├── Firmware ├── EL_Example │ └── EL_Example.ino ├── EL_Simon │ └── EL_Simon.ino └── EL_XBeeWirelessControl │ ├── XBee_ELSequencer │ └── XBee_ELSequencer.ino │ └── XBee_ELSequencer_Controller │ └── XBee_ELSequencer_Controller.ino ├── Hardware ├── EL_Sequencer.brd └── EL_Sequencer.sch └── README.md /Firmware/EL_Example/EL_Example.ino: -------------------------------------------------------------------------------- 1 | // Test sketch for El Escudo Dos 2 | // Turn each EL channel (A-H) on in sequence and repeat 3 | // Mike Grusin, SparkFun Electronics 4 | 5 | void setup() { 6 | // The EL channels are on pins 2 through 9 7 | // Initialize the pins as outputs 8 | pinMode(2, OUTPUT); // channel A 9 | pinMode(3, OUTPUT); // channel B 10 | pinMode(4, OUTPUT); // channel C 11 | pinMode(5, OUTPUT); // channel D 12 | pinMode(6, OUTPUT); // channel E 13 | pinMode(7, OUTPUT); // channel F 14 | pinMode(8, OUTPUT); // channel G 15 | pinMode(9, OUTPUT); // channel H 16 | // We also have two status LEDs, pin 10 on the Escudo, 17 | // and pin 13 on the Arduino itself 18 | pinMode(10, OUTPUT); 19 | pinMode(13, OUTPUT); 20 | } 21 | 22 | void loop() 23 | { 24 | int x,status; 25 | 26 | // Step through all eight EL channels (pins 2 through 9) 27 | for (x=2; x<=9; x++) 28 | { 29 | digitalWrite(x, HIGH); // turn the EL channel on 30 | delay(100); // wait for 1/10 second 31 | digitalWrite(x, LOW); // turn the EL channel off 32 | 33 | digitalWrite(10, status); // blink both status LEDs 34 | digitalWrite(13, status); 35 | status = !status; 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Firmware/EL_Simon/EL_Simon.ino: -------------------------------------------------------------------------------- 1 | /* 2 | EL Simón 3 | N.Poole 2011 4 | SparkFun Electronics 5 | 6 | I wrote this code just to show off some EL Panel. It originally ran on an EL Sequencer 7 | Board which had the Arduino Bootloader on it, but feel free to modify it for whatever 8 | hardware you want! The hardware setup is pretty straight-forward: 4 EL Panels are connected 9 | to the A,B,C and D outputs on the Sequencer and 4 Force Sensitive Resistors are mounted 10 | below them, attached to Analog pins A3-6. Finally, a buzzer or small speaker is connected 11 | between A2 and ground. 12 | 13 | I could have just modified the Simon Game code from our small Simon games but I had always 14 | wanted to write Simon as a programming exercise so this was my quick attempt. I hope you 15 | find it helpful, and enjoy! 16 | 17 | 18 | */ 19 | 20 | int A = 0; //button A status 21 | int B = 0; //button B status 22 | int C = 0; //button C status 23 | int D = 0; //button D status 24 | 25 | int steps = 1; // # of steps 26 | 27 | char Str1[20]; // This is where the correct answers will go 28 | 29 | void setup() { 30 | 31 | Serial.begin(9600); 32 | 33 | Serial.println("Setup"); 34 | 35 | pinMode(2, OUTPUT); // EL Panels 36 | pinMode(3, OUTPUT); 37 | pinMode(4, OUTPUT); 38 | pinMode(5, OUTPUT); 39 | 40 | pinMode(A6, INPUT); // FSRs 41 | pinMode(A3, INPUT); 42 | pinMode(A4, INPUT); 43 | pinMode(A5, INPUT); 44 | 45 | pinMode(A2, OUTPUT); // Buzzer 46 | 47 | randomSeed(analogRead(A7)); // floating analog pin 48 | 49 | for(int r = 0; r < 20; r++){ // fill our answer sheet with random steps 50 | Str1[r] = random(1,5);} 51 | 52 | } 53 | 54 | void loop() { 55 | 56 | Serial.println("Main Loop"); 57 | 58 | if(steps > 19){winner();} // FTW 59 | 60 | simon(); //play (steps) number of steps 61 | 62 | player(); //get