├── .gitattributes ├── .gitignore ├── Assets ├── Demigiant.meta ├── Demigiant │ ├── DOTween.meta │ └── DOTween │ │ ├── DOTween.XML │ │ ├── DOTween.XML.meta │ │ ├── DOTween.dll │ │ ├── DOTween.dll.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── DOTweenEditor.XML │ │ ├── DOTweenEditor.XML.meta │ │ ├── DOTweenEditor.dll │ │ ├── DOTweenEditor.dll.meta │ │ ├── Imgs.meta │ │ └── Imgs │ │ │ ├── DOTweenIcon.png │ │ │ ├── DOTweenIcon.png.meta │ │ │ ├── Footer.png │ │ │ ├── Footer.png.meta │ │ │ ├── Footer_dark.png │ │ │ ├── Footer_dark.png.meta │ │ │ ├── Header.jpg │ │ │ └── Header.jpg.meta │ │ ├── Modules.meta │ │ ├── Modules │ │ ├── DOTweenModuleAudio.cs │ │ ├── DOTweenModuleAudio.cs.meta │ │ ├── DOTweenModulePhysics.cs │ │ ├── DOTweenModulePhysics.cs.meta │ │ ├── DOTweenModulePhysics2D.cs │ │ ├── DOTweenModulePhysics2D.cs.meta │ │ ├── DOTweenModuleSprite.cs │ │ ├── DOTweenModuleSprite.cs.meta │ │ ├── DOTweenModuleUI.cs │ │ ├── DOTweenModuleUI.cs.meta │ │ ├── DOTweenModuleUnityVersion.cs │ │ ├── DOTweenModuleUnityVersion.cs.meta │ │ ├── DOTweenModuleUtils.cs │ │ └── DOTweenModuleUtils.cs.meta │ │ ├── readme.txt │ │ └── readme.txt.meta ├── Game.unity ├── Game.unity.meta ├── Resource.meta ├── Resource │ ├── 2048 │ │ ├── board.png │ │ ├── board.png.meta │ │ ├── number-board.png │ │ ├── number-board.png.meta │ │ ├── number-empty.png │ │ └── number-empty.png.meta │ ├── 2048.meta │ ├── Prefab.meta │ └── Prefab │ │ ├── EmptyNode.prefab │ │ ├── EmptyNode.prefab.meta │ │ ├── RealNode.prefab │ │ └── RealNode.prefab.meta ├── Resources.meta ├── Resources │ ├── DOTweenSettings.asset │ └── DOTweenSettings.asset.meta ├── Scripts.meta ├── Scripts │ ├── Board.cs │ ├── Board.cs.meta │ ├── Node.cs │ ├── Node.cs.meta │ ├── NodeObject.cs │ └── NodeObject.cs.meta └── TextMesh Pro.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── app.gif /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Aa]ssets/TriggerEditor/[Ll]udiq 2 | /[Ll]ibrary/ 3 | /[Tt]emp/ 4 | /[Oo]bj/ 5 | /[Bb]uild/ 6 | /[Bb]uilds/ 7 | /[Ll]ogs/ 8 | /[Mm]emoryCaptures/ 9 | 10 | # Never ignore Asset meta data 11 | !/[Aa]ssets/**/*.meta 12 | 13 | # Uncomment this line if you wish to ignore the asset store tools plugin 14 | # /[Aa]ssets/AssetStoreTools* 15 | 16 | 17 | # TextMesh Pro files 18 | [Aa]ssets/TextMesh*Pro/ 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | *.idea 30 | # Autogenerated VS/MD/Consulo solution and project files 31 | ExportedObj/ 32 | .consulo/ 33 | *.csproj 34 | *.unityproj 35 | *.sln 36 | *.suo 37 | *.tmp 38 | *.user 39 | *.userprefs 40 | *.pidb 41 | *.booproj 42 | *.svd 43 | *.pdb 44 | *.mdb 45 | *.opendb 46 | *.VC.db 47 | 48 | # Unity3D generated meta files 49 | *.pidb.meta 50 | *.pdb.meta 51 | *.mdb.meta 52 | 53 | # Unity3D generated file on crash reports 54 | sysinfo.txt 55 | 56 | # Builds 57 | *.apk 58 | *.unitypackage 59 | 60 | # Crashlytics generated file 61 | crashlytics-build.properties 62 | 63 | 64 | -------------------------------------------------------------------------------- /Assets/Demigiant.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b63151050ee1c94fb778329646e6b45 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9249140d5d6c9ad489658c9bbae35287 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/DOTween.XML.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34192c5e0d14aee43a0e86cc4823268a 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/DOTween.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shlifedev/unity-2048/cc2a341026d88087af817363db6fa6de25f9c451/Assets/Demigiant/DOTween/DOTween.dll -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/DOTween.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a811bde74b26b53498b4f6d872b09b6d 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Any: 16 | second: 17 | enabled: 1 18 | settings: {} 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b69a8116822548f4a9751ec4baa9eff3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Editor/DOTweenEditor.XML: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTweenEditor 5 | 6 | 7 | 8 | 9 | Starts the update loop of tween in the editor. Has no effect during playMode. 10 | 11 | Eventual callback to call after every update 12 | 13 | 14 | 15 | Stops the update loop and clears the onPreviewUpdated callback. 16 | 17 | If TRUE also resets the tweened objects to their original state 18 | 19 | 20 | 21 | Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. 22 | 23 | The tween to ready 24 | If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc) 25 | If TRUE prevents the tween from being auto-killed at completion 26 | If TRUE starts playing the tween immediately 27 | 28 | 29 | 30 | Checks that the given editor texture use the correct import settings, 31 | and applies them if they're incorrect. 32 | 33 | 34 | 35 | 36 | Returns TRUE if setup is required 37 | 38 | 39 | 40 | 41 | Returns TRUE if the file/directory at the given path exists. 42 | 43 | Path, relative to Unity's project folder 44 | 45 | 46 | 47 | 48 | Converts the given project-relative path to a full path, 49 | with backward (\) slashes). 50 | 51 | 52 | 53 | 54 | Converts the given full path to a path usable with AssetDatabase methods 55 | (relative to Unity's project folder, and with the correct Unity forward (/) slashes). 56 | 57 | 58 | 59 | 60 | Connects to a asset. 61 | If the asset already exists at the given path, loads it and returns it. 62 | Otherwise, either returns NULL or automatically creates it before loading and returning it 63 | (depending on the given parameters). 64 | 65 | Asset type 66 | File path (relative to Unity's project folder) 67 | If TRUE and the requested asset doesn't exist, forces its creation 68 | 69 | 70 | 71 | Full path for the given loaded assembly, assembly file included 72 | 73 | 74 | 75 | 76 | Adds the given global define if it's not already present 77 | 78 | 79 | 80 | 81 | Removes the given global define if it's present 82 | 83 | 84 | 85 | 86 | Returns TRUE if the given global define is present in all the 87 | or only in the given , depending on passed parameters. 88 | 89 | 90 | to use. 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-------------------------------------------------------------------------------- 1 | // Author: Daniele Giardini - http://www.demigiant.com 2 | // Created: 2018/07/13 3 | 4 | #if true // MODULE_MARKER 5 | using System; 6 | using DG.Tweening.Core; 7 | using DG.Tweening.Plugins.Options; 8 | using UnityEngine; 9 | #if UNITY_5 || UNITY_2017_1_OR_NEWER 10 | using UnityEngine.Audio; // Required for AudioMixer 11 | #endif 12 | 13 | #pragma warning disable 1591 14 | namespace DG.Tweening 15 | { 16 | public static class DOTweenModuleAudio 17 | { 18 | #region Shortcuts 19 | 20 | #region Audio 21 | 22 | /// Tweens an AudioSource's volume to the given value. 23 | /// Also stores the AudioSource as the tween's target so it can be used for filtered operations 24 | /// The end value to reach (0 to 1)The duration of the tween 25 | public static TweenerCore DOFade(this AudioSource target, float endValue, float duration) 26 | { 27 | if (endValue < 0) endValue = 0; 28 | else if (endValue > 1) endValue = 1; 29 | TweenerCore t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration); 30 | t.SetTarget(target); 31 | return t; 32 | } 33 | 34 | /// Tweens an AudioSource's pitch to the given value. 35 | /// Also stores the AudioSource as the tween's target so it can be used for filtered operations 36 | /// The end value to reachThe duration of the tween 37 | public static TweenerCore DOPitch(this AudioSource target, float endValue, float duration) 38 | { 39 | TweenerCore t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration); 40 | t.SetTarget(target); 41 | return t; 42 | } 43 | 44 | #endregion 45 | 46 | #if UNITY_5 || UNITY_2017_1_OR_NEWER 47 | #region AudioMixer (Unity 5 or Newer) 48 | 49 | /// Tweens an AudioMixer's exposed float to the given value. 