├── .gitattributes
├── GarageKit_for_unity2022.unitypackage
├── MIT-LICENSE
├── README.md
├── UnityProject
├── .gitignore
├── ApplicationSetting.xml
├── Assets
│ ├── StreamingAssets.meta
│ ├── StreamingAssets
│ │ ├── ApplicationSetting.xml
│ │ ├── ApplicationSetting.xml.meta
│ │ ├── UnityResolutionReset.exe
│ │ └── UnityResolutionReset.exe.meta
│ ├── __ProjectName__.meta
│ └── __ProjectName__
│ │ ├── Animations.meta
│ │ ├── Animations
│ │ └── .gitkeep
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── AssetPostprocessUTF8Encode.cs
│ │ ├── AssetPostprocessUTF8Encode.cs.meta
│ │ ├── EditorEnhancements.meta
│ │ ├── EditorEnhancements
│ │ │ ├── AssetInfo.cs
│ │ │ ├── AssetInfo.cs.meta
│ │ │ ├── Common.cs
│ │ │ ├── Common.cs.meta
│ │ │ ├── DefaultProjectSettings.cs
│ │ │ ├── DefaultProjectSettings.cs.meta
│ │ │ ├── Defaults.cs
│ │ │ ├── Defaults.cs.meta
│ │ │ ├── DependencyChecker.cs
│ │ │ ├── DependencyChecker.cs.meta
│ │ │ ├── HierarchyWindow.cs
│ │ │ ├── HierarchyWindow.cs.meta
│ │ │ ├── Main.cs
│ │ │ ├── Main.cs.meta
│ │ │ ├── MoreTooltips.cs
│ │ │ ├── MoreTooltips.cs.meta
│ │ │ ├── ProjectWindow.cs
│ │ │ ├── ProjectWindow.cs.meta
│ │ │ ├── TeneDropTarget.cs
│ │ │ ├── TeneDropTarget.cs.meta
│ │ │ ├── TeneEnhPreviewWindow.cs
│ │ │ ├── TeneEnhPreviewWindow.cs.meta
│ │ │ ├── UnlockWindowSizes.cs
│ │ │ ├── UnlockWindowSizes.cs.meta
│ │ │ ├── readme.md
│ │ │ └── readme.md.meta
│ │ ├── StateGenerator.meta
│ │ └── StateGenerator
│ │ │ ├── StateGenerator.cs
│ │ │ ├── StateGenerator.cs.meta
│ │ │ ├── Templates.meta
│ │ │ └── Templates
│ │ │ ├── NewAsyncState.txt
│ │ │ ├── NewAsyncState.txt.meta
│ │ │ ├── NewMultipleSceneAsyncState.txt
│ │ │ ├── NewMultipleSceneAsyncState.txt.meta
│ │ │ ├── NewMultipleSceneState.txt
│ │ │ ├── NewMultipleSceneState.txt.meta
│ │ │ ├── NewState.txt
│ │ │ ├── NewState.txt.meta
│ │ │ ├── NewTimelinedSceneState.txt
│ │ │ ├── NewTimelinedSceneState.txt.meta
│ │ │ ├── NewVRSceneState.txt
│ │ │ └── NewVRSceneState.txt.meta
│ │ ├── Fonts.meta
│ │ ├── Fonts
│ │ ├── SU3DJP.meta
│ │ └── SU3DJP
│ │ │ ├── license_jp.txt
│ │ │ ├── license_jp.txt.meta
│ │ │ ├── list.txt
│ │ │ ├── list.txt.meta
│ │ │ ├── readme_jp.txt
│ │ │ ├── readme_jp.txt.meta
│ │ │ ├── s1-mplus-1c-light.ttf
│ │ │ ├── s1-mplus-1c-light.ttf.meta
│ │ │ ├── s1-mplus-1c-medium.ttf
│ │ │ ├── s1-mplus-1c-medium.ttf.meta
│ │ │ ├── s1-mplus-2c-light.ttf
│ │ │ ├── s1-mplus-2c-light.ttf.meta
│ │ │ ├── s1-mplus-2c-medium.ttf
│ │ │ └── s1-mplus-2c-medium.ttf.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ └── .gitkeep
│ │ ├── Meshes.meta
│ │ ├── Meshes
│ │ └── .gitkeep
│ │ ├── Models.meta
│ │ ├── Models
│ │ └── .gitkeep
│ │ ├── Plugins.meta
│ │ ├── Plugins
│ │ ├── I18N.CJK.dll
│ │ ├── I18N.CJK.dll.meta
│ │ ├── Log4Net.meta
│ │ ├── Log4Net
│ │ │ ├── LICENSE.md
│ │ │ ├── LICENSE.md.meta
│ │ │ ├── Log4Net.cs
│ │ │ ├── Log4Net.cs.meta
│ │ │ ├── Log4Net.prefab
│ │ │ ├── Log4Net.prefab.meta
│ │ │ ├── NOTICE.md
│ │ │ ├── NOTICE.md.meta
│ │ │ ├── log4net.dll
│ │ │ └── log4net.dll.meta
│ │ ├── Microsoft.Win32.Registry.dll
│ │ └── Microsoft.Win32.Registry.dll.meta
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ ├── .gitkeep
│ │ ├── Utils.meta
│ │ └── Utils
│ │ │ ├── UI.meta
│ │ │ ├── UI
│ │ │ ├── MovieControllPanel.prefab
│ │ │ └── MovieControllPanel.prefab.meta
│ │ │ ├── VR_UI.meta
│ │ │ └── VR_UI