and check (steps) number of steps 63 | 64 | steps++; //add another step 65 | 66 | } 67 | 68 | void player(){ 69 | 70 | Serial.println("Player LooP"); 71 | 72 | int answer = 0; //guess for each step 73 | 74 | int input = 0; // # of steps you've made it through 75 | 76 | int poscheck = 0; //position of array to check 77 | 78 | int correct = 1; //correct guess flag 79 | 80 | while(input < steps && correct == 1){ //do until you're out of steps or until you get one wrong 81 | 82 | A = analogRead(A4); 83 | B = analogRead(A3); 84 | C = analogRead(A5); 85 | D = analogRead(A6); 86 | 87 | answer = 5; //decoy: if this changes, a button has been pressed 88 | 89 | if(A > 300){ 90 | digitalWrite(2, HIGH); 91 | tone(A2, 440); 92 | input++; 93 | answer = 1; 94 | delay(1000); 95 | digitalWrite(2, LOW); 96 | noTone(A2);} 97 | 98 | if(B > 300){ 99 | digitalWrite(3, HIGH); 100 | tone(A2, 500); 101 | input++; 102 | answer = 2; 103 | delay(1000); 104 | digitalWrite(3, LOW); 105 | noTone(A2);} 106 | 107 | if(C > 300){ 108 | digitalWrite(4, HIGH); 109 | tone(A2, 540); 110 | input++; 111 | answer = 3; 112 | delay(1000); 113 | digitalWrite(4, LOW); 114 | noTone(A2);} 115 | 116 | if(D > 300){ 117 | digitalWrite(5, HIGH); 118 | tone(A2, 600); 119 | input++; 120 | answer = 4; 121 | delay(1000); 122 | digitalWrite(5, LOW); 123 | noTone(A2);} 124 | 125 | if(answer != 5){ //if a button was pressed 126 | 127 | poscheck = input - 1; //check position of array equal to # of inputs - 1 because arrays start at 0 128 | 129 | if(answer != Str1[poscheck]){correct = 0;} //if it's wrong, mark it wrong 130 | } 131 | 132 | if(correct == 0){loser();} //if you were booted from the loop for a wrong answer, end the game 133 | 134 | } } 135 | 136 | void simon(){ 137 | 138 | Serial.println("simon loop"); 139 | 140 | for(int s = 0; s < steps; s++){ //play each step for the player 141 | 142 | int currentstep = Str1[s]; 143 | 144 | if(currentstep == 1){ 145 | digitalWrite(2, HIGH); 146 | tone(A2, 440); 147 | delay(1000); 148 | digitalWrite(2, LOW); 149 | noTone(A2);} 150 | 151 | if(currentstep == 2){ 152 | digitalWrite(3, HIGH); 153 | tone(A2, 500); 154 | delay(1000); 155 | digitalWrite(3, LOW); 156 | noTone(A2);} 157 | 158 | 159 | if(currentstep == 3){ 160 | digitalWrite(4, HIGH); 161 | tone(A2, 540); 162 | delay(1000); 163 | digitalWrite(4, LOW); 164 | noTone(A2);} 165 | 166 | if(currentstep == 4){ 167 | digitalWrite(5, HIGH); 168 | tone(A2, 600); 169 | delay(1000); 170 | digitalWrite(5, LOW); 171 | noTone(A2);} 172 | } 173 | 174 | } 175 | 176 | void loser(){ //if you're here... you lost. 177 | 178 | Serial.println("loser loop"); 179 | 180 | for(int b = 0;b < 5;b++){ //flash and beep alot, make them hate themselves for losing 181 | 182 | digitalWrite(2, HIGH); 183 | digitalWrite(3, HIGH); 184 | digitalWrite(4, HIGH); 185 | digitalWrite(5, HIGH); 186 | tone(A2, 200); 187 | 188 | delay(500); 189 | 190 | digitalWrite(2, LOW); 191 | digitalWrite(3, LOW); 192 | digitalWrite(4, LOW); 193 | digitalWrite(5, LOW); 194 | noTone(A2); 195 | 196 | delay(500);} 197 | 198 | steps = 1; //reset global variable 199 | 200 | setup(); //start all over 201 | 202 | } 203 | 204 | void winner(){ //congrats! 