├── .gitignore ├── .vsconfig ├── Assets ├── Packages.meta ├── Packages │ ├── FFScreenAudioRecorder.meta │ └── FFScreenAudioRecorder │ │ ├── Runtime.meta │ │ ├── Runtime │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── FFAudioRecorder.cs │ │ │ ├── FFAudioRecorder.cs.meta │ │ │ ├── FFFrameRecorder.cs │ │ │ ├── FFFrameRecorder.cs.meta │ │ │ ├── FFMergeAV.cs │ │ │ ├── FFMergeAV.cs.meta │ │ │ ├── FFScreenRecorder.cs │ │ │ ├── FFScreenRecorder.cs.meta │ │ │ ├── FFmpegPreset.cs │ │ │ ├── FFmpegPreset.cs.meta │ │ │ ├── WindowsEventAPI.cs │ │ │ └── WindowsEventAPI.cs.meta │ │ ├── com.screenrecorder.rumtime.asmdef │ │ └── com.screenrecorder.rumtime.asmdef.meta │ │ ├── Samples~ │ │ ├── Sample.cs │ │ ├── Sample.cs.meta │ │ ├── Sample.unity │ │ └── Sample.unity.meta │ │ ├── StreamingAssets~ │ │ ├── ffmpeg.meta │ │ ├── ffmpeg │ │ │ ├── ffmpeg.exe │ │ │ └── ffmpeg.exe.meta │ │ └── output.meta │ │ ├── package.json │ │ └── package.json.meta ├── StreamingAssets.meta └── StreamingAssets │ ├── ffmpeg.meta │ ├── ffmpeg │ ├── ffmpeg.exe │ └── ffmpeg.exe.meta │ └── output.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── VersionControlSettings.asset ├── README.md ├── UserSettings └── EditorUserSettings.asset └── img ├── img_1.png ├── img_2-0.png ├── img_2-1.png ├── img_2-2.png ├── img_2-3.png ├── img_2-4.png ├── img_2.gif └── img_3.jpg /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Packages.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fe505bbde77acc45a668f07a194e07e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4ee24373f71ab2498b6c96eddbab8e2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9418d2f1abac8e041a17c2448a69638f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1600ed10d21fa3d4aba030355786fc17 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFAudioRecorder.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Created by John.Tsai on 2022/2/8 3 | // Copyright © 2022 John.Tsai. All rights reserved. 4 | // 5 | 6 | using System; 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using System.Diagnostics; 10 | using System.IO; 11 | using System.Runtime.InteropServices; 12 | using System.Threading.Tasks; 13 | using UnityEngine; 14 | 15 | [ExecuteInEditMode] 16 | public class FFAudioRecorder : MonoBehaviour 17 | { 18 | #region 19 | [DllImport("user32.dll", EntryPoint = "SetWindowText", CharSet = CharSet.Ansi)] 20 | public static extern int SetWindowText(int hwnd, string lpString); 21 | 22 | [DllImport("user32.dll")] 23 | public static extern IntPtr GetForegroundWindow(); 24 | #endregion 25 | 26 | [Tooltip("StreamingAssetsPath + [FFmpegPath]")] 27 | public string ffmpegPath = "/ffmpeg/ffmpeg.exe"; 28 | public string AudioInput = "Microphone (Realtek(R) Audio)"; 29 | public bool showfflog = true; 30 | 31 | public string OutputFolder = "Output"; 32 | 33 | [Tooltip("If 'CustomFileName' is empty, it'll export by default name.")] 34 | public string CustomFileName = string.Empty; 35 | 36 | public string GetOutputName { get; set; } 37 | 38 | private string ffpath = string.Empty; 39 | //private int processId = 0; 40 | private Process process = null; 41 | private Process process_console = null; 42 | 43 | void Start() 44 | { 45 | ffpath = @Application.streamingAssetsPath + ffmpegPath; 46 | 47 | if (!Directory.Exists(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/'))) 48 | Directory.CreateDirectory(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/')); 49 | 50 | IntPtr handle = GetForegroundWindow(); 51 | SetWindowText(handle.ToInt32(), Application.productName); 52 | } 53 | 54 | private void OnApplicationQuit() 55 | { 56 | if (process != null) 57 | { 58 | process.StandardInput.WriteLine("q"); 59 | process.WaitForExit(); 60 | process.Close(); 61 | } 62 | 63 | if (process_console != null) 64 | { 65 | //process_console.StandardInput.WriteLine("q"); 66 | process_console.WaitForExit(); 67 | process_console.Close(); 68 | } 69 | } 70 | 71 | [ContextMenu("GetDevicesList")] 72 | public void GetDevicesList() 73 | { 74 | var args = "-list_devices true -f dshow -i dummy"; 75 | Process(ref process_console, args); 76 | } 77 | 78 | [ContextMenu("StartRecording")] 79 | public void StartRecording() 80 | { 81 | print("[Log] Start Recording..."); 82 | // Set output path 83 | var path = Path.Combine(Application.streamingAssetsPath, OutputFolder); 84 | string fileName = CustomFileName.Equals(String.Empty) ? 