│ │ │ ├── Canvas Group FadeTelop.prefab
│ │ │ ├── Canvas Group FadeTelop.prefab.meta
│ │ │ ├── Canvas Group VRGazeGuideArrow.prefab
│ │ │ └── Canvas Group VRGazeGuideArrow.prefab.meta
│ │ ├── Scenes.meta
│ │ ├── Scenes
│ │ ├── Examples.meta
│ │ ├── Examples
│ │ │ ├── ApplicationSettingExample.unity
│ │ │ ├── ApplicationSettingExample.unity.meta
│ │ │ ├── CameraControllExample.unity
│ │ │ ├── CameraControllExample.unity.meta
│ │ │ ├── EventExample.unity
│ │ │ ├── EventExample.unity.meta
│ │ │ ├── LogExample.unity
│ │ │ ├── LogExample.unity.meta
│ │ │ ├── MultipleSceneExample.meta
│ │ │ ├── MultipleSceneExample
│ │ │ │ ├── MultipleSceneExample0.unity
│ │ │ │ ├── MultipleSceneExample0.unity.meta
│ │ │ │ ├── MultipleSceneExample1.unity
│ │ │ │ ├── MultipleSceneExample1.unity.meta
│ │ │ │ ├── MultipleSceneExample2.unity
│ │ │ │ └── MultipleSceneExample2.unity.meta
│ │ │ ├── TimelinedStateExample.unity
│ │ │ ├── TimelinedStateExample.unity.meta
│ │ │ ├── VRGuiExample.unity
│ │ │ └── VRGuiExample.unity.meta
│ │ ├── Main.unity
│ │ └── Main.unity.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ ├── AppMain.cs
│ │ ├── AppMain.cs.meta
│ │ ├── Examples.meta
│ │ ├── Examples
│ │ │ ├── ApplicationSettingExample.cs
│ │ │ ├── ApplicationSettingExample.cs.meta
│ │ │ ├── Docs.cs
│ │ │ ├── Docs.cs.meta
│ │ │ ├── EventExample.cs
│ │ │ ├── EventExample.cs.meta
│ │ │ ├── LogExample.cs
│ │ │ ├── LogExample.cs.meta
│ │ │ ├── MultipleSceneExample.meta
│ │ │ ├── MultipleSceneExample
│ │ │ │ ├── Repositories.meta
│ │ │ │ ├── Repositories
│ │ │ │ │ ├── MultipleScene0Repository.cs
│ │ │ │ │ ├── MultipleScene0Repository.cs.meta
│ │ │ │ │ ├── MultipleScene1Repository.cs
│ │ │ │ │ ├── MultipleScene1Repository.cs.meta
│ │ │ │ │ ├── MultipleScene2Repository.cs
│ │ │ │ │ └── MultipleScene2Repository.cs.meta
│ │ │ │ ├── States.meta
│ │ │ │ └── States
│ │ │ │ │ ├── MultipleScene0State.cs
│ │ │ │ │ ├── MultipleScene0State.cs.meta
│ │ │ │ │ ├── MultipleScene1State.cs
│ │ │ │ │ ├── MultipleScene1State.cs.meta
│ │ │ │ │ ├── MultipleScene2State.cs
│ │ │ │ │ └── MultipleScene2State.cs.meta
│ │ │ ├── ObservableValueExample.cs
│ │ │ ├── ObservableValueExample.cs.meta
│ │ │ ├── TimelinedExampleState.cs
│ │ │ ├── TimelinedExampleState.cs.meta
│ │ │ ├── VRGuiExample.cs
│ │ │ └── VRGuiExample.cs.meta
│ │ ├── Managers.meta
│ │ ├── Managers
│ │ │ ├── DebugManager.cs
│ │ │ ├── DebugManager.cs.meta
│ │ │ ├── SceneStateManager.cs
│ │ │ ├── SceneStateManager.cs.meta
│ │ │ ├── SoundManager.cs
│ │ │ ├── SoundManager.cs.meta
│ │ │ ├── TimeManager.cs
│ │ │ ├── TimeManager.cs.meta
│ │ │ ├── UserInputManager.cs
│ │ │ └── UserInputManager.cs.meta
│ │ ├── States.meta
│ │ ├── States
│ │ │ ├── PlayState.cs
│ │ │ ├── PlayState.cs.meta
│ │ │ ├── ResultState.cs
│ │ │ ├── ResultState.cs.meta
│ │ │ ├── StartupState.cs
│ │ │ ├── StartupState.cs.meta
│ │ │ ├── WaitState.cs
│ │ │ └── WaitState.cs.meta
│ │ ├── Utils.meta
│ │ └── Utils
│ │ │ ├── ARFoundationExtention.meta
│ │ │ ├── ARFoundationExtention
│ │ │ ├── ARCameraSync.cs
│ │ │ ├── ARCameraSync.cs.meta
│ │ │ ├── ARCoreCoachingView.cs
│ │ │ ├── ARCoreCoachingView.cs.meta
│ │ │ ├── ARKitCoachingOverlay.cs
│ │ │ ├── ARKitCoachingOverlay.cs.meta
│ │ │ ├── ARObjectPlacementManager.cs
│ │ │ ├── ARObjectPlacementManager.cs.meta
│ │ │ ├── ARSessionStartHelper.cs