205 | 206 | Serial.print("sheen loop"); 207 | 208 | for(int l = 0; l < 10; l++){ //cycle lights, celebrate 209 | digitalWrite(2, HIGH); 210 | delay(100); 211 | digitalWrite(2,LOW); 212 | digitalWrite(3, HIGH); 213 | delay(100); 214 | digitalWrite(3,LOW); 215 | digitalWrite(4, HIGH); 216 | delay(100); 217 | digitalWrite(4,LOW); 218 | digitalWrite(5, HIGH); 219 | delay(100); 220 | digitalWrite(5,LOW);} 221 | 222 | for(int n = 0; n < 20; n++){tone(A2, (300+(n*2)));} //play 'em up 223 | for(int n = 20; n > 0; n--){tone(A2, (300+(n*2)));} //play 'em down 224 | noTone(A2); 225 | 226 | steps = 1; //reset global variable 227 | 228 | setup(); //start all over 229 | 230 | } 231 | 232 | 233 | 234 | -------------------------------------------------------------------------------- /Firmware/EL_XBeeWirelessControl/XBee_ELSequencer/XBee_ELSequencer.ino: -------------------------------------------------------------------------------- 1 | /* 2 | Wireless EL Sequencer w/ XBee Series 1 3 | Ho Yun Bobby Chan @ SparkFun Electronics 4 | June 20, 2014 5 | 6 | Description: 7 | This is a basic test of the EL Sequencer with a wireless controller. 8 | The wireless controller consists of an Arduino Uno, XBee Explorer, 9 | XBee Series 1 transceiver, and LED Push Button. The EL Sequencer 10 | uses an EL component, EL inverter, XBee female sockets soldered, 11 | battery, and a XBee Series 1 transceiver. An XBee Series 2 12 | can be used but the throughput of the Series 1 is much higher. To 13 | reduce latency, I recommend using the XBee Series 1. The basic 14 | configuration of the XBee module with point-to-point configuratin is 15 | based on Digi's Example tutorial for "Basic XBee 802.15.4 (Series 1) Chat" 16 | => https://www.digi.com/blog/xbee/basic-xbee-802-15-4-chat/ . 17 | Page 5 of the tutorial shows you how to broadcast with 18 | point-to-multipoint configuration so that multiple EL Sequencers 19 | can be controlled. 20 | 21 | By pushing the button, a character is sent from a remote microcontroller. 22 | The corresponding EL Sequencer will receive the character and control 23 | the EL component on a channel that is associated with that character. 24 | 25 | EL Sequencer uses the hardware UART of the Atmega328 for communication: 26 | pin 0 = Rx 27 | pin 1 = Tx 28 | 29 | Note: Make sure to remove the XBee Series 1 on the EL Sequencer when 30 | uploading a new sketch file otherwise it will brick the XBee. You can 31 | always use the next generation XCTU software to unbrick and recover 32 | the transceiver. 33 | 34 | */ 35 | 36 | char val; 37 | 38 | void setup(){ 39 | Serial.begin(9600); //for debugging 40 | pinMode(13, OUTPUT); //Status LED to test 41 | val = 'A';// button pressed, therefore sending letter A 42 | 43 | Serial.println("EL Sequencer's XBee is Ready to Receive Characters"); 44 | digitalWrite(13,LOW); //set Status LED OFF 45 | delay(1000); 46 | } 47 | 48 | void loop(){ 49 | 50 | //if xbee is receiving data from other XBee 51 | if(Serial.available()){ 52 | val = Serial.read(); 53 | 54 | //check to see if character sent is letter A 55 | if(val == 'A'){ 56 | digitalWrite(13,HIGH); //turn ON Status LED 57 | delay(50); 58 | Serial.println("Character Received"); 59 | } 60 | 61 | else{ 62 | digitalWrite(13,LOW); //turn OFF Status LED 63 | } 64 | } 65 | } 66 | 67 | 68 | 69 | 70 | 71 | -------------------------------------------------------------------------------- /Firmware/EL_XBeeWirelessControl/XBee_ELSequencer_Controller/XBee_ELSequencer_Controller.ino: -------------------------------------------------------------------------------- 1 | /* 2 | Remote Push Button Controller for EL Sequencer w/ XBee Series 1 3 | Ho Yun Bobby Chan @ SparkFun Electronics 4 | June 20, 2014 5 | 6 | Description: 7 | This is a basic test of the EL Sequencer with a wireless controller. 