├── banner.jpg
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├── README.md
├── LICENSE
└── BakeLab_1_2.py
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/README.md:
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1 | # Bakelab-Blender-addon
2 |
3 | 
4 | BakeLab - A blender addon for baking images.
5 | Compatible with Blender 2.79
6 | For blender version 2.81+ go to [BakeLab 2](https://github.com/Shahzod114/Blender-BakeLab2)
7 |
8 | Main Features:
9 | * Automatically unwrap objects, create images, bake objects, save/pack images, generate materials in one click;
10 | * Support for both Cycles and BI render engines;
11 | * Anti-Aliased baking;
12 | * Custom passes(for Cycles). bake any attributes from your material(Roughness, Metallic, Specular and etc);
13 | * Advanced Normal Baking For Cycles. Now in Cycles you can bake normals/bumps plugged into BSDFs;
14 | * Unwrap and Bake Multiple Objects into one map;
15 | * Automatically Generating Materials for both Cycles and BI;
16 |
17 | 
18 |
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/LICENSE:
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674 | .
675 |
--------------------------------------------------------------------------------
/BakeLab_1_2.py:
--------------------------------------------------------------------------------
1 | bl_info = {
2 | "name": "BakeLab",
3 | "description": "Bake Multiple Different Types Of Maps in One Click",
4 | "author": "Shahzod Boyxonov",
5 | "version": (1, 2, 0),
6 | "blender": (2, 79, 0),
7 | "location": "View3D > Tools Panel > BakeLab",
8 | "category": "Render"
9 | }
10 |
11 | import bpy
12 | import bgl
13 | import blf
14 |
15 | def BakeLab_DrawProgressBar(y_shift,progress,text):
16 | bgl.glColor4f(0,0,0,1.0)
17 | bgl.glBegin(bgl.GL_QUADS)
18 | bgl.glVertex2i(19, y_shift-1)
19 | bgl.glVertex2i(161, y_shift-1)
20 | bgl.glVertex2i(161, y_shift+31)
21 | bgl.glVertex2i(19, y_shift+31)
22 | bgl.glEnd()
23 | bgl.glColor4f(0.7,0.5,0.3, 1.0)
24 | bgl.glBegin(bgl.GL_QUADS)
25 | bgl.glVertex2i(20, y_shift)
26 | bgl.glVertex2i(160, y_shift)
27 | bgl.glVertex2i(160, y_shift+30)
28 | bgl.glVertex2i(20, y_shift+30)
29 | bgl.glEnd()
30 | bgl.glColor4f(0.05,0.1,0.15, 1.0)
31 | bgl.glBegin(bgl.GL_QUADS)
32 | bgl.glVertex2i(21, y_shift+1)
33 | bgl.glVertex2i(159, y_shift+1)
34 | bgl.glVertex2i(159, y_shift+29)
35 | bgl.glVertex2i(21, y_shift+29)
36 | bgl.glEnd()
37 | bgl.glColor4f(0.7,0.5,0.3, 1.0)
38 | bgl.glBegin(bgl.GL_QUADS)
39 | x_loc = (157-23)*progress+23
40 | bgl.glVertex2i(23, y_shift+3)
41 | bgl.glVertex2i(int(x_loc), y_shift+3)
42 | bgl.glVertex2i(int(x_loc), y_shift+27)
43 | bgl.glVertex2i(23, y_shift+27)
44 | bgl.glEnd()
45 | blf.position(0, 170, y_shift+10, 0)
46 | blf.draw(0, text)
47 |
48 | def BakeLab_DrawCallback(self, context):
49 | props = context.scene.BakeLabProps
50 | ww = context.area.width
51 | wh = context.area.height
52 |
53 | bgl.glEnable(bgl.GL_BLEND)
54 | blf.enable(0,blf.SHADOW)
55 | blf.shadow(0,5,0,0.0,0.0,1)
56 |
57 | ######### Title {
58 | bgl.glBegin(bgl.GL_QUADS)
59 | bgl.glColor4f(0.88, 0.87, 0.85, 0.1)
60 | for i in range(0,20):
61 | bgl.glVertex2i(0, wh)
62 | bgl.glVertex2i(120+i*3, wh)
63 | bgl.glVertex2i(120+i*3, wh-70)
64 | bgl.glVertex2i(0, wh-70)
65 |
66 | bgl.glColor4f(0.7,0.1,0.3, 0.1)
67 | for i in range(0,20):
68 | bgl.glVertex2i(0, wh-70)
69 | bgl.glVertex2i(140+i*3, wh-70)
70 | bgl.glVertex2i(140+i*3, wh-75)
71 | bgl.glVertex2i(0, wh-75)
72 | bgl.glEnd()
73 |
74 | blf.size(0, 30, 72)
75 | bgl.glColor4f(0.7,0.1,0.3, 1.0)
76 | blf.position(0, 15, context.area.height-58, 0)
77 | blf.draw(0, 'BakeLab')
78 | ######### }
79 |
80 | ######### Progress {
81 | blf.size(0, 15, 72)
82 | y_shift = 15
83 | #######################################################################
84 | cur = self.bake_item_id
85 | max = len(context.scene.BakeLabMapColl)
86 | BakeLab_DrawProgressBar(y_shift,cur/max,'Map: '+ str(cur)+' of '+str(max))
87 | y_shift += 30
88 | #######################################################################
89 | if not props.s_to_a and not props.all_in_one:
90 | cur = self.bake_obj_id
91 | max = len(self.bake_objs)
92 | BakeLab_DrawProgressBar(y_shift,cur/max,'Object: '+ str(cur)+' of '+str(max))
93 | y_shift += 30
94 | #######################################################################
95 | if props.use_list:
96 | cur = self.ObjListIndex
97 | max = len(context.scene.BakeLabObjColl)
98 | BakeLab_DrawProgressBar(y_shift,cur/max,'List: '+ str(cur)+' of '+str(max))
99 | y_shift += 30
100 | #######################################################################
101 | ######### }
102 |
103 |
104 | blf.disable(0,blf.SHADOW)
105 | bgl.glDisable(bgl.GL_BLEND)
106 | bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
107 |
108 | class baker:
109 | def __init__(self, type, image, item,
110 | engine = 'CYCLES', samples = 16):
111 | self.type = type
112 | self.image = image
113 | self.item = item
114 | self.engine = engine
115 | self.samples = samples
116 |
117 | def bake(self):
118 | if self.engine == 'CYCLES':
119 | ############################ CYCLES ###############################
120 | bpy.context.scene.cycles.samples = self.samples
121 |
122 | if bpy.ops.object.bake('INVOKE_DEFAULT',type = self.type)=={'CANCELLED'}:
123 | return False
124 | else:
125 | ############################ BI ###############################
126 | if bpy.context.scene.world:
127 | bpy.context.scene.world.light_settings.samples = self.samples
128 |
129 | bpy.context.scene.render.bake_type = self.type
130 | if bpy.ops.object.bake_image('INVOKE_DEFAULT')=={'CANCELLED'}:
131 | return False
132 |
133 | return True
134 |
135 | ############################################################################################
136 | ############################################################################################
137 | ############################################################################################
138 | ############################################################################################
139 | ############################################################################################
140 |
141 | class BakeLab(bpy.types.Operator):
142 | bl_idname = 'bakelab.bake'
143 | bl_label = 'BakeLab'
144 | bl_options = {'REGISTER','UNDO'}
145 | TMP_IMG_NODE_NAME = 'BAKELAB_IMAGE_NODE_TMP'
146 | TMP_COPY_MAT_NAME = 'BAKELAB_TMP_COPY_MAT_'
147 |
148 | def save_defaults(self,context):
149 | self.cur_engine = bpy.context.scene.render.engine
150 | self.cycles_device = bpy.context.scene.cycles.device
151 | self.s2a = context.scene.render.use_bake_selected_to_active
152 | self.c_s2a = context.scene.render.bake.use_selected_to_active
153 | self.b_bake_margin = context.scene.render.bake_margin
154 | self.c_bake_margin = context.scene.render.bake.margin
155 | self.bake_type = context.scene.render.bake_type
156 | self.active_object = context.scene.objects.active
157 | self.selected_objects = [i for i in context.selected_objects]
158 | self.normalize = context.scene.render.use_bake_normalize
159 | self.normal_space = context.scene.render.bake_normal_space
160 | self.c_normal_space = context.scene.render.bake.normal_space
161 |
162 | self.use_pass_direct = context.scene.render.bake.use_pass_direct
163 | self.use_pass_indirect = context.scene.render.bake.use_pass_indirect
164 | self.use_pass_color = context.scene.render.bake.use_pass_color
165 |
166 | self.use_pass_diffuse = context.scene.render.bake.use_pass_diffuse
167 | self.use_pass_glossy = context.scene.render.bake.use_pass_glossy
168 | self.use_pass_trans = context.scene.render.bake.use_pass_transmission
169 | self.use_pass_sss = context.scene.render.bake.use_pass_subsurface
170 | self.use_pass_ao = context.scene.render.bake.use_pass_ambient_occlusion
171 | self.use_pass_emit = context.scene.render.bake.use_pass_emit
172 |
173 | self.bake_distance = context.scene.render.bake_distance
174 | self.use_cage = context.scene.render.bake.use_cage
175 | self.cage_extrusion = context.scene.render.bake.cage_extrusion
176 | self.cage_object = context.scene.render.bake.cage_object
177 |
178 | if bpy.context.scene.world:
179 | self.bi_samples = bpy.context.scene.world.light_settings.samples
180 | self.cy_samples = bpy.context.scene.cycles.samples
181 |
182 | def restore_defaults(self,context):
183 | bpy.context.scene.render.engine = self.cur_engine
184 | bpy.context.scene.cycles.device = self.cycles_device
185 | context.scene.render.use_bake_selected_to_active = self.s2a
186 | context.scene.render.bake.use_selected_to_active = self.c_s2a
187 | context.scene.render.bake_margin = self.b_bake_margin
188 | context.scene.render.bake.margin = self.c_bake_margin
189 | context.scene.render.bake_type = self.bake_type
190 | context.scene.objects.active = self.active_object
191 | bpy.ops.object.select_all(action = 'DESELECT')
192 | for obj in self.selected_objects:
193 | obj.select = True
194 | context.scene.render.use_bake_normalize = self.normalize
195 | context.scene.render.bake_normal_space = self.normal_space
196 | context.scene.render.bake.normal_space = self.c_normal_space
197 |
198 | context.scene.render.bake.use_pass_direct = self.use_pass_direct
199 | context.scene.render.bake.use_pass_indirect = self.use_pass_indirect
200 | context.scene.render.bake.use_pass_color = self.use_pass_color
201 |
202 | context.scene.render.bake.use_pass_diffuse = self.use_pass_diffuse
203 | context.scene.render.bake.use_pass_glossy = self.use_pass_glossy
204 | context.scene.render.bake.use_pass_transmission = self.use_pass_trans
205 | context.scene.render.bake.use_pass_subsurface = self.use_pass_sss
206 | context.scene.render.bake.use_pass_ambient_occlusion = self.use_pass_ao
207 | context.scene.render.bake.use_pass_emit = self.use_pass_emit
208 |
209 | context.scene.render.bake_distance = self.bake_distance
210 | context.scene.render.bake.use_cage = self.use_cage
211 | context.scene.render.bake.cage_extrusion = self.cage_extrusion
212 | context.scene.render.bake.cage_object = self.cage_object
213 |
214 | if bpy.context.scene.world:
215 | bpy.context.scene.world.light_settings.samples = self.bi_samples
216 | bpy.context.scene.cycles.samples = self.cy_samples
217 |
218 | def unwrap(self,props,obj):
219 | if props.newuv:
220 | obj.data.uv_textures.active = obj.data.uv_textures.new(name = 'UVMap_BAKELAB')
221 | elif obj.data.uv_textures.active:
222 | return
223 | bpy.ops.object.mode_set(mode='EDIT')
224 | bpy.ops.mesh.select_all(action = 'SELECT')
225 | if props.unwrap_mode == 'smart_uv':
226 | bpy.ops.uv.smart_project(angle_limit = props.smart_uv_angle,
227 | island_margin = props.smart_uv_margin)
228 | elif props.unwrap_mode == 'lightmap':
229 | bpy.ops.uv.lightmap_pack(PREF_BOX_DIV = props.lightmap_quality,
230 | PREF_MARGIN_DIV = props.lightmap_margin)
231 | bpy.ops.object.mode_set(mode='OBJECT')
232 |
233 |
234 | def createTmpImageNodes(self,obj,image):
235 | for slot in obj.material_slots:
236 | mat = slot.material
237 | mat.use_nodes = True
238 | nodes = mat.node_tree.nodes
239 | for node in nodes:
240 | node.select = False
241 | if self.TMP_IMG_NODE_NAME in nodes:
242 | imgNode = nodes[self.TMP_IMG_NODE_NAME]
243 | else:
244 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
245 | imgNode.name = self.TMP_IMG_NODE_NAME
246 | imgNode.select = True
247 | nodes.active = imgNode
248 | imgNode.image = image
249 |
250 | def removeTmpImageNodes(self,obj_list):
251 | for obj in obj_list:
252 | for slot in obj.material_slots:
253 | mat = slot.material
254 | if not mat: continue
255 | if not mat.node_tree: continue
256 | nodes = mat.node_tree.nodes
257 | if self.TMP_IMG_NODE_NAME in nodes:
258 | nodes.remove(nodes[self.TMP_IMG_NODE_NAME])
259 |
260 | def add_empty_mat(self,obj):
261 | if len(obj.material_slots)==0:
