├── .github
└── FUNDING.yml
├── .gitignore
├── Edit-and-run-before-opening-solution.bat
├── LICENSE
├── README.md
├── SpaceEngineersLauncher.sln
└── SpaceEngineersLauncher
├── App.config
├── ConfigFile.cs
├── LogFile.cs
├── Program.cs
├── Properties
├── AssemblyInfo.cs
├── Resources.Designer.cs
└── Resources.resx
├── Resources
└── Icon.ico
├── SpaceEngineersLauncher.csproj
├── SplashScreen.cs
├── app.manifest
├── deploy.bat
└── splash.gif
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | github: [sepluginloader]
2 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Aa][Rr][Mm]/
27 | [Aa][Rr][Mm]64/
28 | bld/
29 | [Bb]in/
30 | [Oo]bj/
31 | [Ll]og/
32 | [Ll]ogs/
33 |
34 | # Visual Studio 2015/2017 cache/options directory
35 | .vs/
36 | # Uncomment if you have tasks that create the project's static files in wwwroot
37 | #wwwroot/
38 |
39 | # Visual Studio 2017 auto generated files
40 | Generated\ Files/
41 |
42 | # MSTest test Results
43 | [Tt]est[Rr]esult*/
44 | [Bb]uild[Ll]og.*
45 |
46 | # NUnit
47 | *.VisualState.xml
48 | TestResult.xml
49 | nunit-*.xml
50 |
51 | # Build Results of an ATL Project
52 | [Dd]ebugPS/
53 | [Rr]eleasePS/
54 | dlldata.c
55 |
56 | # Benchmark Results
57 | BenchmarkDotNet.Artifacts/
58 |
59 | # .NET Core
60 | project.lock.json
61 | project.fragment.lock.json
62 | artifacts/
63 |
64 | # StyleCop
65 | StyleCopReport.xml
66 |
67 | # Files built by Visual Studio
68 | *_i.c
69 | *_p.c
70 | *_h.h
71 | *.ilk
72 | *.meta
73 | *.obj
74 | *.iobj
75 | *.pch
76 | *.pdb
77 | *.ipdb
78 | *.pgc
79 | *.pgd
80 | *.rsp
81 | *.sbr
82 | *.tlb
83 | *.tli
84 | *.tlh
85 | *.tmp
86 | *.tmp_proj
87 | *_wpftmp.csproj
88 | *.log
89 | *.vspscc
90 | *.vssscc
91 | .builds
92 | *.pidb
93 | *.svclog
94 | *.scc
95 |
96 | # Chutzpah Test files
97 | _Chutzpah*
98 |
99 | # Visual C++ cache files
100 | ipch/
101 | *.aps
102 | *.ncb
103 | *.opendb
104 | *.opensdf
105 | *.sdf
106 | *.cachefile
107 | *.VC.db
108 | *.VC.VC.opendb
109 |
110 | # Visual Studio profiler
111 | *.psess
112 | *.vsp
113 | *.vspx
114 | *.sap
115 |
116 | # Visual Studio Trace Files
117 | *.e2e
118 |
119 | # TFS 2012 Local Workspace
120 | $tf/
121 |
122 | # Guidance Automation Toolkit
123 | *.gpState
124 |
125 | # ReSharper is a .NET coding add-in
126 | _ReSharper*/
127 | *.[Rr]e[Ss]harper
128 | *.DotSettings.user
129 |
130 | # JustCode is a .NET coding add-in
131 | .JustCode
132 |
133 | # TeamCity is a build add-in
134 | _TeamCity*
135 |
136 | # DotCover is a Code Coverage Tool
137 | *.dotCover
138 |
139 | # AxoCover is a Code Coverage Tool
140 | .axoCover/*
141 | !.axoCover/settings.json
142 |
143 | # Visual Studio code coverage results
144 | *.coverage
145 | *.coveragexml
146 |
147 | # NCrunch
148 | _NCrunch_*
149 | .*crunch*.local.xml
150 | nCrunchTemp_*
151 |
152 | # MightyMoose
153 | *.mm.*
154 | AutoTest.Net/
155 |
156 | # Web workbench (sass)
157 | .sass-cache/
158 |
159 | # Installshield output folder
160 | [Ee]xpress/
161 |
162 | # DocProject is a documentation generator add-in
163 | DocProject/buildhelp/
164 | DocProject/Help/*.HxT
165 | DocProject/Help/*.HxC
166 | DocProject/Help/*.hhc
167 | DocProject/Help/*.hhk
168 | DocProject/Help/*.hhp
169 | DocProject/Help/Html2
170 | DocProject/Help/html
171 |
172 | # Click-Once directory
173 | publish/
174 |
175 | # Publish Web Output
176 | *.[Pp]ublish.xml
177 | *.azurePubxml
178 | # Note: Comment the next line if you want to checkin your web deploy settings,
179 | # but database connection strings (with potential passwords) will be unencrypted
180 | *.pubxml
181 | *.publishproj
182 |
183 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
184 | # checkin your Azure Web App publish settings, but sensitive information contained
185 | # in these scripts will be unencrypted
186 | PublishScripts/
187 |
188 | # NuGet Packages
189 | *.nupkg
190 | # NuGet Symbol Packages
191 | *.snupkg
192 | # The packages folder can be ignored because of Package Restore
193 | **/[Pp]ackages/*
194 | # except build/, which is used as an MSBuild target.
