├── lib
├── 0Harmony.dll
└── 0Harmony_2.0.0.10.dll
├── docs
├── Runtime
│ ├── Overview.png
│ ├── Registration.png
│ ├── VMPatching.png
│ ├── PrefabPatching.png
│ ├── ExtendedVMRuntime.png
│ ├── PrefabPatching.puml
│ ├── ExtendedVMRuntime.puml
│ ├── Overview.puml
│ ├── Registration.puml
│ └── VMPatching.puml
└── Interface
│ ├── Overview.png
│ ├── PrefabExtension.png
│ ├── ViewModelMixin.png
│ ├── ViewModelMixin.puml
│ ├── Overview.puml
│ └── PrefabExtension.puml
├── .idea
└── .idea.UIExtenderLib
│ └── .idea
│ ├── codeStyles
│ └── codeStyleConfig.xml
│ ├── encodings.xml
│ ├── vcs.xml
│ ├── projectSettingsUpdater.xml
│ └── indexLayout.xml
├── UIExtenderLib
├── UIExtenderLib.nuspec
├── CodePatcher
│ ├── BuiltInPatches
│ │ ├── CorePatches.cs
│ │ └── ViewModelPatches.cs
│ ├── StaticLibrary
│ │ ├── UIExtenderRuntimeLib.cs
│ │ └── UIExtenderPatchLib.cs
│ ├── CodePatchesAssemblyBuilder.cs
│ └── CodePatcherComponent.cs
├── Properties
│ └── AssemblyInfo.cs
├── Interface
│ ├── UIExtensionAttributes.cs
│ ├── BaseViewModelMixin.cs
│ └── PrefabPatchInterface.cs
├── UIExtender.cs
├── Utils.cs
├── UIExtenderLib.csproj
├── UIExtenderRuntime.cs
├── Prefab
│ └── PrefabComponent.cs
└── ViewModel
│ └── ViewModelComponent.cs
├── Package.nuspec
├── ExampleModule
├── Properties
│ └── AssemblyInfo.cs
├── SubModule.cs
└── ExampleModule.csproj
├── AnotherExampleModule
├── Properties
│ └── AssemblyInfo.cs
├── SubModule.cs
└── AnotherExampleModule.csproj
├── UIExtenderLib.sln
├── UIExtenderLib.sln.DotSettings
├── README.md
├── LICENSE
└── .gitignore
/lib/0Harmony.dll:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/lib/0Harmony.dll
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/docs/Runtime/Overview.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Runtime/Overview.png
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/lib/0Harmony_2.0.0.10.dll:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/lib/0Harmony_2.0.0.10.dll
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/docs/Interface/Overview.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Interface/Overview.png
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/docs/Runtime/Registration.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Runtime/Registration.png
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/docs/Runtime/VMPatching.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Runtime/VMPatching.png
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/docs/Runtime/PrefabPatching.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Runtime/PrefabPatching.png
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/docs/Interface/PrefabExtension.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Interface/PrefabExtension.png
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/docs/Interface/ViewModelMixin.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Interface/ViewModelMixin.png
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/docs/Runtime/ExtendedVMRuntime.png:
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https://raw.githubusercontent.com/shdwp/UIExtenderLib/HEAD/docs/Runtime/ExtendedVMRuntime.png
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/.idea/.idea.UIExtenderLib/.idea/codeStyles/codeStyleConfig.xml:
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1 |
2 |
3 |
4 |
5 |
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/.idea/.idea.UIExtenderLib/.idea/encodings.xml:
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1 |
2 |
3 |
4 |
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/docs/Interface/ViewModelMixin.puml:
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1 | @startuml
2 | class BaseViewModelMixin {
3 |
4 | }
5 |
6 | interface IViewModelMixin {
7 |
8 | }
9 |
10 | BaseViewModelMixin --|> IViewModelMixin
11 |
12 | @enduml
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/.idea/.idea.UIExtenderLib/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/.idea/.idea.UIExtenderLib/.idea/projectSettingsUpdater.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/.idea/.idea.UIExtenderLib/.idea/indexLayout.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/docs/Interface/Overview.puml:
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1 | @startuml
2 |
3 | SubModule --* UIExtender
4 | SubModule --* ViewModelMixinClasses
5 | SubModule --* PrefabExtensionClasses
6 |
7 | class ViewModelMixinClasses {
8 | [ViewModelMixin]
9 | }
10 |
11 | class PrefabExtensionClasses {
12 | [PrefabExtension("Movie", "XPath")]
13 | }
14 |
15 | ViewModelMixinClasses --|> BaseViewModelMixin
16 | PrefabExtensionClasses --|> IPrefabExtension
17 |
18 | @enduml
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/docs/Interface/PrefabExtension.puml:
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1 | @startuml
2 |
3 | interface IPrefabPatch {
4 | }
5 |
6 | abstract class InsertPatch {
7 | + Position
8 | }
9 |
10 | class PrefabExtensionInsertAsSiblingPatch {
11 | + Type
12 | + Name
13 | }
14 |
15 | class PrefabExtensionInsertPatch {
16 | + Name
17 | }
18 |
19 | class PrefabExtensionReplacePatch {
20 | + Name
21 | }
22 |
23 | class CustomPatch {
24 | }
25 |
26 | CustomPatch --|> IPrefabPatch
27 | InsertPatch --|> IPrefabPatch
28 |
29 | PrefabExtensionInsertPatch --|> InsertPatch
30 | PrefabExtensionReplacePatch --|> IPrefabPatch
31 | PrefabExtensionInsertAsSiblingPatch --|> IPrefabPatch
32 |
33 | @enduml
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/UIExtenderLib/UIExtenderLib.nuspec:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | UIExtenderLib
5 | $version$
6 | UIExtenderLib
7 | shdwp
8 | shdwp
9 | false
10 | LGPL-3.0-or-later
11 | https://github.com/shdwp/UIExtenderLib
12 | $description$
13 | Initial v2 release.
14 | Copyright 2020
15 |
16 |
17 |
18 |
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/docs/Runtime/PrefabPatching.puml:
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1 | @startuml
2 | loop for each Patch
3 | CodePatcher -> Patch: apply with Harmony
4 | alt widget load patch transpiler
5 | Patch -> Patch: find marks of existing patch
6 | alt existing patch found
7 | Patch -> Patch: replace existing call with new DynamicMethod\nwhich calls both both previous and current `ProcessMovieDocumentIfNeeded`
8 | else otherwise
9 | Patch -> Patch: replace beginning of method with mark,\ncall to `LoadXmlDocument` and `ProcessMovieDocumentIfNeeded`
10 | end
11 | else otherwise
12 | note over Patch
13 | See `VMPatching` diagram.
14 | endnote
15 | end
16 | end
17 | @enduml
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/Package.nuspec:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Package
5 | 2.0.0.0
6 | shdwp
7 | shdwp
8 | false
9 | LGPLv3
10 | https://github.com/shdwp/UIExtenderLib
11 | Library for Mount And Blade II: Bannerlord mods to enable multiple mods changing standard UI of the game
12 | Initial v2.0.0 release
13 | Copyright 2020
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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/UIExtenderLib/CodePatcher/BuiltInPatches/CorePatches.cs:
--------------------------------------------------------------------------------
1 | using TaleWorlds.GauntletUI.PrefabSystem;
2 |
3 | namespace UIExtenderLib.CodePatcher.BuiltInPatches
4 | {
5 | ///
6 | /// Set of patches that provide core functionality of UIExtender.
7 | /// If any of those fail UIExtender lib will not function at all.
8 | ///
9 | /// Two patches in total is required in order for the library to function:
10 | /// - Patch to `WidgetPrefab.LoadFrom`, which apply prefab XML extensions
11 | /// - Patch to `ViewModel.ExecuteCommand`, which fixes inheritance problems
12 | ///
13 | internal class CorePatches
14 | {
15 | internal static bool AddTo(CodePatcherComponent comp)
16 | {
17 | var widgetLoadMethod = typeof(WidgetPrefab).GetMethod(nameof(WidgetPrefab.LoadFrom));
18 | var executeCommandMethod = typeof(TaleWorlds.Library.ViewModel).GetMethod(nameof(TaleWorlds.Library.ViewModel.ExecuteCommand));
19 |
20 | if (widgetLoadMethod == null || executeCommandMethod == null)
21 | {
22 | return false;
23 | }
24 |
25 | comp.AddWidgetLoadPatch(widgetLoadMethod);
26 | comp.AddViewModelExecutePatch(executeCommandMethod);
27 | return true;
28 | }
29 | }
30 | }
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/docs/Runtime/ExtendedVMRuntime.puml:
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1 | @startuml
2 |
3 | actor Game
4 |
5 | Game -> ExtendedVM: Instantiation (constructor called)
6 | ExtendedVM -> BaseVM: base constructor
7 | BaseVM --> ExtendedVM
8 |
9 | ExtendedVM -> ViewModelComponent: InitializeMixinsForVMInstance()
10 | ViewModelComponent -> ViewModelComponent: instantiate all mixins associated with this VM
11 | ViewModelComponent --> ExtendedVM
12 | ExtendedVM --> Game
13 |
14 | ...
15 | Game -> ExtendedVM: Destructor
16 | ExtendedVM -> BaseVM: original destructor
17 | BaseVM --> ExtendedVM
18 |
19 | ExtendedVM -> ViewModelComponent: DestructMixinsForVMInstance
20 | ViewModelComponent --> ExtendedVM
21 | ExtendedVM --> Game
22 | ...
23 |
24 | ...
25 | Game -> ExtendedVM: OnFinalize
26 | ExtendedVM -> BaseVM: original OnFinalize
27 | BaseVM --> ExtendedVM
28 |
29 | ExtendedVM -> ViewModelComponent: FinalizeMixinsForVMInstance
30 | ViewModelComponent --> ExtendedVM
31 | ExtendedVM --> Game
32 | ...
33 |
34 | Game -> ExtendedVM: method access (and getters/setters)
35 | alt original method
36 | ExtendedVM -> BaseVM: property access
37 | else mixin method
38 | ExtendedVM -> ViewModelComponent: MixinInstanceForVMInstance
39 | ViewModelComponent -> ExtendedVM
40 | ExtendedVM -> Mixin: property access
41 | Mixin --> ExtendedVM
42 | end
43 | ExtendedVM --> Game
44 |
45 | @enduml
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/docs/Runtime/Overview.puml:
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1 | @startuml
2 |
3 | class UIExtender {
4 | - _runtime
5 | }
6 |
7 | class UIExtenderRuntime {
8 | + ModuleName
9 | - _userMessages
10 | }
11 |
12 | class PrefabComponent {
13 | - _moviePatches
14 | ~ RegisterPatch()
15 | ~ ProcessMovieIfNeeded()
16 | ~ ForceReloadMovies()
17 | }
18 |
19 | class ViewModelComponent {
20 | - _assemblyBuilder
21 | - _mixins
22 | - _mixinInstanceCache
23 | ~ RegisterViewModelMixin()
24 | ~ ExtendsViewModelType()
25 | ~ ExtendedViewModelForType()
26 | ~ MixinInstanceForObject()
27 | ~ InitializeMixinsForVMInstance()
28 | ~ RefreshMixinsForVMInstance()
29 | ~ FinalizeMixinsForVMInstance()
30 | ~ DestructMixinsForVMInstance()
31 | }
32 |
33 | class CodePatcherComponent {
34 | - _harmony
35 | - _patchesAssemblyBuilder
36 | - _transpilers
37 | - _postfixes
38 | ~ AddViewModelInstantiationPatch()
39 | ~ AddViewModelRefreshPatch()
40 | ~ AddWidgetLoadPatch()
41 | ~ AddViewModelExecutePatch()
42 | ~ ApplyPatches()
43 | }
44 |
45 | class CodePatchesAssemblyBuilder {
46 | - _assemblyBuilder
47 | ~ AddTranspiler()
48 | ~ AddPostfix()
49 | ~ SaveAndLoadLibraryType()
50 | }
51 |
52 | UIExtender --* UIExtenderRuntime
53 | UIExtenderRuntime --* PrefabComponent
54 | UIExtenderRuntime --* ViewModelComponent
55 | UIExtenderRuntime --* CodePatcherComponent
56 |
57 | CodePatcherComponent --* CodePatchesAssemblyBuilder
58 |
59 | @enduml
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/docs/Runtime/Registration.puml:
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1 | @startuml
2 |
3 | actor UserLibrary
4 |
5 | UserLibrary -> UIExtender: Register()
6 |
7 | UIExtender -> UIExtender: Find attributed types in calling assembly
8 | UIExtender -> UIExtender: Create runtime for module and store it
9 | UIExtender -> UIExtenderRuntime: Register()
10 | loop for each type
11 | alt prefab extension
12 | UIExtenderRuntime -> PrefabComponent: RegisterPatch()
13 | PrefabComponent --> UIExtenderRuntime
14 | PrefabComponent -> PrefabComponent: store extension for later
15 | PrefabComponent --> UIExtenderRuntime
16 | else if view model extension
17 | UIExtenderRuntime -> ViewModelComponent: RegisterViewModelMixin()
18 | ViewModelComponent -> ViewModelComponent: store mixin for later
19 | ViewModelComponent --> UIExtenderRuntime
20 | end
21 | end
22 | UIExtenderRuntime -> UIExtenderRuntime: Patching (see separate diagram)
23 | note over UIExtenderRuntime
24 | See `VMPatching` and `PrefabPatching` diagrams.
25 | endnote
26 | UIExtenderRuntime --> UIExtender
27 | UIExtender --> UserLibrary
28 |
29 | ...
