├── README.md
├── Skiptaculous
├── GameScene.sks
├── Images.xcassets
│ ├── bar.imageset
│ │ ├── bar.png
│ │ └── Contents.json
│ ├── hero.imageset
│ │ ├── hero.png
│ │ └── Contents.json
│ ├── play.imageset
│ │ ├── play.png
│ │ └── Contents.json
│ ├── block1.imageset
│ │ ├── block.png
│ │ └── Contents.json
│ ├── block2.imageset
│ │ ├── block2.png
│ │ └── Contents.json
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── LaunchImage.launchimage
│ │ └── Contents.json
├── MyPlayground.playground
│ ├── section-1.swift
│ ├── contents.xcplayground
│ └── timeline.xctimeline
├── UIColorExtension.swift
├── BlockStatus.swift
├── Info.plist
├── GameScene.swift
├── Base.lproj
│ └── Main.storyboard
├── AppDelegate.swift
├── GameViewController.swift
└── PlayScene.swift
├── Skiptaculous.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ ├── xcuserdata
│ │ ├── grominet.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ │ └── skipwilson.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── xcshareddata
│ │ └── Skiptaculous.xccheckout
├── xcuserdata
│ ├── grominet.xcuserdatad
│ │ └── xcschemes
│ │ │ ├── xcschememanagement.plist
│ │ │ └── Skiptaculous.xcscheme
│ └── skipwilson.xcuserdatad
│ │ └── xcschemes
│ │ ├── xcschememanagement.plist
│ │ └── Skiptaculous.xcscheme
└── project.pbxproj
└── SkiptaculousTests
├── Info.plist
└── SkiptaculousTests.swift
/README.md:
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1 | Skiptaculous
2 | ============
3 |
4 | The git repo for the tutorial here http://youtu.be/eQ15rvwSFt8
5 |
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/Skiptaculous/GameScene.sks:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous/GameScene.sks
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/Skiptaculous/Images.xcassets/bar.imageset/bar.png:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous/Images.xcassets/bar.imageset/bar.png
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/Skiptaculous/Images.xcassets/hero.imageset/hero.png:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous/Images.xcassets/hero.imageset/hero.png
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/Skiptaculous/Images.xcassets/play.imageset/play.png:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous/Images.xcassets/play.imageset/play.png
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/Skiptaculous/Images.xcassets/block1.imageset/block.png:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous/Images.xcassets/block1.imageset/block.png
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/Skiptaculous/Images.xcassets/block2.imageset/block2.png:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous/Images.xcassets/block2.imageset/block2.png
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/Skiptaculous.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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2 |
4 |
6 |
7 |
8 |
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/Skiptaculous.xcodeproj/project.xcworkspace/xcuserdata/grominet.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous.xcodeproj/project.xcworkspace/xcuserdata/grominet.xcuserdatad/UserInterfaceState.xcuserstate
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/Skiptaculous.xcodeproj/project.xcworkspace/xcuserdata/skipwilson.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/skipallmighty/Skiptaculous/HEAD/Skiptaculous.xcodeproj/project.xcworkspace/xcuserdata/skipwilson.xcuserdatad/UserInterfaceState.xcuserstate
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/Skiptaculous/MyPlayground.playground/section-1.swift:
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1 |
2 | // Playground - noun: a place where people can play
3 |
4 | import Cocoa
5 |
6 | var str = "Hello, playground"
7 |
8 | "h"
9 | var nums = [1,2,3,4,5,6]
10 | nums.map {
11 | (number:Int) -> Int in
12 | return number + 1
13 | }
14 |
15 | nums
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/Skiptaculous/MyPlayground.playground/contents.xcplayground:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/Skiptaculous/Images.xcassets/bar.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "scale" : "1x",
6 | "filename" : "bar.png"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
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/Skiptaculous/Images.xcassets/hero.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "scale" : "1x",
6 | "filename" : "hero.png"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
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/Skiptaculous/Images.xcassets/play.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "scale" : "1x",
6 | "filename" : "play.png"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
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/Skiptaculous/Images.xcassets/block1.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "scale" : "1x",
6 | "filename" : "block.png"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
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/Skiptaculous/Images.xcassets/block2.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "scale" : "1x",
6 | "filename" : "block2.png"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
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/Skiptaculous/MyPlayground.playground/timeline.xctimeline:
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1 |
2 |
4 |
5 |
7 |
8 |
9 |
10 |
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/Skiptaculous/UIColorExtension.swift:
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1 | //
2 | // UIColorExtensions.swift
3 | //
4 | // Created by Taro Minowa on 6/8/14.
