├── LICENSE ├── README.md ├── changelog.txt ├── content ├── blocks │ ├── crafting │ │ ├── dreamsorter.json │ │ ├── dreamtwister.json │ │ ├── dusk-mixer.json │ │ ├── memory-blaster.json │ │ ├── perception-infuser.json │ │ └── phasic-synthesizer.json │ ├── effect │ │ ├── core-memory.json │ │ ├── mprojector-s1.json │ │ ├── mprojector-s2.json │ │ └── oprojector-s2.json │ ├── power │ │ ├── memory-beacon.json │ │ ├── nightlight-node.json │ │ └── void-photon-panel.json │ ├── production │ │ └── dreamwaver.json │ ├── turrets │ │ ├── cognition.json │ │ ├── daydream.json │ │ ├── dopamine.json │ │ ├── dream.json │ │ ├── fantasy.json │ │ ├── hallucinogen.json │ │ ├── nightmare.json │ │ ├── paralysis.json │ │ └── perception.json │ ├── units │ │ ├── advanced-reimaginer.json │ │ ├── complex-reimaginer.json │ │ ├── dream-binder.json │ │ └── elementary-reimaginer.json │ └── walls │ │ ├── insomnium-augwall-s3.json │ │ ├── insomnium-augwall.json │ │ ├── lucidium-wall-s2.json │ │ ├── lucidium-wall.json │ │ ├── nocton-wall-s2.json │ │ ├── nocton-wall.json │ │ ├── somnite-augwall-s3.json │ │ └── somnite-augwall.json ├── items │ ├── insomnium.json │ ├── lucidium.json │ ├── nocton.json │ └── somnite.json └── units │ ├── hypnagogia.json │ ├── narcolepsy.json │ ├── parasomnia.json │ ├── relapse.json │ └── reminiscence.json ├── icon.png ├── mod.json └── sprites ├── blocks ├── crafting │ ├── dreamsorter.png │ ├── dreamtwister.png │ ├── dusk-mixer-top.png │ ├── dusk-mixer.png │ ├── memory-blaster.png │ ├── perception-infuser-rotator.png │ ├── perception-infuser.png │ ├── phasic-synthesizer-bottom.png │ ├── phasic-synthesizer-weave.png │ └── phasic-synthesizer.png ├── effect │ ├── core-memory-icon.png │ ├── core-memory-team-crux.png │ ├── core-memory-team-sharded.png │ ├── core-memory-team.png │ ├── core-memory.png │ ├── mprojector-s1-top.png │ ├── mprojector-s1.png │ ├── mprojector-s2-top.png │ ├── mprojector-s2.png │ ├── oprojector-s2-top.png │ └── oprojector-s2.png ├── power │ ├── memory-beacon.png │ ├── nightlight-node.png │ ├── void-photon-panel-top.png │ └── void-photon-panel.png ├── production │ └── dreamwaver.png ├── turrets │ ├── cognition.png │ ├── daydream.png │ ├── dopamine.png │ ├── dream.png │ ├── fantasy-base.png │ ├── fantasy.png │ ├── hallucinogen.png │ ├── nightmare.png │ ├── paralysis.png │ └── perception.png ├── units │ ├── advanced-reimaginer-in.png │ ├── advanced-reimaginer-out.png │ ├── advanced-reimaginer-top.png │ ├── advanced-reimaginer.png │ ├── complex-reimaginer-in.png │ ├── complex-reimaginer-out.png │ ├── complex-reimaginer-top.png │ ├── complex-reimaginer.png │ ├── dream-binder-out.png │ ├── dream-binder-top.png │ ├── dream-binder.png │ ├── elementary-reimaginer-in.png │ ├── elementary-reimaginer-out.png │ ├── elementary-reimaginer-top.png │ └── elementary-reimaginer.png └── walls │ ├── insomnium-augwall-s3.png │ ├── insomnium-augwall.png │ ├── lucidium-wall-s2.png │ ├── lucidium-wall.png │ ├── nocton-wall-s2.png │ ├── nocton-wall.png │ ├── somnite-augwall-s3.png │ └── somnite-augwall.png ├── bullets ├── orb-back.png ├── orb.png ├── shard-back.png ├── shard.png ├── solid-back.png └── solid.png ├── fx ├── dream-fx-1.png └── square.png ├── items ├── insomnium.png ├── lucidium.png ├── nocton.png └── somnite.png └── units ├── airatk ├── hypnagogia-cell.png ├── hypnagogia-full.png ├── hypnagogia-outline.png ├── hypnagogia.png ├── narcolepsy-cell.png ├── narcolepsy-full.png ├── narcolepsy-outline.png ├── narcolepsy.png ├── parasomnia-cell.png ├── parasomnia-full.png ├── parasomnia-outline.png ├── parasomnia.png ├── relapse-cell.png ├── relapse-full.png ├── relapse-outline.png └── relapse.png ├── other ├── reminiscence-cell.png ├── reminiscence-full.png ├── reminiscence-outline.png └── reminiscence.png └── weapons ├── hypnagogia-mg-outline.png ├── hypnagogia-mg.png ├── hypnagogia-ms-outline.png ├── hypnagogia-ms.png ├── narcolepsy-mg-outline.png ├── narcolepsy-mg.png ├── parasomnia-mg-outline.png ├── parasomnia-mg.png ├── parasomnia-ms-outline.png └── parasomnia-ms.png /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Dreamscape Mod 2 | A Mindustry mod that adds content that aligns with vanilla progression. 4 items, 5 units, 9 turrets 27 other blocks and more to be added - stay tuned. 3 | 4 | 5 | For any questions, see smk#4679 on Discord. (While I have concepts for future updates, this mod, as a JSON mod, is not of highest priority to me) 6 | -------------------------------------------------------------------------------- /changelog.txt: -------------------------------------------------------------------------------- 1 | Dreamscape Mod Changelog 2 | 3 | --1.1-- 4 | New content 5 | > Added Core: Memory and its respective unit, Reminiscence. 6 | > Added 1 unit factory and 3 reconstructors, with 4 tiers of units. 7 | > Added a line of units for use with the factories 8 | > Relapse -> Narcolepsy -> Parasomnia -> Hypnagogia 9 | 10 | Changes 11 | > Dream and Daydream get new shoot effects. 12 | > Fantasy's damaging bullets get knockback. (0 -> 1.2) 13 | > Changed shoot sounds for Nightmare and Daydream 14 | > Removed half the walls 15 | 16 | --1.0-- 17 | Initial release. -------------------------------------------------------------------------------- /content/blocks/crafting/dreamsorter.json: -------------------------------------------------------------------------------- 1 | name: Dreamsorter 2 | description: Infuses metaglass with dream essence. 3 | 4 | type: GenericCrafter 5 | health: 270 6 | size: 3 7 | itemCapacity: 55 8 | category: crafting 9 | research: dreamwaver 10 | requirements: [ 11 | copper/80 12 | lead/120 13 | somnite/60 14 | graphite/80 15 | titanium/70 16 | ] 17 | 18 | hasPower: true 19 | 20 | craftTime: 264 21 | consumes: { 22 | power: 2.8 23 | items: { 24 | items: [ 25 | metaglass/3 26 | ] 27 | } 28 | } 29 | outputItem: somnite/11 30 | 31 | updateEffect: { 32 | type: ParticleEffect 33 | colorFrom: ffffff 34 | colorTo: d967f410 35 | region: dscape-dream-fx-1 36 | 37 | particles: 1 38 | length: 0 39 | sizeFrom: 1.5 40 | sizeTo: 0.7 41 | } 42 | updateEffectChance: 0.07 43 | -------------------------------------------------------------------------------- /content/blocks/crafting/dreamtwister.json: -------------------------------------------------------------------------------- 1 | name: Dreamtwister 2 | description: Mixes the essence of somnite with spore pods to produce insomium. 3 | details: A primitive and risky material is made in the process. However, it's well worth the ability to better handle the essence of dreams. 4 | 5 | type: GenericCrafter 6 | health: 240 7 | size: 2 8 | itemCapacity: 15 9 | category: crafting 10 | research: cultivator 11 | requirements: [ 12 | copper/90 13 | metaglass/40 14 | silicon/50 15 | ] 16 | 17 | hasPower: true 18 | 19 | craftTime: 126 20 | consumes: { 21 | power: 0.9 22 | items: { 23 | items: [ 24 | somnite/1 25 | spore-pod/1 26 | ] 27 | } 28 | } 29 | outputItem: insomnium/3 30 | 31 | craftEffect: { 32 | colorFrom: e3b0eb 33 | colorTo: 9046c9 34 | region: dscape-square 35 | offset: 45 36 | 37 | length: 12 38 | lifetime: 45 39 | 40 | particles: 7 41 | cone: 360 42 | sizeFrom: 1.2 43 | } 44 | -------------------------------------------------------------------------------- /content/blocks/crafting/dusk-mixer.json: -------------------------------------------------------------------------------- 1 | name: Dusk Mixer 2 | description: Mixes somnite and insomnium with coal to produce nocton. 