├── Core.meta
├── Core
├── SmartAttributes.cs
├── SmartAttributes.cs.meta
├── SmartComponentBaseTypes.cs
├── SmartComponentBaseTypes.cs.meta
├── SmartDataBaseTypes.cs
├── SmartDataBaseTypes.cs.meta
├── SmartDecoratorBaseTypes.cs
├── SmartDecoratorBaseTypes.cs.meta
├── SmartInterfaces.cs
├── SmartInterfaces.cs.meta
├── SmartNetworkDecoratorBaseTypes.cs
├── SmartNetworkDecoratorBaseTypes.cs.meta
├── SmartRefBaseTypes.cs
└── SmartRefBaseTypes.cs.meta
├── Decorators.meta
├── Decorators
├── SmartFloatRangeDecorator.cs
└── SmartFloatRangeDecorator.cs.meta
├── Editor.meta
├── Editor
├── Ext_SerializedProperty.cs
├── Ext_SerializedProperty.cs.meta
├── Inspectors.meta
├── Inspectors
│ ├── SmartComponentEditor.cs
│ ├── SmartComponentEditor.cs.meta
│ ├── SmartConstEditor.cs
│ ├── SmartConstEditor.cs.meta
│ ├── SmartEventEditor.cs
│ ├── SmartEventEditor.cs.meta
│ ├── SmartMultiEditor.cs
│ ├── SmartMultiEditor.cs.meta
│ ├── SmartObjectEditorBase.cs
│ ├── SmartObjectEditorBase.cs.meta
│ ├── SmartSetEditor.cs
│ ├── SmartSetEditor.cs.meta
│ ├── SmartTypeCreatorSettingsEditor.cs
│ ├── SmartTypeCreatorSettingsEditor.cs.meta
│ ├── SmartVarEditor.cs
│ └── SmartVarEditor.cs.meta
├── PropertyDrawers.meta
├── PropertyDrawers
│ ├── SmartDataRefPropertyDrawer.cs
│ ├── SmartDataRefPropertyDrawer.cs.meta
│ ├── SmartEventRefPropertyDrawer.cs
│ ├── SmartEventRefPropertyDrawer.cs.meta
│ ├── SmartMultiRefPropertyDrawer.cs
│ ├── SmartMultiRefPropertyDrawer.cs.meta
│ ├── SmartRefPropertyDrawerBase.cs
│ ├── SmartRefPropertyDrawerBase.cs.meta
│ ├── SmartSetRefPropertyDrawer.cs
│ └── SmartSetRefPropertyDrawer.cs.meta
├── Resources.meta
├── Resources
│ ├── GUI.meta
│ ├── GUI
│ │ ├── IconConst.png
│ │ ├── IconConst.png.meta
│ │ ├── IconConstHalf.png
│ │ ├── IconConstHalf.png.meta
│ │ ├── IconEvent.png
│ │ ├── IconEvent.png.meta
│ │ ├── IconEventHalf.png
│ │ ├── IconEventHalf.png.meta
│ │ ├── IconEventMulti.png
│ │ ├── IconEventMulti.png.meta
│ │ ├── IconEventMultiHalf.png
│ │ ├── IconEventMultiHalf.png.meta
│ │ ├── IconMulti.png
│ │ ├── IconMulti.png.meta
│ │ ├── IconMultiHalf.png
│ │ ├── IconMultiHalf.png.meta
│ │ ├── IconRead.png
│ │ ├── IconRead.png.meta
│ │ ├── IconReadHalf.png
│ │ ├── IconReadHalf.png.meta
│ │ ├── IconRef.png
│ │ ├── IconRef.png.meta
│ │ ├── IconRefHalf.png
│ │ ├── IconRefHalf.png.meta
│ │ ├── IconSet.png
│ │ ├── IconSet.png.meta
│ │ ├── IconSetHalf.png
│ │ ├── IconSetHalf.png.meta
│ │ ├── IconVar.png
│ │ ├── IconVar.png.meta
│ │ ├── IconVarHalf.png
│ │ ├── IconVarHalf.png.meta
│ │ ├── IconWrite.png
│ │ ├── IconWrite.png.meta
│ │ ├── IconWriteHalf.png
│ │ ├── IconWriteHalf.png.meta
│ │ ├── Themed.meta
│ │ ├── Themed
│ │ │ ├── IconConst.png
│ │ │ ├── IconConst.png.meta
│ │ │ ├── IconConstHalf.png
│ │ │ ├── IconConstHalf.png.meta
│ │ │ ├── IconEvent.png
│ │ │ ├── IconEvent.png.meta
│ │ │ ├── IconEventHalf.png
│ │ │ ├── IconEventHalf.png.meta
│ │ │ ├── IconEventMulti.png
│ │ │ ├── IconEventMulti.png.meta
│ │ │ ├── IconEventMultiHalf.png
│ │ │ ├── IconEventMultiHalf.png.meta
│ │ │ ├── IconMulti.png
│ │ │ ├── IconMulti.png.meta
│ │ │ ├── IconMultiHalf.png
│ │ │ ├── IconMultiHalf.png.meta
│ │ │ ├── IconRef.png
│ │ │ ├── IconRef.png.meta
│ │ │ ├── IconRefHalf.png
│ │ │ ├── IconRefHalf.png.meta
│ │ │ ├── IconSet.png
│ │ │ ├── IconSet.png.meta
│ │ │ ├── IconSetHalf.png
│ │ │ ├── IconSetHalf.png.meta
│ │ │ ├── IconVar.png
│ │ │ ├── IconVar.png.meta
│ │ │ ├── IconVarHalf.png
│ │ │ └── IconVarHalf.png.meta
│ │ ├── chevron_down.png
│ │ ├── chevron_down.png.meta
│ │ ├── chevron_up.png
│ │ ├── chevron_up.png.meta
│ │ ├── dash.png
│ │ └── dash.png.meta
│ ├── ReadSmartSetTemplate.txt
│ ├── ReadSmartSetTemplate.txt.meta
│ ├── ReadSmartVarTemplate.txt
│ ├── ReadSmartVarTemplate.txt.meta
│ ├── SmartConstTemplate.txt
│ ├── SmartConstTemplate.txt.meta
│ ├── SmartMultiTemplate.txt
│ ├── SmartMultiTemplate.txt.meta
│ ├── SmartSetTemplate.txt
│ ├── SmartSetTemplate.txt.meta
│ ├── SmartVarTemplate.txt
│ ├── SmartVarTemplate.txt.meta
│ ├── WriteSmartSetTemplate.txt
│ ├── WriteSmartSetTemplate.txt.meta
│ ├── WriteSmartVarTemplate.txt
│ └── WriteSmartVarTemplate.txt.meta
├── SmartDataTests.cs
├── SmartDataTests.cs.meta
├── SmartEditorUtils.cs
├── SmartEditorUtils.cs.meta
├── SmartGraph.meta
├── SmartGraph
│ ├── Editor.meta
│ ├── Editor
│ │ ├── EdgeGUI.cs
│ │ ├── EdgeGUI.cs.meta
│ │ ├── EdgeTriggersTracker.cs
│ │ ├── EdgeTriggersTracker.cs.meta
│ │ ├── EditorZoomArea.cs
│ │ ├── EditorZoomArea.cs.meta
│ │ ├── FindInGraphButton.cs
│ │ ├── FindInGraphButton.cs.meta
│ │ ├── NodeGUI.cs
│ │ ├── NodeGUI.cs.meta
│ │ ├── RectExtensions.cs
│ │ ├── RectExtensions.cs.meta
│ │ ├── SmartGraph.cs
│ │ ├── SmartGraph.cs.meta
│ │ ├── SmartGraphGUI.cs
│ │ ├── SmartGraphGUI.cs.meta
│ │ ├── SmartGraphPopulator.cs
│ │ ├── SmartGraphPopulator.cs.meta
│ │ ├── SmartGraphWindow.cs
│ │ └── SmartGraphWindow.cs.meta
│ ├── NodeData.cs
│ ├── NodeData.cs.meta
│ ├── SmartGraphConnection.cs
│ └── SmartGraphConnection.cs.meta
├── SmartTypeCreator.cs
├── SmartTypeCreator.cs.meta
├── SmartTypeCreatorSettings.cs
└── SmartTypeCreatorSettings.cs.meta
├── Event.meta
├── Event
├── DispatchSmartEvent.cs
├── DispatchSmartEvent.cs.meta
├── EventMulti.cs
├── EventMulti.cs.meta
├── EventVar.cs
├── EventVar.cs.meta
├── ListenSmartEvent.cs
└── ListenSmartEvent.cs.meta
├── Generated.meta
├── Generated
├── Bool.meta
├── Bool
│ ├── BoolConst.cs
│ ├── BoolConst.cs.meta
│ ├── BoolMulti.cs
│ ├── BoolMulti.cs.meta
│ ├── BoolSet.cs
│ ├── BoolSet.cs.meta
│ ├── BoolVar.cs
│ ├── BoolVar.cs.meta
│ ├── ReadSmartBool.cs
│ ├── ReadSmartBool.cs.meta
│ ├── ReadSmartBoolSet.cs
│ ├── ReadSmartBoolSet.cs.meta
│ ├── WriteSmartBool.cs
│ ├── WriteSmartBool.cs.meta
│ ├── WriteSmartBoolSet.cs
│ └── WriteSmartBoolSet.cs.meta
├── Float.meta
├── Float
│ ├── FloatConst.cs
│ ├── FloatConst.cs.meta
│ ├── FloatMulti.cs
│ ├── FloatMulti.cs.meta
│ ├── FloatSet.cs
│ ├── FloatSet.cs.meta
│ ├── FloatVar.cs
│ ├── FloatVar.cs.meta
│ ├── ReadSmartFloat.cs
│ ├── ReadSmartFloat.cs.meta
│ ├── ReadSmartFloatSet.cs
│ ├── ReadSmartFloatSet.cs.meta
│ ├── WriteSmartFloat.cs
│ ├── WriteSmartFloat.cs.meta
│ ├── WriteSmartFloatSet.cs
│ └── WriteSmartFloatSet.cs.meta
├── Int.meta
├── Int
│ ├── IntConst.cs
│ ├── IntConst.cs.meta
│ ├── IntMulti.cs
│ ├── IntMulti.cs.meta
│ ├── IntSet.cs
│ ├── IntSet.cs.meta
│ ├── IntVar.cs
│ ├── IntVar.cs.meta
│ ├── ReadSmartInt.cs
│ ├── ReadSmartInt.cs.meta
│ ├── ReadSmartIntSet.cs
│ ├── ReadSmartIntSet.cs.meta
│ ├── WriteSmartInt.cs
│ ├── WriteSmartInt.cs.meta
│ ├── WriteSmartIntSet.cs
│ └── WriteSmartIntSet.cs.meta
├── String.meta
├── String
│ ├── ReadSmartString.cs
│ ├── ReadSmartString.cs.meta
│ ├── ReadSmartStringSet.cs
│ ├── ReadSmartStringSet.cs.meta
│ ├── StringConst.cs
│ ├── StringConst.cs.meta
│ ├── StringMulti.cs
│ ├── StringMulti.cs.meta
│ ├── StringSet.cs
│ ├── StringSet.cs.meta
│ ├── StringVar.cs
│ ├── StringVar.cs.meta
│ ├── WriteSmartString.cs
│ ├── WriteSmartString.cs.meta
│ ├── WriteSmartStringSet.cs
│ └── WriteSmartStringSet.cs.meta
├── Vector3.meta
└── Vector3
│ ├── ReadSmartVector3.cs
│ ├── ReadSmartVector3.cs.meta
│ ├── ReadSmartVector3Set.cs
│ ├── ReadSmartVector3Set.cs.meta
│ ├── Vector3Const.cs
│ ├── Vector3Const.cs.meta
│ ├── Vector3Multi.cs
│ ├── Vector3Multi.cs.meta
│ ├── Vector3Set.cs
│ ├── Vector3Set.cs.meta
│ ├── Vector3Var.cs
│ ├── Vector3Var.cs.meta
│ ├── WriteSmartVector3.cs
│ ├── WriteSmartVector3.cs.meta
│ ├── WriteSmartVector3Set.cs
│ └── WriteSmartVector3Set.cs.meta
├── LICENSE
├── LICENSE.meta
├── README.md
├── README.md.meta
├── Utilities.meta
└── Utilities
├── Ext_Type.cs
├── Ext_Type.cs.meta
├── SmartDataRegistry.cs
├── SmartDataRegistry.cs.meta
├── SmartEventOnLifecycle.cs
├── SmartEventOnLifecycle.cs.meta
├── SmartRefUnbinder.cs
└── SmartRefUnbinder.cs.meta
/Core.meta:
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/Core/SmartAttributes.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using System;
5 |
6 | namespace SmartData {
7 | ///
8 | /// Use on a SmartRef field to force use of a SmartData or SmartMulti.