262 | bpy.ops.object.material_slot_add()
263 |
264 | if not self.empty_mat:
265 | self.empty_mat = bpy.data.materials.new('BAKELAB_EMPTY_MAT')
266 | self.trash_mats.append(self.empty_mat)
267 | for slot in obj.material_slots:
268 | if slot.material is None:
269 | slot.material = self.empty_mat
270 |
271 | def passes_to_rgb(self,node,src_socket,nodes,links,passes,multiplier,addend):
272 | has_bsdf = False
273 | for input in node.inputs:
274 | if input.type == 'SHADER':
275 | has_bsdf = True
276 | if len(input.links):
277 | self.passes_to_rgb(input.links[0].from_node,input,
278 | nodes,links,passes,multiplier,addend)
279 |
280 | if not has_bsdf:
281 | emit = nodes.new(type = 'ShaderNodeEmission')
282 | final_value = 0.0 * multiplier + addend
283 | emit.inputs[0].default_value = final_value,final_value,final_value,final_value
284 | links.new(emit.outputs[0],src_socket)
285 | ####### Find Pass Input Socket{
286 | pass_input = None
287 | for Pass in passes:
288 | pass_input = node.inputs.get(Pass)
289 | if pass_input: break
290 | ####### }
291 | if pass_input:
292 | if len(pass_input.links):
293 | out_socket = pass_input.links[0].from_socket
294 | mul = nodes.new(type = 'ShaderNodeMixRGB')
295 | add = nodes.new(type = 'ShaderNodeMixRGB')
296 | mul.inputs[0].default_value = 1
297 | add.inputs[0].default_value = 1
298 | mul.blend_type = 'MULTIPLY'
299 | mul.inputs[2].default_value = multiplier,multiplier,multiplier,multiplier
300 | if addend >= 0:
301 | add.blend_type = 'ADD'
302 | add.inputs[2].default_value = addend,addend,addend,addend
303 | else:
304 | add.blend_type = 'SUBTRACT'
305 | add.inputs[2].default_value = -addend,-addend,-addend,-addend
306 |
307 | links.new(out_socket, mul.inputs[1])
308 | links.new(mul.outputs[0], add.inputs[1])
309 | links.new(add.outputs[0], emit.inputs[0])
310 | else:
311 | if pass_input.type == 'RGBA':
312 | emit.inputs[0].default_value[0] = pass_input.default_value[0] * multiplier + addend
313 | emit.inputs[0].default_value[1] = pass_input.default_value[1] * multiplier + addend
314 | emit.inputs[0].default_value[2] = pass_input.default_value[2] * multiplier + addend
315 | emit.inputs[0].default_value[3] = pass_input.default_value[3] * multiplier + addend
316 | elif pass_input.type == 'VECTOR':
317 | emit.inputs[0].default_value[0] = pass_input.default_value[0] * multiplier + addend
318 | emit.inputs[0].default_value[1] = pass_input.default_value[1] * multiplier + addend
319 | emit.inputs[0].default_value[2] = pass_input.default_value[2] * multiplier + addend
320 | emit.inputs[0].default_value[3] = 1
321 | elif pass_input.type == 'VALUE':
322 | emit.inputs[0].default_value[0] = pass_input.default_value * multiplier + addend
323 | emit.inputs[0].default_value[1] = pass_input.default_value * multiplier + addend
324 | emit.inputs[0].default_value[2] = pass_input.default_value * multiplier + addend
325 | emit.inputs[0].default_value[3] = 1
326 |
327 | def passes_to_emit_node(self,obj,passes,multiplier,addend):
328 | for slot in obj.material_slots:
329 | nodes = slot.material.node_tree.nodes
330 | links = slot.material.node_tree.links
331 |
332 | ##### Find Output Node
333 | out = None
334 | for node in nodes:
335 | if node.type == 'OUTPUT_MATERIAL':
336 | out = node
337 | break
338 |
339 | if out:
340 | #### Modify Nodes
341 | self.passes_to_rgb(out,None,nodes,links,passes,multiplier,addend)
342 | else:
343 | #### Create Default Texture Nodes
344 | out = nodes.new(type = 'ShaderNodeOutputMaterial')
345 | emit = nodes.new(type = 'ShaderNodeEmission')
346 | final_value = 0.0 * multiplier + addend
347 | emit.inputs[0].default_value = final_value,final_value,final_value,final_value
348 | links.new(emit.outputs[0],out.inputs[0])
349 |
350 | def normal_to_rgb(self,node,src_socket,nodes,links,normal_socket):
351 | has_bsdf = False
352 | for input in node.inputs:
353 | if input.type == 'SHADER':
354 | has_bsdf = True
355 | if len(input.links):
356 | self.normal_to_rgb(input.links[0].from_node,input,
357 | nodes,links,normal_socket)
358 | else:
359 | emit = nodes.new(type = 'ShaderNodeEmission')
360 | links.new(normal_socket,emit.inputs[0])
361 | links.new(emit.outputs[0],input)
362 |
363 | if not has_bsdf:
364 | emit = nodes.new(type = 'ShaderNodeEmission')
365 | links.new(emit.outputs[0],src_socket)
366 | normal_input = node.inputs.get('Normal')
367 | if normal_input:
368 | if len(normal_input.links):
369 | out_socket = normal_input.links[0].from_socket
370 | add = nodes.new(type = 'ShaderNodeMixRGB')
371 | div = nodes.new(type = 'ShaderNodeMixRGB')
372 | add.blend_type = 'ADD'
373 | div.blend_type = 'DIVIDE'
374 | add.inputs[0].default_value = 1
375 | div.inputs[0].default_value = 1
376 | add.inputs[2].default_value = 1,1,1,1
377 | div.inputs[2].default_value = 2,2,2,1
378 | links.new(out_socket ,add.inputs[1])
379 | links.new(add.outputs[0],div.inputs[1])
380 | links.new(div.outputs[0],emit.inputs[0])
381 | else:
382 | links.new(normal_socket,emit.inputs[0])
383 | else:
384 | links.new(normal_socket,emit.inputs[0])
385 |
386 | def normals_to_emit_node(self,obj):
387 | for slot in obj.material_slots:
388 | nodes = slot.material.node_tree.nodes
389 | links = slot.material.node_tree.links
390 |
391 | ###### Create Default Normal Socket
392 | geo = nodes.new(type = 'ShaderNodeNewGeometry')
393 | add = nodes.new(type = 'ShaderNodeMixRGB')
394 | div = nodes.new(type = 'ShaderNodeMixRGB')
395 | add.blend_type = 'ADD'
396 | div.blend_type = 'DIVIDE'
397 | add.inputs[0].default_value = 1
398 | div.inputs[0].default_value = 1
399 | add.inputs[2].default_value = 1,1,1,1
400 | div.inputs[2].default_value = 2,2,2,1
401 | links.new(geo.outputs[1],add.inputs[1])
402 | links.new(add.outputs[0],div.inputs[1])
403 | normal_socket = div.outputs[0]
404 |
405 | ##### Find Output Node
406 | out = None
407 | for node in nodes:
408 | if node.type == 'OUTPUT_MATERIAL':
409 | out = node
410 | break
411 |
412 | if out:
413 | #### Modify Nodes
414 | self.normal_to_rgb(out,None,nodes,links,normal_socket)
415 | else:
416 | #### Create Default Normal Nodes
417 | out = nodes.new(type = 'ShaderNodeOutputMaterial')
418 | emit = nodes.new(type = 'ShaderNodeEmission')
419 | links.new(normal_socket,emit.inputs[0])
420 | links.new(emit.outputs[0],out.inputs[0])
421 |
422 |
423 | def create_normal_transfer_material(self,src_image,dst_image,normal_space):
424 | mat = bpy.data.materials.new('BAKELAB_NORMAL_TRANSFER_MAT')
425 | mat.use_nodes = True
426 | nodes = mat.node_tree.nodes
427 | links = mat.node_tree.links
428 | nodes.clear()
429 |
430 | src = nodes.new(type = 'ShaderNodeTexImage') # Source Image
431 | src.image = src_image
432 | mul = nodes.new(type = 'ShaderNodeMixRGB')
433 | sub = nodes.new(type = 'ShaderNodeMixRGB')
434 | mul.blend_type = 'MULTIPLY'
435 | sub.blend_type = 'SUBTRACT'
436 | mul.inputs[0].default_value = 1
437 | sub.inputs[0].default_value = 1
438 | mul.inputs[2].default_value = 2,2,2,1
439 | sub.inputs[2].default_value = 1,1,1,1
440 | links.new(src.outputs[0],mul.inputs[1])
441 | links.new(mul.outputs[0],sub.inputs[1])
442 | bump_normal = sub.outputs[0]
443 |
444 | if normal_space == 'TANGENT':
445 | geo = nodes.new(type = 'ShaderNodeNewGeometry')
446 | tan = nodes.new(type = 'ShaderNodeTangent')
447 | c_b = nodes.new(type = 'ShaderNodeVectorMath')
448 | tan.direction_type = 'UV_MAP'
449 | c_b.operation = 'CROSS_PRODUCT'
450 | normal = geo.outputs[1] # Normal
451 | tangent = tan.outputs[0] # Tangent
452 | binormal = c_b.outputs[0] # Binormal
453 | links.new(normal,c_b.inputs[0])
454 | links.new(tangent,c_b.inputs[1])
455 |
456 | d_t = nodes.new(type = 'ShaderNodeVectorMath')
457 | d_b = nodes.new(type = 'ShaderNodeVectorMath')
458 | d_n = nodes.new(type = 'ShaderNodeVectorMath')
459 | d_t.operation = 'DOT_PRODUCT'
460 | d_b.operation = 'DOT_PRODUCT'
461 | d_n.operation = 'DOT_PRODUCT'
462 | links.new(tangent, d_t.inputs[0])
463 | links.new(binormal,d_b.inputs[0])
464 | links.new(normal, d_n.inputs[0])
465 | links.new(bump_normal,d_t.inputs[1])
466 | links.new(bump_normal,d_b.inputs[1])
467 | links.new(bump_normal,d_n.inputs[1])
468 |
469 | xyz = nodes.new(type = 'ShaderNodeCombineXYZ')
470 | links.new(d_t.outputs[1], xyz.inputs[0])
471 | links.new(d_b.outputs[1], xyz.inputs[1])
472 | links.new(d_n.outputs[1], xyz.inputs[2])
473 | final_normal_socket = xyz.outputs[0]
474 | else:
475 | w2o = nodes.new(type = 'ShaderNodeVectorTransform')
476 | w2o.vector_type = 'NORMAL'
477 | w2o.convert_from = 'WORLD'
478 | w2o.convert_to = 'OBJECT'
479 | links.new(bump_normal,w2o.inputs[0])
480 | final_normal_socket = w2o.outputs[0]
481 | add = nodes.new(type = 'ShaderNodeMixRGB')
482 | div = nodes.new(type = 'ShaderNodeMixRGB')
483 | gam = nodes.new(type = 'ShaderNodeGamma')
484 | emt = nodes.new(type = 'ShaderNodeEmission')
485 | out = nodes.new(type = 'ShaderNodeOutputMaterial')
486 | add.blend_type = 'ADD'
487 | div.blend_type = 'DIVIDE'
488 | add.inputs[0].default_value = 1
489 | div.inputs[0].default_value = 1
490 | add.inputs[2].default_value = 1,1,1,1
491 | div.inputs[2].default_value = 2,2,2,1
492 | gam.inputs[1].default_value = 2.2
493 | emt.inputs[1].default_value = 1
494 | links.new(final_normal_socket, add.inputs[1])
495 | links.new(add.outputs[0], div.inputs[1])
496 | links.new(div.outputs[0], gam.inputs[0])
497 | links.new(gam.outputs[0], emt.inputs[0])
498 | links.new(emt.outputs[0], out.inputs[0])
499 |
500 | dst = nodes.new(type = 'ShaderNodeTexImage') # Destination Image
501 | dst.image = dst_image
502 | for node in nodes:
503 | node.select = False
504 | dst.select = True
505 | nodes.active = dst
506 |
507 | return mat
508 |
509 | def generate_mat(self,name):
510 | new_mat = bpy.data.materials.new(name+'_BAKED')
511 | self.add_texs(name,new_mat)
512 | if bpy.context.scene.render.engine == 'CYCLES':
513 | new_mat.use_nodes = True
514 | else:
515 | new_mat.use_nodes = False
516 | return new_mat
517 |
518 | def add_texs(self,name,mat):
519 | ######################### BI materials #####################################
520 | if self.BAKED_texture:
521 | slot = mat.texture_slots.add()
522 | slot.texture = bpy.data.textures.new(name+'_D',type = 'IMAGE')
523 | slot.texture.image = self.BAKED_texture.image
524 | slot.texture_coords = 'UV'
525 | if self.BAKED_normal:
526 | slot = mat.texture_slots.add()
527 | slot.texture = bpy.data.textures.new(name+'_N',type = 'IMAGE')
528 | slot.texture.image = self.BAKED_normal.image
529 | slot.texture.use_normal_map = True
530 | slot.use_map_color_diffuse = False
531 | slot.use_map_normal = True
532 | slot.normal_map_space = self.BAKED_normal.item.normal_space
533 | slot.texture_coords = 'UV'
534 | if self.BAKED_ambient:
535 | slot = mat.texture_slots.add()
536 | slot.texture = bpy.data.textures.new(name+'_AO',type = 'IMAGE')
537 | slot.texture.image = self.BAKED_ambient.image
538 | slot.blend_type = 'MULTIPLY'
539 | slot.texture_coords = 'UV'
540 | if self.BAKED_glossy:
541 | slot = mat.texture_slots.add()
542 | slot.texture = bpy.data.textures.new(name+'_S',type = 'IMAGE')
543 | slot.texture.image = self.BAKED_glossy.image
544 | slot.use_map_color_diffuse = False
545 | slot.use_map_color_spec = True
546 | slot.texture_coords = 'UV'
547 | if self.BAKED_full:
548 | for slot in mat.texture_slots:
549 | if slot:
550 | slot.use = False
551 | slot = mat.texture_slots.add()
552 | slot.texture = bpy.data.textures.new(name+'_F',type = 'IMAGE')
553 | slot.texture.image = self.BAKED_full.image
554 | mat.use_shadeless = True
555 | slot.texture_coords = 'UV'
556 | if self.BAKED_alpha:
557 | slot = mat.texture_slots.add()
558 | slot.texture = bpy.data.textures.new(name+'_A',type = 'IMAGE')
559 | slot.texture.image = self.BAKED_alpha.image
560 | slot.use_map_color_diffuse = False
561 | slot.use_map_alpha = True
