├── .gitignore ├── Compute ├── Compute.cpp ├── Compute.hpp ├── Compute.vcxproj ├── Compute.vcxproj.filters ├── Shaders │ ├── compute.hlsl │ ├── displayPS.hlsl │ └── displayVS.hlsl └── packages.config ├── Core ├── BitonicSort.cpp ├── BitonicSort.h ├── BuddyAllocator.cpp ├── BuddyAllocator.h ├── BufferManager.cpp ├── BufferManager.h ├── Camera.cpp ├── Camera.h ├── CameraController.cpp ├── CameraController.h ├── Color.cpp ├── Color.h ├── ColorBuffer.cpp ├── ColorBuffer.h ├── CommandAllocatorPool.cpp ├── CommandAllocatorPool.h ├── CommandContext.cpp ├── CommandContext.h ├── CommandListManager.cpp ├── CommandListManager.h ├── CommandSignature.cpp ├── CommandSignature.h ├── Core_VS15.vcxproj ├── Core_VS15.vcxproj.filters ├── Core_VS16.vcxproj ├── Core_VS16.vcxproj.filters ├── DDSTextureLoader.cpp ├── DDSTextureLoader.h ├── DepthBuffer.cpp ├── DepthBuffer.h ├── DepthOfField.cpp ├── DepthOfField.h ├── DescriptorHeap.cpp ├── DescriptorHeap.h ├── DynamicDescriptorHeap.cpp ├── DynamicDescriptorHeap.h ├── DynamicUploadBuffer.cpp ├── DynamicUploadBuffer.h ├── EngineProfiling.cpp ├── EngineProfiling.h ├── EngineTuning.cpp ├── EngineTuning.h ├── EsramAllocator.h ├── FXAA.cpp ├── FXAA.h ├── FileUtility.cpp ├── FileUtility.h ├── Fonts │ └── consola24.h ├── GameCore.cpp ├── GameCore.h ├── GameInput.cpp ├── GameInput.h ├── GpuBuffer.cpp ├── GpuBuffer.h ├── GpuResource.h ├── GpuTimeManager.cpp ├── GpuTimeManager.h ├── GraphRenderer.cpp ├── GraphRenderer.h ├── GraphicsCommon.cpp ├── GraphicsCommon.h ├── GraphicsCore.cpp ├── GraphicsCore.h ├── Hash.h ├── LinearAllocator.cpp ├── LinearAllocator.h ├── Math │ ├── BoundingBox.hpp │ ├── BoundingPlane.h │ ├── BoundingSphere.h │ ├── Common.h │ ├── Frustum.cpp │ ├── Frustum.h │ ├── Functions.inl │ ├── Matrix3.h │ ├── Matrix4.h │ ├── Quaternion.h │ ├── Random.cpp │ ├── Random.h │ ├── Scalar.h │ ├── Transform.h │ └── Vector.h ├── MotionBlur.cpp ├── MotionBlur.h ├── PageInfo.cpp ├── PageInfo.h ├── ParticleEffect.cpp ├── ParticleEffect.h ├── ParticleEffectManager.cpp ├── ParticleEffectManager.h ├── ParticleEffectProperties.h ├── ParticleEmissionProperties.cpp ├── ParticleShaderStructs.h ├── PipelineState.cpp ├── PipelineState.h ├── PixelBuffer.cpp ├── PixelBuffer.h ├── PostEffects.cpp ├── PostEffects.h ├── ReadbackBuffer.cpp ├── ReadbackBuffer.h ├── RootSignature.cpp ├── RootSignature.h ├── SSAO.cpp ├── SSAO.h ├── SamplerManager.cpp ├── SamplerManager.h ├── Shaders │ ├── AdaptExposureCS.hlsl │ ├── AoBlurAndUpsampleCS.hlsli │ ├── AoBlurUpsampleBlendOutCS.hlsl │ ├── AoBlurUpsampleCS.hlsl │ ├── AoBlurUpsamplePreMinBlendOutCS.hlsl │ ├── AoBlurUpsamplePreMinCS.hlsl │ ├── AoPrepareDepthBuffers1CS.hlsl │ ├── AoPrepareDepthBuffers2CS.hlsl │ ├── AoRender1CS.hlsl │ ├── AoRender2CS.hlsl │ ├── AoRenderCS.hlsli │ ├── ApplyBloom2CS.hlsl │ ├── ApplyBloomCS.hlsl │ ├── AverageLumaCS.hlsl │ ├── BicubicHorizontalUpsamplePS.hlsl │ ├── BicubicUpsampleGammaPS.hlsl │ ├── BicubicUpsamplePS.hlsl │ ├── BicubicVerticalUpsamplePS.hlsl │ ├── BilinearUpsamplePS.hlsl │ ├── Bitonic32InnerSortCS.hlsl │ ├── Bitonic32OuterSortCS.hlsl │ ├── Bitonic32PreSortCS.hlsl │ ├── Bitonic64InnerSortCS.hlsl │ ├── Bitonic64OuterSortCS.hlsl │ ├── Bitonic64PreSortCS.hlsl │ ├── BitonicIndirectArgsCS.hlsl │ ├── BitonicSortCommon.hlsli │ ├── BloomExtractAndDownsampleHdrCS.hlsl │ ├── BloomExtractAndDownsampleLdrCS.hlsl │ ├── BlurCS.hlsl │ ├── BoundNeighborhoodCS.hlsl │ ├── BufferCopyPS.hlsl │ ├── Buffers.hlsli │ ├── CameraMotionBlurPrePassCS.hlsl │ ├── CameraMotionBlurPrePassLinearZCS.hlsl │ ├── CameraVelocityCS.hlsl │ ├── ColorSpaceUtility.hlsli │ ├── CopyBackPostBufferCS.hlsl │ ├── DebugDrawHistogramCS.hlsl │ ├── DebugLuminanceHdr2CS.hlsl │ ├── DebugLuminanceHdrCS.hlsl │ ├── DebugLuminanceLdr2CS.hlsl │ ├── DebugLuminanceLdrCS.hlsl │ ├── DebugSSAOCS.hlsl │ ├── DoFCombine2CS.hlsl │ ├── DoFCombineCS.hlsl │ ├── DoFCombineFast2CS.hlsl │ ├── DoFCombineFastCS.hlsl │ ├── DoFCommon.hlsli │ ├── DoFDebugBlueCS.hlsl │ ├── DoFDebugGreenCS.hlsl │ ├── DoFDebugRedCS.hlsl │ ├── DoFMedianFilterCS.hlsl │ ├── DoFMedianFilterFixupCS.hlsl │ ├── DoFMedianFilterSepAlphaCS.hlsl │ ├── DoFPass1CS.hlsl │ ├── DoFPass2CS.hlsl │ ├── DoFPass2DebugCS.hlsl │ ├── DoFPass2FastCS.hlsl │ ├── DoFPass2FixupCS.hlsl │ ├── DoFPreFilterCS.hlsl │ ├── DoFPreFilterFastCS.hlsl │ ├── DoFPreFilterFixupCS.hlsl │ ├── DoFRS.hlsli │ ├── DoFTilePassCS.hlsl │ ├── DoFTilePassFixupCS.hlsl │ ├── DownsampleBloomAllCS.hlsl │ ├── DownsampleBloomCS.hlsl │ ├── ExtractLumaCS.hlsl │ ├── FXAAPass1CS.hlsli │ ├── FXAAPass1_Luma2_CS.hlsl │ ├── FXAAPass1_Luma_CS.hlsl │ ├── FXAAPass1_RGB2_CS.hlsl │ ├── FXAAPass1_RGB_CS.hlsl │ ├── FXAAPass2CS.hlsli │ ├── FXAAPass2H2CS.hlsl │ ├── FXAAPass2HCS.hlsl │ ├── FXAAPass2HDebug2CS.hlsl │ ├── FXAAPass2HDebugCS.hlsl │ ├── FXAAPass2V2CS.hlsl │ ├── FXAAPass2VCS.hlsl │ ├── FXAAPass2VDebug2CS.hlsl │ ├── FXAAPass2VDebugCS.hlsl │ ├── FXAAResolveWorkQueueCS.hlsl │ ├── FXAARootSignature.hlsli │ ├── FillPage.hlsl │ ├── GenerateHistogramCS.hlsl │ ├── GenerateMipsCS.hlsli │ ├── GenerateMipsGammaCS.hlsl │ ├── GenerateMipsGammaOddCS.hlsl │ ├── GenerateMipsGammaOddXCS.hlsl │ ├── GenerateMipsGammaOddYCS.hlsl │ ├── GenerateMipsLinearCS.hlsl │ ├── GenerateMipsLinearOddCS.hlsl │ ├── GenerateMipsLinearOddXCS.hlsl │ ├── GenerateMipsLinearOddYCS.hlsl │ ├── LinearizeDepthCS.hlsl │ ├── MagnifyPixelsPS.hlsl │ ├── MotionBlurFinalPassCS.hlsl │ ├── MotionBlurFinalPassPS.hlsl │ ├── MotionBlurPrePassCS.hlsl │ ├── MotionBlurRS.hlsli │ ├── ParticleBinCullingCS.hlsl │ ├── ParticleDepthBoundsCS.hlsl │ ├── ParticleDispatchIndirectArgsCS.hlsl │ ├── ParticleFinalDispatchIndirectArgsCS.hlsl │ ├── ParticleLargeBinCullingCS.hlsl │ ├── ParticleNoSortVS.hlsl │ ├── ParticlePS.hlsl │ ├── ParticlePreSortCS.hlsl │ ├── ParticleRS.hlsli │ ├── ParticleSortIndirectArgsCS.hlsl │ ├── ParticleSpawnCS.hlsl │ ├── ParticleTileCullingCS.hlsl │ ├── ParticleTileRender2CS.hlsl │ ├── ParticleTileRenderCS.hlsl │ ├── ParticleTileRenderFast2CS.hlsl │ ├── ParticleTileRenderFastCS.hlsl │ ├── ParticleTileRenderFastDynamic2CS.hlsl │ ├── ParticleTileRenderFastDynamicCS.hlsl │ ├── ParticleTileRenderFastLowRes2CS.hlsl │ ├── ParticleTileRenderFastLowResCS.hlsl │ ├── ParticleTileRenderSlowDynamic2CS.hlsl │ ├── ParticleTileRenderSlowDynamicCS.hlsl │ ├── ParticleTileRenderSlowLowRes2CS.hlsl │ ├── ParticleTileRenderSlowLowResCS.hlsl │ ├── ParticleUpdateCS.hlsl │ ├── ParticleUpdateCommon.hlsli │ ├── ParticleUtility.hlsli │ ├── ParticleVS.hlsl │ ├── PerfGraphBackgroundVS.hlsl │ ├── PerfGraphPS.hlsl │ ├── PerfGraphRS.hlsli │ ├── PerfGraphVS.hlsl │ ├── PixelPacking.hlsli │ ├── PixelPacking_LUV.hlsli │ ├── PixelPacking_R11G11B10.hlsli │ ├── PixelPacking_RGBE.hlsli │ ├── PixelPacking_RGBM.hlsli │ ├── PixelPacking_Velocity.hlsli │ ├── PostEffectsRS.hlsli │ ├── PresentHDRPS.hlsl │ ├── PresentRS.hlsli │ ├── PresentSDRPS.hlsl │ ├── ResolveTAACS.hlsl │ ├── SSAORS.hlsli │ ├── ScreenQuadVS.hlsl │ ├── ScreenTriangleVS.hlsl │ ├── ShaderUtility.hlsli │ ├── SharpenTAACS.hlsl │ ├── SharpeningUpsampleGammaPS.hlsl │ ├── SharpeningUpsamplePS.hlsl │ ├── SkyPS.hlsl │ ├── SkyRS.hlsli │ ├── SkyVS.hlsl │ ├── TemporalBlendCS.hlsl │ ├── TemporalRS.hlsli │ ├── TextAntialiasPS.hlsl │ ├── TextRS.hlsli │ ├── TextShadowPS.hlsl │ ├── TextVS.hlsl │ ├── ToneMap2CS.hlsl │ ├── ToneMapCS.hlsl │ ├── ToneMapHDR2CS.hlsl │ ├── ToneMapHDRCS.hlsl │ ├── ToneMappingUtility.hlsli │ ├── UpsampleAndBlurCS.hlsl │ └── icosphere.hlsli ├── ShadowBuffer.cpp ├── ShadowBuffer.h ├── ShadowCamera.cpp ├── ShadowCamera.h ├── Sky.hpp ├── SkyPass.cpp ├── SkyPass.hpp ├── SystemTime.cpp ├── SystemTime.h ├── TemporalEffects.cpp ├── TemporalEffects.h ├── TextRenderer.cpp ├── TextRenderer.h ├── Texture3D.cpp ├── Texture3D.h ├── TextureManager.cpp ├── TextureManager.h ├── TiledTexture.cpp ├── TiledTexture.h ├── Utility.cpp ├── Utility.h ├── VectorMath.h ├── d3dx12.h ├── dds.h ├── hlsl.hpp ├── packages.config ├── pch.cpp └── pch.h ├── GSL ├── LICENSE.txt └── src │ └── gsl │ ├── gsl │ ├── gsl_algorithm │ ├── gsl_assert │ ├── gsl_byte │ ├── gsl_util │ ├── multi_span │ ├── pointers │ ├── span │ └── string_span ├── Images ├── IndirectDraw.gif └── compute.gif ├── IndirectDraw ├── IndirectDraw.cpp ├── IndirectDraw.hpp ├── IndirectDraw.vcxproj ├── IndirectDraw.vcxproj.filters ├── Shader │ ├── drawQuadPS.hlsl │ ├── drawQuadVS.hlsl │ └── fillCS.hlsl └── packages.config ├── License.txt ├── Model ├── IndexOptimizePostTransform.cpp ├── IndexOptimizePostTransform.h ├── Model.cpp ├── Model.h ├── ModelAssimp.cpp ├── ModelAssimp.h ├── ModelConvert.cpp ├── ModelH3D.cpp ├── ModelOptimize.cpp ├── Model_VS15.vcxproj ├── Model_VS15.vcxproj.filters ├── Model_VS16.vcxproj ├── Model_VS16.vcxproj.filters └── packages.config ├── ModelConverter ├── IndexOptimizePostTransform.cpp ├── IndexOptimizePostTransform.h ├── ModelAssimp.cpp ├── ModelAssimp.h ├── ModelConvert.cpp ├── ModelConverter_VS15.sln ├── ModelConverter_VS15.vcxproj ├── ModelConverter_VS15.vcxproj.filters ├── ModelOptimize.cpp ├── README.txt ├── packages.config └── readme.md ├── ModelViewer ├── CompileSM6Test.bat ├── Light.cpp ├── Light.hpp ├── Logo.png ├── Logo44.png ├── ModelViewer.cpp ├── ModelViewer_VS15.sln ├── ModelViewer_VS15.vcxproj ├── ModelViewer_VS15.vcxproj.filters ├── ModelViewer_VS16.sln ├── ModelViewer_VS16.vcxproj ├── ModelViewer_VS16.vcxproj.filters ├── Models │ ├── box.h3d │ ├── box.obj │ ├── capsule.h3d │ ├── capsule.obj │ ├── plane.mtl │ ├── plane.obj │ ├── sphere.h3d │ ├── sphere.obj │ ├── sponza.h3d │ ├── unityexport.obj │ ├── yuan.h3d │ ├── yuan.mtl │ └── yuan.obj ├── Shaders │ ├── DeferredShading.hlsl │ ├── DepthViewerPS.hlsl │ ├── DepthViewerVS.hlsl │ ├── FillLightGridCS.hlsli │ ├── FillLightGridCS_16.hlsl │ ├── FillLightGridCS_24.hlsl │ ├── FillLightGridCS_32.hlsl │ ├── FillLightGridCS_8.hlsl │ ├── ForwardPS.hlsl │ ├── GBufferPS.hlsl │ ├── LightGrid.hlsli │ ├── Lighting.hlsli │ ├── ModelViewerPS.hlsl │ ├── ModelViewerRS.hlsli │ ├── ModelViewerVS.hlsl │ ├── ScreenQuadVS.hlsl │ └── WaveTileCountPS.hlsl ├── SmallLogo.png ├── SplashScreen.png ├── StoreLogo.png ├── Textures │ ├── Models │ │ ├── background.DDS │ │ ├── background_normal.DDS │ │ ├── chain_texture.DDS │ │ ├── chain_texture_normal.DDS │ │ ├── gi_flag.DDS │ │ ├── lion.DDS │ │ ├── lion_normal.DDS │ │ ├── spnza_bricks_a.DDS │ │ ├── spnza_bricks_a_normal.DDS │ │ ├── spnza_bricks_a_specular.DDS │ │ ├── sponza_arch.DDS │ │ ├── sponza_arch_normal.DDS │ │ ├── sponza_arch_specular.DDS │ │ ├── sponza_ceiling_a.DDS │ │ ├── sponza_ceiling_a_specular.DDS │ │ ├── sponza_column_a.DDS │ │ ├── sponza_column_a_normal.DDS │ │ ├── sponza_column_a_specular.DDS │ │ ├── sponza_column_b.DDS │ │ ├── sponza_column_b_normal.DDS │ │ ├── sponza_column_b_specular.DDS │ │ ├── sponza_column_c.DDS │ │ ├── sponza_column_c_normal.DDS │ │ ├── sponza_column_c_specular.DDS │ │ ├── sponza_curtain.DDS │ │ ├── sponza_curtain_blue.DDS │ │ ├── sponza_curtain_green.DDS │ │ ├── sponza_details.DDS │ │ ├── sponza_details_specular.DDS │ │ ├── sponza_fabric.DDS │ │ ├── sponza_fabric_blue.DDS │ │ ├── sponza_fabric_green.DDS │ │ ├── sponza_fabric_specular.DDS │ │ ├── sponza_flagpole.DDS │ │ ├── sponza_flagpole_specular.DDS │ │ ├── sponza_floor_a.DDS │ │ ├── sponza_floor_a_specular.DDS │ │ ├── sponza_roof.DDS │ │ ├── sponza_thorn.DDS │ │ ├── sponza_thorn_normal.DDS │ │ ├── sponza_thorn_specular.DDS │ │ ├── vase.DDS │ │ ├── vase_hanging.DDS │ │ ├── vase_normal.DDS │ │ ├── vase_plant.DDS │ │ ├── vase_plant_specular.DDS │ │ ├── vase_round.DDS │ │ ├── vase_round_normal.DDS │ │ ├── vase_round_specular.DDS │ │ └── white.DDS │ ├── default.DDS │ ├── default_normal.DDS │ ├── default_specular.DDS │ ├── fire.dds │ ├── sky │ │ ├── sky.dds │ │ └── sky_night.dds │ ├── smoke.dds │ ├── sparkTex.dds │ └── white.DDS ├── UWP.appxmanifest ├── WideLogo.png ├── World.cpp ├── World.hpp ├── engineTuning.txt ├── packages.config └── stdout.txt ├── NuGet.Config ├── PropertySheets ├── Debug.props ├── OrganizedBuild.props ├── Profile.props ├── Release.props ├── UWP.props ├── VS14.props ├── VS15.props ├── VS16.props └── Win32.props ├── Tools ├── SDFFontCreator │ ├── .gitignore │ ├── NuGet.Config │ ├── SDFFontCreator.cpp │ ├── SDFFontCreator_VS15.sln │ ├── SDFFontCreator_VS15.vcxproj │ ├── SDFFontCreator_VS15.vcxproj.filters │ └── packages.config └── Scripts │ ├── BinaryFileToCHeader.py │ ├── CleanFiles.py │ ├── CreateNewProject.py │ ├── GenerateDoFSampleOffsets.py │ ├── ProjectTemplates │ ├── AppTemplate_VS15.sln │ ├── AppTemplate_VS15.vcxproj │ ├── AppTemplate_VS15.vcxproj.filters │ ├── LibTemplate_VS15.vcxproj │ ├── LibTemplate_VS15.vcxproj.filters │ ├── Logo.png │ ├── Logo44.png │ ├── Main.cpp │ ├── SmallLogo.png │ ├── SplashScreen.png │ ├── StoreLogo.png │ ├── WideLogo.png │ ├── packages.config │ ├── pch.cpp │ └── pch.h │ └── TargaToDDS.py ├── VCT ├── CompileSM6Test.bat ├── Light.cpp ├── Light.hpp ├── Logo.png ├── Logo44.png ├── Models │ ├── box.h3d │ ├── box.obj │ ├── capsule.h3d │ ├── capsule.obj │ ├── plane.mtl │ ├── plane.obj │ ├── sphere.h3d │ ├── sphere.obj │ ├── sponza.h3d │ ├── unityexport.obj │ ├── yuan.h3d │ ├── yuan.mtl │ └── yuan.obj ├── Shaders │ ├── ClearClipMapCS.hlsl │ ├── ConservertiveVoxelPassGS.hlsl │ ├── ConservertiveVoxelPassPS.hlsl │ ├── ConservertiveVoxelPassVS.hlsl │ ├── DeferredShading.hlsl │ ├── DepthViewerPS.hlsl │ ├── DepthViewerVS.hlsl │ ├── FillLightGridCS.hlsli │ ├── FillLightGridCS_16.hlsl │ ├── FillLightGridCS_24.hlsl │ ├── FillLightGridCS_32.hlsl │ ├── FillLightGridCS_8.hlsl │ ├── ForwardPS.hlsl │ ├── GBufferPS.hlsl │ ├── LightGrid.hlsli │ ├── Lighting.hlsli │ ├── ModelViewerPS.hlsl │ ├── ModelViewerRS.hlsli │ ├── ModelViewerVS.hlsl │ ├── ScreenQuadVS.hlsl │ ├── VoxelVisualizeGS.hlsl │ ├── VoxelVisualizePS.hlsl │ ├── VoxelVisualizeVS.hlsl │ └── WaveTileCountPS.hlsl ├── SmallLogo.png ├── SplashScreen.png ├── StoreLogo.png ├── Textures │ ├── Models │ │ ├── background.DDS │ │ ├── background_normal.DDS │ │ ├── chain_texture.DDS │ │ ├── chain_texture_normal.DDS │ │ ├── gi_flag.DDS │ │ ├── lion.DDS │ │ ├── lion_normal.DDS │ │ ├── spnza_bricks_a.DDS │ │ ├── spnza_bricks_a_normal.DDS │ │ ├── spnza_bricks_a_specular.DDS │ │ ├── sponza_arch.DDS │ │ ├── sponza_arch_normal.DDS │ │ ├── sponza_arch_specular.DDS │ │ ├── sponza_ceiling_a.DDS │ │ ├── sponza_ceiling_a_specular.DDS │ │ ├── sponza_column_a.DDS │ │ ├── sponza_column_a_normal.DDS │ │ ├── sponza_column_a_specular.DDS │ │ ├── sponza_column_b.DDS │ │ ├── sponza_column_b_normal.DDS │ │ ├── sponza_column_b_specular.DDS │ │ ├── sponza_column_c.DDS │ │ ├── sponza_column_c_normal.DDS │ │ ├── sponza_column_c_specular.DDS │ │ ├── sponza_curtain.DDS │ │ ├── sponza_curtain_blue.DDS │ │ ├── sponza_curtain_green.DDS │ │ ├── sponza_details.DDS │ │ ├── sponza_details_specular.DDS │ │ ├── sponza_fabric.DDS │ │ ├── sponza_fabric_blue.DDS │ │ ├── sponza_fabric_green.DDS │ │ ├── sponza_fabric_specular.DDS │ │ ├── sponza_flagpole.DDS │ │ ├── sponza_flagpole_specular.DDS │ │ ├── sponza_floor_a.DDS │ │ ├── sponza_floor_a_specular.DDS │ │ ├── sponza_roof.DDS │ │ ├── sponza_thorn.DDS │ │ ├── sponza_thorn_normal.DDS │ │ ├── sponza_thorn_specular.DDS │ │ ├── vase.DDS │ │ ├── vase_hanging.DDS │ │ ├── vase_normal.DDS │ │ ├── vase_plant.DDS │ │ ├── vase_plant_specular.DDS │ │ ├── vase_round.DDS │ │ ├── vase_round_normal.DDS │ │ ├── vase_round_specular.DDS │ │ └── white.DDS │ ├── default.DDS │ ├── default_normal.DDS │ ├── default_specular.DDS │ ├── fire.dds │ ├── sky │ │ ├── sky.dds │ │ └── sky_night.dds │ ├── smoke.dds │ ├── sparkTex.dds │ └── white.DDS ├── UWP.appxmanifest ├── VisualizeMesh.cpp ├── VisualizeMesh.hpp ├── VoxelConeTracing.cpp ├── VoxelConeTracing.vcxproj ├── VoxelConeTracing.vcxproj.filters ├── VoxelRegion.cpp ├── VoxelRegion.hpp ├── VoxelVisualizePass.cpp ├── VoxelVisualizePass.hpp ├── Voxelization.cpp ├── Voxelization.hpp ├── WideLogo.png ├── World.cpp ├── World.hpp ├── engineTuning.txt ├── packages.config ├── stdout.txt ├── voxelClear.cpp ├── voxelClear.hpp ├── voxelizationPass.cpp └── voxelizationPass.hpp ├── VirtualTexture ├── Light.cpp ├── Light.hpp ├── Models │ ├── box.obj │ ├── capsule.h3d │ ├── capsule.obj │ ├── plane.obj │ ├── sphere.h3d │ ├── sphere.obj │ └── unityexport.obj ├── Shader │ ├── drawQuadPS.hlsl │ ├── drawQuadVS.hlsl │ └── fillCS.hlsl ├── Shaders │ ├── DepthViewerPS.hlsl │ ├── DepthViewerVS.hlsl │ ├── FillLightGridCS.hlsli │ ├── FillLightGridCS_16.hlsl │ ├── FillLightGridCS_24.hlsl │ ├── FillLightGridCS_32.hlsl │ ├── FillLightGridCS_8.hlsl │ ├── LightGrid.hlsli │ ├── ModelViewerPS.hlsl │ ├── ModelViewerRS.hlsli │ └── ModelViewerVS.hlsl ├── Textures │ ├── default.DDS │ ├── default_normal.DDS │ ├── default_specular.DDS │ ├── fire.dds │ ├── smoke.dds │ ├── sparkTex.dds │ └── white.DDS ├── UWP.appxmanifest ├── VirtualTexture.cpp ├── VirtualTexture.vcxproj ├── VirtualTexture.vcxproj.filters ├── World.cpp ├── World.hpp ├── engineTuning.txt ├── image_generator.py ├── packages.config ├── stdout.txt └── tiles_generator.py ├── appveyor.yml ├── readme.md ├── stdout.txt └── todolist.txt /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/.gitignore -------------------------------------------------------------------------------- /Compute/Compute.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Compute.cpp -------------------------------------------------------------------------------- /Compute/Compute.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Compute.hpp -------------------------------------------------------------------------------- /Compute/Compute.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Compute.vcxproj -------------------------------------------------------------------------------- /Compute/Compute.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Compute.vcxproj.filters -------------------------------------------------------------------------------- /Compute/Shaders/compute.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Shaders/compute.hlsl -------------------------------------------------------------------------------- /Compute/Shaders/displayPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Shaders/displayPS.hlsl -------------------------------------------------------------------------------- /Compute/Shaders/displayVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/Shaders/displayVS.hlsl -------------------------------------------------------------------------------- /Compute/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Compute/packages.config -------------------------------------------------------------------------------- /Core/BitonicSort.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/BitonicSort.cpp -------------------------------------------------------------------------------- /Core/BitonicSort.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/BitonicSort.h -------------------------------------------------------------------------------- /Core/BuddyAllocator.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/BuddyAllocator.cpp -------------------------------------------------------------------------------- /Core/BuddyAllocator.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/BuddyAllocator.h -------------------------------------------------------------------------------- /Core/BufferManager.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/BufferManager.cpp -------------------------------------------------------------------------------- /Core/BufferManager.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/BufferManager.h -------------------------------------------------------------------------------- /Core/Camera.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Camera.cpp -------------------------------------------------------------------------------- /Core/Camera.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Camera.h -------------------------------------------------------------------------------- /Core/CameraController.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CameraController.cpp -------------------------------------------------------------------------------- /Core/CameraController.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CameraController.h -------------------------------------------------------------------------------- /Core/Color.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Color.cpp -------------------------------------------------------------------------------- /Core/Color.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Color.h -------------------------------------------------------------------------------- /Core/ColorBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ColorBuffer.cpp -------------------------------------------------------------------------------- /Core/ColorBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ColorBuffer.h -------------------------------------------------------------------------------- /Core/CommandAllocatorPool.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandAllocatorPool.cpp -------------------------------------------------------------------------------- /Core/CommandAllocatorPool.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandAllocatorPool.h -------------------------------------------------------------------------------- /Core/CommandContext.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandContext.cpp -------------------------------------------------------------------------------- /Core/CommandContext.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandContext.h -------------------------------------------------------------------------------- /Core/CommandListManager.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandListManager.cpp -------------------------------------------------------------------------------- /Core/CommandListManager.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandListManager.h -------------------------------------------------------------------------------- /Core/CommandSignature.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandSignature.cpp -------------------------------------------------------------------------------- /Core/CommandSignature.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/CommandSignature.h -------------------------------------------------------------------------------- /Core/Core_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Core_VS15.vcxproj -------------------------------------------------------------------------------- /Core/Core_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Core_VS15.vcxproj.filters -------------------------------------------------------------------------------- /Core/Core_VS16.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Core_VS16.vcxproj -------------------------------------------------------------------------------- /Core/Core_VS16.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Core_VS16.vcxproj.filters -------------------------------------------------------------------------------- /Core/DDSTextureLoader.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DDSTextureLoader.cpp -------------------------------------------------------------------------------- /Core/DDSTextureLoader.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DDSTextureLoader.h -------------------------------------------------------------------------------- /Core/DepthBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DepthBuffer.cpp -------------------------------------------------------------------------------- /Core/DepthBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DepthBuffer.h -------------------------------------------------------------------------------- /Core/DepthOfField.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DepthOfField.cpp -------------------------------------------------------------------------------- /Core/DepthOfField.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DepthOfField.h -------------------------------------------------------------------------------- /Core/DescriptorHeap.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DescriptorHeap.cpp -------------------------------------------------------------------------------- /Core/DescriptorHeap.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DescriptorHeap.h -------------------------------------------------------------------------------- /Core/DynamicDescriptorHeap.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DynamicDescriptorHeap.cpp -------------------------------------------------------------------------------- /Core/DynamicDescriptorHeap.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DynamicDescriptorHeap.h -------------------------------------------------------------------------------- /Core/DynamicUploadBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DynamicUploadBuffer.cpp -------------------------------------------------------------------------------- /Core/DynamicUploadBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/DynamicUploadBuffer.h -------------------------------------------------------------------------------- /Core/EngineProfiling.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/EngineProfiling.cpp -------------------------------------------------------------------------------- /Core/EngineProfiling.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/EngineProfiling.h -------------------------------------------------------------------------------- /Core/EngineTuning.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/EngineTuning.cpp -------------------------------------------------------------------------------- /Core/EngineTuning.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/EngineTuning.h -------------------------------------------------------------------------------- /Core/EsramAllocator.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/EsramAllocator.h -------------------------------------------------------------------------------- /Core/FXAA.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/FXAA.cpp -------------------------------------------------------------------------------- /Core/FXAA.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/FXAA.h -------------------------------------------------------------------------------- /Core/FileUtility.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/FileUtility.cpp -------------------------------------------------------------------------------- /Core/FileUtility.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/FileUtility.h -------------------------------------------------------------------------------- /Core/Fonts/consola24.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Fonts/consola24.h -------------------------------------------------------------------------------- /Core/GameCore.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GameCore.cpp -------------------------------------------------------------------------------- /Core/GameCore.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GameCore.h -------------------------------------------------------------------------------- /Core/GameInput.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GameInput.cpp -------------------------------------------------------------------------------- /Core/GameInput.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GameInput.h -------------------------------------------------------------------------------- /Core/GpuBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GpuBuffer.cpp -------------------------------------------------------------------------------- /Core/GpuBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GpuBuffer.h -------------------------------------------------------------------------------- /Core/GpuResource.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GpuResource.h -------------------------------------------------------------------------------- /Core/GpuTimeManager.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GpuTimeManager.cpp -------------------------------------------------------------------------------- /Core/GpuTimeManager.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GpuTimeManager.h -------------------------------------------------------------------------------- /Core/GraphRenderer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GraphRenderer.cpp -------------------------------------------------------------------------------- /Core/GraphRenderer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GraphRenderer.h -------------------------------------------------------------------------------- /Core/GraphicsCommon.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GraphicsCommon.cpp -------------------------------------------------------------------------------- /Core/GraphicsCommon.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GraphicsCommon.h -------------------------------------------------------------------------------- /Core/GraphicsCore.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GraphicsCore.cpp -------------------------------------------------------------------------------- /Core/GraphicsCore.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/GraphicsCore.h -------------------------------------------------------------------------------- /Core/Hash.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Hash.h -------------------------------------------------------------------------------- /Core/LinearAllocator.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/LinearAllocator.cpp -------------------------------------------------------------------------------- /Core/LinearAllocator.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/LinearAllocator.h -------------------------------------------------------------------------------- /Core/Math/BoundingBox.