├── deps ├── DiscordRPC.dll ├── Newtonsoft.Json.dll └── DiscordRPC.Native.dll ├── rpc ├── FLRPC-GUI │ ├── FL64.ico │ ├── App.config │ ├── Properties │ │ ├── Settings.settings │ │ ├── Settings.Designer.cs │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ └── Resources.resx │ ├── Program.cs │ ├── Form1.cs │ ├── settings.cs │ ├── Form1.Designer.cs │ ├── FLRPC-GUI.csproj │ └── settings.Designer.cs ├── rpc-win32 │ ├── App.config │ ├── shortcut.bat │ ├── Program.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ └── rpc-win32.csproj ├── ShortcutHelper │ ├── App.config │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── ShortcutHelper.csproj │ ├── app.manifest │ └── Program.cs ├── FLRPC-native-win32 │ ├── Exceptions │ │ └── ProcessNotPresentException.cs │ ├── Helpers │ │ ├── Processes.cs │ │ └── XMLParser.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── FLRPC-native-win32.csproj │ └── FLRPC.cs └── rpc.sln ├── README.md ├── .gitattributes ├── .gitignore └── LICENSE /deps/DiscordRPC.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/showengineer/fl-studio-discord-rpc/HEAD/deps/DiscordRPC.dll -------------------------------------------------------------------------------- /deps/Newtonsoft.Json.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/showengineer/fl-studio-discord-rpc/HEAD/deps/Newtonsoft.Json.dll -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/FL64.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/showengineer/fl-studio-discord-rpc/HEAD/rpc/FLRPC-GUI/FL64.ico -------------------------------------------------------------------------------- /deps/DiscordRPC.Native.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/showengineer/fl-studio-discord-rpc/HEAD/deps/DiscordRPC.Native.dll -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /rpc/rpc-win32/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /rpc/ShortcutHelper/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /rpc/FLRPC-native-win32/Exceptions/ProcessNotPresentException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FLRPC.Exceptions 4 | { 5 | class ProcessNotPresentException : Exception 6 | { 7 | public ProcessNotPresentException(string message) : base(message) { } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /rpc/rpc-win32/shortcut.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | ECHO Lauching FL Studio 3 | 4 | REM Change this if FL Studio was installed elsewhere 5 | start "" "C:\Program Files (x86)\Image-Line\FL Studio 20\FL64.exe" 6 | 7 | ECHO FL Studio launched 8 | ECHO. 9 | ECHO Cancel if RPC shouldn't be enabled 10 | TIMEOUT /T 10 /NOBREAK 11 | 12 | rpc-win32 -------------------------------------------------------------------------------- /rpc/rpc-win32/Program.cs: -------------------------------------------------------------------------------- 1 | /* This is the laucher 2 | * Not very special huh? 3 | */ 4 | 5 | using System; 6 | using FLRPC; 7 | using System.Collections.Generic; 8 | using System.Text; 9 | using System.IO; 10 | namespace rpc_win32 11 | { 12 | class Program 13 | { 14 | static void Main(string[] args) 15 | { 16 | 17 | Console.WriteLine("Running..."); 18 | try 19 | { 20 | FL_RPC.Init(); 21 | } 22 | catch (Exception e) 23 | { 24 | Console.WriteLine("\n \nERROR: " + e.Message); 25 | Console.WriteLine("INFO: Exception Name: " + e.GetType()); 26 | Console.WriteLine("\n"); 27 | FL_RPC.StopAndExit(); 28 | Environment.Exit(-1); 29 | } 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FL Studio RPC Discord Client 2 | **Important: I am dropping support for this application. As of writing this (2024-01-06) the app still works, but it may break in the future. Feel free to fork and further develop** 3 | 4 | Shows what you are working on in a rich presence format. 5 | 6 | Preview: 7 | 8 | ![Preview Image](https://cdn.discordapp.com/attachments/555855756969115659/555857383725989889/SPOILER_unknown.png) 9 | 10 | # How to install 11 | **Easy Install:** 12 | 13 | Head over to the [releases](https://github.com/showengineer/fl-studio-discord-rpc/releases) page and download setup of the latest release (commonly named RPCSetup.exe). 14 | 15 | Run the setup, let it install the client and run ShortcutHelper.exe. Follow the instructions there and you should be good to go! 16 | 17 | **Building from source:** 18 | 19 | Still working on a nice script to handle this. 20 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace FLRPC_GUI.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | using System.Windows.Forms; 4 | using FLRPC; 5 | 6 | namespace FLRPC_GUI 7 | { 8 | static class Program 9 | { 10 | /// 11 | /// The main entry point for the application. 12 | /// 13 | 14 | static Thread t = new Thread(FL_RPC.Init); 15 | [STAThread] 16 | static void Main() 17 | { 18 | Application.EnableVisualStyles(); 19 | Application.SetCompatibleTextRenderingDefault(false); 20 | Application.ApplicationExit += new EventHandler(OnApplicationExit); 21 | t.Start(); 22 | using (NotifyIcon icon = new NotifyIcon()) 23 | { 24 | icon.Icon = System.Drawing.Icon.ExtractAssociatedIcon(Application.ExecutablePath); 25 | icon.ContextMenu = new ContextMenu(new MenuItem[] { 26 | new MenuItem("Options", (s, e) => {new Form1().Show();}), 27 | new MenuItem("Exit", (s, e) => { Application.Exit(); }), 28 | }); 29 | icon.Visible = true; 30 | 31 | Application.Run(); 32 | icon.Visible = false; 33 | } 34 | } 35 | static void OnApplicationExit(object sender, EventArgs e) 36 | { 37 | t.Abort(); 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FLRPC-GUI")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FLRPC-GUI")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("f4fc9301-674d-43f0-a8c5-62afee8690a6")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /rpc/rpc-win32/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("rpc-win32")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("rpc-win32")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("d2013602-277d-4f7f-8c4f-433585eb01d8")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /rpc/FLRPC-native-win32/Helpers/Processes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using System.Diagnostics; 5 | 6 | namespace FLRPC.Helpers 7 | { 8 | class Processes 9 | { 10 | public static Process GetMainWindowTitleByName(string query) 11 | { 12 | 13 | Process title = null; 14 | Process[] p = Process.GetProcesses(); 15 | string Title = string.Empty; 16 | for (var i = 0; i < p.Length; i++) 17 | { 18 | Title = p[i].MainWindowTitle; 19 | 20 | if (Title.Contains(query)) 21 | return p[i]; 22 | 23 | } 24 | return title; 25 | } 26 | 27 | /// 28 | /// Finds the Main Window Tilte by searching the corrosponding exe 29 | /// 30 | /// Name of the exe 31 | /// MainWindowTitle 32 | public static string GetMainWindowsTilteByProcessName(string exeName) 33 | { 34 | Process[] AP = Process.GetProcessesByName(exeName); 35 | 36 | //does nothing, for debug 37 | string hold = null; 38 | // Return first one. Since the end-user probably only runs one instance of FL.exe/FL64.exe. RPC can also detect only one version. 