│ │ │ ├── ARSessionStartHelper.cs.meta
│ │ │ ├── ARTrackedImageMarkerManager.cs
│ │ │ └── ARTrackedImageMarkerManager.cs.meta
│ │ │ ├── AndroidRuntimePermission.cs
│ │ │ ├── AndroidRuntimePermission.cs.meta
│ │ │ ├── AndroidUtil.cs
│ │ │ ├── AndroidUtil.cs.meta
│ │ │ ├── AnimationCurveUtil.cs
│ │ │ ├── AnimationCurveUtil.cs.meta
│ │ │ ├── AnimationUtil.cs
│ │ │ ├── AnimationUtil.cs.meta
│ │ │ ├── Application.meta
│ │ │ ├── Application
│ │ │ ├── ApplicationSetting.cs
│ │ │ ├── ApplicationSetting.cs.meta
│ │ │ ├── ExternalProcess.cs
│ │ │ ├── ExternalProcess.cs.meta
│ │ │ ├── RemotePrefs.cs
│ │ │ ├── RemotePrefs.cs.meta
│ │ │ ├── SetAntiAliasing.cs
│ │ │ ├── SetAntiAliasing.cs.meta
│ │ │ ├── SetAppResolution.cs
│ │ │ ├── SetAppResolution.cs.meta
│ │ │ ├── StandalonePlayerResolutionHelper.cs
│ │ │ └── StandalonePlayerResolutionHelper.cs.meta
│ │ │ ├── AsyncUtil.cs
│ │ │ ├── AsyncUtil.cs.meta
│ │ │ ├── CSV.meta
│ │ │ ├── CSV
│ │ │ ├── CsvReader.cs
│ │ │ ├── CsvReader.cs.meta
│ │ │ ├── CsvWriter.cs
│ │ │ ├── CsvWriter.cs.meta
│ │ │ ├── Interface.meta
│ │ │ └── Interface
│ │ │ │ ├── ICsvWritable.cs
│ │ │ │ └── ICsvWritable.cs.meta
│ │ │ ├── CameraControl.meta
│ │ │ ├── CameraControl
│ │ │ ├── CameraShifter.cs
│ │ │ ├── CameraShifter.cs.meta
│ │ │ ├── FlyThroughCamera.cs
│ │ │ ├── FlyThroughCamera.cs.meta
│ │ │ ├── GrabMove.cs
│ │ │ ├── GrabMove.cs.meta
│ │ │ ├── GyroCamera.cs
│ │ │ ├── GyroCamera.cs.meta
│ │ │ ├── ObjectOrbit.cs
│ │ │ ├── ObjectOrbit.cs.meta
│ │ │ ├── ObjectOrbit2.cs
│ │ │ ├── ObjectOrbit2.cs.meta
│ │ │ ├── OrbitCamera.cs
│ │ │ ├── OrbitCamera.cs.meta
│ │ │ ├── Panorama360Camera.cs
│ │ │ ├── Panorama360Camera.cs.meta
│ │ │ ├── PinchZoomCamera.cs
│ │ │ ├── PinchZoomCamera.cs.meta
│ │ │ ├── UrbanViewerLikeCamera.cs
│ │ │ └── UrbanViewerLikeCamera.cs.meta
│ │ │ ├── CameraUtil.cs
│ │ │ ├── CameraUtil.cs.meta
│ │ │ ├── CaptureUtil.cs
│ │ │ ├── CaptureUtil.cs.meta
│ │ │ ├── CommonUtil.cs
│ │ │ ├── CommonUtil.cs.meta
│ │ │ ├── DataLoader.meta
│ │ │ ├── DataLoader
│ │ │ ├── ContentsDownLoader.cs
│ │ │ ├── ContentsDownLoader.cs.meta
│ │ │ ├── ImageLoader.cs
│ │ │ └── ImageLoader.cs.meta
│ │ │ ├── Debug.meta
│ │ │ ├── Debug
│ │ │ ├── CameraGizmoDrawer.cs
│ │ │ ├── CameraGizmoDrawer.cs.meta
│ │ │ ├── FpsCounter.cs
│ │ │ ├── FpsCounter.cs.meta
│ │ │ ├── FrameRateUtil.cs
│ │ │ ├── FrameRateUtil.cs.meta
│ │ │ ├── GizmoDrawer.cs
│ │ │ ├── GizmoDrawer.cs.meta
│ │ │ ├── LookAtGizmoDrawer.cs
│ │ │ ├── LookAtGizmoDrawer.cs.meta
│ │ │ ├── MemoryProfiler.cs
│ │ │ ├── MemoryProfiler.cs.meta
│ │ │ ├── VisibleMouseCursor.cs
│ │ │ └── VisibleMouseCursor.cs.meta
│ │ │ ├── Envelope.meta
│ │ │ ├── Envelope
│ │ │ ├── C4DAnimDataApply.cs
│ │ │ ├── C4DAnimDataApply.cs.meta
│ │ │ ├── Envelope.cs
│ │ │ └── Envelope.cs.meta
│ │ │ ├── Event.meta
│ │ │ ├── Event
│ │ │ ├── AnimationEventDelegate.cs
│ │ │ ├── AnimationEventDelegate.cs.meta
│ │ │ ├── ButtonObjectEvent.cs
│ │ │ ├── ButtonObjectEvent.cs.meta
│ │ │ ├── ObservableValue.cs
│ │ │ ├── ObservableValue.cs.meta
│ │ │ ├── OnCollisionHandler.cs
│ │ │ ├── OnCollisionHandler.cs.meta
│ │ │ ├── OnRenderHandler.cs
│ │ │ ├── OnRenderHandler.cs.meta
│ │ │ ├── SevenTapLikeAndroid.cs
│ │ │ ├── SevenTapLikeAndroid.cs.meta
│ │ │ ├── TimelineEvent.meta
│ │ │ ├── TimelineEvent
│ │ │ │ ├── TimelineEventAction.cs
│ │ │ │ ├── TimelineEventAction.cs.meta
