├── .gitignore ├── Examples.meta ├── Examples ├── TestColor.asset ├── TestColor.asset.meta ├── TestGlobal.shader ├── TestGlobal.shader.meta ├── TestTimeline.playable ├── TestTimeline.playable.meta ├── Unlit_TestGlobal.mat ├── Unlit_TestGlobal.mat.meta ├── testscene.unity └── testscene.unity.meta ├── LICENSE ├── LICENSE.meta ├── MicroSplat.meta ├── MicroSplat ├── MicroSplatSnowHeightRange.asset ├── MicroSplatSnowHeightRange.asset.meta ├── MicroSplatSnowLevel.asset ├── MicroSplatSnowLevel.asset.meta ├── test.playable └── test.playable.meta ├── ReadMe.txt ├── ReadMe.txt.meta ├── Scripts.meta └── Scripts ├── Editor.meta ├── Editor ├── PlayableShaderGlobalBehaviourDrawer.cs └── PlayableShaderGlobalBehaviourDrawer.cs.meta ├── PlayableShaderGlobalBehaviour.cs ├── PlayableShaderGlobalBehaviour.cs.meta ├── PlayableShaderGlobalClip.cs ├── PlayableShaderGlobalClip.cs.meta ├── PlayableShaderGlobalConfig.cs ├── PlayableShaderGlobalConfig.cs.meta ├── PlayableShaderGlobalTrack.cs └── PlayableShaderGlobalTrack.cs.meta /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | -------------------------------------------------------------------------------- /Examples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c01fd1ed32984733914f5ff11f1fdb4 3 | folderAsset: yes 4 | timeCreated: 1511802646 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Examples/TestColor.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: aa1e7e2d68c914130ba0d0640f920136, type: 3} 12 | m_Name: TestColor 13 | m_EditorClassIdentifier: 14 | valueType: 5 15 | shaderParamName: _Global_TestColor 16 | displayName: Test Color 17 | range: {x: 0, y: 1} 18 | -------------------------------------------------------------------------------- /Examples/TestColor.asset.meta: 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timeCreated: 1511804478 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Jason Booth 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9215610cb16e245748e296bf5f816f9f 3 | timeCreated: 1511803320 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /MicroSplat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f8ef623fa3b44565b1c0a9b42e9509f 3 | folderAsset: yes 4 | timeCreated: 1511836237 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /MicroSplat/MicroSplatSnowHeightRange.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: aa1e7e2d68c914130ba0d0640f920136, type: 3} 12 | m_Name: MicroSplatSnowHeightRange 13 | m_EditorClassIdentifier: 14 | valueType: 1 15 | shaderParamName: _Global_SnowMinMaxHeight 16 | displayName: 17 | range: {x: 0, y: 0} 18 | -------------------------------------------------------------------------------- /MicroSplat/MicroSplatSnowHeightRange.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bbb090c7ed654e469d620a5af7df06d 3 | timeCreated: 1511836291 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 11400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /MicroSplat/MicroSplatSnowLevel.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: aa1e7e2d68c914130ba0d0640f920136, type: 3} 12 | m_Name: MicroSplatSnowLevel 13 | m_EditorClassIdentifier: 14 | valueType: 0 15 | shaderParamName: _Global_SnowLevel 16 | displayName: Snow Level 17 | range: {x: 0, y: 1} 18 | -------------------------------------------------------------------------------- /MicroSplat/MicroSplatSnowLevel.