├── ProjectSettings
├── ProjectVersion.txt
├── TagManager.asset
├── AudioManager.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── TimeManager.asset
├── DynamicsManager.asset
├── EditorSettings.asset
├── NetworkManager.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── GraphicsSettings.asset
├── Physics2DSettings.asset
├── ClusterInputManager.asset
├── EditorBuildSettings.asset
└── UnityConnectSettings.asset
├── Example.gif
├── FancySpeechBubble.unitypackage
├── Assets
├── FancySpeechBubble
│ ├── Background.png
│ ├── Example.unity
│ ├── Example.unity.meta
│ ├── FancySpeechBubble.cs.meta
│ ├── Background.png.meta
│ └── FancySpeechBubble.cs
└── FancySpeechBubble.meta
├── .gitignore
└── README.md
/ProjectSettings/ProjectVersion.txt:
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1 | m_EditorVersion: 5.5.2f1
2 |
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/Example.gif:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/Example.gif
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/FancySpeechBubble.unitypackage:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/FancySpeechBubble.unitypackage
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/ProjectSettings/TagManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/TagManager.asset
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/ProjectSettings/AudioManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/AudioManager.asset
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/ProjectSettings/InputManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/InputManager.asset
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/ProjectSettings/NavMeshAreas.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/NavMeshAreas.asset
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/ProjectSettings/TimeManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/TimeManager.asset
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/ProjectSettings/DynamicsManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/DynamicsManager.asset
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/ProjectSettings/EditorSettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/EditorSettings.asset
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/ProjectSettings/NetworkManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/NetworkManager.asset
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/ProjectSettings/ProjectSettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/ProjectSettings.asset
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/ProjectSettings/QualitySettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/QualitySettings.asset
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/Assets/FancySpeechBubble/Background.png:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/Assets/FancySpeechBubble/Background.png
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/Assets/FancySpeechBubble/Example.unity:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/Assets/FancySpeechBubble/Example.unity
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/ProjectSettings/GraphicsSettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/GraphicsSettings.asset
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/ProjectSettings/Physics2DSettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/Physics2DSettings.asset
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/ProjectSettings/ClusterInputManager.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/ClusterInputManager.asset
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/ProjectSettings/EditorBuildSettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/EditorBuildSettings.asset
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/ProjectSettings/UnityConnectSettings.asset:
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https://raw.githubusercontent.com/solosodium/FancySpeechBubble/HEAD/ProjectSettings/UnityConnectSettings.asset
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/Assets/FancySpeechBubble/Example.unity.meta:
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1 | fileFormatVersion: 2
2 | guid: ae3c3280667fc4205b884d7f2d03f50b
3 | timeCreated: 1490230988
4 | licenseType: Free
5 | DefaultImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
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1 | fileFormatVersion: 2
2 | guid: 0cabdf192281b413c8dffc3d3e248c17
3 | folderAsset: yes
4 | timeCreated: 1490230968
5 | licenseType: Free
6 | DefaultImporter:
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
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/Assets/FancySpeechBubble/FancySpeechBubble.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 1babbc28eebfb4c81a539d2a2c772d82
3 | timeCreated: 1490233948
4 | licenseType: Free
5 | MonoImporter:
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7 | defaultReferences: []
8 | executionOrder: 0
9 | icon: {instanceID: 0}