│ │ │ │ ├── TimelineEventActionList.cs
│ │ │ │ └── TimelineEventActionList.cs.meta
│ │ │ ├── TimerEvent.cs
│ │ │ └── TimerEvent.cs.meta
│ │ │ ├── Input.meta
│ │ │ ├── Input
│ │ │ ├── VirtualInput.cs
│ │ │ ├── VirtualInput.cs.meta
│ │ │ ├── Win10VirtualKeyboard.cs
│ │ │ └── Win10VirtualKeyboard.cs.meta
│ │ │ ├── Localize.meta
│ │ │ ├── Localize
│ │ │ ├── Interface.meta
│ │ │ ├── Interface
│ │ │ │ ├── ILocalize.cs
│ │ │ │ └── ILocalize.cs.meta
│ │ │ ├── Language.cs
│ │ │ ├── Language.cs.meta
│ │ │ ├── LocalizeDropdown.cs
│ │ │ ├── LocalizeDropdown.cs.meta
│ │ │ ├── LocalizeDynamicRawImage.cs
│ │ │ ├── LocalizeDynamicRawImage.cs.meta
│ │ │ ├── LocalizeFontScriptable.cs
│ │ │ ├── LocalizeFontScriptable.cs.meta
│ │ │ ├── LocalizeImage.cs
│ │ │ ├── LocalizeImage.cs.meta
│ │ │ ├── LocalizeText.cs
│ │ │ └── LocalizeText.cs.meta
│ │ │ ├── Manager.meta
│ │ │ ├── Manager
│ │ │ ├── Base.meta
│ │ │ └── Base
│ │ │ │ ├── ManagerBase.cs
│ │ │ │ └── ManagerBase.cs.meta
│ │ │ ├── MathUtil.cs
│ │ │ ├── MathUtil.cs.meta
│ │ │ ├── Network.meta
│ │ │ ├── Network
│ │ │ ├── SerialPortController.cs
│ │ │ ├── SerialPortController.cs.meta
│ │ │ ├── TinyHttpServer.cs
│ │ │ ├── TinyHttpServer.cs.meta
│ │ │ ├── UDPReceiver.cs
│ │ │ ├── UDPReceiver.cs.meta
│ │ │ ├── UDPSender.cs
│ │ │ └── UDPSender.cs.meta
│ │ │ ├── Object.meta
│ │ │ ├── Object
│ │ │ ├── AnimationByStep.cs
│ │ │ ├── AnimationByStep.cs.meta
│ │ │ ├── AutoBlink.cs
│ │ │ ├── AutoBlink.cs.meta
│ │ │ ├── AutoRotate.cs
│ │ │ ├── AutoRotate.cs.meta
│ │ │ ├── AutoScale.cs
│ │ │ ├── AutoScale.cs.meta
│ │ │ ├── AutoUVScroll.cs
│ │ │ ├── AutoUVScroll.cs.meta
│ │ │ ├── Billbord.cs
│ │ │ ├── Billbord.cs.meta
│ │ │ ├── Fader.cs
│ │ │ ├── Fader.cs.meta
│ │ │ ├── LineObject.cs
│ │ │ ├── LineObject.cs.meta
│ │ │ ├── MultiTransformFollower.cs
│ │ │ ├── MultiTransformFollower.cs.meta
│ │ │ ├── PanoramaOrbit.cs
│ │ │ ├── PanoramaOrbit.cs.meta
│ │ │ ├── ScreenAnchor.cs
│ │ │ ├── ScreenAnchor.cs.meta
│ │ │ ├── ScreenPositionFollower.cs
│ │ │ ├── ScreenPositionFollower.cs.meta
│ │ │ ├── StageManagedObject.cs
│ │ │ ├── StageManagedObject.cs.meta
│ │ │ ├── TextRandomizer.cs
│ │ │ ├── TextRandomizer.cs.meta
│ │ │ ├── TransformFollower.cs
│ │ │ ├── TransformFollower.cs.meta
│ │ │ ├── WebCamPlateObject.cs
│ │ │ ├── WebCamPlateObject.cs.meta
│ │ │ ├── ZsortOrderGroup.cs
│ │ │ └── ZsortOrderGroup.cs.meta
│ │ │ ├── ObjectUtil.cs
│ │ │ ├── ObjectUtil.cs.meta
│ │ │ ├── Render.meta
│ │ │ ├── Render
│ │ │ ├── GlLineRenderer.cs
│ │ │ ├── GlLineRenderer.cs.meta
│ │ │ ├── RenderScreenTexture.cs
│ │ │ └── RenderScreenTexture.cs.meta
│ │ │ ├── Repository.meta
│ │ │ ├── Repository
│ │ │ ├── Base.meta
│ │ │ ├── Base
│ │ │ │ ├── SceneRepositoryBase.cs
│ │ │ │ └── SceneRepositoryBase.cs.meta
│ │ │ ├── Interface.meta
│ │ │ └── Interface
│ │ │ │ ├── ISceneRepository.cs
│ │ │ │ └── ISceneRepository.cs.meta
│ │ │ ├── State.meta
│ │ │ ├── State
│ │ │ ├── Base.meta
│ │ │ ├── Base
│ │ │ │ ├── AsyncStateBase.cs
│ │ │ │ ├── AsyncStateBase.cs.meta
│ │ │ │ ├── MultipleSceneAsyncStateBase.cs
│ │ │ │ ├── MultipleSceneAsyncStateBase.cs.meta
│ │ │ │ ├── MultipleSceneStateBase.cs
│ │ │ │ ├── MultipleSceneStateBase.cs.meta
│ │ │ │ ├── StateBase.cs
│ │ │ │ ├── StateBase.cs.meta
│ │ │ │ ├── TimelinedSceneStateBase.cs
│ │ │ │ ├── TimelinedSceneStateBase.cs.meta
│ │ │ │ ├── VRSceneStateBase.cs
