├── .gitattributes ├── .gitignore ├── .gitmodules ├── App.config ├── CSharpObjectForLogin.lua ├── LICENSE ├── Program.cs ├── Properties └── AssemblyInfo.cs ├── README.md ├── ROMDesCipher.cs ├── ROMEncryption.csproj ├── ROMUnityXor.cs ├── ROMUnlua.cs └── rom.lua /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Dd]ebugPublic/ 19 | [Rr]elease/ 20 | [Rr]eleases/ 21 | x64/ 22 | x86/ 23 | bld/ 24 | [Bb]in/ 25 | [Oo]bj/ 26 | [Ll]og/ 27 | 28 | # Visual Studio 2015/2017 cache/options directory 29 | .vs/ 30 | # Uncomment if you have tasks that create the project's static files in wwwroot 31 | #wwwroot/ 32 | 33 | # Visual Studio 2017 auto generated files 34 | Generated\ Files/ 35 | 36 | # MSTest test Results 37 | [Tt]est[Rr]esult*/ 38 | [Bb]uild[Ll]og.* 39 | 40 | # NUNIT 41 | *.VisualState.xml 42 | TestResult.xml 43 | 44 | # Build Results of an ATL Project 45 | [Dd]ebugPS/ 46 | [Rr]eleasePS/ 47 | dlldata.c 48 | 49 | # Benchmark Results 50 | BenchmarkDotNet.Artifacts/ 51 | 52 | # .NET Core 53 | project.lock.json 54 | project.fragment.lock.json 55 | artifacts/ 56 | 57 | # StyleCop 58 | StyleCopReport.xml 59 | 60 | # Files built by Visual Studio 61 | *_i.c 62 | *_p.c 63 | *_h.h 64 | *.ilk 65 | *.meta 66 | *.obj 67 | *.iobj 68 | *.pch 69 | *.pdb 70 | *.ipdb 71 | *.pgc 72 | *.pgd 73 | *.rsp 74 | *.sbr 75 | *.tlb 76 | *.tli 77 | *.tlh 78 | *.tmp 79 | *.tmp_proj 80 | *_wpftmp.csproj 81 | *.log 82 | *.vspscc 83 | *.vssscc 84 | .builds 85 | *.pidb 86 | *.svclog 87 | *.scc 88 | 89 | # Chutzpah Test files 90 | _Chutzpah* 91 | 92 | # Visual C++ cache files 93 | ipch/ 94 | *.aps 95 | *.ncb 96 | *.opendb 97 | *.opensdf 98 | *.sdf 99 | *.cachefile 100 | *.VC.db 101 | *.VC.VC.opendb 102 | 103 | # Visual Studio profiler 104 | *.psess 105 | *.vsp 106 | *.vspx 107 | *.sap 108 | 109 | # Visual Studio Trace Files 110 | *.e2e 111 | 112 | # TFS 2012 Local Workspace 113 | $tf/ 114 | 115 | # Guidance Automation Toolkit 116 | *.gpState 117 | 118 | # ReSharper is a .NET coding add-in 119 | _ReSharper*/ 120 | *.[Rr]e[Ss]harper 121 | *.DotSettings.user 122 | 123 | # JustCode is a .NET coding add-in 124 | .JustCode 125 | 126 | # TeamCity is a build add-in 127 | _TeamCity* 128 | 129 | # DotCover is a Code Coverage Tool 130 | *.dotCover 131 | 132 | # AxoCover is a Code Coverage Tool 133 | .axoCover/* 134 | !.axoCover/settings.json 135 | 136 | # Visual Studio code coverage results 137 | *.coverage 138 | *.coveragexml 139 | 140 | # NCrunch 141 | _NCrunch_* 142 | .*crunch*.local.xml 143 | nCrunchTemp_* 144 | 145 | # MightyMoose 146 | *.mm.* 147 | AutoTest.Net/ 148 | 149 | # Web workbench (sass) 150 | .sass-cache/ 151 | 152 | # Installshield output folder 153 | [Ee]xpress/ 154 | 155 | # DocProject is a documentation generator add-in 156 | DocProject/buildhelp/ 157 | DocProject/Help/*.HxT 158 | DocProject/Help/*.HxC 159 | DocProject/Help/*.hhc 160 | DocProject/Help/*.hhk 161 | DocProject/Help/*.hhp 162 | DocProject/Help/Html2 163 | DocProject/Help/html 164 | 165 | # Click-Once directory 166 | publish/ 167 | 168 | # Publish Web Output 169 | *.[Pp]ublish.xml 170 | *.azurePubxml 171 | # Note: Comment the next line if you want to checkin your web deploy settings, 172 | # but database connection strings (with potential passwords) will be unencrypted 173 | *.pubxml 174 | *.publishproj 175 | 176 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 177 | # checkin your Azure Web App publish settings, but sensitive information contained 178 | # in these scripts will be unencrypted 179 | PublishScripts/ 180 | 181 | # NuGet Packages 182 | *.nupkg 183 | # The packages folder can be ignored because of Package Restore 184 | **/[Pp]ackages/* 185 | # except build/, which is used as an MSBuild target. 186 | !**/[Pp]ackages/build/ 187 | # Uncomment if necessary however generally it will be regenerated when needed 188 | #!**/[Pp]ackages/repositories.config 189 | # NuGet v3's project.json files produces more ignorable files 190 | *.nuget.props 191 | *.nuget.targets 192 | 193 | # Microsoft Azure Build Output 194 | csx/ 195 | *.build.csdef 196 | 197 | # Microsoft Azure Emulator 198 | ecf/ 199 | rcf/ 200 | 201 | # Windows Store app package directories and files 202 | AppPackages/ 203 | BundleArtifacts/ 204 | Package.StoreAssociation.xml 205 | _pkginfo.txt 206 | *.appx 207 | 208 | # Visual Studio cache files 209 | # files ending in .cache can be ignored 210 | *.