30 |
31 | UserLibrary -> UIExtender: Verify()
32 | UIExtender -> UIExtenderRuntime: Verify()
33 | alt any errors encountered during registration
34 | UIExtenderRuntime -> UIExtenderRuntime: display errors to the user
35 | end
36 | UIExtenderRuntime --> UIExtender
37 | UIExtender --> UserLibrary
38 |
39 |
40 | @enduml
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/ExampleModule/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("ExampleModule")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("ExampleModule")]
12 | [assembly: AssemblyCopyright("Copyright © 2020")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("109D437D-F030-4B47-B64B-E668884018B0")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
--------------------------------------------------------------------------------
/AnotherExampleModule/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("AnotherExampleModule")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("AnotherExampleModule")]
12 | [assembly: AssemblyCopyright("Copyright © 2020")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("AE5A7DED-AA14-4F54-9566-AC6A8323CB41")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
--------------------------------------------------------------------------------
/UIExtenderLib/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("UIExtenderLib")]
8 | [assembly: AssemblyDescription("Library for MnB2: Bannerlord mods to enable multiple mods changing standard UI of the game")]
9 | [assembly: AssemblyConfiguration("Debug")]
10 | [assembly: AssemblyCompany("shdwp")]
11 | [assembly: AssemblyProduct("UIExtenderLib")]
12 | [assembly: AssemblyCopyright("Copyright © 2020")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("F17CCC8F-1E87-4B3C-B4EF-E03DD062322E")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("2.0.0.3")]
35 | [assembly: AssemblyFileVersion("2.0.0.3")]
--------------------------------------------------------------------------------
/docs/Runtime/VMPatching.puml:
--------------------------------------------------------------------------------
1 | @startuml
2 | UIExtenderRuntime -> StandardPatchLibrary: AddPatches()
3 | StandardPatchLibrary -> CodePatcher: add standard patches
4 | CodePatcher --> StandardPatchLibrary
5 | StandardPatchLibrary --> UIExtenderRuntime
6 | alt errors encountered
7 | UIExtenderRuntime -> UIExtenderRuntime: store user error message for later
8 | end
9 |
10 | UIExtenderRuntime -> CodePatcher: ApplyPatches()
11 |
12 | loop for each Patch
13 | CodePatcher -> Patch: apply with Harmony
14 | alt view model instantiation callsite transpiler
15 | Patch -> Patch: search for `newobj` calls in code
16 | Patch -> ViewModelComponent: ExtendsViewModelType()
17 | ViewModelComponent --> Patch
18 | alt component extends this view model type
19 | Patch -> ViewModelComponent: ExtendedViewModelTypeForType()
20 | ViewModelComponent -> ViewModelComponent: generate extended view model type
21 | ViewModelComponent --> Patch
22 | Patch -> Patch: replace original VM type in `newobj`\nwith extended VM type, making game\ncreate extended VM instances in place\nof original (base) ones
23 | end
24 | else view model refresh callsite postfix
25 | Patch -> Patch: add refresh postfix
26 | note over Patch
27 | See `ExtendedVMRuntime` diagram.
28 | endnote
29 | else otherwise
30 | note over Patch
31 | See `PrefabPatching` diagram.
32 | endnote
33 | end
34 | end
35 |
36 | CodePatcher --> UIExtenderRuntime
37 |
38 | UIExtenderRuntime -> ViewModelComponent: SaveDebugImages()
39 | ViewModelComponent --> UIExtenderRuntime
40 |
41 | @enduml
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/UIExtenderLib/Interface/UIExtensionAttributes.cs:
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1 | using System;
2 |
3 | namespace UIExtenderLib.Interface
4 | {
5 | ///
6 | /// Base class for extensions attributes
7 | ///
8 | public class UIExtenderLibExtension: Attribute { }
9 |
10 | ///
11 | /// Attribute for mixin methods to be added to view models.
12 | /// Only methods specified by this attribute will actually end up in extended view model
13 | ///
14 | public class DataSourceMethod : Attribute { }
15 |
16 | ///
17 | /// Attribute to mark view model mixins.
18 | /// Mixin classes should extend from `BaseViewModelMixin` and should be marked with this attribute
19 | ///
20 | public class ViewModelMixin : UIExtenderLibExtension { }
21 |
22 | ///
23 | /// Attribute for prefab XML extensions.
24 | /// Extension classes should inherit from one of the `IPrefabPatch` base classes and should be marked with this attribute
25 | ///
26 | public class PrefabExtension : UIExtenderLibExtension
27 | {
28 | ///
29 | /// Gauntlet Movie name to extend
30 | ///
31 | public string Movie { get; }
32 |
33 | ///
34 | /// XPath of the node to operate against (optional)
35 | ///
36 | public string XPath { get; }
37 |
38 | ///
39 | /// Constructor
40 | ///
41 | /// Gauntlet Movie name to extend
42 | /// XPath of the node to operate against (optional)
43 | public PrefabExtension(string movie, string xpath = null) : base()
44 | {
45 | Movie = movie;
46 | XPath = xpath;
47 | }
48 | }
49 | }
--------------------------------------------------------------------------------
/UIExtenderLib.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIExtenderLib", "UIExtenderLib\UIExtenderLib.csproj", "{F17CCC8F-1E87-4B3C-B4EF-E03DD062322E}"
4 | EndProject
5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExampleModule", "ExampleModule\ExampleModule.csproj", "{109D437D-F030-4B47-B64B-E668884018B0}"
6 | EndProject
7 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnotherExampleModule", "AnotherExampleModule\AnotherExampleModule.csproj", "{AE5A7DED-AA14-4F54-9566-AC6A8323CB41}"
8 | EndProject
9 | Global
10 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
11 | Debug|Any CPU = Debug|Any CPU
12 | Release|Any CPU = Release|Any CPU
13 | EndGlobalSection
14 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
15 | {F17CCC8F-1E87-4B3C-B4EF-E03DD062322E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
16 | {F17CCC8F-1E87-4B3C-B4EF-E03DD062322E}.Debug|Any CPU.Build.0 = Debug|Any CPU
17 | {F17CCC8F-1E87-4B3C-B4EF-E03DD062322E}.Release|Any CPU.ActiveCfg = Release|Any CPU
18 | {F17CCC8F-1E87-4B3C-B4EF-E03DD062322E}.Release|Any CPU.Build.0 = Release|Any CPU
19 | {109D437D-F030-4B47-B64B-E668884018B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
20 | {109D437D-F030-4B47-B64B-E668884018B0}.Debug|Any CPU.Build.0 = Debug|Any CPU
21 | {109D437D-F030-4B47-B64B-E668884018B0}.Release|Any CPU.ActiveCfg = Release|Any CPU
22 | {109D437D-F030-4B47-B64B-E668884018B0}.Release|Any CPU.Build.0 = Release|Any CPU
23 | {AE5A7DED-AA14-4F54-9566-AC6A8323CB41}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
24 | {AE5A7DED-AA14-4F54-9566-AC6A8323CB41}.Debug|Any CPU.Build.0 = Debug|Any CPU
25 | {AE5A7DED-AA14-4F54-9566-AC6A8323CB41}.Release|Any CPU.ActiveCfg = Release|Any CPU
26 | {AE5A7DED-AA14-4F54-9566-AC6A8323CB41}.Release|Any CPU.Build.0 = Release|Any CPU
27 | EndGlobalSection
28 | EndGlobal
29 |
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/UIExtenderLib.sln.DotSettings:
--------------------------------------------------------------------------------
1 |
2 | NEXT_LINE
3 | NEXT_LINE
4 | NEXT_LINE
5 | NEXT_LINE
6 | NEXT_LINE
7 | NEXT_LINE
8 | NEXT_LINE
9 | NEXT_LINE
10 | True
11 | True
12 | True
13 | True
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/AnotherExampleModule/SubModule.cs:
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1 | using System;
2 | using System.Linq;
3 | using TaleWorlds.CampaignSystem;
4 | using TaleWorlds.CampaignSystem.ViewModelCollection;
5 | using TaleWorlds.CampaignSystem.ViewModelCollection.Map;
6 | using TaleWorlds.Core;
7 | using TaleWorlds.Core.ViewModelCollection;
8 | using TaleWorlds.Engine;
9 | using TaleWorlds.Library;
10 | using TaleWorlds.MountAndBlade;
11 | using UIExtenderLib;
12 | using UIExtenderLib.Interface;
13 |
14 | namespace AnotherExampleModule
15 | {
16 | [PrefabExtension("MapBar", "descendant::ListPanel[@Id='BottomInfoBar']/Children")]
17 | public class BottomBarExtension : PrefabExtensionInsertPatch
18 | {
19 | public override int Position => PositionLast;
20 | public override string Name => "AnotherExampleExtension";
21 | }
22 |
23 | [ViewModelMixin]
24 | public class MapInfoMixin : BaseViewModelMixin
25 | {
26 | private string _hintText;
27 |
28 | [DataSourceProperty] public BasicTooltipViewModel AnotherExampleExtensionHint => new BasicTooltipViewModel(() => _hintText);
29 |
30 | public MapInfoMixin(MapInfoVM vm) : base(vm)
31 | {
32 | }
33 |
34 | public override void OnRefresh()
35 | {
36 | _hintText = "AnotherExampleExtension Tick " + Utilities.GetDeltaTime(0);
37 | }
38 | }
39 |
40 | [ViewModelMixin]
41 | public class MapInfoAdditionalMixin : BaseViewModelMixin
42 | {
43 | [DataSourceProperty] public string AnotherExampleExtensionValue => "AEE";
44 |
45 | public MapInfoAdditionalMixin(MapInfoVM vm) : base(vm)
46 | {
47 | }
48 | }
49 |
50 | public class SubModule: MBSubModuleBase
51 | {
52 | private UIExtender _uiExtender = new UIExtender("AnotherExampleModule");
53 |
54 | protected override void OnSubModuleLoad()
55 | {
56 | base.OnSubModuleLoad();
57 |
58 | _uiExtender.Register();
59 | }
60 |
61 | protected override void OnBeforeInitialModuleScreenSetAsRoot()
62 | {
63 | base.OnBeforeInitialModuleScreenSetAsRoot();
64 |
65 | _uiExtender.Verify();
66 | }
67 | }
68 | }
--------------------------------------------------------------------------------
/ExampleModule/SubModule.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Linq;
3 | using TaleWorlds.CampaignSystem;
4 | using TaleWorlds.CampaignSystem.ViewModelCollection;
5 | using TaleWorlds.CampaignSystem.ViewModelCollection.Map;
6 | using TaleWorlds.Core;
7 | using TaleWorlds.Core.ViewModelCollection;
8 | using TaleWorlds.Engine;
9 | using TaleWorlds.Library;
10 | using TaleWorlds.Localization;
11 | using TaleWorlds.MountAndBlade;
12 | using TaleWorlds.MountAndBlade.ViewModelCollection.Multiplayer;
13 | using UIExtenderLib;
14 | using UIExtenderLib.Interface;
15 | using Debug = System.Diagnostics.Debug;
16 |
17 | namespace ExampleModule
18 | {
19 | [PrefabExtension("MapBar", "descendant::ListPanel[@Id='BottomInfoBar']/Children")]
20 | public class BottomBarExtension : PrefabExtensionInsertPatch
21 | {
22 | public override int Position => PositionLast;
23 | public override string Name => "ExampleExtension";
24 | }
25 |
26 | [ViewModelMixin]
27 | public class MapInfoMixin : BaseViewModelMixin
28 | {
29 | private string _hintText;
30 |
31 | [DataSourceProperty] public BasicTooltipViewModel ExampleExtensionHint => new BasicTooltipViewModel(() => _hintText);
32 | [DataSourceProperty] public string ExampleExtensionValue => "EE";
33 |
34 | public MapInfoMixin(MapInfoVM vm) : base(vm)
35 | {
36 | }
37 |
38 | public override void OnRefresh()
39 | {
40 | _hintText = "ExampleExtension Tick " + Utilities.GetDeltaTime(0);
41 | if (_vm.TryGetTarget(out var vm))
42 | {
43 | vm.OnPropertyChanged();
44 | }
45 | }
46 | }
47 |
48 | public class SubModule: MBSubModuleBase
49 | {
50 | private UIExtender _uiExtender = new UIExtender("ExampleModule");
51 |
52 | protected override void OnSubModuleLoad()
53 | {
54 | base.OnSubModuleLoad();
55 |
56 | _uiExtender.Register();
57 | }
58 |
59 | protected override void OnBeforeInitialModuleScreenSetAsRoot()
60 | {
61 | base.OnBeforeInitialModuleScreenSetAsRoot();
62 |
63 | _uiExtender.Verify();
64 | }
65 | }
66 | }
--------------------------------------------------------------------------------
/UIExtenderLib/Interface/BaseViewModelMixin.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Reflection;
3 | using TaleWorlds.Library;
4 | using Debug = System.Diagnostics.Debug;
5 |
6 | namespace UIExtenderLib.Interface
7 | {
8 | ///
9 | /// Interface for ViewModel mixins
10 | /// Should not be used directly, ViewModelMixin should be used as base class
11 | ///
12 | public interface IViewModelMixin
13 | {
14 | ///
15 | /// Called when ViewModel is refreshed (specifics are based on ViewModel patch)
16 | ///
17 | void OnRefresh();
18 |
19 | ///
20 | /// Called when ViewModel's `OnFinalized` called (supported on models game actually call `OnFinalized`)
21 | ///
22 | void OnFinalize();
23 | }
24 |
25 | ///
26 | /// Base class for ViewModelMixin.
27 | /// Generic parameter T will be used to determine which VM to extend.
28 | /// You can use protected _vm to access fields of the original view model.
29 | ///
30 | /// child of ViewModel this mixin is extending
31 | public class BaseViewModelMixin: IViewModelMixin where T: TaleWorlds.Library.ViewModel
32 | {
33 | ///
34 | /// ViewModel instance this mixin is attached to
35 | ///
36 | protected WeakReference _vm;
37 |
38 | public BaseViewModelMixin(T vm)
39 | {
40 | _vm = new WeakReference(vm);
41 | }
42 |
43 | ///
44 | /// Called when ViewModel is refreshed (specifics are based on ViewModel patch).
