├── .dir-locals.el
├── .gitignore
├── AndroidManifest.xml
├── COPYING
├── LICENSE
├── LICENSE_ICONS
├── LICENSE_ICONS_2
├── Makefile
├── NEWS.org
├── README.org
├── default.properties
├── metadata
├── de-DE
│ ├── changelogs
│ │ ├── 10.txt
│ │ ├── 11.txt
│ │ ├── 12.txt
│ │ ├── 13.txt
│ │ ├── 14.txt
│ │ ├── 15.txt
│ │ ├── 16.txt
│ │ ├── 17.txt
│ │ ├── 18.txt
│ │ ├── 19.txt
│ │ ├── 20.txt
│ │ ├── 21.txt
│ │ ├── 22.txt
│ │ ├── 23.txt
│ │ ├── 24.txt
│ │ ├── 25.txt
│ │ ├── 26.txt
│ │ ├── 27.txt
│ │ ├── 28.txt
│ │ ├── 29.txt
│ │ ├── 30.txt
│ │ ├── 31.txt
│ │ └── 9.txt
│ ├── full_description.txt
│ └── short_description.txt
├── en-US
│ ├── changelogs
│ │ ├── 10.txt
│ │ ├── 11.txt
│ │ ├── 12.txt
│ │ ├── 13.txt
│ │ ├── 14.txt
│ │ ├── 15.txt
│ │ ├── 16.txt
│ │ ├── 17.txt
│ │ ├── 18.txt
│ │ ├── 19.txt
│ │ ├── 20.txt
│ │ ├── 21.txt
│ │ ├── 22.txt
│ │ ├── 23.txt
│ │ ├── 24.txt
│ │ ├── 25.txt
│ │ ├── 26.txt
│ │ ├── 27.txt
│ │ ├── 28.txt
│ │ ├── 29.txt
│ │ ├── 30.txt
│ │ ├── 31.txt
│ │ └── 9.txt
│ ├── full_description.txt
│ ├── images
│ │ └── phoneScreenshots
│ │ │ └── 1.jpg
│ └── short_description.txt
├── es-ES
│ ├── changelogs
│ │ ├── 10.txt
│ │ ├── 11.txt
│ │ ├── 12.txt
│ │ ├── 13.txt
│ │ └── 25.txt
│ ├── full_description.txt
│ └── short_description.txt
├── fr-FR
│ ├── changelogs
│ │ ├── 10.txt
│ │ ├── 11.txt
│ │ ├── 12.txt
│ │ ├── 13.txt
│ │ ├── 14.txt
│ │ ├── 15.txt
│ │ ├── 16.txt
│ │ ├── 17.txt
│ │ ├── 18.txt
│ │ ├── 19.txt
│ │ ├── 20.txt
│ │ ├── 21.txt
│ │ ├── 22.txt
│ │ ├── 23.txt
│ │ ├── 24.txt
│ │ ├── 25.txt
│ │ ├── 26.txt
│ │ ├── 27.txt
│ │ ├── 28.txt
│ │ └── 9.txt
│ ├── full_description.txt
│ └── short_description.txt
├── it
│ ├── changelogs
│ │ ├── 10.txt
│ │ ├── 11.txt
│ │ ├── 12.txt
│ │ ├── 13.txt
│ │ ├── 14.txt
│ │ ├── 15.txt
│ │ ├── 16.txt
│ │ ├── 17.txt
│ │ ├── 18.txt
│ │ ├── 19.txt
│ │ ├── 20.txt
│ │ ├── 21.txt
│ │ ├── 22.txt
│ │ ├── 23.txt
│ │ ├── 24.txt
│ │ ├── 25.txt
│ │ └── 9.txt
│ ├── full_description.txt
│ └── short_description.txt
├── nb-NO
│ ├── changelogs
│ │ ├── 16.txt
│ │ ├── 20.txt
│ │ ├── 21.txt
│ │ └── 24.txt
│ ├── full_description.txt
│ └── short_description.txt
└── tr-TR
│ ├── changelogs
│ ├── 10.txt
│ ├── 11.txt
│ ├── 12.txt
│ ├── 13.txt
│ ├── 14.txt
│ ├── 15.txt
│ ├── 16.txt
│ ├── 17.txt
│ ├── 18.txt
│ ├── 19.txt
│ ├── 20.txt
│ ├── 21.txt
│ ├── 22.txt
│ ├── 23.txt
│ ├── 24.txt
│ ├── 25.txt
│ ├── 26.txt
│ ├── 27.txt
│ ├── 28.txt
│ ├── 29.txt
│ ├── 30.txt
│ ├── 31.txt
│ └── 9.txt
│ ├── full_description.txt
│ └── short_description.txt
├── res
├── drawable-hdpi
│ └── icon.png
├── drawable-ldpi
│ └── icon.png
├── drawable-mdpi
│ └── icon.png
├── drawable
│ ├── icon.png
│ ├── menu_button.xml
│ ├── pause.xml
│ ├── pause_button.xml
│ ├── reset.xml
│ ├── reset_button.xml
│ └── settings.xml
├── layout
│ ├── about_dialog.xml
│ └── main.xml
├── values-de
│ └── strings.xml
├── values-es
│ └── strings.xml
├── values-fr
│ └── strings.xml
├── values-is
│ └── strings.xml
├── values-it
│ └── strings.xml
├── values-nb
│ └── strings.xml
├── values-tr
│ └── strings.xml
├── values
│ ├── colors.xml
│ └── strings.xml
└── xml-port
│ └── preferences.xml
└── src
└── com
└── chessclock
└── android
├── ChessClock.java
├── DialogFactory.java
└── Prefs.java
/.dir-locals.el:
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1 | ((nil . ((indent-tabs-mode . nil)
2 | (tab-width . 4)
3 | (fill-column . 79)))
4 | (java-mode . ((c-file-offsets
5 | (arglist-intro . +)
6 | (arglist-cont . 0)
7 | (arglist-close . 0)))))
8 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | build/
2 | keystore.jks
3 |
--------------------------------------------------------------------------------
/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 |
9 |
10 |
11 |
12 |
13 |
14 |
18 |
19 |
21 |
22 |
24 |
25 |
--------------------------------------------------------------------------------
/COPYING:
--------------------------------------------------------------------------------
1 | ---- Simple Chess Clock Copyright Information ----
2 |
3 | 1. Code/Software License
4 |
5 | The source code for Simple Chess Clock is licensed
6 | under the GPLv3. You should have received a copy of
7 | this license within the LICENSE file. You may also
8 | view the license at:
9 |
10 | http://www.gnu.org/licenses/gpl.html
11 |
12 | 2. Icons License
13 |
14 | The Simple Chess Clock app icon is licensed under
15 | the GNU Free Documentation License (GFDL). You
16 | should have received a copy of this license within
17 | the LICENSE_ICONS file. You may also view the
18 | license at:
19 |
20 | http://www.gnu.org/copyleft/fdl.html
21 |
22 | The individual elements of the icons were found on
23 | Wikimedia commons, and may be found at the following
24 | locations:
25 |
26 | Clock: http://commons.wikimedia.org/wiki/File:Clock.gif
27 | Queen: http://commons.wikimedia.org/wiki/File:Queen_Chess.jpg
28 | King: http://commons.wikimedia.org/wiki/File:King_Chess.jpg
29 |
30 | In in-app icons are part of the Material Design
31 | suite and are licensed under the Apache License
32 | version 2.0. You should have received a copy of this
33 | license within the LICENSE_ICONS_2 file. You may
34 | also view the license at:
35 |
36 | https://www.apache.org/licenses/LICENSE-2.0.html
37 |
38 | 3. Developers/Credits
39 |
40 | Simple Chess Clock was created in 2010 by Carter Dewey.
41 | Simen Heggestøyl is maintaining the app since 2019.
42 |
43 | - Code contributions by skyhelix, Yuhui Su, and meanindra.
44 |
45 | - French translation by Sitavi and eUgEntOptIc44.
46 | - German translation by Petra Mirelli, Hiajen, eUgEntOptIc44, and mondstern.
47 | - Icelandic translation by Sveinn í Felli.
48 | - Italian translation by eUgEntOptIc44 and Alparslan Şakçi.
49 | - Norwegian Bokmål translation by Simen Heggestøyl and Allan Nordhøy.
50 | - Spanish translation by Daniel Garcia Pallaviccini (tlacuilo@tlacuilo.biz),
51 | eUgEntOptIc44, thebiblelover7, and Alparslan Şakçi.
52 | - Turkish translation by Alparslan Şakçi.
53 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/LICENSE_ICONS:
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1 |
2 | GNU Free Documentation License
3 | Version 1.3, 3 November 2008
4 |
5 |
6 | Copyright (C) 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
7 |
8 | Everyone is permitted to copy and distribute verbatim copies
9 | of this license document, but changing it is not allowed.
10 |
11 | 0. PREAMBLE
12 |
13 | The purpose of this License is to make a manual, textbook, or other
14 | functional and useful document "free" in the sense of freedom: to
15 | assure everyone the effective freedom to copy and redistribute it,
16 | with or without modifying it, either commercially or noncommercially.
17 | Secondarily, this License preserves for the author and publisher a way
18 | to get credit for their work, while not being considered responsible
19 | for modifications made by others.
20 |
21 | This License is a kind of "copyleft", which means that derivative
22 | works of the document must themselves be free in the same sense. It
23 | complements the GNU General Public License, which is a copyleft
24 | license designed for free software.
25 |
26 | We have designed this License in order to use it for manuals for free
27 | software, because free software needs free documentation: a free
28 | program should come with manuals providing the same freedoms that the
29 | software does. But this License is not limited to software manuals;
30 | it can be used for any textual work, regardless of subject matter or
31 | whether it is published as a printed book. We recommend this License
32 | principally for works whose purpose is instruction or reference.
33 |
34 |
35 | 1. APPLICABILITY AND DEFINITIONS
36 |
37 | This License applies to any manual or other work, in any medium, that
38 | contains a notice placed by the copyright holder saying it can be
39 | distributed under the terms of this License. Such a notice grants a
40 | world-wide, royalty-free license, unlimited in duration, to use that
41 | work under the conditions stated herein. The "Document", below,
42 | refers to any such manual or work. Any member of the public is a
43 | licensee, and is addressed as "you". You accept the license if you
44 | copy, modify or distribute the work in a way requiring permission
45 | under copyright law.
46 |
47 | A "Modified Version" of the Document means any work containing the
48 | Document or a portion of it, either copied verbatim, or with
49 | modifications and/or translated into another language.
50 |
51 | A "Secondary Section" is a named appendix or a front-matter section of
52 | the Document that deals exclusively with the relationship of the
53 | publishers or authors of the Document to the Document's overall
54 | subject (or to related matters) and contains nothing that could fall
55 | directly within that overall subject. (Thus, if the Document is in
56 | part a textbook of mathematics, a Secondary Section may not explain
57 | any mathematics.) The relationship could be a matter of historical
58 | connection with the subject or with related matters, or of legal,
59 | commercial, philosophical, ethical or political position regarding
60 | them.
61 |
62 | The "Invariant Sections" are certain Secondary Sections whose titles
63 | are designated, as being those of Invariant Sections, in the notice
64 | that says that the Document is released under this License. If a
65 | section does not fit the above definition of Secondary then it is not
66 | allowed to be designated as Invariant. The Document may contain zero
67 | Invariant Sections. If the Document does not identify any Invariant
68 | Sections then there are none.
69 |
70 | The "Cover Texts" are certain short passages of text that are listed,
71 | as Front-Cover Texts or Back-Cover Texts, in the notice that says that
72 | the Document is released under this License. A Front-Cover Text may
73 | be at most 5 words, and a Back-Cover Text may be at most 25 words.
74 |
75 | A "Transparent" copy of the Document means a machine-readable copy,
76 | represented in a format whose specification is available to the
77 | general public, that is suitable for revising the document
78 | straightforwardly with generic text editors or (for images composed of
79 | pixels) generic paint programs or (for drawings) some widely available
80 | drawing editor, and that is suitable for input to text formatters or
81 | for automatic translation to a variety of formats suitable for input
82 | to text formatters. A copy made in an otherwise Transparent file
83 | format whose markup, or absence of markup, has been arranged to thwart
84 | or discourage subsequent modification by readers is not Transparent.
85 | An image format is not Transparent if used for any substantial amount
86 | of text. A copy that is not "Transparent" is called "Opaque".
87 |
88 | Examples of suitable formats for Transparent copies include plain
89 | ASCII without markup, Texinfo input format, LaTeX input format, SGML
90 | or XML using a publicly available DTD, and standard-conforming simple
91 | HTML, PostScript or PDF designed for human modification. Examples of
92 | transparent image formats include PNG, XCF and JPG. Opaque formats
93 | include proprietary formats that can be read and edited only by
94 | proprietary word processors, SGML or XML for which the DTD and/or
95 | processing tools are not generally available, and the
96 | machine-generated HTML, PostScript or PDF produced by some word
97 | processors for output purposes only.
98 |
99 | The "Title Page" means, for a printed book, the title page itself,
100 | plus such following pages as are needed to hold, legibly, the material
101 | this License requires to appear in the title page. For works in
102 | formats which do not have any title page as such, "Title Page" means
103 | the text near the most prominent appearance of the work's title,
104 | preceding the beginning of the body of the text.
105 |
106 | The "publisher" means any person or entity that distributes copies of
107 | the Document to the public.
108 |
109 | A section "Entitled XYZ" means a named subunit of the Document whose
110 | title either is precisely XYZ or contains XYZ in parentheses following
111 | text that translates XYZ in another language. (Here XYZ stands for a
112 | specific section name mentioned below, such as "Acknowledgements",
113 | "Dedications", "Endorsements", or "History".) To "Preserve the Title"
114 | of such a section when you modify the Document means that it remains a
115 | section "Entitled XYZ" according to this definition.
116 |
117 | The Document may include Warranty Disclaimers next to the notice which
118 | states that this License applies to the Document. These Warranty
119 | Disclaimers are considered to be included by reference in this
120 | License, but only as regards disclaiming warranties: any other
121 | implication that these Warranty Disclaimers may have is void and has
122 | no effect on the meaning of this License.