562 | mat.use_transparency = True
563 | mat.alpha = 0
564 | mat.specular_alpha = 0
565 | slot.texture_coords = 'UV'
566 |
567 | ######################### CYCLES materials #################################
568 | mat.use_nodes = True
569 | nodes = mat.node_tree.nodes
570 | links = mat.node_tree.links
571 | for node in nodes:
572 | nodes.remove(node)
573 |
574 | out = nodes.new(type = 'ShaderNodeOutputMaterial')
575 | out.location = 0,0
576 | pbr = nodes.new(type = 'ShaderNodeBsdfPrincipled')
577 | pbr.location = -200,400
578 | links.new(pbr.outputs[0],out.inputs[0])
579 | uvm = nodes.new(type = 'ShaderNodeTexCoord')
580 | uvm.location = -1500,400
581 |
582 | if self.BAKED_texture:
583 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
584 | imgNode.location = -600,600
585 | imgNode.image = self.BAKED_texture.image
586 | links.new(imgNode.outputs[0],pbr.inputs[0])
587 | links.new(uvm.outputs[2],imgNode.inputs[0])
588 | if self.BAKED_normal:
589 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
590 | imgNode.location = -600,-400
591 | imgNode.image = self.BAKED_normal.image
592 | imgNode.color_space = 'NONE'
593 | nmNode = nodes.new(type = 'ShaderNodeNormalMap')
594 | nmNode.location = -400,-200
595 | nmNode.space = self.BAKED_normal.item.normal_space
596 | if self.BAKED_normal.engine == 'BI' and self.BAKED_normal.item.normal_space == 'OBJECT':
597 | nmNode.space = 'BLENDER_OBJECT'
598 | links.new(imgNode.outputs[0],nmNode.inputs[1])
599 | links.new(nmNode.outputs[0],pbr.inputs[17])
600 | links.new(uvm.outputs[2],imgNode.inputs[0])
601 | if self.BAKED_ambient:
602 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
603 | imgNode.location = -600,200
604 | imgNode.image = self.BAKED_ambient.image
605 | mul = nodes.new(type = 'ShaderNodeMixRGB')
606 | mul.location = -400,400
607 | mul.blend_type = 'MULTIPLY'
608 | mul.inputs[0].default_value = 1
609 | mul.inputs[1].default_value = 1,1,1,1
610 | mul.inputs[2].default_value = 1,1,1,1
611 | diff_socket = None
612 | if len(pbr.inputs[0].links):
613 | diff_socket = pbr.inputs[0].links[0].from_socket
614 | links.new(mul.outputs[0],pbr.inputs[0])
615 | links.new(imgNode.outputs[0],mul.inputs[2])
616 | links.new(uvm.outputs[2],imgNode.inputs[0])
617 | if diff_socket is not None:
618 | links.new(diff_socket,mul.inputs[1])
619 | if self.BAKED_glossy:
620 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
621 | imgNode.location = -400,0
622 | imgNode.image = self.BAKED_glossy.image
623 | links.new(imgNode.outputs[0],pbr.inputs[5])
624 | links.new(uvm.outputs[2],imgNode.inputs[0])
625 | if self.BAKED_full:
626 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
627 | imgNode.location = -600,1000
628 | imgNode.image = self.BAKED_full.image
629 | EmitNode = nodes.new(type = 'ShaderNodeEmission')
630 | EmitNode.location = -200,600
631 | links.new(imgNode.outputs[0],EmitNode.inputs[0])
632 | links.new(EmitNode.outputs[0],out.inputs[0])
633 | links.new(uvm.outputs[2],imgNode.inputs[0])
634 | if self.BAKED_alpha:
635 | if len(out.inputs[0].links):
636 | from_socket = out.inputs[0].links[0].from_socket
637 | transparent = nodes.new(type = 'ShaderNodeBsdfTransparent')
638 | transparent.location = -200, -100
639 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
640 | imgNode.location = -200, -200
641 | imgNode.image = self.BAKED_alpha.image
642 | mix_shader = nodes.new(type = 'ShaderNodeMixShader')
643 | mix_shader.location = out.location[:]
644 | out.location[0] += 200
645 | links.new(imgNode.outputs[0], mix_shader.inputs[0])
646 | links.new(transparent.outputs[0], mix_shader.inputs[1])
647 | links.new(from_socket, mix_shader.inputs[2])
648 | links.new(mix_shader.outputs[0], out.inputs[0])
649 | links.new(uvm.outputs[2], imgNode.inputs[0])
650 | mat.game_settings.alpha_blend = 'ALPHA'
651 |
652 | ###### Custom Passes{
653 | node_y_shift = 500
654 | for baker in self.BAKED_passes:
655 | ####### Find Pass Input Socket{
656 | pass_input = None
657 | passes = baker.item.pass_name.split('|')
658 | for Pass in passes:
659 | pass_input = pbr.inputs.get(Pass)
660 | if pass_input: break
661 | if pass_input:
662 | if len(pass_input.links)==0:
663 | node_x_shift = -800
664 | pass_input_shift = pass_input
665 | if baker.item.pass_multiplier != 1:
666 | multiplier = baker.item.pass_multiplier
667 | mul = nodes.new(type = 'ShaderNodeMixRGB')
668 | mul.location = node_x_shift,node_y_shift
669 | mul.inputs[0].default_value = 1
670 | mul.blend_type = 'DIVIDE'
671 | mul.inputs[2].default_value = multiplier,multiplier,multiplier,multiplier
672 | links.new(mul.outputs[0],pass_input_shift)
673 | pass_input_shift = mul.inputs[1]
674 | node_x_shift -= 200
675 | if baker.item.pass_addend != 0:
676 | addend = baker.item.pass_addend
677 | add = nodes.new(type = 'ShaderNodeMixRGB')
678 | add.location = node_x_shift,node_y_shift
679 | add.inputs[0].default_value = 1
680 | if addend >= 0:
681 | add.blend_type = 'SUBTRACT'
682 | add.inputs[2].default_value = addend,addend,addend,addend
683 | else:
684 | add.blend_type = 'ADD'
685 | add.inputs[2].default_value = -addend,-addend,-addend,-addend
686 | links.new(add.outputs[0],pass_input_shift)
687 | pass_input_shift = add.inputs[1]
688 | node_x_shift -= 200
689 | imgNode = nodes.new(type = 'ShaderNodeTexImage')
690 | imgNode.location = node_x_shift,node_y_shift
691 | imgNode.image = baker.image
692 | links.new(imgNode.outputs[0],pass_input_shift)
693 | links.new(uvm.outputs[2],imgNode.inputs[0])
694 | node_y_shift -= 350
695 | ####### }
696 | ###### }
697 |
698 | #######################################################################################
699 |
700 | def get_file_extension(self,format):
701 | extension = ''
702 | if format == 'PNG':
703 | extension = '.png'
704 | if format == 'JPEG':
705 | extension = '.jpg'
706 | if format == 'TARGA':
707 | extension = '.tar'
708 | if format == 'TIFF':
709 | extension = '.tiff'
710 | if format == 'BMP':
711 | extension = '.bmp'
712 | return extension
713 |
714 | def save_image(self,context,image,settings):
715 | if settings:
716 | img_settings = context.scene.render.image_settings
717 | img_settings.file_format = settings.format
718 | if settings.format == 'PNG':
719 | img_settings.color_mode = settings.channels3
720 | img_settings.compression = settings.compression
721 | img_settings.color_depth = settings.c_depth
722 | if settings.format == 'JPEG':
723 | img_settings.color_mode = settings.channels2
724 | img_settings.quality = settings.quality
725 | if settings.format == 'TARGA':
726 | img_settings.color_mode = settings.channels3
727 | if settings.format == 'TIFF':
728 | img_settings.color_mode = settings.channels3
729 | img_settings.tiff_codec = settings.tiff_codec
730 | img_settings.color_depth = settings.c_depth
731 |
732 | try:
733 | image.save()
734 | image.save_render(image.filepath,context.scene)
735 | except:
736 | self.report(type = {'ERROR'},
737 | message = 'Could Not Save '+image.name+' to '+image.filepath)
738 | self.running = False
739 |
740 | #######################################################################################
741 | def check_passes_enabled(self,settings,direct,indirect,color,combined):
742 | enabled = False
743 | if direct:
744 | if settings.use_pass_direct:
745 | enabled = True
746 | if indirect:
747 | if settings.use_pass_indirect:
748 | enabled = True
749 | if color:
750 | if settings.use_pass_color:
751 | enabled = True
752 | if not enabled:
753 | return False
754 |
755 | if combined:
756 | enabled = False
757 | if settings.use_pass_diffuse:
758 | enabled = True
759 | if settings.use_pass_glossy:
760 | enabled = True
761 | if settings.use_pass_transmission:
762 | enabled = True
763 | if settings.use_pass_subsurface:
764 | enabled = True
765 | if settings.use_pass_ambient_occlusion:
766 | enabled = True
767 | if settings.use_pass_emit:
768 | enabled = True
769 | if not enabled:
770 | return False
771 | return True
772 | #######################################################################################
773 |
774 | def bake(self,context,obj_list,name,s_to_a):
775 | if self.bake_sub_step == 0 or self.bake_sub_step == 10:
776 | while True:
777 | if self.bake_item_id >= len(context.scene.BakeLabMapColl):
778 | return True
779 | bake_item = context.scene.BakeLabMapColl[self.bake_item_id]
780 | if bake_item.enabled:
781 | self.bake_sub_step = 1
782 | break
783 | self.bake_item_id += 1
784 | else:
785 | bake_item = context.scene.BakeLabMapColl[self.bake_item_id]
786 |
787 | props = context.scene.BakeLabProps
788 | #### Final Variables{
789 | final_name = bake_item.img_name.replace('*',name)
790 | final_samples = bake_item.samples * self.sample_scale
791 | if self.override_image_size:
792 | final_image_width = self.override_image_width * props.aa_samples
793 | final_image_height = self.override_image_height * props.aa_samples
794 | else:
795 | final_image_width = bake_item.width * self.image_scale * props.aa_samples
796 | final_image_height = bake_item.height * self.image_scale * props.aa_samples
797 | #### }
798 | if not self.img_cancelled and self.bake_sub_step >= 0:
799 | last_baked_image = self.current_image
800 | self.current_image = bpy.data.images.new(final_name,
801 | width = final_image_width, height = final_image_height)
802 | self.current_image.filepath = props.out_path + \
803 | self.current_image.name + \
804 | self.get_file_extension(bake_item.format)
805 | self.current_image.file_format = bake_item.format
806 |
807 | ########################################################################
808 | if not self.img_cancelled:
809 | self.new_bake_sub_step = 0
810 | self.new_use_s_to_a = s_to_a
811 | if bake_item.engine == 'CYCLES':
812 | bpy.context.scene.render.engine = 'CYCLES'
813 | for obj in obj_list:
814 | for slot in obj.material_slots:
815 | mat = slot.material
816 | if not mat: continue
817 | mat.use_nodes = True
818 | if s_to_a:
819 | active_obj = context.scene.objects.active
820 | self.createTmpImageNodes(active_obj,self.current_image)
821 | else:
822 | for obj in obj_list:
823 | self.createTmpImageNodes(obj,self.current_image)
824 |
825 | bake_settings = context.scene.render.bake
826 | bake_settings.use_pass_direct = bake_item.cycles_direct
827 | bake_settings.use_pass_indirect = bake_item.cycles_indirect
828 | bake_settings.use_pass_color = bake_item.cycles_color
829 |
830 | if bake_item.type == 'Full':
831 | bake_settings.use_pass_diffuse = bake_item.cycles_diffuse
832 | bake_settings.use_pass_glossy = bake_item.cycles_glossy
833 | bake_settings.use_pass_transmission = bake_item.cycles_transmission
834 | bake_settings.use_pass_subsurface = bake_item.cycles_subsurface
835 | bake_settings.use_pass_ambient_occlusion = bake_item.cycles_ambient_occlusion
836 | bake_settings.use_pass_emit = bake_item.cycles_emit
837 | if not self.check_passes_enabled(bake_settings,True,True,False,True):
838 | self.report(type = {'ERROR'},
839 | message = 'Nothing to bake to '+final_name)
840 | self.bake_sub_step = 0
841 | self.bake_item_id += 1
842 | return False
843 | texture_type = 'COMBINED'
844 | elif bake_item.type == 'Diffuse':
845 | if not self.check_passes_enabled(bake_settings,True,True,True,False):
846 | self.report(type = {'ERROR'},
847 | message = 'Nothing to bake to '+final_name)
848 | self.bake_sub_step = 0
849 | self.bake_item_id += 1
850 | return False
851 | texture_type = 'DIFFUSE'
852 | elif bake_item.type == 'Specular':
853 | if not self.check_passes_enabled(bake_settings,True,True,True,False):
854 | self.report(type = {'ERROR'},
855 | message = 'Nothing to bake to '+final_name)
856 | self.bake_sub_step = 0
857 | self.bake_item_id += 1
858 | return False
859 | texture_type = 'GLOSSY'
860 | elif bake_item.type == 'Alpha':
861 | if not self.check_passes_enabled(bake_settings,True,True,True,False):