45 | /// Defaults to empty method.
46 | ///
47 | public virtual void OnRefresh() { }
48 |
49 | ///
50 | /// Called when ViewModel's `OnFinalized` called (supported on models game actually call `OnFinalized`).
51 | /// Defaults to empty method.
52 | ///
53 | public virtual void OnFinalize() { }
54 |
55 | ///
56 | /// Helper method to get private value from attached view model instance
57 | ///
58 | /// name of the field
59 | /// type
60 | ///
61 | protected V GetPrivate(string name)
62 | {
63 | return _vm.PrivateValue(name);
64 | }
65 |
66 | ///
67 | /// Helper method to set private value of attached view model instance
68 | ///
69 | /// name of the field
70 | /// new value
71 | /// type
72 | protected void SetPrivate(string name, V value)
73 | {
74 | _vm.PrivateValueSet(name, value);
75 | }
76 | }
77 | }
--------------------------------------------------------------------------------
/UIExtenderLib/Interface/PrefabPatchInterface.cs:
--------------------------------------------------------------------------------
1 | using System.Xml;
2 |
3 | namespace UIExtenderLib.Interface
4 | {
5 | ///
6 | /// General interface for XML prefab patch
7 | ///
8 | public interface IPrefabPatch
9 | {
10 | }
11 |
12 | ///
13 | /// Custom patch on either whole XmlDocument (if T is XmlDocument) or Xpath specified node (if XmlNode is the generic argument)
14 | ///
15 | ///
16 | public abstract class CustomPatch : IPrefabPatch where T: XmlNode
17 | {
18 | ///
19 | /// Apply this patch to obj
20 | ///
21 | ///
22 | public abstract void Apply(T obj);
23 | }
24 |
25 | ///
26 | /// Base class for insert patches
27 | ///
28 | public abstract class InsertPatch : IPrefabPatch
29 | {
30 | ///
31 | /// Constant that will insert snippet at the very beginning
32 | ///
33 | public static int PositionFirst = 0;
34 |
35 | ///
36 | /// Constant that will insert snippet at the very end
37 | ///
38 | public static int PositionLast = int.MaxValue;
39 |
40 | ///
41 | /// Position to insert snippet at
42 | ///
43 | public abstract int Position { get; }
44 | }
45 |
46 | ///
47 | /// Patch that inserts prefab extension (specified by `Name`) as a child in XPath specified node, at specific position (`Position` property)
48 | /// Extension snippet should be named as `{Name}.xml` and located at module's `GUI/PrefabExtensions` folder.
49 | ///
50 | public abstract class PrefabExtensionInsertPatch: InsertPatch
51 | {
52 | ///
53 | /// Name of the extension snippet, without `.xml`
54 | ///
55 | public abstract string Name { get; }
56 | }
57 |
58 | ///
59 | /// Patch that replaces node specified by XPath with node from prefab extension
60 | ///
61 | public abstract class PrefabExtensionReplacePatch : IPrefabPatch
62 | {
63 | ///
64 | /// Name of the extension snippet, without `.xml`
65 | ///
66 | public abstract string Name { get; }
67 | }
68 |
69 | ///
70 | /// Patch that inserts prefab extension as a sibling to node specified by Xpath.
71 | /// Order is controlled by `Type` property.
72 | ///
73 | public abstract class PrefabExtensionInsertAsSiblingPatch: IPrefabPatch
74 | {
75 | ///
76 | /// Insert type enum - Prepend inserts snippet before sibling, Append - after
77 | ///
78 | public enum InsertType
79 | {
80 | Prepend,
81 | Append,
82 | }
83 |
84 | ///
85 | /// Type of the insert
86 | ///
87 | public virtual InsertType Type => InsertType.Append;
88 |
89 | ///
90 | /// Name of the extension snippet, without `.xml`
91 | ///
92 | public abstract string Name { get; }
93 | }
94 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | Library for Mount & Blade: Bannerlord that enables multiple mods to alter standard game interface.
2 |
3 | ### Installation
4 | Install from NuGet: package name `UIExtenderLib`.
5 |
6 | Alternatively you can download package from [NuGet page](https://www.nuget.org/packages/UIExtenderLib/) and open it to find `dll` in the `lib/` folder.
7 |
8 | ### Updating from version 1.0.x
9 | UIExtenderLib doesn't include `UIExtenderLibModule` now, meaning that all you need to do is add `dll` as a dependency. Mixing v1 modules and v2 modules are not supported, meaning that you absolutely need to update dependent mods. API stayed the same except for small changes in registration routine.
10 |
11 | ### When you should use it
12 | If you change any of the game standard _prefab_ `.xml` files you should use this library or similar approach in order to not overwrite changes to the same elements by other mods.
13 | You don't need to use this if you are adding a completely new screen or a menu item in the encounter overlay, since things like that are already handled correctly by the game API.
14 |
15 | ### Quickstart
16 | You mark your _prefab extensions_ based on one of the `IPrefabPatch` descendants and marking it with `PrefabExtension` attribute, therefore enabling you to make additions to the specified Movie's XML data.
17 |
18 | ```cs
19 | [PrefabExtension("MapBar", "descendant::ListPanel[@Id='BottomInfoBar']/Children")]
20 | public class PrefabExtension : PrefabExtensionInsertPatch
21 | {
22 | public override int Position => PositionLast;
23 | public override string Name => "HorseAmountIndicator";
24 | }
25 | ```
26 | This specific extension will load prefab `HorseAmountIndicator.xml` from `MODULE/GUI/PrefabExtensions/` folder.
27 |
28 | In order to add data to the prefab, you need to add properties to the target datasource class, which in case of `BottomInfoBar` is `MapInfoVM`, this is done by making a _mixin_ class, inheriting from `BaseViewModelMixin` and marking it with `ViewModelMixin` attribute. This class will be mixed in to the target view model `T`, making fields and methods accessible in the prefab:
29 |
30 | ```cs
31 | [ViewModelMixin]
32 | public class ViewModelMixin : BaseViewModelMixin
33 | {
34 | private int _horsesAmount;
35 | private string _horsesTooltip;
36 |
37 | [DataSourceProperty] public BasicTooltipViewModel HorsesAmountHint => new BasicTooltipViewModel(() => _horsesTooltip);
38 | [DataSourceProperty] public string HorsesAmount => "" + _horsesAmount;
39 |
40 | public ViewModelMixin(MapInfoVM vm) : base(vm)
41 | {
42 | }
43 |
44 | public override void OnRefresh()
45 | {
46 | var horses = MobileParty.MainParty.ItemRoster.Where(i => i.EquipmentElement.Item.ItemCategory.Id == new MBGUID(671088673));
47 | var newTooltip = horses.Aggregate("Horses: ", (s, element) => $"{s}\n{element.EquipmentElement.Item.Name}: {element.Amount}");
48 |
49 | if (newTooltip != _horsesTooltip)
50 | {
51 | _horsesAmount = horses.Sum(item => item.Amount);
52 | _horsesTooltip = newTooltip;
53 |
54 | if (_vm.TryGetTarget(out var vm))
55 | {
56 | vm.OnPropertyChanged(nameof(HorsesAmount));
57 | }
58 | }
59 | }
60 | }
61 | ```
62 |
63 | The last thing is to call `UIExtender.Register` and `UIExtender.Verify` to apply your extensions:
64 | ```cs
65 |
66 | protected override void OnSubModuleLoad()
67 | {
68 | base.OnSubModuleLoad();
69 |
70 | _extender = new UIExtender("ModuleName");
71 | _extender.Register();
72 | }
73 |
74 | protected override void OnBeforeInitialScreenSetAsRoot() {
75 | _extender.Verify();
76 | }
77 | ```
78 |
79 | ### Documentation
80 | Rest of the documentation is located on [wiki](https://github.com/shdwp/UIExtenderLib/wiki).
81 |
82 | ### Examples
83 | * [CampMod](https://github.com/shdwp/BannerlordCampMod) - mod that adds player camps
84 | * [HorseAmountIndicator](https://github.com/shdwp/BannerlordHorseAmountIndicatorMod) - mod that adds horse amount indicator
85 |
--------------------------------------------------------------------------------
/UIExtenderLib/UIExtender.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using System.Reflection;
4 | using TaleWorlds.Engine;
5 | using TaleWorlds.Library;
6 | using UIExtenderLib.Interface;
7 | using Debug = System.Diagnostics.Debug;
8 |
9 | namespace UIExtenderLib
10 | {
11 | ///
12 | /// Client class instance of which should be created for each module using this library
13 | ///
14 | public class UIExtender
15 | {
16 | ///
17 | /// Cache or runtime objects that will be accessed from patched code
18 | ///
19 | ///
20 | private static readonly Dictionary RuntimeInstances = new Dictionary();
21 |
22 | ///
23 | /// Name of the module this instance is assigned to
24 | ///
25 | private string _moduleName;
26 |
27 | ///
28 | /// Runtime instance of this extender
29 | ///
30 | private UIExtenderRuntime _runtime;
31 |
32 | ///
33 | /// Default constructor. `moduleName` should match module folder because it will be used to look-up resources
34 | ///
35 | /// Module name, should match module folder
36 | public UIExtender(string moduleName)
37 | {
38 | _moduleName = moduleName;
39 | }
40 |
41 | ///
42 | /// Register extension types from calling assembly.
43 | /// Should be called during `OnSubModuleLoad`
44 | ///
45 | public void Register()
46 | {
47 | Register(Assembly.GetCallingAssembly());
48 | }
49 |
50 | ///
51 | /// Register extension types from specified assembly
52 | /// Should be called during `OnSubModuleLoad`, called by `Register`
53 | ///
54 | ///
55 | public void Register(Assembly assembly)
56 | {
57 | CheckNotCompatibleVersions();
58 |
59 | var types = assembly
60 | .GetTypes()
61 | .Where(t => t.CustomAttributes.Any(a => a.AttributeType.IsSubclassOf(typeof(UIExtenderLibExtension))));
62 |
63 | if (RuntimeInstances.ContainsKey(_moduleName))
64 | {
65 | Utils.DisplayUserError($"Failed to load extension module {_moduleName} - already loaded!");
66 | return;
67 | }
68 |
69 | var runtime = new UIExtenderRuntime(_moduleName);
70 | _runtime = runtime;
71 | RuntimeInstances[_moduleName] = runtime;
72 |
73 | runtime.Register(types);
74 | }
75 |
76 | ///
77 | /// Verify registration and emit user messages if needed
78 | /// Required to be called during `OnBeforeInitialScreenSetAsRoot`
79 | ///
80 | public void Verify()
81 | {
82 | if (Utils.SoftAssert(_runtime != null, $"Verify() called before Register()!"))
83 | {
84 | _runtime.Verify();
85 | }
86 | }
87 |
88 | ///
89 | /// Get specified module runtime from the cache. Called from patches
90 | ///
91 | /// name of the module that produced this patch
92 | ///
93 | internal static UIExtenderRuntime RuntimeFor(string moduleName)
94 | {
95 | return RuntimeInstances[moduleName];
96 | }
97 |
98 | ///
99 | /// Check for previous not compatible versions of UIExtenderLib
100 | ///
101 | private void CheckNotCompatibleVersions()
102 | {
103 | var mods = Utilities.GetModulesNames();
104 | if (mods.Contains("0UIExtenderLibModule") || mods.Contains("UIExtenderLibModule"))
105 | {
106 | Debug.Fail($"UIExtender version >= 2 is not supported with UIExtenderLibModule.\n" +
107 | $"Please disable UIExtenderLibModule.\n\n" +
108 | $"Modules doesn't need to use it anymore and should be updated to newer version.'");
109 | }
110 | }
111 | }
112 | }
--------------------------------------------------------------------------------
/UIExtenderLib/Utils.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Reflection;
6 | using TaleWorlds.Core;
7 | using TaleWorlds.Engine;
8 | using TaleWorlds.Library;
9 | using Debug = System.Diagnostics.Debug;
10 | using Path = System.IO.Path;
11 |
12 | namespace UIExtenderLib
13 | {
14 | public static class Utils
15 | {
16 | ///
17 | /// Non-critical failure, should only crash on debug
18 | ///
19 | ///
20 | public static void SoftFail(string text)
21 | {
22 | if (Debugger.IsAttached)
23 | {
24 | Debug.Fail(text);
25 | }
26 | }
27 |
28 | ///
29 | /// Non-critical assert, should only crash on debug, otherwise return bool of the condition
30 | ///
31 | ///
32 | ///
33 | ///
34 | public static bool SoftAssert(bool condition, string text)
35 | {
36 | if (Debugger.IsAttached)
37 | {
38 | Debug.Assert(condition, text);
39 | }
40 |
41 | return condition;
42 | }
43 |
44 | ///
45 | /// Critical runtime compatibility assert. Used when Bannerlord version is not compatible and it
46 | /// prevents runtime from functioning
47 | ///
48 | ///
49 | ///
50 | public static void CompatAssert(bool condition, string text = "no description")
51 | {
52 | Debug.Assert(condition, $"Bannerlord compatibility failure: {text}.");
53 | }
54 |
55 | ///
56 | /// Display error message to the end user
57 | ///
58 | ///
59 | ///
60 | public static void DisplayUserError(string text, params object[] args)
61 | {
62 | InformationManager.DisplayMessage(new InformationMessage("UIExtender: " + String.Format(text, args), Colors.Red));
63 | }
64 |
65 | ///
66 | /// Display warning message to the end user
67 | ///
68 | ///
69 | ///
70 | public static void UserWarning(string text, params object[] args)
71 | {
72 | InformationManager.DisplayMessage(new InformationMessage("UIExtender: " + String.Format(text, args), Colors.Yellow));
73 | }
74 |
75 | public static string GeneratedDllDirectory()
76 | {
77 | var path = Path.Combine(Utilities.GetBasePath(), "bin", "UIExtenderLib_gen_dll");
78 | Directory.CreateDirectory(path);
79 | return path;
80 | }
81 | }
82 |
83 | public static class IDictionaryExtensions
84 | {
85 | ///
86 | /// Extension method on IDictionary that will either return value for key (if exist),
87 | /// or call `Func def` to create it, store and then return
88 | ///
89 | ///
90 | /// key to use
91 | /// function that returns value if not exists
92 | ///
93 | ///
94 | ///
95 | public static V Get(this IDictionary o, K key, Func def)
96 | {
97 | V value;
98 | if (o.TryGetValue(key, out value))
99 | {
100 | return value;
101 | }
102 | else
103 | {
104 | value = def();
105 | o[key] = value;
106 | return value;
107 | }
108 | }
109 | }
110 |
111 | public static class ReflectionHelpers
112 | {
113 | public static T PrivateValue(this object o, string fieldName)
114 | {
115 | var field = o.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
116 | Utils.CompatAssert(field != null, $"private value getter on {o}.{fieldName}");
117 | return (T) field.GetValue(o);
118 | }
119 |
120 | public static void PrivateValueSet(this object o, string fieldName, T value)
121 | {
122 | var field = o.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
123 | Utils.CompatAssert(field != null, $"private value setter on {o}.{fieldName}");
124 | field.SetValue(o, value);
125 | }
126 | }
127 | }
--------------------------------------------------------------------------------
/UIExtenderLib/CodePatcher/StaticLibrary/UIExtenderRuntimeLib.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 | using System.IO;
4 | using System.Reflection;
5 | using System.Xml;
6 | using TaleWorlds.Library;
7 |
8 | namespace UIExtenderLib.CodePatcher.StaticLibrary
9 | {
10 | ///
11 | /// Library of general functions that are called in generated IL code (in order for it to be more simplistic).