123 |
124 | 2. VERBATIM COPYING
125 |
126 | You may copy and distribute the Document in any medium, either
127 | commercially or noncommercially, provided that this License, the
128 | copyright notices, and the license notice saying this License applies
129 | to the Document are reproduced in all copies, and that you add no
130 | other conditions whatsoever to those of this License. You may not use
131 | technical measures to obstruct or control the reading or further
132 | copying of the copies you make or distribute. However, you may accept
133 | compensation in exchange for copies. If you distribute a large enough
134 | number of copies you must also follow the conditions in section 3.
135 |
136 | You may also lend copies, under the same conditions stated above, and
137 | you may publicly display copies.
138 |
139 |
140 | 3. COPYING IN QUANTITY
141 |
142 | If you publish printed copies (or copies in media that commonly have
143 | printed covers) of the Document, numbering more than 100, and the
144 | Document's license notice requires Cover Texts, you must enclose the
145 | copies in covers that carry, clearly and legibly, all these Cover
146 | Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
147 | the back cover. Both covers must also clearly and legibly identify
148 | you as the publisher of these copies. The front cover must present
149 | the full title with all words of the title equally prominent and
150 | visible. You may add other material on the covers in addition.
151 | Copying with changes limited to the covers, as long as they preserve
152 | the title of the Document and satisfy these conditions, can be treated
153 | as verbatim copying in other respects.
154 |
155 | If the required texts for either cover are too voluminous to fit
156 | legibly, you should put the first ones listed (as many as fit
157 | reasonably) on the actual cover, and continue the rest onto adjacent
158 | pages.
159 |
160 | If you publish or distribute Opaque copies of the Document numbering
161 | more than 100, you must either include a machine-readable Transparent
162 | copy along with each Opaque copy, or state in or with each Opaque copy
163 | a computer-network location from which the general network-using
164 | public has access to download using public-standard network protocols
165 | a complete Transparent copy of the Document, free of added material.
166 | If you use the latter option, you must take reasonably prudent steps,
167 | when you begin distribution of Opaque copies in quantity, to ensure
168 | that this Transparent copy will remain thus accessible at the stated
169 | location until at least one year after the last time you distribute an
170 | Opaque copy (directly or through your agents or retailers) of that
171 | edition to the public.
172 |
173 | It is requested, but not required, that you contact the authors of the
174 | Document well before redistributing any large number of copies, to
175 | give them a chance to provide you with an updated version of the
176 | Document.
177 |
178 |
179 | 4. MODIFICATIONS
180 |
181 | You may copy and distribute a Modified Version of the Document under
182 | the conditions of sections 2 and 3 above, provided that you release
183 | the Modified Version under precisely this License, with the Modified
184 | Version filling the role of the Document, thus licensing distribution
185 | and modification of the Modified Version to whoever possesses a copy
186 | of it. In addition, you must do these things in the Modified Version:
187 |
188 | A. Use in the Title Page (and on the covers, if any) a title distinct
189 | from that of the Document, and from those of previous versions
190 | (which should, if there were any, be listed in the History section
191 | of the Document). You may use the same title as a previous version
192 | if the original publisher of that version gives permission.
193 | B. List on the Title Page, as authors, one or more persons or entities
194 | responsible for authorship of the modifications in the Modified
195 | Version, together with at least five of the principal authors of the
196 | Document (all of its principal authors, if it has fewer than five),
197 | unless they release you from this requirement.
198 | C. State on the Title page the name of the publisher of the
199 | Modified Version, as the publisher.
200 | D. Preserve all the copyright notices of the Document.
201 | E. Add an appropriate copyright notice for your modifications
202 | adjacent to the other copyright notices.
203 | F. Include, immediately after the copyright notices, a license notice
204 | giving the public permission to use the Modified Version under the
205 | terms of this License, in the form shown in the Addendum below.
206 | G. Preserve in that license notice the full lists of Invariant Sections
207 | and required Cover Texts given in the Document's license notice.
208 | H. Include an unaltered copy of this License.
209 | I. Preserve the section Entitled "History", Preserve its Title, and add
210 | to it an item stating at least the title, year, new authors, and
211 | publisher of the Modified Version as given on the Title Page. If
212 | there is no section Entitled "History" in the Document, create one
213 | stating the title, year, authors, and publisher of the Document as
214 | given on its Title Page, then add an item describing the Modified
215 | Version as stated in the previous sentence.
216 | J. Preserve the network location, if any, given in the Document for
217 | public access to a Transparent copy of the Document, and likewise
218 | the network locations given in the Document for previous versions
219 | it was based on. These may be placed in the "History" section.
220 | You may omit a network location for a work that was published at
221 | least four years before the Document itself, or if the original
222 | publisher of the version it refers to gives permission.
223 | K. For any section Entitled "Acknowledgements" or "Dedications",
224 | Preserve the Title of the section, and preserve in the section all
225 | the substance and tone of each of the contributor acknowledgements
226 | and/or dedications given therein.
227 | L. Preserve all the Invariant Sections of the Document,
228 | unaltered in their text and in their titles. Section numbers
229 | or the equivalent are not considered part of the section titles.
230 | M. Delete any section Entitled "Endorsements". Such a section
231 | may not be included in the Modified Version.
232 | N. Do not retitle any existing section to be Entitled "Endorsements"
233 | or to conflict in title with any Invariant Section.
234 | O. Preserve any Warranty Disclaimers.
235 |
236 | If the Modified Version includes new front-matter sections or
237 | appendices that qualify as Secondary Sections and contain no material
238 | copied from the Document, you may at your option designate some or all
239 | of these sections as invariant. To do this, add their titles to the
240 | list of Invariant Sections in the Modified Version's license notice.
241 | These titles must be distinct from any other section titles.
242 |
243 | You may add a section Entitled "Endorsements", provided it contains
244 | nothing but endorsements of your Modified Version by various
245 | parties--for example, statements of peer review or that the text has
246 | been approved by an organization as the authoritative definition of a
247 | standard.
248 |
249 | You may add a passage of up to five words as a Front-Cover Text, and a
250 | passage of up to 25 words as a Back-Cover Text, to the end of the list
251 | of Cover Texts in the Modified Version. Only one passage of
252 | Front-Cover Text and one of Back-Cover Text may be added by (or
253 | through arrangements made by) any one entity. If the Document already
254 | includes a cover text for the same cover, previously added by you or
255 | by arrangement made by the same entity you are acting on behalf of,
256 | you may not add another; but you may replace the old one, on explicit
257 | permission from the previous publisher that added the old one.
258 |
259 | The author(s) and publisher(s) of the Document do not by this License
260 | give permission to use their names for publicity for or to assert or
261 | imply endorsement of any Modified Version.
262 |
263 |
264 | 5. COMBINING DOCUMENTS
265 |
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--------------------------------------------------------------------------------
/Makefile:
--------------------------------------------------------------------------------
1 | JAVA_SOURCES = $(shell find src -type f -name '*.java')
2 | RESOURCES = $(shell find res -type f -name '*.xml')
3 |
4 | .PHONY: all
5 | all: build/ChessClock.apk
6 |
7 | build/ChessClock.apk: $(JAVA_SOURCES) $(RESOURCES) AndroidManifest.xml
8 | mkdir -p build/gen;
9 | aapt package -f -m -J build/gen -S res -M AndroidManifest.xml -I /usr/lib/android-sdk/platforms/android-27/android.jar;
10 | javac -Xlint:deprecation -source 1.7 -target 1.7 -bootclasspath "/usr/lib/jvm/java-8-openjdk-amd64/jre/lib/rt.jar" -classpath "/usr/lib/android-sdk/platforms/android-27/android.jar" -d build/obj build/gen/com/chessclock/android/R.java src/com/chessclock/android/*.java;
11 | mkdir -p build/apk;
12 | /usr/lib/android-sdk/build-tools/debian/dx --dex --output=build/apk/classes.dex build/obj/;
13 | aapt package -f -M AndroidManifest.xml -S res/ -I /usr/lib/android-sdk/platforms/android-27/android.jar -F build/ChessClock.unsigned.apk build/apk/;
14 | zipalign -f -p 4 build/ChessClock.unsigned.apk build/ChessClock.aligned.apk;
15 | apksigner sign --ks keystore.jks --ks-key-alias androidkey --ks-pass pass:android --key-pass pass:android --out build/ChessClock.apk build/ChessClock.aligned.apk;
16 |
17 | .PHONY: install
18 | install:
19 | adb install -r build/ChessClock.apk;
20 |
21 | .PHONY: clean
22 | clean:
23 | rm -rf build;
24 |
--------------------------------------------------------------------------------
/NEWS.org:
--------------------------------------------------------------------------------
1 | *** ?.?.? (TBD)
2 | - Updated translation: German.
3 |
4 | *** 2.12.0 (2022-09-18)
5 | - New translation: Icelandic, by Sveinn í Felli.
6 | - Target SDK version has been increased from 26 (Android 8.0) to 27
7 | (Android 8.1).
8 |
9 | *** 2.11.3 (2022-07-09)
10 | - Updated translation: Turkish.
11 | - Target SDK version has been increased from 25 (Android 7.1) to 26
12 | (Android 8.0).
13 |
14 | *** 2.11.2 (2022-05-15)
15 | - Fixed "None" option text in the English version of the app.
16 | - Updated translations: French, Italian, and Spanish.
17 | - Target SDK version has been increased from 24 (Android 7.0) to 25
18 | (Android 7.1).
19 |
20 | *** 2.11.1 (2022-05-07)
21 | - The app no longer requires a special wake lock permission for keeping the
22 | screen turned on, but uses another technique instead which might also
23 | turn out beneficial to CPU and power usage.
24 | - Target SDK version has been increased from 23 (Android 6.0) to 24
25 | (Android 7.0).
26 |
27 | *** 2.11.0 (2022-05-02)
28 | - New translation: Italian.
29 | - Updated translations: French and Norwegian Bokmål.
30 | - Screens with aspect ratios between 1.86 and 2.1 should no longer have
31 | black bars appear at the top or bottom of the screen.
32 |
33 | *** 2.10.0 (2022-03-28)
34 | - New delay type: Capped Fischer.
35 |
36 | *** 2.9.0 (2022-02-06)
37 | - New translation: Turkish, by Alparslan Şakçi.
38 |
39 | *** 2.8.0 (2022-01-10)
40 | - New translation: German, by Petra Mirelli.
41 | - Bugfix: The alarm now stops playing when hitting the reset button.
42 |
43 | *** 2.7.0 (2022-01-01)
44 | - New translation: Spanish, by Daniel Garcia Pallaviccini.
45 |
46 | *** 2.6.2 (2021-09-20)
47 | - Fixed a bug where Bronstein delay games with no initial time would run
48 | into negative time.
49 | - Bronstein delays are displayed on the same line as the total time again
50 | when decisecond display is disabled.
51 |
52 | *** 2.6.1 (2021-09-12)
53 | - Text fixes.
54 |
55 | *** 2.6.0 (2021-09-04)
56 | - New translation: French, by Sitavi.
57 |
58 | *** 2.5.1 (2021-08-21)
59 | - The about screen is now scrollable to be readable when there is less
60 | screen space.
61 |
62 | *** 2.5.0 (2021-06-19)
63 | - Game time and delay can be specified in seconds, minutes or hours.
64 | - Time display shows hours.
65 | - Time display can optionally show deciseconds.
66 |
67 | *** 2.4.1 (2021-06-12)
68 | - Fixed the pause button for Bronstein delay games with no initial time.
69 |
70 | *** 2.4.0 (2021-05-30)
71 | - Players can now have different initial game time.
72 |
73 | *** 2.3.0 (2021-05-28)
74 | - Bronstein delay games with no initial time is now supported.
75 |
76 | *** 2.2.1 (2021-02-07)
77 | - With Fischer delay, the extra time is now added at the end of player
78 | turns, instead of at the beginning.
79 |
80 | *** 2.2.0 (2020-07-06)
81 | - Added an option to use a black background on the main game screen for
82 | potential power savings with OLED screens.
83 |
84 | *** 2.1.2 (2019-05-30)
85 | - Fixed a bug causing player 1 to sometimes not receive the initial delay.
86 | - Fixed a bug causing some delays to be skipped after resuming a paused
87 | game.
88 |
89 | *** 2.1.1 (2019-04-28)
90 | - New translation: Norwegian Bokmål.
91 |
92 | *** 2.1.0 (2019-04-14)
93 | - Fixed an issue with clocks disappearing on Android 7.0 and above.
94 | - The minimum Android version was corrected to Android 5.0 and above, since
95 | SCC is using scalable vector graphics.
96 | - Material theme is now applied in menus and dialogs.
97 |
98 | *** 2.0.0 (2019-03-24)
99 | - Major overhaul of the user interface.
100 | - Should now work on modern Android versions.
101 |
102 | *** 1.2.0 (2010-11-28)
103 | - Added ability to move SCC to SD storage.
104 |
105 | *** 1.1.3 (2010-11-21)
106 | - Fixed a bug that could cause a crash in certain situations (related to
107 | ringtone).
108 |
109 | *** 1.1.2 (2010-11-06)
110 | - Fixed another bug. Leaving an option blank should no longer cause a crash
111 | – it will use the default value instead.
112 |
113 | *** 1.1.1 (2010-11-06)
114 | - Addressed a crash on startup.
115 |
116 | *** 1.1.0 (2010-09-27)
117 | - Added haptic feedback option.
118 | - Cleaned up some more code.
119 |
120 | *** 1.0.3 (2010-09-24)
121 | - Changed the package name to conform to Google's naming standards.
122 | - First version available on the Market!
123 |
124 | *** 1.0.2 (2010-09-13)
125 | - Fixed a bug that caused one clock to incorrectly continue running after
126 | "Reset Clocks" was used.
127 | - Made the app properly pause the game when Home or Back are used to exit.
128 | - Fixed the colouring of the clock text in cases where time dips below 60s
129 | then rises above it again (due to Fischer delay).
130 |
131 | *** 1.0.1b (2010-09-12)
132 | - Fixed a bug that caused delays to be applied twice if a player's clock
133 | was paused and then unpaused.
134 |
135 | *** 1.0.0b (2010-09-11)
136 | - First beta release, with all planned 1.0 features.
