├── .gitignore
├── CMakeLists.txt
├── COPYING
├── COPYING.LESSER
├── docs
└── index.md
├── mkdocs.yml
├── modules
└── FindMaya.cmake
├── readme.md
└── src
├── apply_callback_command.cpp
├── apply_callback_command.h
├── callback_node.cpp
├── callback_node.h
├── plugin_main.cpp
└── plugin_main.h
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 | install/
25 |
26 | # Visual Studio 2015 cache/options directory
27 | .vs/
28 | # Uncomment if you have tasks that create the project's static files in wwwroot
29 | #wwwroot/
30 |
31 | # MSTest test Results
32 | [Tt]est[Rr]esult*/
33 | [Bb]uild[Ll]og.*
34 |
35 | # NUNIT
36 | *.VisualState.xml
37 | TestResult.xml
38 |
39 | # Build Results of an ATL Project
40 | [Dd]ebugPS/
41 | [Rr]eleasePS/
42 | dlldata.c
43 |
44 | # DNX
45 | project.lock.json
46 | project.fragment.lock.json
47 | artifacts/
48 | Properties/launchSettings.json
49 |
50 | *_i.c
51 | *_p.c
52 | *_i.h
53 | *.ilk
54 | *.meta
55 | *.obj
56 | *.pch
57 | *.pdb
58 | *.pgc
59 | *.pgd
60 | *.rsp
61 | *.sbr
62 | *.tlb
63 | *.tli
64 | *.tlh
65 | *.tmp
66 | *.tmp_proj
67 | *.log
68 | *.vspscc
69 | *.vssscc
70 | .builds
71 | *.pidb
72 | *.svclog
73 | *.scc
74 |
75 | # Chutzpah Test files
76 | _Chutzpah*
77 |
78 | # Visual C++ cache files
79 | ipch/
80 | *.aps
81 | *.ncb
82 | *.opendb
83 | *.opensdf
84 | *.sdf
85 | *.cachefile
86 | *.VC.db
87 | *.VC.VC.opendb
88 |
89 | # Visual Studio profiler
90 | *.psess
91 | *.vsp
92 | *.vspx
93 | *.sap
94 |
95 | # TFS 2012 Local Workspace
96 | $tf/
97 |
98 | # Guidance Automation Toolkit
99 | *.gpState
100 |
101 | # ReSharper is a .NET coding add-in
102 | _ReSharper*/
103 | *.[Rr]e[Ss]harper
104 | *.DotSettings.user
105 |
106 | # JustCode is a .NET coding add-in
107 | .JustCode
108 |
109 | # TeamCity is a build add-in
110 | _TeamCity*
111 |
112 | # DotCover is a Code Coverage Tool
113 | *.dotCover
114 |
115 | # Visual Studio code coverage results
116 | *.coverage
117 | *.coveragexml
118 |
119 | # NCrunch
120 | _NCrunch_*
121 | .*crunch*.local.xml
122 | nCrunchTemp_*
123 |
124 | # MightyMoose
125 | *.mm.*
126 | AutoTest.Net/
127 |
128 | # Web workbench (sass)
129 | .sass-cache/
130 |
131 | # Installshield output folder
132 | [Ee]xpress/
133 |
134 | # DocProject is a documentation generator add-in
135 | DocProject/buildhelp/
136 | DocProject/Help/*.HxT
137 | DocProject/Help/*.HxC
138 | DocProject/Help/*.hhc
139 | DocProject/Help/*.hhk
140 | DocProject/Help/*.hhp
141 | DocProject/Help/Html2
142 | DocProject/Help/html
143 |
144 | # Click-Once directory
145 | publish/
146 |
147 | # Publish Web Output
148 | *.[Pp]ublish.xml
149 | *.azurePubxml
150 | # TODO: Comment the next line if you want to checkin your web deploy settings
151 | # but database connection strings (with potential passwords) will be unencrypted
152 | *.pubxml
153 | *.publishproj
154 |
155 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
156 | # checkin your Azure Web App publish settings, but sensitive information contained
157 | # in these scripts will be unencrypted
158 | PublishScripts/
159 |
160 | # NuGet Packages
161 | *.nupkg
162 | # The packages folder can be ignored because of Package Restore
163 | **/packages/*
164 | # except build/, which is used as an MSBuild target.
165 | !**/packages/build/
166 | # Uncomment if necessary however generally it will be regenerated when needed
167 | #!**/packages/repositories.config
168 | # NuGet v3's project.json files produces more ignoreable files
169 | *.nuget.props
170 | *.nuget.targets
171 |
172 | # Microsoft Azure Build Output
173 | csx/
174 | *.build.csdef
175 |
176 | # Microsoft Azure Emulator
177 | ecf/
178 | rcf/
179 |
180 | # Windows Store app package directories and files
181 | AppPackages/
182 | BundleArtifacts/
183 | Package.StoreAssociation.xml
184 | _pkginfo.txt
185 |
186 | # Visual Studio cache files
187 | # files ending in .cache can be ignored
188 | *.[Cc]ache
189 | # but keep track of directories ending in .cache
190 | !*.[Cc]ache/
191 |
192 | # Others
193 | ClientBin/
194 | ~$*
195 | *~
196 | *.dbmdl
197 | *.dbproj.schemaview
198 | *.jfm
199 | *.pfx
200 | *.publishsettings
201 | node_modules/
202 | orleans.codegen.cs
203 |
204 | # Since there are multiple workflows, uncomment next line to ignore bower_components
205 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
206 | #bower_components/
207 |
208 | # RIA/Silverlight projects
209 | Generated_Code/
210 |
211 | # Backup & report files from converting an old project file
212 | # to a newer Visual Studio version. Backup files are not needed,
213 | # because we have git ;-)
214 | _UpgradeReport_Files/
215 | Backup*/
216 | UpgradeLog*.XML
217 | UpgradeLog*.htm
218 |
219 | # SQL Server files
220 | *.mdf
221 | *.ldf
222 |
223 | # Business Intelligence projects
224 | *.rdl.data
225 | *.bim.layout
226 | *.bim_*.settings
227 |
228 | # Microsoft Fakes
229 | FakesAssemblies/
230 |
231 | # GhostDoc plugin setting file
232 | *.GhostDoc.xml
233 |
234 | # Node.js Tools for Visual Studio
235 | .ntvs_analysis.dat
236 |
237 | # Visual Studio 6 build log
238 | *.plg
239 |
240 | # Visual Studio 6 workspace options file
241 | *.opt
242 |
243 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
244 | *.vbw
245 |
246 | # Visual Studio LightSwitch build output
247 | **/*.HTMLClient/GeneratedArtifacts
248 | **/*.DesktopClient/GeneratedArtifacts
249 | **/*.DesktopClient/ModelManifest.xml
250 | **/*.Server/GeneratedArtifacts
251 | **/*.Server/ModelManifest.xml
252 | _Pvt_Extensions
253 |
254 | # Paket dependency manager
255 | .paket/paket.exe
256 | paket-files/
257 |
258 | # FAKE - F# Make
259 | .fake/
260 |
261 | # JetBrains Rider
262 | .idea/
263 | *.sln.iml
264 |
265 | # CodeRush
266 | .cr/
267 |
268 | # Python Tools for Visual Studio (PTVS)
269 | __pycache__/
270 | *.pyc
271 |
272 | # Cake - Uncomment if you are using it
273 | # tools/
274 |
275 | # Prerequisites
276 | *.d
277 |
278 | # Compiled Object files
279 | *.slo
280 | *.lo
281 | *.o
282 | *.obj
283 |
284 | # Precompiled Headers
285 | *.gch
286 | *.pch
287 |
288 | # Compiled Dynamic libraries
289 | *.so
290 | *.dylib
291 | *.dll
292 |
293 | # Compiled Static libraries
294 | *.lai
295 | *.la
296 | *.a
297 | *.lib
298 |
299 | # Executables
300 | *.exe
301 | *.out
302 | *.app
303 |
304 | # Byte-compiled / optimized / DLL files
305 | __pycache__/
306 | *.py[cod]
307 |
308 | # C extensions
309 | *.so
310 |
311 | # Distribution / packaging
312 | .Python
313 | env/
314 | build/
315 | develop-eggs/
316 | dist/
317 | downloads/
318 | eggs/
319 | parts/
320 | sdist/
321 | var/
322 | *.egg-info/
323 | .installed.cfg
324 | *.egg
325 |
326 | # PyInstaller
327 | # Usually these files are written by a python script from a template
328 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
329 | *.manifest
330 | *.spec
331 |
332 | # Installer logs
333 | pip-log.txt
334 | pip-delete-this-directory.txt
335 |
336 | # Unit test / coverage reports
337 | htmlcov/
338 | .tox/
339 | .coverage
340 | .cache
341 | nosetests.xml
342 | coverage.xml
343 |
344 | # Translations
345 | *.mo
346 | *.pot
347 |
348 | # Django stuff:
349 | *.log
350 |
351 | # Sphinx documentation
352 | docs/build/
353 |
354 | # PyBuilder
355 | target/
356 |
357 | # PyCharm
358 | .idea/
359 |
360 | # Ignore virtualenvs
361 | virtualenv/
362 | venv/
363 |
364 | # Ignore generated files
365 | scripts/extras/om2_completions/
366 |
367 | # Ignore Mac OSX Cache files
368 | *.DS_Store
369 |
370 | # Ignore tags files for IDEs
371 | GPATH
372 | GRTAGS
373 | GTAGS
374 |
375 | # Ignore Emacs specific IDE files
376 | *.el
377 | *.clang_complete
378 |
379 | # mkdocs
380 | site/
381 |
--------------------------------------------------------------------------------
/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # CMake 2.8.11 and above required for linking to qtmain.lib library on Windows
2 | # CMake 2.8.12 and above required for MACOSX_RPATH property
3 | cmake_minimum_required(VERSION 2.8.12)
4 | set(PROJECT_NAME "callbackNodeExample")
5 | # TODO: (sonictk) Make tests
6 | # set(TEST_EXECUTABLE_NAME "tests_${PROJECT_NAME}")
7 |
8 | if(APPLE)
9 | message(STATUS "Setting MacOSX SDK...")
10 | set(CMAKE_OSX_SYSROOT "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk")
11 | endif(APPLE)
12 |
13 | project(${PROJECT_NAME})
14 |
15 | # Attempt to find existing installation of Maya and define variables
16 | set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/modules)
17 | find_package(Maya REQUIRED)
18 |
19 | # Add include search paths
20 | include_directories(
21 | ${MAYA_INCLUDE_DIR}
22 | ${PROJECT_SOURCE_DIR}/include
23 | )
24 | message(STATUS "Including Maya headers from: ${MAYA_INCLUDE_DIR}")
25 | message(STATUS "Including project headers from: ${PROJECT_SOURCE_DIR}/include")
26 |
27 | if(APPLE)
28 | set(MAYA_FRAMEWORK_DIR "${MAYA_LOCATION}/Maya.app/Contents/Frameworks")
29 | message(STATUS "Setting OSX Framework path to: ${MAYA_FRAMEWORK_DIR}")
30 | set(CMAKE_MACOSX_RPATH TRUE)
31 | set(CMAKE_FIND_FRAMEWORK FIRST)
32 | set(CMAKE_FRAMEWORK_PATH "${MAYA_FRAMEWORK_DIR}")
33 | endif(APPLE)
34 |
35 | # Allow for multithreaded builds on Linux via flag
36 | set(MAKE_MULTITHREADED_BUILD_THREADS 8 CACHE STRING "Number of threads to use when building with GNU Make")
37 | if(MAKE_MULTITHREADED_BUILD_THREADS)
38 | if(${CMAKE_GENERATOR} MATCHES "Unix Makefiles")
39 | message(STATUS "Setting number of threads to use for building: ${MAKE_MULTITHREADED_BUILD_THREADS}")
40 | set(CMAKE_MAKE_PROGRAM "${CMAKE_MAKE_PROGRAM} -j${MAKE_MULTITHREADED_BUILD_THREADS}")
41 | endif()
42 | endif(MAKE_MULTITHREADED_BUILD_THREADS)
43 |
44 | # Set compiler flags for each platform
45 | if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
46 | message(STATUS "Setting compiler options for Clang...")