50 | /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations. 51 | /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer. 52 | /// Name given to the exposed float to set 53 | /// The end value to reachThe duration of the tween 54 | public static TweenerCore DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration) 55 | { 56 | TweenerCore t = DOTween.To(()=> { 57 | float currVal; 58 | target.GetFloat(floatName, out currVal); 59 | return currVal; 60 | }, x=> target.SetFloat(floatName, x), endValue, duration); 61 | t.SetTarget(target); 62 | return t; 63 | } 64 | 65 | #region Operation Shortcuts 66 | 67 | /// 68 | /// Completes all tweens that have this target as a reference 69 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 70 | /// and returns the total number of tweens completed 71 | /// (meaning the tweens that don't have infinite loops and were not already complete) 72 | /// 73 | /// For Sequences only: if TRUE also internal Sequence callbacks will be fired, 74 | /// otherwise they will be ignored 75 | public static int DOComplete(this AudioMixer target, bool withCallbacks = false) 76 | { 77 | return DOTween.Complete(target, withCallbacks); 78 | } 79 | 80 | /// 81 | /// Kills all tweens that have this target as a reference 82 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 83 | /// and returns the total number of tweens killed. 84 | /// 85 | /// If TRUE completes the tween before killing it 86 | public static int DOKill(this AudioMixer target, bool complete = false) 87 | { 88 | return DOTween.Kill(target, complete); 89 | } 90 | 91 | /// 92 | /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference 93 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 94 | /// and returns the total number of tweens flipped. 95 | /// 96 | public static int DOFlip(this AudioMixer target) 97 | { 98 | return DOTween.Flip(target); 99 | } 100 | 101 | /// 102 | /// Sends to the given position all tweens that have this target as a reference 103 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 104 | /// and returns the total number of tweens involved. 105 | /// 106 | /// Time position to reach 107 | /// (if higher than the whole tween duration the tween will simply reach its end) 108 | /// If TRUE will play the tween after reaching the given position, otherwise it will pause it 109 | public static int DOGoto(this AudioMixer target, float to, bool andPlay = false) 110 | { 111 | return DOTween.Goto(target, to, andPlay); 112 | } 113 | 114 | /// 115 | /// Pauses all tweens that have this target as a reference 116 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 117 | /// and returns the total number of tweens paused. 118 | /// 119 | public static int DOPause(this AudioMixer target) 120 | { 121 | return DOTween.Pause(target); 122 | } 123 | 124 | /// 125 | /// Plays all tweens that have this target as a reference 126 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 127 | /// and returns the total number of tweens played. 128 | /// 129 | public static int DOPlay(this AudioMixer target) 130 | { 131 | return DOTween.Play(target); 132 | } 133 | 134 | /// 135 | /// Plays backwards all tweens that have this target as a reference 136 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 137 | /// and returns the total number of tweens played. 138 | /// 139 | public static int DOPlayBackwards(this AudioMixer target) 140 | { 141 | return DOTween.PlayBackwards(target); 142 | } 143 | 144 | /// 145 | /// Plays forward all tweens that have this target as a reference 146 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 147 | /// and returns the total number of tweens played. 148 | /// 149 | public static int DOPlayForward(this AudioMixer target) 150 | { 151 | return DOTween.PlayForward(target); 152 | } 153 | 154 | /// 155 | /// Restarts all tweens that have this target as a reference 156 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 157 | /// and returns the total number of tweens restarted. 158 | /// 159 | public static int DORestart(this AudioMixer target) 160 | { 161 | return DOTween.Restart(target); 162 | } 163 | 164 | /// 165 | /// Rewinds all tweens that have this target as a reference 166 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 167 | /// and returns the total number of tweens rewinded. 168 | /// 169 | public static int DORewind(this AudioMixer target) 170 | { 171 | return DOTween.Rewind(target); 172 | } 173 | 174 | /// 175 | /// Smoothly rewinds all tweens that have this target as a reference 176 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 177 | /// and returns the total number of tweens rewinded. 178 | /// 179 | public static int DOSmoothRewind(this AudioMixer target) 180 | { 181 | return DOTween.SmoothRewind(target); 182 | } 183 | 184 | /// 185 | /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference 186 | /// (meaning tweens that were started from this target, or that had this target added as an Id) 187 | /// and returns the total number of tweens involved. 188 | /// 189 | public static int DOTogglePause(this AudioMixer target) 190 | { 191 | return DOTween.TogglePause(target); 192 | } 193 | 194 | #endregion 195 | 196 | #endregion 197 | #endif 198 | 199 | #endregion 200 | } 201 | } 202 | #endif 203 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b766d08851589514b97afb23c6f30a70 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs: -------------------------------------------------------------------------------- 1 | // Author: Daniele Giardini - http://www.demigiant.com 2 | // Created: 2018/07/13 3 | 4 | #if true // MODULE_MARKER 5 | using System; 6 | using DG.Tweening.Core; 7 | using DG.Tweening.Core.Enums; 8 | using DG.Tweening.Plugins; 9 | using DG.Tweening.Plugins.Core.PathCore; 10 | using DG.Tweening.Plugins.Options; 11 | using UnityEngine; 12 | 13 | #pragma warning disable 1591 14 | namespace DG.Tweening 15 | { 16 | public static class DOTweenModulePhysics 17 | { 18 | #region Shortcuts 19 | 20 | #region Rigidbody 21 | 22 | /// Tweens a Rigidbody's position to the given value. 23 | /// Also stores the rigidbody as the tween's target so it can be used for filtered operations 24 | /// The end value to reachThe duration of the tween 25 | /// If TRUE the tween will smoothly snap all values to integers 26 | public static TweenerCore DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false) 27 | { 28 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); 29 | t.SetOptions(snapping).SetTarget(target); 30 | return t; 31 | } 32 | 33 | /// Tweens a Rigidbody's X position to the given value. 34 | /// Also stores the rigidbody as the tween's target so it can be used for filtered operations 35 | /// The end value to reachThe duration of the tween 36 | /// If TRUE the tween will smoothly snap all values to integers 37 | public static TweenerCore DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false) 38 | { 39 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration); 40 | t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); 41 | return t; 42 | } 43 | 44 | /// Tweens a Rigidbody's Y position to the given value. 45 | /// Also stores the rigidbody as the tween's target so it can be used for filtered operations 46 | /// The end value to reachThe duration of the tween 47 | /// If TRUE the tween will smoothly snap all values to integers 48 | public static TweenerCore DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false) 49 | { 50 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration); 51 | t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); 52 | return t; 53 | } 54 | 55 | /// Tweens a Rigidbody's Z position to the given value. 