137 |
--------------------------------------------------------------------------------
/README.org:
--------------------------------------------------------------------------------
1 | * Simple Chess Clock
2 | Simple Chess Clock is what its name implies: a chess clock (that's
3 | simple!). It aims to be easy to use and easy to read, while also providing
4 | some reasonably expected features.
5 |
6 | If you experience problems on your device, please visit
7 | https://github.com/simenheg/simple-chess-clock to report a bug (click the
8 | "Issues" tab).
9 |
10 | ** Download
11 | #+html:
12 | #+html:
13 | #+html:
14 |
15 | ** Screenshot
16 | [[file:metadata/en-US/images/phoneScreenshots/1.jpg]]
17 |
18 | ** Modifying/Copying
19 | Simple Chess Clock is [[https://www.fsf.org/about/what-is-free-software][free software]]: you can redistribute it and/or modify
20 | it under the terms of the [[file:LICENSE][GNU General Public License]] as published by the
21 | Free Software Foundation, either version 3 of the License, or (at your
22 | option) any later version.
23 |
24 | ** Helping with translations
25 | You can help translate the app by submitting a pull request directly on
26 | GitHub.
27 |
28 | ** Requirements
29 | - Android 5.0+
30 |
31 | ** Changelog
32 | *** 2.12.0 (2022-09-18)
33 | - New translation: Icelandic, by Sveinn í Felli.
34 | - Target SDK version has been increased from 26 (Android 8.0) to 27
35 | (Android 8.1).
36 |
37 | *** 2.11.3 (2022-07-09)
38 | - Updated translation: Turkish.
39 | - Target SDK version has been increased from 25 (Android 7.1) to 26
40 | (Android 8.0).
41 |
42 | *** 2.11.2 (2022-05-15)
43 | - Fixed "None" option text in the English version of the app.
44 | - Updated translations: French, Italian, and Spanish.
45 | - Target SDK version has been increased from 24 (Android 7.0) to 25
46 | (Android 7.1).
47 |
48 | *** 2.11.1 (2022-05-07)
49 | - The app no longer requires a special wake lock permission for keeping the
50 | screen turned on, but uses another technique instead which might also
51 | turn out beneficial to CPU and power usage.
52 | - Target SDK version has been increased from 23 (Android 6.0) to 24
53 | (Android 7.0).
54 |
55 | *** 2.11.0 (2022-05-02)
56 | - New translation: Italian.
57 | - Updated translations: French and Norwegian Bokmål.
58 | - Screens with aspect ratios between 1.86 and 2.1 should no longer have
59 | black bars appear at the top or bottom of the screen.
60 |
61 | [[NEWS.org][View full changelog]]
62 |
--------------------------------------------------------------------------------
/default.properties:
--------------------------------------------------------------------------------
1 | # This file is automatically generated by Android Tools.
2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3 | #
4 | # This file must be checked in Version Control Systems.
5 | #
6 | # To customize properties used by the Ant build system use,
7 | # "build.properties", and override values to adapt the script to your
8 | # project structure.
9 |
10 | # Project target.
11 | target=android-27
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/10.txt:
--------------------------------------------------------------------------------
1 | - Ein Problem mit verschwindenden Uhren unter Android 7.0 und höher wurde behoben.
2 | - Die minimale Android-Version wurde auf Android 5.0 und höher korrigiert, da SCC skalierbare Vektorgrafiken verwendet.
3 | - Das Material Theme wird nun in Menüs und Dialogen angewendet.
4 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/11.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Norwegisch Bokmål.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/12.txt:
--------------------------------------------------------------------------------
1 | - Es wurde ein Fehler behoben, der dazu führte, dass Spieler 1 manchmal nicht die initiale Verzögerung erhielt.
2 | - Es wurde ein Fehler behoben, der dazu führte, dass einige Verzögerungen übersprungen wurden, nachdem ein pausiertes Spiel wieder aufgenommen wurde.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/13.txt:
--------------------------------------------------------------------------------
1 | - Es wurde die Option hinzugefügt, einen schwarzen Hintergrund auf dem Hauptspielbildschirm zu verwenden, um gegebenenfalls auf OLED-Bildschirmen Strom zu sparen.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/14.txt:
--------------------------------------------------------------------------------
1 | - Bei der Fischer-Verzögerung wird die zusätzliche Zeit nun am Ende der Spielerzüge hinzugefügt, anstatt am Anfang.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/15.txt:
--------------------------------------------------------------------------------
1 | - Bronstein-Verzögerungsspiele ohne Anfangszeit werden jetzt unterstützt.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/16.txt:
--------------------------------------------------------------------------------
1 | - Die Spieler können nun unterschiedliche Anfangszeiten haben.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/17.txt:
--------------------------------------------------------------------------------
1 | - Die Pausen-Button für Spiele mit Bronstein-Verzögerung ohne Startzeit wurde behoben.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/18.txt:
--------------------------------------------------------------------------------
1 | - Spielzeit und Verzögerung können in Sekunden, Minuten oder Stunden angegeben werden.
2 | - Die Zeitanzeige zeigt Stunden an.
3 | - Die Zeitanzeige kann optional Dezisekunden anzeigen.
4 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/19.txt:
--------------------------------------------------------------------------------
1 | - Der Info-Bildschirm kann jetzt gescrollt werden, damit er auch auf kleineren Bildschirmen lesbar ist.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/20.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Französisch.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/21.txt:
--------------------------------------------------------------------------------
1 | - Textberichtigungen.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/22.txt:
--------------------------------------------------------------------------------
1 | - Ein Fehler wurde behoben, bei dem Bronstein-Verzögerungsspiele ohne Anfangszeit in die negative Zeit liefen.
2 | - Bronstein-Verzögerungen werden wieder in der gleichen Zeile wie die Gesamtzeit angezeigt, wenn die Anzeige in Dezisekunden deaktiviert ist.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/23.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Spanisch, von Daniel Garcia Pallaviccini.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/24.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Deutsch, von Petra Mirelli.
2 | - Bugfix: Der Alarm hört jetzt auf, wenn man den Reset-Button drückt.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/25.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Türkisch, von Alparslan Şakçi.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/26.txt:
--------------------------------------------------------------------------------
1 | - Neue Verzögerungsart: Capped Fischer.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/27.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Italienisch.
2 | - Aktualisierte Übersetzungen: Französisch und norwegisches Bokmål.
3 | - Bei Bildschirmen mit einem Seitenverhältnis zwischen 1.86 und 2.1 sollten keine schwarzen Balken mehr am oberen oder unteren Rand des Bildschirms erscheinen.
4 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/28.txt:
--------------------------------------------------------------------------------
1 | - Die App benötigt nicht mehr die spezielle Berechtigung zum Sperren beim Aufwachen, um den Bildschirm eingeschaltet zu halten, sondern verwendet stattdessen eine andere Technik, die sich auch als vorteilhaft für die CPU- und Stromnutzung erweisen könnte.
2 | - Die Ziel-SDK-Version wurde von 23 (Android 6.0) auf 24 (Android 7.0) erhöht.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/29.txt:
--------------------------------------------------------------------------------
1 | - Der Text der Option "None" in der englischen Version der App wurde korrigiert.
2 | - Aktualisierte Übersetzungen: Französisch, Italienisch und Spanisch.
3 | - Die Ziel-SDK-Version wurde von 24 (Android 7.0) auf 25 (Android 7.1) erhöht.
4 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/30.txt:
--------------------------------------------------------------------------------
1 | - Aktualisierte Übersetzung: Türkisch.
2 | - Die Ziel-SDK-Version wurde von 25 (Android 7.1) auf 26 (Android 8.0) erhöht.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/31.txt:
--------------------------------------------------------------------------------
1 | - Neue Übersetzung: Isländisch, von Sveinn í Felli.
2 | - Die Ziel-SDK-Version wurde von 26 (Android 8.0) auf 27 (Android 8.1) erhöht.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/changelogs/9.txt:
--------------------------------------------------------------------------------
1 | - Grundlegende Überarbeitung der Benutzeroberfläche.
2 | - Sollte jetzt auf modernen Android-Versionen funktionieren.
3 |
--------------------------------------------------------------------------------
/metadata/de-DE/full_description.txt:
--------------------------------------------------------------------------------
1 | Simple Chess Clock ist das, was der englische Name aussagt: eine einfache Schachuhr. Sie soll leicht zu benutzen und zu lesen sein, bietet aber auch einige fortgeschrittene Funktionen.
2 |
--------------------------------------------------------------------------------
/metadata/de-DE/short_description.txt:
--------------------------------------------------------------------------------
1 | Zwei berührbare Schachuhren
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/10.txt:
--------------------------------------------------------------------------------
1 | - Fixed an issue with clocks disappearing on Android 7.0 and above.
2 | - The minimum Android version was corrected to Android 5.0 and above, since SCC is using scalable vector graphics.
3 | - Material theme is now applied in menus and dialogs.
4 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/11.txt:
--------------------------------------------------------------------------------
1 | - New translation: Norwegian Bokmål.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/12.txt:
--------------------------------------------------------------------------------
1 | - Fixed a bug causing player 1 to sometimes not receive the initial delay.
2 | - Fixed a bug causing some delays to be skipped after resuming a paused game.
3 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/13.txt:
--------------------------------------------------------------------------------
1 | - Added an option to use a black background on the main game screen for potential power savings with OLED screens.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/14.txt:
--------------------------------------------------------------------------------
1 | - With Fischer delay, the extra time is now added at the end of player turns, instead of at the beginning.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/15.txt:
--------------------------------------------------------------------------------
1 | - Bronstein delay games with no initial time is now supported.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/16.txt:
--------------------------------------------------------------------------------
1 | - Players can now have different initial game time.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/17.txt:
--------------------------------------------------------------------------------
1 | - Fixed the pause button for Bronstein delay games with no initial time.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/18.txt:
--------------------------------------------------------------------------------
1 | - Game time and delay can be specified in seconds, minutes or hours.
2 | - Time display shows hours.
3 | - Time display can optionally show deciseconds.
4 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/19.txt:
--------------------------------------------------------------------------------
1 | - The about screen is now scrollable to be readable when there is less screen space.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/20.txt:
--------------------------------------------------------------------------------
1 | - New translation: French.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/21.txt:
--------------------------------------------------------------------------------
1 | - Text fixes.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/22.txt:
--------------------------------------------------------------------------------
1 | - Fixed a bug where Bronstein delay games with no initial time would run into negative time.
2 | - Bronstein delays are displayed on the same line as the total time again when decisecond display is disabled.
3 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/23.txt:
--------------------------------------------------------------------------------
1 | - New translation: Spanish, by Daniel Garcia Pallaviccini.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/24.txt:
--------------------------------------------------------------------------------
1 | - New translation: German, by Petra Mirelli.
2 | - Bugfix: The alarm now stops playing when hitting the reset button.
3 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/25.txt:
--------------------------------------------------------------------------------
1 | - New translation: Turkish, by Alparslan Şakçi.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/26.txt:
--------------------------------------------------------------------------------
1 | - New delay type: Capped Fischer.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/27.txt:
--------------------------------------------------------------------------------
1 | - New translation: Italian.
2 | - Updated translations: French and Norwegian Bokmål.
3 | - Screens with aspect ratios between 1.86 and 2.1 should no longer have black bars appear at the top or bottom of the screen.
4 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/28.txt:
--------------------------------------------------------------------------------
1 | - The app no longer requires a special wake lock permission for keeping the screen turned on, but uses another technique instead which might also turn out beneficial to CPU and power usage.
2 | - Target SDK version has been increased from 23 (Android 6.0) to 24 (Android 7.0).
3 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/29.txt:
--------------------------------------------------------------------------------
1 | - Fixed "None" option text in the English version of the app.
2 | - Updated translations: French, Italian, and Spanish.
3 | - Target SDK version has been increased from 24 (Android 7.0) to 25 (Android 7.1).
4 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/30.txt:
--------------------------------------------------------------------------------
1 | - Updated translation: Turkish.
2 | - Target SDK version has been increased from 25 (Android 7.1) to 26 (Android 8.0).
3 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/31.txt:
--------------------------------------------------------------------------------
1 | - New translation: Icelandic, by Sveinn í Felli.
2 | - Target SDK version has been increased from 26 (Android 8.0) to 27 (Android 8.1).
3 |
--------------------------------------------------------------------------------
/metadata/en-US/changelogs/9.txt:
--------------------------------------------------------------------------------
1 | - Major overhaul of the user interface.
2 | - Should now work on modern Android versions.
3 |
--------------------------------------------------------------------------------
/metadata/en-US/full_description.txt:
--------------------------------------------------------------------------------
1 | Simple Chess Clock is what its name implies: a chess clock (that’s simple!). It aims to be easy to use and easy to read, while also providing some reasonably expected features.
2 |
--------------------------------------------------------------------------------
/metadata/en-US/images/phoneScreenshots/1.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/simenheg/simple-chess-clock/c027be8c84b2d0dd7e81cddf625fbd86bf7de3ad/metadata/en-US/images/phoneScreenshots/1.jpg
--------------------------------------------------------------------------------
/metadata/en-US/short_description.txt:
--------------------------------------------------------------------------------
1 | Two touchable chess timers
2 |
--------------------------------------------------------------------------------
/metadata/es-ES/changelogs/10.txt:
--------------------------------------------------------------------------------
1 | - Se solucionó un problema con los relojes que desaparecían en Android 7.0 y superior.
2 | - La versión mínima de Android se corrigió a Android 5.0 y superior, ya que SCC esta usando gráficos vectoriales escalables.
3 | - El tema Material ahora se aplica en menús y cuadros de diálogo.
4 |
--------------------------------------------------------------------------------
/metadata/es-ES/changelogs/11.txt:
--------------------------------------------------------------------------------
1 | - Nueva traducción: Noruego Bokmål.
2 |
--------------------------------------------------------------------------------
/metadata/es-ES/changelogs/12.txt:
--------------------------------------------------------------------------------
1 | - Se corrigió un error que causaba que el jugador 1 a veces no recibiera el retraso inicial.
2 | - Se corrigió un error que causaba que se omitieran algunos retrasos después de reanudar un juego en pausa.
3 |
--------------------------------------------------------------------------------
/metadata/es-ES/changelogs/13.txt:
--------------------------------------------------------------------------------
1 | - Se agregó una opción para usar un fondo negro en la pantalla principal del juego para ahorrar energía con las pantallas OLED.
