├── LICENSE.md ├── README.md ├── bin.Linux └── simplify ├── bin.OSX └── simplify ├── bin.Windows └── simplify.exe ├── bin32 ├── DevIL.dll ├── ILU.dll ├── ILUT.dll ├── PolygonSimplification.exe ├── Simplify.CMD.[by Chris.Rorden].exe ├── Simplify.GL.exe └── glut32.dll ├── bin64 ├── DevIL.dll ├── ILU.dll ├── ILUT.dll ├── PolygonSimplification.exe ├── Simplify.CMD.[by Chris.Rorden].exe ├── Simplify.GL.exe └── glut32.dll ├── data ├── bunny.obj ├── sphere.obj ├── wall.obj └── white.png ├── ext ├── GL │ ├── glew.h │ ├── glext.h │ ├── glut.def │ ├── glut.h │ ├── glxext.h │ ├── wglew.h │ └── wglext.h ├── IL │ ├── DevIL Manual.pdf │ ├── config.h │ ├── config.h.in │ ├── devil_cpp_wrapper.hpp │ ├── devil_internal_exports.h │ ├── il.h │ ├── ilu.h │ ├── ilu_region.h │ ├── ilut.h │ └── ilut_config.h ├── glew.cpp ├── glew.h ├── glew │ ├── LICENSE.txt │ ├── Makefile │ ├── README.txt │ ├── TODO.txt │ ├── auto │ │ ├── Makefile │ │ ├── bin │ │ │ ├── make.pl │ │ │ ├── make_def_fun.pl │ │ │ ├── make_def_var.pl │ │ │ ├── make_header.pl │ │ │ ├── make_html.pl │ │ │ ├── make_info.pl │ │ │ ├── make_info_list.pl │ │ │ ├── make_init.pl │ │ │ ├── make_list.pl │ │ │ ├── make_str.pl │ │ │ ├── make_struct_fun.pl │ │ │ ├── make_struct_var.pl │ │ │ ├── parse_spec.pl │ │ │ ├── update_ext.sh │ │ │ └── update_registry.sh │ │ ├── blacklist │ │ ├── core │ │ │ ├── GLX_AMD_gpu_association │ │ │ ├── GLX_ARB_get_proc_address │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ ├── GLX_ATI_render_texture │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ ├── GLX_MESA_swap_control │ │ │ ├── GLX_NV_float_buffer │ │ │ ├── GLX_NV_vertex_array_range │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ ├── GLX_SGIX_swap_group │ │ │ ├── GLX_SGI_video_sync │ │ │ ├── GLX_SUN_video_resize │ │ │ ├── GLX_VERSION_1_2 │ │ │ ├── GLX_VERSION_1_3 │ │ │ ├── GLX_VERSION_1_4 │ │ │ ├── GL_APPLE_float_pixels │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ ├── GL_APPLE_texture_range │ │ │ ├── GL_ARB_draw_instanced │ │ │ ├── GL_ARB_imaging │ │ │ ├── GL_ARB_instanced_arrays │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ ├── GL_ARB_matrix_palette │ │ │ ├── GL_ARB_multitexture │ │ │ ├── GL_ARB_robustness │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ ├── GL_ARB_vertex_blend │ │ │ ├── GL_ATIX_point_sprites │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ ├── GL_ATIX_texture_env_route │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ ├── GL_ATI_map_object_buffer │ │ │ ├── GL_ATI_pn_triangles │ │ │ ├── GL_ATI_separate_stencil │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ ├── GL_ATI_vertex_streams │ │ │ ├── GL_EXT_Cg_shader │ │ │ ├── GL_EXT_bindable_uniform │ │ │ ├── GL_EXT_debug_marker │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ ├── GL_EXT_draw_instanced │ │ │ ├── GL_EXT_draw_range_elements │ │ │ ├── GL_EXT_fog_coord │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ ├── GL_EXT_packed_float │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ ├── GL_EXT_secondary_color │ │ │ ├── GL_EXT_texture_array │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ ├── GL_EXT_texture_cube_map │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ ├── GL_EXT_texture_integer │ │ │ ├── GL_EXT_texture_rectangle │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ ├── GL_EXT_timer_query │ │ │ ├── GL_EXT_vertex_shader │ │ │ ├── GL_KTX_buffer_region │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ ├── GL_NV_depth_buffer_float │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ ├── GL_NV_fragment_program2 │ │ │ ├── GL_NV_fragment_program4 │ │ │ ├── GL_NV_fragment_program_option │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ ├── GL_NV_geometry_program4 │ │ │ ├── GL_NV_geometry_shader4 │ │ │ ├── GL_NV_gpu_program4 │ │ │ ├── GL_NV_gpu_program5 │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ ├── GL_NV_path_rendering │ │ │ ├── GL_NV_present_video │ │ │ ├── GL_NV_tessellation_program5 │ │ │ ├── GL_NV_transform_feedback │ │ │ ├── GL_NV_vdpau_interop │ │ │ ├── GL_NV_vertex_program2_option │ │ │ ├── GL_NV_vertex_program3 │ │ │ ├── GL_NV_vertex_program4 │ │ │ ├── GL_REGAL_error_string │ │ │ ├── GL_REGAL_extension_query │ │ │ ├── GL_REGAL_log │ │ │ ├── GL_SGIX_shadow │ │ │ ├── GL_SUN_read_video_pixels │ │ │ ├── GL_VERSION_1_2 │ │ │ ├── GL_VERSION_1_2_1 │ │ │ ├── GL_VERSION_1_3 │ │ │ ├── GL_VERSION_1_4 │ │ │ ├── GL_VERSION_1_5 │ │ │ ├── GL_VERSION_2_0 │ │ │ ├── GL_VERSION_2_1 │ │ │ ├── GL_VERSION_3_0 │ │ │ ├── GL_VERSION_3_1 │ │ │ ├── GL_VERSION_3_2 │ │ │ ├── GL_VERSION_3_3 │ │ │ ├── GL_VERSION_4_0 │ │ │ ├── GL_VERSION_4_1 │ │ │ ├── GL_VERSION_4_2 │ │ │ ├── GL_VERSION_4_3 │ │ │ ├── GL_WIN_swap_hint │ │ │ ├── WGL_ARB_create_context │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ ├── WGL_NV_gpu_affinity │ │ │ └── WGL_NV_vertex_array_range │ │ ├── custom.txt │ │ ├── doc │ │ │ ├── advanced.html │ │ │ ├── basic.html │ │ │ ├── build.html │ │ │ ├── credits.html │ │ │ ├── index.html │ │ │ ├── install.html │ │ │ └── log.html │ │ ├── extensions │ │ │ ├── .dummy │ │ │ ├── GLX_3DFX_multisample │ │ │ ├── GLX_AMD_gpu_association │ │ │ ├── GLX_ARB_create_context │ │ │ ├── GLX_ARB_create_context_profile │ │ │ ├── GLX_ARB_create_context_robustness │ │ │ ├── GLX_ARB_fbconfig_float │ │ │ ├── GLX_ARB_framebuffer_sRGB │ │ │ ├── GLX_ARB_get_proc_address │ │ │ ├── GLX_ARB_multisample │ │ │ ├── GLX_ARB_robustness_application_isolation │ │ │ ├── GLX_ARB_robustness_share_group_isolation │ │ │ ├── GLX_ARB_vertex_buffer_object │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ ├── GLX_ATI_render_texture │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ ├── GLX_EXT_import_context │ │ │ ├── GLX_EXT_scene_marker │ │ │ ├── GLX_EXT_swap_control │ │ │ ├── GLX_EXT_swap_control_tear │ │ │ ├── GLX_EXT_texture_from_pixmap │ │ │ ├── GLX_EXT_visual_info │ │ │ ├── GLX_EXT_visual_rating │ │ │ ├── GLX_INTEL_swap_event │ │ │ ├── GLX_MESA_agp_offset │ │ │ ├── GLX_MESA_copy_sub_buffer │ │ │ ├── GLX_MESA_pixmap_colormap │ │ │ ├── GLX_MESA_release_buffers │ │ │ ├── GLX_MESA_set_3dfx_mode │ │ │ ├── GLX_MESA_swap_control │ │ │ ├── GLX_NV_copy_image │ │ │ ├── GLX_NV_float_buffer │ │ │ ├── GLX_NV_multisample_coverage │ │ │ ├── GLX_NV_present_video │ │ │ ├── GLX_NV_swap_group │ │ │ ├── GLX_NV_vertex_array_range │ │ │ ├── GLX_NV_video_capture │ │ │ ├── GLX_NV_video_out │ │ │ ├── GLX_OML_swap_method │ │ │ ├── GLX_OML_sync_control │ │ │ ├── GLX_SGIS_blended_overlay │ │ │ ├── GLX_SGIS_color_range │ │ │ ├── GLX_SGIS_multisample │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ ├── GLX_SGIX_fbconfig │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ ├── GLX_SGIX_pbuffer │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ ├── GLX_SGIX_swap_group │ │ │ ├── GLX_SGIX_video_resize │ │ │ ├── GLX_SGIX_visual_select_group │ │ │ ├── GLX_SGI_cushion │ │ │ ├── GLX_SGI_make_current_read │ │ │ ├── GLX_SGI_swap_control │ │ │ ├── GLX_SGI_video_sync │ │ │ ├── GLX_SUN_get_transparent_index │ │ │ ├── GLX_SUN_video_resize │ │ │ ├── GL_3DFX_multisample │ │ │ ├── GL_3DFX_tbuffer │ │ │ ├── GL_3DFX_texture_compression_FXT1 │ │ │ ├── GL_AMD_blend_minmax_factor │ │ │ ├── GL_AMD_conservative_depth │ │ │ ├── GL_AMD_debug_output │ │ │ ├── GL_AMD_depth_clamp_separate │ │ │ ├── GL_AMD_draw_buffers_blend │ │ │ ├── GL_AMD_multi_draw_indirect │ │ │ ├── GL_AMD_name_gen_delete │ │ │ ├── GL_AMD_performance_monitor │ │ │ ├── GL_AMD_pinned_memory │ │ │ ├── GL_AMD_query_buffer_object │ │ │ ├── GL_AMD_sample_positions │ │ │ ├── GL_AMD_seamless_cubemap_per_texture │ │ │ ├── GL_AMD_shader_stencil_export │ │ │ ├── GL_AMD_stencil_operation_extended │ │ │ ├── GL_AMD_texture_texture4 │ │ │ ├── GL_AMD_transform_feedback3_lines_triangles │ │ │ ├── GL_AMD_vertex_shader_layer │ │ │ ├── GL_AMD_vertex_shader_tessellator │ │ │ ├── GL_AMD_vertex_shader_viewport_index │ │ │ ├── GL_APPLE_aux_depth_stencil │ │ │ ├── GL_APPLE_client_storage │ │ │ ├── GL_APPLE_element_array │ │ │ ├── GL_APPLE_fence │ │ │ ├── GL_APPLE_float_pixels │ │ │ ├── GL_APPLE_flush_buffer_range │ │ │ ├── GL_APPLE_object_purgeable │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ ├── GL_APPLE_rgb_422 │ │ │ ├── GL_APPLE_row_bytes │ │ │ ├── GL_APPLE_specular_vector │ │ │ ├── GL_APPLE_texture_range │ │ │ ├── GL_APPLE_transform_hint │ │ │ ├── GL_APPLE_vertex_array_object │ │ │ ├── GL_APPLE_vertex_array_range │ │ │ ├── GL_APPLE_vertex_program_evaluators │ │ │ ├── GL_APPLE_ycbcr_422 │ │ │ ├── GL_ARB_ES2_compatibility │ │ │ ├── GL_ARB_ES3_compatibility │ │ │ ├── GL_ARB_arrays_of_arrays │ │ │ ├── GL_ARB_base_instance │ │ │ ├── GL_ARB_blend_func_extended │ │ │ ├── GL_ARB_cl_event │ │ │ ├── GL_ARB_clear_buffer_object │ │ │ ├── GL_ARB_color_buffer_float │ │ │ ├── GL_ARB_compatibility │ │ │ ├── GL_ARB_compressed_texture_pixel_storage │ │ │ ├── GL_ARB_compute_shader │ │ │ ├── GL_ARB_conservative_depth │ │ │ ├── GL_ARB_copy_buffer │ │ │ ├── GL_ARB_copy_image │ │ │ ├── GL_ARB_debug_output │ │ │ ├── GL_ARB_depth_buffer_float │ │ │ ├── GL_ARB_depth_clamp │ │ │ ├── GL_ARB_depth_texture │ │ │ ├── GL_ARB_draw_buffers │ │ │ ├── GL_ARB_draw_buffers_blend │ │ │ ├── GL_ARB_draw_elements_base_vertex │ │ │ ├── GL_ARB_draw_indirect │ │ │ ├── GL_ARB_draw_instanced │ │ │ ├── GL_ARB_explicit_attrib_location │ │ │ ├── GL_ARB_explicit_uniform_location │ │ │ ├── GL_ARB_fragment_coord_conventions │ │ │ ├── GL_ARB_fragment_layer_viewport │ │ │ ├── GL_ARB_fragment_program │ │ │ ├── GL_ARB_fragment_program_shadow │ │ │ ├── GL_ARB_fragment_shader │ │ │ ├── GL_ARB_framebuffer_no_attachments │ │ │ ├── GL_ARB_framebuffer_object │ │ │ ├── GL_ARB_framebuffer_sRGB │ │ │ ├── GL_ARB_geometry_shader4 │ │ │ ├── GL_ARB_get_program_binary │ │ │ ├── GL_ARB_gpu_shader5 │ │ │ ├── GL_ARB_gpu_shader_fp64 │ │ │ ├── GL_ARB_half_float_pixel │ │ │ ├── GL_ARB_half_float_vertex │ │ │ ├── GL_ARB_imaging │ │ │ ├── GL_ARB_instanced_arrays │ │ │ ├── GL_ARB_internalformat_query │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ ├── GL_ARB_invalidate_subdata │ │ │ ├── GL_ARB_map_buffer_alignment │ │ │ ├── GL_ARB_map_buffer_range │ │ │ ├── GL_ARB_matrix_palette │ │ │ ├── GL_ARB_multi_draw_indirect │ │ │ ├── GL_ARB_multisample │ │ │ ├── GL_ARB_multitexture │ │ │ ├── GL_ARB_occlusion_query │ │ │ ├── GL_ARB_occlusion_query2 │ │ │ ├── GL_ARB_pixel_buffer_object │ │ │ ├── GL_ARB_point_parameters │ │ │ ├── GL_ARB_point_sprite │ │ │ ├── GL_ARB_program_interface_query │ │ │ ├── GL_ARB_provoking_vertex │ │ │ ├── GL_ARB_robust_buffer_access_behavior │ │ │ ├── GL_ARB_robustness │ │ │ ├── GL_ARB_robustness_application_isolation │ │ │ ├── GL_ARB_robustness_share_group_isolation │ │ │ ├── GL_ARB_sample_shading │ │ │ ├── GL_ARB_sampler_objects │ │ │ ├── GL_ARB_seamless_cube_map │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ ├── GL_ARB_shader_atomic_counters │ │ │ ├── GL_ARB_shader_bit_encoding │ │ │ ├── GL_ARB_shader_image_load_store │ │ │ ├── GL_ARB_shader_image_size │ │ │ ├── GL_ARB_shader_objects │ │ │ ├── GL_ARB_shader_precision │ │ │ ├── GL_ARB_shader_stencil_export │ │ │ ├── GL_ARB_shader_storage_buffer_object │ │ │ ├── GL_ARB_shader_subroutine │ │ │ ├── GL_ARB_shader_texture_lod │ │ │ ├── GL_ARB_shading_language_100 │ │ │ ├── GL_ARB_shading_language_420pack │ │ │ ├── GL_ARB_shading_language_include │ │ │ ├── GL_ARB_shading_language_packing │ │ │ ├── GL_ARB_shadow │ │ │ ├── GL_ARB_shadow_ambient │ │ │ ├── GL_ARB_stencil_texturing │ │ │ ├── GL_ARB_sync │ │ │ ├── GL_ARB_tessellation_shader │ │ │ ├── GL_ARB_texture_border_clamp │ │ │ ├── GL_ARB_texture_buffer_object │ │ │ ├── GL_ARB_texture_buffer_object_rgb32 │ │ │ ├── GL_ARB_texture_buffer_range │ │ │ ├── GL_ARB_texture_compression │ │ │ ├── GL_ARB_texture_compression_bptc │ │ │ ├── GL_ARB_texture_compression_rgtc │ │ │ ├── GL_ARB_texture_cube_map │ │ │ ├── GL_ARB_texture_cube_map_array │ │ │ ├── GL_ARB_texture_env_add │ │ │ ├── GL_ARB_texture_env_combine │ │ │ ├── GL_ARB_texture_env_crossbar │ │ │ ├── GL_ARB_texture_env_dot3 │ │ │ ├── GL_ARB_texture_float │ │ │ ├── GL_ARB_texture_gather │ │ │ ├── GL_ARB_texture_mirrored_repeat │ │ │ ├── GL_ARB_texture_multisample │ │ │ ├── GL_ARB_texture_non_power_of_two │ │ │ ├── GL_ARB_texture_query_levels │ │ │ ├── GL_ARB_texture_query_lod │ │ │ ├── GL_ARB_texture_rectangle │ │ │ ├── GL_ARB_texture_rg │ │ │ ├── GL_ARB_texture_rgb10_a2ui │ │ │ ├── GL_ARB_texture_storage │ │ │ ├── GL_ARB_texture_storage_multisample │ │ │ ├── GL_ARB_texture_swizzle │ │ │ ├── GL_ARB_texture_view │ │ │ ├── GL_ARB_timer_query │ │ │ ├── GL_ARB_transform_feedback2 │ │ │ ├── GL_ARB_transform_feedback3 │ │ │ ├── GL_ARB_transform_feedback_instanced │ │ │ ├── GL_ARB_transpose_matrix │ │ │ ├── GL_ARB_uniform_buffer_object │ │ │ ├── GL_ARB_vertex_array_bgra │ │ │ ├── GL_ARB_vertex_array_object │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ ├── GL_ARB_vertex_attrib_binding │ │ │ ├── GL_ARB_vertex_blend │ │ │ ├── GL_ARB_vertex_buffer_object │ │ │ ├── GL_ARB_vertex_program │ │ │ ├── GL_ARB_vertex_shader │ │ │ ├── GL_ARB_vertex_type_2_10_10_10_rev │ │ │ ├── GL_ARB_viewport_array │ │ │ ├── GL_ARB_window_pos │ │ │ ├── GL_ATIX_point_sprites │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ ├── GL_ATIX_texture_env_route │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ ├── GL_ATI_draw_buffers │ │ │ ├── GL_ATI_element_array │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ ├── GL_ATI_fragment_shader │ │ │ ├── GL_ATI_map_object_buffer │ │ │ ├── GL_ATI_meminfo │ │ │ ├── GL_ATI_pn_triangles │ │ │ ├── GL_ATI_separate_stencil │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ ├── GL_ATI_text_fragment_shader │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ ├── GL_ATI_texture_env_combine3 │ │ │ ├── GL_ATI_texture_float │ │ │ ├── GL_ATI_texture_mirror_once │ │ │ ├── GL_ATI_vertex_array_object │ │ │ ├── GL_ATI_vertex_attrib_array_object │ │ │ ├── GL_ATI_vertex_streams │ │ │ ├── GL_EXT_422_pixels │ │ │ ├── GL_EXT_Cg_shader │ │ │ ├── GL_EXT_abgr │ │ │ ├── GL_EXT_bgra │ │ │ ├── GL_EXT_bindable_uniform │ │ │ ├── GL_EXT_blend_color │ │ │ ├── GL_EXT_blend_equation_separate │ │ │ ├── GL_EXT_blend_func_separate │ │ │ ├── GL_EXT_blend_logic_op │ │ │ ├── GL_EXT_blend_minmax │ │ │ ├── GL_EXT_blend_subtract │ │ │ ├── GL_EXT_clip_volume_hint │ │ │ ├── GL_EXT_cmyka │ │ │ ├── GL_EXT_color_subtable │ │ │ ├── GL_EXT_compiled_vertex_array │ │ │ ├── GL_EXT_convolution │ │ │ ├── GL_EXT_coordinate_frame │ │ │ ├── GL_EXT_copy_texture │ │ │ ├── GL_EXT_cull_vertex │ │ │ ├── GL_EXT_debug_marker │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ ├── GL_EXT_direct_state_access │ │ │ ├── GL_EXT_draw_buffers2 │ │ │ ├── GL_EXT_draw_instanced │ │ │ ├── GL_EXT_draw_range_elements │ │ │ ├── GL_EXT_fog_coord │ │ │ ├── GL_EXT_fragment_lighting │ │ │ ├── GL_EXT_framebuffer_blit │ │ │ ├── GL_EXT_framebuffer_multisample │ │ │ ├── GL_EXT_framebuffer_multisample_blit_scaled │ │ │ ├── GL_EXT_framebuffer_object │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ ├── GL_EXT_histogram │ │ │ ├── GL_EXT_index_array_formats │ │ │ ├── GL_EXT_index_func │ │ │ ├── GL_EXT_index_material │ │ │ ├── GL_EXT_index_texture │ │ │ ├── GL_EXT_light_texture │ │ │ ├── GL_EXT_misc_attribute │ │ │ ├── GL_EXT_multi_draw_arrays │ │ │ ├── GL_EXT_multisample │ │ │ ├── GL_EXT_packed_depth_stencil │ │ │ ├── GL_EXT_packed_float │ │ │ ├── GL_EXT_packed_pixels │ │ │ ├── GL_EXT_paletted_texture │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ ├── GL_EXT_pixel_transform │ │ │ ├── GL_EXT_pixel_transform_color_table │ │ │ ├── GL_EXT_point_parameters │ │ │ ├── GL_EXT_polygon_offset │ │ │ ├── GL_EXT_provoking_vertex │ │ │ ├── GL_EXT_rescale_normal │ │ │ ├── GL_EXT_scene_marker │ │ │ ├── GL_EXT_secondary_color │ │ │ ├── GL_EXT_separate_shader_objects │ │ │ ├── GL_EXT_separate_specular_color │ │ │ ├── GL_EXT_shader_image_load_store │ │ │ ├── GL_EXT_shadow_funcs │ │ │ ├── GL_EXT_shared_texture_palette │ │ │ ├── GL_EXT_stencil_clear_tag │ │ │ ├── GL_EXT_stencil_two_side │ │ │ ├── GL_EXT_stencil_wrap │ │ │ ├── GL_EXT_subtexture │ │ │ ├── GL_EXT_texture │ │ │ ├── GL_EXT_texture3D │ │ │ ├── GL_EXT_texture_array │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ ├── GL_EXT_texture_compression_dxt1 │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ ├── GL_EXT_texture_compression_s3tc │ │ │ ├── GL_EXT_texture_cube_map │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ ├── GL_EXT_texture_env │ │ │ ├── GL_EXT_texture_env_add │ │ │ ├── GL_EXT_texture_env_combine │ │ │ ├── GL_EXT_texture_env_dot3 │ │ │ ├── GL_EXT_texture_filter_anisotropic │ │ │ ├── GL_EXT_texture_integer │ │ │ ├── GL_EXT_texture_lod_bias │ │ │ ├── GL_EXT_texture_mirror_clamp │ │ │ ├── GL_EXT_texture_object │ │ │ ├── GL_EXT_texture_perturb_normal │ │ │ ├── GL_EXT_texture_rectangle │ │ │ ├── GL_EXT_texture_sRGB │ │ │ ├── GL_EXT_texture_sRGB_decode │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ ├── GL_EXT_texture_snorm │ │ │ ├── GL_EXT_texture_swizzle │ │ │ ├── GL_EXT_timer_query │ │ │ ├── GL_EXT_transform_feedback │ │ │ ├── GL_EXT_vertex_array │ │ │ ├── GL_EXT_vertex_array_bgra │ │ │ ├── GL_EXT_vertex_attrib_64bit │ │ │ ├── GL_EXT_vertex_shader │ │ │ ├── GL_EXT_vertex_weighting │ │ │ ├── GL_EXT_x11_sync_object │ │ │ ├── GL_GREMEDY_frame_terminator │ │ │ ├── GL_GREMEDY_string_marker │ │ │ ├── GL_HP_convolution_border_modes │ │ │ ├── GL_HP_image_transform │ │ │ ├── GL_HP_occlusion_test │ │ │ ├── GL_HP_texture_lighting │ │ │ ├── GL_IBM_cull_vertex │ │ │ ├── GL_IBM_multimode_draw_arrays │ │ │ ├── GL_IBM_rasterpos_clip │ │ │ ├── GL_IBM_static_data │ │ │ ├── GL_IBM_texture_mirrored_repeat │ │ │ ├── GL_IBM_vertex_array_lists │ │ │ ├── GL_INGR_color_clamp │ │ │ ├── GL_INGR_interlace_read │ │ │ ├── GL_INTEL_parallel_arrays │ │ │ ├── GL_INTEL_texture_scissor │ │ │ ├── GL_KHR_debug │ │ │ ├── GL_KHR_texture_compression_astc_ldr │ │ │ ├── GL_KTX_buffer_region │ │ │ ├── GL_MESAX_texture_stack │ │ │ ├── GL_MESA_pack_invert │ │ │ ├── GL_MESA_resize_buffers │ │ │ ├── GL_MESA_window_pos │ │ │ ├── GL_MESA_ycbcr_texture │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ ├── GL_NV_bindless_texture │ │ │ ├── GL_NV_blend_square │ │ │ ├── GL_NV_conditional_render │ │ │ ├── GL_NV_copy_depth_to_color │ │ │ ├── GL_NV_copy_image │ │ │ ├── GL_NV_depth_buffer_float │ │ │ ├── GL_NV_depth_clamp │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ ├── GL_NV_evaluators │ │ │ ├── GL_NV_explicit_multisample │ │ │ ├── GL_NV_fence │ │ │ ├── GL_NV_float_buffer │ │ │ ├── GL_NV_fog_distance │ │ │ ├── GL_NV_fragment_program │ │ │ ├── GL_NV_fragment_program2 │ │ │ ├── GL_NV_fragment_program4 │ │ │ ├── GL_NV_fragment_program_option │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ ├── GL_NV_geometry_program4 │ │ │ ├── GL_NV_geometry_shader4 │ │ │ ├── GL_NV_gpu_program4 │ │ │ ├── GL_NV_gpu_program5 │ │ │ ├── GL_NV_gpu_program_fp64 │ │ │ ├── GL_NV_gpu_shader5 │ │ │ ├── GL_NV_half_float │ │ │ ├── GL_NV_light_max_exponent │ │ │ ├── GL_NV_multisample_coverage │ │ │ ├── GL_NV_multisample_filter_hint │ │ │ ├── GL_NV_occlusion_query │ │ │ ├── GL_NV_packed_depth_stencil │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ ├── GL_NV_parameter_buffer_object2 │ │ │ ├── GL_NV_path_rendering │ │ │ ├── GL_NV_pixel_data_range │ │ │ ├── GL_NV_point_sprite │ │ │ ├── GL_NV_present_video │ │ │ ├── GL_NV_primitive_restart │ │ │ ├── GL_NV_register_combiners │ │ │ ├── GL_NV_register_combiners2 │ │ │ ├── GL_NV_shader_atomic_float │ │ │ ├── GL_NV_shader_buffer_load │ │ │ ├── GL_NV_tessellation_program5 │ │ │ ├── GL_NV_texgen_emboss │ │ │ ├── GL_NV_texgen_reflection │ │ │ ├── GL_NV_texture_barrier │ │ │ ├── GL_NV_texture_compression_vtc │ │ │ ├── GL_NV_texture_env_combine4 │ │ │ ├── GL_NV_texture_expand_normal │ │ │ ├── GL_NV_texture_multisample │ │ │ ├── GL_NV_texture_rectangle │ │ │ ├── GL_NV_texture_shader │ │ │ ├── GL_NV_texture_shader2 │ │ │ ├── GL_NV_texture_shader3 │ │ │ ├── GL_NV_transform_feedback │ │ │ ├── GL_NV_transform_feedback2 │ │ │ ├── GL_NV_vdpau_interop │ │ │ ├── GL_NV_vertex_array_range │ │ │ ├── GL_NV_vertex_array_range2 │ │ │ ├── GL_NV_vertex_attrib_integer_64bit │ │ │ ├── GL_NV_vertex_buffer_unified_memory │ │ │ ├── GL_NV_vertex_program │ │ │ ├── GL_NV_vertex_program1_1 │ │ │ ├── GL_NV_vertex_program2 │ │ │ ├── GL_NV_vertex_program2_option │ │ │ ├── GL_NV_vertex_program3 │ │ │ ├── GL_NV_vertex_program4 │ │ │ ├── GL_NV_video_capture │ │ │ ├── GL_OES_byte_coordinates │ │ │ ├── GL_OES_compressed_paletted_texture │ │ │ ├── GL_OES_read_format │ │ │ ├── GL_OES_single_precision │ │ │ ├── GL_OML_interlace │ │ │ ├── GL_OML_resample │ │ │ ├── GL_OML_subsample │ │ │ ├── GL_PGI_misc_hints │ │ │ ├── GL_PGI_vertex_hints │ │ │ ├── GL_REGAL_error_string │ │ │ ├── GL_REGAL_extension_query │ │ │ ├── GL_REGAL_log │ │ │ ├── GL_REND_screen_coordinates │ │ │ ├── GL_S3_s3tc │ │ │ ├── GL_SGIS_color_range │ │ │ ├── GL_SGIS_detail_texture │ │ │ ├── GL_SGIS_fog_function │ │ │ ├── GL_SGIS_generate_mipmap │ │ │ ├── GL_SGIS_multisample │ │ │ ├── GL_SGIS_pixel_texture │ │ │ ├── GL_SGIS_point_line_texgen │ │ │ ├── GL_SGIS_sharpen_texture │ │ │ ├── GL_SGIS_texture4D │ │ │ ├── GL_SGIS_texture_border_clamp │ │ │ ├── GL_SGIS_texture_edge_clamp │ │ │ ├── GL_SGIS_texture_filter4 │ │ │ ├── GL_SGIS_texture_lod │ │ │ ├── GL_SGIS_texture_select │ │ │ ├── GL_SGIX_async │ │ │ ├── GL_SGIX_async_histogram │ │ │ ├── GL_SGIX_async_pixel │ │ │ ├── GL_SGIX_blend_alpha_minmax │ │ │ ├── GL_SGIX_clipmap │ │ │ ├── GL_SGIX_convolution_accuracy │ │ │ ├── GL_SGIX_depth_texture │ │ │ ├── GL_SGIX_flush_raster │ │ │ ├── GL_SGIX_fog_offset │ │ │ ├── GL_SGIX_fog_texture │ │ │ ├── GL_SGIX_fragment_specular_lighting │ │ │ ├── GL_SGIX_framezoom │ │ │ ├── GL_SGIX_interlace │ │ │ ├── GL_SGIX_ir_instrument1 │ │ │ ├── GL_SGIX_list_priority │ │ │ ├── GL_SGIX_pixel_texture │ │ │ ├── GL_SGIX_pixel_texture_bits │ │ │ ├── GL_SGIX_reference_plane │ │ │ ├── GL_SGIX_resample │ │ │ ├── GL_SGIX_shadow │ │ │ ├── GL_SGIX_shadow_ambient │ │ │ ├── GL_SGIX_sprite │ │ │ ├── GL_SGIX_tag_sample_buffer │ │ │ ├── GL_SGIX_texture_add_env │ │ │ ├── GL_SGIX_texture_coordinate_clamp │ │ │ ├── GL_SGIX_texture_lod_bias │ │ │ ├── GL_SGIX_texture_multi_buffer │ │ │ ├── GL_SGIX_texture_range │ │ │ ├── GL_SGIX_texture_scale_bias │ │ │ ├── GL_SGIX_vertex_preclip │ │ │ ├── GL_SGIX_vertex_preclip_hint │ │ │ ├── GL_SGIX_ycrcb │ │ │ ├── GL_SGI_color_matrix │ │ │ ├── GL_SGI_color_table │ │ │ ├── GL_SGI_texture_color_table │ │ │ ├── GL_SUNX_constant_data │ │ │ ├── GL_SUN_convolution_border_modes │ │ │ ├── GL_SUN_global_alpha │ │ │ ├── GL_SUN_mesh_array │ │ │ ├── GL_SUN_read_video_pixels │ │ │ ├── GL_SUN_slice_accum │ │ │ ├── GL_SUN_triangle_list │ │ │ ├── GL_SUN_vertex │ │ │ ├── GL_WIN_phong_shading │ │ │ ├── GL_WIN_specular_fog │ │ │ ├── GL_WIN_swap_hint │ │ │ ├── WGL_3DFX_multisample │ │ │ ├── WGL_3DL_stereo_control │ │ │ ├── WGL_AMD_gpu_association │ │ │ ├── WGL_ARB_buffer_region │ │ │ ├── WGL_ARB_create_context │ │ │ ├── WGL_ARB_create_context_profile │ │ │ ├── WGL_ARB_create_context_robustness │ │ │ ├── WGL_ARB_extensions_string │ │ │ ├── WGL_ARB_framebuffer_sRGB │ │ │ ├── WGL_ARB_make_current_read │ │ │ ├── WGL_ARB_multisample │ │ │ ├── WGL_ARB_pbuffer │ │ │ ├── WGL_ARB_pixel_format │ │ │ ├── WGL_ARB_pixel_format_float │ │ │ ├── WGL_ARB_render_texture │ │ │ ├── WGL_ATI_pixel_format_float │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ ├── WGL_EXT_depth_float │ │ │ ├── WGL_EXT_display_color_table │ │ │ ├── WGL_EXT_extensions_string │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ ├── WGL_EXT_make_current_read │ │ │ ├── WGL_EXT_multisample │ │ │ ├── WGL_EXT_pbuffer │ │ │ ├── WGL_EXT_pixel_format │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ ├── WGL_EXT_swap_control │ │ │ ├── WGL_EXT_swap_control_tear │ │ │ ├── WGL_I3D_digital_video_control │ │ │ ├── WGL_I3D_gamma │ │ │ ├── WGL_I3D_genlock │ │ │ ├── WGL_I3D_image_buffer │ │ │ ├── WGL_I3D_swap_frame_lock │ │ │ ├── WGL_I3D_swap_frame_usage │ │ │ ├── WGL_NV_DX_interop │ │ │ ├── WGL_NV_DX_interop2 │ │ │ ├── WGL_NV_copy_image │ │ │ ├── WGL_NV_float_buffer │ │ │ ├── WGL_NV_gpu_affinity │ │ │ ├── WGL_NV_multisample_coverage │ │ │ ├── WGL_NV_present_video │ │ │ ├── WGL_NV_render_depth_texture │ │ │ ├── WGL_NV_render_texture_rectangle │ │ │ ├── WGL_NV_swap_group │ │ │ ├── WGL_NV_vertex_array_range │ │ │ ├── WGL_NV_video_capture │ │ │ ├── WGL_NV_video_output │ │ │ └── WGL_OML_sync_control │ │ ├── lib │ │ │ └── OpenGL │ │ │ │ └── Spec.pm │ │ └── src │ │ │ ├── footer.html │ │ │ ├── glew.rc │ │ │ ├── glew_head.c │ │ │ ├── glew_head.h │ │ │ ├── glew_init_gl.c │ │ │ ├── glew_init_glx.c │ │ │ ├── glew_init_tail.c │ │ │ ├── glew_init_wgl.c │ │ │ ├── glew_license.h │ │ │ ├── glew_str_glx.c │ │ │ ├── glew_str_head.c │ │ │ ├── glew_str_tail.c │ │ │ ├── glew_str_wgl.c │ │ │ ├── glew_tail.h │ │ │ ├── glew_utils.c │ │ │ ├── glew_utils.h │ │ │ ├── glewinfo.rc │ │ │ ├── glewinfo_gl.c │ │ │ ├── glewinfo_glx.c │ │ │ ├── glewinfo_head.c │ │ │ ├── glewinfo_tail.c │ │ │ ├── glewinfo_wgl.c │ │ │ ├── glxew_head.h │ │ │ ├── glxew_mid.h │ │ │ ├── glxew_tail.h │ │ │ ├── header.html │ │ │ ├── khronos_license.h │ │ │ ├── mesa_license.h │ │ │ ├── visualinfo.rc │ │ │ ├── wglew_head.h │ │ │ ├── wglew_mid.h │ │ │ └── wglew_tail.h │ ├── build │ │ ├── glew.rc │ │ ├── glewinfo.rc │ │ ├── vc10 │ │ │ ├── glew.sln │ │ │ ├── glew_shared.vcxproj │ │ │ ├── glew_static.vcxproj │ │ │ ├── glewinfo.vcxproj │ │ │ └── visualinfo.vcxproj │ │ ├── vc6 │ │ │ ├── Makefile │ │ │ ├── glew.dsw │ │ │ ├── glew_shared.dsp │ │ │ ├── glew_static.dsp │ │ │ ├── glewinfo.dsp │ │ │ └── visualinfo.dsp │ │ └── visualinfo.rc │ ├── config │ │ ├── Makefile.cygming │ │ ├── Makefile.cygwin │ │ ├── Makefile.darwin │ │ ├── Makefile.darwin-ppc │ │ ├── Makefile.darwin-x86_64 │ │ ├── Makefile.fedora-mingw32 │ │ ├── Makefile.freebsd │ │ ├── Makefile.gnu │ │ ├── Makefile.irix │ │ ├── Makefile.kfreebsd │ │ ├── Makefile.linux │ │ ├── Makefile.linux-mingw32 │ │ ├── Makefile.linux-mingw64 │ │ ├── Makefile.mingw │ │ ├── Makefile.netbsd │ │ ├── Makefile.solaris │ │ ├── Makefile.solaris-gcc │ │ ├── config.guess │ │ └── version │ ├── doc │ │ ├── advanced.html │ │ ├── basic.html │ │ ├── build.html │ │ ├── credits.html │ │ ├── glew.css │ │ ├── glew.html │ │ ├── glew.png │ │ ├── glew.txt │ │ ├── glxew.html │ │ ├── gpl.txt │ │ ├── index.html │ │ ├── install.html │ │ ├── khronos.txt │ │ ├── log.html │ │ ├── mesa.txt │ │ ├── new.png │ │ ├── ogl_sm.jpg │ │ └── wglew.html │ ├── glew.pc.in │ ├── include │ │ └── GL │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ ├── lib │ │ ├── win32-vc │ │ │ └── glew32s.lib │ │ └── win64-vc │ │ │ └── glew32s.lib │ └── src │ │ ├── glew.c │ │ ├── glewinfo.c │ │ └── visualinfo.c ├── glxew.h ├── mathlib │ ├── CVS │ │ ├── Entries │ │ ├── Entries.Extra │ │ ├── Entries.Extra.Old │ │ ├── Entries.Old │ │ ├── Repository │ │ └── Root │ ├── _matrix33.h │ ├── _matrix33_sse.h │ ├── _matrix44.h │ ├── _matrix44_sse.h │ ├── _vector2.h │ ├── _vector3.h │ ├── _vector3_sse.h │ ├── _vector4.h │ ├── _vector4_sse.h │ ├── bbox.h │ ├── envelopecurve.h │ ├── euler.h │ ├── eulerangles.h │ ├── line.h │ ├── matrix.h │ ├── matrixdefs.h │ ├── nmath.h │ ├── noise.h │ ├── ntypes.h │ ├── ntypes.h~ │ ├── pknorm.h │ ├── plane.h │ ├── polar.h │ ├── quaternion.h │ ├── rectangle.h │ ├── sphere.h │ ├── transform33.h │ ├── transform44.h │ ├── triangle.h │ ├── vector.h │ └── vector3envelopecurve.h └── wglew.h ├── lib32 ├── DevIL.lib ├── ILU.lib 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