├── _config.yml ├── Inconsolata.otf ├── .gitattributes ├── README.markdown ├── css └── default.css ├── .gitignore ├── js ├── functions.js ├── garden.js ├── fireworks.js └── jquery.js └── index.html /_config.yml: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Inconsolata.otf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonmysun/HappyBirthdayToJinGe/HEAD/Inconsolata.otf -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | *.sln merge=union 7 | *.csproj merge=union 8 | *.vbproj merge=union 9 | *.fsproj merge=union 10 | *.dbproj merge=union 11 | 12 | # Standard to msysgit 13 | *.doc diff=astextplain 14 | *.DOC diff=astextplain 15 | *.docx diff=astextplain 16 | *.DOCX diff=astextplain 17 | *.dot diff=astextplain 18 | *.DOT diff=astextplain 19 | *.pdf diff=astextplain 20 | *.PDF diff=astextplain 21 | *.rtf diff=astextplain 22 | *.RTF diff=astextplain 23 | -------------------------------------------------------------------------------- /README.markdown: -------------------------------------------------------------------------------- 1 | # Another HTML5 Birthday gift 2 | ## Instro 3 | This is a page used to celebrate my friend's birthday, using the idea and frame from HackerZhou. 4 | 5 | All useful imformation has been centeralized in `_config.yml`. 6 | 7 | ## How to use 8 | ### to one who received this 9 | Just click [here](http://simonmysun.github.io/HappyBirthdayToJinGe/index.html) to view. 10 | 11 | ### to one who want's to use this 12 | Just place the code anywhere you want and make some small changes in `index.html`. It must be the only file you need to change. 13 | 14 | ### to one who are willing to contribute 15 | Fork this repo, modify the code and submit a pull request. I know that the code is ugly. Please forgive me.. 16 | 17 | ## Copyright 18 | * Rearrange & remade by [Maoyin Sun](https://maoyin.eu/) 19 | * Using frame from [HackerZhou](http://hackerzhou.me) 20 | * Firework made by [Jackrugile](https://twitter.com/jackrugile) 21 | * Flower made by [FlowerPower](http://www.openrise.com/lab/FlowerPower/) 22 | * Font Inconsolata is licensed under the [Open Font License](https://www.fontsquirrel.com/license/inconsolata) -------------------------------------------------------------------------------- /css/default.css: -------------------------------------------------------------------------------- 1 | body{ 2 | margin:0; 3 | padding:0; 4 | font-size:12px; 5 | overflow:auto; 6 | font-family: 'Inconsolata' !important; 7 | background: black; 8 | } 9 | 10 | #mainDiv{ 11 | width:100%; 12 | height:100% 13 | } 14 | 15 | #loveHeart{ 16 | float:left; 17 | width:670px; 18 | height:625px 19 | } 20 | 21 | #garden{ 22 | width:100%; 23 | height:100% 24 | } 25 | 26 | #elapseClock{ 27 | text-align:right; 28 | font-size:18px; 29 | margin-top:10px; 30 | margin-bottom:0px 31 | } 32 | 33 | #words{ 34 | width:500px; 35 | font-size:24px; 36 | color:#666 37 | } 38 | 39 | #messages{ 40 | display:none 41 | } 42 | 43 | #elapseClock .digit 44 | { 45 | font-family:"digit"; 46 | font-size:36px 47 | } 48 | 49 | #loveu 50 | { 51 | padding:5px; 52 | font-size:22px; 53 | margin-top:30px; 54 | margin-right:0px; 55 | text-align:center; 56 | display:none 57 | } 58 | 59 | #loveu .signature{ 60 | margin-top:10px; 61 | font-size:20px; 62 | } 63 | 64 | #clickSound{ 65 | display:none 66 | } 67 | 68 | #code{ 69 | float:left; 70 | width:440px; 71 | height:400px; 72 | color:#333; 73 | font-size:12px 74 | } 75 | 76 | #code .string{ 77 | color:#2a36ff 78 | } 79 | 80 | #code .keyword{ 81 | color:#7f0055; 82 | font-weight:bold 83 | } 84 | 85 | #code .placeholder{ 86 | margin-left:15px 87 | } 88 | 89 | #code .space{ 90 | margin-left:7px 91 | } 92 | 93 | #code .comments{ 94 | color:#3f7f5f 95 | } 96 | 97 | #copyright{ 98 | margin-top:10px; 99 | text-align:center; 100 | width:100%; 101 | color:#666 102 | } 103 | 104 | #errorMsg{ 105 | width:100%; 106 | text-align:center; 107 | font-size:24px; 108 | position:absolute; 109 | top:100px; 110 | left:0 111 | } 112 | 113 | #copyright a{ 114 | color:#666 115 | } 116 | 117 | canvas { 118 | cursor: crosshair; 119 | display: block; 120 | } 121 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ################# 2 | ## Eclipse 3 | ################# 4 | 5 | *.pydevproject 6 | .project 7 | .metadata 8 | bin/ 9 | tmp/ 10 | *.tmp 11 | *.bak 12 | *.swp 13 | *~.nib 14 | local.properties 15 | .classpath 16 | .settings/ 17 | .loadpath 18 | 19 | # External tool builders 20 | .externalToolBuilders/ 21 | 22 | # Locally stored "Eclipse launch configurations" 23 | *.launch 24 | 25 | # CDT-specific 26 | .cproject 27 | 28 | # PDT-specific 29 | .buildpath 30 | 31 | 32 | ################# 33 | ## Visual Studio 34 | ################# 35 | 36 | ## Ignore Visual Studio temporary files, build results, and 37 | ## files generated by popular Visual Studio add-ons. 38 | 39 | # User-specific files 40 | *.suo 41 | *.user 42 | *.sln.docstates 43 | 44 | # Build results 45 | 46 | [Dd]ebug/ 47 | [Rr]elease/ 48 | x64/ 49 | build/ 50 | [Bb]in/ 51 | [Oo]bj/ 52 | 53 | # MSTest test Results 54 | [Tt]est[Rr]esult*/ 55 | [Bb]uild[Ll]og.