56 | /// Also stores the rigidbody as the tween's target so it can be used for filtered operations 57 | /// The end value to reachThe duration of the tween 58 | /// If TRUE the tween will smoothly snap all values to integers 59 | public static TweenerCore DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false) 60 | { 61 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration); 62 | t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); 63 | return t; 64 | } 65 | 66 | /// Tweens a Rigidbody's rotation to the given value. 67 | /// Also stores the rigidbody as the tween's target so it can be used for filtered operations 68 | /// The end value to reachThe duration of the tween 69 | /// Rotation mode 70 | public static TweenerCore DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) 71 | { 72 | TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); 73 | t.SetTarget(target); 74 | t.plugOptions.rotateMode = mode; 75 | return t; 76 | } 77 | 78 | /// Tweens a Rigidbody's rotation so that it will look towards the given position. 79 | /// Also stores the rigidbody as the tween's target so it can be used for filtered operations 80 | /// The position to look atThe duration of the tween 81 | /// Eventual axis constraint for the rotation 82 | /// The vector that defines in which direction up is (default: Vector3.up) 83 | public static TweenerCore DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null) 84 | { 85 | TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration) 86 | .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt); 87 | t.plugOptions.axisConstraint = axisConstraint; 88 | t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up; 89 | return t; 90 | } 91 | 92 | #region Special 93 | 94 | /// Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. 95 | /// Returns a Sequence instead of a Tweener. 96 | /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations 97 | /// The end value to reach 98 | /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) 99 | /// Total number of jumps 100 | /// The duration of the tween 101 | /// If TRUE the tween will smoothly snap all values to integers 102 | public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) 103 | { 104 | if (numJumps < 1) numJumps = 1; 105 | float startPosY = 0; 106 | float offsetY = -1; 107 | bool offsetYSet = false; 108 | Sequence s = DOTween.Sequence(); 109 | Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2)) 110 | .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() 111 | .SetLoops(numJumps * 2, LoopType.Yoyo) 112 | .OnStart(() => startPosY = target.position.y); 113 | s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration) 114 | .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) 115 | ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration) 116 | .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear) 117 | ).Join(yTween) 118 | .SetTarget(target).SetEase(DOTween.defaultEaseType); 119 | yTween.OnUpdate(() => { 120 | if (!offsetYSet) { 121 | offsetYSet = true; 122 | offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; 123 | } 124 | Vector3 pos = target.position; 125 | pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); 126 | target.MovePosition(pos); 127 | }); 128 | return s; 129 | } 130 | 131 | /// Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm. 132 | /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations. 133 | /// NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened. 134 | /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). 135 | /// If you plan to publish there you should use a regular transform.DOPath. 136 | /// The waypoints to go through 137 | /// The duration of the tween 138 | /// The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path) 139 | /// The path mode: 3D, side-scroller 2D, top-down 2D 140 | /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. 141 | /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints 142 | /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) 143 | public static TweenerCore DOPath( 144 | this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, 145 | PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null 146 | ) 147 | { 148 | if (resolution < 1) resolution = 1; 149 | TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration) 150 | .SetTarget(target).SetUpdate(UpdateType.Fixed); 151 | 152 | t.plugOptions.isRigidbody = true; 153 | t.plugOptions.mode = pathMode; 154 | return t; 155 | } 156 | /// Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm. 157 | /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations 158 | /// NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened. 159 | /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). 160 | /// If you plan to publish there you should use a regular transform.DOLocalPath. 161 | /// The waypoint to go through 162 | /// The duration of the tween 163 | /// The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path) 164 | /// The path mode: 3D, side-scroller 2D, top-down 2D 165 | /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. 166 | /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints 167 | /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) 168 | public static TweenerCore DOLocalPath( 169 | this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, 170 | PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null 171 | ) 172 | { 173 | if (resolution < 1) resolution = 1; 174 | Transform trans = target.transform; 175 | TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration) 176 | .SetTarget(target).SetUpdate(UpdateType.Fixed); 177 | 178 | t.plugOptions.isRigidbody = true; 179 | t.plugOptions.mode = pathMode; 180 | t.plugOptions.useLocalPosition = true; 181 | return t; 182 | } 183 | // Used by path editor when creating the actual tween, so it can pass a pre-compiled path 184 | internal static TweenerCore DOPath( 185 | this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D 186 | ) 187 | { 188 | TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration) 189 | .SetTarget(target); 190 | 191 | t.plugOptions.isRigidbody = true; 192 | t.plugOptions.mode = pathMode; 193 | return t; 194 | } 195 | internal static TweenerCore DOLocalPath( 196 | this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D 197 | ) 198 | { 199 | Transform trans = target.transform; 200 | TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) 201 | .SetTarget(target); 202 | 203 | t.plugOptions.isRigidbody = true; 204 | t.plugOptions.mode = pathMode; 205 | t.plugOptions.useLocalPosition = true; 206 | return t; 207 | } 208 | 209 | #endregion 210 | 211 | #endregion 212 | 213 | #endregion 214 | } 215 | } 216 | #endif 217 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dae9aa560b4242648a3affa2bfabc365 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs: -------------------------------------------------------------------------------- 1 | // Author: Daniele Giardini - http://www.demigiant.com 2 | // Created: 2018/07/13 3 | 4 | #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER 5 | using System; 6 | using DG.Tweening.Core; 7 | using DG.Tweening.Plugins.Options; 8 | using UnityEngine; 9 | 10 | #pragma warning disable 1591 11 | namespace DG.Tweening 12 | { 13 | public static class DOTweenModulePhysics2D 14 | { 15 | #region Shortcuts 16 | 17 | #region Rigidbody2D Shortcuts 18 | 19 | /// Tweens a Rigidbody2D's position to the given value. 