├── .editorconfig ├── .gitattributes ├── .gitignore ├── .idea └── .idea.2D Platformer │ └── .idea │ ├── .gitignore │ ├── discord.xml │ ├── encodings.xml │ ├── indexLayout.xml │ └── vcs.xml ├── .vsconfig ├── 2D Platformer.sln.DotSettings ├── Assembly-CSharp.csproj.DotSettings ├── Assets ├── AddressableAssetsData.meta ├── AddressableAssetsData │ ├── AddressableAssetSettings.asset │ ├── AddressableAssetSettings.asset.meta │ ├── AssetGroupTemplates.meta │ ├── AssetGroupTemplates │ │ ├── Packed Assets.asset │ │ └── Packed Assets.asset.meta │ ├── AssetGroups.meta │ ├── AssetGroups │ │ ├── Built In Data.asset │ │ ├── Built In Data.asset.meta │ │ ├── Default Local Group.asset │ │ ├── Default Local Group.asset.meta │ │ ├── Schemas.meta │ │ └── Schemas │ │ │ ├── Built In Data_PlayerDataGroupSchema.asset │ │ │ ├── Built In Data_PlayerDataGroupSchema.asset.meta │ │ │ ├── Default Local Group_BundledAssetGroupSchema.asset │ │ │ ├── Default Local Group_BundledAssetGroupSchema.asset.meta │ │ │ ├── Default Local Group_ContentUpdateGroupSchema.asset │ │ │ ├── Default Local Group_ContentUpdateGroupSchema.asset.meta │ │ │ ├── eb6137012fbe2734f98928c8e6b2df9c_PlayerDataGroupSchema.asset │ │ │ └── eb6137012fbe2734f98928c8e6b2df9c_PlayerDataGroupSchema.asset.meta │ ├── DataBuilders.meta │ ├── DataBuilders │ │ ├── BuildScriptFastMode.asset │ │ ├── BuildScriptFastMode.asset.meta │ │ ├── BuildScriptPackedMode.asset │ │ ├── BuildScriptPackedMode.asset.meta │ │ ├── BuildScriptVirtualMode.asset │ │ └── BuildScriptVirtualMode.asset.meta │ ├── DefaultObject.asset │ ├── DefaultObject.asset.meta │ ├── Windows.meta │ └── Windows │ │ ├── addressables_content_state.bin │ │ └── addressables_content_state.bin.meta ├── Animation.meta ├── Animation │ ├── AK47.meta │ ├── AK47 │ │ ├── AK47 Controller.controller │ │ ├── AK47 Controller.controller.meta │ │ ├── AK47 Pickup.anim │ │ ├── AK47 Pickup.anim.meta │ │ ├── Actor AK_Hand_Free.anim │ │ ├── Actor AK_Hand_Free.anim.meta │ │ ├── Actor Ak 47 Fire.anim │ │ ├── Actor Ak 47 Fire.anim.meta │ │ ├── Ak47 Fired.anim │ │ ├── Ak47 Fired.anim.meta │ │ ├── Reload Ak47.anim │ │ └── Reload Ak47.anim.meta │ ├── Bug.meta │ ├── Bug │ │ ├── Bug Animation Controller.controller │ │ ├── Bug Animation Controller.controller.meta │ │ ├── Bug_Attack.anim │ │ ├── Bug_Attack.anim.meta │ │ ├── Bug_Idle.anim │ │ ├── Bug_Idle.anim.meta │ │ ├── Bug_Jump.anim │ │ ├── Bug_Jump.anim.meta │ │ ├── Bug_Running.anim │ │ └── Bug_Running.anim.meta │ ├── Pistol.meta │ ├── Pistol │ │ ├── Actor Pistol Fire.anim │ │ ├── Actor Pistol Fire.anim.meta │ │ ├── Actor Pistol Reload.anim │ │ ├── Actor Pistol Reload.anim.meta │ │ ├── Pistol Controller.overrideController │ │ ├── Pistol Controller.overrideController.meta │ │ ├── Reload Pistol.anim │ │ └── Reload Pistol.anim.meta │ ├── Player.meta │ ├── Player │ │ ├── Death Back.anim │ │ ├── Death Back.anim.meta │ │ ├── Death Front.anim │ │ ├── Death Front.anim.meta │ │ ├── Empty Controller.controller │ │ ├── Empty Controller.controller.meta │ │ ├── Falling.anim │ │ ├── Falling.anim.meta │ │ ├── Fire Weapon.anim │ │ ├── Fire Weapon.anim.meta │ │ ├── Grenade_Throw.anim │ │ ├── Grenade_Throw.anim.meta │ │ ├── Grenade_Throw_Idle.anim │ │ ├── Grenade_Throw_Idle.anim.meta │ │ ├── Hide_Weapon.anim │ │ ├── Hide_Weapon.anim.meta │ │ ├── Idle.anim │ │ ├── Idle.anim.meta │ │ ├── Jump.anim │ │ ├── Jump.anim.meta │ │ ├── Jump_Obsticle.anim │ │ ├── Jump_Obsticle.anim.meta │ │ ├── Land.anim │ │ ├── Land.anim.meta │ │ ├── Melee_Slash.anim │ │ ├── Melee_Slash.anim.meta │ │ ├── Melee_Slash_Idle.anim │ │ ├── Melee_Slash_Idle.anim.meta │ │ ├── Player Pickup Animation.anim │ │ ├── Player Pickup Animation.anim.meta │ │ ├── RobotAnimatorController.controller │ │ ├── RobotAnimatorController.controller.meta │ │ ├── Run.anim │ │ ├── Run.anim.meta │ │ ├── Use_Medpack_Animation.anim │ │ ├── Use_Medpack_Animation.anim.meta │ │ ├── Weel.anim │ │ └── Weel.anim.meta │ ├── Shotgun.meta │ ├── Shotgun │ │ ├── Reload End Shotgun.anim │ │ ├── Reload End Shotgun.anim.meta │ │ ├── Reload Shotgun.anim │ │ ├── Reload Shotgun.anim.meta │ │ ├── Reload Start Shotgun.anim │ │ ├── Reload Start Shotgun.anim.meta │ │ ├── Shotgun Controller.controller │ │ ├── Shotgun Controller.controller.meta │ │ ├── Shotgun Fired.anim │ │ ├── Shotgun Fired.anim.meta │ │ ├── ShotgunHumanoidOverrideController.overrideController │ │ └── ShotgunHumanoidOverrideController.overrideController.meta │ ├── Test.meta │ ├── Test │ │ ├── IdlePose.anim │ │ ├── IdlePose.anim.meta │ │ ├── Pass Left.anim │ │ ├── Pass Left.anim.meta │ │ ├── Pass Right.anim │ │ ├── Pass Right.anim.meta │ │ ├── Reach Left.anim │ │ ├── Reach Left.anim.meta │ │ ├── Reach Right.anim │ │ ├── Reach Right.anim.meta │ │ ├── Test Animation Controller.controller │ │ └── Test Animation Controller.controller.meta │ ├── Weapons.meta │ └── Weapons │ │ ├── Actor Right Handed Weapon Hold.anim │ │ ├── Actor Right Handed Weapon Hold.anim.meta │ │ ├── Actor Two Handed Weapon Hold.anim │ │ ├── Actor Two Handed Weapon Hold.anim.meta │ │ ├── Actor Two Handed Weapon Reloading.anim │ │ ├── Actor Two Handed Weapon Reloading.anim.meta │ │ ├── Actor Weapon Fire Placeholder.anim │ │ ├── Actor Weapon Fire Placeholder.anim.meta │ │ ├── Actor Weapon Idle Placeholder.anim │ │ ├── Actor Weapon Idle Placeholder.anim.meta │ │ ├── Actor Weapon Reload Placeholder.anim │ │ └── Actor Weapon Reload Placeholder.anim.meta ├── Editor.meta ├── Editor │ ├── Pallete.colors │ └── Pallete.colors.meta ├── Fonts.meta ├── Fonts │ ├── manaspc SDF Outline.mat │ ├── manaspc SDF Outline.mat.meta │ ├── manaspc SDF Simple.mat │ ├── manaspc SDF Simple.mat.meta │ ├── manaspc SDF.asset │ ├── manaspc SDF.asset.meta │ ├── manaspc.ttf │ └── manaspc.ttf.meta ├── Gizmos.meta ├── Gizmos │ ├── Cinemachine.meta │ └── Cinemachine │ │ ├── cm_logo_lg.png │ │ └── cm_logo_lg.png.meta ├── GraphCaches.meta ├── GraphCaches │ ├── GraphCache.bytes │ └── GraphCache.bytes.meta ├── Materials.meta ├── Materials │ ├── Blood Gush Particle.mat │ ├── Blood Gush Particle.mat.meta │ ├── Blood Trail Material.mat │ ├── Blood Trail Material.mat.meta │ ├── Bullet Casing Particle.mat │ ├── Bullet Casing Particle.mat.meta │ ├── Bullet Collision Light.mat │ ├── Bullet Collision Light.mat.meta │ ├── Bullet Muzzle Light.mat │ ├── Bullet Muzzle Light.mat.meta │ ├── Bullet Muzzle Material.mat │ ├── Bullet Muzzle Material.mat.meta │ ├── Bullet Particle.mat │ ├── Bullet Particle.mat.meta │ ├── Bullet Trail Material.mat │ ├── Bullet Trail Material.mat.meta │ ├── Enemy Part Particle.mat │ ├── Enemy Part Particle.mat.meta │ ├── Light Blocker.mat │ ├── Light Blocker.mat.meta │ ├── Particles.meta │ ├── Particles │ │ ├── Blood Hit Particle.mat │ │ ├── Blood Hit Particle.mat.meta │ │ ├── Blood Splat Particle.mat │ │ ├── Blood Splat Particle.mat.meta │ │ ├── Bullet Collision Sparks.mat │ │ ├── Bullet Collision Sparks.mat.meta │ │ ├── Debris General Particle.mat │ │ ├── Debris General Particle.mat.meta │ │ ├── EmbersParticle.mat │ │ ├── EmbersParticle.mat.meta │ │ ├── Explosion Particle.mat │ │ ├── Explosion Particle.mat.meta │ │ ├── Fire.mat │ │ ├── Fire.mat.meta │ │ ├── Fog Particle Material.mat │ │ ├── Fog Particle Material.mat.meta │ │ ├── Heart.mat │ │ ├── Heart.mat.meta │ │ ├── Shock Wave Particle Distortion.mat │ │ ├── Shock Wave Particle Distortion.mat.meta │ │ ├── Smoke Alpha Blended.mat │ │ ├── Smoke Alpha Blended.mat.meta │ │ ├── Smoke.mat │ │ ├── Smoke.mat.meta │ │ ├── SmokeDarkParticle.mat │ │ ├── SmokeDarkParticle.mat.meta │ │ ├── Spark.mat │ │ ├── Spark.mat.meta │ │ ├── Star.mat │ │ ├── Star.mat.meta │ │ ├── Trace.mat │ │ └── Trace.mat.meta │ ├── Projectile Lighting Material.mat │ ├── Projectile Lighting Material.mat.meta │ ├── Shock Wave Particle.mat │ ├── Shock Wave Particle.mat.meta │ ├── Smoke Animation Particles.mat │ ├── Smoke Animation Particles.mat.meta │ ├── Smoke Ribbon Material.mat │ ├── Smoke Ribbon Material.mat.meta │ ├── Sprite Mask.mat │ ├── Sprite Mask.mat.meta │ ├── Sprite-Glowing.mat │ ├── Sprite-Glowing.mat.meta │ ├── Sprite-Pixel-Perfect.mat │ ├── Sprite-Pixel-Perfect.mat.meta │ ├── Sprites Default (Instanced).mat │ ├── Sprites Default (Instanced).mat.meta │ ├── Sprites Default (Motion Blured).mat │ ├── Sprites Default (Motion Blured).mat.meta │ ├── Sprites Default (Motion Blured,LightBlocker).mat │ ├── Sprites Default (Motion Blured,LightBlocker).mat.meta │ ├── Tile Map Material.mat │ ├── Tile Map Material.mat.meta │ ├── Tile Map Tinted Material.mat │ └── Tile Map Tinted Material.mat.meta ├── Plugins.meta ├── Plugins │ ├── .gitignore │ ├── Light2D.meta │ ├── Light2D │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── Light2DMenu.cs │ │ │ ├── Light2DMenu.cs.meta │ │ │ ├── LightingSystemCreationWindow.cs │ │ │ ├── LightingSystemCreationWindow.cs.meta │ │ │ ├── LightingSystemEditor.cs │ │ │ ├── LightingSystemEditor.cs.meta │ │ │ ├── PassToggleDrawer.cs │ │ │ └── PassToggleDrawer.cs.meta │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── ReadOnlyDrawer.cs │ │ │ │ ├── ReadOnlyDrawer.cs.meta │ │ │ │ ├── ScriptableObjectCreatorWindow.cs │ │ │ │ └── ScriptableObjectCreatorWindow.cs.meta │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ │ ├── BackgroundWall.mat │ │ │ │ ├── BackgroundWall.mat.meta │ │ │ │ ├── Castle.mat │ │ │ │ ├── Castle.mat.meta │ │ │ │ ├── LightObstacle.mat │ │ │ │ ├── LightObstacle.mat.meta │ │ │ │ ├── ParticleLight.mat │ │ │ │ ├── ParticleLight.mat.meta │ │ │ │ ├── PlatformerAmbientLightComputer.mat │ │ │ │ ├── PlatformerAmbientLightComputer.mat.meta │ │ │ │ ├── RocketAmbientLight.mat │ │ │ │ ├── RocketAmbientLight.mat.meta │ │ │ │ ├── RocketFlame.mat │ │ │ │ ├── RocketFlame.mat.meta │ │ │ │ ├── RocketLightOverlay.mat │ │ │ │ ├── RocketLightOverlay.mat.meta │ │ │ │ ├── RocketParticleLight.mat │ │ │ │ ├── RocketParticleLight.mat.meta │ │ │ │ ├── RocketSparkles.mat │ │ │ │ ├── RocketSparkles.mat.meta │ │ │ │ ├── SimpleExamplesBlur.mat │ │ │ │ ├── SimpleExamplesBlur.mat.meta │ │ │ │ ├── SimpleExamplesLightComputer.mat │ │ │ │ ├── SimpleExamplesLightComputer.mat.meta │ │ │ │ ├── Skybox.mat │ │ │ │ ├── Skybox.mat.meta │ │ │ │ ├── StoneBlock.mat │ │ │ │ ├── StoneBlock.mat.meta │ │ │ │ ├── TilesGame.mat │ │ │ │ ├── TilesGame.mat.meta │ │ │ │ ├── TilesLighting.mat │ │ │ │ ├── TilesLighting.mat.meta │ │ │ │ ├── UnlitMesh.mat │ │ │ │ ├── UnlitMesh.mat.meta │ │ │ │ ├── WaterLights.mat │ │ │ │ └── WaterLights.mat.