8 | The wireless controller consists of an Arduino Uno, XBee Explorer, 9 | XBee Series 1 transceiver, and LED Push Button. The EL Sequencer 10 | uses an EL component, EL inverter, XBee female sockets soldered, 11 | battery, and a XBee Series 1 transceiver. An XBee Series 2 12 | can be used but the throughput of the Series 1 is much higher. To 13 | reduce latency, I recommend using the XBee Series 1. The basic 14 | configuration of the XBee module with point-to-point configuratin is 15 | based on Digi's Example tutorial for "Basic XBee 802.15.4 (Series 1) Chat" 16 | => https://www.digi.com/blog/xbee/basic-xbee-802-15-4-chat/ . 17 | Page 5 of the tutorial shows you how to broadcast with 18 | point-to-multipoint configuration so that multiple EL Sequencers 19 | can be controlled. 20 | 21 | Connect the XBee Explorer to the Arduino: 22 | GND = GND 23 | 3.3V = 3.3V 24 | DOUT (i.e. Tx of XBee) = Pin 2 (Rx on Arduino) 25 | DIN (i.e. Rx of XBee)= Pin 3 (Tx on Arduino) 26 | 27 | By pushing the button, a character is sent from a remote microcontroller. 28 | The corresponding EL Sequencer will receive the character and control 29 | the EL component on a channel that is associated with that character. 30 | A LED push button was used but not necessary for this to operate. A 31 | normal momentary push button can be used. 32 | 33 | Connect momentary LED tactile push buttons to Arduino: 34 | C = pin 13, the cathode (+) of the LED 35 | A = GND, the anode (-) of the LED 36 | B1 = GND 37 | B2 = pin 8 38 | 39 | Using an Arduino Uno, the XBee transceiver is connected to the 40 | Software Serial pins. By pushing the button, the Arduino will 41 | send one character through the XBee. Logic is used to control 42 | how many characters are sent with the push button. The Arduino 43 | will not send another character until the button is pressed again. 44 | 45 | NOte: This section of the code can be optimized. As the user is not 46 | pressing down on the button, logic can be added so that the XBee is 47 | not continuously sending serial characters to the receiving 48 | EL Sequencer when idle. 49 | */ 50 | 51 | #include 52 | SoftwareSerial xbee(2,3); //Rx = 2, Tx = 3 53 | 54 | const int button1Pin = 8; //push button 55 | const int ledPin1 = 13; //LED on the push button 56 | 57 | boolean prev_button1State = false; 58 | boolean current_button1State = false; 59 | 60 | void setup(){ 61 | pinMode(button1Pin,INPUT_PULLUP); //use internal pullup resistor with LED 62 | 63 | pinMode (ledPin1, OUTPUT); 64 | Serial.begin(9600); 65 | Serial.println("Arduino started sending bytes via XBee"); 66 | 67 | xbee.begin(9600); 68 | Serial.println("EL Sequencer Controller's XBee Ready to Communicate"); 69 | } 70 | 71 | void loop(){ 72 | int button1State; 73 | 74 | button1State = digitalRead(button1Pin); 75 | /*button1state 76 | - LOW or 0 means pressed 77 | - HIGH or 1 means not pressed 78 | */ 79 | 80 | //if button is pressed, it will be pulled low 81 | if(button1State == LOW){ 82 | digitalWrite(ledPin1, HIGH); //turn push button LED ON 83 | current_button1State = true; // button has been pressed once 84 | 85 | if(prev_button1State != current_button1State)//check to see if button is still being pressed 86 | { 87 | Serial.println("Button is pressed."); 88 | xbee.write("A");//Tell Sequencer to change to mode 89 | } 90 | else{ 91 | //do nothing because finger is still on button 92 | } 93 | prev_button1State = current_button1State; 94 | } 