9 | ///
10 | [AttributeUsage(AttributeTargets.Field)]
11 | public class ForceEventableAttribute : Attribute {
12 | ///
13 | /// Force the UnityEvent attached to this SmartRef to always be visible in the editor.
14 | ///
15 | public bool forceExpand {get;set;}
16 | ///
17 | /// Allow LOCAL values, i.e. non-SmartObject. LOCAL mode still fires local Relay/UnityEvent. True by default.
18 | ///
19 | public bool allowLocal {get;set;}
20 | public ForceEventableAttribute(bool forceExpand=false, bool allowLocal=true){
21 | this.forceExpand = forceExpand;
22 | this.allowLocal = allowLocal;
23 | }
24 | }
25 |
26 | ///
27 | /// Use on a SmartRef field to hide the UnityEvent in the inspector.
28 | ///
29 | [AttributeUsage(AttributeTargets.Field)]
30 | public class ForceHideEventAttribute : Attribute {}
31 |
32 | ///
33 | /// Use on a SmartRef field to disable the in-editor Auto Listen option.
34 | /// Can still call UnbindOnDestroy from code.
35 | ///
36 | [AttributeUsage(AttributeTargets.Field)]
37 | public class ForceNoAutoListenAttribute : Attribute {
38 | ///
39 | /// If true, hides checkbox and "Disabled from code" tooltip.
40 | /// If false (default) checkbox is shown but greyed out.
41 | ///
42 | public bool hide {get; set;}
43 | public ForceNoAutoListenAttribute(bool hide=false){
44 | this.hide = hide;
45 | }
46 | }
47 |
48 | ///
49 | /// Use on a SmartDecoratorBase to show a description in editor.
50 | ///
51 | [AttributeUsage(AttributeTargets.Class)]
52 | public class DecoratorDescriptionAttribute : Attribute {
53 | public string description {get; private set;}
54 | public DecoratorDescriptionAttribute(string description){
55 | this.description = description;
56 | }
57 | }
58 |
59 | ///
60 | /// Use on a SmartMultiRef to disable the in-editor index field.
61 | /// Requires index selection from code.
62 | /// Disables Auto Bind in editor.
63 | ///
64 | [AttributeUsage(AttributeTargets.Field)]
65 | public class ForceNoMultiIndexAttribute : Attribute {}
66 | }
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/Core/SmartNetworkDecoratorBaseTypes.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace SmartData.Abstract {
6 | ///
7 | /// Base for SmartData network replication decorator.
8 | /// Override Send method to replicate data over network.
9 | /// Implement other behaviour to call Receive when data is replicated.
10 | ///
11 | public abstract class SmartNetworkDataDecoratorBase : SmartDataDecoratorBase {
12 | [SerializeField, Tooltip("Only dispatch event across network, not locally.")]
13 | bool _networkOnlyDispatch = false;
14 | [SerializeField, Tooltip("Only update value across network, not locally.")]
15 | bool _networkOnlyValue = false;
16 | public override TData OnUpdated(TData oldValue, TData newValue, RestoreMode restoreMode, ref BlockFlags block){
17 | Send(newValue);
18 | // Stop event from being dispatched locally
19 | if (_networkOnlyDispatch){
20 | block |= BlockFlags.DISPATCH;
21 | }
22 | // Stop data from being updated locally
23 | if (_networkOnlyValue){
24 | block |= BlockFlags.DATA;
25 | }
26 | return newValue;
27 | }
28 | protected abstract void Send(TData value);
29 | ///
30 | /// Call to receive an update from the network.
31 | ///
32 | public void Receive(TData value){
33 | // Take self out of OnSetValue callbacks to avoid loop
34 | this.active = false;
35 | // Set value
36 | owner.value = value;
37 | // Re-sub to OnSetValue
38 | this.active = true;
39 | }
40 | }
41 | ///
42 | /// Base class for SmartEvent network replication decorator.
43 | /// Override OnDispatched to send event to your network implementation.
44 | /// Implement other behaviour to call Receive when event is replicated.
45 | ///
46 | public abstract class SmartNetworkEventDecoratorBase : SmartEventDecoratorBase {
47 | [SerializeField, Tooltip("Only dispatch event across network, not locally.")]
48 | bool _networkOnlyDispatch = false;
49 |
50 | ///
51 | /// Call to receive an update from the network.
52 | ///
53 | public void Receive(){
54 | this.active = false;
55 | owner.Dispatch();
56 | this.active = true;
57 | }
58 | protected abstract void Send();
59 | public override void OnDispatched(ref BlockFlags blockFlags){
60 | Send();
61 | if (_networkOnlyDispatch){
62 | blockFlags |= BlockFlags.DISPATCH;
63 | }
64 | }
65 | }
66 | public abstract class SmartNetworkSetDecoratorBase : SmartSetDecoratorBase {
67 | public override SetEventData OnChanged(SetEventData data){
68 | Send(data, _currentRestoreMode);
69 | return data;
70 | }
71 | protected abstract void Send(SetEventData data, RestoreMode restoreMode);
72 | ///
73 | /// Call to receive an update from the network.
74 | ///
75 | public void Receive(SetEventData data){
76 | this.active = false;
77 |
78 | switch (data.operation){
79 | case SetOperation.ADDED:
80 | owner.Add(data.value);
81 | break;
82 | case SetOperation.REMOVED:
83 | owner.RemoveAt(data.index);
84 | break;
85 | case SetOperation.CHANGED:
86 | owner[data.index] = data.value;
87 | break;
88 | }
89 |
90 | this.active = true;
91 | }
92 | }
93 | }
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/Core/SmartNetworkDecoratorBaseTypes.cs.meta:
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/Decorators/SmartFloatRangeDecorator.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 | using Sigtrap.Relays;
6 |
7 | namespace SmartData.SmartFloat.Decorators {
8 | [DecoratorDescription("Clamps a FloatVariable when its value is set.")]
9 | public class SmartFloatRangeDecorator : SmartDataDecoratorBase {
10 | [SerializeField]
11 | float _min = 0;
12 | [SerializeField]
13 | float _max = 0;
14 |
15 | ///
16 | /// SmartFloat value cannot be lower than this.
17 | ///
18 | public float min {get {return _min;}}
19 | ///
20 | /// SmartFloat value cannot exceed this.
21 | ///
22 | public float max {get {return _max;}}
23 |
24 | ///
25 | /// Raised when value exceeds stated range and is clamped.
26 | /// Passes (this, clamped value, input value).
27 | ///
28 | public IRelayLink onRangeClamped {get {return _onRangeClamped;}}
29 | Relay _onRangeClamped = new Relay();
30 |
31 | public override float OnUpdated(float oldValue, float newValue, RestoreMode restoreMode, ref BlockFlags block){
32 | float result = Mathf.Clamp(newValue, _min, _max);
33 | if (result != newValue){
34 | _onRangeClamped.Dispatch(this, result, newValue);
35 | }
36 | return result;
37 | }
38 | }
39 | }
40 |
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/Editor/Inspectors/SmartConstEditor.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using System.Reflection;
6 | using SmartData.Abstract;
7 |
8 | namespace SmartData.Editors {
9 | [CustomEditor(typeof(SmartConst<>), true)]
10 | public class SmartConstEditor : SmartObjectEditorBase {
11 | SerializedProperty _value;
12 | bool _serializable = true;
13 | protected sealed override bool _const {get {return true;}}
14 |
15 | protected override void OnEnable(){
16 | base.OnEnable();
17 | _value = serializedObject.FindProperty("_value");
18 | _serializable = _value != null;
19 | }
20 |
21 | override protected void DrawInspector(){
22 | if (_serializable){
23 | DrawCommonHeader(false);
24 | }
25 | DrawValueField(_value, true);
26 | }
27 | }
28 | }
29 |
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/Editor/Inspectors/SmartTypeCreatorSettingsEditor.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 |
6 | namespace SmartData.Editors {
7 | [CustomEditor(typeof(SmartTypeCreatorSettings))]
8 | public class SmartTypeCreatorSettingsEditor : Editor {
9 | public override void OnInspectorGUI(){
10 | EditorGUILayout.HelpBox("Cannot be edited manually - use advanced settings in SmartData type creator window.", MessageType.Info);
11 | }
12 | }
13 | }
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/Editor/Inspectors/SmartVarEditor.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using SmartData.Abstract;
6 | using System.Reflection;
7 |
8 | namespace SmartData.Editors {
9 | [CustomEditor(typeof(SmartVarBase), true)]
10 | public class SmartVarEditor : SmartEventEditor {
11 | SerializedProperty _rtValue, _value;
12 | SerializedProperty _resetOnLoad;
13 |
14 | MethodInfo _updateRtValue;
15 | MethodInfo _hasPersistent;
16 |
17 | protected override void OnEnable(){
18 | base.OnEnable();
19 | _rtValue = serializedObject.FindProperty("_runtimeValue");
20 | _value = serializedObject.FindProperty("_value");
21 | _resetOnLoad = serializedObject.FindProperty("_resetOnSceneChange");
22 | _updateRtValue = target.GetType().GetMethodPrivate("_EDITOR_UpdateRtValue", BindingFlags.NonPublic | BindingFlags.Instance);
23 | }
24 |
25 | override protected void DrawInspector(){
26 | DrawCommonHeader(true);
27 | // Not writable at runtime
28 | if (Application.isPlaying){
29 | GUI.enabled = false;
30 | }
31 | if (_resetOnLoad != null){
32 | EditorGUILayout.PropertyField(_resetOnLoad);
33 | }
34 | DrawValueField(_value);
35 | GUI.enabled = true;
36 |
37 | // Hidden at edit time
38 | if (Application.isPlaying && _rtValue != null){
39 | bool guiChanged = GUI.changed;
40 | GUI.changed = false;
41 | EditorGUI.BeginChangeCheck();
42 |
43 | // Handle scene objects being serialised (not supported in ScriptableObjects due to conflicting scope)
44 | // TODO try to fake this with a custom property field
45 | if (_rtValue.propertyType == SerializedPropertyType.ObjectReference && _rtValue.objectReferenceValue != null && !EditorUtility.IsPersistent(_rtValue.objectReferenceValue)){
46 | var rtv = _rtValue.objectReferenceValue;
47 | EditorGUILayout.BeginHorizontal(); {
48 | EditorGUILayout.LabelField(new GUIContent(ObjectNames.NicifyVariableName(_rtValue.name), _rtValue.tooltip), GUILayout.Width(EditorGUIUtility.labelWidth));
49 | if (GUILayout.Button(rtv.name)){
50 | EditorGUIUtility.PingObject(rtv);
51 | }
52 | } EditorGUILayout.EndHorizontal();
53 | EditorGUILayout.HelpBox("Scene GameObjects cannot be serialized in ScriptableObjects.\nThis is only cosmetic - the reference still exists in code.", MessageType.Warning);
54 | } else {
55 | EditorGUILayout.BeginHorizontal(); {
56 | EditorGUILayout.PropertyField(_rtValue, true);
57 | if (GUILayout.Button("Save", EditorStyles.miniButton, GUILayout.Width(40))){
58 | var val = target.GetType().GetFieldPrivate("_runtimeValue", BindingFlags.Instance).GetValue(target);
59 | target.GetType().GetFieldPrivate("_value", BindingFlags.Instance).SetValue(target, val);
60 | serializedObject.UpdateIfRequiredOrScript();
61 | serializedObject.ApplyModifiedProperties();
62 | }
63 | } EditorGUILayout.EndHorizontal();
64 | }
65 |
66 | if (EditorGUI.EndChangeCheck()){
67 | serializedObject.ApplyModifiedProperties();
68 | _updateRtValue.Invoke(target, null);
69 | }
70 | GUI.changed = guiChanged;
71 | }
72 |
73 | DrawEventDetails();
74 |
75 | DrawDecorators("Decorators modify SmartData behaviour at runtime, in order from top to bottom.");
76 |
77 | DrawMultiDecoratorDetails();
78 | }
79 | }
80 | }
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/Editor/PropertyDrawers/SmartEventRefPropertyDrawer.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using SmartData.SmartEvent;
6 |
7 | namespace SmartData.Editors {
8 | [CustomPropertyDrawer(typeof(EventListener), true)]
9 | public class SmartEventRefPropertyDrawer : SmartRefPropertyDrawerBase {
10 | GUIContent _multiBtn = new GUIContent("M", "Using SmartEventMulti");
11 | GUIContent _eventBtn = new GUIContent("E", "Using SmartEvent");
12 | protected override bool _isEventable {get {return true;}}
13 | protected override void DrawGUI(Rect position, SerializedProperty property, GUIContent label, Vector2 min, Vector2 max){
