├── .gitignore ├── Assets ├── Figma.meta ├── Figma │ ├── Components.meta │ ├── Components │ │ ├── Arrow.prefab │ │ ├── Arrow.prefab.meta │ │ ├── AvatarRender.prefab │ │ ├── AvatarRender.prefab.meta │ │ ├── DefaultButton.prefab │ │ ├── DefaultButton.prefab.meta │ │ ├── Dock.prefab │ │ ├── Dock.prefab.meta │ │ ├── FigmaLogo.prefab │ │ ├── FigmaLogo.prefab.meta │ │ ├── SpeechBubble.prefab │ │ ├── SpeechBubble.prefab.meta │ │ ├── TopBar.prefab │ │ └── TopBar.prefab.meta │ ├── FontMaterialPresets.meta │ ├── FontMaterialPresets │ │ ├── Fredoka One_400_SDF_variant_0.mat │ │ ├── Fredoka One_400_SDF_variant_0.mat.meta │ │ ├── Fredoka One_400_SDF_variant_1.mat │ │ ├── Fredoka One_400_SDF_variant_1.mat.meta │ │ ├── Imprima_400_SDF_variant_0.mat │ │ ├── Imprima_400_SDF_variant_0.mat.meta │ │ ├── Lobster_400_SDF_variant_0.mat │ │ ├── Lobster_400_SDF_variant_0.mat.meta │ │ ├── Metamorphous_400_SDF_variant_0.mat │ │ ├── Metamorphous_400_SDF_variant_0.mat.meta │ │ ├── Peralta_400_SDF_variant_0.mat │ │ └── Peralta_400_SDF_variant_0.mat.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── Fredoka One_400.ttf │ │ ├── Fredoka One_400.ttf.meta │ │ ├── Fredoka One_400_SDF.asset │ │ ├── Fredoka One_400_SDF.asset.meta │ │ ├── Imprima_400.ttf │ │ ├── Imprima_400.ttf.meta │ │ ├── Imprima_400_SDF.asset │ │ ├── Imprima_400_SDF.asset.meta │ │ ├── Inter_400.ttf │ │ ├── Inter_400.ttf.meta │ │ ├── Inter_400_SDF.asset │ │ ├── Inter_400_SDF.asset.meta │ │ ├── Lobster_400.ttf │ │ ├── Lobster_400.ttf.meta │ │ ├── Lobster_400_SDF.asset │ │ ├── Lobster_400_SDF.asset.meta │ │ ├── Metamorphous_400.ttf │ │ ├── Metamorphous_400.ttf.meta │ │ ├── Metamorphous_400_SDF.asset │ │ ├── Metamorphous_400_SDF.asset.meta │ │ ├── Peralta_400.ttf │ │ ├── Peralta_400.ttf.meta │ │ ├── Peralta_400_SDF.asset │ │ └── Peralta_400_SDF.asset.meta │ ├── ImageFills.meta │ ├── ImageFills │ │ ├── 3a51eb4033fbe70fa965251fc5786b73227fdce7.png │ │ ├── 3a51eb4033fbe70fa965251fc5786b73227fdce7.png.meta │ │ ├── 77316083c5051c54ff8e0b628da10a5f8e194c5d.png │ │ ├── 77316083c5051c54ff8e0b628da10a5f8e194c5d.png.meta │ │ ├── b778f75b5b3a97249ba56155c4084112a2dcd62e.png │ │ ├── b778f75b5b3a97249ba56155c4084112a2dcd62e.png.meta │ │ ├── cdcd8c1589efbf7c1c034e4e51c333df817e4ba2.png │ │ ├── cdcd8c1589efbf7c1c034e4e51c333df817e4ba2.png.meta │ │ ├── ea0b5a112d4eda61aad7e913d288780caf183331.png │ │ ├── ea0b5a112d4eda61aad7e913d288780caf183331.png.meta │ │ ├── f345364dc80766e6c3e59395c8cad9533b649360.png │ │ └── f345364dc80766e6c3e59395c8cad9533b649360.png.meta │ ├── Pages.meta │ ├── Pages │ │ ├── Page 1.prefab │ │ └── Page 1.prefab.meta │ ├── Screens.meta │ ├── Screens │ │ ├── CodeScreen.prefab │ │ ├── CodeScreen.prefab.meta │ │ ├── ComponentsScreen.prefab │ │ ├── ComponentsScreen.prefab.meta │ │ ├── FontsScreen.prefab │ │ ├── FontsScreen.prefab.meta │ │ ├── PrototypesScreen.prefab │ │ ├── PrototypesScreen.prefab.meta │ │ ├── ShapesScreen.prefab │ │ ├── ShapesScreen.prefab.meta │ │ ├── StartScreen.prefab │ │ └── StartScreen.prefab.meta │ ├── ServerRenderedImages.meta │ └── ServerRenderedImages │ │ ├── 3_1175.png │ │ ├── 3_1175.png.meta │ │ ├── 3_1257.png │ │ ├── 3_1257.png.meta │ │ ├── 3_1270.png │ │ ├── 3_1270.png.meta │ │ ├── 4_1874.png │ │ └── 4_1874.png.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta ├── Scripts │ ├── AnimatedShape.cs │ ├── AnimatedShape.cs.meta │ ├── CodeScreen.cs │ ├── CodeScreen.cs.meta │ ├── TypeWriterText.cs │ └── TypeWriterText.cs.meta ├── Settings.meta ├── Settings │ ├── Lit2DSceneTemplate.scenetemplate │ ├── Lit2DSceneTemplate.scenetemplate.meta │ ├── Renderer2D.asset │ ├── Renderer2D.asset.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── URP2DSceneTemplate.unity │ │ └── URP2DSceneTemplate.unity.meta │ ├── UniversalRP.asset │ └── UniversalRP.asset.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── UnityFigmaBridgeSettings.asset ├── UnityFigmaBridgeSettings.asset.meta ├── UniversalRenderPipelineGlobalSettings.asset ├── UniversalRenderPipelineGlobalSettings.asset.meta ├── WebGLTemplates.meta └── WebGLTemplates │ ├── BetterMinimal.meta │ └── BetterMinimal │ ├── index.html │ ├── index.html.meta │ ├── thumbnail.png │ └── thumbnail.png.meta ├── Docs └── UnityFigmaBridgeExample.png ├── FigmaSource └── Figma Unity Bridge Example.fig ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_WebGL.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | .idea 2 | *.csproj 3 | FigmaOutput.json 4 | *.sln 5 | UserSettings 6 | obj 7 | Builds 8 | Library 9 | Logs 10 | Temp 11 | -------------------------------------------------------------------------------- /Assets/Figma.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6c256ec8bec56146873424e5778de55 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Components.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 135213112b8d87249b7b2ffe7b9c35d4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Components/Arrow.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &4252643128961483129 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 3729255163024469143} 12 | - component: {fileID: 2317676555713405898} 13 | - component: {fileID: 4691051406191477506} 14 | m_Layer: 0 15 | m_Name: Arrow 16 | m_TagString: Untagged 17 | m_Icon: {fileID: 0} 18 | m_NavMeshLayer: 0 19 | m_StaticEditorFlags: 0 20 | m_IsActive: 1 21 | --- !u!224 &3729255163024469143 22 | RectTransform: 23 | m_ObjectHideFlags: 0 24 | m_CorrespondingSourceObject: {fileID: 0} 25 | m_PrefabInstance: {fileID: 0} 26 | m_PrefabAsset: {fileID: 0} 27 | m_GameObject: {fileID: 4252643128961483129} 28 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 29 | m_LocalPosition: {x: 0, y: 0, z: 0} 30 | m_LocalScale: {x: 1, y: 1, z: 1} 31 | m_ConstrainProportionsScale: 0 32 | m_Children: [] 33 | m_Father: {fileID: 0} 34 | m_RootOrder: 0 35 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 36 | m_AnchorMin: {x: 0, y: 1} 37 | m_AnchorMax: {x: 0, y: 1} 38 | m_AnchoredPosition: {x: -471.5, y: 726.9643} 39 | m_SizeDelta: {x: 47.5, y: 64.464294} 40 | m_Pivot: {x: 0, y: 1} 41 | --- !u!222 &2317676555713405898 42 | CanvasRenderer: 43 | m_ObjectHideFlags: 0 44 | m_CorrespondingSourceObject: {fileID: 0} 45 | m_PrefabInstance: {fileID: 0} 46 | m_PrefabAsset: {fileID: 0} 47 | m_GameObject: {fileID: 4252643128961483129} 48 | m_CullTransparentMesh: 1 49 | --- !u!114 &4691051406191477506 50 | MonoBehaviour: 51 | m_ObjectHideFlags: 0 52 | m_CorrespondingSourceObject: {fileID: 0} 53 | m_PrefabInstance: {fileID: 0} 54 | m_PrefabAsset: {fileID: 0} 55 | m_GameObject: {fileID: 4252643128961483129} 56 | m_Enabled: 1 57 | m_EditorHideFlags: 0 58 | m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} 59 | m_Name: 60 | m_EditorClassIdentifier: 61 | m_Material: {fileID: 0} 62 | m_Color: {r: 1, g: 1, b: 1, a: 1} 63 | m_RaycastTarget: 1 64 | m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} 65 | m_Maskable: 1 66 | m_OnCullStateChanged: 67 | m_PersistentCalls: 68 | m_Calls: [] 69 | m_Sprite: {fileID: 21300000, guid: e29ac14e86d34484fa6b19b10aeff6d4, type: 3} 70 | m_Type: 0 71 | m_PreserveAspect: 0 72 | m_FillCenter: 1 73 | m_FillMethod: 4 74 | m_FillAmount: 1 75 | m_FillClockwise: 1 76 | m_FillOrigin: 0 77 | m_UseSpriteMesh: 0 78 | m_PixelsPerUnitMultiplier: 1 79 | -------------------------------------------------------------------------------- /Assets/Figma/Components/Arrow.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d185ae99143b6dc499be7ebf75b27d04 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Components/AvatarRender.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &6334674672059810537 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 3070686399337334565} 12 | - component: {fileID: 7484955845425876318} 13 | - component: {fileID: 2182639728754360683} 14 | m_Layer: 0 15 | m_Name: AvatarRender 16 | m_TagString: Untagged 17 | m_Icon: {fileID: 0} 18 | m_NavMeshLayer: 0 19 | m_StaticEditorFlags: 0 20 | m_IsActive: 1 21 | --- !u!224 &3070686399337334565 22 | RectTransform: 23 | m_ObjectHideFlags: 0 24 | m_CorrespondingSourceObject: {fileID: 0} 25 | m_PrefabInstance: {fileID: 0} 26 | m_PrefabAsset: {fileID: 0} 27 | m_GameObject: {fileID: 6334674672059810537} 28 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 29 | m_LocalPosition: {x: 0, y: 0, z: 0} 30 | m_LocalScale: {x: 1, y: 1, z: 1} 31 | m_ConstrainProportionsScale: 0 32 | m_Children: [] 33 | m_Father: {fileID: 0} 34 | m_RootOrder: 0 35 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 36 | m_AnchorMin: {x: 0, y: 1} 37 | m_AnchorMax: {x: 0, y: 1} 38 | m_AnchoredPosition: {x: 187, y: 1207} 39 | m_SizeDelta: {x: 203, y: 203} 40 | m_Pivot: {x: 0, y: 1} 41 | --- !u!222 &7484955845425876318 42 | CanvasRenderer: 43 | m_ObjectHideFlags: 0 44 | m_CorrespondingSourceObject: {fileID: 0} 45 | m_PrefabInstance: {fileID: 0} 46 | m_PrefabAsset: {fileID: 0} 47 | m_GameObject: {fileID: 6334674672059810537} 48 | m_CullTransparentMesh: 1 49 | --- !u!114 &2182639728754360683 50 | MonoBehaviour: 51 | m_ObjectHideFlags: 0 52 | m_CorrespondingSourceObject: {fileID: 0} 53 | m_PrefabInstance: {fileID: 0} 54 | m_PrefabAsset: {fileID: 0} 55 | m_GameObject: {fileID: 6334674672059810537} 56 | m_Enabled: 1 57 | m_EditorHideFlags: 0 58 | m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} 59 | m_Name: 60 | m_EditorClassIdentifier: 61 | m_Material: {fileID: 0} 62 | m_Color: {r: 1, g: 1, b: 1, a: 1} 63 | m_RaycastTarget: 1 64 | m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} 65 | m_Maskable: 1 66 | m_OnCullStateChanged: 67 | m_PersistentCalls: 68 | m_Calls: [] 69 | m_Sprite: {fileID: 21300000, guid: 18eefdbee50229c48ad3bcc5bef8eda4, type: 3} 70 | m_Type: 0 71 | m_PreserveAspect: 0 72 | m_FillCenter: 1 73 | m_FillMethod: 4 74 | m_FillAmount: 1 75 | m_FillClockwise: 1 76 | m_FillOrigin: 0 77 | m_UseSpriteMesh: 0 78 | m_PixelsPerUnitMultiplier: 1 79 | -------------------------------------------------------------------------------- /Assets/Figma/Components/AvatarRender.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ffa77e4e4a57e1049a63ed47978446a5 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Components/DefaultButton.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 86c6289835ae03c42a0bd4d397bcbb44 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Components/Dock.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c791e0c23f8bf34c98f038a909c5b25 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Components/FigmaLogo.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &825325982008758041 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 8607437329865751768} 12 | - component: {fileID: 2686378108904301988} 13 | - component: {fileID: 1880286802947114324} 14 | m_Layer: 0 15 | m_Name: FigmaLogo 16 | m_TagString: Untagged 17 | m_Icon: {fileID: 0} 18 | m_NavMeshLayer: 0 19 | m_StaticEditorFlags: 0 20 | m_IsActive: 1 21 | --- !u!224 &8607437329865751768 22 | RectTransform: 23 | m_ObjectHideFlags: 0 24 | m_CorrespondingSourceObject: {fileID: 0} 25 | m_PrefabInstance: {fileID: 0} 26 | m_PrefabAsset: {fileID: 0} 27 | m_GameObject: {fileID: 825325982008758041} 28 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 29 | m_LocalPosition: {x: 0, y: 0, z: 0} 30 | m_LocalScale: {x: 1, y: 1, z: 1} 31 | m_ConstrainProportionsScale: 0 32 | m_Children: [] 33 | m_Father: {fileID: 0} 34 | m_RootOrder: 0 35 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 36 | m_AnchorMin: {x: 0, y: 1} 37 | m_AnchorMax: {x: 0, y: 1} 38 | m_AnchoredPosition: {x: 40, y: 1235.5} 39 | m_SizeDelta: {x: 38, y: 57} 40 | m_Pivot: {x: 0, y: 1} 41 | --- !u!222 &2686378108904301988 42 | CanvasRenderer: 43 | m_ObjectHideFlags: 0 44 | m_CorrespondingSourceObject: {fileID: 0} 45 | m_PrefabInstance: {fileID: 0} 46 | m_PrefabAsset: {fileID: 0} 47 | m_GameObject: {fileID: 825325982008758041} 48 | m_CullTransparentMesh: 1 49 | --- !u!114 &1880286802947114324 50 | MonoBehaviour: 51 | m_ObjectHideFlags: 0 52 | m_CorrespondingSourceObject: {fileID: 0} 53 | m_PrefabInstance: {fileID: 0} 54 | m_PrefabAsset: {fileID: 0} 55 | m_GameObject: {fileID: 825325982008758041} 56 | m_Enabled: 1 57 | m_EditorHideFlags: 0 58 | m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} 59 | m_Name: 60 | m_EditorClassIdentifier: 61 | m_Material: {fileID: 0} 62 | m_Color: {r: 1, g: 1, b: 1, a: 1} 63 | m_RaycastTarget: 1 64 | m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} 65 | m_Maskable: 1 66 | m_OnCullStateChanged: 67 | m_PersistentCalls: 68 | m_Calls: [] 69 | m_Sprite: {fileID: 21300000, guid: 9e546044fbe6ab142b4e82b7f6b8c189, type: 3} 70 | m_Type: 0 71 | m_PreserveAspect: 0 72 | m_FillCenter: 1 73 | m_FillMethod: 4 74 | m_FillAmount: 1 75 | m_FillClockwise: 1 76 | m_FillOrigin: 0 77 | m_UseSpriteMesh: 0 78 | m_PixelsPerUnitMultiplier: 1 79 | -------------------------------------------------------------------------------- /Assets/Figma/Components/FigmaLogo.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4126fa7d270df54e984262f94b312bd 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Components/SpeechBubble.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aae0a080dda68b7448e9bcac5170298b 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Components/TopBar.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cf9e21035e1f0a4aa0f468f68ca1852 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a587a9c87dd36e845b99e848105b6154 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Fredoka One_400_SDF_variant_0.