│ │ │ │ └── VRSceneStateBase.cs.meta
│ │ │ ├── Interface.meta
│ │ │ └── Interface
│ │ │ │ ├── IAsyncState.cs
│ │ │ │ ├── IAsyncState.cs.meta
│ │ │ │ ├── IMultipleSceneState.cs
│ │ │ │ ├── IMultipleSceneState.cs.meta
│ │ │ │ ├── ISequentialState.cs
│ │ │ │ ├── ISequentialState.cs.meta
│ │ │ │ ├── IState.cs
│ │ │ │ ├── IState.cs.meta
│ │ │ │ ├── ITimelinedSceneState.cs
│ │ │ │ ├── ITimelinedSceneState.cs.meta
│ │ │ │ ├── IVRSceneState.cs
│ │ │ │ └── IVRSceneState.cs.meta
│ │ │ ├── TextUtil.cs
│ │ │ ├── TextUtil.cs.meta
│ │ │ ├── Texture.meta
│ │ │ ├── Texture
│ │ │ ├── NumberTexture.cs
│ │ │ ├── NumberTexture.cs.meta
│ │ │ ├── SequenceSprite.cs
│ │ │ ├── SequenceSprite.cs.meta
│ │ │ ├── SequenceTexture.cs
│ │ │ └── SequenceTexture.cs.meta
│ │ │ ├── TimelineUtil.cs
│ │ │ ├── TimelineUtil.cs.meta
│ │ │ ├── UI.meta
│ │ │ ├── UI
│ │ │ ├── InputfieldZenkakuBSFix.cs
│ │ │ ├── InputfieldZenkakuBSFix.cs.meta
│ │ │ ├── UIFadeGroupComponent.cs
│ │ │ ├── UIFadeGroupComponent.cs.meta
│ │ │ ├── UIFadeTelop.cs
│ │ │ ├── UIFadeTelop.cs.meta
│ │ │ ├── UILongPressButton.cs
│ │ │ ├── UILongPressButton.cs.meta
│ │ │ ├── UIMovieControllPanel.cs
│ │ │ ├── UIMovieControllPanel.cs.meta
│ │ │ ├── UIScrollViewPullToRefresh.cs
│ │ │ ├── UIScrollViewPullToRefresh.cs.meta
│ │ │ ├── UIWebCamRawImage.cs
│ │ │ └── UIWebCamRawImage.cs.meta
│ │ │ ├── VR.meta
│ │ │ ├── VR
│ │ │ ├── VRGazeGuideArrow.cs
│ │ │ └── VRGazeGuideArrow.cs.meta
│ │ │ ├── WindowsUtil.cs
│ │ │ └── WindowsUtil.cs.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ ├── ShaderLib.meta
│ │ └── ShaderLib
│ │ │ ├── Additive-CombineTexture.shader
│ │ │ ├── Additive-CombineTexture.shader.meta
│ │ │ ├── Alpha-DiffuseDoubleSided.shader
│ │ │ ├── Alpha-DiffuseDoubleSided.shader.meta
│ │ │ ├── BinalizeMaskColor.shader
│ │ │ ├── BinalizeMaskColor.shader.meta
│ │ │ ├── Contrast.shader
│ │ │ ├── Contrast.shader.meta
│ │ │ ├── DotPlane.shader
│ │ │ ├── DotPlane.shader.meta
│ │ │ ├── Effect.meta
│ │ │ ├── Effect
│ │ │ ├── Binalize.meta
│ │ │ ├── Binalize
│ │ │ │ ├── Binalize.cs
│ │ │ │ ├── Binalize.cs.meta
│ │ │ │ ├── Binalize.mat
│ │ │ │ ├── Binalize.mat.meta
│ │ │ │ ├── Binarize.shader
│ │ │ │ └── Binarize.shader.meta
│ │ │ ├── BlurEffect.cs
│ │ │ ├── BlurEffect.cs.meta
│ │ │ ├── Pixelation.cs
│ │ │ └── Pixelation.cs.meta
│ │ │ ├── GUI-3DTextShader.shader
│ │ │ ├── GUI-3DTextShader.shader.meta
│ │ │ ├── ObjectMask.shader
│ │ │ ├── ObjectMask.shader.meta
│ │ │ ├── Particles Additive+.shader
│ │ │ ├── Particles Additive+.shader.meta
│ │ │ ├── ShadowPlane.shader
│ │ │ ├── ShadowPlane.shader.meta
│ │ │ ├── Transparent-CutoutDiffuseDoubleSided.shader
│ │ │ ├── Transparent-CutoutDiffuseDoubleSided.shader.meta
│ │ │ ├── Transparent-CutoutUnlitDoubleSided.shader
│ │ │ ├── Transparent-CutoutUnlitDoubleSided.shader.meta
│ │ │ ├── Transparent-DiffuseDoubleAlpha.shader
│ │ │ ├── Transparent-DiffuseDoubleAlpha.shader.meta
│ │ │ ├── Transparent-DiffuseSeparateAlpha.shader
│ │ │ ├── Transparent-DiffuseSeparateAlpha.shader.meta
│ │ │ ├── Unlit-CombineAlpha.shader
│ │ │ ├── Unlit-CombineAlpha.shader.meta
│ │ │ ├── Unlit-MaterialAlpha+1.shader
│ │ │ ├── Unlit-MaterialAlpha+1.shader.meta
│ │ │ ├── Unlit-MaterialAlpha-ZWriteOff+1.shader
│ │ │ ├── Unlit-MaterialAlpha-ZWriteOff+1.shader.meta
│ │ │ ├── Unlit-MaterialAlpha-ZWriteOff-DoubleSided.shader