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── AmbientLightComputer.mat │ │ │ ├── AmbientLightComputer.mat.meta │ │ │ ├── DualColor.mat │ │ │ ├── DualColor.mat.meta │ │ │ ├── FastBlur.mat │ │ │ ├── FastBlur.mat.meta │ │ │ ├── Light1Point.mat │ │ │ ├── Light1Point.mat.meta │ │ │ ├── Light20Points.mat │ │ │ ├── Light20Points.mat.meta │ │ │ ├── Light30Points.mat │ │ │ ├── Light30Points.mat.meta │ │ │ ├── Light40Points.mat │ │ │ ├── Light40Points.mat.meta │ │ │ ├── Light50Points.mat │ │ │ ├── Light50Points.mat.meta │ │ │ ├── Light60Points.mat │ │ │ ├── Light60Points.mat.meta │ │ │ ├── Light70Points.mat │ │ │ ├── Light70Points.mat.meta │ │ │ ├── Light80Points.mat │ │ │ ├── Light80Points.mat.meta │ │ │ ├── Light8Points.mat │ │ │ ├── Light8Points.mat.meta │ │ │ ├── Light90Points.mat │ │ │ ├── Light90Points.mat.meta │ │ │ ├── LightAutoPoints.mat │ │ │ ├── LightAutoPoints.mat.meta │ │ │ ├── LightIgnoreObstacles.mat │ │ │ ├── LightIgnoreObstacles.mat.meta │ │ │ ├── LightOverlay.mat │ │ │ └── LightOverlay.mat.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── DefaultLight.psd │ │ │ ├── DefaultLight.psd.meta │ │ │ ├── Lighting Camera.prefab │ │ │ ├── Lighting Camera.prefab.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── AlphaReplace.shader │ │ │ │ ├── AlphaReplace.shader.meta │ │ │ │ ├── AmbientLightComputer.shader │ │ │ │ ├── AmbientLightComputer.shader.meta │ │ │ │ ├── FastBlur.shader │ │ │ │ ├── FastBlur.shader.meta │ │ │ │ ├── Light1.shader │ │ │ │ ├── Light1.shader.meta │ │ │ │ ├── Light20.shader │ │ │ │ ├── Light20.shader.meta │ │ │ │ ├── Light30.shader │ │ │ │ ├── Light30.shader.meta │ │ │ │ ├── Light40.shader │ │ │ │ ├── Light40.shader.meta │ │ │ │ ├── Light50.shader │ │ │ │ ├── Light50.shader.meta │ │ │ │ ├── Light60.shader │ │ │ │ ├── Light60.shader.meta │ │ │ │ ├── Light70.shader │ │ │ │ ├── Light70.shader.meta │ │ │ │ ├── Light80.shader │ │ │ │ ├── Light80.shader.meta │ │ │ │ ├── Light9.shader │ │ │ │ ├── Light9.shader.meta │ │ │ │ ├── Light90.shader │ │ │ │ ├── Light90.shader.meta │ │ │ │ ├── LightAuto.shader │ │ │ │ ├── LightAuto.shader.meta │ │ │ │ ├── LightBase.cginc │ │ │ │ ├── LightBase.cginc.meta │ │ │ │ ├── LightBlender.shader │ │ │ │ ├── LightBlender.shader.meta │ │ │ │ ├── LightBlockerReplacementShader.shader │ │ │ │ ├── LightBlockerReplacementShader.shader.meta │ │ │ │ ├── LightIgnoreObstacles.shader │ │ │ │ ├── LightIgnoreObstacles.shader.meta │ │ │ │ ├── LightOverlay.shader │ │ │ │ ├── LightOverlay.shader.meta │ │ │ │ ├── LightOverlaySingleCamera.shader │ │ │ │ ├── LightOverlaySingleCamera.shader.meta │ │ │ │ ├── NormalMap.shader │ │ │ │ ├── NormalMap.shader.meta │ │ │ │ ├── NormalMappedLight.shader │ │ │ │ ├── NormalMappedLight.shader.meta │ │ │ │ ├── ObstacleTexturePostProcessor.shader │ │ │ │ ├── ObstacleTexturePostProcessor.shader.meta │ │ │ │ ├── TransparentDualColorNormalMapped.shader │ │ │ │ ├── TransparentDualColorNormalMapped.shader.meta │ │ │ │ ├── TransparentNormalMapped.shader │ │ │ │ └── TransparentNormalMapped.shader.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── CustomSprite.cs │ │ │ ├── CustomSprite.cs.meta │ │ │ ├── LightObstacleGenerator.cs │ │ │ ├── LightObstacleGenerator.cs.meta │ │ │ ├── LightObstacleMesh.cs │ │ │ ├── LightObstacleMesh.cs.meta │ │ │ ├── LightObstacleSprite.cs │ │ │ ├── LightObstacleSprite.cs.meta │ │ │ ├── LightSprite.cs │ │ │ ├── LightSprite.cs.meta │ │ │ ├── LightingSystem.cs │ │ │ ├── LightingSystem.cs.meta │ │ │ ├── LightingSystemPrefabConfig.cs │ │ │ ├── LightingSystemPrefabConfig.cs.meta │ │ │ ├── ObstacleCameraPostPorcessor.cs │ │ │ ├── ObstacleCameraPostPorcessor.cs.meta │ │ │ ├── Point2.cs │ │ │ ├── Point2.cs.meta │ │ │ ├── Util.cs │ │ │ └── Util.cs.meta │ ├── PropulsionPhysics.meta │ └── PropulsionPhysics │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── TrajectoryLine.cs │ │ ├── TrajectoryLine.cs.meta │ │ ├── TrajectoryMath.cs │ │ └── TrajectoryMath.cs.meta ├── Prefab.meta ├── Prefab │ ├── AK 47 Projectile.prefab │ ├── AK 47 Projectile.prefab.meta │ ├── Ammo.meta │ ├── Ammo │ │ ├── Pistol Ammo.asset │ │ ├── Pistol Ammo.asset.meta │ │ ├── Rifle Ammo Weak.asset │ │ ├── Rifle Ammo Weak.asset.meta │ │ ├── Rifle Ammo.asset │ │ ├── Rifle Ammo.asset.meta │ │ ├── Shotgun Ammo.asset │ │ └── Shotgun Ammo.asset.meta │ ├── BugPrefab.asset │ ├── BugPrefab.asset.meta │ ├── BugTemplate.prefab │ ├── BugTemplate.prefab.meta │ ├── FX.meta │ ├── FX │ │ ├── AK 47 Muzzle Particles.prefab │ │ ├── AK 47 Muzzle Particles.prefab.meta │ │ ├── Barrel Smoke.prefab │ │ ├── Barrel Smoke.prefab.meta │ │ ├── Blood Hit.prefab │ │ ├── Blood Hit.prefab.meta │ │ ├── Bug Death Particles.prefab │ │ ├── Bug Death Particles.prefab.meta │ │ ├── Collision Spark.prefab │ │ ├── Collision Spark.prefab.meta │ │ ├── FX.prefab │ │ ├── FX.prefab.meta │ │ ├── Frag Grenade Particles.prefab │ │ ├── Frag Grenade Particles.prefab.meta │ │ ├── Jump Particles.prefab │ │ ├── Jump Particles.prefab.meta │ │ ├── Land Particles.prefab │ │ ├── Land Particles.prefab.meta │ │ ├── Melee Blood Hit.prefab │ │ ├── Melee Blood Hit.prefab.meta │ │ ├── Particles.meta │ │ ├── Particles │ │ │ ├── Electricity.prefab │ │ │ ├── Electricity.prefab.meta │ │ │ ├── Fire.prefab │ │ │ ├── Fire.prefab.meta │ │ │ ├── Hearts.prefab │ │ │ ├── Hearts.prefab.meta │ │ │ ├── Magic.prefab │ │ │ ├── Magic.prefab.meta │ │ │ ├── Smoke.prefab │ │ │ ├── Smoke.prefab.meta │ │ │ ├── Sparks.prefab │ │ │ └── Sparks.prefab.meta │ │ ├── Rifle Shells.prefab │ │ ├── Rifle Shells.prefab.meta │ │ ├── Robot Death Particles.prefab │ │ ├── Robot Death Particles.prefab.meta │ │ ├── Shotgun Shells.prefab │ │ ├── Shotgun Shells.prefab.meta │ │ ├── Step Particles.prefab │ │ └── Step Particles.prefab.meta │ ├── Grenade.meta │ ├── Grenade │ │ ├── Frag Grenade Template.prefab │ │ └── Frag Grenade Template.prefab.meta │ ├── Input Actions.inputactions │ ├── Input Actions.inputactions.meta │ ├── Items.meta │ ├── Items │ │ ├── Ammo Crate Container.prefab │ │ ├── Ammo Crate Container.prefab.meta │ │ ├── Ammo.asset │ │ ├── Ammo.asset.meta │ │ ├── Grenades.meta │ │ ├── Grenades │ │ │ ├── Frag Grenade.asset │ │ │ └── Frag Grenade.asset.meta │ │ ├── HealthKit.asset │ │ ├── HealthKit.asset.meta │ │ ├── Ranged Weapons.meta │ │ └── Ranged Weapons │ │ │ ├── Ak 47 Shoddy.asset │ │ │ ├── Ak 47 Shoddy.asset.meta │ │ │ ├── Ak 47 Template.prefab │ │ │ ├── Ak 47 Template.prefab.meta │ │ │ ├── Ak 47.asset │ │ │ ├── Ak 47.asset.meta │ │ │ ├── Pistol Template.prefab │ │ │ ├── Pistol Template.prefab.meta │ │ │ ├── Pistol.asset │ │ │ ├── Pistol.asset.meta │ │ │ ├── Shotgun Template.prefab │ │ │ ├── Shotgun Template.prefab.meta │ │ │ ├── Shotgun.asset │ │ │ └── Shotgun.asset.meta │ ├── Main Camera.prefab │ ├── Main Camera.prefab.meta │ ├── Player Physics Material.physicsMaterial2D │ ├── Player Physics Material.physicsMaterial2D.meta │ ├── Player.prefab │ ├── Player.prefab.meta │ ├── Robot Ragdoll.prefab │ ├── Robot Ragdoll.prefab.meta │ ├── RobotPrefab.asset │ ├── RobotPrefab.asset.meta │ ├── RobotTemplate.prefab │ ├── RobotTemplate.prefab.meta │ ├── Test Robot.prefab │ ├── Test Robot.prefab.meta │ ├── UI.meta │ └── UI │ │ ├── AR Hud.prefab │ │ ├── AR Hud.prefab.meta │ │ ├── HUD Canvas.prefab │ │ ├── HUD Canvas.prefab.meta │ │ ├── Inventory Screen.prefab │ │ ├── Inventory Screen.prefab.meta │ │ ├── Inventory Slot.prefab │ │ ├── Inventory Slot.prefab.meta │ │ ├── Special Inventory Slot.prefab │ │ └── Special Inventory Slot.prefab.meta ├── Resources.meta ├── Resources │ ├── BillingMode.json │ └── BillingMode.json.meta ├── Scenes.meta ├── Scenes │ ├── Bug Enemy Test Scene.unity │ ├── Bug Enemy Test Scene.unity.meta │ ├── MainScene.unity │ ├── MainScene.unity.meta │ ├── MainScene_Profiles.meta │ ├── MainScene_Profiles │ │ ├── Death Post Processing.asset │ │ ├── Death Post Processing.asset.meta │ │ ├── Post Processing Profile 1.asset │ │ ├── Post Processing Profile 1.asset.meta │ │ ├── Post Processing Profile.asset │ │ └── Post Processing Profile.asset.meta │ ├── Robot Enemy Test Scene.unity │ └── Robot Enemy Test Scene.unity.meta ├── Scripts.meta ├── Scripts │ ├── AI.meta │ ├── AI │ │ ├── AttackPlayerGoapAction.cs │ │ ├── AttackPlayerGoapAction.cs.meta │ │ ├── AttackPlayerGoapSystem.cs │ │ ├── AttackPlayerGoapSystem.cs.meta │ │ ├── AttackTargetMeleeGoapAction.cs │ │ ├── AttackTargetMeleeGoapAction.cs.meta │ │ ├── FSM.meta │ │ ├── FSM │ │ │ ├── IdleSystem.cs │ │ │ ├── IdleSystem.cs.meta │ │ │ ├── MoveStateSystem.cs │ │ │ ├── MoveStateSystem.cs.meta │ │ │ ├── PerformActionStateSystem.cs │ │ │ ├── PerformActionStateSystem.cs.meta │ │ │ ├── States.cs │ │ │ └── States.cs.meta │ │ ├── FindTargetPlayerGoapAction.cs │ │ ├── FindTargetPlayerGoapAction.cs.meta │ │ ├── GoapAction.cs │ │ ├── GoapAction.cs.meta │ │ ├── GoapActionActor.cs │ │ ├── GoapActionActor.cs.meta │ │ ├── GoapActionDeleteSystem.cs │ │ ├── GoapActionDeleteSystem.cs.meta │ │ ├── GoapActionEntry.cs │ │ ├── GoapActionEntry.cs.meta │ │ ├── GoapActionReference.cs │ │ ├── GoapActionReference.cs.meta │ │ ├── GoapActionSystem.cs │ │ ├── GoapActionSystem.cs.meta │ │ ├── GoapActionValidation.cs │ │ ├── GoapActionValidation.cs.meta │ │ ├── GoapActiveAction.cs │ │ ├── GoapActiveAction.cs.meta │ │ ├── GoapAgentDataComponent.cs │ │ ├── GoapAgentDataComponent.cs.meta │ │ ├── GoapInitializationSystem.cs │ │ ├── GoapInitializationSystem.cs.meta │ │ ├── GoapKeys.cs │ │ ├── GoapKeys.cs.meta │ │ ├── GoapProcessingAction.cs │ │ ├── GoapProcessingAction.cs.meta │ │ ├── GoapSharedAction.cs │ │ ├── GoapSharedAction.cs.meta │ │ ├── RangeAttackPlayerGoapAction.cs │ │ ├── RangeAttackPlayerGoapAction.cs.meta │ │ ├── ReloadGoapAction.cs │ │ ├── ReloadGoapAction.cs.meta │ │ ├── SearchTargetGoapAction.cs │ │ └── SearchTargetGoapAction.cs.meta │ ├── ActorBodyParts.cs │ ├── ActorBodyParts.cs.meta │ ├── ActorGrenadeComponent.cs │ ├── ActorGrenadeComponent.cs.meta │ ├── AmmoDropComponent.cs │ ├── AmmoDropComponent.cs.meta │ ├── AnimationEventType.cs │ ├── AnimationEventType.cs.meta │ ├── AnimationSoundProxy.cs │ ├── AnimationSoundProxy.cs.meta │ ├── AnimationTriggerType.cs │ ├── AnimationTriggerType.cs.meta │ ├── Attributes.meta │ ├── Attributes │ │ ├── OptionalComponentAttribute.cs │ │ ├── OptionalComponentAttribute.cs.meta │ │ ├── RootComponentAttribute.cs │ │ └── RootComponentAttribute.cs.meta │ ├── ColliderType.cs │ ├── ColliderType.cs.meta │ ├── Data.meta │ ├── Data │ │ ├── Actor.meta │ │ ├── Actor │ │ │ ├── ActorAnimationDataComponent.cs │ │ │ ├── ActorAnimationDataComponent.cs.meta │ │ │ ├── ActorAnimationEventComponent.cs │ │ │ ├── ActorAnimationEventComponent.cs.meta │ │ │ ├── ActorAnimationPropertiesDataComponent.cs │ │ │ ├── ActorAnimationPropertiesDataComponent.cs.meta │ │ │ ├── ActorBoundsData.cs │ │ │ ├── ActorBoundsData.cs.meta │ │ │ ├── ActorComponent.cs │ │ │ ├── ActorComponent.cs.meta │ │ │ ├── ActorDeathAnimationData.cs │ │ │ ├── ActorDeathAnimationData.cs.meta │ │ │ ├── ActorDeathData.cs │ │ │ ├── ActorDeathData.cs.meta │ │ │ ├── ActorGrenadeData.cs │ │ │ ├── ActorGrenadeData.cs.meta │ │ │ ├── ActorMeleeData.cs │ │ │ ├── ActorMeleeData.cs.meta │ │ │ ├── ActorMeleeSharedDataComponent.cs │ │ │ ├── ActorMeleeSharedDataComponent.cs.meta │ │ │ ├── ActorNpcData.cs │ │ │ ├── ActorNpcData.cs.meta │ │ │ ├── ActorTargetDataComponent.cs │ │ │ ├── ActorTargetDataComponent.cs.meta │ │ │ ├── ActorWeaponAccuracyData.cs │ │ │ ├── ActorWeaponAccuracyData.cs.meta │ │ │ ├── ActorWeaponData.cs │ │ │ ├── ActorWeaponData.cs.meta │ │ │ ├── ActorWeaponPropertiesDataComponent.cs │ │ │ ├── ActorWeaponPropertiesDataComponent.cs.meta │ │ │ ├── ActorWeaponReferenceData.cs │ │ │ ├── ActorWeaponReferenceData.cs.meta │ │ │ ├── AimCenterData.cs │ │ │ ├── AimCenterData.cs.meta │ │ │ ├── Enemy.cs │ │ │ └── Enemy.cs.meta │ │ ├── AnimatorStateData.cs │ │ ├── AnimatorStateData.cs.meta │ │ ├── AssetReferenceData.cs │ │ ├── AssetReferenceData.cs.meta │ │ ├── CollisionSoundDataComponent.cs │ │ ├── CollisionSoundDataComponent.cs.meta │ │ ├── Items.meta │ │ ├── Items │ │ │ ├── HealthKitComponent.cs │ │ │ ├── HealthKitComponent.cs.meta │ │ │ ├── ItemContainerAmountComponent.cs │ │ │ ├── ItemContainerAmountComponent.cs.meta │ │ │ ├── ItemContainerData.cs │ │ │ └── ItemContainerData.cs.meta │ │ ├── Navigation.meta │ │ ├── Navigation │ │ │ ├── NavigationAgentData.cs │ │ │ ├── NavigationAgentData.cs.meta │ │ │ ├── PathNode.cs │ │ │ ├── PathNode.cs.meta │ │ │ ├── PathNodeConnection.cs │ │ │ ├── PathNodeConnection.cs.meta │ │ │ ├── PathNodeConnectionType.cs │ │ │ └── PathNodeConnectionType.cs.meta │ │ ├── ParticleCollisionDataComponent.cs │ │ ├── ParticleCollisionDataComponent.cs.meta │ │ ├── Player.meta │ │ ├── Player │ │ │ ├── ActorCoverRaycastData.cs │ │ │ ├── ActorCoverRaycastData.cs.meta │ │ │ ├── ActorCoverRaycastHit.cs │ │ │ ├── ActorCoverRaycastHit.cs.meta │ │ │ ├── LocalPlayerData.cs │ │ │ ├── LocalPlayerData.cs.meta │ │ │ ├── PlayerComponent.cs │ │ │ ├── PlayerComponent.cs.meta │ │ │ ├── PlayerCoverData.cs │ │ │ ├── PlayerCoverData.cs.meta │ │ │ ├── PlayerInputComponent.cs │ │ │ ├── PlayerInputComponent.cs.meta │ │ │ ├── PlayerVaultData.cs │ │ │ └── PlayerVaultData.cs.meta │ │ ├── Projectile.cs │ │ ├── Projectile.cs.meta │ │ ├── ProjectileSharedData.cs │ │ ├── ProjectileSharedData.cs.meta │ │ ├── RigidBody2DDataComponent.cs │ │ ├── RigidBody2DDataComponent.cs.meta │ │ ├── Rotation2D.cs │ │ ├── Rotation2D.cs.meta │ │ ├── SpawnInfo.cs │ │ ├── SpawnInfo.cs.meta │ │ ├── TimerData.cs │ │ ├── TimerData.cs.meta │ │ ├── Weapon.meta │ │ └── Weapon │ │ │ ├── FragGrenadeDataComponent.cs │ │ │ ├── FragGrenadeDataComponent.cs.meta │ │ │ ├── GrenadeDataComponent.cs │ │ │ ├── GrenadeDataComponent.cs.meta │ │ │ ├── WeaponAccuracyData.cs │ │ │ ├── WeaponAccuracyData.cs.meta │ │ │ ├── WeaponAnimationData.cs │ │ │ ├── WeaponAnimationData.cs.meta │ │ │ ├── WeaponAnimationEventComponent.cs │ │ │ ├── WeaponAnimationEventComponent.cs.meta │ │ │ ├── WeaponData.cs │ │ │ ├── WeaponData.cs.meta │ │ │ ├── WeaponPartsData.cs │ │ │ ├── WeaponPartsData.cs.meta │ │ │ ├── WeaponPropertiesData.cs │ │ │ └── WeaponPropertiesData.cs.meta │ ├── DestroyOnlyGameObjectEntity.cs │ ├── DestroyOnlyGameObjectEntity.cs.meta │ ├── DropEntry.cs │ ├── DropEntry.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── Bool1Drawer.cs │ │ ├── Bool1Drawer.cs.meta │ │ ├── SoundLibraryInspector.cs │ │ ├── SoundLibraryInspector.cs.meta │ │ ├── WaypointHelperWindow.cs │ │ └── WaypointHelperWindow.cs.meta │ ├── EmotionType.cs │ ├── EmotionType.cs.meta │ ├── Events.meta │ ├── Events │ │ ├── ActorPickupEvent.cs │ │ ├── ActorPickupEvent.cs.meta │ │ ├── AnimatorRebindEventData.cs │ │ ├── AnimatorRebindEventData.cs.meta │ │ ├── EntityDeathEvent.cs │ │ ├── EntityDeathEvent.cs.meta │ │ ├── EventComponentGroup.cs │ │ ├── EventComponentGroup.cs.meta │ │ ├── EventData.cs │ │ ├── EventData.cs.meta │ │ ├── FireGrenadeEvent.cs │ │ ├── FireGrenadeEvent.cs.meta │ │ ├── FireWeaponEvent.cs │ │ ├── FireWeaponEvent.cs.meta │ │ ├── IEventComponentData.cs │ │ ├── IEventComponentData.cs.meta │ │ ├── InventoryDirtyEventData.cs │ │ ├── InventoryDirtyEventData.cs.meta │ │ ├── ItemDragEvent.cs │ │ ├── ItemDragEvent.cs.meta │ │ ├── ItemDropEvent.cs │ │ ├── ItemDropEvent.cs.meta │ │ ├── ItemPickupEventData.cs │ │ ├── ItemPickupEventData.cs.meta │ │ ├── ItemUseEventData.cs │ │ ├── ItemUseEventData.cs.meta │ │ ├── OverEvent.cs │ │ ├── OverEvent.cs.meta │ │ ├── ReloadEvent.cs │ │ ├── ReloadEvent.cs.meta │ │ ├── SelectEvent.cs │ │ ├── SelectEvent.cs.meta │ │ ├── SoundEvent.cs │ │ ├── SoundEvent.cs.meta │ │ ├── WindowDragEventData.cs │ │ ├── WindowDragEventData.cs.meta │ │ ├── WindowEvents.cs │ │ └── WindowEvents.cs.meta │ ├── Facades.meta │ ├── Facades │ │ ├── ActorFacade.cs │ │ ├── ActorFacade.cs.meta │ │ ├── IActorFacade.cs │ │ ├── IActorFacade.cs.meta │ │ ├── PlayerFacade.cs │ │ └── PlayerFacade.cs.meta │ ├── IHashes.cs │ ├── IHashes.cs.meta │ ├── IParticleCollisionHandler.cs │ ├── IParticleCollisionHandler.cs.meta │ ├── ImageEffects.meta │ ├── ImageEffects │ │ ├── PixelBoy.cs │ │ └── PixelBoy.cs.meta │ ├── Input Actions.cs │ ├── Input Actions.cs.meta │ ├── Installers.meta │ ├── Installers │ │ ├── GoapInstaller.cs │ │ ├── GoapInstaller.cs.meta │ │ ├── NavigationInstaller.cs │ │ ├── NavigationInstaller.cs.meta │ │ ├── PlayerInstaller.cs │ │ ├── PlayerInstaller.cs.meta │ │ ├── UserInterfaceInstaller.cs │ │ ├── UserInterfaceInstaller.cs.meta │ │ ├── WeaponsInstaller.cs │ │ ├── WeaponsInstaller.cs.meta │ │ ├── WorldInstaller.cs │ │ └── WorldInstaller.cs.meta │ ├── Inventory.meta │ ├── Inventory │ │ ├── SlotType.cs │ │ └── SlotType.cs.meta │ ├── ItemContainerFactory.cs │ ├── ItemContainerFactory.cs.meta │ ├── ItemData.cs │ ├── ItemData.cs.meta │ ├── ItemUseType.cs │ ├── ItemUseType.cs.meta │ ├── Markers.meta │ ├── Markers │ │ ├── ActiveComponentData.cs │ │ ├── ActiveComponentData.cs.meta │ │ ├── EnabledComponentData.cs │ │ ├── EnabledComponentData.cs.meta │ │ ├── InitializedComponentData.cs │ │ └── InitializedComponentData.cs.meta │ ├── MeleeIkManager2D.cs │ ├── MeleeIkManager2D.cs.meta │ ├── Navigation.meta │ ├── Navigation │ │ ├── NavigationAgent.cs │ │ ├── NavigationAgent.cs.meta │ │ ├── NavigationBuilder.cs │ │ └── NavigationBuilder.cs.meta │ ├── OrientationSolver2D.cs │ ├── OrientationSolver2D.cs.meta │ ├── ParticleCollisionHandlerManager.cs │ ├── ParticleCollisionHandlerManager.cs.meta │ ├── PlayableGraphTester.cs │ ├── PlayableGraphTester.cs.