10 | userData:
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/.gitignore:
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1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 |
8 | # Visual Studio 2015 cache directory
9 | /.vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 |
26 | # Unity3D generated meta files
27 | *.pidb.meta
28 |
29 | # Unity3D Generated File On Crash Reports
30 | sysinfo.txt
31 |
32 | # Builds
33 | *.apk
34 |
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/Assets/FancySpeechBubble/Background.png.meta:
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5 | TextureImporter:
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7 | serializedVersion: 4
8 | mipmaps:
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10 | enableMipMap: 0
11 | sRGBTexture: 1
12 | linearTexture: 0
13 | fadeOut: 0
14 | borderMipMap: 0
15 | mipMapFadeDistanceStart: 1
16 | mipMapFadeDistanceEnd: 3
17 | bumpmap:
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19 | externalNormalMap: 0
20 | heightScale: 0.25
21 | normalMapFilter: 0
22 | isReadable: 0
23 | grayScaleToAlpha: 0
24 | generateCubemap: 6
25 | cubemapConvolution: 0
26 | seamlessCubemap: 0
27 | textureFormat: 1
28 | maxTextureSize: 2048
29 | textureSettings:
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31 | aniso: -1
32 | mipBias: -1
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34 | nPOTScale: 0
35 | lightmap: 0
36 | compressionQuality: 50
37 | spriteMode: 1
38 | spriteExtrude: 1
39 | spriteMeshType: 1
40 | alignment: 0
41 | spritePivot: {x: 0.5, y: 0.5}
42 | spriteBorder: {x: 20, y: 20, z: 20, w: 20}
43 | spritePixelsToUnits: 100
44 | alphaUsage: 1
45 | alphaIsTransparency: 1
46 | spriteTessellationDetail: -1
47 | textureType: 8
48 | textureShape: 1
49 | maxTextureSizeSet: 0
50 | compressionQualitySet: 0
51 | textureFormatSet: 0
52 | platformSettings:
53 | - buildTarget: DefaultTexturePlatform
54 | maxTextureSize: 2048
55 | textureFormat: -1
56 | textureCompression: 1
57 | compressionQuality: 50
58 | crunchedCompression: 0
59 | allowsAlphaSplitting: 0
60 | overridden: 0
61 | spriteSheet:
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63 | sprites: []
64 | outline: []
65 | spritePackingTag:
66 | userData:
67 | assetBundleName:
68 | assetBundleVariant:
69 |
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/README.md:
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1 | # FancySpeechBubble
2 | A fancy speech bubble based on Unity UI Text
3 |
4 | 
5 |
6 | ## How to use this
7 |
8 | Just download the Unity package [FancySpeechBubble.unitypackage](./FancySpeechBubble.unitypackage). I also have a [blog post](http://solosodium.github.io/2017-03-23-fancy-speech-bubble) about this.
9 |
10 | ## What's important
11 |
12 | Everything happens in the script [FancySpeechBubble.cs](./Assets/FancySpeechBubble/FancySpeechBubble.cs). The script needs to be attached to a GameObject with **UI.Text** and **UI.ContentSizeFitter**. There are a few configurable parameters for the script:
13 |
14 | | Parameter | Type | Description |
15 | | :--------------------------- | :----- | :------------------------------------------------------------------------------- |
16 | | **characterStartSize** | int | starting font size of character scale-up animation (default is 1) |
17 | | **characterAnimateSpeed** | float | charater scale-up animation speed (font size change / second) (default is 1000f) |
18 | | **rawText** | string | *readonly*: raw text of the speech bubble |
19 | | **processedText** | string | *readonly*: processed text with '\n' indicating line breaks |
20 | | **bubbleBackground** | Image | *optional*: speech bubble background |
21 | | **backgroundMinimumHeight** | float | *optional*: speech bubble background minimm height |
22 | | **backgroundVerticalMargin** | float | *optional*: speech bubble background top and bottom margin combined |
23 |
24 | To see it in action, try run the [Example scene](./Assets/FancySpeechBubble/Example.unity).
25 |
26 | ## MIT Licence
27 |
28 | Copyright 2017 solosodium
29 |
30 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
31 |
32 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
33 |
34 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 |
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/Assets/FancySpeechBubble/FancySpeechBubble.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.UI;
5 |
6 | [RequireComponent(typeof(Text))]
7 | [RequireComponent(typeof(ContentSizeFitter))]
8 | public class FancySpeechBubble : MonoBehaviour {
9 |
10 | ///
11 | /// Character start font size.
12 | ///
13 | public int characterStartSize = 1;
14 |
15 | ///
16 | /// Character size animate speed.
17 | /// Unit: delta font size / second
18 | ///
19 | public float characterAnimateSpeed = 1000f;
20 |
21 | ///
22 | /// The bubble background (OPTIONAL).
23 | ///
24 | public Image bubbleBackground;
25 |
26 | ///
27 | /// Minimum height of background.