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 879fb6378e4ac41c19e5404dce2da716 3 | timeCreated: 1511836252 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 11400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /MicroSplat/test.playable: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 337831424, guid: 6a10b2909283487f913b00d94cd3faf5, type: 3} 12 | m_Name: test 13 | m_EditorClassIdentifier: 14 | m_Id: 0 15 | m_NextId: 1 16 | m_Tracks: 17 | - 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Lets imagine you have wind strength, and many shaders and C# systems want to read the wind strength. In unity, you can easily set and get this value via c# code like so: 4 | 5 | Shader.SetGlobalFloat("gWindSpeed", 1.0f); 6 | 7 | float curWindSpeed = Shader.GetGlobalFloat("gWindSpeed"); 8 | 9 | And in a shader, you can use this value by NOT declaring a property for it, and just declaring the value itself: 10 | 11 | float gWindSpeed; 12 | 13 | This allows you to easily write shaders and systems which interact with this value without having to manage materials and singletons. 14 | 15 | What Playable Shader Globals does is allow you to easily add these global shader values to timeline animations. To do so, install this repository and: 16 | 17 | To create a new Global Property: 18 | 19 | - Right click in the project view and select Create->PlayableShaderGlobal 20 | - Name the Scriptable Object "Wind Speed" 21 | - Set the value type (color, float, etc) 22 | - Set the name of the shader parameters (gWindSpeed) 23 | - Set the display name for use in Timeline ("Wind Speed") 24 | - A range value is available to limit the range of float and min/max sliders 25 | 26 | To use the Global Property in Timeline 27 | 28 | - Add a "PlayableShaderGlobal->PlayableShaderGlobalTrack" track to timeline 29 | - Select the "Wind Speed" config 30 | - Set the wind speed value 31 | 32 | 33 | -------------------------------------------------------------------------------- /ReadMe.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 780409eec271b43ee900626a4cd0e2e0 3 | timeCreated: 1511804453 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 933d2e027a3ae44229bc146348a3ed55 3 | folderAsset: yes 4 | timeCreated: 1511761333 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1cb77e0d29f4a40838c23c6dd15c9f8c 3 | folderAsset: yes 4 | timeCreated: 1511759549 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Scripts/Editor/PlayableShaderGlobalBehaviourDrawer.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_2017_1_OR_NEWER 2 | using UnityEditor; 3 | using UnityEngine; 4 | using UnityEngine.Playables; 5 | 6 | namespace PlayableShaderGlobal 7 | { 8 | [CustomPropertyDrawer(typeof(PlayableShaderGlobalBehaviour))] 9 | public class PlayableShaderGlobalBehaviourDrawer : PropertyDrawer 10 | { 11 | public override float GetPropertyHeight(SerializedProperty property, GUIContent label) 12 | { 13 | int fieldCount = 2; 14 | return fieldCount*EditorGUIUtility.singleLineHeight; 15 | } 16 | 17 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 18 | { 19 | SerializedProperty config = property.FindPropertyRelative("config"); 20 | Rect rect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight); 21 | EditorGUI.PropertyField(rect, config); 22 | 23 | PlayableShaderGlobalConfig cfg = (PlayableShaderGlobalConfig)config.objectReferenceValue; 24 | if (cfg != null) 25 | { 26 | SerializedProperty value = property.FindPropertyRelative("value"); 27 | rect.y += EditorGUIUtility.singleLineHeight; 28 | switch (cfg.valueType) 29 | { 30 | case PlayableShaderGlobalConfig.ValueType.Float: 31 | { 32 | Vector4 v = value.vector4Value; 33 | if (cfg.range.x != cfg.range.y) 34 | { 35 | v.x = EditorGUI.Slider(rect, cfg.displayName, v.x, cfg.range.x, cfg.range.y); 36 | } 37 | else 38 | { 39 | v.x = EditorGUI.FloatField(rect, cfg.displayName, v.x); 40 | } 41 | value.vector4Value = v; 42 | break; 43 | } 44 | case