14 | bool forceHide = IsForceHideEvent(property, fieldInfo);
15 | bool forceShow = false;
16 | if (!forceHide){
17 | bool allowLocal;
18 | IsForceEventable(property, fieldInfo, out forceShow, out allowLocal);
19 | }
20 | Rect fieldPos = DrawLabel(position, property, label, !forceHide, forceShow);
21 |
22 | var useMultiProp = property.FindPropertyRelative("_useMulti");
23 | bool useMulti = (bool)useMultiProp.boolValue;
24 |
25 | Rect ldRect, btnRect;
26 | GetSmartFieldRects(property, label, max, ref fieldPos, out ldRect, out btnRect, false, true);
27 |
28 | GUI.enabled = !Application.isPlaying;
29 | if (GUI.Button(btnRect, (useMulti ? _multiBtn : _eventBtn))){
30 | useMulti = !useMulti;
31 | useMultiProp.boolValue = useMulti;
32 | property.serializedObject.ApplyModifiedProperties();
33 | }
34 | GUI.enabled = true;
35 |
36 | DrawReadWriteLabel(ldRect, property, fieldInfo, "L", "D", "Listen/Dispatch", "Listen-only");
37 |
38 | if (useMulti){
39 | DrawMultiProperty(fieldPos, property, min, max);
40 | } else {
41 | DrawSmart(fieldPos, property.FindPropertyRelative("_smartEvent"), property, min, max, true);
42 | }
43 |
44 | if (forceHide) return;
45 | DrawEvent(property, fieldPos, min, max, forceShow);
46 | }
47 | }
48 | }
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/Editor/PropertyDrawers/SmartMultiRefPropertyDrawer.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using SmartData.Abstract;
6 | using System.Reflection;
7 | using System.Linq;
8 |
9 | namespace SmartData.Editors {
10 | [CustomPropertyDrawer(typeof(SmartRefMultiableBase), true)]
11 | public class SmartMultiRefPropertyDrawer : SmartRefPropertyDrawerBase {
12 | protected override bool _isEventable {get {return true;}}
13 | protected override void DrawGUI(Rect position, SerializedProperty property, GUIContent label, Vector2 min, Vector2 max){
14 | position.height = BasePropertyHeight(property, label);
15 | position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
16 |
17 | DrawMultiProperty(position, property, min, max);
18 | if (IsForceHideEvent(property, fieldInfo)) return;
19 | bool forceExpand, allowLocal;
20 | IsForceEventable(property, fieldInfo, out forceExpand, out allowLocal);
21 | DrawEvent(property, position, min, max, forceExpand);
22 | }
23 | }
24 | }
25 |
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/Editor/PropertyDrawers/SmartSetRefPropertyDrawer.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using SmartData.Abstract;
6 | using System.Reflection;
7 | using System.Linq;
8 |
9 | namespace SmartData.Editors {
10 | [CustomPropertyDrawer(typeof(SmartSetRefBase), true)]
11 | public class SmartSetRefPropertyDrawer : SmartRefPropertyDrawerBase {
12 | bool _useList;
13 | bool _forceEventable;
14 | string _listProp {get {return Application.isPlaying ? "_runtimeList" : "_list";}}
15 | const string SMART_PROP = "_smartSet";
16 |
17 | public override float GetPropertyHeight(SerializedProperty property, GUIContent label){
18 | if (_useList && !_forceEventable){
19 | var p = property.FindPropertyRelative(_listProp);
20 | string listPath = p.propertyPath;
21 | float h = 0;
22 | p.Next(true);
23 | bool expand = true;
24 | do {
25 | // Stop when we iterate past list
26 | if (!p.propertyPath.StartsWith(listPath)) break;
27 |
28 | h += BasePropertyHeight(p, GUIContent.none);
29 | h += EditorGUIUtility.standardVerticalSpacing;
30 | expand = p.isExpanded;
31 | } while (p.NextVisible(expand));
32 |
33 | return h;
34 | }
35 | return base.GetPropertyHeight(property, label);
36 | }
37 | protected override void DrawGUI(Rect position, SerializedProperty property, GUIContent label, Vector2 min, Vector2 max){
38 | position.height = BasePropertyHeight(property, label);
39 | position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
40 |
41 | Rect fieldPos = position;
42 | Rect btnPos, rwPos;
43 | GetSmartFieldRects(property, label, max, ref fieldPos, out rwPos, out btnPos, false, !_forceEventable);
44 |
45 | bool forceExpand, allowLocal;
46 | _forceEventable = IsForceEventable(property, fieldInfo, out forceExpand, out allowLocal);
47 | if (_forceEventable){
48 | _isEventable = true;
49 | GUI.enabled = !Application.isPlaying;
50 | EditorGUI.PropertyField(fieldPos, property.FindPropertyRelative(SMART_PROP), GUIContent.none);
51 | DrawReadWriteLabel(rwPos, property, fieldInfo);
52 | } else {
53 | var useListProp = property.FindPropertyRelative("_useList");
54 | _useList = useListProp.boolValue;
55 | _isEventable = !_useList;
56 |
57 | GUI.enabled = !Application.isPlaying;
58 | if (GUI.Button(btnPos, new GUIContent(_useList ? "L" : "S", _useList ? "Using local set" : "Using SmartSet"))){
59 | _useList = !_useList;
60 | useListProp.boolValue = _useList;
61 | }
62 |
63 | DrawReadWriteLabel(rwPos, property, fieldInfo);
64 |
65 | if (_useList){
66 | GUI.enabled = true;
67 | fieldPos.xMin += 15;
68 | fieldPos.xMax = max.x;
69 |
70 | var lProp = property.FindPropertyRelative(_listProp);
71 | string listPath = lProp.propertyPath;
72 | lProp.Next(true);
73 | EditorGUI.PropertyField(fieldPos, lProp, new GUIContent("Local Set"), true);
74 | } else {
75 | DrawSmart(fieldPos, property.FindPropertyRelative(SMART_PROP), property, min, max, true);
76 | }
77 | }
78 | GUI.enabled = true;
79 |
80 | if ((_forceEventable || !_useList) && !IsForceHideEvent(property, fieldInfo)){
81 | DrawEvent(property, position, min, max, forceExpand);
82 | }
83 | }
84 | }
85 | }
86 |
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/Editor/Resources/ReadSmartSetTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 |
6 | namespace SmartData.Smart{1}.Components {{
7 | ///
8 | /// Automatically listens to a Smart{1}Set and fires a UnityEvent<{0}> when data changes.
9 | ///
10 | [AddComponentMenu("SmartData/{2}/Read Smart {2} Set", 2)]
11 | public class ReadSmart{1}Set : ReadSmartBase<{1}SetReader> {{}}
12 | }}
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 |
6 | namespace SmartData.Smart{1}.Components {{
7 | ///
8 | /// Automatically listens to a Smart{1} and fires a UnityEvent<{0}> when data changes.
9 | ///
10 | [AddComponentMenu("SmartData/{2}/Read Smart {2}", 0)]
11 | public class ReadSmart{1} : ReadSmartBase<{1}Reader> {{}}
12 | }}
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/Editor/Resources/SmartConstTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 | using SmartData.Interfaces;
6 |
7 | namespace SmartData.Smart{1}.Data {{
8 | ///
9 | /// ScriptableObject constant {0}.
10 | ///
11 | [CreateAssetMenu(menuName="SmartData/{2}/{2} Const", order=3)]
12 | public class {1}Const : SmartConst<{0}>, ISmartConst<{0}> {{
13 | #if UNITY_EDITOR
14 | const string VALUETYPE = "{0}";
15 | const string DISPLAYTYPE = "{2} Const";
16 | #endif
17 | }}
18 | }}
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/Editor/Resources/SmartMultiTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Smart{1}.Data;
5 | using SmartData.Abstract;
6 | using SmartData.Interfaces;
7 | using Sigtrap.Relays;
8 |
9 | namespace SmartData.Smart{1}.Data {{
10 | ///
11 | /// Dynamic collection of {1}Var assets.
12 | ///
13 | [CreateAssetMenu(menuName="SmartData/{2}/{2} Multi", order=1)]
14 | public class {1}Multi: SmartMulti<{0}, {1}Var>, ISmartMulti<{0}, {1}Var> {{
15 | #if UNITY_EDITOR
16 | const string VALUETYPE = "{0}";
17 | const string DISPLAYTYPE = "{2} Multi";
18 | #endif
19 | }}
20 | }}
21 |
22 | namespace SmartData.Smart{1} {{
23 | ///
24 | /// Indexed reference into a {1}Multi (read-only access).
25 | /// For write access make a reference to {1}MultiRefWriter.
26 | ///
27 | [System.Serializable]
28 | public class {1}MultiReader : SmartDataMultiRef<{1}Multi, {0}, {1}Var> {{
29 | public static implicit operator {0}({1}MultiReader r){{
30 | return r.value;
31 | }}
32 |
33 | [SerializeField]
34 | Data.{1}Var.{1}Event _onUpdate = null;
35 |
36 | protected override System.Action<{0}> GetUnityEventInvoke(){{
37 | return _onUpdate.Invoke;
38 | }}
39 | }}
40 | ///
41 | /// Indexed reference into a {1}Multi, with a built-in UnityEvent.
42 | /// For read-only access make a reference to {1}MultiRef.
43 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
44 | ///
45 | [System.Serializable]
46 | public class {1}MultiWriter : SmartDataMultiRefWriter<{1}Multi, {0}, {1}Var> {{
47 | public static implicit operator {0}({1}MultiWriter r){{
48 | return r.value;
49 | }}
50 |
51 | [SerializeField]
52 | Data.{1}Var.{1}Event _onUpdate = null;
53 |
54 | protected override System.Action<{0}> GetUnityEventInvoke(){{
55 | return _onUpdate.Invoke;
56 | }}
57 | protected sealed override void InvokeUnityEvent({0} value){{
58 | _onUpdate.Invoke(value);
59 | }}
60 | }}
61 | }}
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/Editor/Resources/SmartSetTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.Events;
5 | using SmartData.Smart{1}.Data;
6 | using SmartData.Abstract;
7 | using SmartData.Interfaces;
8 | using Sigtrap.Relays;
9 |
10 | namespace SmartData.Smart{1}.Data {{
11 | ///
12 | /// ScriptableObject data set which fires a Relay on data addition/removal.
13 | ///
14 | [CreateAssetMenu(menuName="SmartData/{2}/{2} Set", order=2)]
15 | public class {1}Set : SmartSet<{0}>, ISmartDataSet<{0}> {{
16 | #if UNITY_EDITOR
17 | const string VALUETYPE = "{0}";
18 | const string DISPLAYTYPE = "{2} Set";
19 | #endif
20 | }}
21 | }}
22 |
23 | namespace SmartData.Smart{1} {{
24 | ///
25 | /// Read-only access to {1}Set or List<0>, with built-in UnityEvent.
26 | /// For write access make a {1}SetWriter reference.
27 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
28 | ///
29 | [System.Serializable]
30 | public class {1}SetReader : SmartSetRefBase<{0}, {1}Set>, ISmartSetRefReader<{0}> {{
31 | [SerializeField]
32 | Data.{1}Var.{1}Event _onAdd = null;
33 | [SerializeField]
34 | Data.{1}Var.{1}Event _onRemove = null;
35 | [SerializeField]
36 | Data.{1}Var.{1}Event _onChange = null;
37 |
38 | protected override System.Action> GetUnityEventInvoke(){{
39 | return (d)=>{{
40 | switch (d.operation){{
41 | case SetOperation.ADDED:
42 | _onAdd.Invoke(d.value);
43 | break;
44 | case SetOperation.REMOVED:
45 | _onRemove.Invoke(d.value);
46 | break;
47 | case SetOperation.CHANGED:
48 | _onChange.Invoke(d.value);
49 | break;
50 | }}
51 | }};
52 | }}
53 | }}
54 | ///
55 | /// Write access to {1}Set or List<{0}>, with built-in UnityEvent.
56 | /// For read-only access make a {1}SetRef reference.
57 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
58 | ///
59 | [System.Serializable]
60 | public class {1}SetWriter : SmartSetRefWriterBase<{0}, {1}Set>, ISmartSetRefReader<{0}> {{
61 | [SerializeField]
62 | Data.{1}Var.{1}Event _onAdd = null;
63 | [SerializeField]
64 | Data.{1}Var.{1}Event _onRemove = null;
65 | [SerializeField]
66 | Data.{1}Var.{1}Event _onChange = null;
67 |
68 | protected override System.Action> GetUnityEventInvoke(){{
69 | return InvokeUnityEvent;
70 | }}
71 |
72 | protected sealed override void InvokeUnityEvent(SetEventData<{0}> d){{
73 | switch (d.operation){{
74 | case SetOperation.ADDED:
75 | _onAdd.Invoke(d.value);
76 | break;
77 | case SetOperation.REMOVED:
78 | _onRemove.Invoke(d.value);
79 | break;
80 | case SetOperation.CHANGED:
81 | _onChange.Invoke(d.value);
82 | break;
83 | }}
84 | }}
85 |
86 | }}
87 | }}
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/Editor/Resources/SmartVarTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.Events;
5 | using SmartData.Smart{1}.Data;
6 | using SmartData.Abstract;
7 | using SmartData.Interfaces;
8 | using Sigtrap.Relays;
9 |
10 | namespace SmartData.Smart{1}.Data {{
11 | ///
12 | /// ScriptableObject data which fires a Relay on data change.