20 | /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 21 | /// The end value to reachThe duration of the tween 22 | /// If TRUE the tween will smoothly snap all values to integers 23 | public static TweenerCore DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) 24 | { 25 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); 26 | t.SetOptions(snapping).SetTarget(target); 27 | return t; 28 | } 29 | 30 | /// Tweens a Rigidbody2D's X position to the given value. 31 | /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 32 | /// The end value to reachThe duration of the tween 33 | /// If TRUE the tween will smoothly snap all values to integers 34 | public static TweenerCore DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) 35 | { 36 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); 37 | t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); 38 | return t; 39 | } 40 | 41 | /// Tweens a Rigidbody2D's Y position to the given value. 42 | /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 43 | /// The end value to reachThe duration of the tween 44 | /// If TRUE the tween will smoothly snap all values to integers 45 | public static TweenerCore DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) 46 | { 47 | TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); 48 | t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); 49 | return t; 50 | } 51 | 52 | /// Tweens a Rigidbody2D's rotation to the given value. 53 | /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 54 | /// The end value to reachThe duration of the tween 55 | public static TweenerCore DORotate(this Rigidbody2D target, float endValue, float duration) 56 | { 57 | TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); 58 | t.SetTarget(target); 59 | return t; 60 | } 61 | 62 | #region Special 63 | 64 | /// Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. 65 | /// Returns a Sequence instead of a Tweener. 66 | /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. 67 | /// IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position 68 | /// The end value to reach 69 | /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) 70 | /// Total number of jumps 71 | /// The duration of the tween 72 | /// If TRUE the tween will smoothly snap all values to integers 73 | public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) 74 | { 75 | if (numJumps < 1) numJumps = 1; 76 | float startPosY = 0; 77 | float offsetY = -1; 78 | bool offsetYSet = false; 79 | Sequence s = DOTween.Sequence(); 80 | Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) 81 | .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() 82 | .SetLoops(numJumps * 2, LoopType.Yoyo) 83 | .OnStart(() => startPosY = target.position.y); 84 | s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) 85 | .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) 86 | ).Join(yTween) 87 | .SetTarget(target).SetEase(DOTween.defaultEaseType); 88 | yTween.OnUpdate(() => { 89 | if (!offsetYSet) { 90 | offsetYSet = true; 91 | offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; 92 | } 93 | Vector3 pos = target.position; 94 | pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); 95 | target.MovePosition(pos); 96 | }); 97 | return s; 98 | } 99 | 100 | #endregion 101 | 102 | #endregion 103 | 104 | #endregion 105 | } 106 | } 107 | #endif 108 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 230fe34542e175245ba74b4659dae700 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs: -------------------------------------------------------------------------------- 1 | // Author: Daniele Giardini - http://www.demigiant.com 2 | // Created: 2018/07/13 3 | 4 | #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER 5 | using System; 6 | using UnityEngine; 7 | using DG.Tweening.Core; 8 | using DG.Tweening.Plugins.Options; 9 | 10 | #pragma warning disable 1591 11 | namespace DG.Tweening 12 | { 13 | public static class DOTweenModuleSprite 14 | { 15 | #region Shortcuts 16 | 17 | #region SpriteRenderer 18 | 19 | /// Tweens a SpriteRenderer's color to the given value. 20 | /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations 21 | /// The end value to reachThe duration of the tween 22 | public static TweenerCore DOColor(this SpriteRenderer target, Color endValue, float duration) 23 | { 24 | TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); 25 | t.SetTarget(target); 26 | return t; 27 | } 28 | 29 | /// Tweens a Material's alpha color to the given value. 30 | /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations 31 | /// The end value to reachThe duration of the tween 32 | public static TweenerCore DOFade(this SpriteRenderer target, float endValue, float duration) 33 | { 34 | TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); 35 | t.SetTarget(target); 36 | return t; 37 | } 38 | 39 | /// Tweens a SpriteRenderer's color using the given gradient 40 | /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). 41 | /// Also stores the image as the tween's target so it can be used for filtered operations 42 | /// The gradient to useThe duration of the tween 43 | public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration) 44 | { 45 | Sequence s = DOTween.Sequence(); 46 | GradientColorKey[] colors = gradient.colorKeys; 47 | int len = colors.Length; 48 | for (int i = 0; i < len; ++i) { 49 | GradientColorKey c = colors[i]; 50 | if (i == 0 && c.time <= 0) { 51 | target.color = c.color; 52 | continue; 53 | } 54 | float colorDuration = i == len - 1 55 | ? duration - s.Duration(false) // Verifies that total duration is correct 56 | : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); 57 | s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); 58 | } 59 | s.SetTarget(target); 60 | return s; 61 | } 62 | 63 | #endregion 64 | 65 | #region Blendables 66 | 67 | #region SpriteRenderer 68 | 69 | /// Tweens a SpriteRenderer's color to the given value, 70 | /// in a way that allows other DOBlendableColor tweens to work together on the same target, 71 | /// instead than fight each other as multiple DOColor would do. 72 | /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations 73 | /// The value to tween toThe duration of the tween 74 | public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration) 75 | { 76 | endValue = endValue - target.color; 77 | Color to = new Color(0, 0, 0, 0); 78 | return DOTween.To(() => to, x => { 79 | Color diff = x - to; 80 | to = x; 81 | target.color += diff; 82 | }, endValue, duration) 83 | .Blendable().SetTarget(target); 84 | } 85 | 86 | #endregion 87 | 88 | #endregion 89 | 90 | #endregion 91 | } 92 | } 93 | #endif 94 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 188918ab119d93148aa0de59ccf5286b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a060394c03331a64392db53a10e7f2d1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs: -------------------------------------------------------------------------------- 1 | // Author: Daniele Giardini - http://www.demigiant.com 2 | // Created: 2018/07/13 3 | 4 | using System; 5 | using UnityEngine; 6 | using DG.Tweening.Core; 7 | using DG.Tweening.Plugins.Options; 8 | 9 | #pragma warning disable 1591 10 | namespace DG.Tweening 11 | { 12 | /// 13 | /// Shortcuts/functions that are not strictly related to specific Modules 14 | /// but are available only on some Unity versions 15 | /// 16 | public static class DOTweenModuleUnityVersion 17 | { 18 | #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER 19 | #region Unity 4.3 or Newer 20 | 21 | #region Material 22 | 23 | /// Tweens a Material's color using the given gradient 24 | /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). 