│ │ │ ├── Unlit-MaterialAlpha-ZWriteOff-DoubleSided.shader.meta
│ │ │ ├── Unlit-MaterialAlpha-ZWriteOff.shader
│ │ │ ├── Unlit-MaterialAlpha-ZWriteOff.shader.meta
│ │ │ ├── Unlit-MaterialAlpha.shader
│ │ │ ├── Unlit-MaterialAlpha.shader.meta
│ │ │ ├── Unlit-MaterialAlphaDoubleSided.shader
│ │ │ ├── Unlit-MaterialAlphaDoubleSided.shader.meta
│ │ │ ├── Unlit-SeparateAlpha-Additive.shader
│ │ │ ├── Unlit-SeparateAlpha-Additive.shader.meta
│ │ │ ├── Unlit-SeparateAlpha.shader
│ │ │ ├── Unlit-SeparateAlpha.shader.meta
│ │ │ ├── VertexColor-Additive.shader
│ │ │ ├── VertexColor-Additive.shader.meta
│ │ │ ├── VertexColor.shader
│ │ │ └── VertexColor.shader.meta
│ │ ├── Sounds.meta
│ │ ├── Sounds
│ │ ├── se_cancel.mp3
│ │ ├── se_cancel.mp3.meta
│ │ ├── se_click.mp3
│ │ └── se_click.mp3.meta
│ │ ├── Textures.meta
│ │ └── Textures
│ │ ├── Enviroment.meta
│ │ ├── Enviroment
│ │ ├── Cubemap1.cubemap
│ │ ├── Cubemap1.cubemap.meta
│ │ ├── Cubemap2.cubemap
│ │ └── Cubemap2.cubemap.meta
│ │ ├── GUI.meta
│ │ ├── GUI
│ │ ├── .gitkeep
│ │ ├── ar_coaching.png
│ │ ├── ar_coaching.png.meta
│ │ ├── arrow.png
│ │ └── arrow.png.meta
│ │ ├── Test.meta
│ │ └── Test
│ │ ├── Checker.png
│ │ ├── Checker.png.meta
│ │ ├── Circle.png
│ │ ├── Circle.png.meta
│ │ ├── UV_Grid_Lrg.jpg
│ │ ├── UV_Grid_Lrg.jpg.meta
│ │ ├── UV_Grid_Sm.jpg
│ │ ├── UV_Grid_Sm.jpg.meta
│ │ ├── UV_Grid_Sm2.png
│ │ └── UV_Grid_Sm2.png.meta
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── MemorySettings.asset
│ ├── NavMeshAreas.asset
│ ├── NavMeshLayers.asset
│ ├── NetworkManager.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── SceneTemplateSettings.json
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── VersionControlSettings.asset
└── garagekit.png
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
4 | # Custom for Visual Studio
5 | *.cs diff=csharp
6 | *.sln merge=union
7 | *.csproj merge=union
8 | *.vbproj merge=union
9 | *.fsproj merge=union
10 | *.dbproj merge=union
11 |
12 | # Standard to msysgit
13 | *.doc diff=astextplain
14 | *.DOC diff=astextplain
15 | *.docx diff=astextplain
16 | *.DOCX diff=astextplain
17 | *.dot diff=astextplain
18 | *.DOT diff=astextplain
19 | *.pdf diff=astextplain
20 | *.PDF diff=astextplain
21 | *.rtf diff=astextplain
22 | *.RTF diff=astextplain
23 |
--------------------------------------------------------------------------------
/GarageKit_for_unity2022.unitypackage:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/sharkattack51/GarageKit_for_Unity/23027b2c45bd6a83cddee901115716453ac031df/GarageKit_for_unity2022.unitypackage
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/MIT-LICENSE:
--------------------------------------------------------------------------------
1 | Copyright 2014 Koichi Kasai
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining
4 | a copy of this software and associated documentation files (the
5 | "Software"), to deal in the Software without restriction, including
6 | without limitation the rights to use, copy, modify, merge, publish,
7 | distribute, sublicense, and/or sell copies of the Software, and to
8 | permit persons to whom the Software is furnished to do so, subject to
9 | the following conditions:
10 |
11 | The above copyright notice and this permission notice shall be
12 | included in all copies or substantial portions of the Software.