PlayableShaderGlobalConfig.ValueType.Vector2: 45 | { 46 | Vector2 v = value.vector4Value; 47 | v = EditorGUI.Vector2Field(rect, cfg.displayName, v); 48 | value.vector4Value = v; 49 | break; 50 | } 51 | case PlayableShaderGlobalConfig.ValueType.Vector3: 52 | { 53 | Vector3 v = value.vector4Value; 54 | v = EditorGUI.Vector3Field(rect, cfg.displayName, v); 55 | value.vector4Value = v; 56 | break; 57 | } 58 | case PlayableShaderGlobalConfig.ValueType.Vector4: 59 | { 60 | Vector4 v = value.vector4Value; 61 | v = EditorGUI.Vector4Field(rect, cfg.displayName, v); 62 | value.vector4Value = v; 63 | break; 64 | } 65 | case PlayableShaderGlobalConfig.ValueType.Color: 66 | { 67 | Vector4 v = value.vector4Value; 68 | v = EditorGUI.ColorField(rect, cfg.displayName, v); 69 | value.vector4Value = v; 70 | break; 71 | } 72 | case PlayableShaderGlobalConfig.ValueType.MinMaxSlider: 73 | { 74 | Vector2 v = value.vector2Value; 75 | if (cfg.range.x != cfg.range.y) 76 | { 77 | EditorGUI.MinMaxSlider(rect, cfg.displayName, ref v.x, ref v.y, cfg.range.x, cfg.range.y); 78 | } 79 | else 80 | { 81 | v = EditorGUI.Vector2Field(rect, cfg.displayName, v); 82 | } 83 | value.vector2Value = v; 84 | break; 85 | } 86 | case PlayableShaderGlobalConfig.ValueType.Int: 87 | { 88 | Vector4 v = value.vector4Value; 89 | if (cfg.range.x != cfg.range.y) 90 | { 91 | EditorGUI.IntSlider(rect, cfg.displayName, (int)v.x, (int)cfg.range.x, (int)cfg.range.y); 92 | } 93 | else 94 | { 95 | EditorGUI.IntField(rect, cfg.displayName, (int)v.x); 96 | } 97 | value.vector4Value = v; 98 | break; 99 | } 100 | } 101 | } 102 | 103 | } 104 | } 105 | } 106 | #endif -------------------------------------------------------------------------------- /Scripts/Editor/PlayableShaderGlobalBehaviourDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d736006d3bccb4b6d93353032d7e69b9 3 | timeCreated: 1511759575 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalBehaviour.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_2017_1_OR_NEWER 2 | 3 | using System; 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | using System.Collections.Generic; 8 | 9 | namespace PlayableShaderGlobal 10 | { 11 | [Serializable] 12 | public class PlayableShaderGlobalBehaviour : PlayableBehaviour 13 | { 14 | public PlayableShaderGlobalConfig config; 15 | public Vector4 value; 16 | 17 | Dictionary entries = new Dictionary(12); 18 | Dictionary typemap = new Dictionary(12); 19 | 20 | Vector4 FindOrCreate(string name, PlayableShaderGlobalConfig.ValueType valueType) 21 | { 22 | Vector4 d; 23 | if (entries.TryGetValue(name, out d)) 24 | { 25 | return d; 26 | } 27 | entries.Add(name, d); 28 | typemap.Add(name, valueType); 29 | return d; 30 | } 31 | 32 | public override void PrepareFrame(Playable playable, FrameData info) 33 | { 34 | entries.Clear(); 35 | typemap.Clear(); 36 | base.PrepareFrame(playable, info); 37 | } 38 | 39 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 40 | { 41 | int inputCount = playable.GetInputCount(); 42 | 43 | for (int i = 0; i < inputCount; i++) 44 | { 45 | float weight = playable.GetInputWeight(i); 46 | ScriptPlayable inputPlayable = (ScriptPlayable)playable.GetInput(i); 47 | PlayableShaderGlobalBehaviour input = inputPlayable.GetBehaviour(); 48 | if (input.config != null) 49 | { 50 | Vector4 d = FindOrCreate(input.config.shaderParamName, input.config.valueType); 51 | d += input.value * weight; 52 | entries[input.config.shaderParamName] = d; 53 | typemap[input.config.shaderParamName] = input.config.valueType; 54 | } 55 | } 56 | 57 | var enumerator = entries.GetEnumerator(); 58 | var typeEnumerator = typemap.GetEnumerator(); 59 | while( enumerator.MoveNext() ) 