3 | 4 | type: GenericSmelter 5 | health: 320 6 | size: 3 7 | itemCapacity: 20 8 | category: crafting 9 | research: dreamtwister 10 | requirements: [ 11 | copper/110 12 | somnite/70 13 | silicon/80 14 | titanium/90 15 | plastanium/50 16 | ] 17 | 18 | hasPower: true 19 | 20 | craftTime: 90 21 | consumes: { 22 | power: 2.44 23 | items: { 24 | items: [ 25 | somnite/3 26 | insomnium/3 27 | coal/4 28 | ] 29 | } 30 | } 31 | outputItem: nocton/2 32 | 33 | flameColor: f0cef3ff 34 | -------------------------------------------------------------------------------- /content/blocks/crafting/memory-blaster.json: -------------------------------------------------------------------------------- 1 | name: Memory Blaster 2 | description: Infuses explosive blast compound into somnite to produce insomium. 3 | 4 | type: GenericCrafter 5 | health: 420 6 | size: 3 7 | itemCapacity: 45 8 | category: crafting 9 | research: dreamtwister 10 | requirements: [ 11 | copper/160 12 | metaglass/120 13 | silicon/80 14 | insomnium/60 15 | thorium/120 16 | ] 17 | 18 | hasPower: true 19 | 20 | craftTime: 189 21 | consumes: { 22 | power: 6.3 23 | items: { 24 | items: [ 25 | somnite/5 26 | blast-compound/1 27 | ] 28 | } 29 | } 30 | outputItem: insomnium/9 31 | 32 | craftEffect: { 33 | colorFrom: e792ff 34 | colorTo: 9f57d7 35 | region: dscape-square 36 | offset: 45 37 | 38 | length: 20 39 | lifetime: 72 40 | 41 | particles: 12 42 | cone: 360 43 | sizeFrom: 1.8 44 | } -------------------------------------------------------------------------------- /content/blocks/crafting/perception-infuser.json: -------------------------------------------------------------------------------- 1 | name: Perception Infuser 2 | description: Simulates conscious brain activity and infuses it into a mixture of somnite and phase fabric. 3 | 4 | type: GenericCrafter 5 | health: 450 6 | size: 3 7 | itemCapacity: 20 8 | category: crafting 9 | research: phase-weaver 10 | requirements: [ 11 | copper/90 12 | lead/250 13 | silicon/180 14 | insomnium/150 15 | nocton/90 16 | thorium/150 17 | phase-fabric/60 18 | surge-alloy/50 19 | ] 20 | 21 | hasPower: true 22 | 23 | craftTime: 135 24 | consumes: { 25 | power: 6.75 26 | items: { 27 | items: [ 28 | somnite/4 29 | phase-fabric/1 30 | ] 31 | } 32 | } 33 | outputItem: lucidium/1 34 | 35 | craftEffect: { 36 | type: MultiEffect 37 | lifetime: 70 38 | effects: [ 39 | { 40 | type: ParticleEffect 41 | colorFrom: 75d5b3 42 | colorTo: 65bea9 43 | region: dscape-dream-fx-1 44 | offset: 30 45 | 46 | length: 20 47 | cone: 270 48 | lifetime: 70 49 | 50 | particles: 3 51 | sizeFrom: 1.8 52 | } 53 | { 54 | type: ParticleEffect 55 | colorFrom: 75d5b3 56 | colorTo: 65bea9 57 | region: dscape-dream-fx-1 58 | offset: -30 59 | 60 | length: 15 61 | lifetime: 70 62 | 63 | particles: 2 64 | sizeFrom: 1.8 65 | } 66 | { 67 | type: ParticleEffect 68 | colorFrom: 75d5b3 69 | colorTo: 65bea9 70 | line: true 71 | 72 | length: 20 73 | lifetime: 30 74 | 75 | particles: 9 76 | strokeFrom: 1.5 77 | lenFrom: 3 78 | lenTo: 1 79 | } 80 | { 81 | type: WaveEffect 82 | colorFrom: 65bea9 83 | colorTo: 65bea9b0 84 | 85 | strokeFrom: 3 86 | 87 | sizeTo: 18 88 | lifetime: 20 89 | } 90 | ] 91 | } 92 | drawer: DrawRotator 93 | -------------------------------------------------------------------------------- /content/blocks/crafting/phasic-synthesizer.json: -------------------------------------------------------------------------------- 1 | name: Phasic Synthesizer 2 | description: Synthesizes phase fabric from thorium, silicon and somnite. 3 | 4 | type: GenericCrafter 5 | health: 360 6 | size: 3 7 | itemCapacity: 90 8 | category: crafting 9 | research: phase-weaver 10 | requirements: [ 11 | lead/300 12 | somnite/180 13 | silicon/270 14 | thorium/225 15 | phase-fabric/90 16 | ] 17 | 18 | hasPower: true 19 | 20 | craftTime: 208 21 | consumes: { 22 | power: 8.4 23 | items: { 24 | items: [ 25 | somnite/5 26 | silicon/18 27 | thorium/9 28 | ] 29 | } 30 | } 31 | outputItem: phase-fabric/4 32 | 33 | drawer: DrawWeave 34 | -------------------------------------------------------------------------------- /content/blocks/effect/core-memory.json: -------------------------------------------------------------------------------- 1 | name: "Core: Memory" 2 | description: Core of the base. More fragile than the Nucleus, but has much better storage and a stronger unit. 3 | 4 | type: CoreBlock 5 | health: 5100 6 | size: 6 7 | itemCapacity: 27500 8 | unitCapModifier: 45 9 | unitType: reminiscence 10 | category: effect 11 | research: core-nucleus 12 | researchCostMultiplier: 0.1 13 | requirements: [ 14 | copper/11000 15 | lead/10500 16 | somnite/7000 17 | silicon/7500 18 | phase-fabric/2500 19 | lucidium/1500 20 | ] -------------------------------------------------------------------------------- /content/blocks/effect/mprojector-s1.json: -------------------------------------------------------------------------------- 1 | name: Dream State Inducer 2 | description: "Repairs blocks over a large range by reverting them to previous states. \nCan consume insomnium to boost effectivity." 3 | 4 | type: MendProjector 5 | health: 60 6 | size: 1 7 | category: effect 8 | research: mender 9 | requirements: [ 10 | lead/20 11 | graphite/20 12 | somnite/25 13 | ] 14 | 15 | reload: 135 16 | healPercent: 1.9 17 | range: 109 18 | phaseBoost: 2.66 19 | phaseRangeBoost: 12 20 | 21 | baseColor: f0cef3 22 | phaseColor: a37ad2 23 | 24 | consumes: { 25 | power: 0.95 26 | items: { 27 | items: [ 28 | insomnium/1 29 | ] 30 | optional: true 31 | booster: true 32 | } 33 | } 34 | useTime: 270 35 | -------------------------------------------------------------------------------- /content/blocks/effect/mprojector-s2.json: -------------------------------------------------------------------------------- 1 | name: Lucid Reverter 2 | description: "Repairs blocks over a huge range by directly altering their properties. \nCan consume lucidium to boost effectivity." 3 | 4 | type: MendProjector 5 | health: 210 6 | size: 2 7 | category: effect 8 | research: mend-projector 9 | requirements: [ 10 | lead/180 11 | graphite/50 12 | somnite/120 13 | silicon/150 14 | insomnium/80 15 | ] 16 | 17 | reload: 27 18 | healPercent: 0.7 19 | range: 227 20 | phaseBoost: 2.24 21 | phaseRangeBoost: 193 22 | 23 | baseColor: a37ad2 24 | phaseColor: 75d5b3 25 | 26 | consumes: { 27 | power: 10.7 28 | items: { 29 | items: [ 30 | lucidium/1 31 | ] 32 | optional: true 33 | booster: true 34 | } 35 | } 36 | useTime: 96 37 | -------------------------------------------------------------------------------- /content/blocks/effect/oprojector-s2.json: -------------------------------------------------------------------------------- 1 | name: Perceptive Generator 2 | description: Increases the speed of buildings within a distance from it. 3 | details: Time is always faster when one is sleeping. 