862 | self.report(type = {'ERROR'},
863 | message = 'Nothing to bake to '+final_name)
864 | self.bake_sub_step = 0
865 | self.bake_item_id += 1
866 | return False
867 | texture_type = 'TRANSMISSION'
868 | elif bake_item.type == 'Subsurface':
869 | if not self.check_passes_enabled(bake_settings,True,True,True,False):
870 | self.report(type = {'ERROR'},
871 | message = 'Nothing to bake to '+final_name)
872 | self.bake_sub_step = 0
873 | self.bake_item_id += 1
874 | return False
875 | texture_type = 'SUBSURFACE'
876 | elif bake_item.type == 'Emission': texture_type = 'EMIT'
877 | elif bake_item.type == 'Ambient': texture_type = 'AO'
878 | elif bake_item.type == 'Shadow': texture_type = 'SHADOW'
879 | elif bake_item.type == 'UV': texture_type = 'UV'
880 | elif bake_item.type == 'Environment': texture_type = 'ENVIRONMENT'
881 | elif bake_item.type == 'Normal':
882 | if bake_item.tricky:
883 | texture_type = 'EMIT'
884 | #################################################
885 | if self.bake_sub_step == 1:
886 | self.original_mats = []
887 | self.old_active_render_uvs = []
888 | self.current_image.name = 'TMP_WORLD_NORMAL_' + self.current_image.name
889 | self.current_image.filepath = props.out_path + \
890 | self.current_image.name + \
891 | self.get_file_extension(bake_item.format)
892 | for obj in obj_list:
893 | if s_to_a:
894 | if obj == context.scene.objects.active:
895 | continue
896 | active_render_uv = None
897 | for uv in obj.data.uv_textures:
898 | if uv.active_render:
899 | active_render_uv = uv
900 | self.old_active_render_uvs.append(active_render_uv)
901 | for slot in obj.material_slots:
902 | self.original_mats.append(slot.material)
903 | slot.material = slot.material.copy()
904 |
905 | for obj in obj_list:
906 | if s_to_a:
907 | if obj == context.scene.objects.active:
908 | continue
909 | self.normals_to_emit_node(obj)
910 | self.new_bake_sub_step = 2
911 | #################################################
912 | elif self.bake_sub_step == 2:
913 | self.trash_imgs.append(last_baked_image)
914 | transfer_mat = self.create_normal_transfer_material(last_baked_image,
915 | self.current_image,bake_item.normal_space)
916 | if s_to_a:
917 | self.new_use_s_to_a = False
918 | active_obj = context.scene.objects.active
919 | for obj in obj_list:
920 | if obj != active_obj:
921 | obj.select = False
922 | active_obj.data.uv_textures.active.active_render = True
923 | for slot in active_obj.material_slots:
924 | tmp_mat = slot.material
925 | slot.material = transfer_mat
926 | self.trash_mats.append(tmp_mat)
927 | else:
928 | for obj in obj_list:
929 | obj.data.uv_textures.active.active_render = True
930 | for slot in obj.material_slots:
931 | tmp_mat = slot.material
932 | slot.material = transfer_mat
933 | self.trash_mats.append(tmp_mat)
934 | self.new_bake_sub_step = -1
935 | #################################################
936 | elif self.bake_sub_step == -1:
937 | for uv in self.old_active_render_uvs:
938 | if uv:
939 | uv.active_render = True
940 | i = 0
941 | for obj in obj_list:
942 | obj.select = True
943 | if s_to_a:
944 | if obj == context.scene.objects.active:
945 | continue
946 | for slot in obj.material_slots:
947 | tmp_mat = slot.material
948 | slot.material = self.original_mats[i]
949 | self.trash_mats.append(tmp_mat)
950 | i += 1
951 | self.new_bake_sub_step = 10
952 | else:
953 | context.scene.render.bake.normal_space = bake_item.normal_space
954 | texture_type = 'NORMAL'
955 | elif bake_item.type in {'Texture','Passes'}:
956 | texture_type = 'EMIT'
957 | #################################################
958 | if self.bake_sub_step == 1:
959 | self.original_mats = []
960 | for obj in obj_list:
961 | if s_to_a:
962 | if obj == context.scene.objects.active:
963 | continue
964 | for slot in obj.material_slots:
965 | self.original_mats.append(slot.material)
966 | slot.material = slot.material.copy()
967 |
968 | for obj in obj_list:
969 | if s_to_a:
970 | if obj == context.scene.objects.active:
971 | continue
972 | if bake_item.type == 'Texture':
973 | self.passes_to_emit_node(obj,['Color','Base Color','Paint Color'],1,0)
974 | else:
975 | self.passes_to_emit_node(obj,bake_item.pass_name.split('|'),
976 | bake_item.pass_multiplier,bake_item.pass_addend)
977 | self.new_bake_sub_step = -1
978 | #################################################
979 | elif self.bake_sub_step == -1:
980 | i = 0
981 | for obj in obj_list:
982 | obj.select = True
983 | if s_to_a:
984 | if obj == context.scene.objects.active:
985 | continue
986 | for slot in obj.material_slots:
987 | tmp_mat = slot.material
988 | slot.material = self.original_mats[i]
989 | self.trash_mats.append(tmp_mat)
990 | i += 1
991 | self.new_bake_sub_step = 10
992 | else:
993 | self.report(type = {'ERROR'},
994 | message = 'Unknown Bake Type: '+bake_item.type)
995 | self.bake_sub_step = 0
996 | self.bake_item_id += 1
997 | return False
998 | else:#####################################################################
999 | bpy.context.scene.render.engine = 'BLENDER_RENDER'
1000 | for obj in obj_list:
1001 | for slot in obj.material_slots:
1002 | mat = slot.material
1003 | if not mat: continue
1004 | mat.use_nodes = False
1005 | if s_to_a:
1006 | active_obj = context.scene.objects.active
1007 | for slot in active_obj.material_slots:
1008 | slot.material.use_nodes = False
1009 | for d in active_obj.data.uv_textures.active.data:
1010 | d.image = self.current_image
1011 | else:
1012 | for obj in obj_list:
1013 | for slot in obj.material_slots:
1014 | slot.material.use_nodes = False
1015 | for d in obj.data.uv_textures.active.data:
1016 | d.image = self.current_image
1017 | if bake_item.type == 'Full': texture_type = 'FULL'
1018 | elif bake_item.type == 'Texture': texture_type = 'TEXTURE'
1019 | elif bake_item.type == 'Normal':
1020 | context.scene.render.bake_normal_space = bake_item.normal_space
1021 | texture_type = 'NORMALS'
1022 | elif bake_item.type == 'Ambient':
1023 | if not context.scene.world:
1024 | self.report(type = {'ERROR'},message = 'No Active World')
1025 | self.bake_sub_step = 0
1026 | self.bake_item_id += 1
1027 | return False
1028 | context.scene.render.use_bake_normalize = bake_item.normalize
1029 | texture_type = 'AO'
1030 | elif bake_item.type == 'Shadow': texture_type = 'SHADOW'
1031 | elif bake_item.type == 'Glossy':
1032 | if bake_item.gloss_type == 'SPECULAR':
1033 | if bake_item.gloss_data == 'INTENSITY':
1034 | texture_type = 'SPEC_INTENSITY'
1035 | else:
1036 | texture_type = 'SPEC_COLOR'
1037 | else:
1038 | if bake_item.gloss_data == 'INTENSITY':
1039 | texture_type = 'MIRROR_INTENSITY'
1040 | else:
1041 | texture_type = 'MIRROR_COLOR'
1042 | elif bake_item.type == 'Emission': texture_type = 'EMIT'
1043 | elif bake_item.type == 'Alpha': texture_type = 'ALPHA'
1044 | elif bake_item.type == 'Displacement':
1045 | context.scene.render.use_bake_normalize = bake_item.normalize
1046 | texture_type = 'DISPLACEMENT'
1047 | elif bake_item.type == 'Derivative': texture_type = 'DERIVATIVE'
1048 | elif bake_item.type == 'Vertex Col': texture_type = 'VERTEX_COLORS'
1049 | else:
1050 | self.report(type = {'ERROR'},
1051 | message = 'Unknown Bake Type: '+bake_item.type)
1052 | self.bake_sub_step = 0
1053 | self.bake_item_id += 1
1054 | return False
1055 | ##############################################################################
1056 |
1057 | if self.bake_sub_step >= 0:
1058 | self.current_tex_baker = baker(texture_type, self.current_image, bake_item,
1059 | bake_item.engine, final_samples)
1060 | if props.save_or_pack == 'SAVE':
1061 | self.save_image(context,self.current_tex_baker.image,bake_item)
1062 | if not self.running: return False
1063 | else:
1064 | self.current_tex_baker.image.pack(True)
1065 | self.img_cancelled = False
1066 | s_to_a = self.new_use_s_to_a
1067 |
1068 |
1069 | if s_to_a:
1070 | context.scene.render.use_bake_selected_to_active = True
1071 | context.scene.render.bake.use_selected_to_active = True
1072 | else:
1073 | context.scene.render.use_bake_selected_to_active = False
1074 | context.scene.render.bake.use_selected_to_active = False
1075 |
1076 | if self.bake_sub_step >= 0:
1077 | if not self.current_tex_baker.bake():
1078 | self.img_cancelled = True
1079 | return False
1080 |
1081 | self.bake_sub_step = self.new_bake_sub_step
1082 | if self.bake_sub_step == 0 or self.bake_sub_step == 10:
1083 | self.bake_item_id += 1
1084 |
1085 | if bake_item.type == 'Full':
1086 | self.BAKED_full = self.current_tex_baker
1087 | if bake_item.type == 'Texture':
1088 | self.BAKED_texture = self.current_tex_baker
1089 | elif bake_item.type == 'Normal':
1090 | self.BAKED_normal = self.current_tex_baker
1091 | elif bake_item.type == 'Ambient':
1092 | self.BAKED_ambient = self.current_tex_baker
1093 | elif bake_item.type == 'Glossy':
1094 | self.BAKED_glossy = self.current_tex_baker
1095 | elif bake_item.type == 'Alpha':
1096 | self.BAKED_alpha = self.current_tex_baker
1097 | elif bake_item.type == 'Passes':
1098 | self.BAKED_passes.append( self.current_tex_baker )
1099 |
1100 | return False
1101 |
1102 | #######################################################################################
1103 |
1104 | def merge_objects(self,context,obj_list):
1105 | merged_mesh = bpy.data.meshes.new('BAKELAB_MERGED_MESH_TMP')
1106 | merged_obj = bpy.data.objects.new('BAKELAB_MERGED_OBJ_TMP', merged_mesh)
1107 | merged_obj.location = 0,0,0
1108 | context.scene.objects.link(merged_obj)
1109 | merged_mesh.update()
1110 |
1111 | for obj in obj_list:
1112 | if obj.type != 'MESH':
1113 | continue
1114 |
1115 | bpy.ops.object.select_all(action='DESELECT')
1116 | obj.select = True
1117 | context.scene.objects.active = obj
1118 | bpy.ops.object.duplicate(linked=False, mode='TRANSLATION')
1119 | obj_clone = context.scene.objects.active
1120 |
1121 | while len(obj_clone.vertex_groups):
1122 | obj_clone.vertex_groups.remove(obj_clone.vertex_groups[0])
1123 | v_group = obj_clone.vertex_groups.new(name = obj.name)
1124 | v_group.add(list(range(len(obj_clone.data.vertices))),weight = 1,type = 'ADD')
1125 |
1126 | bpy.ops.object.select_all(action='DESELECT')
1127 | merged_obj.select = True
1128 | obj_clone.select = True
1129 | context.scene.objects.active = merged_obj
1130 | clone_data = obj_clone.data
1131 | bpy.ops.object.join()
1132 | bpy.data.meshes.remove(clone_data)
1133 |
1134 | return merged_obj
1135 |
1136 | def separate_objects_and_merge_with_modifier(self,context,merged_obj,obj_list):
1137 | new_merged_mesh = bpy.data.meshes.new('BAKELAB_NEW_MERGED_MESH_TMP')
1138 | new_merged_obj = bpy.data.objects.new('BAKELAB_NEW_MERGED_OBJ_TMP', new_merged_mesh)
1139 | new_merged_obj.location = 0,0,0
1140 | context.scene.objects.link(new_merged_obj)
1141 | new_merged_mesh.update()
1142 |
1143 | for obj in obj_list:
1144 | if obj.type != 'MESH':
1145 | continue
1146 | ##### Copy UV layers From Merged Object To Original Objects{
1147 | if context.scene.BakeLabProps.newuv or not obj.data.uv_textures.active:
1148 | bpy.ops.object.select_all(action='DESELECT')
1149 | merged_obj.select = True
1150 | context.scene.objects.active = merged_obj
1151 |
1152 | bpy.ops.object.mode_set(mode='EDIT')
1153 | bpy.ops.mesh.select_all(action='DESELECT')
1154 | merged_obj.vertex_groups.active_index = merged_obj.vertex_groups[obj.name].index
1155 | bpy.ops.object.vertex_group_select()
1156 | bpy.ops.mesh.separate(type='SELECTED')
1157 | bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
1158 |
1159 | for s_obj in context.selected_objects:
1160 | if s_obj != merged_obj:
1161 | separated_obj = s_obj
1162 |
1163 | bpy.ops.object.select_all(action='DESELECT')
1164 | separated_obj.select = True
1165 | obj.select = True
1166 | context.scene.objects.active = separated_obj