25 | /// Also stores the image as the tween's target so it can be used for filtered operations 26 | /// The gradient to useThe duration of the tween 27 | public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration) 28 | { 29 | Sequence s = DOTween.Sequence(); 30 | GradientColorKey[] colors = gradient.colorKeys; 31 | int len = colors.Length; 32 | for (int i = 0; i < len; ++i) { 33 | GradientColorKey c = colors[i]; 34 | if (i == 0 && c.time <= 0) { 35 | target.color = c.color; 36 | continue; 37 | } 38 | float colorDuration = i == len - 1 39 | ? duration - s.Duration(false) // Verifies that total duration is correct 40 | : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); 41 | s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); 42 | } 43 | s.SetTarget(target); 44 | return s; 45 | } 46 | /// Tweens a Material's named color property using the given gradient 47 | /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). 48 | /// Also stores the image as the tween's target so it can be used for filtered operations 49 | /// The gradient to use 50 | /// The name of the material property to tween (like _Tint or _SpecColor) 51 | /// The duration of the tween 52 | public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration) 53 | { 54 | Sequence s = DOTween.Sequence(); 55 | GradientColorKey[] colors = gradient.colorKeys; 56 | int len = colors.Length; 57 | for (int i = 0; i < len; ++i) { 58 | GradientColorKey c = colors[i]; 59 | if (i == 0 && c.time <= 0) { 60 | target.SetColor(property, c.color); 61 | continue; 62 | } 63 | float colorDuration = i == len - 1 64 | ? duration - s.Duration(false) // Verifies that total duration is correct 65 | : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); 66 | s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear)); 67 | } 68 | s.SetTarget(target); 69 | return s; 70 | } 71 | 72 | #endregion 73 | 74 | #endregion 75 | #endif 76 | 77 | #if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER 78 | #region Unity 5.3 or Newer 79 | 80 | #region CustomYieldInstructions 81 | 82 | /// 83 | /// Returns a that waits until the tween is killed or complete. 84 | /// It can be used inside a coroutine as a yield. 85 | /// Example usage:yield return myTween.WaitForCompletion(true); 86 | /// 87 | public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction) 88 | { 89 | if (!t.active) { 90 | if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); 91 | return null; 92 | } 93 | return new DOTweenCYInstruction.WaitForCompletion(t); 94 | } 95 | 96 | /// 97 | /// Returns a that waits until the tween is killed or rewinded. 98 | /// It can be used inside a coroutine as a yield. 99 | /// Example usage:yield return myTween.WaitForRewind(); 100 | /// 101 | public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction) 102 | { 103 | if (!t.active) { 104 | if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); 105 | return null; 106 | } 107 | return new DOTweenCYInstruction.WaitForRewind(t); 108 | } 109 | 110 | /// 111 | /// Returns a that waits until the tween is killed. 112 | /// It can be used inside a coroutine as a yield. 113 | /// Example usage:yield return myTween.WaitForKill(); 114 | /// 115 | public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction) 116 | { 117 | if (!t.active) { 118 | if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); 119 | return null; 120 | } 121 | return new DOTweenCYInstruction.WaitForKill(t); 122 | } 123 | 124 | /// 125 | /// Returns a that waits until the tween is killed or has gone through the given amount of loops. 126 | /// It can be used inside a coroutine as a yield. 127 | /// Example usage:yield return myTween.WaitForElapsedLoops(2); 128 | /// 129 | /// Elapsed loops to wait for 130 | public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction) 131 | { 132 | if (!t.active) { 133 | if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); 134 | return null; 135 | } 136 | return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops); 137 | } 138 | 139 | /// 140 | /// Returns a that waits until the tween is killed or has reached the given position (loops included, delays excluded). 141 | /// It can be used inside a coroutine as a yield. 142 | /// Example usage:yield return myTween.WaitForPosition(2.5f); 143 | /// 144 | /// Position (loops included, delays excluded) to wait for 145 | public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction) 146 | { 147 | if (!t.active) { 148 | if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); 149 | return null; 150 | } 151 | return new DOTweenCYInstruction.WaitForPosition(t, position); 152 | } 153 | 154 | /// 155 | /// Returns a that waits until the tween is killed or started 156 | /// (meaning when the tween is set in a playing state the first time, after any eventual delay). 157 | /// It can be used inside a coroutine as a yield. 158 | /// Example usage:yield return myTween.WaitForStart(); 159 | /// 160 | public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction) 161 | { 162 | if (!t.active) { 163 | if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); 164 | return null; 165 | } 166 | return new DOTweenCYInstruction.WaitForStart(t); 167 | } 168 | 169 | #endregion 170 | 171 | #endregion 172 | #endif 173 | 174 | #if UNITY_2018_1_OR_NEWER 175 | #region Unity 2018.1 or Newer 176 | 177 | #region Material 178 | 179 | /// Tweens a Material's named texture offset property with the given ID to the given value. 180 | /// Also stores the material as the tween's target so it can be used for filtered operations 181 | /// The end value to reach 182 | /// The ID of the material property to tween (also called nameID in Unity's manual) 183 | /// The duration of the tween 184 | public static TweenerCore DOOffset(this Material target, Vector2 endValue, int propertyID, float duration) 185 | { 186 | if (!target.HasProperty(propertyID)) { 187 | if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); 188 | return null; 189 | } 190 | TweenerCore t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration); 191 | t.SetTarget(target); 192 | return t; 193 | } 194 | 195 | /// Tweens a Material's named texture scale property with the given ID to the given value. 196 | /// Also stores the material as the tween's target so it can be used for filtered operations 197 | /// The end value to reach 198 | /// The ID of the material property to tween (also called nameID in Unity's manual) 199 | /// The duration of the tween 200 | public static TweenerCore DOTiling(this Material target, Vector2 endValue, int propertyID, float duration) 201 | { 202 | if (!target.HasProperty(propertyID)) { 203 | if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); 204 | return null; 205 | } 206 | TweenerCore t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration); 207 | t.SetTarget(target); 208 | return t; 209 | } 210 | 211 | #endregion 212 | 213 | #endregion 214 | #endif 215 | } 216 | 217 | // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ 218 | // ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████ 219 | // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ 220 | 221 | #if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER 222 | public static class DOTweenCYInstruction 223 | { 224 | public class WaitForCompletion : CustomYieldInstruction 225 | { 226 | public override bool keepWaiting { get { 227 | return t.active && !t.IsComplete(); 228 | }} 229 | readonly Tween t; 230 | public WaitForCompletion(Tween tween) 231 | { 232 | t = tween; 233 | } 234 | } 235 | 236 | public class WaitForRewind : CustomYieldInstruction 237 | { 238 | public override bool keepWaiting { get { 239 | return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0); 240 | }} 241 | readonly Tween