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Fredoka One_400_SDF_variant_0 11 | m_Shader: {fileID: 4800000, guid: 5759e2ca859c451dafed438374695dcd, type: 3} 12 | m_ValidKeywords: 13 | - OUTLINE_ON 14 | - UNDERLAY_ON 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_SavedProperties: 23 | serializedVersion: 3 24 | m_TexEnvs: 25 | - _MainTex: 26 | m_Texture: {fileID: 1174302334655750334, guid: 0998971bd66468f4988d74eecf5bc42d, type: 2} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | m_Ints: [] 30 | m_Floats: 31 | - _ColorMask: 15 32 | - _CullMode: 0 33 | - _FaceDilate: 0 34 | - _GradientScale: 10 35 | - _MaskSoftnessX: 0 36 | - _MaskSoftnessY: 0 37 | - _OutlineSoftness: 0 38 | - _OutlineWidth: 0.33333334 39 | - _PerspectiveFilter: 0.875 40 | - _ScaleRatioA: 0.9 41 | - _ScaleRatioB: 1 42 | - _ScaleRatioC: 0.73125 43 | - _ScaleX: 1 44 | - _ScaleY: 1 45 | - _ShaderFlags: 0 46 | - _Sharpness: 0 47 | - _Stencil: 0 48 | - _StencilComp: 8 49 | - _StencilOp: 0 50 | - _StencilReadMask: 255 51 | - _StencilWriteMask: 255 52 | - _TextureHeight: 1024 53 | - _TextureWidth: 1024 54 | - _UnderlayDilate: 0 55 | - _UnderlayOffsetX: 0 56 | - _UnderlayOffsetY: -0.6 57 | - _UnderlaySoftness: 0 58 | - _VertexOffsetX: 0 59 | - _VertexOffsetY: 0 60 | - _WeightBold: 0.75 61 | - _WeightNormal: 0 62 | m_Colors: 63 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 64 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 65 | - _OutlineColor: {r: 0.9254902, g: 0.1254902, b: 0.28627452, a: 1} 66 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.25} 67 | m_BuildTextureStacks: [] 68 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Fredoka One_400_SDF_variant_0.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f84134c40a8d9d47b531f0ff2264008 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Fredoka One_400_SDF_variant_1.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Fredoka One_400_SDF_variant_1 11 | m_Shader: {fileID: 4800000, guid: 5759e2ca859c451dafed438374695dcd, type: 3} 12 | m_ValidKeywords: 13 | - OUTLINE_ON 14 | m_InvalidKeywords: [] 15 | m_LightmapFlags: 4 16 | m_EnableInstancingVariants: 0 17 | m_DoubleSidedGI: 0 18 | m_CustomRenderQueue: -1 19 | stringTagMap: {} 20 | disabledShaderPasses: [] 21 | m_SavedProperties: 22 | serializedVersion: 3 23 | m_TexEnvs: 24 | - _MainTex: 25 | m_Texture: {fileID: 1174302334655750334, guid: 0998971bd66468f4988d74eecf5bc42d, type: 2} 26 | m_Scale: {x: 1, y: 1} 27 | m_Offset: {x: 0, y: 0} 28 | m_Ints: [] 29 | m_Floats: 30 | - _ColorMask: 15 31 | - _CullMode: 0 32 | - _FaceDilate: 0 33 | - _GradientScale: 10 34 | - _MaskSoftnessX: 0 35 | - _MaskSoftnessY: 0 36 | - _OutlineSoftness: 0 37 | - _OutlineWidth: 0.5 38 | - _PerspectiveFilter: 0.875 39 | - _ScaleRatioA: 0.9 40 | - _ScaleRatioB: 1 41 | - _ScaleRatioC: 0.73125 42 | - _ScaleX: 1 43 | - _ScaleY: 1 44 | - _ShaderFlags: 0 45 | - _Sharpness: 0 46 | - _Stencil: 0 47 | - _StencilComp: 8 48 | - _StencilOp: 0 49 | - _StencilReadMask: 255 50 | - _StencilWriteMask: 255 51 | - _TextureHeight: 1024 52 | - _TextureWidth: 1024 53 | - _UnderlayDilate: 0 54 | - _UnderlayOffsetX: 0 55 | - _UnderlayOffsetY: 0 56 | - _UnderlaySoftness: 0 57 | - _VertexOffsetX: 0 58 | - _VertexOffsetY: 0 59 | - _WeightBold: 0.75 60 | - _WeightNormal: 0 61 | m_Colors: 62 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 63 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 64 | - _OutlineColor: {r: 0.775, g: 0.05489582, b: 0.19962248, a: 1} 65 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 66 | m_BuildTextureStacks: [] 67 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Fredoka One_400_SDF_variant_1.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6aac2bdec63345b4e9aee01aabca4320 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Imprima_400_SDF_variant_0.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Imprima_400_SDF_variant_0 11 | m_Shader: {fileID: 4800000, guid: 5759e2ca859c451dafed438374695dcd, type: 3} 12 | m_ValidKeywords: 13 | - UNDERLAY_ON 14 | m_InvalidKeywords: [] 15 | m_LightmapFlags: 4 16 | m_EnableInstancingVariants: 0 17 | m_DoubleSidedGI: 0 18 | m_CustomRenderQueue: -1 19 | stringTagMap: {} 20 | disabledShaderPasses: [] 21 | m_SavedProperties: 22 | serializedVersion: 3 23 | m_TexEnvs: 24 | - _MainTex: 25 | m_Texture: {fileID: -1782453011455786139, guid: 199db9ae470583c419741a4910c7783b, type: 2} 26 | m_Scale: {x: 1, y: 1} 27 | m_Offset: {x: 0, y: 0} 28 | m_Ints: [] 29 | m_Floats: 30 | - _ColorMask: 15 31 | - _CullMode: 0 32 | - _FaceDilate: 0 33 | - _GradientScale: 10 34 | - _MaskSoftnessX: 0 35 | - _MaskSoftnessY: 0 36 | - _OutlineSoftness: 0 37 | - _OutlineWidth: 0 38 | - _PerspectiveFilter: 0.875 39 | - _ScaleRatioA: 0.9 40 | - _ScaleRatioB: 1 41 | - _ScaleRatioC: 0.73125 42 | - _ScaleX: 1 43 | - _ScaleY: 1 44 | - _ShaderFlags: 0 45 | - _Sharpness: 0 46 | - _Stencil: 0 47 | - _StencilComp: 8 48 | - _StencilOp: 0 49 | - _StencilReadMask: 255 50 | - _StencilWriteMask: 255 51 | - _TextureHeight: 1024 52 | - _TextureWidth: 1024 53 | - _UnderlayDilate: 0 54 | - _UnderlayOffsetX: 0 55 | - _UnderlayOffsetY: -0.6 56 | - _UnderlaySoftness: 0 57 | - _VertexOffsetX: 0 58 | - _VertexOffsetY: 0 59 | - _WeightBold: 0.75 60 | - _WeightNormal: 0 61 | m_Colors: 62 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 63 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 64 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 65 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.25} 66 | m_BuildTextureStacks: [] 67 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Imprima_400_SDF_variant_0.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8d749ce8a39a644fb50d83098e65b38 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Lobster_400_SDF_variant_0.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Lobster_400_SDF_variant_0 11 | m_Shader: {fileID: 4800000, guid: 5759e2ca859c451dafed438374695dcd, type: 3} 12 | m_ValidKeywords: 13 | - OUTLINE_ON 14 | - UNDERLAY_ON 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_SavedProperties: 23 | serializedVersion: 3 24 | m_TexEnvs: 25 | - _MainTex: 26 | m_Texture: {fileID: 2774605029031146963, guid: ca71c22b01a81e54ea454a9baea6ed7b, type: 2} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | m_Ints: [] 30 | m_Floats: 31 | - _ColorMask: 15 32 | - _CullMode: 0 33 | - _FaceDilate: 0 34 | - _GradientScale: 10 35 | - _MaskSoftnessX: 0 36 | - _MaskSoftnessY: 0 37 | - _OutlineSoftness: 0 38 | - _OutlineWidth: 0.08 39 | - _PerspectiveFilter: 0.875 40 | - _ScaleRatioA: 0.9 41 | - _ScaleRatioB: 1 42 | - _ScaleRatioC: 0.73125 43 | - _ScaleX: 1 44 | - _ScaleY: 1 45 | - _ShaderFlags: 0 46 | - _Sharpness: 0 47 | - _Stencil: 0 48 | - _StencilComp: 8 49 | - _StencilOp: 0 50 | - _StencilReadMask: 255 51 | - _StencilWriteMask: 255 52 | - _TextureHeight: 1024 53 | - _TextureWidth: 1024 54 | - _UnderlayDilate: 0 55 | - _UnderlayOffsetX: 0 56 | - _UnderlayOffsetY: -0.6 57 | - _UnderlaySoftness: 0 58 | - _VertexOffsetX: 0 59 | - _VertexOffsetY: 0 60 | - _WeightBold: 0.75 61 | - _WeightNormal: 0 62 | m_Colors: 63 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 64 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 65 | - _OutlineColor: {r: 1, g: 0.65999997, b: 0, a: 1} 66 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.25} 67 | m_BuildTextureStacks: [] 68 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Lobster_400_SDF_variant_0.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4aa773ca004775544bedbced17187442 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Metamorphous_400_SDF_variant_0.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Metamorphous_400_SDF_variant_0 11 | m_Shader: {fileID: 4800000, guid: 5759e2ca859c451dafed438374695dcd, type: 3} 12 | m_ValidKeywords: 13 | - UNDERLAY_ON 14 | m_InvalidKeywords: [] 15 | m_LightmapFlags: 4 16 | m_EnableInstancingVariants: 0 17 | m_DoubleSidedGI: 0 18 | m_CustomRenderQueue: -1 19 | stringTagMap: {} 20 | disabledShaderPasses: [] 21 | m_SavedProperties: 22 | serializedVersion: 3 23 | m_TexEnvs: 24 | - _MainTex: 25 | m_Texture: {fileID: -6820609523019358983, guid: 71a80f2710817a2468bae72ae1452205, type: 2} 26 | m_Scale: {x: 1, y: 1} 27 | m_Offset: {x: 0, y: 0} 28 | m_Ints: [] 29 | m_Floats: 30 | - _ColorMask: 15 31 | - _CullMode: 0 32 | - _FaceDilate: 0 33 | - _GradientScale: 10 34 | - _MaskSoftnessX: 0 35 | - _MaskSoftnessY: 0 36 | - _OutlineSoftness: 0 37 | - _OutlineWidth: 0 38 | - _PerspectiveFilter: 0.875 39 | - _ScaleRatioA: 0.9 40 | - _ScaleRatioB: 1 41 | - _ScaleRatioC: 0.73125 42 | - _ScaleX: 1 43 | - _ScaleY: 1 44 | - _ShaderFlags: 0 45 | - _Sharpness: 0 46 | - _Stencil: 0 47 | - _StencilComp: 8 48 | - _StencilOp: 0 49 | - _StencilReadMask: 255 50 | - _StencilWriteMask: 255 51 | - _TextureHeight: 1024 52 | - _TextureWidth: 1024 53 | - _UnderlayDilate: 0 54 | - _UnderlayOffsetX: 0 55 | - _UnderlayOffsetY: -0.6 56 | - _UnderlaySoftness: 0 57 | - _VertexOffsetX: 0 58 | - _VertexOffsetY: 0 59 | - _WeightBold: 0.75 60 | - _WeightNormal: 0 61 | m_Colors: 62 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 63 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 64 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 65 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.25} 66 | m_BuildTextureStacks: [] 67 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Metamorphous_400_SDF_variant_0.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c76c3fd6215794e47be7b11190917306 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Peralta_400_SDF_variant_0.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Peralta_400_SDF_variant_0 11 | m_Shader: {fileID: 4800000, guid: 5759e2ca859c451dafed438374695dcd, type: 3} 12 | m_ValidKeywords: 13 | - OUTLINE_ON 14 | - UNDERLAY_ON 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_SavedProperties: 23 | serializedVersion: 3 24 | m_TexEnvs: 25 | - _MainTex: 26 | m_Texture: {fileID: 2800052774129446158, guid: 4523781f6ea660b499611e9602deb881, type: 2} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | m_Ints: [] 30 | m_Floats: 31 | - _ColorMask: 15 32 | - _CullMode: 0 33 | - _FaceDilate: 0 34 | - _GradientScale: 10 35 | - _MaskSoftnessX: 0 36 | - _MaskSoftnessY: 0 37 | - _OutlineSoftness: 0 38 | - _OutlineWidth: 0.08 39 | - _PerspectiveFilter: 0.875 40 | - _ScaleRatioA: 0.9 41 | - _ScaleRatioB: 1 42 | - _ScaleRatioC: 0.73125 43 | - _ScaleX: 1 44 | - _ScaleY: 1 45 | - _ShaderFlags: 0 46 | - _Sharpness: 0 47 | - _Stencil: 0 48 | - _StencilComp: 8 49 | - _StencilOp: 0 50 | - _StencilReadMask: 255 51 | - _StencilWriteMask: 255 52 | - _TextureHeight: 1024 53 | - _TextureWidth: 1024 54 | - _UnderlayDilate: 0 55 | - _UnderlayOffsetX: 0 56 | - _UnderlayOffsetY: -0.6 57 | - _UnderlaySoftness: 0 58 | - _VertexOffsetX: 0 59 | - _VertexOffsetY: 0 60 | - _WeightBold: 0.75 61 | - _WeightNormal: 0 62 | m_Colors: 63 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 64 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 65 | - _OutlineColor: {r: 0.30980396, g: 0.45474514, b: 0.96862745, a: 1} 66 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.25} 67 | m_BuildTextureStacks: [] 68 | -------------------------------------------------------------------------------- /Assets/Figma/FontMaterialPresets/Peralta_400_SDF_variant_0.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aefa5aeddfbd16c4e97153ddfd560e2c 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f01303028afeff945a3c745cbe37b3fa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Fredoka One_400.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/Fonts/Fredoka One_400.ttf -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Fredoka One_400.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdaea106ff3bc7148b4eaa2c7afc6327 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Fredoka One 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Fredoka One_400_SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0998971bd66468f4988d74eecf5bc42d 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Imprima_400.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/Fonts/Imprima_400.ttf -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Imprima_400.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4db8a38bca641cb43becfe1471862b3b 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Imprima 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Imprima_400_SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 199db9ae470583c419741a4910c7783b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Inter_400.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/Fonts/Inter_400.ttf -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Inter_400.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4e0581f077fa2f429f18f34feb61e2a 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Inter 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Inter_400_SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8654d41bdcc39af4a80ec2856ff5a0f2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Lobster_400.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/Fonts/Lobster_400.ttf -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Lobster_400.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e85c737c3ca041408a3b5d23f72b0e7 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Lobster 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Lobster_400_SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca71c22b01a81e54ea454a9baea6ed7b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Metamorphous_400.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/Fonts/Metamorphous_400.ttf -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Metamorphous_400.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9886cbf477a963b499161bffcbd552a3 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Metamorphous 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Metamorphous_400_SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71a80f2710817a2468bae72ae1452205 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Peralta_400.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/Fonts/Peralta_400.ttf -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Peralta_400.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f98906e38734524a899c2c99278d662 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Peralta 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Figma/Fonts/Peralta_400_SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4523781f6ea660b499611e9602deb881 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0900b4d151ede9f428f33ddad81d5c4d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/3a51eb4033fbe70fa965251fc5786b73227fdce7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ImageFills/3a51eb4033fbe70fa965251fc5786b73227fdce7.png -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/3a51eb4033fbe70fa965251fc5786b73227fdce7.