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── AmmoPrefab.cs │ │ ├── AmmoPrefab.cs.meta │ │ ├── Components.meta │ │ ├── Components │ │ │ ├── EnemyPrefabComponent.cs │ │ │ └── EnemyPrefabComponent.cs.meta │ │ ├── EnemyPrefab.cs │ │ ├── EnemyPrefab.cs.meta │ │ ├── ItemPrefab.cs │ │ ├── ItemPrefab.cs.meta │ │ ├── Items.meta │ │ └── Items │ │ │ ├── GrenadeItem.cs │ │ │ ├── GrenadeItem.cs.meta │ │ │ ├── HealthKitItem.cs │ │ │ ├── HealthKitItem.cs.meta │ │ │ ├── IHealItem.cs │ │ │ ├── IHealItem.cs.meta │ │ │ ├── RangedWeaponItem.cs │ │ │ ├── RangedWeaponItem.cs.meta │ │ │ ├── UsableItemPrefab.cs │ │ │ └── UsableItemPrefab.cs.meta │ ├── SerializedHash128.cs │ ├── SerializedHash128.cs.meta │ ├── Slot.cs │ ├── Slot.cs.meta │ ├── Spawner.cs │ ├── Spawner.cs.meta │ ├── StateMachine.meta │ ├── StateMachine │ │ ├── ItemUseStateBehaviour.cs │ │ ├── ItemUseStateBehaviour.cs.meta │ │ ├── PickupStateBehaviour.cs │ │ └── PickupStateBehaviour.cs.meta │ ├── Systems.meta │ ├── Systems │ │ ├── Actor.meta │ │ ├── Actor │ │ │ ├── ActorAimingAnimationSystem.cs │ │ │ ├── ActorAimingAnimationSystem.cs.meta │ │ │ ├── ActorAnimationEventResetSystem.cs │ │ │ ├── ActorAnimationEventResetSystem.cs.meta │ │ │ ├── ActorAnimationResetSystem.cs │ │ │ ├── ActorAnimationResetSystem.cs.meta │ │ │ ├── ActorAnimationSystem.cs │ │ │ ├── ActorAnimationSystem.cs.meta │ │ │ ├── ActorBoundCopySystem.cs │ │ │ ├── ActorBoundCopySystem.cs.meta │ │ │ ├── ActorDeathSystem.cs │ │ │ ├── ActorDeathSystem.cs.meta │ │ │ ├── ActorGrenadeSystem.cs │ │ │ ├── ActorGrenadeSystem.cs.meta │ │ │ ├── ActorGroundCheckSystem.cs │ │ │ ├── ActorGroundCheckSystem.cs.meta │ │ │ ├── ActorIkSystem.cs │ │ │ ├── ActorIkSystem.cs.meta │ │ │ ├── ActorMeleeIkSystem.cs │ │ │ ├── ActorMeleeIkSystem.cs.meta │ │ │ ├── ActorMeleeSystem.cs │ │ │ ├── ActorMeleeSystem.cs.meta │ │ │ ├── ActorWeaponInitializationSystem.cs │ │ │ ├── ActorWeaponInitializationSystem.cs.meta │ │ │ ├── ActorWeaponSystem.cs │ │ │ └── ActorWeaponSystem.cs.meta │ │ ├── AdvancedComponentSystem.cs │ │ ├── AdvancedComponentSystem.cs.meta │ │ ├── AmmoPickupSystem.cs │ │ ├── AmmoPickupSystem.cs.meta │ │ ├── AnimatorStateCopySystem.cs │ │ ├── AnimatorStateCopySystem.cs.meta │ │ ├── CollisionSoundSystem.cs │ │ ├── CollisionSoundSystem.cs.meta │ │ ├── DebugSpawnSystem.cs │ │ ├── DebugSpawnSystem.cs.meta │ │ ├── Enemy.meta │ │ ├── Enemy │ │ │ ├── EnemyDeathSystem.cs │ │ │ ├── EnemyDeathSystem.cs.meta │ │ │ ├── EnemyDriverSystem.cs │ │ │ ├── EnemyDriverSystem.cs.meta │ │ │ ├── EnemyInitializationSystem.cs │ │ │ ├── EnemyInitializationSystem.cs.meta │ │ │ ├── EnemySpawnSystem.cs │ │ │ ├── EnemySpawnSystem.cs.meta │ │ │ ├── EnemyTargetFinderSystem.cs │ │ │ └── EnemyTargetFinderSystem.cs.meta │ │ ├── EntityDeathSystem.cs │ │ ├── EntityDeathSystem.cs.meta │ │ ├── EventRemovalSystem.cs │ │ ├── EventRemovalSystem.cs.meta │ │ ├── FragGrenadeSystem.cs │ │ ├── FragGrenadeSystem.cs.meta │ │ ├── InjectableComponentSystem.cs │ │ ├── InjectableComponentSystem.cs.meta │ │ ├── Items.meta │ │ ├── Items │ │ │ ├── GrenadeUseSystem.cs │ │ │ ├── GrenadeUseSystem.cs.meta │ │ │ ├── HealthPackUseSystem.cs │ │ │ ├── HealthPackUseSystem.cs.meta │ │ │ ├── IItemUseSystem.cs │ │ │ ├── IItemUseSystem.cs.meta │ │ │ ├── InventoryPickupSystem.cs │ │ │ ├── InventoryPickupSystem.cs.meta │ │ │ ├── InventorySystem.cs │ │ │ ├── InventorySystem.cs.meta │ │ │ ├── ItemDropSystem.cs │ │ │ ├── ItemDropSystem.cs.meta │ │ │ ├── ItemPickupSystem.cs │ │ │ ├── ItemPickupSystem.cs.meta │ │ │ ├── ItemUseFlags.cs │ │ │ ├── ItemUseFlags.cs.meta │ │ │ ├── ItemUseSystem.cs │ │ │ ├── ItemUseSystem.cs.meta │ │ │ ├── ItemUseSystemAbstract.cs │ │ │ └── ItemUseSystemAbstract.cs.meta │ │ ├── Navigation.meta │ │ ├── Navigation │ │ │ ├── FindPathJob.cs │ │ │ ├── FindPathJob.cs.meta │ │ │ ├── NavigationAgentDriverSystem.cs │ │ │ └── NavigationAgentDriverSystem.cs.meta │ │ ├── ParticleCollisionSystem.cs │ │ ├── ParticleCollisionSystem.cs.meta │ │ ├── Player.meta │ │ ├── Player │ │ │ ├── PlayerActionMapSystem.cs │ │ │ ├── PlayerActionMapSystem.cs.meta │ │ │ ├── PlayerAnimationSystem.cs │ │ │ ├── PlayerAnimationSystem.cs.meta │ │ │ ├── PlayerCoverSystem.cs │ │ │ ├── PlayerCoverSystem.cs.meta │ │ │ ├── PlayerDeathSystem.cs │ │ │ ├── PlayerDeathSystem.cs.meta │ │ │ ├── PlayerEmotionSystem.cs │ │ │ ├── PlayerEmotionSystem.cs.meta │ │ │ ├── PlayerLookSystem.cs │ │ │ ├── PlayerLookSystem.cs.meta │ │ │ ├── PlayerMoveSystem.cs │ │ │ ├── PlayerMoveSystem.cs.meta │ │ │ ├── PlayerQuickActionsSystem.cs │ │ │ ├── PlayerQuickActionsSystem.cs.meta │ │ │ ├── PlayerVitalsSystem.cs │ │ │ ├── PlayerVitalsSystem.cs.meta │ │ │ ├── PlayerWeaponSwitcherSystem.cs │ │ │ ├── PlayerWeaponSwitcherSystem.cs.meta │ │ │ ├── PlayerWeaponSystem.cs │ │ │ └── PlayerWeaponSystem.cs.meta │ │ ├── ProjectileCastSystem.cs │ │ ├── ProjectileCastSystem.cs.meta │ │ ├── ProjectileSystem.cs │ │ ├── ProjectileSystem.cs.meta │ │ ├── RigidBody2DCopyDataSystem.cs │ │ ├── RigidBody2DCopyDataSystem.cs.meta │ │ ├── Rotation2DSystem.cs │ │ ├── Rotation2DSystem.cs.meta │ │ ├── SoundSystem.cs │ │ ├── SoundSystem.cs.meta │ │ ├── TimerSystem.cs │ │ ├── TimerSystem.cs.meta │ │ ├── Weapon.meta │ │ └── Weapon │ │ │ ├── WeaponAnimationEventResetSystem.cs │ │ │ ├── WeaponAnimationEventResetSystem.cs.meta │ │ │ ├── WeaponAnimationSystem.cs │ │ │ ├── WeaponAnimationSystem.cs.meta │ │ │ ├── WeaponFiringSystem.cs │ │ │ ├── WeaponFiringSystem.cs.meta │ │ │ ├── WeaponIKSystem.cs │ │ │ ├── WeaponIKSystem.cs.meta │ │ │ ├── WeaponReloadSystem.cs │ │ │ ├── WeaponReloadSystem.cs.meta │ │ │ ├── WeaponSystem.cs │ │ │ └── WeaponSystem.cs.meta │ ├── Tilemap.meta │ ├── Tilemap │ │ ├── Brushes.meta │ │ └── Brushes │ │ │ ├── Coordinate Brush.meta │ │ │ ├── Coordinate Brush │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ │ └── Editor.meta │ │ │ └── GameObject Brush.meta │ ├── TilemapManager.cs │ ├── TilemapManager.cs.meta │ ├── Tween.meta │ ├── Tween │ │ ├── TweenData.cs │ │ ├── TweenData.cs.meta │ │ ├── TweenEase.cs │ │ ├── TweenEase.cs.meta │ │ ├── TweenExtensions.cs │ │ ├── TweenExtensions.cs.meta │ │ ├── TweenSystem.cs │ │ └── TweenSystem.cs.meta │ ├── UI.meta │ ├── UI │ │ ├── ArHudManager.cs │ │ ├── ArHudManager.cs.meta │ │ ├── CursorManager.cs │ │ ├── CursorManager.cs.meta │ │ ├── HudManager.cs │ │ ├── HudManager.cs.meta │ │ ├── InventoryUiSystem.cs │ │ ├── InventoryUiSystem.cs.meta │ │ ├── InventoryWindowData.cs │ │ ├── InventoryWindowData.cs.meta │ │ ├── ItemDraggingSystem.cs │ │ ├── ItemDraggingSystem.cs.meta │ │ ├── SlotPartsData.cs │ │ ├── SlotPartsData.cs.meta │ │ ├── SlotReference.cs │ │ ├── SlotReference.cs.meta │ │ ├── SlotUiData.cs │ │ ├── SlotUiData.cs.meta │ │ ├── SpriteImage.cs │ │ ├── SpriteImage.cs.meta │ │ ├── Tilemap.meta │ │ ├── Tilemap │ │ │ ├── Brushes.meta │ │ │ ├── Brushes │ │ │ │ ├── Coordinate Brush.meta │ │ │ │ ├── Coordinate Brush │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ └── Scripts │ │ │ │ │ │ ├── Editor.meta │ │ │ │ │ │ └── Editor │ │ │ │ │ │ ├── CoordinateBrush.cs │ │ │ │ │ │ └── CoordinateBrush.cs.meta │ │ │ │ ├── GameObject Brush.meta │ │ │ │ ├── GameObject Brush │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ └── Scripts │ │ │ │ │ │ ├── Editor.meta │ │ │ │ │ │ └── Editor │ │ │ │ │ │ ├── GameObjectBrush.cs │ │ │ │ │ │ └── GameObjectBrush.cs.meta │ │ │ │ ├── Line Brush.meta │ │ │ │ ├── Line Brush │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ └── Scripts │ │ │ │ │ │ ├── Editor.meta │ │ │ │ │ │ └── Editor │ │ │ │ │ │ ├── LineBrush.cs │ │ │ │ │ │ └── LineBrush.cs.meta │ │ │ │ ├── Prefab Brush.meta │ │ │ │ ├── Prefab Brush │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ └── Scripts │ │ │ │ │ │ ├── Editor.meta │ │ │ │ │ │ └── Editor │ │ │ │ │ │ ├── PrefabBrush.cs │ │ │ │ │ │ └── PrefabBrush.cs.meta │ │ │ │ ├── Random Brush.meta │ │ │ │ ├── Random Brush │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ └── Scripts │ │ │ │ │ │ ├── Editor.meta │ │ │ │ │ │ └── Editor │ │ │ │ │ │ ├── RandomBrush.cs │ │ │ │ │ │ └── RandomBrush.cs.meta │ │ │ │ ├── Tint Brush Smooth.meta │ │ │ │ ├── Tint Brush Smooth │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ ├── Scripts │ │ │ │ │ │ ├── Editor.meta │ │ │ │ │ │ ├── Editor │ │ │ │ │ │ │ ├── TintBrushSmooth.cs │ │ │ │ │ │ │ └── TintBrushSmooth.cs.meta │ │ │ │ │ │ ├── TintTextureGenerator.cs │ │ │ │ │ │ └── TintTextureGenerator.cs.meta │ │ │ │ │ ├── Shaders.meta │ │ │ │ │ └── Shaders │ │ │ │ │ │ ├── TintedTilemap.shader │ │ │ │ │ │ └── TintedTilemap.shader.meta │ │ │ │ ├── Tint Brush.meta │ │ │ │ └── Tint Brush │ │ │ │ │ ├── Scripts.meta │ │ │ │ │ └── Scripts │ │ │ │ │ ├── Editor.meta │ │ │ │ │ └── Editor │ │ │ │ │ ├── TintBrush.cs │ │ │ │ │ └── TintBrush.cs.meta │ │ │ ├── GridInformation.meta │ │ │ ├── GridInformation │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── GridInformation.cs │ │ │ │ │ └── GridInformation.cs.meta │ │ │ ├── Tiles.meta │ │ │ └── Tiles │ │ │ │ ├── Animated Tile.meta │ │ │ │ ├── Animated Tile │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── AnimatedTile.cs │ │ │ │ │ └── AnimatedTile.cs.meta │ │ │ │ ├── Pipeline Tile.meta │ │ │ │ ├── Pipeline Tile │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── PipelineTile.cs │ │ │ │ │ └── PipelineTile.cs.meta │ │ │ │ ├── Random Tile.meta │ │ │ │ ├── Random Tile │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── RandomTile.cs │ │ │ │ │ └── RandomTile.cs.meta │ │ │ │ ├── Rule Override Tile.meta │ │ │ │ ├── Rule Override Tile │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── Editor.meta │ │ │ │ │ ├── Editor │ │ │ │ │ ├── RuleOverrideTileEditor.cs │ │ │ │ │ └── RuleOverrideTileEditor.cs.meta │ │ │ │ │ ├── RuleOverrideTile.cs │ │ │ │ │ └── RuleOverrideTile.cs.meta │ │ │ │ ├── Rule Tile.meta │ │ │ │ ├── Rule Tile │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── Editor.meta │ │ │ │ │ ├── Editor │ │ │ │ │ ├── RuleTileEditor.cs │ │ │ │ │ └── RuleTileEditor.cs.meta │ │ │ │ │ ├── RuleTile.cs │ │ │ │ │ └── RuleTile.cs.meta │ │ │ │ ├── Terrain Tile.meta │ │ │ │ ├── Terrain Tile │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ │ ├── TerrainTile.cs │ │ │ │ │ └── TerrainTile.cs.meta │ │ │ │ ├── Weighted Random Tile.meta │ │ │ │ └── Weighted Random Tile │ │ │ │ ├── WeightedRandomTile.cs │ │ │ │ └── WeightedRandomTile.cs.meta │ │ ├── WindowButtonPropertiesData.cs │ │ ├── WindowButtonPropertiesData.cs.meta │ │ ├── WindowComponentData.cs │ │ ├── WindowComponentData.cs.meta │ │ ├── WindowDraggingSystem.cs │ │ ├── WindowDraggingSystem.cs.meta │ │ ├── WindowManagementSystem.cs │ │ └── WindowManagementSystem.cs.meta │ ├── Util.meta │ ├── Util │ │ ├── AnimatorExtensions.cs │ │ ├── AnimatorExtensions.cs.meta │ │ ├── AssetManifest.cs │ │ ├── AssetManifest.cs.meta │ │ ├── AsyncOperationWrapper.cs │ │ ├── AsyncOperationWrapper.cs.meta │ │ ├── BufferVector2.cs │ │ ├── BufferVector2.cs.meta │ │ ├── EntityCommandBufferExtensions.cs │ │ ├── EntityCommandBufferExtensions.cs.meta │ │ ├── EnumerableExtensions.cs │ │ ├── EnumerableExtensions.cs.meta │ │ ├── GameObjectExtensions.cs │ │ ├── GameObjectExtensions.cs.meta │ │ ├── GuidExtensions.cs │ │ ├── GuidExtensions.cs.meta │ │ ├── Optional.cs │ │ ├── Optional.cs.meta │ │ ├── PIDFloat.cs │ │ ├── PIDFloat.cs.meta │ │ ├── ParticleSystemFactory.cs │ │ ├── ParticleSystemFactory.cs.meta │ │ ├── ProjectilePool.cs │ │ ├── ProjectilePool.cs.meta │ │ ├── RandomExtensions.cs │ │ ├── RandomExtensions.cs.meta │ │ ├── RectExtensions.cs │ │ ├── RectExtensions.cs.meta │ │ ├── SoundLibrary.cs │ │ ├── SoundLibrary.cs.meta │ │ ├── SoundManager.cs │ │ ├── SoundManager.cs.meta │ │ ├── Vector2Extension .cs │ │ ├── Vector2Extension .cs.meta │ │ ├── ZenjectExtensions.cs │ │ ├── ZenjectExtensions.cs.meta │ │ ├── bool1.cs │ │ └── bool1.cs.meta │ ├── ValidationType.cs │ ├── ValidationType.cs.meta │ ├── World.meta │ └── World │ │ ├── CaveGenerator.cs │ │ ├── CaveGenerator.cs.meta │ │ ├── ErosionPassJob.cs │ │ ├── ErosionPassJob.cs.meta │ │ ├── MarchingGenerator.cs │ │ ├── MarchingGenerator.cs.meta │ │ ├── RandomFillJob.cs │ │ ├── RandomFillJob.cs.meta │ │ ├── WorldGeneratorComponent.cs │ │ └── WorldGeneratorComponent.cs.meta ├── Shaders.meta ├── Shaders │ ├── Distortion.shader │ ├── Distortion.shader.meta │ ├── Motion.cginc │ ├── Motion.cginc.meta │ ├── Sprite HDR.shader │ ├── Sprite HDR.shader.meta │ ├── Sprite Motion Blur Blocker.shader │ ├── Sprite Motion Blur Blocker.shader.meta │ ├── Sprite Motion Blur.shader │ └── Sprite Motion Blur.shader.meta ├── Sounds.meta ├── Sounds │ ├── Equipment.meta │ ├── Equipment │ │ ├── Healthkit.meta │ │ ├── Healthkit │ │ │ ├── HealthKit_Pull_Out.asset │ │ │ ├── HealthKit_Pull_Out.asset.meta │ │ │ ├── HealthKit_Use.asset │ │ │ ├── HealthKit_Use.asset.meta │ │ │ ├── healthkit_pull_out.wav │ │ │ ├── healthkit_pull_out.wav.meta │ │ │ ├── healthkit_use.wav │ │ │ └── healthkit_use.wav.meta │ │ ├── Inventory_Open_00.wav │ │ ├── Inventory_Open_00.wav.meta │ │ ├── Inventory_Open_01.wav │ │ ├── Inventory_Open_01.wav.meta │ │ ├── Item Pickup Sound.asset │ │ ├── Item Pickup Sound.asset.meta │ │ ├── Sword Sheath.asset │ │ ├── Sword Sheath.asset.meta │ │ ├── sword_sheath_1.wav │ │ ├── sword_sheath_1.wav.meta │ │ ├── sword_sheath_2.wav │ │ └── sword_sheath_2.wav.meta │ ├── Explositons.meta │ ├── Explositons │ │ ├── 76801__carlsablowedwards__balloon-pop-01.wav │ │ ├── 76801__carlsablowedwards__balloon-pop-01.wav.meta │ │ ├── Pop Explosion.asset │ │ └── Pop Explosion.asset.meta │ ├── Fall.meta │ ├── Fall │ │ ├── Land Sounds.asset │ │ ├── Land Sounds.asset.meta │ │ ├── fall_0.wav │ │ ├── fall_0.wav.meta │ │ ├── fall_1.wav │ │ ├── fall_1.wav.meta │ │ ├── fall_2.wav │ │ ├── fall_2.wav.meta │ │ ├── fall_3.wav │ │ └── fall_3.wav.meta │ ├── Flesh Hits.meta │ ├── Flesh Hits │ │ ├── 138479__randomationgames__bullet-blood-2.wav │ │ ├── 138479__randomationgames__bullet-blood-2.wav.meta │ │ ├── 138480__randomationgames__bullet-blood-3.wav │ │ ├── 138480__randomationgames__bullet-blood-3.wav.meta │ │ ├── 138481__randomationgames__bullet-blood-4.wav │ │ ├── 138481__randomationgames__bullet-blood-4.wav.meta │ │ ├── 157113__slave2thelight__blood-and-gore-fx-performance-2-2.wav │ │ ├── 157113__slave2thelight__blood-and-gore-fx-performance-2-2.wav.meta │ │ ├── 157113__slave2thelight__blood-and-gore-fx-performance-2-3.wav │ │ ├── 157113__slave2thelight__blood-and-gore-fx-performance-2-3.wav.meta │ │ ├── 157113__slave2thelight__blood-and-gore-fx-performance-2.wav │ │ ├── 157113__slave2thelight__blood-and-gore-fx-performance-2.wav.meta │ │ ├── 221765__motion-s__wood-stomp-mud-2.wav │ │ ├── 221765__motion-s__wood-stomp-mud-2.wav.meta │ │ ├── 221765__motion-s__wood-stomp-mud-3.wav │ │ ├── 221765__motion-s__wood-stomp-mud-3.wav.meta │ │ ├── 221765__motion-s__wood-stomp-mud-4.wav │ │ ├── 221765__motion-s__wood-stomp-mud-4.wav.meta │ │ ├── 221765__motion-s__wood-stomp-mud-5.wav │ │ ├── 221765__motion-s__wood-stomp-mud-5.wav.meta │ │ ├── 221765__motion-s__wood-stomp-mud-6.wav │ │ ├── 221765__motion-s__wood-stomp-mud-6.wav.meta │ │ ├── 221765__motion-s__wood-stomp-mud.wav │ │ ├── 221765__motion-s__wood-stomp-mud.wav.meta │ │ ├── 319216__worthahep88__stick-into-soft-dirt-2.wav │ │ ├── 319216__worthahep88__stick-into-soft-dirt-2.wav.meta │ │ ├── 319216__worthahep88__stick-into-soft-dirt-3.wav │ │ ├── 319216__worthahep88__stick-into-soft-dirt-3.wav.meta │ │ ├── 319216__worthahep88__stick-into-soft-dirt-4.wav │ │ ├── 319216__worthahep88__stick-into-soft-dirt-4.wav.meta │ │ ├── 319216__worthahep88__stick-into-soft-dirt-5.wav │ │ ├── 319216__worthahep88__stick-into-soft-dirt-5.wav.meta │ │ ├── 319216__worthahep88__stick-into-soft-dirt-6.wav │ │ ├── 319216__worthahep88__stick-into-soft-dirt-6.wav.meta │ │ ├── 319216__worthahep88__stick-into-soft-dirt.wav │ │ ├── 319216__worthahep88__stick-into-soft-dirt.wav.meta │ │ ├── 323526__kreastricon62__bloody-blade-2.wav │ │ ├── 323526__kreastricon62__bloody-blade-2.wav.meta │ │ ├── Blade Flesh Hit.asset │ │ ├── Blade Flesh Hit.asset.meta │ │ ├── Flesh Hits Long.asset │ │ ├── Flesh Hits Long.asset.meta │ │ ├── Flesh Hits Short.asset │ │ ├── Flesh Hits Short.asset.meta │ │ ├── Flesh Stabs.asset │ │ └── Flesh Stabs.asset.meta │ ├── Impacts.meta │ ├── Impacts │ │ ├── 148840__cedarstudios__ricochet-2.wav │ │ ├── 148840__cedarstudios__ricochet-2.wav.meta │ │ ├── 148840__cedarstudios__ricochet-3.wav │ │ ├── 148840__cedarstudios__ricochet-3.wav.meta │ │ ├── 148840__cedarstudios__ricochet-4.wav │ │ ├── 148840__cedarstudios__ricochet-4.wav.meta │ │ ├── 148840__cedarstudios__ricochet.wav │ │ ├── 148840__cedarstudios__ricochet.wav.meta │ │ ├── Bug.meta │ │ ├── Bug │ │ │ ├── Bug Explosion.asset │ │ │ ├── Bug Explosion.asset.meta │ │ │ ├── crack11.mp3.wav │ │ │ ├── crack11.mp3.wav.meta │ │ │ ├── crack12.mp3-2.wav │ │ │ ├── crack12.mp3-2.wav.meta │ │ │ ├── crack12.mp3-3.wav │ │ │ ├── crack12.mp3-3.wav.meta │ │ │ ├── crack12.mp3.wav │ │ │ └── crack12.mp3.wav.meta │ │ ├── Grenade Impact.asset │ │ ├── Grenade Impact.asset.meta │ │ ├── Ricochet Sounds.asset │ │ ├── Ricochet Sounds.asset.meta │ │ ├── grenade_impact.wav │ │ └── grenade_impact.wav.meta │ ├── Jump.meta │ ├── Jump │ │ ├── Jump Sounds.asset │ │ ├── Jump Sounds.asset.meta │ │ ├── jump_0.wav │ │ ├── jump_0.wav.meta │ │ ├── jump_1.wav │ │ └── jump_1.wav.meta │ ├── MainMixer.mixer │ ├── MainMixer.mixer.meta │ ├── Shells.meta │ ├── Shells │ │ ├── 147261__johndelayniking__shotgun-shell-ejection-2.wav │ │ ├── 147261__johndelayniking__shotgun-shell-ejection-2.wav.meta │ │ ├── 147261__johndelayniking__shotgun-shell-ejection-3.wav │ │ ├── 147261__johndelayniking__shotgun-shell-ejection-3.wav.meta │ │ ├── 147261__johndelayniking__shotgun-shell-ejection-4.wav │ │ ├── 147261__johndelayniking__shotgun-shell-ejection-4.wav.meta │ │ ├── 147261__johndelayniking__shotgun-shell-ejection.wav │ │ ├── 147261__johndelayniking__shotgun-shell-ejection.wav.meta │ │ ├── 337235__anthousai__bullet-shells-linearly-01-2.wav │ │ ├── 337235__anthousai__bullet-shells-linearly-01-2.wav.meta │ │ ├── 337235__anthousai__bullet-shells-linearly-01-3.wav │ │ ├── 337235__anthousai__bullet-shells-linearly-01-3.wav.meta │ │ ├── 337235__anthousai__bullet-shells-linearly-01-4.wav │ │ ├── 337235__anthousai__bullet-shells-linearly-01-4.wav.meta │ │ ├── 337235__anthousai__bullet-shells-linearly-01-5.wav │ │ ├── 337235__anthousai__bullet-shells-linearly-01-5.wav.meta │ │ ├── 337235__anthousai__bullet-shells-linearly-01.wav │ │ ├── 337235__anthousai__bullet-shells-linearly-01.wav.meta │ │ ├── Shell Sounds.asset │ │ ├── Shell Sounds.asset.meta │ │ ├── Shotgun Shells.asset │ │ ├── Shotgun Shells.asset.meta │ │ ├── Steps.meta │ │ └── Steps │ │ │ ├── Bug.meta │ │ │ ├── Bug │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-2.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-2.wav.meta │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-3.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-3.wav.meta │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-4.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-4.wav.meta │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-5.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-5.wav.meta │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-6.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-6.wav.meta │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-7.