85 | Path.Combine(path, Application.productName + "_" + DateTime.Now.ToString("yyyyMMdd_HHmmss") + ".mp3") : 86 | Path.Combine(path, CustomFileName + ".mp3"); 87 | var args = "-f dshow -i audio=\"" + AudioInput + "\" -acodec libmp3lame " + " \"" + fileName + "\""; 88 | GetOutputName = fileName; 89 | 90 | var task = Task.Run(() => 91 | { 92 | Process(ref process, args); 93 | }); 94 | } 95 | 96 | [ContextMenu("StopRecording")] 97 | async public void StopRecording() 98 | { 99 | if (process != null) 100 | { 101 | print("[Log] Stop Record"); 102 | process.StandardInput.WriteLine("q"); 103 | process.WaitForExit(); 104 | process.Close(); 105 | process = null; 106 | 107 | await Task.Delay(1000); 108 | print("[Log] Output: " + GetOutputName); 109 | } 110 | } 111 | 112 | private void Process(ref Process tprocess, string args) 113 | { 114 | tprocess = new Process(); 115 | tprocess.StartInfo.FileName = ffpath; 116 | 117 | // Set args into ffmepg 118 | tprocess.StartInfo.Arguments = args; 119 | tprocess.StartInfo.UseShellExecute = false; 120 | tprocess.StartInfo.RedirectStandardError = true; 121 | tprocess.StartInfo.RedirectStandardInput = true; 122 | tprocess.StartInfo.RedirectStandardOutput = true; 123 | tprocess.StartInfo.CreateNoWindow = true; 124 | 125 | if (showfflog) 126 | tprocess.ErrorDataReceived += new DataReceivedEventHandler(Output); 127 | 128 | tprocess.Start(); 129 | //processId = tprocess.Id; 130 | //UnityEngine.Debug.Log("processId:" + processId); 131 | tprocess.BeginErrorReadLine(); 132 | } 133 | private void Output(object sendProcess, DataReceivedEventArgs output) 134 | { 135 | if (!string.IsNullOrEmpty(output.Data)) 136 | UnityEngine.Debug.Log(output.Data); 137 | } 138 | } 139 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFAudioRecorder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ddab54daf1666f442a8c5ec192999e89 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFFrameRecorder.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Created by John.Tsai on 2022/2/8 3 | // Copyright © 2022 John.Tsai. All rights reserved. 4 | // 5 | 6 | using System; 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using System.Diagnostics; 10 | using System.IO; 11 | using System.Runtime.InteropServices; 12 | using System.Threading; 13 | using System.Threading.Tasks; 14 | using UnityEngine; 15 | 16 | [ExecuteInEditMode] 17 | public class FFFrameRecorder : MonoBehaviour 18 | { 19 | #region 20 | [DllImport("user32.dll", EntryPoint = "SetWindowText", CharSet = CharSet.Ansi)] 21 | public static extern int SetWindowText(int hwnd, string lpString); 22 | 23 | [DllImport("user32.dll")] 24 | public static extern IntPtr GetForegroundWindow(); 25 | #endregion 26 | 27 | [Tooltip("StreamingAssetsPath + [FFmpegPath]")] 28 | public string ffmpegPath = "/ffmpeg/ffmpeg.exe"; 29 | 30 | [Tooltip("H.264 NVIDIA (MP4)\n" + 31 | "H.264 Lossless 420 (MP4)\n" + 32 | "H.264 Lossless 444 (MP4)\n" + 33 | "HEVC Default (MP4)\n" + 34 | "HEVC NVIDIA (MP4)\n" + 35 | "ProRes 422 (QuickTime)\n" + 36 | "ProRes 4444 (QuickTime)\n" + 37 | "VP8 (WebM)\n" + 38 | "VP9 (WebM)\n" + 39 | "HAP (QuickTime)\n" + 40 | "HAP Alpha (QuickTime)\n" + 41 | "HAP Q (QuickTime)" 42 | )] 43 | public FFmpegOut.FFmpegPreset ffmpegPreset = FFmpegOut.FFmpegPreset.H264Default; 44 | 45 | 46 | public Camera TargetCam; 47 | public int framerate = 30; 48 | public Vector2Int captureSize = new Vector2Int(1280, 720); 49 | 50 | public bool showfflog = true; 51 | public string OutputFolder = "Output"; 52 | 53 | [Tooltip("If 'CustomFileName' is empty, it'll export by default name.")] 54 | public string CustomFileName = string.Empty; 55 | 56 | public string GetOutputName { get; set; } 57 | 58 | private string imagePath; 59 | private string ffpath = string.Empty; 60 | 61 | private int index = 0; 62 | private Texture2D frame; 63 | private RenderTexture rt; 64 | private Rect rect; 65 | private byte[] bytes; 66 | 67 | void Start() 68 | { 69 | ffpath = @Application.streamingAssetsPath + ffmpegPath; 70 | imagePath = @Application.streamingAssetsPath + "/FFTemp~/"; 71 | 72 | if (!Directory.Exists(imagePath.TrimEnd('/'))) 73 | Directory.CreateDirectory(imagePath.TrimEnd('/')); 74 | 75 | if (!Directory.Exists(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/'))) 76 | Directory.CreateDirectory(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/')); 77 | 78 | IntPtr handle = GetForegroundWindow(); 79 | SetWindowText(handle.ToInt32(), Application.productName); 80 | 81 | rect = new Rect(0, 0, captureSize.x, captureSize.y); 82 | rt = new RenderTexture(captureSize.x, captureSize.y, 0); 83 | frame = new Texture2D(captureSize.x, captureSize.y, TextureFormat.RGBA32, false); 84 | } 85 | 86 | [ContextMenu("StartRecording")] 87 | public void StartRecording() 88 | { 89 | if (TargetCam == null) 90 | { 91 | UnityEngine.Debug.Log("FrameRecorder has no camera."); 92 | return; 93 | } 94 | 95 | print("[Log] Start Recording..."); 96 | AsyncCapture(cts.Token); 97 | } 98 | 99 | CancellationTokenSource cts = new CancellationTokenSource(); 100 | 101 | [ContextMenu("StopRecording")] 102 | public void StopRecording() 103 | { 104 | print("[Log] Stop Record"); 105 | cts.Cancel(); 106 | AsyncCreateProcess(); 107 | } 108 | 109 | 110 | async private void AsyncCapture(CancellationToken ct) 111 | { 112 | if (TargetCam == null) 113 | { 114 | UnityEngine.Debug.Log("FrameRecorder has no camera."); 115 | return; 116 | } 117 | 118 | while (!ct.IsCancellationRequested) 119 | { 120 | CaptureCamera(TargetCam, index); 121 | index++; 122 | await Task.Delay(1000 / framerate); 123 | } 124 | } 125 | 126 | async private void AsyncCreateProcess() 127 | { 128 | Process p = new Process(); 129 | var path = Path.Combine(Application.streamingAssetsPath, OutputFolder); 130 | 131 | string fileName = CustomFileName.Equals(String.Empty) ? 