5 | // Copyright (c) 2014 Higepon Taro Minowa. All rights reserved.
6 | //
7 |
8 | import UIKit
9 |
10 | extension UIColor {
11 | convenience init(hex: Int, alpha: CGFloat = 1.0) {
12 | let red = CGFloat((hex & 0xFF0000) >> 16) / 255.0
13 | let green = CGFloat((hex & 0xFF00) >> 8) / 255.0
14 | let blue = CGFloat((hex & 0xFF)) / 255.0
15 | self.init(red:red, green:green, blue:blue, alpha:alpha)
16 | }
17 | }
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/Skiptaculous/BlockStatus.swift:
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1 | //
2 | // BlockStatus.swift
3 | // Skiptaculous
4 | //
5 | // Created by Skip Wilson on 6/20/14.
6 | // Copyright (c) 2014 Skip Wilson. All rights reserved.
7 | //
8 |
9 | import Foundation
10 |
11 | class BlockStatus {
12 | var isRunning = false
13 | var timeGapForNextRun = UInt32(0)
14 | var currentInterval = UInt32(0)
15 | init(isRunning:Bool, timeGapForNextRun:UInt32, currentInterval:UInt32) {
16 | self.isRunning = isRunning
17 | self.timeGapForNextRun = timeGapForNextRun
18 | self.currentInterval = currentInterval
19 | }
20 |
21 | func shouldRunBlock() -> Bool {
22 | return self.currentInterval > self.timeGapForNextRun
23 | }
24 | }
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/Skiptaculous.xcodeproj/xcuserdata/grominet.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | Skiptaculous.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 781B157D1954823C0003CA5A
16 |
17 | primary
18 |
19 |
20 | 781B15931954823C0003CA5A
21 |
22 | primary
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/Skiptaculous.xcodeproj/xcuserdata/skipwilson.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | Skiptaculous.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 781B157D1954823C0003CA5A
16 |
17 | primary
18 |
19 |
20 | 781B15931954823C0003CA5A
21 |
22 | primary
23 |
24 |
25 |
26 |
27 |
28 |
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/SkiptaculousTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.swiftallmighty.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | ${PRODUCT_NAME}
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/SkiptaculousTests/SkiptaculousTests.swift:
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1 | //
2 | // SkiptaculousTests.swift
3 | // SkiptaculousTests
4 | //
5 | // Created by Skip Wilson on 6/20/14.
6 | // Copyright (c) 2014 Skip Wilson. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class SkiptaculousTests: XCTestCase {
12 |
13 | override func setUp() {
14 | super.setUp()
15 | // Put setup code here. This method is called before the invocation of each test method in the class.
16 | }
17 |
18 | override func tearDown() {
19 | // Put teardown code here. This method is called after the invocation of each test method in the class.
20 | super.tearDown()
21 | }
22 |
23 | func testExample() {
24 | // This is an example of a functional test case.
25 | XCTAssert(true, "Pass")
26 | }
27 |
28 | func testPerformanceExample() {
29 | // This is an example of a performance test case.
30 | self.measureBlock() {
31 | // Put the code you want to measure the time of here.