195 | !**/[Pp]ackages/build/
196 | # Uncomment if necessary however generally it will be regenerated when needed
197 | #!**/[Pp]ackages/repositories.config
198 | # NuGet v3's project.json files produces more ignorable files
199 | *.nuget.props
200 | *.nuget.targets
201 |
202 | # Microsoft Azure Build Output
203 | csx/
204 | *.build.csdef
205 |
206 | # Microsoft Azure Emulator
207 | ecf/
208 | rcf/
209 |
210 | # Windows Store app package directories and files
211 | AppPackages/
212 | BundleArtifacts/
213 | Package.StoreAssociation.xml
214 | _pkginfo.txt
215 | *.appx
216 | *.appxbundle
217 | *.appxupload
218 |
219 | # Visual Studio cache files
220 | # files ending in .cache can be ignored
221 | *.[Cc]ache
222 | # but keep track of directories ending in .cache
223 | !?*.[Cc]ache/
224 |
225 | # Others
226 | ClientBin/
227 | ~$*
228 | *~
229 | *.dbmdl
230 | *.dbproj.schemaview
231 | *.jfm
232 | *.pfx
233 | *.publishsettings
234 | orleans.codegen.cs
235 |
236 | # Including strong name files can present a security risk
237 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
238 | #*.snk
239 |
240 | # Since there are multiple workflows, uncomment next line to ignore bower_components
241 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
242 | #bower_components/
243 |
244 | # RIA/Silverlight projects
245 | Generated_Code/
246 |
247 | # Backup & report files from converting an old project file
248 | # to a newer Visual Studio version. Backup files are not needed,
249 | # because we have git ;-)
250 | _UpgradeReport_Files/
251 | Backup*/
252 | UpgradeLog*.XML
253 | UpgradeLog*.htm
254 | ServiceFabricBackup/
255 | *.rptproj.bak
256 |
257 | # SQL Server files
258 | *.mdf
259 | *.ldf
260 | *.ndf
261 |
262 | # Business Intelligence projects
263 | *.rdl.data
264 | *.bim.layout
265 | *.bim_*.settings
266 | *.rptproj.rsuser
267 | *- [Bb]ackup.rdl
268 | *- [Bb]ackup ([0-9]).rdl
269 | *- [Bb]ackup ([0-9][0-9]).rdl
270 |
271 | # Microsoft Fakes
272 | FakesAssemblies/
273 |
274 | # GhostDoc plugin setting file
275 | *.GhostDoc.xml
276 |
277 | # Node.js Tools for Visual Studio
278 | .ntvs_analysis.dat
279 | node_modules/
280 |
281 | # Visual Studio 6 build log
282 | *.plg
283 |
284 | # Visual Studio 6 workspace options file
285 | *.opt
286 |
287 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
288 | *.vbw
289 |
290 | # Visual Studio LightSwitch build output
291 | **/*.HTMLClient/GeneratedArtifacts
292 | **/*.DesktopClient/GeneratedArtifacts
293 | **/*.DesktopClient/ModelManifest.xml
294 | **/*.Server/GeneratedArtifacts
295 | **/*.Server/ModelManifest.xml
296 | _Pvt_Extensions
297 |
298 | # Paket dependency manager
299 | .paket/paket.exe
300 | paket-files/
301 |
302 | # FAKE - F# Make
303 | .fake/
304 |
305 | # CodeRush personal settings
306 | .cr/personal
307 |
308 | # Python Tools for Visual Studio (PTVS)
309 | __pycache__/
310 | *.pyc
311 |
312 | # Cake - Uncomment if you are using it
313 | # tools/**
314 | # !tools/packages.config
315 |
316 | # Tabs Studio
317 | *.tss
318 |
319 | # Telerik's JustMock configuration file
320 | *.jmconfig
321 |
322 | # BizTalk build output
323 | *.btp.cs
324 | *.btm.cs
325 | *.odx.cs
326 | *.xsd.cs
327 |
328 | # OpenCover UI analysis results
329 | OpenCover/
330 |
331 | # Azure Stream Analytics local run output
332 | ASALocalRun/
333 |
334 | # MSBuild Binary and Structured Log
335 | *.binlog
336 |
337 | # NVidia Nsight GPU debugger configuration file
338 | *.nvuser
339 |
340 | # MFractors (Xamarin productivity tool) working folder
341 | .mfractor/
342 |
343 | # Local History for Visual Studio
344 | .localhistory/
345 |
346 | # BeatPulse healthcheck temp database
347 | healthchecksdb
348 |
349 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
350 | MigrationBackup/
351 |
352 | # Ionide (cross platform F# VS Code tools) working folder
353 | .ionide/
354 |
355 | # SE's Bin64 folder symlinked for DLL dependencies
356 | /Bin64/
357 |
358 | # Steam's workshop folder symlinked for DLL dependencies
359 | /workshop/
360 |
361 | # JetBrains Rider project files
362 | .idea/
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/Edit-and-run-before-opening-solution.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 |
3 | REM Location of your SpaceEngineers.exe
4 | mklink /J Bin64 "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64"
5 |
6 | pause
7 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | BSD Zero Clause License
2 |
3 | Copyright (c) 2025 SE Plugin Loader
4 |
5 | Permission to use, copy, modify, and/or distribute this software for any
6 | purpose with or without fee is hereby granted.
7 |
8 | THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
9 | REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
10 | AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
11 | INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
12 | LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
13 | OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
14 | PERFORMANCE OF THIS SOFTWARE.
15 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Space Engineers Launcher
2 |
3 | A launcher for Space Engineers with built in [Plugin Loader](https://github.com/sepluginloader/PluginLoader).
