├── images ├── preview1.gif ├── preview2.gif └── unwrapping.png ├── Assets ├── Examples │ ├── Textures │ │ ├── mask.png │ │ ├── prizes │ │ │ ├── car.png │ │ │ ├── house.png │ │ │ ├── iphone.png │ │ │ ├── money.png │ │ │ ├── car.png.meta │ │ │ ├── house.png.meta │ │ │ ├── money.png.meta │ │ │ └── iphone.png.meta │ │ ├── refresh-button.png │ │ ├── prizes.meta │ │ ├── mask.png.meta │ │ └── refresh-button.png.meta │ ├── Models │ │ ├── Ticket │ │ │ ├── paper.png │ │ │ ├── ticket.fbx │ │ │ ├── ticket.jpg │ │ │ ├── golden foil.png │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Zone.mat.meta │ │ │ │ ├── Ticket.mat.meta │ │ │ │ ├── Ticket.mat │ │ │ │ └── Zone.mat │ │ │ ├── paper.png.meta │ │ │ ├── ticket.fbx.meta │ │ │ ├── ticket.jpg.meta │ │ │ └── golden foil.png.meta │ │ ├── Whiteboard │ │ │ ├── whiteboard.fbx │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── BoardFrame.mat.meta │ │ │ │ ├── Whiteboard.mat.meta │ │ │ │ ├── Whiteboard.mat │ │ │ │ └── BoardFrame.mat │ │ │ └── whiteboard.fbx.meta │ │ ├── Ticket.meta │ │ └── Whiteboard.meta │ ├── Materials │ │ ├── art_studio_256.hdr │ │ ├── HDRI.mat.meta │ │ ├── HDRI.mat │ │ └── art_studio_256.hdr.meta │ ├── Scenes │ │ ├── Whiteboard │ │ │ ├── LightingData.asset │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── LightingData.asset.meta │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── LotteryTicketScratcher │ │ │ ├── LightingData.asset │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── LightingData.asset.meta │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Whiteboard.unity.meta │ │ ├── LotteryTicketScratcher.unity.meta │ │ ├── Whiteboard.meta │ │ ├── LotteryTicketScratcher.meta │ │ └── Whiteboard.unity │ ├── Models.meta │ ├── Scenes.meta │ ├── Scripts.meta │ ├── Textures.meta │ ├── Materials.meta │ └── Scripts │ │ ├── PrizeIcons.cs.meta │ │ ├── ScratchZone.cs.meta │ │ ├── TransformRotate.cs.meta │ │ ├── ScratchZone.cs │ │ ├── PrizeIcons.cs │ │ └── TransformRotate.cs ├── Textures │ ├── brushes │ │ ├── brush 0.png │ │ ├── brush 1.png │ │ ├── brush 2.png │ │ ├── brush 0.png.meta │ │ ├── brush 2.png.meta │ │ └── brush 1.png.meta │ └── brushes.meta ├── Scripts.meta ├── Shaders.meta ├── Examples.meta ├── Textures.meta ├── Shaders │ ├── DrawOnTexture.shader.meta │ ├── LotteryTicket.shader.meta │ ├── DrawOnTexture.shader │ └── LotteryTicket.shader └── Scripts │ ├── DrawZone.cs.meta │ ├── MouseDrawController.cs.meta │ ├── DrawZone.cs │ └── MouseDrawController.cs ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── README.md ├── .gitignore └── Packages └── manifest.json /images/preview1.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/images/preview1.gif -------------------------------------------------------------------------------- /images/preview2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/images/preview2.gif -------------------------------------------------------------------------------- /images/unwrapping.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/images/unwrapping.png -------------------------------------------------------------------------------- /Assets/Examples/Textures/mask.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Textures/mask.png -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.3.0f6 2 | m_EditorVersionWithRevision: 2019.3.0f6 (27ab2135bccf) 3 | -------------------------------------------------------------------------------- /Assets/Textures/brushes/brush 0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Textures/brushes/brush 0.png -------------------------------------------------------------------------------- /Assets/Textures/brushes/brush 1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Textures/brushes/brush 1.png -------------------------------------------------------------------------------- /Assets/Textures/brushes/brush 2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Textures/brushes/brush 2.png -------------------------------------------------------------------------------- /Assets/Examples/Models/Ticket/paper.