32 | }
33 | }
34 |
35 | }
36 |
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/Skiptaculous/Images.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "40x40",
11 | "scale" : "2x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "60x60",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "60x60",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "ipad",
25 | "size" : "29x29",
26 | "scale" : "1x"
27 | },
28 | {
29 | "idiom" : "ipad",
30 | "size" : "29x29",
31 | "scale" : "2x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "40x40",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "40x40",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "76x76",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "76x76",
51 | "scale" : "2x"
52 | }
53 | ],
54 | "info" : {
55 | "version" : 1,
56 | "author" : "xcode"
57 | }
58 | }
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/Skiptaculous/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.swiftallmighty.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | ${PRODUCT_NAME}
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UIMainStoryboardFile
26 | Main
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UIStatusBarHidden
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 |
37 |
38 |
39 |
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/Skiptaculous/GameScene.swift:
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1 | //
2 | // GameScene.swift
3 | // Skiptaculous
4 | //
5 | // Created by Skip Wilson on 6/20/14.
6 | // Copyright (c) 2014 Skip Wilson. All rights reserved.
7 | //
8 |
9 | import SpriteKit
10 |
11 | class GameScene: SKScene {
12 |
13 | let playButton = SKSpriteNode(imageNamed:"play")
14 |
15 | override func didMoveToView(view: SKView) {
16 | self.playButton.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
17 | self.addChild(self.playButton)
18 | self.backgroundColor = UIColor(hex: 0x80D9FF)
19 | }
20 |
21 | override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
22 | for touch: AnyObject in touches {
23 | let location = touch.locationInNode(self)
24 | if self.nodeAtPoint(location) == self.playButton {
25 | var scene = PlayScene(size: self.size)
26 | let skView = self.view as SKView!
27 | skView.ignoresSiblingOrder = true
28 | scene.scaleMode = .ResizeFill
29 | scene.size = skView.bounds.size
30 | skView.presentScene(scene)
31 | }
32 | }
33 | }
34 |
35 | override func update(currentTime: CFTimeInterval) {
36 | /* Called before each frame is rendered */
37 | }
38 | }
39 |
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/Skiptaculous/Images.xcassets/LaunchImage.launchimage/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | },
18 | {
19 | "orientation" : "portrait",
20 | "idiom" : "ipad",
21 | "extent" : "full-screen",
22 | "minimum-system-version" : "7.0",
23 | "scale" : "1x"
24 | },
25 | {
26 | "orientation" : "landscape",
27 | "idiom" : "ipad",
28 | "extent" : "full-screen",
29 | "minimum-system-version" : "7.0",
30 | "scale" : "1x"
31 | },
32 | {
33 | "orientation" : "portrait",
34 | "idiom" : "ipad",
35 | "extent" : "full-screen",
36 | "minimum-system-version" : "7.0",
37 | "scale" : "2x"
38 | },
39 | {
40 | "orientation" : "landscape",
41 | "idiom" : "ipad",
42 | "extent" : "full-screen",
43 | "minimum-system-version" : "7.0",
44 | "scale" : "2x"
45 | }
46 | ],
47 | "info" : {
48 | "version" : 1,
49 | "author" : "xcode"
50 | }
51 | }
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/Skiptaculous.xcodeproj/project.xcworkspace/xcshareddata/Skiptaculous.xccheckout:
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1 |
2 |
3 |
4 |
5 | IDESourceControlProjectFavoriteDictionaryKey
6 |
7 | IDESourceControlProjectIdentifier
8 | 0798D68D-0927-4392-A356-181D665ED6B8
9 | IDESourceControlProjectName
10 | Skiptaculous
11 | IDESourceControlProjectOriginsDictionary
12 |
13 | 64BCE0A7F34C07F0269C56815B1F2EC81998BEAC
14 | https://github.com/Grominet/Skiptaculous.git
15 |
16 | IDESourceControlProjectPath
17 | Skiptaculous.xcodeproj
18 | IDESourceControlProjectRelativeInstallPathDictionary
19 |
20 | 64BCE0A7F34C07F0269C56815B1F2EC81998BEAC
21 | ../..