1167 | new_uv = obj.data.uv_textures.new('UVMap_BAKELAB')
1168 | obj.data.uv_textures.active = new_uv
1169 | bpy.ops.object.join_uvs()
1170 | obj.data.update()
1171 |
1172 | separated_data = separated_obj.data
1173 | bpy.data.objects.remove(separated_obj)
1174 | bpy.data.meshes.remove(separated_data)
1175 | ##### }
1176 |
1177 | ##### Create New Merged Object{
1178 | bpy.ops.object.select_all(action='DESELECT')
1179 | obj.select = True
1180 | context.scene.objects.active = obj
1181 | bpy.ops.object.duplicate(linked=False, mode='TRANSLATION')
1182 | obj_clone = context.scene.objects.active
1183 |
1184 | ########## Apply modifiers{
1185 | for modifier in obj_clone.modifiers:
1186 | if modifier.show_render:
1187 | if modifier.type == 'SUBSURF':
1188 | modifier.levels = modifier.render_levels
1189 | bpy.ops.object.modifier_apply(modifier = modifier.name)
1190 | ########## }
1191 |
1192 | ########## Merge{
1193 | bpy.ops.object.select_all(action='DESELECT')
1194 | new_merged_obj.select = True
1195 | obj_clone.select = True
1196 | context.scene.objects.active = new_merged_obj
1197 | clone_data = obj_clone.data
1198 | bpy.ops.object.join()
1199 | bpy.data.meshes.remove(clone_data)
1200 | ########## }
1201 | ##### }
1202 |
1203 | ##################### Remove Merged Object
1204 | merged_data = merged_obj.data
1205 | bpy.data.objects.remove(merged_obj)
1206 | bpy.data.meshes.remove(merged_data)
1207 | return new_merged_obj
1208 |
1209 | ##############################################################################
1210 | def prepare_next_object(self,context):
1211 | self.BAKED_full = None
1212 | self.BAKED_texture = None
1213 | self.BAKED_normal = None
1214 | self.BAKED_ambient = None
1215 | self.BAKED_glossy = None
1216 | self.BAKED_alpha = None
1217 | self.BAKED_passes = []
1218 |
1219 | while True:
1220 | if self.bake_obj_id>=len(self.bake_objs):
1221 | self.next(context)
1222 | return
1223 | current_obj = self.bake_objs[self.bake_obj_id]
1224 | self.bake_obj_id+=1
1225 | if current_obj.type=='MESH':
1226 | bpy.ops.object.select_all(action = 'DESELECT')
1227 | current_obj.select = True
1228 | context.scene.objects.active = current_obj
1229 | self.unwrap(context.scene.BakeLabProps,current_obj)
1230 | if self.check_uv_data(context):
1231 | break
1232 | else:
1233 | self.report(type = {'WARNING'},message = 'Cound not unwrap '+current_obj.name)
1234 |
1235 | self.add_empty_mat(current_obj)
1236 | self.tmp_use_nodes = [i.material.use_nodes for i in current_obj.material_slots]
1237 | self.bake_item_id = 0
1238 | self.current_image = None
1239 | self.current_objs.clear()
1240 | self.current_objs.append(current_obj)
1241 |
1242 | ##############################################################################
1243 |
1244 | def check_uv_data(self,context):
1245 | object = context.scene.objects.active
1246 | if not len(object.modifiers):
1247 | if object.data.uv_textures.active:
1248 | return True
1249 | else:
1250 | return False
1251 |
1252 | selected_objects = [obj for obj in context.selected_objects]
1253 | bpy.ops.object.select_all(action='DESELECT')
1254 | object.select = True
1255 | context.scene.objects.active = object
1256 | bpy.ops.object.duplicate(linked=False, mode='TRANSLATION')
1257 | obj_clone = context.scene.objects.active
1258 |
1259 | ########## Apply modifiers{
1260 | for modifier in obj_clone.modifiers:
1261 | if modifier.show_render:
1262 | if modifier.type == 'SUBSURF':
1263 | modifier.levels = modifier.render_levels
1264 | bpy.ops.object.modifier_apply(modifier = modifier.name)
1265 | ########## }
1266 |
1267 | has_uv = obj_clone.data.uv_textures.active is not None
1268 |
1269 | bpy.ops.object.select_all(action='DESELECT')
1270 | context.scene.objects.active = object
1271 | for obj in selected_objects:
1272 | obj.select = True
1273 | clone_data = obj_clone.data
1274 | bpy.data.objects.remove(obj_clone)
1275 | bpy.data.meshes.remove(clone_data)
1276 | return has_uv
1277 |
1278 | ##############################################################################
1279 | def down_scale(self,img,val):
1280 | if val == 1: return
1281 | img.scale(img.size[0]/val,img.size[1]/val)
1282 | ##############################################################################
1283 |
1284 | def manage_baking(self,context,event):
1285 | scene = context.scene
1286 | props = context.scene.BakeLabProps
1287 | s_to_a = props.s_to_a
1288 |
1289 | if self.current_image:
1290 | if not self.current_image.is_dirty:
1291 | if not self.img_cancelled and \
1292 | self.bake_sub_step < 10:
1293 | return
1294 | else:
1295 | self.down_scale(self.current_image,props.aa_samples)
1296 | if props.save_or_pack == 'SAVE':
1297 | self.save_image(context,self.current_image,None)
1298 | if not self.running: return
1299 | else:
1300 | self.current_image.pack(True)
1301 |
1302 | if not s_to_a:
1303 | if props.all_in_one:
1304 | bake_cancel = False
1305 | if not len(self.current_objs):
1306 | self.BAKED_full = None
1307 | self.BAKED_texture = None
1308 | self.BAKED_normal = None
1309 | self.BAKED_ambient = None
1310 | self.BAKED_glossy = None
1311 | self.BAKED_alpha = None
1312 | self.BAKED_passes = []
1313 |
1314 | self.merged_obj = self.merge_objects(context,self.bake_objs)
1315 | self.merged_obj.select = True
1316 | context.scene.objects.active = self.merged_obj
1317 | self.unwrap(context.scene.BakeLabProps,self.merged_obj)
1318 | self.merged_obj = self.separate_objects_and_merge_with_modifier(
1319 | context,self.merged_obj,self.bake_objs)
1320 | scene.objects.active = self.merged_obj
1321 | self.merged_obj.select = True
1322 | bake_cancel = not self.check_uv_data(context)
1323 |
1324 | if not bake_cancel:
1325 | self.current_objs.clear()
1326 | self.tmp_use_nodes = []
1327 | for obj in self.bake_objs:
1328 | if obj.type != 'MESH': continue
1329 | bpy.ops.object.select_all(action = 'DESELECT')
1330 | obj.select = True
1331 | scene.objects.active = obj
1332 |
1333 | self.current_objs.append(obj)
1334 | self.add_empty_mat(obj)
1335 | for slot in obj.material_slots:
1336 | self.tmp_use_nodes.append(slot.material.use_nodes)
1337 |
1338 | bpy.ops.object.select_all(action = 'DESELECT')
1339 | scene.objects.active = self.merged_obj
1340 | self.merged_obj.select = True
1341 | while len(self.merged_obj.material_slots)>0:
1342 | bpy.ops.object.material_slot_remove()
1343 | self.add_empty_mat(self.merged_obj)
1344 | for obj in self.current_objs:
1345 | obj.select = True
1346 |
1347 | self.current_image = None
1348 |
1349 | if bake_cancel: ##### Cancel
1350 | self.report(type = {'WARNING'},message = 'Cound not unwrap objects')
1351 | ##################### Remove Merged Object
1352 | if self.merged_obj:
1353 | merged_data = self.merged_obj.data
1354 | bpy.data.objects.remove(self.merged_obj)
1355 | bpy.data.meshes.remove(merged_data)
1356 | self.next(context)
1357 | return
1358 | else: ##### Bake
1359 | if self.main_name: output_name = self.main_name
1360 | else: output_name = props.general_name
1361 |
1362 | if self.bake(context,self.current_objs,output_name,True):
1363 | new_mat = None
1364 | if props.gen_mat:
1365 | new_mat = self.generate_mat(output_name)
1366 | i = 0
1367 | for obj in self.current_objs:
1368 | for slot in obj.material_slots:
1369 | slot.material.use_nodes = self.tmp_use_nodes[i]
1370 | i += 1
1371 | ##### Append Material{
1372 | if props.gen_mat and props.append_mat:
1373 | scene.objects.active = obj
1374 | bpy.ops.object.material_slot_add()
1375 | obj.material_slots[-1].material = new_mat
1376 | ##### }
1377 |
1378 | ##################### Remove Merged Object
1379 | if self.merged_obj:
1380 | merged_data = self.merged_obj.data
1381 | bpy.data.objects.remove(self.merged_obj)
1382 | bpy.data.meshes.remove(merged_data)
1383 |
1384 | self.next(context)
1385 | return
1386 | else:
1387 | if not len(self.current_objs):
1388 | self.prepare_next_object(context)
1389 | if not self.running: return
1390 | if self.bake(context,self.current_objs,self.current_objs[0].name,False):
1391 | self.removeTmpImageNodes(self.current_objs)
1392 | for i in range(len(self.tmp_use_nodes)):
1393 | self.current_objs[0].material_slots[i].material.use_nodes = self.tmp_use_nodes[i]
1394 |
1395 | ##### Generate and Append Material{
1396 | if props.gen_mat:
1397 | new_mat = self.generate_mat(self.current_objs[0].name)
1398 | if props.append_mat:
1399 | bpy.ops.object.material_slot_add()
1400 | self.current_objs[0].material_slots[-1].material = new_mat
1401 | ##### }
1402 | self.prepare_next_object(context)
1403 | else:
1404 | bake_cancel = False
1405 | if not len(self.current_objs):
1406 | self.BAKED_full = None
1407 | self.BAKED_texture = None
1408 | self.BAKED_normal = None
1409 | self.BAKED_ambient = None
1410 | self.BAKED_glossy = None
1411 | self.BAKED_alpha = None
1412 | self.BAKED_passes = []
1413 |
1414 | active_obj = scene.objects.active
1415 | self.unwrap(context.scene.BakeLabProps,active_obj)
1416 | bake_cancel = not self.check_uv_data(context)
1417 |
1418 | if not bake_cancel:
1419 | self.current_objs.clear()
1420 | self.tmp_use_nodes = []
1421 | for obj in self.bake_objs:
1422 | if obj.type != 'MESH': continue
1423 | bpy.ops.object.select_all(action = 'DESELECT')
1424 | obj.select = True
1425 | scene.objects.active = obj
1426 |
1427 | self.current_objs.append(obj)
1428 | self.add_empty_mat(obj)
1429 | for slot in obj.material_slots:
1430 | self.tmp_use_nodes.append(slot.material.use_nodes)
1431 |
1432 | for obj in self.current_objs:
1433 | obj.select = True
1434 |
1435 | scene.objects.active = active_obj
1436 | self.current_image = None
1437 |
1438 | if bake_cancel:
1439 | self.report(type = {'WARNING'},message = 'Cound not unwrap '+scene.objects.active.name)
1440 | self.next(context)
1441 | return
1442 | else:
1443 | if self.main_name: output_name = self.main_name
1444 | else: output_name = scene.objects.active.name
1445 |
1446 | if self.bake(context,self.current_objs,output_name,True):
1447 | i = 0
1448 | for obj in self.current_objs:
1449 | for slot in obj.material_slots:
1450 | slot.material.use_nodes = self.tmp_use_nodes[i]
1451 | i += 1
1452 |
1453 | ##### Generate and Append Material{
1454 | if props.gen_mat:
1455 | new_mat = self.generate_mat(output_name)
1456 | if props.append_mat:
1457 | bpy.ops.object.material_slot_add()
1458 | scene.objects.active.material_slots[-1].material = new_mat
1459 | ##### }
1460 |
1461 | self.next(context)
1462 | return
1463 | ##############################################################################
1464 |
1465 | def modal(self,context,event):
1466 | if not self.running:
1467 | self.finish(context)
1468 | return {'FINISHED'}
1469 |
1470 | if event.type in {'ESC'}:
1471 | self.finish(context)
1472 | return {'CANCELLED'}
1473 |
1474 | if event.type == 'TIMER':
1475 | self.manage_baking(context,event)
1476 |
1477 | return {'RUNNING_MODAL'}
1478 |
1479 | def init(self):
1480 | self.current_image = None
1481 | self.current_objs = []
1482 | self.merged_obj = None
1483 | self.bake_obj_id = 0
1484 | self.bake_item_id = 0
1485 | self.running = True
1486 | self.img_cancelled = False
1487 | self.bake_sub_step = 0
1488 |
1489 | self.main_name = None
1490 | self.image_scale = 1.0
1491 | self.override_image_size = False
1492 | self.override_image_width = 1024
1493 | self.override_image_height = 1024
1494 | self.sample_scale = 1.0
1495 |
1496 | def manage_linked_datas(self,context,solution):
1497 | if solution == 'MAKE_SINGLE_USER':
1498 | for obj in context.selected_objects:
1499 | if obj.type != 'MESH': continue
1500 | if obj.data.users>1:
1501 | obj.data = obj.data.copy()
1502 | elif solution == 'EXCLUDE':
1503 | data_list = []
1504 | active_obj = context.scene.objects.active
1505 | if active_obj:
1506 | if active_obj.type == 'MESH':
1507 | data_list.append(active_obj.data)