4 |
5 | The launcher will download and keep Plugin Loader up to date automatically. If you want to use this launcher without Plugin Loader, you can open the configuration file in the `Bin64/Plugins/` folder and change the `NoUpdates` value to true.
6 |
7 | ## Installation
8 |
9 | 1. Download the Launcher exe file from the [Releases page](https://github.com/sepluginloader/SpaceEngineersLauncher/releases/latest)
10 | 2. Make sure the exe file is not blocked before continuing by opening the file properties of the extracted file and checking the Unblock box if it exists.
11 | 3. The exe file can now be placed in the game Bin64 folder.
12 | - You can find the Bin64 folder by right clicking on Space Engineers and selecting Properties. Then under the Local Files tab, select Browse and navigate to the Bin64 folder.
13 | 4. Launch Space Engineers by opening the SpaceEngineersLauncher.exe file.
14 |
15 | ### Community Videos
16 | Tutorial videos from the community:
17 |
18 | AliceDoesThings\
19 | [https://www.youtube.com/watch?v=76pIEdxnfDg](https://www.youtube.com/watch?v=76pIEdxnfDg)
20 |
21 | Vortex Mods\
22 | [https://www.youtube.com/watch?v=ywBYoDZHG-4](https://www.youtube.com/watch?v=ywBYoDZHG-4)
23 |
24 | ### Linux
25 |
26 | Linux users may need additional steps. See [opekope2's solution](https://gist.github.com/opekope2/e02db7e526dadff0813a6ea2aebf820b).
27 |
28 | ## Troubleshooting
29 | **I get a message that says "We have detected a better graphics card", "Please apply windows updates and update to latest graphics drivers", or I have another graphics related issue**
30 |
31 | Try going into Windows settings > Display > Graphics and setting SpaceEngineersLauncher.exe to High performance.
32 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.32510.428
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpaceEngineersLauncher", "SpaceEngineersLauncher\SpaceEngineersLauncher.csproj", "{E061250C-1358-4F05-8734-B3070DEE792F}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Debug|x64 = Debug|x64
12 | Release|Any CPU = Release|Any CPU
13 | Release|x64 = Release|x64
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {E061250C-1358-4F05-8734-B3070DEE792F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {E061250C-1358-4F05-8734-B3070DEE792F}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {E061250C-1358-4F05-8734-B3070DEE792F}.Debug|x64.ActiveCfg = Debug|x64
19 | {E061250C-1358-4F05-8734-B3070DEE792F}.Debug|x64.Build.0 = Debug|x64
20 | {E061250C-1358-4F05-8734-B3070DEE792F}.Release|Any CPU.ActiveCfg = Release|Any CPU
21 | {E061250C-1358-4F05-8734-B3070DEE792F}.Release|Any CPU.Build.0 = Release|Any CPU
22 | {E061250C-1358-4F05-8734-B3070DEE792F}.Release|x64.ActiveCfg = Release|x64
23 | {E061250C-1358-4F05-8734-B3070DEE792F}.Release|x64.Build.0 = Release|x64
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {5373543C-5C55-4152-946D-2C5372F7CADD}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/ConfigFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Xml.Serialization;
4 |
5 | namespace avaness.SpaceEngineersLauncher
6 | {
7 | [XmlRoot("LauncherConfig")]
8 | public class ConfigFile
9 | {
10 | private string filePath;
11 |
12 | public string LoaderVersion { get; set; }
13 |
14 | public bool NoUpdates { get; set; }
15 |
16 | [XmlArrayItem("File")]
17 | public string[] Files { get; set; }
18 |
19 | private int networkTimeout = 10000;
20 | public int NetworkTimeout
21 | {
22 | get
23 | {
24 | return networkTimeout;
25 | }
26 | set
27 | {
28 | if (value < 100)
29 | networkTimeout = 100;
30 | else if (value > 60000)
31 | networkTimeout = 60000;
32 | else
33 | networkTimeout = value;
34 | }
35 | }
36 |
37 | public bool AllowIPv6 { get; set; } = true;
38 |
39 |
40 | public ConfigFile()
41 | {
42 |
43 | }
44 |
45 | public static ConfigFile Load(string filePath)
46 | {
47 | if (File.Exists(filePath))
48 | {
49 | try
50 | {
51 | XmlSerializer serializer = new XmlSerializer(typeof(ConfigFile));
52 | FileStream fs = File.OpenRead(filePath);
53 | ConfigFile config = (ConfigFile)serializer.Deserialize(fs);
54 | fs.Close();
55 | config.filePath = filePath;
56 | return config;
57 | }
58 | catch (Exception e)
59 | {
60 | LogFile.WriteLine($"An error occurred while loading launcher config: " + e);
61 | }
62 | }
63 |
64 | return new ConfigFile
65 | {
66 | filePath = filePath
67 | };
68 | }
69 |
70 | public void Save()
71 | {
72 | try
73 | {
74 | LogFile.WriteLine("Saving config");
75 | XmlSerializer serializer = new XmlSerializer(typeof(ConfigFile));
76 | if (File.Exists(filePath))
77 | File.Delete(filePath);
78 | FileStream fs = File.OpenWrite(filePath);
79 | serializer.Serialize(fs, this);
80 | fs.Flush();
81 | fs.Close();
82 | }
83 | catch (Exception e)
84 | {
85 | LogFile.WriteLine($"An error occurred while saving launcher config: " + e);
86 | }
87 | }
88 | }
89 | }
90 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/LogFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 |
4 | namespace avaness.SpaceEngineersLauncher
5 | {
6 | public static class LogFile
7 | {
8 | private static StreamWriter writer;
9 |
10 | public static void Init(string file)
11 | {
12 | try
13 | {
14 | writer = File.CreateText(file);
15 | }
16 | catch
17 | {
18 | writer = null;
19 | }
20 | }
21 |
22 | ///
23 | /// Writes the specifed text to the log file.