12 | /// Most of this methods are simple proxy-calls to methods further down in hierarchy. Most are called in generated extended VM classes.
13 | ///
14 | public static class UIExtenderRuntimeLib
15 | {
16 | ///
17 | /// Proxy method to ViewModelComponent.MixinInstanceForObject
18 | ///
19 | ///
20 | ///
21 | ///
22 | ///
23 | public static object MixinInstanceForVMInstance(string moduleName, Type mixinType, object instance)
24 | {
25 | return UIExtender.RuntimeFor(moduleName).ViewModelComponent.MixinInstanceForVMInstance(mixinType, instance);
26 | }
27 |
28 | ///
29 | /// Proxy method to ViewModelComponent.InitializeMixinsForViewModelInstance
30 | ///
31 | ///
32 | ///
33 | ///
34 | public static void InitializeMixinsForVMInstance(string moduleName, Type t, object instance)
35 | {
36 | var runtime = UIExtender.RuntimeFor(moduleName);
37 |
38 | // Verify should have been called at this point
39 | Utils.SoftAssert(runtime.VerifyCalled, $"UIExtender.Verify was not called!");
40 |
41 | runtime.ViewModelComponent.InitializeMixinsForVMInstance(t, instance);
42 | }
43 |
44 | ///
45 | /// Proxy method to ViewModelComponent.DestructMixinsForInstance
46 | ///
47 | ///
48 | ///
49 | public static void DestructMixinsForVMInstance(string moduleName, object instance)
50 | {
51 | UIExtender.RuntimeFor(moduleName).ViewModelComponent.DestructMixinsForVMInstance(instance);
52 | }
53 |
54 | ///
55 | /// Proxy method to ViewModelComponent.FinalizeMixinsForInstance
56 | ///
57 | ///
58 | ///
59 | public static void FinalizeMixinsForVMInstance(string moduleName, object instance)
60 | {
61 | UIExtender.RuntimeFor(moduleName).ViewModelComponent.FinalizeMixinForVMInstance(instance);
62 | }
63 |
64 | ///
65 | /// Load XmlDocument with file at path.
66 | /// Equivalent XML code from `WidgetPrefab.LoadFrom`, which is called from patch.
67 | /// Original loading code was removed in order to make space for patch instructions.
68 | ///
69 | ///
70 | ///
71 | ///
72 | public static void LoadXmlDocument(string moduleName, string path, XmlDocument document)
73 | {
74 | using (XmlReader xmlReader = XmlReader.Create(path, new XmlReaderSettings
75 | {
76 | IgnoreComments = true,
77 | IgnoreWhitespace = true,
78 | }))
79 | {
80 | document.Load(xmlReader);
81 | }
82 | }
83 |
84 | ///
85 | /// Method inserted into `WidgetFactory.LoadFrom`, which patches XmlDocument.
86 | /// A number of those are run in sequence for each extension.
87 | ///
88 | ///
89 | ///
90 | ///
91 | public static void ProcessMovieDocumentIfNeeded(string moduleName, string path, XmlDocument document)
92 | {
93 | // currently replicates exactly what WidgetFactory is doing
94 | var movieName = Path.GetFileNameWithoutExtension(path);
95 |
96 | // proxy call to ProcessMovieIfNeeded
97 | UIExtender.RuntimeFor(moduleName).PrefabComponent.ProcessMovieIfNeeded(movieName, document);
98 | }
99 |
100 | ///
101 | /// Method that recursively searches for MethodInfo of method named `name`. Used in `ViewModel.ExecuteCommand` in order
102 | /// for it to recognize base class methods.
103 | ///
104 | ///
105 | ///
106 | ///
107 | ///
108 | public static MethodInfo FindExecuteCommandTargetMethod(Type t, string name, BindingFlags flags)
109 | {
110 | if (t == null)
111 | {
112 | return null;
113 | }
114 |
115 | var method = t.GetMethod(name, flags | BindingFlags.FlattenHierarchy);
116 | return method != null ? method : FindExecuteCommandTargetMethod(t.BaseType, name, flags);
117 | }
118 | }
119 | }
--------------------------------------------------------------------------------
/UIExtenderLib/CodePatcher/BuiltInPatches/ViewModelPatches.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 | using System.Linq;
4 | using System.Reflection;
5 | using SandBox.GauntletUI;
6 | using SandBox.GauntletUI.Map;
7 | using TaleWorlds.CampaignSystem;
8 | using TaleWorlds.CampaignSystem.ViewModelCollection;
9 | using TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper;
10 | using TaleWorlds.CampaignSystem.ViewModelCollection.Map;
11 | using TaleWorlds.Core;
12 | using TaleWorlds.MountAndBlade.GauntletUI;
13 | using TaleWorlds.MountAndBlade.ViewModelCollection.Multiplayer;
14 |
15 | namespace UIExtenderLib.CodePatcher.BuiltInPatches
16 | {
17 | ///
18 | /// Set of view model specific patches.
19 | /// Some of them may fail because of outdated library, but given that the mod in question
20 | /// doesn't use that specific view model classes it should still function just fine (albeit
21 | /// user warning will be displayed on the main menu).
22 | ///
23 | internal class ViewModelPatches
24 | {
25 | internal enum Result: int
26 | {
27 | Success = 1,
28 | Failure = 2,
29 | Partial = 3,
30 | }
31 |
32 | internal static Result AddTo(CodePatcherComponent comp)
33 | {
34 | int value = 0;
35 |
36 | value |= (int)ThreeMapVMPatches(comp);
37 | value |= (int)PartyVMPatch(comp);
38 | value |= (int)MissionAgentStatusVMPatch(comp);
39 | value |= (int)MapVMPatch(comp);
40 | value |= (int)CharacterVMPatch(comp);
41 |
42 | if (Enum.IsDefined(typeof(Result), value))
43 | {
44 | return (Result) value;
45 | }
46 | else
47 | {
48 | Debug.Fail($"Invalid enum usage!");
49 | return Result.Failure;
50 | }
51 | }
52 |
53 | private static Result ThreeMapVMPatches(CodePatcherComponent comp)
54 | {
55 | var callsite = typeof(MapVM).GetConstructor(new Type[]
56 | {
57 | typeof(INavigationHandler), typeof(IMapStateHandler), typeof(MapBarShortcuts), typeof(Action)
58 | });
59 |
60 | if (callsite == null)
61 | {
62 | return Result.Failure;
63 | }
64 |
65 | var dependentRefreshMethods = new[]
66 | {
67 | typeof(MapInfoVM).GetMethod(nameof(MapInfoVM.Refresh)),
68 | typeof(MapTimeControlVM).GetMethod(nameof(MapTimeControlVM.Refresh)),
69 | typeof(MapNavigationVM).GetMethod(nameof(MapNavigationVM.Refresh)),
70 | };
71 |
72 | if (dependentRefreshMethods.Any(e => e == null))
73 | {
74 | return Result.Failure;
75 | }
76 |
77 | comp.AddViewModelInstantiationPatch(callsite);
78 | foreach (var method in dependentRefreshMethods)
79 | {
80 | comp.AddViewModelRefreshPatch(method);
81 | }
82 |
83 | return Result.Success;
84 | }
85 |
86 | private static Result PartyVMPatch(CodePatcherComponent comp)
87 | {
88 | Type type = typeof(GauntletPartyScreen);
89 | MethodInfo interfaceMethod = type.GetInterface(nameof(IGameStateListener)).GetMethod("OnActivate");
90 | if (interfaceMethod == null)
91 | {
92 | return Result.Failure;
93 | }
94 |
95 | InterfaceMapping map = type.GetInterfaceMap(interfaceMethod.DeclaringType ?? throw new NullReferenceException("Cannot find GauntletPartyScreen IGameStateListener.OnActivate method"));
96 | var callsite = map.TargetMethods[Array.IndexOf(map.InterfaceMethods, interfaceMethod)];
97 | if (callsite == null)
98 | {
99 | return Result.Failure;
100 | }
101 |
102 | comp.AddViewModelInstantiationPatch(callsite);
103 | return Result.Success;
104 | }
105 |
106 | private static Result MissionAgentStatusVMPatch(CodePatcherComponent comp)
107 | {
108 | var callsite = typeof(MissionGauntletAgentStatus).GetMethod(nameof(MissionGauntletAgentStatus.EarlyStart));
109 | if (callsite == null)
110 | {
111 | return Result.Failure;
112 | }
113 |
114 | var refresh = typeof(MissionAgentStatusVM).GetMethod(nameof(MissionAgentStatusVM.Tick));
115 | if (refresh == null)
116 | {
117 | return Result.Failure;
118 | }
119 |
120 | comp.AddViewModelInstantiationPatch(callsite);
121 | comp.AddViewModelRefreshPatch(refresh);
122 | return Result.Success;
123 | }
124 |
125 | private static Result MapVMPatch(CodePatcherComponent comp)
126 | {
127 | var callsite = typeof(GauntlerMapBarGlobalLayer).GetMethod(nameof(GauntlerMapBarGlobalLayer.Initialize));
128 | if (callsite == null)
129 | {
130 | return Result.Failure;
131 | }
132 |
133 | var refresh = typeof(MapVM).GetMethod(nameof(MapVM.OnRefresh));
134 | if (refresh == null)
135 | {
136 | return Result.Failure;
137 | }
138 |
139 | comp.AddViewModelInstantiationPatch(callsite);
140 | comp.AddViewModelRefreshPatch(refresh);
141 | return Result.Success;
142 | }
143 |
144 | private static Result CharacterVMPatch(CodePatcherComponent comp)
145 | {
146 | var callsite = typeof(CharacterDeveloperVM).GetConstructor(new Type[] {typeof(Action)});
147 | if (callsite == null)
148 | {
149 | return Result.Failure;
150 | }
151 |
152 | var refresh = typeof(CharacterVM).GetMethod(nameof(CharacterVM.RefreshValues));
153 | if (refresh == null)
154 | {
155 | return Result.Failure;
156 | }
157 |
158 | comp.AddViewModelInstantiationPatch(callsite);
159 | comp.AddViewModelRefreshPatch(refresh);
160 | return Result.Success;
161 | }
162 | }
163 | }
--------------------------------------------------------------------------------
/UIExtenderLib/CodePatcher/CodePatchesAssemblyBuilder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Linq;
6 | using System.Reflection;
7 | using System.Reflection.Emit;
8 | using HarmonyLib;
9 | using TaleWorlds.Engine;
10 | using Path = System.IO.Path;
11 |
12 | namespace UIExtenderLib.PatchAssembly
13 | {
14 | ///
15 | /// AssemblyBuilder-like class which represents mod-specific assembly
16 | /// containing extended view models (generated by ViewModelComponent) and
17 | /// Harmony patches (generated by CodePatcherComponent into UIExtender_ModAssembly_MODULENAME_StaticLibrary class).
18 | ///
19 | internal class CodePatchesAssemblyBuilder
20 | {
21 | internal static string TypeNamePrefix = "UIExtender_";
22 |
23 | private readonly string _moduleName;
24 | private readonly string _dllName;
25 | private readonly AssemblyBuilder _assemblyBuilder;
26 | private readonly ModuleBuilder _moduleBuilder;
27 |
28 | private readonly TypeBuilder _staticLibType;
29 | private readonly string _staticLibName;
30 |
31 | internal CodePatchesAssemblyBuilder(string moduleName)
32 | {
33 | _moduleName = moduleName;
34 |
35 | _dllName = $"UIExtender_PatchAssembly_{_moduleName}.dll";
36 | var assembly = new AssemblyName($"UIExtender_PatchAssembly_{_moduleName}");
37 | _assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assembly, AssemblyBuilderAccess.Run | AssemblyBuilderAccess.Save);
38 | _moduleBuilder = _assemblyBuilder.DefineDynamicModule(
39 | $"UIExtender_PatchAssemblyModule_{_moduleName}",
40 | _dllName
41 | );
42 |
43 | _staticLibName = $"UIExtender_ModAssembly_{_moduleName}_StaticLibrary";
44 | _staticLibType = _moduleBuilder.DefineType(_staticLibName);
45 | }
46 |
47 | ///
48 | /// Add transpiler to library class. `staticArgs` will be added in front of usual IEnumerable argument.