t; 242 | public WaitForRewind(Tween tween) 243 | { 244 | t = tween; 245 | } 246 | } 247 | 248 | public class WaitForKill : CustomYieldInstruction 249 | { 250 | public override bool keepWaiting { get { 251 | return t.active; 252 | }} 253 | readonly Tween t; 254 | public WaitForKill(Tween tween) 255 | { 256 | t = tween; 257 | } 258 | } 259 | 260 | public class WaitForElapsedLoops : CustomYieldInstruction 261 | { 262 | public override bool keepWaiting { get { 263 | return t.active && t.CompletedLoops() < elapsedLoops; 264 | }} 265 | readonly Tween t; 266 | readonly int elapsedLoops; 267 | public WaitForElapsedLoops(Tween tween, int elapsedLoops) 268 | { 269 | t = tween; 270 | this.elapsedLoops = elapsedLoops; 271 | } 272 | } 273 | 274 | public class WaitForPosition : CustomYieldInstruction 275 | { 276 | public override bool keepWaiting { get { 277 | return t.active && t.position * (t.CompletedLoops() + 1) < position; 278 | }} 279 | readonly Tween t; 280 | readonly float position; 281 | public WaitForPosition(Tween tween, float position) 282 | { 283 | t = tween; 284 | this.position = position; 285 | } 286 | } 287 | 288 | public class WaitForStart : CustomYieldInstruction 289 | { 290 | public override bool keepWaiting { get { 291 | return t.active && !t.playedOnce; 292 | }} 293 | readonly Tween t; 294 | public WaitForStart(Tween tween) 295 | { 296 | t = tween; 297 | } 298 | } 299 | } 300 | #endif 301 | } 302 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63c02322328255542995bd02b47b0457 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs: -------------------------------------------------------------------------------- 1 | // Author: Daniele Giardini - http://www.demigiant.com 2 | // Created: 2018/07/13 3 | 4 | using System; 5 | using System.Reflection; 6 | using UnityEngine; 7 | using DG.Tweening.Core; 8 | using DG.Tweening.Plugins.Core.PathCore; 9 | using DG.Tweening.Plugins.Options; 10 | 11 | #pragma warning disable 1591 12 | namespace DG.Tweening 13 | { 14 | /// 15 | /// Utility functions that deal with available Modules. 16 | /// Modules defines: 17 | /// - DOTAUDIO 18 | /// - DOTPHYSICS 19 | /// - DOTPHYSICS2D 20 | /// - DOTSPRITE 21 | /// - DOTUI 22 | /// Extra defines set and used for implementation of external assets: 23 | /// - DOTWEEN_TMP ► TextMesh Pro 24 | /// - DOTWEEN_TK2D ► 2D Toolkit 25 | /// 26 | public static class DOTweenModuleUtils 27 | { 28 | static bool _initialized; 29 | 30 | #region Reflection 31 | 32 | /// 33 | /// Called via Reflection by DOTweenComponent on Awake 34 | /// 35 | #if UNITY_2018_1_OR_NEWER 36 | [UnityEngine.Scripting.Preserve] 37 | #endif 38 | public static void Init() 39 | { 40 | if (_initialized) return; 41 | 42 | _initialized = true; 43 | DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath; 44 | 45 | #if UNITY_EDITOR 46 | #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 47 | UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged; 48 | #else 49 | UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged; 50 | #endif 51 | #endif 52 | } 53 | 54 | #if UNITY_2018_1_OR_NEWER 55 | #pragma warning disable 56 | [UnityEngine.Scripting.Preserve] 57 | // Just used to preserve methods when building, never called 58 | static void Preserver() 59 | { 60 | Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies(); 61 | MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub"); 62 | } 63 | #pragma warning restore 64 | #endif 65 | 66 | #endregion 67 | 68 | #if UNITY_EDITOR 69 | // Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime) 70 | #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 71 | static void PlaymodeStateChanged() 72 | #else 73 | static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state) 74 | #endif 75 | { 76 | if (DOTween.instance == null) return; 77 | DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused); 78 | } 79 | #endif 80 | 81 | // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ 82 | // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ 83 | // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ 84 | 85 | public static class Physics 86 | { 87 | // Called via DOTweenExternalCommand callback 88 | public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans) 89 | { 90 | #if true // PHYSICS_MARKER 91 | if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot; 92 | else trans.rotation = newRot; 93 | #else 94 | trans.rotation = newRot; 95 | #endif 96 | } 97 | 98 | // Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached 99 | public static bool HasRigidbody2D(Component target) 100 | { 101 | #if true // PHYSICS2D_MARKER 102 | return target.GetComponent() != null; 103 | #else 104 | return false; 105 | #endif 106 | } 107 | 108 | #region Called via Reflection 109 | 110 | 111 | // Called via Reflection by DOTweenPathInspector 112 | // Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached 113 | #if UNITY_2018_1_OR_NEWER 114 | [UnityEngine.Scripting.Preserve] 115 | #endif 116 | public static bool HasRigidbody(Component target) 117 | { 118 | #if true // PHYSICS_MARKER 119 | return target.GetComponent() != null; 120 | #else 121 | return false; 122 | #endif 123 | } 124 | 125 | // Called via Reflection by DOTweenPath 126 | #if UNITY_2018_1_OR_NEWER 127 | [UnityEngine.Scripting.Preserve] 128 | #endif 129 | public static TweenerCore CreateDOTweenPathTween( 130 | MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode 131 | ){ 132 | TweenerCore t; 133 | #if true // PHYSICS_MARKER 134 | Rigidbody rBody = tweenRigidbody ? target.GetComponent() : null; 135 | if (tweenRigidbody && rBody != null) { 136 | t = isLocal 137 | ? rBody.DOLocalPath(path, duration, pathMode) 138 | : rBody.DOPath(path, duration, pathMode); 139 | } else { 140 | t = isLocal 141 | ? target.transform.DOLocalPath(path, duration, pathMode) 142 | : target.transform.DOPath(path, duration, pathMode); 143 | } 144 | #else 145 | t = isLocal 146 | ? target.transform.DOLocalPath(path, duration, pathMode) 147 | : target.transform.DOPath(path, duration, pathMode); 148 | #endif 149 | return t; 150 | } 151 | 152 | #endregion 153 | } 154 | } 155 | } 156 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bcaf917d9cf5b84090421a5a2abe42e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/readme.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant 2 | 3 | // IMPORTANT!!! ///////////////////////////////////////////// 4 | // Upgrading DOTween from versions older than 1.2.000 /////// 5 | // (or DOTween Pro older than 1.0.000) ////////////////////// 6 | ------------------------------------------------------------- 7 | If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. 8 | 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry 9 | 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath 10 | 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup 11 | 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only) 12 | 13 | // GET STARTED ////////////////////////////////////////////// 14 | 15 | - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. 16 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 17 | - You're ready to tween. Check out the links below for full documentation and license info. 18 | 19 | 20 | // LINKS /////////////////////////////////////////////////////// 21 | 22 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 23 | DOTween license: http://dotween.demigiant.com/license.php 24 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 25 | Demigiant website (documentation, examples, etc): http://www.demigiant.com 26 | 27 | // NOTES ////////////////////////////////////////////////////// 28 | 29 | - DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/readme.