24 | /// WARNING: Not thread safe!
25 | ///
26 | public static void WriteLine(string text)
27 | {
28 | try
29 | {
30 | writer?.WriteLine($"{DateTime.UtcNow:O} {text}");
31 | writer?.Flush();
32 | }
33 | catch
34 | {
35 | Dispose();
36 | }
37 | }
38 |
39 | public static void Dispose()
40 | {
41 | if (writer == null)
42 | return;
43 |
44 | try
45 | {
46 | writer.Flush();
47 | writer.Close();
48 | }
49 | catch { }
50 | writer = null;
51 | }
52 | }
53 | }
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/Program.cs:
--------------------------------------------------------------------------------
1 | using Sandbox;
2 | using SpaceEngineers;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.IO;
6 | using System.IO.Compression;
7 | using System.Net;
8 | using System.Reflection;
9 | using System.Text;
10 | using System.Text.RegularExpressions;
11 | using System.Windows.Forms;
12 | using VRage.Plugins;
13 | using System.Linq;
14 | using System.Diagnostics;
15 | using System.Threading;
16 | using System.Security.Cryptography;
17 |
18 | namespace avaness.SpaceEngineersLauncher
19 | {
20 | static class Program
21 | {
22 | private const uint AppId = 244850u;
23 | private const string RepoUrl = "https://github.com/sepluginloader/PluginLoader/";
24 | private const string RepoDownloadSuffix = "releases/download/{0}/PluginLoader-{0}.zip";
25 | private static readonly Regex VersionRegex = new Regex(@"^v(\d+\.)*\d+$");
26 | private const string PluginLoaderFile = "PluginLoader.dll";
27 | private const string OriginalAssemblyFile = "SpaceEngineers.exe";
28 | private const string ProgramGuid = "03f85883-4990-4d47-968e-5e4fc5d72437";
29 | private static readonly Version SupportedGameVersion = new Version(1, 202, 0);
30 | private const int MutexTimeout = 1000; // ms
31 | private const int SteamTimeout = 30; // seconds
32 |
33 | private static string exeLocation;
34 | private static SplashScreen splash;
35 | private static Mutex mutex; // For ensuring only a single instance of SE
36 | private static bool mutexActive;
37 |
38 | static void Main(string[] args)
39 | {
40 | if (IsReport(args))
41 | {
42 | StartSpaceEngineers(args);
43 | return;
44 | }
45 |
46 | exeLocation = Path.GetDirectoryName(Path.GetFullPath(Assembly.GetExecutingAssembly().Location));
47 |
48 | if (!IsSingleInstance())
49 | {
50 | Show("Error: Space Engineers is already running!");
51 | return;
52 | }
53 |
54 | if (!IsInGameFolder())
55 | {
56 | Show($"Error: {OriginalAssemblyFile} not found!\nIs {Path.GetFileName(Assembly.GetExecutingAssembly().Location)} in the Bin64 folder?");
57 | return;
58 | }
59 |
60 | if (!IsSupportedGameVersion())
61 | {
62 | Show("Game version not supported! Requires " + SupportedGameVersion.ToString(3) + " or later");
63 | return;
64 | }
65 |
66 | try
67 | {
68 | StartPluginLoader(args);
69 | StartSpaceEngineers(args);
70 | Close();
71 | }
72 | finally
73 | {
74 | if (mutexActive)
75 | mutex.ReleaseMutex();
76 | }
77 | }
78 |
79 | private static void StartPluginLoader(string[] args)
80 | {
81 | bool nosplash = args != null && Array.IndexOf(args, "-nosplash") >= 0;
82 | if (!nosplash)
83 | splash = new SplashScreen("avaness.SpaceEngineersLauncher");
84 |
85 | try
86 | {
87 | string pluginsDir = Path.Combine(exeLocation, "Plugins");
88 | if(!Directory.Exists(pluginsDir))
89 | Directory.CreateDirectory(pluginsDir);
90 |
91 | LogFile.Init(Path.Combine(pluginsDir, "launcher.log"));
92 | LogFile.WriteLine("Starting - v" + Assembly.GetExecutingAssembly().GetName().Version.ToString(3));
93 |
94 | ConfigFile config = ConfigFile.Load(Path.Combine(pluginsDir, "launcher.xml"));
95 |
96 | // Fix tls 1.2 not supported on Windows 7 - github.com is tls 1.2 only
97 | try
98 | {
99 | ServicePointManager.SecurityProtocol |= SecurityProtocolType.Tls12;
100 | }
101 | catch (NotSupportedException e)
102 | {
103 | LogFile.WriteLine("An error occurred while setting up networking, web requests will probably fail: " + e);
104 | }
105 |
106 | string appIdFile = Path.Combine(exeLocation, "steam_appid.txt");
107 | if (!File.Exists(appIdFile))
108 | {
109 | LogFile.WriteLine(appIdFile + " does not exist, creating.");
110 | File.WriteAllText(appIdFile, AppId.ToString());
111 | }
112 |
113 | StartSteam();
114 |
115 | EnsureAssemblyConfigFile();
116 |
117 | if (!config.NoUpdates)
118 | Update(config);
119 |