13 | ///
14 | [CreateAssetMenu(menuName="SmartData/{2}/{2} Variable", order=0)]
15 | public partial class {1}Var : SmartVar<{0}>, ISmartVar<{0}> {{ // partial to allow overrides that don't get overwritten on regeneration
16 | #if UNITY_EDITOR
17 | const string VALUETYPE = "{0}";
18 | const string DISPLAYTYPE = "{2}";
19 | #endif
20 |
21 | [System.Serializable]
22 | public class {1}Event : UnityEvent<{0}>{{}}
23 | }}
24 | }}
25 |
26 | namespace SmartData.Smart{1} {{
27 | ///
28 | /// Read-only access to Smart{1} or {0}, with built-in UnityEvent.
29 | /// For write access make a {1}RefWriter reference.
30 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
31 | ///
32 | [System.Serializable]
33 | public class {1}Reader : SmartDataRefBase<{0}, {1}Var, {1}Const, {1}Multi> {{
34 | [SerializeField]
35 | Data.{1}Var.{1}Event _onUpdate = null;
36 |
37 | protected sealed override System.Action<{0}> GetUnityEventInvoke(){{
38 | return _onUpdate.Invoke;
39 | }}
40 | }}
41 | ///
42 | /// Write access to Smart{1}Writer or {0}, with built-in UnityEvent.
43 | /// For read-only access make a {1}Ref reference.
44 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
45 | ///
46 | [System.Serializable]
47 | public class {1}Writer : SmartDataRefWriter<{0}, {1}Var, {1}Const, {1}Multi> {{
48 | [SerializeField]
49 | Data.{1}Var.{1}Event _onUpdate = null;
50 |
51 | protected sealed override System.Action<{0}> GetUnityEventInvoke(){{
52 | return _onUpdate.Invoke;
53 | }}
54 | protected sealed override void InvokeUnityEvent({0} value){{
55 | _onUpdate.Invoke(value);
56 | }}
57 | }}
58 | }}
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/Editor/Resources/WriteSmartSetTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 |
6 | namespace SmartData.Smart{1}.Components {{
7 | ///
8 | /// Serialised write access to a Smart{1}Set.
9 | ///
10 | [AddComponentMenu("SmartData/{2}/Write Smart {2} Set", 3)]
11 | public class WriteSmart{1}Set : WriteSetBase<{0}, {1}SetWriter> {{}}
12 | }}
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/Editor/Resources/WriteSmartVarTemplate.txt:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 |
6 | namespace SmartData.Smart{1}.Components {{
7 | ///
8 | /// Serialised write access to a Smart{1}.
9 | ///
10 | [AddComponentMenu("SmartData/{2}/Write Smart {2}", 1)]
11 | public class WriteSmart{1} : WriteSmartBase<{0}, {1}Writer> {{}}
12 | }}
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/Editor/SmartGraph/Editor/EdgeTriggersTracker.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEditor.Graphs;
4 | using UnityEngine;
5 | using UnityEngine.Events;
6 |
7 | namespace SmartData.Graph
8 | {
9 | public static class EdgeTriggersTracker
10 | {
11 | public class EdgeTrigger
12 | {
13 | public Edge edge;
14 | public bool direction;
15 | public float triggeredTime;
16 | }
17 |
18 | private readonly static float TimeToLive = 1f;
19 | private static List triggers = new List();
20 | private static List timings = new List();
21 | public static void RegisterTrigger(Edge edge, bool dir)
22 | {
23 | triggers.Add(new EdgeTrigger() { edge = edge, triggeredTime = Time.unscaledTime , direction = dir});
24 | }
25 |
26 |
27 | public static List GetTimings(Edge edge)
28 | {
29 | float now = Time.unscaledTime;
30 | List acceptedTriggers = triggers.FindAll(t => t.edge == edge);
31 |
32 | timings.Clear();
33 | foreach (EdgeTrigger t in acceptedTriggers)
34 | {
35 | float delay = !t.direction ? TimeToLive : 0;
36 |
37 | float time = Mathf.Abs((t.triggeredTime - now)) / TimeToLive;
38 | time = time - delay;
39 | if (time <= 1f && time >= 0f)
40 | {
41 | timings.Add(t.direction? time : 1-time);
42 | }
43 | if(time > 1f)
44 | {
45 | triggers.Remove(t);
46 | }
47 | }
48 | return timings;
49 | }
50 |
51 | public static void CleanObsolete()
52 | {
53 | float now = Time.unscaledTime;
54 | triggers.RemoveAll(trigger => Mathf.Abs(now - trigger.triggeredTime) > TimeToLive);
55 | }
56 |
57 | public static bool HasData()
58 | {
59 | return triggers.Count > 0;
60 | }
61 | }
62 | }
--------------------------------------------------------------------------------
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/Editor/SmartGraph/Editor/EditorZoomArea.cs:
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1 | using UnityEngine;
2 |
3 | namespace SmartData.Graph
4 | {
5 | public class EditorZoomArea
6 | {
7 | private const float kEditorWindowTabHeight = 21.0f;
8 | private static Matrix4x4 _prevGuiMatrix;
9 |
10 | public static Rect Begin(float zoomScale, Rect screenCoordsArea)
11 | {
12 | GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow.
13 |
14 | Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
15 | clippedArea.y += kEditorWindowTabHeight;
16 | GUI.BeginGroup(clippedArea);
17 |
18 | _prevGuiMatrix = GUI.matrix;
19 | Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one);
20 | Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f));
21 | GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
22 |
23 | return clippedArea;
24 | }
25 |
26 | public static void End()
27 | {
28 | GUI.matrix = _prevGuiMatrix;
29 | GUI.EndGroup();
30 | GUI.BeginGroup(new Rect(0.0f, kEditorWindowTabHeight, Screen.width, Screen.height));
31 | }
32 | }
33 | }
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/Editor/SmartGraph/Editor/FindInGraphButton.cs:
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1 | using UnityEditor;
2 | using UnityEngine;
3 |
4 | namespace SmartData.Graph
5 | {
6 | public static class FindInGraphButton
7 | {
8 | [MenuItem("GameObject/Smart Graph/Find this", false, 0)]
9 | static void FindEvents()
10 | {
11 | SmartGraphWindow window = EditorWindow.GetWindow();
12 | if(window != null)
13 | {
14 | window.OverrideSelection(Selection.activeInstanceID);
15 | }
16 | }
17 |
18 | }
19 |
20 | }
21 |
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/Editor/SmartGraph/Editor/RectExtensions.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | namespace SmartData.Graph
4 | {
5 |
6 | public static class RectExtensions
7 | {
8 | public static Vector2 TopLeft(this Rect rect)
9 | {
10 | return new Vector2(rect.xMin, rect.yMin);
11 | }
12 | public static Rect ScaleSizeBy(this Rect rect, float scale)
13 | {
14 | return rect.ScaleSizeBy(scale, rect.center);
15 | }
16 | public static Rect ScaleSizeBy(this Rect rect, float scale, Vector2 pivotPoint)
17 | {
18 | Rect result = rect;
19 | result.x -= pivotPoint.x;
20 | result.y -= pivotPoint.y;
21 | result.xMin *= scale;
22 | result.xMax *= scale;
23 | result.yMin *= scale;
24 | result.yMax *= scale;
25 | result.x += pivotPoint.x;
26 | result.y += pivotPoint.y;
27 | return result;
28 | }
29 | public static Rect ScaleSizeBy(this Rect rect, Vector2 scale)
30 | {
31 | return rect.ScaleSizeBy(scale, rect.center);
32 | }
33 | public static Rect ScaleSizeBy(this Rect rect, Vector2 scale, Vector2 pivotPoint)
34 | {
35 | Rect result = rect;
36 | result.x -= pivotPoint.x;
37 | result.y -= pivotPoint.y;
38 | result.xMin *= scale.x;
39 | result.xMax *= scale.x;
40 | result.yMin *= scale.y;
41 | result.yMax *= scale.y;
42 | result.x += pivotPoint.x;
43 | result.y += pivotPoint.y;
44 | return result;
45 | }
46 | }
47 | }
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/Editor/SmartGraph/NodeData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using UnityEngine;
3 |
4 | namespace SmartData.Graph
5 | {
6 | [System.Serializable]
7 | public class NodeData
8 | {
9 | public enum NodeType
10 | {
11 | Default,
12 | SmartData,
13 | SmartEvent
14 | }
15 |
16 | public Object Entity { get; private set; }
17 | public string EntityType {get; private set;}
18 | public bool IsSmartObject {get; private set;}
19 |
20 | public NodeType Behaviour { get; private set; }
21 |
22 | public string Name
23 | {
24 | get
25 | {
26 | return Entity != null ? Entity.name : "";
27 | }
28 | }
29 |
30 | public List Outputs { get; private set; }
31 | public List Inputs { get; private set; }
32 |
33 |
34 | public NodeData(Object entity, NodeType type)
35 | {
36 | Entity = entity;
37 | Behaviour = type;
38 | Outputs = new List();
39 | Inputs = new List();
40 | EntityType = Entity.GetType().Name;
41 | System.Type tData;
42 | IsSmartObject = Editors.SmartEditorUtils.GetSmartObjectType(Entity.GetType(), out tData) != Editors.SmartEditorUtils.SmartObjectType.NONE;
43 | }
44 |
45 |
46 | #region registry
47 |
48 |
49 | [SerializeField]
50 | private static Dictionary nodes = new Dictionary();
51 |
52 | public static ICollection Nodes
53 | {
54 | get
55 | {
56 | return nodes != null ? nodes.Values : null;
57 | }
58 | }
59 |
60 | public static void ClearAll()
61 | {
62 | nodes.Clear();
63 | }
64 |
65 | public static void RegisterEvent(SmartGraphConnection eventCall)
66 | {
67 | CreateNode(eventCall.Sender);
68 | CreateNode(eventCall.Receiver);
69 |
70 | nodes[eventCall.Sender.GetInstanceID()].Outputs.Add(eventCall);
71 | nodes[eventCall.Receiver.GetInstanceID()].Inputs.Add(eventCall);
72 | }
73 |
74 |
75 | private static void CreateNode(Object entity)
76 | {
77 | int id = entity.GetInstanceID();
78 |
79 | if (!nodes.ContainsKey(id))
80 | {
81 | nodes.Add(id, new NodeData(entity, NodeTypeForObject(entity)));
82 | }
83 | }
84 |
85 | private static NodeType NodeTypeForObject(Object obj)
86 | {
87 | if (obj is SmartData.SmartEvent.Data.EventVar)
88 | {
89 | return NodeType.SmartEvent;
90 | }
91 | if (obj is SmartData.Abstract.SmartBase)
92 | {
93 | return NodeType.SmartData;
94 | }
95 | return NodeType.Default;
96 | }
97 | #endregion
98 | }
99 |
100 | }
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/Event/DispatchSmartEvent.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.SmartEvent.Data;
5 |
6 | namespace SmartData.SmartEvent.Components {
7 | ///
8 | /// Serialised access to a SmartEventDispatcher.
9 | ///
10 | [AddComponentMenu("SmartData/Dispatch Smart Event", 101)]
11 | public class DispatchSmartEvent : MonoBehaviour {
12 | [SerializeField][ForceNoAutoListen(hide=true)][ForceHideEvent]
13 | EventDispatcher _event = null;
14 |
15 | /// Dispatch the SmartEvent.
16 | public void Dispatch(){
17 | _event.Dispatch();
18 | }
19 | /// Dispatch a SmartEvent specified by the caller.
20 | public void DispatchEvent(EventVar e){
21 | e.Dispatch();
22 | }
23 | }
24 | }
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/Event/EventMulti.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.Events;
5 | using SmartData.Abstract;
6 | using Sigtrap.Relays;
7 | using SmartData.SmartEvent.Data;
8 | using SmartData.Interfaces;
9 |
10 | namespace SmartData.SmartEvent.Data {
11 | ///
12 | /// Dynamic collection of SmartEvents.
13 | ///
14 | [CreateAssetMenu(menuName = "SmartData/Event Multi", order=5)]
15 | public class EventMulti : SmartMulti {
16 | #if UNITY_EDITOR
17 | const string VALUETYPE = "void";
18 | const string DISPLAYTYPE = "Event Multi";
19 | #endif
20 |
21 | ///
22 | /// Bind an event listener to indexed SmartVar which passes current value.
23 | /// IRelayBinding for easy enabling/disabling, or null if failed.
24 | public IRelayBinding BindListener(System.Action listener, int index){
25 | return this[index].BindListener(listener);
26 | }
27 | }
28 | }
29 |
30 | namespace SmartData.SmartEvent {
31 | ///
32 | /// Indexed reference into an EventMulti (read-only access).