95 | 96 | //button has not been pressed, it will be high again 97 | else{ 98 | current_button1State = false; 99 | digitalWrite(ledPin1, LOW); // turn push button LED OFF 100 | xbee.write("Z"); 101 | 102 | prev_button1State = current_button1State; 103 | } 104 | 105 | } 106 | 107 | -------------------------------------------------------------------------------- /Hardware/EL_Sequencer.brd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | A 124 | Pwr 125 | B 126 | C 127 | D 128 | E 129 | F 130 | BATT 131 | USB 132 | V21 133 | G 134 | H 135 | BLK 136 | GRN 137 | Reset 138 | + 139 | - 140 | Batt 141 | + 142 | - 143 | 5V FTDI 144 | NRF24L01+ 145 | Stat 146 | A2 147 | A3 148 | A4 149 | A5 150 | A6 151 | A7 152 | GND 153 | GND 154 | RXI 155 | TXO 156 | DTR 157 | 5V 158 | GND 159 | VCC 160 | XBEE 161 | 162 | 163 | 164 | 165 | 166 | 167 | Power 168 | DC 169 | in 170 | Sequencer 171 | GND 172 | VCC 173 | AC 174 | out 175 | in 176 | CAUTION HIGH VOLTAGE 177 | EL 178 | A 179 | B 180 | C 181 | D 182 | E 183 | F 184 | G 185 | H 186 | BATT IN 187 | DC TO 188 | INVERTER 189 | AC FROM 190 | INVERTER 191 | 192 | 193 | 194 | 195 | + 196 | + 197 | - 198 | - 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | MISO 232 | SCK 233 | RST 234 | MOSI 235 | VCC 236 | GND 237 | GND 238 | IRQ 239 | MI 240 | MO 241 | SCK 242 | CSN 243 | CE 244 | VCC 245 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | NOTE: BEFORE RUNNING DRC, CHANGE RESTRING TO 8MIL 271 | TO PREVENT XBEE PAD SIZE FROM GROWING 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | 293 | 294 | 295 | 296 | 297 | 0.10" 298 | 0.00" 299 | 3.15" 300 | 2.85" 301 | 2.50" 302 | 2.15" 303 | 0.00" 304 | 0.35" 305 | 1.35" 306 | 2.85" 307 | 2.50" 308 | 2.15" 309 | 1.80" 310 | 1.45" 311 | 1.10" 312 | 0.75" 313 | 0.40" 314 | 0.10" 315 | 2.15" 316 | 2.25" 317 | 3.25" 318 | 0.00" 319 | 320 | 321 | 0.35" 322 | 0.70" 323 | 324 | 0.00" 325 | 326 | 0.05" 327 | 0.05" 328 | 329 | 330 | 331 | 0.45" 332 | 1.80" 333 | 10 334 | 1 335 | 11 336 | 20 337 | A2 338 | A3 339 | A4 340 | A5 341 | A6 342 | A7 343 | GND 344 | VCC 345 | SJ1 346 | SJ2 347 | 3.5V-16V 348 | M Grusin 349 | 350 | 351 | 352 | 353 | 354 | 355 | 356 | 357 | 358 | 359 | 360 | 361 | 362 | 363 | 364 | 365 | 366 | 367 | 368 | 369 | 370 | 371 | 372 | 373 | 374 | 375 | 376 | 377 | 378 | 379 | 380 | 381 | 382 | 383 | 384 | 385 | 386 | 387 | 388 | 389 | 390 | 391 | 392 | 393 | 394 | 395 | 396 | 397 | 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731 | 732 | 733 | 734 | 735 | 736 | 737 | 738 | 739 | 740 | 741 | 742 | 743 | 744 | 745 | 746 | 747 | 748 | 749 | 750 | 751 | 752 | 753 | 754 | 755 | 756 | 757 | 758 | 759 | 760 | 761 | 762 | 763 | 764 | 765 | 766 | 767 | 768 | 769 | 770 | 771 | 772 | 773 | 774 | 775 | 776 | 777 | 778 | 779 | 780 | 781 | 782 | 783 | 784 | 785 | 786 | 787 | 788 | 789 | 790 | 791 | 792 | 793 | 794 | 795 | 796 | 797 | 798 | 799 | 800 | 801 | 802 | 803 | 804 | 805 | 806 | 807 | 808 | 809 | 810 | 811 | 812 | 813 | 814 | 815 | 816 | 817 | 818 | 819 | 820 | 821 | 822 | 823 | 824 | 825 | 826 | 827 | 828 | 829 | 830 | 831 | 832 | 833 | 834 | 835 | 836 | 837 | 838 | 839 | 840 | 841 | 842 | 843 | 844 | 845 | 846 | 847 | 848 | 849 | 850 | 851 | 852 | 853 | 854 | 855 | 856 | 857 | 858 | 859 | 860 | 861 | 862 | 863 | 864 | 865 | 866 | 867 | 868 | 869 | 870 | <B>Thin Plasic Quad Flat Package</B> Grid 0.8 mm 871 | 872 | 873 | 874 | 875 | 876 | 877 | 878 | 879 | 880 | 881 | 882 | 883 | 884 | 885 | 886 | 887 | 888 | 889 | 890 | 891 | 892 | 893 | 894 | 895 | 896 | 897 | 898 | 899 | 900 | 901 | 902 | 903 | 904 | 905 | 906 | 907 | 908 | 909 | >NAME 910 | >VALUE 911 | 912 | 913 | 914 | 915 | 916 | 917 | 918 | 919 | 920 | 921 | 922 | 923 | 924 | 925 | 926 | 927 | 928 | 929 | 930 | 931 | 932 | 933 | 934 | 935 | 936 | 937 | 938 | 939 | 940 | 941 | 942 | 943 | 944 | 945 | <b>CAPACITOR</b><p> 946 | chip 947 | 948 | 949 | 950 | 951 | 952 | 953 | 954 | 955 | 956 | >NAME 957 | >VALUE 958 | 959 | 960 | 961 | 962 | 963 | <b>CAPACITOR</b><p> 964 | chip 965 | 966 | 967 | 968 | 969 | 970 | 971 | 972 | 973 | >NAME 974 | >VALUE 975 | 976 | 977 | 978 | 979 | 980 | 981 | 982 | 983 | 984 | 985 | 986 | 987 | >NAME 988 | >VALUE 989 | 990 | 991 | <b>Small Outline Transistor</b> 992 | 993 | 994 | 995 | 996 | 997 | 998 | 999 | 1000 | 1001 | 1002 | 1003 | 1004 | >NAME 1005 | >VALUE 1006 | 1007 | 1008 | 1009 | 1010 | 1011 | 1012 | 1013 | 1014 | 1015 | 1016 | 1017 | 1018 | 1019 | 1020 | 1021 | 1022 | >Name 1023 | >Value 1024 | 1025 | 1026 | 1027 | 1028 | 1029 | 1030 | 1031 | 1032 | 1033 | 1034 | 1035 | 1036 | 1037 | 1038 | 1039 | 1040 | 1041 | 1042 | 1043 | 1044 | 1045 | 1046 | 1047 | 1048 | 1049 | 1050 | 1051 | 1052 | 1053 | 1054 | 1055 | >NAME 1056 | >VALUE 1057 | 1058 | 1059 | 1060 | 1061 | 1062 | 1063 | 1064 | 1065 | 1066 | 1067 | 1068 | 1069 | 1070 | 1071 | 1072 | 1073 | 1074 | 1075 | 1076 | 1077 | 1078 | 1079 | 1080 | 1081 | 1082 | 1083 | 1084 | 1085 | 1086 | 1087 | 1088 | 1089 | 1090 | 1091 | 1092 | 1093 | 1094 | 1095 | 1096 | 1097 | 1098 | 1099 | 1100 | 1101 | 1102 | 1103 | 1104 | 1105 | 1106 | 1107 | 1108 | 1109 | >NAME 1110 | >VALUE 1111 | 1112 | 1113 | 1114 | 1115 | 1116 | 1117 | 1118 | 1119 | 2mm SMD side-entry connector. tDocu layer indicates the actual physical plastic housing. +/- indicate SparkFun standard batteries and wiring. 1120 | 1121 | 1122 | 1123 | 1124 | 1125 | 1126 | 1127 | 1128 | 1129 | 1130 | 1131 | 1132 | 1133 | >Name 1134 | >Value 1135 | + 1136 | - 1137 | 1138 | 1139 | 1140 | 1141 | 1142 | 1143 | 1144 | 1145 | 1146 | 1147 | 1148 | 1149 | 1150 | 1151 | 1152 | 1153 | 1154 | 1155 | >NAME 1156 | >VALUE 1157 | 1158 | 1159 | 1160 | 1161 | 1162 | 1163 | 1164 | 1165 | 1166 | 1167 | 1168 | 1169 | >NAME 1170 | >VALUE 1171 | 1172 | 1173 | 1174 | 1175 | 1176 | 1177 | <b>DPAK</b><p> 1178 | PLASTIC PACKAGE CASE 369C-01<br> 1179 | Source: http://www.onsemi.co.jp .. LM317M-D.PDF 1180 | 1181 | 1182 | 1183 | 1184 | 1185 | 1186 | 1187 | 1188 | 1189 | 1190 | 1191 | 1192 | 1193 | >NAME 1194 | >VALUE 1195 | 1196 | 1197 | 1198 | 1199 | 1200 | 1201 | 1202 | 1203 | 1204 | 1205 | 1206 | 1207 | 1208 | 1/4W Resistor, 0.4" wide<p> 1209 | 1210 | Yageo CFR series <a href="http://www.yageo.com/pdf/yageo/Leaded-R_CFR_2008.pdf">http://www.yageo.com/pdf/yageo/Leaded-R_CFR_2008.pdf</a> 1211 | 1212 | 1213 | 1214 | 1215 | 1216 | 1217 | >Name 1218 | >Value 1219 | 1220 | 1221 | 1222 | 1223 | 1224 | 1225 | 1226 | 1227 | 1228 | 1229 | 1230 | 1231 | 1232 | >NAME 1233 | >VALUE 1234 | 1235 | 1236 | <b>Stand Off</b><p> 1237 | This is the mechanical footprint for a #4 phillips button head screw. Use the keepout ring to avoid running the screw head into surrounding components. SKU : PRT-00447 1238 | 1239 | 1240 | 1241 | 1242 | 1243 | 1244 | 1245 | 1246 | 1247 | 1248 | 1249 | 1250 | 1251 | 1252 | 1253 | 1254 | 1255 | 1256 | 1257 | 1258 | 1259 | 1260 | 1261 | 1262 | >NAME 1263 | >Value 1264 | 1265 | 1266 | 1267 | 1268 | 1269 | 1270 | 1271 | 1272 | 1273 | 1274 | 1275 | 1276 | 1277 | 1278 | 