4 | 5 | type: OverdriveProjector 6 | health: 150 7 | size: 2 8 | itemCapacity: 25 9 | category: effect 10 | research: overdrive-projector 11 | requirements: [ 12 | lead/210 13 | somnite/240 14 | metaglass/160 15 | silicon/160 16 | plastanium/100 17 | nocton/70 18 | surge-alloy/80 19 | ] 20 | 21 | speedBoost: 4.25 22 | range: 270 23 | hasBoost: false 24 | 25 | baseColor: 5a75b2 26 | 27 | consumes: { 28 | power: 22.6 29 | items: { 30 | items: [ 31 | somnite/5 32 | lucidium/1 33 | ] 34 | } 35 | } 36 | useTime: 240 37 | -------------------------------------------------------------------------------- /content/blocks/power/memory-beacon.json: -------------------------------------------------------------------------------- 1 | name: Memory Beacon 2 | description: A long-range power node with fewer available connections. 3 | 4 | type: PowerNode 5 | health: 420 6 | size: 2 7 | category: power 8 | research: nightlight-node 9 | requirements: [ 10 | somnite/25 11 | silicon/15 12 | titanium/15 13 | nocton/30 14 | lucidium/12 15 | ] 16 | 17 | laserRange: 63 18 | maxNodes: 3 19 | laserColor2: 75d5b3 20 | -------------------------------------------------------------------------------- /content/blocks/power/nightlight-node.json: -------------------------------------------------------------------------------- 1 | name: Nightlight Node 2 | description: A durable and more advanced power node. 3 | 4 | type: PowerNode 5 | health: 540 6 | size: 2 7 | category: power 8 | research: power-node-large 9 | requirements: [ 10 | somnite/3 11 | silicon/5 12 | plastanium/7 13 | nocton/7 14 | ] 15 | 16 | laserRange: 17.5 17 | maxNodes: 25 18 | laserColor2: f0cef3 19 | -------------------------------------------------------------------------------- /content/blocks/power/void-photon-panel.json: -------------------------------------------------------------------------------- 1 | name: Void Photon Panel 2 | description: Uses darkness trapped in nocton to force interactions with photovoltaic cells. 3 | 4 | type: SingleTypeGenerator 5 | health: 120 6 | size: 2 7 | category: power 8 | research: solar-panel 9 | requirements: [ 10 | lead/150 11 | silicon/210 12 | insomnium/120 13 | plastanium/90 14 | thorium/120 15 | lucidium/45 16 | ] 17 | 18 | hasItems: true 19 | itemCapacity: 5 20 | 21 | consumes: { 22 | items: { 23 | items: [ 24 | nocton/1 25 | ] 26 | } 27 | } 28 | itemDuration: 1620 29 | powerProduction: 4.8 30 | generateEffect: { 31 | colorFrom: 36599a 32 | colorTo: 000000 33 | region: dscape-square 34 | offset: 45 35 | 36 | baseLength: 7 37 | length: 3 38 | lifetime: 90 39 | 40 | particles: 5 41 | cone: 360 42 | sizeFrom: 1.8 43 | } -------------------------------------------------------------------------------- /content/blocks/production/dreamwaver.json: -------------------------------------------------------------------------------- 1 | name: Dreamwaver 2 | description: Simulates sleep patterns to materialise dreams. 3 | 4 | type: GenericCrafter 5 | health: 120 6 | size: 2 7 | category: production 8 | research: graphite-press 9 | requirements: [ 10 | copper/40 11 | lead/60 12 | graphite/30 13 | ] 14 | 15 | hasPower: true 16 | 17 | craftTime: 144 18 | consumes: { 19 | power: 0.55 20 | } 21 | outputItem: somnite/1 22 | 23 | updateEffect: { 24 | type: ParticleEffect 25 | colorFrom: e792ff 26 | colorTo: d967f410 27 | region: dscape-dream-fx-1 28 | 29 | particles: 1 30 | length: 0 31 | sizeFrom: 1.5 32 | sizeTo: 0.5 33 | } 34 | updateEffectChance: 0.025 35 | -------------------------------------------------------------------------------- /content/blocks/turrets/cognition.json: -------------------------------------------------------------------------------- 1 | name: Cognition 2 | description: Fires electrified shots at enemies. 3 | 4 | type: ItemTurret 5 | health: 880 6 | size: 2 7 | category: turret 8 | research: lancer 9 | requirements: [ 10 | copper/70 11 | lead/80 12 | graphite/50 13 | somnite/60 14 | silicon/50 15 | ] 16 | 17 | reloadTime: 40 18 | burstSpacing: 5 19 | shots: 3 20 | inaccuracy: 3 21 | range: 156 22 | shootCone: 15 23 | rotateSpeed: 7 24 | 25 | recoilAmount: 0.8 26 | restitution: 0.1 27 | shootEffect: { 28 | sizeFrom: 0 29 | } 30 | smokeEffect: { 31 | sizeFrom: 0 32 | } 33 | shootSound: lasershoot 34 | 35 | consumes: { 36 | power: 0.8 37 | } 38 | hasPower: true 39 | 40 | ammoTypes: { 41 | copper: { 42 | type: BasicBulletType 43 | damage: 27 44 | speed: 6.5 45 | lifetime: 25 46 | 47 | sprite: dscape-solid 48 | height: 12 49 | width: 7 50 | shrinkY: 0.2 51 | frontColor: f3e979 52 | backColor: e8d174 53 | hitEffect: hitFuse 54 | despawnEffect: hitLaser 55 | 56 | ammoMultiplier: 2 57 | } 58 | lead: { 59 | type: BasicBulletType 60 | damage: 32 61 | speed: 6.5 62 | lifetime: 25 63 | 64 | sprite: dscape-solid 65 | height: 12 66 | width: 8 67 | shrinkY: 0.2 68 | frontColor: f3e979 69 | backColor: e8d174 70 | hitEffect: hitFuse 71 | despawnEffect: hitLaser 72 | 73 | ammoMultiplier: 2 74 | } 75 | titanium: { 76 | type: BasicBulletType 77 | damage: 49 78 | speed: 7 79 | lifetime: 25 80 | 81 | sprite: dscape-solid 82 | height: 14 83 | width: 8 84 | shrinkY: 0.2 85 | frontColor: f3e979 86 | backColor: e8d174 87 | hitEffect: hitFuse 88 | despawnEffect: hitLaser 89 | 90 | ammoMultiplier: 2 91 | } 92 | thorium: { 93 | type: BasicBulletType 94 | damage: 64 95 | speed: 7 96 | lifetime: 25 97 | 98 | sprite: dscape-solid 99 | height: 14 100 | width: 10 101 | shrinkY: 0.2 102 | frontColor: f3e979 103 | backColor: e8d174 104 | hitEffect: hitFuse 105 | despawnEffect: hitLaser 106 | 107 | ammoMultiplier: 2 108 | } 109 | } 110 | -------------------------------------------------------------------------------- /content/blocks/turrets/daydream.json: -------------------------------------------------------------------------------- 1 | name: Daydream 2 | description: Releases a damaging cloud of bullets on ground enemies. Bullets can hit air enemies. 3 | 4 | type: ItemTurret 5 | size: 2 6 | health: 720 7 | maxAmmo: 12 8 | category: turret 9 | research: hail 10 | requirements: [ 11 | somnite/70 12 | metaglass/60 13 | titanium/60 14 | ] 15 | 16 | reloadTime: 105 17 | inaccuracy: 0 18 | range: 275 19 | rotateSpeed: 2 20 | 21 | targetAir: false 22 | 23 | recoilAmount: 1.5 24 | restitution: 0.07 25 | shootEffect: { 26 | colorFrom: e3b0eb 27 | colorTo: e3b0eb 28 | region: dscape-dream-fx-1 29 | 30 | length: 15 31 | lifetime: 15 32 | 33 | particles: 4 34 | cone: 5 35 | sizeFrom: 2 36 | } 37 | smokeEffect: { 38 | sizeFrom: 0 39 | } 40 | shootShake: 1.5 41 | 42 | shootSound: railgun 43 | 44 | ammoTypes: { 45 | somnite: { 46 | type: BasicBulletType 47 | damage: 0 48 | hitSize: 40 49 | speed: 20 50 | lifetime: 15 51 | 52 | fragBullets: 5 53 | fragCone: 75 54 | fragBullet: { 55 | type: BasicBulletType 56 | damage: 17 57 | hitSize: 72 58 | speed: 1.5 59 | drag: 0.01 60 | lifetime: 216 61 | pierceCap: 20 62 | pierceBuilding: true 63 | buildingDamageMultiplier: 0.1 64 | 65 | sprite: large-bomb 66 | height: 12 67 | width: 12 68 | shrinkX: 0.3 69 | shrinkY: 0.3 70 | spin: 2 71 | frontColor: f0cef3 72 | backColor: e3b0eb 73 | hitEffect: none 74 | despawnEffect: none 75 | 76 | trailEffect: artilleryTrail 77 | trailColor: e3b0eb 78 | trailChance: 0.2 79 | } 80 | 81 | height: 1 82 | width: 1 83 | frontColor: f0cef3 84 | backColor: e3b0eb 85 | hitEffect: none 86 | despawnEffect: flakExplosion 87 | 88 | trailEffect: missileTrail 89 | trailColor: f0cef3 90 | trailChance: 0.6 91 | 92 | ammoMultiplier: 1 93 | } 94 | silicon: { 95 | type: BasicBulletType 96 | damage: 0 97 | hitSize: 40 98 | speed: 20 99 | lifetime: 15 100 | 101 | fragBullets: 5 102 | fragCone: 75 103 | fragBullet: { 104 | type: BasicBulletType 105 | damage: 23 106 | hitSize: 72 107 | speed: 1.5 108 | drag: 0.01 109 | lifetime: 216 110 | pierceCap: 20 111 | pierceBuilding: true 112 | buildingDamageMultiplier: 0.1 113 | 114 | sprite: large-bomb 115 | height: 12 116 | width: 12 117 | shrinkX: 0.3 118 | shrinkY: 0.3 119 | spin: 2 120 | frontColor: f0cef3 121 | backColor: e3b0eb 122 | hitEffect: none 123 | despawnEffect: none 124 | 125 | trailEffect: artilleryTrail 126 | trailColor: e3b0eb 127 | trailChance: 0.2 128 | } 129 | 130 | height: 1 131 | width: 1 132 | frontColor: f0cef3 133 | backColor: e3b0eb 134 | hitEffect: none 135 | despawnEffect: flakExplosion 136 | 137 | trailEffect: missileTrail 138 | trailColor: f0cef3 139 | trailChance: 0.6 140 | 141 | ammoMultiplier: 1 142 | } 143 | insomnium: { 144 | type: BasicBulletType 145 | damage: 0 146 | hitSize: 40 147 | speed: 20 148 | lifetime: 15 149 | 150 | fragBullets: 5 151 | fragCone: 75 152 | fragBullet: { 153 | type: BasicBulletType 154 | damage: 36 155 | hitSize: 72 156 | speed: 1.5 157 | drag: 0.01 158 | lifetime: 216 159 | pierceCap: 20 160 | pierceBuilding: true 161 | buildingDamageMultiplier: 0.1 162 | 163 | sprite: large-bomb 164 | height: 12 165 | width: 12 166 | shrinkX: 0.3 167 | shrinkY: 0.3 168 | spin: 2 169 | frontColor: f0cef3 170 | backColor: e3b0eb 171 | hitEffect: none 172 | despawnEffect: none 173 | 174 | trailEffect: artilleryTrail 175 | trailColor: e3b0eb 176 | trailChance: 0.2 177 | } 178 | 179 | height: 1 180 | width: 1 181 | frontColor: f0cef3 182 | backColor: e3b0eb 183 | hitEffect: none 184 | despawnEffect: flakExplosion 185 | 186 | trailEffect: missileTrail 187 | trailColor: f0cef3 188 | trailChance: 0.6 189 | 190 | ammoMultiplier: 1 191 | } 192 | plastanium: { 193 | type: BasicBulletType 194 | damage: 0 195 | hitSize: 40 196 | speed: 20 197 | lifetime: 15 198 | 199 | fragBullets: 7 200 | fragCone: 75 201 | fragBullet: { 202 | type: BasicBulletType 203 | damage: 31 204 | hitSize: 72 205 | speed: 1.5 206 | drag: 0.01 207 | lifetime: 216 208 | pierceCap: 20 209 | pierceBuilding: true 210 | buildingDamageMultiplier: 0.1 211 | 212 | sprite: large-bomb 213 | height: 12 214 | width: 12 215 | shrinkX: 0.3 216 | shrinkY: 0.3 217 | spin: 2 218 | frontColor: f0cef3 219 | backColor: e3b0eb 220 | hitEffect: none 221 | despawnEffect: none 222 | 223 | trailEffect: artilleryTrail 224 | trailColor: e3b0eb 225 | trailChance: 0.2 226 | } 227 | 228 | height: 1 229 | width: 1 230 | frontColor: f0cef3 231 | backColor: e3b0eb 232 | hitEffect: none 233 | despawnEffect: flakExplosion 234 | 235 | trailEffect: missileTrail 236 | trailColor: f0cef3 237 | trailChance: 0.6 238 | 239 | ammoMultiplier: 1 240 | } 241 | } -------------------------------------------------------------------------------- /content/blocks/turrets/dopamine.json: -------------------------------------------------------------------------------- 1 | name: Dopamine 2 | description: Fires a strong overloading shot at enemies. 3 | 4 | type: ItemTurret 5 | health: 880 6 | size: 2 7 | maxAmmo: 18 8 | category: turret 9 | research: salvo 10 | requirements: [ 11 | copper/120 12 | metaglass/80 13 | insomnium/40 14 | titanium/70 15 | ] 16 | 17 | reloadTime: 27 18 | inaccuracy: 5 19 | range: 180 20 | shootCone: 15 21 | rotateSpeed: 9 22 | 23 | recoilAmount: 1.2 24 | restitution: 0.2 25 | shootEffect: none 26 | smokeEffect: none 27 | 28 | ammoTypes: { 29 | metaglass: { 30 | type: BasicBulletType 31 | damage: 0 32 | splashDamage: 32 33 | splashDamageRadius: 14 34 | speed: 5.4 35 | lifetime: 35 36 | 37 | fragBullets: 3 38 | fragCone: 60 39 | fragBullet: { 40 | type: BasicBulletType 41 | damage: 12 42 | speed: 4.5 43 | lifetime: 10 44 | pierceCap: 3 45 | buildingDamageMultiplier: 0.3 46 | 47 | status: { 48 | name: dopamine-ol-1 49 | damage: 0.4 50 | effect: { 51 | colorFrom: e3b0eb 52 | colorTo: 9f57d7 53 | region: dscape-square 54 | offset: 45 55 | 56 | length: 0 57 | lifetime: 20 58 | 59 | particles: 1 60 | cone: 360 61 | sizeFrom: 1.8 62 | } 63 | effectChance: 0.12 64 | } 65 | statusDuration: 20 66 | 67 | height: 5 68 | width: 5 69 | shrinkY: 1 70 | despawnEffect: none 71 | } 72 | 73 | height: 12 74 | width: 9 75 | despawnEffect: flakExplosion 76 | 77 | ammoMultiplier: 2 78 | } 79 | pyratite: { 80 | type: BasicBulletType 81 | damage: 0 82 | splashDamage: 50 83 | splashDamageRadius: 18 84 | speed: 5.4 85 | lifetime: 35 86 | 87 | fragBullets: 3 88 | fragCone: 60 89 | fragBullet: { 90 | type: BasicBulletType 91 | damage: 15 92 | speed: 4.5 93 | lifetime: 10 94 | pierceCap: 3 95 | buildingDamageMultiplier: 0.3 96 | 97 | status: { 98 | name: dopamine-ol-2 99 | damage: 0.6 100 | effect: { 101 | colorFrom: f68021 102 | colorTo: 9046c9 103 | region: dscape-square 104 | offset: 45 105 | 106 | length: 0 107 | lifetime: 20 108 | 109 | particles: 1 110 | cone: 360 111 | sizeFrom: 1.8 112 | } 113 | effectChance: 0.18 114 | } 115 | statusDuration: 15 116 | 117 | height: 5 118 | width: 5 119 | shrinkY: 1 120 | frontColor: f68021 121 | backColor: db661c 122 | despawnEffect: none 123 | } 124 | 125 | height: 12 126 | width: 9 127 | frontColor: f68021 128 | backColor: db661c 129 | despawnEffect: flakExplosion 130 | 131 | ammoMultiplier: 2 132 | } 133 | insomnium: { 134 | type: BasicBulletType 135 | damage: 0 136 | splashDamage: 56 137 | splashDamageRadius: 30 138 | speed: 5.4 139 | lifetime: 35 140 | 141 | fragBullets: 3 142 | fragCone: 60 143 | fragBullet: { 144 | type: BasicBulletType 145 | damage: 24 146 | speed: 4.5 147 | lifetime: 10 148 | pierceCap: 3 149 | buildingDamageMultiplier: 0.3 150 | 151 | status: { 152 | name: dopamine-ol-3 153 | damage: 0.8 154 | effect: { 155 | colorFrom: a37ad2 156 | colorTo: 9046c9 157 | region: dscape-square 158 | offset: 45 159 | 160 | length: 0 161 | lifetime: 20 162 | 163 | particles: 1 164 | cone: 360 165 | sizeFrom: 1.8 166 | } 167 | effectChance: 0.2 168 | } 169 | statusDuration: 10 170 | 171 | height: 5 172 | width: 5 173 | shrinkY: 1 174 | frontColor: a37ad2 175 | backColor: 9046c9 176 | despawnEffect: none 177 | } 178 | 179 | height: 12 180 | width: 9 181 | frontColor: a37ad2 182 | backColor: 9046c9 183 | despawnEffect: flakExplosion 184 | 185 | ammoMultiplier: 2 186 | } 187 | } -------------------------------------------------------------------------------- /content/blocks/turrets/dream.json: -------------------------------------------------------------------------------- 1 | name: Dream 2 | description: Releases a damaging cloud of bullets on ground enemies. 