47 | # Using Clang
48 | set(CMAKE_CXX_FLAGS "-stdlib=libstdc++ \
49 | -std=c++0x \
50 | -fno-gnu-keywords \
51 | -fpascal-strings \
52 | -pthread \
53 | -O3 \
54 | -dynamic")
55 | set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -g -O0 -gdwarf-4 -gmodules")
56 | set(CMAKE_EXE_LINKER_FLAGS "-stdlib=libstdc++ \
57 | -std=c++0x \
58 | -fno-gnu-keywords \
59 | -fpascal-strings \
60 | -O3 \
61 | -Wl, \
62 | -headerpad_max_install_names \
63 | -dynamic")
64 |
65 | elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
66 | message(STATUS "Setting compiler options for GCC...")
67 | # using GCC on Linux
68 | set(CMAKE_C_FLAGS "-DBits64_ \
69 | -m64 \
70 | -DUNIX \
71 | -D_BOOL \
72 | -DLINUX \
73 | -DFUNCPROTO \
74 | -D_GNU_SOURCE \
75 | -DLINUX_64 \
76 | -fPIC \
77 | -fno-strict-aliasing \
78 | -DREQUIRE_IOSTREAM \
79 | -O3 \
80 | -Wall \
81 | -Wno-multichar \
82 | -Wno-comment \
83 | -Wno-sign-compare \
84 | -funsigned-char \
85 | -pthread")
86 | set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} \
87 | -Wno-deprecated \
88 | -Wno-reorder \
89 | -ftemplate-depth-25 \
90 | -fno-gnu-keywords")
91 | set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -ggdb -O0")
92 |
93 | elseif(MSVC)
94 | message(STATUS "Setting compiler options for MSVC...")
95 | # using Visual Studio C++
96 | set(CMAKE_CXX_FLAGS "/MP /GR /GS /W3 /Gy /Zc:wchar_t /Zc:forScope /O2 /Ob1 /fp:precise /GF /WX /nologo /openmp /EHsc")
97 | set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} /Zi /EHsc /Od")
98 | endif()
99 |
100 | # Don't skip the full RPATH for the build/install tree
101 | set(CMAKE_SKIP_RPATH FALSE)
102 | set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
103 |
104 | if(APPLE)
105 | message (STATUS "Setting OSX-specific settings...")
106 | set(CMAKE_INSTALL_NAME_DIR "@rpath")
107 | set(CMAKE_INSTALL_RPATH "${MAYA_LIBRARY_DIR};${MAYA_FRAMEWORK_DIR}")
108 | endif(APPLE)
109 |
110 | # Disable RPATH stripping during installation so that the binary will link correctly
111 | # to the Maya libs
112 | set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
113 |
114 | # Get the parent installation directory if it exists; this is used to format
115 | # the installation path for the plugins
116 | get_filename_component(PLUGIN_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
117 | if (IS_DIRECTORY ${PLUGIN_ROOT_DIR}/bin)
118 | set(CMAKE_INSTALL_PREFIX ${PLUGIN_ROOT_DIR}/bin)
119 | else()
120 | set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_SOURCE_DIR}/bin)
121 | message(WARNING "Could not find binaries install directory, installing to default one!")
122 | endif()
123 |
124 | # Set sources for the project
125 | set(PLUGIN_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/plugin_main.cpp")
126 |
127 | # Add targets to build
128 | add_library(${PROJECT_NAME} SHARED ${PLUGIN_SOURCE_FILES})
129 | # TODO: (sonictk) make tests
130 | # add_executable(${TEST_EXECUTABLE_NAME} ${TEST_SOURCE_FILES} ${PLUGIN_SOURCE_FILES})
131 |
132 | # Link targets to libraries
133 | message(STATUS "Linking to Maya libraries at: ${MAYA_LIBRARY_DIR}")
134 | target_link_libraries(${PROJECT_NAME} ${MAYA_LIBRARIES})
135 | # target_link_libraries(${TEST_EXECUTABLE_NAME} ${MAYA_LIBRARIES})
136 |
137 | # Set preprocessor definitions
138 | MAYA_PLUGIN(${PROJECT_NAME})
139 | # set_target_properties(${TEST_EXECUTABLE_NAME} PROPERTIES
140 | # COMPILE_DEFINITIONS "${MAYA_COMPILE_DEFINITIONS}")
141 |
142 | install(TARGETS ${PROJECT_NAME} ${MAYA_TARGET_TYPE} DESTINATION ${CMAKE_INSTALL_PREFIX})
143 | # set(TEST_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/tests)
144 |
145 | # # Create the directory if it does not already exist because Windows doesn't recognize the
146 | # # install names properly otherwise when copying the DLLs over
147 | # if(WIN32)
148 | # file(MAKE_DIRECTORY ${TEST_INSTALL_DIR})
149 | # endif(WIN32)
150 |
151 | # install(TARGETS ${TEST_EXECUTABLE_NAME} RUNTIME DESTINATION ${TEST_INSTALL_DIR})
152 |
153 | # # For standalone linking, run post-build commands to copy necessary dylibs/OSX frameworks
154 | # # to the executable folder
155 | # # If on Windows, because there is extra stuff in Python that relies on the Maya libs directory specifically,
156 | # # create the .bat file for setting the environment for end-users to run the tests with
157 | # if(WIN32)
158 | # file(TO_NATIVE_PATH ${MAYA_LOCATION} MAYA_LOCATION_WIN)
159 | # configure_file("${PROJECT_SOURCE_DIR}/scripts/test_tensionDeformer.bat.in"
160 | # "${TEST_INSTALL_DIR}/test_tensionDeformer.bat" NEWLINE_STYLE CRLF)
161 |
162 | # # If on OSX, since @rpath linking/framework linking is horrendously overcomplicated, copy over the .dylibs
163 | # # and framework files to the application directory as well
164 | # elseif(APPLE)
165 | # file(GLOB MAYA_DYLIBS
166 | # "${MAYA_LIBRARY_DIR}/*.dylib"
167 | # "${MAYA_LIBRARY_DIR}/QtCore"
168 | # "${MAYA_LIBRARY_DIR}/QtDeclarative"
169 | # "${MAYA_LIBRARY_DIR}/QtCore"
170 | # "${MAYA_LIBRARY_DIR}/QtMultimedia"
171 | # "${MAYA_LIBRARY_DIR}/QtHelp"
172 | # "${MAYA_LIBRARY_DIR}/QtGui"
173 | # "${MAYA_LIBRARY_DIR}/QtDesignerComponents"
174 | # "${MAYA_LIBRARY_DIR}/QtDesigner"
175 | # "${MAYA_LIBRARY_DIR}/QtSvg"
176 | # "${MAYA_LIBRARY_DIR}/QtSql"
177 | # "${MAYA_LIBRARY_DIR}/QtScriptTools"
178 | # "${MAYA_LIBRARY_DIR}/QtScript"
179 | # "${MAYA_LIBRARY_DIR}/QtOpenGL"
180 | # "${MAYA_LIBRARY_DIR}/QtNetwork"
181 | # "${MAYA_LIBRARY_DIR}/shiboken"
182 | # "${MAYA_LIBRARY_DIR}/Render"
183 | # "${MAYA_LIBRARY_DIR}/QtXmlPatterns"
184 | # "${MAYA_LIBRARY_DIR}/QtXml"
185 | # "${MAYA_LIBRARY_DIR}/QtWebKit"
186 | # "${MAYA_LIBRARY_DIR}/phonon")
187 | # foreach(DYLIB ${MAYA_DYLIBS})
188 | # add_custom_command(TARGET ${TEST_EXECUTABLE_NAME} POST_BUILD
189 | # COMMAND ${CMAKE_COMMAND} -E
190 | # copy_if_different "${DYLIB}" "${TEST_INSTALL_DIR}"
191 | # COMMENT "Copying ${DYLIB} to installation directory...")
192 | # endforeach()
193 |
194 | # add_custom_command(TARGET ${TEST_EXECUTABLE_NAME} POST_BUILD
195 | # COMMAND ${CMAKE_COMMAND} -E copy_directory "${MAYA_LIBRARY_DIR}/plug-ins" "${TEST_INSTALL_DIR}/plug-ins"
196 | # COMMENT "Copying Maya plug-ins to installation directory...")
197 |
198 | # add_custom_command(TARGET ${TEST_EXECUTABLE_NAME} POST_BUILD
199 | # COMMAND ${CMAKE_COMMAND} -E copy_directory "${MAYA_LIBRARY_DIR}/rendererDesc" "${TEST_INSTALL_DIR}/rendererDesc"
200 | # COMMENT "Copying Maya renderer XML configuration files to installation directory...")
201 |
202 | # set(FRAMEWORKS_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/Frameworks")
203 | # add_custom_command(TARGET ${TEST_EXECUTABLE_NAME} POST_BUILD
204 | # COMMAND ${CMAKE_COMMAND} -E copy_directory "${MAYA_FRAMEWORK_DIR}" "${FRAMEWORKS_INSTALL_DIR}"
205 | # COMMENT "Copying ${MAYA_FRAMEWORK_DIR} to ${FRAMEWORKS_INSTALL_DIR}...")
206 | # endif()
207 |
--------------------------------------------------------------------------------
/COPYING:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
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11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
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32 | you modify it: responsibilities to respect the freedom of others.
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34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
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40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
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50 | Some devices are designed to deny users access to install or run
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60 |
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68 | The precise terms and conditions for copying, distribution and
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71 | TERMS AND CONDITIONS
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111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
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122 |
123 | The "System Libraries" of an executable work include anything, other
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146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
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174 |
175 | Conveying under any other circumstances is permitted solely under
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179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
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182 | measure under any applicable law fulfilling obligations under article
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184 | similar laws prohibiting or restricting circumvention of such
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186 |
187 | When you convey a covered work, you waive any legal power to forbid
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192 | users, your or third parties' legal rights to forbid circumvention of
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194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
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214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
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222 | c) You must license the entire work, as a whole, under this
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229 |
230 | d) If the work has interactive user interfaces, each must display
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233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
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237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
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244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
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252 | a) Convey the object code in, or embodied in, a physical product
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254 | Corresponding Source fixed on a durable physical medium
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257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
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262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
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272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
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285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
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375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
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379 | e) Declining to grant rights under trademark law for use of some
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382 | f) Requiring indemnification of licensors and authors of that
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385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/COPYING.LESSER:
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1 | GNU LESSER GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 |
9 | This version of the GNU Lesser General Public License incorporates
10 | the terms and conditions of version 3 of the GNU General Public
11 | License, supplemented by the additional permissions listed below.
12 |
13 | 0. Additional Definitions.
14 |
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--------------------------------------------------------------------------------
/docs/index.md:
--------------------------------------------------------------------------------
1 | # Tutorial on how to write a install-able Maya node #
2 |
3 | ## About ##
4 |
5 | This is a tutorial on how to write a node that sets up features in your Maya
6 | scene without having explicit dirty propagation relationships in the dependency graph.
7 |
8 | For this node, we're going to focus mostly on the *how* of writing the node
9 | itself, and thus the actual functionality will be restricted to something very
10 | basic; in this case, creating a spiral motion when a user moves the transform
11 | node in the scene that we set up the feature for.
12 |
13 | All the source code for this example node is available [here](https://github.com/sonictk/maya_node_callback_example).
14 |
15 | ### What exactly is this approach?
16 |
17 | You know how you "normally" do an IK/FK switch in a rig by having 2 joint chains,
18 | constrain them both to a 3rd joint chain, and then have a bunch of connections in
19 | the Node Editor tied to some custom attribute on some transform node to blend the
20 | constraints?