* 56 | 57 | *_i.c 58 | *_p.c 59 | *.ilk 60 | *.meta 61 | *.obj 62 | *.pch 63 | *.pdb 64 | *.pgc 65 | *.pgd 66 | *.rsp 67 | *.sbr 68 | *.tlb 69 | *.tli 70 | *.tlh 71 | *.tmp 72 | *.tmp_proj 73 | *.log 74 | *.vspscc 75 | *.vssscc 76 | .builds 77 | *.pidb 78 | *.log 79 | *.scc 80 | 81 | # Visual C++ cache files 82 | ipch/ 83 | *.aps 84 | *.ncb 85 | *.opensdf 86 | *.sdf 87 | *.cachefile 88 | 89 | # Visual Studio profiler 90 | *.psess 91 | *.vsp 92 | *.vspx 93 | 94 | # Guidance Automation Toolkit 95 | *.gpState 96 | 97 | # ReSharper is a .NET coding add-in 98 | _ReSharper*/ 99 | *.[Rr]e[Ss]harper 100 | 101 | # TeamCity is a build add-in 102 | _TeamCity* 103 | 104 | # DotCover is a Code Coverage Tool 105 | *.dotCover 106 | 107 | # NCrunch 108 | *.ncrunch* 109 | .*crunch*.local.xml 110 | 111 | # Installshield output folder 112 | [Ee]xpress/ 113 | 114 | # DocProject is a documentation generator add-in 115 | DocProject/buildhelp/ 116 | DocProject/Help/*.HxT 117 | DocProject/Help/*.HxC 118 | DocProject/Help/*.hhc 119 | DocProject/Help/*.hhk 120 | DocProject/Help/*.hhp 121 | DocProject/Help/Html2 122 | DocProject/Help/html 123 | 124 | # Click-Once directory 125 | publish/ 126 | 127 | # Publish Web Output 128 | *.Publish.xml 129 | *.pubxml 130 | 131 | # NuGet Packages Directory 132 | ## TODO: If you have NuGet Package Restore enabled, uncomment the next line 133 | #packages/ 134 | 135 | # Windows Azure Build Output 136 | csx 137 | *.build.csdef 138 | 139 | # Windows Store app package directory 140 | AppPackages/ 141 | 142 | # Others 143 | sql/ 144 | *.Cache 145 | ClientBin/ 146 | [Ss]tyle[Cc]op.* 147 | ~$* 148 | *~ 149 | *.dbmdl 150 | *.[Pp]ublish.xml 151 | *.pfx 152 | *.publishsettings 153 | 154 | # RIA/Silverlight projects 155 | Generated_Code/ 156 | 157 | # Backup & report files from converting an old project file to a newer 158 | # Visual Studio version. Backup files are not needed, because we have git ;-) 159 | _UpgradeReport_Files/ 160 | Backup*/ 161 | UpgradeLog*.XML 162 | UpgradeLog*.htm 163 | 164 | # SQL Server files 165 | App_Data/*.mdf 166 | App_Data/*.ldf 167 | 168 | ############# 169 | ## Windows detritus 170 | ############# 171 | 172 | # Windows image file caches 173 | Thumbs.db 174 | ehthumbs.db 175 | 176 | # Folder config file 177 | Desktop.ini 178 | 179 | # Recycle Bin used on file shares 180 | $RECYCLE.BIN/ 181 | 182 | # Mac crap 183 | .DS_Store 184 | 185 | 186 | ############# 187 | ## Python 188 | ############# 189 | 190 | *.py[co] 191 | 192 | # Packages 193 | *.egg 194 | *.egg-info 195 | dist/ 196 | build/ 197 | eggs/ 198 | parts/ 199 | var/ 200 | sdist/ 201 | develop-eggs/ 202 | .installed.cfg 203 | 204 | # Installer logs 205 | pip-log.txt 206 | 207 | # Unit test / coverage reports 208 | .coverage 209 | .tox 210 | 211 | #Translations 212 | *.mo 213 | 214 | #Mr Developer 215 | .mr.developer.cfg 216 | -------------------------------------------------------------------------------- /js/functions.js: -------------------------------------------------------------------------------- 1 | // variables 2 | var $window = $(window), gardenCtx, gardenCanvas, $garden, garden; 3 | var clientWidth = $(window).width(); 4 | var clientHeight = $(window).height(); 5 | 6 | $(function () { 7 | // setup garden 8 | $loveHeart = $("#loveHeart"); 9 | var offsetX = $loveHeart.width() / 2; 10 | var offsetY = $loveHeart.height() / 2 - 55; 11 | $garden = $("#garden"); 12 | gardenCanvas = $garden[0]; 13 | gardenCanvas.width = $("#loveHeart").width(); 14 | gardenCanvas.height = $("#loveHeart").height() 15 | gardenCtx = gardenCanvas.getContext("2d"); 16 | gardenCtx.globalCompositeOperation = "lighter"; 17 | garden = new Garden(gardenCtx, gardenCanvas); 18 | 19 | $("#content").css("width", $loveHeart.width() + $("#code").width()); 20 | $("#content").css("height", Math.max($loveHeart.height(), $("#code").height())); 21 | $("#content").css("margin-top", Math.max(($window.height() - $("#content").height()) / 