[Cc]ache 211 | # but keep track of directories ending in .cache 212 | !*.[Cc]ache/ 213 | 214 | # Others 215 | ClientBin/ 216 | ~$* 217 | *~ 218 | *.dbmdl 219 | *.dbproj.schemaview 220 | *.jfm 221 | *.pfx 222 | *.publishsettings 223 | orleans.codegen.cs 224 | 225 | # Including strong name files can present a security risk 226 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 227 | #*.snk 228 | 229 | # Since there are multiple workflows, uncomment next line to ignore bower_components 230 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 231 | #bower_components/ 232 | 233 | # RIA/Silverlight projects 234 | Generated_Code/ 235 | 236 | # Backup & report files from converting an old project file 237 | # to a newer Visual Studio version. Backup files are not needed, 238 | # because we have git ;-) 239 | _UpgradeReport_Files/ 240 | Backup*/ 241 | UpgradeLog*.XML 242 | UpgradeLog*.htm 243 | ServiceFabricBackup/ 244 | *.rptproj.bak 245 | 246 | # SQL Server files 247 | *.mdf 248 | *.ldf 249 | *.ndf 250 | 251 | # Business Intelligence projects 252 | *.rdl.data 253 | *.bim.layout 254 | *.bim_*.settings 255 | *.rptproj.rsuser 256 | 257 | # Microsoft Fakes 258 | FakesAssemblies/ 259 | 260 | # GhostDoc plugin setting file 261 | *.GhostDoc.xml 262 | 263 | # Node.js Tools for Visual Studio 264 | .ntvs_analysis.dat 265 | node_modules/ 266 | 267 | # Visual Studio 6 build log 268 | *.plg 269 | 270 | # Visual Studio 6 workspace options file 271 | *.opt 272 | 273 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 274 | *.vbw 275 | 276 | # Visual Studio LightSwitch build output 277 | **/*.HTMLClient/GeneratedArtifacts 278 | **/*.DesktopClient/GeneratedArtifacts 279 | **/*.DesktopClient/ModelManifest.xml 280 | **/*.Server/GeneratedArtifacts 281 | **/*.Server/ModelManifest.xml 282 | _Pvt_Extensions 283 | 284 | # Paket dependency manager 285 | .paket/paket.exe 286 | paket-files/ 287 | 288 | # FAKE - F# Make 289 | .fake/ 290 | 291 | # JetBrains Rider 292 | .idea/ 293 | *.sln.iml 294 | 295 | # CodeRush personal settings 296 | .cr/personal 297 | 298 | # Python Tools for Visual Studio (PTVS) 299 | __pycache__/ 300 | *.pyc 301 | 302 | # Cake - Uncomment if you are using it 303 | # tools/** 304 | # !tools/packages.config 305 | 306 | # Tabs Studio 307 | *.tss 308 | 309 | # Telerik's JustMock configuration file 310 | *.jmconfig 311 | 312 | # BizTalk build output 313 | *.btp.cs 314 | *.btm.cs 315 | *.odx.cs 316 | *.xsd.cs 317 | 318 | # OpenCover UI analysis results 319 | OpenCover/ 320 | 321 | # Azure Stream Analytics local run output 322 | ASALocalRun/ 323 | 324 | # MSBuild Binary and Structured Log 325 | *.binlog 326 | 327 | # NVidia Nsight GPU debugger configuration file 328 | *.nvuser 329 | 330 | # MFractors (Xamarin productivity tool) working folder 331 | .mfractor/ 332 | 333 | # Local History for Visual Studio 334 | .localhistory/ 335 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "UtinyRipper"] 2 | path = UtinyRipper 3 | url = https://github.com/zehaoh/UtinyRipper 4 | -------------------------------------------------------------------------------- /App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /CSharpObjectForLogin.lua: -------------------------------------------------------------------------------- 1 | CSharpObjectForLogin = class('CSharpObjectForLogin') 2 | 3 | CSharpObjectForLogin.ins = nil 4 | function CSharpObjectForLogin:Ins() 5 | if CSharpObjectForLogin.ins == nil then 6 | CSharpObjectForLogin.ins = CSharpObjectForLogin.new() 7 | end 8 | return CSharpObjectForLogin 9 | end 10 | 11 | local goGameRoleReadyForLogin = nil 12 | local transCamera = nil 13 | local cameraController = nil 14 | 15 | function CSharpObjectForLogin:Initialize(completeCallback) 16 | self:GetObjects() 17 | 18 | if ObjectsIsGetted then 19 | if completeCallback ~= nil then 20 | completeCallback() 21 | end 22 | else 23 | if self.tick == nil then 24 | self.tick = TimeTickManager.Me():CreateTick(0, 500, self.OnTick, self, 1) 25 | end 26 | self.completeCallback = completeCallback 27 | end 28 | end 29 | 30 | function CSharpObjectForLogin:GetCameraController() 31 | return cameraController 32 | end 33 | 34 | function CSharpObjectForLogin:GetTransCamera() 35 | return transCamera 36 | end 37 | 38 | function CSharpObjectForLogin:Release() 39 | transCamera = nil 40 | cameraController = nil 41 | 42 | GameObject.Destroy(goGameRoleReadyForLogin) 43 | goGameRoleReadyForLogin = nil 44 | end 45 | 46 | function CSharpObjectForLogin:Reset() 47 | self:Release() 48 | end 49 | 50 | function CSharpObjectForLogin:OnTick() 51 | self:GetObjects() 52 | 53 | if self:ObjectsIsGetted() then 54 | TimeTickManager.Me():ClearTick(self, 1) 55 | self.tick = nil 56 | 57 | if self.completeCallback ~= nil then 58 | self.completeCallback() 59 | end 60 | end 61 | end 62 | 63 | function CSharpObjectForLogin:GetObjects() 64 | goGameRoleReadyForLogin = GameObject.Find('GameRoleReadyForLogin(Clone)') 65 | if goGameRoleReadyForLogin ~= nil then 66 | transCamera = goGameRoleReadyForLogin.transform:Find('Camera') 67 | local transCameraController = goGameRoleReadyForLogin.transform:Find('CameraController') 68 | cameraController = transCameraController:GetComponent('CameraControllerForLoginScene') 69 | end 70 | end 71 | 72 | function CSharpObjectForLogin:ObjectsIsGetted() 73 | return goGameRoleReadyForLogin 74 | end 75 | 76 | function resetForLoginUnity() 77 | 78 | end 79 | 80 | autoImport("Table_MainViewButton") 81 | Table_MainViewButton[#Table_MainViewButton + 1] = { 82 | id = #Table_MainViewButton + 1, 83 | name = "Shalzuth", 84 | icon = "setup", 85 | panelid = 630, 86 | redtiptype = _EmptyTable, 87 | Enterhide = _EmptyTable 88 | } 89 | 90 | TEXT_COMMANDS = TEXT_COMMANDS or {} 91 | TEXT_COMMANDS["@test"] = function(params) 92 | local f = io.open("/data/local/tmp/script/rom.lua") 93 | local s = f:read("*a") 94 | f:close() 95 | local f2 = loadstring(s); 96 | if f2~=nil then 97 | local status, err = pcall(f2); 98 | if status == false then 99 | if UIUtil ~= nil then 100 | UIUtil.FloatMsgByText(err); 101 | end; 102 | return false; 103 | else 104 | if UIUtil ~= nil then 105 | UIUtil.FloatMsgByText("Success"); 106 | end; 107 | return true; 108 | end; 109 | else 110 | if UIUtil ~= nil then 111 | UIUtil.FloatMsgByText("File failed to load"); 112 | end; 113 | return false; 114 | end; 115 | return 116 | end 117 | 118 | autoImport("ChatSystemManager") 119 | function ChatSystemManager:CheckChatContent_Hook(msg) 120 | if msg == "" then 121 | return 122 | end 123 | local is_command = false 124 | local commands = StringUtil.Split(msg, ";") 125 | for k, v in pairs(commands) do 126 | local first_char = string.sub(v, 1, 1) 127 | if first_char == "@" or first_char == "#" or first_char == "/" then 128 | v = string.lower(v) 129 | local params = StringUtil.Split(v, " ") 130 | local cmd = string.gsub(params[1], "[#|/]", "@", 1) 131 | local status, error = pcall(TEXT_COMMANDS[cmd], params) 132 | if not status then 133 | local err = string.format("ERROR EXECUTING CMD: %s\n\nERROR CODE: %s", cmd, error) 134 | TipsView.Me():ShowGeneralHelp(err, "Information") 135 | else 136 | pcall(SETTINGS_SAVE) 137 | end 138 | is_command = true 139 | end 140 | end 141 | return is_command and true or self:CheckChatContent_Orig(msg) 142 | end 143 | ChatSystemManager.CheckChatContent_Orig = ChatSystemManager.CheckChatContent_Orig or ChatSystemManager.CheckChatContent 144 | ChatSystemManager.CheckChatContent = ChatSystemManager.CheckChatContent_Hook 145 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 shalzuth 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Collections.Generic; 4 | namespace ROMEncryption 5 | { 6 | class Program 7 | { 8 | static void DumpFromUnity3d() 9 | { 10 | var files = Directory.EnumerateFiles(@"script2"); 11 | foreach (var file in files) 12 | { 13 | UtinyRipper.GameStructure gs = new UtinyRipper.GameStructure(); 14 | gs.Load(new List { file }); 15 | gs.Export(file.Replace(".unity3d", ""), (a) => { return true; }); 16 | Directory.CreateDirectory(@"rawlua\" + Path.GetFileNameWithoutExtension(file)); 17 | var innerfiles = Directory.EnumerateFiles(file.Replace(".unity3d", "") + @"\Assets\TextAsset\", "*.bytes"); 18 | foreach (var innerFile in innerfiles) 19 | File.Copy(innerFile, @"rawlua\" + Path.GetFileNameWithoutExtension(file) + @"\" + Path.GetFileName(innerFile), true); 20 | Directory.Delete(file.Replace(".unity3d", ""), true); 21 | } 22 | } 23 | static void Main(string[] args) 24 | { 25 | //DumpFromUnity3d(); // takes about 40 seconds. 