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 086b06fa2f6f3fd4ea3d5c78ca12606f 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | spriteSheet: 141 | serializedVersion: 2 142 | sprites: [] 143 | outline: [] 144 | physicsShape: [] 145 | bones: [] 146 | spriteID: 5e97eb03825dee720800000000000000 147 | internalID: 0 148 | vertices: [] 149 | indices: 150 | edges: [] 151 | weights: [] 152 | secondaryTextures: [] 153 | nameFileIdTable: {} 154 | spritePackingTag: 155 | pSDRemoveMatte: 0 156 | pSDShowRemoveMatteOption: 0 157 | userData: 158 | assetBundleName: 159 | assetBundleVariant: 160 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/77316083c5051c54ff8e0b628da10a5f8e194c5d.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ImageFills/77316083c5051c54ff8e0b628da10a5f8e194c5d.png -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/77316083c5051c54ff8e0b628da10a5f8e194c5d.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b139807076e0284894038beef65e900 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | spriteSheet: 141 | serializedVersion: 2 142 | sprites: [] 143 | outline: [] 144 | physicsShape: [] 145 | bones: [] 146 | spriteID: 5e97eb03825dee720800000000000000 147 | internalID: 0 148 | vertices: [] 149 | indices: 150 | edges: [] 151 | weights: [] 152 | secondaryTextures: [] 153 | nameFileIdTable: {} 154 | spritePackingTag: 155 | pSDRemoveMatte: 0 156 | pSDShowRemoveMatteOption: 0 157 | userData: 158 | assetBundleName: 159 | assetBundleVariant: 160 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/b778f75b5b3a97249ba56155c4084112a2dcd62e.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ImageFills/b778f75b5b3a97249ba56155c4084112a2dcd62e.png -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/b778f75b5b3a97249ba56155c4084112a2dcd62e.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe49eab6657148248b8d8ef3ce97b888 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | spriteSheet: 141 | serializedVersion: 2 142 | sprites: [] 143 | outline: [] 144 | physicsShape: [] 145 | bones: [] 146 | spriteID: 5e97eb03825dee720800000000000000 147 | internalID: 0 148 | vertices: [] 149 | indices: 150 | edges: [] 151 | weights: [] 152 | secondaryTextures: [] 153 | nameFileIdTable: {} 154 | spritePackingTag: 155 | pSDRemoveMatte: 0 156 | pSDShowRemoveMatteOption: 0 157 | userData: 158 | assetBundleName: 159 | assetBundleVariant: 160 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/cdcd8c1589efbf7c1c034e4e51c333df817e4ba2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ImageFills/cdcd8c1589efbf7c1c034e4e51c333df817e4ba2.png -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/cdcd8c1589efbf7c1c034e4e51c333df817e4ba2.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 302dafc6e54d06342a7d8129f67bea7f 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | spriteSheet: 141 | serializedVersion: 2 142 | sprites: [] 143 | outline: [] 144 | physicsShape: [] 145 | bones: [] 146 | spriteID: 5e97eb03825dee720800000000000000 147 | internalID: 0 148 | vertices: [] 149 | indices: 150 | edges: [] 151 | weights: [] 152 | secondaryTextures: [] 153 | nameFileIdTable: {} 154 | spritePackingTag: 155 | pSDRemoveMatte: 0 156 | pSDShowRemoveMatteOption: 0 157 | userData: 158 | assetBundleName: 159 | assetBundleVariant: 160 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/ea0b5a112d4eda61aad7e913d288780caf183331.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ImageFills/ea0b5a112d4eda61aad7e913d288780caf183331.png -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/ea0b5a112d4eda61aad7e913d288780caf183331.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09ffd316d449efd488695fab1e19ae72 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | spriteSheet: 141 | serializedVersion: 2 142 | sprites: [] 143 | outline: [] 144 | physicsShape: [] 145 | bones: [] 146 | spriteID: 5e97eb03825dee720800000000000000 147 | internalID: 0 148 | vertices: [] 149 | indices: 150 | edges: [] 151 | weights: [] 152 | secondaryTextures: [] 153 | nameFileIdTable: {} 154 | spritePackingTag: 155 | pSDRemoveMatte: 0 156 | pSDShowRemoveMatteOption: 0 157 | userData: 158 | assetBundleName: 159 | assetBundleVariant: 160 | -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/f345364dc80766e6c3e59395c8cad9533b649360.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ImageFills/f345364dc80766e6c3e59395c8cad9533b649360.png -------------------------------------------------------------------------------- /Assets/Figma/ImageFills/f345364dc80766e6c3e59395c8cad9533b649360.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f27cdcd1abd4e446ab853aa943e160f 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | spriteSheet: 141 | serializedVersion: 2 142 | sprites: [] 143 | outline: [] 144 | physicsShape: [] 145 | bones: [] 146 | spriteID: 5e97eb03825dee720800000000000000 147 | internalID: 0 148 | vertices: [] 149 | indices: 150 | edges: [] 151 | weights: [] 152 | secondaryTextures: [] 153 | nameFileIdTable: {} 154 | spritePackingTag: 155 | pSDRemoveMatte: 0 156 | pSDShowRemoveMatteOption: 0 157 | userData: 158 | assetBundleName: 159 | assetBundleVariant: 160 | -------------------------------------------------------------------------------- /Assets/Figma/Pages.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e78344df29755d040b868c1c1ea49f57 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Pages/Page 1.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0f3aff643f25f0468326480ae007c13 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Screens.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 341da4751617be0448309833abc01efc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/Screens/CodeScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce50d03b3bf3723458363b93bdf4fa2e 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Screens/ComponentsScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fb1ed910f38bf64c8f4fb5c3b40476c 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Screens/FontsScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74b590ac6c49040428fec16728588798 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Screens/PrototypesScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d97bdff82adf4e4f817e82d82a97ede 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Screens/ShapesScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45550bc72c7f2f049b5d77a0672cd54a 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/Screens/StartScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 93ee0d2c57e265442be5c8effe7c47dc 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c607ca9aaa6b9f346ab8ef4d8c5d8b45 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/3_1175.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ServerRenderedImages/3_1175.png -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/3_1175.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18eefdbee50229c48ad3bcc5bef8eda4 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 1 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | - serializedVersion: 3 141 | buildTarget: Nintendo Switch 142 | maxTextureSize: 2048 143 | resizeAlgorithm: 0 144 | textureFormat: -1 145 | textureCompression: 0 146 | compressionQuality: 50 147 | crunchedCompression: 0 148 | allowsAlphaSplitting: 0 149 | overridden: 0 150 | androidETC2FallbackOverride: 0 151 | forceMaximumCompressionQuality_BC6H_BC7: 0 152 | - serializedVersion: 3 153 | buildTarget: Windows Store Apps 154 | maxTextureSize: 2048 155 | resizeAlgorithm: 0 156 | textureFormat: -1 157 | textureCompression: 0 158 | compressionQuality: 50 159 | crunchedCompression: 0 160 | allowsAlphaSplitting: 0 161 | overridden: 0 162 | androidETC2FallbackOverride: 0 163 | forceMaximumCompressionQuality_BC6H_BC7: 0 164 | spriteSheet: 165 | serializedVersion: 2 166 | sprites: [] 167 | outline: [] 168 | physicsShape: [] 169 | bones: [] 170 | spriteID: 5e97eb03825dee720800000000000000 171 | internalID: 0 172 | vertices: [] 173 | indices: 174 | edges: [] 175 | weights: [] 176 | secondaryTextures: [] 177 | nameFileIdTable: {} 178 | spritePackingTag: 179 | pSDRemoveMatte: 0 180 | pSDShowRemoveMatteOption: 0 181 | userData: 182 | assetBundleName: 183 | assetBundleVariant: 184 | -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/3_1257.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ServerRenderedImages/3_1257.png -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/3_1257.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1941ad207a036e246acd797ac7713b4d 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 1 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | - serializedVersion: 3 141 | buildTarget: Nintendo Switch 142 | maxTextureSize: 2048 143 | resizeAlgorithm: 0 144 | textureFormat: -1 145 | textureCompression: 0 146 | compressionQuality: 50 147 | crunchedCompression: 0 148 | allowsAlphaSplitting: 0 149 | overridden: 0 150 | androidETC2FallbackOverride: 0 151 | forceMaximumCompressionQuality_BC6H_BC7: 0 152 | - serializedVersion: 3 153 | buildTarget: Windows Store Apps 154 | maxTextureSize: 2048 155 | resizeAlgorithm: 0 156 | textureFormat: -1 157 | textureCompression: 0 158 | compressionQuality: 50 159 | crunchedCompression: 0 160 | allowsAlphaSplitting: 0 161 | overridden: 0 162 | androidETC2FallbackOverride: 0 163 | forceMaximumCompressionQuality_BC6H_BC7: 0 164 | spriteSheet: 165 | serializedVersion: 2 166 | sprites: [] 167 | outline: [] 168 | physicsShape: [] 169 | bones: [] 170 | spriteID: 5e97eb03825dee720800000000000000 171 | internalID: 0 172 | vertices: [] 173 | indices: 174 | edges: [] 175 | weights: [] 176 | secondaryTextures: [] 177 | nameFileIdTable: {} 178 | spritePackingTag: 179 | pSDRemoveMatte: 0 180 | pSDShowRemoveMatteOption: 0 181 | userData: 182 | assetBundleName: 183 | assetBundleVariant: 184 | -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/3_1270.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ServerRenderedImages/3_1270.png -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/3_1270.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e546044fbe6ab142b4e82b7f6b8c189 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 1 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | - serializedVersion: 3 141 | buildTarget: Nintendo Switch 142 | maxTextureSize: 2048 143 | resizeAlgorithm: 0 144 | textureFormat: -1 145 | textureCompression: 0 146 | compressionQuality: 50 147 | crunchedCompression: 0 148 | allowsAlphaSplitting: 0 149 | overridden: 0 150 | androidETC2FallbackOverride: 0 151 | forceMaximumCompressionQuality_BC6H_BC7: 0 152 | - serializedVersion: 3 153 | buildTarget: Windows Store Apps 154 | maxTextureSize: 2048 155 | resizeAlgorithm: 0 156 | textureFormat: -1 157 | textureCompression: 0 158 | compressionQuality: 50 159 | crunchedCompression: 0 160 | allowsAlphaSplitting: 0 161 | overridden: 0 162 | androidETC2FallbackOverride: 0 163 | forceMaximumCompressionQuality_BC6H_BC7: 0 164 | spriteSheet: 165 | serializedVersion: 2 166 | sprites: [] 167 | outline: [] 168 | physicsShape: [] 169 | bones: [] 170 | spriteID: 5e97eb03825dee720800000000000000 171 | internalID: 0 172 | vertices: [] 173 | indices: 174 | edges: [] 175 | weights: [] 176 | secondaryTextures: [] 177 | nameFileIdTable: {} 178 | spritePackingTag: 179 | pSDRemoveMatte: 0 180 | pSDShowRemoveMatteOption: 0 181 | userData: 182 | assetBundleName: 183 | assetBundleVariant: 184 | -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/4_1874.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/Figma/ServerRenderedImages/4_1874.png -------------------------------------------------------------------------------- /Assets/Figma/ServerRenderedImages/4_1874.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e29ac14e86d34484fa6b19b10aeff6d4 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 1 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 0 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | - serializedVersion: 3 129 | buildTarget: WebGL 130 | maxTextureSize: 2048 131 | resizeAlgorithm: 0 132 | textureFormat: -1 133 | textureCompression: 1 134 | compressionQuality: 50 135 | crunchedCompression: 0 136 | allowsAlphaSplitting: 0 137 | overridden: 0 138 | androidETC2FallbackOverride: 0 139 | forceMaximumCompressionQuality_BC6H_BC7: 0 140 | - serializedVersion: 3 141 | buildTarget: Nintendo Switch 142 | maxTextureSize: 2048 143 | resizeAlgorithm: 0 144 | textureFormat: -1 145 | textureCompression: 0 146 | compressionQuality: 50 147 | crunchedCompression: 0 148 | allowsAlphaSplitting: 0 149 | overridden: 0 150 | androidETC2FallbackOverride: 0 151 | forceMaximumCompressionQuality_BC6H_BC7: 0 152 | - serializedVersion: 3 153 | buildTarget: Windows Store Apps 154 | maxTextureSize: 2048 155 | resizeAlgorithm: 0 156 | textureFormat: -1 157 | textureCompression: 0 158 | compressionQuality: 50 159 | crunchedCompression: 0 160 | allowsAlphaSplitting: 0 161 | overridden: 0 162 | androidETC2FallbackOverride: 0 163 | forceMaximumCompressionQuality_BC6H_BC7: 0 164 | spriteSheet: 165 | serializedVersion: 2 166 | sprites: [] 167 | outline: [] 168 | physicsShape: [] 169 | bones: [] 170 | spriteID: 5e97eb03825dee720800000000000000 171 | internalID: 0 172 | vertices: [] 173 | indices: 174 | edges: [] 175 | weights: [] 176 | secondaryTextures: [] 177 | nameFileIdTable: {} 178 | spritePackingTag: 179 | pSDRemoveMatte: 0 180 | pSDShowRemoveMatteOption: 0 181 | userData: 182 | assetBundleName: 183 | assetBundleVariant: 184 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 109e9bdd0fcc649c5bc59085c35bdc83 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c9cfa26abfee488c85f1582747f6a02 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c3c32169fe809448bf1254173b3ad42 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimatedShape.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityFigmaBridge.Runtime.UI; 6 | 7 | public class AnimatedShape : MonoBehaviour 8 | { 9 | private FigmaImage m_FigmaImage; 10 | private Vector2 m_StartSizeDelta; 11 | private float m_StartRotation; 12 | private RectTransform m_RectTransform; 13 | private float m_TimeElapsed = 0; 14 | private Gradient m_Gradient; 15 | private bool m_AnimateGradient; 16 | private Color[] m_InitialGradientColours; 17 | 18 | void Start() 19 | { 20 | m_FigmaImage = GetComponent(); 21 | if (m_FigmaImage == null) return; 22 | m_RectTransform=transform as RectTransform; 23 | m_StartSizeDelta = m_RectTransform.sizeDelta; 24 | m_StartRotation = m_RectTransform.transform.rotation.eulerAngles.z; 25 | m_AnimateGradient = m_FigmaImage.Fill switch 26 | { 27 | FigmaImage.FillStyle.LinearGradient => true, 28 | FigmaImage.FillStyle.RadialGradient => true, 29 | _ => false 30 | }; 31 | if (m_AnimateGradient) 32 | { 33 | m_Gradient = m_FigmaImage.FillGradient; 34 | m_InitialGradientColours=new Color[m_Gradient.colorKeys.Length]; 35 | for (var i = 0; i < m_Gradient.colorKeys.Length; i++) 36 | { 37 | m_InitialGradientColours[i] = m_Gradient.colorKeys[i].color; 38 | } 39 | } 40 | } 41 | 42 | 43 | void Update() 44 | { 45 | if (m_FigmaImage == null) return; 46 | m_TimeElapsed += Time.deltaTime; 47 | var sizeDeltaModification = new Vector2(Mathf.Cos(m_TimeElapsed), Mathf.Sin(m_TimeElapsed*2.0f)); 48 | m_RectTransform.sizeDelta = m_StartSizeDelta * (Vector2.one+sizeDeltaModification * 0.2f); 49 | if (m_AnimateGradient) 50 | { 51 | var keys = m_Gradient.colorKeys; 52 | // Shift hues 53 | for (var i = 0; i < m_InitialGradientColours.Length; i++) 54 | { 55 | Color.RGBToHSV(m_InitialGradientColours[i],out var h, out var s, out var v); 56 | h += m_TimeElapsed*0.1f; 57 | h %= 1f; 58 | keys[i].color = Color.HSVToRGB(h, s, v); 59 | } 60 | m_Gradient.SetKeys(keys,m_Gradient.alphaKeys); 61 | m_FigmaImage.FillGradient = m_Gradient; 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimatedShape.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c11d3ffa3265cb849a243a3da130b031 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/CodeScreen.cs: -------------------------------------------------------------------------------- 1 | using TMPro; 2 | using UnityEngine; 3 | using UnityFigmaBridge; 4 | 5 | public class CodeScreen : MonoBehaviour 6 | { 7 | [SerializeField] private TextMeshProUGUI CounterText; 8 | 9 | private int m_CounterValue=0; 10 | 11 | [BindFigmaButtonPress("AddButton")] 12 | public void IncrementNumber() 13 | { 14 | CounterText.text = (++m_CounterValue).ToString(); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Scripts/CodeScreen.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7386154f4a015ed4f9e67972e669d0aa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/TypeWriterText.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using TMPro; 4 | using UnityEngine; 5 | 6 | public class TypeWriterText : MonoBehaviour 7 | { 8 | private TextMeshProUGUI m_Text; 9 | private const float TIME_PER_CHARACTER = 0.02f; 10 | private const float START_ANIMATION_DELAY = 0.5f; 11 | private float m_TimeElapsed = 0; 12 | public void Start() 13 | { 14 | m_Text = GetComponent(); 15 | Update(); 16 | } 17 | 18 | public void Update() 19 | { 20 | if (m_Text == null) return; 21 | m_TimeElapsed += Time.deltaTime; 22 | m_Text.maxVisibleCharacters = 23 | Mathf.FloorToInt(Mathf.Max(0, (m_TimeElapsed - START_ANIMATION_DELAY) / TIME_PER_CHARACTER)); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/TypeWriterText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9de42438b272984d87de7f1dcbf5cb2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Settings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0220aab0833d04faeb927d84ca6cc40c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/Lit2DSceneTemplate.scenetemplate.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d03ed43fc9d8a4f2e9fa70c1c7916eb9 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/Renderer2D.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 11145981673336645838492a2d98e247, type: 3} 13 | m_Name: Renderer2D 14 | m_EditorClassIdentifier: 15 | debugShaders: 16 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} 17 | m_RendererFeatures: [] 18 | m_RendererFeatureMap: 19 | m_UseNativeRenderPass: 0 20 | m_TransparencySortMode: 0 21 | m_TransparencySortAxis: {x: 0, y: 1, z: 0} 22 | m_HDREmulationScale: 1 23 | m_LightRenderTextureScale: 0.5 24 | m_LightBlendStyles: 25 | - name: Multiply 26 | maskTextureChannel: 0 27 | blendMode: 1 28 | - name: Additive 29 | maskTextureChannel: 0 30 | blendMode: 0 31 | - name: Multiply with Mask 32 | maskTextureChannel: 1 33 | blendMode: 1 34 | - name: Additive with Mask 35 | maskTextureChannel: 1 36 | blendMode: 0 37 | m_UseDepthStencilBuffer: 1 38 | m_UseCameraSortingLayersTexture: 0 39 | m_CameraSortingLayersTextureBound: -1 40 | m_CameraSortingLayerDownsamplingMethod: 0 41 | m_MaxLightRenderTextureCount: 16 42 | m_MaxShadowRenderTextureCount: 1 43 | m_ShapeLightShader: {fileID: 4800000, guid: d79e1c784eaf80c4585c0be7391f757a, type: 3} 44 | m_ShapeLightVolumeShader: {fileID: 4800000, guid: 7e60080c8cd24a2468cb08b4bfee5606, type: 3} 45 | m_PointLightShader: {fileID: 4800000, guid: e35a31e1679aeff489e202f5cc4853d5, type: 3} 46 | m_PointLightVolumeShader: {fileID: 4800000, guid: c7d04ca57e5449d49ad9cee1c604bc26, type: 3} 47 | m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 48 | m_SamplingShader: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 49 | m_ProjectedShadowShader: {fileID: 4800000, guid: ce09d4a80b88c5a4eb9768fab4f1ee00, type: 3} 50 | m_SpriteShadowShader: {fileID: 4800000, guid: 44fc62292b65ab04eabcf310e799ccf6, type: 3} 51 | m_SpriteUnshadowShader: {fileID: 4800000, guid: de02b375720b5c445afe83cd483bedf3, type: 3} 52 | m_GeometryUnshadowShader: {fileID: 4800000, guid: 77774d9009bb81447b048c907d4c6273, type: 3} 53 | m_FallbackErrorShader: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 54 | m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 55 | m_FallOffLookup: {fileID: 2800000, guid: 5688ab254e4c0634f8d6c8e0792331ca, type: 3} 56 | m_DefaultMaterialType: 0 57 | m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} 58 | m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} 59 | m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} 60 | m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2} 61 | -------------------------------------------------------------------------------- /Assets/Settings/Renderer2D.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 424799608f7334c24bf367e4bbfa7f9a 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d574b2fb4661c408f80aa76c0182931f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/Scenes/URP2DSceneTemplate.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Settings/UniversalRP.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: UniversalRP 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: 424799608f7334c24bf367e4bbfa7f9a, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_SupportsHDR: 1 27 | m_MSAA: 1 28 | m_RenderScale: 1 29 | m_MainLightRenderingMode: 1 30 | m_MainLightShadowsSupported: 1 31 | m_MainLightShadowmapResolution: 2048 32 | m_AdditionalLightsRenderingMode: 1 33 | m_AdditionalLightsPerObjectLimit: 4 34 | m_AdditionalLightShadowsSupported: 0 35 | m_AdditionalLightsShadowmapResolution: 2048 36 | m_AdditionalLightsShadowResolutionTierLow: 512 37 | m_AdditionalLightsShadowResolutionTierMedium: 1024 38 | m_AdditionalLightsShadowResolutionTierHigh: 2048 39 | m_ShadowDistance: 50 40 | m_ShadowCascadeCount: 1 41 | m_Cascade2Split: 0.25 42 | m_Cascade3Split: {x: 0.1, y: 0.3} 43 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 44 | m_CascadeBorder: 0.1 45 | m_ShadowDepthBias: 1 46 | m_ShadowNormalBias: 1 47 | m_SoftShadowsSupported: 0 48 | m_UseSRPBatcher: 1 49 | m_SupportsDynamicBatching: 0 50 | m_MixedLightingSupported: 1 51 | m_SupportsLightLayers: 0 52 | m_DebugLevel: 0 53 | m_UseAdaptivePerformance: 1 54 | m_ColorGradingMode: 0 55 | m_ColorGradingLutSize: 32 56 | m_UseFastSRGBLinearConversion: 0 57 | m_ShadowType: 1 58 | m_LocalShadowsSupported: 0 59 | m_LocalShadowsAtlasResolution: 256 60 | m_MaxPixelLights: 0 61 | m_ShadowAtlasResolution: 256 62 | m_ShaderVariantLogLevel: 0 63 | m_ShadowCascades: 0 64 | -------------------------------------------------------------------------------- /Assets/Settings/UniversalRP.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 681886c5eb7344803b6206f758bf0b1c 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f54d1bd14bd3ca042bd867b519fee8cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e7e8f5a82a3a134e91c54efd2274ea9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b8d251f9af63b746bf2f7ffe00ebb9b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ab70aee4d56447429c680537fbf93ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt: -------------------------------------------------------------------------------- 1 | Digitized data copyright (c) 2010 Google Corporation 2 | with Reserved Font Arimo, Tinos and Cousine. 3 | Copyright (c) 2012 Red Hat, Inc. 4 | with Reserved Font Name Liberation. 5 | 6 | This Font Software is licensed under the SIL Open Font License, Version 1.1. 7 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL 8 | 9 | ----------------------------------------------------------- 10 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 11 | ----------------------------------------------------------- 12 | 13 | PREAMBLE 14 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. 15 | 16 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. 17 | 18 | DEFINITIONS 19 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. 20 | 21 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s). 22 | 23 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). 24 | 25 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. 26 | 27 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. 28 | 29 | PERMISSION & CONDITIONS 30 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 31 | 32 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 33 | 34 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 35 | 36 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 37 | 38 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 39 | 40 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. 41 | 42 | TERMINATION 43 | This license becomes null and void if any of the above conditions are not met. 44 | 45 | DISCLAIMER 46 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e59c59b81ab47f9b6ec5781fa725d2c 3 | timeCreated: 1484171296 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/TextMesh Pro/Fonts/LiberationSans.ttf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3265ab4bf004d28a9537516768c1c75 3 | timeCreated: 1484171297 4 | licenseType: Pro 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 243e06394e614e5d99fab26083b707fa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 731f1baa9d144a9897cb1d341c2092b8 3 | folderAsset: yes 4 | timeCreated: 1442040525 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: LiberationSans SDF - Drop Shadow 11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} 12 | m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON 13 | m_LightmapFlags: 5 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _Cube: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _FaceTex: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _MainTex: 35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, 36 | type: 2} 37 | m_Scale: {x: 1, y: 1} 38 | m_Offset: {x: 0, y: 0} 39 | - _OutlineTex: 40 | m_Texture: {fileID: 0} 41 | m_Scale: {x: 1, y: 1} 42 | m_Offset: {x: 0, y: 0} 43 | m_Floats: 44 | - _Ambient: 0.5 45 | - _Bevel: 0.5 46 | - _BevelClamp: 0 47 | - _BevelOffset: 0 48 | - _BevelRoundness: 0 49 | - _BevelWidth: 0 50 | - _BumpFace: 0 51 | - _BumpOutline: 0 52 | - _ColorMask: 15 53 | - _Diffuse: 0.5 54 | - _DiffusePower: 1 55 | - _FaceDilate: 0.1 56 | - _FaceUVSpeedX: 0 57 | - _FaceUVSpeedY: 0 58 | - _GlowInner: 0.05 59 | - _GlowOffset: 0 60 | - _GlowOuter: 0.05 61 | - _GlowPower: 0.75 62 | - _GradientScale: 10 63 | - _LightAngle: 3.1416 64 | - _MaskSoftnessX: 0 65 | - _MaskSoftnessY: 0 66 | - _OutlineSoftness: 0 67 | - _OutlineUVSpeedX: 0 68 | - _OutlineUVSpeedY: 0 69 | - _OutlineWidth: 0.1 70 | - _PerspectiveFilter: 0.875 71 | - _Reflectivity: 10 72 | - _ScaleRatioA: 0.9 73 | - _ScaleRatioB: 0.73125 74 | - _ScaleRatioC: 0.64125 75 | - _ScaleX: 1 76 | - _ScaleY: 1 77 | - _ShaderFlags: 0 78 | - _Sharpness: 0 79 | - _SpecularPower: 2 80 | - _Stencil: 0 81 | - _StencilComp: 8 82 | - _StencilOp: 0 83 | - _StencilReadMask: 255 84 | - _StencilWriteMask: 255 85 | - _TextureHeight: 1024 86 | - _TextureWidth: 1024 87 | - _UnderlayDilate: 0 88 | - _UnderlayOffsetX: 0.5 89 | - _UnderlayOffsetY: -0.5 90 | - _UnderlaySoftness: 0.05 91 | - _VertexOffsetX: 0 92 | - _VertexOffsetY: 0 93 | - _WeightBold: 0.75 94 | - _WeightNormal: 0 95 | m_Colors: 96 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 97 | - _Color: {r: 1, g: 1, b: 1, a: 1} 98 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} 99 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 100 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} 101 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} 102 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 103 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} 104 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} 105 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} 106 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 107 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e73a58f6e2794ae7b1b7e50b7fb811b0 3 | timeCreated: 1484172806 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e498d1c8094910479dc3e1b768306a4 3 | timeCreated: 1484171803 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: LiberationSans SDF - Outline 11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} 12 | m_ShaderKeywords: OUTLINE_ON 13 | m_LightmapFlags: 5 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _Cube: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _FaceTex: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _MainTex: 35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, 36 | type: 2} 37 | m_Scale: {x: 1, y: 1} 38 | m_Offset: {x: 0, y: 0} 39 | - _OutlineTex: 40 | m_Texture: {fileID: 0} 41 | m_Scale: {x: 1, y: 1} 42 | m_Offset: {x: 0, y: 0} 43 | m_Floats: 44 | - _Ambient: 0.5 45 | - _Bevel: 0.5 46 | - _BevelClamp: 0 47 | - _BevelOffset: 0 48 | - _BevelRoundness: 0 49 | - _BevelWidth: 0 50 | - _BumpFace: 0 51 | - _BumpOutline: 0 52 | - _ColorMask: 15 53 | - _Diffuse: 0.5 54 | - _FaceDilate: 0.1 55 | - _FaceUVSpeedX: 0 56 | - _FaceUVSpeedY: 0 57 | - _GlowInner: 0.05 58 | - _GlowOffset: 0 59 | - _GlowOuter: 0.05 60 | - _GlowPower: 0.75 61 | - _GradientScale: 10 62 | - _LightAngle: 3.1416 63 | - _MaskSoftnessX: 0 64 | - _MaskSoftnessY: 0 65 | - _OutlineSoftness: 0 66 | - _OutlineUVSpeedX: 0 67 | - _OutlineUVSpeedY: 0 68 | - _OutlineWidth: 0.1 69 | - _PerspectiveFilter: 0.875 70 | - _Reflectivity: 10 71 | - _ScaleRatioA: 0.9 72 | - _ScaleRatioB: 0.73125 73 | - _ScaleRatioC: 0.64125 74 | - _ScaleX: 1 75 | - _ScaleY: 1 76 | - _ShaderFlags: 0 77 | - _Sharpness: 0 78 | - _SpecularPower: 2 79 | - _Stencil: 0 80 | - _StencilComp: 8 81 | - _StencilOp: 0 82 | - _StencilReadMask: 255 83 | - _StencilWriteMask: 255 84 | - _TextureHeight: 1024 85 | - _TextureWidth: 1024 86 | - _UnderlayDilate: 0 87 | - _UnderlayOffsetX: 0 88 | - _UnderlayOffsetY: 0 89 | - _UnderlaySoftness: 0 90 | - _VertexOffsetX: 0 91 | - _VertexOffsetY: 0 92 | - _WeightBold: 0.75 93 | - _WeightNormal: 0 94 | m_Colors: 95 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 96 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} 97 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 98 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} 99 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} 100 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 101 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} 102 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} 103 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} 104 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 105 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79459efec17a4d00a321bdcc27bbc385 3 | timeCreated: 1484172856 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f586378b4e144a9851e7b34d9b748ee 3 | timeCreated: 1484171803 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt: -------------------------------------------------------------------------------- 1 | )]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fade42e8bc714b018fac513c043d323b 3 | timeCreated: 1425440388 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt: -------------------------------------------------------------------------------- 1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ # -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d82c1b31c7e74239bff1220585707d2b 3 | timeCreated: 1425440388 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Sprite Assets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 512a49d95c0c4332bdd98131869c23c9 3 | folderAsset: yes 4 | timeCreated: 1441876896 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c41005c129ba4d66911b75229fd70b45 3 | timeCreated: 1480316912 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4aecb92fff08436c8303b10eab8da368 3 | folderAsset: yes 4 | timeCreated: 1441876950 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: ab2114bdc8544297b417dfefe9f1e410, type: 3} 12 | m_Name: Default Style Sheet 13 | m_EditorClassIdentifier: 14 | m_StyleList: 15 | - m_Name: H1 16 | m_HashCode: 2425 17 | m_OpeningDefinition: <#40ff80>* 18 | m_ClosingDefinition: '*' 19 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d00000032000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000660000006600000038000000300000003e0000002a000000 20 | m_ClosingTagArray: 2a0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000 21 | - m_Name: Quote 22 | m_HashCode: 92254330 23 | m_OpeningDefinition: 24 | m_ClosingDefinition: 25 | m_OpeningTagArray: 3c000000690000003e0000003c00000073000000690000007a000000650000003d0000003700000035000000250000003e0000003c0000006d000000610000007200000067000000690000006e0000003d0000003100000030000000250000003e000000 26 | m_ClosingTagArray: 3c0000002f000000690000003e0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f00000077000000690000006400000074000000680000003e0000003c0000002f0000006d000000610000007200000067000000690000006e0000003e000000 27 | - m_Name: Link 28 | m_HashCode: 2687968 29 | m_OpeningDefinition: <#40a0ff> 30 | m_ClosingDefinition: 31 | m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000 32 | m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000 33 | - m_Name: Title 34 | m_HashCode: 98732960 35 | m_OpeningDefinition: 36 | m_ClosingDefinition: 37 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000 38 | m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000610000006c00000069000000670000006e0000003e000000 39 | - m_Name: H2 40 | m_HashCode: 2426 41 | m_OpeningDefinition: <#4080FF> 42 | m_ClosingDefinition: 43 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e00000035000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000380000003000000046000000460000003e000000 44 | m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000 45 | - m_Name: H3 46 | m_HashCode: 2427 47 | m_OpeningDefinition: <#FF8040> 48 | m_ClosingDefinition: 49 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e0000003100000037000000650000006d0000003e0000003c000000620000003e0000003c000000230000004600000046000000380000003000000034000000300000003e000000 50 | m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000 51 | - m_Name: C1 52 | m_HashCode: 2194 53 | m_OpeningDefinition: 54 | m_ClosingDefinition: 55 | m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000660000006600000034000000300000003e000000 56 | m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e000000 57 | - m_Name: C2 58 | m_HashCode: 2193 59 | m_OpeningDefinition: 60 | m_ClosingDefinition: 61 | m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000340000003000000046000000460000003e0000003c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e000000 62 | m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f00000073000000690000007a000000650000003e000000 63 | - m_Name: C3 64 | m_HashCode: 2192 65 | m_OpeningDefinition: 66 | m_ClosingDefinition: 67 | m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000003800000030000000410000003000000046000000460000003e0000003c000000620000003e000000 68 | m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f000000620000003e000000 69 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f952c082cb03451daed3ee968ac6c63e 3 | timeCreated: 1432805430 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/TMP Settings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3} 13 | m_Name: TMP Settings 14 | m_EditorClassIdentifier: 15 | m_enableWordWrapping: 1 16 | m_enableKerning: 1 17 | m_enableExtraPadding: 0 18 | m_enableTintAllSprites: 0 19 | m_enableParseEscapeCharacters: 1 20 | m_EnableRaycastTarget: 1 21 | m_GetFontFeaturesAtRuntime: 1 22 | m_missingGlyphCharacter: 0 23 | m_warningsDisabled: 0 24 | m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} 25 | m_defaultFontAssetPath: Fonts & Materials/ 26 | m_defaultFontSize: 36 27 | m_defaultAutoSizeMinRatio: 0.5 28 | m_defaultAutoSizeMaxRatio: 2 29 | m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} 30 | m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} 31 | m_autoSizeTextContainer: 0 32 | m_fallbackFontAssets: [] 33 | m_matchMaterialPreset: 1 34 | m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, 35 | type: 2} 36 | m_defaultSpriteAssetPath: Sprite Assets/ 37 | m_enableEmojiSupport: 1 38 | m_MissingCharacterSpriteUnicode: 0 39 | m_defaultColorGradientPresetsPath: Color Gradient Presets/ 40 | m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, 41 | type: 2} 42 | m_StyleSheetsResourcePath: 43 | m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} 44 | m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, 45 | type: 3} 46 | m_UseModernHangulLineBreakingRules: 0 47 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/TMP Settings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f5b5dff67a942289a9defa416b206f3 3 | timeCreated: 1436653997 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9f693669af91aa45ad615fc681ed29f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap Custom Atlas" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | _Padding ("Padding", float) = 0 15 | 16 | _StencilComp("Stencil Comparison", Float) = 8 17 | _Stencil("Stencil ID", Float) = 0 18 | _StencilOp("Stencil Operation", Float) = 0 19 | _StencilWriteMask("Stencil Write Mask", Float) = 255 20 | _StencilReadMask("Stencil Read Mask", Float) = 255 21 | 22 | _CullMode("Cull Mode", Float) = 0 23 | _ColorMask("Color Mask", Float) = 15 24 | } 25 | 26 | SubShader{ 27 | 28 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 29 | 30 | Stencil 31 | { 32 | Ref[_Stencil] 33 | Comp[_StencilComp] 34 | Pass[_StencilOp] 35 | ReadMask[_StencilReadMask] 36 | WriteMask[_StencilWriteMask] 37 | } 38 | 39 | 40 | Lighting Off 41 | Cull [_CullMode] 42 | ZTest [unity_GUIZTestMode] 43 | ZWrite Off 44 | Fog { Mode Off } 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask[_ColorMask] 47 | 48 | Pass { 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : SV_POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float2 texcoord1 : TEXCOORD1; 71 | float4 mask : TEXCOORD2; 72 | }; 73 | 74 | uniform sampler2D _MainTex; 75 | uniform sampler2D _FaceTex; 76 | uniform float4 _FaceTex_ST; 77 | uniform fixed4 _FaceColor; 78 | 79 | uniform float _VertexOffsetX; 80 | uniform float _VertexOffsetY; 81 | uniform float4 _ClipRect; 82 | uniform float _MaskSoftnessX; 83 | uniform float _MaskSoftnessY; 84 | 85 | float2 UnpackUV(float uv) 86 | { 87 | float2 output; 88 | output.x = floor(uv / 4096); 89 | output.y = uv - 4096 * output.x; 90 | 91 | return output * 0.001953125; 92 | } 93 | 94 | v2f vert (appdata_t v) 95 | { 96 | float4 vert = v.vertex; 97 | vert.x += _VertexOffsetX; 98 | vert.y += _VertexOffsetY; 99 | 100 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 101 | 102 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 103 | 104 | fixed4 faceColor = v.color; 105 | faceColor *= _FaceColor; 106 | 107 | v2f OUT; 108 | OUT.vertex = vPosition; 109 | OUT.color = faceColor; 110 | OUT.texcoord0 = v.texcoord0; 111 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 112 | float2 pixelSize = vPosition.w; 113 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 114 | 115 | // Clamp _ClipRect to 16bit. 116 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 117 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 118 | 119 | return OUT; 120 | } 121 | 122 | fixed4 frag (v2f IN) : SV_Target 123 | { 124 | fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48bb5f55d8670e349b6e614913f9d910 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Mobile/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | [HDR]_Color ("Text Color", Color) = (1,1,1,1) 6 | _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 7 | 8 | _VertexOffsetX("Vertex OffsetX", float) = 0 9 | _VertexOffsetY("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader { 26 | 27 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | #pragma fragmentoption ARB_precision_hint_fastest 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | sampler2D _MainTex; 74 | fixed4 _Color; 75 | float _DiffusePower; 76 | 77 | uniform float _VertexOffsetX; 78 | uniform float _VertexOffsetY; 79 | uniform float4 _ClipRect; 80 | uniform float _MaskSoftnessX; 81 | uniform float _MaskSoftnessY; 82 | 83 | v2f vert (appdata_t v) 84 | { 85 | v2f OUT; 86 | float4 vert = v.vertex; 87 | vert.x += _VertexOffsetX; 88 | vert.y += _VertexOffsetY; 89 | 90 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 91 | 92 | OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); 93 | OUT.color = v.color; 94 | OUT.color *= _Color; 95 | OUT.color.rgb *= _DiffusePower; 96 | OUT.texcoord0 = v.texcoord0; 97 | 98 | float2 pixelSize = OUT.vertex.w; 99 | //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 100 | 101 | // Clamp _ClipRect to 16bit. 102 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 103 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 104 | 105 | return OUT; 106 | } 107 | 108 | fixed4 frag (v2f IN) : COLOR 109 | { 110 | fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); 111 | 112 | // Alternative implementation to UnityGet2DClipping with support for softness. 113 | #if UNITY_UI_CLIP_RECT 114 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 115 | color *= m.x * m.y; 116 | #endif 117 | 118 | #if UNITY_UI_ALPHACLIP 119 | clip(color.a - 0.001); 120 | #endif 121 | 122 | return color; 123 | } 124 | ENDCG 125 | } 126 | } 127 | 128 | SubShader { 129 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 130 | Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } 131 | Blend SrcAlpha OneMinusSrcAlpha 132 | BindChannels { 133 | Bind "Color", color 134 | Bind "Vertex", vertex 135 | Bind "TexCoord", texcoord0 136 | } 137 | Pass { 138 | SetTexture [_MainTex] { 139 | constantColor [_Color] combine constant * primary, constant * texture 140 | } 141 | } 142 | } 143 | 144 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 145 | } 146 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e3b057af24249748ff873be7fafee47 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader{ 26 | 27 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | 52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 54 | 55 | 56 | #include "UnityCG.cginc" 57 | 58 | struct appdata_t { 59 | float4 vertex : POSITION; 60 | fixed4 color : COLOR; 61 | float2 texcoord0 : TEXCOORD0; 62 | float2 texcoord1 : TEXCOORD1; 63 | }; 64 | 65 | struct v2f { 66 | float4 vertex : SV_POSITION; 67 | fixed4 color : COLOR; 68 | float2 texcoord0 : TEXCOORD0; 69 | float2 texcoord1 : TEXCOORD1; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | uniform sampler2D _MainTex; 74 | uniform sampler2D _FaceTex; 75 | uniform float4 _FaceTex_ST; 76 | uniform fixed4 _FaceColor; 77 | 78 | uniform float _VertexOffsetX; 79 | uniform float _VertexOffsetY; 80 | uniform float4 _ClipRect; 81 | uniform float _MaskSoftnessX; 82 | uniform float _MaskSoftnessY; 83 | 84 | float2 UnpackUV(float uv) 85 | { 86 | float2 output; 87 | output.x = floor(uv / 4096); 88 | output.y = uv - 4096 * output.x; 89 | 90 | return output * 0.001953125; 91 | } 92 | 93 | v2f vert (appdata_t v) 94 | { 95 | float4 vert = v.vertex; 96 | vert.x += _VertexOffsetX; 97 | vert.y += _VertexOffsetY; 98 | 99 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 100 | 101 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 102 | 103 | fixed4 faceColor = v.color; 104 | faceColor *= _FaceColor; 105 | 106 | v2f OUT; 107 | OUT.vertex = vPosition; 108 | OUT.color = faceColor; 109 | OUT.texcoord0 = v.texcoord0; 110 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 111 | float2 pixelSize = vPosition.w; 112 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 113 | 114 | // Clamp _ClipRect to 16bit. 115 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 116 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 117 | 118 | return OUT; 119 | } 120 | 121 | fixed4 frag (v2f IN) : SV_Target 122 | { 123 | fixed4 color = tex2D(_MainTex, IN.texcoord0); 124 | color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128e987d567d4e2c824d754223b3f3b0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd89cf5b9246416f84610a006f916af7 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14eb328de4b8eb245bb7cea29e4ac00b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc1ede39bf3643ee8e493720e4259791 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02a7d8c237544f1962732b55a9aebf1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader: -------------------------------------------------------------------------------- 1 | // Simplified SDF shader: 2 | // - No Shading Option (bevel / bump / env map) 3 | // - No Glow Option 4 | // - Softness is applied on both side of the outline 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field SSD" { 7 | 8 | Properties { 9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) 10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 11 | 12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 15 | 16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) 17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 21 | 22 | _WeightNormal ("Weight Normal", float) = 0 23 | _WeightBold ("Weight Bold", float) = .5 24 | 25 | _ShaderFlags ("Flags", float) = 0 26 | _ScaleRatioA ("Scale RatioA", float) = 1 27 | _ScaleRatioB ("Scale RatioB", float) = 1 28 | _ScaleRatioC ("Scale RatioC", float) = 1 29 | 30 | _MainTex ("Font Atlas", 2D) = "white" {} 31 | _TextureWidth ("Texture Width", float) = 512 32 | _TextureHeight ("Texture Height", float) = 512 33 | _GradientScale ("Gradient Scale", float) = 5 34 | _ScaleX ("Scale X", float) = 1 35 | _ScaleY ("Scale Y", float) = 1 36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 37 | _Sharpness ("Sharpness", Range(-1,1)) = 0 38 | 39 | _VertexOffsetX ("Vertex OffsetX", float) = 0 40 | _VertexOffsetY ("Vertex OffsetY", float) = 0 41 | 42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 45 | _MaskTex ("Mask Texture", 2D) = "white" {} 46 | _MaskInverse ("Inverse", float) = 0 47 | _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) 48 | _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 49 | _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 50 | 51 | _StencilComp ("Stencil Comparison", Float) = 8 52 | _Stencil ("Stencil ID", Float) = 0 53 | _StencilOp ("Stencil Operation", Float) = 0 54 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 55 | _StencilReadMask ("Stencil Read Mask", Float) = 255 56 | 57 | _CullMode ("Cull Mode", Float) = 0 58 | _ColorMask ("Color Mask", Float) = 15 59 | } 60 | 61 | SubShader { 62 | Tags { 63 | "Queue"="Transparent" 64 | "IgnoreProjector"="True" 65 | "RenderType"="Transparent" 66 | } 67 | 68 | Stencil 69 | { 70 | Ref [_Stencil] 71 | Comp [_StencilComp] 72 | Pass [_StencilOp] 73 | ReadMask [_StencilReadMask] 74 | WriteMask [_StencilWriteMask] 75 | } 76 | 77 | Cull [_CullMode] 78 | ZWrite Off 79 | Lighting Off 80 | Fog { Mode Off } 81 | ZTest [unity_GUIZTestMode] 82 | Blend One OneMinusSrcAlpha 83 | ColorMask [_ColorMask] 84 | 85 | Pass { 86 | CGPROGRAM 87 | #pragma vertex VertShader 88 | #pragma fragment PixShader 89 | #pragma shader_feature __ OUTLINE_ON 90 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER 91 | 92 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 93 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 94 | 95 | #include "UnityCG.cginc" 96 | #include "UnityUI.cginc" 97 | #include "TMPro_Properties.cginc" 98 | 99 | #include "TMPro_Mobile.cginc" 100 | 101 | ENDCG 102 | } 103 | } 104 | 105 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 106 | } 107 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8d12adcee749c344b8117cf7c7eb912 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe393ace9b354375a9cb14cdbbc28be4 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader: -------------------------------------------------------------------------------- 1 | // Simplified version of the SDF Surface shader : 2 | // - No support for Bevel, Bump or envmap 3 | // - Diffuse only lighting 4 | // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field (Surface)" { 7 | 8 | Properties { 9 | _FaceTex ("Fill Texture", 2D) = "white" {} 10 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) 11 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 12 | 13 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 14 | _OutlineTex ("Outline Texture", 2D) = "white" {} 15 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 16 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 17 | 18 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) 19 | _GlowOffset ("Offset", Range(-1,1)) = 0 20 | _GlowInner ("Inner", Range(0,1)) = 0.05 21 | _GlowOuter ("Outer", Range(0,1)) = 0.05 22 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 23 | 24 | _WeightNormal ("Weight Normal", float) = 0 25 | _WeightBold ("Weight Bold", float) = 0.5 26 | 27 | // Should not be directly exposed to the user 28 | _ShaderFlags ("Flags", float) = 0 29 | _ScaleRatioA ("Scale RatioA", float) = 1 30 | _ScaleRatioB ("Scale RatioB", float) = 1 31 | _ScaleRatioC ("Scale RatioC", float) = 1 32 | 33 | _MainTex ("Font Atlas", 2D) = "white" {} 34 | _TextureWidth ("Texture Width", float) = 512 35 | _TextureHeight ("Texture Height", float) = 512 36 | _GradientScale ("Gradient Scale", float) = 5.0 37 | _ScaleX ("Scale X", float) = 1.0 38 | _ScaleY ("Scale Y", float) = 1.0 39 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 40 | _Sharpness ("Sharpness", Range(-1,1)) = 0 41 | 42 | _VertexOffsetX ("Vertex OffsetX", float) = 0 43 | _VertexOffsetY ("Vertex OffsetY", float) = 0 44 | 45 | _CullMode ("Cull Mode", Float) = 0 46 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 47 | //_MaskSoftness ("Mask Softness", float) = 0 48 | } 49 | 50 | SubShader { 51 | 52 | Tags { 53 | "Queue"="Transparent" 54 | "IgnoreProjector"="True" 55 | "RenderType"="Transparent" 56 | } 57 | 58 | LOD 300 59 | Cull [_CullMode] 60 | 61 | CGPROGRAM 62 | #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap 63 | #pragma target 3.0 64 | #pragma shader_feature __ GLOW_ON 65 | 66 | #include "TMPro_Properties.cginc" 67 | #include "TMPro.cginc" 68 | 69 | half _FaceShininess; 70 | half _OutlineShininess; 71 | 72 | struct Input 73 | { 74 | fixed4 color : COLOR; 75 | float2 uv_MainTex; 76 | float2 uv2_FaceTex; 77 | float2 uv2_OutlineTex; 78 | float2 param; // Weight, Scale 79 | float3 viewDirEnv; 80 | }; 81 | 82 | #include "TMPro_Surface.cginc" 83 | 84 | ENDCG 85 | 86 | // Pass to render object as a shadow caster 87 | Pass 88 | { 89 | Name "Caster" 90 | Tags { "LightMode" = "ShadowCaster" } 91 | Offset 1, 1 92 | 93 | Fog {Mode Off} 94 | ZWrite On ZTest LEqual Cull Off 95 | 96 | CGPROGRAM 97 | #pragma vertex vert 98 | #pragma fragment frag 99 | #pragma multi_compile_shadowcaster 100 | #include "UnityCG.cginc" 101 | 102 | struct v2f { 103 | V2F_SHADOW_CASTER; 104 | float2 uv : TEXCOORD1; 105 | float2 uv2 : TEXCOORD3; 106 | float alphaClip : TEXCOORD2; 107 | }; 108 | 109 | uniform float4 _MainTex_ST; 110 | uniform float4 _OutlineTex_ST; 111 | float _OutlineWidth; 112 | float _FaceDilate; 113 | float _ScaleRatioA; 114 | 115 | v2f vert( appdata_base v ) 116 | { 117 | v2f o; 118 | TRANSFER_SHADOW_CASTER(o) 119 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 120 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 121 | o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 122 | return o; 123 | } 124 | 125 | uniform sampler2D _MainTex; 126 | 127 | float4 frag(v2f i) : COLOR 128 | { 129 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 130 | clip(texcol.a - i.alphaClip); 131 | SHADOW_CASTER_FRAGMENT(i) 132 | } 133 | ENDCG 134 | } 135 | } 136 | 137 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 138 | } 139 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85187c2149c549c5b33f0cdb02836b17 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Distance Field (Surface)" { 2 | 3 | Properties { 4 | _FaceTex ("Fill Texture", 2D) = "white" {} 5 | _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 6 | _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 7 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) 8 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 9 | 10 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 11 | _OutlineTex ("Outline Texture", 2D) = "white" {} 12 | _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 13 | _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 14 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 15 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 16 | 17 | _Bevel ("Bevel", Range(0,1)) = 0.5 18 | _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 19 | _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 20 | _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 21 | _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 22 | 23 | _BumpMap ("Normalmap", 2D) = "bump" {} 24 | _BumpOutline ("Bump Outline", Range(0,1)) = 0.5 25 | _BumpFace ("Bump Face", Range(0,1)) = 0.5 26 | 27 | _ReflectFaceColor ("Face Color", Color) = (0,0,0,1) 28 | _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) 29 | _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } 30 | _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) 31 | [HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1) 32 | 33 | _FaceShininess ("Face Shininess", Range(0,1)) = 0 34 | _OutlineShininess ("Outline Shininess", Range(0,1)) = 0 35 | 36 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) 37 | _GlowOffset ("Offset", Range(-1,1)) = 0 38 | _GlowInner ("Inner", Range(0,1)) = 0.05 39 | _GlowOuter ("Outer", Range(0,1)) = 0.05 40 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 41 | 42 | _WeightNormal ("Weight Normal", float) = 0 43 | _WeightBold ("Weight Bold", float) = 0.5 44 | 45 | // Should not be directly exposed to the user 46 | _ShaderFlags ("Flags", float) = 0 47 | _ScaleRatioA ("Scale RatioA", float) = 1 48 | _ScaleRatioB ("Scale RatioB", float) = 1 49 | _ScaleRatioC ("Scale RatioC", float) = 1 50 | 51 | _MainTex ("Font Atlas", 2D) = "white" {} 52 | _TextureWidth ("Texture Width", float) = 512 53 | _TextureHeight ("Texture Height", float) = 512 54 | _GradientScale ("Gradient Scale", float) = 5.0 55 | _ScaleX ("Scale X", float) = 1.0 56 | _ScaleY ("Scale Y", float) = 1.0 57 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 58 | _Sharpness ("Sharpness", Range(-1,1)) = 0 59 | 60 | _VertexOffsetX ("Vertex OffsetX", float) = 0 61 | _VertexOffsetY ("Vertex OffsetY", float) = 0 62 | 63 | _CullMode ("Cull Mode", Float) = 0 64 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 65 | //_MaskSoftness ("Mask Softness", float) = 0 66 | } 67 | 68 | SubShader { 69 | 70 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 71 | 72 | LOD 300 73 | Cull [_CullMode] 74 | 75 | CGPROGRAM 76 | #pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap 77 | #pragma target 3.0 78 | #pragma shader_feature __ GLOW_ON 79 | #pragma glsl 80 | 81 | #include "TMPro_Properties.cginc" 82 | #include "TMPro.cginc" 83 | 84 | half _FaceShininess; 85 | half _OutlineShininess; 86 | 87 | struct Input 88 | { 89 | fixed4 color : COLOR; 90 | float2 uv_MainTex; 91 | float2 uv2_FaceTex; 92 | float2 uv2_OutlineTex; 93 | float2 param; // Weight, Scale 94 | float3 viewDirEnv; 95 | }; 96 | 97 | 98 | #define BEVEL_ON 1 99 | #include "TMPro_Surface.cginc" 100 | 101 | ENDCG 102 | 103 | // Pass to render object as a shadow caster 104 | Pass 105 | { 106 | Name "Caster" 107 | Tags { "LightMode" = "ShadowCaster" } 108 | Offset 1, 1 109 | 110 | Fog {Mode Off} 111 | ZWrite On 112 | ZTest LEqual 113 | Cull Off 114 | 115 | CGPROGRAM 116 | #pragma vertex vert 117 | #pragma fragment frag 118 | #pragma multi_compile_shadowcaster 119 | #include "UnityCG.cginc" 120 | 121 | struct v2f { 122 | V2F_SHADOW_CASTER; 123 | float2 uv : TEXCOORD1; 124 | float2 uv2 : TEXCOORD3; 125 | float alphaClip : TEXCOORD2; 126 | }; 127 | 128 | uniform float4 _MainTex_ST; 129 | uniform float4 _OutlineTex_ST; 130 | float _OutlineWidth; 131 | float _FaceDilate; 132 | float _ScaleRatioA; 133 | 134 | v2f vert( appdata_base v ) 135 | { 136 | v2f o; 137 | TRANSFER_SHADOW_CASTER(o) 138 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 139 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 140 | o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 141 | return o; 142 | } 143 | 144 | uniform sampler2D _MainTex; 145 | 146 | float4 frag(v2f i) : COLOR 147 | { 148 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 149 | clip(texcol.a - i.alphaClip); 150 | SHADOW_CASTER_FRAGMENT(i) 151 | } 152 | ENDCG 153 | } 154 | } 155 | 156 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 157 | } 158 | 159 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ada0af4f174f0694ca6a487b8f543d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68e6db2ebdc24f95958faec2be5558d6 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Sprite.