33 | /// For write access make a reference to EventMultiDispatcher.
34 | ///
35 | [System.Serializable]
36 | public class EventMultiListener : SmartMultiRef {
37 | #if UNITY_EDITOR || DEVELOPMENT_BUILD
38 | protected sealed override SmartBase _EDITOR_GetSmartObject(out bool useMultiIndex){
39 | useMultiIndex = true;
40 | return _multi;
41 | }
42 | #endif
43 |
44 | [SerializeField]
45 | UnityEvent _onEvent = null;
46 |
47 | protected override IRelayBinding BindUnityEvent(){
48 | return _event.relay.BindListener(_onEvent.Invoke);
49 | }
50 | protected EventVar _event {
51 | get {return _multi[index];}
52 | }
53 | ///
54 | /// Bind an event listener to SmartData[index].
55 | /// IRelayBinding for easy enabling/disabling, or null if failed.
56 | public IRelayBinding BindListener(System.Action listener){
57 | return _event.BindListener(listener);
58 | }
59 | protected void InvokeUnityEvent(){{
60 | _onEvent.Invoke();
61 | }}
62 | }
63 | ///
64 | /// Indexed reference into an EventMulti (dispatch access).
65 | /// For read-only access make a reference to EventMultiListener.
66 | ///
67 | [System.Serializable]
68 | public class EventMultiDispatcher : EventMultiListener {
69 | public void Dispatch(){
70 | var b = _event.Dispatch();
71 | if (!unityEventOnReceive && !b.Contains(BlockFlags.DISPATCH)){
72 | InvokeUnityEvent();
73 | }
74 | #if UNITY_EDITOR && !SMARTDATA_NO_GRAPH_HOOKS
75 | Editors.SmartDataRegistry.OnRefCallToSmart(this, _multi, _event);
76 | #endif
77 | }
78 | }
79 | }
80 |
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/Event/ListenSmartEvent.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.Events;
5 | using Sigtrap.Relays;
6 | using SmartData.Abstract;
7 | using SmartData.SmartEvent;
8 | using SmartData.Interfaces;
9 |
10 | namespace SmartData.SmartEvent.Components {
11 | [AddComponentMenu("SmartData/Listen Smart Event", 100)]
12 | public class ListenSmartEvent : ReadSmartBase {}
13 | }
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/Generated/Bool/BoolConst.cs:
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1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE SmartConstTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 | using SmartData.Interfaces;
10 |
11 | namespace SmartData.SmartBool.Data {
12 | ///
13 | /// ScriptableObject constant bool.
14 | ///
15 | [CreateAssetMenu(menuName="SmartData/Bool/Bool Const", order=3)]
16 | public class BoolConst : SmartConst, ISmartConst {
17 | #if UNITY_EDITOR
18 | const string VALUETYPE = "bool";
19 | const string DISPLAYTYPE = "Bool Const";
20 | #endif
21 | }
22 | }
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/Generated/Bool/BoolMulti.cs:
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1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE SmartMultiTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.SmartBool.Data;
9 | using SmartData.Abstract;
10 | using SmartData.Interfaces;
11 | using Sigtrap.Relays;
12 |
13 | namespace SmartData.SmartBool.Data {
14 | ///
15 | /// Dynamic collection of BoolVar assets.
16 | ///
17 | [CreateAssetMenu(menuName="SmartData/Bool/Bool Multi", order=1)]
18 | public class BoolMulti: SmartMulti, ISmartMulti {
19 | #if UNITY_EDITOR
20 | const string VALUETYPE = "bool";
21 | const string DISPLAYTYPE = "Bool Multi";
22 | #endif
23 | }
24 | }
25 |
26 | namespace SmartData.SmartBool {
27 | ///
28 | /// Indexed reference into a BoolMulti (read-only access).
29 | /// For write access make a reference to BoolMultiRefWriter.
30 | ///
31 | [System.Serializable]
32 | public class BoolMultiReader : SmartDataMultiRef {
33 | public static implicit operator bool(BoolMultiReader r){
34 | return r.value;
35 | }
36 |
37 | [SerializeField]
38 | Data.BoolVar.BoolEvent _onUpdate = null;
39 |
40 | protected override System.Action GetUnityEventInvoke(){
41 | return _onUpdate.Invoke;
42 | }
43 | }
44 | ///
45 | /// Indexed reference into a BoolMulti, with a built-in UnityEvent.
46 | /// For read-only access make a reference to BoolMultiRef.
47 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
48 | ///
49 | [System.Serializable]
50 | public class BoolMultiWriter : SmartDataMultiRefWriter {
51 | public static implicit operator bool(BoolMultiWriter r){
52 | return r.value;
53 | }
54 |
55 | [SerializeField]
56 | Data.BoolVar.BoolEvent _onUpdate = null;
57 |
58 | protected override System.Action GetUnityEventInvoke(){
59 | return _onUpdate.Invoke;
60 | }
61 | protected sealed override void InvokeUnityEvent(bool value){
62 | _onUpdate.Invoke(value);
63 | }
64 | }
65 | }
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/Generated/Bool/BoolSet.cs:
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1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE SmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartBool.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartBool.Data {
15 | ///
16 | /// ScriptableObject data set which fires a Relay on data addition/removal.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Bool/Bool Set", order=2)]
19 | public class BoolSet : SmartSet, ISmartDataSet {
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "bool";
22 | const string DISPLAYTYPE = "Bool Set";
23 | #endif
24 | }
25 | }
26 |
27 | namespace SmartData.SmartBool {
28 | ///
29 | /// Read-only access to BoolSet or List<0>, with built-in UnityEvent.
30 | /// For write access make a BoolSetWriter reference.
31 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
32 | ///
33 | [System.Serializable]
34 | public class BoolSetReader : SmartSetRefBase, ISmartSetRefReader {
35 | [SerializeField]
36 | Data.BoolVar.BoolEvent _onAdd = null;
37 | [SerializeField]
38 | Data.BoolVar.BoolEvent _onRemove = null;
39 | [SerializeField]
40 | Data.BoolVar.BoolEvent _onChange = null;
41 |
42 | protected override System.Action> GetUnityEventInvoke(){
43 | return (d)=>{
44 | switch (d.operation){
45 | case SetOperation.ADDED:
46 | _onAdd.Invoke(d.value);
47 | break;
48 | case SetOperation.REMOVED:
49 | _onRemove.Invoke(d.value);
50 | break;
51 | case SetOperation.CHANGED:
52 | _onChange.Invoke(d.value);
53 | break;
54 | }
55 | };
56 | }
57 | }
58 | ///
59 | /// Write access to BoolSet or List, with built-in UnityEvent.
60 | /// For read-only access make a BoolSetRef reference.
61 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
62 | ///
63 | [System.Serializable]
64 | public class BoolSetWriter : SmartSetRefWriterBase, ISmartSetRefReader {
65 | [SerializeField]
66 | Data.BoolVar.BoolEvent _onAdd = null;
67 | [SerializeField]
68 | Data.BoolVar.BoolEvent _onRemove = null;
69 | [SerializeField]
70 | Data.BoolVar.BoolEvent _onChange = null;
71 |
72 | protected override System.Action> GetUnityEventInvoke(){
73 | return InvokeUnityEvent;
74 | }
75 |
76 | protected sealed override void InvokeUnityEvent(SetEventData d){
77 | switch (d.operation){
78 | case SetOperation.ADDED:
79 | _onAdd.Invoke(d.value);
80 | break;
81 | case SetOperation.REMOVED:
82 | _onRemove.Invoke(d.value);
83 | break;
84 | case SetOperation.CHANGED:
85 | _onChange.Invoke(d.value);
86 | break;
87 | }
88 | }
89 |
90 | }
91 | }
--------------------------------------------------------------------------------
/Generated/Bool/BoolSet.cs.meta:
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/Generated/Bool/BoolVar.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE SmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartBool.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartBool.Data {
15 | ///
16 | /// ScriptableObject data which fires a Relay on data change.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Bool/Bool Variable", order=0)]
19 | public partial class BoolVar : SmartVar, ISmartVar { // partial to allow overrides that don't get overwritten on regeneration
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "bool";
22 | const string DISPLAYTYPE = "Bool";
23 | #endif
24 |
25 | [System.Serializable]
26 | public class BoolEvent : UnityEvent{}
27 | }
28 | }
29 |
30 | namespace SmartData.SmartBool {
31 | ///
32 | /// Read-only access to SmartBool or bool, with built-in UnityEvent.
33 | /// For write access make a BoolRefWriter reference.
34 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
35 | ///
36 | [System.Serializable]
37 | public class BoolReader : SmartDataRefBase {
38 | [SerializeField]
39 | Data.BoolVar.BoolEvent _onUpdate = null;
40 |
41 | protected sealed override System.Action GetUnityEventInvoke(){
42 | return _onUpdate.Invoke;
43 | }
44 | }
45 | ///
46 | /// Write access to SmartBoolWriter or bool, with built-in UnityEvent.
47 | /// For read-only access make a BoolRef reference.
48 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
49 | ///
50 | [System.Serializable]
51 | public class BoolWriter : SmartDataRefWriter {
52 | [SerializeField]
53 | Data.BoolVar.BoolEvent _onUpdate = null;
54 |
55 | protected sealed override System.Action GetUnityEventInvoke(){
56 | return _onUpdate.Invoke;
57 | }
58 | protected sealed override void InvokeUnityEvent(bool value){
59 | _onUpdate.Invoke(value);
60 | }
61 | }
62 | }
--------------------------------------------------------------------------------
/Generated/Bool/BoolVar.cs.meta:
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/Generated/Bool/ReadSmartBool.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE ReadSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartBool.Components {
11 | ///
12 | /// Automatically listens to a SmartBool and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Bool/Read Smart Bool", 0)]
15 | public class ReadSmartBool : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/Bool/ReadSmartBool.cs.meta:
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/Generated/Bool/ReadSmartBoolSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE ReadSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartBool.Components {
11 | ///
12 | /// Automatically listens to a SmartBoolSet and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Bool/Read Smart Bool Set", 2)]
15 | public class ReadSmartBoolSet : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/Bool/WriteSmartBool.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE WriteSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartBool.Components {
11 | ///
12 | /// Serialised write access to a SmartBool.
13 | ///
14 | [AddComponentMenu("SmartData/Bool/Write Smart Bool", 1)]
15 | public class WriteSmartBool : WriteSmartBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/Bool/WriteSmartBool.cs.meta:
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/Generated/Bool/WriteSmartBoolSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE bool
2 | // SMARTTEMPLATE WriteSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartBool.Components {
11 | ///
12 | /// Serialised write access to a SmartBoolSet.
13 | ///
14 | [AddComponentMenu("SmartData/Bool/Write Smart Bool Set", 3)]
15 | public class WriteSmartBoolSet : WriteSetBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/Bool/WriteSmartBoolSet.cs.meta:
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/Generated/Float/FloatConst.cs:
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1 | // SMARTTYPE float
2 | // SMARTTEMPLATE SmartConstTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 | using SmartData.Interfaces;
10 |
11 | namespace SmartData.SmartFloat.Data {
12 | ///
13 | /// ScriptableObject constant float.
14 | ///
15 | [CreateAssetMenu(menuName="SmartData/Float/Float Const", order=3)]
16 | public class FloatConst : SmartConst, ISmartConst {
17 | #if UNITY_EDITOR
18 | const string VALUETYPE = "float";
19 | const string DISPLAYTYPE = "Float Const";
20 | #endif
21 | }
22 | }
--------------------------------------------------------------------------------
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/Generated/Float/FloatMulti.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE SmartMultiTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.SmartFloat.Data;
9 | using SmartData.Abstract;
10 | using SmartData.Interfaces;
11 | using Sigtrap.Relays;
12 |
13 | namespace SmartData.SmartFloat.Data {
14 | ///
15 | /// Dynamic collection of FloatVar assets.
16 | ///
17 | [CreateAssetMenu(menuName="SmartData/Float/Float Multi", order=1)]
18 | public class FloatMulti: SmartMulti, ISmartMulti {
19 | #if UNITY_EDITOR
20 | const string VALUETYPE = "float";
21 | const string DISPLAYTYPE = "Float Multi";
22 | #endif
23 | }
24 | }
25 |
26 | namespace SmartData.SmartFloat {
27 | ///
28 | /// Indexed reference into a FloatMulti (read-only access).
29 | /// For write access make a reference to FloatMultiRefWriter.
30 | ///
31 | [System.Serializable]
32 | public class FloatMultiReader : SmartDataMultiRef {
33 | public static implicit operator float(FloatMultiReader r){
34 | return r.value;
35 | }
36 |
37 | [SerializeField]
38 | Data.FloatVar.FloatEvent _onUpdate = null;
39 |
40 | protected override System.Action GetUnityEventInvoke(){
41 | return _onUpdate.Invoke;
42 | }
43 | }
44 | ///
45 | /// Indexed reference into a FloatMulti, with a built-in UnityEvent.
