├── Media ├── tetris.gif └── monkeyspin.gif ├── Examples ├── App.config ├── README.md ├── Example_HelloWorld.cs ├── Properties │ └── AssemblyInfo.cs ├── ConsoleGameEngineExamples.csproj ├── Tetris.cs ├── Example_3D.cs ├── monkey.obj └── caligraphy.flf ├── Source ├── Utility.cs ├── Color.cs ├── ConsoleFont.cs ├── ConsoleBuffer.cs ├── Vector.cs ├── Properties │ └── AssemblyInfo.cs ├── Point.cs ├── ConsoleEnums.cs ├── FigletFont.cs ├── ConsolePalette.cs ├── ConsoleGameEngine.csproj ├── ConsoleGame.cs ├── ConsoleHelper.cs └── ConsoleEngine.cs ├── UNLICENSE ├── ConsoleGameEngineSolution.sln ├── README.md └── .gitignore /Media/tetris.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shanselman/ConsoleGameEngine/master/Media/tetris.gif -------------------------------------------------------------------------------- /Media/monkeyspin.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shanselman/ConsoleGameEngine/master/Media/monkeyspin.gif -------------------------------------------------------------------------------- /Examples/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Source/Utility.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ConsoleGameEngine { 6 | /// Utility class. 7 | public class Utility { 8 | static public int Clamp(int a, int min, int max) { 9 | a = (a > max) ? max : a; 10 | a = (a < min) ? min : a; 11 | 12 | return a; 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Examples/README.md: -------------------------------------------------------------------------------- 1 | # Examples 2 | 3 | ### 3D 4 | not much to say. Ignore most of the 3D code, fun to play around with but nothing researchable in there ;) 5 | 6 |

7 | 8 |

9 | 10 | 11 | ### Tetris 12 | Just a basic tetris clone. works pretty well, and demostrates how the update loop could be modified! 13 | 14 |

15 | 16 |

17 | 18 | ### HelloWorld 19 | -------------------------------------------------------------------------------- /Source/Color.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | /// Represents an RGB color. 3 | public class Color { 4 | /// Red component. 5 | public uint R { get; set; } 6 | /// Green component. 7 | public uint G { get; set; } 8 | /// Bkue component. 9 | public uint B { get; set; } 10 | 11 | /// Creates a new Color from rgb. 12 | public Color(int r, int g, int b) { 13 | this.R = (uint)r; 14 | this.G = (uint)g; 15 | this.B = (uint)b; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Source/ConsoleFont.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | using System; 3 | using System.Runtime.InteropServices; 4 | 5 | class ConsoleFont { 6 | 7 | 8 | 9 | internal static int SetFont(IntPtr h, short sizeX, short sizeY) { 10 | if (h == new IntPtr(-1)) { 11 | return Marshal.GetLastWin32Error(); 12 | } 13 | 14 | NativeMethods.CONSOLE_FONT_INFO_EX cfi = new NativeMethods.CONSOLE_FONT_INFO_EX(); 15 | cfi.cbSize = (uint)Marshal.SizeOf(cfi); 16 | cfi.nFont = 0; 17 | 18 | cfi.dwFontSize.X = sizeX; 19 | cfi.dwFontSize.Y = sizeY; 20 | 21 | // sätter font till Terminal (Raster) 22 | if (sizeX < 4 || sizeY < 4) cfi.FaceName = "Consolas"; 23 | else cfi.FaceName = "Terminal"; 24 | 25 | NativeMethods.SetCurrentConsoleFontEx(h, false, ref cfi); 26 | return 0; 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Examples/Example_HelloWorld.cs: -------------------------------------------------------------------------------- 1 | using ConsoleGameEngine; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | 6 | namespace ConsoleGameEngineExamples { 7 | 8 | internal class HelloWorld : ConsoleGame { 9 | private static void Main(string[] args) { 10 | new HelloWorld().Construct(128, 64, 4, 4, FramerateMode.MaxFps); 11 | } 12 | 13 | Point p = new Point(32, 14); 14 | int i = 0; 15 | FigletFont font; 16 | 17 | public override void Create() { 18 | Engine.SetPalette(Palettes.Pico8); 19 | Engine.Borderless(true); 20 | 21 | TargetFramerate = 15; 22 | 23 | font = FigletFont.Load("caligraphy.flf"); 24 | } 25 | 26 | public override void Update() { 27 | p.Y = 14 + (int)(Math.Sin(i * 0.1f) * 4f); 28 | i++; 29 | } 30 | 31 | public override void Render() { 32 | Engine.ClearBuffer(); 33 | 34 | Engine.WriteFiglet(p, "Hello", font, 8); 35 | 36 | Engine.DisplayBuffer(); 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /UNLICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to http://unlicense.org/ 25 | -------------------------------------------------------------------------------- /Source/ConsoleBuffer.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | using System; 3 | using System.IO; 4 | using Microsoft.Win32.SafeHandles; 5 | 6 | class ConsoleBuffer { 7 | private NativeMethods.CharInfo[] CharInfoBuffer { get; set; } 8 | SafeFileHandle h; 9 | 10 | readonly int width, height; 11 | 12 | public ConsoleBuffer(int w, int he) { 13 | width = w; 14 | height = he; 15 | 16 | h = NativeMethods.CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero); 17 | 18 | if (!h.IsInvalid) { 19 | CharInfoBuffer = new NativeMethods.CharInfo[width * height]; 20 | } 21 | } 22 | 23 | public void SetBuffer(char[,] charBuffer, int[,] colorBuffer, int background) { 24 | for (int y = 0; y < height; y++) { 25 | for (int x = 0; x < width; x++) { 26 | int i = (y * width) + x; 27 | 28 | CharInfoBuffer[i].Attributes = (short)(colorBuffer[x, y] |(background << 4) ); 29 | CharInfoBuffer[i].UnicodeChar = charBuffer[x, y]; 30 | } 31 | } 32 | } 33 | 34 | public bool Blit() { 35 | NativeMethods.SmallRect rect = new NativeMethods.SmallRect() { Left = 0, Top = 0, Right = (short)width, Bottom = (short)height }; 36 | 37 | return NativeMethods.WriteConsoleOutputW(h, CharInfoBuffer, 38 | new NativeMethods.Coord() { X = (short)width, Y = (short)height }, 39 | new NativeMethods.Coord() { X = 0, Y = 0 }, ref rect); 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Source/Vector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace ConsoleGameEngine { 8 | /// Vector of two floats. 9 | public struct Vector { 10 | public float X { get; set; } 11 | public float Y { get; set; } 12 | 13 | 14 | public static Vector Zero { get; private set; } = new Vector(0, 0); 15 | public Vector(float x, float y) { 16 | this.X = x; 17 | this.Y = y; 18 | } 19 | 20 | public Point ToPoint => new Point((int)Math.Round(X, 0), (int)Math.Round(Y, 0)); 21 | 22 | public void Rotate(float a) { 23 | Vector n = Vector.Zero; 24 | 25 | n.X = (float)(X * Math.Cos(a / 57.3f) - Y * Math.Sin(a / 57.3f)); 26 | n.Y = (float)(X * Math.Sin(a / 57.3f) + Y * Math.Cos(a / 57.3f)); 27 | 28 | X = n.X; 29 | Y = n.Y; 30 | } 31 | 32 | public static Vector operator + (Vector a, Vector b) { 33 | return new Vector(a.X + b.X, a.Y + b.Y); 34 | } 35 | public static Vector operator - (Vector a, Vector b) { 36 | return new Vector(a.X - b.X, a.Y - b.Y); 37 | } 38 | 39 | public static Vector operator / (Vector a, float b) { 40 | return new Vector((a.X / b), (a.Y / b)); 41 | } 42 | public static Vector operator * (Vector a, float b) { 43 | return new Vector((a.X * b), (a.Y * b)); 44 | } 45 | 46 | public static float Distance(Vector a, Vector b) { 47 | Vector dV = b - a; 48 | float d = (float)Math.Sqrt(Math.Pow(dV.X, 2) + Math.Pow(dV.Y, 2)); 49 | return d; 50 | } 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Source/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("ConsoleGameEngine")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("ConsoleGameEngine")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("7af47a03-fabf-458b-be6f-4f8bef89a7e6")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /Examples/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("ConsoleGameEngineExamples")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("ConsoleGameEngineExamples")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("44eb6014-cbfa-4561-9848-f2923137bf08")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /Source/Point.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ConsoleGameEngine { 6 | /// A Vector containing two ints. 7 | public struct Point { 8 | public int X { get; set; } 9 | public int Y { get; set; } 10 | 11 | public const float Rad2Deg = 180f / (float)Math.PI; 12 | public const float Deg2Rad = (float)Math.PI / 180f; 13 | 14 | /// new Point(0, 0); 15 | public static Point Zero { get; private set; } = new Point(0, 0); 16 | 17 | public Point(int x, int y) { 18 | this.X = x; 19 | this.Y = y; 20 | } 21 | 22 | public Vector ToVector() => new Vector((float)X, (float)Y); 23 | public override string ToString() => String.Format("({0}, {1})", X, Y); 24 | 25 | public static Point operator +(Point a, Point b) { 26 | return new Point(a.X + b.X, a.Y + b.Y); 27 | } 28 | public static Point operator -(Point a, Point b) { 29 | return new Point(a.X - b.X, a.Y - b.Y); 30 | } 31 | 32 | public static Point operator /(Point a, float b) { 33 | return new Point((int)(a.X / b), (int)(a.Y / b)); 34 | } 35 | public static Point operator *(Point a, float b) { 36 | return new Point((int)(a.X * b), (int)(a.Y * b)); 37 | } 38 | 39 | /// Calculates distance between two points. 40 | /// Point A 41 | /// Point B 42 | /// Distance between A and B 43 | public static float Distance(Point a, Point b) { 44 | Point dV = b - a; 45 | float d = (float)Math.Sqrt(Math.Pow(dV.X, 2) + Math.Pow(dV.Y, 2)); 46 | return d; 47 | } 48 | 49 | public void Clamp(Point min, Point max) { 50 | X = (X > max.X) ? max.X : X; 51 | X = (X < min.X) ? min.X : X; 52 | 53 | Y = (Y > max.Y) ? max.Y : Y; 54 | Y = (Y < min.Y) ? min.Y : Y; 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /ConsoleGameEngineSolution.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28010.2026 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8C08CF5D-46ED-4A02-850B-93765D06C9CC}" 7 | ProjectSection(SolutionItems) = preProject 8 | README.md = README.md 9 | TODO.txt = TODO.txt 10 | EndProjectSection 11 | EndProject 12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleGameEngineExamples", "Examples\ConsoleGameEngineExamples.csproj", "{44EB6014-CBFA-4561-9848-F2923137BF08}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleGameEngine", "Source\ConsoleGameEngine.csproj", "{7AF47A03-FABF-458B-BE6F-4F8BEF89A7E6}" 15 | EndProject 16 | Global 17 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 18 | Debug|Any CPU = Debug|Any CPU 19 | Release|Any CPU = Release|Any CPU 20 | EndGlobalSection 21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 22 | {44EB6014-CBFA-4561-9848-F2923137BF08}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {44EB6014-CBFA-4561-9848-F2923137BF08}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {44EB6014-CBFA-4561-9848-F2923137BF08}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {44EB6014-CBFA-4561-9848-F2923137BF08}.Release|Any CPU.Build.0 = Release|Any CPU 26 | {7AF47A03-FABF-458B-BE6F-4F8BEF89A7E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 27 | {7AF47A03-FABF-458B-BE6F-4F8BEF89A7E6}.Debug|Any CPU.Build.0 = Debug|Any CPU 28 | {7AF47A03-FABF-458B-BE6F-4F8BEF89A7E6}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {7AF47A03-FABF-458B-BE6F-4F8BEF89A7E6}.Release|Any CPU.Build.0 = Release|Any CPU 30 | EndGlobalSection 31 | GlobalSection(SolutionProperties) = preSolution 32 | HideSolutionNode = FALSE 33 | EndGlobalSection 34 | GlobalSection(ExtensibilityGlobals) = postSolution 35 | SolutionGuid = {B1520222-3D85-43B1-B1AE-B8B2C66B7282} 36 | EndGlobalSection 37 | EndGlobal 38 | -------------------------------------------------------------------------------- /Source/ConsoleEnums.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | /// Enum for basic Unicodes. 3 | public enum ConsoleCharacter { 4 | Null = 0x0000, 5 | 6 | Full = 0x2588, 7 | Dark = 0x2593, 8 | Medium = 0x2592, 9 | Light = 0x2591, 10 | 11 | // box drawing syboler 12 | // ┌───────┐ 13 | // │ │ 14 | // │ │ 15 | // └───────┘ 16 | BoxDrawingL_H = 0x2500, 17 | BoxDrawingL_V = 0x2502, 18 | BoxDrawingL_DR = 0x250C, 19 | BoxDrawingL_DL = 0x2510, 20 | BoxDrawingL_UL = 0x2518, 21 | BoxDrawingL_UR = 0x2514, 22 | } 23 | 24 | /// Enum for Different Gameloop modes. 25 | public enum FramerateMode { 26 | /// Run at max speed, but no higher than TargetFramerate. 27 | MaxFps, 28 | /// Run at max speed. 29 | Unlimited 30 | } 31 | 32 | /// Represents prebuilt palettes. 33 | public static class Palettes { 34 | /// Pico8 palette. 35 | public static Color[] Pico8 { get; set; } = new Color[16] { 36 | new Color(0, 0, 0), // Black 37 | new Color(29, 43, 83), 38 | new Color(126, 37, 83), 39 | new Color(0, 135, 81), 40 | new Color(171, 82, 54), 41 | new Color(95, 87, 79), 42 | new Color(194, 195, 199), 43 | new Color(255, 241, 232), 44 | new Color(255, 0, 77), 45 | new Color(255, 163, 0), 46 | new Color(255, 236, 39), 47 | new Color(0, 228, 54), 48 | new Color(41, 173, 255), 49 | new Color(131, 118, 156), 50 | new Color(255, 119, 168), 51 | new Color(255, 204, 170), 52 | }; 53 | 54 | /// default windows console palette. 55 | public static Color[] Default { get; set; } = new Color[16] { 56 | new Color(12, 12, 12), // Black 57 | new Color(0, 55, 218), // DarkBlue 58 | new Color(19, 161, 14), // DarkGreen 59 | new Color(58, 150, 221), // DarkCyan 60 | new Color(197, 15, 31), // DarkRed 61 | new Color(136, 23, 152), // DarkMagenta 62 | new Color(193, 156, 0), // DarkYellow 63 | new Color(204, 204, 204), // Gray 64 | new Color(118, 118, 118), // DarkGray 65 | new Color(59, 120, 255), // Blue 66 | new Color(22, 192, 12), // Green 67 | new Color(97, 214, 214), // Cyan 68 | new Color(231, 72, 86), // Red 69 | new Color(180, 0, 158), // Magenta 70 | new Color(249, 241, 165), // Yellow 71 | new Color(242, 242, 242), // White 72 | }; 73 | } 74 | 75 | } 76 | -------------------------------------------------------------------------------- /Source/FigletFont.