132 | Path.Combine(path, Application.productName + "_" + DateTime.Now.ToString("yyyyMMdd_HHmmss") + FFmpegOut.FFmpegPresetExtensions.GetSuffix(ffmpegPreset)) : 133 | Path.Combine(path, CustomFileName + FFmpegOut.FFmpegPresetExtensions.GetSuffix(ffmpegPreset)); 134 | 135 | GetOutputName = fileName; 136 | 137 | var task01 = Task.Run(() => 138 | { 139 | p.StartInfo.FileName = ffpath; 140 | string args = "-f image2 -i " + imagePath + "%d.jpg -vcodec libx264 -r 25 " + fileName; 141 | p.StartInfo.Arguments = args; 142 | p.StartInfo.UseShellExecute = false; 143 | p.StartInfo.RedirectStandardError = true; 144 | p.StartInfo.CreateNoWindow = true; 145 | 146 | if (showfflog) 147 | p.ErrorDataReceived += new DataReceivedEventHandler(Output); 148 | }); 149 | task01.Wait(); 150 | 151 | var task02 = Task.Run(() => 152 | { 153 | p.Start(); 154 | p.BeginErrorReadLine(); 155 | p.WaitForExit(); 156 | p.Close(); 157 | p.Dispose(); 158 | 159 | DirectoryInfo dir = new DirectoryInfo(imagePath); 160 | dir.Delete(true); 161 | //Directory.CreateDirectory(imagePath.TrimEnd('/')); 162 | print("[Log] Output: " + GetOutputName); 163 | }); 164 | //task02.Wait(); 165 | 166 | await Task.Yield(); 167 | } 168 | 169 | private void Output(object sendProcess, DataReceivedEventArgs output) 170 | { 171 | if (!string.IsNullOrEmpty(output.Data)) 172 | UnityEngine.Debug.Log(output.Data); 173 | } 174 | 175 | async private void CaptureCamera(Camera camera, int index) 176 | { 177 | camera.targetTexture = rt; 178 | camera.Render(); 179 | 180 | RenderTexture.active = rt; 181 | frame.ReadPixels(rect, 0, 0); 182 | frame.Apply(); 183 | 184 | camera.targetTexture = null; 185 | RenderTexture.active = null; 186 | bytes = frame.EncodeToJPG(); 187 | 188 | // to jpg 189 | var task01 = Task.Run(() => 190 | { 191 | File.WriteAllBytes(imagePath + index + ".jpg", bytes); 192 | }); 193 | await Task.Yield(); 194 | } 195 | } 196 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFFrameRecorder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 408f836881493234881afa520156aee0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFMergeAV.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Created by John.Tsai on 2022/2/8 3 | // Copyright © 2022 John.Tsai. All rights reserved. 4 | // 5 | 6 | using System; 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using System.Diagnostics; 10 | using System.IO; 11 | using System.Runtime.InteropServices; 12 | using System.Threading.Tasks; 13 | using UnityEngine; 14 | 15 | [ExecuteInEditMode] 16 | public class FFMergeAV : MonoBehaviour 17 | { 18 | #region 19 | [DllImport("user32.dll", EntryPoint = "SetWindowText", CharSet = CharSet.Ansi)] 20 | public static extern int SetWindowText(int hwnd, string lpString); 21 | 22 | [DllImport("user32.dll")] 23 | public static extern IntPtr GetForegroundWindow(); 24 | #endregion 25 | 26 | [Tooltip("StreamingAssetsPath + [FFmpegPath]")] 27 | public string ffmpegPath = "/ffmpeg/ffmpeg.exe"; 28 | 29 | public string AudioOutput = "X:/test.mp3"; 30 | public string VideoOutput = "X:/test.mp4"; 31 | 32 | public bool showfflog = true; 33 | 34 | public string OutputFolder = "Output"; 35 | 36 | [Tooltip("If 'CustomFileName' is empty, it'll export by default name.")] 37 | public string CustomFileName = string.Empty; 38 | 39 | public string GetOutputName { get; set; } 40 | 41 | private string ffpath = string.Empty; 42 | //private int processId = 0; 43 | private Process process = null; 44 | private Process process_console = null; 45 | 46 | void Start() 47 | { 48 | ffpath = @Application.streamingAssetsPath + ffmpegPath; 49 | 50 | if (!Directory.Exists(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/'))) 51 | Directory.CreateDirectory(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/')); 52 | 53 | IntPtr handle = GetForegroundWindow(); 54 | SetWindowText(handle.ToInt32(), Application.productName); 55 | } 56 | private void OnApplicationQuit() 57 | { 58 | if (process != null) 59 | { 60 | //process.StandardInput.WriteLine("q"); 61 | process.WaitForExit(); 62 | process.Close(); 63 | } 64 | 65 | if (process_console != null) 66 | { 67 | //process_console.StandardInput.WriteLine("q"); 68 | process_console.WaitForExit(); 69 | process_console.Close(); 70 | } 71 | } 72 | 73 | [ContextMenu("GetDevicesList")] 74 | public void GetDevicesList() 75 | { 76 | var args = "-list_devices true -f dshow -i dummy"; 77 | Process(ref process_console, args); 78 | } 79 | 80 | [ContextMenu("StartMerge")] 81 | public void StartMerge() 82 | { 83 | var path = Path.Combine(Application.streamingAssetsPath, "output"); 84 | string fileName = CustomFileName.Equals(String.Empty) ? 