21 |
22 | Think about it for a second: rather than having this "feature" be built into the
23 | dependency graph of the rig itself, why not have it be able to be set up
24 | *on-demand*? There is no *reason* that this feature needs to stay in the rig,
25 | which creates all sorts of complications when you switch between the IK/FK
26 | chains and affect the dependency graph unnecessarily. In short, **there's no
27 | need to store this feature as a fixed state in the dependency graph.**
28 |
29 | By utilizing the callback mechanism of Maya, we can avoid having to "bake" this
30 | features/state into the rig, and setup our desired rig behaviours completely
31 | independently of what the rig's graph might actually have, at runtime. We can
32 | also un-install this feature as well, *all without affecting the original
33 | graph*. This philosophy makes it tremendously easy to reason about components of
34 | the rig independently. (Very much like traditional software development!)
35 |
36 | Now, it's important to note that not all problems lend themselves well to this
37 | approach; particularly, problems that are *stateful* (i.e. are tied to time,
38 | velocity, etc.). Those problems tend to require a little more careful thought in
39 | order to determine their suitability towards such an approach.
40 |
41 | For more information on this approach to installing scene features on-demand,
42 | please refer to *Raffaele Fragapane's* [Cult Of Rig](http://www.cultofrig.com/2017/07/22/
43 | pilot-season-day-16-automatically-loading-callbacks-scene-load/)
44 | series on the thought process behind this approach. He goes over it in a lot
45 | more detail.
46 |
47 | ### Why not just do what Raffaele does and use a ``scriptNode``?
48 |
49 | The reason we're using a compiled node here instead of a ``scriptNode`` as he
50 | details in the original approach is due to the fact that the script executed
51 | from a script node in Maya has no concept of which node executed it, and thus
52 | makes it very difficult to implement in production when you reference this
53 | script node in a separate namespace without implementing a callback manager of
54 | some sort to manage the callbacks you are installing into the scene, along with
55 | managing the associated namespaces/nodes for each of those callbacks registered
56 | by the script node.
57 |
58 | By using a compiled node instead, we can manage all of that registration/
59 | un-registration mess within the node itself much more cleanly and reason about
60 | the state of our Maya scene a lot more easily than a script node would otherwise
61 | have allowed for.
62 |
63 | ## Requirements ##
64 |
65 | ### What you should know ###
66 |
67 | - **Basic knowledge of C/C++**. I will focus on including only the code that is
68 | important; I expect you to be able to understand how to fill in the rest as needed.
69 | - Knowledge of how the dependency graph works in Maya and how dirty propagation works.
70 | - **Basic knowledge of how Maya plugins work and how to write/build them**. There is
71 | a sample ``CMakeLists.txt`` build script provided for reference if you need a
72 | refresher on that.
73 | - If you're unfamilar with Maya's callback mechanisms, to **watch the stream**
74 | listed above to get an idea of what's going on and how they tie to dirty
75 | propagation in the dependency graph.
76 | - Most importantly: **How to convert between tabs/spaces.** (Of course, you
77 | should also prefer tabs, but this is a well-understood *fact*, and so I don't
78 | think further discussion is required on the topic.)
79 |
80 | ## Getting started ##
81 |
82 | Firstly, we'll just get a basic skeleton setup of the plugin going. As a refresher,
83 | this just means that you need to create a defintion of a ``MPxNode``
84 | that implements a creator function and an initializer function, which
85 | we will call ``creator()`` and ``initialize()`` respectively.
86 |
87 | Thus, in ``callback_node.h``:
88 |
89 | ```c++
90 | /// This is a dependency node that will install a callback during its lifetime.
91 | class CallbackNode : MPxNode
92 | {
93 | public:
94 | static void *creator();
95 |
96 | static MStatus initialize();
97 |
98 | static const MTypeId kNODE_ID; /// The unique ID that identifies this node.
99 | static const MString kNODE_NAME; /// The name of the DG node.
100 | ```
101 |
102 | And ``callback_node.cpp``, which, for now, looks pretty sparse:
103 |
104 | ```c++
105 | #include "callback_node.h"
106 |
107 | const MTypeId CallbackNode::kNODE_ID(0x0007ffff);
108 | const MString CallbackNode::kNODE_NAME = "callbackNodeExample";
109 |
110 |
111 | void *CallbackNode::creator()
112 | {
113 | return new CallbackNode();
114 | }
115 |
116 |
117 | MStatus CallbackNode::initialize()
118 | {
119 | MStatus result;
120 | return result;
121 | }
122 | ```
123 |
124 | We also add two extra attributes called ``kNODE_ID`` and ``kNODE_NAME`` to help
125 | us identify the dependency node later on.
126 |
127 | Great! We've got our node now, let's write the basic plugin structure to
128 | register it. In case you needed a refresher:
129 |
130 | In ``plugin_main.cpp``:
131 |
132 | ```c++
133 | #include "plugin_main.h"
134 | #include
135 |
136 | const char *kAUTHOR = "Me, the author";
137 | const char *kVERSION = "1.0.0";
138 | const char *kREQUIRED_API_VERSION = "Any";
139 |
140 |
141 | MStatus initializePlugin(MObject obj)
142 | {
143 | MStatus status;
144 | MFnPlugin plugin(obj, kAUTHOR, kVERSION, kREQUIRED_API_VERSION);
145 |
146 | status = plugin.registerNode(CallbackNode::kNODE_NAME,
147 | CallbackNode::kNODE_ID,
148 | &CallbackNode::creator,
149 | &CallbackNode::initialize,
150 | MPxNode::kDependNode);
151 | CHECK_MSTATUS_AND_RETURN_IT(status);
152 |
153 | return status;
154 | }
155 |
156 |
157 | MStatus uninitializePlugin(MObject obj)
158 | {
159 | MFnPlugin plugin(obj);
160 |
161 | MStatus status;
162 | status = plugin.deregisterNode(CallbackNode::kNODE_ID);
163 | CHECK_MSTATUS_AND_RETURN_IT(status);
164 |
165 | return status;
166 | }
167 | ```
168 |
169 | In ``plugin_main.h``, I go ahead and setup a [Single Translation Unit (STU)
170 | Build/Unity build](https://stackoverflow.com/questions/543697/include-all-cpp-
171 | files-into-a-single-compilation-unit) (which is easy, since there's only one
172 | source file right now):
173 |
174 | ```c++
175 | #include "callback_node.cpp"
176 |
177 | MStatus initializePlugin(MObject obj);
178 |
179 | MStatus uninitializePlugin(MObject obj);
180 | ```
181 |
182 | You should be able to call the compiler command on your corresponding platform
183 | on just ``plugin_main.cpp`` and have the plugin compile correctly.
184 |
185 | *I will not go into the details regarding a STU build here, but suffice to say
186 | that I have found them much more beneficial to build times than any other
187 | compiler feature (LTO, IncrediBuild, splitting the code out into pre-compiled
188 | libs, whatever). For such a small project, it doesn't matter; you can switch back
189 | to a more traditional build setup if you prefer.*
190 |
191 | *If you have issues building the plugin on your own, please refer to the
192 | included ``CMakeLists.txt`` to see how I manage my own builds. You are not
193 | required to use CMake; it is just my own preference.*
194 |
195 | If you got past all that and got a plugin building, great! We have a node that
196 | does...well, *nothing*.
197 |
198 | Now we just need to make it work.
199 |
200 |
201 | ### What are we even doing? ###
202 |
203 | So before we jump into the node's features itself, let's take a step back and
204 | think about what we want this node to do at a high-level:
205 |
206 | {% dot high_level_overview.svg
207 |
208 | digraph callbackNodeExample {
209 | graph[fontname="Arial", fontsize=14, nodesep=1];
210 | node[fontname="Arial", fontsize=14, shape=box];
211 | edge[fontname="Arial", fontsize=10];
212 | transform[label="Transform node", shape=oval];
213 | callback[label="Callback node"];
214 | transform -> callback[label=" 1. Read translateX"];
215 | callback -> transform[label=" 2. Set new translate Y/Z in a spiral-ly fashion", color=red, style=dashed];
216 | }
217 |
218 | %}
219 |
220 | Ok. So we know that we want our node to read the translate information from the
221 | transform node. However, I just promised that we wouldn't have explicit
222 | connections between our nodes in the DG. So what we'll do instead is use
223 | *message attributes* to do the job of making sure our nodes know about each
224 | other. Kind of like Tinder, but just for DG nodes.
225 |
226 | ### Creating the message attribute ###
227 |
228 | If you need a refresher on what a message attribute is:
229 |
230 | > **A message attribute is a dependency node attribute that does not transmit
231 | > data**. *Message attributes only exist to formally declare relationships between
232 | > nodes. By connecting two nodes via message attributes, a relationship between
233 | > those nodes is expressed.*
234 | >
235 | > *The Maya Documentation for ``MFnMessageAttribute``, verse 2:0*
236 |
237 | Basically, by utilizing this Maya feature, we'll be able to avoid having any data
238 | transmitted explicitly in the graph; we'll be reading it directly from the
239 | transform node itself.
240 |
241 | Let's add this message attribute to our custom node definition:
242 |
243 | ```c++
244 | const char *CallbackNode::kIN_TRANSFORM_ATTR_NAME = "transform";
245 | MObject CallbackNode::inTransformAttr;
246 |
247 |
248 | MStatus CallbackNode::initialize()
249 | {
250 | MStatus result;
251 |
252 | MFnMessageAttribute fnMsgAttr;
253 | inTransformAttr = fnMsgAttr.create(CallbackNode::kIN_TRANSFORM_ATTR_NAME,
254 | CallbackNode::kIN_TRANSFORM_ATTR_NAME,
255 | &result);
256 | CHECK_MSTATUS_AND_RETURN_IT(result);
257 |
258 | addAttribute(inTransformAttr);
259 | return result;
260 | }
261 | ```
262 | However, let's not forget that this attribute needs to be connected to
263 | something. In this case, that something is the transform node that we're going
264 | to be moving around.
265 |
266 | ### Writing the ``MPxCommand`` to setup everything ###
267 |
268 | To make things easier for our end-users, let's make a ``MPxCommand`` that they
269 | can run in order to create our node automatically, along with handling the connections
270 | between it and the transform node. If you've never written such a thing before
271 | or need some reference, the command I've written is below:
272 |
273 | ``apply_callback_command.h``
274 |
275 | ```c++
276 | class ApplyCallbackCommand : public MPxCommand
277 | {
278 | public:
279 | static void *creator();
280 |
281 | MStatus doIt(const MArgList &args);
282 |
283 | MStatus redoIt();
284 |
285 | MStatus undoIt();
286 |
287 | bool isUndoable() const;
288 |
289 | static MSyntax newSyntax();
290 |
291 | /// The name of the command that is meant to be run.
292 | static const MString kCOMMAND_NAME;
293 |
294 | MStatus parseArgs(const MArgList &args);
295 |
296 | /// Storage for the flag arguments that will be passed into the command.
297 | bool flagHelpSpecified = false;
298 | MSelectionList flagSelList;
299 |
300 | /// Storage for the operations that this command performs on the DG so that we
301 | /// can undo them if necessary.
302 | MDGModifier dgMod;
303 | };
304 | ```
305 |
306 | Let's go over method-by-method of how to implement each of these in
307 | ``apply_callback_command.cpp``:
308 |
309 | First, let's define some of the constants we'll be using:
310 |
311 | ```c++
312 |
313 | const char *flagSelListLongName = "-node";
314 | const char *flagSelListShortName = "-n";
315 |
316 | const char *flagHelpLongName = "-help";
317 | const char *flagHelpShortName = "-h";
318 |
319 | const char *helpText = "This command will setup a callback on a given node.\n"
320 | "Usage:\n applyCallback [options]\n"
321 | "Options:\n"
322 | "-h / -help Prints this message.\n\n"
323 | "-n / -node The name of the node to setup the callback example for.\n\n";
324 |
325 | const MString ApplyCallbackCommand::kCOMMAND_NAME = "applyCallback";
326 |
327 | ```
328 |
329 | The creator function will basically return a new instance of the command.