22 |
23 | IDESourceControlProjectURL
24 | https://github.com/Grominet/Skiptaculous.git
25 | IDESourceControlProjectVersion
26 | 111
27 | IDESourceControlProjectWCCIdentifier
28 | 64BCE0A7F34C07F0269C56815B1F2EC81998BEAC
29 | IDESourceControlProjectWCConfigurations
30 |
31 |
32 | IDESourceControlRepositoryExtensionIdentifierKey
33 | public.vcs.git
34 | IDESourceControlWCCIdentifierKey
35 | 64BCE0A7F34C07F0269C56815B1F2EC81998BEAC
36 | IDESourceControlWCCName
37 | Skiptaculous
38 |
39 |
40 |
41 |
42 |
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/Skiptaculous/Base.lproj/Main.storyboard:
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2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
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/Skiptaculous/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // Skiptaculous
4 | //
5 | // Created by Skip Wilson on 6/20/14.
6 | // Copyright (c) 2014 Skip Wilson. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(application: UIApplication) {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
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/Skiptaculous/GameViewController.swift:
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1 | //
2 | // GameViewController.swift
3 | // Skiptaculous
4 | //
5 | // Created by Skip Wilson on 6/20/14.
6 | // Copyright (c) 2014 Skip Wilson. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SpriteKit
11 |
12 | extension SKNode {
13 | class func unarchiveFromFile(file : NSString) -> SKNode? {
14 | if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
15 | var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
16 | var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
17 |
18 | archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
19 | let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
20 | archiver.finishDecoding()
21 | return scene
22 | } else {
23 | return nil
24 | }
25 | }
26 | }
27 |
28 | class GameViewController: UIViewController {
29 |
30 | override func viewDidLoad() {
31 | super.viewDidLoad()
32 |
33 | if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
34 | // Configure the view.
35 | let skView = self.view as SKView
36 | skView.showsFPS = false
37 | scene.size = skView.bounds.size
38 | skView.showsNodeCount = false
39 |
40 | /* Sprite Kit applies additional optimizations to improve rendering performance */
41 | skView.ignoresSiblingOrder = true
42 |
43 | /* Set the scale mode to scale to fit the window */
44 | scene.scaleMode = .AspectFill
45 |
46 | skView.presentScene(scene)
47 | }
48 | }
49 |
50 | override func shouldAutorotate() -> Bool {
51 | return true
52 | }
53 |
54 | override func supportedInterfaceOrientations() -> Int {
55 | if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
56 | return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
57 | } else {
58 | return Int(UIInterfaceOrientationMask.All.rawValue)
59 | }
60 | }
61 |
62 | override func didReceiveMemoryWarning() {
63 | super.didReceiveMemoryWarning()
64 | // Release any cached data, images, etc that aren't in use.
65 | }
66 |
67 | }
68 |
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/Skiptaculous.xcodeproj/xcuserdata/skipwilson.xcuserdatad/xcschemes/Skiptaculous.xcscheme:
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8 |
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15 |
21 |
22 |
23 |
24 |
25 |
30 |
31 |
33 |
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/Skiptaculous/PlayScene.swift:
--------------------------------------------------------------------------------
1 | //
2 | // PlayScene.swift
3 | // Skiptaculous
4 | //
5 | // Created by Skip Wilson on 6/20/14.
6 | // Copyright (c) 2014 Skip Wilson. All rights reserved.