85 | Path.Combine(path, Application.productName + "_" + DateTime.Now.ToString("yyyyMMdd_HHmmss") + ".mp4") : 86 | Path.Combine(path, CustomFileName + ".mp4"); 87 | var args = "-i " + VideoOutput + " -i " + AudioOutput + " -c:v copy -c:a aac " + fileName; 88 | GetOutputName = fileName; 89 | 90 | var task = Task.Run(() => 91 | { 92 | Process(ref process, args); 93 | }); 94 | print("[Log] Output: " + GetOutputName); 95 | } 96 | 97 | private void Process(ref Process tprocess, string args) 98 | { 99 | tprocess = new Process(); 100 | tprocess.StartInfo.FileName = ffpath; 101 | 102 | // Set args into ffmepg 103 | tprocess.StartInfo.Arguments = args; 104 | tprocess.StartInfo.UseShellExecute = false; 105 | tprocess.StartInfo.RedirectStandardError = true; 106 | tprocess.StartInfo.RedirectStandardInput = true; 107 | tprocess.StartInfo.RedirectStandardOutput = true; 108 | tprocess.StartInfo.CreateNoWindow = true; 109 | 110 | if (showfflog) 111 | tprocess.ErrorDataReceived += new DataReceivedEventHandler(Output); 112 | 113 | tprocess.Start(); 114 | //processId = tprocess.Id; 115 | //UnityEngine.Debug.Log("processId:" + processId); 116 | tprocess.BeginErrorReadLine(); 117 | } 118 | private void Output(object sendProcess, DataReceivedEventArgs output) 119 | { 120 | if (!string.IsNullOrEmpty(output.Data)) 121 | UnityEngine.Debug.Log(output.Data); 122 | } 123 | } 124 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFMergeAV.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60be17495e79cdb4081eb083578b3353 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFScreenRecorder.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Created by John.Tsai on 2022/2/8 3 | // Copyright © 2022 John.Tsai. All rights reserved. 4 | // 5 | 6 | using System; 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using System.Diagnostics; 10 | using System.IO; 11 | using System.Runtime.InteropServices; 12 | using System.Threading.Tasks; 13 | using UnityEngine; 14 | 15 | [ExecuteInEditMode] 16 | public class FFScreenRecorder : MonoBehaviour 17 | { 18 | #region 19 | [DllImport("user32.dll", EntryPoint = "SetWindowText", CharSet = CharSet.Ansi)] 20 | public static extern int SetWindowText(int hwnd, string lpString); 21 | 22 | [DllImport("user32.dll")] 23 | public static extern IntPtr GetForegroundWindow(); 24 | #endregion 25 | 26 | [Tooltip("StreamingAssetsPath + [FFmpegPath]")] 27 | public string ffmpegPath = "/ffmpeg/ffmpeg.exe"; 28 | 29 | [Tooltip("H.264 NVIDIA (MP4)\n" + 30 | "H.264 Lossless 420 (MP4)\n" + 31 | "H.264 Lossless 444 (MP4)\n" + 32 | "HEVC Default (MP4)\n" + 33 | "HEVC NVIDIA (MP4)\n" + 34 | "ProRes 422 (QuickTime)\n" + 35 | "ProRes 4444 (QuickTime)\n" + 36 | "VP8 (WebM)\n" + 37 | "VP9 (WebM)\n" + 38 | "HAP (QuickTime)\n" + 39 | "HAP Alpha (QuickTime)\n" + 40 | "HAP Q (QuickTime)" 41 | )] 42 | public FFmpegOut.FFmpegPreset ffmpegPreset = FFmpegOut.FFmpegPreset.H264Default; 43 | public int framerate = 30; 44 | public Vector2Int captureSize = new Vector2Int(1920, 1080); 45 | public Vector2Int offsetPos = new Vector2Int(0, 0); 46 | 47 | public string AudioInput = "Microphone (Realtek(R) Audio)"; 48 | public bool showfflog = true; 49 | 50 | public string OutputFolder = "Output"; 51 | 52 | [Tooltip("If 'CustomFileName' is empty, it'll export by default name.")] 53 | public string CustomFileName = string.Empty; 54 | 55 | public string GetOutputName { get; set; } 56 | 57 | private string ffpath = string.Empty; 58 | //private int processId = 0; 59 | private Process process = null; 60 | private Process process_console = null; 61 | 62 | void Start() 63 | { 64 | ffpath = @Application.streamingAssetsPath + ffmpegPath; 65 | 66 | if (!Directory.Exists(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/'))) 67 | Directory.CreateDirectory(Path.Combine(Application.streamingAssetsPath, OutputFolder).TrimEnd('/')); 68 | 69 | IntPtr handle = GetForegroundWindow(); 70 | SetWindowText(handle.ToInt32(), Application.productName); 71 | } 72 | 73 | private void OnApplicationQuit() 74 | { 75 | if (process != null) 76 | { 77 | process.StandardInput.WriteLine("q"); 78 | process.WaitForExit(); 79 | process.Close(); 80 | } 81 | 82 | if (process_console != null) 83 | { 84 | //process_console.StandardInput.WriteLine("q"); 85 | process_console.WaitForExit(); 86 | process_console.Close(); 87 | } 88 | } 89 | 90 | [ContextMenu("GetDevicesList")] 91 | public void GetDevicesList() 92 | { 93 | var args = "-list_devices true -f dshow -i dummy"; 94 | Process(ref process_console, args); 95 | } 96 | 97 | [ContextMenu("StartRecording")] 98 | public void StartRecording() 99 | { 100 | print("[Log] Start Recording..."); 101 | // Set output path 102 | var path = Path.Combine(Application.streamingAssetsPath, OutputFolder); 103 | 104 | string fileName = CustomFileName.Equals(String.Empty) ? 