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/BoundingBox.hpp -------------------------------------------------------------------------------- /Core/Math/BoundingPlane.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/BoundingPlane.h -------------------------------------------------------------------------------- /Core/Math/BoundingSphere.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/BoundingSphere.h -------------------------------------------------------------------------------- /Core/Math/Common.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Common.h -------------------------------------------------------------------------------- /Core/Math/Frustum.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Frustum.cpp -------------------------------------------------------------------------------- /Core/Math/Frustum.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Frustum.h -------------------------------------------------------------------------------- /Core/Math/Functions.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Functions.inl -------------------------------------------------------------------------------- /Core/Math/Matrix3.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Matrix3.h -------------------------------------------------------------------------------- /Core/Math/Matrix4.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Matrix4.h -------------------------------------------------------------------------------- /Core/Math/Quaternion.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Quaternion.h -------------------------------------------------------------------------------- /Core/Math/Random.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Random.cpp -------------------------------------------------------------------------------- /Core/Math/Random.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Random.h -------------------------------------------------------------------------------- /Core/Math/Scalar.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Scalar.h -------------------------------------------------------------------------------- /Core/Math/Transform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Transform.h -------------------------------------------------------------------------------- /Core/Math/Vector.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Math/Vector.h -------------------------------------------------------------------------------- /Core/MotionBlur.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/MotionBlur.cpp -------------------------------------------------------------------------------- /Core/MotionBlur.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/MotionBlur.h -------------------------------------------------------------------------------- /Core/PageInfo.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PageInfo.cpp -------------------------------------------------------------------------------- /Core/PageInfo.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PageInfo.h -------------------------------------------------------------------------------- /Core/ParticleEffect.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleEffect.cpp -------------------------------------------------------------------------------- /Core/ParticleEffect.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleEffect.h -------------------------------------------------------------------------------- /Core/ParticleEffectManager.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleEffectManager.cpp -------------------------------------------------------------------------------- /Core/ParticleEffectManager.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleEffectManager.h -------------------------------------------------------------------------------- /Core/ParticleEffectProperties.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleEffectProperties.h -------------------------------------------------------------------------------- /Core/ParticleEmissionProperties.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleEmissionProperties.cpp -------------------------------------------------------------------------------- /Core/ParticleShaderStructs.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ParticleShaderStructs.h -------------------------------------------------------------------------------- /Core/PipelineState.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PipelineState.cpp -------------------------------------------------------------------------------- /Core/PipelineState.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PipelineState.h -------------------------------------------------------------------------------- /Core/PixelBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PixelBuffer.cpp -------------------------------------------------------------------------------- /Core/PixelBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PixelBuffer.h -------------------------------------------------------------------------------- /Core/PostEffects.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PostEffects.cpp -------------------------------------------------------------------------------- /Core/PostEffects.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/PostEffects.h -------------------------------------------------------------------------------- /Core/ReadbackBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ReadbackBuffer.cpp -------------------------------------------------------------------------------- /Core/ReadbackBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ReadbackBuffer.h -------------------------------------------------------------------------------- /Core/RootSignature.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/RootSignature.cpp -------------------------------------------------------------------------------- /Core/RootSignature.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/RootSignature.h -------------------------------------------------------------------------------- /Core/SSAO.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SSAO.cpp -------------------------------------------------------------------------------- /Core/SSAO.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SSAO.h -------------------------------------------------------------------------------- /Core/SamplerManager.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SamplerManager.cpp -------------------------------------------------------------------------------- /Core/SamplerManager.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SamplerManager.h -------------------------------------------------------------------------------- /Core/Shaders/AdaptExposureCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AdaptExposureCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoBlurAndUpsampleCS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoBlurAndUpsampleCS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoBlurUpsampleCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoBlurUpsampleCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoBlurUpsamplePreMinCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoBlurUpsamplePreMinCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoPrepareDepthBuffers1CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoPrepareDepthBuffers1CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoPrepareDepthBuffers2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoPrepareDepthBuffers2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoRender1CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoRender1CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoRender2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoRender2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AoRenderCS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AoRenderCS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/ApplyBloom2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ApplyBloom2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ApplyBloomCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ApplyBloomCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/AverageLumaCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/AverageLumaCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BicubicHorizontalUpsamplePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BicubicHorizontalUpsamplePS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BicubicUpsampleGammaPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BicubicUpsampleGammaPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BicubicUpsamplePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BicubicUpsamplePS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BicubicVerticalUpsamplePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BicubicVerticalUpsamplePS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BilinearUpsamplePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BilinearUpsamplePS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Bitonic32InnerSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Bitonic32InnerSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Bitonic32OuterSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Bitonic32OuterSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Bitonic32PreSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Bitonic32PreSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Bitonic64InnerSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Bitonic64InnerSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Bitonic64OuterSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Bitonic64OuterSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Bitonic64PreSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Bitonic64PreSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BitonicIndirectArgsCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BitonicIndirectArgsCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BitonicSortCommon.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BitonicSortCommon.hlsli -------------------------------------------------------------------------------- /Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BloomExtractAndDownsampleLdrCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BloomExtractAndDownsampleLdrCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BlurCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BlurCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BoundNeighborhoodCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BoundNeighborhoodCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/BufferCopyPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/BufferCopyPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/Buffers.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/Buffers.hlsli -------------------------------------------------------------------------------- /Core/Shaders/CameraMotionBlurPrePassCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/CameraMotionBlurPrePassCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/CameraMotionBlurPrePassLinearZCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/CameraMotionBlurPrePassLinearZCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/CameraVelocityCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/CameraVelocityCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ColorSpaceUtility.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ColorSpaceUtility.hlsli -------------------------------------------------------------------------------- /Core/Shaders/CopyBackPostBufferCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/CopyBackPostBufferCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DebugDrawHistogramCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DebugDrawHistogramCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DebugLuminanceHdr2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DebugLuminanceHdr2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DebugLuminanceHdrCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DebugLuminanceHdrCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DebugLuminanceLdr2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DebugLuminanceLdr2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DebugLuminanceLdrCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DebugLuminanceLdrCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DebugSSAOCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DebugSSAOCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFCombine2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFCombine2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFCombineCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFCombineCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFCombineFast2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFCombineFast2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFCombineFastCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFCombineFastCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFCommon.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFCommon.hlsli -------------------------------------------------------------------------------- /Core/Shaders/DoFDebugBlueCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFDebugBlueCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFDebugGreenCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFDebugGreenCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFDebugRedCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFDebugRedCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFMedianFilterCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFMedianFilterCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFMedianFilterFixupCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFMedianFilterFixupCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFMedianFilterSepAlphaCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFMedianFilterSepAlphaCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPass1CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPass1CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPass2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPass2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPass2DebugCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPass2DebugCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPass2FastCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPass2FastCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPass2FixupCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPass2FixupCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPreFilterCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPreFilterCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPreFilterFastCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPreFilterFastCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFPreFilterFixupCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFPreFilterFixupCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/DoFTilePassCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFTilePassCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DoFTilePassFixupCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DoFTilePassFixupCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DownsampleBloomAllCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DownsampleBloomAllCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/DownsampleBloomCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/DownsampleBloomCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ExtractLumaCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ExtractLumaCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass1CS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass1CS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass1_Luma2_CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass1_Luma2_CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass1_Luma_CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass1_Luma_CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass1_RGB2_CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass1_RGB2_CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass1_RGB_CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass1_RGB_CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2CS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2CS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2H2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2H2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2HCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2HCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2HDebug2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2HDebug2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2HDebugCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2HDebugCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2V2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2V2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2VCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2VCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2VDebug2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2VDebug2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAPass2VDebugCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAPass2VDebugCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAAResolveWorkQueueCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAAResolveWorkQueueCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/FXAARootSignature.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FXAARootSignature.hlsli -------------------------------------------------------------------------------- /Core/Shaders/FillPage.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/FillPage.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateHistogramCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateHistogramCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsCS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsCS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsGammaCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsGammaCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsGammaOddCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsGammaOddCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsGammaOddXCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsGammaOddXCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsGammaOddYCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsGammaOddYCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsLinearCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsLinearCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsLinearOddCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsLinearOddCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsLinearOddXCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsLinearOddXCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/GenerateMipsLinearOddYCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/GenerateMipsLinearOddYCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/LinearizeDepthCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/LinearizeDepthCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/MagnifyPixelsPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/MagnifyPixelsPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/MotionBlurFinalPassCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/MotionBlurFinalPassCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/MotionBlurFinalPassPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/MotionBlurFinalPassPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/MotionBlurPrePassCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/MotionBlurPrePassCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/MotionBlurRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/MotionBlurRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/ParticleBinCullingCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleBinCullingCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleDepthBoundsCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleDepthBoundsCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleDispatchIndirectArgsCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleDispatchIndirectArgsCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleFinalDispatchIndirectArgsCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleFinalDispatchIndirectArgsCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleLargeBinCullingCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleLargeBinCullingCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleNoSortVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleNoSortVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticlePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticlePS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticlePreSortCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticlePreSortCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/ParticleSortIndirectArgsCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleSortIndirectArgsCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleSpawnCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleSpawnCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileCullingCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileCullingCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRender2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRender2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderFast2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderFast2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderFastCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderFastCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderFastDynamic2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderFastDynamic2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderFastDynamicCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderFastDynamicCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderFastLowResCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderFastLowResCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderSlowDynamic2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderSlowDynamic2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderSlowDynamicCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderSlowDynamicCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderSlowLowRes2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderSlowLowRes2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleTileRenderSlowLowResCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleTileRenderSlowLowResCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleUpdateCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleUpdateCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ParticleUpdateCommon.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleUpdateCommon.hlsli -------------------------------------------------------------------------------- /Core/Shaders/ParticleUtility.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleUtility.hlsli -------------------------------------------------------------------------------- /Core/Shaders/ParticleVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ParticleVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/PerfGraphBackgroundVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PerfGraphBackgroundVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/PerfGraphPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PerfGraphPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/PerfGraphRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PerfGraphRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PerfGraphVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PerfGraphVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/PixelPacking.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PixelPacking.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PixelPacking_LUV.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PixelPacking_LUV.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PixelPacking_R11G11B10.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PixelPacking_R11G11B10.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PixelPacking_RGBE.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PixelPacking_RGBE.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PixelPacking_RGBM.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PixelPacking_RGBM.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PixelPacking_Velocity.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PixelPacking_Velocity.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PostEffectsRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PostEffectsRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PresentHDRPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PresentHDRPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/PresentRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PresentRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/PresentSDRPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/PresentSDRPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ResolveTAACS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ResolveTAACS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/SSAORS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SSAORS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/ScreenQuadVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ScreenQuadVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ScreenTriangleVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ScreenTriangleVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ShaderUtility.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ShaderUtility.hlsli -------------------------------------------------------------------------------- /Core/Shaders/SharpenTAACS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SharpenTAACS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/SharpeningUpsampleGammaPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SharpeningUpsampleGammaPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/SharpeningUpsamplePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SharpeningUpsamplePS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/SkyPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SkyPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/SkyRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SkyRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/SkyVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/SkyVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/TemporalBlendCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/TemporalBlendCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/TemporalRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/TemporalRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/TextAntialiasPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/TextAntialiasPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/TextRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/TextRS.hlsli -------------------------------------------------------------------------------- /Core/Shaders/TextShadowPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/TextShadowPS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/TextVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/TextVS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ToneMap2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ToneMap2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ToneMapCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ToneMapCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ToneMapHDR2CS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ToneMapHDR2CS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ToneMapHDRCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ToneMapHDRCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/ToneMappingUtility.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/ToneMappingUtility.hlsli -------------------------------------------------------------------------------- /Core/Shaders/UpsampleAndBlurCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/UpsampleAndBlurCS.hlsl -------------------------------------------------------------------------------- /Core/Shaders/icosphere.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Shaders/icosphere.hlsli -------------------------------------------------------------------------------- /Core/ShadowBuffer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ShadowBuffer.cpp -------------------------------------------------------------------------------- /Core/ShadowBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ShadowBuffer.h -------------------------------------------------------------------------------- /Core/ShadowCamera.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ShadowCamera.cpp -------------------------------------------------------------------------------- /Core/ShadowCamera.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/ShadowCamera.h -------------------------------------------------------------------------------- /Core/Sky.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Sky.hpp -------------------------------------------------------------------------------- /Core/SkyPass.