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Models/Ticket/paper.png -------------------------------------------------------------------------------- /Assets/Examples/Textures/prizes/car.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Textures/prizes/car.png -------------------------------------------------------------------------------- /Assets/Examples/Models/Ticket/ticket.fbx: 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Textures/refresh-button.png -------------------------------------------------------------------------------- /Assets/Examples/Models/Ticket/golden foil.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Models/Ticket/golden foil.png -------------------------------------------------------------------------------- /Assets/Examples/Models/Whiteboard/whiteboard.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Models/Whiteboard/whiteboard.fbx -------------------------------------------------------------------------------- /Assets/Examples/Scenes/Whiteboard/LightingData.asset: 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/Assets/Examples/Scenes/LotteryTicketScratcher/LightingData.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Scenes/LotteryTicketScratcher/LightingData.asset -------------------------------------------------------------------------------- /Assets/Examples/Scenes/LotteryTicketScratcher/ReflectionProbe-0.exr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/siberder/UnityDrawOnGPU/HEAD/Assets/Examples/Scenes/LotteryTicketScratcher/ReflectionProbe-0.exr -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c7d4b241d68e6f4f9a82d1bdd84b197 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/LotteryTicket.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1fc89ce700b93147a8822fcf20c3f8d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/DrawZone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4163e82b3783ef4ba48cb9a4e7deef7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/Scripts/PrizeIcons.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a4f00a42987e0142bf8107c4cc07aed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/Scripts/ScratchZone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8021e0af4359b1a4e94d474f721a57d9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/MouseDrawController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1fbaa7f9abe305945b5ef3136b49cafc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/Scripts/TransformRotate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1a9497c2221e664bbe01280543063a9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Examples/Scripts/ScratchZone.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | 4 | public class ScratchZone : DrawZone 5 | { 6 | private const string MASK_TEX_NAME = "_MaskTex"; 7 | private const string ICON_TEX_NAME = "_IconTex"; 8 | 9 | public override Texture DrawTexture 10 | { 11 | get => MeshRenderer.material.GetTexture(MASK_TEX_NAME); 12 | set => MeshRenderer.material.SetTexture(MASK_TEX_NAME, value); 13 | } 14 | 15 | public Texture IconTexture 16 | { 17 | get => MeshRenderer.material.GetTexture(ICON_TEX_NAME); 18 | set => MeshRenderer.material.SetTexture(ICON_TEX_NAME, value); 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Examples/Scripts/PrizeIcons.