105 | Path.Combine(path, Application.productName + "_" + DateTime.Now.ToString("yyyyMMdd_HHmmss") + FFmpegOut.FFmpegPresetExtensions.GetSuffix(ffmpegPreset)) : 106 | Path.Combine(path, CustomFileName + FFmpegOut.FFmpegPresetExtensions.GetSuffix(ffmpegPreset)); 107 | 108 | var offset = "-offset_x " + offsetPos.x + " -offset_y " + offsetPos.y; 109 | var resolution = "-video_size " + captureSize.x + "x" + captureSize.y; 110 | 111 | if (captureSize.x == 0 || captureSize.y == 0) 112 | resolution = ""; 113 | 114 | var option = FFmpegOut.FFmpegPresetExtensions.GetOptions(ffmpegPreset); 115 | GetOutputName = fileName; 116 | 117 | var args = "-rtbufsize 1500M -f dshow -i audio=\"" + AudioInput + "\" -f -y -rtbufsize 100M -f gdigrab " + offset + " " + resolution + " -framerate " + framerate + " -probesize 10M -draw_mouse 0 -i desktop -c:v libx264 -r 30 -preset ultrafast -tune zerolatency -crf 25 " + option + " \"" + fileName + "\""; 118 | 119 | var task = Task.Run(() => 120 | { 121 | Process(ref process, args); 122 | }); 123 | } 124 | 125 | [ContextMenu("StopRecording")] 126 | async public void StopRecording() 127 | { 128 | if (process != null) 129 | { 130 | print("[Log] Stop Record"); 131 | process.StandardInput.WriteLine("q"); 132 | process.WaitForExit(); 133 | process.Close(); 134 | process = null; 135 | 136 | await Task.Delay(1000); 137 | print("[Log] Output: " + GetOutputName); 138 | } 139 | } 140 | 141 | private void Process(ref Process tprocess, string args) 142 | { 143 | tprocess = new Process(); 144 | tprocess.StartInfo.FileName = ffpath; 145 | 146 | // Set args into ffmepg 147 | tprocess.StartInfo.Arguments = args; 148 | tprocess.StartInfo.UseShellExecute = false; 149 | tprocess.StartInfo.RedirectStandardError = true; 150 | tprocess.StartInfo.RedirectStandardInput = true; 151 | tprocess.StartInfo.RedirectStandardOutput = true; 152 | tprocess.StartInfo.CreateNoWindow = true; 153 | 154 | if (showfflog) 155 | tprocess.ErrorDataReceived += new DataReceivedEventHandler(Output); 156 | 157 | tprocess.Start(); 158 | //processId = tprocess.Id; 159 | //UnityEngine.Debug.Log("processId:" + processId); 160 | tprocess.BeginErrorReadLine(); 161 | } 162 | 163 | private void Output(object sendProcess, DataReceivedEventArgs output) 164 | { 165 | if (!string.IsNullOrEmpty(output.Data)) 166 | UnityEngine.Debug.Log(output.Data); 167 | } 168 | } 169 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFScreenRecorder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c09dc5a729c86444c9aab2792cc380be 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFmpegPreset.cs: -------------------------------------------------------------------------------- 1 | // FFmpegOut - FFmpeg video encoding plugin for Unity 2 | // https://github.com/keijiro/KlakNDI 3 | 4 | namespace FFmpegOut 5 | { 6 | public enum FFmpegPreset 7 | { 8 | H264Default, 9 | H264Nvidia, 10 | H264Lossless420, 11 | H264Lossless444, 12 | HevcDefault, 13 | HevcNvidia, 14 | ProRes422, 15 | ProRes4444, 16 | VP8Default, 17 | VP9Default, 18 | Hap, 19 | HapAlpha, 20 | HapQ 21 | } 22 | 23 | static public class FFmpegPresetExtensions 24 | { 25 | public static string GetDisplayName(this FFmpegPreset preset) 26 | { 27 | switch (preset) 28 | { 29 | case FFmpegPreset.H264Default: return "H.264 Default (MP4)"; 30 | case FFmpegPreset.H264Nvidia: return "H.264 NVIDIA (MP4)"; 31 | case FFmpegPreset.H264Lossless420: return "H.264 Lossless 420 (MP4)"; 32 | case FFmpegPreset.H264Lossless444: return "H.264 Lossless 444 (MP4)"; 33 | case FFmpegPreset.HevcDefault: return "HEVC Default (MP4)"; 34 | case FFmpegPreset.HevcNvidia: return "HEVC NVIDIA (MP4)"; 35 | case FFmpegPreset.ProRes422: return "ProRes 422 (QuickTime)"; 36 | case FFmpegPreset.ProRes4444: return "ProRes 4444 (QuickTime)"; 37 | case FFmpegPreset.VP8Default: return "VP8 (WebM)"; 38 | case FFmpegPreset.VP9Default: return "VP9 (WebM)"; 39 | case FFmpegPreset.Hap: return "HAP (QuickTime)"; 40 | case FFmpegPreset.HapAlpha: return "HAP Alpha (QuickTime)"; 41 | case FFmpegPreset.HapQ: return "HAP Q (QuickTime)"; 42 | } 43 | return null; 44 | } 45 | 46 | public static string GetSuffix(this FFmpegPreset preset) 47 | { 48 | switch (preset) 49 | { 50 | case FFmpegPreset.H264Default: 51 | case FFmpegPreset.H264Nvidia: 52 | case FFmpegPreset.H264Lossless420: 53 | case FFmpegPreset.H264Lossless444: 54 | case FFmpegPreset.HevcDefault: 55 | case FFmpegPreset.HevcNvidia: return ".mp4"; 56 | case FFmpegPreset.ProRes422: 57 | case FFmpegPreset.ProRes4444: return ".mov"; 58 | case FFmpegPreset.VP9Default: 59 | case FFmpegPreset.VP8Default: return ".webm"; 60 | case FFmpegPreset.Hap: 61 | case FFmpegPreset.HapQ: 62 | case FFmpegPreset.HapAlpha: return ".mov"; 63 | } 64 | return null; 65 | } 66 | 67 | public static string GetOptions(this FFmpegPreset preset) 68 | { 69 | switch (preset) 70 | { 71 | case FFmpegPreset.H264Default: return "-pix_fmt yuv420p"; 72 | case FFmpegPreset.H264Nvidia: return "-c:v h264_nvenc -pix_fmt yuv420p"; 73 | case FFmpegPreset.H264Lossless420: return "-pix_fmt yuv420p -preset ultrafast -crf 0"; 74 | case FFmpegPreset.H264Lossless444: return "-pix_fmt yuv444p -preset ultrafast -crf 0"; 75 | case FFmpegPreset.HevcDefault: return "-c:v libx265 -pix_fmt yuv420p"; 76 | case FFmpegPreset.HevcNvidia: return "-c:v hevc_nvenc -pix_fmt yuv420p"; 77 | case FFmpegPreset.ProRes422: return "-c:v prores_ks -pix_fmt yuv422p10le"; 78 | case FFmpegPreset.ProRes4444: return "-c:v prores_ks -pix_fmt yuva444p10le"; 79 | case FFmpegPreset.VP8Default: return "-c:v libvpx -pix_fmt yuv420p"; 80 | case FFmpegPreset.VP9Default: return "-c:v libvpx-vp9"; 81 | case FFmpegPreset.Hap: return "-c:v hap"; 82 | case FFmpegPreset.HapAlpha: return "-c:v hap -format hap_alpha"; 83 | case FFmpegPreset.HapQ: return "-c:v hap -format hap_q"; 84 | } 85 | return null; 86 | } 87 | } 88 | } -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/FFmpegPreset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0b2f4a0a2ef79d44853523fbfacb8c9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/WindowsEventAPI.cs: -------------------------------------------------------------------------------- 1 | // Author : Shinn 2 | // Date : 20191007 3 | // Only for windows. 4 | // https://docs.microsoft.com/zh-tw/dotnet/api/system.diagnostics.processwindowstyle?view=netframework-4.8 5 | // 6 | 7 | using System; 8 | using System.Diagnostics; 9 | using System.IO; 10 | using System.Runtime.InteropServices; 11 | using UnityEngine; 12 | 13 | namespace ScreenRecorder 14 | { 15 | public static class WindowsEventAPI 16 | { 17 | #region API 18 | /// 19 | /// WindowsStyle 20 | /// 21 | public enum WindowsStyle 22 | { 23 | Hidden, 24 | Maximized, 25 | Minimized, 26 | Normal 27 | } 28 | 29 | /// 30 | /// 開啟 Windows 檔案 31 | /// 32 | /// 33 | /// 34 | public static void OpenExetnationFile(string path, string fileName) 35 | { 36 | string file = Path.Combine(path, fileName); 37 | Process.Start(file); 38 | } 39 | 40 | /// 41 | /// 搜尋目前正在執行的程式 42 | /// 43 | public static void SearchAllProgramsOnRunning() 44 | { 45 | Process[] p1 = Process.GetProcesses(); 46 | foreach (Process pro in p1) 47 | UnityEngine.Debug.Log(pro.ProcessName); 48 | } 49 | 50 | /// 51 | /// 尋找目前正在運行的 processName 程式 52 | /// 53 | /// 54 | public static void SearchProgram() 55 | { 56 | Process[] p1 = Process.GetProcesses(); 57 | foreach (Process pro in p1) 58 | UnityEngine.Debug.Log(pro.ProcessName); 59 | } 60 | 61 | /// 62 | /// 可自定 Windows 的動作, 像是 隱藏 一般 最大化 最小化, 此程式會開啟程式, 不須額外執行 Process.Start() 63 | /// 64 | /// 65 | /// 66 | /// 67 | /// 68 | /// Example:相對路徑 69 | /// string path = System.IO.Path.Combine(Environment.CurrentDirectory, @"..\exe"); 70 | /// WindowsEventAPI.SetWindowEvent(path, "Kinect.exe", ProcessWindowStyle.Minimized); 71 | public static void SetWindowEvent(string path, string fileName, WindowsStyle windowStyle = WindowsStyle.Normal) 72 | { 73 | string file = Path.Combine(path, fileName); 74 | using (Process myProcess = new Process()) 75 | { 76 | myProcess.StartInfo.UseShellExecute = true; 77 | myProcess.StartInfo.FileName = file; 78 | myProcess.StartInfo.CreateNoWindow = false; 79 | 80 | myProcess.StartInfo.WindowStyle = Select(windowStyle); 81 | myProcess.Start(); 82 | } 83 | } 84 | 85 | public static void SetWindowEvent(string file, WindowsStyle windowStyle = WindowsStyle.Normal) 86 | { 87 | using (Process myProcess = new Process()) 88 | { 89 | myProcess.StartInfo.UseShellExecute = true; 90 | myProcess.StartInfo.FileName = file; 91 | myProcess.StartInfo.CreateNoWindow = false; 92 | 93 | myProcess.StartInfo.WindowStyle = Select(windowStyle); 94 | myProcess.Start(); 95 | } 96 | 97 | /// Click on screen center. 98 | SetCursorPos(Screen.width / 2, Screen.height / 2); 99 | //System.Threading.Thread.Sleep(100); 100 | Mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); 101 | Mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); 102 | } 103 | 104 | [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] 105 | static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); 106 | [DllImport("user32")] 107 | public static extern int ShowWindow(int hwnd, int nCmdShow); 108 | [DllImport("user32.dll", CharSet = CharSet.Auto)] 109 | static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam); 110 | const uint WM_CLOSE = 0x0010; 111 | 112 | ///// 113 | ///// Close Application CloseWindow(Kinect). No need filename extension. 