46 | /// For read-only access make a reference to FloatMultiRef.
47 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
48 | ///
49 | [System.Serializable]
50 | public class FloatMultiWriter : SmartDataMultiRefWriter {
51 | public static implicit operator float(FloatMultiWriter r){
52 | return r.value;
53 | }
54 |
55 | [SerializeField]
56 | Data.FloatVar.FloatEvent _onUpdate = null;
57 |
58 | protected override System.Action GetUnityEventInvoke(){
59 | return _onUpdate.Invoke;
60 | }
61 | protected sealed override void InvokeUnityEvent(float value){
62 | _onUpdate.Invoke(value);
63 | }
64 | }
65 | }
--------------------------------------------------------------------------------
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/Generated/Float/FloatSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE SmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartFloat.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartFloat.Data {
15 | ///
16 | /// ScriptableObject data set which fires a Relay on data addition/removal.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Float/Float Set", order=2)]
19 | public class FloatSet : SmartSet, ISmartDataSet {
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "float";
22 | const string DISPLAYTYPE = "Float Set";
23 | #endif
24 | }
25 | }
26 |
27 | namespace SmartData.SmartFloat {
28 | ///
29 | /// Read-only access to FloatSet or List<0>, with built-in UnityEvent.
30 | /// For write access make a FloatSetWriter reference.
31 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
32 | ///
33 | [System.Serializable]
34 | public class FloatSetReader : SmartSetRefBase, ISmartSetRefReader {
35 | [SerializeField]
36 | Data.FloatVar.FloatEvent _onAdd = null;
37 | [SerializeField]
38 | Data.FloatVar.FloatEvent _onRemove = null;
39 | [SerializeField]
40 | Data.FloatVar.FloatEvent _onChange = null;
41 |
42 | protected override System.Action> GetUnityEventInvoke(){
43 | return (d)=>{
44 | switch (d.operation){
45 | case SetOperation.ADDED:
46 | _onAdd.Invoke(d.value);
47 | break;
48 | case SetOperation.REMOVED:
49 | _onRemove.Invoke(d.value);
50 | break;
51 | case SetOperation.CHANGED:
52 | _onChange.Invoke(d.value);
53 | break;
54 | }
55 | };
56 | }
57 | }
58 | ///
59 | /// Write access to FloatSet or List, with built-in UnityEvent.
60 | /// For read-only access make a FloatSetRef reference.
61 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
62 | ///
63 | [System.Serializable]
64 | public class FloatSetWriter : SmartSetRefWriterBase, ISmartSetRefReader {
65 | [SerializeField]
66 | Data.FloatVar.FloatEvent _onAdd = null;
67 | [SerializeField]
68 | Data.FloatVar.FloatEvent _onRemove = null;
69 | [SerializeField]
70 | Data.FloatVar.FloatEvent _onChange = null;
71 |
72 | protected override System.Action> GetUnityEventInvoke(){
73 | return InvokeUnityEvent;
74 | }
75 |
76 | protected sealed override void InvokeUnityEvent(SetEventData d){
77 | switch (d.operation){
78 | case SetOperation.ADDED:
79 | _onAdd.Invoke(d.value);
80 | break;
81 | case SetOperation.REMOVED:
82 | _onRemove.Invoke(d.value);
83 | break;
84 | case SetOperation.CHANGED:
85 | _onChange.Invoke(d.value);
86 | break;
87 | }
88 | }
89 |
90 | }
91 | }
--------------------------------------------------------------------------------
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/Generated/Float/FloatVar.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE SmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartFloat.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartFloat.Data {
15 | ///
16 | /// ScriptableObject data which fires a Relay on data change.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Float/Float Variable", order=0)]
19 | public partial class FloatVar : SmartVar, ISmartVar { // partial to allow overrides that don't get overwritten on regeneration
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "float";
22 | const string DISPLAYTYPE = "Float";
23 | #endif
24 |
25 | [System.Serializable]
26 | public class FloatEvent : UnityEvent{}
27 | }
28 | }
29 |
30 | namespace SmartData.SmartFloat {
31 | ///
32 | /// Read-only access to SmartFloat or float, with built-in UnityEvent.
33 | /// For write access make a FloatRefWriter reference.
34 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
35 | ///
36 | [System.Serializable]
37 | public class FloatReader : SmartDataRefBase {
38 | [SerializeField]
39 | Data.FloatVar.FloatEvent _onUpdate = null;
40 |
41 | protected sealed override System.Action GetUnityEventInvoke(){
42 | return _onUpdate.Invoke;
43 | }
44 | }
45 | ///
46 | /// Write access to SmartFloatWriter or float, with built-in UnityEvent.
47 | /// For read-only access make a FloatRef reference.
48 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
49 | ///
50 | [System.Serializable]
51 | public class FloatWriter : SmartDataRefWriter {
52 | [SerializeField]
53 | Data.FloatVar.FloatEvent _onUpdate = null;
54 |
55 | protected sealed override System.Action GetUnityEventInvoke(){
56 | return _onUpdate.Invoke;
57 | }
58 | protected sealed override void InvokeUnityEvent(float value){
59 | _onUpdate.Invoke(value);
60 | }
61 | }
62 | }
--------------------------------------------------------------------------------
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/Generated/Float/ReadSmartFloat.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE ReadSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartFloat.Components {
11 | ///
12 | /// Automatically listens to a SmartFloat and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Float/Read Smart Float", 0)]
15 | public class ReadSmartFloat : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/Float/ReadSmartFloatSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE ReadSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartFloat.Components {
11 | ///
12 | /// Automatically listens to a SmartFloatSet and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Float/Read Smart Float Set", 2)]
15 | public class ReadSmartFloatSet : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/Float/WriteSmartFloat.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE WriteSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartFloat.Components {
11 | ///
12 | /// Serialised write access to a SmartFloat.
13 | ///
14 | [AddComponentMenu("SmartData/Float/Write Smart Float", 1)]
15 | public class WriteSmartFloat : WriteSmartBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/Float/WriteSmartFloat.cs.meta:
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/Generated/Float/WriteSmartFloatSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE float
2 | // SMARTTEMPLATE WriteSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartFloat.Components {
11 | ///
12 | /// Serialised write access to a SmartFloatSet.
13 | ///
14 | [AddComponentMenu("SmartData/Float/Write Smart Float Set", 3)]
15 | public class WriteSmartFloatSet : WriteSetBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/Int/IntConst.cs:
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1 | // SMARTTYPE int
2 | // SMARTTEMPLATE SmartConstTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 | using SmartData.Interfaces;
10 |
11 | namespace SmartData.SmartInt.Data {
12 | ///
13 | /// ScriptableObject constant int.
14 | ///
15 | [CreateAssetMenu(menuName="SmartData/Int/Int Const", order=3)]
16 | public class IntConst : SmartConst, ISmartConst {
17 | #if UNITY_EDITOR
18 | const string VALUETYPE = "int";
19 | const string DISPLAYTYPE = "Int Const";
20 | #endif
21 | }
22 | }
--------------------------------------------------------------------------------
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/Generated/Int/IntMulti.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE int
2 | // SMARTTEMPLATE SmartMultiTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.SmartInt.Data;
9 | using SmartData.Abstract;
10 | using SmartData.Interfaces;
11 | using Sigtrap.Relays;
12 |
13 | namespace SmartData.SmartInt.Data {
14 | ///
15 | /// Dynamic collection of IntVar assets.
16 | ///
17 | [CreateAssetMenu(menuName="SmartData/Int/Int Multi", order=1)]
18 | public class IntMulti: SmartMulti, ISmartMulti {
19 | #if UNITY_EDITOR
20 | const string VALUETYPE = "int";
21 | const string DISPLAYTYPE = "Int Multi";
22 | #endif
23 | }
24 | }
25 |
26 | namespace SmartData.SmartInt {
27 | ///
28 | /// Indexed reference into a IntMulti (read-only access).
29 | /// For write access make a reference to IntMultiRefWriter.
30 | ///
31 | [System.Serializable]
32 | public class IntMultiReader : SmartDataMultiRef {
33 | public static implicit operator int(IntMultiReader r){
34 | return r.value;
35 | }
36 |
37 | [SerializeField]
38 | Data.IntVar.IntEvent _onUpdate = null;
39 |
40 | protected override System.Action GetUnityEventInvoke(){
41 | return _onUpdate.Invoke;
42 | }
43 | }
44 | ///
45 | /// Indexed reference into a IntMulti, with a built-in UnityEvent.
46 | /// For read-only access make a reference to IntMultiRef.
47 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
48 | ///
49 | [System.Serializable]
50 | public class IntMultiWriter : SmartDataMultiRefWriter {
51 | public static implicit operator int(IntMultiWriter r){
52 | return r.value;
53 | }
54 |
55 | [SerializeField]
56 | Data.IntVar.IntEvent _onUpdate = null;
57 |
58 | protected override System.Action GetUnityEventInvoke(){
59 | return _onUpdate.Invoke;
60 | }
61 | protected sealed override void InvokeUnityEvent(int value){
62 | _onUpdate.Invoke(value);
63 | }
64 | }
65 | }
--------------------------------------------------------------------------------
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/Generated/Int/IntSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE int
2 | // SMARTTEMPLATE SmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartInt.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartInt.Data {
15 | ///
16 | /// ScriptableObject data set which fires a Relay on data addition/removal.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Int/Int Set", order=2)]
19 | public class IntSet : SmartSet, ISmartDataSet {
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "int";
22 | const string DISPLAYTYPE = "Int Set";
23 | #endif
24 | }
25 | }
26 |
27 | namespace SmartData.SmartInt {
28 | ///
29 | /// Read-only access to IntSet or List<0>, with built-in UnityEvent.
30 | /// For write access make a IntSetWriter reference.
31 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
32 | ///
33 | [System.Serializable]
34 | public class IntSetReader : SmartSetRefBase, ISmartSetRefReader {
35 | [SerializeField]
36 | Data.IntVar.IntEvent _onAdd = null;
37 | [SerializeField]
38 | Data.IntVar.IntEvent _onRemove = null;
39 | [SerializeField]
40 | Data.IntVar.IntEvent _onChange = null;
41 |
42 | protected override System.Action> GetUnityEventInvoke(){
43 | return (d)=>{
44 | switch (d.operation){
45 | case SetOperation.ADDED:
46 | _onAdd.Invoke(d.value);
47 | break;
48 | case SetOperation.REMOVED:
49 | _onRemove.Invoke(d.value);
50 | break;
51 | case SetOperation.CHANGED:
52 | _onChange.Invoke(d.value);
53 | break;
54 | }
55 | };
56 | }
57 | }
58 | ///
59 | /// Write access to IntSet or List, with built-in UnityEvent.
60 | /// For read-only access make a IntSetRef reference.
61 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
62 | ///
63 | [System.Serializable]
64 | public class IntSetWriter : SmartSetRefWriterBase, ISmartSetRefReader {
65 | [SerializeField]
66 | Data.IntVar.IntEvent _onAdd = null;
67 | [SerializeField]
68 | Data.IntVar.IntEvent _onRemove = null;
69 | [SerializeField]
70 | Data.IntVar.IntEvent _onChange = null;
71 |
72 | protected override System.Action> GetUnityEventInvoke(){
73 | return InvokeUnityEvent;
74 | }
75 |
76 | protected sealed override void InvokeUnityEvent(SetEventData d){
77 | switch (d.operation){
78 | case SetOperation.ADDED:
79 | _onAdd.Invoke(d.value);
80 | break;
81 | case SetOperation.REMOVED:
82 | _onRemove.Invoke(d.value);
83 | break;
84 | case SetOperation.CHANGED:
85 | _onChange.Invoke(d.value);
86 | break;
87 | }
88 | }
89 |
90 | }
91 | }
--------------------------------------------------------------------------------
/Generated/Int/IntSet.cs.meta:
--------------------------------------------------------------------------------
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/Generated/Int/IntVar.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE int
2 | // SMARTTEMPLATE SmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartInt.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartInt.Data {
15 | ///
16 | /// ScriptableObject data which fires a Relay on data change.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Int/Int Variable", order=0)]
19 | public partial class IntVar : SmartVar, ISmartVar { // partial to allow overrides that don't get overwritten on regeneration
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "int";
22 | const string DISPLAYTYPE = "Int";
23 | #endif
24 |
25 | [System.Serializable]
26 | public class IntEvent : UnityEvent{}
27 | }
28 | }
29 |
30 | namespace SmartData.SmartInt {
31 | ///
32 | /// Read-only access to SmartInt or int, with built-in UnityEvent.
33 | /// For write access make a IntRefWriter reference.
34 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
35 | ///
36 | [System.Serializable]
37 | public class IntReader : SmartDataRefBase {
38 | [SerializeField]
39 | Data.IntVar.IntEvent _onUpdate = null;
40 |
41 | protected sealed override System.Action GetUnityEventInvoke(){
42 | return _onUpdate.Invoke;
43 | }
44 | }
45 | ///
46 | /// Write access to SmartIntWriter or int, with built-in UnityEvent.