13 |
14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17 | NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18 | LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------
/UnityProject/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary
2 | [Tt]emp
3 | [Oo]bj
4 | UserSettings
5 |
6 | Log/*.log
7 | Logs
8 |
9 | # for Unity
10 | /*.unityproj
11 | /*.csproj
12 | /*.pidb
13 | /*.sln
14 | /*.userprefs
15 | .vscode
16 |
17 | # for Mac
18 | .DS_Store
19 |
20 | # for Win
21 | Thumb.db
22 |
--------------------------------------------------------------------------------
/UnityProject/ApplicationSetting.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
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17 |
18 |
19 |
20 |
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1 | /*
2 | using UnityEngine;
3 | using UnityEditor;
4 | using System.Collections;
5 |
6 | namespace Tenebrous.EditorEnhancements
7 | {
8 | [CustomPropertyDrawer( typeof( Texture2D ) )]
9 | public class Texture2DDrawer : PropertyDrawer
10 | {
11 | public override void OnGUI( Rect position, SerializedProperty property, GUIContent label )
12 | {
13 | EditorGUI.BeginProperty( position, label, property );
14 | var newValue = (Texture2D)EditorGUI.ObjectField( position, label, property.objectReferenceValue, typeof( Texture2D ), false );
15 |
16 | if( position.Contains( Event.current.mousePosition ) )
17 | {
18 | TeneEnhPreviewWindow.Update(
19 | new Rect(Event.current.mousePosition.x, Event.current.mousePosition.y,0,0),
20 | Event.current.mousePosition,
21 | pAsset : newValue
22 | );
23 | }
24 |
25 | EditorGUI.EndProperty();
26 | }
27 | }
28 | }
29 | */
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1 | https://bitbucket.org/Tenebrous/unityeditorenhancements/commits/all
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/UnityProject/Assets/__ProjectName__/Editor/StateGenerator/Templates/NewAsyncState.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using GarageKit;
5 |
6 | public class {className} : AsyncStateBase
7 | {
8 | public override void StateStart(object context)
9 | {
10 | base.StateStart(context);
11 | }
12 |
13 | public override void StateUpdate()
14 | {
15 | base.StateUpdate();
16 | }
17 |
18 | public override void StateExit()
19 | {
20 | base.StateExit();
21 | }
22 |
23 | public override void StateExitAsync()
24 | {
25 | base.StateExitAsync();
26 | }
27 | }
28 |
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/UnityProject/Assets/__ProjectName__/Editor/StateGenerator/Templates/NewMultipleSceneAsyncState.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.SceneManagement;
5 | using GarageKit;
6 |
7 | public class {className} : MultipleSceneAsyncStateBase
8 | {
9 | public override void StateStart(object context)
10 | {
11 | base.StateStart(context);
12 | }
13 |
14 | public override void SceneLoaded()
15 | {
16 | base.SceneLoaded();
17 | }
18 |
19 | public override void StateUpdate()
20 | {
21 | base.StateUpdate();
22 | }
23 |
24 | public override void StateExit()
25 | {
26 | base.StateExit();
27 | }
28 |
29 | public override void StateExitAsync()
30 | {
31 | base.StateExitAsync();
32 | }
33 | }
34 |
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/UnityProject/Assets/__ProjectName__/Editor/StateGenerator/Templates/NewMultipleSceneState.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.SceneManagement;
5 | using GarageKit;
6 |
7 | public class {className} : MultipleSceneStateBase
8 | {
9 | public override void StateStart(object context)
10 | {
11 | base.StateStart(context);
12 | }
13 |
14 | public override void SceneLoaded()
15 | {
16 | base.SceneLoaded();
17 | }
18 |
19 | public override void StateUpdate()
20 | {
21 | base.StateUpdate();
22 | }
23 |
24 | public override void StateExit()
25 | {
26 | base.StateExit();
27 | }
28 | }
29 |
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/UnityProject/Assets/__ProjectName__/Editor/StateGenerator/Templates/NewState.txt:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using GarageKit;
5 |
6 | public class {className} : StateBase
7 | {
8 | public override void StateStart(object context)
9 | {
10 | base.StateStart(context);
11 | }
12 |
13 | public override void StateUpdate()
14 | {
15 | base.StateUpdate();
16 | }
17 |
18 | public override void StateExit()
19 | {
20 | base.StateExit();
21 | }
22 | }
23 |
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/UnityProject/Assets/__ProjectName__/Editor/StateGenerator/Templates/NewTimelinedSceneState.txt:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using GarageKit;
5 |
6 | public class {className} : TimelinedSceneStateBase
7 | {