39 | if(AP.Length < 1) 40 | { 41 | return null; 42 | } 43 | return AP[0].MainWindowTitle; 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /rpc/ShortcutHelper/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("ShortcutHelper")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("ShortcutHelper")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("ad2dcb31-5e2c-44fa-8ed7-10a871faf73f")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /rpc/FLRPC-native-win32/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FLRPC-native-win32")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FLRPC-native-win32")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("92013e4e-a207-4000-99a8-57dcee883272")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Form1.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | using FLRPC; 4 | 5 | namespace FLRPC_GUI 6 | { 7 | public partial class Form1 : Form 8 | { 9 | public Form1() 10 | { 11 | InitializeComponent(); 12 | 13 | textBox1.AppendText("Thread Started! \n"); 14 | if (FL_RPC.Csecret) 15 | { 16 | button1.Text = "Toggle Secret Mode (on)"; 17 | textBox1.AppendText("Secret mode is on \n"); 18 | } 19 | else if (!FL_RPC.Csecret) 20 | { 21 | button1.Text = "Toggle Secret Mode (off)"; 22 | textBox1.AppendText("Secret mode is off \n"); 23 | } 24 | } 25 | 26 | private void button2_Click(object sender, EventArgs e) 27 | { 28 | textBox1.AppendText("Stopping thread... \n"); 29 | FL_RPC.StopAndExit(); 30 | Environment.Exit(0); 31 | } 32 | 33 | private void button1_Click(object sender, EventArgs e) 34 | { 35 | if (FL_RPC.Psecret) 36 | { 37 | FL_RPC.Csecret = false; 38 | button1.Text = "Toggle Secret Mode (off)"; 39 | textBox1.AppendText("Secret mode is off \n"); 40 | } 41 | else if (!FL_RPC.Csecret) { 42 | FL_RPC.Csecret = true; 43 | button1.Text = "Toggle Secret Mode (on)"; 44 | textBox1.AppendText("Secret mode is on \n"); 45 | } 46 | 47 | } 48 | 49 | private void settings_button_Click(object sender, EventArgs e) 50 | { 51 | settings f = new settings(); 52 | f.Show(); 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /rpc/FLRPC-native-win32/Helpers/XMLParser.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using System.IO; 5 | using System.Xml; 6 | using DiscordRPC.Logging; 7 | namespace FLRPC.Helpers 8 | { 9 | public static class XMLParser 10 | { 11 | public static XmlDocument LoadDocument(string path) 12 | { 13 | //First check if file exists 14 | if (!File.Exists(path)) 15 | { 16 | throw new FileNotFoundException("XML Document wasn't found at path!"); 17 | } 18 | XmlDocument d = new XmlDocument(); 19 | d.Load(path); 20 | return d; 21 | } 22 | public static string[] FindByTag(string NodeName, XmlDocument document) 23 | { 24 | XmlNodeList tags = document.GetElementsByTagName(@NodeName); 25 | 26 | // Check if nodes were found 27 | if (tags.Count < 1) 28 | { 29 | // Return null if not found 30 | return null; 31 | } 32 | else 33 | { 34 | 35 | List l = new List(); 36 | 37 | //Go though each found node and add it to the list 38 | foreach(XmlNode n in tags) 39 | { 40 | l.Add(n.InnerText); 41 | } 42 | 43 | //Convert it to array, clear the list and return 44 | string[] f = l.ToArray(); 45 | l.Clear(); 46 | return f; 47 | } 48 | } 49 | } 50 | public struct XmlSettings 51 | { 52 | public LogLevel logLevel { get; set; } 53 | public string ClientID { get; set; } 54 | public int Pipe { get; set; } 55 | public bool Secret { get; set; } 56 | public string SecretMessage { get; set; } 57 | public string NoNameMessage { get; set; } 58 | public int RefeshInterval { get; set; } 59 | public bool AcceptedWarning { get; set; } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /rpc/rpc-win32/rpc-win32.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {D2013602-277D-4F7F-8C4F-433585EB01D8} 8 | Exe 9 | rpc_win32 10 | rpc-win32 11 | v4.6.1 12 | 512 13 | true 14 | 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | false 26 | 27 | 28 | AnyCPU 29 | pdbonly 30 | true 31 | bin\Release\ 32 | TRACE 33 | prompt 34 | 4 35 | false 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | {92013e4e-a207-4000-99a8-57dcee883272} 59 | FLRPC-native-win32 60 | 61 | 62 | 63 | -------------------------------------------------------------------------------- /rpc/ShortcutHelper/ShortcutHelper.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F} 8 | Exe 9 | ShortcutHelper 10 | ShortcutHelper 11 | v4.5.1 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | app.manifest 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | {F935DC20-1CF0-11D0-ADB9-00C04FD58A0B} 58 | 1 59 | 0 60 | 0 61 | tlbimp 62 | False 63 | True 64 | 65 | 66 | 67 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace FLRPC_GUI.Properties 12 | { 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Returns the cached ResourceManager instance used by this class. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FLRPC_GUI.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Overrides the current thread's CurrentUICulture property for all 56 | /// resource lookups using this strongly typed resource class. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /rpc/FLRPC-native-win32/FLRPC-native-win32.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {92013E4E-A207-4000-99A8-57DCEE883272} 8 | Library 9 | Properties 10 | FLRPC_native_win32 11 | FLRPC-native-win32 12 | v4.5.1 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | x64 34 | bin\x64\Debug\ 35 | 36 | 37 | x64 38 | bin\x64\Release\ 39 | 40 | 41 | 42 | ..\..\deps\DiscordRPC.dll 43 | 44 | 45 | False 46 | ..\..\deps\Newtonsoft.Json.dll 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | -------------------------------------------------------------------------------- /rpc/ShortcutHelper/app.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 52 | 59 | 60 | 61 | 75 | 76 | 77 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/settings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Threading; 10 | using System.Windows.Forms; 11 | using FLRPC; 12 | using FLRPC.Helpers; 13 | 14 | namespace FLRPC_GUI 15 | { 16 | public partial class settings : Form 17 | { 18 | public XmlSettings xml; 19 | private void GetSettingsAndFillControls() 20 | { 21 | xml = FL_RPC.ReadSettings(); 22 | noPrj_txt.Text = xml.NoNameMessage; 23 | SecMode_txt.Text = xml.SecretMessage; 24 | if (xml.Secret) 25 | { 26 | sec_mode_sel.Checked = true; 27 | def_mode_selector.Checked = false; 28 | } 29 | else if (!xml.Secret) 30 | { 31 | sec_mode_sel.Checked = false; 32 | def_mode_selector.Checked = true; 33 | } 34 | debugLevel_sel.Value = (int)xml.logLevel; 35 | numericUpDown1.Value = xml.RefeshInterval/1000; 36 | textBox1.Text = xml.ClientID; 37 | numericUpDown2.Value = xml.Pipe; 38 | 39 | } 40 | public settings() 41 | { 42 | InitializeComponent(); 43 | GetSettingsAndFillControls(); 44 | } 45 | private void SaveSettings() 46 | { 47 | XmlSettings settings = new XmlSettings(); 48 | settings.ClientID = textBox1.Text; 49 | settings.RefeshInterval = (int)numericUpDown1.Value * 1000; 50 | settings.Pipe = (int)numericUpDown2.Value; 51 | settings.logLevel = (DiscordRPC.Logging.LogLevel)debugLevel_sel.Value; 52 | settings.SecretMessage = SecMode_txt.Text; 53 | settings.NoNameMessage = noPrj_txt.Text; 54 | if(sec_mode_sel.Checked && !def_mode_selector.Checked) 55 | settings.Secret = true; 56 | else if(!sec_mode_sel.Checked && def_mode_selector.Checked) 57 | settings.Secret = false; 58 | settings.AcceptedWarning = dangerZone_enable.Checked; 59 | FL_RPC.SaveToXml(settings); 60 | } 61 | 62 | private void dangerZone_enable_CheckedChanged(object sender, EventArgs e) 63 | { 64 | if (dangerZone_enable.Checked){ 65 | if(!xml.AcceptedWarning) 66 | { 67 | DialogResult r = MessageBox.Show("You are entering the Danger Zone! Changing these settings without knowing what they do can break the program! Do you accept the risks?", "DANGER ZONE!", MessageBoxButtons.YesNo, MessageBoxIcon.Warning); 68 | if (r != DialogResult.Yes) 69 | { 70 | dangerZone_enable.Checked = false; 71 | return; 72 | } 73 | } 74 | groupBox3.Enabled = true; 75 | xml.AcceptedWarning = true; 76 | SaveSettings(); 77 | } 78 | else 79 | { 80 | groupBox3.Enabled = false; 81 | xml.AcceptedWarning = false; 82 | } 83 | } 84 | 85 | private void button1_Click(object sender, EventArgs e) 86 | { 87 | try { 88 | SaveSettings(); 89 | DialogResult r = MessageBox.Show("Settings were saved! Do you wish to restart the RPC now?", "Success!", MessageBoxButtons.YesNo, MessageBoxIcon.Information); 90 | if(r == DialogResult.Yes) 91 | { 92 | FL_RPC.Stop(); 93 | //Give it some time to rest 94 | //Thread.Sleep(2000); 95 | 96 | //Reboot 97 | Thread t = new Thread(FL_RPC.Init); 98 | t.Start(); 99 | } 100 | } catch(Exception exx) 101 | { 102 | MessageBox.Show("An error occured: " + exx.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); 103 | } 104 | } 105 | } 106 | } 107 | -------------------------------------------------------------------------------- /rpc/rpc.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27428.2005 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NATIVE WIN32", "NATIVE WIN32", "{389460E8-ABF3-4D3D-B25D-BCE81400A4DA}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FLRPC-native-win32", "FLRPC-native-win32\FLRPC-native-win32.csproj", "{92013E4E-A207-4000-99A8-57DCEE883272}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "rpc-win32", "rpc-win32\rpc-win32.csproj", "{D2013602-277D-4F7F-8C4F-433585EB01D8}" 11 | EndProject 12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShortcutHelper", "ShortcutHelper\ShortcutHelper.csproj", "{AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FLRPC-GUI", "FLRPC-GUI\FLRPC-GUI.csproj", "{F4FC9301-674D-43F0-A8C5-62AFEE8690A6}" 15 | EndProject 16 | Global 17 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 18 | Debug|Any CPU = Debug|Any CPU 19 | Debug|x64 = Debug|x64 20 | Release|Any CPU = Release|Any CPU 21 | Release|x64 = Release|x64 22 | EndGlobalSection 23 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 24 | {92013E4E-A207-4000-99A8-57DCEE883272}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 25 | {92013E4E-A207-4000-99A8-57DCEE883272}.Debug|Any CPU.Build.0 = Debug|Any CPU 26 | {92013E4E-A207-4000-99A8-57DCEE883272}.Debug|x64.ActiveCfg = Debug|x64 27 | {92013E4E-A207-4000-99A8-57DCEE883272}.Debug|x64.Build.0 = Debug|x64 28 | {92013E4E-A207-4000-99A8-57DCEE883272}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {92013E4E-A207-4000-99A8-57DCEE883272}.Release|Any CPU.Build.0 = Release|Any CPU 30 | {92013E4E-A207-4000-99A8-57DCEE883272}.Release|x64.ActiveCfg = Release|x64 31 | {92013E4E-A207-4000-99A8-57DCEE883272}.Release|x64.Build.0 = Release|x64 32 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 33 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Debug|Any CPU.Build.0 = Debug|Any CPU 34 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Debug|x64.ActiveCfg = Debug|Any CPU 35 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Debug|x64.Build.0 = Debug|Any CPU 36 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Release|Any CPU.ActiveCfg = Release|Any CPU 37 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Release|Any CPU.Build.0 = Release|Any CPU 38 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Release|x64.ActiveCfg = Release|Any CPU 39 | {D2013602-277D-4F7F-8C4F-433585EB01D8}.Release|x64.Build.0 = Release|Any CPU 40 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 41 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Debug|Any CPU.Build.0 = Debug|Any CPU 42 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Debug|x64.ActiveCfg = Debug|Any CPU 43 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Debug|x64.Build.0 = Debug|Any CPU 44 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Release|Any CPU.ActiveCfg = Release|Any CPU 45 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Release|Any CPU.Build.0 = Release|Any CPU 46 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Release|x64.ActiveCfg = Release|Any CPU 47 | {AD2DCB31-5E2C-44FA-8ED7-10A871FAF73F}.Release|x64.Build.0 = Release|Any CPU 48 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 49 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Debug|Any CPU.Build.0 = Debug|Any CPU 50 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Debug|x64.ActiveCfg = Debug|Any CPU 51 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Debug|x64.Build.0 = Debug|Any CPU 52 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Release|Any CPU.ActiveCfg = Release|Any CPU 53 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Release|Any CPU.Build.0 = Release|Any CPU 54 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Release|x64.ActiveCfg = Release|Any CPU 55 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6}.Release|x64.Build.0 = Release|Any CPU 56 | EndGlobalSection 57 | GlobalSection(SolutionProperties) = preSolution 58 | HideSolutionNode = FALSE 59 | EndGlobalSection 60 | GlobalSection(NestedProjects) = preSolution 61 | {92013E4E-A207-4000-99A8-57DCEE883272} = {389460E8-ABF3-4D3D-B25D-BCE81400A4DA} 62 | {D2013602-277D-4F7F-8C4F-433585EB01D8} = {389460E8-ABF3-4D3D-B25D-BCE81400A4DA} 63 | EndGlobalSection 64 | GlobalSection(ExtensibilityGlobals) = postSolution 65 | SolutionGuid = {1117F7A9-8227-4012-8E93-A429740D6B3A} 66 | EndGlobalSection 67 | EndGlobal 68 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Form1.