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SkyPass.cpp -------------------------------------------------------------------------------- /Core/SkyPass.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SkyPass.hpp -------------------------------------------------------------------------------- /Core/SystemTime.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SystemTime.cpp -------------------------------------------------------------------------------- /Core/SystemTime.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/SystemTime.h -------------------------------------------------------------------------------- /Core/TemporalEffects.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TemporalEffects.cpp -------------------------------------------------------------------------------- /Core/TemporalEffects.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TemporalEffects.h -------------------------------------------------------------------------------- /Core/TextRenderer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TextRenderer.cpp -------------------------------------------------------------------------------- /Core/TextRenderer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TextRenderer.h -------------------------------------------------------------------------------- /Core/Texture3D.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Texture3D.cpp -------------------------------------------------------------------------------- /Core/Texture3D.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Texture3D.h -------------------------------------------------------------------------------- /Core/TextureManager.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TextureManager.cpp -------------------------------------------------------------------------------- /Core/TextureManager.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TextureManager.h -------------------------------------------------------------------------------- /Core/TiledTexture.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TiledTexture.cpp -------------------------------------------------------------------------------- /Core/TiledTexture.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/TiledTexture.h -------------------------------------------------------------------------------- /Core/Utility.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Utility.cpp -------------------------------------------------------------------------------- /Core/Utility.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/Utility.h -------------------------------------------------------------------------------- /Core/VectorMath.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/VectorMath.h -------------------------------------------------------------------------------- /Core/d3dx12.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/d3dx12.h -------------------------------------------------------------------------------- /Core/dds.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/dds.h -------------------------------------------------------------------------------- /Core/hlsl.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/hlsl.hpp -------------------------------------------------------------------------------- /Core/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/packages.config -------------------------------------------------------------------------------- /Core/pch.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/pch.cpp -------------------------------------------------------------------------------- /Core/pch.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Core/pch.h -------------------------------------------------------------------------------- /GSL/LICENSE.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/LICENSE.txt -------------------------------------------------------------------------------- /GSL/src/gsl/gsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/gsl -------------------------------------------------------------------------------- /GSL/src/gsl/gsl_algorithm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/gsl_algorithm -------------------------------------------------------------------------------- /GSL/src/gsl/gsl_assert: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/gsl_assert -------------------------------------------------------------------------------- /GSL/src/gsl/gsl_byte: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/gsl_byte -------------------------------------------------------------------------------- /GSL/src/gsl/gsl_util: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/gsl_util -------------------------------------------------------------------------------- /GSL/src/gsl/multi_span: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/multi_span -------------------------------------------------------------------------------- /GSL/src/gsl/pointers: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/pointers -------------------------------------------------------------------------------- /GSL/src/gsl/span: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/span -------------------------------------------------------------------------------- /GSL/src/gsl/string_span: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/GSL/src/gsl/string_span -------------------------------------------------------------------------------- /Images/IndirectDraw.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Images/IndirectDraw.gif -------------------------------------------------------------------------------- /Images/compute.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Images/compute.gif -------------------------------------------------------------------------------- /IndirectDraw/IndirectDraw.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/IndirectDraw.cpp -------------------------------------------------------------------------------- /IndirectDraw/IndirectDraw.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/IndirectDraw.hpp -------------------------------------------------------------------------------- /IndirectDraw/IndirectDraw.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/IndirectDraw.vcxproj -------------------------------------------------------------------------------- /IndirectDraw/IndirectDraw.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/IndirectDraw.vcxproj.filters -------------------------------------------------------------------------------- /IndirectDraw/Shader/drawQuadPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/Shader/drawQuadPS.hlsl -------------------------------------------------------------------------------- /IndirectDraw/Shader/drawQuadVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/Shader/drawQuadVS.hlsl -------------------------------------------------------------------------------- /IndirectDraw/Shader/fillCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/Shader/fillCS.hlsl -------------------------------------------------------------------------------- /IndirectDraw/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/IndirectDraw/packages.config -------------------------------------------------------------------------------- /License.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/License.txt -------------------------------------------------------------------------------- /Model/IndexOptimizePostTransform.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/IndexOptimizePostTransform.cpp -------------------------------------------------------------------------------- /Model/IndexOptimizePostTransform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/IndexOptimizePostTransform.h -------------------------------------------------------------------------------- /Model/Model.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/Model.cpp -------------------------------------------------------------------------------- /Model/Model.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/Model.h -------------------------------------------------------------------------------- /Model/ModelAssimp.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/ModelAssimp.cpp -------------------------------------------------------------------------------- /Model/ModelAssimp.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/ModelAssimp.h -------------------------------------------------------------------------------- /Model/ModelConvert.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/ModelConvert.cpp -------------------------------------------------------------------------------- /Model/ModelH3D.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/ModelH3D.cpp -------------------------------------------------------------------------------- /Model/ModelOptimize.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/ModelOptimize.cpp -------------------------------------------------------------------------------- /Model/Model_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/Model_VS15.vcxproj -------------------------------------------------------------------------------- /Model/Model_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/Model_VS15.vcxproj.filters -------------------------------------------------------------------------------- /Model/Model_VS16.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/Model_VS16.vcxproj -------------------------------------------------------------------------------- /Model/Model_VS16.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/Model_VS16.vcxproj.filters -------------------------------------------------------------------------------- /Model/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Model/packages.config -------------------------------------------------------------------------------- /ModelConverter/IndexOptimizePostTransform.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/IndexOptimizePostTransform.cpp -------------------------------------------------------------------------------- /ModelConverter/IndexOptimizePostTransform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/IndexOptimizePostTransform.h -------------------------------------------------------------------------------- /ModelConverter/ModelAssimp.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelAssimp.cpp -------------------------------------------------------------------------------- /ModelConverter/ModelAssimp.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelAssimp.h -------------------------------------------------------------------------------- /ModelConverter/ModelConvert.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelConvert.cpp -------------------------------------------------------------------------------- /ModelConverter/ModelConverter_VS15.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelConverter_VS15.sln -------------------------------------------------------------------------------- /ModelConverter/ModelConverter_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelConverter_VS15.vcxproj -------------------------------------------------------------------------------- /ModelConverter/ModelConverter_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelConverter_VS15.vcxproj.filters -------------------------------------------------------------------------------- /ModelConverter/ModelOptimize.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/ModelOptimize.cpp -------------------------------------------------------------------------------- /ModelConverter/README.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/README.txt -------------------------------------------------------------------------------- /ModelConverter/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/packages.config -------------------------------------------------------------------------------- /ModelConverter/readme.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelConverter/readme.md -------------------------------------------------------------------------------- /ModelViewer/CompileSM6Test.bat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/CompileSM6Test.bat -------------------------------------------------------------------------------- /ModelViewer/Light.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Light.cpp -------------------------------------------------------------------------------- /ModelViewer/Light.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Light.hpp -------------------------------------------------------------------------------- /ModelViewer/Logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Logo.png -------------------------------------------------------------------------------- /ModelViewer/Logo44.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Logo44.png -------------------------------------------------------------------------------- /ModelViewer/ModelViewer.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer.cpp -------------------------------------------------------------------------------- /ModelViewer/ModelViewer_VS15.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer_VS15.sln -------------------------------------------------------------------------------- /ModelViewer/ModelViewer_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer_VS15.vcxproj -------------------------------------------------------------------------------- /ModelViewer/ModelViewer_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer_VS15.vcxproj.filters -------------------------------------------------------------------------------- /ModelViewer/ModelViewer_VS16.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer_VS16.sln -------------------------------------------------------------------------------- /ModelViewer/ModelViewer_VS16.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer_VS16.vcxproj -------------------------------------------------------------------------------- /ModelViewer/ModelViewer_VS16.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/ModelViewer_VS16.vcxproj.filters -------------------------------------------------------------------------------- /ModelViewer/Models/box.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/box.h3d -------------------------------------------------------------------------------- /ModelViewer/Models/box.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/box.obj -------------------------------------------------------------------------------- /ModelViewer/Models/capsule.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/capsule.h3d -------------------------------------------------------------------------------- /ModelViewer/Models/capsule.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/capsule.obj -------------------------------------------------------------------------------- /ModelViewer/Models/plane.