8 | public override void StateStart(object context)
9 | {
10 | base.StateStart(context);
11 | }
12 |
13 | public override void StateUpdate()
14 | {
15 | base.StateUpdate();
16 | }
17 |
18 | public override void StateExit()
19 | {
20 | base.StateExit();
21 | }
22 |
23 | public override void OnStateTimer(GameObject sender)
24 | {
25 | base.OnStateTimer(sender);
26 | }
27 | }
28 |
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/UnityProject/Assets/__ProjectName__/Editor/StateGenerator/Templates/NewVRSceneState.txt:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using GarageKit;
5 |
6 | public class {className} : VRSceneStateBase
7 | {
8 | public override void StateStart(object context)
9 | {
10 | base.StateStart(context);
11 | }
12 |
13 | public override void StateUpdate()
14 | {
15 | base.StateUpdate();
16 | }
17 |
18 | public override void StateExit()
19 | {
20 | base.StateExit();
21 | }
22 |
23 | public override void ToNextState()
24 | {
25 | base.ToNextState();
26 | }
27 |
28 | public override void ToPrevState()
29 | {
30 | base.ToPrevState();
31 | }
32 |
33 | public override void ResetCurrentState()
34 | {
35 | base.ResetCurrentState();
36 | }
37 | }
38 |
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1 | これらのフォントはフリー(自由な)ソフトウエアです。
2 | あらゆる改変の有無に関わらず、また商業的な利用であっても、自由にご利用、複製、再配布することができますが、全て無保証とさせていただきます。
3 |
4 |
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1 |
2 | Selected U3D Japanese Fonts 04/29/2012
3 |
4 | ------------------------------------------------------------------------
5 | # Japanese ( 日本語 )
6 |
7 | Selected U3D Japanese Fontsは M+OUTLINEフォントTESTFLIGHT048 M+Cを基盤にしています。
8 | 主にモバイル機器に最適な文字サイズとテクスチャサイズを両立するために、
9 | フォントに含む文字を以下に限定して再構成したTTFファイルです。
10 | これらの文字セットによって、1024x1024のテクスチャであっても、25ポイントまでの大きさを保てる特徴があります。
11 |
12 | ・ひらがな
13 | ・カタカナ
14 | ・アルファベット、数字、記号
15 | ・小学校6年生までの教育漢字(1006文字)
16 | ・都道府県表記、ゲーム用語に適した漢字 (160文字)
17 |
18 | フォントに含まれる全ての文字のリストは list.txt に記載しています。
19 |
20 | Selected U3D Japanese Fontsに関する質問、要望などは次のアドレスに連絡をしてください。
21 | http://www.futurecartographer.com/
22 | masashi_wada@dearna.com
23 |
24 | M+OUTLINEフォントに関する詳細は次のURLを参照してください。
25 | http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index.html
26 |
27 |
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2 | Copyright 2004-2013 The Apache Software Foundation
3 |
4 | This product includes software developed at
5 | The Apache Software Foundation (http://www.apache.org/).
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using GarageKit;
5 |
6 | public class ApplicationSettingExample : MonoBehaviour
7 | {
8 | void Awake()
9 | {
10 |
11 | }
12 |
13 | void Start()
14 | {
15 | Debug.LogWarning("ApplicationSetting.xml should be used in the same directory as .exe file.");
16 | }
17 |
18 | void Update()
19 | {
20 |
21 | }
22 |
23 | void OnGUI()
24 | {
25 | GUILayout.BeginVertical();
26 |
27 | GUILayout.Label("-- ApplicationSetting --");
28 | GUILayout.Label("IsDebug : " + ApplicationSetting.Instance.GetBool("IsDebug").ToString());
29 | GUILayout.Label("UseMouse : " + ApplicationSetting.Instance.GetBool("UseMouse").ToString());
30 | GUILayout.Label("UseSE : " + ApplicationSetting.Instance.GetBool("UseSE").ToString());
31 | GUILayout.Label("VolSE : " + ApplicationSetting.Instance.GetFloat("VolSE").ToString());
32 | GUILayout.Label("UseBGM : " + ApplicationSetting.Instance.GetBool("UseBGM").ToString());
33 | GUILayout.Label("VolBGM : " + ApplicationSetting.Instance.GetFloat("VolBGM").ToString());
34 | GUILayout.Label("GameTime : " + ApplicationSetting.Instance.GetInt("GameTime").ToString());
35 |
36 | GUILayout.EndVertical();
37 | }
38 | }
39 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.UI;
5 |
6 | public class Docs : MonoBehaviour
7 | {
8 | [Multiline(30)]
9 | public string discription = @"
10 | /**********
11 | GarageKit for Unity Doc
12 | ===
13 |
14 | # What is GarageKit ?
15 | GarageKit is a Unity C# framework.
16 | It provides a template scene with a state transition system,
17 | some managers and state scripts, utility scripts and sample scenes,
18 | and a directory structure for your project.
19 |
20 | - Current Version
21 | 2021+ GarageKit_for_unity2021.unitypackage
22 |
23 | - Beginners Tutorial
24 | You can use the Beginners Tutorial to learn how to use packages,
25 | the development flow, and the basic concept of programming.
26 |
27 | - Scripts Reference
28 | For information on using scripts in packages, see the Scripts Reference.
29 | **********/
30 | ";
31 |
32 | public string openUrl = "https://sharkattack51.github.io/garagekit_doc/";
33 |
34 |
35 | void Awake()
36 | {
37 |
38 | }
39 |
40 | void Start()
41 | {
42 | Button btn = this.gameObject.GetComponent