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace FLRPC_GUI 2 | { 3 | partial class Form1 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1)); 32 | this.button1 = new System.Windows.Forms.Button(); 33 | this.button2 = new System.Windows.Forms.Button(); 34 | this.textBox1 = new System.Windows.Forms.TextBox(); 35 | this.settings_button = new System.Windows.Forms.Button(); 36 | this.SuspendLayout(); 37 | // 38 | // button1 39 | // 40 | this.button1.Location = new System.Drawing.Point(12, 12); 41 | this.button1.Name = "button1"; 42 | this.button1.Size = new System.Drawing.Size(331, 53); 43 | this.button1.TabIndex = 0; 44 | this.button1.Text = "Toggle Secret Mode (state)"; 45 | this.button1.UseVisualStyleBackColor = true; 46 | this.button1.Click += new System.EventHandler(this.button1_Click); 47 | // 48 | // button2 49 | // 50 | this.button2.Location = new System.Drawing.Point(12, 135); 51 | this.button2.Name = "button2"; 52 | this.button2.Size = new System.Drawing.Size(331, 53); 53 | this.button2.TabIndex = 1; 54 | this.button2.Text = "Exit"; 55 | this.button2.UseVisualStyleBackColor = true; 56 | this.button2.Click += new System.EventHandler(this.button2_Click); 57 | // 58 | // textBox1 59 | // 60 | this.textBox1.Location = new System.Drawing.Point(349, 12); 61 | this.textBox1.Multiline = true; 62 | this.textBox1.Name = "textBox1"; 63 | this.textBox1.Size = new System.Drawing.Size(227, 178); 64 | this.textBox1.TabIndex = 2; 65 | // 66 | // settings_button 67 | // 68 | this.settings_button.Location = new System.Drawing.Point(12, 71); 69 | this.settings_button.Name = "settings_button"; 70 | this.settings_button.Size = new System.Drawing.Size(331, 58); 71 | this.settings_button.TabIndex = 3; 72 | this.settings_button.Text = "Settings"; 73 | this.settings_button.UseVisualStyleBackColor = true; 74 | this.settings_button.Click += new System.EventHandler(this.settings_button_Click); 75 | // 76 | // Form1 77 | // 78 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 79 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 80 | this.ClientSize = new System.Drawing.Size(589, 197); 81 | this.Controls.Add(this.settings_button); 82 | this.Controls.Add(this.textBox1); 83 | this.Controls.Add(this.button2); 84 | this.Controls.Add(this.button1); 85 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 86 | this.MaximizeBox = false; 87 | this.Name = "Form1"; 88 | this.ShowInTaskbar = false; 89 | this.Text = "Discord RPC for FL Studio"; 90 | this.ResumeLayout(false); 91 | this.PerformLayout(); 92 | 93 | } 94 | 95 | #endregion 96 | 97 | private System.Windows.Forms.Button button1; 98 | private System.Windows.Forms.Button button2; 99 | private System.Windows.Forms.TextBox textBox1; 100 | private System.Windows.Forms.Button settings_button; 101 | } 102 | } 103 | 104 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/FLRPC-GUI.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {F4FC9301-674D-43F0-A8C5-62AFEE8690A6} 8 | WinExe 9 | FLRPC_GUI 10 | FLRPC-GUI 11 | v4.5.1 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | FL64.ico 36 | 37 | 38 | 39 | False 40 | ..\..\deps\DiscordRPC.dll 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | Form 57 | 58 | 59 | Form1.cs 60 | 61 | 62 | 63 | 64 | Form 65 | 66 | 67 | settings.cs 68 | 69 | 70 | Form1.cs 71 | 72 | 73 | ResXFileCodeGenerator 74 | Resources.Designer.cs 75 | Designer 76 | 77 | 78 | True 79 | Resources.resx 80 | 81 | 82 | settings.cs 83 | 84 | 85 | SettingsSingleFileGenerator 86 | Settings.Designer.cs 87 | 88 | 89 | True 90 | Settings.settings 91 | True 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | {92013e4e-a207-4000-99a8-57dcee883272} 100 | FLRPC-native-win32 101 | 102 | 103 | 104 | 105 | 106 | 107 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc 262 | *.zip 263 | 264 | # Those damn executables (WHY ISN'T THIS IN HERE BY DEFAULT???) 265 | *.exe 266 | -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /rpc/ShortcutHelper/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using Microsoft.Win32; 4 | using IWshRuntimeLibrary; 5 | 6 | namespace ShortcutHelper 7 | { 8 | class Program 9 | { 10 | static void Main(string[] args) 11 | { 12 | try 13 | { 14 | PrintIntro(); 15 | GetInfo(); 16 | GetFLPaths(); 17 | bool go = Review(); 18 | if (go) 19 | { 20 | Execute(); 21 | System.Threading.Thread.Sleep(2000); 22 | Environment.Exit(0); 23 | } 24 | if (!go) 25 | { 26 | Console.WriteLine("\nOperation cancelled"); 27 | System.Threading.Thread.Sleep(2000); 28 | Environment.Exit(-1); 29 | } 30 | } 31 | catch(Exception e) 32 | { 33 | Console.WriteLine(string.Format("ERR: {0}", e.Message)); 34 | Environment.Exit(-1); 35 | } 36 | } 37 | static void PrintIntro() 38 | { 39 | Console.WriteLine("This program will create a shortcut that will launch both FL Studio and FL-RPC for Discord"); 40 | Console.WriteLine("Written by showengineer (C0der) - Licensed under GNU GPL v3"); 41 | Console.WriteLine("Check out my other projects at https://github.com/showengineer!"); 42 | Console.WriteLine("------------------------------------------------------------------------------------------"); 43 | Console.WriteLine("\n"); 44 | } 45 | static bool ReplaceDesktop; 46 | static string[] WriteShortcuts = null; 47 | static string FLStudioPaths; 48 | static string VersionNumber; 49 | static void GetInfo() 50 | { 51 | Console.WriteLine("Would you like to replace your current shortcuts on your desktop? (Y/N)"); 52 | switch (Console.ReadKey().Key) 53 | { 54 | case ConsoleKey.Y: 55 | ReplaceDesktop = true; 56 | break; 57 | case ConsoleKey.N: 58 | ReplaceDesktop = false; 59 | break; 60 | default: 61 | ReplaceDesktop = false; 62 | break; 63 | } 64 | Console.WriteLine("\n Leave blank if you don't want to add shortcuts"); 65 | Console.Write("\n Where would you like to write (additonal) shortcuts? Write the full path to the folder, seperate folder paths with a comma (,): "); 66 | string feed = Console.ReadLine(); 67 | if (feed != null) 68 | { 69 | WriteShortcuts = feed.Split(','); 70 | } 71 | 72 | Console.Write("\n Enter the version number of FL Studio (e.g 20): "); 73 | VersionNumber = Console.ReadLine(); 74 | Console.WriteLine("Thank you! \n \n"); 75 | } 76 | static void GetFLPaths() 77 | { 78 | string path = (string)Registry.GetValue("HKEY_LOCAL_MACHINE\\SOFTWARE\\Image-Line\\Shared\\Paths", "FL Studio", null); 79 | if(path == null) 80 | { 81 | Console.WriteLine("No FL Studio path detected!