114 | ///// 115 | ///// 116 | //public static void CloseWindow(string windowsName) 117 | //{ 118 | // IntPtr windowPtr = FindWindowByCaption(IntPtr.Zero, windowsName); 119 | // if (windowPtr == IntPtr.Zero) 120 | // { 121 | // UnityEngine.Debug.LogError("'" + windowsName + "' not found!"); 122 | // return; 123 | // } 124 | 125 | // SendMessage(windowPtr, WM_CLOSE, IntPtr.Zero, IntPtr.Zero); 126 | //} 127 | 128 | /// 129 | /// Close Application CloseWindow(Kinect), no need filename extension. 130 | /// 131 | /// 132 | public static void CloseWindow(string processName) 133 | { 134 | Process[] p1 = Process.GetProcesses(); 135 | foreach (Process pro in p1) 136 | { 137 | if (pro.ProcessName.ToUpper().Contains(processName) || pro.ProcessName.Contains(processName)) 138 | pro.CloseMainWindow(); 139 | } 140 | } 141 | 142 | /// 143 | /// Open file explorer. 144 | /// 145 | /// 146 | public static void OpenExplorer(string path = "c:/") 147 | { 148 | Process.Start(@path); 149 | } 150 | #endregion 151 | 152 | #region Private function 153 | private static ProcessWindowStyle Select(WindowsStyle style) 154 | { 155 | switch (style) 156 | { 157 | case WindowsStyle.Hidden: 158 | return ProcessWindowStyle.Hidden; 159 | case WindowsStyle.Maximized: 160 | return ProcessWindowStyle.Maximized; 161 | case WindowsStyle.Minimized: 162 | return ProcessWindowStyle.Minimized; 163 | default: 164 | return ProcessWindowStyle.Normal; 165 | } 166 | } 167 | 168 | [DllImport("user32")] 169 | public static extern int SetCursorPos(int x, int y); 170 | 171 | private const int MOUSEEVENTF_MOVE = 0x0001; /* mouse move */ 172 | private const int MOUSEEVENTF_LEFTDOWN = 0x0002; /* left button down */ 173 | private const int MOUSEEVENTF_LEFTUP = 0x0004; /* left button up */ 174 | private const int MOUSEEVENTF_RIGHTDOWN = 0x0008; /* right button down */ 175 | 176 | [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] 177 | public static extern void Mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo); 178 | #endregion 179 | } 180 | } -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/Scripts/WindowsEventAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70b99b12833dc5f4a97eae966ca7a36f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/com.screenrecorder.rumtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.screenrecorder.rumtime" 3 | } 4 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Runtime/com.screenrecorder.rumtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a54773b82dc72845a5bc1d3218888c4 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Samples~/Sample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using UnityEngine; 5 | using UnityEngine.UI; 6 | 7 | public class Sample : MonoBehaviour 8 | { 9 | public FFScreenRecorder screenRecorder; 10 | public Text recordtxt; 11 | 12 | public void Record(bool ison) 13 | { 14 | StartCoroutine(Process(ison, recordtxt.transform.parent.GetComponent())); 15 | } 16 | 17 | public void OnenFolder() 18 | { 19 | ScreenRecorder.WindowsEventAPI.OpenExplorer(Path.Combine(Application.streamingAssetsPath, "output")); 20 | } 21 | 22 | private IEnumerator Process(bool ison, Toggle btnui, float delay = 3) 23 | { 24 | btnui.interactable = false; 25 | if (ison) 26 | { 27 | recordtxt.text = "Stop"; 28 | screenRecorder.StartRecording(); 29 | } 30 | else 31 | { 32 | recordtxt.text = "Start Recordinig"; 33 | screenRecorder.StopRecording(); 34 | } 35 | yield return new WaitForSeconds(delay); 36 | btnui.interactable = true; 37 | } 38 | 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Samples~/Sample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 56529a91af0d9e84d8b3396ea0dd97c3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/Samples~/Sample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e529f6f45446ac41ac0c5d8943253aa 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/StreamingAssets~/ffmpeg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 142212b3ad79e3046b520a63d3826189 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/StreamingAssets~/ffmpeg/ffmpeg.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shinn716/Unity-FFmpeg-ScreenRecorder/d4982aea1f038b741178f1da0b5d41e07580f1d3/Assets/Packages/FFScreenAudioRecorder/StreamingAssets~/ffmpeg/ffmpeg.exe -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/StreamingAssets~/ffmpeg/ffmpeg.exe.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ec4523984b81644a8adaaa8abd43ebc 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/StreamingAssets~/output.