3 | 4 | type: ItemTurret 5 | size: 4 6 | health: 2320 7 | maxAmmo: 72 8 | category: turret 9 | research: daydream 10 | requirements: [ 11 | lead/750 12 | somnite/800 13 | metaglass/400 14 | titanium/600 15 | nocton/400 16 | phase-fabric/300 17 | surge-alloy/400 18 | ] 19 | 20 | reloadTime: 224 21 | inaccuracy: 0 22 | range: 340 23 | rotateSpeed: 2 24 | 25 | recoilAmount: 4 26 | restitution: 0.015 27 | shootEffect: { 28 | colorFrom: e3b0eb 29 | colorTo: e3b0eb 30 | region: dscape-dream-fx-1 31 | 32 | length: 20 33 | lifetime: 40 34 | 35 | particles: 7 36 | cone: 5 37 | sizeFrom: 2 38 | } 39 | smokeEffect: { 40 | sizeFrom: 0 41 | } 42 | shootShake: 3 43 | 44 | shootSound: railgun 45 | 46 | coolantUsage: 0.8 47 | coolantMultiplier: 1.25 48 | ammoPerShot: 18 49 | ammoTypes: { 50 | somnite: { 51 | type: BasicBulletType 52 | damage: 0 53 | hitSize: 20 54 | splashDamage: 1200 55 | splashDamageRadius: 45 56 | speed: 20 57 | lifetime: 15 58 | buildingDamageMultiplier: 0.3 59 | 60 | fragBullets: 15 61 | fragCone: 90 62 | fragBullet: { 63 | type: BasicBulletType 64 | damage: 84 65 | hitSize: 90 66 | speed: 1.8 67 | drag: 0.005 68 | lifetime: 480 69 | pierceCap: 32 70 | pierceBuilding: true 71 | buildingDamageMultiplier: 0.3 72 | 73 | homingPower: 0.01 74 | homingRange: 75 75 | 76 | sprite: large-bomb 77 | height: 18 78 | width: 18 79 | shrinkX: 0.4 80 | shrinkY: 0.4 81 | spin: 3 82 | frontColor: f0cef3 83 | backColor: e3b0eb 84 | hitEffect: none 85 | despawnEffect: none 86 | 87 | trailEffect: artilleryTrail 88 | trailColor: e3b0eb 89 | trailChance: 0.2 90 | } 91 | 92 | height: 1 93 | width: 1 94 | frontColor: f0cef3 95 | backColor: e3b0eb 96 | hitEffect: none 97 | despawnEffect: { 98 | type: MultiEffect 99 | effects: [ 100 | { 101 | type: ParticleEffect 102 | 103 | colorFrom: f0cef3 104 | colorTo: f0cef3 105 | line: true 106 | 107 | baseLength: 0 108 | length: 30 109 | lifetime: 50 110 | 111 | particles: 7 112 | cone: 360 113 | strokeFrom: 1.5 114 | srokeTo: 1 115 | lenFrom: 4 116 | lenTo: 0 117 | } 118 | { 119 | type: WaveEffect 120 | 121 | colorFrom: f0cef3 122 | colorTo: f0cef3 123 | line: true 124 | 125 | sizeFrom: 0 126 | sizeTo: 20 127 | lifetime: 15 128 | 129 | strokeFrom: 2 130 | srokeTo: 0 131 | } 132 | ] 133 | } 134 | 135 | trailEffect: { 136 | type: ParticleEffect 137 | 138 | colorFrom: f0cef3 139 | colorTo: f0cef3 140 | region: dscape-dream-fx-1 141 | 142 | baseLength: 0 143 | length: 8 144 | lifetime: 120 145 | 146 | particles: 1 147 | cone: 360 148 | sizeFrom: 2 149 | } 150 | trailColor: f0cef3 151 | trailChance: 1 152 | 153 | ammoMultiplier: 1 154 | } 155 | } -------------------------------------------------------------------------------- /content/blocks/turrets/fantasy.json: -------------------------------------------------------------------------------- 1 | name: Fantasy 2 | description: Materialises damaging particles and aims them towards enemies. 3 | 4 | type: ItemTurret 5 | size: 5 6 | health: 2750 7 | maxAmmo: 210 8 | category: turret 9 | research: perception 10 | requirements: [ 11 | copper/3000 12 | lead/2500 13 | somnite/4000 14 | metaglass/1800 15 | nocton/1000 16 | surge-alloy/1200 17 | lucidium/800 18 | ] 19 | 20 | reloadTime: 54 21 | burstSpacing: 2 22 | shots: 25 23 | inaccuracy: 360 24 | velocityInaccuracy: 4 25 | range: 280 26 | shootCone: 360 27 | rotateSpeed: 0 28 | 29 | recoilAmount: 0 30 | restitution: 0 31 | shootEffect: { 32 | colorFrom: 75d5b3 33 | colorTo: 75d5b3 34 | region: dscape-dream-fx-1 35 | 36 | length: 50 37 | lifetime: 12 38 | 39 | particles: 1 40 | cone: 360 41 | sizeFrom: 4 42 | } 43 | smokeEffect: { 44 | sizeFrom: 0 45 | } 46 | 47 | coolantUsage: 1.2 48 | coolantMultiplier: 0.5 49 | ammoTypes: { 50 | lucidium: { 51 | type: BasicBulletType 52 | damage: 0 53 | hitSize: 1 54 | speed: 4 55 | lifetime: 35 56 | pierceCap: 5 57 | 58 | fragBullets: 1 59 | fragBullet: { 60 | type: BasicBulletType 61 | damage: 0 62 | hitSize: 0 63 | speed: 0.1 64 | lifetime: 20 65 | pierceCap: 3 66 | 67 | homingPower: 10 68 | homingRange: 800 69 | fragBullets: 2 70 | fragCone: 30 71 | fragVelocityMin: 1 72 | fragBullet: { 73 | type: BasicBulletType 74 | damage: 42 75 | splashDamage: 15 76 | splashDamageRadius: 70 77 | knockback: 1.2 78 | speed: 12 79 | lifetime: 50 80 | pierceCap: 3 81 | 82 | homingPower: 0.03 83 | homingRange: 600 84 | status: { 85 | name: fantasy-ul 86 | damage: 4 87 | speedMultiplier: 0.8 88 | healthMultiplier: 0.8 89 | effect: { 90 | colorFrom: 75d5b3 91 | colorTo: 75d5b3 92 | region: dscape-dream-fx-1 93 | 94 | length: 12 95 | lifetime: 20 96 | 97 | particles: 1 98 | cone: 360 99 | sizeFrom: 1.8 100 | hitEffect: hitFuse 101 | despawnEffect: none 102 | } 103 | effectChance: 0.4 104 | } 105 | statusDuration: 5 106 | 107 | sprite: dscape-shard 108 | height: 10 109 | width: 6 110 | shrinkY: 0 111 | frontColor: 75d5b3 112 | backColor: 65bea9 113 | 114 | trailEffect: artilleryTrail 115 | trailColor: 65bea9 116 | trailChance: 0.3 117 | } 118 | sprite: large-bomb 119 | height: 12 120 | width: 12 121 | shrinkX: 0.5 122 | shrinkY: 0.5 123 | spin: 0.4 124 | frontColor: 75d5b3 125 | backColor: 65bea9 126 | hitEffect: none 127 | despawnEffect: none 128 | } 129 | 130 | height: 0 131 | width: 0 132 | hitEffect: none 133 | despawnEffect: none 134 | ammoMultiplier: 9 135 | } 136 | } -------------------------------------------------------------------------------- /content/blocks/turrets/hallucinogen.json: -------------------------------------------------------------------------------- 1 | name: Hallucinogen 2 | description: Fires a strong overloading shot at enemies. 3 | 4 | type: ItemTurret 5 | health: 1680 6 | size: 3 7 | maxAmmo: 24 8 | category: turret 9 | research: dopamine 10 | requirements: [ 11 | metaglass/160 12 | titanium/180 13 | nocton/90 14 | thorium/120 15 | ] 16 | 17 | reloadTime: 18 18 | inaccuracy: 5 19 | range: 194 20 | shootCone: 15 21 | rotateSpeed: 7 22 | 23 | recoilAmount: 1.5 24 | restitution: 0.2 25 | shootEffect: none 26 | smokeEffect: none 27 | 28 | ammoTypes: { 29 | spore-pod: { 30 | type: BasicBulletType 31 | damage: 0 32 | splashDamage: 32 33 | splashDamageRadius: 19 34 | speed: 6.3 35 | lifetime: 32 36 | 37 | fragBullets: 4 38 | fragCone: 72 39 | fragBullet: { 40 | type: BasicBulletType 41 | damage: 11 42 | speed: 4.8 43 | lifetime: 10 44 | pierceCap: 3 45 | buildingDamageMultiplier: 0.3 46 | 47 | status: { 48 | name: hallucinogen-ol-1 49 | damage: 0.1 50 | damageMultiplier: 0.5 51 | reloadMultiplier: 1.5 52 | effect: { 53 | colorFrom: e3b0eb 54 | colorTo: 36599a 55 | region: dscape-square 56 | offset: 45 57 | 58 | length: 0 59 | lifetime: 20 60 | 61 | particles: 1 62 | cone: 360 63 | sizeFrom: 1.8 64 | } 65 | effectChance: 0.2 66 | } 67 | statusDuration: 30 68 | 69 | height: 5 70 | width: 5 71 | shrinkY: 1 72 | frontColor: a37ad2 73 | backColor: 9046c9 74 | despawnEffect: none 75 | } 76 | 77 | height: 12 78 | width: 10 79 | frontColor: a37ad2 80 | backColor: 9046c9 81 | despawnEffect: flakExplosion 82 | 83 | ammoMultiplier: 2 84 | } 85 | insomnium: { 86 | type: BasicBulletType 87 | damage: 0 88 | splashDamage: 54 89 | splashDamageRadius: 33 90 | speed: 6.3 91 | lifetime: 32 92 | 93 | fragBullets: 4 94 | fragCone: 72 95 | fragBullet: { 96 | type: BasicBulletType 97 | damage: 21 98 | speed: 4.8 99 | lifetime: 10 100 | pierceCap: 3 101 | buildingDamageMultiplier: 0.3 102 | 103 | status: { 104 | name: hallucinogen-ol-2 105 | damage: 0.12 106 | damageMultiplier: 0.4 107 | reloadMultiplier: 1.5 108 | effect: { 109 | colorFrom: e3b0eb 110 | colorTo: 36599a 111 | region: dscape-square 112 | offset: 45 113 | 114 | length: 0 115 | lifetime: 20 116 | 117 | particles: 1 118 | cone: 360 119 | sizeFrom: 1.8 120 | } 121 | effectChance: 0.2 122 | } 123 | statusDuration: 30 124 | 125 | height: 5 126 | width: 5 127 | shrinkY: 1 128 | frontColor: a37ad2 129 | backColor: 9046c9 130 | despawnEffect: none 131 | } 132 | 133 | height: 15 134 | width: 12 135 | frontColor: a37ad2 136 | backColor: 9046c9 137 | despawnEffect: flakExplosion 138 | 139 | ammoMultiplier: 2 140 | } 141 | blast-compound: { 142 | type: BasicBulletType 143 | damage: 0 144 | splashDamage: 90 145 | splashDamageRadius: 45 146 | speed: 6.3 147 | lifetime: 32 148 | 149 | fragBullets: 4 150 | fragCone: 72 151 | fragBullet: { 152 | type: BasicBulletType 153 | damage: 18 154 | speed: 4.8 155 | lifetime: 10 156 | pierceCap: 3 157 | buildingDamageMultiplier: 0.3 158 | 159 | status: { 160 | name: hallucinogen-ol-3 161 | damage: 0.2 162 | damageMultiplier: 0.5 163 | reloadMultiplier: 1.6 164 | effect: { 165 | colorFrom: e3b0eb 166 | colorTo: 36599a 167 | region: dscape-square 168 | offset: 45 169 | 170 | length: 0 171 | lifetime: 20 172 | 173 | particles: 1 174 | cone: 360 175 | sizeFrom: 1.8 176 | } 177 | effectChance: 0.2 178 | } 179 | statusDuration: 30 180 | 181 | height: 5 182 | width: 5 183 | shrinkY: 1 184 | despawnEffect: none 185 | } 186 | 187 | height: 15 188 | width: 12 189 | despawnEffect: flakExplosion 190 | 191 | ammoMultiplier: 2 192 | } 193 | nocton: { 194 | type: BasicBulletType 195 | damage: 0 196 | splashDamage: 159 197 | splashDamageRadius: 36 198 | speed: 7.6 199 | lifetime: 28 200 | 201 | fragBullets: 4 202 | fragCone: 72 203 | fragBullet: { 204 | type: BasicBulletType 205 | damage: 27 206 | speed: 4.8 207 | lifetime: 10 208 | pierceCap: 3 209 | buildingDamageMultiplier: 0.3 210 | 211 | status: { 212 | name: hallucinogen-ol-4 213 | damage: 0.15 214 | damageMultiplier: 0.3 215 | reloadMultiplier: 2 216 | effect: { 217 | colorFrom: 5a75b2 218 | colorTo: 36599a 219 | region: dscape-square 220 | offset: 45 221 | 222 | length: 0 223 | lifetime: 20 224 | 225 | particles: 1 226 | cone: 360 227 | sizeFrom: 2.4 228 | } 229 | effectChance: 0.3 230 | } 231 | statusDuration: 54 232 | 233 | height: 5 234 | width: 5 235 | shrinkY: 1 236 | frontColor: 5a75b2 237 | backColor: 36599a 238 | despawnEffect: none 239 | } 240 | 241 | height: 17 242 | width: 12 243 | frontColor: 5a75b2 244 | backColor: 36599a 245 | despawnEffect: flakExplosion 246 | 247 | ammoMultiplier: 3 248 | reloadMultiplier: 0.8 249 | } 250 | } -------------------------------------------------------------------------------- /content/blocks/turrets/nightmare.json: -------------------------------------------------------------------------------- 1 | name: Nightmare 2 | description: Rapidly fires piercing bullets at enemies. 3 | 4 | type: ItemTurret 5 | size: 4 6 | health: 2480 7 | maxAmmo: 90 8 | category: turret 9 | research: cyclone 10 | requirements: [ 11 | lead/800 12 | metaglass/1000 13 | insomnium/600 14 | titanium/900 15 | nocton/800 16 | thorium/600 17 | surge-alloy/400 18 | ] 19 | 20 | reloadTime: 10 21 | burstSpacing: 3 22 | shots: 3 23 | range: 176 24 | rotateSpeed: 12 25 | 26 | recoilAmount: 1.8 27 | restitution: 0.1 28 | xRand: 5 29 | shootEffect: none 30 | smokeEffect: none 31 | 32 | shootSound: shootBig 33 | 34 | coolantUsage: 0.8 35 | coolantMultiplier: 1 36 | ammoTypes: { 37 | insomnium: { 38 | type: BasicBulletType 39 | damage: 84 40 | speed: 6.4 41 | lifetime: 30 42 | pierceCap: 3 43 | 44 | status: { 45 | name: nightmare-ap 46 | damage: 4 47 | } 48 | statusDuration: 3 49 | 50 | height: 16 51 | width: 10 52 | frontColor: a37ad2 53 | backColor: 9046c9 54 | despawnEffect: flakExplosion 55 | 56 | ammoMultiplier: 6 57 | } 58 | } -------------------------------------------------------------------------------- /content/blocks/turrets/paralysis.json: -------------------------------------------------------------------------------- 1 | name: Paralysis 2 | description: Fires debilitating arcs at enemies. 3 | 4 | type: PowerTurret 5 | size: 3 6 | health: 1620 7 | category: turret 8 | research: lancer 9 | requirements: [ 10 | lead/140 11 | silicon/80 12 | titanium/120 13 | nocton/60 14 | ] 15 | 16 | reloadTime: 72 17 | range: 116 18 | rotateSpeed: 9 19 | 20 | recoilAmount: 2 21 | restitution: 0.12 22 | shootEffect: none 23 | smokeEffect: none 24 | shootSound: spark 25 | 26 | powerUse: 7.4 27 | hasPower: true 28 | 29 | "shootType": { 30 | type: LightningBulletType 31 | damage: 232 32 | lightningLength: 32 33 | status: { 34 | name: paralysis-db 35 | healthMultiplier: 0.9 36 | speedMultiplier: 0.7 37 | reloadMultiplier: 0.5 38 | effect: hitFuse 39 | effectChance: 0.18 40 | } 41 | statusDuration: 54 42 | } -------------------------------------------------------------------------------- /content/blocks/turrets/perception.json: -------------------------------------------------------------------------------- 1 | name: Perception 2 | description: Has different shots depending on the ammo given. Accepts a wide range of ammo. 3 | 4 | type: ItemTurret 5 | health: 1440 6 | size: 3 7 | maxAmmo: 24 8 | category: turret 9 | research: duo 10 | alwaysUnlocked: true 11 | requirements: [ 12 | copper/350 13 | lead/270 14 | ] 15 | 16 | reloadTime: 49 17 | inaccuracy: 3 18 | range: 115 19 | shootCone: 10 20 | rotateSpeed: 12 21 | 22 | recoilAmount: 1.2 23 | restitution: 0.04 24 | shootEffect: none 25 | smokeEffect: none 26 | 27 | ammoTypes:{ 28 | copper: { 29 | type: BasicBulletType 30 | damage: 22 31 | speed: 2.5 32 | lifetime: 48 33 | 34 | height: 11 35 | width: 8 36 | 37 | ammoMultiplier: 1 38 | reloadMultiplier: 3.5 39 | } 40 | scrap: { 41 | type: BasicBulletType 42 | damage: 16 43 | splashDamage: 12 44 | splashDamageRadius: 14 45 | speed: 2.4 46 | lifetime: 50 47 | 48 | height: 11 49 | width: 9 50 | despawnEffect: flakExplosion 51 | 52 | ammoMultiplier: 1 53 | reloadMultiplier: 2.4 54 | } 55 | lead: { 56 | type: BasicBulletType 57 | damage: 48 58 | speed: 3.5 59 | lifetime: 35 60 | 61 | height: 12 62 | width: 10 63 | despawnEffect: flakExplosion 64 | 65 | ammoMultiplier: 1 66 | reloadMultiplier: 1.8 67 | } 68 | graphite: { 69 | type: BasicBulletType 70 | damage: 52 71 | splashDamage: 74 72 | splashDamageRadius: 20 73 | speed: 3 74 | lifetime: 42 75 | 76 | sprite: shell 77 | height: 12 78 | width: 10 79 | despawnEffect: flakExplosion 80 | 81 | trailEffect: artilleryTrail 82 | trailChance: 0.2 83 | 84 | ammoMultiplier: 1 85 | reloadMultiplier: 0.6 86 | } 87 | somnite: { 88 | type: BasicBulletType 89 | damage: 35 90 | speed: 4.5 91 | lifetime: 30 92 | pierceCap: 3 93 | 94 | homingPower: 0.02 95 | homingRange: 150 96 | 97 | sprite: dscape-shard 98 | height: 10 99 | width: 6 100 | frontColor: f0cef3 101 | backColor: e3b0eb 102 | despawnEffect: none 103 | 104 | trailEffect: missileTrail 105 | trailColor: e3b0eb 106 | trailChance: 0.2 107 | 108 | ammoMultiplier: 1 109 | reloadMultiplier: 2.4 110 | } 111 | metaglass: { 112 | type: BasicBulletType 113 | damage: 15 114 | speed: 3.2 115 | lifetime: 42 116 | 117 | fragBullets: 3 118 | fragBullet: { 119 | type: BasicBulletType 120 | damage: 9 121 | speed: 3 122 | lifetime: 20 123 | 124 | height: 5 