\n\n"); 82 | Console.Write("Please enter full path to the FL Studio executable: "); 83 | string output = Console.ReadLine(); 84 | System.Diagnostics.FileVersionInfo FLInf = System.Diagnostics.FileVersionInfo.GetVersionInfo(output); 85 | if (FLInf.ProductName != "FL Studio") 86 | { 87 | Console.WriteLine("\n This file doesn't appear to be a FL Studio executable...try again!"); 88 | GetFLPaths(); 89 | } 90 | FLStudioPaths = output; 91 | } 92 | else 93 | { 94 | FLStudioPaths = path; 95 | Console.WriteLine(string.Format("Found FL Studio at path: {0}", path)); 96 | Console.WriteLine("Correct? (Y/N)"); 97 | switch (Console.ReadKey().Key) 98 | { 99 | case ConsoleKey.Y: 100 | break; 101 | case ConsoleKey.N: 102 | Console.Write("Please enter full path to the FL Studio executable: "); 103 | string output = Console.ReadLine(); 104 | output.Replace("\"", string.Empty); 105 | System.Diagnostics.FileVersionInfo FLInf = System.Diagnostics.FileVersionInfo.GetVersionInfo(output); 106 | if (FLInf.ProductName != "FL Studio") 107 | { 108 | Console.WriteLine("\n This file doesn't appear to be a FL Studio executable...try again!"); 109 | System.Threading.Thread.Sleep(1000); 110 | GetFLPaths(); 111 | } 112 | FLStudioPaths = output; 113 | break; 114 | } 115 | } 116 | 117 | } 118 | static bool Review() 119 | { 120 | Console.WriteLine("\n Please review these settings: \n"); 121 | Console.WriteLine("-------------------------------------------------------------------------------"); 122 | Console.WriteLine("Shortcuts:"); 123 | Console.WriteLine(string.Format(" Replace desktop shortcuts: {0} \n", ReplaceDesktop.ToString())); 124 | if (WriteShortcuts[0] == "") 125 | { 126 | Console.WriteLine(string.Format(" Don't write additional shortcuts")); 127 | } 128 | else 129 | { 130 | Console.WriteLine(string.Format(" Write additional shortcuts to: \n")); 131 | foreach(string p in WriteShortcuts) 132 | { 133 | Console.WriteLine(string.Format(" {0}", p)); 134 | } 135 | Console.WriteLine(); 136 | } 137 | Console.WriteLine("-------------------------------------------------------------------------------"); 138 | Console.WriteLine("FL Studio versions:\n"); 139 | Console.WriteLine(string.Format(" Path: {0}", FLStudioPaths)); 140 | if(VersionNumber == ""){ Console.WriteLine(" No version specified\n"); } 141 | else 142 | { Console.WriteLine(string.Format(" Version: {0}\n", VersionNumber)); } 143 | Console.WriteLine("-------------------------------------------------------------------------------\n"); 144 | Console.WriteLine("Are these settings OK? (Y/N)"); 145 | switch (Console.ReadKey().Key) 146 | { 147 | case ConsoleKey.Y: 148 | return true; 149 | case ConsoleKey.N: 150 | return false; 151 | } 152 | return false; 153 | } 154 | static string FolderExe = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location); 155 | static string IconPath() 156 | { 157 | 158 | return Path.Combine(FolderExe, "ICONS\\FL.ico"); 159 | } 160 | static void Execute() 161 | { 162 | string batchpath = Path.Combine(FolderExe, "SHORTCUT.bat"); 163 | CreateBatch(FLStudioPaths, batchpath); 164 | if (ReplaceDesktop) 165 | { 166 | CreateShortcut(string.Format("FL Studio {0}", VersionNumber), Environment.GetFolderPath(Environment.SpecialFolder.Desktop), batchpath, IconPath()); 167 | CreateShortcut(string.Format("FL Studio {0}", VersionNumber), Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Programs), "Image-Line"), batchpath, IconPath()); 168 | CreateShortcut(string.Format("FL Studio {0}", VersionNumber), Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Microsoft\\Windows\\Start Menu\\Programs\\Image-Line"), batchpath, IconPath()); 169 | 170 | } 171 | if (WriteShortcuts[0] != "") 172 | { 173 | foreach (string p in WriteShortcuts) 174 | { 175 | string realP = p.Replace(@"""", string.Empty); 176 | CreateShortcut(string.Format("FL Studio {0}", VersionNumber), realP , batchpath, IconPath()); 177 | } 178 | } 179 | Console.WriteLine("\n\n Done, Thank you!"); 180 | } 181 | public static void CreateShortcut(string shortcutName, string shortcutPath, string targetFileLocation, string icopath) 182 | { 183 | string shortcutLocation = Path.Combine(shortcutPath, shortcutName + ".lnk"); 184 | WshShell shell = new WshShell(); 185 | IWshShortcut shortcut = (IWshShortcut)shell.CreateShortcut(shortcutLocation); 186 | 187 | shortcut.Description = "FL Studio"; // The description of the shortcut 188 | shortcut.IconLocation = icopath; // The icon of the shortcut 189 | shortcut.TargetPath = targetFileLocation; // The path of the file that will launch when the shortcut is run 190 | shortcut.Save(); // Save the shortcut 191 | } 192 | public static void CreateBatch(string pathToFL, string outputPath) 193 | { 194 | string[] lines = new string[] { "@echo off", "TITLE FL Studio Launcher" , "ECHO Launching FL Studio", string.Empty, "REM Change this if FL Studio was installed elsewhere", @"start """" " + string.Format(@"""{0}""", pathToFL), string.Empty, "ECHO FL Studio launched", "ECHO.", "ECHO Cancel if RPC shouldn't be enabled", "TIMEOUT /T 10 /NOBREAK", string.Format("start \"\" \"{0}\"", Path.Combine(FolderExe, "FLRPC-GUI.exe")) }; 195 | System.IO.File.WriteAllLines(outputPath, lines); 196 | } 197 | } 198 | } 199 | -------------------------------------------------------------------------------- /rpc/FLRPC-native-win32/FLRPC.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | using DiscordRPC; 4 | using DiscordRPC.Message; 5 | using DiscordRPC.Logging; 6 | using System.IO; 7 | using System.Xml.Linq; 8 | using System.Diagnostics; 9 | using FLRPC.Helpers; 10 | namespace FLRPC 11 | { 12 | public static class FL_RPC 13 | { 14 | 15 | #region Presets 16 | // States if everyting is active 17 | public static bool Active = true; 18 | 19 | // Init the standard layout 20 | private static RichPresence rp = new RichPresence() 21 | { 22 | Details = "FL Studio ", 23 | State = "Looking at a empty project!", 24 | Assets = new Assets() 25 | { 26 | LargeImageKey = "fl12_logo", 27 | LargeImageText = "FL-RPC", 28 | } 29 | }; 30 | private static LogLevel logLevel = LogLevel.None; 31 | private static DiscordRpcClient client; 32 | private static XmlSettings settings; 33 | #endregion 34 | 35 | #region Public methods 36 | /// 37 | /// Initalizes an RPC client instance and starts it 38 | /// 39 | public static void Init() 40 | { 41 | settings = ReadSettings(); 42 | string ClientID = settings.ClientID; 43 | int DPipe = settings.Pipe; 44 | using (client = new DiscordRpcClient(ClientID, false, DPipe)) 45 | { 46 | //Set log levels 47 | logLevel = settings.logLevel; 48 | client.Logger = new ConsoleLogger() { Level = logLevel, Coloured = true }; 49 | 50 | //Event registration 51 | client.OnReady += OnReady; 52 | client.OnClose += OnClose; 53 | client.OnError += OnError; 54 | 55 | client.OnConnectionEstablished += OnConnectionEstablished; 56 | client.OnConnectionFailed += OnConnectionFailed; 57 | 58 | client.OnPresenceUpdate += OnPresenceUpdate; 59 | 60 | //Set additional rp info 61 | rp.Timestamps = new Timestamps() 62 | { 63 | Start = DateTime.UtcNow 64 | }; 65 | //'link' rp with client 66 | client.SetPresence(rp); 67 | 68 | //Initilize the client and return 69 | client.Initialize(); 70 | Start(); 71 | } 72 | } 73 | public static bool Csecret; 74 | public static bool Psecret; 75 | public static void Start() 76 | { 77 | Active = true; 78 | // loop 79 | Csecret = settings.Secret; 80 | while (client != null && Active) 81 | { 82 | // Get info 83 | FLInfo InitInfo = GetFLInfo(); 84 | 85 | // Try to read any keys if available 86 | if (Console.In.Peek() != -1) 87 | { 88 | switch (Console.ReadKey(true).Key) 89 | { 90 | case ConsoleKey.H: 91 | Console.WriteLine("Commands: \n s: turn on secret mode \n q: Quit \n h: help \n Other settings can be changed in the settings.xml file"); 92 | break; 93 | case ConsoleKey.S: 94 | if (Csecret) 95 | { 96 | Csecret = false; 97 | Console.WriteLine("\n Secret Mode turned off!"); 98 | rp.State = InitInfo.projectName; 99 | } 100 | else if (!Csecret) 101 | { 102 | Csecret = true; 103 | Console.WriteLine("\n Secret Mode turned on!"); 104 | rp.State = settings.SecretMessage; 105 | } 106 | 107 | break; 108 | case ConsoleKey.Q: 109 | StopAndExit(); 110 | break; 111 | 112 | } 113 | } 114 | 115 | 116 | if (client != null) 117 | client.Invoke(); 118 | 119 | 120 | //Skip update if nothing changes 121 | if (InitInfo.appName == rp.Details && InitInfo.projectName == rp.State && Csecret == Psecret) 122 | continue; 123 | if (InitInfo.projectName == null && rp.State == settings.NoNameMessage && Csecret == Psecret) 124 | continue; 125 | 126 | //Fill State and details 127 | if (InitInfo.projectName == null) 128 | { 129 | rp.State = settings.NoNameMessage; 130 | rp.Details = InitInfo.appName; 131 | } 132 | 133 | else 134 | { 135 | rp.Details = InitInfo.appName; 136 | rp.State = InitInfo.projectName; 137 | } 138 | if (Csecret) 139 | { 140 | rp.State = settings.SecretMessage; 141 | } 142 | Psecret = Csecret; 143 | client.SetPresence(rp); 144 | Thread.Sleep(settings.RefeshInterval); 145 | 146 | 147 | } 148 | } 149 | public static void Stop() 150 | { 151 | client.Dispose(); 152 | Console.WriteLine("Services stopped!"); 153 | } 154 | public static void StopAndExit() 155 | { 156 | // Proper disposal of the thread 157 | client.Dispose(); 158 | Console.WriteLine("Services stopped, terminating..."); 159 | 160 | // Properly exit 161 | Environment.Exit(0); 162 | } 163 | #endregion 164 | #region Private methods 165 | public static XmlSettings ReadSettings() 166 | { 167 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "settings.xml"); 168 | if (!File.Exists(path)) 169 | { 170 | throw new FileNotFoundException("The settings file was not found on it's desired location!"); 171 | } 172 | // Get all settings as strings 173 | System.Xml.XmlDocument d = XMLParser.LoadDocument(path); 174 | string ClientID = XMLParser.FindByTag("ClientID", d)[0]; 175 | string Pipe = XMLParser.FindByTag("Pipe", d)[0]; 176 | string Secret = XMLParser.FindByTag("SecretProject", d)[0]; 177 | string DebugLevel = XMLParser.FindByTag("DebugLevel", d)[0]; 178 | string SecretMessage = XMLParser.FindByTag("SecretMessage", d)[0]; 179 | string NoNameMessage = XMLParser.FindByTag("NoNameMessage", d)[0]; 180 | string interval = XMLParser.FindByTag("RefreshInterval", d)[0]; 181 | string accWarn = XMLParser.FindByTag("WarningAccepted", d)[0]; 182 | 183 | // Convert, store and return 184 | XmlSettings setting = new XmlSettings(); 185 | setting.ClientID = ClientID; 186 | setting.Pipe = Convert.ToInt32(Pipe); 187 | setting.Secret = Convert.ToBoolean(Secret); 188 | setting.SecretMessage = SecretMessage; 189 | setting.NoNameMessage = NoNameMessage; 190 | setting.RefeshInterval = Convert.ToInt32(interval); 191 | setting.AcceptedWarning = Convert.ToBoolean(accWarn); 192 | switch (Convert.ToInt32(DebugLevel)) 193 | { 194 | case 0: 195 | setting.logLevel = LogLevel.Info; 196 | break; 197 | case 1: 198 | setting.logLevel = LogLevel.Warning; 199 | break; 200 | case 2: 201 | setting.logLevel = LogLevel.Error; 202 | break; 203 | case 3: 204 | setting.logLevel = LogLevel.None; 205 | break; 206 | } 207 | return setting; 208 | } 209 | public static void SaveToXml(XmlSettings settings) 210 | { 211 | new XDocument( 212 | new XElement("config", 213 | new XElement("AppConfig", 214 | new XComment(" DO NOT CHANGE THESE SETTINGS UNLESS YOU KNOW WHAT YOU ARE DOING! "), new XElement("ClientID", settings.ClientID), new XElement("Pipe", settings.Pipe), new XElement("WarningAccepted", settings.AcceptedWarning.ToString())), 215 | new XElement("UserConfig", 216 | new XComment("These are the settings that you can change without bricking the app (most of the time)"), new XElement("SecretProject", settings.Secret.ToString()), new XComment("Put your message here for secret mode"), new XElement("SecretMessage", settings.SecretMessage), 217 | new XComment("Put your message here in the case you are just starting out"), new XElement("NoNameMessage", settings.NoNameMessage), new XComment("Debug levels:\n 0: Everything(errors, warnings, info)\n 1: Warnings and errors only\n 2: Errors only\n 3: Nothing!"), new XElement("DebugLevel", 218 | (int)settings.logLevel), new XComment("Interval is in miliseconds"), new XElement("RefreshInterval", settings.RefeshInterval))) 219 | 220 | ).Save(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "settings.xml")); 221 | } 222 | public static int tryCount = 3; 223 | public static FLInfo GetFLInfo() 224 | { 225 | FLInfo i = new FLInfo(); 226 | //Get title 227 | string fullTitle; 228 | if (Process.GetProcessesByName("FL").Length >= 1) 229 | { 230 | fullTitle = Processes.GetMainWindowsTilteByProcessName("FL"); 231 | } 232 | else if (Process.GetProcessesByName("FL64").Length >= 1) 233 | { 234 | fullTitle = Processes.GetMainWindowsTilteByProcessName("FL64"); 235 | } 236 | else 237 | { 238 | fullTitle = null; 239 | } 240 | // Check if project is new/unsaved 241 | //if yes, return null 242 | //if not, return name 243 | if (!fullTitle.Contains("-")) 244 | { 245 | i.projectName = null; 246 | i.appName = fullTitle; 247 | } 248 | 249 | else 250 | { 251 | string[] splitbyminus = fullTitle.Split('-'); 252 | i.projectName = splitbyminus[0]; 253 | i.appName = splitbyminus[1]; 254 | } 255 | //return 256 | return i; 257 | 258 | } 259 | public struct FLInfo 260 | { 261 | public string appName { get; set; } 262 | public string projectName { get; set; } 263 | } 264 | #endregion 265 | #region Events 266 | private static void OnReady(object sender, ReadyMessage args) 267 | { 268 | //This is called when we are all ready to start receiving and sending discord events. 269 | // It will give us some basic information about discord to use in the future. 270 | 271 | //It can be a good idea to send a inital presence update on this event too, just to setup the inital game state. 272 | Console.WriteLine("On Ready. RPC Version: {0}", args.Version); 273 | 274 | } 275 | private static void OnClose(object sender, CloseMessage args) 276 | { 277 | //This is called when our client has closed. The client can no longer send or receive events after this message. 278 | // Connection will automatically try to re-establish and another OnReady will be called (unless it was disposed). 279 | Console.WriteLine("Lost Connection with client because of '{0}'", args.Reason); 280 | } 281 | private static void OnError(object sender, ErrorMessage args) 282 | { 283 | //Some error has occured from one of our messages. Could be a malformed presence for example. 