120 | StringBuilder pluginLog = new StringBuilder("Loading plugins: ");
121 | List plugins = new List();
122 |
123 | splash?.SetText("Registering plugins...");
124 |
125 | if (CanUseLoader(config))
126 | {
127 | string loaderDll = Path.Combine(exeLocation, PluginLoaderFile);
128 | pluginLog.Append(loaderDll).Append(',');
129 | plugins.Add(loaderDll);
130 | }
131 | else
132 | {
133 | LogFile.WriteLine("WARNING: Plugin Loader does not exist.");
134 | }
135 |
136 | if (args != null && args.Length > 1)
137 | {
138 | int pluginFlag = Array.IndexOf(args, "-plugin");
139 | if (pluginFlag >= 0)
140 | {
141 | args[pluginFlag] = "";
142 | for (int i = pluginFlag + 1; i < args.Length && !args[i].StartsWith("-"); i++)
143 | {
144 | string plugin = args[i];
145 | if (plugin.EndsWith("PluginLoader.dll", StringComparison.OrdinalIgnoreCase))
146 | continue;
147 | if (!Path.IsPathRooted(plugin))
148 | plugin = Path.GetFullPath(Path.Combine(exeLocation, plugin));
149 | if (File.Exists(plugin))
150 | {
151 | pluginLog.Append(plugin).Append(',');
152 | plugins.Add(plugin);
153 | }
154 | else
155 | {
156 | LogFile.WriteLine("WARNING: '" + plugin + "' does not exist.");
157 | }
158 | }
159 | }
160 | }
161 |
162 | if (plugins.Count > 0)
163 | {
164 | if (pluginLog.Length > 0)
165 | pluginLog.Length--;
166 | LogFile.WriteLine(pluginLog.ToString());
167 |
168 | MyPlugins.RegisterUserAssemblyFiles(plugins);
169 | }
170 |
171 | splash?.SetText("Starting game...");
172 | }
173 | catch (Exception e)
174 | {
175 | LogFile.WriteLine("Error while getting Plugin Loader ready: " + e);
176 | Show("Plugin Loader crashed: " + e);
177 | if (Application.OpenForms.Count > 0)
178 | Application.OpenForms[0].Close();
179 | }
180 |
181 | if (nosplash)
182 | Close();
183 | else
184 | MyCommonProgramStartup.BeforeSplashScreenInit += Close;
185 | }
186 |
187 | private static void StartSteam()
188 | {
189 | if(!Steamworks.SteamAPI.IsSteamRunning())
190 | {
191 | splash?.SetText("Starting steam...");
192 | try
193 | {
194 | Process steam = Process.Start(
195 | new ProcessStartInfo("cmd", "/c start steam://")
196 | {
197 | UseShellExecute = true,
198 | WindowStyle = ProcessWindowStyle.Hidden,
199 | });
200 | if(steam != null)
201 | {
202 | for (int i = 0; i < SteamTimeout; i++)
203 | {
204 | Thread.Sleep(1000);
205 | if (Steamworks.SteamAPI.Init())
206 | return;
207 | }
208 | }
209 | }
210 | catch { }
211 |
212 | LogFile.WriteLine("Steam not detected!");
213 | Show("Steam must be running before you can start Space Engineers.");
214 | splash?.Delete();
215 | Environment.Exit(0);
216 | }
217 |
218 | }
219 |
220 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
221 | private static void StartSpaceEngineers(string[] args)
222 | {
223 | MyProgram.Main(args);
224 | }
225 |
226 | private static bool IsInGameFolder()
227 | {
228 | return File.Exists(Path.Combine(exeLocation, OriginalAssemblyFile));
229 | }
230 |
231 | private static bool IsSupportedGameVersion()
232 | {
233 | SpaceEngineers.Game.SpaceEngineersGame.SetupBasicGameInfo();
234 | int? gameVersionInt = Sandbox.Game.MyPerGameSettings.BasicGameInfo.GameVersion;
235 | if (!gameVersionInt.HasValue)
236 | return true;
237 | string gameVersionStr = VRage.Utils.MyBuildNumbers.ConvertBuildNumberFromIntToStringFriendly(gameVersionInt.Value, ".");
238 | Version gameVersion = new Version(gameVersionStr);
239 | return gameVersion >= SupportedGameVersion;
240 | }
241 |
242 | private static bool IsSingleInstance()
243 | {
244 | // Check for other SpaceEngineersLauncher.exe
245 | mutex = new Mutex(true, ProgramGuid, out mutexActive);
246 | if (!mutexActive)
247 | {
248 | try
249 | {
250 | mutexActive = mutex.WaitOne(MutexTimeout);
251 | if(!mutexActive)
252 | return false;
253 | }
254 | catch (AbandonedMutexException)
255 | { } // Abandoned probably means that the process was killed or crashed
256 | }
257 |
258 | // Check for other SpaceEngineers.exe
259 | string sePath = Path.Combine(exeLocation, OriginalAssemblyFile);
260 | if (Process.GetProcessesByName("SpaceEngineers").Any(x => x.MainModule.FileName.Equals(sePath, StringComparison.OrdinalIgnoreCase)))
261 | return false;
262 |
263 | return true;
264 | }
265 |
266 | private static void EnsureAssemblyConfigFile()
267 | {
268 | // Without this file, SE will have many bugs because its dependencies will not be correct.