125 | width: 5 126 | shrinkY: 1 127 | despawnEffect: none 128 | } 129 | 130 | height: 11 131 | width: 9 132 | despawnEffect: flakExplosion 133 | 134 | ammoMultiplier: 2 135 | reloadMultiplier: 3.2 136 | } 137 | silicon: { 138 | type: BasicBulletType 139 | damage: 12 140 | splashDamage: 32 141 | splashDamageRadius: 18 142 | speed: 3.5 143 | lifetime: 40 144 | 145 | homingPower: 0.08 146 | 147 | sprite: shell 148 | height: 12 149 | width: 10 150 | despawnEffect: flakExplosion 151 | 152 | trailEffect: artilleryTrail 153 | trailChance: 0.2 154 | 155 | ammoMultiplier: 2 156 | reloadMultiplier: 3.2 157 | } 158 | pyratite: { 159 | type: BasicBulletType 160 | damage: 48 161 | splashDamage: 18 162 | splashDamageRadius: 27 163 | speed: 3.2 164 | lifetime: 42 165 | 166 | status: burning 167 | 168 | sprite: shell 169 | height: 14 170 | width: 12 171 | despawnEffect: blastExplosion 172 | 173 | trailEffect: artilleryTrail 174 | trailColor: f68021 175 | trailChance: 0.2 176 | 177 | ammoMultiplier: 1 178 | reloadMultiplier: 2 179 | } 180 | spore-pod: { 181 | type: BasicBulletType 182 | damage: 9 183 | splashDamage: 45 184 | splashDamageRadius: 25 185 | speed: 2.5 186 | lifetime: 50 187 | 188 | status: tarred 189 | 190 | sprite: shell 191 | height: 12 192 | width: 10 193 | despawnEffect: flakExplosion 194 | 195 | ammoMultiplier: 1 196 | reloadMultiplier: 1.5 197 | } 198 | blast-compound: { 199 | type: BasicBulletType 200 | damage: 24 201 | splashDamage: 180 202 | splashDamageRadius: 45 203 | speed: 2.7 204 | lifetime: 50 205 | 206 | status: blasted 207 | statusDuration: 60 208 | 209 | sprite: shell 210 | height: 12 211 | width: 10 212 | despawnEffect: blastExplosion 213 | 214 | trailEffect: artilleryTrail 215 | trailChance: 0.2 216 | 217 | ammoMultiplier: 1 218 | reloadMultiplier: 0.8 219 | } 220 | insomnium: { 221 | type: BasicBulletType 222 | damage: 42 223 | speed: 6 224 | lifetime: 50 225 | pierceCap: 2 226 | status: { 227 | name: perception-ins 228 | damage: 0.2 229 | effect: { 230 | colorFrom: a37ad2 231 | colorTo: 9046c9 232 | region: dscape-square 233 | offset: 45 234 | 235 | length: 0 236 | lifetime: 40 237 | 238 | particles: 1 239 | cone: 360 240 | sizeFrom: 2 241 | } 242 | effectChance: 0.1 243 | } 244 | 245 | height: 14 246 | width: 11 247 | backColor: a37ad2 248 | 249 | ammoMultiplier: 2 250 | reloadMultiplier: 4.5 251 | } 252 | titanium: { 253 | type: BasicBulletType 254 | damage: 39 255 | speed: 5 256 | lifetime: 30 257 | 258 | height: 12 259 | width: 10 260 | 261 | ammoMultiplier: 1 262 | reloadMultiplier: 3.5 263 | } 264 | plastanium: { 265 | type: BasicBulletType 266 | damage: 13 267 | speed: 4.5 268 | lifetime: 35 269 | 270 | fragBullets: 7 271 | fragBullet: { 272 | type: BasicBulletType 273 | damage: 12 274 | speed: 3 275 | lifetime: 20 276 | 277 | height: 5 278 | width: 5 279 | shrinkY: 1 280 | despawnEffect: none 281 | } 282 | height: 12 283 | width: 9 284 | despawnEffect: plasticExplosion 285 | 286 | ammoMultiplier: 3 287 | reloadMultiplier: 2 288 | } 289 | nocton: { 290 | type: BasicBulletType 291 | damage: 24 292 | splashDamage: 120 293 | splashDamageRadius: 35 294 | speed: 7.5 295 | lifetime: 35 296 | 297 | height: 14 298 | width: 11 299 | backColor: 5a75b2 300 | despawnEffect: blastExplosion 301 | 302 | ammoMultiplier: 2 303 | reloadMultiplier: 1.2 304 | } 305 | thorium: { 306 | type: BasicBulletType 307 | damage: 42 308 | speed: 6 309 | lifetime: 27 310 | 311 | height: 14 312 | width: 10 313 | 314 | ammoMultiplier: 3 315 | reloadMultiplier: 3.2 316 | } 317 | surge-alloy: { 318 | type: BasicBulletType 319 | damage: 32 320 | speed: 5 321 | lifetime: 32 322 | 323 | lightning: 1 324 | lightningDamage: 27 325 | height: 12 326 | width: 8 327 | 328 | ammoMultiplier: 6 329 | reloadMultiplier: 3.5 330 | } 331 | phase-fabric: { 332 | type: BasicBulletType 333 | damage: 24 334 | hitSize: 10 335 | speed: 7.5 336 | lifetime: 22 337 | pierceCap: 7 338 | 339 | homingPower: 0.06 340 | homingRange: 150 341 | 342 | sprite: dscape-shard 343 | height: 12 344 | width: 8 345 | frontColor: fff3d6 346 | backColor: ffd59e 347 | despawnEffect: none 348 | 349 | trailEffect: missileTrail 350 | trailColor: ffd59e 351 | trailChance: 0.4 352 | 353 | ammoMultiplier: 8 354 | reloadMultiplier: 11.5 355 | } 356 | lucidium: { 357 | type: BasicBulletType 358 | damage: 54 359 | hitSize: 10 360 | speed: 8.4 361 | lifetime: 20 362 | pierceCap: 7 363 | 364 | homingPower: 0.08 365 | homingRange: 150 366 | 367 | sprite: dscape-shard 368 | height: 14 369 | width: 8 370 | frontColor: 75d5b3 371 | backColor: 65bea9 372 | despawnEffect: none 373 | 374 | trailEffect: missileTrail 375 | trailColor: 65bea9 376 | trailChance: 0.5 377 | 378 | ammoMultiplier: 6 379 | reloadMultiplier: 6.3 380 | } 381 | } -------------------------------------------------------------------------------- /content/blocks/units/advanced-reimaginer.json: -------------------------------------------------------------------------------- 1 | name: Advanced Reimaginer 2 | description: Upgrades inputted units to the third tier. 3 | 4 | type: Reconstructor 5 | health: 900 6 | size: 5 7 | category: units 8 | research: elementary-reimaginer 9 | requirements: [ 10 | lead/1100 11 | somnite/700 12 | metaglass/900 13 | titanium/1200 14 | nocton/600 15 | phase-fabric/450 16 | ] 17 | 18 | liquidCapacity: 60 19 | consumes: { 20 | power: 11.25 21 | items: { 22 | items:[ 23 | silicon/540 24 | insomnium/420 25 | plastanium/320 26 | ] 27 | } 28 | liquid: { 29 | liquid: cryofluid 30 | amount: 0.75 31 | } 32 | } 33 | 34 | constructTime: 4500 35 | upgrades: [ 36 | [narcolepsy, parasomnia] 37 | ] 38 | -------------------------------------------------------------------------------- /content/blocks/units/complex-reimaginer.json: -------------------------------------------------------------------------------- 1 | name: Complex Reimaginer 2 | description: Upgrades inputted units to the fourth and final tier. 3 | 4 | type: Reconstructor 5 | health: 1715 6 | size: 7 7 | category: units 8 | research: advanced-reimaginer 9 | requirements: [ 10 | lead/5500 11 | metaglass/2100 12 | silicon/1800 13 | plastanium/800 14 | nocton/700 15 | surge-alloy/1200 16 | lucidium/600 17 | ] 18 | 19 | liquidCapacity: 60 20 | consumes: { 21 | power: 32.5 22 | items: { 23 | items:[ 24 | metaglass/1200 25 | silicon/900 26 | surge-alloy/700 27 | lucidium/400 28 | ] 29 | } 30 | liquid: { 31 | liquid: cryofluid 32 | amount: 1.25 33 | } 34 | } 35 | 36 | constructTime: 16800 37 | upgrades: [ 38 | [parasomnia, hypnagogia] 39 | ] 40 | -------------------------------------------------------------------------------- /content/blocks/units/dream-binder.json: -------------------------------------------------------------------------------- 1 | name: Dream Binder 2 | description: Forms essence into various units. Output units can be used directly, or moved into reimaginers for upgrading. 