284 | // Discord will give us one of these events and its upto us to handle it 285 | Console.WriteLine("Error occured within discord. ({1}) {0}", args.Message, args.Code); 286 | } 287 | private static void OnConnectionEstablished(object sender, ConnectionEstablishedMessage args) 288 | { 289 | //This is called when a pipe connection is established. The connection is not ready yet, but we have at least found a valid pipe. 290 | Console.WriteLine("Pipe Connection Established. Valid on pipe #{0}", args.ConnectedPipe); 291 | } 292 | private static void OnConnectionFailed(object sender, ConnectionFailedMessage args) 293 | { 294 | //This is called when the client fails to establish a connection to discord. 295 | // It can be assumed that Discord is unavailable on the supplied pipe. 296 | Console.WriteLine("Pipe Connection Failed. Could not connect to pipe #{0}", args.FailedPipe); 297 | Active = false; 298 | } 299 | private static void OnPresenceUpdate(object sender, PresenceMessage args) 300 | { 301 | //This is called when the Rich Presence has been updated in the discord client. 302 | // Use this to keep track of the rich presence and validate that it has been sent correctly. 303 | Console.WriteLine("Changes detected, Presence updated"); 304 | } 305 | #endregion 306 | } 307 | 308 | } 309 | 310 | 311 | // 300 lines of code! -------------------------------------------------------------------------------- /rpc/FLRPC-GUI/settings.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace FLRPC_GUI 2 | { 3 | partial class settings 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(settings)); 32 | this.groupBox1 = new System.Windows.Forms.GroupBox(); 33 | this.panel1 = new System.Windows.Forms.Panel(); 34 | this.sec_mode_sel = new System.Windows.Forms.RadioButton(); 35 | this.def_mode_selector = new System.Windows.Forms.RadioButton(); 36 | this.SecMode_txt = new System.Windows.Forms.TextBox(); 37 | this.label3 = new System.Windows.Forms.Label(); 38 | this.label2 = new System.Windows.Forms.Label(); 39 | this.noPrj_txt = new System.Windows.Forms.TextBox(); 40 | this.label1 = new System.Windows.Forms.Label(); 41 | this.groupBox2 = new System.Windows.Forms.GroupBox(); 42 | this.numericUpDown1 = new System.Windows.Forms.NumericUpDown(); 43 | this.label5 = new System.Windows.Forms.Label(); 44 | this.label4 = new System.Windows.Forms.Label(); 45 | this.debugLevel_sel = new System.Windows.Forms.NumericUpDown(); 46 | this.groupBox3 = new System.Windows.Forms.GroupBox(); 47 | this.numericUpDown2 = new System.Windows.Forms.NumericUpDown(); 48 | this.label7 = new System.Windows.Forms.Label(); 49 | this.textBox1 = new System.Windows.Forms.TextBox(); 50 | this.label6 = new System.Windows.Forms.Label(); 51 | this.dangerZone_enable = new System.Windows.Forms.CheckBox(); 52 | this.button1 = new System.Windows.Forms.Button(); 53 | this.groupBox1.SuspendLayout(); 54 | this.panel1.SuspendLayout(); 55 | this.groupBox2.SuspendLayout(); 56 | ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit(); 57 | ((System.ComponentModel.ISupportInitialize)(this.debugLevel_sel)).BeginInit(); 58 | this.groupBox3.SuspendLayout(); 59 | ((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit(); 60 | this.SuspendLayout(); 61 | // 62 | // groupBox1 63 | // 64 | this.groupBox1.Controls.Add(this.panel1); 65 | this.groupBox1.Controls.Add(this.SecMode_txt); 66 | this.groupBox1.Controls.Add(this.label3); 67 | this.groupBox1.Controls.Add(this.label2); 68 | this.groupBox1.Controls.Add(this.noPrj_txt); 69 | this.groupBox1.Controls.Add(this.label1); 70 | this.groupBox1.Location = new System.Drawing.Point(12, 12); 71 | this.groupBox1.Name = "groupBox1"; 72 | this.groupBox1.Size = new System.Drawing.Size(399, 139); 73 | this.groupBox1.TabIndex = 0; 74 | this.groupBox1.TabStop = false; 75 | this.groupBox1.Text = "General Settings"; 76 | // 77 | // panel1 78 | // 79 | this.panel1.Controls.Add(this.sec_mode_sel); 80 | this.panel1.Controls.Add(this.def_mode_selector); 81 | this.panel1.Location = new System.Drawing.Point(95, 99); 82 | this.panel1.Name = "panel1"; 83 | this.panel1.Size = new System.Drawing.Size(277, 34); 84 | this.panel1.TabIndex = 5; 85 | // 86 | // sec_mode_sel 87 | // 88 | this.sec_mode_sel.AutoSize = true; 89 | this.sec_mode_sel.Location = new System.Drawing.Point(136, 10); 90 | this.sec_mode_sel.Name = "sec_mode_sel"; 91 | this.sec_mode_sel.Size = new System.Drawing.Size(86, 17); 92 | this.sec_mode_sel.TabIndex = 1; 93 | this.sec_mode_sel.TabStop = true; 94 | this.sec_mode_sel.Text = "Secret Mode"; 95 | this.sec_mode_sel.UseVisualStyleBackColor = true; 96 | // 97 | // def_mode_selector 98 | // 99 | this.def_mode_selector.AutoSize = true; 100 | this.def_mode_selector.Location = new System.Drawing.Point(5, 10); 101 | this.def_mode_selector.Name = "def_mode_selector"; 102 | this.def_mode_selector.Size = new System.Drawing.Size(88, 17); 103 | this.def_mode_selector.TabIndex = 0; 104 | this.def_mode_selector.TabStop = true; 105 | this.def_mode_selector.Text = "Normal Mode"; 106 | this.def_mode_selector.UseVisualStyleBackColor = true; 107 | // 108 | // SecMode_txt 109 | // 110 | this.SecMode_txt.Location = new System.Drawing.Point(192, 73); 111 | this.SecMode_txt.Name = "SecMode_txt"; 112 | this.SecMode_txt.Size = new System.Drawing.Size(180, 20); 113 | this.SecMode_txt.TabIndex = 4; 114 | // 115 | // label3 116 | // 117 | this.label3.AutoSize = true; 118 | this.label3.Location = new System.Drawing.Point(6, 111); 119 | this.label3.Name = "label3"; 120 | this.label3.Size = new System.Drawing.Size(73, 13); 121 | this.label3.TabIndex = 3; 122 | this.label3.Text = "Default mode:"; 123 | // 124 | // label2 125 | // 126 | this.label2.AutoSize = true; 127 | this.label2.Location = new System.Drawing.Point(6, 73); 128 | this.label2.Name = "label2"; 129 | this.label2.Size = new System.Drawing.Size(179, 13); 130 | this.label2.TabIndex = 2; 131 | this.label2.Text = "Text to display when in secret mode:"; 132 | // 133 | // noPrj_txt 134 | // 135 | this.noPrj_txt.Location = new System.Drawing.Point(165, 31); 136 | this.noPrj_txt.Name = "noPrj_txt"; 137 | this.noPrj_txt.Size = new System.Drawing.Size(207, 20); 138 | this.noPrj_txt.TabIndex = 1; 139 | // 140 | // label1 141 | // 142 | this.label1.AutoSize = true; 143 | this.label1.Location = new System.Drawing.Point(6, 31); 144 | this.label1.Name = "label1"; 145 | this.label1.Size = new System.Drawing.Size(152, 13); 146 | this.label1.TabIndex = 0; 147 | this.label1.Text = "Text to display if no project file:"; 148 | // 149 | // groupBox2 150 | // 151 | this.groupBox2.Controls.Add(this.numericUpDown1); 152 | this.groupBox2.Controls.Add(this.label5); 153 | this.groupBox2.Controls.Add(this.label4); 154 | this.groupBox2.Controls.Add(this.debugLevel_sel); 155 | this.groupBox2.Location = new System.Drawing.Point(418, 13); 156 | this.groupBox2.Name = "groupBox2"; 157 | this.groupBox2.Size = new System.Drawing.Size(258, 138); 158 | this.groupBox2.TabIndex = 1; 159 | this.groupBox2.TabStop = false; 160 | this.groupBox2.Text = "Advanced