26 | new System.Net.WebClient().DownloadFile("https://managedway.dl.sourceforge.net/project/unluac/Unstable/unluac_2015_06_13.jar", "unluac_2015_06_13.jar"); 27 | // converting all files takes about 10 minutes. 28 | var files = Directory.EnumerateFiles(@"rawlua", "*.bytes", SearchOption.AllDirectories); 29 | foreach (var file in files) 30 | ROMUnlua.Unlua(file); 31 | 32 | ROMUnityXor.DecryptFile(@"com.gravity.romg_1.0.3-308\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll"); 33 | ROMUnityXor.DecryptFile(@"com.gravity.romg_1.0.3-308\assets\bin\Data\Managed\Assembly-CSharp.dll"); 34 | 35 | //ROMDesCipher.DecryptFile("CSharpObjectForLogin.bytes"); 36 | //ROMDesCipher.EncryptFile("CSharpObjectForLogin.lua"); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("ROMEncryption")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("ROMEncryption")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("2ca31889-2cdb-4144-924a-e7bea0fb9c94")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ROMEncryption 2 | 3 | The Unity dll's are XOR'd, and then the main one has some weird encryption on the .text section. I didn't care to figure it out, but you can hardcode the pointer to correct it, and then decompile it with a .NET decompiler. 4 | 5 | The Lua scripts are within the .unity3d files - you will need a .unity3d extractor to dump the raw blobs. The binary blobs can then be decrypted with ROM's custom DES cipher as seen in ROMDesCipher.cs 6 | 7 | All the Lua scripts were also dumped to https://github.com/shalzuth/rom_files 8 | 9 | This can be used to decrypt/re-encrypt the main login Lua script at login/CSharpObjectForLogin.lua, then re-encrypt with the same function, push it back into the unity3d file, then voila! You have Lua scripting within ROM. 10 | 11 | I also included an example modified [CSharpObjectForLogin.lua](https://github.com/shalzuth/ROMEncryption/blob/master/CSharpObjectForLogin.lua#L90-L144) that will load whatever Lua script is at "/data/local/tmp/script/rom.lua" and execute it. Additionally, I've included a [rom.lua](https://github.com/shalzuth/ROMEncryption/blob/master/rom.lua) to show basic functionality of zoom hack, removing fog, and setting the FPS. 12 | -------------------------------------------------------------------------------- /ROMDesCipher.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | 7 | namespace ROMEncryption 8 | { 9 | public class ROMDesCipher 10 | { 11 | public static Byte[] ROMKey = new Byte[] { 2, 5, 9, 3, 6, 1, 0, 1 }; 12 | public static String ROMSig = "czjzgqde"; 13 | // without unity header 14 | public static void DecryptFile(String file) 15 | { 16 | var fileBytes = File.ReadAllBytes(file); 17 | var header = fileBytes.Take(12); 18 | var signature = header.Take(8); 19 | if (Encoding.ASCII.GetString(signature.ToArray()) != ROMSig) 20 | throw new Exception("not a valid ROM payload"); 21 | var size = BitConverter.ToInt32(header.Skip(8).ToArray(), 0); 22 | var encryptedBytes = fileBytes.Skip(12).ToArray(); 23 | var cipher = new ROMDesCipher(ROMKey, 8); 24 | var decryptedBytes = cipher.Decrypt(encryptedBytes); 25 | File.WriteAllBytes(file.Replace(".bytes","") + ".lua", decryptedBytes.Take(size).ToArray()); 26 | } 27 | // with unity header 28 | public static void EncryptFile(String file) 29 | { 30 | var fileName = Path.GetFileNameWithoutExtension(file); 31 | var unityBlob = new List(); 32 | unityBlob.AddRange(BitConverter.GetBytes(fileName.Length)); 33 | unityBlob.AddRange(Encoding.ASCII.GetBytes(fileName)); 34 | var pad = 8 - ((unityBlob.Count - 1) % 8) - 1; 35 | unityBlob.AddRange(Enumerable.Range(0, pad).Select(i => (Byte)0).ToList()); 36 | 37 | var bytes = File.ReadAllBytes(file).ToList(); 38 | var size = bytes.Count; 39 | pad = 8 - ((bytes.Count - 1) % 8) - 1; 40 | bytes.AddRange(Enumerable.Range(0, pad).Select(i => (Byte)0).ToList()); 41 | var cipher = new ROMDesCipher(ROMKey, 