330 |
331 | ```c++
332 |
333 | void *ApplyCallbackCommand::creator()
334 | {
335 | return new ApplyCallbackCommand();
336 | }
337 |
338 | ```
339 |
340 | The ``newSyntax()`` function is one we define ourselves, and it's what sets up the
341 | actual parameters that the command will accept in Maya. We'll also implement ``parseArgs()``
342 | to actually take the arguments we give to the command and figure out if we're
343 | just calling it with a help flag, or if we're actually passing an object in.
344 |
345 | ```c++
346 | MSyntax ApplyCallbackCommand::newSyntax()
347 | {
348 | MSyntax syntax;
349 | syntax.addFlag(flagHelpShortName, flagHelpLongName);
350 | syntax.addFlag(flagSelListShortName, flagSelListLongName, MSyntax::kSelectionItem);
351 | syntax.enableQuery(false);
352 | syntax.enableEdit(false);
353 | syntax.useSelectionAsDefault(true);
354 |
355 | return syntax;
356 | }
357 |
358 |
359 | MStatus ApplyCallbackCommand::parseArgs(const MArgList &args)
360 | {
361 | MStatus result;
362 | MArgDatabase argDb(syntax(), args, &result);
363 | CHECK_MSTATUS_AND_RETURN_IT(result);
364 |
365 | if (argDb.isFlagSet(flagHelpShortName)) {
366 | displayInfo(helpText);
367 | flagHelpSpecified = true;
368 | return MStatus::kSuccess;
369 | } else {
370 | flagHelpSpecified = false;
371 | }
372 |
373 | if (argDb.isFlagSet(flagSelListShortName)) {
374 | argDb.getFlagArgument(flagSelListShortName, 0, flagSelList);
375 | }
376 |
377 | return result;
378 | }
379 |
380 | ```
381 |
382 | The ``doIt`` and ``redoIt`` functions are where the meat of the command happens;
383 | ``doIt`` basically calls ``redoIt`` (so that redos actually work correctly!). We
384 | create a new callback node, along with checking if the transform node passed into
385 | the command is valid.
386 |
387 | ```c++
388 |
389 | MStatus ApplyCallbackCommand::doIt(const MArgList &args)
390 | {
391 | setCommandString(ApplyCallbackCommand::kCOMMAND_NAME);
392 | clearResult();
393 |
394 | MStatus result = parseArgs(args);
395 | CHECK_MSTATUS_AND_RETURN_IT(result);
396 |
397 | if (this->flagHelpSpecified == true) {
398 | return MStatus::kSuccess;
399 | }
400 |
401 | return redoIt();
402 | }
403 |
404 |
405 | MStatus ApplyCallbackCommand::redoIt()
406 | {
407 | MStatus result;
408 | if (flagSelList.length() != 1) {
409 | MGlobal::displayError("You need to select a single node to apply the callback to!");
410 | return MStatus::kInvalidParameter;
411 | }
412 |
413 | if (doesCallbackNodeAlreadyExist() == true) {
414 | MGlobal::displayError("The feature already exists!");
415 | return MStatus::kFailure;
416 | }
417 |
418 | MObject callbackNode = dgMod.createNode(CallbackNode::kNODE_ID, &result);
419 | CHECK_MSTATUS_AND_RETURN_IT(result);
420 | result = dgMod.doIt();
421 | CHECK_MSTATUS_AND_RETURN_IT(result);
422 |
423 | MFnDependencyNode fnNode(callbackNode);
424 | MPlug callbackNodeMsgPlug = fnNode.findPlug(CallbackNode::kIN_TRANSFORM_ATTR_NAME,
425 | false,
426 | &result);
427 | CHECK_MSTATUS_AND_RETURN_IT(result);
428 |
429 | MObject transform;
430 | result = flagSelList.getDependNode(0, transform);
431 | CHECK_MSTATUS_AND_RETURN_IT(result);
432 | if (!transform.hasFn(MFn::kDependencyNode)) {
433 | MGlobal::displayError("The object specified is not a valid DG node!");
434 | return MStatus::kInvalidParameter;
435 | }
436 |
437 | return result;
438 | }
439 |
440 | ```
441 |
442 | As for ``isUndoable()``, we just basically tell Maya that this command is undo-able,
443 | and implement the functionality in ``undoIt()`` by deleting the node.
444 |
445 | ```c++
446 |
447 | MStatus ApplyCallbackCommand::undoIt()
448 | {
449 | dgMod.undoIt();
450 | return MStatus::kSuccess;
451 | }
452 |
453 |
454 | bool ApplyCallbackCommand::isUndoable() const
455 | {
456 | if (flagHelpSpecified == true) {
457 | return false;
458 | } else {
459 | return true;
460 | }
461 | }
462 | ```
463 |
464 | It's a bit of boilerplate code to write, but it's not that complicated when you
465 | see what it's actually doing. We basically create a new ``CallbackNode``,
466 | accept a single transform as a command argument, and do some basic sanity
467 | checking of the inputs to make sure everything's good. Nothing special, really.
468 |
469 | *(Again, if something here doesn't make sense to you, please look through some of
470 | the examples of how to write command plugins in the Maya documentation.)*
471 |
472 | There's one thing we need to do before we call this command good, though; we
473 | need to actually make the connection between the callback node and the transform
474 | node that we pass to the command:
475 |
476 | ```c++
477 | //... the earlier part of redoIt()
478 | MObject transform;
479 | result = flagSelList.getDependNode(0, transform);
480 | CHECK_MSTATUS_AND_RETURN_IT(result);
481 | if (!transform.hasFn(MFn::kDependencyNode)) {
482 | MGlobal::displayError("The object specified is not a valid DG node!");
483 | return MStatus::kInvalidParameter;
484 | }
485 | result = fnNode.setObject(transform);
486 | CHECK_MSTATUS_AND_RETURN_IT(result);
487 | if (!fnNode.hasAttribute(CallbackNode::kMSG_CXN_ATTR_NAME)) {
488 | MFnMessageAttribute fnMsgAttr;
489 | MObject msgAttr = fnMsgAttr.create(CallbackNode::kMSG_CXN_ATTR_NAME,
490 | CallbackNode::kMSG_CXN_ATTR_NAME,
491 | &result);
492 | CHECK_MSTATUS_AND_RETURN_IT(result);
493 | fnNode.addAttribute(msgAttr);
494 | }
495 | MDGModifier dgModCxn;
496 | MPlug msgPlug = fnNode.findPlug(CallbackNode::kMSG_CXN_ATTR_NAME, false, &result);
497 | CHECK_MSTATUS_AND_RETURN_IT(result);
498 | result = dgModCxn.connect(msgPlug, callbackNodeMsgPlug);
499 | CHECK_MSTATUS_AND_RETURN_IT(result);
500 | dgModCxn.doIt();
501 | ```
502 |
503 | We basically create a new message attribute on the transform node and connect it
504 | up (using a different ``MDGModifier``, since our internal one is going to be
505 | reserved for deleting the callback node we created if the user chooses to undo,
506 | and deleting the node will automatically break the connections anyway)
507 |
508 | We also need to define ``CallbackNode::kMSG_CXN_ATTR_NAME`` and
509 | ``CallbackNode::kIN_TRANSFORM_ATTR_NAME``, which will be the names of the
510 | message attributes on the callback and transform nodes respectively. You can do
511 | that in the respective source files however you like.
512 |
513 | Finally, we should also probably register/de-register this command so that we can
514 | actually use it proper:
515 |
516 | ```c++
517 |
518 | MStatus initializePlugin(MObject obj)
519 | {
520 | // ...previous stuff
521 |
522 | status = plugin.registerCommand(ApplyCallbackCommand::kCOMMAND_NAME,
523 | ApplyCallbackCommand::creator,
524 | ApplyCallbackCommand::newSyntax);
525 | CHECK_MSTATUS_AND_RETURN_IT(status);
526 |
527 | return status;
528 | }
529 |
530 |
531 | MStatus uninitializePlugin(MObject obj)
532 | {
533 | // ...again, more previous stuff
534 |
535 | status = plugin.deregisterCommand(ApplyCallbackCommand::kCOMMAND_NAME);
536 | CHECK_MSTATUS_AND_RETURN_IT(status);
537 |
538 | return status;
539 | }
540 |
541 | ```
542 |
543 | ## Getting somewhere ##
544 |
545 | Once all of that is done and your plugin is built, you should be able to run the
546 | following MEL script (or similar):
547 |
548 | ```
549 | file -f -newFile;
550 | unloadPlugin "callbackNodeExample";
551 | loadPlugin "c:/Users/sonictk/Git/experiments/maya_node_callback_example/build/Debug/callbackNodeExample.mll";
552 |
553 | createNode "transform";
554 | applyCallback -n "transform1";
555 | ```
556 |
557 | Which should give you something similar to the following:
558 |
559 | {% dot msg_cxn_setup.svg
560 |
561 | digraph callbackNodeExample {
562 | graph[fontname="Arial", fontsize=12, nodesep=1, rankdir=LR];
563 | node[fontname="Arial", fontsize=12, shape=Mrecord];
564 | edge[fontname="Arial", fontsize=10];
565 | transform[label="Transform node|callback node msg. attr."];
566 | callback[label="Callback node|transform node msg. attr."];
567 | transform:f1 -> callback:f1[label="message conn.", color=blue];
568 | }
569 |
570 | %}
571 |
572 | If you're still following along; great! Let's now focus on actually *doing*
573 | something useful with the nodes we've made.
574 |
575 | ### A more detailed overview of the entire setup ###
576 |
577 | Now that we've established the relationship between the nodes, let's think about
578 | what we need to do next. We know that we want to get the ``translateX`` value
579 | from the transform node whenever a user changes it interactively. We also know
580 | that we don't want this behaviour to be dirty propagation-based (i.e. no
581 | explicit connection in the graph).
582 |
583 | If you paid attention at all during the stream, you'll know what the answer is:
584 | it's in the form of Maya's various callback mechanisms. However, before we jump
585 | right into writing it up, let's think a little again over what we need to do in
586 | greater detail this time:
587 |
588 | {% dot cb_setup.svg
589 |
590 | digraph callbackNodeExample {
591 | graph[fontname="Arial", fontsize=10, nodesep=1, rankdir=LR];
592 | node[fontname="Arial", fontsize=10, shape=Mrecord];
593 | edge[fontname="Arial", fontsize=8];
594 | transform[label="Transform node|callback node msg. attr.|translateX|attr. changed callback|translateY/Z"];
595 | callback[label="Callback node|transform node msg. attr.|installation callback|callback registry"];
596 | readTranslateXCB[label="Callback function", shape=oval, style=dashed];
597 | transform:f1 -> callback:f1[label="message conn.", color=blue, fontcolor=blue];
598 | callback:f2 -> transform:f3[label="1. Registers this callback when \nnode is created/connected", color=red, fontcolor=red, style=dashed];
599 | transform:f3 -> readTranslateXCB[label="2. Calls function when translateX. \nchanges interactively on transform node", color=green, fontcolor=green];
600 | transform:f2 -> transform:f3[color=green, style=dotted];
601 | readTranslateXCB -> transform:f4:s[label="3. Sets final ty/tz values \non the transform node", color=brown, fontcolor=brown, style=dashed];
602 | transform:f3 -> callback:f3[label="callback ID is stored so that \nit can be un-registered on node \ndeletion/disconnection", style=dashed, color=grey, fontcolor=grey];
603 | }
604 |
605 | %}
606 |
607 | Ok, that's a little confusing. As
608 | a [great man](https://en.wikipedia.org/wiki/Logic_(musician))
609 | once said, let's [break it down](https://www.youtube.com/watch?v=UhAml-4uDco).