Settings"; 161 | // 162 | // numericUpDown1 163 | // 164 | this.numericUpDown1.Location = new System.Drawing.Point(126, 70); 165 | this.numericUpDown1.Maximum = new decimal(new int[] { 166 | 120, 167 | 0, 168 | 0, 169 | 0}); 170 | this.numericUpDown1.Name = "numericUpDown1"; 171 | this.numericUpDown1.Size = new System.Drawing.Size(38, 20); 172 | this.numericUpDown1.TabIndex = 8; 173 | // 174 | // label5 175 | // 176 | this.label5.AutoSize = true; 177 | this.label5.Location = new System.Drawing.Point(6, 72); 178 | this.label5.Name = "label5"; 179 | this.label5.Size = new System.Drawing.Size(121, 13); 180 | this.label5.TabIndex = 7; 181 | this.label5.Text = "State refresh interval (s):"; 182 | // 183 | // label4 184 | // 185 | this.label4.AutoSize = true; 186 | this.label4.Location = new System.Drawing.Point(6, 33); 187 | this.label4.Name = "label4"; 188 | this.label4.Size = new System.Drawing.Size(114, 13); 189 | this.label4.TabIndex = 6; 190 | this.label4.Text = "Terminal Debug Level:"; 191 | // 192 | // debugLevel_sel 193 | // 194 | this.debugLevel_sel.Location = new System.Drawing.Point(126, 30); 195 | this.debugLevel_sel.Maximum = new decimal(new int[] { 196 | 3, 197 | 0, 198 | 0, 199 | 0}); 200 | this.debugLevel_sel.Name = "debugLevel_sel"; 201 | this.debugLevel_sel.Size = new System.Drawing.Size(30, 20); 202 | this.debugLevel_sel.TabIndex = 0; 203 | // 204 | // groupBox3 205 | // 206 | this.groupBox3.Controls.Add(this.numericUpDown2); 207 | this.groupBox3.Controls.Add(this.label7); 208 | this.groupBox3.Controls.Add(this.textBox1); 209 | this.groupBox3.Controls.Add(this.label6); 210 | this.groupBox3.Enabled = false; 211 | this.groupBox3.Location = new System.Drawing.Point(683, 43); 212 | this.groupBox3.Name = "groupBox3"; 213 | this.groupBox3.Size = new System.Drawing.Size(234, 108); 214 | this.groupBox3.TabIndex = 2; 215 | this.groupBox3.TabStop = false; 216 | this.groupBox3.Text = "Danger Zone"; 217 | // 218 | // numericUpDown2 219 | // 220 | this.numericUpDown2.Location = new System.Drawing.Point(87, 47); 221 | this.numericUpDown2.Maximum = new decimal(new int[] { 222 | 65967, 223 | 0, 224 | 0, 225 | 0}); 226 | this.numericUpDown2.Minimum = new decimal(new int[] { 227 | 1, 228 | 0, 229 | 0, 230 | -2147483648}); 231 | this.numericUpDown2.Name = "numericUpDown2"; 232 | this.numericUpDown2.Size = new System.Drawing.Size(38, 20); 233 | this.numericUpDown2.TabIndex = 9; 234 | // 235 | // label7 236 | // 237 | this.label7.AutoSize = true; 238 | this.label7.Location = new System.Drawing.Point(7, 49); 239 | this.label7.Name = "label7"; 240 | this.label7.Size = new System.Drawing.Size(74, 13); 241 | this.label7.TabIndex = 2; 242 | this.label7.Text = "Network Pipe:"; 243 | // 244 | // textBox1 245 | // 246 | this.textBox1.Location = new System.Drawing.Point(102, 17); 247 | this.textBox1.MaxLength = 18; 248 | this.textBox1.Name = "textBox1"; 249 | this.textBox1.Size = new System.Drawing.Size(121, 20); 250 | this.textBox1.TabIndex = 1; 251 | this.textBox1.Text = "476022809429147648"; 252 | // 253 | // label6 254 | // 255 | this.label6.AutoSize = true; 256 | this.label6.Location = new System.Drawing.Point(7, 20); 257 | this.label6.Name = "label6"; 258 | this.label6.Size = new System.Drawing.Size(89, 13); 259 | this.label6.TabIndex = 0; 260 | this.label6.Text = "Discord Client ID:"; 261 | // 262 | // dangerZone_enable 263 | // 264 | this.dangerZone_enable.AutoSize = true; 265 | this.dangerZone_enable.Location = new System.Drawing.Point(683, 20); 266 | this.dangerZone_enable.Name = "dangerZone_enable"; 267 | this.dangerZone_enable.Size = new System.Drawing.Size(165, 17); 268 | this.dangerZone_enable.TabIndex = 3; 269 | this.dangerZone_enable.Text = "Enable Danger Zone controls"; 270 | this.dangerZone_enable.UseVisualStyleBackColor = true; 271 | this.dangerZone_enable.CheckedChanged += new System.EventHandler(this.dangerZone_enable_CheckedChanged); 272 | // 273 | // button1 274 | // 275 | this.button1.Location = new System.Drawing.Point(12, 157); 276 | this.button1.Name = "button1"; 277 | this.button1.Size = new System.Drawing.Size(399, 39); 278 | this.button1.TabIndex = 4; 279 | this.button1.Text = "SAVE!"; 280 | this.button1.UseVisualStyleBackColor = true; 281 | this.button1.Click += new System.EventHandler(this.button1_Click); 282 | // 283 | // settings 284 | // 285 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 286 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 287 | this.ClientSize = new System.Drawing.Size(932, 207); 288 | this.Controls.Add(this.button1); 289 | this.Controls.Add(this.dangerZone_enable); 290 | this.Controls.Add(this.groupBox3); 291 | this.Controls.Add(this.groupBox2); 292 | this.Controls.Add(this.groupBox1); 293 | this.HelpButton = true; 294 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 295 | this.MaximizeBox = false; 296 | this.MaximumSize = new System.Drawing.Size(948, 246); 297 | this.MinimizeBox = false; 298 | this.MinimumSize = new System.Drawing.Size(948, 246); 299 | this.Name = "settings"; 300 | this.Text = "Settings"; 301 | this.groupBox1.ResumeLayout(false); 302 | this.groupBox1.PerformLayout(); 303 | this.panel1.ResumeLayout(false); 304 | this.panel1.PerformLayout(); 305 | this.groupBox2.ResumeLayout(false); 306 | this.groupBox2.PerformLayout(); 307 | ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit(); 308 | ((System.ComponentModel.ISupportInitialize)(this.debugLevel_sel)).EndInit(); 309 | this.groupBox3.ResumeLayout(false); 310 | this.groupBox3.PerformLayout(); 311 | ((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit(); 312 | this.ResumeLayout(false); 313 | this.PerformLayout(); 314 | 315 | } 316 | 317 | #endregion 318 | 319 | private System.Windows.Forms.GroupBox groupBox1; 320 | private System.Windows.Forms.Panel panel1; 321 | private System.Windows.Forms.RadioButton sec_mode_sel; 322 | private System.Windows.Forms.RadioButton def_mode_selector; 323 | private System.Windows.Forms.TextBox SecMode_txt; 324 | private System.Windows.Forms.Label label3; 325 | private System.Windows.Forms.Label label2; 326 | private System.Windows.Forms.TextBox noPrj_txt; 327 | private System.Windows.Forms.Label label1; 328 | private System.Windows.Forms.GroupBox groupBox2; 329 | private System.Windows.Forms.NumericUpDown numericUpDown1; 330 | private System.Windows.Forms.Label label5; 331 | private System.Windows.Forms.Label label4; 332 | private System.Windows.Forms.NumericUpDown debugLevel_sel; 333 | private System.Windows.Forms.GroupBox groupBox3; 334 | private System.Windows.Forms.NumericUpDown numericUpDown2; 335 | private System.Windows.Forms.Label label7; 336 | private System.Windows.Forms.TextBox textBox1; 337 | private System.Windows.Forms.Label label6; 338 | private System.Windows.Forms.CheckBox dangerZone_enable; 339 | private System.Windows.Forms.Button button1; 340 | } 341 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------