2 |
--------------------------------------------------------------------------------
/metadata/es-ES/changelogs/25.txt:
--------------------------------------------------------------------------------
1 | - Nueva traducción: Turco, por Alparslan Şakçi.
2 |
--------------------------------------------------------------------------------
/metadata/es-ES/full_description.txt:
--------------------------------------------------------------------------------
1 | Simple Chess Clock es, como lo dice su nombre, un reloj de ajedrez (que es sencillo de usar). Está hecho para ser fácil de usar y de leer, y a la vez contar con algunas funciones que un reloj de ajedrez razonablemente debe tener.
2 |
--------------------------------------------------------------------------------
/metadata/es-ES/short_description.txt:
--------------------------------------------------------------------------------
1 | Dos relojes táctiles de ajedrez
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/10.txt:
--------------------------------------------------------------------------------
1 | - Correction d'un problème de disparition des horloges sur Android 7.0 et supérieur.
2 | - La version minimale d'Android a été corrigée à Android 5.0 et plus, puisque SCC utilise des graphiques vectoriels évolutifs.
3 | - Le thème Material est désormais appliqué dans les menus et les boîtes de dialogue.
4 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/11.txt:
--------------------------------------------------------------------------------
1 | - Nouvelle traduction : Bokmål norvégien.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/12.txt:
--------------------------------------------------------------------------------
1 | - Correction d'un bug à cause duquel le joueur 1 ne recevait parfois pas le délai initial.
2 | - Correction d'un problème à cause duquel certains délais étaient ignorés après la reprise d'une partie en pause.
3 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/13.txt:
--------------------------------------------------------------------------------
1 | - Ajout d'une option permettant d'utiliser un fond noir sur l'écran principal du jeu afin de réaliser des économies d'énergie avec les écrans OLED.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/14.txt:
--------------------------------------------------------------------------------
1 | - Avec le retard de Fischer, le temps supplémentaire est maintenant ajouté à la fin des tours des joueurs, au lieu du début.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/15.txt:
--------------------------------------------------------------------------------
1 | - Les jeux de retard Bronstein sans temps initial sont maintenant supportés.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/16.txt:
--------------------------------------------------------------------------------
1 | - Les joueurs peuvent désormais avoir un temps de jeu initial différent.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/17.txt:
--------------------------------------------------------------------------------
1 | - Correction du bouton de pause pour les jeux à retardement Bronstein sans temps initial.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/18.txt:
--------------------------------------------------------------------------------
1 | - Le temps de jeu et le retard peuvent être spécifiés en secondes, minutes ou heures.
2 | - L'affichage du temps indique les heures.
3 | - L'affichage de l'heure peut, en option, indiquer les décisecondes.
4 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/19.txt:
--------------------------------------------------------------------------------
1 | - L'écran "À propos" peut désormais défiler pour être lisible lorsque l'espace disponible à l'écran est réduit.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/20.txt:
--------------------------------------------------------------------------------
1 | - Nouvelle traduction : français.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/21.txt:
--------------------------------------------------------------------------------
1 | - Correction de texte.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/22.txt:
--------------------------------------------------------------------------------
1 | - Correction d'un bogue pour lequel les jeux à retard Bronstein sans temps initial pouvaient atteindre un temps négatif.
2 | - Les délais Bronstein sont à nouveau affichés sur la même ligne que le temps total lorsque l'affichage en décimales est désactivé.
3 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/23.txt:
--------------------------------------------------------------------------------
1 | - Nouvelle traduction : Espagnol, par Daniel Garcia Pallaviccini.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/24.txt:
--------------------------------------------------------------------------------
1 | - Nouvelle traduction : Allemand, par Petra Mirelli.
2 | - Correction : L'alarme s'arrête maintenant de jouer lorsque vous appuyez sur le bouton de réinitialisation.
3 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/25.txt:
--------------------------------------------------------------------------------
1 | - Nouvelle traduction : Turc, par Alparslan Şakçi.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/26.txt:
--------------------------------------------------------------------------------
1 | - Nouveau type de retard : Capped Fischer.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/27.txt:
--------------------------------------------------------------------------------
1 | - Nouvelle traduction : Italien.
2 | - Traductions mises à jour : Français et norvégien Bokmål.
3 | - Les écrans dont le rapport hauteur/largeur est compris entre 1,86 et 2,1 ne devraient plus voir apparaître de barres noires en haut ou en bas de l'écran.
4 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/28.txt:
--------------------------------------------------------------------------------
1 | - L'application n'a plus besoin d'une autorisation spéciale de verrouillage du réveil pour garder l'écran allumé, mais utilise une autre technique à la place qui pourrait également s'avérer bénéfique pour l'utilisation du CPU et de l'énergie.
2 | - La version du SDK cible a été augmentée de 23 (Android 6.0) à 24 (Android 7.0).
3 |
--------------------------------------------------------------------------------
/metadata/fr-FR/changelogs/9.txt:
--------------------------------------------------------------------------------
1 | - Révision majeure de l'interface utilisateur.
2 | - Devrait maintenant fonctionner sur les versions modernes d'Android.
3 |
--------------------------------------------------------------------------------
/metadata/fr-FR/full_description.txt:
--------------------------------------------------------------------------------
1 | Simple Chess Clock est comme son nom l'indique : une pendule d'échecs (simple !). Elle vise à être facile à utiliser et à lire, tout en fournissant les fonctionnalités attendues.
2 |
--------------------------------------------------------------------------------
/metadata/fr-FR/short_description.txt:
--------------------------------------------------------------------------------
1 | Deux horloges d'échecs tactiles
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/10.txt:
--------------------------------------------------------------------------------
1 | - Risolto un problema con gli orologi che scomparivano su Android 7.0 e versioni successive.
2 | - La versione minima di Android è stata corretta per Android 5.0 e versioni successive, poiché SCC utilizza la grafica vettoriale scalabile.
3 | - Il tema del materiale è ora applicato nei menu e nelle finestre di dialogo.
4 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/11.txt:
--------------------------------------------------------------------------------
1 | - Nuova traduzione: norvegese (Bokmål).
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/12.txt:
--------------------------------------------------------------------------------
1 | - Risolto un bug per il quale il giocatore 1 a volte non riceveva il ritardo iniziale.
2 | - Risolto un bug che impediva di saltare alcuni ritardi dopo aver ripreso un gioco in pausa.
3 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/13.txt:
--------------------------------------------------------------------------------
1 | - Aggiunta un'opzione per utilizzare uno sfondo nero sulla schermata di gioco principale per potenziali risparmi energetici con gli schermi OLED.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/14.txt:
--------------------------------------------------------------------------------
1 | - Con il ritardo Fischer, il tempo extra viene ora aggiunto alla fine dei turni del giocatore, invece che all'inizio.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/15.txt:
--------------------------------------------------------------------------------
1 | - I giochi con ritardo Bronstein senza tempo iniziale sono ora supportati.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/16.txt:
--------------------------------------------------------------------------------
1 | - I giocatori ora possono avere un tempo di gioco iniziale diverso.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/17.txt:
--------------------------------------------------------------------------------
1 | - I giocatori ora possono avere un tempo di gioco iniziale diverso.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/18.txt:
--------------------------------------------------------------------------------
1 | - Il tempo di gioco e il ritardo possono essere specificati in secondi, minuti o ore.
2 | - Il display dell'ora mostra le ore.
3 | - Il display dell'ora può mostrare opzionalmente i decisecondi.
4 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/19.txt:
--------------------------------------------------------------------------------
1 | - La schermata Informazioni ora è scorrevole per essere leggibile quando c'è meno spazio sullo schermo.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/20.txt:
--------------------------------------------------------------------------------
1 | - Nuova traduzione: francese.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/21.txt:
--------------------------------------------------------------------------------
1 | - Correzioni di testo.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/22.txt:
--------------------------------------------------------------------------------
1 | - Risolto un bug per cui i giochi con ritardo Bronstein senza tempo iniziale si verificavano in un tempo negativo.
2 | - I ritardi Bronstein vengono visualizzati di nuovo sulla stessa riga del tempo totale quando la visualizzazione dei decisecondi è disabilitata.
3 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/23.txt:
--------------------------------------------------------------------------------
1 | - Nuova traduzione: spagnolo, di Daniel Garcia Pallaviccini.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/24.txt:
--------------------------------------------------------------------------------
1 | - Nuova traduzione: tedesco, di Petra Mirelli.
2 | - Bugfix: l'allarme ora smette di suonare quando si preme il pulsante di ripristino.
3 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/25.txt:
--------------------------------------------------------------------------------
1 | - Nuova traduzione: turco, di Alparslan Şakçi.
2 |
--------------------------------------------------------------------------------
/metadata/it/changelogs/9.txt:
--------------------------------------------------------------------------------
1 | - Revisione importante dell'interfaccia utente.
2 | - Ora dovrebbe funzionare sulle moderne versioni di Android.
3 |
--------------------------------------------------------------------------------
/metadata/it/full_description.txt:
--------------------------------------------------------------------------------
1 | Simple Chess Clock è ciò che suggerisce il nome: un orologio per gli scacchi (è semplice!). Mira ad essere facile da usare e da leggere, fornendo anche alcune funzionalità ragionevolmente previste.
2 |
--------------------------------------------------------------------------------
/metadata/it/short_description.txt:
--------------------------------------------------------------------------------
1 | Due timer di scacchi tangibili
2 |
--------------------------------------------------------------------------------
/metadata/nb-NO/changelogs/16.txt:
--------------------------------------------------------------------------------
1 | - Spillere kan nå ha forskjellig tid til gode ved spillets start.
2 |
--------------------------------------------------------------------------------
/metadata/nb-NO/changelogs/20.txt:
--------------------------------------------------------------------------------
1 | - Ny oversettelse: Fransk.
2 |
--------------------------------------------------------------------------------
/metadata/nb-NO/changelogs/21.txt:
--------------------------------------------------------------------------------
1 | - Tekstforbedringer.
2 |
--------------------------------------------------------------------------------
/metadata/nb-NO/changelogs/24.txt:
--------------------------------------------------------------------------------
1 | - Ny oversettelse: Tysk, ved Petra Mirelli.
2 | - Feilfiks: Alarmen stopper når tilbakestillingsknappen trykkes.
3 |
--------------------------------------------------------------------------------
/metadata/nb-NO/full_description.txt:
--------------------------------------------------------------------------------
1 | Simple Chess Clock er som navnet tilsier: en enkel sjakklokke. Den har som mål å være enkel i bruk og lett og lese, men samtidig tilby funksjoner man forventer av en sjakklokke.
2 |
--------------------------------------------------------------------------------
/metadata/nb-NO/short_description.txt:
--------------------------------------------------------------------------------
1 | To trykkbare sjakklokker
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/10.txt:
--------------------------------------------------------------------------------
1 | - Android 7.0 ve üzeri sürümlerde saatlerin kaybolmasına yol açan bir hata giderildi.
2 | - Uygulama, ölçeklenebilir vektör grafikleri kullandığı için minimum Android sürümü Android 5.0 ve üzeri olarak düzeltildi.
3 | - Menülerde ve iletişim kutularında da Material tema uygulanmaya başlandı.
4 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/11.txt:
--------------------------------------------------------------------------------
1 | - Yeni çeviri: Norveççe (Bokmål).
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/12.txt:
--------------------------------------------------------------------------------
1 | - 1. Oyuncunun bazen ilk gecikmeyi alamamasına neden olan bir hata giderildi.
2 | - Duraklatılmış bir oyunu yeniden başlattıktan sonra bazı gecikmelerin atlanmasına sebep olan bir hata giderildi.
3 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/13.txt:
--------------------------------------------------------------------------------
1 | - OLED ekranlarda güç tasarrufu imkânı sağlamak için ana ekranda saf siyah arka plan kullanma seçeneği eklendi.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/14.txt:
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1 | - Fischer gecikmeli oyunlarda ekstra süre artık oyuncunun sırası bittikten sonra ekleniyor.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/15.txt:
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1 | - Başlangıç zamanı olmadan Bronstein gecikmeli oyun desteği getirildi.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/16.txt:
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1 | - Oyuncular artık farklı oyun süreleriyle başlayabilir.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/17.txt:
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1 | - Başlangıç zamanı olmayan Bronstein gecikmeli oyunlarda yaşanan duraklatma sorunu düzeltildi.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/18.txt:
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1 | - Oyun süresi ve gecikme süresi artık saniye, dakika veya saat olarak ayarlanabilir.
2 | - Oyun süresinde artık saatler de gösteriliyor.
3 | - Oyun süresi isteğe bağlı olarak küsuratlı olarak gösterilebilir.
4 |
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/metadata/tr-TR/changelogs/19.txt:
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1 | - Hakkında sekmesi ekran alanı az olan cihazlarda da okunabilir olması için kaydırılabilir hâle getirildi.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/20.txt:
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1 | - Yeni çeviri: Fransızca.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/21.txt:
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1 | - Uygulama metinde düzeltmeler yapıldı.
2 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/22.txt:
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1 | - Başlangıç zamanı olmayan Bronstein gecikmeli oyunlarda oyun süresinin negatif değerlere geçmesine sebep olan bir hata giderildi.
2 | - Bronstein gecikmeleri, küsüratlı saniye gösterimi devre dışı bırakıldığında toplam süre ile aynı satırda tekrar gösterilecek.
3 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/23.txt:
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1 | - Yeni çeviri: İspanyolca (Çevirmen: Daniel Garcia Pallaviccini).
2 |
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/metadata/tr-TR/changelogs/24.txt:
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1 | - Yeni çeviri: Almanca (Çevirmen: Petra Mirelli).
2 | - Hata düzeltmeleri: Alarm, sıfırlama seçeneğine basıldıktan sonra artık duruyor.
3 |
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/metadata/tr-TR/changelogs/25.txt:
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1 | - Yeni çeviri: Türkçe (Çevirmen: Alparslan Şakçi).
2 |
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/metadata/tr-TR/changelogs/26.txt:
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1 | - Yeni gecikme türü: Fischer (Sınırlı).
2 |
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/metadata/tr-TR/changelogs/27.txt:
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1 | - Yeni çeviri: İtalyanca.