610 |
611 | ### Registering the callback onto the transform node ###
612 |
613 | {% dot cb_setup_p1.svg
614 |
615 | digraph callbackNodeExample {
616 | graph[fontname="Arial", fontsize=10, nodesep=1, rankdir=LR];
617 | node[fontname="Arial", fontsize=10, shape=Mrecord];
618 | edge[fontname="Arial", fontsize=8];
619 | transform[label="Transform node|callback node msg. attr.|translateX|attr. changed callback|translateY/Z"];
620 | callback[label="Callback node|transform node msg. attr.|installation callback|callback registry"];
621 | readTranslateXCB[label="Callback function", shape=oval, style=dashed];
622 | transform:f1 -> callback:f1[label="message conn.", color=blue, fontcolor=blue];
623 | callback:f2 -> transform:f3[label="1. Registers this callback when \nnode is created/connected", color=grey, fontcolor=grey, style=dotted];
624 | transform:f3 -> readTranslateXCB[label="2. Calls function when
625 | translateX. \nchanges interactively on transform node", color=grey, fontcolor=grey, style=dotted];
626 | transform:f2 -> transform:f3[color=grey, style=dotted];
627 | readTranslateXCB -> transform:f4:s[label="3. Sets final ty/tz values \non the transform node", color=grey, fontcolor=grey, style=dotted];
628 | transform:f3 -> callback:f3[label="callback ID is stored so that \nit can be un-registered on node \ndeletion/disconnection", style=dotted, color=grey, fontcolor=grey];
629 | }
630 |
631 | %}
632 |
633 | We already did the message connection earlier, so we can move on.
634 |
635 | {% dot cb_setup_p1.svg
636 |
637 | digraph callbackNodeExample {
638 | graph[fontname="Arial", fontsize=10, nodesep=1, rankdir=LR];
639 | node[fontname="Arial", fontsize=10, shape=Mrecord];
640 | edge[fontname="Arial", fontsize=8];
641 | transform[label="Transform node|callback node msg. attr.|translateX|attr. changed callback|translateY/Z"];
642 | callback[label="Callback node|transform node msg. attr.|installation callback|callback registry"];
643 | readTranslateXCB[label="Callback function", shape=oval, style=dashed];
644 | transform:f1 -> callback:f1[label="message conn.", color=grey, fontcolor=grey, style=dotted];
645 | callback:f2 -> transform:f3[label="1. Registers this callback when \nnode is created/connected", color=red, fontcolor=red];
646 | transform:f3 -> readTranslateXCB[label="2. Calls function when
647 | translateX. \nchanges interactively on transform node", color=grey, fontcolor=grey, style=dotted];
648 | transform:f2 -> transform:f3[color=grey, style=dotted];
649 | readTranslateXCB -> transform:f4:s[label="3. Sets final ty/tz values \non the transform node", color=grey, fontcolor=grey, style=dotted];
650 | transform:f3 -> callback:f3[label="callback ID is stored so that \nit can be un-registered on node \ndeletion/disconnection", style=dotted, color=grey, fontcolor=grey];
651 | }
652 |
653 | %}
654 |
655 | Let's start here instead. We need to set-up a callback on the callback node when
656 | it is created that is responsible for *setting up another callback on the
657 | transform node* in order to watch for any attribute changes on it. We can do
658 | this by making use of the ``MPxNode::postConstructor`` virtual method, like so:
659 |
660 | ```c++
661 |
662 | void CallbackNode::postConstructor()
663 | {
664 | MStatus status;
665 | MObject thisNode = thisMObject();
666 |
667 | MCallbackId installId = MNodeMessage::addAttributeChangedCallback(thisNode,
668 | installCallback,
669 | NULL,
670 | &status);
671 | if (status != MStatus::kSuccess) {
672 | MGlobal::displayError("Unable to install example feature!");
673 | uninstallCallback();
674 | return;
675 | }
676 | callbacks.append(installId);
677 | MNodeMessage::addNodePreRemovalCallback(thisNode,
678 | uninstallCallback,
679 | NULL,
680 | &status);
681 | if (status != MStatus::kSuccess) {
682 | MGlobal::displayError("Unable to install example feature!");
683 | uninstallCallback();
684 | return;
685 | }
686 | }
687 |
688 | ```
689 |
690 | What are ``installCallback`` and ``uninstallCallback``, you ask? Let's take a
691 | look at the documentation for both ``MNodeMessage::addAttributeChangedCallback``
692 | and ``MNodeMessage::addNodePreRemovalCallback`` to get some hints:
693 |
694 | ```c++
695 | MCallbackId addAttributeChangedCallback(MObject &node,
696 | MNodeMessage::MAttr2PlugFunction func,
697 | void *clientData = NULL,
698 | MStatus *ReturnStatus = NULL)
699 |
700 | MCallbackId addNodePreRemovalCallback(MObject &node,
701 | MMessage::MNodeFunction func,
702 | void *clientData = NULL,
703 | MStatus *ReturnStatus = NULL)
704 | ```
705 |
706 | So basically our ``installCallback`` and ``uninstallCallback`` functions need to
707 | match the signatures of a ``MAttr2PlugFunction`` and a ``MNodeFunction``,
708 | whatever those might be. Looking at an ``MAttr2PlugFunction`` signature gives
709 | the following:
710 |
711 | ```c++
712 |
713 | typedef void(* MAttr2PlugFunction) (MNodeMessage::AttributeMessage msg,
714 | MPlug &plug,
715 | MPlug &otherPlug,
716 | void *clientData)
717 |
718 | ```
719 |
720 | Basically a function pointer that takes two ``MPlugs``. And a ``MNodeFunction``?
721 |
722 | ```c++
723 |
724 | typedef void(* MNodeFunction) (MObject &node, void *clientData)
725 |
726 | ```
727 |
728 | Yep, a function pointer that takes a ``MObject`` node. Not terribly complicated,
729 | which is always good.
730 |
731 | Knowing this, we can go ahead and starting writing our callback functions. The
732 | first will be ``uninstallCallback``, which basically just un-registers all the
733 | callbacks that currently exist in the *callback registry* (We'll worry about
734 | this in a bit). We have an overloaded version that returns nothing, and takes an
735 | ``MObject&`` along with some arbitrary data in order to match the function
736 | pointer signature detailed above.
737 |
738 | ```c++
739 |
740 | MStatus uninstallCallback()
741 | {
742 | MStatus status = MMessage::removeCallbacks(CallbackNode::callbacks);
743 | MGlobal::displayInfo("Removed feature!");
744 | return status;
745 | }
746 |
747 |
748 | void uninstallCallback(MObject &node, void *data)
749 | {
750 | uninstallCallback();
751 | }
752 |
753 | ```
754 |
755 | With that done, we can then go ahead and implement the callback that handles installation
756 | of the callback onto the transform node itself.
757 |
758 | ```c++
759 |
760 | void installCallback(MNodeMessage::AttributeMessage msg,
761 | MPlug &plug,
762 | MPlug &otherPlug,
763 | void *data)
764 | {
765 | if (msg == (MNodeMessage::kConnectionBroken|
766 | MNodeMessage::kIncomingDirection|
767 | MNodeMessage::kOtherPlugSet)) {
768 | uninstallCallback();
769 | }
770 | if (msg != (MNodeMessage::kConnectionMade|
771 | MNodeMessage::kIncomingDirection|
772 | MNodeMessage::kOtherPlugSet)) {
773 | return;
774 | }
775 | // NOTE: (sonictk) We check if the node has its message connection connected
776 | // first to determine if we should install the real callback onto that node
777 | MObject callbackNode = plug.node();
778 | MFnDependencyNode fnNode(callbackNode);
779 | MPlug cxnPlug = fnNode.findPlug(CallbackNode::kIN_TRANSFORM_ATTR_NAME);
780 | MPlugArray connectedPlugs;
781 | cxnPlug.connectedTo(connectedPlugs, true, false);
782 | if (connectedPlugs.length() != 1) {
783 | return;
784 | }
785 | MObject transformNode = connectedPlugs[0].node();
786 | if (!transformNode.hasFn(MFn::kTransform)) {
787 | return;
788 | }
789 | // NOTE: (sonictk) Install the callback onto the other node and add it to the
790 | // registry of callbacks to track
791 | MStatus status;
792 | MCallbackId featureCallbackId = MNodeMessage::addAttributeChangedCallback(transformNode,
793 | featureCallback,
794 | NULL,
795 | &status);
796 | if (status != MStatus::kSuccess) {
797 | return;
798 | }
799 | CallbackNode::callbacks.append(featureCallbackId);
800 | MGlobal::displayInfo("Feature installed!");
801 |
802 | }
803 |
804 | ```
805 | Basically, we check the message type that Maya passes us to see if we care about
806 | the type of event that just occurred, and either remove the callbacks from a
807 | global registry that the node maintains if we detect a disconnection, or install
808 | a new callback onto the transform node otherwise. Yes, this means we also need
809 | to define what this "global callback registry" is:
810 |
811 | ```c++
812 | static MCallbackIdArray callbacks;
813 | ```
814 |
815 | That's it. No need to over-complicate matters. (Remember, in a STU build, any
816 | variable with ``static`` storage duration is effectively global!)
817 |
818 | We'll implement ``featureCallback`` in a little bit. For now, let's look at what
819 | our overview looks like now:
820 |
821 | {% dot cb_setup_p1.svg
822 |
823 | digraph callbackNodeExample {
824 | graph[fontname="Arial", fontsize=10, nodesep=1, rankdir=LR];
825 | node[fontname="Arial", fontsize=10, shape=Mrecord];
826 | edge[fontname="Arial", fontsize=8];
827 | transform[label="Transform node|callback node msg. attr.|translateX|attr. changed callback|translateY/Z"];
828 | callback[label="Callback node|transform node msg. attr.|installation callback|callback registry"];
829 | readTranslateXCB[label="Callback function", shape=oval, style=dashed];
830 | transform:f1 -> callback:f1[label="message conn.", color=grey, fontcolor=grey, style=dotted];
831 | callback:f2 -> transform:f3[label="1. Done!", color=red, fontcolor=red];
832 | transform:f3 -> readTranslateXCB[label="2. Calls function when
833 | translateX. \nchanges interactively on transform node", color=grey, fontcolor=grey, style=dotted];
834 | transform:f2 -> transform:f3[color=grey, style=dotted];
835 | readTranslateXCB -> transform:f4:s[label="3. Sets final ty/tz values \non the transform node", color=grey, fontcolor=grey, style=dotted];
836 | transform:f3 -> callback:f3[label="callback ID is stored so that \nit can be un-registered on node \ndeletion/disconnection", color=green, fontcolor=green];
837 | }
838 |
839 | %}
840 |
841 | Yes, we did skip a little ahead, but it was all for a good cause. Let's go ahead
842 | and implement that ``featureCallback`` now to read the ``translateX`` value off
843 | of the transform node.
844 |
845 | ```c++
846 |
847 | void featureCallback(MNodeMessage::AttributeMessage msg,
848 | MPlug &plug,
849 | MPlug &otherPlug,
850 | void *data)
851 | {
852 | if (msg != (MNodeMessage::kAttributeSet|MNodeMessage::kIncomingDirection)) {
853 | return;
854 | }
855 | const char *plugName = plug.partialName(0,0,0,0,0,1).asChar();
856 | if (strstr("translateX", plugName) == NULL) {
857 | return;
858 | }
859 | double xVal = plug.asDouble();
860 | }
861 | ```
862 |
863 | As we can see, it's very similar in theory to how we implemented
864 | ``installCallback``; the difference here being that we look for a different type
865 | of event (``kAttributeSet`` instead), and we just get the value of the
866 | translateX plug without doing anything else.