269 | string originalConfig = Path.Combine(exeLocation, OriginalAssemblyFile + ".config");
270 | string newConfig = Path.Combine(exeLocation, Path.GetFileName(Assembly.GetExecutingAssembly().Location) + ".config");
271 | if (File.Exists(originalConfig))
272 | {
273 | if (!File.Exists(newConfig) || !FilesEqual(originalConfig, newConfig))
274 | {
275 | File.Copy(originalConfig, newConfig, true);
276 | Restart();
277 | }
278 | }
279 | else if(File.Exists(newConfig))
280 | {
281 | File.Delete(newConfig);
282 | Restart();
283 | }
284 | }
285 |
286 | private static void Close()
287 | {
288 | MyCommonProgramStartup.BeforeSplashScreenInit -= Close;
289 | splash?.Delete();
290 | splash = null;
291 | LogFile.Dispose();
292 | }
293 |
294 | static bool IsReport(string[] args)
295 | {
296 | return args != null && args.Length > 0
297 | && (Array.IndexOf(args, "-report") >= 0 || Array.IndexOf(args, "-reporX") >= 0);
298 | }
299 |
300 | static void Update(ConfigFile config)
301 | {
302 | splash?.SetText("Checking for updates...");
303 |
304 |
305 | string currentVersion = null;
306 | if (!string.IsNullOrWhiteSpace(config.LoaderVersion) && CanUseLoader(config) && VersionRegex.IsMatch(config.LoaderVersion))
307 | {
308 | currentVersion = config.LoaderVersion;
309 | LogFile.WriteLine("Plugin Loader " + currentVersion);
310 | }
311 | else
312 | {
313 | LogFile.WriteLine("Plugin Loader version unknown");
314 | }
315 |
316 | if (!IsLatestVersion(config, currentVersion, out string latestVersion))
317 | {
318 | LogFile.WriteLine("An update is available to " + latestVersion);
319 |
320 | StringBuilder prompt = new StringBuilder();
321 | if (string.IsNullOrWhiteSpace(currentVersion))
322 | {
323 | prompt.Append("Plugin Loader is not installed!").AppendLine();
324 | prompt.Append("Version to download: ").Append(latestVersion).AppendLine();
325 | prompt.Append("Would you like to install it now?");
326 | }
327 | else
328 | {
329 | prompt.Append("An update is available for Plugin Loader:").AppendLine();
330 | prompt.Append(currentVersion).Append(" -> ").Append(latestVersion).AppendLine();
331 | prompt.Append("Would you like to update now?");
332 | }
333 |
334 | DialogResult result = Show(prompt.ToString(), MessageBoxButtons.YesNoCancel);
335 | if (result == DialogResult.Yes)
336 | {
337 | splash?.SetText("Downloading update...");
338 | if (!TryDownloadUpdate(config, latestVersion))
339 | Show("Update failed!");
340 | }
341 | else if (result == DialogResult.Cancel)
342 | {
343 | splash?.Delete();
344 | Environment.Exit(0);
345 | }
346 | }
347 | }
348 |
349 | static bool IsLatestVersion(ConfigFile config, string currentVersion, out string latestVersion)
350 | {
351 | try
352 | {
353 | Uri uri = new Uri(RepoUrl + "releases/latest", UriKind.Absolute);
354 | HttpWebResponse response = Download(config, uri);
355 | if (response?.ResponseUri != null)
356 | {
357 | string version = response.ResponseUri.OriginalString;
358 | int versionStart = version.LastIndexOf('v');
359 | if (versionStart >= 0 && versionStart < version.Length)
360 | {
361 | latestVersion = version.Substring(versionStart);
362 | if (string.IsNullOrWhiteSpace(currentVersion) || currentVersion != latestVersion)
363 | return !VersionRegex.IsMatch(latestVersion);
364 | }
365 | }
366 | }
367 | catch (Exception e)
368 | {
369 | LogFile.WriteLine("An error occurred while getting the latest version: " + e);
370 | }
371 | latestVersion = currentVersion;
372 | return true;
373 | }
374 |
375 | static bool TryDownloadUpdate(ConfigFile config, string version)
376 | {
377 | try
378 | {
379 | HashSet files = new HashSet();
380 |
381 | LogFile.WriteLine("Updating to Plugin Loader " + version);
382 |
383 | Uri uri = new Uri(RepoUrl + string.Format(RepoDownloadSuffix, version), UriKind.Absolute);
384 | HttpWebResponse response = Download(config, uri);
385 | using (Stream zipFileStream = response.GetResponseStream())
386 | using (ZipArchive zipFile = new ZipArchive(zipFileStream))
387 | {
388 | foreach (ZipArchiveEntry entry in zipFile.Entries)
389 | {
390 | string fileName = Path.GetFileName(entry.FullName);
391 | string filePath = Path.Combine(exeLocation, fileName);
392 |
393 | using (Stream entryStream = entry.Open())
394 | using (FileStream entryFile = File.Create(filePath))
395 | {
396 | entryStream.CopyTo(entryFile);
397 | }
398 |
399 | files.Add(fileName);
400 | }
401 | }
402 |
403 | config.LoaderVersion = version;
404 | config.Files = files.ToArray();
405 | config.Save();
406 | return true;
407 | }
408 | catch (Exception e)
409 | {
410 | LogFile.WriteLine("An error occurred while updating: " + e);
411 | }
412 | return false;
413 | }
414 |
415 | static HttpWebResponse Download(ConfigFile config, Uri uri)
416 | {
417 | LogFile.WriteLine("Downloading " + uri);
418 | HttpWebRequest request = WebRequest.CreateHttp(uri);
419 | request.Timeout = config.NetworkTimeout;
420 | request.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate;
421 | if (!config.AllowIPv6)
422 | request.ServicePoint.BindIPEndPointDelegate = BlockIPv6;