49 | ///
50 | ///
51 | /// transpiler this method will be proxied to
52 | /// array of static arguments that will prepend Harmony's CodeInstruction array. Only strings, integers, Types and array of Types are supported as of now
53 | internal void AddTranspiler(string name, MethodInfo proxyTo, params object[] staticArgs)
54 | {
55 | var method = _staticLibType.DefineMethod(
56 | name,
57 | MethodAttributes.Static | MethodAttributes.Public,
58 | typeof(IEnumerable),
59 | new Type[] {typeof(IEnumerable)}
60 | );
61 |
62 | var gen = method.GetILGenerator();
63 | ILLoadArguments(gen, staticArgs);
64 | gen.Emit(OpCodes.Ldarg_0);
65 | gen.EmitCall(OpCodes.Call, proxyTo, null);
66 | gen.Emit(OpCodes.Ret);
67 | }
68 |
69 | ///
70 | /// Add postfix to library class. `staticArgs` will be added in front of __instance argument.
71 | ///
72 | ///
73 | /// postfix this method will be proxied to. Required to accept __instance argument
74 | /// array of static arguments that will prepend Harmony's CodeInstruction array. Only strings and int's are supported as of now
75 | internal void AddPostfix(string name, MethodInfo proxyTo, params object[] staticArgs)
76 | {
77 | var method = _staticLibType.DefineMethod(
78 | name,
79 | MethodAttributes.Static | MethodAttributes.Public,
80 | null,
81 | new Type[] {typeof(object)}
82 | );
83 |
84 | // state name of the parameter in order for Harmony to recognize it
85 | method.DefineParameter(1, ParameterAttributes.None, "__instance");
86 |
87 | var gen = method.GetILGenerator();
88 | ILLoadArguments(gen, staticArgs);
89 | gen.Emit(OpCodes.Ldarg_0);
90 | gen.EmitCall(OpCodes.Call, proxyTo, null);
91 | gen.Emit(OpCodes.Ret);
92 | }
93 |
94 | ///
95 | /// Save generated dll and load static library class from it.
96 | /// Finalizes dll meaning `AddX` methods can no longer be used.
97 | ///
98 | ///
99 | internal Type SaveAndLoadLibraryType()
100 | {
101 | _staticLibType.CreateType();
102 | _assemblyBuilder.Save(_dllName);
103 |
104 | var targetPath = Path.Combine(Utils.GeneratedDllDirectory(), _dllName);
105 | if (File.Exists(targetPath))
106 | {
107 | File.Delete(targetPath);
108 | }
109 |
110 | File.Move(_dllName, targetPath);
111 | var assembly = Assembly.LoadFile(Path.GetFullPath(targetPath));
112 | return assembly.GetType(_staticLibName);
113 | }
114 |
115 | private static void ILLoadArguments(ILGenerator gen, object[] args)
116 | {
117 | foreach (var arg in args)
118 | {
119 | switch (arg)
120 | {
121 | case string str:
122 | gen.Emit(OpCodes.Ldstr, str);
123 | break;
124 | case int num:
125 | gen.Emit(OpCodes.Ldc_I4, num);
126 | break;
127 | case Type t:
128 | gen.Emit(OpCodes.Ldtoken, t);
129 | gen.EmitCall(OpCodes.Call, typeof(Type).GetMethod(nameof(Type.GetTypeFromHandle)), null);
130 | break;
131 | case IEnumerable ta:
132 | gen.Emit(OpCodes.Ldc_I4, ta.Count());
133 | gen.Emit(OpCodes.Newarr, typeof(Type));
134 | gen.Emit(OpCodes.Dup);
135 | for (int i = 0; i < ta.Count(); i++)
136 | {
137 | var value = ta.ElementAt(i);
138 | gen.Emit(OpCodes.Ldc_I4, i);
139 | gen.Emit(OpCodes.Ldtoken, value);
140 | gen.EmitCall(OpCodes.Call, typeof(Type).GetMethod(nameof(Type.GetTypeFromHandle)), null);
141 | gen.Emit(OpCodes.Stelem_Ref);
142 | }
143 | break;
144 | default:
145 | Debug.Fail($"Type of {arg} is not supported by this method!");
146 | break;
147 | }
148 | }
149 | }
150 | }
151 | }
--------------------------------------------------------------------------------
/UIExtenderLib/CodePatcher/CodePatcherComponent.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Collections.Specialized;
4 | using System.Diagnostics;
5 | using System.Linq;
6 | using System.Reflection;
7 | using System.Reflection.Emit;
8 | using System.Security.Principal;
9 | using System.Xml;
10 | using HarmonyLib;
11 | using TaleWorlds.Core;
12 | using TaleWorlds.GauntletUI.PrefabSystem;
13 | using UIExtenderLib.CodePatcher.StaticLibrary;
14 | using UIExtenderLib.PatchAssembly;
15 | using UIExtenderLib.ViewModel;
16 |
17 | namespace UIExtenderLib.CodePatcher
18 | {
19 | ///
20 | /// Component that deals with code patching using Harmony.
21 | /// Adds static patches to PatchAssemblyBuilder later passing them to Harmony.
22 | ///
23 | internal class CodePatcherComponent
24 | {
25 | private readonly Harmony _harmony;
26 | private readonly UIExtenderRuntime _runtime;
27 | private readonly CodePatchesAssemblyBuilder _patchesAssemblyBuilder;
28 |
29 | private readonly Dictionary _transpilers = new Dictionary();
30 | private readonly Dictionary _postfixes = new Dictionary();
31 |
32 | internal CodePatcherComponent(UIExtenderRuntime runtime)
33 | {
34 | // check runtime harmony version
35 | CheckHarmonyVersion();
36 |
37 | _harmony = new Harmony("net.uiextenderlib." + runtime.ModuleName);
38 | _runtime = runtime;
39 | _patchesAssemblyBuilder = new CodePatchesAssemblyBuilder(runtime.ModuleName);
40 | }
41 |
42 | ///
43 | /// Adds Harmony patch running InstantiationCallsiteTranspiler from PatchLibrary,
44 | /// which swaps original view model constructors with extended ones.
45 | /// Doesn't do actual patching, which is done in `Apply()` method.
46 | ///
47 | ///
48 | internal void AddViewModelInstantiationPatch(MethodBase callsite)
49 | {
50 | var patchName = nameof(UIExtenderPatchLib.InstantiationCallsiteTranspiler);
51 | var name = patchName + Guid.NewGuid().ToString();
52 | _patchesAssemblyBuilder.AddTranspiler(name, GetPatchLibMethod(patchName), new object[] {_runtime.ModuleName});
53 | _transpilers[name] = callsite;
54 | }
55 |
56 | ///
57 | /// Adds Harmony patch running RefreshPostfix from PatchLibrary, which appends mixin refresh code to view model refresh methods.
58 | /// Doesn't do actual patching, which is done in `Apply()` method.
59 | ///
60 | ///
61 | internal void AddViewModelRefreshPatch(MethodBase callsite)
62 | {
63 | var patchName = nameof(UIExtenderPatchLib.RefreshPostfix);
64 | var name = patchName + Guid.NewGuid().ToString();
65 |
66 | _patchesAssemblyBuilder.AddPostfix(
67 | name,
68 | GetPatchLibMethod(patchName),
69 | new object[] {_runtime.ModuleName}
70 | );
71 | _postfixes[name] = callsite;
72 | }
73 |
74 | ///
75 | /// Adds Harmony patch running PrefabLoadTranspiler from PatchLib, patching `WidgetFactory.LoadFrom` in order for it
76 | /// to load extensions.
77 | /// Doesn't do actual patching, which is done in `Apply()` method.
78 | ///
79 | ///
80 | internal void AddWidgetLoadPatch(MethodBase callsite)
81 | {
82 | var patchName = nameof(UIExtenderPatchLib.PrefabLoadTranspiler);
83 | var name = patchName + Guid.NewGuid().ToString();
84 |
85 | _patchesAssemblyBuilder.AddTranspiler(name, GetPatchLibMethod(patchName), new object[] {_runtime.ModuleName});
86 | _transpilers[name] = callsite;
87 | }
88 |
89 | ///
90 | /// Adds Harmony patch running ViewModelExecuteTranspiler from PatchLib, fixing it's lookup issues brought by inheritance.
91 | /// Doesn't do actual patching, which is done in `Apply()` method.
92 | ///
93 | ///
94 | internal void AddViewModelExecutePatch(MethodBase callsite)
95 | {
96 | var patchName = nameof(UIExtenderPatchLib.ViewModelExecuteTranspiler);
97 | var name = patchName + Guid.NewGuid().ToString();
98 | _patchesAssemblyBuilder.AddTranspiler(name, GetPatchLibMethod(patchName));
99 | _transpilers[name] = callsite;
100 | }
101 |
102 | ///
103 | /// Apply added patches (actually patch game code).
104 | /// After this call underlying assembly will be finalized and `AddX` methods can no longer be used.
105 | ///
106 | internal void ApplyPatches()
107 | {
108 | // finalize assembly builder and load static library class from it
109 | var staticLibType = _patchesAssemblyBuilder.SaveAndLoadLibraryType();
110 |
111 | foreach (var kv in _transpilers)
112 | {
113 | var method = staticLibType.GetMethod(kv.Key);
114 | _harmony.Patch(kv.Value, transpiler: new HarmonyMethod(method));
115 | }
116 |
117 | foreach (var kv in _postfixes)
118 | {
119 | var method = staticLibType.GetMethod(kv.Key);
120 | _harmony.Patch(kv.Value, postfix: new HarmonyMethod(method));
121 | }
122 | }
123 |
124 | ///
125 | /// Helper method to find MethodInfo of specified patch from PatchLib
126 | ///
127 | ///
128 | ///
129 | private MethodInfo GetPatchLibMethod(string name)
130 | {
131 | return typeof(UIExtenderPatchLib).GetMethod(name, BindingFlags.Static | BindingFlags.Public);
132 | }
133 |
134 | ///
135 | /// Check loaded Harmony version.
136 | /// Bannerlord only loads first dll it can find without regards to it's version, meaning that the library can
137 | /// end up with outdated harmony at runtime.