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text.RegularExpressions; 6 | 7 | namespace ConsoleGameEngine { 8 | /// A FIGlet font. 9 | public class FigletFont { 10 | 11 | public int CommentLines { get; private set; } 12 | public string HardBlank { get; private set; } 13 | public int Height { get; private set; } 14 | public int Kerning { get; private set; } 15 | public string[] Lines { get; private set; } 16 | public int MaxLength { get; private set; } 17 | public string Signature { get; private set; } 18 | 19 | public static FigletFont Load(string filePath) { 20 | if (filePath == null) throw new ArgumentNullException(nameof(filePath)); 21 | IEnumerable fontLines = File.ReadLines(filePath); 22 | 23 | FigletFont font = new FigletFont() { 24 | Lines = fontLines.ToArray() 25 | }; 26 | var cs = font.Lines.First(); 27 | var configs = cs.Split(' '); 28 | font.Signature = configs.First().Remove(configs.First().Length - 1); 29 | 30 | if(font.Signature == "flf2a") { 31 | font.HardBlank = configs.First().Last().ToString(); 32 | font.Height = ParseInt(configs, 1); 33 | font.MaxLength = ParseInt(configs, 3); 34 | font.CommentLines = ParseInt(configs, 5); 35 | } 36 | 37 | 38 | return font; 39 | } 40 | 41 | private static int ParseInt(string[] values, int index) { 42 | var i = 0; 43 | if(values.Length > index) { 44 | int.TryParse(values[index], out i); 45 | } 46 | 47 | return i; 48 | } 49 | 50 | 51 | 52 | // ---- 53 | internal static int GetStringWidth(FigletFont font, string value) { 54 | List charWidths = new List(); 55 | foreach (var character in value) { 56 | int charWidth = 0; 57 | for (int line = 1; line <= font.Height; line++) { 58 | string figletCharacter = GetCharacter(font, character, line); 59 | 60 | charWidth = figletCharacter.Length > charWidth ? figletCharacter.Length : charWidth; 61 | } 62 | charWidths.Add(charWidth); 63 | } 64 | 65 | return charWidths.Sum(); 66 | } 67 | 68 | internal static string GetCharacter(FigletFont font, char character, int line) { 69 | var start = font.CommentLines + ((Convert.ToInt32(character) - 32) * font.Height); 70 | var result = font.Lines[start + line]; 71 | var lineEnding = result[result.Length - 1]; 72 | result = Regex.Replace(result, @"\" + lineEnding + "{1,2}$", string.Empty); 73 | 74 | if (font.Kerning > 0) { 75 | result += new string(' ', font.Kerning); 76 | } 77 | 78 | return result.Replace(font.HardBlank, " "); 79 | } 80 | } 81 | } 82 | -------------------------------------------------------------------------------- /Source/ConsolePalette.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | using System; 3 | using System.Runtime.InteropServices; 4 | 5 | class ConsolePalette { 6 | 7 | public static int SetColor(int consoleColor, Color targetColor) { 8 | return SetColor(consoleColor, targetColor.R, targetColor.G, targetColor.B); 9 | } 10 | 11 | private static int SetColor(int color, uint r, uint g, uint b) { 12 | NativeMethods.CONSOLE_SCREEN_BUFFER_INFO_EX csbe = new NativeMethods.CONSOLE_SCREEN_BUFFER_INFO_EX(); 13 | csbe.cbSize = Marshal.SizeOf(csbe); 14 | IntPtr hConsoleOutput = NativeMethods.GetStdHandle(-11); 15 | if (hConsoleOutput == new IntPtr(-1)) { 16 | return Marshal.GetLastWin32Error(); 17 | } 18 | bool brc = NativeMethods.GetConsoleScreenBufferInfoEx(hConsoleOutput, ref csbe); 19 | if (!brc) { 20 | return Marshal.GetLastWin32Error(); 21 | } 22 | 23 | switch (color) { 24 | case 0: 25 | csbe.black = new NativeMethods.ColorRef(r, g, b); 26 | break; 27 | case 1: 28 | csbe.darkBlue = new NativeMethods.ColorRef(r, g, b); 29 | break; 30 | case 2: 31 | csbe.darkGreen = new NativeMethods.ColorRef(r, g, b); 32 | break; 33 | case 3: 34 | csbe.darkCyan = new NativeMethods.ColorRef(r, g, b); 35 | break; 36 | case 4: 37 | csbe.darkRed = new NativeMethods.ColorRef(r, g, b); 38 | break; 39 | case 5: 40 | csbe.darkMagenta = new NativeMethods.ColorRef(r, g, b); 41 | break; 42 | case 6: 43 | csbe.darkYellow = new NativeMethods.ColorRef(r, g, b); 44 | break; 45 | case 7: 46 | csbe.gray = new NativeMethods.ColorRef(r, g, b); 47 | break; 48 | case 8: 49 | csbe.darkGray = new NativeMethods.ColorRef(r, g, b); 50 | break; 51 | case 9: 52 | csbe.blue = new NativeMethods.ColorRef(r, g, b); 53 | break; 54 | case 10: 55 | csbe.green = new NativeMethods.ColorRef(r, g, b); 56 | break; 57 | case 11: 58 | csbe.cyan = new NativeMethods.ColorRef(r, g, b); 59 | break; 60 | case 12: 61 | csbe.red = new NativeMethods.ColorRef(r, g, b); 62 | break; 63 | case 13: 64 | csbe.magenta = new NativeMethods.ColorRef(r, g, b); 65 | break; 66 | case 14: 67 | csbe.yellow = new NativeMethods.ColorRef(r, g, b); 68 | break; 69 | case 15: 70 | csbe.white = new NativeMethods.ColorRef(r, g, b); 71 | break; 72 | } 73 | 74 | ++csbe.srWindow.Bottom; 75 | ++csbe.srWindow.Right; 76 | 77 | brc = NativeMethods.SetConsoleScreenBufferInfoEx(hConsoleOutput, ref csbe); 78 | if (!brc) { 79 | return Marshal.GetLastWin32Error(); 80 | } 81 | return 0; 82 | } 83 | } 84 | } -------------------------------------------------------------------------------- /Examples/ConsoleGameEngineExamples.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {44EB6014-CBFA-4561-9848-F2923137BF08} 8 | Exe 9 | ConsoleGameEngineExamples 10 | ConsoleGameEngineExamples 11 | v4.6.1 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | ConsoleGameEngineExamples.Tetris 37 | 38 | 39 | 40 | False 41 | ..\Source\bin\Debug\ConsoleGameEngine.dll 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | -------------------------------------------------------------------------------- /Source/ConsoleGameEngine.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {7AF47A03-FABF-458B-BE6F-4F8BEF89A7E6} 8 | Library 9 | Properties 10 | ConsoleGameEngine 11 | ConsoleGameEngine 12 | v4.6.1 13 | 512 14 | true 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | bin\Debug\ConsoleGameEngine.xml 25 | false 26 | 27 | 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | -------------------------------------------------------------------------------- /Source/ConsoleGame.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | 3 | using System; 4 | using System.Linq; 5 | using System.Threading; 6 | 7 | /// 8 | /// Abstract class to aid in Gamemaking. 9 | /// Implements an instance of the ConsoleEngine and has Looping methods. 10 | /// 11 | public abstract class ConsoleGame { 12 | /// Instance of a ConsoleEngine. 13 | public ConsoleEngine Engine { get; private set; } 14 | 15 | /// A counter representing the current unique frame we're at. 16 | public int FrameCounter { get; set; } 17 | /// Factor for generating framerate-independent physics. time between last frame and current. 18 | public float DeltaTime { get; set; } 19 | 20 | /// The framerate the engine is trying to run at. 21 | public int TargetFramerate { get; set; } 22 | 23 | private bool Running { get; set; } 24 | private Thread gameThread; 25 | 26 | private double[] framerateSamples; 27 | 28 | /// Initializes the ConsoleGame. Creates the instance of a ConsoleEngine and starts the game loop. 29 | /// Width of the window. 30 | /// Height of the window. 31 | /// Width of the font. 32 | /// ´Height of the font. 33 | /// Framerate mode to run at. 34 | /// 35 | public void Construct(int width, int height, int fontW, int fontH, FramerateMode m) { 36 | TargetFramerate = 30; 37 | 38 | Engine = new ConsoleEngine(width, height, fontW, fontH); 39 | Create(); 40 | 41 | if (m == FramerateMode.Unlimited) gameThread = new Thread(new ThreadStart(GameLoopUnlimited)); 42 | if (m == FramerateMode.MaxFps) gameThread = new Thread(new ThreadStart(GameLoopLocked)); 43 | Running = true; 44 | gameThread.Start(); 45 | 46 | // gör special checks som ska gå utanför spelloopen 47 | // om spel-loopen hänger sig ska man fortfarande kunna avsluta 48 | while (Running) { 49 | CheckForExit(); 50 | } 51 | } 52 | 53 | private void GameLoopLocked() { 54 | int sampleCount = TargetFramerate; 55 | framerateSamples = new double[sampleCount]; 56 | 57 | DateTime lastTime; 58 | float uncorrectedSleepDuration = 1000 / TargetFramerate; 59 | while (Running) { 60 | lastTime = DateTime.UtcNow; 61 | 62 | FrameCounter++; 63 | FrameCounter = FrameCounter % sampleCount; 64 | 65 | // kör main programmet 66 | Update(); 67 | Render(); 68 | 69 | float computingDuration = (float)(DateTime.UtcNow - lastTime).TotalMilliseconds; 70 | int sleepDuration = (int)(uncorrectedSleepDuration - computingDuration); 71 | if (sleepDuration > 0) { 72 | // programmet ligger före maxFps, sänker det 73 | Thread.Sleep(sleepDuration); 74 | } 75 | 76 | // beräknar framerate 77 | TimeSpan diff = DateTime.UtcNow - lastTime; 78 | DeltaTime = (float)(1 / (TargetFramerate * diff.TotalSeconds)); 79 | 80 | framerateSamples[FrameCounter] = (double)diff.TotalSeconds; 81 | } 82 | } 83 | 84 | private void GameLoopUnlimited() { 85 | int sampleCount = TargetFramerate; 86 | framerateSamples = new double[sampleCount]; 87 | 88 | DateTime lastTime; 89 | while (Running) { 90 | lastTime = DateTime.UtcNow; 91 | 92 | FrameCounter++; 93 | FrameCounter = FrameCounter % sampleCount; 94 | 95 | Update(); 96 | Render(); 97 | 98 | // beräknar framerate 99 | TimeSpan diff = DateTime.UtcNow - lastTime; 100 | DeltaTime = (float)diff.TotalSeconds; 101 | 102 | framerateSamples[FrameCounter] = diff.TotalSeconds; 103 | 104 | // kollar om spelaren vill sluta 105 | CheckForExit(); 106 | } 107 | } 108 | 109 | /// Gets the current framerate the application is running at. 110 | /// Application Framerate. 111 | public double GetFramerate() { 112 | return 1 / (framerateSamples.Sum() / (TargetFramerate)); 113 | } 114 | 115 | private void CheckForExit() { 116 | if (Engine.GetKeyDown(ConsoleKey.Delete)) { 117 | Running = false; 118 | } 119 | } 120 | 121 | /// Run once on Creating, import Resources here. 122 | public abstract void Create(); 123 | /// Run every frame before rendering. Do math here. 124 | public abstract void Update(); 125 | /// Run every frame after updating. Do drawing here. 126 | public abstract void Render(); 127 | } 128 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ConsoleGameEngine 2 | ### C# Graphics Library for drawing graphics in Windows Command Prompt 3 | Olle Logdahl, 24 November 2018 4 | 5 | --- 6 | **ConsoleGameEngine** is a C# library that wraps around the `System.Console` class, adding enhanced 7 | functionality for displaying graphics. Implements a new ConsoleGame abstract, a custom buffer, custom 8 | color palette, fullscreen capabilites, input handling and more. 9 | 10 |

11 | 12 |

13 | 14 | ## Installation / Getting Started 15 | - [Download Lastest Build](https://github.com/ollelogdahl/ConsoleGameEngine/releases/) 16 | - Clone git repo and build yourself 17 | > git clone https://github.com/ollelogdahl/ConsoleGameEngine.git 18 | 19 |
20 | 21 | After installing you'll have to: 22 | 1. Import `ConsoleGameEngine.dll` to project. 23 | 2. Reference the namespace `using ConsoleGameEngine;` 24 | 25 | --- 26 | 27 | ## Why? 28 | I created this Library to make graphics more available for beginners and hobbyists alike. The first programs 29 | you create are usually made in the console, but when users want to migrate to actual graphics there is a steep 30 | learning curve. My ambition with this library is to depricate the need for psuedo-graphics in the console, 31 | usually done by moving the cursor, writing a short string and clearing the actual screen. Not only is that 32 | solution unintuitive in the long run, but also highly inefficient. 33 | 34 | #### Uses 35 | - retro-terminal-styled games and applications 36 | - easy-to-use graphics library for basic and advanced graphics in games and applications 37 | - ~~Creating heavy 3D graphics running in 4K~~ 38 | 39 | Does the last apply to you? Then sorry, *this is not the library you are looking for.* 40 | 41 | ## Usage / Features 42 | Library contains two main classes, `ConsoleEngine` and `ConsoleGame` 43 | 44 | - Custom character screen buffer, allows clearing and blitting to console window 45 | - Console colors with full rgb capabilities 46 | - Custom & premade Palettes, used for changing console window palette 47 | - Accessing and setting pixels individually 48 | - Functions to draw basic shapes and primitives (Triangles, Rectangles, Lines etc.) 49 | - Writing characters to screen using plain-text and FIGlet fonts 50 | - Multiple game loops, including fixed framerate and deltatime settings 51 | - Point and Vector class, for int and float positions 52 | - Setting console window settings, changing window size and running console borderless 53 | - Input handling 54 | 55 | #### ConsoleEngine 56 | Is used to draw to the screen, replacement for the `System.Console` class *(kind of)* 57 | 58 | ```c# 59 | using ConsoleGameEngine; 60 | ... 61 | Engine = new ConsoleEngine(windowWidth, windowHeight, fontWidth, fontHeight); 62 | 63 | Engine.SetPixel(new Point(8, 8), ConsoleCharacter.Full, 15); 64 | 65 | ``` 66 | 67 | #### ConsoleGame 68 | Keeps an instance of the `ConsoleEngine` and implements game loops. 