423 | return request.GetResponse() as HttpWebResponse;
424 | }
425 |
426 | private static IPEndPoint BlockIPv6(ServicePoint servicePoint, IPEndPoint remoteEndPoint, int retryCount)
427 | {
428 | if (remoteEndPoint.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
429 | return new IPEndPoint(IPAddress.Any, 0);
430 |
431 | throw new InvalidOperationException("No IPv4 address");
432 | }
433 |
434 | static bool CanUseLoader(ConfigFile config)
435 | {
436 | if (!File.Exists(Path.Combine(exeLocation, PluginLoaderFile)))
437 | {
438 | LogFile.WriteLine("WARNING: File verification failed, file does not exist: " + PluginLoaderFile);
439 | return false;
440 | }
441 |
442 | if (config.Files != null)
443 | {
444 | foreach (string file in config.Files)
445 | {
446 | if (!File.Exists(Path.Combine(exeLocation, file)))
447 | {
448 | LogFile.WriteLine("WARNING: File verification failed, file does not exist: " + file);
449 | return false;
450 | }
451 | }
452 | }
453 |
454 | return true;
455 | }
456 |
457 | static DialogResult Show(string msg, MessageBoxButtons buttons = MessageBoxButtons.OK)
458 | {
459 | if (Application.OpenForms.Count > 0)
460 | return MessageBox.Show(Application.OpenForms[0], msg, "Space Engineers Launcher", buttons);
461 | return MessageBox.Show(msg, "Space Engineers Launcher", buttons);
462 | }
463 |
464 | static void Restart()
465 | {
466 | Close();
467 | Application.Restart();
468 | Process.GetCurrentProcess().Kill();
469 | }
470 |
471 | static bool FilesEqual(string file1, string file2)
472 | {
473 | FileInfo fileInfo1 = new FileInfo(file1);
474 | FileInfo fileInfo2 = new FileInfo(file2);
475 | return fileInfo1.Length == fileInfo2.Length && GetHash256(file1) == GetHash256(file2);
476 | }
477 |
478 | static string GetHash256(string file)
479 | {
480 | using (SHA256CryptoServiceProvider sha = new SHA256CryptoServiceProvider())
481 | {
482 | return GetHash(file, sha);
483 | }
484 | }
485 |
486 | static string GetHash(string file, HashAlgorithm hash)
487 | {
488 | using (FileStream fileStream = new FileStream(file, FileMode.Open))
489 | {
490 | using (BufferedStream bufferedStream = new BufferedStream(fileStream))
491 | {
492 | byte[] data = hash.ComputeHash(bufferedStream);
493 | StringBuilder sb = new StringBuilder(2 * data.Length);
494 | foreach (byte b in data)
495 | sb.AppendFormat("{0:x2}", b);
496 | return sb.ToString();
497 | }
498 | }
499 | }
500 | }
501 | }
502 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("SpaceEngineersLauncher")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("SpaceEngineersLauncher")]
12 | [assembly: AssemblyCopyright("Copyright © 2022")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("e061250c-1358-4f05-8734-b3070dee792f")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.6.0")]
35 | [assembly: AssemblyFileVersion("1.0.6.0")]
36 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace avaness.SpaceEngineersLauncher.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("avaness.SpaceEngineersLauncher.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | ///
64 | /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
65 | ///
66 | internal static System.Drawing.Icon Icon {
67 | get {
68 | object obj = ResourceManager.GetObject("Icon", resourceCulture);
69 | return ((System.Drawing.Icon)(obj));
70 | }
71 | }
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 |
122 | ..\Resources\Icon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
123 |
124 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/Resources/Icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/sepluginloader/SpaceEngineersLauncher/a9254748af8112bae27217e83d3ede33770ccd15/SpaceEngineersLauncher/Resources/Icon.ico
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/SpaceEngineersLauncher.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {E061250C-1358-4F05-8734-B3070DEE792F}
8 | WinExe
9 | avaness.SpaceEngineersLauncher
10 | SpaceEngineersLauncher
11 | v4.8
12 | 512
13 | true
14 | true
15 |
16 |
17 | AnyCPU
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 |
26 |
27 | AnyCPU
28 | pdbonly
29 | true
30 | bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 |
35 |
36 | true
37 | bin\x64\Debug\
38 | DEBUG;TRACE
39 | full
40 | x64
41 | 7.3
42 | prompt
43 | true
44 |
45 |
46 | bin\x64\Release\
47 | TRACE
48 | true
49 | pdbonly
50 | x64
51 | 7.3
52 | prompt
53 | true
54 |
55 |
56 | Resources\Icon.ico
57 |
58 |
59 | app.manifest
60 |
61 |
62 |
63 | False
64 | ..\Bin64\Sandbox.Game.dll
65 | False
66 |
67 |
68 | ..\Bin64\SpaceEngineers.exe
69 | False
70 |
71 |
72 | False
73 | ..\Bin64\SpaceEngineers.Game.dll
74 | False
75 |
76 |
77 | False
78 | ..\Bin64\Steamworks.NET.dll
79 | False
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 | ..\Bin64\VRage.dll
90 | False
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 | True
100 | True
101 | Resources.resx
102 |
103 |
104 | Form
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 | ResXFileCodeGenerator
118 | Resources.Designer.cs