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class PrizeIcons : MonoBehaviour 5 | { 6 | public ScratchZone[] scratchZones; 7 | public Texture2D[] prizeIcons; 8 | 9 | private void Start() 10 | { 11 | SetRandomIcons(); 12 | } 13 | 14 | private void Update() 15 | { 16 | if (Input.GetKeyUp(KeyCode.R)) 17 | { 18 | SetRandomIcons(); 19 | } 20 | } 21 | 22 | public void SetRandomIcons() 23 | { 24 | foreach (var item in scratchZones) 25 | { 26 | item.IconTexture = prizeIcons[Random.Range(0, prizeIcons.Length)]; 27 | item.CreateTexture(); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 1 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Drawing on textures at runtime with GPU in UNITY 2 | These scripts (and a shader) allows you to draw on textures at runtime with lightning-fast speed, unlike if you trying to do the same on CPU using `GetPixels` and `SetPixels`. 3 | 4 | ## In action 5 | ![Preview](/images/preview1.gif) 6 | 7 | **Stable drawing at *high FPS* (1000+ on Nvidia GTX 1060). Same result, but using CPU to change texture runs at 10-15 FPS (trust me).** 8 | 9 | Also, there is an example with a "scratch" shader: 10 | 11 | ![Preview](/images/preview2.gif) 12 | 13 | ## Usage 14 | All essential scripts and shader lies under `Scripts` and `Shaders` folders. Brushes lies under `Textures/brushes` folder. 15 | 16 | ### Scripts 17 | - Put `MouseDrawController.cs` script on your camera, set **brush texture**, **color** and **size** in it 18 | - Put `DrawZone.cs` script on mesh that you want to draw on 19 | 20 | You can also inherit `DrawZone.cs` and create your own behaviour of script, example given in `ScratchZone.cs` 21 | 22 | 23 | ### Brushes 24 | Brushes are black/white images. White area draws, black doesnt. 25 | 26 | ### Mesh requirements 27 | You have to unwrap your mesh properly, so *left bottom corner* of mesh must be (0, 0) on UVs, and the top right corner of mesh must be (1, 1). 28 | 29 | Just like this: 30 | 31 | ![Preview](/images/unwrapping.png) 32 | 33 | ## Conclusion 34 | 35 | Thanks for your attention! I will be pleasured to see any feedback :) 36 | -------------------------------------------------------------------------------- /Assets/Scripts/DrawZone.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [RequireComponent(typeof(MeshRenderer))] 6 | [RequireComponent(typeof(BoxCollider))] 7 | public class DrawZone : MonoBehaviour 8 | { 9 | public MeshRenderer MeshRenderer { get; private set; } 10 | 11 | public virtual Texture DrawTexture 12 | { 13 | get => MeshRenderer.material.mainTexture; 14 | set => MeshRenderer.material.mainTexture = value; 15 | } 16 | 17 | Texture initialTexture; 18 | 19 | protected virtual void Awake() 20 | { 21 | MeshRenderer = GetComponent(); 22 | 23 | initialTexture = DrawTexture; 24 | 25 | CreateTexture(); 26 | } 27 | 28 | public void CreateTexture() 29 | { 30 | if(!initialTexture) 31 | { 32 | initialTexture = new Texture2D(1024, 1024); 33 | var tex2D = (Texture2D)initialTexture; 34 | var fillColorArray = tex2D.GetPixels(); 35 | 36 | for (var i = 0; i < fillColorArray.Length; ++i) 37 | { 38 | fillColorArray[i] = Color.white; 39 | } 40 | 41 | tex2D.SetPixels(fillColorArray); 42 | tex2D.Apply(); 43 | } 44 | 45 | RenderTexture rt = new RenderTexture(initialTexture.width, initialTexture.height, 0); 46 | RenderTexture.active = rt; 47 | Graphics.Blit(initialTexture, rt); 48 | 49 | DrawTexture = rt; 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.unitypackage 61 | 62 | # Crashlytics generated file 63 | crashlytics-build.properties 64 | 65 | # Packed Addressables 66 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 67 | 68 | # Temporary auto-generated Android Assets 69 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 70 | /[Aa]ssets/[Ss]treamingAssets/aa/* 71 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 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92 | -------------------------------------------------------------------------------- /Assets/Examples/Scripts/TransformRotate.