69 | 70 | **Note** *Not neccessary, you could use the ConsoleEngine as is* 71 | 72 | ```c# 73 | using ConsoleGameEngine; 74 | ... 75 | 76 | new AppName.Construct(windowWidth, windowHeight, fontWidth, fontHeight, FramerateMode.Unlimited); 77 | class AppName : ConsoleGame { 78 | public override void Create() { 79 | } 80 | 81 | public override void Update() { 82 | } 83 | 84 | public override void Render() { 85 | } 86 | } 87 | ``` 88 | 89 | ##### Try out some example games over [here](https://github.com/ollelogdahl/ConsoleGameEngine/tree/master/Examples) 90 | 91 | ## Notes 92 | - Color palette limited to 16 colors in a single session *(this is an internal limitation, see [MDSN](https://docs.microsoft.com/en-us/windows/console/console-screen-buffer-infoex))* 93 | - Only **ONE** reference to a `ConsoleEngine` is allowed per session 94 | - Press *Delete Key* to close application if running in borderless 95 | --- 96 | 97 | ## Links 98 | 99 | - [Repository](https://github.com/ollelogdahl/ConsoleGameEngine/) 100 | - For reporting errors, visit [Issue Tracker](https://github.com/ollelogdahl/ConsoleGameEngine/issues)! 101 | - Related Projects: 102 | - [olcConsoleGameEngine (c++)](https://github.com/OneLoneCoder/videos/blob/master/olcConsoleGameEngine.h) by Javidx9 103 | - [ColorfulConsole (C#)](http://colorfulconsole.com/) by Tom Akita 104 | - Special Thanks to: 105 | - [pinvoke.net](http://www.pinvoke.net/) by Redgate Software, for windows api documentation 106 | - [ScreenToGif](https://www.screentogif.com) by Nicke Manarin, for making screen-gif capturing easy :) 107 | 108 | ## Licensing 109 | 110 | This project, and all code it contains, is licensed under *The Unlicense* and can be read [here](UNLICENSE). 111 | -------------------------------------------------------------------------------- /Source/ConsoleHelper.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | using System; 3 | using System.IO; 4 | using System.Runtime.InteropServices; 5 | using Microsoft.Win32.SafeHandles; 6 | 7 | // En helper klass för att wrappa User32 och Kernel32 dll 8 | class NativeMethods { 9 | #region Signatures 10 | 11 | [DllImport("user32.dll", SetLastError = true)] 12 | public static extern short GetAsyncKeyState(Int32 vKey); 13 | [DllImport("user32.dll", SetLastError = true)] 14 | public static extern bool GetCursorPos(out POINT vKey); 15 | 16 | 17 | [DllImport("user32.dll", SetLastError = true)] 18 | public static extern bool GetWindowRect(IntPtr hWnd, ref Rect lpRect); 19 | [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] 20 | public static extern IntPtr GetDesktopWindow(); 21 | 22 | [DllImport("user32.dll", SetLastError = true)] 23 | public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); 24 | [DllImport("user32.dll", SetLastError = true)] 25 | public static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags); 26 | [DllImport("user32.dll", SetLastError = true)] 27 | public static extern bool DrawMenuBar(IntPtr hWnd); 28 | [DllImport("user32.dll", SetLastError = true)] 29 | public static extern int MapWindowPoints(IntPtr hWndFrom, IntPtr hWndTo, [In, Out] ref Rect rect, [MarshalAs(UnmanagedType.U4)] int cPoints); 30 | 31 | 32 | 33 | [DllImport("kernel32.dll", SetLastError = true)] 34 | public static extern IntPtr GetStdHandle(int nStdHandle); 35 | [DllImport("kernel32.dll", SetLastError = true)] 36 | public static extern IntPtr GetConsoleWindow(); 37 | 38 | 39 | [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)] 40 | public static extern SafeFileHandle CreateFile( 41 | string fileName, 42 | [MarshalAs(UnmanagedType.U4)] uint fileAccess, 43 | [MarshalAs(UnmanagedType.U4)] uint fileShare, 44 | IntPtr securityAttributes, 45 | [MarshalAs(UnmanagedType.U4)] FileMode creationDisposition, 46 | [MarshalAs(UnmanagedType.U4)] int flags, 47 | IntPtr template); 48 | 49 | [DllImport("kernel32.dll", SetLastError = true)] 50 | public static extern bool WriteConsoleOutputW( 51 | SafeFileHandle hConsoleOutput, 52 | CharInfo[] lpBuffer, 53 | Coord dwBufferSize, 54 | Coord dwBufferCoord, 55 | ref SmallRect lpWriteRegion); 56 | 57 | [DllImport("kernel32.dll", SetLastError = true)] 58 | public static extern bool GetConsoleScreenBufferInfoEx( IntPtr hConsoleOutput, ref CONSOLE_SCREEN_BUFFER_INFO_EX csbe ); 59 | 60 | [DllImport("kernel32.dll", SetLastError = true)] 61 | public static extern bool SetConsoleScreenBufferInfoEx( IntPtr ConsoleOutput, ref CONSOLE_SCREEN_BUFFER_INFO_EX csbe ); 62 | 63 | [DllImport("kernel32.dll", SetLastError = true)] 64 | public static extern Int32 SetCurrentConsoleFontEx( 65 | IntPtr ConsoleOutput, 66 | bool MaximumWindow, 67 | ref CONSOLE_FONT_INFO_EX ConsoleCurrentFontEx); 68 | 69 | [DllImport("kernel32.dll", SetLastError = true)] 70 | public static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode); 71 | 72 | #endregion 73 | 74 | #region Structs 75 | 76 | // Basic 77 | [StructLayout(LayoutKind.Sequential)] 78 | public struct POINT { 79 | public int X; 80 | public int Y; 81 | } 82 | 83 | [StructLayout(LayoutKind.Sequential)] 84 | public struct Coord { 85 | public short X; 86 | public short Y; 87 | 88 | public Coord(short X, short Y) { 89 | this.X = X; 90 | this.Y = Y; 91 | } 92 | }; 93 | [StructLayout(LayoutKind.Sequential)] 94 | public struct Rect { 95 | public int Left; 96 | public int Top; 97 | public int Right; 98 | public int Bottom; 99 | } 100 | [StructLayout(LayoutKind.Sequential)] 101 | public struct SmallRect { 102 | public short Left; 103 | public short Top; 104 | public short Right; 105 | public short Bottom; 106 | } 107 | 108 | // Tecken, används av buffern 109 | [StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode)] 110 | public struct CharInfo { 111 | [FieldOffset(0)] public char UnicodeChar; 112 | [FieldOffset(0)] public byte AsciiChar; 113 | [FieldOffset(2)] public short Attributes; 114 | } 115 | 116 | // Används for att ändra ColorRef, custom palette :) 117 | [StructLayout(LayoutKind.Sequential)] 118 | public struct ColorRef { 119 | internal uint ColorDWORD; 120 | 121 | internal ColorRef(Color color) { 122 | ColorDWORD = (uint)color.R + (((uint)color.G) << 8) + (((uint)color.B) << 16); 123 | } 124 | 125 | internal ColorRef(uint r, uint g, uint b) { 126 | ColorDWORD = r + (g << 8) + (b << 16); 127 | } 128 | 129 | internal Color GetColor() { 130 | return new Color((int)(0x000000FFU & ColorDWORD), 131 | (int)(0x0000FF00U & ColorDWORD) >> 8, (int)(0x00FF0000U & ColorDWORD) >> 16); 132 | } 133 | 134 | internal void SetColor(Color color) { 135 | ColorDWORD = (uint)color.R + (((uint)color.G) << 8) + (((uint)color.B) << 16); 136 | } 137 | } 138 | 139 | [StructLayout(LayoutKind.Sequential)] 140 | public struct CONSOLE_SCREEN_BUFFER_INFO_EX { 141 | public int cbSize; 142 | public Coord dwSize; 143 | public Coord dwCursorPosition; 144 | public short wAttributes; 145 | public SmallRect srWindow; 146 | public Coord dwMaximumWindowSize; 147 | 148 | public ushort wPopupAttributes; 149 | public bool bFullscreenSupported; 150 | 151 | internal ColorRef black; 152 | internal ColorRef darkBlue; 153 | internal ColorRef darkGreen; 154 | internal ColorRef darkCyan; 155 | internal ColorRef darkRed; 156 | internal ColorRef darkMagenta; 157 | internal ColorRef darkYellow; 158 | internal ColorRef gray; 159 | internal ColorRef darkGray; 160 | internal ColorRef blue; 161 | internal ColorRef green; 162 | internal ColorRef cyan; 163 | internal ColorRef red; 164 | internal ColorRef magenta; 165 | internal ColorRef yellow; 166 | internal ColorRef white; 167 | } 168 | 169 | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] 170 | public struct CONSOLE_FONT_INFO_EX { 171 | public uint cbSize; 172 | public uint nFont; 173 | public Coord dwFontSize; 174 | public int FontFamily; 175 | public int FontWeight; 176 | 177 | [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] // Edit sizeconst if the font name is too big 178 | public string FaceName; 179 | } 180 | 181 | #endregion 182 | } 183 | } 184 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | x64/ 21 | x86/ 22 | bld/ 23 | [Bb]in/ 24 | [Oo]bj/ 25 | [Ll]og/ 26 | 27 | # Visual Studio 2015/2017 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # Visual Studio 2017 auto generated files 33 | Generated\ Files/ 34 | 35 | # MSTest test Results 36 | [Tt]est[Rr]esult*/ 37 | [Bb]uild[Ll]og.* 38 | 39 | # NUNIT 40 | *.VisualState.xml 41 | TestResult.xml 42 | 43 | # Build Results of an ATL Project 44 | [Dd]ebugPS/ 45 | [Rr]eleasePS/ 46 | dlldata.c 47 | 48 | # Benchmark Results 49 | BenchmarkDotNet.Artifacts/ 50 | 51 | # .NET Core 52 | project.lock.json 53 | project.fragment.lock.json 54 | artifacts/ 55 | **/Properties/launchSettings.json 56 | 57 | # StyleCop 58 | StyleCopReport.xml 59 | 60 | # Files built by Visual Studio 61 | *_i.c 62 | *_p.c 63 | *_i.h 64 | *.ilk 65 | *.meta 66 | *.iobj 67 | *.pch 68 | *.pdb 69 | *.ipdb 70 | *.pgc 71 | *.pgd 72 | *.rsp 73 | *.sbr 74 | *.tlb 75 | *.tli 76 | *.tlh 77 | *.tmp 78 | *.tmp_proj 79 | *.log 80 | *.vspscc 81 | *.vssscc 82 | .builds 83 | *.pidb 84 | *.svclog 85 | *.scc 86 | 87 | # Chutzpah Test files 88 | _Chutzpah* 89 | 90 | # Visual C++ cache files 91 | ipch/ 92 | *.aps 93 | *.ncb 94 | *.opendb 95 | *.opensdf 96 | *.sdf 97 | *.cachefile 98 | *.VC.db 99 | *.VC.VC.opendb 100 | 101 | # Visual Studio profiler 102 | *.psess 103 | *.vsp 104 | *.vspx 105 | *.sap 106 | 107 | # Visual Studio Trace Files 108 | *.e2e 109 | 110 | # TFS 2012 Local Workspace 111 | $tf/ 112 | 113 | # Guidance Automation Toolkit 114 | *.gpState 115 | 116 | # ReSharper is a .NET coding add-in 117 | _ReSharper*/ 118 | *.[Rr]e[Ss]harper 119 | *.DotSettings.user 120 | 121 | # JustCode is a .NET coding add-in 122 | .JustCode 123 | 124 | # TeamCity is a build add-in 125 | _TeamCity* 126 | 127 | # DotCover is a Code Coverage Tool 128 | *.dotCover 129 | 130 | # AxoCover is a Code Coverage Tool 131 | .axoCover/* 132 | !.axoCover/settings.json 133 | 134 | # Visual Studio code coverage results 135 | *.coverage 136 | *.coveragexml 137 | 138 | # NCrunch 139 | _NCrunch_* 140 | .*crunch*.local.xml 141 | nCrunchTemp_* 142 | 143 | # MightyMoose 144 | *.mm.* 145 | AutoTest.Net/ 146 | 147 | # Web workbench (sass) 148 | .sass-cache/ 149 | 150 | # Installshield output folder 151 | [Ee]xpress/ 152 | 153 | # DocProject is a documentation generator add-in 154 | DocProject/buildhelp/ 155 | DocProject/Help/*.HxT 156 | DocProject/Help/*.HxC 157 | DocProject/Help/*.hhc 158 | DocProject/Help/*.hhk 159 | DocProject/Help/*.hhp 160 | DocProject/Help/Html2 161 | DocProject/Help/html 162 | 163 | # Click-Once directory 164 | publish/ 165 | 166 | # Publish Web Output 167 | *.[Pp]ublish.xml 168 | *.azurePubxml 169 | # Note: Comment the next line if you want to checkin your web deploy settings, 170 | # but database connection strings (with potential passwords) will be unencrypted 171 | *.pubxml 172 | *.publishproj 173 | 174 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 236 | # because we have git ;-) 237 | _UpgradeReport_Files/ 238 | Backup*/ 239 | UpgradeLog*.XML 240 | UpgradeLog*.htm 241 | ServiceFabricBackup/ 242 | *.rptproj.bak 243 | 244 | # SQL Server files 245 | *.mdf 246 | *.ldf 247 | *.ndf 248 | 249 | # Business Intelligence projects 250 | *.rdl.data 251 | *.bim.layout 252 | *.bim_*.settings 253 | *.rptproj.rsuser 254 | 255 | # Microsoft Fakes 256 | FakesAssemblies/ 257 | 258 | # GhostDoc plugin setting file 259 | *.GhostDoc.xml 260 | 261 | # Node.js Tools for Visual Studio 262 | .ntvs_analysis.dat 263 | node_modules/ 264 | 265 | # Visual Studio 6 build log 266 | *.plg 267 | 268 | # Visual Studio 6 workspace options file 269 | *.opt 270 | 271 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 272 | *.vbw 273 | 274 | # Visual Studio LightSwitch build output 275 | **/*.HTMLClient/GeneratedArtifacts 276 | **/*.DesktopClient/GeneratedArtifacts 277 | **/*.DesktopClient/ModelManifest.xml 278 | **/*.Server/GeneratedArtifacts 279 | **/*.Server/ModelManifest.xml 280 | _Pvt_Extensions 281 | 282 | # Paket dependency manager 283 | .paket/paket.exe 284 | paket-files/ 285 | 286 | # FAKE - F# Make 287 | .fake/ 288 | 289 | # JetBrains Rider 290 | .idea/ 291 | *.sln.iml 292 | 293 | # CodeRush 294 | .cr/ 295 | 296 | # Python Tools for Visual Studio (PTVS) 297 | __pycache__/ 298 | *.pyc 299 | 300 | # Cake - Uncomment if you are using it 301 | # tools/** 302 | # !tools/packages.config 303 | 304 | # Tabs Studio 305 | *.tss 306 | 307 | # Telerik's JustMock configuration file 308 | *.jmconfig 309 | 310 | # BizTalk build output 311 | *.btp.cs 312 | *.btm.cs 313 | *.odx.cs 314 | *.xsd.cs 315 | 316 | # OpenCover UI analysis results 317 | OpenCover/ 318 | 319 | # Azure Stream Analytics local run output 320 | ASALocalRun/ 321 | 322 | # MSBuild Binary and Structured Log 323 | *.binlog 324 | 325 | # NVidia Nsight GPU debugger configuration file 326 | *.nvuser 327 | 328 | # MFractors (Xamarin productivity tool) working folder 329 | .mfractor/ 330 | -------------------------------------------------------------------------------- /Examples/Tetris.