28 | ///
29 | public float backgroundMinimumHeight;
30 |
31 | ///
32 | /// Vertical margin (top + bottom) between label and background (OPTIONAL).
33 | ///
34 | public float backgroundVerticalMargin;
35 |
36 | ///
37 | /// A copy of raw text.
38 | ///
39 | private string _rawText;
40 | public string rawText {
41 | get { return _rawText; }
42 | }
43 |
44 | ///
45 | /// Processed version of raw text.
46 | ///
47 | private string _processedText;
48 | public string processedText {
49 | get { return _processedText; }
50 | }
51 |
52 | ///
53 | /// Set the label text.
54 | ///
55 | /// Text.
56 | public void Set (string text) {
57 | StopAllCoroutines();
58 | StartCoroutine(SetRoutine(text));
59 | }
60 |
61 | ///
62 | /// Set the label text.
63 | ///
64 | /// Text.
65 | public IEnumerator SetRoutine (string text)
66 | {
67 | _rawText = text;
68 | yield return StartCoroutine(TestFit());
69 | yield return StartCoroutine(CharacterAnimation());
70 | }
71 |
72 | ///
73 | /// Test fit candidate text,
74 | /// set intended label height,
75 | /// generate processed version of the text.
76 | ///
77 | private IEnumerator TestFit ()
78 | {
79 | // prepare targets
80 | Text label = GetComponent();
81 | ContentSizeFitter fitter = GetComponent();
82 |
83 | // change label alpha to zero to hide test fit
84 | float alpha = label.color.a;
85 | label.color = new Color(label.color.r, label.color.g, label.color.b, 0f);
86 |
87 | // configure fitter and set label text so label can auto resize height
88 | fitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
89 | fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
90 | label.text = _rawText;
91 |
92 | // need to wait for a frame before label's height is updated
93 | yield return new WaitForEndOfFrame();
94 | // make sure label is anchored to center to measure the correct height
95 | float totalHeight = label.rectTransform.sizeDelta.y;
96 |
97 | // (OPTIONAL) set bubble background
98 | if (bubbleBackground != null) {
99 | bubbleBackground.rectTransform.sizeDelta = new Vector2(
100 | bubbleBackground.rectTransform.sizeDelta.x,
101 | Mathf.Max(totalHeight + backgroundVerticalMargin, backgroundMinimumHeight));
102 | }
103 |
104 | // now it's time to test word by word
105 | _processedText = "";
106 | string buffer = "";
107 | string line = "";
108 | float currentHeight = -1f;
109 | // yes, sorry multiple spaces
110 | foreach (string word in _rawText.Split(' ')) {
111 | buffer += word + " ";
112 | label.text = buffer;
113 | yield return new WaitForEndOfFrame();
114 | if (currentHeight < 0f) {
115 | currentHeight = label.rectTransform.sizeDelta.y;
116 | }
117 | if (currentHeight != label.rectTransform.sizeDelta.y) {
118 | currentHeight = label.rectTransform.sizeDelta.y;
119 | _processedText += line.TrimEnd(' ') + "\n";
120 | line = "";
121 | }
122 | line += word + " ";
123 | }
124 | _processedText += line;
125 |
126 | // prepare fitter and label for character animation
127 | fitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
128 | fitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
129 | label.text = "";
130 | label.rectTransform.sizeDelta = new Vector2(label.rectTransform.sizeDelta.x, totalHeight);
131 | label.color = new Color(label.color.r, label.color.g, label.color.b, alpha);
132 | }
133 |
134 | private IEnumerator CharacterAnimation ()
135 | {
136 | // prepare target
137 | Text label = GetComponent();
138 |
139 | // go through character in processed text
140 | string prefix = "";
141 | foreach (char c in _processedText.ToCharArray()) {
142 | // animate character size
143 | int size = characterStartSize;
144 | while (size < label.fontSize) {
145 | size += (int)(Time.deltaTime * characterAnimateSpeed);
146 | size = Mathf.Min(size, label.fontSize);
147 | label.text = prefix + "" + c + "";
148 | yield return new WaitForEndOfFrame();
149 | }
150 | prefix += c;
151 | }
152 |
153 | // set processed text
154 | label.text = _processedText;
155 | }
156 |
157 | }
158 |
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