2 | - Fransızca ve Norveççe (Bokmål) için çeviri güncellemeleri.
3 | - 1,86 ila 2,1 çerçeve oranına sahip cihazlarda artık ekranın üst veya alt kısmında siyah çubuklar görünmeyecek.
4 |
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/metadata/tr-TR/changelogs/28.txt:
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1 | - Uygulama artık ekranı açık tutmak için özel bir uyandırma kilidi izni gerektirmiyor, bunun yerine işlemci ve güç kullanımına da faydalı olabilecek başka bir teknik kullanılmaya başladı.
2 | - Hedef SDK sürümü 23'ten (Android 6.0) 24'e (Android 7.0) yükseltildi.
3 |
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/metadata/tr-TR/changelogs/29.txt:
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1 | - Uygulamanın İngilizce sürümündeki "None" seçeneğindeki hata düzeltildi.
2 | - Fransızca, İtalyanca ve İspanyolca çevirilerde güncellemeler yapıldı.
3 | - Hedef SDK sürümü 24'ten (Android 7.0) 25'e (Android 7.1) yükseltildi.
4 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/30.txt:
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1 | - Türkçe çeviride güncellemeler yapıldı.
2 | - Hedef SDK sürümü 25'ten (Android 7.1) 26'ya (Android 8.0) yükseltildi.
3 |
--------------------------------------------------------------------------------
/metadata/tr-TR/changelogs/31.txt:
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1 | - Yeni çeviri: İzlandaca (Çevirmen: Sveinn í Felli).
2 | - Hedef SDK sürümü 26'dan (Android 8.0) 27'ye (Android 8.1) yükseltildi.
3 |
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/metadata/tr-TR/changelogs/9.txt:
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1 | - Kullanıcı arayüzünde büyük değişiklikler yapıldı.
2 | - Uygulama artık modern Android sürümlerinde de sorunsuz olarak çalışıyor.
3 |
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/metadata/tr-TR/full_description.txt:
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1 | Simple Chess Clock, basit bir satranç saatidir. Uygulama, sade tasarımıyla rahat bir kullanıcı deneyimi sağlamanın yanı sıra gerekli birçok özelliği de kullanıcılara sunmaktadır.
2 |
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/metadata/tr-TR/short_description.txt:
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1 | Satranç için dokunmatik oyun saati
2 |
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/res/drawable-hdpi/icon.png:
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https://raw.githubusercontent.com/simenheg/simple-chess-clock/c027be8c84b2d0dd7e81cddf625fbd86bf7de3ad/res/drawable-hdpi/icon.png
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/res/drawable-ldpi/icon.png:
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https://raw.githubusercontent.com/simenheg/simple-chess-clock/c027be8c84b2d0dd7e81cddf625fbd86bf7de3ad/res/drawable-ldpi/icon.png
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/res/drawable-mdpi/icon.png:
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https://raw.githubusercontent.com/simenheg/simple-chess-clock/c027be8c84b2d0dd7e81cddf625fbd86bf7de3ad/res/drawable-mdpi/icon.png
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/res/drawable/icon.png:
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https://raw.githubusercontent.com/simenheg/simple-chess-clock/c027be8c84b2d0dd7e81cddf625fbd86bf7de3ad/res/drawable/icon.png
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/res/drawable/menu_button.xml:
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/res/values-de/strings.xml:
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1 |
2 |
3 | Nein
4 | Ja
5 | Design/Programmierung: Carter Dewey & Simen Heggestøyl\n\nSCC ist freie Software, die unter GNU GPLv3 lizenziert ist. Sie können die GPLv3-Lizenz einsehen unter:\nhttps://www.gnu.org/licenses/gpl-3.0.html\n\nTeile des App-Symbols sind unter der GFDL lizenziert. Sie können die GFDL-Lizenz einsehen unter:\nhttps://www.gnu.org/copyleft/fdl.html\n\nDie In-App-Symbole sind unter der Apache License 2.0 lizenziert. Sie können die Apache-Lizenz einsehen unter:\nhttps://www.apache.org/licenses/LICENSE-2.0.html\n\nUm Fehler zu melden oder den Quellcode einzusehen, rufen Sie bitte das GitHub-Repository des Projekts auf:\nhttps://github.com/simenheg/simple-chess-clock
6 | Beide Uhren zurücksetzen?
7 | Über
8 | Andere Optionen
9 | Spielzeit
10 | Zeit eingeben
11 | Zeitverzögerung auswählen
12 | Zeiteinheiten auswählen
13 | Einstellen des Klingeltons, der bei Ablauf der Zeit abgespielt werden soll.
14 | Stellen Sie die Zeitspanne ein, die für die Zeitverzögerung verwendet wird.
15 | Das Zeitverzögerungsschema einstellen, das während der Wiedergabe verwendet werden soll.
16 | Die Einheiten festlegen, in denen die Verzögerungslänge angegeben werden soll.
17 | Leichtes Vibrieren bei Tastendruck.
18 | Spart Strom bei Geräten mit OLED-Bildschirmen.
19 | Zehntelsekunden anzeigen, wenn Uhr oder Verzögerung unter 10 Sekunden liegen.
20 | Einstellen, mit wie viel Zeit jeder Spieler beginnt.
21 | Auswählen mit wie viel Zeit Spieler 2 beginnt.
22 | Die Einheit festlegen, in denen die Spielzeit angegeben werden soll.
23 | Eine andere Spielzeit für jeden Spieler verwenden.
24 | Über Simple Chess Clock
25 | Alarm-Klingelton
26 | Verzögerungslänge
27 | Verzögerungstyp
28 | Verzögerungslänge Einheiten
29 | Haptisches Feedback
30 | Schwarzer Hintergrund
31 | Decisekunden anzeigen
32 | Spielzeit
33 | Spielzeit (Spieler 2)
34 | Spielzeiteinheiten
35 | Abweichende Spielzeit
36 | Keine
37 | Fischer
38 | Gekappter Fischer
39 | Bronstein
40 |
41 | Sekunden
42 | Minuten
43 | Stunden
44 |
45 |
46 |
--------------------------------------------------------------------------------
/res/values-es/strings.xml:
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1 |
2 |
3 | No
4 | Sí
5 | Diseño/codificación: Carter Dewey & Simen Heggestøyl\n\nSCC es software gratuito cuyo uso se ampara en la licencia GNU GPLv3. Puedes ver esa licencia en \nhttps://www.gnu.org/licenses/gpl-3.0.html\n\nPartes del icono de esta aplicación se usan bajo licencia GFDL. Puedes ver esa segunda licencia en \nhttps://www.gnu.org/copyleft/fdl.html\n\nLos iconos de la aplicación se usan bajo la licencia Apache 2.0, que puedes ver en \nhttps://www.apache.org/licenses/LICENSE-2.0.html\n\nSi quieres notificar de fallos o ver el código fuente, visita\nhttps://github.com/simenheg/simple-chess-clock
6 | ¿Reiniciar los dos relojes?
7 | Información
8 | Otras opciones
9 | Tiempo de juego
10 | Escribe el tiempo
11 | Elige el tiempo añadido
12 | Elige las unidades de tiempo
13 | Escoger el tono de alarma que ha de sonar cuando el tiempo transcurra.
14 | Fijar el período de tiempo añadido que vas a usar.
15 | Fijar el esquema de tiempo añadido que vas a usar mientras juegues.
16 | Fijar en qué unidades se va a indicar la duración del tiempo añadido.
17 | Vibrar ligeramente cuando se pulsen botones.
18 | Ahorrar batería en pantallas OLED.
19 | Mostrar décimas de segundo cuando el reloj o el tiempo añadido sean menores de 10 segundos.
20 | Fijar con cuánto tiempo inicia cada jugador.
21 | Fijar con cuánto tiempo inicia el Jugador 2.
22 | Fijar en qué unidades se va a indicar el tiempo de juego.
23 | Fijar un tiempo de juego diferente para cada jugador.
24 | Información al respecto de Simple Chess Clock
25 | Tono de alarma
26 | Duración de tiempo añadido
27 | Tipo de tiempo añadido
28 | Unidades de duración de tiempo añadido
29 | Retroalimentación táctil
30 | Fondo oscuro
31 | Mostrar décimas de segundo
32 | Tiempo de juego
33 | Tiempo de juego (Jugador 2)
34 | Unidades del tiempo de juego
35 | Diferentes tiempos de juego
36 | Ninguno
37 | Fischer
38 | Bronstein
39 |
40 | Segundos
41 | Minutos
42 | Horas
43 |
44 | Capped Fischer
45 |
46 |
--------------------------------------------------------------------------------
/res/values-fr/strings.xml:
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1 |
2 |
3 | Non
4 | Oui
5 | Design/Code : Carter Dewey et Simen Heggestøyl
6 | \n
7 | \nSCC est un logiciel libre sous licence GNU GPLv3. Vous pouvez consulter la GPLv3 sur :
8 | \nhttps ://www.gnu.org/licenses/gpl-3.0.html
9 | \n
10 | \nDes parties de l\'icône de l\'application sont sous licence GFDL. Vous pouvez consulter la GFDL sur :
11 | \nhttps ://www.gnu.org/copyleft/fdl.html
12 | \n
13 | \nLes icônes dans l\'app sont sous licence Apache License 2.0. Vous pouvez consulter la licence sur :
14 | \nhttps ://www.apache.org/licenses/LICENSE-2.0.html
15 | \n
16 | \nPour signaler des bugs ou afficher le code source, visitez :
17 | \nhttps ://github.com/simenheg/simple-chess-clock
18 | Réinitialiser les deux horloges ?
19 | À propos
20 | Autres options
21 | Temps de jeu
22 | Entrer le temps
23 | Sélectionner le type d\'incrément
24 | Sélectionner les unités de temps
25 | Régle la sonnerie à jouer lorsque le temps expire.
26 | Définit la durée utilisée pour les incréments.
27 | Définit le type de cadence à utiliser pendant le jeu.
28 | Définit les unités dans lesquelles spécifier l\'incrément.
29 | Vibre légèrement lors des pressions sur les boutons.
30 | Économise de l\'énergie sur les écrans OLED.
31 | Affiche les dixièmes de secondes lorsque le temps restant sur l\'horloge ou l\'incrément est inférieur à 10 secondes.
32 | Définit avec combien de temps chaque joueur commence.
33 | Définit avec combien de temps le deuxième joueur commence.
34 | Définit les unités dans lesquelles spécifier le temps de jeu.
35 | Utilise un temps de jeu différent pour chaque joueur.
36 | À propos de Simple Chess Clock
37 | Sonnerie d\'alerte
38 | Durée de l\'incrément
39 | Type d\'incrément
40 | Unités du temps d\'incrément
41 | Retour haptique
42 | Fond noir
43 | Afficher les dixièmes de secondes
44 | Temps de jeu
45 | Temps de jeu (Deuxième joueur)
46 | Unités du temps de jeu
47 | Temps de jeu différent
48 | Aucun
49 | Fischer
50 | Bronstein
51 |
52 | Secondes
53 | Minutes
54 | Heures
55 |
56 | Capped Fischer
57 |
58 |
--------------------------------------------------------------------------------
/res/values-is/strings.xml:
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1 |
2 |
3 | Nei
4 | Já
5 | Hönnun/Forritun: Carter Dewey & Simen Heggestøyl\n\nSCC er frjáls hugbúnaður gefinn út með GNU GPLv3 notkunarleyfi. Þú getur skoðað GPLv3 á:\nhttps://www.gnu.org/licenses/gpl-3.0.html\n\nHlutar forritstáknmyndarinnar eru gefnir út undir GFDL-leyfi. Þú getur skoðað GFDL-notkunarleyfið á:\nhttps://www.gnu.org/copyleft/fdl.html\n\nTáknmyndirnar í forritinu eru gefnir út undir Apache notkunarleyfi 2.0. Þú getur skoðað Apache-notkunarleyfið á:\nhttps://www.apache.org/licenses/LICENSE-2.0.html\n\nTil að tilkynna villur eða skoða grunnkóðann geturðu farið á:\nhttps://github.com/simenheg/simple-chess-clock
6 | Endurstilla báðar klukkur?
7 | Um hugbúnaðinn
8 | Aðrir valkostir
9 | Leiktími
10 | Settu inn tíma
11 | Veldu tímatöf
12 | Veldu tímaeiningar
13 | Stilltu hringitón þegar tíminn rennur út.
14 | tilltu hve mikinn tíma á að nota fyrir tafir.
15 | Stilltu tímatafarskemað sem á að nota við leikinn.
16 | Stilltu hvaða einingar á að nota fyrir lengd tafar.
17 | Titra lítillega þegar ýtt er á hnappa.
18 | Sparar orku á OLED-skjám.
19 | Birta tíundu hluta úr sekúndu þegar klukkan eða töf á eftir innan við 10 sekúndur.
20 | Stilltu hve mikinn tíma hvor leikmaður byrjar með.
21 | Stilltu hve mikinn tíma leikmaður 2 byrjar með.
22 | Stilltu hvaða einingar á að nota fyrir leiktíma.
23 | Nota mismunandi leiktíma fyrir leikmenn.
24 | Um Simple Chess Clock
25 | Hringitónn aðvörunar
26 | Lengd tafar
27 | Tegund tafar
28 | Einingar fyrir lengd tafar
29 | Svörun með hreyfingum
30 | Svartur bakgrunnur
31 | Birta tíundu hluta úr sekúndu
32 | Leiktími
33 | Leiktími (leikmaður 2)
34 | Tímaeiningar leiks
35 | Annar leiktími
36 |
37 | @string/delay_none
38 | @string/delay_fischer
39 | @string/delay_capped_fischer
40 | @string/delay_bronstein
41 |
42 | Ekkert
43 | Fischer
44 | Takmarkað Fischer
45 | Bronstein
46 |
47 | Sekúndur
48 | Mínútur
49 | Klukkustundir
50 |
51 |
52 |
--------------------------------------------------------------------------------
/res/values-it/strings.xml:
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1 |
2 |
3 | Sì
4 | Resettare entrambi gli orologi\?
5 | Tempo di gioco
6 | Seleziona Ritardo
7 | Impostare la quantità di tempo utilizzata per i ritardi.
8 | Imposta lo schema di ritardo da utilizzare durante il gioco.