8); 42 | var encryptedBytes = cipher.Encrypt(bytes.ToArray()); 43 | var payload = new List(); 44 | payload.AddRange(Encoding.ASCII.GetBytes(ROMSig)); 45 | payload.AddRange(BitConverter.GetBytes(size)); 46 | payload.AddRange(encryptedBytes); 47 | 48 | unityBlob.AddRange(BitConverter.GetBytes(payload.Count)); 49 | unityBlob.AddRange(payload); 50 | 51 | File.WriteAllBytes(file.Replace(".lua","") + ".bytes", unityBlob.ToArray()); 52 | } 53 | private UInt32[] EncryptionKey; 54 | private UInt32[] DecryptionKey; 55 | public Byte[] Key; 56 | public UInt16 BlockSize; 57 | private static readonly Byte[] PermutatedChoice1 = 58 | { 59 | 0x38, 0x30, 0x28, 0x20, 0x18, 0x10, 0x08, 0x00, 0x39, 0x31, 0x29, 0x21, 0x19, 0x11, 0x09, 0x01, 60 | 0x3A, 0x32, 0x2A, 0x22, 0x1A, 0x12, 0x0A, 0x02, 0x3B, 0x33, 0x2B, 0x23, 0x3E, 0x36, 0x2E, 0x26, 61 | 0x1E, 0x16, 0x0E, 0x06, 0x3D, 0x35, 0x2D, 0x25, 0x1D, 0x15, 0x0D, 0x05, 0x3C, 0x34, 0x2C, 0x24, 62 | 0x1C, 0x14, 0x0C, 0x04, 0x1B, 0x13, 0x0B, 0x03 63 | }; 64 | 65 | private static readonly Byte[] NumLeftRotations = 66 | { 67 | 0x01, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 68 | 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1c 69 | }; 70 | 71 | private static readonly Byte[] PermutatedChoice2 = 72 | { 73 | 0x0D, 0x10, 0x0A, 0x17, 0x00, 0x04, 0x02, 0x1B, 0x0E, 0x05, 0x14, 0x09, 0x16, 0x12, 0x0B, 0x03, 74 | 0x19, 0x07, 0x0F, 0x06, 0x1A, 0x13, 0x0C, 0x01, 0x28, 0x33, 0x1E, 0x24, 0x2E, 0x36, 0x1D, 0x27, 75 | 0x32, 0x2C, 0x20, 0x2F, 0x2B, 0x30, 0x26, 0x37, 0x21, 0x34, 0x2D, 0x29, 0x31, 0x23, 0x1C, 0x1F 76 | }; 77 | private static readonly UInt32[,] SPBox = 78 | { { 79 | 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, 0x00010000, 80 | 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004, 81 | 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 82 | 0x00010004, 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 83 | 0x00010000, 0x01010404, 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 84 | 0x01010004, 0x00010000, 0x00010400, 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 85 | 0x01010404, 0x00010004, 0x01010000, 0x01000404, 0x01000004, 0x00000404, 0x00010404, 0x01010400, 86 | 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, 0x00010400, 0x00000000, 0x01010004 87 | },{ 88 | 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, 0x80008020, 89 | 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020, 90 | 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 91 | 0x00100020, 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 92 | 0x00000000, 0x00108020, 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 93 | 0x80100000, 0x80008000, 0x00000020, 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 94 | 0x00008020, 0x80108000, 0x00100000, 0x80000020, 0x00100020, 0x80008020, 0x80000020, 0x00100020, 95 | 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, 0x80100020, 0x80108020, 0x00108000 96 | },{ 97 | 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, 0x08000200, 98 | 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208, 99 | 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 100 | 0x08000208, 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 101 | 0x08020200, 0x08000000, 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 102 | 0x00000200, 0x00020008, 0x08020208, 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 103 | 0x08000208, 0x00020000, 0x08000000, 0x08020208, 0x00000008, 0x00020208, 0x00020200, 0x08000008, 104 | 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, 0x00000008, 0x08020008, 0x00020200 105 | },{ 106 | 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, 0x00002001, 107 | 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001, 108 | 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 109 | 0x00800081, 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 110 | 0x00800080, 0x00800001, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 111 | 0x00002080, 0x00800080, 0x00800081, 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 112 | 0x00802081, 0x00000081, 0x00000001, 0x00002000, 0x00800001, 0x00002001, 0x00802080, 0x00800081, 113 | 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002000, 