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/plane.mtl -------------------------------------------------------------------------------- /ModelViewer/Models/plane.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/plane.obj -------------------------------------------------------------------------------- /ModelViewer/Models/sphere.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/sphere.h3d -------------------------------------------------------------------------------- /ModelViewer/Models/sphere.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/sphere.obj -------------------------------------------------------------------------------- /ModelViewer/Models/sponza.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/sponza.h3d -------------------------------------------------------------------------------- /ModelViewer/Models/unityexport.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/unityexport.obj -------------------------------------------------------------------------------- /ModelViewer/Models/yuan.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/yuan.h3d -------------------------------------------------------------------------------- /ModelViewer/Models/yuan.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/yuan.mtl -------------------------------------------------------------------------------- /ModelViewer/Models/yuan.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Models/yuan.obj -------------------------------------------------------------------------------- /ModelViewer/Shaders/DeferredShading.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/DeferredShading.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/DepthViewerPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/DepthViewerPS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/DepthViewerVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/DepthViewerVS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/FillLightGridCS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/FillLightGridCS.hlsli -------------------------------------------------------------------------------- /ModelViewer/Shaders/FillLightGridCS_16.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/FillLightGridCS_16.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/FillLightGridCS_24.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/FillLightGridCS_24.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/FillLightGridCS_32.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/FillLightGridCS_32.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/FillLightGridCS_8.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/FillLightGridCS_8.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/ForwardPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/ForwardPS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/GBufferPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/GBufferPS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/LightGrid.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/LightGrid.hlsli -------------------------------------------------------------------------------- /ModelViewer/Shaders/Lighting.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/Lighting.hlsli -------------------------------------------------------------------------------- /ModelViewer/Shaders/ModelViewerPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/ModelViewerPS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/ModelViewerRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/ModelViewerRS.hlsli -------------------------------------------------------------------------------- /ModelViewer/Shaders/ModelViewerVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/ModelViewerVS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/ScreenQuadVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/ScreenQuadVS.hlsl -------------------------------------------------------------------------------- /ModelViewer/Shaders/WaveTileCountPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Shaders/WaveTileCountPS.hlsl -------------------------------------------------------------------------------- /ModelViewer/SmallLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/SmallLogo.png -------------------------------------------------------------------------------- /ModelViewer/SplashScreen.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/SplashScreen.png -------------------------------------------------------------------------------- /ModelViewer/StoreLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/StoreLogo.png -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/background.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/background.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/background_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/background_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/chain_texture.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/chain_texture.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/chain_texture_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/chain_texture_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/gi_flag.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/gi_flag.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/lion.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/lion.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/lion_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/lion_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/spnza_bricks_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/spnza_bricks_a.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/spnza_bricks_a_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/spnza_bricks_a_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/spnza_bricks_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/spnza_bricks_a_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_arch.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_arch.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_arch_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_arch_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_arch_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_arch_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_ceiling_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_ceiling_a.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_ceiling_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_ceiling_a_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_a.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_a_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_a_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_a_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_b.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_b.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_b_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_b_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_b_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_b_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_c.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_c.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_c_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_c_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_column_c_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_column_c_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_curtain.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_curtain.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_curtain_blue.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_curtain_blue.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_curtain_green.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_curtain_green.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_details.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_details.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_details_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_details_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_fabric.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_fabric.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_fabric_blue.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_fabric_blue.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_fabric_green.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_fabric_green.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_fabric_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_fabric_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_flagpole.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_flagpole.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_flagpole_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_flagpole_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_floor_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_floor_a.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_floor_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_floor_a_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_roof.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_roof.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_thorn.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_thorn.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_thorn_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_thorn_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/sponza_thorn_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/sponza_thorn_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_hanging.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_hanging.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_plant.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_plant.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_plant_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_plant_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_round.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_round.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_round_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_round_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/vase_round_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/vase_round_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/Models/white.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/Models/white.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/default.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/default.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/default_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/default_normal.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/default_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/default_specular.DDS -------------------------------------------------------------------------------- /ModelViewer/Textures/fire.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/fire.dds -------------------------------------------------------------------------------- /ModelViewer/Textures/sky/sky.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/sky/sky.dds -------------------------------------------------------------------------------- /ModelViewer/Textures/sky/sky_night.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/sky/sky_night.dds -------------------------------------------------------------------------------- /ModelViewer/Textures/smoke.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/smoke.dds -------------------------------------------------------------------------------- /ModelViewer/Textures/sparkTex.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/sparkTex.dds -------------------------------------------------------------------------------- /ModelViewer/Textures/white.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/Textures/white.DDS -------------------------------------------------------------------------------- /ModelViewer/UWP.appxmanifest: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/UWP.appxmanifest -------------------------------------------------------------------------------- /ModelViewer/WideLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/WideLogo.png -------------------------------------------------------------------------------- /ModelViewer/World.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/World.cpp -------------------------------------------------------------------------------- /ModelViewer/World.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/World.hpp -------------------------------------------------------------------------------- /ModelViewer/engineTuning.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/engineTuning.txt -------------------------------------------------------------------------------- /ModelViewer/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/packages.config -------------------------------------------------------------------------------- /ModelViewer/stdout.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/ModelViewer/stdout.txt -------------------------------------------------------------------------------- /NuGet.Config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/NuGet.Config -------------------------------------------------------------------------------- /PropertySheets/Debug.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/Debug.props -------------------------------------------------------------------------------- /PropertySheets/OrganizedBuild.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/OrganizedBuild.props -------------------------------------------------------------------------------- /PropertySheets/Profile.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/Profile.props -------------------------------------------------------------------------------- /PropertySheets/Release.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/Release.props -------------------------------------------------------------------------------- /PropertySheets/UWP.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/UWP.props -------------------------------------------------------------------------------- /PropertySheets/VS14.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/VS14.props -------------------------------------------------------------------------------- /PropertySheets/VS15.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/VS15.props -------------------------------------------------------------------------------- /PropertySheets/VS16.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/VS16.props -------------------------------------------------------------------------------- /PropertySheets/Win32.