47 | /// For read-only access make a IntRef reference.
48 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
49 | ///
50 | [System.Serializable]
51 | public class IntWriter : SmartDataRefWriter {
52 | [SerializeField]
53 | Data.IntVar.IntEvent _onUpdate = null;
54 |
55 | protected sealed override System.Action GetUnityEventInvoke(){
56 | return _onUpdate.Invoke;
57 | }
58 | protected sealed override void InvokeUnityEvent(int value){
59 | _onUpdate.Invoke(value);
60 | }
61 | }
62 | }
--------------------------------------------------------------------------------
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/Generated/Int/ReadSmartInt.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE int
2 | // SMARTTEMPLATE ReadSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartInt.Components {
11 | ///
12 | /// Automatically listens to a SmartInt and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Int/Read Smart Int", 0)]
15 | public class ReadSmartInt : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/Int/ReadSmartInt.cs.meta:
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/Generated/Int/ReadSmartIntSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE int
2 | // SMARTTEMPLATE ReadSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartInt.Components {
11 | ///
12 | /// Automatically listens to a SmartIntSet and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Int/Read Smart Int Set", 2)]
15 | public class ReadSmartIntSet : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/Int/WriteSmartInt.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE int
2 | // SMARTTEMPLATE WriteSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartInt.Components {
11 | ///
12 | /// Serialised write access to a SmartInt.
13 | ///
14 | [AddComponentMenu("SmartData/Int/Write Smart Int", 1)]
15 | public class WriteSmartInt : WriteSmartBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/Int/WriteSmartInt.cs.meta:
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/Generated/Int/WriteSmartIntSet.cs:
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1 | // SMARTTYPE int
2 | // SMARTTEMPLATE WriteSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartInt.Components {
11 | ///
12 | /// Serialised write access to a SmartIntSet.
13 | ///
14 | [AddComponentMenu("SmartData/Int/Write Smart Int Set", 3)]
15 | public class WriteSmartIntSet : WriteSetBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/String/ReadSmartString.cs:
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1 | // SMARTTYPE string
2 | // SMARTTEMPLATE ReadSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartString.Components {
11 | ///
12 | /// Automatically listens to a SmartString and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/String/Read Smart String", 0)]
15 | public class ReadSmartString : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
/Generated/String/ReadSmartString.cs.meta:
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/Generated/String/ReadSmartStringSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE string
2 | // SMARTTEMPLATE ReadSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartString.Components {
11 | ///
12 | /// Automatically listens to a SmartStringSet and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/String/Read Smart String Set", 2)]
15 | public class ReadSmartStringSet : ReadSmartBase {}
16 | }
--------------------------------------------------------------------------------
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/Generated/String/StringConst.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE string
2 | // SMARTTEMPLATE SmartConstTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 | using SmartData.Interfaces;
10 |
11 | namespace SmartData.SmartString.Data {
12 | ///
13 | /// ScriptableObject constant string.
14 | ///
15 | [CreateAssetMenu(menuName="SmartData/String/String Const", order=3)]
16 | public class StringConst : SmartConst, ISmartConst {
17 | #if UNITY_EDITOR
18 | const string VALUETYPE = "string";
19 | const string DISPLAYTYPE = "String Const";
20 | #endif
21 | }
22 | }
--------------------------------------------------------------------------------
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/Generated/String/StringMulti.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE string
2 | // SMARTTEMPLATE SmartMultiTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.SmartString.Data;
9 | using SmartData.Abstract;
10 | using SmartData.Interfaces;
11 | using Sigtrap.Relays;
12 |
13 | namespace SmartData.SmartString.Data {
14 | ///
15 | /// Dynamic collection of StringVar assets.
16 | ///
17 | [CreateAssetMenu(menuName="SmartData/String/String Multi", order=1)]
18 | public class StringMulti: SmartMulti, ISmartMulti {
19 | #if UNITY_EDITOR
20 | const string VALUETYPE = "string";
21 | const string DISPLAYTYPE = "String Multi";
22 | #endif
23 | }
24 | }
25 |
26 | namespace SmartData.SmartString {
27 | ///
28 | /// Indexed reference into a StringMulti (read-only access).
29 | /// For write access make a reference to StringMultiRefWriter.
30 | ///
31 | [System.Serializable]
32 | public class StringMultiReader : SmartDataMultiRef {
33 | public static implicit operator string(StringMultiReader r){
34 | return r.value;
35 | }
36 |
37 | [SerializeField]
38 | Data.StringVar.StringEvent _onUpdate = null;
39 |
40 | protected override System.Action GetUnityEventInvoke(){
41 | return _onUpdate.Invoke;
42 | }
43 | }
44 | ///
45 | /// Indexed reference into a StringMulti, with a built-in UnityEvent.
46 | /// For read-only access make a reference to StringMultiRef.
47 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
48 | ///
49 | [System.Serializable]
50 | public class StringMultiWriter : SmartDataMultiRefWriter {
51 | public static implicit operator string(StringMultiWriter r){
52 | return r.value;
53 | }
54 |
55 | [SerializeField]
56 | Data.StringVar.StringEvent _onUpdate = null;
57 |
58 | protected override System.Action GetUnityEventInvoke(){
59 | return _onUpdate.Invoke;
60 | }
61 | protected sealed override void InvokeUnityEvent(string value){
62 | _onUpdate.Invoke(value);
63 | }
64 | }
65 | }
--------------------------------------------------------------------------------
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/Generated/String/StringSet.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE string
2 | // SMARTTEMPLATE SmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartString.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartString.Data {
15 | ///
16 | /// ScriptableObject data set which fires a Relay on data addition/removal.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/String/String Set", order=2)]
19 | public class StringSet : SmartSet, ISmartDataSet {
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "string";
22 | const string DISPLAYTYPE = "String Set";
23 | #endif
24 | }
25 | }
26 |
27 | namespace SmartData.SmartString {
28 | ///
29 | /// Read-only access to StringSet or List<0>, with built-in UnityEvent.
30 | /// For write access make a StringSetWriter reference.
31 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
32 | ///
33 | [System.Serializable]
34 | public class StringSetReader : SmartSetRefBase, ISmartSetRefReader {
35 | [SerializeField]
36 | Data.StringVar.StringEvent _onAdd = null;
37 | [SerializeField]
38 | Data.StringVar.StringEvent _onRemove = null;
39 | [SerializeField]
40 | Data.StringVar.StringEvent _onChange = null;
41 |
42 | protected override System.Action> GetUnityEventInvoke(){
43 | return (d)=>{
44 | switch (d.operation){
45 | case SetOperation.ADDED:
46 | _onAdd.Invoke(d.value);
47 | break;
48 | case SetOperation.REMOVED:
49 | _onRemove.Invoke(d.value);
50 | break;
51 | case SetOperation.CHANGED:
52 | _onChange.Invoke(d.value);
53 | break;
54 | }
55 | };
56 | }
57 | }
58 | ///
59 | /// Write access to StringSet or List, with built-in UnityEvent.
60 | /// For read-only access make a StringSetRef reference.
61 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
62 | ///
63 | [System.Serializable]
64 | public class StringSetWriter : SmartSetRefWriterBase, ISmartSetRefReader {
65 | [SerializeField]
66 | Data.StringVar.StringEvent _onAdd = null;
67 | [SerializeField]
68 | Data.StringVar.StringEvent _onRemove = null;
69 | [SerializeField]
70 | Data.StringVar.StringEvent _onChange = null;
71 |
72 | protected override System.Action> GetUnityEventInvoke(){
73 | return InvokeUnityEvent;
74 | }
75 |
76 | protected sealed override void InvokeUnityEvent(SetEventData d){
77 | switch (d.operation){
78 | case SetOperation.ADDED:
79 | _onAdd.Invoke(d.value);
80 | break;
81 | case SetOperation.REMOVED:
82 | _onRemove.Invoke(d.value);
83 | break;
84 | case SetOperation.CHANGED:
85 | _onChange.Invoke(d.value);
86 | break;
87 | }
88 | }
89 |
90 | }
91 | }
--------------------------------------------------------------------------------
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/Generated/String/StringVar.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE string
2 | // SMARTTEMPLATE SmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartString.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartString.Data {
15 | ///
16 | /// ScriptableObject data which fires a Relay on data change.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/String/String Variable", order=0)]
19 | public partial class StringVar : SmartVar, ISmartVar { // partial to allow overrides that don't get overwritten on regeneration
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "string";
22 | const string DISPLAYTYPE = "String";
23 | #endif
24 |
25 | [System.Serializable]
26 | public class StringEvent : UnityEvent{}
27 | }
28 | }
29 |
30 | namespace SmartData.SmartString {
31 | ///
32 | /// Read-only access to SmartString or string, with built-in UnityEvent.
33 | /// For write access make a StringRefWriter reference.
34 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
35 | ///
36 | [System.Serializable]
37 | public class StringReader : SmartDataRefBase {
38 | [SerializeField]
39 | Data.StringVar.StringEvent _onUpdate = null;
40 |
41 | protected sealed override System.Action GetUnityEventInvoke(){
42 | return _onUpdate.Invoke;
43 | }
44 | }
45 | ///
46 | /// Write access to SmartStringWriter or string, with built-in UnityEvent.
47 | /// For read-only access make a StringRef reference.
48 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
49 | ///
50 | [System.Serializable]
51 | public class StringWriter : SmartDataRefWriter {
52 | [SerializeField]
53 | Data.StringVar.StringEvent _onUpdate = null;
54 |
55 | protected sealed override System.Action GetUnityEventInvoke(){
56 | return _onUpdate.Invoke;
57 | }
58 | protected sealed override void InvokeUnityEvent(string value){
59 | _onUpdate.Invoke(value);
60 | }
61 | }
62 | }
--------------------------------------------------------------------------------
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/Generated/String/WriteSmartString.cs:
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1 | // SMARTTYPE string
2 | // SMARTTEMPLATE WriteSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartString.Components {
11 | ///
12 | /// Serialised write access to a SmartString.
13 | ///
14 | [AddComponentMenu("SmartData/String/Write Smart String", 1)]
15 | public class WriteSmartString : WriteSmartBase {}
16 | }
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/Generated/String/WriteSmartStringSet.cs:
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1 | // SMARTTYPE string
2 | // SMARTTEMPLATE WriteSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartString.Components {
11 | ///
12 | /// Serialised write access to a SmartStringSet.
13 | ///
14 | [AddComponentMenu("SmartData/String/Write Smart String Set", 3)]
15 | public class WriteSmartStringSet : WriteSetBase {}
16 | }
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/Generated/Vector3/ReadSmartVector3.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE ReadSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartVector3.Components {
11 | ///
12 | /// Automatically listens to a SmartVector3 and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Vector3/Read Smart Vector3", 0)]
15 | public class ReadSmartVector3 : ReadSmartBase {}
16 | }
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/Generated/Vector3/ReadSmartVector3Set.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE ReadSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartVector3.Components {
11 | ///
12 | /// Automatically listens to a SmartVector3Set and fires a UnityEvent when data changes.
13 | ///
14 | [AddComponentMenu("SmartData/Vector3/Read Smart Vector3 Set", 2)]
15 | public class ReadSmartVector3Set : ReadSmartBase {}
16 | }
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/Generated/Vector3/Vector3Const.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE SmartConstTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 | using SmartData.Interfaces;
10 |
11 | namespace SmartData.SmartVector3.Data {
12 | ///
13 | /// ScriptableObject constant Vector3.
14 | ///
15 | [CreateAssetMenu(menuName="SmartData/Vector3/Vector3 Const", order=3)]
16 | public class Vector3Const : SmartConst, ISmartConst {
17 | #if UNITY_EDITOR
18 | const string VALUETYPE = "Vector3";
19 | const string DISPLAYTYPE = "Vector3 Const";
20 | #endif
21 | }
22 | }
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/Generated/Vector3/Vector3Multi.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE SmartMultiTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.SmartVector3.Data;
9 | using SmartData.Abstract;
10 | using SmartData.Interfaces;
11 | using Sigtrap.Relays;
12 |
13 | namespace SmartData.SmartVector3.Data {
14 | ///
15 | /// Dynamic collection of Vector3Var assets.
16 | ///
17 | [CreateAssetMenu(menuName="SmartData/Vector3/Vector3 Multi", order=1)]
18 | public class Vector3Multi: SmartMulti, ISmartMulti {
19 | #if UNITY_EDITOR
20 | const string VALUETYPE = "Vector3";
21 | const string DISPLAYTYPE = "Vector3 Multi";
22 | #endif
23 | }
24 | }
25 |
26 | namespace SmartData.SmartVector3 {
27 | ///
28 | /// Indexed reference into a Vector3Multi (read-only access).
29 | /// For write access make a reference to Vector3MultiRefWriter.