0x00802080 114 | },{ 115 | 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, 0x02080000, 116 | 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000, 117 | 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 118 | 0x42080000, 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 119 | 0x00080000, 0x42000100, 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 120 | 0x02000100, 0x40000000, 0x42080000, 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 121 | 0x42080100, 0x00080100, 0x42000000, 0x42080100, 0x02080000, 0x00000000, 0x40080000, 0x42000000, 122 | 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, 0x40080000, 0x02080100, 0x40000100 123 | },{ 124 | 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, 0x00400000, 125 | 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010, 126 | 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 127 | 0x20400010, 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 128 | 0x20004000, 0x00000010, 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 129 | 0x00400000, 0x20004000, 0x20000000, 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 130 | 0x00404010, 0x20404000, 0x00000000, 0x20400010, 0x00000010, 0x00004000, 0x20400000, 0x00404010, 131 | 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, 0x20000000, 0x00400010, 0x20004010 132 | },{ 133 | 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, 0x04200800, 134 | 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802, 135 | 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 136 | 0x04200000, 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 137 | 0x04000000, 0x00200800, 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 138 | 0x00200002, 0x04000000, 0x04000800, 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 139 | 0x00000802, 0x04000002, 0x04200802, 0x04200000, 0x00200800, 0x00000000, 0x00000002, 0x04200802, 140 | 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, 0x04000800, 0x00000800, 0x00200002 141 | },{ 142 | 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, 0x10000000, 143 | 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040, 144 | 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 145 | 0x00001040, 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 146 | 0x00041040, 0x00040000, 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 147 | 0x10001000, 0x00000040, 0x10000040, 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 148 | 0x00000000, 0x10041040, 0x00040040, 0x10000040, 0x10040000, 0x10001000, 0x10001040, 0x00000000, 149 | 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, 0x00040040, 0x10000000, 0x10041000 150 | } }; 151 | public ROMDesCipher(Byte[] key, UInt16 blockSize) 152 | { 153 | Key = key; 154 | BlockSize = blockSize; 155 | EncryptionKey = GenerateKey(true, Key); 156 | DecryptionKey = GenerateKey(false, Key); 157 | } 158 | public Byte[] Decrypt(Byte[] data) 159 | { 160 | return Crypt(data, false); 161 | } 162 | public Byte[] Encrypt(Byte[] data) 163 | { 164 | return Crypt(data, true); 165 | } 166 | public Byte[] Crypt(Byte[] data, Boolean encrypt) 167 | { 168 | var CryptedData = new Byte[data.Length]; 169 | var CryptKey = encrypt ? EncryptionKey : DecryptionKey; 170 | for (int i = 0; i < data.Length / BlockSize; i++) 171 | DesFunc(CryptKey, data, i * BlockSize, CryptedData, i * BlockSize); 172 | return CryptedData; 173 | } 174 | protected UInt32[] GenerateKey(Boolean encrypt, Byte[] key) 175 | { 176 | var newKey = new UInt32[32]; 177 | var pc1m = new Boolean[56]; 178 | var pcr = new Boolean[56]; 179 | 180 | for (var j = 0; j < 56; j++) 181 | { 182 | var l = PermutatedChoice1[j]; 183 | pc1m[j] = (key[l >> 3] & (1 << (l & 7))) != 0; 184 | } 185 | 186 | for (var i = 0; i < 16; i++) 187 | { 188 | var m = (15 - i) << 1; 189 | if (encrypt) 190 | m = i << 1; 191 | var n = m + 1; 192 | newKey[m] = newKey[n] = 0; 193 | var l = 0u + NumLeftRotations[i]; 194 | for (var j = 0u; j < 28; j++) 195 | { 196 | l = j + NumLeftRotations[i]; 197 | if (l < 28) 198 | pcr[j] = pc1m[l]; 199 | else 200 | pcr[j] = pc1m[l - 28]; 201 | } 202 | 203 | for (var j = 28u; j < 56; j++) 204 | { 205 | l = j + NumLeftRotations[i]; 206 | if (l < 56) 207 | pcr[j] = pc1m[l]; 208 | else 209 | pcr[j] = pc1m[l - 28]; 210 | } 211 | 212 | for (var j = 0; j < 24; j++) 213 | { 214 | if (pcr[PermutatedChoice2[j]]) 215 | newKey[m] |= 0x800000u >> j; 216 | if (pcr[PermutatedChoice2[j + 24]]) 217 | newKey[n] |= 0x800000u >> j; 218 | } 219 | } 220 | for (var i = 0; i != 32; i += 2) 221 | { 222 | var i1 = newKey[i]; 223 | var i2 = newKey[i + 1]; 224 | 225 | newKey[i] = ((i1 & 0x00fc0000) << 6) | 226 | ((i1 & 0x00000fc0) << 10) | 227 | ((i2 & 0x00fc0000) >> 10) | 228 | ((i2 & 0x00000fc0) >> 6); 229 | 230 | newKey[i + 1] = ((i1 & 0x0003f000) << 12) | 231 | ((i1 & 0x0000003f) << 16) | 232 | ((i2 & 0x0003f000) >> 4) | 233 | (i2 & 0x0000003f); 234 | } 235 | return newKey; 236 | } 237 | protected static void DesFunc(UInt32[] wKey, Byte[] input, Int32 inOff, Byte[] outBytes, Int32 outOff) 238 | { 239 | Array.Reverse(input, inOff, 4); 240 | var left = BitConverter.ToUInt32(input, inOff); 241 | Array.Reverse(input, inOff + 4, 4); 242 | var right = BitConverter.ToUInt32(input, inOff + 4); 243 | 244 | var work = (right ^ (left >> 4)) & 0x0f0f0f0f; 245 | right = work ^ right; 246 | left = left ^ 16 * work; 247 | work = (right ^ (left >> 16)) & 0x0000ffff; 248 | right = work ^ right; 249 | left = left ^ (work << 16); 250 | work = (left ^ (right >> 2)) & 0x33333333; 251 | left = work ^ left; 252 | right = right ^ 4 * work; 253 | work = (left ^ (right >> 8)) & 0x00ff00ff; 254 | left = work ^ left; 255 | right = right ^ (work << 8); 256 | right = (right << 1) | (right >> 31); 257 | work = (left ^ right) & 0xaaaaaaaa; 258 | right = right ^ work; 259 | left = work ^ left; 260 | left = (left << 1) | (left >> 31); 261 | for (var round = 0; round < 8; round++) 262 | { 263 | work = (right << 28) | (right >> 4); 264 | work = wKey[round * 4 + 0] ^ work; 265 | var fval = SPBox[6, work & 0x3f]; 266 | fval |= SPBox[4, (work >> 8) & 0x3f]; 267 | fval |= SPBox[2, (work >> 16) & 0x3f]; 268 | fval |= SPBox[0, (work >> 24) & 0x3f]; 269 | work = wKey[round * 4 + 1] ^ right; 270 | fval |= SPBox[7, work & 0x3f]; 271 | fval |= SPBox[5, (work >> 8) & 0x3f]; 272 | fval |= SPBox[3, (work >> 16) & 0x3f]; 273 | fval |= SPBox[1, (work >> 24) & 0x3f]; 274 | left ^= fval; 275 | work = (left << 28) | (left >> 4); 276 | work = wKey[round * 4 + 2] ^ work; 277 | fval = SPBox[6, work & 0x3f]; 278 | fval |= SPBox[4, (work >> 8) & 0x3f]; 279 | fval |= SPBox[2, (work >> 16) & 0x3f]; 280 | fval |= SPBox[0, (work >> 24) & 0x3f]; 281 | work = wKey[round * 4 + 3] ^ left; 282 | fval |= SPBox[7, work & 0x3f]; 283 | fval |= SPBox[5, (work >> 8) & 0x3f]; 284 | fval |= SPBox[3, (work >> 16) & 0x3f]; 285 | fval |= SPBox[1, (work >> 24) & 0x3f]; 286 | right ^= fval; 287 | } 288 | 289 | right = (right << 31) | (right >> 1); 290 | work = (left ^ right) & 0xaaaaaaaa; 291 | right = work ^ right; 292 | left = work ^ left; 293 | left = (left << 31) | (left >> 1); 294 | work = (right ^ (left >> 8)) & 0x00ff00ff; 295 | right = work ^ right; 296 | left = left ^ (work << 8); 297 | work = (right ^ (left >> 2)) & 0x33333333; 298 | right = work ^ right; 299 | left = left ^ 4 * work; 300 | work = (left ^ (right >> 16)) & 0x0000ffff; 301 | left = work ^ left; 302 | right = right ^ (work << 16); 303 | work = (left ^ (right >> 4)) & 0x0f0f0f0f; 304 | left = work ^ left; 305 | right = right ^ 16 * work; 306 | 307 | Array.Copy(BitConverter.GetBytes(right), 0, outBytes, outOff, 4); 308 | Array.Reverse(outBytes, outOff, 4); 309 | Array.Copy(BitConverter.GetBytes(left), 0, outBytes, outOff + 4, 4); 310 | Array.Reverse(outBytes, outOff + 4, 4); 311 | } 312 | } 313 | } 314 | -------------------------------------------------------------------------------- /ROMEncryption.