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91822efedb425ca4cb28321d9a0e25e1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.shinn.ffrecorder", 3 | "displayName": "FFScreenAudioRecorder", 4 | "version": "0.1.1", 5 | "keywords": ["Screen/Audio Recorder", "FFmpeg"], 6 | "description": "Put StreamingAssets folder into Assets/", 7 | "samples": 8 | [ 9 | { 10 | "displayName": "Samples", 11 | "path": "Samples~" 12 | }, 13 | { 14 | "displayName": "StreamingAssets", 15 | "path": "StreamingAssets~" 16 | } 17 | ] 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Packages/FFScreenAudioRecorder/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a99c631744d7234429fa5a8c685a5087 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StreamingAssets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26100a8734b681e4fb0f4b03a32cef29 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/ffmpeg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 142212b3ad79e3046b520a63d3826189 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/ffmpeg/ffmpeg.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shinn716/Unity-FFmpeg-ScreenRecorder/d4982aea1f038b741178f1da0b5d41e07580f1d3/Assets/StreamingAssets/ffmpeg/ffmpeg.exe -------------------------------------------------------------------------------- /Assets/StreamingAssets/ffmpeg/ffmpeg.exe.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ec4523984b81644a8adaaa8abd43ebc 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/output.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91822efedb425ca4cb28321d9a0e25e1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 John Tsai 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.15.7", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.14", 6 | "com.unity.ide.vscode": "1.2.4", 7 | "com.unity.test-framework": "1.1.29", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.4.8", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": { 4 | "version": "1.15.7", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": { 8 | "com.unity.nuget.newtonsoft-json": "2.0.0", 9 | "com.unity.services.core": "1.0.1" 10 | }, 11 | "url": "https://packages.unity.com" 12 | }, 13 | "com.unity.ext.nunit": { 14 | "version": "1.0.6", 15 | "depth": 1, 16 | "source": "registry", 17 | "dependencies": {}, 18 | "url": "https://packages.unity.com" 19 | }, 20 | "com.unity.ide.rider": { 21 | "version": "2.0.7", 22 | "depth": 0, 23 | "source": "registry", 24 | "dependencies": { 25 | "com.unity.test-framework": "1.1.1" 26 | }, 27 | "url": "https://packages.unity.com" 28 | }, 29 | "com.unity.ide.visualstudio": { 30 | "version": "2.0.14", 31 | "depth": 0, 32 | "source": "registry", 33 | "dependencies": { 34 | "com.unity.test-framework": "1.1.9" 35 | }, 36 | "url": "https://packages.unity.com" 37 | }, 38 | "com.unity.ide.vscode": { 39 | "version": "1.2.4", 40 | "depth": 0, 41 | "source": "registry", 42 | "dependencies": {}, 43 | "url": "https://packages.unity.com" 44 | }, 45 | "com.unity.nuget.newtonsoft-json": { 46 | "version": "2.0.0", 47 | "depth": 1, 48 | "source": "registry", 49 | "dependencies": {}, 50 | "url": "https://packages.unity.com" 51 | }, 52 | "com.unity.services.core": { 53 | "version": "1.0.1", 54 | "depth": 1, 55 | "source": "registry", 56 | "dependencies": { 57 | "com.unity.modules.unitywebrequest": "1.0.0" 58 | }, 59 | "url": "https://packages.unity.com" 60 | }, 61 | "com.unity.test-framework": { 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-FFmpeg-ScreenRecorder 2 | ``` 3 | https://github.com/shinn716/Unity-FFmpeg-ScreenRecorder.git?path=Assets/Packages/FFScreenAudioRecorder 4 | ``` 5 | 6 | 7 | 8 | 9 | Need to set Audio input in first time. 10 | 11 | 12 | * FFAudioRecorder 13 | Capture microphone and system sound. 14 | 15 | 16 | * FFFrameRecorder 17 | Capture camera frames without audio. 18 | 19 | 20 | * FFMergeAV 21 | Merge Audio(mp3) and Video(mp4). 22 | 23 | 24 | * FFScreenRecorder 25 | FFmpeg Capture screen and audio (speaker and microphone) 26 | Right click on ```FFScreenRecorder``` component and click StartRecording, it will capture screen and audio both. 27 | Then click StopRecording, it will stop recording and export video to ```streamingassets/out```. 28 | 29 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | vcSharedLogLevel: 9 | value: 0d5e400f0650 10 | flags: 0 11 | m_VCAutomaticAdd: 1 12 | m_VCDebugCom: 0 13 | m_VCDebugCmd: 0 14 | m_VCDebugOut: 0 15 | m_SemanticMergeMode: 2 16 | m_VCShowFailedCheckout: 1 17 | m_VCOverwriteFailedCheckoutAssets: 1 18 | m_VCProjectOverlayIcons: 1 19 | m_VCHierarchyOverlayIcons: 1 20 | m_VCOtherOverlayIcons: 1 21 | m_VCAllowAsyncUpdate: 1 22 | 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