1508 | for obj in context.selected_objects:
1509 | if obj.type != 'MESH': continue
1510 | if obj == active_obj: continue
1511 | if obj.data.users>1:
1512 | if obj.data in data_list:
1513 | obj.select = False
1514 | continue
1515 | data_list.append(obj.data)
1516 |
1517 | def execute(self,context):
1518 | self.save_defaults(context)
1519 | props = context.scene.BakeLabProps
1520 |
1521 | self.empty_mat = None
1522 | self.trash_mats = []
1523 | self.trash_imgs = []
1524 | self.all_baked_objs = []
1525 | self.init()
1526 | if props.use_list:
1527 | if not len(context.scene.BakeLabObjColl):
1528 | self.report(type = {'WARNING'},message = 'Add Some Objects to List')
1529 | return {'CANCELLED'}
1530 |
1531 | self.ObjListIndex = 0
1532 | while True:
1533 | if self.ObjListIndex>=len(context.scene.BakeLabObjColl):
1534 | self.report(type = {'WARNING'},message = 'No Objects Found')
1535 | return {'CANCELLED'}
1536 | obj_list = context.scene.BakeLabObjColl[self.ObjListIndex]
1537 | if obj_list.enabled:
1538 | bpy.ops.object.select_all(action='DESELECT')
1539 | for obj in obj_list.objects:
1540 | if obj.object:
1541 | if obj.object.type == 'MESH':
1542 | obj.object.select = True
1543 | context.scene.objects.active = obj_list.active
1544 | if obj_list.active:
1545 | obj_list.active.select = True
1546 | self.manage_linked_datas(context,props.linked_datas)
1547 |
1548 | #### Check Validity of the List{
1549 | if props.s_to_a:
1550 | if not obj_list.active:
1551 | self.ObjListIndex += 1
1552 | continue
1553 | if obj_list.active.type != 'MESH':
1554 | self.ObjListIndex += 1
1555 | continue
1556 | if len(context.selected_objects)<2:
1557 | self.ObjListIndex += 1
1558 | continue
1559 |
1560 | context.scene.render.bake.use_cage = props.use_cage
1561 | context.scene.render.bake_distance = props.cage_extrusion * obj_list.ray_scale
1562 | context.scene.render.bake.cage_extrusion = props.cage_extrusion * obj_list.ray_scale
1563 | context.scene.render.bake.cage_object = ''
1564 | else:
1565 | if len(context.selected_objects)<1:
1566 | self.ObjListIndex += 1
1567 | continue
1568 | context.scene.render.bake.use_cage = False
1569 | context.scene.render.bake_distance = props.ray_limit * obj_list.ray_scale
1570 | context.scene.render.bake.cage_extrusion = props.ray_limit * obj_list.ray_scale
1571 | #### }
1572 |
1573 | self.main_name = obj_list.name
1574 | self.image_scale = obj_list.image_scale
1575 | self.override_image_size = obj_list.override_size
1576 | self.override_image_width = obj_list.width
1577 | self.override_image_height = obj_list.height
1578 | self.sample_scale = obj_list.sample_scale
1579 |
1580 | self.ObjListIndex += 1
1581 | break
1582 | self.ObjListIndex += 1
1583 | else:
1584 | if len(context.selected_objects)==0:
1585 | self.report(type = {'WARNING'},message = 'Nothing selected')
1586 | return {'CANCELLED'}
1587 | for obj in context.selected_objects:
1588 | if obj.type != 'MESH':
1589 | obj.select = False
1590 | if context.scene.objects.active:
1591 | context.scene.objects.active.select = True
1592 | self.manage_linked_datas(context,props.linked_datas)
1593 |
1594 | if props.s_to_a:
1595 | if len(context.selected_objects)<2:
1596 | self.report(type = {'WARNING'},message = 'Select Two or More Mesh Objects')
1597 | return {'CANCELLED'}
1598 | if not context.scene.objects.active:
1599 | self.report(type = {'WARNING'},message = 'Active Object Not Found')
1600 | return {'CANCELLED'}
1601 | if context.scene.objects.active.type != 'MESH':
1602 | self.report(type = {'WARNING'},message = 'Active Object Is Not a Mesh')
1603 | return {'CANCELLED'}
1604 | context.scene.render.bake.use_cage = props.use_cage
1605 | context.scene.render.bake_distance = props.cage_extrusion
1606 | context.scene.render.bake.cage_extrusion = props.cage_extrusion
1607 | context.scene.render.bake.cage_object = ''
1608 | else:
1609 | context.scene.render.bake.use_cage = False
1610 | context.scene.render.bake_distance = props.ray_limit
1611 | context.scene.render.bake.cage_extrusion = props.ray_limit
1612 | self.bake_objs = [i for i in context.selected_objects]
1613 | if props.s_to_a:
1614 | self.all_baked_objs.append(context.scene.objects.active)
1615 | else:
1616 | self.all_baked_objs.extend(self.bake_objs)
1617 |
1618 | context.scene.cycles.device = props.compute_device
1619 | context.scene.render.bake_margin = props.bake_margin
1620 | context.scene.render.bake.margin = props.bake_margin
1621 |
1622 | wm = context.window_manager
1623 | self._timer = wm.event_timer_add(0.5, context.window)
1624 | self._handle = bpy.types.SpaceView3D.draw_handler_add(
1625 | BakeLab_DrawCallback,(self,context),
1626 | 'WINDOW','POST_PIXEL')
1627 | wm.modal_handler_add(self)
1628 |
1629 | return {'RUNNING_MODAL'}
1630 |
1631 | def next(self,context):
1632 | props = context.scene.BakeLabProps
1633 | if props.use_list:
1634 | while True:
1635 | if self.ObjListIndex>=len(context.scene.BakeLabObjColl):
1636 | break
1637 | obj_list = context.scene.BakeLabObjColl[self.ObjListIndex]
1638 | if obj_list.enabled:
1639 | bpy.ops.object.select_all(action='DESELECT')
1640 | for obj in obj_list.objects:
1641 | if obj.object:
1642 | if obj.object.type == 'MESH':
1643 | obj.object.select = True
1644 | context.scene.objects.active = obj_list.active
1645 | if obj_list.active:
1646 | obj_list.active.select = True
1647 | self.manage_linked_datas(context,props.linked_datas)
1648 |
1649 | #### Check Validity of the List{
1650 | if props.s_to_a:
1651 | if not obj_list.active:
1652 | self.ObjListIndex += 1
1653 | continue
1654 | if obj_list.active.type != 'MESH':
1655 | self.ObjListIndex += 1
1656 | continue
1657 | if len(context.selected_objects)<2:
1658 | self.ObjListIndex += 1
1659 | continue
1660 | context.scene.render.bake.use_cage = props.use_cage
1661 | context.scene.render.bake_distance = props.cage_extrusion * obj_list.ray_scale
1662 | context.scene.render.bake.cage_extrusion = props.cage_extrusion * obj_list.ray_scale
1663 | context.scene.render.bake.cage_object = ''
1664 | else:
1665 | if len(context.selected_objects)<1:
1666 | self.ObjListIndex += 1
1667 | continue
1668 | context.scene.render.bake.use_cage = False
1669 | context.scene.render.bake_distance = props.ray_limit * obj_list.ray_scale
1670 | context.scene.render.bake.cage_extrusion = props.ray_limit * obj_list.ray_scale
1671 | #### }
1672 |
1673 | self.init()
1674 | self.bake_objs = [i for i in context.selected_objects]
1675 | if props.s_to_a:
1676 | self.all_baked_objs.append(context.scene.objects.active)
1677 | else:
1678 | self.all_baked_objs.extend(self.bake_objs)
1679 | self.main_name = obj_list.name
1680 | self.image_scale = obj_list.image_scale
1681 | self.override_image_size = obj_list.override_size
1682 | self.override_image_width = obj_list.width
1683 | self.override_image_height = obj_list.height
1684 | self.sample_scale = obj_list.sample_scale
1685 | self.ObjListIndex += 1
1686 | return
1687 | self.ObjListIndex += 1
1688 | self.running = False
1689 |
1690 | def finish(self, context):
1691 | props = context.scene.BakeLabProps
1692 | self.running = False
1693 | wm = context.window_manager
1694 | wm.event_timer_remove(self._timer)
1695 | bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
1696 |
1697 | for obj in self.all_baked_objs:
1698 | if not obj: continue
1699 | if obj.type != 'MESH': continue
1700 |
1701 | if props.gen_mat and props.append_mat:
1702 | if obj.data.uv_textures.active:
1703 | obj.data.uv_textures.active.active_render = True
1704 | ############################## Remove Unused UV Layers{
1705 | if props.deluvs:
1706 | curr_uv = 0
1707 | uv_texs = obj.data.uv_textures
1708 | uvs_len = len(uv_texs)
1709 | while curr_uv1:
1722 | bpy.ops.object.material_slot_remove()
1723 | #######}
1724 |
1725 |
1726 | self.restore_defaults(context)
1727 | if props.gen_mat and props.append_mat:
1728 | for obj in self.all_baked_objs:
1729 | if obj.type != 'MESH': continue
1730 | for slot in obj.material_slots:
1731 | if slot.material:
1732 | if bpy.context.scene.render.engine == 'CYCLES':
1733 | slot.material.use_nodes = True
1734 | else:
1735 | slot.material.use_nodes = False
1736 |
1737 | ####### Clear Trashes{
1738 | for mat in self.trash_mats:
1739 | if mat:
1740 | bpy.data.materials.remove(mat)
1741 | for img in self.trash_imgs:
1742 | if img:
1743 | bpy.data.images.remove(img)
1744 | ####### }
1745 |
1746 | ################################################################
1747 | ################################################################
1748 |
1749 | class BakeLabAddMapItem(bpy.types.Operator):
1750 | """Add a new bake map"""
1751 | bl_idname = "bakelab.newmapitem"
1752 | bl_label = "Add bake map"
1753 | bl_options = {'REGISTER','UNDO'}
1754 |
1755 | type = bpy.props.EnumProperty(
1756 | name = 'Type',
1757 | items = (('Full', 'Full',''),
1758 | ('Texture', 'Texture',''),
1759 | ('Normal', 'Normal',''),
1760 | ('Ambient', 'Ambient',''),
1761 | ('Shadow', 'Shadow',''),
1762 | ('Glossy', 'Glossy',''),
1763 | ('Emission', 'Emission',''),
1764 | ('Alpha', 'Alpha/Transmission',''),
1765 | ('Displacement','Displacement (BI Only)',''),
1766 | ('Derivative', 'Derivative (BI Only)',''),
1767 | ('Vertex Col', 'Vertex Colors (BI Only)',''),
1768 | ('UV', 'UV (Cycles Only)',''),
1769 | ('Diffuse', 'Diffuse (Cycles Only)',''),
1770 | ('Environment', 'Environment (Cycles Only)',''),
1771 | ('Subsurface', 'Subsurface (Cycles Only)',''),
1772 | ('Passes', 'Custom Passes (Cycles Only)','')))
1773 | width = bpy.props.IntProperty(name = 'Width',default = 1024,
1774 | min = 1, soft_max = 16384)
1775 | height = bpy.props.IntProperty(name = 'Height',default = 1024,
1776 | min = 1, soft_max = 16384)
1777 | format = bpy.props.EnumProperty(
1778 | name = 'Format',
1779 | items = (('PNG','png',''),
1780 | ('JPEG','jpg',''),
1781 | ('TARGA','tar',''),
1782 | ('TIFF','tiff',''),
1783 | ('BMP','bmp','')))
1784 |
1785 | def calcItemSettings(self,context,item):
1786 | if context.scene.render.engine == 'CYCLES':
1787 | item.engine = 'CYCLES'
1788 | else:
1789 | item.engine = 'BI'
1790 |
1791 | if self.type == 'Full':
1792 | item.img_name = '*_f'
1793 | if item.engine == 'CYCLES':
1794 | item.samples = 32
1795 | else:
1796 | item.samples = 16
1797 | if self.type == 'Texture':
1798 | item.img_name = '*_t'
1799 | item.samples = 6
1800 | if self.type == 'Normal':
1801 | item.img_name = '*_n'
1802 | item.samples = 6
1803 | if self.type == 'Ambient':
1804 | item.img_name = '*_ao'
1805 | item.normalize = True
1806 | if item.engine == 'CYCLES':
1807 | item.samples = 32
1808 | else:
1809 | item.samples = 16
1810 | if self.type == 'Shadow':
1811 | item.img_name = '*_sh'
1812 | item.samples = 12
1813 | if self.type == 'Displacement':
1814 | item.img_name = '*_h'
1815 | item.normalize = False
1816 | if self.type == 'Glossy':
1817 | item.img_name = '*_s'
1818 | item.samples = 12
1819 | if self.type == 'Diffuse':
1820 | item.img_name = '*_d'
1821 | item.samples = 12
1822 | if self.type == 'Emission':
1823 | item.img_name = '*_e'
1824 | item.samples = 6
1825 | if self.type == 'Alpha':
1826 | item.img_name = '*_a'
1827 | item.samples = 8
1828 | if self.type == 'Derivative':
1829 | item.img_name = '*_dr'
1830 | if self.type == 'Vertex Col':
1831 | item.img_name = '*_vcol'
1832 | if self.type == 'UV':
1833 | item.img_name = '*_uv'
1834 | item.samples = 2
1835 | if self.type == 'Environment':
1836 | item.img_name = '*_env'
1837 | item.samples = 6
1838 | if self.type == 'Subsurface':
1839 | item.img_name = '*_sss'
1840 | item.samples = 32
1841 | if self.type == 'Passes':
1842 | item.img_name = '*_pass'
1843 | item.samples = 6
1844 |
1845 | def execute(self,context):
1846 | context.area.tag_redraw()
1847 | item = context.scene.BakeLabMapColl.add()
1848 | item.type = self.type
1849 | item.width = self.width