138 | ///
139 | private void CheckHarmonyVersion()
140 | {
141 | var version = typeof(Harmony).Assembly.ImageRuntimeVersion;
142 | var majorVersion = int.Parse("" + version.Skip(1).ElementAt(0));
143 | if (majorVersion < 2)
144 | {
145 | Debug.Fail($"Loaded Harmony version {version} is not supported by UIExtenderLib.\n"+
146 | "You need to get rid of modules using Harmony versions < 2.0.0 since they're not compatible.\n"+
147 | "See https://github.com/shdwp/UIExtenderLib/wiki/Mismatched-Harmony-versions.");
148 | }
149 | }
150 | }
151 | }
--------------------------------------------------------------------------------
/UIExtenderLib/UIExtenderLib.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {F17CCC8F-1E87-4B3C-B4EF-E03DD062322E}
8 | Library
9 | Properties
10 | UIExtenderLib
11 | UIExtenderLib_2.0.0.3
12 | v4.7.2
13 | 512
14 |
15 |
16 | x64
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 | ..\lib\0Harmony_2.0.0.10.dll
37 | False
38 |
39 |
40 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll
41 |
42 |
43 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll
52 |
53 |
54 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll
55 |
56 |
57 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll
58 |
59 |
60 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll
61 |
62 |
63 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll
64 |
65 |
66 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll
67 |
68 |
69 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll
70 | False
71 |
72 |
73 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll
74 |
75 |
76 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll
77 |
78 |
79 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll
80 |
81 |
82 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
110 |
--------------------------------------------------------------------------------
/UIExtenderLib/UIExtenderRuntime.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Xml;
4 | using TaleWorlds.Core;
5 | using TaleWorlds.Library;
6 | using UIExtenderLib.CodePatcher;
7 | using UIExtenderLib.CodePatcher.BuiltInPatches;
8 | using UIExtenderLib.Interface;
9 | using UIExtenderLib.Prefab;
10 | using UIExtenderLib.ViewModel;
11 | using Debug = System.Diagnostics.Debug;
12 |
13 | namespace UIExtenderLib
14 | {
15 | ///
16 | /// Actual runtime of UIExtender, assigned to each module's instance of `UIExtender`
17 | ///
18 | internal class UIExtenderRuntime
19 | {
20 | ///
21 | /// Name of the module this runtime is assigned to
22 | ///
23 | internal readonly string ModuleName;
24 |
25 | ///
26 | /// Instance of PrefabComponent, which deals with XML files
27 | ///
28 | internal readonly PrefabComponent PrefabComponent;
29 |
30 | ///
31 | /// Instance of ViewModelComponent, which deals with child classes of `ViewModel`
32 | ///
33 | internal readonly ViewModelComponent ViewModelComponent;
34 |
35 | ///
36 | /// Instance of CodePatcherComponent, which deals with Harmony
37 | ///
38 | internal readonly CodePatcherComponent CodePatcher;
39 |
40 | ///
41 | /// Whether `Verify()` was actually called
42 | ///
43 | internal bool VerifyCalled = false;
44 |
45 | ///
46 | /// User messages to be displayed during `Verify()` call
47 | ///
48 | private List _userMessages = new List();
49 |
50 | ///
51 | /// Constructor
52 | ///
53 | /// Name of the module this runtime is assigned to
54 | internal UIExtenderRuntime(string moduleName)
55 | {
56 | ModuleName = moduleName;
57 |
58 | PrefabComponent = new PrefabComponent(moduleName);
59 | ViewModelComponent = new ViewModelComponent(moduleName);
60 | CodePatcher = new CodePatcherComponent(this);
61 | }
62 |
63 | ///
64 | /// Display user warning when `Verify()` will be called
65 | ///
66 | ///
67 | internal void AddUserWarning(string text)
68 | {
69 | _userMessages.Add(new InformationMessage(text, Colors.Yellow));
70 | }
71 |
72 | ///
73 | /// Display user error when `Verify()` will be called
74 | ///
75 | ///
76 | internal void AddUserError(string text)
77 | {
78 | _userMessages.Add(new InformationMessage(text, Colors.Red));
79 | }
80 |
81 | ///
82 | /// Register types attributed with `UIExtenderLibExtension`:
83 | /// 1. will add extensions to their respective components
84 | /// 2. will add standard patches and patch game
85 | /// 3. will force game to reload affected XMLs
86 | ///
87 | ///
88 | internal void Register(IEnumerable types)
89 | {
90 | foreach (var extensionType in types)
91 | {
92 | var baseAttribute = Attribute.GetCustomAttribute(extensionType, typeof(UIExtenderLibExtension));
93 | switch (baseAttribute)
94 | {
95 | case PrefabExtension xmlExtension:
96 | {
97 | var constructor = extensionType.GetConstructor(new Type[] { });
98 | if (constructor == null)
99 | {
100 | Debug.Fail("Failed to find appropriate constructor for patch!");
101 | }
102 |
103 | // gauntlet xml extension
104 | switch (constructor.Invoke(new object[]{}))
105 | {
106 | case PrefabExtensionInsertPatch patch:
107 | PrefabComponent.RegisterPatch(xmlExtension.Movie, xmlExtension.XPath, patch);
108 | break;
109 |
110 | case PrefabExtensionReplacePatch patch:
111 | PrefabComponent.RegisterPatch(xmlExtension.Movie, xmlExtension.XPath, patch);
112 | break;
113 |
114 | case PrefabExtensionInsertAsSiblingPatch patch:
115 | PrefabComponent.RegisterPatch(xmlExtension.Movie, xmlExtension.XPath, patch);
116 | break;
117 |
118 | case CustomPatch patch:
119 | PrefabComponent.RegisterPatch(xmlExtension.Movie, patch.Apply);
120 | break;
121 |
122 | case CustomPatch patch:
123 | PrefabComponent.RegisterPatch(xmlExtension.Movie, xmlExtension.XPath, patch.Apply);
124 | break;
125 |
126 | default:
127 | Debug.Fail($"Patch class is unsupported - {extensionType}!");
128 | break;
129 | }
130 |
131 | break;
132 | }
133 |
134 | case ViewModelMixin _:
135 | // view model mixin
136 | ViewModelComponent.RegisterViewModelMixin(extensionType);
137 | break;
138 |
139 | default:
140 | Debug.Fail($"Failed to find appropriate clause for base type {extensionType} with attribute {baseAttribute}!");
141 | break;
142 | }
143 | }
144 |
145 | var patchingResult = ViewModelPatches.Result.Success;
146 | // add core patches (in order for UIExtender to actually work)
147 | if (!CorePatches.AddTo(CodePatcher))
148 | {
149 | _userMessages.Add(new InformationMessage($"Failed to patch {ModuleName} (outdated).", Colors.Red));
150 | return;
151 | }
152 |
153 | patchingResult = ViewModelPatches.AddTo(CodePatcher);
154 | switch (patchingResult)
155 | {
156 | case ViewModelPatches.Result.Success:
157 | break;
158 |
159 | case ViewModelPatches.Result.Partial:
160 | AddUserWarning($"There were errors on {ModuleName} patching. Some functionality may not work (module outdated).");
161 | break;
162 |
163 | case ViewModelPatches.Result.Failure:
164 | AddUserError($"Failed to patch {ModuleName} (outdated).");
165 | break;
166 | }
167 |
168 | // finalize code patcher and let harmony apply patches
169 | CodePatcher.ApplyPatches();
170 |
171 | // save .dll for troubleshooting
172 | ViewModelComponent.SaveDebugImages();
173 |
174 | // force reload movies that should be patched by extensions
175 | PrefabComponent.ForceReloadMovies();
176 | }
177 |
178 | ///
179 | /// Verify registration and emit user warnings/errors if needed
180 | ///
181 | internal void Verify()
182 | {
183 | VerifyCalled = true;
184 |
185 | foreach (var message in _userMessages)
186 | {
187 | InformationManager.DisplayMessage(message);
188 | }
189 | }
190 | }
191 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU LESSER GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 |
9 | This version of the GNU Lesser General Public License incorporates
10 | the terms and conditions of version 3 of the GNU General Public
11 | License, supplemented by the additional permissions listed below.
12 |
13 | 0. Additional Definitions.
14 |
15 | As used herein, "this License" refers to version 3 of the GNU Lesser
16 | General Public License, and the "GNU GPL" refers to version 3 of the GNU
17 | General Public License.
18 |
19 | "The Library" refers to a covered work governed by this License,
20 | other than an Application or a Combined Work as defined below.
21 |
22 | An "Application" is any work that makes use of an interface provided
23 | by the Library, but which is not otherwise based on the Library.
24 | Defining a subclass of a class defined by the Library is deemed a mode
25 | of using an interface provided by the Library.
26 |
27 | A "Combined Work" is a work produced by combining or linking an
28 | Application with the Library. The particular version of the Library
29 | with which the Combined Work was made is also called the "Linked
30 | Version".
31 |
32 | The "Minimal Corresponding Source" for a Combined Work means the
33 | Corresponding Source for the Combined Work, excluding any source code
34 | for portions of the Combined Work that, considered in isolation, are
35 | based on the Application, and not on the Linked Version.
36 |
37 | The "Corresponding Application Code" for a Combined Work means the
38 | object code and/or source code for the Application, including any data
39 | and utility programs needed for reproducing the Combined Work from the
40 | Application, but excluding the System Libraries of the Combined Work.
41 |
42 | 1. Exception to Section 3 of the GNU GPL.
43 |
44 | You may convey a covered work under sections 3 and 4 of this License
45 | without being bound by section 3 of the GNU GPL.
46 |
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57 | function or data, the facility still operates, and performs
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59 |
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71 |
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75 |
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80 |
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98 |
99 | d) Do one of the following:
100 |
101 | 0) Convey the Minimal Corresponding Source under the terms of this
102 | License, and the Corresponding Application Code in a form
103 | suitable for, and under terms that permit, the user to
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105 | the Linked Version to produce a modified Combined Work, in the
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110 | Library. A suitable mechanism is one that (a) uses at run time
111 | a copy of the Library already present on the user's computer
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148 | versions will be similar in spirit to the present version, but may
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--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
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384 | MigrationBackup/
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386 | # Ionide (cross platform F# VS Code tools) working folder
387 | .ionide/
388 |
--------------------------------------------------------------------------------
/UIExtenderLib/CodePatcher/StaticLibrary/UIExtenderPatchLib.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.Linq;
5 | using System.Reflection;
6 | using System.Reflection.Emit;
7 | using System.Xml;
8 | using HarmonyLib;
9 | using TaleWorlds.GauntletUI.PrefabSystem;
10 |
11 | namespace UIExtenderLib.CodePatcher.StaticLibrary
12 | {
13 | ///
14 | /// Library of general transpilers and postfixes. Used in both CorePatches and ViewModelPatches.
15 | /// Most of those methods require additional positional argument `moduleName`, hence they're not usable
16 | /// in itself with Harmony. Instead they are used in generated assembly managed by `CodePatcherComponent`.
17 | ///
18 | public class UIExtenderPatchLib
19 | {
20 | ///
21 | /// Transpiler which replaces constructors of view models with their expanded counterparts.
22 | /// Only replaces constructors which are affected by current mod.
23 | ///
24 | ///
25 | ///
26 | ///
27 | public static IEnumerable InstantiationCallsiteTranspiler(string moduleName, IEnumerable input)
28 | {
29 | return input.Select(op =>
30 | {
31 | var component = UIExtender.RuntimeFor(moduleName).ViewModelComponent;
32 | if (op.opcode != OpCodes.Newobj)
33 | {
34 | return op;
35 | }
36 |
37 | var constructor = op.operand as ConstructorInfo;
38 | var type = constructor.DeclaringType;
39 |
40 | if (type == null || !type.IsSubclassOf(typeof(TaleWorlds.Library.ViewModel)))
41 | {
42 | return op;
43 | }
44 |
45 | var baseType = component.BaseTypeForPossiblyExtendedType(type);
46 | if (baseType != null && component.ExtendsViewModelType(baseType))
47 | {
48 | op.operand = component.ExtendedViewModelTypeForType(baseType, type).GetConstructor(constructor.GetParameters().Types());
49 | }
50 |
51 | return op;
52 | });
53 | }
54 |
55 | ///
56 | /// Postfix that is used to call `OnRefresh()` on attached mixins
57 | ///
58 | ///
59 | ///
60 | public static void RefreshPostfix(string moduleName, object __instance)
61 | {
62 | UIExtender.RuntimeFor(moduleName).ViewModelComponent.RefreshMixinForVMInstance(__instance);
63 | }
64 |
65 | ///
66 | /// Transpiler for `LoadFrom` method that apply patches to loaded XML file
67 | ///
68 | ///
69 | ///
70 | ///
71 | public static IEnumerable PrefabLoadTranspiler(string moduleName, IEnumerable input)
72 | {
73 | var nopMarkName = "UIExtenderLib";
74 |
75 | var loadXmlMethod = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.LoadXmlDocument));
76 | var list = new List(input);
77 |
78 | DynamicMethod CreateDynamicMethod(MethodInfo parentMethod)
79 | {
80 | var method = new DynamicMethod($"{Guid.NewGuid()}", null, new [] { typeof(string), typeof(string), typeof(XmlDocument) });
81 | var gen = method.GetILGenerator();
82 |
83 | if (parentMethod != null)
84 | {
85 | gen.Emit(OpCodes.Ldarg_0);
86 | gen.Emit(OpCodes.Ldarg_1);
87 | gen.Emit(OpCodes.Ldarg_2);
88 | gen.EmitCall(OpCodes.Call, parentMethod, null);
89 | }
90 |
91 | var processMethod = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.ProcessMovieDocumentIfNeeded));
92 | Debug.Assert(processMethod != null);
93 | gen.Emit(OpCodes.Ldstr, moduleName);
94 | gen.Emit(OpCodes.Ldarg_1);
95 | gen.Emit(OpCodes.Ldarg_2);
96 | gen.EmitCall(OpCodes.Call, processMethod, null);
97 | gen.Emit(OpCodes.Ret);
98 |
99 | return method;
100 | }
101 |
102 | int FindAlreadyPatchedIndex()
103 | {
104 | for (var i = 0; i < list.Count(); i++)
105 | {
106 | if (list[i].opcode == OpCodes.Nop && (string) list[i].operand == nopMarkName)
107 | {
108 | return i;
109 | }
110 | }
111 |
112 | return -1;
113 | }
114 |
115 | void ApplyInitialPatch(DynamicMethod method)
116 | {
117 | var additions = new List();
118 |
119 | additions.Add(new CodeInstruction(OpCodes.Ldstr, moduleName));
120 | additions.Add(new CodeInstruction(OpCodes.Ldarg_2));
121 | additions.Add(new CodeInstruction(OpCodes.Ldloc_0));
122 | additions.Add(new CodeInstruction(OpCodes.Call, loadXmlMethod));
123 |
124 | // @TODO: replace NOP with Label?
125 | additions.Add(new CodeInstruction(OpCodes.Nop, nopMarkName));
126 | additions.Add(new CodeInstruction(OpCodes.Ldstr, moduleName));
127 | additions.Add(new CodeInstruction(OpCodes.Ldarg_2));
128 | additions.Add(new CodeInstruction(OpCodes.Ldloc_0));
129 | additions.Add(new CodeInstruction(OpCodes.Call, method));
130 |
131 | // @TODO: reformat/rewrite
132 | var from = list.TakeWhile(i => !(i.opcode == OpCodes.Newobj && (i.operand as ConstructorInfo).DeclaringType == typeof(XmlReaderSettings))).Count() + 2;
133 | var to = from + list.Skip(from).TakeWhile(i => !(i.opcode == OpCodes.Newobj && (i.operand as ConstructorInfo).DeclaringType == typeof(WidgetPrefab))).Count();
134 | var count = to - from;
135 |
136 | list.RemoveRange(from, count);
137 | list.InsertRange(from, additions);
138 |
139 | from = from + additions.Count;
140 | count = to - from;
141 |
142 | if (Utils.SoftAssert(count > 0, "Don't have enought NOP space in the IL!"))
143 | {
144 | list.InsertRange(from, Enumerable.Repeat(new CodeInstruction(OpCodes.Nop), count));
145 | }
146 | else
147 | {
148 | UIExtender.RuntimeFor(moduleName).AddUserError($"Failed to patch {moduleName} (outdated).");
149 | }
150 | }
151 |
152 | var index = FindAlreadyPatchedIndex();
153 | if (index == -1)
154 | {
155 | var method = CreateDynamicMethod(null);
156 | ApplyInitialPatch(method);
157 | }
158 | else
159 | {
160 | var offset = list.Skip(index).TakeWhile(i => i.opcode != OpCodes.Call).Count();
161 | var instruction = list[index + offset];
162 |
163 | if (Utils.SoftAssert(instruction.opcode == OpCodes.Call, $"Invalid instruction found at marker!"))
164 | {
165 | instruction.operand = CreateDynamicMethod((MethodInfo)instruction.operand);
166 | }
167 | else
168 | {
169 | UIExtender.RuntimeFor(moduleName).AddUserError($"Failed to patch {moduleName} (outdated).");
170 | }
171 | }
172 |
173 | return list;
174 | }
175 |
176 | ///
177 | /// Transpiler which fixes `ViewModel.ExecuteCommand` method to not only look at top-level functions, but also recursively
178 | /// look in base classes.