60 | { 61 | typeEnumerator.MoveNext(); 62 | var key = enumerator.Current.Key; 63 | var d = enumerator.Current.Value; 64 | var tp = typeEnumerator.Current.Value; 65 | 66 | switch (tp) 67 | { 68 | case PlayableShaderGlobalConfig.ValueType.Float: 69 | { 70 | Shader.SetGlobalFloat(key, d.x); 71 | break; 72 | } 73 | case PlayableShaderGlobalConfig.ValueType.Int: 74 | { 75 | Shader.SetGlobalInt(key, (int)d.x); 76 | break; 77 | } 78 | default: 79 | { 80 | Shader.SetGlobalVector(key, d); 81 | break; 82 | } 83 | } 84 | Shader.SetGlobalVector(key, d); 85 | } 86 | } 87 | } 88 | } 89 | 90 | #endif -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7fe628613d8bc4661bbe09ef5d18c624 3 | timeCreated: 1511756880 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalClip.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_2017_1_OR_NEWER 2 | 3 | using System; 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | 8 | namespace PlayableShaderGlobal 9 | { 10 | [Serializable] 11 | public class PlayableShaderGlobalClip : PlayableAsset, ITimelineClipAsset 12 | { 13 | public PlayableShaderGlobalBehaviour data = new PlayableShaderGlobalBehaviour (); 14 | 15 | public ClipCaps clipCaps 16 | { 17 | get { return ClipCaps.Blending; } 18 | } 19 | 20 | public override Playable CreatePlayable (PlayableGraph graph, GameObject owner) 21 | { 22 | return ScriptPlayable.Create(graph, data); 23 | } 24 | } 25 | } 26 | #endif -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e076157feec44b038cc0e403cb45bd5 3 | timeCreated: 1511756827 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalConfig.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [CreateAssetMenu(fileName = "PlayableShaderGlobal", menuName = "PlayableShaderGlobal")] 6 | public class PlayableShaderGlobalConfig : ScriptableObject 7 | { 8 | public enum ValueType 9 | { 10 | Float = 0, 11 | Vector2, 12 | Vector3, 13 | Vector4, 14 | MinMaxSlider, 15 | Color, 16 | Int, 17 | } 18 | 19 | public ValueType valueType = ValueType.Float; 20 | 21 | public string shaderParamName; 22 | public string displayName; 23 | 24 | public Vector2 range; 25 | 26 | } 27 | -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalConfig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa1e7e2d68c914130ba0d0640f920136 3 | timeCreated: 1511759106 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalTrack.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_2017_1_OR_NEWER 2 | using UnityEngine; 3 | using UnityEngine.Playables; 4 | using UnityEngine.Timeline; 5 | using System.Collections.Generic; 6 | 7 | namespace PlayableShaderGlobal 8 | { 9 | [TrackColor(0.5f, 0.5f, 0.8f)] 10 | [TrackMediaType(TimelineAsset.MediaType.Script)] 11 | [TrackClipType(typeof(PlayableShaderGlobalClip))] 12 | public class PlayableShaderGlobalTrack : TrackAsset 13 | { 14 | 15 | public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) 16 | { 17 | foreach (var c in GetClips()) 18 | { 19 | PlayableShaderGlobalClip tr = (PlayableShaderGlobalClip)c.asset; 20 | if (tr != null && tr.data != null && tr.data.config != null) 21 | { 22 | c.displayName = tr.data.config.displayName; 23 | } 24 | else 25 | { 26 | c.displayName = "Shader Global"; 27 | } 28 | } 29 | return ScriptPlayable.Create(graph, inputCount); 30 | } 31 | } 32 | } 33 | #endif -------------------------------------------------------------------------------- /Scripts/PlayableShaderGlobalTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ce1bc35506f541d0ade9c0f23cfe999 3 | timeCreated: 1511756746 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | --------------------------------------------------------------------------------