2, 10)); 22 | $("#content").css("margin-left", Math.max(($window.width() - $("#content").width()) / 2, 10)); 23 | 24 | // renderLoop 25 | setInterval(function () { 26 | garden.render(); 27 | }, Garden.options.growSpeed); 28 | }); 29 | 30 | $(window).resize(function() { 31 | var newWidth = $(window).width(); 32 | var newHeight = $(window).height(); 33 | if (newWidth != clientWidth && newHeight != clientHeight) { 34 | location.replace(location); 35 | } 36 | }); 37 | 38 | function getHeartPoint(angle) { 39 | var t = angle / Math.PI; 40 | var x = 19.5 * (16 * Math.pow(Math.sin(t), 3)); 41 | var y = - 20 * (13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t)); 42 | return new Array(offsetX + x, offsetY + y); 43 | } 44 | 45 | function startHeartAnimation() { 46 | var interval = 50; 47 | var angle = 10; 48 | var heart = new Array(); 49 | var animationTimer = setInterval(function () { 50 | var bloom = getHeartPoint(angle); 51 | var draw = true; 52 | for (var i = 0; i < heart.length; i++) { 53 | var p = heart[i]; 54 | var distance = Math.sqrt(Math.pow(p[0] - bloom[0], 2) + Math.pow(p[1] - bloom[1], 2)); 55 | if (distance < Garden.options.bloomRadius.max * 1.3) { 56 | draw = false; 57 | break; 58 | } 59 | } 60 | if (draw) { 61 | heart.push(bloom); 62 | garden.createRandomBloom(bloom[0], bloom[1]); 63 | } 64 | if (angle >= 30) { 65 | clearInterval(animationTimer); 66 | showMessages(); 67 | } else { 68 | angle += 0.2; 69 | } 70 | }, interval); 71 | } 72 | 73 | (function($) { 74 | $.fn.typewriter = function() { 75 | this.each(function() { 76 | var $ele = $(this), str = $ele.html(), progress = 0; 77 | $ele.html(''); 78 | var timer = setInterval(function() { 79 | var current = str.substr(progress, 1); 80 | if (current == '<') { 81 | progress = str.indexOf('>', progress) + 1; 82 | } else { 83 | progress++; 84 | } 85 | $ele.html(str.substring(0, progress) + (progress & 1 ? '_' : '')); 86 | if (progress >= str.length) { 87 | clearInterval(timer); 88 | } 89 | }, 75); 90 | }); 91 | return this; 92 | }; 93 | })(jQuery); 94 | 95 | function timeElapse(date){ 96 | var current = Date(); 97 | var seconds = (Date.parse(current) - Date.parse(date)) / 1000; 98 | var days = Math.floor(seconds / (3600 * 24)); 99 | seconds = seconds % (3600 * 24); 100 | var hours = Math.floor(seconds / 3600); 101 | if (hours < 10) { 102 | hours = "0" + hours; 103 | } 104 | seconds = seconds % 3600; 105 | var minutes = Math.floor(seconds / 60); 106 | if (minutes < 10) { 107 | minutes = "0" + minutes; 108 | } 109 | seconds = seconds % 60; 110 | if (seconds < 10) { 111 | seconds = "0" + seconds; 112 | } 113 | var result = "" + days + " days " + hours + " hours " + minutes + " minutes " + seconds + " seconds"; 114 | $("#elapseClock").html(result); 115 | } 116 | 117 | function showMessages() { 118 | adjustWordsPosition(); 119 | $('#messages').fadeIn(5000, function() { 120 | showLoveU(); 121 | }); 122 | } 123 | 124 | function adjustWordsPosition() { 125 | $('#words').css("position", "absolute"); 126 | $('#words').css("top", $("#garden").position().top + 195); 127 | $('#words').css("left", $("#garden").position().left + 70); 128 | } 129 | 130 | function adjustCodePosition() { 131 | $('#code').css("margin-top", ($("#garden").height() - $("#code").height()) / 2); 132 | } 133 | 134 | function showLoveU() { 135 | $('#loveu').fadeIn(3000); 136 | } -------------------------------------------------------------------------------- /js/garden.js: -------------------------------------------------------------------------------- 1 | function Vector(x, y) { 2 | this.x = x; 3 | this.y = y; 4 | }; 5 | 6 | Vector.prototype = { 7 | rotate: function (theta) { 8 | var x = this.x; 9 | var y = this.y; 10 | this.x = Math.cos(theta) * x - Math.sin(theta) * y; 11 | this.y = Math.sin(theta) * x + Math.cos(theta) * y; 12 | return this; 13 | }, 14 | mult: function (f) { 15 | this.x *= f; 16 | this.y *= f; 17 | return this; 18 | }, 19 | clone: function () { 20 | return new Vector(this.x, this.y); 21 | }, 22 | length: function () { 23 | return Math.sqrt(this.x * this.x + this.y * this.y); 24 | }, 25 | subtract: function (v) { 26 | this.x -= v.x; 27 | this.y -= v.y; 28 | return this; 29 | }, 30 | set: function (x, y) { 31 | this.x = x; 32 | this.y = y; 33 | return this; 34 | } 35 | }; 36 | 37 | function Petal(stretchA, stretchB, startAngle, angle, growFactor, bloom) { 38 | this.stretchA = stretchA; 39 | this.stretchB = stretchB; 40 | this.startAngle = startAngle; 41 | this.angle = angle; 42 | this.bloom = bloom; 