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Text.RegularExpressions; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using ConsoleGameEngine; 6 | using System.Threading; 7 | 8 | namespace ConsoleGameEngineExamples { 9 | class Tetris : ConsoleGame { 10 | 11 | readonly Random rand = new Random(); 12 | readonly string[] tetromino = new string[7]; 13 | 14 | int[] playingField; 15 | 16 | static int fieldWidth = 14; static int fieldHeight = 24; 17 | 18 | int currentTetromino = 0; 19 | int rotation = 0; 20 | Point current; 21 | 22 | List lines = new List(); 23 | 24 | int highscore = 0; 25 | int score = 0; 26 | 27 | bool gameover = false; 28 | 29 | private static void Main(string[] args) { 30 | new Tetris().Construct(fieldWidth + 2, fieldHeight + 4, 8, 8, FramerateMode.MaxFps); 31 | } 32 | public override void Create() { 33 | Engine.SetPalette(Palettes.Pico8); 34 | Engine.Borderless(); 35 | Console.Title = "Tetris"; 36 | TargetFramerate = 16; 37 | 38 | tetromino[0] = "..0...0...0...0."; 39 | tetromino[1] = "..1..11...1....."; 40 | tetromino[2] = ".....22..22....."; 41 | tetromino[3] = "..3..33..3......"; 42 | tetromino[4] = ".4...44...4....."; 43 | tetromino[5] = ".5...5...55....."; 44 | tetromino[6] = "..6...6..66....."; 45 | 46 | Restart(); 47 | } 48 | 49 | public override void Update() { 50 | if (!gameover) { 51 | // hanterar input 52 | if (Engine.GetKeyDown(ConsoleKey.RightArrow)) { 53 | current.X += DoesPieceFit(currentTetromino, rotation, current + new Point(1, 0)) ? 1 : 0; 54 | } 55 | if (Engine.GetKeyDown(ConsoleKey.LeftArrow)) { 56 | current.X -= DoesPieceFit(currentTetromino, rotation, current - new Point(1, 0)) ? 1 : 0; 57 | } 58 | if (Engine.GetKey(ConsoleKey.DownArrow)) { 59 | current.Y += DoesPieceFit(currentTetromino, rotation, current + new Point(0, 1)) ? 1 : 0; 60 | } 61 | 62 | if (Engine.GetKeyDown(ConsoleKey.UpArrow)) { 63 | rotation += DoesPieceFit(currentTetromino, rotation + 1, current) ? 1 : 0; 64 | } 65 | 66 | // gör endast denna uppdatering ibland (högre framerate på input) 67 | if (FrameCounter % 8 == 0) { 68 | // tvingar tetrominon neråt 69 | if (DoesPieceFit(currentTetromino, rotation, current + new Point(0, 1))) { 70 | current.Y += 1; 71 | } else { 72 | // placerar tetrominon på spelfältet 73 | for (int px = 0; px < 4; px++) { 74 | for (int py = 0; py < 4; py++) { 75 | if (tetromino[currentTetromino][Rotate(new Point(px, py), rotation)] != '.') { 76 | playingField[(current.Y + py) * fieldWidth + (current.X + px)] = currentTetromino + 1; 77 | } 78 | } 79 | } 80 | 81 | // kollar efter rader 82 | for (int py = 0; py < 4; py++) { 83 | if (current.Y + py < fieldHeight - 1) { 84 | bool bline = true; 85 | for (int px = 1; px < fieldWidth - 1; px++) bline &= (playingField[(current.Y + py) * fieldWidth + px]) != 0; 86 | 87 | if (bline) { 88 | // ta bort linje 89 | for (int px = 1; px < fieldWidth - 1; px++) { 90 | playingField[(current.Y + py) * fieldWidth + px] = 8; // 8 för animation :) 91 | } 92 | 93 | lines.Add(current.Y + py); 94 | } 95 | } 96 | } 97 | 98 | score += 25; 99 | 100 | // gravitation av mappen ifall man gör en rad 101 | if (lines.Any()) { 102 | for (int line = 0; line < lines.Count; line++) { 103 | for (int x = 1; x < fieldWidth - 1; x++) { 104 | // börja nerifrån 105 | for (int y = lines[line]; y > 0; y--) { 106 | if (y - 1 > 0) playingField[y * fieldWidth + x] = playingField[(y - 1) * fieldWidth + x]; 107 | else playingField[y * fieldWidth + x] = 0; 108 | } 109 | } 110 | 111 | score += 100; 112 | } 113 | } 114 | lines.Clear(); 115 | 116 | current.X = fieldWidth / 2 -2; 117 | current.Y = 0; 118 | rotation = 0; 119 | currentTetromino = rand.Next(0, tetromino.Length); 120 | 121 | // om tetrominon inte får plats direkt förlorar spelaren 122 | gameover = !DoesPieceFit(currentTetromino, rotation, current); 123 | } 124 | } 125 | 126 | } else { 127 | Engine.Fill(new Point(fieldWidth / 2 - 5, fieldHeight / 2 - 1), new Point(fieldWidth / 2 + 6, fieldHeight / 2 + 3), 0, ConsoleCharacter.Full); 128 | Engine.WriteText(new Point(fieldWidth / 2 - 4, fieldHeight/2), "Game Over!", 8); 129 | Engine.WriteText(new Point(fieldWidth / 2 - 4, fieldHeight / 2 + 1), "Highscore:", 7); 130 | 131 | if(highscore < score) { 132 | highscore = score; 133 | } 134 | 135 | Engine.WriteText(new Point(fieldWidth / 2 - 4, fieldHeight / 2 + 2), highscore.ToString(), 9); 136 | 137 | Engine.Frame(new Point(fieldWidth / 2 - 5, fieldHeight / 2 - 1), new Point(fieldWidth / 2 + 6, fieldHeight / 2 + 3), 7); 138 | 139 | Engine.DisplayBuffer(); 140 | 141 | Thread.Sleep(4000); 142 | Restart(); 143 | } 144 | } 145 | 146 | public override void Render() { 147 | Engine.ClearBuffer(); 148 | 149 | // ritar banan 150 | for(int x = 0; x < fieldWidth; x++) { 151 | for(int y = 0; y < fieldHeight; y++) { 152 | if(playingField[(y) * fieldWidth + x] != 0) Engine.SetPixel(new Point(x+1, y+1), playingField[y * fieldWidth + x] + 7); 153 | } 154 | } 155 | 156 | // ritar nuvarande tetromino 157 | for(int px = 0; px < 4; px ++) { 158 | for(int py = 0; py < 4; py++) { 159 | if(tetromino[currentTetromino][Rotate(new Point(px, py), rotation)] != '.') { 160 | Engine.SetPixel(new Point(current.X + px+1, current.Y + py+1), GetTetrominoColor(currentTetromino) + 8); 161 | } 162 | } 163 | } 164 | Engine.Frame(new Point(1, 0), new Point(fieldWidth, fieldHeight), 7); 165 | Engine.WriteText(new Point(1, fieldHeight+1), "Score", 7); 166 | Engine.WriteText(new Point(1, fieldHeight+2), score.ToString("N0"), 9); 167 | 168 | Engine.DisplayBuffer(); 169 | } 170 | 171 | 172 | 173 | int Rotate(Point p, int r) { 174 | int i = 0; 175 | switch(r % 4) { 176 | case 0: // 0 grader 177 | i = p.Y * 4 + p.X; 178 | break; 179 | case 1: // 90 grader 180 | i = 12 + p.Y - (p.X * 4); 181 | break; 182 | case 2: // 180 grader 183 | i = 15 - (p.Y * 4) - p.X; 184 | break; 185 | case 3: // 270 grader 186 | i = 3 - p.Y + (p.X * 4); 187 | break; 188 | } 189 | return i; 190 | } 191 | 192 | bool DoesPieceFit(int selTetromino, int rot, Point pos) { 193 | for(int px = 0; px < 4; px++) { 194 | for(int py = 0; py < 4; py++) { 195 | int pieceIndex = Rotate(new Point(px, py), rot); 196 | 197 | int fieldIndex = (pos.Y + py) * fieldWidth + (pos.X + px); 198 | 199 | if( pos.X + px >= 0 && pos.X + px < fieldWidth && 200 | pos.Y + py >= 0 && pos.Y + py < fieldHeight) { 201 | if (tetromino[selTetromino][pieceIndex] != '.' && playingField[fieldIndex] != 0) return false; 202 | } 203 | } 204 | } 205 | 206 | return true; 207 | } 208 | 209 | int GetTetrominoColor(int t) { 210 | Match m = Regex.Match(tetromino[t], @"\d"); 211 | return Convert.ToInt32(m.Value[0]); 212 | } 213 | 214 | void Restart() { 215 | score = 0; 216 | gameover = false; 217 | 218 | playingField = new int[fieldWidth * fieldHeight]; 219 | for (int x = 0; x < fieldWidth; x++) // kant för banan 220 | for (int y = 0; y < fieldHeight; y++) 221 | playingField[y * fieldWidth + x] = (x == 0 || x == fieldWidth - 1 || y == fieldHeight - 1) ? -1 : 0; // väggar 222 | 223 | current = new Point(fieldWidth / 2 - 2, 0); 224 | currentTetromino = rand.Next(0, tetromino.Length); 225 | } 226 | } 227 | } 228 | -------------------------------------------------------------------------------- /Examples/Example_3D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | using ConsoleGameEngine; 9 | 10 | namespace ConsoleGameEngineExamples { 11 | class Example3D : ConsoleGame { 12 | static void Main(string[] args) { 13 | new Example3D().Construct(256, 256, 2, 2, FramerateMode.Unlimited); 14 | } 15 | readonly Random rand = new Random(); 16 | 17 | Mesh mesh; 18 | Matrix projectionMatrix; 19 | Vec3D modelPosition = new Vec3D(0, 0, 4); 20 | 21 | Vec3D camera = new Vec3D(0, 0, 0); 22 | Vec3D lookDirection = new Vec3D(0, 0, 0); 23 | Vec3D lightDirection = new Vec3D(0.0f, 0.0f, -1.0f); 24 | 25 | List trianglesToRaster = new List(); 26 | 27 | Point lastMousePos = Point.Zero; 28 | 29 | 30 | private bool drawWireframe = false; 31 | private bool drawSolid = true; 32 | 33 | private float yRot = 0; 34 | private float xRot = 0; 35 | 36 | private int consoleHeight; 37 | private int consoleWidth; 38 | 39 | public override void Create() { 40 | Engine.SetPalette(Palettes.Pico8); 41 | Engine.SetBackground(0); 42 | Engine.Borderless(); 43 | 44 | Console.Title = "3D Demo"; 45 | 46 | mesh.LoadFromObj("monkey.obj"); 47 | 48 | consoleWidth = Engine.WindowSize.X; 49 | consoleHeight = Engine.WindowSize.Y; 50 | 51 | // projektions matris 52 | float near = 0.1f; 53 | float far = 1000.0f; 54 | float fov = 90.0f; 55 | float aspectRatio = (float)consoleHeight / (float)consoleWidth; 56 | projectionMatrix = Matrix.ProjectionMatrix(fov, aspectRatio, near, far); 57 | 58 | // normaliserar ljusriktningen 59 | lightDirection.Normalize(); 60 | } 61 | 62 | public override void Update() { 63 | if (Engine.GetKeyDown(ConsoleKey.Y)) { 64 | drawWireframe = !drawWireframe; 65 | } 66 | if (Engine.GetKeyDown(ConsoleKey.H)) { 67 | drawSolid = !drawSolid; 68 | } 69 | 70 | if(Engine.GetMouseLeft()) { 71 | Point delta = Engine.GetMousePos() - lastMousePos; 72 | yRot += delta.X / 80f; 73 | xRot += delta.Y / 80f; 74 | } 75 | 76 | lastMousePos = Engine.GetMousePos(); 77 | 78 | // matriserar 79 | Matrix transformMat, rotationMat; 80 | rotationMat = Matrix.RotationMatrixY(yRot); 81 | rotationMat *= Matrix.RotationMatrixX(xRot); 82 | transformMat = Matrix.Translation(modelPosition); 83 | 84 | // generera trianglar 85 | for (int i = 0; i < mesh.Triangles.Length; i++) { 86 | Triangle vertex = mesh.Triangles[i]; 87 | Triangle rotated = vertex.MatMul(rotationMat); 88 | 89 | Triangle transformed = rotated.MatMul(transformMat); 90 | 91 | // beräknar kryssprodukt av line1 och line2 för att hitta normal. 92 | Vec3D normal, line1, line2; 93 | line1 = transformed.p[1] - transformed.p[0]; 94 | line2 = transformed.p[2] - transformed.p[0]; 95 | 96 | normal = Vec3D.Cross(line1, line2); 97 | normal.Normalize(); 98 | 99 | // testar ifall vi kan se ytan 100 | if (Vec3D.Dot(normal, transformed.p[0] - camera) < 0.0f) { 101 | // beräknar ljus 102 | float l = Vec3D.Dot(lightDirection, normal); 103 | ConsoleCharacter character = ConsoleCharacter.Light; 104 | if (l > 0.4) character = ConsoleCharacter.Medium; 105 | if (l > 0.7) character = ConsoleCharacter.Dark; 106 | if (l > 1) character = ConsoleCharacter.Full; 107 | 108 | // projekterar från 3D -> 2D 109 | Triangle projected = new Triangle(null); 110 | projected = transformed.MatMul(projectionMatrix); 111 | 112 | // transformerar och skalar projektionen 113 | Vec3D offsetView = new Vec3D(1, 1, 0); 114 | projected.p[0] += offsetView; 115 | projected.p[1] += offsetView; 116 | projected.p[2] += offsetView; 117 | 118 | projected.p[0].x *= 0.5f * consoleWidth; projected.p[0].y *= 0.5f * consoleHeight; 119 | projected.p[1].x *= 0.5f * consoleWidth; projected.p[1].y *= 0.5f * consoleHeight; 120 | projected.p[2].x *= 0.5f * consoleWidth; projected.p[2].y *= 0.5f * consoleHeight; 121 | 122 | projected.c = character; 123 | trianglesToRaster.Add(projected); 124 | } 125 | } 126 | 127 | // sortera 128 | trianglesToRaster.Sort((t1, t2) => ((t2.p[0].z + t2.p[1].z + t2.p[2].z).CompareTo((t1.p[0].z + t1.p[1].z + t1.p[2].z)))); 129 | } 130 | 131 | public override void Render() { 132 | Engine.ClearBuffer(); 133 | 134 | 135 | foreach(Triangle t in trianglesToRaster) { 136 | Point a = new Point((int)t.p[0].x, (int)t.p[0].y); 137 | Point b = new Point((int)t.p[1].x, (int)t.p[1].y); 138 | Point c = new Point((int)t.p[2].x, (int)t.p[2].y); 139 | if(drawSolid) Engine.FillTriangle(b, a, c, 9, t.c); 140 | if(drawWireframe) Engine.Triangle(b, a, c, 7, t.c); 141 | } 142 | 143 | trianglesToRaster.Clear(); 144 | 145 | Engine.DisplayBuffer(); 146 | } 147 | } 148 | 149 | public struct Vec3D { 150 | public float x, y, z, w; 151 | 152 | public Vec3D(float a, float b, float c) { 153 | x = a; 154 | y = b; 155 | z = c; 156 | w = 0; 157 | } 158 | 159 | public void Normalize() { 160 | float l = (float)Math.Sqrt(x * x + y * y + z * z); 161 | x /= l; y /= l; z /= l; 162 | } 163 | 164 | // skalärprodukt https://sv.wikipedia.org/wiki/Skalärprodukt 165 | public static float Dot(Vec3D a, Vec3D b) { 166 | return a.x * b.x + a.y * b.y + a.z * b.z; 167 | } 168 | 169 | public static Vec3D Cross(Vec3D a, Vec3D b) { 170 | Vec3D n = new Vec3D { 171 | x = a.y * b.z - a.z * b.y, 172 | y = a.z * b.x - a.x * b.z, 173 | z = a.x * b.y - a.y * b.x 174 | }; 175 | 176 | return n; 177 | } 178 | 179 | public static Vec3D operator +(Vec3D a, Vec3D b) { 180 | return new Vec3D(a.x + b.x, a.y + b.y, a.z + b.z); 181 | } 182 | public static Vec3D operator +(Vec3D a, float b) { 183 | return new Vec3D(a.x + b, a.y + b, a.z + b); 184 | } 185 | 186 | public static Vec3D operator -(Vec3D a, Vec3D b) { 187 | return new Vec3D(a.x - b.x, a.y - b.y, a.z - b.z); 188 | } 189 | 190 | public static Vec3D operator *(Vec3D a, float b) { 191 | return new Vec3D(a.x * b, a.y * b, a.z * b); 192 | } 193 | 194 | } 195 | public struct Triangle { 196 | public Vec3D[] p; 197 | 198 | public int color; 199 | public ConsoleCharacter c; 200 | 201 | public Triangle(Vec3D pa, Vec3D pb, Vec3D pc) { 202 | p = new Vec3D[3]; 203 | p[0] = pa; 204 | p[1] = pb; 205 | p[2] = pc; 206 | 207 | color = 0; 208 | c = ConsoleCharacter.Null; 209 | } 210 | 211 | public Triangle(object n) { 212 | p = new Vec3D[3]; 213 | color = 0; 214 | c = ConsoleCharacter.Null; 215 | } 216 | 217 | public void Translate(Vec3D delta) { 218 | p[0] += delta; 219 | p[1] += delta; 220 | p[2] += delta; 221 | } 222 | 223 | public Triangle MatMul(Matrix m) { 224 | Triangle t = new Triangle(null); 225 | t.p[0] = Matrix.MultiplyVector(p[0], m); 226 | t.p[1] = Matrix.MultiplyVector(p[1], m); 227 | t.p[2] = Matrix.MultiplyVector(p[2], m); 228 | 229 | return t; 230 | } 231 | } 232 | 233 | public struct Mesh { 234 | public Vec3D[] Vertices { get; set; } 235 | public Triangle[] Triangles { get; set; } 236 | 237 | public bool LoadFromObj(string filename) { 238 | StreamReader s = new StreamReader(filename); 239 | 240 | List verts = new List(); 241 | List tris = new List(); 242 | 243 | while(!s.EndOfStream) { 244 | string line = s.ReadLine(); 245 | 246 | if(line[0] == 'v') { 247 | Vec3D v = new Vec3D(); 248 | string[] str = line.Replace('.', ',').Split(); 249 | v.x = float.Parse(str[1]); 250 | v.y = float.Parse(str[2]); 251 | v.z = float.Parse(str[3]); 252 | verts.Add(v); 253 | } 254 | if(line[0] == 'f') { 255 | Triangle t = new Triangle(); 256 | string[] str = line.Split(); 257 | t.p = new Vec3D[3]; 258 | t.color = 6; 259 | t.p[0] = verts[Convert.ToInt32(str[1]) - 1]; 260 | t.p[1] = verts[Convert.ToInt32(str[2]) - 1]; 261 | t.p[2] = verts[Convert.ToInt32(str[3]) - 1]; 262 | tris.Add(t); 263 | } 264 | } 265 | 266 | Vertices = verts.ToArray(); 267 | Triangles = tris.ToArray(); 268 | 269 | return true; 270 | } 271 | } 272 | 273 | public class Matrix { 274 | public float[,] m = new float[4, 4]; 275 | 276 | public static Matrix operator *(Matrix a, Matrix b) { 277 | Matrix mat = new Matrix(); 278 | for(int c = 0; c < 4; c++) { 279 | for(int r = 0; r < 4; r++) { 280 | mat.m[r, c] = a.m[r, 0] * b.m[0, c] + a.m[r, 1] * b.m[1, c] + a.m[r, 2] * b.m[2, c] + a.m[r, 3] * b.m[3, c]; 281 | } 282 | } 283 | return mat; 284 | } 285 | 286 | public static Vec3D MultiplyVector(Vec3D i, Matrix m) { 287 | Vec3D v = new Vec3D(); 288 | float w = 0; 289 | v.x = i.x * m.m[0, 0] + i.y * m.m[1, 0] + i.z * m.m[2, 0] + m.m[3, 0]; 290 | v.y = i.x * m.m[0, 1] + i.y * m.m[1, 1] + i.z * m.m[2, 1] + m.m[3, 1]; 291 | v.z = i.x * m.m[0, 2] + i.y * m.m[1, 2] + i.z * m.m[2, 2] + m.m[3, 2]; 292 | w = i.x * m.m[0, 3] + i.y * m.m[1, 3] + i.z * m.m[2, 3] + m.m[3, 3]; 293 | 294 | if (w != 0.0f) { 295 | v.x /= w; v.y /= w; v.z /= w; 296 | } 297 | 298 | return v; 299 | } 300 | 301 | public static Matrix Translation(Vec3D t) { 302 | Matrix mat = new Matrix(); 303 | mat.m[0, 0] = 1.0f; 304 | mat.m[1, 1] = 1.0f; 305 | mat.m[2, 2] = 1.0f; 306 | mat.m[3, 3] = 1.0f; 307 | mat.m[3, 0] = t.x; 308 | mat.m[3, 1] = t.y; 309 | mat.m[3, 2] = t.z; 310 | return mat; 311 | } 312 | 313 | public static Matrix Identity() { 314 | Matrix mat = new Matrix(); 315 | mat.m[0, 0] = 1.0f; mat.m[0, 1] = 1.0f; mat.m[0, 2] = 1.0f; mat.m[0, 3] = 1.0f; 316 | mat.m[1, 0] = 1.0f; mat.m[1, 1] = 1.0f; mat.m[1, 2] = 1.0f; mat.m[1, 3] = 1.0f; 317 | mat.m[2, 0] = 1.0f; mat.m[2, 1] = 1.0f; mat.m[2, 2] = 1.0f; mat.m[2, 3] = 1.0f; 318 | mat.m[3, 0] = 1.0f; mat.m[3, 1] = 1.0f; mat.m[3, 2] = 1.0f; mat.m[3, 3] = 1.0f; 319 | return mat; 320 | } 321 | 322 | public static Matrix PointAtMatrix(Vec3D pos, Vec3D target, Vec3D up) { 323 | // ny frammåt 324 | Vec3D newForward = target - pos; 325 | newForward.Normalize(); 326 | 327 | // ny uppåt 328 | Vec3D a = newForward * Vec3D.Dot(up, newForward); 329 | Vec3D newUp = up - a; 330 | newUp.Normalize(); 331 | 332 | Vec3D newRight = Vec3D.Cross(newUp, newForward); 333 | Matrix mat = new Matrix(); 334 | mat.m[0, 0] = newRight.x; mat.m[0, 1] = newRight.y; mat.m[0, 2] = newRight.z; mat.m[0, 3] = 0.0f; 335 | mat.m[1, 0] = newUp.x; mat.m[1, 1] = newUp.y; mat.m[1, 2] = newUp.z; mat.m[1, 3] = 0.0f; 336 | mat.m[2, 0] = newForward.x; mat.m[2, 1] = newForward.y; mat.m[2, 2] = newForward.z; mat.m[2, 3] = 0.0f; 337 | mat.m[3, 0] = pos.x; mat.m[2, 1] = pos.y; mat.m[2, 2] = pos.z; mat.m[2, 3] = 1.0f; 338 | return mat; 339 | } 340 | public static Matrix ProjectionMatrix(float fov, float aspect, float near, float far) { 341 | Matrix mat = new Matrix(); 342 | float fovRad = 1.0f / (float)Math.Tan(fov * 0.5f / (180 / (float)Math.PI)); 343 | mat.m[0, 0] = aspect * fovRad; 344 | mat.m[1, 1] = fovRad; 345 | mat.m[2, 2] = far / (far - near); 346 | mat.m[3, 2] = (-far * near) / (far - near); 347 | mat.m[2, 3] = 1.0f; 348 | mat.m[3, 3] = 0.0f; 349 | 350 | return mat; 351 | } 352 | 353 | // Endast för rotation/translations matriser 354 | public static Matrix QuickInverse(Matrix m) { 355 | Matrix matrix = new Matrix(); 356 | matrix.m[0, 0] = m.m[0, 0]; matrix.m[0, 1] = m.m[1, 0]; matrix.m[0, 2] = m.m[2, 0]; matrix.m[0, 3] = 0.0f; 357 | matrix.m[1, 0] = m.m[0, 1]; matrix.m[1, 1] = m.m[1, 1]; matrix.m[1, 2] = m.m[2, 1]; matrix.m[1, 3] = 0.0f; 358 | matrix.m[2, 0] = m.m[0, 2]; matrix.m[2, 1] = m.m[1, 2]; matrix.m[2, 2] = m.m[2, 2]; matrix.m[2, 3] = 0.0f; 359 | matrix.m[3, 0] = -(m.m[3, 0] * matrix.m[0, 0] + m.m[3, 1] * matrix.m[1, 0] + m.m[3, 2] * matrix.m[2, 0]); 360 | matrix.m[3, 1] = -(m.m[3, 0] * matrix.m[0, 1] + m.m[3, 1] * matrix.m[1, 1] + m.m[3, 2] * matrix.m[2, 1]); 361 | matrix.m[3, 2] = -(m.m[3, 0] * matrix.m[0, 2] + m.m[3, 1] * matrix.m[1, 2] + m.m[3, 2] * matrix.m[2, 2]); 362 | matrix.m[3, 3] = 1.0f; 363 | return matrix; 364 | } 365 | 366 | public static Matrix RotationMatrixX(float fAngleRad) { 367 | Matrix mat = new Matrix(); 368 | mat.m[0, 0] = 1.0f; 369 | mat.m[1, 1] = (float)Math.Cos(fAngleRad); 370 | mat.m[1, 2] = (float)Math.Sin(fAngleRad); 371 | mat.m[2, 1] = (float)-Math.Sin(fAngleRad); 372 | mat.m[2, 2] = (float)Math.Cos(fAngleRad); 373 | mat.m[3, 3] = 1.0f; 374 | return mat; 375 | } 376 | 377 | public static Matrix RotationMatrixY(float fAngleRad) { 378 | Matrix mat = new Matrix(); 379 | mat.m[0, 0] = (float)Math.Cos(fAngleRad); 380 | mat.m[0, 2] = (float)Math.Sin(fAngleRad); 381 | mat.m[2, 0] = (float)-Math.Sin(fAngleRad); 382 | mat.m[1, 1] = 1.0f; 383 | mat.m[2, 2] = (float)Math.Cos(fAngleRad); 384 | mat.m[3, 3] = 1.0f; 385 | return mat; 386 | } 387 | 388 | public static Matrix RotationMatrixZ(float fAngleRad) { 389 | Matrix mat = new Matrix(); 390 | mat.m[0, 0] = (float)Math.Cos(fAngleRad); 391 | mat.m[0, 1] = (float)Math.Sin(fAngleRad); 392 | mat.m[1, 0] = (float)-Math.Sin(fAngleRad); 393 | mat.m[1, 1] = (float)Math.Cos(fAngleRad); 394 | mat.m[2, 2] = 1.0f; 395 | mat.m[3, 3] = 1.0f; 396 | return mat; 397 | } 398 | } 399 | } 400 | -------------------------------------------------------------------------------- /Source/ConsoleEngine.cs: -------------------------------------------------------------------------------- 1 | namespace ConsoleGameEngine { 2 | 3 | using System; 4 | using System.Text; 5 | 6 | /// 7 | /// Class for Drawing to a console window. 8 | /// 9 | public class ConsoleEngine { 10 | 11 | // pekare för ConsoleHelper-anrop 12 | private readonly IntPtr stdInputHandle = NativeMethods.GetStdHandle(-10); 13 | private readonly IntPtr stdOutputHandle = NativeMethods.GetStdHandle(-11); 14 | private readonly IntPtr stdErrorHandle = NativeMethods.GetStdHandle(-12); 15 | private readonly IntPtr consoleHandle = NativeMethods.GetConsoleWindow(); 16 | 17 | /// The active color palette. 18 | public Color[] Palette { get; private set; } 19 | 20 | /// The current size of the font. 21 | public Point FontSize { get; private set; } 22 | 23 | /// The dimensions of the window in characters. 24 | public Point WindowSize { get; private set; } 25 | 26 | private char[,] CharBuffer { get; set; } 27 | private int[,] ColorBuffer { get; set; } 28 | private int Background { get; set; } 29 | private ConsoleBuffer ConsoleBuffer { get; set; } 30 | private bool IsBorderless { get; set; } 31 | 32 | /// Creates a new ConsoleEngine. 33 | /// Target window width. 34 | /// Target window height. 35 | /// Target font width. 36 | /// Target font height. 37 | public ConsoleEngine(int width, int height, int fontW, int fontH) { 38 | if (width < 1 || height < 1) throw new ArgumentOutOfRangeException(); 39 | if (fontW < 1 || fontH < 1) throw new ArgumentOutOfRangeException(); 40 | 41 | Console.Title = "Untitled console application"; 42 | Console.CursorVisible = false; 43 | 44 | // sätter fönstret och bufferns storlek 45 | // buffern måste sättas efter fönsret, eftersom den aldrig får vara mindre än skärmen 46 | Console.SetWindowSize(width, height); 47 | Console.SetBufferSize(width, height); 48 | 49 | ConsoleBuffer = new ConsoleBuffer(width, height); 50 | 51 | WindowSize = new Point(width, height); 52 | FontSize = new Point(fontW, fontH); 53 | 54 | CharBuffer = new char[width, height]; 55 | ColorBuffer = new int[width, height]; 56 | 57 | SetBackground(0); 58 | SetPalette(Palettes.Default); 59 | 60 | // Stänger av alla standard ConsoleInput metoder (Quick-edit etc) 61 | NativeMethods.SetConsoleMode(stdInputHandle, 0x0080); 62 | 63 | // Sätter fontstorlek och tvingar Raster (Terminal) / Consolas 64 | // Detta måste göras efter SetBufferSize, annars ger den en IOException 65 | ConsoleFont.SetFont(stdOutputHandle, (short)fontW, (short)fontH); 66 | } 67 | 68 | // Rita 69 | private void SetPixel(Point selectedPoint, int color, char character) { 70 | if (selectedPoint.X >= CharBuffer.GetLength(0) || selectedPoint.Y >= CharBuffer.GetLength(1) 71 | || selectedPoint.X < 0 || selectedPoint.Y < 0) return; 72 | 73 | CharBuffer[selectedPoint.X, selectedPoint.Y] = character; 74 | ColorBuffer[selectedPoint.X, selectedPoint.Y] = color; 75 | } 76 | 77 | /// Sets the console's color palette 78 | /// 79 | /// 80 | public void SetPalette(Color[] colors) { 81 | if (colors.Length > 16) throw new ArgumentException("Windows command prompt only support 16 colors."); 82 | Palette = colors ?? throw new ArgumentNullException(); 83 | 84 | for (int i = 0; i < colors.Length; i++) { 85 | ConsolePalette.SetColor(i, colors[i]); 86 | } 87 | } 88 | 89 | /// Sets the console's background color to one in the active palette. 90 | /// Index of background color in palette. 91 | public void SetBackground(int color = 0) { 92 | if (color > 16 || color < 0) throw new IndexOutOfRangeException(); 93 | Background = color; 94 | } 95 | 96 | /// Clears the screenbuffer. 97 | public void ClearBuffer() { 98 | Array.Clear(CharBuffer, 0, CharBuffer.Length); 99 | Array.Clear(ColorBuffer, 0, ColorBuffer.Length); 100 | } 101 | 102 | /// Blits the screenbuffer to the Console window. 103 | public void DisplayBuffer() { 104 | ConsoleBuffer.SetBuffer(CharBuffer, ColorBuffer, Background); 105 | ConsoleBuffer.Blit(); 106 | } 107 | 108 | /// Sets the window to borderless mode. 109 | public void Borderless() { 110 | IsBorderless = true; 111 | 112 | int GWL_STYLE = -16; // hex konstant för stil-förändring 113 | int WS_BORDERLESS = 0x00080000; // helt borderless 114 | 115 | NativeMethods.Rect rect = new NativeMethods.Rect(); 116 | NativeMethods.Rect desktopRect = new NativeMethods.Rect(); 117 | 118 | NativeMethods.GetWindowRect(consoleHandle, ref rect); 119 | IntPtr desktopHandle = NativeMethods.GetDesktopWindow(); 120 | NativeMethods.MapWindowPoints(desktopHandle, consoleHandle, ref rect, 2); 121 | NativeMethods.GetWindowRect(desktopHandle, ref desktopRect); 122 | 123 | Point wPos = new Point( 124 | (desktopRect.Right / 2) - ((WindowSize.X * FontSize.X) / 2), 125 | (desktopRect.Bottom / 2) - ((WindowSize.Y * FontSize.Y) / 2)); 126 | 127 | NativeMethods.SetWindowLong(consoleHandle, GWL_STYLE, WS_BORDERLESS); 128 | NativeMethods.SetWindowPos(consoleHandle, -2, wPos.X, wPos.Y, rect.Right - 8, rect.Bottom - 8, 0x0040); 129 | 130 | NativeMethods.DrawMenuBar(consoleHandle); 131 | } 132 | 133 | #region Primitives 134 | 135 | /// Draws a single pixel to the screenbuffer. 136 | /// The Point that should be drawn to. 137 | /// The color index. 138 | /// The character that should be drawn with. 139 | public void SetPixel(Point v, int color, ConsoleCharacter c = ConsoleCharacter.Full) { 140 | SetPixel(v, color, (char)c); 141 | } 142 | 143 | /// Draws a frame using boxdrawing symbols. 144 | /// Top Left corner of box. 145 | /// Bottom Right corner of box. 146 | /// The specified color index. 147 | public void Frame(Point pos, Point end, int color) { 148 | for (int i = 1; i < end.X - pos.X; i++) { 149 | SetPixel(new Point(pos.X + i, pos.Y), color, ConsoleCharacter.BoxDrawingL_H); 150 | SetPixel(new Point(pos.X + i, end.Y), color, ConsoleCharacter.BoxDrawingL_H); 151 | } 152 | 153 | for (int i = 1; i < end.Y - pos.Y; i++) { 154 | SetPixel(new Point(pos.X, pos.Y + i), color, ConsoleCharacter.BoxDrawingL_V); 155 | SetPixel(new Point(end.X, pos.Y + i), color, ConsoleCharacter.BoxDrawingL_V); 156 | } 157 | 158 | SetPixel(new Point(pos.X, pos.Y), color, ConsoleCharacter.BoxDrawingL_DR); 159 | SetPixel(new Point(end.X, pos.Y), color, ConsoleCharacter.BoxDrawingL_DL); 160 | SetPixel(new Point(pos.X, end.Y), color, ConsoleCharacter.BoxDrawingL_UR); 161 | SetPixel(new Point(end.X, end.Y), color, ConsoleCharacter.BoxDrawingL_UL); 162 | } 163 | 164 | /// Writes plain text to the buffer. 165 | /// The position to write to. 166 | /// String to write. 167 | /// Specified color index to write with. 168 | public void WriteText(Point pos, string text, int color) { 169 | for (int i = 0; i < text.Length; i++) { 170 | SetPixel(new Point(pos.X + i, pos.Y), color, text[i]); 171 | } 172 | } 173 | 174 | /// Writes text to the buffer in a FIGlet font. 175 | /// The Top left corner of the text. 176 | /// String to write. 