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fccfc62abf2eb0a4db614853430894fd 3 | TextScriptImporter: 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6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Board.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Net.Mime; 5 | using DG.Tweening; 6 | using UnityEngine; 7 | using UnityEngine.Serialization; 8 | using UnityEngine.UI; 9 | using Random = System.Random; 10 | 11 | /// 12 | /// coder by shlifedev(zero is black) 13 | /// 14 | public class Board : MonoBehaviour 15 | { 16 | public enum State 17 | { 18 | WAIT, PROCESSING, END 19 | } 20 | 21 | public State state = State.WAIT; 22 | public static Board Instance 23 | { 24 | get 25 | { 26 | if (_inst == null) _inst = FindObjectOfType(); 27 | return _inst; 28 | } 29 | } 30 | private static Board _inst; 31 | public List realNodeList = new List(); 32 | public List nodeData = new List(); 33 | public Dictionary nodeMap = new Dictionary(); 34 | public int col = 4; 35 | public int row = 4; 36 | public GameObject emptyNodePrefab; 37 | public GameObject nodePrefab; 38 | public RectTransform emptyNodeRect; 39 | public RectTransform realNodeRect; 40 | 41 | public void OnGameOver() 42 | { 43 | Debug.Log("Game Over!!!!"); 44 | } 45 | private void CreateBoard() 46 | { 47 | /* first initialize empty Node rect*/ 48 | realNodeList.Clear(); 49 | nodeMap.Clear(); 50 | nodeData.Clear(); 51 | var emptyChildCount = emptyNodeRect.transform.childCount; 52 | for (int i = 0; i < emptyChildCount; i++) 53 | { 54 | var child = emptyNodeRect.GetChild(i); 55 | } 56 | 57 | /* and, empty node create for get grid point*/ 58 | for (int i = 0; i < col; i++) 59 | { 60 | for (int j = 0; j < row; j++) 61 | { 62 | var instantiatePrefab = GameObject.Instantiate(emptyNodePrefab, emptyNodeRect.transform, false); 63 | var point = new Vector2Int(j, i); 64 | //r-d-l-u 65 | Vector2Int left = point - new Vector2Int(1, 0); 66 | Vector2Int down = point - new Vector2Int(0, 1); 67 | Vector2Int right = point + new Vector2Int(1, 0); 68 | Vector2Int up = point + new Vector2Int(0, 1); 69 | Vector2Int?[] v = new Vector2Int?[4]; 70 | if (IsValid(right)) v[0] = right; 71 | if (IsValid(down)) v[1] = down; 72 | if (IsValid(left)) v[2] = left; 73 | if (IsValid(up)) v[3] = up; 74 | Node node = new Node(v); 75 | node.point = point; 76 | node.nodeRectObj = instantiatePrefab; 77 | nodeData.Add(node); 78 | instantiatePrefab.name = node.point.ToString(); 79 | this.nodeMap.Add(point, node); 80 | } 81 | } 82 | /* grid 정렬 */ 83 | LayoutRebuilder.ForceRebuildLayoutImmediate(emptyNodeRect); 84 | foreach (var data in nodeData) 85 | data.position = data.nodeRectObj.GetComponent().localPosition; 86 | 87 | 88 | } 89 | 90 | private bool IsValid(Vector2Int point) 91 | { 92 | if (point.x == -1 || point.x == row || point.y == col || point.y == -1) 93 | return false; 94 | 95 | return true; 96 | } 97 | private void CreateBlock(int x, int y) 98 | { 99 | if (nodeMap[new Vector2Int(x, y)].realNodeObj != null) return; 100 | 101 | GameObject realNodeObj = Instantiate(nodePrefab, realNodeRect.transform, false); 102 | var node = nodeMap[new Vector2Int(x, y)]; 103 | var pos = node.position; 104 | realNodeObj.GetComponent().localPosition = pos; 105 | realNodeObj.transform.DOPunchScale(new Vector3(.32f, .32f, .32f), 0.15f, 3); 106 | var nodeObj = realNodeObj.GetComponent(); 107 | this.realNodeList.Add(nodeObj); 108 | nodeObj.InitializeFirstValue(); 109 | node.value = nodeObj.value; 110 | node.realNodeObj = nodeObj; 111 | } 112 | 113 | public void Combine(Node from, Node to) 114 | { 115 | // Debug.Log($"TRY COMBINE {from.point} , {to.point}"); 116 | to.value = to.value * 2; 117 | from.value = null; 118 | if (from.realNodeObj != null) 119 | { 120 | from.realNodeObj.CombineToNode(from, to); 121 | from.realNodeObj = null; 122 | to.combined = true; 123 | } 124 | } 125 | 126 | public void Move(Node from, Node to) 127 | { 128 | // Debug.Log($"TRY MOVE {from.point} , {to.point}"); 129 | to.value = from.value; 130 | from.value = null; 131 | if (from.realNodeObj != null) 132 | { 133 | from.realNodeObj.MoveToNode(from, to); 134 | if (from.realNodeObj != null) 135 | { 136 | to.realNodeObj = from.realNodeObj; 137 | from.realNodeObj = null; 138 | Debug.Log(to.realNodeObj != null); 139 | } 140 | } 141 | } 142 | 143 | /// 144 | /// Move Blocks by User Input. 145 | /// 146 | /// 147 | public void MoveTo(Node.Direction dir) 148 | { 149 | if (dir == Node.Direction.RIGHT) 150 | { 151 | for (int j = 0; j < col; j++) 152 | { 153 | for (int i = (row - 2); i >= 0; i--) 154 | { 155 | var node = nodeMap[new Vector2Int(i, j)]; 156 | if (node.value == null) 157 | continue; 158 | var right = node.FindTarget(node, Node.Direction.RIGHT); 159 | if (right != null) 160 | { 161 | if (node.value.HasValue && right.value.HasValue) 162 | { 163 | if (node.value == right.value) 164 | { 165 | Combine(node, right); 166 | } 167 | } 168 | else if (right != null && right.value.HasValue == false) 169 | { 170 | Move(node, right); 171 | } 172 | else if (right == null) 173 | return; 174 | } 175 | } 176 | } 177 | 178 | } 179 | if (dir == Node.Direction.LEFT) 180 | { 181 | for (int j = 0; j< col; j ++) 182 | { 183 | for (int i = 1; i < row; i++) 184 | { 185 | var node = nodeMap[new Vector2Int(i, j)]; 186 | if (node.value == null) 187 | continue; 188 | 189 | var left = node.FindTarget(node, Node.Direction.LEFT); 190 | if (left != null) 191 | { 192 | if (node.value.HasValue && left.value.HasValue) 193 | { 194 | if (node.value == left.value) 195 | { 196 | Combine(node, left); 197 | } 198 | } 199 | else if (left != null && left.value.HasValue == false) 200 | { 201 | Move(node, left); 202 | } 203 | } 204 | } 205 | } 206 | 207 | } 208 | if (dir == Node.Direction.UP) 209 | { 210 | for (int j = col-2; j >= 0; j --) 211 | { 212 | for (int i = 0; i 280 | /// if can't combine anymore then game over!!!! 281 | /// 282 | /// 283 | public bool IsGameOver() 284 | { 285 | bool gameOver = true; 286 | nodeData.ForEach(x => 287 | { 288 | for (int i = 0; i < x.linkedNode.Length; i++) 289 | { 290 | if (x.realNodeObj == null) gameOver = false; 291 | if (x.linkedNode[i] == null) 292 | continue; 293 | 294 | var nearNode = nodeMap[x.linkedNode[i].Value]; 295 | if(x.value != null && nearNode.value != null) 296 | if (x.value == nearNode.value) 297 | { 298 | gameOver = false; 299 | } 300 | } 301 | }); 302 | 303 | return gameOver; 304 | } 305 | private void CreateRandom() 306 | { 307 | var emptys = nodeData.FindAll(x => x.realNodeObj == null); 308 | if (emptys.Count == 0) 309 | { 310 | if (IsGameOver()) 311 | { 312 | OnGameOver();; 313 | } 314 | } 315 | else 316 | { 317 | var rand = UnityEngine.Random.Range(0, emptys.Count); 318 | var pt = emptys[rand].point; 319 | CreateBlock(pt.x, pt.y); 320 | } 321 | } 322 | private void Awake() 323 | { 324 | CreateBoard(); 325 | } 326 | 327 | public void UpdateState() 328 | { 329 | bool targetAllNull = true; 330 | foreach (var data in realNodeList) 331 | { 332 | if (data.target != null) 333 | { 334 | targetAllNull = false; 335 | break; 336 | } 337 | } 338 | 339 | if (targetAllNull) 340 | { 341 | if (state == State.PROCESSING) 342 | { 343 | var removed = new List(); 344 | List removeTarget = new List(); 345 | foreach (var data in realNodeList) 346 | if (data.needDestroy) 347 | removeTarget.Add(data); 348 | 349 | removeTarget.ForEach(x => 350 | { 351 | realNodeList.Remove(x); 352 | GameObject.Destroy(x.gameObject); 353 | }); 354 | state = State.END; 355 | } 356 | } 357 | 358 | if (state == State.END) 359 | { 360 | nodeData.ForEach(x => x.combined = false); 361 | // Debug.Log("init nodes, try move!"); 362 | state = State.WAIT; 363 | CreateRandom(); 364 | } 365 | } 366 | 367 | private void Show() 368 | { 369 | string v = null; 370 | for (int i = col-1; i >= 0; i--) 371 | { 372 | for (int j = 0; j < row; j++) 373 | { 374 | var p = nodeMap[new Vector2Int(j, i)].value; 375 | string t = p.ToString(); 376 | if (p.HasValue == false) 377 | { 378 | t = "N"; 379 | } 380 | if (p == 0) t = "0"; 381 | 382 | v += t + " "; 383 | } 384 | v += "\n"; 385 | } 386 | Debug.Log(v); 387 | } 388 | private void Update() 389 | { 390 | UpdateState(); 391 | if (state == State.WAIT) 392 | { 393 | if (Input.GetKeyUp(KeyCode.RightArrow)) MoveTo(Node.Direction.RIGHT); 394 | if (Input.GetKeyUp(KeyCode.LeftArrow)) MoveTo(Node.Direction.LEFT); 395 | if (Input.GetKeyUp(KeyCode.UpArrow)) MoveTo(Node.Direction.UP); 396 | if (Input.GetKeyUp(KeyCode.DownArrow)) MoveTo(Node.Direction.DOWN); 397 | } 398 | 399 | if (Input.GetKeyUp(KeyCode.Space)) 400 | { 401 | Show(); 402 | } 403 | } 404 | 405 | private void Start() 406 | { 407 | CreateRandom(); 408 | } 409 | } 410 | 411 | 412 | -------------------------------------------------------------------------------- /Assets/Scripts/Board.