179 | ///
180 | ///
181 | ///
182 | public static IEnumerable ViewModelExecuteTranspiler(IEnumerable input)
183 | {
184 | var replacedMethod = typeof(Type).GetMethod(nameof(Type.GetMethod), new Type[] {typeof(string), typeof(BindingFlags)});
185 | var targetMethod = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.FindExecuteCommandTargetMethod));
186 |
187 | var index = input.TakeWhile(i => !(i.opcode == OpCodes.Callvirt && (i.operand as MethodInfo) == replacedMethod)).Count();
188 | if (index >= input.Count())
189 | {
190 | // already patched
191 | return input;
192 | }
193 |
194 | var list = new List(input);
195 | list[index].opcode = OpCodes.Call;
196 | list[index].operand = targetMethod;
197 | return list;
198 | }
199 | }
200 | }
--------------------------------------------------------------------------------
/UIExtenderLib/Prefab/PrefabComponent.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Reflection;
6 | using System.Xml;
7 | using TaleWorlds.Core;
8 | using TaleWorlds.Engine;
9 | using TaleWorlds.Engine.GauntletUI;
10 | using TaleWorlds.GauntletUI.PrefabSystem;
11 | using UIExtenderLib.Interface;
12 | using NonGenericCollections = System.Collections;
13 | using Path = System.IO.Path;
14 |
15 | namespace UIExtenderLib.Prefab
16 | {
17 | ///
18 | /// Component that deals with Gauntlet prefab XML files
19 | ///
20 | public class PrefabComponent
21 | {
22 | private readonly string _moduleName;
23 |
24 | ///
25 | /// Registered movie patches
26 | ///
27 | private Dictionary>> _moviePatches = new Dictionary>>();
28 |
29 | public PrefabComponent(string moduleName)
30 | {
31 | _moduleName = moduleName;
32 | }
33 |
34 | ///
35 | /// Register general XmlDocument patch
36 | ///
37 | ///
38 | ///
39 | internal void RegisterPatch(string movie, Action patcher)
40 | {
41 | Debug.Assert(movie != null && !movie.IsEmpty(), $"Invalid movie name: {movie}!");
42 |
43 | _moviePatches.Get(movie, () => new List>()).Add(patcher);
44 | }
45 |
46 | ///
47 | /// Register patch operating at node specified by XPath
48 | ///
49 | ///
50 | ///
51 | ///
52 | internal void RegisterPatch(string movie, string xpath, Action patcher)
53 | {
54 | RegisterPatch(movie, (document) =>
55 | {
56 | var node = document.SelectSingleNode(xpath);
57 | if (node == null)
58 | {
59 | Utils.DisplayUserError($"Failed to apply extension to {movie}: node at {xpath} not found.");
60 | return;
61 | }
62 |
63 | patcher(node);
64 | });
65 | }
66 |
67 | ///
68 | /// Register snippet insert patch
69 | ///
70 | ///
71 | ///
72 | ///
73 | internal void RegisterPatch(string movie, string xpath, PrefabExtensionInsertPatch patch)
74 | {
75 | RegisterPatch(movie, xpath, (node) =>
76 | {
77 | var extensionNode = LoadPrefabExtension(patch.Name);
78 | var importedExtensionNode = node.OwnerDocument.ImportNode(extensionNode, true);
79 | var position = Math.Min(patch.Position, node.ChildNodes.Count - 1);
80 | position = Math.Max(position, 0);
81 | Debug.Assert(position >= 0 && position < node.ChildNodes.Count, $"Invalid position ({position}) for insert (patching in {patch.Name})");
82 |
83 | node.InsertAfter(importedExtensionNode, node.ChildNodes[position]);
84 | });
85 | }
86 |
87 | ///
88 | /// Register snippet replace patch
89 | ///
90 | ///
91 | ///
92 | ///
93 | internal void RegisterPatch(string movie, string xpath, PrefabExtensionReplacePatch patch)
94 | {
95 | RegisterPatch(movie, xpath, (node) =>
96 | {
97 | var extensionNode = LoadPrefabExtension(patch.Name);
98 | var importedExtensionNode = node.OwnerDocument.ImportNode(extensionNode, true);
99 |
100 | node.ParentNode.ReplaceChild(importedExtensionNode, node);
101 | });
102 | }
103 |
104 | ///
105 | /// Register snippet insert as sibling patch
106 | ///
107 | ///
108 | ///
109 | ///
110 | internal void RegisterPatch(string movie, string xpath, PrefabExtensionInsertAsSiblingPatch patch)
111 | {
112 | RegisterPatch(movie, xpath, (node) =>
113 | {
114 | var extensionNode = LoadPrefabExtension(patch.Name);
115 | var importedExtensionNode = node.OwnerDocument.ImportNode(extensionNode, true);
116 |
117 | switch (patch.Type)
118 | {
119 | case PrefabExtensionInsertAsSiblingPatch.InsertType.Append:
120 | node.ParentNode.InsertAfter(importedExtensionNode, node);
121 | break;
122 |
123 | case PrefabExtensionInsertAsSiblingPatch.InsertType.Prepend:
124 | node.ParentNode.InsertBefore(importedExtensionNode, node);
125 | break;
126 | }
127 | });
128 | }
129 |
130 | /**
131 | * Load and parse prefab extension
132 | */
133 | ///
134 | /// Load snippet extension XML. Will search for the file in MODULE\GUI\PrefabExtensions\NAME.xml
135 | ///
136 | /// name of the extension (without .xml)
137 | /// document element
138 | private XmlNode LoadPrefabExtension(string name)
139 | {
140 | var path = Path.Combine(Utilities.GetBasePath(), "Modules", _moduleName, "GUI", "PrefabExtensions", name + ".xml");
141 | var doc = new XmlDocument();
142 |
143 | using (var reader = XmlReader.Create(path, new XmlReaderSettings
144 | {
145 | IgnoreComments = true,
146 | IgnoreWhitespace = true,
147 | }))
148 | {
149 | doc.Load(reader);
150 | }
151 |
152 | Debug.Assert(doc.HasChildNodes, $"Failed to parse extension ({name}) XML!");
153 | return doc.DocumentElement;
154 | }
155 |
156 | ///
157 | /// Make WidgetFactory reload Movies that were extended by _moviePatches.
158 | /// WidgetFactory loads Movies during SandBox module loading phase, which occurs even before
159 | /// our module gets loaded, hence once we get control we need to force it to reload XMLs that
160 | /// are getting patched by extensions.
161 | ///
162 | internal void ForceReloadMovies()
163 | {
164 | // @TODO: figure out a method more prone to game updates
165 |
166 | // get internal dict of loaded Widgets
167 | var dict = UIResourceManager.WidgetFactory.PrivateValue("_customTypes");
168 | Utils.CompatAssert(dict != null, "WidgetFactory._customTypes == null");
169 |
170 | foreach (var movie in _moviePatches.Keys)
171 | {
172 | Debug.Assert(dict.Contains(movie), $"Movie {movie} to be patched was not found in the WidgetFactory!");
173 |
174 | // remove widget from previously loaded Widgets
175 | dict.Remove(movie);
176 |
177 | // re-add it, forcing Factory to call now-patched `LoadFrom` method
178 | UIResourceManager.WidgetFactory.AddCustomType(movie, PathForMovie(movie));
179 | }
180 | }
181 |
182 | ///
183 | /// Get path for movie from WidgetFactory
184 | ///
185 | ///
186 | ///
187 | private string PathForMovie(string movie)
188 | {
189 | // @TODO: figure out a method more prone to game updates
190 | var prefabNamesMethod = typeof(WidgetFactory).GetMethod("GetPrefabNamesAndPathsFromCurrentPath", BindingFlags.Instance | BindingFlags.NonPublic);
191 | Utils.CompatAssert(prefabNamesMethod != null, "WidgetFactory.GetPrefabNamesAndPathsFromCurrentPath");
192 |
193 | // get names and paths of loaded Widgets
194 | var paths = prefabNamesMethod.Invoke(UIResourceManager.WidgetFactory, new object[] { }) as Dictionary;
195 | Utils.CompatAssert(paths != null, "WidgetFactory.GetPrefabNamesAndPathsFromCurrentPath == null");
196 |
197 | return paths[movie];
198 | }
199 |
200 | ///
201 | /// Apply patches to movie (if any is registered)
202 | ///
203 | ///
204 | ///
205 | public void ProcessMovieIfNeeded(string movie, XmlDocument document)
206 | {
207 | if (_moviePatches.ContainsKey(movie))
208 | {
209 | foreach (var patch in _moviePatches[movie])
210 | {
211 | patch(document);
212 | }
213 | }
214 | }
215 | }
216 | }
--------------------------------------------------------------------------------
/ExampleModule/ExampleModule.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {109D437D-F030-4B47-B64B-E668884018B0}
8 | Library
9 | Properties
10 | ExampleModule
11 | ExampleModule
12 | v4.7.2
13 | 512
14 |
15 |
16 | x64
17 | true
18 | full
19 | false
20 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\ExampleModule\bin\Win64_Shipping_Client\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll
41 |
42 |
43 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll
44 |
45 |
46 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll
47 |
48 |
49 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll
50 |
51 |
52 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.dll
53 |
54 |
55 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Epic.dll
56 |
57 |
58 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Steam.dll
59 |
60 |
61 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Test.dll
62 |
63 |
64 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll
65 |
66 |
67 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.AutoGenerated.dll
68 |
69 |
70 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll
71 |
72 |
73 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.AutoGenerated.dll
74 |
75 |
76 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll
77 |
78 |
79 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.dll
80 |
81 |
82 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll
83 |
84 |
85 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.ExtraWidgets.dll
86 |
87 |
88 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll
89 |
90 |
91 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.TooltipExtensions.dll
92 |
93 |
94 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll
95 |
96 |
97 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll
98 |
99 |
100 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll
101 |
102 |
103 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll
104 |
105 |
106 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.AutoGenerated.dll
107 |
108 |
109 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Diamond.dll
110 |
111 |
112 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll
113 |
114 |
115 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Helpers.dll
116 |
117 |
118 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll
119 |
120 |
121 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.NavigationSystem.dll
122 |
123 |
124 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Network.dll
125 |
126 |
127 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.dll
128 |
129 |
130 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Epic.dll
131 |
132 |
133 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Steam.dll
134 |
135 |
136 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll
137 |
138 |
139 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PSAI.dll
140 |
141 |
142 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.SaveSystem.dll
143 |
144 |
145 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.DotNetCore.dll
146 |
147 |
148 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.Library.dll
149 |
150 |
151 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll
152 |
153 |
154 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.Standalone.dll
155 |
156 |
157 |
158 |
159 |
160 |
161 |
162 |
163 | {f17ccc8f-1e87-4b3c-b4ef-e03dd062322e}
164 | UIExtenderLib
165 |
166 |
167 |
168 |
175 |
--------------------------------------------------------------------------------
/AnotherExampleModule/AnotherExampleModule.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {AE5A7DED-AA14-4F54-9566-AC6A8323CB41}
8 | Library
9 | Properties
10 | AnotherExampleModule
11 | AnotherExampleModule
12 | v4.7.2
13 | 512
14 |
15 |
16 | x64
17 | true
18 | full
19 | false
20 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\AnotherExampleModule\bin\Win64_Shipping_Client\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll
41 |
42 |
43 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll
44 |
45 |
46 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll
47 |
48 |
49 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll
50 |
51 |
52 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.dll
53 |
54 |
55 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Epic.dll
56 |
57 |
58 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Steam.dll
59 |
60 |
61 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Test.dll
62 |
63 |
64 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll
65 |
66 |
67 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.AutoGenerated.dll
68 |
69 |
70 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll
71 |
72 |
73 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.AutoGenerated.dll
74 |
75 |
76 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll
77 |
78 |
79 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.dll
80 |
81 |
82 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll
83 |
84 |
85 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.ExtraWidgets.dll
86 |
87 |
88 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll
89 |
90 |
91 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.TooltipExtensions.dll
92 |
93 |
94 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll
95 |
96 |
97 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll
98 |
99 |
100 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll
101 |
102 |
103 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll
104 |
105 |
106 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.AutoGenerated.dll
107 |
108 |
109 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Diamond.dll
110 |
111 |
112 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll
113 |
114 |
115 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Helpers.dll
116 |
117 |
118 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll
119 |
120 |
121 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.NavigationSystem.dll
122 |
123 |
124 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Network.dll
125 |
126 |
127 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.dll
128 |
129 |
130 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Epic.dll
131 |
132 |
133 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Steam.dll
134 |
135 |
136 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll
137 |
138 |
139 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PSAI.dll
140 |
141 |
142 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.SaveSystem.dll
143 |
144 |
145 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.DotNetCore.dll
146 |
147 |
148 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.Library.dll
149 |
150 |
151 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll
152 |
153 |
154 | F:\SteamFastLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.Standalone.dll
155 |
156 |
157 |
158 |
159 |
160 |
161 |
162 |
163 | {f17ccc8f-1e87-4b3c-b4ef-e03dd062322e}
164 | UIExtenderLib
165 |
166 |
167 |
168 |
175 |
--------------------------------------------------------------------------------
/UIExtenderLib/ViewModel/ViewModelComponent.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Reflection;
6 | using System.Reflection.Emit;
7 | using TaleWorlds.Library;
8 | using UIExtenderLib.Interface;
9 | using UIExtenderLib.CodePatcher.StaticLibrary;
10 | using UIExtenderLib.PatchAssembly;
11 | using Debug = System.Diagnostics.Debug;
12 |
13 | namespace UIExtenderLib.ViewModel
14 | {
15 | ///
16 | /// Component that deals with extended VM generation and runtime support
17 | ///
18 | internal class ViewModelComponent
19 | {
20 | private readonly string _moduleName;
21 | private readonly string _typeNamePrefix = "UIExtender_";
22 | private readonly AssemblyBuilder _assemblyBuilder;
23 | private readonly string _dllName;
24 | private readonly ModuleBuilder _moduleBuilder;
25 |
26 | ///
27 | /// List of registered mixin types
28 | ///
29 | private readonly Dictionary> _mixins = new Dictionary>();
30 |
31 | ///
32 | /// Cache dictionary of extended VM types
33 | ///
34 | private readonly Dictionary _extendedTypeCache = new Dictionary();
35 |
36 | ///
37 | /// Cache of mixin instances. Key is generated by `mixinCacheKey`. Instances are removed when original view model is deallocated
38 | ///
39 | private readonly Dictionary> _mixinInstanceCache = new Dictionary>();
40 |
41 | internal ViewModelComponent(string moduleName)
42 | {
43 | _moduleName = moduleName;
44 |
45 | _dllName = $"UIExtender_VMAssembly_{_moduleName}.dll";
46 | var assembly = new AssemblyName($"UIExtender_VMAssembly_{_moduleName}");
47 |
48 | _assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assembly, AssemblyBuilderAccess.RunAndSave);
49 | _moduleBuilder = _assemblyBuilder.DefineDynamicModule(
50 | $"UIExtender_VMAssemblyModule_{_moduleName}",
51 | _dllName
52 | );
53 | }
54 |
55 | ///
56 | /// Register mixin type.