867 |
868 | So just like that, our overview looks like this:
869 |
870 | {% dot cb_setup_p1.svg
871 |
872 | digraph callbackNodeExample {
873 | graph[fontname="Arial", fontsize=10, nodesep=1, rankdir=LR];
874 | node[fontname="Arial", fontsize=10, shape=Mrecord];
875 | edge[fontname="Arial", fontsize=8];
876 | transform[label="Transform node|callback node msg. attr.|translateX|attr. changed callback|translateY/Z"];
877 | callback[label="Callback node|transform node msg. attr.|installation callback|callback registry"];
878 | readTranslateXCB[label="Callback function", shape=oval, style=dashed];
879 | transform:f1 -> callback:f1[label="message conn.", color=blue, fontcolor=blue];
880 | callback:f2 -> transform:f3[label="1. Done!", color=red, fontcolor=red];
881 | transform:f3 -> readTranslateXCB[label="2. Calls function when translateX. \nchanges interactively on transform node", color=green, fontcolor=green];
882 | transform:f2 -> transform:f3[color=green];
883 | readTranslateXCB -> transform:f4:s[label="3. Sets final ty/tz values \non the transform node", color=grey, fontcolor=grey, style=dotted];
884 | transform:f3 -> callback:f3[label="done!", color=green, fontcolor=green];
885 | }
886 |
887 | %}
888 |
889 | Fast, wasn't it?
890 |
891 | Now that we're reading the values, we can focus on step 3: setting new values
892 | back onto the transform node.
893 |
894 | ### Getting our spiral behavior working ###
895 |
896 | If you have any background in high school maths at all, you probably know what
897 | comes next:
898 |
899 | ```c++
900 | void featureCallback(MNodeMessage::AttributeMessage msg,
901 | MPlug &plug,
902 | MPlug &otherPlug,
903 | void *data)
904 | {
905 | if (msg != (MNodeMessage::kAttributeSet|MNodeMessage::kIncomingDirection)) {
906 | return;
907 | }
908 | const char *plugName = plug.partialName(0,0,0,0,0,1).asChar();
909 | if (strstr("translateX", plugName) == NULL) {
910 | return;
911 | }
912 | MStatus status;
913 | MPlug transformPlug = plug.parent(&status);
914 | if (status != MStatus::kSuccess) {
915 | return;
916 | }
917 | double xVal = plug.asDouble();
918 | MPlug transformYPlug = transformPlug.child(1, &status);
919 | if (status != MStatus::kSuccess) {
920 | return;
921 | }
922 | MPlug transformZPlug = transformPlug.child(2, &status);
923 | if (status != MStatus::kSuccess) {
924 | return;
925 | }
926 | double newYVal = sin(xVal);
927 | double newZVal = cos(transformZPlug.asDouble() + xVal);
928 | transformYPlug.setDouble(newYVal);
929 | transformZPlug.setDouble(newZVal);
930 | }
931 | ```
932 |
933 | That's right, simple trigonometry functions!
934 |
935 | And just like that, we're done!
936 |
937 | ...Kind of. There's just a bit of cleanup to do: in the ``uninitializePlugin``
938 | function we wrote earlier, we need to make sure that we call
939 | ``uninstallCallback()`` as well to remove all the callbacks from the global
940 | registry (since we don't want those to persist if we remove the callback node
941 | from the scene).
942 |
943 | ```c++
944 |
945 | MStatus uninitializePlugin(MObject obj)
946 | {
947 | MFnPlugin plugin(obj);
948 | MStatus status;
949 | uninstallCallback();
950 | status = plugin.deregisterNode(CallbackNode::kNODE_ID);
951 | CHECK_MSTATUS_AND_RETURN_IT(status);
952 |
953 | status = plugin.deregisterCommand(ApplyCallbackCommand::kCOMMAND_NAME);
954 | CHECK_MSTATUS_AND_RETURN_IT(status);
955 |
956 | return status;
957 | }
958 |
959 | ```
960 |
961 | Ok, *now* we're done.
962 |
963 | ## Conclusion ##
964 |
965 | Is this the right solution for everything? No, absolutely not. This method is
966 | best used for installable features onto a rig where you can control the entire
967 | behaviour of the feature within a single set of depedency nodes that you
968 | control. You also need to take care that you do not trigger unnecessary DG
969 | evaluations within your callback methods that could potentially cause cycles in
970 | the DG (which won't be caught by Maya!)
971 |
972 | However, this method will work far better than using ``scriptNodes``, since they
973 | will work even when referenced, thus making them far better suited to
974 | production. You also are able to reason about the current callbacks that have
975 | been registered far more easily than if you had been using script nodes and
976 | managing which ones were registered to which namespace/object combinations in
977 | the scene.
978 |
979 | Use with a healthy dose of caution and wonder, as always!
980 |
981 |
982 | ## Credits ##
983 |
984 | **[Raffaele Fragapane](http://www.cultofrig.com/)**: For the idea regarding this
985 | in the first place, and for being an awesome smart dude.
986 |
987 | **[Ryan Porter](https://github.com/yantor3d)**: For discussing/confirming with me
988 | the limitations of the Maya ``scriptNode`` and for bugging me to write this up in
989 | the first place.
990 |
991 | **Siew Yi Liang**: Duh, I wrote these words and the example code here. You can find
992 | more of my ramblings [here](http://www.sonictk.com/blog).
993 |
--------------------------------------------------------------------------------
/mkdocs.yml:
--------------------------------------------------------------------------------
1 | site_name: Maya Callback Node Example Tutorial
2 | theme: cinder
3 | markdown_extensions:
4 | - inline_graphviz
5 |
--------------------------------------------------------------------------------
/modules/FindMaya.cmake:
--------------------------------------------------------------------------------
1 | # Maya finder module for CMake
2 | # Usage:
3 | # cmake -G "Visual Studio 11 Win64" -DMAYA_VERSION=2016 ../
4 | # cmake --build . --config Release
5 | #
6 | #
7 | # Variables that will be defined:
8 | # MAYA_FOUND Defined if a Maya installation has been detected
9 | # MAYA_EXECUTABLE Path to Maya's executable
10 | # MAYA__FOUND Defined if has been found
11 | # MAYA__LIBRARY Path to library
12 | # MAYA_INCLUDE_DIR Path to the devkit's include directories
13 | # MAYA_LIBRARIES All the Maya libraries
14 | #
15 |
16 | # Set a default Maya version if not specified
17 | if(NOT DEFINED MAYA_VERSION)
18 | set(MAYA_VERSION 2016 CACHE STRING "Maya version")
19 | endif()
20 |
21 | # OS Specific environment setup
22 | set(MAYA_COMPILE_DEFINITIONS "REQUIRE_IOSTREAM;_BOOL")
23 | set(MAYA_INSTALL_BASE_SUFFIX "")
24 | set(MAYA_INC_SUFFIX "include")
25 | set(MAYA_LIB_SUFFIX "lib")
26 | set(MAYA_BIN_SUFFIX "bin")
27 | set(MAYA_TARGET_TYPE LIBRARY)
28 | if(WIN32)
29 | # Windows
30 | set(MAYA_INSTALL_BASE_DEFAULT "C:/Program Files/Autodesk")
31 | set(MAYA_COMPILE_DEFINITIONS "${MAYA_COMPILE_DEFINITIONS};NT_PLUGIN")
32 | set(OPENMAYA OpenMaya.lib)
33 | set(MAYA_PLUGIN_EXTENSION ".mll")
34 | set(MAYA_TARGET_TYPE RUNTIME)
35 | elseif(APPLE)
36 | # Apple
37 | set(MAYA_INSTALL_BASE_DEFAULT /Applications/Autodesk)
38 | set(MAYA_INC_SUFFIX "devkit/include")
39 | set(MAYA_LIB_SUFFIX "Maya.app/Contents/MacOS")
40 | set(MAYA_BIN_SUFFIX "Maya.app/Contents/bin/")
41 | set(MAYA_COMPILE_DEFINITIONS "${MAYA_COMPILE_DEFINITIONS};OSMac_")
42 | set(OPENMAYA libOpenMaya.dylib)
43 | set(MAYA_PLUGIN_EXTENSION ".bundle")
44 | else()
45 | # Linux
46 | set(MAYA_COMPILE_DEFINITIONS "${MAYA_COMPILE_DEFINITIONS};LINUX")
47 | set(MAYA_INSTALL_BASE_DEFAULT /usr/autodesk)
48 | set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
49 | if(MAYA_VERSION LESS 2016)
50 | SET(MAYA_INSTALL_BASE_SUFFIX -x64)
51 | endif()
52 | set(OPENMAYA libOpenMaya.so)
53 | set(MAYA_PLUGIN_EXTENSION ".so")
54 | endif()
55 |
56 | set(MAYA_INSTALL_BASE_PATH ${MAYA_INSTALL_BASE_DEFAULT} CACHE STRING
57 | "Root path containing your maya installations, e.g. /usr/autodesk or /Applications/Autodesk/")
58 |
59 | set(MAYA_LOCATION ${MAYA_INSTALL_BASE_PATH}/maya${MAYA_VERSION}${MAYA_INSTALL_BASE_SUFFIX})
60 |
61 | # Maya library directory
62 | find_path(MAYA_LIBRARY_DIR ${OPENMAYA}
63 | PATHS
64 | ${MAYA_LOCATION}
65 | $ENV{MAYA_LOCATION}
66 | $ENV{MAYA_DEVKIT_LOCATION}
67 | PATH_SUFFIXES
68 | "${MAYA_LIB_SUFFIX}/"
69 | DOC "Maya library path"
70 | )
71 |
72 | # Maya include directory
73 | find_path(MAYA_INCLUDE_DIR maya/MFn.h
74 | PATHS
75 | ${MAYA_LOCATION}
76 | $ENV{MAYA_LOCATION}
77 | $ENV{MAYA_DEVKIT_LOCATION}
78 | PATH_SUFFIXES
79 | "${MAYA_INC_SUFFIX}/"
80 | DOC "Maya include path"
81 | )
82 |
83 | # Maya libraries
84 | if(WIN32)
85 | # Windows
86 | set(_MAYA_LIBRARIES OpenMaya OpenMayaAnim OpenMayaFX OpenMayaRender OpenMayaUI Foundation clew OpenMayalib OpenMaya AnimSlice DeformSlice Modifiers DynSlice KinSlice ModelSlice NurbsSlice PolySlice ProjectSlice Image Shared Translators DataModel RenderModel NurbsEngine DependEngine CommandEngine Foundation IMFbase
87 | )
88 |
89 | elseif(APPLE)
90 | # Apple
91 | set(_MAYA_LIBRARIES OpenMaya OpenMayaAnim OpenMayaFX OpenMayaRender OpenMayaUI Foundation clew OpenMayalib OpenMaya AnimSlice DeformSlice Modifiers DynSlice KinSlice ModelSlice NurbsSlice PolySlice ProjectSlice Image Shared Translators DataModel RenderModel NurbsEngine DependEngine CommandEngine Foundation IMFbase
92 | )
93 |
94 | else()
95 | # Linux
96 | set(_MAYA_LIBRARIES OpenMaya OpenMayaAnim OpenMayaFX OpenMayaRender OpenMayaUI Foundation clew OpenMayalib OpenMaya AnimSlice DeformSlice Modifiers DynSlice KinSlice ModelSlice NurbsSlice PolySlice ProjectSlice Image Shared Translators DataModel RenderModel NurbsEngine DependEngine CommandEngine Foundation IMFbase m dl
97 | )
98 | endif()
99 |
100 | foreach(MAYA_LIB ${_MAYA_LIBRARIES})
101 | find_library(MAYA_${MAYA_LIB}_LIBRARY NAMES ${MAYA_LIB} PATHS ${MAYA_LIBRARY_DIR}
102 | NO_DEFAULT_PATH)
103 | if (MAYA_${MAYA_LIB}_LIBRARY)
104 | set(MAYA_LIBRARIES ${MAYA_LIBRARIES} ${MAYA_${MAYA_LIB}_LIBRARY})
105 | endif()
106 | endforeach()
107 |
108 | if (APPLE AND ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
109 | # Clang and Maya needs to use libstdc++
110 | set(MAYA_CXX_FLAGS "-std=c++0x -stdlib=libstdc++")
111 | endif()
112 |
113 | include(FindPackageHandleStandardArgs)
114 | find_package_handle_standard_args(Maya DEFAULT_MSG MAYA_INCLUDE_DIR MAYA_LIBRARIES)
115 |
116 | function(MAYA_PLUGIN _target)
117 | if (WIN32)
118 | set_target_properties(${_target} PROPERTIES
119 | LINK_FLAGS "/export:initializePlugin /export:uninitializePlugin"
120 | )
121 | endif()
122 | set_target_properties(${_target} PROPERTIES
123 | COMPILE_DEFINITIONS "${MAYA_COMPILE_DEFINITIONS}"
124 | PREFIX ""
125 | SUFFIX ${MAYA_PLUGIN_EXTENSION})
126 | endfunction()
127 |
--------------------------------------------------------------------------------
/readme.md:
--------------------------------------------------------------------------------
1 | # Readme
2 |
3 | This is the readme for the **Callback Node Example** Maya plugin.
