├── .clang-format ├── .claude ├── hooks │ └── stop.py └── settings.json ├── .editorconfig ├── .github ├── CODEOWNERS ├── copilot-instructions.md └── workflows │ ├── ci-gcp.yml │ ├── ci.yml │ ├── claude.yml │ ├── pre-commit.yml │ └── sync-issues-to-project.yml ├── .gitignore ├── .pre-commit-config.yaml ├── .reuse └── dep5 ├── CHANGELOG ├── CLAUDE.md ├── CMakeLists.txt ├── CMakePresets.json ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── LICENSE ├── LICENSES ├── Apache-2.0.txt ├── BSL-1.0.txt ├── CC-BY-4.0.txt ├── LLVM-exception.txt └── MIT.txt ├── README.md ├── cmake ├── CMakeRC.cmake ├── DetermineTargetArchitecture.cmake └── FetchPackage.cmake ├── docs └── api.md ├── examples ├── base │ ├── example-base.h │ └── utils.h ├── shader-toy │ ├── circle.slang │ ├── example-shader-toy.cpp │ ├── ocean.slang │ └── shader-toy.slang ├── surface │ └── example-surface.cpp └── triangle │ ├── example-triangle.cpp │ └── triangle.slang ├── external ├── doctest │ └── doctest.h ├── renderdoc │ └── renderdoc_app.h └── stb │ ├── stb_image.h │ ├── stb_image_resize.h │ └── stb_image_write.h ├── include ├── slang-rhi-config.h.in ├── slang-rhi-device.h ├── slang-rhi.h ├── slang-rhi │ ├── acceleration-structure-utils.h │ ├── agility-sdk.h │ ├── capabilities.h │ ├── cuda-driver-api.h │ ├── glfw.h │ ├── optix-denoiser.h │ └── shader-cursor.h └── slang-user-config.h ├── src ├── cocoa-util.h ├── cocoa-util.mm ├── command-buffer.cpp ├── command-buffer.h ├── command-list.cpp ├── command-list.h ├── cooperative-vector-utils.h ├── core.natvis ├── core │ ├── arena-allocator.h │ ├── assert.cpp │ ├── assert.h │ ├── blob.cpp │ ├── blob.h │ ├── com-object.h │ ├── common.h │ ├── deferred.h │ ├── offset-allocator.cpp │ ├── offset-allocator.h │ ├── platform.cpp │ ├── platform.h │ ├── reverse-map.h │ ├── sha1.cpp │ ├── sha1.h │ ├── short_vector.h │ ├── smart-pointer.cpp │ ├── smart-pointer.h │ ├── span.h │ ├── stable_vector.h │ ├── static_vector.h │ ├── string.h │ ├── struct-holder.h │ ├── task-pool.cpp │ ├── task-pool.h │ ├── timer.cpp │ ├── timer.h │ └── virtual-object-pool.h ├── cpu │ ├── cpu-base.h │ ├── cpu-buffer.cpp │ ├── cpu-buffer.h │ ├── cpu-command.cpp │ ├── cpu-command.h │ ├── cpu-device.cpp │ ├── cpu-device.h │ ├── cpu-fence.cpp │ ├── cpu-fence.h │ ├── cpu-pipeline.cpp │ ├── cpu-pipeline.h │ ├── cpu-query.cpp │ ├── cpu-query.h │ ├── cpu-shader-object-layout.cpp │ ├── cpu-shader-object-layout.h │ ├── cpu-shader-object.cpp │ ├── cpu-shader-object.h │ ├── cpu-shader-program.cpp │ ├── cpu-shader-program.h │ ├── cpu-texture.cpp │ └── cpu-texture.h ├── cuda-driver-api.cpp ├── cuda │ ├── cuda-acceleration-structure.cpp │ ├── cuda-acceleration-structure.h │ ├── cuda-api.h │ ├── cuda-base.h │ ├── cuda-buffer.cpp │ ├── cuda-buffer.h │ ├── cuda-clear-engine.cpp │ ├── cuda-clear-engine.h │ ├── cuda-command.cpp │ ├── cuda-command.h │ ├── cuda-constant-buffer-pool.cpp │ ├── cuda-constant-buffer-pool.h │ ├── cuda-device.cpp │ ├── cuda-device.h │ ├── cuda-fence.cpp │ ├── cuda-fence.h │ ├── cuda-heap.cpp │ ├── cuda-heap.h │ ├── cuda-nvrtc.cpp │ ├── cuda-nvrtc.h │ ├── cuda-pipeline.cpp │ ├── cuda-pipeline.h │ ├── cuda-query.cpp │ ├── cuda-query.h │ ├── cuda-sampler.cpp │ ├── cuda-sampler.h │ ├── cuda-shader-object-layout.cpp │ ├── cuda-shader-object-layout.h │ ├── cuda-shader-object.cpp │ ├── cuda-shader-object.h │ ├── cuda-shader-program.cpp │ ├── cuda-shader-program.h │ ├── cuda-shader-table.cpp │ ├── cuda-shader-table.h │ ├── cuda-surface.cpp │ ├── cuda-surface.h │ ├── cuda-texture.cpp │ ├── cuda-texture.h │ ├── cuda-utils.cpp │ ├── cuda-utils.h │ ├── kernels │ │ └── clear-texture.cu │ ├── optix-api-impl-8_0.cpp │ ├── optix-api-impl-8_1.cpp │ ├── optix-api-impl-9_0.cpp │ ├── optix-api-impl.cpp │ ├── optix-api.cpp │ └── optix-api.h ├── d3d │ ├── d3d-surface.h │ ├── d3d-utils.cpp │ └── d3d-utils.h ├── d3d11 │ ├── d3d11-api.h │ ├── d3d11-base.h │ ├── d3d11-buffer.cpp │ ├── d3d11-buffer.h │ ├── d3d11-command.cpp │ ├── d3d11-command.h │ ├── d3d11-constant-buffer-pool.cpp │ ├── d3d11-constant-buffer-pool.h │ ├── d3d11-device.cpp │ ├── d3d11-device.h │ ├── d3d11-input-layout.cpp │ ├── d3d11-input-layout.h │ ├── d3d11-pipeline.cpp │ ├── d3d11-pipeline.h │ ├── d3d11-query.cpp │ ├── d3d11-query.h │ ├── d3d11-sampler.cpp │ ├── d3d11-sampler.h │ ├── d3d11-shader-object-layout.cpp │ ├── d3d11-shader-object-layout.h │ ├── d3d11-shader-object.cpp │ ├── d3d11-shader-object.h │ ├── d3d11-shader-program.cpp │ ├── d3d11-shader-program.h │ ├── d3d11-surface.cpp │ ├── d3d11-surface.h │ ├── d3d11-texture.cpp │ ├── d3d11-texture.h │ ├── d3d11-utils.cpp │ └── d3d11-utils.h ├── d3d12 │ ├── d3d12-acceleration-structure.cpp │ ├── d3d12-acceleration-structure.h │ ├── d3d12-api.h │ ├── d3d12-base.h │ ├── d3d12-bindless-descriptor-set.cpp │ ├── d3d12-bindless-descriptor-set.h │ ├── d3d12-buffer.cpp │ ├── d3d12-buffer.h │ ├── d3d12-command.cpp │ ├── d3d12-command.h │ ├── d3d12-constant-buffer-pool.cpp │ ├── d3d12-constant-buffer-pool.h │ ├── d3d12-descriptor-heap.cpp │ ├── d3d12-descriptor-heap.h │ ├── d3d12-device.cpp │ ├── d3d12-device.h │ ├── d3d12-fence.cpp │ ├── d3d12-fence.h │ ├── d3d12-input-layout.h │ ├── d3d12-pipeline-state-stream.h │ ├── d3d12-pipeline.cpp │ ├── d3d12-pipeline.h │ ├── d3d12-posix-synchapi.cpp │ ├── d3d12-posix-synchapi.h │ ├── d3d12-query.cpp │ ├── d3d12-query.h │ ├── d3d12-resource.cpp │ ├── d3d12-resource.h │ ├── d3d12-sal-defs.h │ ├── d3d12-sampler.cpp │ ├── d3d12-sampler.h │ ├── d3d12-shader-object-layout.cpp │ ├── d3d12-shader-object-layout.h │ ├── d3d12-shader-object.cpp │ ├── d3d12-shader-object.h │ ├── d3d12-shader-program.cpp │ ├── d3d12-shader-program.h │ ├── d3d12-shader-table.cpp │ ├── d3d12-shader-table.h │ ├── d3d12-surface.cpp │ ├── d3d12-surface.h │ ├── d3d12-texture.cpp │ ├── d3d12-texture.h │ ├── d3d12-utils.cpp │ └── d3d12-utils.h ├── debug-layer │ ├── debug-base.h │ ├── debug-command-buffer.cpp │ ├── debug-command-buffer.h │ ├── debug-command-encoder.cpp │ ├── debug-command-encoder.h │ ├── debug-command-queue.cpp │ ├── debug-command-queue.h │ ├── debug-device.cpp │ ├── debug-device.h │ ├── debug-fence.cpp │ ├── debug-fence.h │ ├── debug-heap.cpp │ ├── debug-heap.h │ ├── debug-helper-functions.cpp │ ├── debug-helper-functions.h │ ├── debug-pipeline.cpp │ ├── debug-pipeline.h │ ├── debug-query.cpp │ ├── debug-query.h │ ├── debug-shader-object.cpp │ ├── debug-shader-object.h │ ├── debug-surface.cpp │ └── debug-surface.h ├── device-child.cpp ├── device-child.h ├── device.cpp ├── device.h ├── enum-strings.cpp ├── enum-strings.h ├── format-conversion.cpp ├── format-conversion.h ├── heap.cpp ├── heap.h ├── metal │ ├── metal-acceleration-structure.cpp │ ├── metal-acceleration-structure.h │ ├── metal-api.cpp │ ├── metal-api.h │ ├── metal-base.h │ ├── metal-buffer.cpp │ ├── metal-buffer.h │ ├── metal-clear-engine.cpp │ ├── metal-clear-engine.h │ ├── metal-command.cpp │ ├── metal-command.h │ ├── metal-device.cpp │ ├── metal-device.h │ ├── metal-fence.cpp │ ├── metal-fence.h │ ├── metal-input-layout.cpp │ ├── metal-input-layout.h │ ├── metal-pipeline.cpp │ ├── metal-pipeline.h │ ├── metal-query.cpp │ ├── metal-query.h │ ├── metal-sampler.cpp │ ├── metal-sampler.h │ ├── metal-shader-object-layout.cpp │ ├── metal-shader-object-layout.h │ ├── metal-shader-object.cpp │ ├── metal-shader-object.h │ ├── metal-shader-program.cpp │ ├── metal-shader-program.h │ ├── metal-shader-table.cpp │ ├── metal-shader-table.h │ ├── metal-surface.cpp │ ├── metal-surface.h │ ├── metal-texture.cpp │ ├── metal-texture.h │ ├── metal-utils.cpp │ ├── metal-utils.h │ └── shaders │ │ └── clear-texture.metal ├── nvapi │ ├── nvapi-include.h │ ├── nvapi-util.cpp │ └── nvapi-util.h ├── pipeline.cpp ├── pipeline.h ├── reference.h ├── resource-desc-utils.cpp ├── resource-desc-utils.h ├── rhi-shared-fwd.h ├── rhi-shared.cpp ├── rhi-shared.h ├── rhi.cpp ├── shader-object.cpp ├── shader-object.h ├── shader.cpp ├── shader.h ├── slang-context.h ├── staging-heap.cpp ├── staging-heap.h ├── state-tracking.h ├── strings.h ├── vulkan │ ├── vk-acceleration-structure.cpp │ ├── vk-acceleration-structure.h │ ├── vk-api.cpp │ ├── vk-api.h │ ├── vk-base.h │ ├── vk-bindless-descriptor-set.cpp │ ├── vk-bindless-descriptor-set.h │ ├── vk-buffer.cpp │ ├── vk-buffer.h │ ├── vk-command.cpp │ ├── vk-command.h │ ├── vk-constant-buffer-pool.cpp │ ├── vk-constant-buffer-pool.h │ ├── vk-descriptor-allocator.cpp │ ├── vk-descriptor-allocator.h │ ├── vk-device-queue.cpp │ ├── vk-device-queue.h │ ├── vk-device.cpp │ ├── vk-device.h │ ├── vk-fence.cpp │ ├── vk-fence.h │ ├── vk-heap.cpp │ ├── vk-heap.h │ ├── vk-input-layout.h │ ├── vk-pipeline.cpp │ ├── vk-pipeline.h │ ├── vk-query.cpp │ ├── vk-query.h │ ├── vk-sampler.cpp │ ├── vk-sampler.h │ ├── vk-shader-object-layout.cpp │ ├── vk-shader-object-layout.h │ ├── vk-shader-object.cpp │ ├── vk-shader-object.h │ ├── vk-shader-program.cpp │ ├── vk-shader-program.h │ ├── vk-shader-table.cpp │ ├── vk-shader-table.h │ ├── vk-surface.cpp │ ├── vk-surface.h │ ├── vk-texture.cpp │ ├── vk-texture.h │ ├── vk-utils.cpp │ └── vk-utils.h └── wgpu │ ├── wgpu-api.cpp │ ├── wgpu-api.h │ ├── wgpu-base.h │ ├── wgpu-buffer.cpp │ ├── wgpu-buffer.h │ ├── wgpu-command.cpp │ ├── wgpu-command.h │ ├── wgpu-constant-buffer-pool.cpp │ ├── wgpu-constant-buffer-pool.h │ ├── wgpu-device.cpp │ ├── wgpu-device.h │ ├── wgpu-fence.cpp │ ├── wgpu-fence.h │ ├── wgpu-input-layout.cpp │ ├── wgpu-input-layout.h │ ├── wgpu-pipeline.cpp │ ├── wgpu-pipeline.h │ ├── wgpu-query.cpp │ ├── wgpu-query.h │ ├── wgpu-sampler.cpp │ ├── wgpu-sampler.h │ ├── wgpu-shader-object-layout.cpp │ ├── wgpu-shader-object-layout.h │ ├── wgpu-shader-object.cpp │ ├── wgpu-shader-object.h │ ├── wgpu-shader-program.cpp │ ├── wgpu-shader-program.h │ ├── wgpu-surface.cpp │ ├── wgpu-surface.h │ ├── wgpu-texture.cpp │ ├── wgpu-texture.h │ ├── wgpu-utils.cpp │ └── wgpu-utils.h ├── tests ├── doctest-reporter.h ├── main.cpp ├── shader-cache.h ├── test-arena-allocator.cpp ├── test-benchmark-command.cpp ├── test-benchmark-command.slang ├── test-bind-pointers.cpp ├── test-bindless-buffers.slang ├── test-bindless-textures.slang ├── test-bindless.cpp ├── test-blob.cpp ├── test-buffer-barrier.cpp ├── test-buffer-barrier.slang ├── test-buffer-copy.slang ├── test-buffer-from-handle.cpp ├── test-buffer-shared.cpp ├── test-cmd-clear-buffer.cpp ├── test-cmd-clear-texture.cpp ├── test-cmd-copy-buffer-to-texture.cpp ├── test-cmd-copy-buffer.cpp ├── test-cmd-copy-texture-to-buffer.cpp ├── test-cmd-copy-texture.cpp ├── test-cmd-debug.cpp ├── test-cmd-debug.slang ├── test-cmd-draw.cpp ├── test-cmd-draw.slang ├── test-cmd-query.cpp ├── test-cmd-upload-buffer.cpp ├── test-cmd-upload-texture.cpp ├── test-combined-texture-sampler.cpp ├── test-combined-texture-sampler.slang ├── test-command-encoder.cpp ├── test-compilation-report.cpp ├── test-compute-smoke.cpp ├── test-compute-smoke.slang ├── test-compute-trivial.cpp ├── test-compute-trivial.slang ├── test-cooperative-vector.cpp ├── test-cuda-external-devices.cpp ├── test-device-from-handle.cpp ├── test-device-lifetime.cpp ├── test-dummy.slang ├── test-fence.cpp ├── test-formats.cpp ├── test-formats.slang ├── test-heap-reporting.cpp ├── test-heap-reports.cpp ├── test-heap.cpp ├── test-link-time-constant.cpp ├── test-link-time-constant.slang ├── test-link-time-default.cpp ├── test-link-time-options.cpp ├── test-link-time-options.slang ├── test-link-time-type.cpp ├── test-math.cpp ├── test-mutable-shader-object.cpp ├── test-mutable-shader-object.slang ├── test-native-handle.cpp ├── test-nested-parameter-block.cpp ├── test-nested-parameter-block.slang ├── test-null-views.cpp ├── test-null-views.slang ├── test-nvapi-explicit.slang ├── test-nvapi-implicit.slang ├── test-nvapi.cpp ├── test-nvrtc.cpp ├── test-offset-allocator.cpp ├── test-pipeline-cache.cpp ├── test-pointer-copy.slang ├── test-pointer-init.slang ├── test-precompiled-module-cache.cpp ├── test-precompiled-module-imported.slang ├── test-precompiled-module-included.slang ├── test-precompiled-module.cpp ├── test-precompiled-module.slang ├── test-ray-tracing-clusters.cpp ├── test-ray-tracing-clusters.slang ├── test-ray-tracing-common.h ├── test-ray-tracing-hitobject-intrinsics-make-hit.slang ├── test-ray-tracing-hitobject-intrinsics.cpp ├── test-ray-tracing-hitobject-intrinsics.slang ├── test-ray-tracing-lss.cpp ├── test-ray-tracing-lss.slang ├── test-ray-tracing-raygen-entrypoint.cpp ├── test-ray-tracing-raygen-entrypoint.slang ├── test-ray-tracing-reorder.cpp ├── test-ray-tracing-reorder.slang ├── test-ray-tracing-sphere.cpp ├── test-ray-tracing-sphere.slang ├── test-ray-tracing.cpp ├── test-ray-tracing.slang ├── test-resolve-resource-shader.slang ├── test-resolve-resource-tests.cpp ├── test-resource-states.cpp ├── test-root-mutable-shader-object.cpp ├── test-root-shader-parameter.cpp ├── test-root-shader-parameter.slang ├── test-sampler-array.cpp ├── test-sampler-array.slang ├── test-sampler.cpp ├── test-sampler.slang ├── test-sha1.cpp ├── test-shader-cache-graphics-fragment.slang ├── test-shader-cache-graphics-vertex.slang ├── test-shader-cache-graphics.slang ├── test-shader-cache-multiple-entry-points.slang ├── test-shader-cache-specialization.slang ├── test-shader-cache.cpp ├── test-shader-object-large.cpp ├── test-shader-object-large.slang ├── test-shader-object-resource-tracking.cpp ├── test-shader-object-resource-tracking.slang ├── test-staging-heap.cpp ├── test-surface-compute.slang ├── test-surface-render.slang ├── test-surface.cpp ├── test-task-pool.cpp ├── test-texture-create.cpp ├── test-texture-layout.cpp ├── test-texture-shared.cpp ├── test-texture-types.cpp ├── test-texture-types.slang ├── test-texture-view-3d.cpp ├── test-texture-view-3d.slang ├── test-texture-view.cpp ├── test-timer.cpp ├── test-uint16-buffer.slang ├── test-uint16-structured-buffer.cpp ├── testing.cpp ├── testing.h ├── texture-test.cpp ├── texture-test.h ├── texture-utils.cpp ├── texture-utils.h └── trivial-copy.slang └── tools ├── extract-webgpu-procs.py ├── generate-uuid.py └── nsystests.bat.ln /.clang-format: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shader-slang/slang-rhi/HEAD/.clang-format -------------------------------------------------------------------------------- /.claude/hooks/stop.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shader-slang/slang-rhi/HEAD/.claude/hooks/stop.py -------------------------------------------------------------------------------- /.claude/settings.json: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shader-slang/slang-rhi/HEAD/.claude/settings.json -------------------------------------------------------------------------------- /.editorconfig: 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