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Sprite" 2 | { 3 | Properties 4 | { 5 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 | _Color ("Tint", Color) = (1,1,1,1) 7 | 8 | _StencilComp ("Stencil Comparison", Float) = 8 9 | _Stencil ("Stencil ID", Float) = 0 10 | _StencilOp ("Stencil Operation", Float) = 0 11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 12 | _StencilReadMask ("Stencil Read Mask", Float) = 255 13 | 14 | _CullMode ("Cull Mode", Float) = 0 15 | _ColorMask ("Color Mask", Float) = 15 16 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 17 | 18 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 19 | } 20 | 21 | SubShader 22 | { 23 | Tags 24 | { 25 | "Queue"="Transparent" 26 | "IgnoreProjector"="True" 27 | "RenderType"="Transparent" 28 | "PreviewType"="Plane" 29 | "CanUseSpriteAtlas"="True" 30 | } 31 | 32 | Stencil 33 | { 34 | Ref [_Stencil] 35 | Comp [_StencilComp] 36 | Pass [_StencilOp] 37 | ReadMask [_StencilReadMask] 38 | WriteMask [_StencilWriteMask] 39 | } 40 | 41 | Cull [_CullMode] 42 | Lighting Off 43 | ZWrite Off 44 | ZTest [unity_GUIZTestMode] 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask [_ColorMask] 47 | 48 | Pass 49 | { 50 | Name "Default" 51 | CGPROGRAM 52 | #pragma vertex vert 53 | #pragma fragment frag 54 | #pragma target 2.0 55 | 56 | #include "UnityCG.cginc" 57 | #include "UnityUI.cginc" 58 | 59 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 60 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 61 | 62 | struct appdata_t 63 | { 64 | float4 vertex : POSITION; 65 | float4 color : COLOR; 66 | float2 texcoord : TEXCOORD0; 67 | UNITY_VERTEX_INPUT_INSTANCE_ID 68 | }; 69 | 70 | struct v2f 71 | { 72 | float4 vertex : SV_POSITION; 73 | fixed4 color : COLOR; 74 | float2 texcoord : TEXCOORD0; 75 | float4 worldPosition : TEXCOORD1; 76 | UNITY_VERTEX_OUTPUT_STEREO 77 | }; 78 | 79 | sampler2D _MainTex; 80 | fixed4 _Color; 81 | fixed4 _TextureSampleAdd; 82 | float4 _ClipRect; 83 | float4 _MainTex_ST; 84 | 85 | v2f vert(appdata_t v) 86 | { 87 | v2f OUT; 88 | UNITY_SETUP_INSTANCE_ID(v); 89 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); 90 | OUT.worldPosition = v.vertex; 91 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); 92 | 93 | OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); 94 | 95 | OUT.color = v.color * _Color; 96 | return OUT; 97 | } 98 | 99 | fixed4 frag(v2f IN) : SV_Target 100 | { 101 | half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; 102 | 103 | #ifdef UNITY_UI_CLIP_RECT 104 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); 105 | #endif 106 | 107 | #ifdef UNITY_UI_ALPHACLIP 108 | clip (color.a - 0.001); 109 | #endif 110 | 111 | return color; 112 | } 113 | ENDCG 114 | } 115 | } 116 | } 117 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf81c85f95fe47e1a27f6ae460cf182c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro.cginc: -------------------------------------------------------------------------------- 1 | float2 UnpackUV(float uv) 2 | { 3 | float2 output; 4 | output.x = floor(uv / 4096); 5 | output.y = uv - 4096 * output.x; 6 | 7 | return output * 0.001953125; 8 | } 9 | 10 | fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) 11 | { 12 | half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); 13 | half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); 14 | 15 | faceColor.rgb *= faceColor.a; 16 | outlineColor.rgb *= outlineColor.a; 17 | 18 | faceColor = lerp(faceColor, outlineColor, outlineAlpha); 19 | 20 | faceColor *= faceAlpha; 21 | 22 | return faceColor; 23 | } 24 | 25 | float3 GetSurfaceNormal(float4 h, float bias) 26 | { 27 | bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); 28 | 29 | h += bias+_BevelOffset; 30 | 31 | float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); 32 | 33 | // Track outline 34 | h -= .5; 35 | h /= bevelWidth; 36 | h = saturate(h+.5); 37 | 38 | if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); 39 | h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); 40 | h = min(h, 1.0-_BevelClamp); 41 | h *= _Bevel * bevelWidth * _GradientScale * -2.0; 42 | 43 | float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); 44 | float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); 45 | 46 | return cross(va, vb); 47 | } 48 | 49 | float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) 50 | { 51 | // Read "height field" 52 | float4 h = {tex2D(_MainTex, uv - delta.xz).a, 53 | tex2D(_MainTex, uv + delta.xz).a, 54 | tex2D(_MainTex, uv - delta.zy).a, 55 | tex2D(_MainTex, uv + delta.zy).a}; 56 | 57 | return GetSurfaceNormal(h, bias); 58 | } 59 | 60 | float3 GetSpecular(float3 n, float3 l) 61 | { 62 | float spec = pow(max(0.0, dot(n, l)), _Reflectivity); 63 | return _SpecularColor.rgb * spec * _SpecularPower; 64 | } 65 | 66 | float4 GetGlowColor(float d, float scale) 67 | { 68 | float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; 69 | float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; 70 | glow = saturate(abs(glow/(1.0 + t))); 71 | glow = 1.0-pow(glow, _GlowPower); 72 | glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel 73 | return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); 74 | } 75 | 76 | float4 BlendARGB(float4 overlying, float4 underlying) 77 | { 78 | overlying.rgb *= overlying.a; 79 | underlying.rgb *= underlying.a; 80 | float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); 81 | float alpha = underlying.a + (1-underlying.a)*overlying.a; 82 | return float4(blended, alpha); 83 | } 84 | 85 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 407bc68d299748449bbf7f48ee690f8d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c334973cef89a9840b0b0c507e0377ab 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc: -------------------------------------------------------------------------------- 1 | // UI Editable properties 2 | uniform sampler2D _FaceTex; // Alpha : Signed Distance 3 | uniform float _FaceUVSpeedX; 4 | uniform float _FaceUVSpeedY; 5 | uniform fixed4 _FaceColor; // RGBA : Color + Opacity 6 | uniform float _FaceDilate; // v[ 0, 1] 7 | uniform float _OutlineSoftness; // v[ 0, 1] 8 | 9 | uniform sampler2D _OutlineTex; // RGBA : Color + Opacity 10 | uniform float _OutlineUVSpeedX; 11 | uniform float _OutlineUVSpeedY; 12 | uniform fixed4 _OutlineColor; // RGBA : Color + Opacity 13 | uniform float _OutlineWidth; // v[ 0, 1] 14 | 15 | uniform float _Bevel; // v[ 0, 1] 16 | uniform float _BevelOffset; // v[-1, 1] 17 | uniform float _BevelWidth; // v[-1, 1] 18 | uniform float _BevelClamp; // v[ 0, 1] 19 | uniform float _BevelRoundness; // v[ 0, 1] 20 | 21 | uniform sampler2D _BumpMap; // Normal map 22 | uniform float _BumpOutline; // v[ 0, 1] 23 | uniform float _BumpFace; // v[ 0, 1] 24 | 25 | uniform samplerCUBE _Cube; // Cube / sphere map 26 | uniform fixed4 _ReflectFaceColor; // RGB intensity 27 | uniform fixed4 _ReflectOutlineColor; 28 | //uniform float _EnvTiltX; // v[-1, 1] 29 | //uniform float _EnvTiltY; // v[-1, 1] 30 | uniform float3 _EnvMatrixRotation; 31 | uniform float4x4 _EnvMatrix; 32 | 33 | uniform fixed4 _SpecularColor; // RGB intensity 34 | uniform float _LightAngle; // v[ 0,Tau] 35 | uniform float _SpecularPower; // v[ 0, 1] 36 | uniform float _Reflectivity; // v[ 5, 15] 37 | uniform float _Diffuse; // v[ 0, 1] 38 | uniform float _Ambient; // v[ 0, 1] 39 | 40 | uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity 41 | uniform float _UnderlayOffsetX; // v[-1, 1] 42 | uniform float _UnderlayOffsetY; // v[-1, 1] 43 | uniform float _UnderlayDilate; // v[-1, 1] 44 | uniform float _UnderlaySoftness; // v[ 0, 1] 45 | 46 | uniform fixed4 _GlowColor; // RGBA : Color + Intesity 47 | uniform float _GlowOffset; // v[-1, 1] 48 | uniform float _GlowOuter; // v[ 0, 1] 49 | uniform float _GlowInner; // v[ 0, 1] 50 | uniform float _GlowPower; // v[ 1, 1/(1+4*4)] 51 | 52 | // API Editable properties 53 | uniform float _ShaderFlags; 54 | uniform float _WeightNormal; 55 | uniform float _WeightBold; 56 | 57 | uniform float _ScaleRatioA; 58 | uniform float _ScaleRatioB; 59 | uniform float _ScaleRatioC; 60 | 61 | uniform float _VertexOffsetX; 62 | uniform float _VertexOffsetY; 63 | 64 | //uniform float _UseClipRect; 65 | uniform float _MaskID; 66 | uniform sampler2D _MaskTex; 67 | uniform float4 _MaskCoord; 68 | uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) 69 | //uniform float _MaskWipeControl; 70 | //uniform float _MaskEdgeSoftness; 71 | //uniform fixed4 _MaskEdgeColor; 72 | //uniform bool _MaskInverse; 73 | 74 | uniform float _MaskSoftnessX; 75 | uniform float _MaskSoftnessY; 76 | 77 | // Font Atlas properties 78 | uniform sampler2D _MainTex; 79 | uniform float _TextureWidth; 80 | uniform float _TextureHeight; 81 | uniform float _GradientScale; 82 | uniform float _ScaleX; 83 | uniform float _ScaleY; 84 | uniform float _PerspectiveFilter; 85 | uniform float _Sharpness; 86 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3997e2241185407d80309a82f9148466 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc: -------------------------------------------------------------------------------- 1 | void VertShader(inout appdata_full v, out Input data) 2 | { 3 | v.vertex.x += _VertexOffsetX; 4 | v.vertex.y += _VertexOffsetY; 5 | 6 | UNITY_INITIALIZE_OUTPUT(Input, data); 7 | 8 | float bold = step(v.texcoord1.y, 0); 9 | 10 | // Generate normal for backface 11 | float3 view = ObjSpaceViewDir(v.vertex); 12 | v.normal *= sign(dot(v.normal, view)); 13 | 14 | #if USE_DERIVATIVE 15 | data.param.y = 1; 16 | #else 17 | float4 vert = v.vertex; 18 | float4 vPosition = UnityObjectToClipPos(vert); 19 | float2 pixelSize = vPosition.w; 20 | 21 | pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); 22 | float scale = rsqrt(dot(pixelSize, pixelSize)); 23 | scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); 24 | scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); 25 | data.param.y = scale; 26 | #endif 27 | 28 | data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // 29 | 30 | v.texcoord1.xy = UnpackUV(v.texcoord1.x); 31 | data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); 32 | } 33 | 34 | void PixShader(Input input, inout SurfaceOutput o) 35 | { 36 | 37 | #if USE_DERIVATIVE 38 | float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); 39 | pixelSize *= _TextureWidth * .75; 40 | float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); 41 | #else 42 | float scale = input.param.y; 43 | #endif 44 | 45 | // Signed distance 46 | float c = tex2D(_MainTex, input.uv_MainTex).a; 47 | float sd = (.5 - c - input.param.x) * scale + .5; 48 | float outline = _OutlineWidth*_ScaleRatioA * scale; 49 | float softness = _OutlineSoftness*_ScaleRatioA * scale; 50 | 51 | // Color & Alpha 52 | float4 faceColor = _FaceColor; 53 | float4 outlineColor = _OutlineColor; 54 | faceColor *= input.color; 55 | outlineColor.a *= input.color.a; 56 | faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); 57 | outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); 58 | faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); 59 | faceColor.rgb /= max(faceColor.a, 0.0001); 60 | 61 | #if BEVEL_ON 62 | float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); 63 | 64 | float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, 65 | tex2D(_MainTex, input.uv_MainTex + delta.xz).a, 66 | tex2D(_MainTex, input.uv_MainTex - delta.zy).a, 67 | tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; 68 | 69 | // Face Normal 70 | float3 n = GetSurfaceNormal(smp4x, input.param.x); 71 | 72 | // Bumpmap 73 | float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; 74 | bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); 75 | bump = lerp(float3(0, 0, 1), bump, faceColor.a); 76 | n = normalize(n - bump); 77 | 78 | // Cubemap reflection 79 | fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); 80 | float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; 81 | #else 82 | float3 n = float3(0, 0, -1); 83 | float3 emission = float3(0, 0, 0); 84 | #endif 85 | 86 | #if GLOW_ON 87 | float4 glowColor = GetGlowColor(sd, scale); 88 | glowColor.a *= input.color.a; 89 | emission += glowColor.rgb*glowColor.a; 90 | faceColor = BlendARGB(glowColor, faceColor); 91 | faceColor.rgb /= max(faceColor.a, 0.0001); 92 | #endif 93 | 94 | // Set Standard output structure 95 | o.Albedo = faceColor.rgb; 96 | o.Normal = -n; 97 | o.Emission = emission; 98 | o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); 99 | o.Gloss = 1; 100 | o.Alpha = faceColor.a; 101 | } 102 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d930090c0cd643c7b55f19a38538c162 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0603b6d5186471b96c778c3949c7ce2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt: -------------------------------------------------------------------------------- 1 | This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/ 2 | 3 | Please visit their website to view the complete set of their emojis and review their licensing terms. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 381dcb09d5029d14897e55f98031fca5 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json: -------------------------------------------------------------------------------- 1 | {"frames": [ 2 | 3 | { 4 | "filename": "1f60a.png", 5 | "frame": {"x":0,"y":0,"w":128,"h":128}, 6 | "rotated": false, 7 | "trimmed": false, 8 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 9 | "sourceSize": {"w":128,"h":128}, 10 | "pivot": {"x":0.5,"y":0.5} 11 | }, 12 | { 13 | "filename": "1f60b.png", 14 | "frame": {"x":128,"y":0,"w":128,"h":128}, 15 | "rotated": false, 16 | "trimmed": false, 17 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 18 | "sourceSize": {"w":128,"h":128}, 19 | "pivot": {"x":0.5,"y":0.5} 20 | }, 21 | { 22 | "filename": "1f60d.png", 23 | "frame": {"x":256,"y":0,"w":128,"h":128}, 24 | "rotated": false, 25 | "trimmed": false, 26 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 27 | "sourceSize": {"w":128,"h":128}, 28 | "pivot": {"x":0.5,"y":0.5} 29 | }, 30 | { 31 | "filename": "1f60e.png", 32 | "frame": {"x":384,"y":0,"w":128,"h":128}, 33 | "rotated": false, 34 | "trimmed": false, 35 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 36 | "sourceSize": {"w":128,"h":128}, 37 | "pivot": {"x":0.5,"y":0.5} 38 | }, 39 | { 40 | "filename": "1f600.png", 41 | "frame": {"x":0,"y":128,"w":128,"h":128}, 42 | "rotated": false, 43 | "trimmed": false, 44 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 45 | "sourceSize": {"w":128,"h":128}, 46 | "pivot": {"x":0.5,"y":0.5} 47 | }, 48 | { 49 | "filename": "1f601.png", 50 | "frame": {"x":128,"y":128,"w":128,"h":128}, 51 | "rotated": false, 52 | "trimmed": false, 53 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 54 | "sourceSize": {"w":128,"h":128}, 55 | "pivot": {"x":0.5,"y":0.5} 56 | }, 57 | { 58 | "filename": "1f602.png", 59 | "frame": {"x":256,"y":128,"w":128,"h":128}, 60 | "rotated": false, 61 | "trimmed": false, 62 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 63 | "sourceSize": {"w":128,"h":128}, 64 | "pivot": {"x":0.5,"y":0.5} 65 | }, 66 | { 67 | "filename": "1f603.png", 68 | "frame": {"x":384,"y":128,"w":128,"h":128}, 69 | "rotated": false, 70 | "trimmed": false, 71 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 72 | "sourceSize": {"w":128,"h":128}, 73 | "pivot": {"x":0.5,"y":0.5} 74 | }, 75 | { 76 | "filename": "1f604.png", 77 | "frame": {"x":0,"y":256,"w":128,"h":128}, 78 | "rotated": false, 79 | "trimmed": false, 80 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 81 | "sourceSize": {"w":128,"h":128}, 82 | "pivot": {"x":0.5,"y":0.5} 83 | }, 84 | { 85 | "filename": "1f605.png", 86 | "frame": {"x":128,"y":256,"w":128,"h":128}, 87 | "rotated": false, 88 | "trimmed": false, 89 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 90 | "sourceSize": {"w":128,"h":128}, 91 | "pivot": {"x":0.5,"y":0.5} 92 | }, 93 | { 94 | "filename": "1f606.png", 95 | "frame": {"x":256,"y":256,"w":128,"h":128}, 96 | "rotated": false, 97 | "trimmed": false, 98 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 99 | "sourceSize": {"w":128,"h":128}, 100 | "pivot": {"x":0.5,"y":0.5} 101 | }, 102 | { 103 | "filename": "1f609.png", 104 | "frame": {"x":384,"y":256,"w":128,"h":128}, 105 | "rotated": false, 106 | "trimmed": false, 107 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 108 | "sourceSize": {"w":128,"h":128}, 109 | "pivot": {"x":0.5,"y":0.5} 110 | }, 111 | { 112 | "filename": "1f618.png", 113 | "frame": {"x":0,"y":384,"w":128,"h":128}, 114 | "rotated": false, 115 | "trimmed": false, 116 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 117 | "sourceSize": {"w":128,"h":128}, 118 | "pivot": {"x":0.5,"y":0.5} 119 | }, 120 | { 121 | "filename": "1f923.png", 122 | "frame": {"x":128,"y":384,"w":128,"h":128}, 123 | "rotated": false, 124 | "trimmed": false, 125 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 126 | "sourceSize": {"w":128,"h":128}, 127 | "pivot": {"x":0.5,"y":0.5} 128 | }, 129 | { 130 | "filename": "263a.png", 131 | "frame": {"x":256,"y":384,"w":128,"h":128}, 132 | "rotated": false, 133 | "trimmed": false, 134 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 135 | "sourceSize": {"w":128,"h":128}, 136 | "pivot": {"x":0.5,"y":0.5} 137 | }, 138 | { 139 | "filename": "2639.png", 140 | "frame": {"x":384,"y":384,"w":128,"h":128}, 141 | "rotated": false, 142 | "trimmed": false, 143 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 144 | "sourceSize": {"w":128,"h":128}, 145 | "pivot": {"x":0.5,"y":0.5} 146 | }], 147 | "meta": { 148 | "app": "http://www.codeandweb.com/texturepacker", 149 | "version": "1.0", 150 | "image": "EmojiOne.png", 151 | "format": "RGBA8888", 152 | "size": {"w":512,"h":512}, 153 | "scale": "1", 154 | "smartupdate": "$TexturePacker:SmartUpdate:196a26a2e149d875b91ffc8fa3581e76:fc928c7e275404b7e0649307410475cb:424723c3774975ddb2053fd5c4b85f6e$" 155 | } 156 | } 157 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f05276190cf498a8153f6cbe761d4e6 3 | timeCreated: 1480316860 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/TextMesh Pro/Sprites/EmojiOne.png -------------------------------------------------------------------------------- /Assets/UnityFigmaBridgeSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 119c1bd3601648f28a252a6030e067b6, type: 3} 13 | m_Name: UnityFigmaBridgeSettings 14 | m_EditorClassIdentifier: 15 | DocumentUrl: https://www.figma.com/file/DIhmjD8NcAF2UHf69y53fn/Figma-Unity-Bridge-Example?node-id=0%3A1&t=FojAQsm2ZbnOJL9r-1 16 | BuildPrototypeFlow: 1 17 | RunTimeAssetsScenePath: Assets/Scenes/SampleScene.unity 18 | ScreenBindingNamespace: 19 | ServerRenderImageScale: 3 20 | EnableGoogleFontsDownloads: 1 21 | CreateScreenNameCSharpFile: 0 22 | GenerateNodesMarkedForExport: 1 23 | -------------------------------------------------------------------------------- /Assets/UnityFigmaBridgeSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6eacbc8845de1eb409b2dac81715056c 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} 13 | m_Name: UniversalRenderPipelineGlobalSettings 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 2 16 | lightLayerName0: Light Layer default 17 | lightLayerName1: Light Layer 1 18 | lightLayerName2: Light Layer 2 19 | lightLayerName3: Light Layer 3 20 | lightLayerName4: Light Layer 4 21 | lightLayerName5: Light Layer 5 22 | lightLayerName6: Light Layer 6 23 | lightLayerName7: Light Layer 7 24 | m_StripDebugVariants: 1 25 | m_StripUnusedPostProcessingVariants: 0 26 | m_StripUnusedVariants: 1 27 | supportRuntimeDebugDisplay: 0 28 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c47f3c04de3f5a040833aa2a229d9607 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/WebGLTemplates.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: efa4d55755ffa2040846eab211573ac6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/WebGLTemplates/BetterMinimal.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 988886d3b69d83c4fb4aaa53a738285f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/WebGLTemplates/BetterMinimal/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | {{{ PRODUCT_NAME }}} 8 | 41 | 42 | 43 | 44 |
45 | 46 | 47 | 115 |
116 | 117 | 118 | 119 | -------------------------------------------------------------------------------- /Assets/WebGLTemplates/BetterMinimal/index.html.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a17a77ea77a1fa4ab64ce559a2ac06b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/WebGLTemplates/BetterMinimal/thumbnail.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Assets/WebGLTemplates/BetterMinimal/thumbnail.png -------------------------------------------------------------------------------- /Assets/WebGLTemplates/BetterMinimal/thumbnail.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f3c9f7faa3d95c459d230192ebefa30 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Docs/UnityFigmaBridgeExample.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/Docs/UnityFigmaBridgeExample.png -------------------------------------------------------------------------------- /FigmaSource/Figma Unity Bridge Example.fig: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/FigmaSource/Figma Unity Bridge Example.fig -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Simon Oliver 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.simonoliver.unityfigma": "https://github.com/simonoliver/UnityFigmaBridge.git", 4 | "com.unity.collab-proxy": "2.0.0", 5 | "com.unity.feature.2d": "1.0.0", 6 | "com.unity.ide.rider": "3.0.18", 7 | "com.unity.ide.visualstudio": "2.0.17", 8 | "com.unity.ide.vscode": "1.2.5", 9 | "com.unity.render-pipelines.universal": "12.1.10", 10 | "com.unity.test-framework": "1.1.31", 11 | "com.unity.textmeshpro": "3.0.6", 12 | "com.unity.timeline": "1.6.4", 13 | "com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.4", 14 | "com.unity.ugui": "1.0.0", 15 | "com.unity.visualscripting": "1.8.0", 16 | "com.unity.modules.ai": "1.0.0", 17 | "com.unity.modules.androidjni": "1.0.0", 18 | "com.unity.modules.animation": "1.0.0", 19 | "com.unity.modules.assetbundle": "1.0.0", 20 | "com.unity.modules.audio": "1.0.0", 21 | "com.unity.modules.cloth": "1.0.0", 22 | "com.unity.modules.director": "1.0.0", 23 | "com.unity.modules.imageconversion": "1.0.0", 24 | "com.unity.modules.imgui": "1.0.0", 25 | "com.unity.modules.jsonserialize": "1.0.0", 26 | "com.unity.modules.particlesystem": "1.0.0", 27 | "com.unity.modules.physics": "1.0.0", 28 | "com.unity.modules.physics2d": "1.0.0", 29 | "com.unity.modules.screencapture": "1.0.0", 30 | "com.unity.modules.terrain": "1.0.0", 31 | "com.unity.modules.terrainphysics": "1.0.0", 32 | "com.unity.modules.tilemap": "1.0.0", 33 | "com.unity.modules.ui": "1.0.0", 34 | "com.unity.modules.uielements": "1.0.0", 35 | "com.unity.modules.umbra": "1.0.0", 36 | "com.unity.modules.unityanalytics": "1.0.0", 37 | "com.unity.modules.unitywebrequest": "1.0.0", 38 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 39 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 40 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 41 | "com.unity.modules.unitywebrequestwww": "1.0.0", 42 | "com.unity.modules.vehicles": "1.0.0", 43 | "com.unity.modules.video": "1.0.0", 44 | "com.unity.modules.vr": "1.0.0", 45 | "com.unity.modules.wind": "1.0.0", 46 | "com.unity.modules.xr": "1.0.0" 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 0 20 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_WebGL.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "CpuMinTargetX32": 0, 9 | "CpuMaxTargetX32": 0, 10 | "CpuMinTargetX64": 0, 11 | "CpuMaxTargetX64": 0, 12 | "OptimizeFor": 0 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0.1 18 | m_ClothInterCollisionStiffness: 0.2 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 26 | m_ContactPairsMode: 0 27 | m_BroadphaseType: 0 28 | m_WorldBounds: 29 | m_Center: {x: 0, y: 0, z: 0} 30 | m_Extent: {x: 250, y: 250, z: 250} 31 | m_WorldSubdivisions: 8 32 | m_FrictionType: 0 33 | m_EnableEnhancedDeterminism: 0 34 | m_EnableUnifiedHeightmaps: 1 35 | m_SolverType: 0 36 | m_DefaultMaxAngularSpeed: 50 37 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 8c9cfa26abfee488c85f1582747f6a02 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_SerializationMode: 2 8 | m_LineEndingsForNewScripts: 0 9 | m_DefaultBehaviorMode: 1 10 | m_PrefabRegularEnvironment: {fileID: 0} 11 | m_PrefabUIEnvironment: {fileID: 0} 12 | m_SpritePackerMode: 4 13 | m_SpritePackerPaddingPower: 1 14 | m_Bc7TextureCompressor: 0 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp 20 | m_ProjectGenerationRootNamespace: 21 | m_EnableTextureStreamingInEditMode: 1 22 | m_EnableTextureStreamingInPlayMode: 1 23 | m_AsyncShaderCompilation: 1 24 | m_CachingShaderPreprocessor: 1 25 | m_PrefabModeAllowAutoSave: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_GameObjectNamingDigits: 1 29 | m_GameObjectNamingScheme: 0 30 | m_AssetNamingUsesSpace: 1 31 | m_UseLegacyProbeSampleCount: 0 32 | m_SerializeInlineMappingsOnOneLine: 1 33 | m_DisableCookiesInLightmapper: 1 34 | m_AssetPipelineMode: 1 35 | m_CacheServerMode: 0 36 | m_CacheServerEndpoint: 37 | m_CacheServerNamespacePrefix: default 38 | m_CacheServerEnableDownload: 1 39 | m_CacheServerEnableUpload: 1 40 | m_CacheServerEnableAuth: 0 41 | m_CacheServerEnableTls: 0 42 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 14 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_VideoShadersIncludeMode: 2 32 | m_AlwaysIncludedShaders: 33 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 40 | m_PreloadedShaders: [] 41 | m_PreloadShadersBatchTimeLimit: -1 42 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 43 | m_CustomRenderPipeline: {fileID: 11400000, guid: 681886c5eb7344803b6206f758bf0b1c, type: 2} 44 | m_TransparencySortMode: 0 45 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 46 | m_DefaultRenderingPath: 1 47 | m_DefaultMobileRenderingPath: 1 48 | m_TierSettings: [] 49 | m_LightmapStripping: 0 50 | m_FogStripping: 0 51 | m_InstancingStripping: 0 52 | m_LightmapKeepPlain: 1 53 | m_LightmapKeepDirCombined: 1 54 | m_LightmapKeepDynamicPlain: 1 55 | m_LightmapKeepDynamicDirCombined: 1 56 | m_LightmapKeepShadowMask: 1 57 | m_LightmapKeepSubtractive: 1 58 | m_FogKeepLinear: 1 59 | m_FogKeepExp: 1 60 | m_FogKeepExp2: 1 61 | m_AlbedoSwatchInfos: [] 62 | m_LightsUseLinearIntensity: 0 63 | m_LightsUseColorTemperature: 1 64 | m_DefaultRenderingLayerMask: 1 65 | m_LogWhenShaderIsCompiled: 0 66 | m_SRPDefaultSettings: 67 | UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: c47f3c04de3f5a040833aa2a229d9607, type: 2} 68 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | m_SeeAllPackageVersions: 0 20 | oneTimeWarningShown: 0 21 | m_Registries: 22 | - m_Id: main 23 | m_Name: 24 | m_Url: https://packages.unity.com 25 | m_Scopes: [] 26 | m_IsDefault: 1 27 | m_Capabilities: 7 28 | m_UserSelectedRegistryName: 29 | m_UserAddingNewScopedRegistry: 0 30 | m_RegistryInfoDraft: 31 | m_Modified: 0 32 | m_ErrorMessage: 33 | m_UserModificationsInstanceId: -838 34 | m_OriginalInstanceId: -840 35 | m_LoadAssets: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_SimulationMode: 0 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.19f1 2 | m_EditorVersionWithRevision: 2021.3.19f1 (c9714fde33b6) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | customInterpolatorErrorThreshold: 32 16 | customInterpolatorWarningThreshold: 16 17 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 5 16 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/simonoliver/UnityFigmaBridgeExample/77c10a8dd189b8535da7c038a5db35b0149e1a3f/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Figma Bridge Example 2 | 3 | ![Unity Figma Bridge Example](/Docs/UnityFigmaBridgeExample.png) 4 | 5 | **[WebGL Demo Here](https://simonoliver.itch.io/unity-figma-bridge)** - created with a 1-Click Import from [this Figma file](https://www.figma.com/community/file/1230440663355118588). 6 | 7 | This is a simple example project for [Unity Figma Bridge](https://github.com/simonoliver/UnityFigmaBridge), a package that let's you easily bring Figma Assets into your Unity project. See the original repository for more details on how that works. 8 | 9 | The project is an empty project with a single Figma import applied, to show what is generated. There are a couple of additional files to show other features: 10 | 11 | If you want to create your own version of the Figma document to test importing, you can import the **Figma Unity Bridge Example.fig** file from the *FigmaSource* folder into Figma. 12 | 13 | ## Attached behaviours 14 | 15 | You can find a few example behaviours in the **Scripts** folder that show how behaviours are automatically attached to Figma Nodes, and how button presses are bound: 16 | 17 | ### TypeWriterText 18 | 19 | This is automatically added to the *TypewriterText* object in the SpeechBubble component, to animate the contained text 20 | 21 | ### AnimatedShape 22 | 23 | This is automatically added to each *AnimatedShape* object in the Shapes Screen, to animate their size and gradient 24 | 25 | ### CodeScreen 26 | 27 | This is automatically added to the *CodeScreen* screen, and shows how you can map MonoBehaviour fields and bind button presses 28 | 29 | 30 | --------------------------------------------------------------------------------