43 | this.growFactor = growFactor; 44 | this.r = 1; 45 | this.isfinished = false; 46 | //this.tanAngleA = Garden.random(-Garden.degrad(Garden.options.tanAngle), Garden.degrad(Garden.options.tanAngle)); 47 | //this.tanAngleB = Garden.random(-Garden.degrad(Garden.options.tanAngle), Garden.degrad(Garden.options.tanAngle)); 48 | } 49 | Petal.prototype = { 50 | draw: function () { 51 | var ctx = this.bloom.garden.ctx; 52 | var v1, v2, v3, v4; 53 | v1 = new Vector(0, this.r).rotate(Garden.degrad(this.startAngle)); 54 | v2 = v1.clone().rotate(Garden.degrad(this.angle)); 55 | v3 = v1.clone().mult(this.stretchA); //.rotate(this.tanAngleA); 56 | v4 = v2.clone().mult(this.stretchB); //.rotate(this.tanAngleB); 57 | ctx.strokeStyle = this.bloom.c; 58 | ctx.beginPath(); 59 | ctx.moveTo(v1.x, v1.y); 60 | ctx.bezierCurveTo(v3.x, v3.y, v4.x, v4.y, v2.x, v2.y); 61 | ctx.stroke(); 62 | }, 63 | render: function () { 64 | if (this.r <= this.bloom.r) { 65 | this.r += this.growFactor; // / 10; 66 | this.draw(); 67 | } else { 68 | this.isfinished = true; 69 | } 70 | } 71 | } 72 | 73 | function Bloom(p, r, c, pc, garden) { 74 | this.p = p; 75 | this.r = r; 76 | this.c = c; 77 | this.pc = pc; 78 | this.petals = []; 79 | this.garden = garden; 80 | this.init(); 81 | this.garden.addBloom(this); 82 | } 83 | Bloom.prototype = { 84 | draw: function () { 85 | var p, isfinished = true; 86 | this.garden.ctx.save(); 87 | this.garden.ctx.translate(this.p.x, this.p.y); 88 | for (var i = 0; i < this.petals.length; i++) { 89 | p = this.petals[i]; 90 | p.render(); 91 | isfinished *= p.isfinished; 92 | } 93 | this.garden.ctx.restore(); 94 | if (isfinished == true) { 95 | this.garden.removeBloom(this); 96 | } 97 | }, 98 | init: function () { 99 | var angle = 360 / this.pc; 100 | var startAngle = Garden.randomInt(0, 90); 101 | for (var i = 0; i < this.pc; i++) { 102 | this.petals.push(new Petal(Garden.random(Garden.options.petalStretch.min, Garden.options.petalStretch.max), Garden.random(Garden.options.petalStretch.min, Garden.options.petalStretch.max), startAngle + i * angle, angle, Garden.random(Garden.options.growFactor.min, Garden.options.growFactor.max), this)); 103 | } 104 | } 105 | } 106 | 107 | function Garden(ctx, element) { 108 | this.blooms = []; 109 | this.element = element; 110 | this.ctx = ctx; 111 | } 112 | Garden.prototype = { 113 | render: function () { 114 | for (var i = 0; i < this.blooms.length; i++) { 115 | this.blooms[i].draw(); 116 | } 117 | }, 118 | addBloom: function (b) { 119 | this.blooms.push(b); 120 | }, 121 | removeBloom: function (b) { 122 | var bloom; 123 | for (var i = 0; i < this.blooms.length; i++) { 124 | bloom = this.blooms[i]; 125 | if (bloom === b) { 126 | this.blooms.splice(i, 1); 127 | return this; 128 | } 129 | } 130 | }, 131 | createRandomBloom: function (x, y) { 132 | this.createBloom(x, y, Garden.randomInt(Garden.options.bloomRadius.min, Garden.options.bloomRadius.max), Garden.randomrgba(Garden.options.color.rmin, Garden.options.color.rmax, Garden.options.color.gmin, Garden.options.color.gmax, Garden.options.color.bmin, Garden.options.color.bmax, Garden.options.color.opacity), Garden.randomInt(Garden.options.petalCount.min, Garden.options.petalCount.max)); 133 | }, 134 | createBloom: function (x, y, r, c, pc) { 135 | new Bloom(new Vector(x, y), r, c, pc, this); 136 | }, 137 | clear: function () { 138 | this.blooms = []; 139 | this.ctx.clearRect(0, 0, this.element.width, this.element.height); 140 | } 141 | } 142 | 143 | Garden.options = { 144 | petalCount: { 145 | min: 8, 146 | max: 15 147 | }, 148 | petalStretch: { 149 | min: 0.1, 150 | max: 3 151 | }, 152 | growFactor: { 153 | min: 0.1, 154 | max: 1 155 | }, 156 | bloomRadius: { 157 | min: 8, 158 | max: 10 159 | }, 160 | density: 10, 161 | growSpeed: 1000 / 60, 162 | color: { 163 | rmin: 128, 164 | rmax: 255, 165 | gmin: 0, 166 | gmax: 128, 167 | bmin: 0, 168 | bmax: 128, 169 | opacity: 0.1 170 | }, 171 | tanAngle: 60 172 | }; 173 | Garden.random = function (min, max) { 174 | return Math.random() * (max - min) + min; 175 | }; 176 | Garden.randomInt = function (min, max) { 177 | return Math.floor(Math.random() * (max - min + 1)) + min; 178 | }; 179 | Garden.circle = 2 * Math.PI; 180 | Garden.degrad = function (angle) { 181 | return Garden.circle / 360 * angle; 182 | }; 183 | Garden.raddeg = function (angle) { 184 | return angle / Garden.circle * 360; 185 | }; 186 | Garden.rgba = function (r, g, b, a) { 187 | return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')'; 188 | }; 189 | Garden.randomrgba = function (rmin, rmax, gmin, gmax, bmin, bmax, a) { 190 | var r = Math.round(Garden.random(rmin, rmax)); 191 | var g = Math.round(Garden.random(gmin, gmax)); 192 | var b = Math.round(Garden.random(bmin, bmax)); 193 | var limit = 5; 194 | if (Math.abs(r - g) <= limit && Math.abs(g - b) <= limit && Math.abs(b - r) <= limit) { 195 | return Garden.rgba(rmin, rmax, gmin, gmax, bmin, bmax, a); 196 | } else { 197 | return Garden.rgba(r, g, b, a); 198 | } 199 | }; -------------------------------------------------------------------------------- /js/fireworks.js: -------------------------------------------------------------------------------- 1 | // when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval 2 | // not supported in all browsers though and sometimes needs a prefix, so we need a shim 3 | window.requestAnimFrame = ( function() { 4 | return window.requestAnimationFrame || 5 | window.webkitRequestAnimationFrame || 6 | window.mozRequestAnimationFrame || 7 | function( callback ) { 8 | window.setTimeout( callback, 1000 / 60 ); 9 | }; 10 | })(); 11 | 12 | // now we will setup our basic variables for the demo 13 | var canvas = document.getElementById( 'canvas' ), 14 | ctx = canvas.getContext( '2d' ), 15 | // full screen dimensions 16 | cw = window.innerWidth, 17 | ch = window.innerHeight, 18 | // firework collection 19 | fireworks = [], 20 | // particle collection 21 | particles = [], 22 | // starting hue 23 | hue = 120, 24 | // when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks 25 | limiterTotal = 5, 26 | limiterTick = 0, 27 | // this will time the auto launches of fireworks, one launch per 80 loop ticks 28 | timerTotal = 80, 29 | timerTick = 0, 30 | mousedown = false, 31 | // mouse x coordinate, 32 | mx, 33 | // mouse y coordinate 34 | my; 35 | 36 | // set canvas dimensions 37 | canvas.width = cw; 38 | canvas.height = ch; 39 | 40 | // now we are going to setup our function placeholders for the entire demo 41 | 42 | // get a random number within a range 43 | function random( min, max ) { 44 | return Math.random() * ( max - min ) + min; 45 | } 46 | 47 | // calculate the distance between two points 48 | function calculateDistance( p1x, p1y, p2x, p2y ) { 49 | var xDistance = p1x - p2x, 50 | yDistance = p1y - p2y; 51 | return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) ); 52 | } 53 | 54 | // create firework 55 | function Firework( sx, sy, tx, ty ) { 56 | // actual coordinates 57 | this.x = sx; 58 | this.y = sy; 59 | // starting coordinates 60 | this.sx = sx; 61 | this.sy = sy; 62 | // target coordinates 63 | this.tx = tx; 64 | this.ty = ty; 65 | // distance from starting point to target 66 | this.distanceToTarget = calculateDistance( sx, sy, tx, ty ); 67 | this.distanceTraveled = 0; 68 | // track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails 69 | this.coordinates = []; 70 | this.coordinateCount = 3; 71 | // populate initial coordinate collection with the current coordinates 72 | while( this.coordinateCount-- ) { 73 | this.coordinates.push( [ this.x, this.y ] ); 74 | } 75 | this.angle = Math.atan2( ty - sy, tx - sx ); 76 | this.speed = 2; 77 | this.acceleration = 1.05; 78 | this.brightness = random( 50, 70 ); 79 | // circle target indicator radius 80 | this.targetRadius = 1; 81 | } 82 | 83 | // update firework 84 | Firework.prototype.update = function( index ) { 85 | // remove last item in coordinates array 86 | this.coordinates.pop(); 87 | // add current coordinates to the start of the array 88 | this.coordinates.unshift( [ this.x, this.y ] ); 89 | 90 | // cycle the circle target indicator radius 91 | if( this.targetRadius < 8 ) { 92 | this.targetRadius += 0.3; 93 | } else { 94 | this.targetRadius = 1; 95 | } 96 | 97 | // speed up the firework 98 | this.speed *= this.acceleration; 99 | 100 | // get the current velocities based on angle and speed 101 | var vx = Math.cos( this.angle ) * this.speed, 102 | vy = Math.sin( this.angle ) * this.speed; 103 | // how far will the firework have traveled with velocities applied? 