4 |
5 | # About
6 |
7 | This is an example of how to create a custom node that handles installation of a
8 | callback onto a rig without having explicit connections in the dependency graph.
9 |
10 | You can view the full tutorial that goes over creating this node step-by-step [here](https://sonictk.github.io/maya_node_callback_example/).
11 |
12 | ## Building
13 |
14 | ### Requirements
15 |
16 | * Maya 2016 (and above) needs to be installed in order to link to the libraries.
17 | * You will also need the devkit headers, which are available from the official
18 | Autodesk Github repository.
19 | * CMake 2.8.11 and higher is required for building.
20 |
21 | ### Instructions for building with CMake
22 |
23 | * Create a ``build`` directory and navigate to it.
24 | * Run ``cmake ../ -DCMAKE_BUILD_TYPE=Release`` and then ``cmake --build .
25 | --config Release --target install``. The binaries should be installed in the
26 | ``bin`` folder.
27 |
28 | ## Sample code
29 |
30 | In MEL:
31 |
32 | ```
33 | file -f -newFile;
34 | unloadPlugin "callbackNodeExample";
35 | loadPlugin "c:/Users/sonictk/Git/experiments/maya_node_callback_example/build/Debug/callbackNodeExample.mll";
36 |
37 | createNode "transform";
38 | applyCallback -n "transform1";
39 | ```
40 |
41 | # Credits
42 |
43 | Siew Yi Liang (a.k.a **sonictk**)
44 |
--------------------------------------------------------------------------------
/src/apply_callback_command.cpp:
--------------------------------------------------------------------------------
1 | #include "apply_callback_command.h"
2 | #include "callback_node.h"
3 | #include
4 | #include
5 | #include
6 | #include
7 | #include
8 |
9 |
10 | const char *flagSelListLongName = "-node";
11 | const char *flagSelListShortName = "-n";
12 |
13 | const char *flagHelpLongName = "-help";
14 | const char *flagHelpShortName = "-h";
15 |
16 | const char *helpText = "This command will setup a callback on a given node.\n"
17 | "Usage:\n applyCallback [options]\n"
18 | "Options:\n"
19 | "-h / -help Prints this message.\n\n"
20 | "-n / -node The name of the node to setup the callback example for.\n\n";
21 |
22 | const MString ApplyCallbackCommand::kCOMMAND_NAME = "applyCallback";
23 |
24 |
25 | void *ApplyCallbackCommand::creator()
26 | {
27 | return new ApplyCallbackCommand();
28 | }
29 |
30 |
31 | MSyntax ApplyCallbackCommand::newSyntax()
32 | {
33 | MSyntax syntax;
34 | syntax.addFlag(flagHelpShortName, flagHelpLongName);
35 | syntax.addFlag(flagSelListShortName, flagSelListLongName, MSyntax::kSelectionItem);
36 | syntax.enableQuery(false);
37 | syntax.enableEdit(false);
38 | syntax.useSelectionAsDefault(true);
39 |
40 | return syntax;
41 | }
42 |
43 |
44 | MStatus ApplyCallbackCommand::parseArgs(const MArgList &args)
45 | {
46 | MStatus result;
47 | MArgDatabase argDb(syntax(), args, &result);
48 | CHECK_MSTATUS_AND_RETURN_IT(result);
49 |
50 | if (argDb.isFlagSet(flagHelpShortName)) {
51 | displayInfo(helpText);
52 | flagHelpSpecified = true;
53 | return MStatus::kSuccess;
54 | } else {
55 | flagHelpSpecified = false;
56 | }
57 |
58 | if (argDb.isFlagSet(flagSelListShortName)) {
59 | argDb.getFlagArgument(flagSelListShortName, 0, flagSelList);
60 | }
61 |
62 | return result;
63 | }
64 |
65 |
66 | MStatus ApplyCallbackCommand::doIt(const MArgList &args)
67 | {
68 | setCommandString(ApplyCallbackCommand::kCOMMAND_NAME);
69 | clearResult();
70 |
71 | MStatus result = parseArgs(args);
72 | CHECK_MSTATUS_AND_RETURN_IT(result);
73 |
74 | if (this->flagHelpSpecified == true) {
75 | return MStatus::kSuccess;
76 | }
77 |
78 | return redoIt();
79 | }
80 |
81 |
82 | MStatus ApplyCallbackCommand::redoIt()
83 | {
84 | MStatus result;
85 | if (flagSelList.length() != 1) {
86 | MGlobal::displayError("You need to select a single node to apply the callback to!");
87 | return MStatus::kInvalidParameter;
88 | }
89 |
90 | if (doesCallbackNodeAlreadyExist() == true) {
91 | MGlobal::displayError("The feature already exists! You need to delete the existing callback node first!");
92 | return MStatus::kFailure;
93 | }
94 |
95 | MObject callbackNode = dgMod.createNode(CallbackNode::kNODE_ID, &result);
96 | CHECK_MSTATUS_AND_RETURN_IT(result);
97 | result = dgMod.doIt();
98 | CHECK_MSTATUS_AND_RETURN_IT(result);
99 |
100 | MFnDependencyNode fnNode(callbackNode);
101 | MPlug callbackNodeMsgPlug = fnNode.findPlug(CallbackNode::kIN_TRANSFORM_ATTR_NAME,
102 | false,
103 | &result);
104 | CHECK_MSTATUS_AND_RETURN_IT(result);
105 |
106 | MObject transform;
107 | result = flagSelList.getDependNode(0, transform);
108 | CHECK_MSTATUS_AND_RETURN_IT(result);
109 | if (!transform.hasFn(MFn::kDependencyNode)) {
110 | MGlobal::displayError("The object specified is not a valid DG node!");
111 | return MStatus::kInvalidParameter;
112 | }
113 | result = fnNode.setObject(transform);
114 | CHECK_MSTATUS_AND_RETURN_IT(result);
115 | if (!fnNode.hasAttribute(CallbackNode::kMSG_CXN_ATTR_NAME)) {
116 | MFnMessageAttribute fnMsgAttr;
117 | MObject msgAttr = fnMsgAttr.create(CallbackNode::kMSG_CXN_ATTR_NAME,
118 | CallbackNode::kMSG_CXN_ATTR_NAME,
119 | &result);
120 | CHECK_MSTATUS_AND_RETURN_IT(result);
121 | fnNode.addAttribute(msgAttr);
122 | }
123 | MDGModifier dgModCxn;
124 | MPlug msgPlug = fnNode.findPlug(CallbackNode::kMSG_CXN_ATTR_NAME, false, &result);
125 | CHECK_MSTATUS_AND_RETURN_IT(result);
126 | result = dgModCxn.connect(msgPlug, callbackNodeMsgPlug);
127 | CHECK_MSTATUS_AND_RETURN_IT(result);
128 | dgModCxn.doIt();
129 |
130 | return result;
131 | }
132 |
133 |
134 | MStatus ApplyCallbackCommand::undoIt()
135 | {
136 | dgMod.undoIt();
137 | return MStatus::kSuccess;
138 | }
139 |
140 |
141 | bool ApplyCallbackCommand::isUndoable() const
142 | {
143 | if (flagHelpSpecified == true) {
144 | return false;
145 | } else {
146 | return true;
147 | }
148 | }
149 |
--------------------------------------------------------------------------------
/src/apply_callback_command.h:
--------------------------------------------------------------------------------
1 | #ifndef APPLY_CALLBACK_COMMAND_H
2 | #define APPLY_CALLBACK_COMMAND_H
3 |
4 |
5 | #include
6 | #include
7 | #include
8 | #include
9 |
10 |
11 | class ApplyCallbackCommand : public MPxCommand
12 | {
13 | public:
14 | /**
15 | * This function returns a new instance of the command.
16 | *
17 | * @return A new instance of this command.
18 | */
19 | static void *creator();
20 |
21 | /**
22 | * This method parses the arguments that were given to the command and stores
23 | * it in local class data. It finally calls ``redoIt`` to implement the actual
24 | * command functionality.
25 | *
26 | * @param args The arguments that were passed to the command.
27 | * @return The status code.
28 | */
29 | MStatus doIt(const MArgList &args);
30 |
31 | /**
32 | * This method implements the actual functionality of the command. It is also
33 | * called when the user elects to perform an interactive redo of the command.
34 | *
35 | * @return The status code.
36 | */
37 | MStatus redoIt();
38 |
39 | /**
40 | * This method is called when the user performs an undo of the command. It
41 | * restores the scene to its earlier state before the command was run.
42 | *
43 | * @return The status code.
44 | */
45 | MStatus undoIt();
46 |
47 | /**
48 | * This method is used to specify whether or not the command is undoable.
49 | *
50 | * @return ``true`` if the command is undo-able, ``false`` otherwise.
51 | * Should only return ``true`` when the command is executed in
52 | * non-query mode.
53 | */
54 | bool isUndoable() const;
55 |
56 | /**
57 | * This static method returns the syntax object for this command.
58 | *
59 | * @return The syntax object set up for this command.
60 | */
61 | static MSyntax newSyntax();
62 |
63 | /// The name of the command that is meant to be run.
64 | static const MString kCOMMAND_NAME;
65 |
66 | /**
67 | * This method parses the given arguments to the command and stores the
68 | * results in local class data.
69 | *
70 | * @param args The arguments that were passed to the command.
71 | * @return The status code.
72 | */
73 | MStatus parseArgs(const MArgList &args);
74 |
75 | /// Storage for the flag arguments that will be passed into the command.
76 | bool flagHelpSpecified = false;
77 | MSelectionList flagSelList;
78 |
79 | /// Storage for the operations that this command performs on the DG so that we
80 | /// can undo them if necessary.
81 | MDGModifier dgMod;
82 | };
83 |
84 |
85 | #endif /* APPLY_CALLBACK_COMMAND_H */
86 |
--------------------------------------------------------------------------------
/src/callback_node.cpp:
--------------------------------------------------------------------------------
1 | #include "callback_node.h"
2 | #include
3 | #include
4 | #include
5 | #include
6 | #include
7 | #include
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 |
14 | using std::cerr;
15 | using std::strstr;
16 | using std::sin;
17 | using std::cos;
18 |
19 | const MTypeId CallbackNode::kNODE_ID(0x0007ffff);
20 | const MString CallbackNode::kNODE_NAME = "callbackNodeExample";
21 | const char *CallbackNode::kIN_TRANSFORM_ATTR_NAME = "transform";
22 | const char *CallbackNode::kMSG_CXN_ATTR_NAME = "callback";
23 | const char *CallbackNode::kTOGGLE_ATTR_NAME = "toggle";
24 |
25 | MObject CallbackNode::inTransformAttr;
26 | MObject CallbackNode::toggleAttr;
27 |
28 | MCallbackIdArray CallbackNode::callbacks;
29 |
30 |
31 | bool doesCallbackNodeAlreadyExist()
32 | {
33 | MStatus status;
34 | MItDependencyNodes itDn(MFn::kPluginDependNode, &status);
35 | if (status != MStatus::kSuccess) {
36 | cerr << "Error when attempting to create iterator!\n";
37 | return false;
38 | }
39 | MFnDependencyNode fnNode;
40 | for (; !itDn.isDone(); itDn.next()) {
41 | MObject curNode = itDn.thisNode();
42 | fnNode.setObject(curNode);
43 | if (fnNode.typeId() == CallbackNode::kNODE_ID) {
44 | return true;
45 | }
46 | }
47 | return false;
48 | }
49 |
50 |
51 | MStatus uninstallCallback()
52 | {
53 | MStatus status = MMessage::removeCallbacks(CallbackNode::callbacks);
54 | MGlobal::displayInfo("Removed feature!");
55 | return status;
56 | }
57 |
58 |
59 | void uninstallCallback(MObject &node, void *data)
60 | {
61 | uninstallCallback();
62 | }
63 |
64 |
65 | /**
66 | * This callback is triggered whenever an attribute changes on the callback node.