1850 | item.height = self.height
1851 | item.format = self.format
1852 | self.calcItemSettings(context,item)
1853 | context.scene.BakeLabMapListIndex=len(context.scene.BakeLabMapColl)-1
1854 | return {'FINISHED'}
1855 |
1856 | def invoke(self, context, event):
1857 | wm = context.window_manager
1858 | return wm.invoke_props_dialog(self)
1859 |
1860 | class BakeLabRemoveMapItem(bpy.types.Operator):
1861 | """Remove selected bake map"""
1862 | bl_idname = "bakelab.removemapitem"
1863 | bl_label = "remove bake map"
1864 | bl_options = {'REGISTER','UNDO'}
1865 |
1866 | @classmethod
1867 | def poll(cls,context):
1868 | return context.scene.BakeLabMapColl
1869 |
1870 | def execute(self,context):
1871 | context.area.tag_redraw()
1872 | context.scene.BakeLabMapColl.remove(context.scene.BakeLabMapListIndex)
1873 | context.scene.BakeLabMapListIndex = max(context.scene.BakeLabMapListIndex - 1,0)
1874 | context.scene.BakeLabMapListIndex = min(context.scene.BakeLabMapListIndex,len(context.scene.BakeLabMapColl))
1875 | return {'FINISHED'}
1876 |
1877 | ################################################################
1878 |
1879 | class BakeLabAddObjItem(bpy.types.Operator):
1880 | """Add a new bake object list"""
1881 | bl_idname = "bakelab.newobjitem"
1882 | bl_label = "Add bake object list"
1883 | bl_options = {'REGISTER','UNDO'}
1884 | name = bpy.props.StringProperty(name = 'Group Name',default = 'Group')
1885 |
1886 | def execute(self,context):
1887 | context.area.tag_redraw()
1888 | item = context.scene.BakeLabObjColl.add()
1889 | item.name = self.name
1890 | item.active = context.scene.objects.active
1891 | for obj in context.selected_objects:
1892 | item.objects.add().object = obj
1893 | context.scene.BakeLabMapListIndex=len(context.scene.BakeLabMapColl)-1
1894 | return {'FINISHED'}
1895 |
1896 | def invoke(self, context, event):
1897 | wm = context.window_manager
1898 | return wm.invoke_props_dialog(self)
1899 |
1900 | class BakeLabRemoveObjItem(bpy.types.Operator):
1901 | """Remove selected bake object list"""
1902 | bl_idname = "bakelab.removeobjitem"
1903 | bl_label = "remove bake object list"
1904 | bl_options = {'REGISTER','UNDO'}
1905 |
1906 | @classmethod
1907 | def poll(cls,context):
1908 | return context.scene.BakeLabObjColl
1909 |
1910 | def execute(self,context):
1911 | context.area.tag_redraw()
1912 | context.scene.BakeLabObjColl.remove(context.scene.BakeLabObjListIndex)
1913 | context.scene.BakeLabObjListIndex = max(context.scene.BakeLabObjListIndex - 1,0)
1914 | context.scene.BakeLabObjListIndex = min(context.scene.BakeLabObjListIndex,len(context.scene.BakeLabObjColl))
1915 | return {'FINISHED'}
1916 |
1917 | class BakeLabSelectObjItem(bpy.types.Operator):
1918 | """Select Objects"""
1919 | bl_idname = "bakelab.selectobjitem"
1920 | bl_label = "Select Objects"
1921 | bl_options = {'REGISTER','UNDO'}
1922 |
1923 | @classmethod
1924 | def poll(cls,context):
1925 | return context.scene.BakeLabObjColl
1926 |
1927 | def execute(self,context):
1928 | context.area.tag_redraw()
1929 | bpy.ops.object.select_all(action='DESELECT')
1930 | scene = context.scene
1931 | item = scene.BakeLabObjColl[scene.BakeLabObjListIndex]
1932 | for obj_col in item.objects:
1933 | if obj_col.object:
1934 | obj_col.object.select = True
1935 | scene.objects.active = item.active
1936 | return {'FINISHED'}
1937 |
1938 | ################################################################
1939 |
1940 | class BakeLabShowPassPresets(bpy.types.Operator):
1941 | """Show Presets"""
1942 | bl_idname = "bakelab.pass_presets"
1943 | bl_label = "BakeLab Show Pass Presets"
1944 | pass_presets = bpy.props.EnumProperty(
1945 | name = 'Pass Presets',
1946 | items = (('Color|Base Color|Paint Color', 'Color',''),
1947 | ('Metallic', 'Metallic',''),
1948 | ('Specular', 'Specular',''),
1949 | ('Roughness', 'Roughness',''),
1950 | ('Anisotropic', 'Anisotropic',''),
1951 | ('Sheen', 'Sheen',''),
1952 | ('Clearcoat', 'Clearcoat',''),
1953 | ('Transmission', 'Transmission ','')))
1954 |
1955 | def execute(self,context):
1956 | context.area.tag_redraw()
1957 | scene = context.scene
1958 | if scene.BakeLabMapListIndex>=0 and scene.BakeLabMapColl:
1959 | item = scene.BakeLabMapColl[scene.BakeLabMapListIndex]
1960 | if item:
1961 | item.pass_name = self.pass_presets
1962 | return {'FINISHED'}
1963 |
1964 | ################################################################
1965 |
1966 | class BakeLabProperties(bpy.types.PropertyGroup):
1967 | use_list = bpy.props.BoolProperty(name = 'Use Object Lists',
1968 | description = 'Use List of Objects Instead of Selected Objects',
1969 | default = False)
1970 | obj_list_settings = bpy.props.BoolProperty(name = '',
1971 | description = 'Show Settings',
1972 | default = False)
1973 |
1974 | s_to_a = bpy.props.BoolProperty(name = 'Selected to Active',
1975 | description = 'Bake From Selected Objects to Active Object',
1976 | default = False)
1977 | s_to_a_settings = bpy.props.BoolProperty(name = '',
1978 | description = 'Show Settings',
1979 | default = False)
1980 | use_cage = bpy.props.BoolProperty(name = 'Use Cage Extrusion',
1981 | description = 'Extrude Object Along Normals Before Baking(Only Cycles)',
1982 | default = False)
1983 | cage_extrusion = bpy.props.FloatProperty(name = '',
1984 | default = 0.0,
1985 | min = 0)
1986 |
1987 | all_in_one = bpy.props.BoolProperty(name = 'All In One',
1988 | description = 'Bake Maps of All Objects Into One Image',
1989 | default = False)
1990 | a_in_1_settings = bpy.props.BoolProperty(name = '',
1991 | description = 'Show Settings',
1992 | default = False)
1993 | general_name = bpy.props.StringProperty(name = 'General Name',default = 'General_Objects')
1994 | ray_limit = bpy.props.FloatProperty(name = 'Ray Limit',
1995 | description = 'Ray Limit',
1996 | default = 0.01,
1997 | min = 0)
1998 |
1999 | unwrap_mode = bpy.props.EnumProperty(
2000 | name = 'Unwrap mode',
2001 | items = (('smart_uv','Smart Project',''),
2002 | ('lightmap','LightMap Project','')))
2003 | unwrap_settings = bpy.props.BoolProperty(name = '',
2004 | description = 'Show Settings',
2005 | default = False)
2006 |
2007 | smart_uv_angle = bpy.props.FloatProperty(name = 'Angle',
2008 | description = 'Angle Limit',
2009 | default = 66,
2010 | min = 1,
2011 | max = 89)
2012 | smart_uv_margin = bpy.props.FloatProperty(name = 'Margin',
2013 | description = 'Island Margin',
2014 | default = 0.02,
2015 | min = 0,
2016 | max = 1)
2017 |
2018 | lightmap_quality = bpy.props.IntProperty(name = 'Quality',
2019 | description = 'Pack Quality',
2020 | default = 12,
2021 | min = 1,
2022 | max = 48)
2023 | lightmap_margin = bpy.props.FloatProperty(name = 'Margin',
2024 | description = 'Margin',
2025 | default = 0.1,
2026 | min = 0,
2027 | max = 1)
2028 | newuv = bpy.props.BoolProperty(name = 'New UV layer',default = True)
2029 | deluvs = bpy.props.BoolProperty(name = 'Remove Old UVs',default = False)
2030 | compute_device = bpy.props.EnumProperty(
2031 | name = 'Device',
2032 | description = 'Compute Device',
2033 | items = (('GPU','GPU (If Supported)',''),
2034 | ('CPU','CPU','')))
2035 | linked_datas = bpy.props.EnumProperty(
2036 | name = 'Linked Datas',
2037 | description = 'What to do with multi user data objects',
2038 | items = (('MAKE_SINGLE_USER','Make Single User',''),
2039 | ('EXCLUDE','Exclude Copies','')))
2040 | aa_samples = bpy.props.IntProperty(name = 'Anti-Aliasing',
2041 | default = 1,
2042 | min = 1,
2043 | soft_max = 8,
2044 | max = 64)
2045 | bake_margin = bpy.props.IntProperty(name = 'Bake Margin',
2046 | description = 'Extends the baked result as a post process filter',
2047 | default = 16,
2048 | min = 0,
2049 | max = 64)
2050 | gen_mat = bpy.props.BoolProperty(name = 'Generate Materials',
2051 | description = 'Generate New Materials Based On Baked Images',
2052 | default = True)
2053 | append_mat = bpy.props.BoolProperty(name = 'Append Materials',
2054 | description = 'Append Generated Materials to Objects',
2055 | default = True)
2056 | save_or_pack = bpy.props.EnumProperty(
2057 | items = (('SAVE','Save Images',''),
2058 | ('PACK','Pack Images','')),
2059 | default = 'SAVE')
2060 | out_path = bpy.props.StringProperty(
2061 | default="C:\\",
2062 | name="Output",
2063 | subtype="FILE_PATH"
2064 | )
2065 |
2066 | class BakeLabObjectListCollection(bpy.types.PropertyGroup):
2067 | object = bpy.props.PointerProperty(type = bpy.types.Object)
2068 |
2069 | class BakeLabObjectCollection(bpy.types.PropertyGroup):
2070 | enabled = bpy.props.BoolProperty(name = '',default = True)
2071 | name = bpy.props.StringProperty(name = 'List Name',default = 'Group')
2072 | objects = bpy.props.CollectionProperty(type = BakeLabObjectListCollection)
2073 | active = bpy.props.PointerProperty(type = bpy.types.Object)
2074 | image_scale = bpy.props.FloatProperty(name = 'Image Scale',
2075 | description = 'Scale of Image (Image Size * Scale)',
2076 | default = 1,
2077 | min = 0,
2078 | soft_max = 16)
2079 | override_size = bpy.props.BoolProperty(name = 'Override Image Size',default = False)
2080 | width = bpy.props.IntProperty(name = 'Width',default = 1024,
2081 | min = 1, soft_max = 16384)
2082 | height = bpy.props.IntProperty(name = 'Height',default = 1024,
2083 | min = 1, soft_max = 16384)
2084 | sample_scale = bpy.props.FloatProperty(name = 'Sample Scale',
2085 | description = 'Scale of Samples (Amount of Samples * Scale)',
2086 | default = 1,
2087 | min = 0,
2088 | soft_max = 64)
2089 | ray_scale = bpy.props.FloatProperty(name = '',
2090 | default = 1.0,
2091 | min = 0)
2092 |
2093 | class BakeLabMapCollection(bpy.types.PropertyGroup):
2094 | enabled = bpy.props.BoolProperty(name = '',default = True)
2095 | engine = bpy.props.EnumProperty(
2096 | name = 'Engine',
2097 | items = (('BI', 'Blender Internal',''),
2098 | ('CYCLES','Cycles','')))
2099 | type = bpy.props.EnumProperty(
2100 | name = 'Type',
2101 | items = (('Full', 'Full',''),
2102 | ('Texture', 'Texture',''),
2103 | ('Normal', 'Normal',''),
2104 | ('Ambient', 'Ambient',''),
2105 | ('Shadow', 'Shadow',''),
2106 | ('Glossy', 'Glossy',''),
2107 | ('Emission', 'Emission',''),
2108 | ('Alpha', 'Alpha/Transmission',''),
2109 | ('Displacement','Displacement (BI Only)',''),
2110 | ('Derivative', 'Derivative (BI Only)',''),
2111 | ('Vertex Col', 'Vertex Colors (BI Only)',''),
2112 | ('UV', 'UV (Cycles Only)',''),
2113 | ('Diffuse', 'Diffuse (Cycles Only)',''),
2114 | ('Environment', 'Environment (Cycles Only)',''),
2115 | ('Subsurface', 'Subsurface (Cycles Only)',''),
2116 | ('Passes', 'Custom Passes (Cycles Only)','')))
2117 | pass_name = bpy.props.StringProperty(name = 'Pass Name',default = 'Color|Base Color|Paint Color')
2118 | pass_multiplier = bpy.props.FloatProperty(name = 'Multiplier',
2119 | description = '(Pass Value * Multiplier) + Addend',
2120 | min = 0,
2121 | default = 1)
2122 | pass_addend = bpy.props.FloatProperty(name = 'Addend',
2123 | description = '(Pass Value * Multiplier) + Addend',
2124 | default = 0)
2125 | img_name = bpy.props.StringProperty(name = 'Name',default = '*_d')
2126 | width = bpy.props.IntProperty(name = 'Width',default = 1024,
2127 | min = 1, soft_max = 16384)
2128 | height = bpy.props.IntProperty(name = 'Height',default = 1024,
2129 | min = 1, soft_max = 16384)
2130 |
2131 | format = bpy.props.EnumProperty(
2132 | name = '',
2133 | items = (('PNG', 'png',''),
2134 | ('JPEG','jpg',''),
2135 | ('TARGA', 'tar',''),
2136 | ('TIFF','tiff',''),
2137 | ('BMP', 'bmp','')))
2138 | channels3 = bpy.props.EnumProperty(
2139 | name = '',
2140 | items = (('BW','BW',''),
2141 | ('RGB','RGB',''),
2142 | ('RGBA','RGBA','')),
2143 | default = 'RGB')
2144 | channels2 = bpy.props.EnumProperty(
2145 | name = '',
2146 | items = (('BW','BW',''),
2147 | ('RGB','RGB','')),
2148 | default = 'RGB')