30 | ///
31 | [System.Serializable]
32 | public class Vector3MultiReader : SmartDataMultiRef {
33 | public static implicit operator Vector3(Vector3MultiReader r){
34 | return r.value;
35 | }
36 |
37 | [SerializeField]
38 | Data.Vector3Var.Vector3Event _onUpdate = null;
39 |
40 | protected override System.Action GetUnityEventInvoke(){
41 | return _onUpdate.Invoke;
42 | }
43 | }
44 | ///
45 | /// Indexed reference into a Vector3Multi, with a built-in UnityEvent.
46 | /// For read-only access make a reference to Vector3MultiRef.
47 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
48 | ///
49 | [System.Serializable]
50 | public class Vector3MultiWriter : SmartDataMultiRefWriter {
51 | public static implicit operator Vector3(Vector3MultiWriter r){
52 | return r.value;
53 | }
54 |
55 | [SerializeField]
56 | Data.Vector3Var.Vector3Event _onUpdate = null;
57 |
58 | protected override System.Action GetUnityEventInvoke(){
59 | return _onUpdate.Invoke;
60 | }
61 | protected sealed override void InvokeUnityEvent(Vector3 value){
62 | _onUpdate.Invoke(value);
63 | }
64 | }
65 | }
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/Generated/Vector3/Vector3Set.cs:
--------------------------------------------------------------------------------
1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE SmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartVector3.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartVector3.Data {
15 | ///
16 | /// ScriptableObject data set which fires a Relay on data addition/removal.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Vector3/Vector3 Set", order=2)]
19 | public class Vector3Set : SmartSet, ISmartDataSet {
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "Vector3";
22 | const string DISPLAYTYPE = "Vector3 Set";
23 | #endif
24 | }
25 | }
26 |
27 | namespace SmartData.SmartVector3 {
28 | ///
29 | /// Read-only access to Vector3Set or List<0>, with built-in UnityEvent.
30 | /// For write access make a Vector3SetWriter reference.
31 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
32 | ///
33 | [System.Serializable]
34 | public class Vector3SetReader : SmartSetRefBase, ISmartSetRefReader {
35 | [SerializeField]
36 | Data.Vector3Var.Vector3Event _onAdd = null;
37 | [SerializeField]
38 | Data.Vector3Var.Vector3Event _onRemove = null;
39 | [SerializeField]
40 | Data.Vector3Var.Vector3Event _onChange = null;
41 |
42 | protected override System.Action> GetUnityEventInvoke(){
43 | return (d)=>{
44 | switch (d.operation){
45 | case SetOperation.ADDED:
46 | _onAdd.Invoke(d.value);
47 | break;
48 | case SetOperation.REMOVED:
49 | _onRemove.Invoke(d.value);
50 | break;
51 | case SetOperation.CHANGED:
52 | _onChange.Invoke(d.value);
53 | break;
54 | }
55 | };
56 | }
57 | }
58 | ///
59 | /// Write access to Vector3Set or List, with built-in UnityEvent.
60 | /// For read-only access make a Vector3SetRef reference.
61 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
62 | ///
63 | [System.Serializable]
64 | public class Vector3SetWriter : SmartSetRefWriterBase, ISmartSetRefReader {
65 | [SerializeField]
66 | Data.Vector3Var.Vector3Event _onAdd = null;
67 | [SerializeField]
68 | Data.Vector3Var.Vector3Event _onRemove = null;
69 | [SerializeField]
70 | Data.Vector3Var.Vector3Event _onChange = null;
71 |
72 | protected override System.Action> GetUnityEventInvoke(){
73 | return InvokeUnityEvent;
74 | }
75 |
76 | protected sealed override void InvokeUnityEvent(SetEventData d){
77 | switch (d.operation){
78 | case SetOperation.ADDED:
79 | _onAdd.Invoke(d.value);
80 | break;
81 | case SetOperation.REMOVED:
82 | _onRemove.Invoke(d.value);
83 | break;
84 | case SetOperation.CHANGED:
85 | _onChange.Invoke(d.value);
86 | break;
87 | }
88 | }
89 |
90 | }
91 | }
--------------------------------------------------------------------------------
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/Generated/Vector3/Vector3Var.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE SmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using UnityEngine.Events;
9 | using SmartData.SmartVector3.Data;
10 | using SmartData.Abstract;
11 | using SmartData.Interfaces;
12 | using Sigtrap.Relays;
13 |
14 | namespace SmartData.SmartVector3.Data {
15 | ///
16 | /// ScriptableObject data which fires a Relay on data change.
17 | ///
18 | [CreateAssetMenu(menuName="SmartData/Vector3/Vector3 Variable", order=0)]
19 | public partial class Vector3Var : SmartVar, ISmartVar { // partial to allow overrides that don't get overwritten on regeneration
20 | #if UNITY_EDITOR
21 | const string VALUETYPE = "Vector3";
22 | const string DISPLAYTYPE = "Vector3";
23 | #endif
24 |
25 | [System.Serializable]
26 | public class Vector3Event : UnityEvent{}
27 | }
28 | }
29 |
30 | namespace SmartData.SmartVector3 {
31 | ///
32 | /// Read-only access to SmartVector3 or Vector3, with built-in UnityEvent.
33 | /// For write access make a Vector3RefWriter reference.
34 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
35 | ///
36 | [System.Serializable]
37 | public class Vector3Reader : SmartDataRefBase {
38 | [SerializeField]
39 | Data.Vector3Var.Vector3Event _onUpdate = null;
40 |
41 | protected sealed override System.Action GetUnityEventInvoke(){
42 | return _onUpdate.Invoke;
43 | }
44 | }
45 | ///
46 | /// Write access to SmartVector3Writer or Vector3, with built-in UnityEvent.
47 | /// For read-only access make a Vector3Ref reference.
48 | /// UnityEvent disabled by default. If enabled, remember to disable at end of life.
49 | ///
50 | [System.Serializable]
51 | public class Vector3Writer : SmartDataRefWriter {
52 | [SerializeField]
53 | Data.Vector3Var.Vector3Event _onUpdate = null;
54 |
55 | protected sealed override System.Action GetUnityEventInvoke(){
56 | return _onUpdate.Invoke;
57 | }
58 | protected sealed override void InvokeUnityEvent(Vector3 value){
59 | _onUpdate.Invoke(value);
60 | }
61 | }
62 | }
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/Generated/Vector3/WriteSmartVector3.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE WriteSmartVarTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartVector3.Components {
11 | ///
12 | /// Serialised write access to a SmartVector3.
13 | ///
14 | [AddComponentMenu("SmartData/Vector3/Write Smart Vector3", 1)]
15 | public class WriteSmartVector3 : WriteSmartBase {}
16 | }
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/Generated/Vector3/WriteSmartVector3Set.cs:
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1 | // SMARTTYPE Vector3
2 | // SMARTTEMPLATE WriteSmartSetTemplate
3 | // Do not move or delete the above lines
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using SmartData.Abstract;
9 |
10 | namespace SmartData.SmartVector3.Components {
11 | ///
12 | /// Serialised write access to a SmartVector3Set.
13 | ///
14 | [AddComponentMenu("SmartData/Vector3/Write Smart Vector3 Set", 3)]
15 | public class WriteSmartVector3Set : WriteSetBase {}
16 | }
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/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 SIGTRAP
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the Software), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, andor sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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8 |
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/Utilities/Ext_Type.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace System.Reflection {
4 | public static class Ext_Type {
5 | public static FieldInfo GetFieldPrivate(this Type t, string fieldName, BindingFlags flags){
6 | flags |= BindingFlags.NonPublic;
7 | FieldInfo result = null;
8 | Type type = t;
9 | Type bt = typeof(object);
10 | while (type != bt){
11 | result = type.GetField(fieldName, flags);
12 | if (result != null) break;
13 | type = type.BaseType;
14 | }
15 | return result;
16 | }
17 | public static PropertyInfo GetPropertyPrivate(this Type t, string propName, BindingFlags flags){
18 | flags |= BindingFlags.NonPublic;
19 | PropertyInfo result = null;
20 | Type type = t;
21 | Type bt = typeof(object);
22 | while (type != bt){
23 | result = type.GetProperty(propName, flags);
24 | if (result != null) break;
25 | type = type.BaseType;
26 | }
27 | return result;
28 | }
29 | public static MethodInfo GetMethodPrivate(this Type t, string methodName, BindingFlags flags){
30 | flags |= BindingFlags.NonPublic;
31 | MethodInfo result = null;
32 | Type type = t;
33 | Type bt = typeof(object);
34 | while (type != bt){
35 | result = type.GetMethod(methodName, flags);
36 | if (result != null) break;
37 | type = type.BaseType;
38 | }
39 | return result;
40 | }
41 | }
42 | }
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/Utilities/SmartDataRegistry.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using SmartData.Abstract;
5 | using Sigtrap.Relays;
6 |
7 | namespace SmartData.Editors {
8 | public class SmartDataRegistry : MonoBehaviour {
9 | static Dictionary _refs = new Dictionary();
10 | static Dictionary _smart = new Dictionary();
11 |
12 | public static Dictionary GetSmartReferences(){
13 | return new Dictionary(_refs);
14 | }
15 | public static Dictionary GetSmartDatas(){
16 | return new Dictionary(_smart);
17 | }
18 | public static void RegisterReference(SmartRefBase r){
19 | _refs.Add(new WeakReference(r), r.GetType());
20 | }
21 | public static void UnregisterReference(WeakReference r){
22 | _refs.Remove(r);
23 | }
24 | public static void RegisterSmart(SmartBase s){
25 | _smart[s] = s.GetType();
26 | }
27 | public static void UnregisterSmart(SmartBase s){
28 | _smart.Remove(s);
29 | }
30 |
31 | #if UNITY_EDITOR && !SMARTDATA_NO_GRAPH_HOOKS
32 | ///
33 | /// If false, SmartRef calls will not be intercepted.
34 | ///
35 | public static bool graphIsOpen = false;
36 | ///
37 | /// Dispatched when a SmartRef->SmartObject call is intercepted.
38 | /// First arg is caller. Second is direct callee - this may be a Multi.
39 | /// Third is final callee. If direct is Multi, this is the Var it passes through to.
40 | ///
41 | public static IRelayLink onRefCallToSmart {get {return _onRefCallToSmart.link;}}
42 | static Relay _onRefCallToSmart = new Relay();
43 | ///
44 | /// Intercepts SmartRef calls to SmartObjects to animate graph.
45 | ///
46 | /// Writer ref caller.
47 | /// Direct callee. May be a Multi.
48 | /// Final callee. If Multi, this will be the Var element.
49 | public static void OnRefCallToSmart(SmartRefBase r, SmartBindableBase smart, SmartBindableBase leaf=null){
50 | if (graphIsOpen){
51 | _onRefCallToSmart.Dispatch(r, smart, leaf);
52 | }
53 | }
54 | #endif
55 | }
56 | }
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/Utilities/SmartDataRegistry.cs.meta:
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/Utilities/SmartEventOnLifecycle.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace SmartData.SmartEvent.Components {
6 | [AddComponentMenu("SmartData/Smart Event On Lifecycle", 103)]
7 | public class SmartEventOnLifecycle : MonoBehaviour {
8 | [SerializeField][ForceEventable][ForceNoAutoListen(hide=true)]
9 | EventDispatcher _onAwake = null;
10 | [SerializeField][ForceEventable][ForceNoAutoListen(hide=true)]
11 | EventDispatcher _onStart = null;
12 | [SerializeField][ForceEventable][ForceNoAutoListen(hide=true)]
13 | EventDispatcher _onEnable = null;
14 | [SerializeField][ForceEventable][ForceNoAutoListen(hide=true)]
15 | EventDispatcher _onDisable = null;
16 | [SerializeField][ForceEventable][ForceNoAutoListen(hide=true)]
17 | EventDispatcher _onDestroy = null;
18 |
19 | void Awake(){
20 | SetReceive(true, _onAwake, _onStart, _onEnable, _onDisable, _onDestroy);
21 | Dispatch(_onAwake);
22 | }
23 | void Start () {
24 | Dispatch(_onStart);
25 | }
26 | void OnEnable(){
27 | Dispatch(_onEnable);
28 | }
29 | void OnDisable(){
30 | Dispatch(_onDisable);
31 | }
32 | void OnDestroy(){
33 | Dispatch(_onDestroy);
34 | SetReceive(false, _onAwake, _onStart, _onEnable, _onDisable, _onDestroy);
35 | }
36 |
37 | void SetReceive(bool enable, params EventDispatcher[] es){
38 | foreach (var e in es){
39 | if (e.isValid){
40 | e.unityEventOnReceive = enable;
41 | }
42 | }
43 | }
44 | void Dispatch(EventDispatcher e){
45 | if (e.isValid){
46 | e.Dispatch();
47 | }
48 | }
49 | }
50 | }
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/Utilities/SmartRefUnbinder.cs.meta:
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