9 | Visualizza i decimi di secondo quando l\'orologio o il ritardo sono inferiori a 10 secondi.
10 | Imposta le unità in cui specificare il tempo di gioco.
11 | Usa un tempo di gioco diverso per ogni giocatore.
12 | Suoneria di avviso
13 | Durata del ritardo
14 | Tipo di ritardo
15 | Unità di lunghezza del ritardo
16 | Feedback tattile
17 | Visualizza i decisecondi
18 | Tempo di gioco
19 | Tempo di gioco (giocatore 2)
20 | Unità di tempo di gioco
21 | Tempo di gioco diverso
22 | No
23 | Design/codifica: Carter Dewey & Simen Heggestøyl
24 | \n
25 | \nSCC è un software libero con licenza GNU GPLv3. È possibile visualizzare la GPLv3 su:
26 | \nhttps://www.gnu.org/licenses/gpl-3.0.html
27 | \n
28 | \nPorzioni dell\'icona dell\'app sono concesse in licenza ai sensi della GFDL. È possibile visualizzare il GFDL su:
29 | \nhttps://www.gnu.org/copyleft/fdl.html
30 | \n
31 | \nLe icone in-app concesse in licenza con la licenza Apache 2.0. È possibile visualizzare la licenza su:
32 | \nhttps://www.apache.org/licenses/LICENSE-2.0.html
33 | \n
34 | \nPer segnalare bug o visualizzare il codice sorgente, visita:
35 | \nhttps://github.com/simenheg/simple-chess-clock
36 | Altre opzioni
37 | Inserisci l\'ora
38 | Seleziona Unità di tempo
39 | Imposta la suoneria da riprodurre allo scadere del tempo.
40 | Impostare le unità in cui specificare la lunghezza del ritardo.
41 | Vibra leggermente alla pressione dei pulsanti.
42 | Risparmia energia sugli schermi OLED.
43 | Imposta quanto tempo inizia ogni giocatore.
44 | Imposta quanto tempo inizia il giocatore 2.
45 | Sfondo nero
46 | Informazioni su questa app
47 | Informazioni su Simple Chess Clock (orologio per scacchi semplice)
48 | Nessuno
49 | Fischer
50 | Capped Fischer
51 | Bronstein
52 |
53 |
--------------------------------------------------------------------------------
/res/values-nb/strings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | Nei
4 | Ja
5 | Design/koding: Carter Dewey & Simen Heggestøyl
6 | \n
7 | \nSCC er fri programvare lisensiert under GNU GPLv3. Du kan se GPLv3 på:
8 | \nhttps://www.gnu.org/licenses/gpl-3.0.html
9 | \n
10 | \nDeler av appens ikon er lisensiert under GFDL. Du kan se GFDL på:
11 | \nhttps://www.gnu.org/copyleft/fdl.html
12 | \n
13 | \nIkonene som brukes i appen er lisensiert under Apache License 2.0. Du kan se lisensen på:
14 | \nhttps://www.apache.org/licenses/LICENSE-2.0.html
15 | \n
16 | \nFor å rapportere feil eller lese kildekoden, besøk:
17 | \nhttps://github.com/simenheg/simple-chess-clock
18 | Tilbakestill begge klokkene?
19 | Om
20 | Andre innstillinger
21 | Spilletid
22 | Angi tid
23 | Velg tilleggstid
24 | Velg tidsenhet
25 | Velg en ringetone som spilles av når tiden er ute.
26 | Velg hvor lange tilleggene skal være.
27 | Velg typen tilleggstid å bruke.
28 | Velg tidsenheten tilleggstiden angis i.
29 | Vibrer ved knappetrykk.
30 | Sparer strøm på OLED-skjermer.
31 | Vis tidels sekunder når spilletid eller tilleggstid går under ti sekunder.
32 | Velg hvor mye tid hver spiller starter med.
33 | Velg hvor mye tid spiller 2 starter med.
34 | Velg tidsenheten spilletiden angis i.
35 | Bruk ulik spilltid per spiller.
36 | Om Simple Chess Clock
37 | Varseltone
38 | Mengde tilleggstid
39 | Type tilleggstid
40 | Tidsenhet for tilleggstid
41 | Vibrasjon
42 | Sort bakgrunn
43 | Vis tidels sekunder
44 | Spilletid
45 | Spilletid (spiller 2)
46 | Tidsenhet for spilletid
47 | Ulik spilletid
48 | Ingen
49 | Fischer
50 | Begrenset Fischer
51 | Bronstein
52 |
53 | Sekunder
54 | Minutter
55 | Timer
56 |
57 |
58 |
--------------------------------------------------------------------------------
/res/values-tr/strings.xml:
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1 |
2 |
3 | Hayır
4 | Evet
5 | Tasarım/Kod: Carter Dewey & Simen Heggestøyl\n\nSCC, GNU GPLv3 lisansı kapsamında dağıtılan ücretsiz bir yazılımdır. GPLv3 hakkında detaylı bilgi:\nhttps://www.gnu.org/licenses/gpl-3.0.html\n\nUygulama simgesinin bazı kısımları GFDL kapsamında lisanslanmıştır. GFDL hakkında detaylı bilgi:\nhttps://www.gnu.org/copyleft/fdl.html\n\nUygulama içi simgeler Apache Lisansı 2.0 kapsamında lisanslanmıştır. Apache Lisansı 2.0 hakkında detaylı bilgi:\nhttps://www.apache.org/licenses/LICENSE-2.0.html\n\nSorun bildirmek veya kaynak kodunu görüntülemek için lütfen Github sayfamızı ziyaret edin:\nhttps://github.com/simenheg/simple-chess-clock
6 | İki saat de sıfırlansın mı?
7 | Hakkında
8 | Diğer Ayarlar
9 | Oyun Süresi Ayarları
10 | Süre Girin
11 | Gecikme Türü Seçin
12 | Zaman Birimi Seçin
13 | Süre dolduğunda çalacak zil sesini seçin.
14 | Gecikme süresi miktarını ayarlayın.
15 | Oyun sırasında kullanılacak gecikme türünü seçin.
16 | Gecikme süresi için kullanılacak zaman birimini seçin.
17 | Ekrana dokunduğunuzda hafif titreşimli bir geri bildirim alın.
18 | OLED ekranlarda enerji tasarrufu sağlar.
19 | Kalan süre 10 saniyeden az olunca küsuratlı gösterilir.
20 | Oyuncuların sahip olduğu oyun süresini ayarlayın.
21 | 2. oyuncunun sahip olduğu oyun süresini ayarlayın.
22 | Oyun süresi için kullanılacak zaman birimini seçin.
23 | İki oyuncu için farklı oyun süreleri kullanın.
24 | Simple Chess Clock Hakkında
25 | Alarm Sesi
26 | Gecikme Miktarı
27 | Gecikme Türü
28 | Gecikme Süresi Zaman Birimi
29 | Titreşimli Geri Bildirim
30 | Siyah Arka Plan
31 | Küsuratı Göster
32 | Oyun Süresi
33 | Oyun Süresi (2. Oyuncu)
34 | Oyun Süresi Zaman Birimi
35 | Farklı Oyun Süreleri
36 | Yok
37 | Fischer
38 | Bronstein
39 |
40 | Saniye
41 | Dakika
42 | Saat
43 |
44 | Fischer (Sınırlı)
45 |
46 |
--------------------------------------------------------------------------------
/res/values/colors.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | #fff
4 | #bbb
5 | #4f4f4f
6 | #444
7 | #000
8 | #499ebd
9 | #ff785c
10 | #000
11 |
12 |
--------------------------------------------------------------------------------
/res/values/strings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | Simple Chess Clock
4 | No
5 | Yes
6 | Design/Coding: Carter Dewey & Simen Heggestøyl\n\nSCC is free software licensed under the GNU GPLv3. You can view the GPLv3 at:\nhttps://www.gnu.org/licenses/gpl-3.0.html\n\nPortions of the app icon are licensed under the GFDL. You can view the GFDL at:\nhttps://www.gnu.org/copyleft/fdl.html\n\nThe in-app icons licensed under the Apache License 2.0. You can view the license at:\nhttps://www.apache.org/licenses/LICENSE-2.0.html\n\nTo report bugs or view source code, visit:\nhttps://github.com/simenheg/simple-chess-clock
7 | Reset both clocks?
8 | About
9 | Other Options
10 | Game Time
11 | Enter Time
12 | Select Time Delay
13 | Select Time Units
14 | Set the ringtone to be played when time expires.
15 | Set the amount of time used for time delays.
16 | Set the time delay scheme to use during play.
17 | Set units in which to specify delay length.
18 | Vibrate slightly on button presses.
19 | Saves power on OLED screens.
20 | Display tenths of seconds when clock or delay is below 10 seconds.
21 | Set how much time each player starts with.
22 | Set how much time Player 2 starts with.
23 | Set units in which to specify game time.
24 | Use a different game time for each player.
25 | About Simple Chess Clock
26 | Alert Ringtone
27 | Delay Length
28 | Delay Type
29 | Delay Length Units
30 | Haptic Feedback
31 | Black Background
32 | Display Deciseconds
33 | Game Time
34 | Game Time (Player 2)
35 | Game Time Units
36 | Different Game Time
37 |
38 | @string/delay_none
39 | @string/delay_fischer
40 | @string/delay_capped_fischer
41 | @string/delay_bronstein
42 |
43 | None
44 | Fischer
45 | Capped Fischer
46 | Bronstein
47 |
48 | None
49 | Fischer
50 | Capped Fischer
51 | Bronstein
52 |
53 |
54 | Seconds
55 | Minutes
56 | Hours
57 |
58 |
59 | Seconds
60 | Minutes
61 | Hours
62 |
63 |
64 |
--------------------------------------------------------------------------------
/res/xml-port/preferences.xml:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
16 |
17 |
26 |
27 |
34 |
35 |
45 |
46 |
56 |
57 |
67 |
68 |
77 |
78 |
85 |
86 |
87 |
89 |
97 |
98 |
105 |
106 |
113 |
114 |
115 |
117 |
120 |
121 |
122 |
--------------------------------------------------------------------------------
/src/com/chessclock/android/ChessClock.java:
--------------------------------------------------------------------------------
1 | /*************************************************************************
2 | * File: ChessClock.java
3 | *
4 | * Implements the main form/class for Chess Clock.
5 | *
6 | * Created: 2010-06-22
7 | *
8 | * Author: Carter Dewey
9 | *
10 | *************************************************************************
11 | *
12 | * This file is part of Simple Chess Clock (SCC).
13 | *
14 | * SCC is free software: you can redistribute it and/or modify
15 | * it under the terms of the GNU General Public License as published by
16 | * the Free Software Foundation, either version 3 of the License, or
17 | * (at your option) any later version.
18 | *
19 | * SCC is distributed in the hope that it will be useful,
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 | * GNU General Public License for more details.
23 | *
24 | * You should have received a copy of the GNU General Public License
25 | * along with SCC. If not, see .
26 | *
27 | *************************************************************************/
28 |
29 | package com.chessclock.android;
30 |
31 | import android.app.Activity;
32 | import android.app.AlertDialog;
33 | import android.app.Dialog;
34 | import android.content.Context;
35 | import android.content.DialogInterface;
36 | import android.content.Intent;
37 | import android.content.SharedPreferences;
38 | import android.content.SharedPreferences.Editor;
39 | import android.graphics.Color;
40 | import android.media.Ringtone;
41 | import android.media.RingtoneManager;
42 | import android.net.Uri;
43 | import android.os.Bundle;
44 | import android.os.Handler;
45 | import android.preference.PreferenceManager;
46 | import android.provider.*;
47 | import android.util.Log;
48 | import android.view.HapticFeedbackConstants;
49 | import android.view.Menu;
50 | import android.view.MenuItem;
51 | import android.view.View;
52 | import android.view.Window;
53 | import android.view.WindowManager;
54 | import android.view.View.OnClickListener;
55 | import android.widget.Button;
56 | import android.widget.TextView;
57 |
58 | import java.lang.Math;
59 |
60 | public class ChessClock extends Activity {
61 |
62 | /**-----------------------------------
63 | * CONSTANTS
64 | *-----------------------------------*/
65 | /** Version info and debug tag constants */
66 | public static final String TAG = "INFO";
67 | public static final String V_MAJOR = "2";
68 | public static final String V_MINOR = "12";
69 | public static final String V_MINI = "0";
70 |
71 | /** Constants for the dialog windows */
72 | private static final int RESET = 1;
73 |
74 | /** Clock tick length, in milliseconds */
75 | private static int TICK_LENGTH = 100;
76 |
77 | /** If showDeciseconds is enabled,
78 | * display deciseconds for times shorter than this
79 | * threshold, in seconds.
80 | */
81 | private static int SHOW_DECISECONDS_THRESHOLD = 10;
82 |
83 | /** Time control values */
84 | private static String NO_DELAY = "None";
85 | private static String FISCHER = "Fischer";
86 | private static String CAPPED_FISCHER = "Capped Fischer";
87 | private static String BRONSTEIN = "Bronstein";
88 |
89 | /** Time unit values */
90 | private static String HOURS = "Hours";
91 | private static String MINUTES = "Minutes";
92 | private static String SECONDS = "Seconds";
93 |
94 | /**-----------------------------------
95 | * CHESSCLOCK CLASS MEMBERS
96 | *-----------------------------------*/
97 | /** Objects/Classes */
98 | private Handler myHandler = new Handler();
99 | private DialogFactory DF = new DialogFactory();
100 | private String delay = NO_DELAY;
101 | private String alertTone;
102 | private Ringtone ringtone = null;
103 | private String initTimeUnits = MINUTES;
104 | private String delayTimeUnits = SECONDS;
105 |
106 | /** Time per player, in initTimeUnits. */
107 | private int initTime1 = 10;
108 | private int initTime2 = 10;
109 | private boolean differentInitTime = false;
110 |
111 | private int b_delay;
112 | private long t_P1;
113 | private long t_P2;
114 | private int delay_time;
115 | private int onTheClock = 0;
116 | private int savedOTC = 0;
117 |
118 | private boolean haptic = false;
119 | private boolean blackBackground = false;
120 | private boolean timeup = false;
121 | private boolean prefmenu = false;
122 | private boolean delayed = false;
123 | private boolean showDeciseconds = true;
124 |
125 | /** Provide haptic feedback to the user of the given view. */
126 | private void performHapticFeedback(View v) {
127 | v.performHapticFeedback(
128 | HapticFeedbackConstants.VIRTUAL_KEY,
129 | HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING
130 | );
131 | }
132 |
133 | /**
134 | * Return the color corresponding to the given ID (as defined in
135 | * colors.xml).