1279 | 1280 | 1281 | 1282 | 1283 | 1284 | 1285 | 1286 | 1287 | 1288 | 1289 | 1290 | 1291 | 1292 | 1293 | 1294 | 1295 | 1296 | 1297 | 1298 | 1299 | 1300 | 1301 | 1302 | 1303 | 1304 | 1305 | 1306 | 1307 | 1308 | 1309 | 1310 | 1311 | 1312 | 1313 | 1314 | 1315 | 1316 | 1317 | 1318 | 1319 | 1320 | 1321 | 1322 | 1323 | 1324 | >NAME 1325 | >VALUE 1326 | 1327 | 1328 | 1329 | 1330 | 1331 | 1332 | 1333 | 1334 | 1335 | 1336 | <b>DPDT Slide Switch SMD</b> 1337 | www.SparkFun.com SKU : Comp-SMDS 1338 | 1339 | 1340 | 1341 | 1342 | 1343 | 1344 | 1345 | 1346 | 1347 | 1348 | >Name 1349 | >Value 1350 | 1351 | 1352 | 1353 | 1354 | 1355 | 1356 | 1357 | 1358 | 1359 | 1360 | 1361 | 1362 | 1363 | 1364 | 1365 | 1366 | 1367 | 1368 | 1369 | 1370 | 1371 | 1372 | >NAME 1373 | >VALUE 1374 | 1375 | 1376 | <b>SOT-223</b> 1377 | 1378 | 1379 | 1380 | 1381 | 1382 | 1383 | 1384 | 1385 | >NAME 1386 | >VALUE 1387 | 1388 | 1389 | 1390 | 1391 | 1392 | 1393 | 1394 | 1395 | 1396 | 1397 | 1398 | 1399 | 1400 | 1401 | 1402 | 1403 | 1404 | 1405 | 1406 | 1407 | 1408 | 1409 | 1410 | 1411 | 1412 | 1413 | 1414 | 1415 | 1416 | 1417 | 1418 | 1419 | 1420 | 1421 | 1422 | 1423 | 1424 | 1425 | 1426 | 1427 | 1428 | 1429 | 1430 | 1431 | 1432 | 1433 | 1434 | >Name 1435 | >Value 1436 | 1437 | 1438 | 1439 | 1440 | 1441 | 1442 | 1443 | 1444 | 1445 | 1446 | 1447 | 1448 | 1449 | 1450 | 1451 | 1452 | 1453 | 1454 | 1455 | 1456 | 1457 | 1458 | 1459 | 1460 | 1461 | 1462 | 1463 | 1464 | 1465 | 1466 | 1467 | 1468 | 1469 | 1470 | 1471 | 1472 | 1473 | 1474 | 1475 | 1476 | 1477 | 1478 | 1479 | 1480 | 1481 | 1482 | 1483 | 1484 | 1485 | 1486 | 1487 | 1488 | 1489 | 1490 | 1491 | 1492 | 1493 | 1494 | 1495 | 1496 | >NAME 1497 | >VALUE 1498 | 1499 | 1500 | 1501 | 1502 | 1503 | 1504 | 1505 | 1506 | 1507 | 1508 | 1509 | 1510 | >NAME 1511 | >VALUE 1512 | 1513 | 1514 | 1515 | 1516 | 1517 | 1518 | 1519 | 1520 | 1521 | 1522 | 1523 | 1524 | 1525 | 1526 | 1527 | 1528 | 1529 | 1530 | 1531 | 1532 | 1533 | <h3>SparkFun Electronics' preferred foot prints</h3> 1534 | In this library you'll find non-functional items- supply symbols, logos, notations, frame blocks, etc.<br><br> 1535 | We've spent an enormous amount of time creating and checking these footprints and parts, but it is the end user's responsibility to ensure correctness and suitablity for a given componet or application. If you enjoy using this library, please buy one of our products at www.sparkfun.com. 1536 | <br><br> 1537 | <b>Licensing:</b> CC v3.0 Share-Alike You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage. 1538 | 1539 | 1540 | 1541 | 1542 | 1543 | 1544 | 1545 | 1546 | 1547 | 1548 | 1549 | 1550 | 1551 | 1552 | 1553 | 1554 | 1555 | 1556 | 1557 | 1558 | 1559 | 1560 | 1561 | 1562 | 1563 | 1564 | 1565 | 1566 | 1567 | 1568 | 1569 | 1570 | 1571 | 1572 | 1573 | 1574 | 1575 | 1576 | 1577 | 1578 | 1579 | 1580 | 1581 | 1582 | 1583 | 1584 | 1585 | 1586 | 1587 | 1588 | 1589 | 1590 | 1591 | 1592 | 1593 | 1594 | 1595 | 1596 | 1597 | 1598 | 1599 | 1600 | 1601 | 1602 | 1603 | 1604 | 1605 | 1606 | 1607 | 1608 | 1609 | 1610 | 1611 | 1612 | 1613 | 1614 | 1615 | 1616 | 1617 | 1618 | 1619 | 1620 | 1621 | 1622 | 1623 | 1624 | 1625 | 1626 | 1627 | 1628 | Released under the Creative Commons Attribution Share-Alike 3.0 License 1629 | http://creativecommons.org/licenses/by-sa/3.0 1630 | Designed by: 1631 | 1632 | 1633 | 1634 | 1635 | <h3>SparkFun Electronics' preferred foot prints</h3> 1636 | In this library you'll find resistors, capacitors, inductors, test points, jumper pads, etc.