177 | /// FIGLET font to write with. 178 | /// Specified color index to write with. 179 | /// 180 | public void WriteFiglet(Point pos, string text, FigletFont font, int color) { 181 | if (text == null) throw new ArgumentNullException(nameof(text)); 182 | if (Encoding.UTF8.GetByteCount(text) != text.Length) throw new ArgumentException("String contains non-ascii characters"); 183 | 184 | int sWidth = FigletFont.GetStringWidth(font, text); 185 | 186 | for (int line = 1; line <= font.Height; line++) { 187 | int runningWidthTotal = 0; 188 | 189 | for (int c = 0; c < text.Length; c++) { 190 | char character = text[c]; 191 | string fragment = FigletFont.GetCharacter(font, character, line); 192 | for (int f = 0; f < fragment.Length; f++) { 193 | if (fragment[f] != ' ') { 194 | SetPixel(new Point(pos.X + runningWidthTotal + f, pos.Y + line - 1), color, fragment[f]); 195 | } 196 | } 197 | runningWidthTotal += fragment.Length; 198 | } 199 | } 200 | } 201 | 202 | /// Draws an Arc. 203 | /// Center of Arc. 204 | /// Radius of Arc. 205 | /// Specified color index. 206 | /// angle in degrees, 360 if not specified. 207 | /// Character to use. 208 | public void Arc(Point pos, int radius, int col, int arc = 360, ConsoleCharacter c = ConsoleCharacter.Full) { 209 | for (int a = 0; a < arc; a++) { 210 | int x = (int)(radius * Math.Cos((float)a / 57.29577f)); 211 | int y = (int)(radius * Math.Sin((float)a / 57.29577f)); 212 | 213 | Point v = new Point(pos.X + x, pos.Y + y); 214 | SetPixel(v, col, ConsoleCharacter.Full); 215 | } 216 | } 217 | 218 | /// Draws a filled Arc. 219 | /// Center of Arc. 220 | /// Radius of Arc. 221 | /// Start angle in degrees. 222 | /// End angle in degrees. 223 | /// Specified color index. 224 | /// Character to use. 225 | public void SemiCircle(Point pos, int radius, int start, int arc, int col, ConsoleCharacter c = ConsoleCharacter.Full) { 226 | for (int a = start; a > -arc + start; a--) { 227 | for (int r = 0; r < radius + 1; r++) { 228 | int x = (int)(r * Math.Cos((float)a / 57.29577f)); 229 | int y = (int)(r * Math.Sin((float)a / 57.29577f)); 230 | 231 | Point v = new Point(pos.X + x, pos.Y + y); 232 | SetPixel(v, col, c); 233 | } 234 | } 235 | } 236 | 237 | // Bresenhams Line Algorithm 238 | // https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm 239 | /// Draws a line from start to end. (Bresenhams Line) 240 | /// Point to draw line from. 241 | /// Point to end line at. 242 | /// Color to draw with. 243 | /// Character to use. 244 | public void Line(Point start, Point end, int col, ConsoleCharacter c = ConsoleCharacter.Full) { 245 | Point delta = end - start; 246 | Point da = Point.Zero, db = Point.Zero; 247 | if (delta.X < 0) da.X = -1; else if (delta.X > 0) da.X = 1; 248 | if (delta.Y < 0) da.Y = -1; else if (delta.Y > 0) da.Y = 1; 249 | if (delta.X < 0) db.X = -1; else if (delta.X > 0) db.X = 1; 250 | int longest = Math.Abs(delta.X); 251 | int shortest = Math.Abs(delta.Y); 252 | 253 | if (!(longest > shortest)) { 254 | longest = Math.Abs(delta.Y); 255 | shortest = Math.Abs(delta.X); 256 | if (delta.Y < 0) db.Y = -1; else if (delta.Y > 0) db.Y = 1; 257 | db.X = 0; 258 | } 259 | 260 | int numerator = longest >> 1; 261 | Point p = new Point(start.X, start.Y); 262 | for (int i = 0; i <= longest; i++) { 263 | SetPixel(p, col, c); 264 | numerator += shortest; 265 | if (!(numerator < longest)) { 266 | numerator -= longest; 267 | p += da; 268 | } else { 269 | p += db; 270 | } 271 | } 272 | } 273 | 274 | /// Draws a Rectangle. 275 | /// Top Left corner of rectangle. 276 | /// Bottom Right corner of rectangle. 277 | /// Color to draw with. 278 | /// Character to use. 279 | public void Rectangle(Point pos, Point end, int col, ConsoleCharacter c = ConsoleCharacter.Full) { 280 | for (int i = 0; i < end.X - pos.X; i++) { 281 | SetPixel(new Point(pos.X + i, pos.Y), col, c); 282 | SetPixel(new Point(pos.X + i, end.Y), col, c); 283 | } 284 | 285 | for (int i = 0; i < end.Y - pos.Y + 1; i++) { 286 | SetPixel(new Point(pos.X, pos.Y + i), col, c); 287 | SetPixel(new Point(end.X, pos.Y + i), col, c); 288 | } 289 | } 290 | 291 | /// Draws a Rectangle and fills it. 292 | /// Top Left corner of rectangle. 293 | /// Bottom Right corner of rectangle. 294 | /// Color to draw with. 295 | /// Character to use. 296 | public void Fill(Point a, Point b, int col, ConsoleCharacter c = ConsoleCharacter.Full) { 297 | for (int y = a.Y; y < b.Y; y++) { 298 | for (int x = a.X; x < b.X; x++) { 299 | SetPixel(new Point(x, y), col, c); 300 | } 301 | } 302 | } 303 | 304 | /// Draws a grid. 305 | /// Top Left corner of grid. 306 | /// Bottom Right corner of grid. 307 | /// the spacing until next line 308 | /// Color to draw with. 309 | /// Character to use. 310 | public void Grid(Point a, Point b, int spacing, int col, ConsoleCharacter c = ConsoleCharacter.Full) { 311 | for (int y = a.Y; y < b.Y / spacing; y++) { 312 | Line(new Point(a.X, y * spacing), new Point(b.X, y * spacing), col, c); 313 | } 314 | for (int x = a.X; x < b.X / spacing; x++) { 315 | Line(new Point(x * spacing, a.Y), new Point(x * spacing, b.Y), col, c); 316 | } 317 | } 318 | 319 | /// Draws a Triangle. 320 | /// Point A. 321 | /// Point B. 322 | /// Point C. 323 | /// Color to draw with. 324 | /// Character to use. 325 | public void Triangle(Point a, Point b, Point c, int col, ConsoleCharacter character = ConsoleCharacter.Full) { 326 | Line(a, b, col, character); 327 | Line(b, c, col, character); 328 | Line(c, a, col, character); 329 | } 330 | 331 | // Bresenhams Triangle Algorithm 332 | 333 | /// Draws a Triangle and fills it. 334 | /// Point A. 335 | /// Point B. 336 | /// Point C. 337 | /// Color to draw with. 338 | /// Character to use. 339 | public void FillTriangle(Point a, Point b, Point c, int col, ConsoleCharacter character = ConsoleCharacter.Full) { 340 | Point min = new Point(Math.Min(Math.Min(a.X, b.X), c.X), Math.Min(Math.Min(a.Y, b.Y), c.Y)); 341 | Point max = new Point(Math.Max(Math.Max(a.X, b.X), c.X), Math.Max(Math.Max(a.Y, b.Y), c.Y)); 342 | 343 | Point p = new Point(); 344 | for (p.Y = min.Y; p.Y < max.Y; p.Y++) { 345 | for (p.X = min.X; p.X < max.X; p.X++) { 346 | int w0 = Orient(b, c, p); 347 | int w1 = Orient(c, a, p); 348 | int w2 = Orient(a, b, p); 349 | 350 | if (w0 >= 0 && w1 >= 0 && w2 >= 0) SetPixel(p, col, character); 351 | } 352 | } 353 | } 354 | 355 | private int Orient(Point a, Point b, Point c) { 356 | return ((b.X - a.X) * (c.Y - a.Y)) - ((b.Y - a.Y) * (c.X - a.X)); 357 | } 358 | 359 | #endregion Primitives 360 | 361 | // Input 362 | 363 | /// Checks if specified key is pressed. 364 | /// The key to check. 365 | /// True if key is pressed 366 | public bool GetKey(ConsoleKey key) { 367 | short s = NativeMethods.GetAsyncKeyState((int)key); 368 | return (s & 0x8000) > 0; 369 | } 370 | 371 | /// Checks if specified key is pressed down. 372 | /// The key to check. 373 | /// True if key is down 374 | public bool GetKeyDown(ConsoleKey key) { 375 | int s = Convert.ToInt32(NativeMethods.GetAsyncKeyState((int)key)); 376 | return (s == -32767); 377 | } 378 | 379 | /// Checks if left mouse button is pressed down. 380 | /// True if left mouse button is down 381 | public bool GetMouseLeft() { 382 | short s = NativeMethods.GetAsyncKeyState(0x01); 383 | return (s & 0x8000) > 0; 384 | } 385 | 386 | /// Gets the mouse position. 387 | /// The mouse's position in character-space. 388 | /// 389 | public Point GetMousePos() { 390 | NativeMethods.Rect r = new NativeMethods.Rect(); 391 | NativeMethods.GetWindowRect(consoleHandle, ref r); 392 | 393 | if (NativeMethods.GetCursorPos(out NativeMethods.POINT p)) { 394 | Point point = new Point(); 395 | if (!IsBorderless) { 396 | p.Y -= 29; 397 | point = new Point( 398 | (int)Math.Floor(((p.X - r.Left) / (float)FontSize.X) - 0.5f), 399 | (int)Math.Floor(((p.Y - r.Top) / (float)FontSize.Y)) 400 | ); 401 | } else { 402 | point = new Point( 403 | (int)Math.Floor(((p.X - r.Left) / (float)FontSize.X)), 404 | (int)Math.Floor(((p.Y - r.Top) / (float)FontSize.Y)) 405 | ); 406 | } 407 | return new Point(Utility.Clamp(point.X, 0, WindowSize.X - 1), Utility.Clamp(point.Y, 0, WindowSize.Y - 1)); 408 | } 409 | throw new Exception(); 410 | } 411 | } 412 | } -------------------------------------------------------------------------------- /Examples/monkey.obj: 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686 | f 130 223 72 687 | f 133 222 220 688 | f 223 134 221 689 | f 135 220 218 690 | f 221 136 219 691 | f 137 218 217 692 | f 219 137 217 693 | f 218 231 217 694 | f 219 231 230 695 | f 218 227 229 696 | f 228 219 230 697 | f 220 225 227 698 | f 226 221 228 699 | f 72 225 222 700 | f 72 226 224 701 | f 224 229 225 702 | f 230 224 226 703 | f 225 229 227 704 | f 228 230 226 705 | f 183 234 232 706 | f 235 184 233 707 | f 112 232 254 708 | f 233 113 255 709 | f 112 256 110 710 | f 113 257 255 711 | f 114 234 181 712 | f 115 235 253 713 | f 114 250 252 714 | f 251 115 253 715 | f 116 248 250 716 | f 249 117 251 717 | f 118 246 248 718 | f 247 119 249 719 | f 120 244 246 720 | f 245 121 247 721 | f 124 244 122 722 | f 125 245 243 723 | f 126 242 124 724 | f 127 243 241 725 | f 126 236 240 726 | f 237 127 241 727 | f 179 238 236 728 | f 239 180 237 729 | f 128 256 238 730 | f 257 129 239 731 | f 256 276 238 732 | f 257 277 259 733 | f 236 276 278 734 | f 277 237 279 735 | f 236 274 240 736 | f 237 275 279 737 | f 240 272 242 738 | f 241 273 275 739 | f 244 272 270 740 | f 273 245 271 741 | f 244 268 246 742 | f 245 269 271 743 | f 248 268 266 744 | f 269 249 267 745 | f 248 264 250 746 | f 249 265 267 747 | f 250 262 252 748 | f 251 263 265 749 | f 234 262 280 750 | f 263 235 281 751 | f 256 260 258 752 | f 261 257 259 753 | f 254 282 260 754 | f 283 255 261 755 | f 232 280 282 756 | f 281 233 283 757 | f 67 284 73 758 | f 285 67 73 759 | f 108 286 284 760 | f 287 109 285 761 | f 104 286 106 762 | f 105 287 289 763 | f 102 288 104 764 | f 103 289 291 765 | f 100 290 102 766 | f 101 291 293 767 | f 100 294 292 768 | f 295 101 293 769 | f 96 294 98 770 | f 97 295 297 771 | f 96 298 296 772 | f 299 97 297 773 | f 94 300 298 774 | f 301 95 299 775 | f 309 338 308 776 | f 309 339 329 777 | f 308 336 307 778 | f 308 337 339 779 | f 307 340 306 780 | f 307 341 337 781 | f 89 306 340 782 | f 306 90 341 783 | f 87 340 334 784 | f 341 88 335 785 | f 85 334 330 786 | f 335 86 331 787 | f 83 330 332 788 | f 331 84 333 789 | f 330 338 332 790 | f 339 331 333 791 | f 334 336 330 792 | f 335 337 341 793 | f 332 328 326 794 | f 333 329 339 795 | f 81 332 326 796 | f 333 82 327 797 | f 342 215 209 798 | f 343 216 345 799 | f 326 209 81 800 | f 327 210 343 801 | f 215 346 79 802 | f 216 347 345 803 | f 346 92 79 804 | f 347 93 301 805 | f 324 304 77 806 | f 325 304 353 807 | f 352 78 304 808 | f 353 78 351 809 | f 78 348 305 810 | f 349 78 305 811 | f 305 328 309 812 | f 329 305 309 813 | f 328 342 326 814 | f 329 343 349 815 | f 296 318 310 816 | f 319 297 311 817 | f 316 77 76 818 | f 317 77 325 819 | f 358 303 302 820 | f 359 303 357 821 | f 303 354 75 822 | f 355 303 75 823 | f 75 316 76 824 | f 317 75 76 825 | f 292 362 364 826 | f 363 293 365 827 | f 364 368 366 828 | f 369 365 367 829 | f 366 370 372 830 | f 371 367 373 831 | f 372 376 374 832 | f 377 373 375 833 | f 378 376 314 834 | f 379 377 375 835 | f 316 374 378 836 | f 375 317 379 837 | f 354 372 374 838 | f 373 355 375 839 | f 356 366 372 840 | f 367 357 373 841 | f 358 364 366 842 | f 365 359 367 843 | f 292 360 290 844 | f 293 361 365 845 | f 360 302 74 846 | f 361 302 359 847 | f 284 288 290 848 | f 289 285 291 849 | f 284 360 74 850 | f 361 285 74 851 | f 73 284 74 852 | f 74 285 73 853 | f 296 362 294 854 | f 297 363 311 855 | f 310 368 362 856 | f 369 311 363 857 | f 312 370 368 858 | f 371 313 369 859 | f 376 382 314 860 | f 377 383 371 861 | f 350 384 348 862 | f 351 385 387 863 | f 384 320 318 864 | f 385 321 387 865 | f 298 384 318 866 | f 385 299 319 867 | f 300 342 384 868 | f 343 301 385 869 | f 342 348 384 870 | f 385 349 343 871 | f 300 346 344 872 | f 345 347 301 873 | f 322 378 314 874 | f 323 379 381 875 | f 378 324 316 876 | f 379 325 381 877 | f 386 322 320 878 | f 387 323 381 879 | f 352 386 350 880 | f 353 387 381 881 | f 324 380 352 882 | f 353 381 325 883 | f 388 402 400 884 | f 389 403 415 885 | f 400 404 398 886 | f 405 401 399 887 | f 404 396 398 888 | f 405 397 407 889 | f 406 394 396 890 | f 407 395 409 891 | f 408 392 394 892 | f 409 393 411 893 | f 392 412 390 894 | f 413 393 391 895 | f 410 418 412 896 | f 419 411 413 897 | f 408 420 410 898 | f 421 409 411 899 | f 424 408 406 900 | f 425 409 423 901 | f 426 406 404 902 | f 427 407 425 903 | f 428 404 402 904 | f 429 405 427 905 | f 402 416 428 906 | f 417 403 429 907 | f 320 442 318 908 | f 321 443 445 909 | f 390 444 320 910 | f 391 445 413 911 | f 310 442 312 912 | f 443 311 313 913 | f 382 414 388 914 | f 415 383 389 915 | f 412 440 444 916 | f 441 413 445 917 | f 446 440 438 918 | f 447 441 445 919 | f 434 438 436 920 | f 439 435 437 921 | f 448 434 432 922 | f 449 435 447 923 | f 448 450 430 924 | f 449 451 433 925 | f 430 416 414 926 | f 431 417 451 927 | f 312 430 382 928 | f 431 313 383 929 | f 442 448 312 930 | f 443 449 447 931 | f 442 444 446 932 | f 447 445 443 933 | f 416 452 476 934 | f 453 417 477 935 | f 432 452 450 936 | f 433 453 463 937 | f 432 460 462 938 | f 461 433 463 939 | f 436 460 434 940 | f 437 461 459 941 | f 438 458 436 942 | f 439 459 457 943 | f 438 454 456 944 | f 455 439 457 945 | f 440 474 454 946 | f 475 441 455 947 | f 428 476 464 948 | f 477 429 465 949 | f 426 464 466 950 | f 465 427 467 951 | f 424 466 468 952 | f 467 425 469 953 | f 424 470 422 954 | f 425 471 469 