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ad27aa0605419a4f869a99bafe3b229 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Node.cs: -------------------------------------------------------------------------------- 1 |  2 | using System; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | [System.Serializable] 7 | public class Node 8 | { 9 | /// 10 | /// initialize node data, array size must be set '4' 11 | /// 12 | public Node(Vector2Int?[] foundedLinkedNode) 13 | { 14 | linkedNode = foundedLinkedNode; 15 | } 16 | [NonSerialized] public GameObject nodeRectObj; 17 | [NonSerialized] public NodeObject realNodeObj; 18 | public enum Direction 19 | { 20 | RIGHT = 0, 21 | DOWN = 1, 22 | LEFT = 2, 23 | UP = 3 24 | } 25 | public int? value = null; 26 | public Vector2Int point; 27 | public Vector2 position; 28 | public bool combined = false; 29 | public Vector2Int?[] linkedNode = null; 30 | public Node FindTarget(Node originalNode, Direction dir, Node farNode = null) 31 | { 32 | if (linkedNode[(int)dir].HasValue == true) 33 | { 34 | var dirNode = Board.Instance.nodeMap[linkedNode[(int)dir].Value]; 35 | // if already combined, return prev block 36 | if (dirNode != null && dirNode.combined) 37 | return this; 38 | // if two value equal return latest finded value. 39 | if (dirNode.value != null && originalNode.value != null) 40 | { 41 | if (dirNode.value == originalNode.value) 42 | return dirNode; 43 | 44 | if (dirNode.value != originalNode.value) 45 | return farNode; 46 | } 47 | return dirNode.FindTarget(originalNode, dir, dirNode); 48 | } 49 | return farNode; 50 | } 51 | } -------------------------------------------------------------------------------- /Assets/Scripts/Node.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d76ecae4e9ea00b4f9f759d4649bf573 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/NodeObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using DG.Tweening; 5 | using TMPro; 6 | using UnityEngine; 7 | using UnityEngine.Serialization; 8 | using UnityEngine.UI; 9 | using Random = UnityEngine.Random; 10 | 11 | public class NodeObject : MonoBehaviour 12 | { 13 | [NonSerialized] public Node from = null; 14 | [NonSerialized] public Node target = null; 15 | public bool combine = false; 16 | private int m_value; 17 | public int value 18 | { 19 | get => m_value; 20 | set 21 | { 22 | this.m_value = value; 23 | this.valueText.text = value.ToString(); 24 | SetColor(value); 25 | } 26 | } 27 | 28 | public Image blockImage; 29 | public TextMeshProUGUI valueText; 30 | 31 | private void SetColor(int value) 32 | { 33 | Color color = new Color(1f, 0.42f, 0.42f); 34 | 35 | 36 | switch (value) 37 | { 38 | case 2: 39 | color = new Color(0.14f, 0.62f, 1f); 40 | break; 41 | case 4: 42 | color = new Color(0.14f, 0.62f, 1f); 43 | 44 | break; 45 | case 8: 46 | color = new Color(1f, 0.45f, 0f); 47 | break; 48 | case 16: 49 | color = new Color(1f, 0.45f, 0f); 50 | break; 51 | case 32: 52 | color = new Color(1f, 0.42f, 0.42f); 53 | break; 54 | case 64: 55 | color = new Color(1f, 0.42f, 0.42f); 56 | break; 57 | case 128: 58 | color = new Color(1f,0.35f, 0.35f); 59 | break; 60 | case 256: 61 | color = new Color(1f,0.35f, 0.35f); 62 | break; 63 | case 512: 64 | color = new Color(1f, 0.15f, 0.15f); 65 | break; 66 | case 1024: 67 | color = new Color(1f, 0.15f, 0.15f); 68 | break; 69 | case 2048: 70 | color = new Color(1f, 0, 0); 71 | break; 72 | case 4096: 73 | color = new Color(1f, 0, 0); 74 | break; 75 | color = Color.black; 76 | break; 77 | } 78 | 79 | blockImage.color = color; 80 | } 81 | public void InitializeFirstValue() 82 | { 83 | int[] v = new int[] {2, 4}; 84 | this.value = v[Random.Range(0, v.Length)]; 85 | } 86 | public void MoveToNode(Node from, Node to) 87 | { 88 | combine = false; 89 | this.from = from; 90 | this.target = to; 91 | } 92 | 93 | public void CombineToNode(Node from, Node to) 94 | { 95 | combine = true; 96 | this.from = from; 97 | this.target = to; 98 | } 99 | public void OnEndMove() 100 | { 101 | if (target != null) 102 | { 103 | if (combine) 104 | { 105 | target.realNodeObj.value = value * 2; 106 | var t = target.realNodeObj.transform.DOPunchScale(new Vector3(.25f, .25f, .25f), 0.15f, 3); 107 | this.gameObject.SetActive(false); 108 | t.onComplete += () => 109 | { 110 | this.needDestroy = true; 111 | this.target = null; 112 | this.from = null; 113 | }; 114 | } 115 | else 116 | { 117 | this.from = null; 118 | this.target = null; 119 | } 120 | } 121 | } 122 | public bool needDestroy= false; 123 | 124 | public void StartMoveAnimation() 125 | { 126 | if (target != null) 127 | { 128 | this.name = target.point.ToString(); 129 | var tween = this.blockImage.rectTransform.DOLocalMove(target.position, 0.1f); 130 | tween.onComplete += () => 131 | { 132 | OnEndMove(); 133 | }; 134 | } 135 | 136 | } 137 | public void UpdateMoveAnimation() 138 | { 139 | if (target != null) 140 | { 141 | this.name = target.point.ToString(); 142 | var p = Vector2.Lerp(this.transform.localPosition, target.position, 0.35f); 143 | this.transform.localPosition = p; 144 | if (Vector2.Distance(this.transform.localPosition, target.position) < 0.25f) 145 | { 146 | OnEndMove(); 147 | } 148 | } 149 | } 150 | } 151 | -------------------------------------------------------------------------------- /Assets/Scripts/NodeObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db55ea86c83a8b24b8726fa3e67147ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f54d1bd14bd3ca042bd867b519fee8cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Zero is Black 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ide.rider": "1.1.4", 5 | "com.unity.ide.vscode": "1.1.4", 6 | "com.unity.test-framework": "1.1.9", 7 | "com.unity.textmeshpro": "2.0.1", 8 | "com.unity.timeline": "1.2.10", 9 | "com.unity.ugui": "1.0.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.androidjni": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | 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/README.md: -------------------------------------------------------------------------------- 1 | # 2048-Unity 2 | The 2048 game simple source code written in Unity 2019.3 (c#) 3 | 4 | ![gif](https://github.com/shlifedev/2048-Unity/blob/master/app.gif?raw=true) 5 | 6 | # How to Play 7 | - LeftArrow, RightArrow, UpArrow, DownArrow. 8 | 9 | 10 | -------------------------------------------------------------------------------- /app.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/shlifedev/unity-2048/cc2a341026d88087af817363db6fa6de25f9c451/app.gif --------------------------------------------------------------------------------