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/PropertySheets/Win32.props -------------------------------------------------------------------------------- /Tools/SDFFontCreator/.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/.gitignore -------------------------------------------------------------------------------- /Tools/SDFFontCreator/NuGet.Config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/NuGet.Config -------------------------------------------------------------------------------- /Tools/SDFFontCreator/SDFFontCreator.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/SDFFontCreator.cpp -------------------------------------------------------------------------------- /Tools/SDFFontCreator/SDFFontCreator_VS15.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/SDFFontCreator_VS15.sln -------------------------------------------------------------------------------- /Tools/SDFFontCreator/SDFFontCreator_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/SDFFontCreator_VS15.vcxproj -------------------------------------------------------------------------------- /Tools/SDFFontCreator/SDFFontCreator_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/SDFFontCreator_VS15.vcxproj.filters -------------------------------------------------------------------------------- /Tools/SDFFontCreator/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/SDFFontCreator/packages.config -------------------------------------------------------------------------------- /Tools/Scripts/BinaryFileToCHeader.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/BinaryFileToCHeader.py -------------------------------------------------------------------------------- /Tools/Scripts/CleanFiles.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/CleanFiles.py -------------------------------------------------------------------------------- /Tools/Scripts/CreateNewProject.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/CreateNewProject.py -------------------------------------------------------------------------------- /Tools/Scripts/GenerateDoFSampleOffsets.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/GenerateDoFSampleOffsets.py -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/AppTemplate_VS15.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.sln -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj.filters -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj.filters -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/Logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/Logo.png -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/Logo44.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/Logo44.png -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/Main.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/Main.cpp -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/SmallLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/SmallLogo.png -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/SplashScreen.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/SplashScreen.png -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/StoreLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/StoreLogo.png -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/WideLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/WideLogo.png -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/packages.config -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/pch.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/pch.cpp -------------------------------------------------------------------------------- /Tools/Scripts/ProjectTemplates/pch.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/ProjectTemplates/pch.h -------------------------------------------------------------------------------- /Tools/Scripts/TargaToDDS.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/Tools/Scripts/TargaToDDS.py -------------------------------------------------------------------------------- /VCT/CompileSM6Test.bat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/CompileSM6Test.bat -------------------------------------------------------------------------------- /VCT/Light.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Light.cpp -------------------------------------------------------------------------------- /VCT/Light.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Light.hpp -------------------------------------------------------------------------------- /VCT/Logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Logo.png -------------------------------------------------------------------------------- /VCT/Logo44.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Logo44.png -------------------------------------------------------------------------------- /VCT/Models/box.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/box.h3d -------------------------------------------------------------------------------- /VCT/Models/box.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/box.obj -------------------------------------------------------------------------------- /VCT/Models/capsule.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/capsule.h3d -------------------------------------------------------------------------------- /VCT/Models/capsule.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/capsule.obj -------------------------------------------------------------------------------- /VCT/Models/plane.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/plane.mtl -------------------------------------------------------------------------------- /VCT/Models/plane.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/plane.obj -------------------------------------------------------------------------------- /VCT/Models/sphere.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/sphere.h3d -------------------------------------------------------------------------------- /VCT/Models/sphere.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/sphere.obj -------------------------------------------------------------------------------- /VCT/Models/sponza.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/sponza.h3d -------------------------------------------------------------------------------- /VCT/Models/unityexport.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/unityexport.obj -------------------------------------------------------------------------------- /VCT/Models/yuan.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/yuan.h3d -------------------------------------------------------------------------------- /VCT/Models/yuan.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/yuan.mtl -------------------------------------------------------------------------------- /VCT/Models/yuan.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Models/yuan.obj -------------------------------------------------------------------------------- /VCT/Shaders/ClearClipMapCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ClearClipMapCS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/ConservertiveVoxelPassGS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ConservertiveVoxelPassGS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/ConservertiveVoxelPassPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ConservertiveVoxelPassPS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/ConservertiveVoxelPassVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ConservertiveVoxelPassVS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/DeferredShading.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/DeferredShading.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/DepthViewerPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/DepthViewerPS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/DepthViewerVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/DepthViewerVS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/FillLightGridCS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/FillLightGridCS.hlsli -------------------------------------------------------------------------------- /VCT/Shaders/FillLightGridCS_16.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/FillLightGridCS_16.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/FillLightGridCS_24.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/FillLightGridCS_24.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/FillLightGridCS_32.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/FillLightGridCS_32.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/FillLightGridCS_8.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/FillLightGridCS_8.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/ForwardPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ForwardPS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/GBufferPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/GBufferPS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/LightGrid.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/LightGrid.hlsli -------------------------------------------------------------------------------- /VCT/Shaders/Lighting.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/Lighting.hlsli -------------------------------------------------------------------------------- /VCT/Shaders/ModelViewerPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ModelViewerPS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/ModelViewerRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ModelViewerRS.hlsli -------------------------------------------------------------------------------- /VCT/Shaders/ModelViewerVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ModelViewerVS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/ScreenQuadVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/ScreenQuadVS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/VoxelVisualizeGS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/VoxelVisualizeGS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/VoxelVisualizePS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/VoxelVisualizePS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/VoxelVisualizeVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/VoxelVisualizeVS.hlsl -------------------------------------------------------------------------------- /VCT/Shaders/WaveTileCountPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Shaders/WaveTileCountPS.hlsl -------------------------------------------------------------------------------- /VCT/SmallLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/SmallLogo.png -------------------------------------------------------------------------------- /VCT/SplashScreen.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/SplashScreen.png -------------------------------------------------------------------------------- /VCT/StoreLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/StoreLogo.png -------------------------------------------------------------------------------- /VCT/Textures/Models/background.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/background.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/background_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/background_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/chain_texture.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/chain_texture.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/chain_texture_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/chain_texture_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/gi_flag.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/gi_flag.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/lion.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/lion.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/lion_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/lion_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/spnza_bricks_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/spnza_bricks_a.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/spnza_bricks_a_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/spnza_bricks_a_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/spnza_bricks_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/spnza_bricks_a_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_arch.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_arch.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_arch_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_arch_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_arch_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_arch_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_ceiling_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_ceiling_a.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_ceiling_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_ceiling_a_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_a.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_a_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_a_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_a_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_b.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_b.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_b_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_b_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_b_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_b_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_c.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_c.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_c_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_c_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_column_c_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_column_c_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_curtain.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_curtain.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_curtain_blue.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_curtain_blue.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_curtain_green.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_curtain_green.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_details.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_details.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_details_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_details_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_fabric.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_fabric.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_fabric_blue.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_fabric_blue.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_fabric_green.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_fabric_green.