<br><br> 1637 | We've spent an enormous amount of time creating and checking these footprints and parts, but it is the end user's responsibility to ensure correctness and suitablity for a given componet or application. If you enjoy using this library, please buy one of our products at www.sparkfun.com. 1638 | <br><br> 1639 | <b>Licensing:</b> CC v3.0 Share-Alike You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage. 1640 | 1641 | 1642 | Small solder jumper with no paste layer so it will open after reflow. 1643 | 1644 | 1645 | 1646 | 1647 | 1648 | 1649 | 1650 | 1651 | >NAME 1652 | >VALUE 1653 | 1654 | 1655 | 1656 | 1657 | 1658 | 1659 | 1660 | 1661 | 1662 | 1663 | 1664 | 1665 | 1666 | 1667 | 1668 | 1669 | 1670 | 1671 | 1672 | <b>EAGLE Design Rules</b> 1673 | <p> 1674 | The default Design Rules have been set to cover 1675 | a wide range of applications. Your particular design 1676 | may have different requirements, so please make the 1677 | necessary adjustments and save your customized 1678 | design rules under a new name. 1679 | 1680 | 1681 | 1682 | 1683 | 1684 | 1685 | 1686 | 1687 | 1688 | 1689 | 1690 | 1691 | 1692 | 1693 | 1694 | 1695 | 1696 | 1697 | 1698 | 1699 | 1700 | 1701 | 1702 | 1703 | 1704 | 1705 | 1706 | 1707 | 1708 | 1709 | 1710 | 1711 | 1712 | 1713 | 1714 | 1715 | 1716 | 1717 | 1718 | 1719 | 1720 | 1721 | 1722 | 1723 | 1724 | 1725 | 1726 | 1727 | 1728 | 1729 | 1730 | 1731 | 1732 | 1733 | 1734 | 1735 | 1736 | 1737 | 1738 | 1739 | 1740 | 1741 | 1742 | 1743 | 1744 | 1745 | 1746 | 1747 | 1748 | 1749 | 1750 | 1751 | 1752 | 1753 | 1754 | 1755 | 1756 | 1757 | 1758 | 1759 | 1760 | 1761 | 1762 | 1763 | 1764 | 1765 | 1766 | 1767 | 1768 | 1769 | 1770 | 1771 | 1772 | 1773 | 1774 | 1775 | 1776 | 1777 | 1778 | 1779 | 1780 | 1781 | 1782 | 1783 | 1784 | 1785 | 1786 | 1787 | 1788 | 1789 | 1790 | 1791 | 1792 | 1793 | 1794 | 1795 | 1796 | 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3084 | 3085 | 3086 | 3087 | 3088 | 3089 | 3090 | 3091 | 3092 | 3093 | 3094 | 3095 | 3096 | 3097 | 3098 | 3099 | 3100 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | EL Sequencer 2 | ============ 3 | 4 | [![EL Sequencer](https://dlnmh9ip6v2uc.cloudfront.net/images/products/1/1/3/2/3/11323-01a_medium.jpg) 5 | *EL Sequencer (COM-11323)*](https://www.sparkfun.com/products/11323) 6 | 7 | The EL Sequencer is a board that contains an Arduino-compatible microcontroller, 8 | and circuitry for controlling up to eight strands of electroluminescent wire. 9 | 10 | Repository Contents 11 | ------------------- 12 | * **/Firmware** - Example Arduino sketches 13 | * **/Hardware** - All Eagle design files (.brd, .sch) 14 | 15 | Documentation 16 | -------------- 17 | * **[Getting Started with Electroluminescent (EL) Wire](https://learn.sparkfun.com/tutorials/getting-started-with--el-wire)** - Basic tutorial on EL Wire 18 | * **[Hookup Guide](https://learn.sparkfun.com/tutorials/el-sequencerescudo-dos-hookup-guide)** - Basic hookup guide for the EL Sequencer 19 | 20 | 21 | License Information 22 | ------------------- 23 | The hardware is released under [Creative Commons Share-alike 3.0](http://creativecommons.org/licenses/by-sa/3.0/). 24 | All other code is open source so please feel free to do anything you want with it; 25 | you buy me a beer if you use this and we meet someday ([Beerware license](http://en.wikipedia.org/wiki/Beerware)). 26 | --------------------------------------------------------------------------------