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood-7.wav.meta │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood.wav │ │ │ ├── 408545__nomfundo-k__taping-nails-on-wood.wav.meta │ │ │ ├── Bug Steps.asset │ │ │ └── Bug Steps.asset.meta │ │ │ ├── Concrete Steps.asset │ │ │ ├── Concrete Steps.asset.meta │ │ │ ├── Dirt Steps.asset │ │ │ ├── Dirt Steps.asset.meta │ │ │ ├── Footstep_Dirt_00.wav │ │ │ ├── Footstep_Dirt_00.wav.meta │ │ │ ├── Footstep_Dirt_01.wav │ │ │ ├── Footstep_Dirt_01.wav.meta │ │ │ ├── Footstep_Dirt_02.wav │ │ │ ├── Footstep_Dirt_02.wav.meta │ │ │ ├── Footstep_Dirt_03.wav │ │ │ ├── Footstep_Dirt_03.wav.meta │ │ │ ├── Footstep_Dirt_04.wav │ │ │ ├── Footstep_Dirt_04.wav.meta │ │ │ ├── Footstep_Dirt_05.wav │ │ │ ├── Footstep_Dirt_05.wav.meta │ │ │ ├── Footstep_Dirt_06.wav │ │ │ ├── Footstep_Dirt_06.wav.meta │ │ │ ├── Footstep_Dirt_07.wav │ │ │ ├── Footstep_Dirt_07.wav.meta │ │ │ ├── Footstep_Dirt_08.wav │ │ │ ├── Footstep_Dirt_08.wav.meta │ │ │ ├── Footstep_Dirt_09.wav │ │ │ ├── Footstep_Dirt_09.wav.meta │ │ │ ├── Footstep_Water_00.wav │ │ │ ├── Footstep_Water_00.wav.meta │ │ │ ├── Footstep_Water_01.wav │ │ │ ├── Footstep_Water_01.wav.meta │ │ │ ├── Footstep_Water_02.wav │ │ │ ├── Footstep_Water_02.wav.meta │ │ │ ├── Footstep_Water_03.wav │ │ │ ├── Footstep_Water_03.wav.meta │ │ │ ├── Footstep_Water_04.wav │ │ │ ├── Footstep_Water_04.wav.meta │ │ │ ├── Footstep_Water_05.wav │ │ │ ├── Footstep_Water_05.wav.meta │ │ │ ├── Footstep_Water_06.wav │ │ │ ├── Footstep_Water_06.wav.meta │ │ │ ├── Footstep_Water_07.wav │ │ │ ├── Footstep_Water_07.wav.meta │ │ │ ├── Water Steps.asset │ │ │ ├── Water Steps.asset.meta │ │ │ ├── concrete_step_2_-01.wav │ │ │ ├── concrete_step_2_-01.wav.meta │ │ │ ├── concrete_step_2_-02.wav │ │ │ ├── concrete_step_2_-02.wav.meta │ │ │ ├── concrete_step_2_-03.wav │ │ │ ├── concrete_step_2_-03.wav.meta │ │ │ ├── concrete_step_2_-04.wav │ │ │ ├── concrete_step_2_-04.wav.meta │ │ │ ├── concrete_step_2_-05.wav │ │ │ ├── concrete_step_2_-05.wav.meta │ │ │ ├── concrete_step_2_-06.wav │ │ │ └── concrete_step_2_-06.wav.meta │ ├── Weapons.meta │ └── Weapons │ │ ├── 150837__toxicwafflezz__bullet-impact-1.wav │ │ ├── 150837__toxicwafflezz__bullet-impact-1.wav.meta │ │ ├── 150838__toxicwafflezz__bullet-impact-2.wav │ │ ├── 150838__toxicwafflezz__bullet-impact-2.wav.meta │ │ ├── 150839__toxicwafflezz__bullet-impact-3.wav │ │ ├── 150839__toxicwafflezz__bullet-impact-3.wav.meta │ │ ├── 404562__superphat__assaultrifle1.wav │ │ ├── 404562__superphat__assaultrifle1.wav.meta │ │ ├── Frag Grenade.asset │ │ ├── Frag Grenade.asset.meta │ │ ├── Futuristic Assault Rifle Single Shot 01.wav │ │ ├── Futuristic Assault Rifle Single Shot 01.wav.meta │ │ ├── Futuristic Assault Rifle Single Shot 02.wav │ │ ├── Futuristic Assault Rifle Single Shot 02.wav.meta │ │ ├── Grenade Toss.asset │ │ ├── Grenade Toss.asset.meta │ │ ├── Hit Sounds.asset │ │ ├── Hit Sounds.asset.meta │ │ ├── Knife Sharpen.asset │ │ ├── Knife Sharpen.asset.meta │ │ ├── Out Of Ammo.asset │ │ ├── Out Of Ammo.asset.meta │ │ ├── Pistol Fire.asset │ │ ├── Pistol Fire.asset.meta │ │ ├── Rifle Magazine In.asset │ │ ├── Rifle Magazine In.asset.meta │ │ ├── Rifle Magazine Out.asset │ │ ├── Rifle Magazine Out.asset.meta │ │ ├── Rifle Sounds.asset │ │ ├── Rifle Sounds.asset.meta │ │ ├── Shotgun Fire.asset │ │ ├── Shotgun Fire.asset.meta │ │ ├── Shotgun Pump.asset │ │ ├── Shotgun Pump.asset.meta │ │ ├── Shotgun Put Ammo.asset │ │ ├── Shotgun Put Ammo.asset.meta │ │ ├── Swish.asset │ │ ├── Swish.asset.meta │ │ ├── Swish_Bug.asset │ │ ├── Swish_Bug.asset.meta │ │ ├── explosion.ogg │ │ ├── explosion.ogg.meta │ │ ├── glauncher.ogg │ │ ├── glauncher.ogg.meta │ │ ├── glauncher2.ogg │ │ ├── glauncher2.ogg.meta │ │ ├── glauncher3.ogg │ │ ├── glauncher3.ogg.meta │ │ ├── grenade_toss.wav │ │ ├── grenade_toss.wav.meta │ │ ├── knifesharpener1.wav │ │ ├── knifesharpener1.wav.meta │ │ ├── knifesharpener2.wav │ │ ├── knifesharpener2.wav.meta │ │ ├── minigun.ogg │ │ ├── minigun.ogg.meta │ │ ├── minigun2.ogg │ │ ├── minigun2.ogg.meta │ │ ├── minigun3.ogg │ │ ├── minigun3.ogg.meta │ │ ├── outofammo.ogg │ │ ├── outofammo.ogg.meta │ │ ├── pistol.ogg │ │ ├── pistol.ogg.meta │ │ ├── pistol2.ogg │ │ ├── pistol2.ogg.meta │ │ ├── pistol3.ogg │ │ ├── pistol3.ogg.meta │ │ ├── put_in_magazine.wav │ │ ├── put_in_magazine.wav.meta │ │ ├── shotgun.ogg │ │ ├── shotgun.ogg.meta │ │ ├── shotgun2.ogg │ │ ├── shotgun2.ogg.meta │ │ ├── shotgun3.ogg │ │ ├── shotgun3.ogg.meta │ │ ├── shotgun_pump_0.wav │ │ ├── shotgun_pump_0.wav.meta │ │ ├── shotgun_pump_1.wav │ │ ├── shotgun_pump_1.wav.meta │ │ ├── shotgun_put_ammo-2.wav │ │ ├── shotgun_put_ammo-2.wav.meta │ │ ├── shotgun_put_ammo-3.wav │ │ ├── shotgun_put_ammo-3.wav.meta │ │ ├── shotgun_put_ammo-4.wav │ │ ├── shotgun_put_ammo-4.wav.meta │ │ ├── shotgun_put_ammo.wav │ │ ├── shotgun_put_ammo.wav.meta │ │ ├── swish-10.wav │ │ ├── swish-10.wav.meta │ │ ├── swish-11.wav │ │ ├── swish-11.wav.meta │ │ ├── swish-12.wav │ │ ├── swish-12.wav.meta │ │ ├── swish-13.wav │ │ ├── swish-13.wav.meta │ │ ├── take_out_magazine.wav │ │ ├── take_out_magazine.wav.meta │ │ ├── teleport.ogg │ │ ├── teleport.ogg.meta │ │ ├── weapswitch.ogg │ │ └── weapswitch.ogg.meta ├── StreamingAssets.meta ├── StreamingAssets │ ├── com.unity.addressables.meta │ └── com.unity.addressables │ │ ├── StandaloneWindows64.meta │ │ └── StandaloneWindows64 │ │ ├── bc208aac145c4aa43c55984a71b5cee3_unitybuiltinshaders_5aed50f465eac0728f77aa4a40b28550.bundle │ │ ├── bc208aac145c4aa43c55984a71b5cee3_unitybuiltinshaders_5aed50f465eac0728f77aa4a40b28550.bundle.meta │ │ ├── defaultlocalgroup_assets_all_e7774f31e0dfada86b9fb2a68dfcdfee.bundle │ │ └── defaultlocalgroup_assets_all_e7774f31e0dfada86b9fb2a68dfcdfee.bundle.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ ├── TMP_Bitmap.shader │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ ├── TMP_SDF Overlay.shader │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface.shader │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ ├── TMP_SDF.shader │ │ │ ├── TMP_SDF.shader.meta │ │ │ ├── TMP_Sprite.shader │ │ │ ├── TMP_Sprite.shader.meta │ │ │ ├── TMPro.cginc │ │ │ ├── TMPro.cginc.meta │ │ │ ├── TMPro_Properties.cginc │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ ├── TMPro_Surface.cginc │ │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── Textures.meta └── Textures │ ├── Creatures.meta │ ├── Creatures │ ├── A2D Robot.png │ ├── A2D Robot.png.meta │ ├── Bug.psd │ └── Bug.psd.meta │ ├── Crosshairs.meta │ ├── Crosshairs │ ├── LICENSE │ ├── LICENSE.meta │ ├── crosshair0.png │ ├── crosshair0.png.meta │ ├── crosshair1.png │ ├── crosshair1.png.meta │ ├── crosshair10.png │ ├── crosshair10.png.meta │ ├── crosshair2.png │ ├── crosshair2.png.meta │ ├── crosshair3.png │ ├── crosshair3.png.meta │ ├── crosshair4.png │ ├── crosshair4.png.meta │ ├── crosshair5.png │ ├── crosshair5.png.meta │ ├── crosshair6 - Big.png │ ├── crosshair6 - Big.png.meta │ ├── crosshair6.png │ ├── crosshair6.png.meta │ ├── crosshair7.png │ ├── crosshair7.png.meta │ ├── crosshair8.png │ ├── crosshair8.png.meta │ ├── crosshair9.png │ └── crosshair9.png.meta │ ├── FX.meta │ ├── FX │ ├── Sparkles.psd │ ├── Sparkles.psd.meta │ ├── dissolve_mask.png │ ├── dissolve_mask.png.meta │ ├── dust_particles_on_lens_by_kerast-d7mj0cr.jpg │ └── dust_particles_on_lens_by_kerast-d7mj0cr.jpg.meta │ ├── Items.meta │ ├── Items │ ├── Guns.meta │ ├── Guns │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── ammo_box.png │ │ ├── ammo_box.png.meta │ │ ├── granade.png │ │ ├── granade.png.meta │ │ ├── pistol.png │ │ ├── pistol.png.meta │ │ ├── pistol_magazine.png │ │ ├── pistol_magazine.png.meta │ │ ├── shotgun.png │ │ ├── shotgun.png.meta │ │ ├── smg.png │ │ ├── smg.png.meta │ │ ├── smg_magazine.png │ │ └── smg_magazine.png.meta │ ├── bandage.png │ ├── bandage.png.meta │ ├── flashlight_1.png │ ├── flashlight_1.png.meta │ ├── machete.png │ ├── machete.png.meta │ ├── pills_2.png │ └── pills_2.png.meta │ ├── Lights.meta │ ├── Lights │ ├── Cone.psd │ ├── Cone.psd.meta │ ├── DirectionalLight.psd │ ├── DirectionalLight.psd.meta │ ├── LineLight.psd │ ├── LineLight.psd.meta │ ├── LineLightBlurred.psd │ ├── LineLightBlurred.psd.meta │ ├── LineLightSingle.psd │ ├── LineLightSingle.psd.meta │ ├── LineLightSingleBlurred.psd │ ├── LineLightSingleBlurred.psd.meta │ ├── PointLight1.psd │ ├── PointLight1.psd.meta │ ├── PointLight2.psd │ ├── PointLight2.psd.meta │ ├── PointLight3.psd │ ├── PointLight3.psd.meta │ ├── PointLight4.psd │ ├── PointLight4.psd.meta │ ├── PointLight5.psd │ ├── PointLight5.psd.meta │ ├── PointLight6.psd │ ├── PointLight6.psd.meta │ ├── WhiteTexture.png │ └── WhiteTexture.png.meta │ ├── Particles.meta │ ├── Particles │ ├── 1.png │ ├── 1.png.meta │ ├── Explosions.meta │ ├── Explosions │ │ ├── 1.png │ │ ├── 1.png.meta │ │ ├── 2.png │ │ ├── 2.png.meta │ │ ├── 3.png │ │ ├── 3.png.meta │ │ ├── 4.png │ │ ├── 4.png.meta │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── explosion 1.png │ │ ├── explosion 1.png.meta │ │ ├── explosion 2.png │ │ ├── explosion 2.png.meta │ │ ├── explosion 3.png │ │ ├── explosion 3.png.meta │ │ ├── explosion 4.png │ │ └── explosion 4.png.meta │ ├── FleshBulletHoleNormals.tif │ ├── FleshBulletHoleNormals.tif.meta │ ├── Kenny.meta │ ├── Kenny │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── Rotated.meta │ │ ├── Rotated │ │ │ ├── flame_05_rotated.png │ │ │ ├── flame_05_rotated.png.meta │ │ │ ├── flame_06_rotated.png │ │ │ ├── flame_06_rotated.png.meta │ │ │ ├── muzzle_01_rotated.png │ │ │ ├── muzzle_01_rotated.png.meta │ │ │ ├── muzzle_02_rotated.png │ │ │ ├── muzzle_02_rotated.png.meta │ │ │ ├── muzzle_03_rotated.png │ │ │ ├── muzzle_03_rotated.png.meta │ │ │ ├── muzzle_04_rotated.png │ │ │ ├── muzzle_04_rotated.png.meta │ │ │ ├── muzzle_05_rotated.png │ │ │ ├── muzzle_05_rotated.png.meta │ │ │ ├── spark_05_rotated.png │ │ │ ├── spark_05_rotated.png.meta │ │ │ ├── spark_06_rotated.png │ │ │ ├── spark_06_rotated.png.meta │ │ │ ├── trace_01_rotated.png │ │ │ ├── trace_01_rotated.png.meta │ │ │ ├── trace_02_rotated.png │ │ │ ├── trace_02_rotated.png.meta │ │ │ ├── trace_03_rotated.png │ │ │ ├── trace_03_rotated.png.meta │ │ │ ├── trace_04_rotated.png │ │ │ ├── trace_04_rotated.png.meta │ │ │ ├── trace_05_rotated.png │ │ │ ├── trace_05_rotated.png.meta │ │ │ ├── trace_06_rotated.png │ │ │ ├── trace_06_rotated.png.meta │ │ │ ├── trace_07_rotated.png │ │ │ └── trace_07_rotated.png.meta │ │ ├── circle_01.png │ │ ├── circle_01.png.meta │ │ ├── circle_02.png │ │ ├── circle_02.png.meta │ │ ├── circle_03.png │ │ ├── circle_03.png.meta │ │ ├── circle_04.png │ │ ├── circle_04.png.meta │ │ ├── circle_05.png │ │ ├── circle_05.png.meta │ │ ├── dirt_01.png │ │ ├── dirt_01.png.meta │ │ ├── dirt_02.png │ │ ├── dirt_02.png.meta │ │ ├── dirt_03.png │ │ ├── dirt_03.png.meta │ │ ├── fire_01.png │ │ ├── fire_01.png.meta │ │ ├── fire_02.png │ │ ├── fire_02.png.meta │ │ ├── flame_01.png │ │ ├── flame_01.png.meta │ │ ├── flame_02.png │ │ ├── flame_02.png.meta │ │ ├── flame_03.png │ │ ├── flame_03.png.meta │ │ ├── flame_04.png │ │ ├── flame_04.png.meta │ │ ├── flame_05.png │ │ ├── flame_05.png.meta │ │ ├── flame_06.png │ │ ├── flame_06.png.meta │ │ ├── flare_01.png │ │ ├── flare_01.png.meta │ │ ├── light_01.png │ │ ├── light_01.png.meta │ │ ├── light_02.png │ │ ├── light_02.png.meta │ │ ├── light_03.png │ │ ├── light_03.png.meta │ │ ├── magic_01.png │ │ ├── magic_01.png.meta │ │ ├── magic_02.png │ │ ├── magic_02.png.meta │ │ ├── magic_03.png │ │ ├── magic_03.png.meta │ │ ├── magic_04.png │ │ ├── magic_04.png.meta │ │ ├── magic_05.png │ │ ├── magic_05.png.meta │ │ ├── muzzle_01.png │ │ ├── muzzle_01.png.meta │ │ ├── muzzle_02.png │ │ ├── muzzle_02.png.meta │ │ ├── muzzle_03.png │ │ ├── muzzle_03.png.meta │ │ ├── muzzle_04.png │ │ ├── muzzle_04.png.meta │ │ ├── muzzle_05.png │ │ ├── muzzle_05.png.meta │ │ ├── scorch_01.png │ │ ├── scorch_01.png.meta │ │ ├── scorch_02.png │ │ ├── scorch_02.png.meta │ │ ├── scorch_03.png │ │ ├── scorch_03.png.meta │ │ ├── scratch_01.png │ │ ├── scratch_01.png.meta │ │ ├── slash_01.png │ │ ├── slash_01.png.meta │ │ ├── slash_02.png │ │ ├── slash_02.png.meta │ │ ├── slash_03.png │ │ ├── slash_03.png.meta │ │ ├── slash_04.png │ │ ├── slash_04.png.meta │ │ ├── smoke_01.png │ │ ├── smoke_01.png.meta │ │ ├── smoke_02.png │ │ ├── smoke_02.png.meta │ │ ├── smoke_03.png │ │ ├── smoke_03.png.meta │ │ ├── smoke_04.png │ │ ├── smoke_04.png.meta │ │ ├── smoke_05.png │ │ ├── smoke_05.png.meta │ │ ├── smoke_06.png │ │ ├── smoke_06.png.meta │ │ ├── smoke_07.png │ │ ├── smoke_07.png.meta │ │ ├── smoke_08.png │ │ ├── smoke_08.png.meta │ │ ├── smoke_09.png │ │ ├── smoke_09.png.meta │ │ ├── smoke_10.png │ │ ├── smoke_10.png.meta │ │ ├── spark_01.png │ │ ├── spark_01.png.meta │ │ ├── spark_02.png │ │ ├── spark_02.png.meta │ │ ├── spark_03.png │ │ ├── spark_03.png.meta │ │ ├── spark_04.png │ │ ├── spark_04.png.meta │ │ ├── spark_05.png │ │ ├── spark_05.png.meta │ │ ├── spark_06.png │ │ ├── spark_06.png.meta │ │ ├── spark_07.png │ │ ├── spark_07.png.meta │ │ ├── star_01.png │ │ ├── star_01.png.meta │ │ ├── star_02.png │ │ ├── star_02.png.meta │ │ ├── star_03.png │ │ ├── star_03.png.meta │ │ ├── star_04.png │ │ ├── star_04.png.meta │ │ ├── star_05.png │ │ ├── star_05.png.meta │ │ ├── star_06.png │ │ ├── star_06.png.meta │ │ ├── star_07.png │ │ ├── star_07.png.meta │ │ ├── star_08.png │ │ ├── star_08.png.meta │ │ ├── star_09.png │ │ ├── star_09.png.meta │ │ ├── symbol_01.png │ │ ├── symbol_01.png.meta │ │ ├── symbol_02.png │ │ ├── symbol_02.png.meta │ │ ├── trace_01.png │ │ ├── trace_01.png.meta │ │ ├── trace_02.png │ │ ├── trace_02.png.meta │ │ ├── trace_03.png │ │ ├── trace_03.png.meta │ │ ├── trace_04.png │ │ ├── trace_04.png.meta │ │ ├── trace_05.png │ │ ├── trace_05.png.meta │ │ ├── trace_06.png │ │ ├── trace_06.png.meta │ │ ├── trace_07.png │ │ ├── trace_07.png.meta │ │ ├── twirl_01.png │ │ ├── twirl_01.png.meta │ │ ├── twirl_02.png │ │ ├── twirl_02.png.meta │ │ ├── twirl_03.png │ │ ├── twirl_03.png.meta │ │ ├── window_01.png │ │ ├── window_01.png.meta │ │ ├── window_02.png │ │ ├── window_02.png.meta │ │ ├── window_03.png │ │ ├── window_03.png.meta │ │ ├── window_04.png │ │ └── window_04.png.meta │ ├── SHARE BLOOD 1.png │ ├── SHARE BLOOD 1.png.meta │ ├── TinyStonesParticleSheet.png │ ├── TinyStonesParticleSheet.png.meta │ ├── blood.png │ ├── blood.png.meta │ ├── bloodsplat3_strip15.png │ ├── bloodsplat3_strip15.png.meta │ ├── shell.png │ ├── shell.png.meta │ ├── shotgun_shell.png │ └── shotgun_shell.png.meta │ ├── Tilemaps.meta │ ├── Tilemaps │ ├── Sci Fi Pixel.meta │ ├── Sci Fi Pixel │ │ ├── Bars_BG.asset │ │ ├── Bars_BG.asset.meta │ │ ├── Caution_Bg.asset │ │ ├── Caution_Bg.asset.meta │ │ ├── Dark_BG.asset │ │ ├── Dark_BG.asset.meta │ │ ├── Dark_BG_With_Light.asset │ │ ├── Dark_BG_With_Light.asset.meta │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── Platform_0.asset │ │ ├── Platform_0.asset.meta │ │ ├── Platform_1.asset │ │ ├── Platform_1.asset.meta │ │ ├── Platform_2.asset │ │ ├── Platform_2.asset.meta │ │ ├── Platform_3.asset │ │ ├── Platform_3.asset.meta │ │ ├── Platform_4.asset │ │ ├── Platform_4.asset.meta │ │ ├── Sci Fi Pallete.prefab │ │ ├── Sci Fi Pallete.prefab.meta │ │ ├── White_BG_0.asset │ │ ├── White_BG_0.asset.meta │ │ ├── White_BG_1.asset │ │ ├── White_BG_1.asset.meta │ │ ├── White_BG_2.asset │ │ ├── White_BG_2.asset.meta │ │ ├── White_BG_3.asset │ │ ├── White_BG_3.asset.meta │ │ ├── White_BG_4.asset │ │ ├── White_BG_4.asset.meta │ │ ├── White_Platform.asset │ │ ├── White_Platform.asset.meta │ │ ├── scifi_platformTiles_32x32.png │ │ ├── scifi_platformTiles_32x32.png.meta │ │ ├── scifi_platformTiles_32x32_0.asset │ │ ├── scifi_platformTiles_32x32_0.asset.meta │ │ ├── scifi_platformTiles_32x32_1.asset │ │ ├── scifi_platformTiles_32x32_1.asset.meta │ │ ├── scifi_platformTiles_32x32_100.asset │ │ ├── scifi_platformTiles_32x32_100.asset.meta │ │ ├── scifi_platformTiles_32x32_101.asset │ │ ├── scifi_platformTiles_32x32_101.asset.meta │ │ ├── scifi_platformTiles_32x32_102.asset │ │ ├── scifi_platformTiles_32x32_102.asset.meta │ │ ├── scifi_platformTiles_32x32_103.asset │ │ ├── scifi_platformTiles_32x32_103.asset.meta │ │ ├── scifi_platformTiles_32x32_104.asset │ │ ├── scifi_platformTiles_32x32_104.asset.meta │ │ ├── scifi_platformTiles_32x32_105.asset │ │ ├── scifi_platformTiles_32x32_105.asset.meta │ │ ├── scifi_platformTiles_32x32_106.asset │ │ ├── scifi_platformTiles_32x32_106.asset.meta │ │ ├── scifi_platformTiles_32x32_107.asset │ │ ├── scifi_platformTiles_32x32_107.asset.meta │ │ ├── scifi_platformTiles_32x32_108.asset │ │ ├── scifi_platformTiles_32x32_108.asset.meta │ │ ├── scifi_platformTiles_32x32_109.asset │ │ ├── scifi_platformTiles_32x32_109.asset.meta │ │ ├── scifi_platformTiles_32x32_110.asset │ │ ├── scifi_platformTiles_32x32_110.asset.meta │ │ ├── scifi_platformTiles_32x32_111.asset │ │ ├── scifi_platformTiles_32x32_111.asset.meta │ │ ├── scifi_platformTiles_32x32_112.asset │ │ ├── scifi_platformTiles_32x32_112.asset.meta │ │ ├── scifi_platformTiles_32x32_113.asset │ │ ├── scifi_platformTiles_32x32_113.asset.meta │ │ ├── scifi_platformTiles_32x32_114.asset │ │ ├── scifi_platformTiles_32x32_114.asset.meta │ │ ├── scifi_platformTiles_32x32_115.asset │ │ ├── scifi_platformTiles_32x32_115.asset.meta │ │ ├── scifi_platformTiles_32x32_116.asset │ │ ├── scifi_platformTiles_32x32_116.asset.meta │ │ ├── scifi_platformTiles_32x32_117.asset │ │ ├── scifi_platformTiles_32x32_117.asset.meta │ │ ├── scifi_platformTiles_32x32_118.asset │ │ ├── scifi_platformTiles_32x32_118.asset.meta │ │ ├── scifi_platformTiles_32x32_119.asset │ │ ├── scifi_platformTiles_32x32_119.asset.meta │ │ ├── scifi_platformTiles_32x32_120.asset │ │ ├── scifi_platformTiles_32x32_120.asset.meta │ │ ├── scifi_platformTiles_32x32_121.asset │ │ ├── scifi_platformTiles_32x32_121.asset.meta │ │ ├── scifi_platformTiles_32x32_122.asset │ │ ├── scifi_platformTiles_32x32_122.asset.meta │ │ ├── scifi_platformTiles_32x32_123.asset │ │ ├── scifi_platformTiles_32x32_123.asset.meta │ │ ├── scifi_platformTiles_32x32_124.asset │ │ ├── scifi_platformTiles_32x32_124.asset.meta │ │ ├── scifi_platformTiles_32x32_125.asset │ │ ├── scifi_platformTiles_32x32_125.asset.meta │ │ ├── scifi_platformTiles_32x32_126.asset │ │ ├── scifi_platformTiles_32x32_126.asset.meta │ │ ├── scifi_platformTiles_32x32_127.asset │ │ ├── scifi_platformTiles_32x32_127.asset.meta │ │ ├── scifi_platformTiles_32x32_128.asset │ │ ├── scifi_platformTiles_32x32_128.asset.meta │ │ ├── scifi_platformTiles_32x32_129.asset │ │ ├── scifi_platformTiles_32x32_129.asset.meta │ │ ├── scifi_platformTiles_32x32_130.asset │ │ ├── scifi_platformTiles_32x32_130.asset.meta │ │ ├── scifi_platformTiles_32x32_131.asset │ │ ├── scifi_platformTiles_32x32_131.asset.meta │ │ ├── scifi_platformTiles_32x32_132.asset │ │ ├── scifi_platformTiles_32x32_132.asset.meta │ │ ├── scifi_platformTiles_32x32_133.asset │ │ ├── scifi_platformTiles_32x32_133.asset.meta │ │ ├── scifi_platformTiles_32x32_134.asset │ │ ├── scifi_platformTiles_32x32_134.asset.meta │ │ ├── scifi_platformTiles_32x32_135.asset │ │ ├── scifi_platformTiles_32x32_135.asset.meta │ │ ├── scifi_platformTiles_32x32_136.asset │ │ ├── scifi_platformTiles_32x32_136.asset.meta │ │ ├── scifi_platformTiles_32x32_137.asset │ │ ├── scifi_platformTiles_32x32_137.asset.meta │ │ ├── scifi_platformTiles_32x32_138.asset │ │ ├── scifi_platformTiles_32x32_138.asset.meta │ │ ├── scifi_platformTiles_32x32_139.asset │ │ ├── scifi_platformTiles_32x32_139.asset.meta │ │ ├── scifi_platformTiles_32x32_140.asset │ │ ├── scifi_platformTiles_32x32_140.asset.meta │ │ ├── scifi_platformTiles_32x32_141.asset │ │ ├── scifi_platformTiles_32x32_141.asset.meta │ │ ├── scifi_platformTiles_32x32_158.asset │ │ ├── scifi_platformTiles_32x32_158.asset.meta │ │ ├── scifi_platformTiles_32x32_159.asset │ │ ├── scifi_platformTiles_32x32_159.asset.meta │ │ ├── scifi_platformTiles_32x32_160.asset │ │ ├── scifi_platformTiles_32x32_160.asset.meta │ │ ├── scifi_platformTiles_32x32_161.asset │ │ ├── scifi_platformTiles_32x32_161.asset.meta │ │ ├── scifi_platformTiles_32x32_162.asset │ │ ├── scifi_platformTiles_32x32_162.asset.meta │ │ ├── scifi_platformTiles_32x32_163.asset │ │ ├── scifi_platformTiles_32x32_163.asset.meta │ │ ├── scifi_platformTiles_32x32_164.asset │ │ ├── scifi_platformTiles_32x32_164.asset.meta │ │ ├── scifi_platformTiles_32x32_165.asset │ │ ├── scifi_platformTiles_32x32_165.asset.meta │ │ ├── scifi_platformTiles_32x32_166.asset │ │ ├── scifi_platformTiles_32x32_166.asset.meta │ │ ├── scifi_platformTiles_32x32_176.asset │ │ ├── scifi_platformTiles_32x32_176.asset.meta │ │ ├── scifi_platformTiles_32x32_177.asset │ │ ├── scifi_platformTiles_32x32_177.asset.meta │ │ ├── scifi_platformTiles_32x32_178.asset │ │ ├── scifi_platformTiles_32x32_178.asset.meta │ │ ├── scifi_platformTiles_32x32_179.asset │ │ ├── scifi_platformTiles_32x32_179.asset.meta │ │ ├── scifi_platformTiles_32x32_180.asset │ │ ├── scifi_platformTiles_32x32_180.asset.meta │ │ ├── scifi_platformTiles_32x32_181.asset │ │ ├── scifi_platformTiles_32x32_181.asset.meta │ │ ├── scifi_platformTiles_32x32_182.asset │ │ ├── scifi_platformTiles_32x32_182.asset.meta │ │ ├── scifi_platformTiles_32x32_183.asset │ │ ├── scifi_platformTiles_32x32_183.asset.meta │ │ ├── scifi_platformTiles_32x32_184.asset │ │ ├── scifi_platformTiles_32x32_184.asset.meta │ │ ├── scifi_platformTiles_32x32_185.asset │ │ ├── scifi_platformTiles_32x32_185.asset.meta │ │ ├── scifi_platformTiles_32x32_186.asset │ │ ├── scifi_platformTiles_32x32_186.asset.meta │ │ ├── scifi_platformTiles_32x32_187.asset │ │ ├── scifi_platformTiles_32x32_187.asset.meta │ │ ├── scifi_platformTiles_32x32_193.asset │ │ ├── scifi_platformTiles_32x32_193.asset.meta │ │ ├── scifi_platformTiles_32x32_3.asset │ │ ├── scifi_platformTiles_32x32_3.asset.meta │ │ ├── scifi_platformTiles_32x32_33.asset │ │ ├── scifi_platformTiles_32x32_33.asset.meta │ │ ├── scifi_platformTiles_32x32_34.asset │ │ ├── scifi_platformTiles_32x32_34.asset.meta │ │ ├── scifi_platformTiles_32x32_35.asset │ │ ├── scifi_platformTiles_32x32_35.asset.meta │ │ ├── scifi_platformTiles_32x32_39.asset │ │ ├── scifi_platformTiles_32x32_39.asset.meta │ │ ├── scifi_platformTiles_32x32_4.asset │ │ ├── scifi_platformTiles_32x32_4.asset.meta │ │ ├── scifi_platformTiles_32x32_40.asset │ │ ├── scifi_platformTiles_32x32_40.asset.meta │ │ ├── scifi_platformTiles_32x32_41.asset │ │ ├── scifi_platformTiles_32x32_41.asset.meta │ │ ├── scifi_platformTiles_32x32_42.asset │ │ ├── scifi_platformTiles_32x32_42.asset.meta │ │ ├── scifi_platformTiles_32x32_43.asset │ │ ├── scifi_platformTiles_32x32_43.asset.meta │ │ ├── scifi_platformTiles_32x32_44.asset │ │ ├── scifi_platformTiles_32x32_44.asset.meta │ │ ├── scifi_platformTiles_32x32_45.asset │ │ ├── scifi_platformTiles_32x32_45.asset.meta │ │ ├── scifi_platformTiles_32x32_46.asset │ │ ├── scifi_platformTiles_32x32_46.asset.meta │ │ ├── scifi_platformTiles_32x32_5.asset │ │ ├── scifi_platformTiles_32x32_5.asset.meta │ │ ├── scifi_platformTiles_32x32_57.asset │ │ ├── scifi_platformTiles_32x32_57.asset.meta │ │ ├── scifi_platformTiles_32x32_58.asset │ │ ├── scifi_platformTiles_32x32_58.asset.meta │ │ ├── scifi_platformTiles_32x32_59.asset │ │ ├── scifi_platformTiles_32x32_59.asset.meta │ │ ├── scifi_platformTiles_32x32_60.asset │ │ ├── scifi_platformTiles_32x32_60.asset.meta │ │ ├── scifi_platformTiles_32x32_61.asset │ │ ├── scifi_platformTiles_32x32_61.asset.meta │ │ ├── scifi_platformTiles_32x32_62.asset │ │ ├── scifi_platformTiles_32x32_62.asset.meta │ │ ├── scifi_platformTiles_32x32_63.asset │ │ ├── scifi_platformTiles_32x32_63.asset.meta │ │ ├── scifi_platformTiles_32x32_64.asset │ │ ├── scifi_platformTiles_32x32_64.asset.meta │ │ ├── scifi_platformTiles_32x32_65.asset │ │ ├── scifi_platformTiles_32x32_65.asset.meta │ │ ├── scifi_platformTiles_32x32_66.asset │ │ ├── scifi_platformTiles_32x32_66.asset.meta │ │ ├── scifi_platformTiles_32x32_67.asset │ │ ├── scifi_platformTiles_32x32_67.asset.meta │ │ ├── scifi_platformTiles_32x32_68.asset │ │ ├── scifi_platformTiles_32x32_68.asset.meta │ │ ├── scifi_platformTiles_32x32_69.asset │ │ ├── scifi_platformTiles_32x32_69.asset.meta │ │ ├── scifi_platformTiles_32x32_7.asset │ │ ├── scifi_platformTiles_32x32_7.asset.meta │ │ ├── scifi_platformTiles_32x32_70.asset │ │ ├── scifi_platformTiles_32x32_70.asset.meta │ │ ├── scifi_platformTiles_32x32_71.asset │ │ ├── scifi_platformTiles_32x32_71.asset.meta │ │ ├── scifi_platformTiles_32x32_72.asset │ │ ├── scifi_platformTiles_32x32_72.asset.meta │ │ ├── scifi_platformTiles_32x32_73.asset │ │ ├── scifi_platformTiles_32x32_73.asset.meta │ │ ├── scifi_platformTiles_32x32_74.asset │ │ ├── scifi_platformTiles_32x32_74.asset.meta │ │ ├── scifi_platformTiles_32x32_75.asset │ │ ├── scifi_platformTiles_32x32_75.asset.meta │ │ ├── scifi_platformTiles_32x32_76.asset │ │ ├── scifi_platformTiles_32x32_76.asset.meta │ │ ├── scifi_platformTiles_32x32_77.asset │ │ ├── scifi_platformTiles_32x32_77.asset.meta │ │ ├── scifi_platformTiles_32x32_78.asset │ │ ├── scifi_platformTiles_32x32_78.asset.meta │ │ ├── scifi_platformTiles_32x32_79.asset │ │ ├── scifi_platformTiles_32x32_79.asset.meta │ │ ├── scifi_platformTiles_32x32_80.asset │ │ ├── scifi_platformTiles_32x32_80.asset.meta │ │ ├── scifi_platformTiles_32x32_81.asset │ │ ├── scifi_platformTiles_32x32_81.asset.meta │ │ ├── scifi_platformTiles_32x32_82.asset │ │ ├── scifi_platformTiles_32x32_82.asset.meta │ │ ├── scifi_platformTiles_32x32_83.asset │ │ ├── scifi_platformTiles_32x32_83.asset.meta │ │ ├── scifi_platformTiles_32x32_84.asset │ │ ├── scifi_platformTiles_32x32_84.asset.meta │ │ ├── scifi_platformTiles_32x32_85.asset │ │ ├── scifi_platformTiles_32x32_85.asset.meta │ │ ├── scifi_platformTiles_32x32_86.asset │ │ ├── scifi_platformTiles_32x32_86.asset.meta │ │ ├── scifi_platformTiles_32x32_87.asset │ │ ├── scifi_platformTiles_32x32_87.asset.meta │ │ ├── scifi_platformTiles_32x32_88.asset │ │ ├── scifi_platformTiles_32x32_88.asset.meta │ │ ├── scifi_platformTiles_32x32_89.asset │ │ ├── scifi_platformTiles_32x32_89.asset.meta │ │ ├── scifi_platformTiles_32x32_90.asset │ │ ├── scifi_platformTiles_32x32_90.asset.meta │ │ ├── scifi_platformTiles_32x32_91.asset │ │ ├── scifi_platformTiles_32x32_91.asset.meta │ │ ├── scifi_platformTiles_32x32_92.asset │ │ ├── scifi_platformTiles_32x32_92.asset.meta │ │ ├── scifi_platformTiles_32x32_93.asset │ │ ├── scifi_platformTiles_32x32_93.asset.meta │ │ ├── scifi_platformTiles_32x32_94.asset │ │ ├── scifi_platformTiles_32x32_94.asset.meta │ │ ├── scifi_platformTiles_32x32_95.asset │ │ ├── scifi_platformTiles_32x32_95.asset.meta │ │ ├── scifi_platformTiles_32x32_96.asset │ │ ├── scifi_platformTiles_32x32_96.asset.meta │ │ ├── scifi_platformTiles_32x32_97.asset │ │ ├── scifi_platformTiles_32x32_97.asset.meta │ │ ├── scifi_platformTiles_32x32_98.asset │ │ ├── scifi_platformTiles_32x32_98.asset.meta │ │ ├── scifi_platformTiles_32x32_99.asset │ │ └── scifi_platformTiles_32x32_99.asset.meta │ ├── White Tex.asset │ ├── White Tex.asset.meta │ ├── White_Tex.png │ └── White_Tex.png.meta │ ├── UI.meta │ └── UI │ ├── Ammo_Circle.psd │ ├── Ammo_Circle.psd.meta │ ├── Corner_Glow.psd │ ├── Corner_Glow.psd.meta │ ├── bullet.png │ ├── bullet.png.meta │ ├── bullets.png │ ├── bullets.png.meta │ ├── cursor.png │ ├── cursor.png.meta │ ├── game over.png │ ├── game over.png.meta │ ├── gladius.png │ ├── gladius.png.meta │ ├── grenade.png │ ├── grenade.png.meta │ ├── icons8-rifle-magazine-32.png │ ├── icons8-rifle-magazine-32.png.meta │ ├── pistol-gun.png │ ├── pistol-gun.png.meta │ ├── ui_theme.png │ ├── ui_theme.png.meta │ ├── up_Indicator.png │ └── up_Indicator.png.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── AudioManager.asset.meta ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── DynamicsManager.asset.meta ├── EditorBuildSettings.asset ├── EditorBuildSettings.asset.meta ├── EditorSettings.asset ├── EditorSettings.asset.meta ├── GraphicsSettings.asset ├── InputManager.asset ├── InputManager.asset.meta ├── NavMeshAreas.asset ├── NavMeshAreas.asset.meta ├── NetworkManager.asset ├── NetworkManager.asset.meta ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── Physics2DSettings.asset.meta ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── QualitySettings.asset.meta ├── TagManager.asset ├── TagManager.asset.meta ├── TimeManager.asset ├── TimeManager.asset.meta ├── URPProjectSettings.asset ├── UnityAdsSettings.asset.meta ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── UserSettings └── BuildManagerSettings.asset /.editorconfig: -------------------------------------------------------------------------------- 1 | # Top-most EditorConfig file 2 | root = true 3 | 4 | [*.cs] 5 | indent_style = tab -------------------------------------------------------------------------------- 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