7 | //
8 |
9 | import SpriteKit
10 |
11 | class PlayScene: SKScene, SKPhysicsContactDelegate {
12 |
13 | let runningBar = SKSpriteNode(imageNamed:"bar")
14 | let hero = SKSpriteNode(imageNamed:"hero")
15 | let block1 = SKSpriteNode(imageNamed:"block1")
16 | let block2 = SKSpriteNode(imageNamed:"block2")
17 | let scoreText = SKLabelNode(fontNamed: "Chalkduster")
18 |
19 | var origRunningBarPositionX = CGFloat(0)
20 | var maxBarX = CGFloat(0)
21 | var groundSpeed = 5
22 | var heroBaseline = CGFloat(0)
23 | var onGround = true
24 | var velocityY = CGFloat(0)
25 | let gravity = CGFloat(0.6)
26 |
27 | var blockMaxX = CGFloat(0)
28 | var origBlockPositionX = CGFloat(0)
29 | var score = 0
30 |
31 | enum ColliderType:UInt32 {
32 | case Hero = 1
33 | case Block = 2
34 | }
35 |
36 | override func didMoveToView(view: SKView) {
37 | self.backgroundColor = UIColor(hex: 0x80D9FF)
38 |
39 | self.physicsWorld.contactDelegate = self
40 |
41 | self.runningBar.anchorPoint = CGPointMake(0, 0.5)
42 | self.runningBar.position = CGPointMake(
43 | CGRectGetMinX(self.frame),
44 | CGRectGetMinY(self.frame) + (self.runningBar.size.height / 2))
45 | self.origRunningBarPositionX = self.runningBar.position.x
46 | self.maxBarX = self.runningBar.size.width - self.frame.size.width
47 | self.maxBarX *= -1
48 |
49 | self.heroBaseline = self.runningBar.position.y + (self.runningBar.size.height / 2) + (self.hero.size.height / 2)
50 | self.hero.position = CGPointMake(CGRectGetMinX(self.frame) + self.hero.size.width + (self.hero.size.width / 4), self.heroBaseline)
51 | self.hero.physicsBody = SKPhysicsBody(circleOfRadius: CGFloat(self.hero.size.width / 2))
52 | self.hero.physicsBody?.affectedByGravity = false
53 | self.hero.physicsBody?.categoryBitMask = ColliderType.Hero.rawValue
54 | self.hero.physicsBody?.contactTestBitMask = ColliderType.Block.rawValue
55 | self.hero.physicsBody?.collisionBitMask = ColliderType.Block.rawValue
56 |
57 | self.block1.position = CGPointMake(CGRectGetMaxX(self.frame) + self.block1.size.width, self.heroBaseline)
58 | self.block2.position = CGPointMake(CGRectGetMaxX(self.frame) + self.block2.size.width, self.heroBaseline + (self.block1.size.height / 2))
59 | self.block1.physicsBody = SKPhysicsBody(rectangleOfSize: self.block1.size)
60 | self.block1.physicsBody?.dynamic = false
61 | self.block1.physicsBody?.categoryBitMask = ColliderType.Block.rawValue
62 | self.block1.physicsBody?.contactTestBitMask = ColliderType.Hero.rawValue
63 | self.block1.physicsBody?.collisionBitMask = ColliderType.Hero.rawValue
64 |
65 | self.block2.physicsBody = SKPhysicsBody(rectangleOfSize: self.block1.size)
66 | self.block2.physicsBody?.dynamic = false
67 | self.block2.physicsBody?.categoryBitMask = ColliderType.Block.rawValue
68 | self.block2.physicsBody?.contactTestBitMask = ColliderType.Hero.rawValue
69 | self.block2.physicsBody?.collisionBitMask = ColliderType.Hero.rawValue
70 |
71 | self.origBlockPositionX = self.block1.position.x
72 |
73 | self.block1.name = "block1"
74 | self.block2.name = "block2"
75 |
76 | blockStatuses["block1"] = BlockStatus(isRunning: false, timeGapForNextRun: random(), currentInterval: UInt32(0))
77 | blockStatuses["block2"] = BlockStatus(isRunning: false, timeGapForNextRun: random(), currentInterval: UInt32(0))
78 |
79 | self.scoreText.text = "0"
80 | self.scoreText.fontSize = 42
81 | self.scoreText.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
82 |
83 | self.blockMaxX = 0 - self.block1.size.width / 2
84 |
85 | self.addChild(self.runningBar)
86 | self.addChild(self.hero)
87 | self.addChild(self.block1)
88 | self.addChild(self.block2)
89 | self.addChild(self.scoreText)
90 |
91 | }
92 |
93 | func didBeginContact(contact:SKPhysicsContact) {
94 | died()
95 | }
96 |
97 | func died() {
98 | if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
99 | let skView = self.view as SKView!