104 | this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy ); 105 | 106 | // if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached 107 | if( this.distanceTraveled >= this.distanceToTarget ) { 108 | createParticles( this.tx, this.ty ); 109 | // remove the firework, use the index passed into the update function to determine which to remove 110 | fireworks.splice( index, 1 ); 111 | } else { 112 | // target not reached, keep traveling 113 | this.x += vx; 114 | this.y += vy; 115 | } 116 | } 117 | 118 | // draw firework 119 | Firework.prototype.draw = function() { 120 | ctx.beginPath(); 121 | // move to the last tracked coordinate in the set, then draw a line to the current x and y 122 | ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] ); 123 | ctx.lineTo( this.x, this.y ); 124 | ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)'; 125 | ctx.stroke(); 126 | 127 | ctx.beginPath(); 128 | // draw the target for this firework with a pulsing circle 129 | ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 ); 130 | ctx.stroke(); 131 | } 132 | 133 | // create particle 134 | function Particle( x, y ) { 135 | this.x = x; 136 | this.y = y; 137 | // track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails 138 | this.coordinates = []; 139 | this.coordinateCount = 5; 140 | while( this.coordinateCount-- ) { 141 | this.coordinates.push( [ this.x, this.y ] ); 142 | } 143 | // set a random angle in all possible directions, in radians 144 | this.angle = random( 0, Math.PI * 2 ); 145 | this.speed = random( 1, 10 ); 146 | // friction will slow the particle down 147 | this.friction = 0.95; 148 | // gravity will be applied and pull the particle down 149 | this.gravity = 1; 150 | // set the hue to a random number +-20 of the overall hue variable 151 | this.hue = random( hue - 20, hue + 20 ); 152 | this.brightness = random( 50, 80 ); 153 | this.alpha = 1; 154 | // set how fast the particle fades out 155 | this.decay = random( 0.015, 0.03 ); 156 | } 157 | 158 | // update particle 159 | Particle.prototype.update = function( index ) { 160 | // remove last item in coordinates array 161 | this.coordinates.pop(); 162 | // add current coordinates to the start of the array 163 | this.coordinates.unshift( [ this.x, this.y ] ); 164 | // slow down the particle 165 | this.speed *= this.friction; 166 | // apply velocity 167 | this.x += Math.cos( this.angle ) * this.speed; 168 | this.y += Math.sin( this.angle ) * this.speed + this.gravity; 169 | // fade out the particle 170 | this.alpha -= this.decay; 171 | 172 | // remove the particle once the alpha is low enough, based on the passed in index 173 | if( this.alpha <= this.decay ) { 174 | particles.splice( index, 1 ); 175 | } 176 | } 177 | 178 | // draw particle 179 | Particle.prototype.draw = function() { 180 | ctx. beginPath(); 181 | // move to the last tracked coordinates in the set, then draw a line to the current x and y 182 | ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] ); 183 | ctx.lineTo( this.x, this.y ); 184 | ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')'; 185 | ctx.stroke(); 186 | } 187 | 188 | // create particle group/explosion 189 | function createParticles( x, y ) { 190 | // increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though 191 | var particleCount = 30; 192 | while( particleCount-- ) { 193 | particles.push( new Particle( x, y ) ); 194 | } 195 | } 196 | 197 | // main demo loop 198 | function loop() { 199 | // this function will run endlessly with requestAnimationFrame 200 | requestAnimFrame( loop ); 201 | 202 | // increase the hue to get different colored fireworks over time 203 | hue += 0.5; 204 | 205 | // normally, clearRect() would be used to clear the canvas 206 | // we want to create a trailing effect though 207 | // setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely 208 | ctx.globalCompositeOperation = 'destination-out'; 209 | // decrease the alpha property to create more prominent trails 210 | ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; 211 | ctx.fillRect( 0, 0, cw, ch ); 212 | // change the composite operation back to our main mode 213 | // lighter creates bright highlight points as the fireworks and particles overlap each other 214 | ctx.globalCompositeOperation = 'lighter'; 215 | 216 | // loop over each firework, draw it, update it 217 | var i = fireworks.length; 218 | while( i-- ) { 219 | fireworks[ i ].draw(); 220 | fireworks[ i ].update( i ); 221 | } 222 | 223 | // loop over each particle, draw it, update it 224 | var i = particles.length; 225 | while( i-- ) { 226 | particles[ i ].draw(); 227 | particles[ i ].update( i ); 228 | } 229 | 230 | // launch fireworks automatically to random coordinates, when the mouse isn't down 231 | if( timerTick >= timerTotal ) { 232 | if( !mousedown ) { 233 | // start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen 234 | fireworks.push( new Firework( cw / 2, ch, random( 0, cw ), random( 0, ch / 2 ) ) ); 235 | timerTick = 0; 236 | } 237 | } else { 238 | timerTick++; 