2149 | c_depth = bpy.props.EnumProperty(
2150 | name = 'Depth',
2151 | description = 'Color Depth',
2152 | items = (('8','8',''),
2153 | ('16','16','')),
2154 | default = '8')
2155 | compression = bpy.props.IntProperty(name = 'Compression',default = 15,
2156 | description = 'Compression',
2157 | min = 0, max = 100)
2158 | quality = bpy.props.IntProperty(name = 'Quality',default = 90,
2159 | description = 'Quality',
2160 | min = 0, max = 100)
2161 | tiff_codec = bpy.props.EnumProperty(
2162 | name = 'Compression',
2163 | items = (('NONE','None',''),
2164 | ('DEFLATE','Deflate',''),
2165 | ('LZW','LZW',''),
2166 | ('PACKBITS','Pack Bits','')),
2167 | default = 'DEFLATE')
2168 |
2169 | samples = bpy.props.IntProperty(name = 'Samples',default = 6,
2170 | description = 'Amount of Samples (If Supported)',
2171 | min = 1, soft_max = 128)
2172 |
2173 | normalize = bpy.props.BoolProperty(name = 'Normalize',default = False)
2174 | normal_space = bpy.props.EnumProperty(
2175 | name = 'Normal Space',
2176 | items = (('TANGENT','Tangent Space',''),
2177 | ('OBJECT', 'Object Space','')))
2178 | tricky = bpy.props.BoolProperty(
2179 | name = "Include Material's Normals",
2180 | description = 'Bake Also Bump Nodes Plugged Into BSDFs',
2181 | default = True)
2182 | gloss_type = bpy.props.EnumProperty(
2183 | items = (('SPECULAR','Specular','','',0),
2184 | ('MIRROR','Mirror','','',1)))
2185 | gloss_data = bpy.props.EnumProperty(
2186 | items = (('INTENSITY','Intensity','','',0),
2187 | ('COLOR','Color','','',1)))
2188 |
2189 | cycles_direct = bpy.props.BoolProperty(name = 'Direct', default = True)
2190 | cycles_indirect = bpy.props.BoolProperty(name = 'Indirect', default = True)
2191 | cycles_color = bpy.props.BoolProperty(name = 'Color', default = True)
2192 | cycles_diffuse = bpy.props.BoolProperty(name = 'Diffuse', default = True)
2193 | cycles_glossy = bpy.props.BoolProperty(name = 'Glossy', default = True)
2194 | cycles_transmission = bpy.props.BoolProperty(name = 'Transmission', default = True)
2195 | cycles_subsurface = bpy.props.BoolProperty(name = 'Subsurface', default = True)
2196 | cycles_ambient_occlusion = bpy.props.BoolProperty(name = 'AO', default = True)
2197 | cycles_emit = bpy.props.BoolProperty(name = 'Emit', default = True)
2198 |
2199 | class BakeLabMapListUI(bpy.types.UIList):
2200 | def draw_item(self,context,layout,data,item,icon,active_data,active_propname,index):
2201 | if self.layout_type in {'DEFAULT', 'COMPACT'}:
2202 | if item.type == 'Passes':
2203 | layout.label(item.pass_name,icon = 'NONE')
2204 | else:
2205 | layout.label(item.type,icon = 'NONE')
2206 | elif self.layout_type in {'GRID'}:
2207 | layout.alignment = 'CENTER'
2208 | layout.label("",icon = 'TEXTURE')
2209 | layout.prop(item,'enabled')
2210 |
2211 | class BakeLabObjListUI(bpy.types.UIList):
2212 | def draw_item(self,context,layout,data,item,icon,active_data,active_propname,index):
2213 | if self.layout_type in {'DEFAULT', 'COMPACT'}:
2214 | layout.label(item.name,icon = 'OUTLINER_OB_GROUP_INSTANCE')
2215 | elif self.layout_type in {'GRID'}:
2216 | layout.alignment = 'CENTER'
2217 | layout.label("",icon = 'OUTLINER_OB_GROUP_INSTANCE')
2218 | layout.prop(item,'enabled')
2219 |
2220 | class BakeLabUI(bpy.types.Panel):
2221 | bl_label = 'BakeLab Tools'
2222 | bl_idname = 'bakelab.ui'
2223 | bl_space_type = 'VIEW_3D'
2224 | bl_region_type = 'TOOLS'
2225 | bl_context = "objectmode"
2226 | bl_category = "BakeLab"
2227 | def draw(self,context):
2228 | layout = self.layout
2229 | scene = context.scene
2230 |
2231 | col = layout.column()
2232 | col.scale_y = 1.5
2233 | col.operator('bakelab.bake','Bake',icon = 'RENDER_STILL')
2234 | layout.prop(scene.BakeLabProps,'use_list')
2235 | if scene.BakeLabProps.use_list:
2236 | col = layout.column(align = True)
2237 | row = col.split(align=True)
2238 | row.operator("bakelab.newobjitem", icon='ZOOMIN', text="")
2239 | row.operator("bakelab.removeobjitem", icon='ZOOMOUT', text="")
2240 | row.operator("bakelab.selectobjitem", icon='RESTRICT_SELECT_OFF', text="")
2241 | row.prop(scene.BakeLabProps,'obj_list_settings',icon = 'SCRIPTWIN',toggle = True)
2242 | col.template_list("BakeLabObjListUI", "", scene,
2243 | "BakeLabObjColl", scene, "BakeLabObjListIndex", rows=2, maxrows=5)
2244 | if scene.BakeLabProps.obj_list_settings:
2245 | if scene.BakeLabObjListIndex>=0 and scene.BakeLabObjColl:
2246 | item = scene.BakeLabObjColl[scene.BakeLabObjListIndex]
2247 | box = col.box()
2248 | box.prop(item,'name')
2249 | box.prop(item,'override_size')
2250 | if item.override_size:
2251 | subcol = box.column(align=True)
2252 | subcol.prop(item,'width')
2253 | subcol.prop(item,'height')
2254 | else:
2255 | box.prop(item,'image_scale')
2256 | box.prop(item,'sample_scale')
2257 | if scene.BakeLabProps.s_to_a and scene.BakeLabProps.use_cage:
2258 | box.prop(item,'ray_scale',text = 'Cage Extrusion Scale')
2259 | else:
2260 | box.prop(item,'ray_scale',text = 'Ray Distance Scale')
2261 | col.separator()
2262 |
2263 | row = layout.row(align = True)
2264 | row.prop(scene.BakeLabProps,'s_to_a',toggle = True)
2265 | row.prop(scene.BakeLabProps,'s_to_a_settings',icon = 'SCRIPTWIN',toggle = True)
2266 | if scene.BakeLabProps.s_to_a_settings:
2267 | s2a_col = layout.column()
2268 | s2a_col.prop(scene.BakeLabProps,'use_cage')
2269 | if scene.BakeLabProps.use_cage:
2270 | s2a_col.prop(scene.BakeLabProps,'cage_extrusion',text = 'Cage Extrusion')
2271 | else:
2272 | s2a_col.prop(scene.BakeLabProps,'cage_extrusion',text = 'Ray Distance')
2273 | s2a_col.enabled = scene.BakeLabProps.s_to_a
2274 |
2275 | if not scene.BakeLabProps.s_to_a:
2276 | row = layout.row(align = True)
2277 | row.prop(scene.BakeLabProps,'all_in_one',toggle = True)
2278 | if not scene.BakeLabProps.use_list:
2279 | row.prop(scene.BakeLabProps,'a_in_1_settings',icon = 'SCRIPTWIN',toggle = True)
2280 | if scene.BakeLabProps.a_in_1_settings:
2281 | a_in_1_col = layout.column()
2282 | a_in_1_col.prop(scene.BakeLabProps,'general_name')
2283 | a_in_1_col.prop(scene.BakeLabProps,'ray_limit')
2284 | a_in_1_col.enabled = scene.BakeLabProps.all_in_one
2285 |
2286 | row = layout.row(align = True)
2287 | row.prop(scene.BakeLabProps,'unwrap_mode')
2288 | row.prop(scene.BakeLabProps,'unwrap_settings',icon = 'SCRIPTWIN',toggle = True)
2289 |
2290 | if scene.BakeLabProps.unwrap_settings:
2291 | row = layout.row(align = True)
2292 | if scene.BakeLabProps.unwrap_mode == 'smart_uv':
2293 | row.prop(scene.BakeLabProps,'smart_uv_angle')
2294 | row.prop(scene.BakeLabProps,'smart_uv_margin')
2295 | elif scene.BakeLabProps.unwrap_mode == 'lightmap':
2296 | row.prop(scene.BakeLabProps,'lightmap_quality')
2297 | row.prop(scene.BakeLabProps,'lightmap_margin')
2298 | row = layout.row()
2299 | row.prop(scene.BakeLabProps,'newuv')
2300 | row.prop(scene.BakeLabProps,'deluvs')
2301 |
2302 | layout.prop(scene.BakeLabProps,'compute_device')
2303 | layout.prop(scene.BakeLabProps,'linked_datas')
2304 |
2305 | layout.prop(scene.BakeLabProps,'aa_samples')
2306 | layout.prop(scene.BakeLabProps,'bake_margin')
2307 |
2308 | row = layout.row()
2309 | row.prop(scene.BakeLabProps,'gen_mat')
2310 | col = row.column()
2311 | col.prop(scene.BakeLabProps,'append_mat')
2312 | col.enabled = scene.BakeLabProps.gen_mat
2313 | row = layout.row()
2314 | row.prop(scene.BakeLabProps,'save_or_pack', expand = True)
2315 | if scene.BakeLabProps.save_or_pack == 'SAVE':
2316 | layout.prop(scene.BakeLabProps,'out_path')
2317 |
2318 | layout.separator()
2319 |
2320 | box = layout.box()
2321 | col = box.column(align = True)
2322 | row = col.split(align=True)
2323 | row.operator("bakelab.newmapitem", icon='ZOOMIN', text="")
2324 | row.operator("bakelab.removemapitem", icon='ZOOMOUT', text="")
2325 | col.template_list("BakeLabMapListUI", "", scene,
2326 | "BakeLabMapColl", scene, "BakeLabMapListIndex", rows=2, maxrows=5)
2327 |
2328 | ###################################################################
2329 |
2330 | if scene.BakeLabMapListIndex>=0 and scene.BakeLabMapColl:
2331 | item = scene.BakeLabMapColl[scene.BakeLabMapListIndex]
2332 |
2333 | col = box.column()
2334 | col.enabled = item.enabled
2335 |
2336 | col.prop(item,'type')
2337 | col.prop(item,'img_name')
2338 | subcol = col.column(align=True)
2339 | subcol.prop(item,'width')
2340 | subcol.prop(item,'height')
2341 |
2342 | if scene.BakeLabProps.save_or_pack == 'SAVE':
2343 | row = col.row(align = True)
2344 | row.prop(item,'format')
2345 | if item.format in {'PNG','TARGA','TIFF'}:
2346 | row.prop(item,'channels3')
2347 | elif item.format == 'JPEG':
2348 | row.prop(item,'channels2')
2349 |
2350 | row = col.row()
2351 | if item.format == 'PNG':
2352 | row.prop(item,'compression')
2353 | if item.format == 'JPEG':
2354 | row.prop(item,'quality')
2355 | if item.format == 'TIFF':
2356 | row.prop(item,'tiff_codec')
2357 | if item.format in {'PNG','TIFF'}:
2358 | row.prop(item,'c_depth')
2359 |
2360 | col.separator()
2361 |
2362 | subcol = col.column()
2363 | if item.type in {'Displacement','Derivative','Vertex Col'}:
2364 | item.engine = 'BI'
2365 | subcol.enabled = False
2366 | elif item.type in {'UV','Diffuse','Environment','Subsurface','Passes'}:
2367 | item.engine = 'CYCLES'
2368 | subcol.enabled = False
2369 |
2370 | subcol.prop(item,'engine')
2371 | col.prop(item,'samples')
2372 |
2373 | if item.engine == 'BI':
2374 | if item.type in {'Ambient', 'Displacement'}:
2375 | box.prop(item,'normalize')
2376 | if item.type in {'Glossy'}:
2377 | row = box.row()
2378 | row.prop(item,'gloss_type',expand = True)
2379 | row = box.row()
2380 | row.prop(item,'gloss_data',expand = True)
2381 | if item.engine == 'CYCLES':
2382 | if item.type in {'Full','Diffuse','Glossy','Alpha','Subsurface'}:
2383 | split = box.split(align = True)
2384 | split.prop(item,'cycles_direct',toggle = True)
2385 | split.prop(item,'cycles_indirect',toggle = True)
2386 | if item.type != 'Full':
2387 | split.prop(item,'cycles_color',toggle = True)
2388 | else:
2389 | row = box.row()
2390 | col = row.column()
2391 | col.prop(item,'cycles_diffuse')
2392 | col.prop(item,'cycles_glossy')
2393 | col.prop(item,'cycles_transmission')
2394 | col = row.column()
2395 | col.prop(item,'cycles_subsurface')
2396 | col.prop(item,'cycles_ambient_occlusion')
2397 | col.prop(item,'cycles_emit')
2398 | if item.type in {'Normal'}:
2399 | box.prop(item,'normal_space',expand = True)
2400 | if item.engine == 'CYCLES':
2401 | box.prop(item,'tricky')
2402 | if item.type in {'Passes'}:
2403 | box.separator()
2404 | row = box.row(align = True)
2405 | row.prop(item,'pass_name')
2406 | row.operator_menu_enum('bakelab.pass_presets','pass_presets',icon = 'COLLAPSEMENU',text = '')
2407 | col = box.column(align = True)
2408 | col.prop(item,'pass_multiplier')
2409 | col.prop(item,'pass_addend')
2410 |
2411 | def register():
2412 | bpy.utils.register_module(__name__)
2413 | bpy.types.Scene.BakeLabProps = bpy.props.PointerProperty(type = BakeLabProperties)
2414 | bpy.types.Scene.BakeLabObjColl = bpy.props.CollectionProperty(type = BakeLabObjectCollection)
2415 | bpy.types.Scene.BakeLabMapColl = bpy.props.CollectionProperty(type = BakeLabMapCollection)
2416 | bpy.types.Scene.BakeLabMapListIndex = bpy.props.IntProperty(name = 'BakeLab Map List Index')
2417 | bpy.types.Scene.BakeLabObjListIndex = bpy.props.IntProperty(name = 'BakeLab Object List Index')
2418 |
2419 | def unregister():
2420 | bpy.utils.unregister_module(__name__)
2421 | del bpy.types.Scene.BakeLabProps
2422 | del bpy.types.Scene.BakeLabObjColl
2423 | del bpy.types.Scene.BakeLabMapColl
2424 | del bpy.types.Scene.BakeLabMapListIndex
2425 | del bpy.types.Scene.BakeLabObjListIndex
2426 |
2427 | if __name__ == "__main__":
2428 | register()
--------------------------------------------------------------------------------