67 | * It is responsible for setting up the example features in the scene.
68 | *
69 | * @param msg The message indicating why this callback was triggered.
70 | * @param plug The plug representing the attribute that changed.
71 | * @param otherPlug Unused argument.
72 | * @param data Unused argument.
73 | */
74 | void featureCallback(MNodeMessage::AttributeMessage msg,
75 | MPlug &plug,
76 | MPlug &otherPlug,
77 | void *data)
78 | {
79 | if (msg != (MNodeMessage::kAttributeSet|MNodeMessage::kIncomingDirection)) {
80 | return;
81 | }
82 | const char *plugName = plug.partialName(0,0,0,0,0,1).asChar();
83 | if (strstr("translateX", plugName) == NULL) {
84 | return;
85 | }
86 | MStatus status;
87 | MPlug transformPlug = plug.parent(&status);
88 | if (status != MStatus::kSuccess) {
89 | return;
90 | }
91 | double xVal = plug.asDouble();
92 | MPlug transformYPlug = transformPlug.child(1, &status);
93 | if (status != MStatus::kSuccess) {
94 | return;
95 | }
96 | MPlug transformZPlug = transformPlug.child(2, &status);
97 | if (status != MStatus::kSuccess) {
98 | return;
99 | }
100 | // NOTE: (sonictk) Here we make the node go in a spiral motion as an example
101 | double newYVal = sin(xVal);
102 | double newZVal = cos(transformZPlug.asDouble() + xVal);
103 | transformYPlug.setDouble(newYVal);
104 | transformZPlug.setDouble(newZVal);
105 | }
106 |
107 |
108 | /**
109 | * This callback is triggered whenever an attribute changes on the callback node.
110 | * It is responsible for setting up the example features in the scene.
111 | *
112 | * @param msg The message indicating why this callback was triggered.
113 | * @param plug The plug representing the attribute that changed.
114 | * @param otherPlug Unused argument.
115 | * @param data Unused argument.
116 | */
117 | void installCallback(MNodeMessage::AttributeMessage msg,
118 | MPlug &plug,
119 | MPlug &otherPlug,
120 | void *data)
121 | {
122 | if (msg == (MNodeMessage::kConnectionBroken|
123 | MNodeMessage::kIncomingDirection|
124 | MNodeMessage::kOtherPlugSet)) {
125 | uninstallCallback();
126 | }
127 | if (msg != (MNodeMessage::kConnectionMade|
128 | MNodeMessage::kIncomingDirection|
129 | MNodeMessage::kOtherPlugSet)) {
130 | return;
131 | }
132 | // NOTE: (sonictk) We check if the node has its message connection connected
133 | // first to determine if we should install the real callback onto that node
134 | MObject callbackNode = plug.node();
135 | MFnDependencyNode fnNode(callbackNode);
136 | MPlug cxnPlug = fnNode.findPlug(CallbackNode::kIN_TRANSFORM_ATTR_NAME);
137 | MPlugArray connectedPlugs;
138 | cxnPlug.connectedTo(connectedPlugs, true, false);
139 | if (connectedPlugs.length() != 1) {
140 | return;
141 | }
142 | MObject transformNode = connectedPlugs[0].node();
143 | if (!transformNode.hasFn(MFn::kTransform)) {
144 | return;
145 | }
146 | // NOTE: (sonictk) Install the callback onto the other node and add it to the
147 | // registry of callbacks to track
148 | MStatus status;
149 | MCallbackId featureCallbackId = MNodeMessage::addAttributeChangedCallback(transformNode,
150 | featureCallback,
151 | NULL,
152 | &status);
153 | if (status != MStatus::kSuccess) {
154 | return;
155 | }
156 | CallbackNode::callbacks.append(featureCallbackId);
157 | MGlobal::displayInfo("Feature installed!");
158 | }
159 |
160 |
161 | void *CallbackNode::creator()
162 | {
163 | return new CallbackNode();
164 | }
165 |
166 |
167 | MStatus CallbackNode::initialize()
168 | {
169 | MStatus result;
170 |
171 | MFnMessageAttribute fnMsgAttr;
172 | inTransformAttr = fnMsgAttr.create(CallbackNode::kIN_TRANSFORM_ATTR_NAME,
173 | CallbackNode::kIN_TRANSFORM_ATTR_NAME,
174 | &result);
175 | CHECK_MSTATUS_AND_RETURN_IT(result);
176 |
177 | MFnNumericAttribute fnNumAttr;
178 | toggleAttr = fnNumAttr.create(CallbackNode::kTOGGLE_ATTR_NAME,
179 | CallbackNode::kTOGGLE_ATTR_NAME,
180 | MFnNumericData::kBoolean,
181 | 0,
182 | &result);
183 | CHECK_MSTATUS_AND_RETURN_IT(result);
184 | fnNumAttr.setKeyable(true);
185 |
186 | addAttribute(inTransformAttr);
187 | addAttribute(toggleAttr);
188 |
189 | return result;
190 | }
191 |
192 |
193 | void CallbackNode::postConstructor()
194 | {
195 | MStatus status;
196 | MObject thisNode = thisMObject();
197 |
198 | MCallbackId installId = MNodeMessage::addAttributeChangedCallback(thisNode,
199 | installCallback,
200 | NULL,
201 | &status);
202 | if (status != MStatus::kSuccess) {
203 | MGlobal::displayError("Unable to install example feature!");
204 | uninstallCallback();
205 | return;
206 | }
207 | callbacks.append(installId);
208 | MNodeMessage::addNodePreRemovalCallback(thisNode,
209 | uninstallCallback,
210 | NULL,
211 | &status);
212 | if (status != MStatus::kSuccess) {
213 | MGlobal::displayError("Unable to install example feature!");
214 | uninstallCallback();
215 | return;
216 | }
217 | }
218 |
--------------------------------------------------------------------------------
/src/callback_node.h:
--------------------------------------------------------------------------------
1 | /**
2 | * @brief This is a defintion of a Maya node that demonstrates a method of
3 | * installing callbacks onto the scene during its lifetime.
4 | */
5 | #ifndef CALLBACK_NODE_H
6 | #define CALLBACK_NODE_H
7 |
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 |
18 |
19 | /**
20 | * This function checks if a callback node already exists in the current Maya session.
21 | *
22 | * @return ``true`` if the node already exists, ``false`` otherwise.
23 | */
24 | bool doesCallbackNodeAlreadyExist();
25 |
26 |
27 | /**
28 | * This function will handle cleanup of all callbacks that were installed for the
29 | * example feature to work.
30 | *
31 | * @return ``MStatus::kSuccess`` if the feature was successfully removed.
32 | */
33 | MStatus uninstallCallback();
34 |
35 |
36 | /**
37 | * This callback is triggered whenever the callback node is deleted. It is responsible
38 | * for handling un-installation of all the callbacks that were initially set up by
39 | * this node in the current Maya scene.
40 | *
41 | * @param node Ununsed argument.
42 | * @param data Unused argument.
43 | */
44 | void uninstallCallback(MObject &node, void *data);
45 |
46 |
47 | /// This is a dependency node that will install a callback during its lifetime.
48 | class CallbackNode : MPxNode
49 | {
50 | public:
51 | /**
52 | * The creator function.
53 | *
54 | * @return A new instance of the node.
55 | */
56 | static void *creator();
57 |
58 | /**
59 | * This is the initialization of the node. It creates the attributes and sets up
60 | * their dependencies.
61 | *
62 | * @return The status code.
63 | */
64 | static MStatus initialize();
65 |
66 | /**
67 | * This function is run when the node is first created. It is responsible for
68 | * setting up all the necessary callbacks.
69 | *
70 | */
71 | virtual void postConstructor();
72 |
73 | static const MTypeId kNODE_ID; /// The unique ID that identifies this node.
74 | static const MString kNODE_NAME; /// The name of the DG node.
75 |
76 | static const char *kIN_TRANSFORM_ATTR_NAME; /// The name of the message connection attribute on the callback node.
77 | static const char *kMSG_CXN_ATTR_NAME; /// The name of the message connection attribute on the transform node.
78 | static const char *kTOGGLE_ATTR_NAME; /// The name of the attribute to toggle the feature.
79 |
80 | static MObject inTransformAttr;
81 | static MObject toggleAttr;
82 |
83 | static MCallbackIdArray callbacks; /// Storage for the callbacks registered by this node.
84 | };
85 |
86 |
87 | #endif /* CALLBACK_NODE_H */
88 |
--------------------------------------------------------------------------------
/src/plugin_main.cpp:
--------------------------------------------------------------------------------
1 | #include "plugin_main.h"
2 | #include
3 |
4 | const char *kAUTHOR = "Siew Yi Liang";
5 | const char *kVERSION = "1.0.0";
6 | const char *kREQUIRED_API_VERSION = "Any";
7 |
8 |
9 | MStatus initializePlugin(MObject obj)
10 | {
11 | MStatus status;
12 | MFnPlugin plugin(obj, kAUTHOR, kVERSION, kREQUIRED_API_VERSION);
13 |
14 | status = plugin.registerNode(CallbackNode::kNODE_NAME,
15 | CallbackNode::kNODE_ID,
16 | &CallbackNode::creator,
17 | &CallbackNode::initialize,
18 | MPxNode::kDependNode);
19 | CHECK_MSTATUS_AND_RETURN_IT(status);
20 |
21 | status = plugin.registerCommand(ApplyCallbackCommand::kCOMMAND_NAME,
22 | ApplyCallbackCommand::creator,
23 | ApplyCallbackCommand::newSyntax);
24 | CHECK_MSTATUS_AND_RETURN_IT(status);
25 |
26 | return status;
27 | }
28 |
29 |
30 | MStatus uninitializePlugin(MObject obj)
31 | {
32 | MFnPlugin plugin(obj);
33 | MStatus status;
34 | uninstallCallback();
35 | status = plugin.deregisterNode(CallbackNode::kNODE_ID);
36 | CHECK_MSTATUS_AND_RETURN_IT(status);
37 |
38 | status = plugin.deregisterCommand(ApplyCallbackCommand::kCOMMAND_NAME);
39 | CHECK_MSTATUS_AND_RETURN_IT(status);
40 |
41 | return status;
42 | }
43 |
--------------------------------------------------------------------------------
/src/plugin_main.h:
--------------------------------------------------------------------------------
1 | /**
2 | * @brief This is the declaration of the plugin initalization functions. It is
3 | * responsible for registration of the plugin nodes and all other
4 | * associated types that are available to be loaded in Maya.
5 | */
6 | #ifndef PLUGIN_MAIN_H
7 | #define PLUGIN_MAIN_H
8 |
9 |
10 | #include "callback_node.cpp"
11 | #include "apply_callback_command.cpp"
12 |
13 |
14 | /**
15 | * This is the entry point of the plugin. It is run when the plugin is first
16 | * loaded into Maya.
17 | *
18 | * @param obj The internal Maya object containing Maya private information
19 | * about the plug-in.
20 | *
21 | * @return The status code.
22 | */
23 | MStatus initializePlugin(MObject obj);
24 |
25 |
26 | /**
27 | * The teardown function of the plugin. This function unregisters all dependency
28 | * nodes and other services that the plug-in registers during initialization.
29 | *
30 | * @param obj The internal Maya object containing Maya private information
31 | * about the plug-in.
32 | *
33 | * @return The status code.
34 | */
35 | MStatus uninitializePlugin(MObject obj);
36 |
37 |
38 | #endif /* PLUGIN_MAIN_H */
39 |
--------------------------------------------------------------------------------