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TransformRotate : MonoBehaviour 6 | { 7 | public int mouseButton = 1; 8 | public float degreesPerScreenX = 180; 9 | public float degreesPerScreenY = 90; 10 | public Vector2 rotateAxisHorizontalMinMax = new Vector2(-45, 45); 11 | public Vector2 rotateAxisVerticalMinMax = new Vector2(-15, 15); 12 | 13 | Vector3 lastPoint; 14 | 15 | void Update() 16 | { 17 | Vector3 mousePos = Input.mousePosition; 18 | 19 | if (Input.GetMouseButtonDown(mouseButton)) 20 | { 21 | lastPoint = mousePos; 22 | } 23 | 24 | if (Input.GetMouseButton(mouseButton)) 25 | { 26 | var delta = mousePos - lastPoint; 27 | 28 | var horizontalMouseMoveDegrees = delta.x / Screen.width * degreesPerScreenX; 29 | var verticalMouseMoveDegrees = -(delta.y / Screen.height * degreesPerScreenY); 30 | 31 | transform.localEulerAngles += new Vector3(verticalMouseMoveDegrees, horizontalMouseMoveDegrees, 0); 32 | var localEulerAngles = transform.localEulerAngles; 33 | if (localEulerAngles.x > 180) localEulerAngles.x -= 360; 34 | if (localEulerAngles.y > 180) localEulerAngles.y -= 360; 35 | localEulerAngles.x = Mathf.Clamp(localEulerAngles.x, rotateAxisVerticalMinMax.x, rotateAxisVerticalMinMax.y); 36 | localEulerAngles.y = Mathf.Clamp(localEulerAngles.y, rotateAxisHorizontalMinMax.x, rotateAxisHorizontalMinMax.y); 37 | 38 | transform.localEulerAngles = localEulerAngles; 39 | 40 | lastPoint = mousePos; 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ide.rider": "1.1.4", 5 | "com.unity.ide.vscode": "1.1.4", 6 | "com.unity.test-framework": "1.1.9", 7 | "com.unity.textmeshpro": "2.0.1", 8 | "com.unity.timeline": "1.2.10", 9 | "com.unity.ugui": "1.0.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.androidjni": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 24 | "com.unity.modules.terrain": "1.0.0", 25 | "com.unity.modules.terrainphysics": "1.0.0", 26 | "com.unity.modules.tilemap": "1.0.0", 27 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class MouseDrawController : MonoBehaviour 4 | { 5 | public int brushSize = 10; 6 | public Color brushColor = Color.black; 7 | public Texture2D brushTexture; 8 | [Range(0, 1)] 9 | public float brushHardness = 1f; 10 | 11 | Camera cam; 12 | Material gpuDrawerMaterial; 13 | 14 | private void Awake() 15 | { 16 | gpuDrawerMaterial = new Material(Shader.Find("Hidden/DrawOnTexture")); 17 | gpuDrawerMaterial.SetTexture("_BrushTexture", brushTexture); 18 | } 19 | 20 | void Start() 21 | { 22 | cam = GetComponent(); 23 | } 24 | 25 | void Update() 26 | { 27 | Ray ray = cam.ScreenPointToRay(Input.mousePosition); 28 | 29 | if (Physics.Raycast(ray, out var hit)) 30 | { 31 | if (hit.collider.TryGetComponent(out var drawZone)) 32 | { 33 | var leftBot = drawZone.MeshRenderer.bounds.center - drawZone.MeshRenderer.bounds.extents; 34 | var rightTop = drawZone.MeshRenderer.bounds.center + drawZone.MeshRenderer.bounds.extents; 35 | 36 | var p1 = hit.point; 37 | 38 | if (Input.GetMouseButton(0)) 39 | { 40 | var pointOnTextureNormalized = new Vector3 41 | { 42 | x = Mathf.InverseLerp(leftBot.x, rightTop.x, p1.x), 43 | y = Mathf.InverseLerp(leftBot.y, rightTop.y, p1.y), 44 | z = Mathf.InverseLerp(leftBot.z, rightTop.z, p1.z), 45 | }; 46 | 47 | drawZone.DrawTexture = DrawOnTextureGPU(drawZone.DrawTexture, pointOnTextureNormalized); 48 | } 49 | } 50 | } 51 | } 52 | 53 | RenderTexture DrawOnTextureGPU(Texture