239 | } 240 | 241 | // limit the rate at which fireworks get launched when mouse is down 242 | if( limiterTick >= limiterTotal ) { 243 | if( mousedown ) { 244 | // start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target 245 | fireworks.push( new Firework( cw / 2, ch, mx, my ) ); 246 | limiterTick = 0; 247 | } 248 | } else { 249 | limiterTick++; 250 | } 251 | } 252 | 253 | // mouse event bindings 254 | // update the mouse coordinates on mousemove 255 | canvas.addEventListener( 'mousemove', function( e ) { 256 | mx = e.pageX - canvas.offsetLeft; 257 | my = e.pageY - canvas.offsetTop; 258 | }); 259 | 260 | // toggle mousedown state and prevent canvas from being selected 261 | canvas.addEventListener( 'mousedown', function( e ) { 262 | e.preventDefault(); 263 | mousedown = true; 264 | }); 265 | 266 | canvas.addEventListener( 'mouseup', function( e ) { 267 | e.preventDefault(); 268 | mousedown = false; 269 | }); 270 | 271 | // once the window loads, we are ready for some fireworks! 272 | window.onload = loop; 273 | 274 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Happy Birthday 6 | 7 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
22 |
23 |
24 |
25 |
26 |
#include<stdio.h> 
 27 | 
 28 | char str[]={73,116,39,115,32,97,32,110,105,99,101,32,102,101,101,108,105,110,103,32,119,104,101,110,32,121,111,117,32,107,110,111,119,32,116,104,97,116,32,115,111,109,101,111,110,101,32,108,105,107,101,115,32,121,111,117,44,32,115,111,109,101,111,110,101,32,116,104,105,110,107,115,32,97,98,111,117,116,32,121,111,117,44,32,115,111,109,101,111,110,101,32,110,101,101,100,115,32,121,111,117,59,32,98,117,116,32,105,116,32,102,101,101,108,115,32,109,117,99,104,32,98,101,116,116,101,114,32,119,104,101,110,32,121,111,117,32,107,110,111,119,32,116,104,97,116,32,115,111,109,101,111,110,101,32,110,101,118,101,114,32,101,118,101,114,32,102,111,114,103,101,116,115,32,121,111,117,114,32,98,105,114,116,104,100,97,121,46,34,72,65,80,80,89,32,66,73,82,84,72,68,65,89,34,46,32,};
 29 | 
 30 | int main(void){
 31 |     printf("%s",str);
 32 |     return 0;
 33 | }
34 |
35 |
36 | 37 |
38 |
39 | Jin Ge, you've lived for 40 |
41 |
42 |
43 | Long live Master Jin,
44 | We all love u forever and ever.
45 | 46 | 47 | Happy Birthday! 48 | 49 | 50 |
51 |
52 | - MY Sun 53 |
54 |
55 |
56 |
57 |
58 | 64 |
65 |
66 |
67 | Canvas is not supported in your browser. 68 |
69 | 70 |
71 | 104 | 105 | 106 | 107 | 108 | -------------------------------------------------------------------------------- /js/jquery.js: -------------------------------------------------------------------------------- 1 | /*! 2 | * jQuery JavaScript Library v1.4.2 3 | * http://jquery.com/ 4 | * 5 | * Copyright 2010, John Resig 6 | * Dual licensed under the MIT or GPL Version 2 licenses. 7 | * http://jquery.org/license 8 | * 9 | * Includes Sizzle.js 10 | * http://sizzlejs.com/ 11 | * Copyright 2010, The Dojo Foundation 12 | * Released under the MIT, BSD, and GPL Licenses. 13 | * 14 | * Date: Sat Feb 13 22:33:48 2010 -0500 15 | */ 16 | (function(A,w){function ma(){if(!c.isReady){try{s.documentElement.doScroll("left")}catch(a){setTimeout(ma,1);return}c.ready()}}function Qa(a,b){b.src?c.ajax({url:b.src,async:false,dataType:"script"}):c.globalEval(b.text||b.textContent||b.innerHTML||"");b.parentNode&&b.parentNode.removeChild(b)}function X(a,b,d,f,e,j){var i=a.length;if(typeof b==="object"){for(var o in b)X(a,o,b[o],f,e,d);return a}if(d!==w){f=!j&&f&&c.isFunction(d);for(o=0;o)[^>]*$|^#([\w-]+)$/,Ua=/^.[^:#\[\.,]*$/,Va=/\S/, 21 | Wa=/^(\s|\u00A0)+|(\s|\u00A0)+$/g,Xa=/^<(\w+)\s*\/?>(?:<\/\1>)?$/,P=navigator.userAgent,xa=false,Q=[],L,$=Object.prototype.toString,aa=Object.prototype.hasOwnProperty,ba=Array.prototype.push,R=Array.prototype.slice,ya=Array.prototype.indexOf;c.fn=c.prototype={init:function(a,b){var d,f;if(!a)return this;if(a.nodeType){this.context=this[0]=a;this.length=1;return this}if(a==="body"&&!b){this.context=s;this[0]=s.body;this.selector="body";this.length=1;return this}if(typeof a==="string")if((d=Ta.exec(a))&& 22 | (d[1]||!b))if(d[1]){f=b?b.ownerDocument||b:s;if(a=Xa.exec(a))if(c.isPlainObject(b)){a=[s.createElement(a[1])];c.fn.attr.call(a,b,true)}else a=[f.createElement(a[1])];else{a=sa([d[1]],[f]);a=(a.cacheable?a.fragment.cloneNode(true):a.fragment).childNodes}return c.merge(this,a)}else{if(b=s.getElementById(d[2])){if(b.id!==d[2])return T.find(a);this.length=1;this[0]=b}this.context=s;this.selector=a;return this}else if(!b&&/^\w+$/.test(a)){this.selector=a;this.context=s;a=s.getElementsByTagName(a);return c.merge(this, 23 | a)}else return!b||b.jquery?