├── .gitignore ├── LICENSE ├── README.md ├── bs-config.js ├── import-map.js ├── index.html ├── lib ├── VoxelChunk.js ├── gl │ ├── GLBuffer.js │ ├── GLContext.js │ ├── GLDataTexture.js │ ├── GLShader.js │ ├── GPGPU.js │ ├── TransformFeedback.js │ └── index.js ├── material │ ├── voxInstanceMaterial.js │ └── voxNormInstanceMaterial.js ├── meshes │ ├── Cube.js │ ├── DynLineMesh.js │ └── ShapePointsMesh.js └── useThreeWebGL2.js ├── package.json ├── prototypes ├── 000_gpgpu.html ├── 000_tf_pbo.html ├── 001_gpgpu_vox.html ├── 001_gpgpu_vox_norm.html ├── 002_vox_fill_2.html ├── 003_vox_bone_intersect.html ├── 003_vox_bone_intersect_gltf.html ├── 004_raycast_bones.html ├── 005_voxel_crawl.html ├── 006_vertex_data.html ├── 007_refactor.html ├── _notes.txt ├── assets │ ├── war_sword.bin │ └── war_sword.gltf └── v1 │ ├── Util.js │ ├── VertWeightDebug.js │ ├── VoxelAccumDebug.js │ ├── VoxelBoneDebug.js │ ├── VoxelBones.js │ ├── VoxelCrawlDebug.js │ ├── VoxelCrawlVertDebug.js │ ├── VoxelCrawler.js │ 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