136 | */
137 | private int color(int id) {
138 | return getResources().getColor(id, null);
139 | }
140 |
141 | /** Called when the activity is first created. */
142 | @Override
143 | public void onCreate(Bundle savedInstanceState) {
144 | super.onCreate(savedInstanceState);
145 |
146 | /** Get rid of the status bar */
147 | requestWindowFeature(Window.FEATURE_NO_TITLE);
148 |
149 | getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
150 |
151 | setContentView(R.layout.main);
152 |
153 | setUpGame(true);
154 | }
155 |
156 | @Override
157 | public void onPause() {
158 | stopAlert();
159 | PauseGame();
160 | super.onPause();
161 | }
162 |
163 | @Override
164 | public void onResume() {
165 | stopAlert();
166 | super.onResume();
167 | }
168 |
169 | @Override
170 | public void onDestroy() {
171 | stopAlert();
172 | super.onDestroy();
173 | }
174 |
175 | /** Return the init time for a player based on the preferences. */
176 | private int initTime(int player) {
177 | return differentInitTime
178 | ? player == 1 ? initTime1 : initTime2
179 | : initTime1;
180 | }
181 |
182 | /** Return time in milliseconds based on the specified unit. */
183 | private int toMillis(int time, String timeUnit) {
184 | if (timeUnit.equals(HOURS)) {
185 | return time * 60 * 60 * 1000;
186 | } else if (timeUnit.equals(MINUTES)) {
187 | return time * 60 * 1000;
188 | } else if (timeUnit.equals(SECONDS)) {
189 | return time * 1000;
190 | } else {
191 | throw new java.lang.RuntimeException("Invalid timeUnit: " + timeUnit);
192 | }
193 | }
194 |
195 | // Set the given clock to the given time + delay
196 | private void setClock(TextView clock, long time, long bronsteinDelay) {
197 | String delayTime = formatTime(bronsteinDelay, true);
198 | String delayString = bronsteinDelay > 0
199 | ? (showDeciseconds ? "\n" : "") + "+" + delayTime
200 | : "";
201 | clock.setText(formatTime(time) + delayString);
202 | }
203 |
204 | private void setClock(TextView clock, long time) {
205 | setClock(clock, time, 0);
206 | }
207 |
208 | /**
209 | * Format the provided time to a readable string.
210 | * @param t - time, in milliseconds
211 | * @param compact - whether or not to use compact format
212 | */
213 | private String formatTime(long t, boolean compact) {
214 | //If not displaying deciseconds, round up to the nearest second.
215 | if (!showDeciseconds) {
216 | t = (long)Math.ceil(t / 1000.0) * 1000;
217 | }
218 |
219 | int deciseconds = (int)(t / 100) % 10;
220 | int seconds = (int)(t / 1000) % 60;
221 | int minutes = (int)(t / 1000 / 60) % 60;
222 | int hours = (int)(t / 1000 / 60 / 60);
223 |
224 | if (hours > 0) {
225 | return String.format("%d:%02d:%02d", hours, minutes, seconds);
226 | } else if (minutes > 0) {
227 | return String.format("%d:%02d", minutes, seconds);
228 | } else if (showDeciseconds && (seconds < SHOW_DECISECONDS_THRESHOLD)) {
229 | String format = compact ? "%d.%d" : "0:%02d.%d";
230 | return String.format(format, seconds, deciseconds);
231 | } else {
232 | String format = compact ? "%d": "0:%02d";
233 | return String.format(format, seconds);
234 | }
235 | }
236 |
237 | private String formatTime(long t) {
238 | return formatTime(t, false);
239 | }
240 |
241 | private void initRingtone() {
242 | Uri uri = Uri.parse(alertTone);
243 | ringtone = RingtoneManager.getRingtone(getBaseContext(), uri);
244 | }
245 |
246 | private void playAlert() {
247 | initRingtone();
248 | if (ringtone != null) {
249 | ringtone.play();
250 | }
251 | }
252 |
253 | private void stopAlert() {
254 | if (ringtone != null && ringtone.isPlaying()) {
255 | ringtone.stop();
256 | }
257 | }
258 |
259 | public boolean onPrepareOptionsMenu(Menu menu) {
260 | prefmenu = true;
261 | stopAlert();
262 | PauseGame();
263 | return true;
264 | }
265 |
266 | public void onWindowFocusChanged(boolean b) {
267 | if ( !prefmenu ) {
268 | CheckForNewPrefs();
269 | } else {
270 | prefmenu = false;
271 | }
272 | }
273 |
274 | protected Dialog onCreateDialog(int id) {
275 | Dialog dialog = new Dialog(this);
276 | switch ( id ) {
277 | case RESET:
278 | dialog = ResetDialog();
279 | break;
280 | }
281 |
282 | return dialog;
283 | }
284 |
285 | /** Click handler for player 1's clock. */
286 | public OnClickListener P1ClickHandler = new OnClickListener() {
287 | public void onClick(View v) {
288 | if (onTheClock == 1 || onTheClock == 0) {
289 | performHapticFeedback(v);
290 | }
291 | P1Click();
292 | }
293 | };
294 |
295 | /** Click handler for player 2's clock */
296 | public OnClickListener P2ClickHandler = new OnClickListener() {
297 | public void onClick(View v) {
298 | if (onTheClock == 2 || onTheClock == 0) {
299 | performHapticFeedback(v);
300 | }
301 | P2Click();
302 | }
303 | };
304 |
305 | /** Click handler for the pause button */
306 | public OnClickListener PauseListener = new OnClickListener() {
307 | public void onClick(View v) {
308 | performHapticFeedback(v);
309 | PauseToggle();
310 | }
311 | };
312 |
313 | /** Click handler for the menu button */
314 | public OnClickListener MenuListener = new OnClickListener() {
315 | public void onClick(View v) {
316 | performHapticFeedback(v);
317 | showPrefs();
318 | }
319 | };
320 |
321 | /** Starts the Preferences menu intent */
322 | private void showPrefs() {
323 | Intent prefsActivity = new Intent(ChessClock.this, Prefs.class);
324 | startActivity(prefsActivity);
325 | }
326 |
327 | /** Return an integer preference. */
328 | private int getIntPref(String pref, int fallback) {
329 | SharedPreferences prefs = PreferenceManager
330 | .getDefaultSharedPreferences(this);
331 |
332 | try {
333 | return Integer.parseInt(
334 | prefs.getString(pref, Integer.toString(fallback))
335 | );
336 | } catch (Exception ex) {
337 | Editor e = prefs.edit();
338 | e.putString(pref, Integer.toString(fallback));
339 | e.commit();
340 | return fallback;
341 | }
342 | }
343 |
344 | /**
345 | * Checks for changes to the current preferences. We only want
346 | * to re-create the game if something has been changed, so we
347 | * check for differences any time onWindowFocusChanged() is called.
348 | */
349 | public void CheckForNewPrefs() {
350 | SharedPreferences prefs = PreferenceManager
351 | .getDefaultSharedPreferences(this);
352 |
353 | alertTone = prefs.getString("prefAlertSound", Settings.System.DEFAULT_RINGTONE_URI.toString());
354 |
355 | /** Check for new game time settings. */
356 | if (!prefs.getString("prefInitTimeUnits", MINUTES).equals(initTimeUnits)) {
357 | setUpGame(true);
358 | };
359 |
360 | if (getIntPref("prefInitTime1", 10) != initTime1
361 | || getIntPref("prefInitTime2", 10) != initTime2) {
362 | setUpGame(true);
363 | }
364 |
365 | if (prefs.getBoolean("prefDifferentInitTime", false) != differentInitTime) {
366 | setUpGame(true);
367 | }
368 |
369 | /** Check for new delay settings. */
370 | if (!prefs.getString("prefDelay", NO_DELAY).equals(delay)){
371 | setUpGame(true);
372 | }
373 |
374 | if (!prefs.getString("prefDelayTimeUnits", SECONDS).equals(delayTimeUnits)) {
375 | setUpGame(true);
376 | };
377 |
378 | if (getIntPref("prefDelayTime", 0) != delay_time) {
379 | setUpGame(true);
380 | }
381 |
382 | boolean new_haptic = prefs.getBoolean("prefHaptic", false);
383 | if ( new_haptic != haptic ) {
384 | // No reason to reload the clocks for this one
385 | setUpGame(false);
386 | }
387 |
388 | boolean new_bb = prefs.getBoolean("prefBlackBackground", false);
389 | if (new_bb != blackBackground) {
390 | // No reason to reload the clocks for this one
391 | setUpGame(false);
392 | }
393 |
394 | if (prefs.getBoolean("prefShowDeciseconds", true) != showDeciseconds) {
395 | setUpGame(false);
396 | }
397 | }
398 |
399 | /** Creates and displays the "Reset Clocks" alert dialog */
400 | private Dialog ResetDialog() {
401 | AlertDialog.Builder builder = new AlertDialog.Builder(this);
402 | builder.setMessage(R.string.dialog_message_reset)
403 | .setCancelable(false)
404 | .setPositiveButton(
405 | R.string.dialog_button_yes,
406 | new DialogInterface.OnClickListener() {
407 | public void onClick(DialogInterface dialog, int id) {
408 | setUpGame(true);
409 | dialog.dismiss();
410 | }
411 | })
412 | .setNegativeButton(
413 | R.string.dialog_button_no,
414 | new DialogInterface.OnClickListener() {
415 | public void onClick(DialogInterface dialog, int id) {
416 | dialog.cancel();
417 | }
418 | });
419 | AlertDialog alert = builder.create();
420 |
421 | return alert;
422 | }
423 |
424 | /** Called when P1ClickHandler registers a click/touch event */
425 | private void P1Click() {
426 | if (onTheClock == 2) {
427 | return;
428 | }
429 |
430 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
431 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
432 | View l1 = (View)findViewById(R.id.l_Player1);
433 | View l2 = (View)findViewById(R.id.l_Player2);
434 |
435 | if ((delay.equals(FISCHER) || delay.equals(CAPPED_FISCHER))
436 | && (onTheClock == 1 || savedOTC == 1)) {
437 | t_P1 += toMillis(delay_time, delayTimeUnits);
438 |
439 | if (delay.equals(CAPPED_FISCHER)) {
440 | t_P1 = Math.min(t_P1, toMillis(initTime(1), initTimeUnits));
441 | }
442 |
443 | setClock(p1, t_P1);
444 | }
445 |
446 | if (delay.equals(BRONSTEIN)) {
447 | setClock(p1, t_P1);
448 | setClock(p2, t_P2, (savedOTC == 2) ? b_delay : toMillis(delay_time, delayTimeUnits));
449 | }
450 |
451 | // Register that player 2's time is running now
452 | onTheClock = 2;
453 | // Unless we're unpausing player 2, reset their delayed status
454 | delayed = delayed && (savedOTC == 2);
455 | savedOTC = 0;
456 |
457 | p2.setTextColor(color(R.color.active_text));
458 | p1.setTextColor(color(R.color.inactive_text));
459 | l2.setBackgroundColor(color(R.color.highlight));
460 | l1.setVisibility(View.INVISIBLE);
461 | l2.setVisibility(View.VISIBLE);
462 |
463 | Button pp = (Button)findViewById(R.id.Pause);
464 | pp.setBackgroundResource(R.drawable.pause_button);
465 |
466 | /**
467 | * Unregister the handler from player 1's clock and create a new one
468 | * which we register with player 2's clock.
469 | */
470 | myHandler.removeCallbacks(mUpdateTimeTask);
471 | myHandler.removeCallbacks(mUpdateTimeTask2);
472 | myHandler.postDelayed(mUpdateTimeTask2, TICK_LENGTH);
473 | }
474 |
475 | /** Return true if out of time. */
476 | private boolean outOfTime(long timeLeft) {
477 | if (delay.equals(BRONSTEIN)) {
478 | return timeLeft + b_delay == 0;
479 | }
480 |
481 | return timeLeft == 0;
482 | }
483 |
484 | /** Handles the "tick" event for Player 1's clock */
485 | private Runnable mUpdateTimeTask = new Runnable() {
486 | public void run() {
487 | Button b1 = (Button)findViewById(R.id.Player1);
488 | Button b2 = (Button)findViewById(R.id.Player2);
489 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
490 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
491 |
492 | // Check for delays and apply them
493 | if (delay.equals(BRONSTEIN)){
494 | if (delayed) {
495 | b_delay = Math.max(0, b_delay - TICK_LENGTH);
496 | } else {
497 | delayed = true;
498 | b_delay = toMillis(delay_time, delayTimeUnits);
499 | }
500 | // If delay remaining, negate tick
501 | t_P1 += (b_delay > 0) ? TICK_LENGTH : 0;
502 | }
503 |
504 | // Deduct tick from P1's clock
505 | if (t_P1 > 0) {
506 | t_P1 -= TICK_LENGTH;
507 | }
508 | setClock(p1, t_P1, b_delay);
509 |
510 | if (outOfTime(t_P1)) {
511 | timeup = true;
512 | Button pp = (Button)findViewById(R.id.Pause);
513 | View l1 = (View)findViewById(R.id.l_Player1);
514 |
515 | l1.setBackgroundColor(color(R.color.timesup));
516 | performHapticFeedback(l1);
517 |
518 | b1.setClickable(false);
519 | b2.setClickable(false);
520 | pp.setBackgroundResource(R.drawable.reset_button);
521 | playAlert();
522 | myHandler.removeCallbacks(mUpdateTimeTask);
523 | } else {
524 | // Re-post the handler so it waits until the next tick
525 | myHandler.postDelayed(this, TICK_LENGTH);
526 | }
527 | }
528 | };
529 |
530 | /** Called when P2ClickHandler registers a click/touch event */
531 | private void P2Click() {
532 | if (onTheClock == 1) {
533 | return;
534 | }
535 |
536 | Button b1 = (Button)findViewById(R.id.Player1);
537 | Button b2 = (Button)findViewById(R.id.Player2);
538 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
539 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
540 | View l1 = (View)findViewById(R.id.l_Player1);
541 | View l2 = (View)findViewById(R.id.l_Player2);
542 |
543 | if ((delay.equals(FISCHER) || delay.equals(CAPPED_FISCHER))
544 | && (onTheClock == 2 || savedOTC == 2)) {
545 | t_P2 += toMillis(delay_time, delayTimeUnits);
546 |
547 | if (delay.equals(CAPPED_FISCHER)) {
548 | t_P2 = Math.min(t_P2, toMillis(initTime(2), initTimeUnits));
549 | }
550 |
551 | setClock(p2, t_P2);
552 | }
553 |
554 | if (delay.equals(BRONSTEIN)) {
555 | setClock(p2, t_P2);
556 | setClock(p1, t_P1, (savedOTC == 1) ? b_delay : toMillis(delay_time, delayTimeUnits));
557 | }
558 |
559 | // Register that player 1's time is running now
560 | onTheClock = 1;
561 | // Unless we're unpausing player 1, reset their delayed status
562 | delayed = delayed && (savedOTC == 1);
563 | savedOTC = 0;
564 |
565 | p1.setTextColor(color(R.color.active_text));
566 | p2.setTextColor(color(R.color.inactive_text));
567 | l1.setBackgroundColor(color(R.color.highlight));
568 | l1.setVisibility(View.VISIBLE);
569 | l2.setVisibility(View.INVISIBLE);
570 |
571 | Button pp = (Button)findViewById(R.id.Pause);
572 | pp.setBackgroundResource(R.drawable.pause_button);
573 |
574 | /**
575 | * Unregister the handler from player 2's clock and create a new one
576 | * which we register with player 1's clock.