src, Vector2 nrmPos) 54 | { 55 | int srcWidth = src.width; 56 | // TODO: Optimize this 57 | gpuDrawerMaterial.SetVector("_BrushPosition", nrmPos); 58 | gpuDrawerMaterial.SetFloat("_BrushSize", brushSize / (float)srcWidth); 59 | gpuDrawerMaterial.SetColor("_BrushColor", brushColor); 60 | 61 | RenderTexture copiedTexture = new RenderTexture(srcWidth, src.height, 32); 62 | Graphics.Blit(src, copiedTexture, gpuDrawerMaterial); 63 | DestroyImmediate(src); 64 | 65 | return 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Color) = (0,0,0,1) 9 | _BrushPosition("Brush Position", Vector) = (0,0,0,0) 10 | } 11 | 12 | SubShader 13 | { 14 | // No culling or depth 15 | Cull Off ZWrite Off ZTest Always 16 | 17 | Pass 18 | { 19 | CGPROGRAM 20 | #pragma vertex vert 21 | #pragma fragment frag 22 | 23 | #include "UnityCG.cginc" 24 | 25 | struct appdata 26 | { 27 | float4 vertex : POSITION; 28 | float2 uv : TEXCOORD0; 29 | }; 30 | 31 | struct v2f 32 | { 33 | float2 uv : TEXCOORD0; 34 | float4 vertex : SV_POSITION; 35 | }; 36 | 37 | v2f vert (appdata v) 38 | { 39 | v2f o; 40 | o.vertex = UnityObjectToClipPos(v.vertex); 41 | o.uv = v.uv; 42 | return o; 43 | } 44 | 45 | sampler2D _MainTex; 46 | sampler2D _BrushTexture; 47 | 48 | float4 _BrushColor; 49 | float _BrushSize; 50 | float4 _BrushPosition; 51 | 52 | half when_gt(half x, half y) { 53 | return max(sign(x - y), 0.0); 54 | } 55 | 56 | half when_lt(half x, half y) { 57 | return max(sign(y - x), 0.0); 58 | } 59 | 60 | fixed4 frag(v2f i) : SV_Target 61 | { 62 | half2 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Texture", 2D) = "white" {} 6 | _BackColor("Back Color", Color) = (1,1,1,1) 7 | 8 | _IconTex ("Icon Texture", 2D) = "white" {} 9 | _IconColor("Icon Color", Color) = (1,1,1,1) 10 | 11 | _ScratchTex ("Scratch Texture", 2D) = "white" {} 12 | _Glossiness ("Smoothness (Scratch Texture)", Range(0,1)) = 0.5 13 | _Metallic ("Metallic (Scratch Texture)", Range(0,1)) = 0.0 14 | 15 | _MaskTex ("Mask Texture", 2D) = "white" {} 16 | } 17 | SubShader 18 | { 19 | Tags { "RenderType"="Opaque" } 20 | LOD 200 21 | 22 | CGPROGRAM 23 | // Physically based Standard lighting model, and enable shadows on all light types 24 | #pragma surface surf Standard fullforwardshadows 25 | 26 | // Use shader model 3.0 target, to get nicer looking lighting 27 | #pragma target 3.0 28 | 29 | sampler2D _MainTex; 30 | sampler2D _ScratchTex; 31 | sampler2D _MaskTex; 32 | sampler2D _IconTex; 33 | 34 | struct Input 35 | { 36 | float2 uv_MainTex; 37 | float2 uv_ScratchTex; 38 | float2 uv_MaskTex; 39 | float2 uv_IconTex; 40 | }; 41 | 42 | half _Glossiness; 43 | half _Metallic; 44 | fixed4 _BackColor; 45 | fixed4 _IconColor; 46 | 47 | // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. 48 | // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. 49 | // #pragma instancing_options assumeuniformscaling 50 | UNITY_INSTANCING_BUFFER_START(Props) 51 | // put more per-instance properties here 52 | UNITY_INSTANCING_BUFFER_END(Props) 53 | 54 | void surf (Input IN, inout SurfaceOutputStandard o) 55 | { 56 | // Albedo comes from a texture tinted by color 57 | fixed4 icon = tex2D(_IconTex, IN.uv_IconTex) * _IconColor; 58 | fixed4 backColor = tex2D(_MainTex, IN.uv_MainTex) * _BackColor; 59 | fixed4 c = lerp(backColor, icon, icon.a); 60 | fixed4 f = tex2D (_ScratchTex, IN.uv_ScratchTex); 61 | fixed4 m = tex2D (_MaskTex, IN.uv_MaskTex); 62 | 63 | o.Albedo = lerp(c.rgb, f.rgb, m.r); 64 | 65 | // Metallic and smoothness come from slider variables 66 | o.Metallic = _Metallic * m.r; 67 | o.Smoothness = _Glossiness * m.r; 68 | //o.Alpha = c.a; 69 | } 70 | ENDCG 71 | } 72 | 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