955 | f 422 472 420 956 | f 423 473 471 957 | f 420 474 418 958 | f 421 475 473 959 | f 456 478 458 960 | f 457 479 481 961 | f 480 484 478 962 | f 481 485 483 963 | f 484 488 486 964 | f 489 485 487 965 | f 488 492 486 966 | f 489 493 491 967 | f 464 486 492 968 | f 487 465 493 969 | f 484 476 452 970 | f 485 477 487 971 | f 462 484 452 972 | f 463 485 479 973 | f 458 462 460 974 | f 463 459 461 975 | f 474 456 454 976 | f 475 457 481 977 | f 472 480 474 978 | f 481 473 475 979 | f 488 472 470 980 | f 489 473 483 981 | f 490 470 468 982 | f 491 471 489 983 | f 466 490 468 984 | f 491 467 469 985 | f 464 492 466 986 | f 467 493 465 987 | f 392 504 502 988 | f 505 393 503 989 | f 394 502 500 990 | f 503 395 501 991 | f 394 498 396 992 | f 395 499 501 993 | f 396 496 398 994 | f 397 497 499 995 | f 398 494 400 996 | f 399 495 497 997 | f 400 506 388 998 | f 401 507 495 999 | f 502 506 494 1000 | f 503 507 505 1001 | f 494 500 502 1002 | f 501 495 503 1003 | f 496 498 500 1004 | f 501 499 497 1005 | f 382 506 314 1006 | f 383 507 389 1007 | f 314 504 322 1008 | f 505 315 323 1009 | f 320 504 390 1010 | f 505 321 391 1011 | f 47 1 3 1012 | f 4 2 48 1013 | f 45 3 5 1014 | f 6 4 46 1015 | f 3 9 7 1016 | f 8 10 4 1017 | f 1 11 9 1018 | f 10 12 2 1019 | f 11 13 15 1020 | f 16 14 12 1021 | f 9 15 17 1022 | f 18 16 10 1023 | f 21 19 17 1024 | f 22 16 18 1025 | f 13 23 21 1026 | f 22 24 14 1027 | f 23 25 27 1028 | f 28 26 24 1029 | f 27 29 19 1030 | f 28 22 20 1031 | f 33 31 29 1032 | f 34 28 30 1033 | f 35 33 27 1034 | f 36 26 28 1035 | f 37 39 33 1036 | f 38 36 34 1037 | f 39 41 31 1038 | f 40 34 32 1039 | f 45 43 41 1040 | f 46 40 42 1041 | f 47 45 39 1042 | f 48 38 40 1043 | f 37 51 49 1044 | f 38 48 50 1045 | f 35 53 51 1046 | f 36 38 52 1047 | f 25 55 53 1048 | f 26 36 54 1049 | f 23 57 55 1050 | f 24 26 56 1051 | f 23 13 59 1052 | f 60 14 24 1053 | f 13 11 63 1054 | f 64 12 14 1055 | f 11 1 65 1056 | f 66 2 12 1057 | f 1 47 49 1058 | f 50 48 2 1059 | f 174 176 91 1060 | f 175 90 91 1061 | f 172 174 89 1062 | f 173 88 90 1063 | f 85 170 172 1064 | f 173 171 86 1065 | f 83 168 170 1066 | f 171 169 84 1067 | f 81 166 168 1068 | f 169 167 82 1069 | f 79 92 146 1070 | f 147 93 80 1071 | f 94 148 146 1072 | f 95 93 147 1073 | f 94 96 150 1074 | f 151 97 95 1075 | f 98 152 150 1076 | f 99 97 151 1077 | f 100 154 152 1078 | f 101 99 153 1079 | f 102 156 154 1080 | f 103 101 155 1081 | f 102 104 158 1082 | f 159 105 103 1083 | f 106 160 158 1084 | f 107 105 159 1085 | f 108 162 160 1086 | f 109 107 161 1087 | f 67 68 162 1088 | f 67 109 163 1089 | f 128 160 162 1090 | f 129 111 163 1091 | f 128 179 158 1092 | f 159 180 129 1093 | f 156 158 179 1094 | f 157 127 180 1095 | f 154 156 126 1096 | f 155 125 127 1097 | f 152 154 124 1098 | f 153 123 125 1099 | f 150 152 122 1100 | f 151 121 123 1101 | f 148 150 120 1102 | f 149 119 121 1103 | f 146 148 118 1104 | f 147 117 119 1105 | f 164 146 116 1106 | f 165 115 117 1107 | f 114 181 177 1108 | f 177 182 115 1109 | f 162 68 112 1110 | f 163 111 113 1111 | f 112 68 178 1112 | f 178 68 113 1113 | f 181 183 178 1114 | f 182 177 178 1115 | f 135 137 176 1116 | f 176 137 136 1117 | f 133 135 174 1118 | f 175 136 134 1119 | f 133 172 170 1120 | f 134 132 171 1121 | f 166 187 185 1122 | f 186 188 167 1123 | f 131 170 168 1124 | f 169 171 132 1125 | f 190 189 187 1126 | f 190 145 188 1127 | f 187 189 69 1128 | f 188 186 69 1129 | f 131 185 69 1130 | f 132 130 69 1131 | f 142 193 191 1132 | f 192 194 143 1133 | f 140 195 193 1134 | f 194 196 141 1135 | f 197 195 140 1136 | f 198 139 141 1137 | f 71 197 139 1138 | f 71 138 139 1139 | f 144 191 70 1140 | f 145 190 70 1141 | f 191 206 208 1142 | f 192 70 208 1143 | f 71 199 200 1144 | f 201 199 71 1145 | f 197 200 202 1146 | f 203 201 198 1147 | f 202 204 193 1148 | f 203 196 194 1149 | f 193 204 206 1150 | f 207 205 194 1151 | f 204 202 200 1152 | f 205 199 201 1153 | f 199 208 206 1154 | f 207 208 199 1155 | f 139 140 164 1156 | f 165 141 139 1157 | f 140 142 211 1158 | f 212 143 141 1159 | f 144 213 211 1160 | f 145 143 212 1161 | f 187 166 213 1162 | f 188 145 214 1163 | f 209 213 166 1164 | f 210 82 167 1165 | f 215 211 213 1166 | f 216 210 214 1167 | f 79 164 211 1168 | f 212 165 80 1169 | f 130 72 222 1170 | f 130 132 223 1171 | f 133 131 222 1172 | f 223 132 134 1173 | f 135 133 220 1174 | f 221 134 136 1175 | f 137 135 218 1176 | f 219 136 137 1177 | f 218 229 231 1178 | f 219 217 231 1179 | f 218 220 227 1180 | f 228 221 219 1181 | f 220 222 225 1182 | f 226 223 221 1183 | f 72 224 225 1184 | f 72 223 226 1185 | f 224 231 229 1186 | f 230 231 224 1187 | f 183 181 234 1188 | f 235 182 184 1189 | f 112 183 232 1190 | f 233 184 113 1191 | f 112 254 256 1192 | f 113 111 257 1193 | f 114 252 234 1194 | f 115 182 235 1195 | f 114 116 250 1196 | f 251 117 115 1197 | f 116 118 248 1198 | f 249 119 117 1199 | f 118 120 246 1200 | f 247 121 119 1201 | f 120 122 244 1202 | f 245 123 121 1203 | f 124 242 244 1204 | f 125 123 245 1205 | f 126 240 242 1206 | f 127 125 243 1207 | f 126 179 236 1208 | f 237 180 127 1209 | f 179 128 238 1210 | f 239 129 180 1211 | f 128 110 256 1212 | f 257 111 129 1213 | f 256 258 276 1214 | f 257 239 277 1215 | f 236 238 276 1216 | f 277 239 237 1217 | f 236 278 274 1218 | f 237 241 275 1219 | f 240 274 272 1220 | f 241 243 273 1221 | f 244 242 272 1222 | f 273 243 245 1223 | f 244 270 268 1224 | f 245 247 269 1225 | f 248 246 268 1226 | f 269 247 249 1227 | f 248 266 264 1228 | f 249 251 265 1229 | f 250 264 262 1230 | f 251 253 263 1231 | f 234 252 262 1232 | f 263 253 235 1233 | f 256 254 260 1234 | f 261 255 257 1235 | f 254 232 282 1236 | f 283 233 255 1237 | f 232 234 280 1238 | f 281 235 233 1239 | f 67 108 284 1240 | f 285 109 67 1241 | f 108 106 286 1242 | f 287 107 109 1243 | f 104 288 286 1244 | f 105 107 287 1245 | f 102 290 288 1246 | f 103 105 289 1247 | f 100 292 290 1248 | f 101 103 291 1249 | f 100 98 294 1250 | f 295 99 101 1251 | f 96 296 294 1252 | f 97 99 295 1253 | f 96 94 298 1254 | f 299 95 97 1255 | f 94 92 300 1256 | f 301 93 95 1257 | f 309 328 338 1258 | f 309 308 339 1259 | f 308 338 336 1260 | f 308 307 337 1261 | f 307 336 340 1262 | f 307 306 341 1263 | f 89 91 306 1264 | f 306 91 90 1265 | f 87 89 340 1266 | f 341 90 88 1267 | f 85 87 334 1268 | f 335 88 86 1269 | f 83 85 330 1270 | f 331 86 84 1271 | f 330 336 338 1272 | f 339 337 331 1273 | f 334 340 336 1274 | f 335 331 337 1275 | f 332 338 328 1276 | f 333 327 329 1277 | f 81 83 332 1278 | f 333 84 82 1279 | f 342 344 215 1280 | f 343 210 216 1281 | f 326 342 209 1282 | f 327 82 210 1283 | f 215 344 346 1284 | f 216 80 347 1285 | f 346 300 92 1286 | f 347 80 93 1287 | f 324 352 304 1288 | f 325 77 304 1289 | f 352 350 78 1290 | f 353 304 78 1291 | f 78 350 348 1292 | f 349 351 78 1293 | f 305 348 328 1294 | f 329 349 305 1295 | f 328 348 342 1296 | f 329 327 343 1297 | f 296 298 318 1298 | f 319 299 297 1299 | f 316 324 77 1300 | f 317 76 77 1301 | f 358 356 303 1302 | f 359 302 303 1303 | f 303 356 354 1304 | f 355 357 303 1305 | f 75 354 316 1306 | f 317 355 75 1307 | f 292 294 362 1308 | f 363 295 293 1309 | f 364 362 368 1310 | f 369 363 365 1311 | f 366 368 370 1312 | f 371 369 367 1313 | f 372 370 376 1314 | f 377 371 373 1315 | f 378 374 376 1316 | f 379 315 377 1317 | f 316 354 374 1318 | f 375 355 317 1319 | f 354 356 372 1320 | f 373 357 355 1321 | f 356 358 366 1322 | f 367 359 357 1323 | f 358 360 364 1324 | f 365 361 359 1325 | f 292 364 360 1326 | f 293 291 361 1327 | f 360 358 302 1328 | f 361 74 302 1329 | f 284 286 288 1330 | f 289 287 285 1331 | f 284 290 360 1332 | f 361 291 285 1333 | f 296 310 362 1334 | f 297 295 363 1335 | f 310 312 368 1336 | f 369 313 311 1337 | f 312 382 370 1338 | f 371 383 313 1339 | f 376 370 382 1340 | f 377 315 383 1341 | f 350 386 384 1342 | f 351 349 385 1343 | f 384 386 320 1344 | f 385 319 321 1345 | f 298 300 384 1346 | f 385 301 299 1347 | f 300 344 342 1348 | f 343 345 301 1349 | f 322 380 378 1350 | f 323 315 379 1351 | f 378 380 324 1352 | f 379 317 325 1353 | f 386 380 322 1354 | f 387 321 323 1355 | f 352 380 386 1356 | f 353 351 387 1357 | f 388 414 402 1358 | f 389 401 403 1359 | f 400 402 404 1360 | f 405 403 401 1361 | f 404 406 396 1362 | f 405 399 397 1363 | f 406 408 394 1364 | f 407 397 395 1365 | f 408 410 392 1366 | f 409 395 393 1367 | f 392 410 412 1368 | f 413 411 393 1369 | f 410 420 418 1370 | f 419 421 411 1371 | f 408 422 420 1372 | f 421 423 409 1373 | f 424 422 408 1374 | f 425 407 409 1375 | f 426 424 406 1376 | f 427 405 407 1377 | f 428 426 404 1378 | f 429 403 405 1379 | f 402 414 416 1380 | f 417 415 403 1381 | f 320 444 442 1382 | f 321 319 443 1383 | f 390 412 444 1384 | f 391 321 445 1385 | f 310 318 442 1386 | f 443 319 311 1387 | f 382 430 414 1388 | f 415 431 383 1389 | f 412 418 440 1390 | f 441 419 413 1391 | f 446 444 440 1392 | f 447 439 441 1393 | f 434 446 438 1394 | f 439 447 435 1395 | f 448 446 434 1396 | f 449 433 435 1397 | f 448 432 450 1398 | f 449 431 451 1399 | f 430 450 416 1400 | f 431 415 417 1401 | f 312 448 430 1402 | f 431 449 313 1403 | f 442 446 448 1404 | f 443 313 449 1405 | f 416 450 452 1406 | f 453 451 417 1407 | f 432 462 452 1408 | f 433 451 453 1409 | f 432 434 460 1410 | f 461 435 433 1411 | f 436 458 460 1412 | f 437 435 461 1413 | f 438 456 458 1414 | f 439 437 459 1415 | f 438 440 454 1416 | f 455 441 439 1417 | f 440 418 474 1418 | f 475 419 441 1419 | f 428 416 476 1420 | f 477 417 429 1421 | f 426 428 464 1422 | f 465 429 427 1423 | f 424 426 466 1424 | f 467 427 425 1425 | f 424 468 470 1426 | f 425 423 471 1427 | f 422 470 472 1428 | f 423 421 473 1429 | f 420 472 474 1430 | f 421 419 475 1431 | f 456 480 478 1432 | f 457 459 479 1433 | f 480 482 484 1434 | f 481 479 485 1435 | f 484 482 488 1436 | f 489 483 485 1437 | f 488 490 492 1438 | f 489 487 493 1439 | f 464 476 486 1440 | f 487 477 465 1441 | f 484 486 476 1442 | f 485 453 477 1443 | f 462 478 484 1444 | f 463 453 485 1445 | f 458 478 462 1446 | f 463 479 459 1447 | f 474 480 456 1448 | f 475 455 457 1449 | f 472 482 480 1450 | f 481 483 473 1451 | f 488 482 472 1452 | f 489 471 473 1453 | f 490 488 470 1454 | f 491 469 471 1455 | f 466 492 490 1456 | f 491 493 467 1457 | f 392 390 504 1458 | f 505 391 393 1459 | f 394 392 502 1460 | f 503 393 395 1461 | f 394 500 498 1462 | f 395 397 499 1463 | f 396 498 496 1464 | f 397 399 497 1465 | f 398 496 494 1466 | f 399 401 495 1467 | f 400 494 506 1468 | f 401 389 507 1469 | f 502 504 506 1470 | f 503 495 507 1471 | f 494 496 500 1472 | f 501 497 495 1473 | f 382 388 506 1474 | f 383 315 507 1475 | f 314 506 504 1476 | f 505 507 315 1477 | f 320 322 504 1478 | f 505 323 321 1479 | -------------------------------------------------------------------------------- /Examples/caligraphy.flf: -------------------------------------------------------------------------------- 1 | flf2a$ 21 19 30 -1 14 2 | caligraphy.flf composed by Vinney Thai 3 | caligraphy font (J, O, R) composed by Jorn 4 | date: Oct 23, 1994 5 | 6 | Explanation of first line: 7 | flf2 - "magic number" for file identification 8 | a - should always be `a', for now 9 | $ - the "hardblank" -- prints as a blank, but can't be smushed 10 | 21 - height of a character 11 | 19 - height of a character, not including descenders 12 | 20 - max line length (excluding comment lines) + a fudge factor 13 | -1 - default smushmode for this font (like "-m 0" on command line) 14 | 15 - number of comment lines 15 | 16 | $ $@ 17 | $ $@ 18 | $ $@ 19 | $ $@ 20 | $ $@ 21 | $ $@ 22 | $ $@ 23 | $ $@ 24 | $ $@ 25 | $ $@ 26 | $ $@ 27 | $ $@ 28 | $ $@ 29 | $ $@ 30 | $ $@ 31 | $ $@ 32 | $ $@ 33 | $ $@ 34 | $ $@ 35 | $ $@ 36 | $ $@@ 37 | @ 38 | @ 39 | @ 40 | @ 41 | @ 42 | @ 43 | @ 44 | @ 45 | @ 46 | e$@ 47 | x$@ 48 | c$@ 49 | l$@ 50 | a$@ 51 | m$@ 52 | a$@ 53 | t$@ 54 | i$@ 55 | o$@ 56 | n$@ 57 | @@ 58 | @ 59 | @ 60 | @ 61 | @ 62 | @ 63 | @ 64 | @ 65 | @ 66 | @ 67 | d$@ 68 | o$@ 69 | u$@ 70 | b$@ 71 | l$@ 72 | e$@ 73 | q$@ 74 | u$@ 75 | o$@ 76 | t$@ 77 | e$@ 78 | @@ 79 | @ 80 | @ 81 | @ 82 | @ 83 | @ 84 | @ 85 | @ 86 | @ 87 | @ 88 | @ 89 | @ 90 | @ 91 | @ 92 | @ 93 | @ 94 | p$@ 95 | o$@ 96 | u$@ 97 | n$@ 98 | d$@ 99 | @@ 100 | @ 101 | @ 102 | @ 103 | @ 104 | @ 105 | @ 106 | @ 107 | @ 108 | @ 109 | @ 110 | @ 111 | @ 112 | @ 113 | @ 114 | d$@ 115 | o$@ 116 | l$@ 117 | l$@ 118 | a$@ 119 | r$@ 120 | @@ 121 | @ 122 | @ 123 | @ 124 | @ 125 | @ 126 | @ 127 | @ 128 | @ 129 | @ 130 | @ 131 | @ 132 | @ 133 | @ 134 | p$@ 135 | e$@ 136 | r$@ 137 | c$@ 138 | e$@ 139 | n$@ 140 | t$@ 141 | @@ 142 | @ 143 | @ 144 | @ 145 | @ 146 | @ 147 | @ 148 | @ 149 | @ 150 | @ 151 | @ 152 | @ 153 | a$@ 154 | m$@ 155 | p$@ 156 | e$@ 157 | r$@ 158 | s$@ 159 | a$@ 160 | n$@ 161 | d$@ 162 | @@ 163 | @ 164 | @ 165 | @ 166 | @ 167 | @ 168 | @ 169 | @ 170 | @ 171 | @ 172 | s$@ 173 | i$@ 174 | n$@ 175 | g$@ 176 | l$@ 177 | e$@ 178 | q$@ 179 | u$@ 180 | o$@ 181 | t$@ 182 | e$@ 183 | @@ 184 | @ 185 | @ 186 | @ 187 | @ 188 | @ 189 | @ 190 | o$@ 191 | p$@ 192 | e$@ 193 | n$@ 194 | p$@ 195 | a$@ 196 | r$@ 197 | e$@ 198 | n$@ 199 | t$@ 200 | h$@ 201 | e$@ 202 | s$@ 203 | y$@ 204 | @@ 205 | @ 206 | @ 207 | @ 208 | @ 209 | @ 210 | c$@ 211 | l$@ 212 | o$@ 213 | s$@ 214 | e$@ 215 | p$@ 216 | a$@ 217 | r$@ 218 | e$@ 219 | n$@ 220 | t$@ 221 | h$@ 222 | e$@ 223 | s$@ 224 | y$@ 225 | @@ 226 | @ 227 | @ 228 | @ 