Details
24 |Lorem ipsum dolor sit amet.
25 | Close 26 |├── README.md ├── alien-strands └── index.html ├── assets ├── Clouds.png ├── Multi-Area-Light.jpg ├── cloud.png ├── clouds.jpg ├── gioconda.jpg ├── gioconda.png ├── gioconda32.jpg ├── gradient1.jpg ├── map-color.jpg ├── map-composite.jpg ├── matcap.jpg ├── matcap2.jpg ├── matcap3.jpg ├── milkmaid.jpg ├── milkmaid.png ├── milkmaid32.jpg ├── noise.png ├── pearl.jpg ├── pearl.png ├── pearl32.jpg ├── pumice │ ├── diffuse.png │ ├── height.png │ ├── normal.jpg │ ├── normal.png │ ├── specular.jpg │ └── specular.png ├── stroke.png ├── vincent.jpg ├── vincent.png └── white-construction-paper-texture.jpg ├── base └── index.html ├── bonkey-balls └── index.html ├── chromeography └── index.html ├── css └── styles.css ├── curl-scribbles └── index.html ├── digital-analog-color-display ├── index copy.html ├── index-shadow.html └── index.html ├── dotty-earth └── index.html ├── gi └── index.html ├── glow-worms ├── index.html └── mrf.html ├── holomap └── index.html ├── index.html ├── js ├── Backdrop.js ├── Bloom.js ├── CCapture.all.min.js ├── Common.js ├── CubemapToEquirectangular.js ├── EquirectangularToCubemap.js ├── ImprovedNoise.js ├── Maf.js ├── MeshCustomMaterial.js ├── OBJLoader.js ├── Odeo.js ├── OrbitControls.js ├── THREE.FBOHelper.js ├── THREE.MeshLine.js ├── THREE.PingPongTexture.js ├── THREE.ShaderTexture.js ├── dat.gui.min.js ├── isMobile.min.js ├── oimo.js ├── oimo.min.js ├── perlin.js ├── three.js └── three.min.js ├── plasma-waves ├── index copy.html └── index.html ├── rainbow-spikeball └── index.html ├── sdf-physics └── index.html ├── shredder-redux └── index.html ├── sound-waves └── index.html ├── sphere-carving └── index.html ├── supershape ├── index.html └── pervertex.html ├── terrain └── index.html ├── the-wrung-music └── index.html └── whirly-bonfire ├── index copy.html └── index.html /README.md: -------------------------------------------------------------------------------- 1 | # codevember-2017 2 | 3 | Experiments for Codevember 2017 4 | 5 | See also: [Codevember 2016](https://github.com/spite/codevember-2016) 6 | 7 | # License 8 | 9 | [Attribution CC BY](https://creativecommons.org/licenses/by/4.0/) 10 | 11 | This license lets others distribute, remix, tweak, and build upon your work, even commercially, as long as they credit you for the original creation. 12 | -------------------------------------------------------------------------------- /assets/Clouds.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/spite/codevember-2017/cef2633db672d16e89c0a447607554b4d91afe07/assets/Clouds.png -------------------------------------------------------------------------------- /assets/Multi-Area-Light.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/spite/codevember-2017/cef2633db672d16e89c0a447607554b4d91afe07/assets/Multi-Area-Light.jpg 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4 |Fading one image into another and making those colors dance!
49 |Select any of the four images at the bottom to fade into it.
50 |Click or tap and drag to move the camera, scroll or zoom with two fingers to zoom in and out.
51 |More details...
52 |Fading one image into another and making those colors dance!
57 |Pixels in each image are sorted by saturation, keeping it´s position in the order array, and it´s original position in the image. That way, the first value in each buffer gives us position of the darkest point in each image. The second value, the second darkest, etc. With that is easy to mix source and targt in the vertex shader of the particles.
58 |Inspired by this tweet by Joe Williamson.
59 |Built with three.js.
60 |Code available on GitHub.
61 | Close 62 |A display that renders colors by orienting Red, Green and Blue blocks towards a light source.
19 |Click or tap and drag to move the camera, scroll or zoom with two fingers to zoom in and out.
20 |Zoom in to see the individual pixels and sublocks. It´s like getting really close to an old TV!
21 |More details...
22 |A display that renders colors by orienting Red, Green and Blue blocks towards a light source.
27 |A color version of Wooden mirror by Daniel Rozin.
28 |Built with three.js.
29 |Code available on GitHub.
30 | Close 31 |' + song.title + ' PAUSE
' + song.user.username + '
Experiment with sorting particles, set up with curl noise, and disturbed with another curl noise.
19 |Click here to generate a new one
20 |Click or tap and drag to move the camera, scroll or zoom with two fingers to zoom in and out.
More details...
21 |Experiment with sorting particles, set up with curl noise, and disturbed with another curl noise.
26 |Originally was going to be smoke particles, from Volumetric Particle 27 | Shadows, but it ended up being this.
28 |Built with three.js and Perlin noise from noisejs.
29 |Code available on GitHub.
30 | Close 31 |