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_fabric_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_fabric_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_flagpole.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_flagpole.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_flagpole_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_flagpole_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_floor_a.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_floor_a.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_floor_a_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_floor_a_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_roof.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_roof.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_thorn.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_thorn.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_thorn_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_thorn_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/sponza_thorn_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/sponza_thorn_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_hanging.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_hanging.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_plant.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_plant.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_plant_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_plant_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_round.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_round.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_round_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_round_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/vase_round_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/vase_round_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/Models/white.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/Models/white.DDS -------------------------------------------------------------------------------- /VCT/Textures/default.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/default.DDS -------------------------------------------------------------------------------- /VCT/Textures/default_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/default_normal.DDS -------------------------------------------------------------------------------- /VCT/Textures/default_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/default_specular.DDS -------------------------------------------------------------------------------- /VCT/Textures/fire.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/fire.dds -------------------------------------------------------------------------------- /VCT/Textures/sky/sky.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/sky/sky.dds -------------------------------------------------------------------------------- /VCT/Textures/sky/sky_night.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/sky/sky_night.dds -------------------------------------------------------------------------------- /VCT/Textures/smoke.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/smoke.dds -------------------------------------------------------------------------------- /VCT/Textures/sparkTex.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/sparkTex.dds -------------------------------------------------------------------------------- /VCT/Textures/white.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Textures/white.DDS -------------------------------------------------------------------------------- /VCT/UWP.appxmanifest: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/UWP.appxmanifest -------------------------------------------------------------------------------- /VCT/VisualizeMesh.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VisualizeMesh.cpp -------------------------------------------------------------------------------- /VCT/VisualizeMesh.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VisualizeMesh.hpp -------------------------------------------------------------------------------- /VCT/VoxelConeTracing.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelConeTracing.cpp -------------------------------------------------------------------------------- /VCT/VoxelConeTracing.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelConeTracing.vcxproj -------------------------------------------------------------------------------- /VCT/VoxelConeTracing.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelConeTracing.vcxproj.filters -------------------------------------------------------------------------------- /VCT/VoxelRegion.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelRegion.cpp -------------------------------------------------------------------------------- /VCT/VoxelRegion.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelRegion.hpp -------------------------------------------------------------------------------- /VCT/VoxelVisualizePass.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelVisualizePass.cpp -------------------------------------------------------------------------------- /VCT/VoxelVisualizePass.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/VoxelVisualizePass.hpp -------------------------------------------------------------------------------- /VCT/Voxelization.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Voxelization.cpp -------------------------------------------------------------------------------- /VCT/Voxelization.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/Voxelization.hpp -------------------------------------------------------------------------------- /VCT/WideLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/WideLogo.png -------------------------------------------------------------------------------- /VCT/World.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/World.cpp -------------------------------------------------------------------------------- /VCT/World.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/World.hpp -------------------------------------------------------------------------------- /VCT/engineTuning.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/engineTuning.txt -------------------------------------------------------------------------------- /VCT/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/packages.config -------------------------------------------------------------------------------- /VCT/stdout.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/stdout.txt -------------------------------------------------------------------------------- /VCT/voxelClear.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/voxelClear.cpp -------------------------------------------------------------------------------- /VCT/voxelClear.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/voxelClear.hpp -------------------------------------------------------------------------------- /VCT/voxelizationPass.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/voxelizationPass.cpp -------------------------------------------------------------------------------- /VCT/voxelizationPass.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VCT/voxelizationPass.hpp -------------------------------------------------------------------------------- /VirtualTexture/Light.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Light.cpp -------------------------------------------------------------------------------- /VirtualTexture/Light.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Light.hpp -------------------------------------------------------------------------------- /VirtualTexture/Models/box.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/box.obj -------------------------------------------------------------------------------- /VirtualTexture/Models/capsule.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/capsule.h3d -------------------------------------------------------------------------------- /VirtualTexture/Models/capsule.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/capsule.obj -------------------------------------------------------------------------------- /VirtualTexture/Models/plane.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/plane.obj -------------------------------------------------------------------------------- /VirtualTexture/Models/sphere.h3d: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/sphere.h3d -------------------------------------------------------------------------------- /VirtualTexture/Models/sphere.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/sphere.obj -------------------------------------------------------------------------------- /VirtualTexture/Models/unityexport.obj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Models/unityexport.obj -------------------------------------------------------------------------------- /VirtualTexture/Shader/drawQuadPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shader/drawQuadPS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shader/drawQuadVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shader/drawQuadVS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shader/fillCS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shader/fillCS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/DepthViewerPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/DepthViewerPS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/DepthViewerVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/DepthViewerVS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/FillLightGridCS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/FillLightGridCS.hlsli -------------------------------------------------------------------------------- /VirtualTexture/Shaders/FillLightGridCS_16.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/FillLightGridCS_16.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/FillLightGridCS_24.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/FillLightGridCS_24.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/FillLightGridCS_32.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/FillLightGridCS_32.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/FillLightGridCS_8.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/FillLightGridCS_8.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/LightGrid.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/LightGrid.hlsli -------------------------------------------------------------------------------- /VirtualTexture/Shaders/ModelViewerPS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/ModelViewerPS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Shaders/ModelViewerRS.hlsli: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/ModelViewerRS.hlsli -------------------------------------------------------------------------------- /VirtualTexture/Shaders/ModelViewerVS.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Shaders/ModelViewerVS.hlsl -------------------------------------------------------------------------------- /VirtualTexture/Textures/default.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/default.DDS -------------------------------------------------------------------------------- /VirtualTexture/Textures/default_normal.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/default_normal.DDS -------------------------------------------------------------------------------- /VirtualTexture/Textures/default_specular.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/default_specular.DDS -------------------------------------------------------------------------------- /VirtualTexture/Textures/fire.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/fire.dds -------------------------------------------------------------------------------- /VirtualTexture/Textures/smoke.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/smoke.dds -------------------------------------------------------------------------------- /VirtualTexture/Textures/sparkTex.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/sparkTex.dds -------------------------------------------------------------------------------- /VirtualTexture/Textures/white.DDS: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/Textures/white.DDS -------------------------------------------------------------------------------- /VirtualTexture/UWP.appxmanifest: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/UWP.appxmanifest -------------------------------------------------------------------------------- /VirtualTexture/VirtualTexture.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/VirtualTexture.cpp -------------------------------------------------------------------------------- /VirtualTexture/VirtualTexture.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/VirtualTexture.vcxproj -------------------------------------------------------------------------------- /VirtualTexture/VirtualTexture.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/VirtualTexture.vcxproj.filters -------------------------------------------------------------------------------- /VirtualTexture/World.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/World.cpp -------------------------------------------------------------------------------- /VirtualTexture/World.hpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/World.hpp -------------------------------------------------------------------------------- /VirtualTexture/engineTuning.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/engineTuning.txt -------------------------------------------------------------------------------- /VirtualTexture/image_generator.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/image_generator.py -------------------------------------------------------------------------------- /VirtualTexture/packages.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/packages.config -------------------------------------------------------------------------------- /VirtualTexture/stdout.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/stdout.txt -------------------------------------------------------------------------------- /VirtualTexture/tiles_generator.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/VirtualTexture/tiles_generator.py -------------------------------------------------------------------------------- /appveyor.yml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/appveyor.yml -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sienaiwun/Dx12Practice/HEAD/readme.md -------------------------------------------------------------------------------- /stdout.txt: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /todolist.txt: -------------------------------------------------------------------------------- 1 | Draw frequency --------------------------------------------------------------------------------