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 | call "$(ProjectDir)\deploy.bat" "$(TargetPath) "
127 |
128 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/SplashScreen.cs:
--------------------------------------------------------------------------------
1 | using System.Windows.Forms;
2 | using System.Drawing;
3 | using System.Reflection;
4 | using System.IO;
5 |
6 | namespace avaness.SpaceEngineersLauncher
7 | {
8 | public class SplashScreen : Form
9 | {
10 | private static readonly Size originalSplashSize = new Size(1024, 576);
11 | private static readonly PointF originalSplashScale = new PointF(0.7f, 0.7f);
12 | private const float barWidth = 0.98f; // 98% of width
13 | private const float barHeight = 0.06f; // 6% of height
14 | private static readonly Color backgroundColor = Color.FromArgb(4, 4, 4);
15 |
16 | private readonly bool invalid;
17 | private readonly Label lbl;
18 | private readonly PictureBox gifBox;
19 | private readonly RectangleF bar;
20 |
21 | private float barValue = float.NaN;
22 |
23 | public object GameInfo { get; private set; }
24 |
25 | public SplashScreen(string assemblyNamespace)
26 | {
27 | Image gif;
28 | if (!TryLoadImage(assemblyNamespace, out gif))
29 | {
30 | invalid = true;
31 | return;
32 | }
33 |
34 | Size = new Size((int)(originalSplashSize.Width * originalSplashScale.X), (int)(originalSplashSize.Height * originalSplashScale.Y));
35 | Name = "SplashScreenPluginLoaderLauncher";
36 | FormBorderStyle = FormBorderStyle.None;
37 |
38 | SizeF barSize = new SizeF(Size.Width * barWidth, Size.Height * barHeight);
39 | float padding = (1 - barWidth) * Size.Width * 0.5f;
40 | PointF barStart = new PointF(padding, Size.Height - barSize.Height - padding);
41 | bar = new RectangleF(barStart, barSize);
42 |
43 | Font lblFont = new Font(FontFamily.GenericSansSerif, 12, FontStyle.Bold);
44 | lbl = new Label
45 | {
46 | Name = "PluginLauncherInfo",
47 | Font = lblFont,
48 | BackColor = backgroundColor,
49 | ForeColor = Color.White,
50 | MaximumSize = Size,
51 | Size = new Size(Size.Width, lblFont.Height),
52 | TextAlign = ContentAlignment.MiddleCenter,
53 | Location = new Point(0, (int)(barStart.Y - lblFont.Height - 1)),
54 | };
55 | Controls.Add(lbl);
56 |
57 | gifBox = new PictureBox()
58 | {
59 | Name = "PluginLauncherAnimation",
60 | Image = gif,
61 | Size = Size,
62 | AutoSize = false,
63 | SizeMode = PictureBoxSizeMode.StretchImage,
64 | };
65 | Controls.Add(gifBox);
66 |
67 | gifBox.Paint += OnPictureBoxDraw;
68 |
69 | CenterToScreen();
70 | Show();
71 | ForceUpdate();
72 | }
73 |
74 | private bool TryLoadImage(string assemblyNamespace, out Image img)
75 | {
76 | try
77 | {
78 | Assembly myAssembly = Assembly.GetExecutingAssembly();
79 | Stream myStream = myAssembly.GetManifestResourceStream(assemblyNamespace + ".splash.gif");
80 | img = new Bitmap(myStream);
81 | return true;
82 | }
83 | catch
84 | {
85 | img = null;
86 | return false;
87 | }
88 | }
89 |
90 | public void SetText(string msg)
91 | {
92 | if (invalid)
93 | return;
94 |
95 | lbl.Text = msg;
96 | barValue = float.NaN;
97 | gifBox.Invalidate();
98 | ForceUpdate();
99 | }
100 |
101 | public void SetBarValue(float percent = float.NaN)
102 | {
103 | if (invalid)
104 | return;
105 |
106 | barValue = percent;
107 | gifBox.Invalidate();
108 | ForceUpdate();
109 | }
110 |
111 | private void ForceUpdate()
112 | {
113 | Application.DoEvents();
114 | }
115 |
116 | private void OnPictureBoxDraw(object sender, PaintEventArgs e)
117 | {
118 | if (!float.IsNaN(barValue))
119 | {
120 | Graphics graphics = e.Graphics;
121 | graphics.FillRectangle(Brushes.DarkSlateGray, bar);
122 | graphics.FillRectangle(Brushes.White, new RectangleF(bar.Location, new SizeF(bar.Width * barValue, bar.Height)));
123 | }
124 | }
125 |
126 | public void Delete()
127 | {
128 | if (invalid)
129 | return;
130 |
131 | gifBox.Paint -= OnPictureBoxDraw;
132 | Close();
133 | Dispose();
134 | ForceUpdate();
135 | }
136 | }
137 | }
138 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 | true
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/deploy.bat:
--------------------------------------------------------------------------------
1 |
2 | Rem Run this script with the full file path as argument
3 |
4 | if [%1] == [] goto eof
5 |
6 | set bin64="%~dp0..\Bin64\"
7 | set counter=1
8 |
9 | Rem Wait for the file to be ready
10 | :waitfile
11 | 2>nul (
12 | >>%bin64%\%~nx1 (call )
13 | ) && (goto copyfile) || (echo File is in use.)
14 | set /a counter=counter+1
15 | echo Trying attempt #%counter%
16 | ping -n 6 127.0.0.1 >nul
17 | goto waitfile
18 |
19 | Rem Copy the file to the target location
20 | :copyfile
21 | echo Copying file.
22 | copy /y "%~1" %bin64%\%~nx1
23 |
24 | :eof
--------------------------------------------------------------------------------
/SpaceEngineersLauncher/splash.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/sepluginloader/SpaceEngineersLauncher/a9254748af8112bae27217e83d3ede33770ccd15/SpaceEngineersLauncher/splash.gif
--------------------------------------------------------------------------------