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {2CA31889-2CDB-4144-924A-E7BEA0FB9C94} 8 | Exe 9 | ROMEncryption 10 | ROMEncryption 11 | v4.7 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | {ca9420f4-4b54-4727-91e6-cce20916d795} 58 | UtinyRipperCore 59 | 60 | 61 | 62 | -------------------------------------------------------------------------------- /ROMUnityXor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | 7 | namespace ROMEncryption 8 | { 9 | public static class ROMUnityXor 10 | { 11 | public static Byte[] ROMXorKey = new Byte[] { 0x87, 0x87, 0x87, 0x87, 0x87, 0x87, 0x87, 0x87 }; 12 | public static void XorChain(Byte[] input, Byte[] xorChain) 13 | { 14 | for (int i = 0; i < input.Length; i++) 15 | { 16 | var xorChainOffset = i % xorChain.Length; 17 | input[i] = (Byte)(input[i] ^ xorChain[xorChainOffset]); 18 | } 19 | } 20 | public static void FixHeader(Byte[] fileBytes) 21 | { 22 | // not sure, correct header? still partially encrypted, but hardcoding this hack... 23 | fileBytes[0] = 0x4d; 24 | fileBytes[1] = 0x5a; 25 | fileBytes[2] = 0x90; 26 | fileBytes[3] = 0; 27 | fileBytes[4] = 3; 28 | fileBytes[5] = 0; 29 | 30 | var sigIndex = 0; 31 | for (int i = 0; i < fileBytes.Length - 4; i++) 32 | { 33 | if (Encoding.ASCII.GetString(fileBytes, i, 4) == "BSJB") 34 | { 35 | sigIndex = i; 36 | break; 37 | } 38 | } 39 | var cor20Header = BitConverter.ToUInt32(fileBytes, 0x18c); 40 | var virtualAddress = BitConverter.ToUInt32(fileBytes, 0x184); 41 | var metadataAddr = sigIndex + virtualAddress - cor20Header; 42 | var metadataAddrBytes = BitConverter.GetBytes(metadataAddr); 43 | var oldMetadataAddr = BitConverter.ToUInt32(fileBytes, (int)cor20Header + 0x10); 44 | Array.Copy(metadataAddrBytes, 0, fileBytes, cor20Header + 0x10, 4); 45 | } 46 | public static void DecryptFile(String file) 47 | { 48 | var fileBytes = File.ReadAllBytes(file).Skip(0x10).ToArray(); 49 | XorChain(fileBytes, ROMXorKey); 50 | FixHeader(fileBytes); 51 | File.WriteAllBytes(file.Replace(".dll", ".fixed.dll"), fileBytes); 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /ROMUnlua.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | 9 | namespace ROMEncryption 10 | { 11 | public static class ROMUnlua 12 | { 13 | public static void Unlua(String file) 14 | { 15 | Console.WriteLine(file); 16 | var origFile = File.ReadAllBytes(file); 17 | if (origFile[0] != 0x2a) 18 | throw new Exception("2a file header not found"); 19 | var luac = new List { 0x1B, 0x4C, 0x75, 0x61, 0x53, 0x00, 0x19, 0x93, 20 | 0x0D, 0x0A, 0x1A, 0x0A, 0x04, 0x04, 0x04, 0x08, 21 | 0x08, 0x78, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 22 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x77, 0x40, 0x01, 0x00 }; 23 | var path = Encoding.ASCII.GetString(origFile.Skip(1).Skip(0x100).TakeWhile(b => b != 0).ToArray()).Substring(1).Replace("/", @"\"); 24 | luac.AddRange(origFile.Skip(1).Skip(0x100).SkipWhile(b=>b != 0)); 25 | var luacFile = file.Replace(".bytes", "") + ".luac"; 26 | File.WriteAllBytes(luacFile, luac.ToArray()); 27 | var p = new Process(); 28 | p.StartInfo = new ProcessStartInfo(@"java.exe", "-jar unluac_2015_06_13.jar " + luacFile); 29 | p.StartInfo.UseShellExecute = false; 30 | p.StartInfo.RedirectStandardOutput = true; 31 | p.Start(); 32 | //p.WaitForExit(); 33 | var lua = p.StandardOutput.ReadToEnd(); 34 | File.WriteAllText(luacFile.Replace("luac", "lua"), lua); 35 | //Directory.CreateDirectory(Path.GetDirectoryName(path)); 36 | //File.WriteAllText(path, o); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /rom.lua: -------------------------------------------------------------------------------- 1 | -- CameraController.singletonInstance.zoomMin = 0.1; 2 | -- UnityEngine.Application.targetFrameRate = 60.0; 3 | -- RenderSettings.fog = false; 4 | 5 | if DebugLog == nil then 6 | DebugLog = {}; 7 | DebugLog.File = io.open("/data/local/tmp/script/rom.log", "a"); 8 | DebugLog.Write = function(data) 9 | DebugLog.File:write(os.date("%x %X") .. ' ' .. data .. "\n"); 10 | DebugLog.File:flush(); 11 | end; 12 | end; 13 | if Game~=nil and Game.me~=nil then 14 | DebugLog.Write(tostring(Game.me)); 15 | end; 16 | 17 | function SetFrameRate(fps) 18 | UnityEngine.Application.targetFrameRate = fps; 19 | end; 20 | 21 | function ZoomHack(apply) 22 | if apply then 23 | CameraController.singletonInstance.zoomMin = 0.1; 24 | else 25 | CameraController.singletonInstance.zoomMin = 0.7; 26 | end 27 | end; 28 | 29 | function RemoveFog() 30 | RenderSettings.fog = false; 31 | end; 32 | 33 | ZoomHack(true); 34 | RemoveFog(); 35 | SetFrameRate(60.0); 36 | 37 | 38 | DebugLog.Write("loaded"); 39 | 40 | --------------------------------------------------------------------------------