100 | skView.ignoresSiblingOrder = true
101 | scene.size = skView.bounds.size
102 | scene.scaleMode = .AspectFill
103 | skView.presentScene(scene)
104 | }
105 | }
106 |
107 | func random() -> UInt32 {
108 | var range = UInt32(50).. = [:]
113 |
114 | override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
115 | if self.onGround {
116 | self.velocityY = -18.0
117 | self.onGround = false
118 | }
119 | }
120 |
121 | override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
122 | if self.velocityY < -9.0 {
123 | self.velocityY = -9.0
124 | }
125 | }
126 |
127 | override func update(currentTime: NSTimeInterval) {
128 | if self.runningBar.position.x <= maxBarX {
129 | self.runningBar.position.x = self.origRunningBarPositionX
130 | }
131 |
132 | //jump
133 | self.velocityY += self.gravity
134 | self.hero.position.y -= velocityY
135 |
136 | if self.hero.position.y < self.heroBaseline {
137 | self.hero.position.y = self.heroBaseline
138 | velocityY = 0.0
139 | self.onGround = true
140 | }
141 |
142 | //rotate the hero
143 | var degreeRotation = CDouble(self.groundSpeed) * M_PI / 180
144 | //rotate the hero
145 | self.hero.zRotation -= CGFloat(degreeRotation)
146 |
147 | //move the ground
148 | runningBar.position.x -= CGFloat(self.groundSpeed)
149 |
150 | blockRunner()
151 | }
152 |
153 | func blockRunner() {
154 | for(block, blockStatus) in self.blockStatuses {
155 | var thisBlock = self.childNodeWithName(block)!
156 | if blockStatus.shouldRunBlock() {
157 | blockStatus.timeGapForNextRun = random()
158 | blockStatus.currentInterval = 0
159 | blockStatus.isRunning = true
160 | }
161 |
162 | if blockStatus.isRunning {
163 | if thisBlock.position.x > blockMaxX {
164 | thisBlock.position.x -= CGFloat(self.groundSpeed)
165 | }else {
166 | thisBlock.position.x = self.origBlockPositionX
167 | blockStatus.isRunning = false
168 | self.score++
169 | if ((self.score % 5) == 0) {
170 | self.groundSpeed++
171 | }
172 | self.scoreText.text = String(self.score)
173 | }
174 | }else {
175 | blockStatus.currentInterval++
176 | }
177 | }
178 | }
179 | }
180 |
--------------------------------------------------------------------------------
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319 | CLANG_WARN_BOOL_CONVERSION = YES;
320 | CLANG_WARN_CONSTANT_CONVERSION = YES;
321 | CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
322 | CLANG_WARN_EMPTY_BODY = YES;
323 | CLANG_WARN_ENUM_CONVERSION = YES;
324 | CLANG_WARN_INT_CONVERSION = YES;
325 | CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
326 | CLANG_WARN_UNREACHABLE_CODE = YES;
327 | CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
328 | "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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331 | ENABLE_STRICT_OBJC_MSGSEND = YES;
332 | GCC_C_LANGUAGE_STANDARD = gnu99;
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336 | GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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338 | GCC_WARN_UNUSED_VARIABLE = YES;
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439 |
--------------------------------------------------------------------------------