57 | ///
58 | /// mixin type, should be a subclass of ViewModelMixin where T specify view model to extend
59 | internal void RegisterViewModelMixin(Type mixinType)
60 | {
61 | Type viewModelType = null;
62 | var node = mixinType;
63 | while (node != null)
64 | {
65 | if (typeof(IViewModelMixin).IsAssignableFrom(node))
66 | {
67 | viewModelType = node.GetGenericArguments().FirstOrDefault();
68 | if (viewModelType != null)
69 | {
70 | break;
71 | }
72 | }
73 |
74 | node = node.BaseType;
75 | }
76 |
77 | Debug.Assert(viewModelType != null, $"Failed to find base type for mixin {mixinType}, should be specialized as T of ViewModelMixin!");
78 | _mixins.Get(viewModelType, () => new List()).Add(mixinType);
79 | }
80 |
81 | ///
82 | /// Check if any mixins are extending type t
83 | ///
84 | ///
85 | ///
86 | internal bool ExtendsViewModelType(Type t)
87 | {
88 | return _mixins.ContainsKey(t);
89 | }
90 |
91 | ///
92 | /// Find base type for type that was possibly extended by other instances.
93 | /// Recursively looks at parents skipping ones starting with standard `_typeNamePrefix`.
94 | /// Returns same type if it's not one of the extended types.
95 | ///
96 | ///
97 | ///
98 | internal Type BaseTypeForPossiblyExtendedType(Type t)
99 | {
100 | while (t != null)
101 | {
102 | if (t.Name.StartsWith(_typeNamePrefix))
103 | {
104 | t = t.BaseType;
105 | }
106 | else
107 | {
108 | break;
109 | }
110 | }
111 |
112 | return t;
113 | }
114 |
115 | ///
116 | /// Fetch mixin instance from cache for specified mixin type and extended view model instance.
117 | /// Used in extended VM methods to proxy calls to mixin that yielded that method.
118 | /// Requires extended VM constructor to run first (which will create instances).
119 | ///
120 | /// type of a mixin
121 | /// instance of VM
122 | ///
123 | internal IViewModelMixin MixinInstanceForVMInstance(Type mixinType, object instance)
124 | {
125 | var mixinInstance = mixinCacheList(instance).FirstOrDefault(m => m.GetType() == mixinType);
126 | Debug.Assert(mixinInstance != null, $"Mixin instance (of type {mixinType}) not (yet) created for {instance}!");
127 | return mixinInstance;
128 | }
129 |
130 | ///
131 | /// Get extended view model type for specified base type (view model).
132 | /// Generates that type if it is not found in cache, setting it's parent type to the `parentType`
133 | /// (which can be another extended VM type).
134 | /// Should only be called if `ExtendsViewModelType()` returned true for type.
135 | /// Used to swap constructors in transcribed instantiation callsites for view models.
136 | ///
137 | /// original type of VM (found in game)
138 | /// parent type for newly generated type (can either equal to base to to extended VM from another instance)
139 | ///
140 | internal Type ExtendedViewModelTypeForType(Type baseType, Type parentType)
141 | {
142 | return _extendedTypeCache.Get(baseType, () =>
143 | {
144 | var type = GenerateExtendedVMTypeFor(baseType, parentType);
145 | return type;
146 | });
147 | }
148 |
149 | ///
150 | /// Initialize mixin instances for specified view model instance, called in extended VM constructor.
151 | ///
152 | /// base type of VM (as found in game)
153 | /// instance of extended VM
154 | internal void InitializeMixinsForVMInstance(Type baseType, object instance)
155 | {
156 | var list = mixinCacheList(instance);
157 |
158 | foreach (var mixinType in _mixins[baseType])
159 | {
160 | list.Add((IViewModelMixin)Activator.CreateInstance(mixinType, new [] { instance }));
161 | }
162 | }
163 |
164 | ///
165 | /// Calls `OnRefresh` on mixins associated with view model instance,
166 | /// specifics are determined by VM model patch (usually during `OnRefresh`-like method in VM).
167 | ///
168 | ///
169 | internal void RefreshMixinForVMInstance(object instance)
170 | {
171 | foreach (var mixin in mixinCacheList(instance))
172 | {
173 | mixin.OnRefresh();
174 | }
175 | }
176 |
177 | ///
178 | /// Calls `OnFinalize` on mixins associated with view model instance,
179 | /// called during extended view models `OnFinalize` (Gauntlet method).
180 | ///
181 | ///
182 | internal void FinalizeMixinForVMInstance(object instance)
183 | {
184 | foreach (var mixin in mixinCacheList(instance))
185 | {
186 | mixin.OnFinalize();
187 | }
188 | }
189 |
190 | ///
191 | /// Destruct mixins associated with view model instance,
192 | /// called when respective VM destructor is called.
193 | ///
194 | ///
195 | internal void DestructMixinsForVMInstance(object instance)
196 | {
197 | _mixinInstanceCache.Remove(mixinCacheKey(instance));
198 | }
199 |
200 | ///
201 | /// Generate extended VM type in _assemblyBuilder for base type (found in game), with parent set as `parentType`
202 | /// (can be either base type or other instance extended type).
203 | ///
204 | ///
205 | ///
206 | ///
207 | private Type GenerateExtendedVMTypeFor(Type baseType, Type parentType)
208 | {
209 | Debug.Assert(_mixins.ContainsKey(baseType), $"Invalid extended vm generation call - type {baseType} is not registered!");
210 |
211 | var getTypeFromHandle = typeof(Type).GetMethod(nameof(Type.GetTypeFromHandle));
212 | var getMixinInstance = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.MixinInstanceForVMInstance));
213 | Debug.Assert(getTypeFromHandle != null && getMixinInstance != null);
214 |
215 | var builder = _moduleBuilder.DefineType(
216 | _typeNamePrefix + _moduleName + baseType.Name,
217 | TypeAttributes.Class | TypeAttributes.Public,
218 | parentType
219 | );
220 |
221 | {
222 | // constructor
223 | var defaultConstructor = parentType.GetConstructors().First();
224 | var constructorSignature = defaultConstructor.GetParameters().Select(p => p.ParameterType).ToArray();
225 |
226 | var constructor = builder.DefineConstructor(
227 | MethodAttributes.Public,
228 | CallingConventions.Standard,
229 | constructorSignature
230 | );
231 |
232 | {
233 | var gen = constructor.GetILGenerator();
234 |
235 | // call base constructor
236 | for (int i = 0; i < constructorSignature.Length + 1; i++)
237 | {
238 | gen.Emit(OpCodes.Ldarg, i);
239 | }
240 |
241 | gen.Emit(OpCodes.Call, defaultConstructor);
242 |
243 | // instaniate mixins of this type
244 | var instantiateMixins = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.InitializeMixinsForVMInstance));
245 | gen.Emit(OpCodes.Ldstr, _moduleName);
246 | gen.Emit(OpCodes.Ldtoken, baseType);
247 | gen.Emit(OpCodes.Ldarg_0);
248 | gen.Emit(OpCodes.Call, instantiateMixins);
249 |
250 | gen.Emit(OpCodes.Ret);
251 | }
252 | }
253 |
254 | {
255 | // destructor
256 | var finalizer = builder.DefineMethod("Finalize", MethodAttributes.Family | MethodAttributes.ReuseSlot | MethodAttributes.HideBySig | MethodAttributes.Virtual);
257 | var existingFinalizer = parentType.GetMethod("Finalize", BindingFlags.Instance | BindingFlags.NonPublic);
258 |
259 | var gen = finalizer.GetILGenerator();
260 |
261 | if (existingFinalizer != null)
262 | {
263 | gen.Emit(OpCodes.Ldarg_0);
264 | gen.EmitCall(OpCodes.Call, existingFinalizer, null);
265 | }
266 |
267 | var destructMixins = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.DestructMixinsForVMInstance));
268 | gen.Emit(OpCodes.Ldstr, _moduleName);
269 | gen.Emit(OpCodes.Ldarg_0);
270 | gen.EmitCall(OpCodes.Call, destructMixins, null);
271 | gen.Emit(OpCodes.Ret);
272 | }
273 |
274 | {
275 | // OnFinalize
276 | var method = builder.DefineMethod("OnFinalize", MethodAttributes.Public | MethodAttributes.ReuseSlot | MethodAttributes.HideBySig | MethodAttributes.Virtual);
277 | var existingMethod = parentType.GetMethod("OnFinalize", BindingFlags.Instance | BindingFlags.Public | BindingFlags.FlattenHierarchy);
278 |
279 | var gen = method.GetILGenerator();
280 | if (existingMethod != null)
281 | {
282 | gen.Emit(OpCodes.Ldarg_0);
283 | gen.EmitCall(OpCodes.Call, existingMethod, null);
284 | }
285 |
286 | var finalizeMixins = typeof(UIExtenderRuntimeLib).GetMethod(nameof(UIExtenderRuntimeLib.FinalizeMixinsForVMInstance));
287 | gen.Emit(OpCodes.Ldstr, _moduleName);
288 | gen.Emit(OpCodes.Ldarg_0);
289 | gen.EmitCall(OpCodes.Call, finalizeMixins, null);
290 | gen.Emit(OpCodes.Ret);
291 | }
292 |
293 | foreach (var mixin in _mixins[baseType])
294 | {
295 | // properties
296 | foreach (var property in mixin.GetProperties().Where(p => p.CustomAttributes.Any(a => a.AttributeType == typeof(DataSourceProperty))))
297 | {
298 | var newProperty = builder.DefineProperty(property.Name, PropertyAttributes.None, property.PropertyType, new Type[] {});
299 | var attributeConstructor = typeof(DataSourceProperty).GetConstructor(new Type[] { });
300 | var customBuilder = new CustomAttributeBuilder(attributeConstructor, new object[] {});
301 | newProperty.SetCustomAttribute(customBuilder);
302 |
303 | // getter
304 | MethodAttributes getSetAttr = MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.HideBySig;
305 | var newMethod = builder.DefineMethod("get_" + property.Name, getSetAttr, property.PropertyType, Type.EmptyTypes);
306 | var gen = newMethod.GetILGenerator();
307 |
308 | // body
309 | var method = property.GetGetMethod();
310 |
311 | gen.Emit(OpCodes.Ldstr, _moduleName);
312 | gen.Emit(OpCodes.Ldtoken, mixin);
313 | gen.Emit(OpCodes.Call, getTypeFromHandle);
314 | gen.Emit(OpCodes.Ldarg_0);
315 | gen.Emit(OpCodes.Call, getMixinInstance);
316 | gen.Emit(OpCodes.Call, method);
317 | gen.Emit(OpCodes.Ret);
318 |
319 | newProperty.SetGetMethod(newMethod);
320 | }
321 |
322 | // methods
323 | foreach (var method in mixin.GetMethods().Where(m => m.CustomAttributes.Any(a => a.AttributeType == typeof(DataSourceMethod))))
324 | {
325 | var newMethod = builder.DefineMethod(method.Name, MethodAttributes.Public, null, new Type[] { });
326 | var gen = newMethod.GetILGenerator();
327 |
328 | // body
329 | gen.Emit(OpCodes.Ldstr, _moduleName);
330 | gen.Emit(OpCodes.Ldtoken, mixin);
331 | gen.Emit(OpCodes.Call, getTypeFromHandle);
332 | gen.Emit(OpCodes.Ldarg_0);
333 | gen.Emit(OpCodes.Call, getMixinInstance);
334 | gen.Emit(OpCodes.Call, method);
335 | gen.Emit(OpCodes.Ret);
336 | }
337 | }
338 |
339 | return builder.CreateType();
340 | }
341 |
342 | ///
343 | /// Save dll files (used only for debugging).
344 | /// Finalizes dll meaning new types can no longer be added.
345 | ///
346 | internal void SaveDebugImages()
347 | {
348 | _assemblyBuilder.Save(_dllName);
349 |
350 | var targetPath = Path.Combine(Utils.GeneratedDllDirectory(), _dllName);
351 | if (File.Exists(targetPath))
352 | {
353 | File.Delete(targetPath);
354 | }
355 |
356 | File.Move(_dllName, targetPath);
357 | }
358 |
359 | ///
360 | /// Construct string key for _mixinInstanceCache
361 | ///
362 | ///
363 | ///
364 | private string mixinCacheKey(object instance)
365 | {
366 | return instance.GetType() + "_" + instance.GetHashCode();
367 | }
368 |
369 | ///
370 | /// Get list of mixin instances from _mixinInstanceCache associated with VM instance
371 | ///
372 | ///
373 | ///
374 | private List mixinCacheList(object instance)
375 | {
376 | var key = mixinCacheKey(instance);
377 | return _mixinInstanceCache.Get(key, () => new List());
378 | }
379 | }
380 | }
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