577 | */
578 | myHandler.removeCallbacks(mUpdateTimeTask);
579 | myHandler.removeCallbacks(mUpdateTimeTask2);
580 | myHandler.postDelayed(mUpdateTimeTask, TICK_LENGTH);
581 | }
582 |
583 | /** Handles the "tick" event for Player 2's clock */
584 | private Runnable mUpdateTimeTask2 = new Runnable() {
585 | public void run() {
586 | Button b1 = (Button)findViewById(R.id.Player1);
587 | Button b2 = (Button)findViewById(R.id.Player2);
588 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
589 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
590 |
591 | // Check for delays and apply them
592 | if (delay.equals(BRONSTEIN)){
593 | if (delayed) {
594 | b_delay = Math.max(0, b_delay - TICK_LENGTH);
595 | } else {
596 | delayed = true;
597 | b_delay = toMillis(delay_time, delayTimeUnits);
598 | }
599 | // If delay remaining, negate tick
600 | t_P2 += (b_delay > 0) ? TICK_LENGTH : 0;
601 | }
602 |
603 | // Deduct tick from P2's clock
604 | if (t_P2 > 0) {
605 | t_P2 -= TICK_LENGTH;
606 | }
607 | setClock(p2, t_P2, b_delay);
608 |
609 | if (outOfTime(t_P2)) {
610 | timeup = true;
611 | Button pp = (Button)findViewById(R.id.Pause);
612 | View l2 = (View)findViewById(R.id.l_Player2);
613 |
614 | l2.setBackgroundColor(color(R.color.timesup));
615 | performHapticFeedback(l2);
616 |
617 | b1.setClickable(false);
618 | b2.setClickable(false);
619 | pp.setBackgroundResource(R.drawable.reset_button);
620 | playAlert();
621 | myHandler.removeCallbacks(mUpdateTimeTask2);
622 | } else {
623 | // Re-post the handler so it waits until the next tick
624 | myHandler.postDelayed(this, TICK_LENGTH);
625 | }
626 | }
627 | };
628 |
629 | /**
630 | * Pauses both clocks. This is called when the options
631 | * menu is opened, since the game needs to pause
632 | * but not un-pause, whereas PauseToggle() will switch
633 | * back and forth between the two.
634 | * */
635 | private void PauseGame() {
636 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
637 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
638 | View l1 = (View)findViewById(R.id.l_Player1);
639 | View l2 = (View)findViewById(R.id.l_Player2);
640 | Button pp = (Button)findViewById(R.id.Pause);
641 |
642 | /** Save the currently running clock, then pause */
643 | if ( ( onTheClock != 0 ) && ( !timeup ) ) {
644 | savedOTC = onTheClock;
645 | onTheClock = 0;
646 |
647 | p1.setTextColor(color(R.color.inactive_text));
648 | p2.setTextColor(color(R.color.inactive_text));
649 | l1.setBackgroundColor(color(R.color.inactive_text));
650 | l2.setBackgroundColor(color(R.color.inactive_text));
651 | pp.setBackgroundResource(R.drawable.reset_button);
652 |
653 | myHandler.removeCallbacks(mUpdateTimeTask);
654 | myHandler.removeCallbacks(mUpdateTimeTask2);
655 | }
656 | }
657 |
658 | /** Called when the pause button is clicked */
659 | private void PauseToggle() {
660 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
661 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
662 | View l1 = (View)findViewById(R.id.l_Player1);
663 | View l2 = (View)findViewById(R.id.l_Player2);
664 | Button pp = (Button)findViewById(R.id.Pause);
665 |
666 | /** Figure out if we need to pause or reset. */
667 | if (onTheClock == 0 || outOfTime(t_P1) || outOfTime(t_P2)) {
668 | Log.v(TAG, "Info: Resetting.");
669 | stopAlert();
670 | showDialog(RESET);
671 | } else {
672 | savedOTC = onTheClock;
673 | onTheClock = 0;
674 |
675 | p1.setTextColor(color(R.color.inactive_text));
676 | p2.setTextColor(color(R.color.inactive_text));
677 | l1.setBackgroundColor(color(R.color.inactive_text));
678 | l2.setBackgroundColor(color(R.color.inactive_text));
679 | pp.setBackgroundResource(R.drawable.reset_button);
680 |
681 | myHandler.removeCallbacks(mUpdateTimeTask);
682 | myHandler.removeCallbacks(mUpdateTimeTask2);
683 | }
684 | }
685 |
686 | /** Set up (or refresh) all game parameters */
687 | private void setUpGame(boolean resetClocks) {
688 | /** Load all stored preferences */
689 | SharedPreferences prefs = PreferenceManager
690 | .getDefaultSharedPreferences(this);
691 |
692 | TextView p1 = (TextView)findViewById(R.id.t_Player1);
693 | TextView p2 = (TextView)findViewById(R.id.t_Player2);
694 | p1.setTextColor(color(R.color.active_text));
695 | p2.setTextColor(color(R.color.active_text));
696 |
697 | View l1 = (View)findViewById(R.id.l_Player1);
698 | View l2 = (View)findViewById(R.id.l_Player2);
699 | l1.setVisibility(View.INVISIBLE);
700 | l2.setVisibility(View.INVISIBLE);
701 |
702 | /** Take care of a haptic change if needed */
703 | haptic = prefs.getBoolean("prefHaptic", false);
704 | Button b1 = (Button)findViewById(R.id.Player1);
705 | Button b2 = (Button)findViewById(R.id.Player2);
706 | Button pause = (Button)findViewById(R.id.Pause);
707 | Button menu = (Button)findViewById(R.id.Menu);
708 |
709 | b1.setHapticFeedbackEnabled(haptic);
710 | b2.setHapticFeedbackEnabled(haptic);
711 | pause.setHapticFeedbackEnabled(haptic);
712 | menu.setHapticFeedbackEnabled(haptic);
713 |
714 | /* Set the preferred backgroud color. */
715 | blackBackground = prefs.getBoolean("prefBlackBackground", false);
716 | if (blackBackground) {
717 | b1.setBackgroundColor(color(R.color.bg_black));
718 | b2.setBackgroundColor(color(R.color.bg_black));
719 | } else {
720 | b1.setBackgroundColor(color(R.color.bg_dark));
721 | b2.setBackgroundColor(color(R.color.bg_dark));
722 | }
723 |
724 | showDeciseconds = prefs.getBoolean("prefShowDeciseconds", true);
725 |
726 | if (resetClocks) {
727 | delay = prefs.getString("prefDelay", NO_DELAY);
728 | initTimeUnits = prefs.getString("prefInitTimeUnits", MINUTES);
729 | delayTimeUnits = prefs.getString("prefDelayTimeUnits", SECONDS);
730 |
731 | differentInitTime = prefs.getBoolean("prefDifferentInitTime", false);
732 | initTime1 = getIntPref("prefInitTime1", 10);
733 | initTime2 = getIntPref("prefInitTime2", 10);
734 | delay_time = getIntPref("prefDelayTime", 0);
735 |
736 | alertTone = prefs.getString("prefAlertSound", Settings.System.DEFAULT_RINGTONE_URI.toString());
737 | if (alertTone.equals("")) {
738 | alertTone = Settings.System.DEFAULT_RINGTONE_URI.toString();
739 | Editor e = prefs.edit();
740 | e.putString("prefAlertSound", alertTone);
741 | e.commit();
742 | }
743 |
744 | initRingtone();
745 | onTheClock = 0;
746 | savedOTC = 0;
747 | delayed = false;
748 |
749 | t_P1 = toMillis(initTime(1), initTimeUnits);
750 | t_P2 = toMillis(initTime(2), initTimeUnits);
751 | b_delay = delay.equals(BRONSTEIN) ? toMillis(delay_time, delayTimeUnits) : 0;
752 |
753 | // Register the click listeners
754 | b1.setOnClickListener(P1ClickHandler);
755 | b2.setOnClickListener(P2ClickHandler);
756 | pause.setOnClickListener(PauseListener);
757 | menu.setOnClickListener(MenuListener);
758 | }
759 |
760 | // Format and display the clocks
761 | setClock(p1, t_P1, (savedOTC == 1) ? b_delay : 0);
762 | setClock(p2, t_P2, (savedOTC == 2) ? b_delay : 0);
763 | }
764 | }
765 |
--------------------------------------------------------------------------------
/src/com/chessclock/android/DialogFactory.java:
--------------------------------------------------------------------------------
1 | /*************************************************************************
2 | * File: DialogFactory.java
3 | *
4 | * Creates the 'About' dialog.
5 | *
6 | * Created: 2010-07-03
7 | *
8 | * Author: Carter Dewey
9 | *
10 | *************************************************************************
11 | *
12 | * This file is part of Simple Chess Clock (SCC).
13 | *
14 | * SCC is free software: you can redistribute it and/or modify
15 | * it under the terms of the GNU General Public License as published by
16 | * the Free Software Foundation, either version 3 of the License, or
17 | * (at your option) any later version.
18 | *
19 | * SCC is distributed in the hope that it will be useful,
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 | * GNU General Public License for more details.
23 | *
24 | * You should have received a copy of the GNU General Public License
25 | * along with SCC. If not, see .
26 | *
27 | *************************************************************************/
28 | package com.chessclock.android;
29 |
30 | import android.app.Dialog;
31 | import android.content.Context;
32 | import android.widget.TextView;
33 |
34 | public class DialogFactory {
35 | public DialogFactory() {
36 |
37 | }
38 |
39 | public Dialog AboutDialog(Context c, String MAJOR, String MINOR, String MINI) {
40 | Dialog d = new Dialog(c);
41 |
42 | d.setContentView(R.layout.about_dialog);
43 | d.setTitle(String.format("%s %s.%s.%s",
44 | c.getResources().getString(R.string.app_name),
45 | MAJOR, MINOR, MINI));
46 |
47 | TextView text = (TextView) d.findViewById(R.id.text);
48 | text.setText(R.string.dialog_message_about);
49 |
50 | return d;
51 | }
52 |
53 | }
54 |
--------------------------------------------------------------------------------
/src/com/chessclock/android/Prefs.java:
--------------------------------------------------------------------------------
1 | /*************************************************************************
2 | * File: Prefs.java
3 | *
4 | * Implements the Preferences dialog.
5 | *
6 | * Created: 2010-06-23
7 | *
8 | * Author: Carter Dewey
9 | *
10 | *************************************************************************
11 | *
12 | * This file is part of Simple Chess Clock (SCC).
13 | *
14 | * SCC is free software: you can redistribute it and/or modify
15 | * it under the terms of the GNU General Public License as published by
16 | * the Free Software Foundation, either version 3 of the License, or
17 | * (at your option) any later version.
18 | *
19 | * SCC is distributed in the hope that it will be useful,
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 | * GNU General Public License for more details.
23 | *
24 | * You should have received a copy of the GNU General Public License
25 | * along with SCC. If not, see .
26 | *
27 | *************************************************************************/
28 | package com.chessclock.android;
29 |
30 | import android.app.Dialog;
31 | import android.os.Bundle;
32 | import android.preference.Preference;
33 | import android.preference.Preference.OnPreferenceClickListener;
34 | import android.preference.PreferenceActivity;
35 | import android.util.Log;
36 |
37 | public class Prefs extends PreferenceActivity {
38 | private static final int ABOUT = 1;
39 |
40 | private DialogFactory DF = new DialogFactory();
41 |
42 | protected Dialog onCreateDialog(int id) {
43 | Dialog dialog = new Dialog(this);
44 | switch (id) {
45 | case ABOUT:
46 | dialog = DF.AboutDialog(
47 | this,
48 | ChessClock.V_MAJOR,
49 | ChessClock.V_MINOR,
50 | ChessClock.V_MINI
51 | );
52 | break;
53 | }
54 |
55 | return dialog;
56 | }
57 |
58 | @Override
59 | protected void onCreate(Bundle savedInstanceState) {
60 | super.onCreate(savedInstanceState);
61 | Log.v("INFO", "INFO: Read prefs.xml");
62 | addPreferencesFromResource(R.xml.preferences);
63 | Log.v("INFO", "INFO: Finished onCreate");
64 |
65 | Preference about = (Preference)getPreferenceScreen().findPreference("about");
66 | about.setOnPreferenceClickListener(new OnPreferenceClickListener() {
67 | public boolean onPreferenceClick(Preference preference) {
68 | showDialog(ABOUT);
69 | return true;
70 | }
71 | });
72 | }
73 | }
74 |
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