(b||T).find(a):c(b).find(a);else if(c.isFunction(a))return T.ready(a);if(a.selector!==w){this.selector=a.selector;this.context=a.context}return c.makeArray(a,this)},selector:"",jquery:"1.4.2",length:0,size:function(){return this.length},toArray:function(){return R.call(this,0)},get:function(a){return a==null?this.toArray():a<0?this.slice(a)[0]:this[a]},pushStack:function(a,b,d){var f=c();c.isArray(a)?ba.apply(f,a):c.merge(f,a);f.prevObject=this;f.context=this.context;if(b=== 24 | "find")f.selector=this.selector+(this.selector?" ":"")+d;else if(b)f.selector=this.selector+"."+b+"("+d+")";return f},each:function(a,b){return c.each(this,a,b)},ready:function(a){c.bindReady();if(c.isReady)a.call(s,c);else Q&&Q.push(a);return this},eq:function(a){return a===-1?this.slice(a):this.slice(a,+a+1)},first:function(){return this.eq(0)},last:function(){return this.eq(-1)},slice:function(){return this.pushStack(R.apply(this,arguments),"slice",R.call(arguments).join(","))},map:function(a){return this.pushStack(c.map(this, 25 | function(b,d){return a.call(b,d,b)}))},end:function(){return this.prevObject||c(null)},push:ba,sort:[].sort,splice:[].splice};c.fn.init.prototype=c.fn;c.extend=c.fn.extend=function(){var a=arguments[0]||{},b=1,d=arguments.length,f=false,e,j,i,o;if(typeof a==="boolean"){f=a;a=arguments[1]||{};b=2}if(typeof a!=="object"&&!c.isFunction(a))a={};if(d===b){a=this;--b}for(;b
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"; 149 | a.insertBefore(b,a.firstChild);d=b.firstChild;f=d.firstChild;e=d.nextSibling.firstChild.firstChild;this.doesNotAddBorder=f.offsetTop!==5;this.doesAddBorderForTableAndCells=e.offsetTop===5;f.style.position="fixed";f.style.top="20px";this.supportsFixedPosition=f.offsetTop===20||f.offsetTop===15;f.style.position=f.style.top="";d.style.overflow="hidden";d.style.position="relative";this.subtractsBorderForOverflowNotVisible=f.offsetTop===-5;this.doesNotIncludeMarginInBodyOffset=a.offsetTop!==j;a.removeChild(b); 150 | c.offset.initialize=c.noop},bodyOffset:function(a){var b=a.offsetTop,d=a.offsetLeft;c.offset.initialize();if(c.offset.doesNotIncludeMarginInBodyOffset){b+=parseFloat(c.curCSS(a,"marginTop",true))||0;d+=parseFloat(c.curCSS(a,"marginLeft",true))||0}return{top:b,left:d}},setOffset:function(a,b,d){if(/static/.test(c.curCSS(a,"position")))a.style.position="relative";var f=c(a),e=f.offset(),j=parseInt(c.curCSS(a,"top",true),10)||0,i=parseInt(c.curCSS(a,"left",true),10)||0;if(c.isFunction(b))b=b.call(a, 151 | d,e);d={top:b.top-e.top+j,left:b.left-e.left+i};"using"in b?b.using.call(a,d):f.css(d)}};c.fn.extend({position:function(){if(!this[0])return null;var a=this[0],b=this.offsetParent(),d=this.offset(),f=/^body|html$/i.test(b[0].nodeName)?{top:0,left:0}:b.offset();d.top-=parseFloat(c.curCSS(a,"marginTop",true))||0;d.left-=parseFloat(c.curCSS(a,"marginLeft",true))||0;f.top+=parseFloat(c.curCSS(b[0],"borderTopWidth",true))||0;f.left+=parseFloat(c.curCSS(b[0],"borderLeftWidth",true))||0;return{top:d.top- 152 | f.top,left:d.left-f.left}},offsetParent:function(){return this.map(function(){for(var a=this.offsetParent||s.body;a&&!/^body|html$/i.test(a.nodeName)&&c.css(a,"position")==="static";)a=a.offsetParent;return a})}});c.each(["Left","Top"],function(a,b){var d="scroll"+b;c.fn[d]=function(f){var e=this[0],j;if(!e)return null;if(f!==w)return this.each(function(){if(j=wa(this))j.scrollTo(!a?f:c(j).scrollLeft(),a?f:c(j).scrollTop());else this[d]=f});else return(j=wa(e))?"pageXOffset"in j?j[a?"pageYOffset": 153 | "pageXOffset"]:c.support.boxModel&&j.document.documentElement[d]||j.document.body[d]:e[d]}});c.each(["Height","Width"],function(a,b){var d=b.toLowerCase();c.fn["inner"+b]=function(){return this[0]?c.css(this[0],d,false,"padding"):null};c.fn["outer"+b]=function(f){return this[0]?c.css(this[0],d,false,f?"margin":"border"):null};c.fn[d]=function(f){var e=this[0];if(!e)return f==null?null:this;if(c.isFunction(f))return this.each(function(j){var i=c(this);i[d](f.call(this,j,i[d]()))});return"scrollTo"in 154 | e&&e.document?e.document.compatMode==="CSS1Compat"&&e.document.documentElement["client"+b]||e.document.body["client"+b]:e.nodeType===9?Math.max(e.documentElement["client"+b],e.body["scroll"+b],e.documentElement["scroll"+b],e.body["offset"+b],e.documentElement["offset"+b]):f===w?c.css(e,d):this.css(d,typeof f==="string"?f:f+"px")}});A.jQuery=A.$=c})(window); 155 | --------------------------------------------------------------------------------