229 | @ 230 | @ 231 | @ 232 | @ 233 | @ 234 | @ 235 | @ 236 | @ 237 | @ 238 | a$@ 239 | s$@ 240 | t$@ 241 | e$@ 242 | r$@ 243 | i$@ 244 | s$@ 245 | t$@ 246 | @@ 247 | @ 248 | @ 249 | @ 250 | @ 251 | @ 252 | @ 253 | @ 254 | @ 255 | @ 256 | @ 257 | @ 258 | @ 259 | @ 260 | @ 261 | @ 262 | @ 263 | p$@ 264 | l$@ 265 | u$@ 266 | s$@ 267 | @@ 268 | @ 269 | @ 270 | @ 271 | @ 272 | @ 273 | @ 274 | @ 275 | @ 276 | @ 277 | @ 278 | @ 279 | @ 280 | @ 281 | @ 282 | @ 283 | c$@ 284 | o$@ 285 | m$@ 286 | m$@ 287 | a$@ 288 | @@ 289 | @ 290 | @ 291 | @ 292 | @ 293 | @ 294 | @ 295 | @ 296 | @ 297 | @ 298 | @ 299 | @ 300 | @ 301 | @ 302 | @ 303 | @ 304 | m$@ 305 | i$@ 306 | n$@ 307 | u$@ 308 | s$@ 309 | @@ 310 | @ 311 | @ 312 | @ 313 | @ 314 | @ 315 | @ 316 | @ 317 | @ 318 | @ 319 | @ 320 | @ 321 | @ 322 | @ 323 | @ 324 | p$@ 325 | e$@ 326 | r$@ 327 | i$@ 328 | o$@ 329 | d$@ 330 | @@ 331 | @ 332 | @ 333 | @ 334 | @ 335 | @ 336 | @ 337 | @ 338 | @ 339 | @ 340 | @ 341 | @ 342 | @ 343 | @ 344 | @ 345 | @ 346 | s$@ 347 | l$@ 348 | a$@ 349 | s$@ 350 | h$@ 351 | @@ 352 | @ 353 | @ 354 | @ 355 | @ 356 | @ 357 | @ 358 | @ 359 | @ 360 | @ 361 | @ 362 | @ 363 | @ 364 | @ 365 | n$@ 366 | u$@ 367 | m$@ 368 | b$@ 369 | e$@ 370 | r$@ 371 | 0$@ 372 | @@ 373 | @ 374 | @ 375 | @ 376 | @ 377 | @ 378 | @ 379 | @ 380 | @ 381 | 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| █ ██$ @ 721 | █ ██$ @ 722 | █████ ██$ @ 723 | █ ████ ██ █$@ 724 | █ ██ ██$ @ 725 | █$ @ 726 | ██$ @ 727 | @ 728 | @ 729 | @@ 730 | @ 731 | █████ ██$ @ 732 | ██████ ███$ @ 733 | ██ █ █ ██$ @ 734 | █ █ █ ██$ @ 735 | █ █ █$ @ 736 | ██ ██ █$ @ 737 | ██ ██ █$ @ 738 | ██ ███$ @ 739 | ██ ██ ███$ @ 740 | ██ ██ ███$ @ 741 | █ ██ ██$@ 742 | █ ██$@ 743 | ████ ███$ @ 744 | █ ████████$ @ 745 | █ ████$ @ 746 | █$ @ 747 | ██$ @ 748 | @ 749 | @ 750 | @@ 751 | @ 752 | █ ███$ @ 753 | █ ████ █$@ 754 | █ █ ████$ @ 755 | █ ██ ██$ @ 756 | █ ███$ @ 757 | ██ ██$ @ 758 | ██ ██$ @ 759 | ██ ██$ @ 760 | ██ ██$ @ 761 | ██ ██$ @ 762 | ██ ██$ @ 763 | ██ █ █$ @ 764 | ███ █$ @ 765 | ███████$ @ 766 | ███$ @ 767 | @ 768 | @ 769 | @ 770 | @ 771 | @@ 772 | @ 773 | █████ ██$ @ 774 | ██████ ███$ @ 775 | ██ █ █ ███$ @ 776 | █ █ █ ███$ @ 777 | █ █ ███$@ 778 | ██ ██ ██$@ 779 | ██ ██ ██$@ 780 | ██ ██ ██$@ 781 | ██ ██ ██$@ 782 | ██ ██ ██$@ 783 | █ ██ ██$@ 784 | █ █$ @ 785 | █████ █$ @ 786 | █ █████████$ @ 787 | █ ████$ @ 788 | █$ @ 789 | ██$ @ 790 | @ 791 | @ 792 | @@ 793 | @ 794 | █████ ██$ @ 795 | ██████ ████ █$@ 796 | ██ █ █ ████$ @ 797 | █ █ █ ██$ @ 798 | █ █$ @ 799 | ██ ██$ @ 800 | ██ ██$ @ 801 | ██ ██████$ @ 802 | ██ █████$ @ 803 | ██ ██$ @ 804 | █ ██$ @ 805 | █$ @ 806 | ████ █$@ 807 | █ ███████████$ @ 808 | █ ██████$ @ 809 | █$ @ 810 | ██$ @ 811 | @ 812 | @ 813 | @@ 814 | @ 815 | █████ ██$ @ 816 | ██████ ████ █$@ 817 | ██ █ █ ███$ @ 818 | █ █ █ █$ @ 819 | █ █$ @ 820 | ██ ██$ @ 821 | ██ ██$ @ 822 | ██ ██████$ @ 823 | ██ █████$ @ 824 | ██ ██$ @ 825 | █ ██$ @ 826 | █$ @ 827 | █████$ @ 828 | █ █████$ @ 829 | █ ███$ @ 830 | █$ @ 831 | ██$ @ 832 | @ 833 | @ 834 | @@ 835 | @ 836 | █ ███$ @ 837 | █ ████ █$ @ 838 | █ █ ████$ @ 839 | █ ██ ██$ @ 840 | █ ███$ @ 841 | ██ ██$ @ 842 | ██ ██ ███$ @ 843 | ██ ██ ████ █$@ 844 | ██ ██ █ ████$ @ 845 | ██ ███ ██$ @ 846 | ██ ██ █$ @ 847 | ██ █ █$ @ 848 | ███ █$ @ 849 | ███████$ @ 850 | ███$ @ 851 | @ 852 | @ 853 | @ 854 | @ 855 | @@ 856 | @ 857 | █████ ██$ @ 858 | ██████ █ 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█$@ 1236 | █ █████████████$ @ 1237 | █ ██████████$ @ 1238 | █ █$ @ 1239 | ██ █$ @ 1240 | █$ @ 1241 | █$ @ 1242 | █$ @ 1243 | █$ @ 1244 | █$ @ 1245 | █$ @ 1246 | █$ @ 1247 | ████ █$@ 1248 | █ █████████████$ @ 1249 | █ ██████████$ @ 1250 | @ 1251 | @ 1252 | @ 1253 | @ 1254 | @@ 1255 | @ 1256 | @ 1257 | @ 1258 | @ 1259 | @ 1260 | @ 1261 | @ 1262 | @ 1263 | @ 1264 | l$@ 1265 | e$@ 1266 | f$@ 1267 | t$@ 1268 | b$@ 1269 | r$@ 1270 | a$@ 1271 | c$@ 1272 | k$@ 1273 | e$@ 1274 | t$@ 1275 | @@ 1276 | @ 1277 | @ 1278 | @ 1279 | @ 1280 | @ 1281 | @ 1282 | @ 1283 | @ 1284 | @ 1285 | @ 1286 | @ 1287 | b$@ 1288 | a$@ 1289 | c$@ 1290 | k$@ 1291 | s$@ 1292 | l$@ 1293 | a$@ 1294 | s$@ 1295 | h$@ 1296 | @@ 1297 | @ 1298 | @ 1299 | @ 1300 | @ 1301 | @ 1302 | @ 1303 | @ 1304 | @ 1305 | r$@ 1306 | i$@ 1307 | g$@ 1308 | h$@ 1309 | t$@ 1310 | b$@ 1311 | r$@ 1312 | a$@ 1313 | c$@ 1314 | k$@ 1315 | e$@ 1316 | t$@ 1317 | @@ 1318 | @ 1319 | @ 1320 | @ 1321 | @ 1322 | @ 1323 | @ 1324 | @ 1325 | @ 1326 | @ 1327 | @ 1328 | @ 1329 | @ 1330 | @ 1331 | @ 1332 | @ 1333 | c$@ 1334 | a$@ 1335 | r$@ 1336 | e$@ 1337 | t$@ 1338 | @@ 1339 | @ 1340 | @ 1341 | @ 1342 | @ 1343 | @ 1344 | @ 1345 | @ 1346 | @ 1347 | @ 1348 | @ 1349 | u$@ 1350 | n$@ 1351 | d$@ 1352 | e$@ 1353 | r$@ 1354 | s$@ 1355 | c$@ 1356 | o$@ 1357 | r$@ 1358 | e$@ 1359 | @@ 1360 | @ 1361 | @ 1362 | @ 1363 | @ 1364 | @ 1365 | @ 1366 | @ 1367 | @ 1368 | @ 1369 | @ 1370 | @ 1371 | l$@ 1372 | e$@ 1373 | f$@ 1374 | t$@ 1375 | q$@ 1376 | u$@ 1377 | o$@ 1378 | t$@ 1379 | e$@ 1380 | @@ 1381 | @ 1382 | @ 1383 | @ 1384 | @ 1385 | @ 1386 | @ 1387 | ████$ @ 1388 | █ ███ █$@ 1389 | █ ████$ @ 1390 | ██ ██$ @ 1391 | ██ ██$ @ 1392 | ██ ██$ @ 1393 | ██ ██$ @ 1394 | ██ ██$ @ 1395 | █████ ██$ @ 1396 | ███ ██$@ 1397 | @ 1398 | @ 1399 | @ 1400 | @ 1401 | @@ 1402 | @ 1403 | █$ @ 1404 | ██$ @ 1405 | ██$ @ 1406 | ██$ @ 1407 | ██$ @ 1408 | ██ ████$ @ 1409 | ███ ███ █$@ 1410 | ██ ████$ @ 1411 | ██ ██$ @ 1412 | ██ ██$ @ 1413 | ██ ██$ @ 1414 | ██ ██$ @ 1415 | ██ ██$ @ 1416 | █████$ @ 1417 | ███$ @ 1418 | @ 1419 | @ 1420 | @ 1421 | @ 1422 | @@ 1423 | @ 1424 | @ 1425 | @ 1426 | @ 1427 | @ 1428 | @ 1429 | ████$ @ 1430 | █ ███ █$@ 1431 | █ ████$ @ 1432 | ██$ @ 1433 | ██$ @ 1434 | ██$ @ 1435 | ██$ @ 1436 | ███ █$ @ 1437 | ███████$ @ 1438 | █████$ @ 1439 | @ 1440 | @ 1441 | @ 1442 | @ 1443 | @@ 1444 | @ 1445 | ██$ @ 1446 | ██$ @ 1447 | ██$ @ 1448 | ██$ @ 1449 | ██$ @ 1450 | ███ ██$ @ 1451 | █████████$@ 1452 | ██ ████$ @ 1453 | ██ ██$ @ 1454 | ██ ██$ @ 1455 | ██ ██$ @ 1456 | ██ ██$ @ 1457 | ██ ██$ @ 1458 | █████$ @ 1459 | ███$ @ 1460 | @ 1461 | @ 1462 | @ 1463 | @ 1464 | @@ 1465 | @ 1466 | @ 1467 | @ 1468 | @ 1469 | @ 1470 | @ 1471 | ███$ @ 1472 | █ ███$ @ 1473 | █ ███$ @ 1474 | ██ ███$@ 1475 | ████████$ @ 1476 | ███████$ @ 1477 | ██$ @ 1478 | ████ █$@ 1479 | ███████$ @ 1480 | █████$ @ 1481 | @ 1482 | @ 1483 | @ 1484 | @ 1485 | @@ 1486 | @ 1487 | ███$ @ 1488 | ██ ███$ @ 1489 | ██ ███$@ 1490 | ██$ @ 1491 | ██$ @ 1492 | ██████$ @ 1493 | █████$ @ 1494 | ██$ @ 1495 | ██$ @ 1496 | ██$ @ 1497 | ██$ @ 1498 | ██$ @ 1499 | ██$ @ 1500 | ██$ @ 1501 | ██$ @ 1502 | @ 1503 | @ 1504 | @ 1505 | @ 1506 | @@ 1507 | @ 1508 | @ 1509 | @ 1510 | @ 1511 | @ 1512 | @ 1513 | ████$ @ 1514 | █ ███ █$ @ 1515 | █ ████$ @ 1516 | ██ ██$ @ 1517 | ██ ██$ @ 1518 | ██ ██$ @ 1519 | ██ ██$ @ 1520 | ██ ██$ @ 1521 | ████████$ @ 1522 | ███ ███$ @ 1523 | ███$ @ 1524 | ████ ███$@ 1525 | ███████ ██$ @ 1526 | █ ████$ @ 1527 | @@ 1528 | @ 1529 | █$ @ 1530 | ██$ @ 1531 | ██$ @ 1532 | ██$ @ 1533 | ██$ @ 1534 | ██ ███$ @ 1535 | ██ █ ███$ @ 1536 | ███ ███$@ 1537 | ██ ██$@ 1538 | ██ ██$@ 1539 | ██ ██$@ 1540 | ██ ██$@ 1541 | ██ ██$@ 1542 | ██ ██$@ 1543 | ██ ██$@ 1544 | █$ @ 1545 | █$ @ 1546 | █$ @ 1547 | █$ @ 1548 | @@ 1549 | @ 1550 | @ 1551 | █$ @ 1552 | ███$ @ 1553 | █$ @ 1554 | @ 1555 | ███$ @ 1556 | ███$ @ 1557 | ██$ @ 1558 | ██$ @ 1559 | ██$ @ 1560 | ██$ @ 1561 | ██$ @ 1562 | ██$ @ 1563 | ███ █$@ 1564 | ███$ @ 1565 | @ 1566 | @ 1567 | @ 1568 | @ 1569 | @@ 1570 | @ 1571 | @ 1572 | █$ @ 1573 | ███$ @ 1574 | █$ @ 1575 | @ 1576 | ███$ @ 1577 | ███$ @ 1578 | ██$ @ 1579 | █$ @ 1580 | █$ @ 1581 | ███$ @ 1582 | ███$ @ 1583 | ███$ @ 1584 | ███$@ 1585 | ██$@ 1586 | ██$@ 1587 | █$ @ 1588 | █$ @ 1589 | █$ @ 1590 | @@ 1591 | @ 1592 | █$ @ 1593 | ██$ @ 1594 | ██$ @ 1595 | ██$ @ 1596 | ██$ @ 1597 | ██ ███$ @ 1598 | ██ █ ███$ @ 1599 | ███ █$ @ 1600 | ██ █$ @ 1601 | ██ █$ @ 1602 | ██ ██$ @ 1603 | ██████$ @ 1604 | ██ ███$ @ 1605 | ██ ███ █$@ 1606 | ██ ███$ @ 1607 | @ 1608 | @ 1609 | @ 1610 | @ 1611 | @@ 1612 | @ 1613 | ███$ @ 1614 | ███$ @ 1615 | ██$ @ 1616 | ██$ @ 1617 | ██$ @ 1618 | ██$ @ 1619 | ██$ @ 1620 | ██$ @ 1621 | ██$ @ 1622 | ██$ @ 1623 | ██$ @ 1624 | ██$ @ 1625 | ██$ @ 1626 | ███ █$@ 1627 | ███$ @ 1628 | @ 1629 | @ 1630 | @ 1631 | @ 1632 | @@ 1633 | @ 1634 | @ 1635 | @ 1636 | @ 1637 | @ 1638 | @ 1639 | ███ ████ ████$ @ 1640 | ███ ████ ███ █$@ 1641 | ██ ████ ████$ @ 1642 | ██ ██ ██$ @ 1643 | ██ ██ ██$ @ 1644 | ██ ██ ██$ @ 1645 | ██ ██ ██$ @ 1646 | ██ ██ ██$ @ 1647 | ███ 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@ 1726 | ██ ██$ @ 1727 | ██ ██$ @ 1728 | ██ ██$ @ 1729 | ██ ██$ @ 1730 | ███████$ @ 1731 | ██████$ @ 1732 | ██$ @ 1733 | ██$ @ 1734 | ██$ @ 1735 | ██$ @ 1736 | @ 1737 | @@ 1738 | @ 1739 | @ 1740 | @ 1741 | @ 1742 | @ 1743 | ███ ████$ @ 1744 | ████ ████ █$@ 1745 | ██ ████$ @ 1746 | ██$ @ 1747 | ██$ @ 1748 | ██$ @ 1749 | ██$ @ 1750 | ██$ @ 1751 | ███$ @ 1752 | ███$ @ 1753 | @ 1754 | @ 1755 | @ 1756 | @ 1757 | @ 1758 | @@ 1759 | @ 1760 | @ 1761 | @ 1762 | @ 1763 | @ 1764 | ████$ @ 1765 | █ ████ █$@ 1766 | ██ ████$ @ 1767 | ████$ @ 1768 | ███$ @ 1769 | ███$ @ 1770 | ███$ @ 1771 | ████ ██$ @ 1772 | █ ████ █$ @ 1773 | ████$ @ 1774 | @ 1775 | @ 1776 | @ 1777 | @ 1778 | @ 1779 | @@ 1780 | @ 1781 | @ 1782 | █$ @ 1783 | ██$ @ 1784 | ██$ @ 1785 | ████████$@ 1786 | ████████$ @ 1787 | ██$ @ 1788 | ██$ @ 1789 | ██$ @ 1790 | ██$ @ 1791 | ██$ @ 1792 | ██$ @ 1793 | ██$ @ 1794 | ██$ @ 1795 | @ 1796 | @ 1797 | @ 1798 | @ 1799 | @ 1800 | @@ 1801 | @ 1802 | @ 1803 | @ 1804 | @ 1805 | @ 1806 | ██ ████$ @ 1807 | ██ ███ █$@ 1808 | ██ ████$ @ 1809 | ██ ██$ @ 1810 | ██ ██$ @ 1811 | ██ ██$ @ 1812 | ██ ██$ @ 1813 | ██ ██$ @ 1814 | ███████ ██$ @ 1815 | █████ ██$@ 1816 | @ 1817 | @ 1818 | @ 1819 | @ 1820 | @ 1821 | @@ 1822 | @ 1823 | @ 1824 | @ 1825 | ██$ @ 1826 | ██$ @ 1827 | ██ ███$ @ 1828 | ██ ███$ @ 1829 | ██ ███$@ 1830 | ██ ██$@ 1831 | ██ ██$@ 1832 | ██ ██$@ 1833 | ██ ██$@ 1834 | ██ █$ @ 1835 | ███████$ @ 1836 | █████$ @ 1837 | @ 1838 | @ 1839 | @ 1840 | @ 1841 | @ 1842 | @@ 1843 | @ 1844 | @ 1845 | @ 1846 | ██$ @ 1847 | ██$ @ 1848 | ██ ███ ████$ @ 1849 | ██ ███ ███ █$@ 1850 | ██ ███ ████$ @ 1851 | ██ ██ ██$ @ 1852 | ██ ██ ██$ @ 1853 | ██ ██ ██$ @ 1854 | ██ ██ ██$ @ 1855 | ██ ██ █$ @ 1856 | ███████ ███████$ @ 1857 | █████ █████ $ @ 1858 | @ 1859 | @ 1860 | @ 1861 | @ 1862 | @ 1863 | @@ 1864 | @ 1865 | @ 1866 | @ 1867 | @ 1868 | @ 1869 | ███ ███$ @ 1870 | █ ███ ████ █$ @ 1871 | ███ █████$ @ 1872 | ███ ██$ @ 1873 | ███$ @ 1874 | █ ███$ @ 1875 | █ ███$ @ 1876 | █ ███$ @ 1877 | █ ███ █$@ 1878 | █ ███$ @ 1879 | @ 1880 | @ 1881 | @ 1882 | @ 1883 | @ 1884 | @@ 1885 | @ 1886 | @ 1887 | @ 1888 | @ 1889 | @ 1890 | ██ ████$ @ 1891 | ██ ███ █$ @ 1892 | ██ ████$ @ 1893 | ██ ██$ @ 1894 | ██ ██$ @ 1895 | ██ ██$ @ 1896 | ██ ██$ @ 1897 | ██ ██$ @ 1898 | █████████$ @ 1899 | ████ ███$ @ 1900 | ███$ @ 1901 | █████ ███$@ 1902 | ████████ ██$ @ 1903 | █ ████$ @ 1904 | @ 1905 | @@ 1906 | @ 1907 | @ 1908 | @ 1909 | @ 1910 | @ 1911 | ██████$ @ 1912 | ████████$ @ 1913 | █ ██$ @ 1914 | █$ @ 1915 | █$ @ 1916 | ███$ @ 1917 | ███$ @ 1918 | ███$@ 1919 | ██$@ 1920 | ██$@ 1921 | █$ @ 1922 | █$ @ 1923 | █$ @ 1924 | █$ @ 1925 | @ 1926 | @@ 1927 | @ 1928 | @ 1929 | @ 1930 | @ 1931 | l$@ 1932 | e$@ 1933 | f$@ 1934 | t$@ 1935 | c$@ 1936 | u$@ 1937 | r$@ 1938 | l$@ 1939 | y$@ 1940 | b$@ 1941 | r$@ 1942 | a$@ 1943 | c$@ 1944 | k$@ 1945 | e$@ 1946 | t$@ 1947 | @@ 1948 | @ 1949 | @ 1950 | @ 1951 | @ 1952 | @ 1953 | @ 1954 | @ 1955 | @ 1956 | @ 1957 | @ 1958 | @ 1959 | @ 1960 | @ 1961 | @ 1962 | @ 1963 | @ 1964 | p$@ 1965 | i$@ 1966 | p$@ 1967 | e$@ 1968 | @@ 1969 | @ 1970 | @ 1971 | @ 1972 | r$@ 1973 | i$@ 1974 | g$@ 1975 | h$@ 1976 | t$@ 1977 | c$@ 1978 | r$@ 1979 | u$@ 1980 | l$@ 1981 | y$@ 1982 | b$@ 1983 | r$@ 1984 | a$@ 1985 | c$@ 1986 | k$@ 1987 | e$@ 1988 | t$@ 1989 | @@ 1990 | @ 1991 | @ 1992 | @ 1993 | @ 1994 | @ 1995 | @ 1996 | @ 1997 | @ 1998 | @ 1999 | @ 2000 | @ 2001 | @ 2002 | @ 2003 | @ 2004 | @ 2005 | t$@ 2006 | i$@ 2007 | d$@ 2008 | l$@ 2009 | e$@ 2010 | @@ 2011 | @ 2012 | @ 2013 | @ 2014 | @ 2015 | @ 2016 | @ 2017 | @ 2018 | @ 2019 | @ 2020 | @ 2021 | @ 2022 | @ 2023 | @ 2024 | @ 2025 | @ 2026 | @ 2027 | @ 2028 | @ 2029 | @ 2030 | @ 2031 | @@ 2032 | @ 2033 | @ 2034 | @ 2035 | @ 2036 | @ 2037 | @ 2038 | @ 2039 | @ 2040 | @ 2041 | @ 2042 | @ 2043 | @ 2044 | @ 2045 | @ 2046 | @ 2047 | @ 2048 | @ 2049 | @ 2050 | @ 2051 | @ 2052 | @@ 2053 | @ 2054 | @ 2055 | @ 2056 | @ 2057 | @ 2058 | @ 2059 | @ 2060 | @ 2061 | @ 2062 | @ 2063 | @ 2064 | @ 2065 | @ 2066 | @ 2067 | @ 2068 | @ 2069 | @ 2070 | @ 2071 | @ 2072 | @ 2073 | @@ 2074 | @ 2075 | @ 2076 | @ 2077 | @ 2078 | @ 2079 | @ 2080 | @ 2081 | @ 2082 | @ 2083 | @ 2084 | @ 2085 | @ 2086 | @ 2087 | @ 2088 | @ 2089 | @ 2090 | @ 2091 | @ 2092 | @ 2093 | @ 2094 | @@ 2095 | @ 2096 | @ 2097 | @ 2098 | @ 2099 | @ 2100 | @ 2101 | @ 2102 | @ 2103 | @ 2104 | @ 2105 | @ 2106 | @ 2107 | @ 2108 | @ 2109 | @ 2110 | @ 2111 | @ 2112 | @ 2113 | @ 2114 | @ 2115 | @@ 2116 | @ 2117 | @ 2118 | @ 2119 | @ 2120 | @ 2121 | @ 2122 | @ 2123 | @ 2124 | @ 2125 | @ 2126 | @ 2127 | @ 2128 | @ 2129 | @ 2130 | @ 2131 | @ 2132 | @ 2133 | @ 2134 | @ 2135 | @ 2136 | @@ 2137 | @ 2138 | @ 2139 | @ 2140 | @ 2141 | @ 2142 | @ 2143 | @ 2144 | @ 2145 | @ 2146 | @ 2147 | @ 2148 | @ 2149 | @ 2150 | @ 2151 | @ 2152 | @ 2153 | @ 2154 | @ 2155 | @ 2156 | @ 2157 | @@ 2158 | --------------------------------------------------------------------------------