3 | 4 | type: UnitFactory 5 | health: 420 6 | size: 3 7 | category: units 8 | research: ground-factory 9 | requirements: [ 10 | copper/70 11 | lead/50 12 | somnite/80 13 | metaglass/50 14 | ] 15 | 16 | consummes: { 17 | power: 1.4 18 | } 19 | 20 | plans: [ 21 | { 22 | unit: relapse 23 | time: 900 24 | requirements: [ 25 | somnite/20 26 | silicon/30 27 | ] 28 | } 29 | ] -------------------------------------------------------------------------------- /content/blocks/units/elementary-reimaginer.json: -------------------------------------------------------------------------------- 1 | name: Elementary Reimaginer 2 | description: Upgrades inputted units to the second tier. 3 | 4 | type: Reconstructor 5 | health: 420 6 | size: 3 7 | category: units 8 | research: dream-binder 9 | requirements: [ 10 | copper/250 11 | lead/200 12 | somnite/180 13 | metaglass/200 14 | titanium/200 15 | ] 16 | 17 | consumes: { 18 | power: 4 19 | items: { 20 | items:[ 21 | somnite/80 22 | metaglass/90 23 | titanium/70 24 | ] 25 | } 26 | } 27 | 28 | constructTime: 1350 29 | upgrades: [ 30 | [relapse, narcolepsy] 31 | ] 32 | -------------------------------------------------------------------------------- /content/blocks/walls/insomnium-augwall-s3.json: -------------------------------------------------------------------------------- 1 | name: Large Insomnium Augmented Wall 2 | description: Protects structures from enemy bullets. Has a low chance to deflect bullets upon impact. 3 | 4 | type: Wall 5 | health: 6930 6 | size: 3 7 | buildCostMultiplier: 5 8 | 9 | chanceDeflect: 4 10 | 11 | requirements: [ 12 | graphite/27 13 | titanium/36 14 | insomnium/27 15 | ] 16 | category: defense 17 | research: insomnium-augwall -------------------------------------------------------------------------------- /content/blocks/walls/insomnium-augwall.json: -------------------------------------------------------------------------------- 1 | name: Insomnium Augmented Wall 2 | description: Protects structures from enemy bullets. Has a low chance to deflect bullets upon impact. 3 | 4 | type: Wall 5 | health: 3080 6 | size: 2 7 | buildCostMultiplier: 5 8 | 9 | chanceDeflect: 4 10 | 11 | requirements: [ 12 | graphite/12 13 | titanium/16 14 | insomnium/12 15 | ] 16 | category: defense 17 | research: titanium-wall-large -------------------------------------------------------------------------------- /content/blocks/walls/lucidium-wall-s2.json: -------------------------------------------------------------------------------- 1 | name: Large Lucidium Wall 2 | description: Protects structures from enemy bullets. Reflects most bullets upon impact and can release electric arcs. 3 | 4 | type: Wall 5 | health: 2300 6 | size: 2 7 | 8 | chanceDeflect: 17 9 | lightningChance: 0.07 10 | lightningDamage: 32 11 | lightningLength: 24 12 | lightningColor: 54d4b5 13 | 14 | requirements: [ 15 | lucidium/20 16 | ] 17 | category: defense 18 | research: lucidium-wall -------------------------------------------------------------------------------- /content/blocks/walls/lucidium-wall.json: -------------------------------------------------------------------------------- 1 | name: Lucidium Wall 2 | description: Protects structures from enemy bullets. Reflects most bullets upon impact and can release electric arcs. 3 | 4 | type: Wall 5 | health: 575 6 | size: 1 7 | 8 | chanceDeflect: 17 9 | lightningChance: 0.07 10 | lightningDamage: 32 11 | lightningLength: 24 12 | lightningColor: 54d4b5 13 | 14 | requirements: [ 15 | lucidium/5 16 | ] 17 | category: defense 18 | research: nocton-wall -------------------------------------------------------------------------------- /content/blocks/walls/nocton-wall-s2.json: -------------------------------------------------------------------------------- 1 | name: Large Nocton Wall 2 | description: Protects structures from enemy bullets, reflecting most bullets upon impact and sometimes releasing electric arcs upon contact. 3 | 4 | type: Wall 5 | health: 2700 6 | size: 2 7 | 8 | absorbLasers: true 9 | 10 | requirements: [ 11 | nocton/28 12 | ] 13 | category: defense 14 | research: nocton-wall -------------------------------------------------------------------------------- /content/blocks/walls/nocton-wall.json: -------------------------------------------------------------------------------- 1 | name: Nocton Wall 2 | description: Protects structures from enemy bullets. Absorbs lasers and electric arcs. 3 | 4 | type: Wall 5 | health: 675 6 | size: 1 7 | 8 | absorbLasers: true 9 | 10 | requirements: [ 11 | nocton/7 12 | ] 13 | category: defense 14 | research: titanium-wall-large -------------------------------------------------------------------------------- /content/blocks/walls/somnite-augwall-s3.json: -------------------------------------------------------------------------------- 1 | name: Large Somnite Augmented Wall 2 | description: Protects structures from enemy bullets. Has a low chance to deflect bullets upon impact. 3 | 4 | type: Wall 5 | health: 5040 6 | size: 3 7 | buildCostMultiplier: 5 8 | 9 | chanceDeflect: 2 10 | 11 | requirements: [ 12 | copper/36 13 | lead/36 14 | somnite/27 15 | ] 16 | category: defense 17 | research: somnite-augwall -------------------------------------------------------------------------------- /content/blocks/walls/somnite-augwall.json: -------------------------------------------------------------------------------- 1 | name: Somnite Augmented Wall 2 | description: Protects structures from enemy bullets. Has a low chance to deflect bullets upon impact. 3 | 4 | type: Wall 5 | health: 2240 6 | size: 2 7 | buildCostMultiplier: 5 8 | 9 | chanceDeflect: 2 10 | 11 | requirements: [ 12 | copper/16 13 | lead/16 14 | somnite/12 15 | ] 16 | category: defense 17 | research: copper-wall-large -------------------------------------------------------------------------------- /content/items/insomnium.json: -------------------------------------------------------------------------------- 1 | name: Insomnium 2 | description: Used in more advanced reality-bending technology. 3 | details: A vessel for a dream... but at what cost? 4 | 5 | research: { 6 | parent: somnite 7 | requirements: [ 8 | somnite/7 9 | ] 10 | } 11 | 12 | radioactivity: 0.45 13 | cost: 1.2 14 | color: 9046c9 -------------------------------------------------------------------------------- /content/items/lucidium.json: -------------------------------------------------------------------------------- 1 | name: Lucidium 2 | description: Used in the most advanced of reality-bending technology. 3 | details: "[#54d4b5]The universe is at your fingertips now." 4 | 5 | research: { 6 | parent: somnite 7 | requirements: [ 8 | somnite/77 9 | phase-fabric/77 10 | ] 11 | } 12 | 13 | radioactivity: -0.01 14 | cost: 1.8 15 | color: 65bea9 -------------------------------------------------------------------------------- /content/items/nocton.json: -------------------------------------------------------------------------------- 1 | name: Nocton 2 | description: Used in more advanced reality-bending technology. 3 | details: "[#5878c4]And the moon rose \n[#eeabff]And the dreams did too" 4 | 5 | research: { 6 | parent: insomnium 7 | requirements: [ 8 | somnite/77 9 | insomnium/77 10 | coal/7 11 | ] 12 | } 13 | 14 | radioactivity: 0.3 15 | cost: 1.4 16 | color: 36599a -------------------------------------------------------------------------------- /content/items/somnite.json: -------------------------------------------------------------------------------- 1 | name: Somnite 2 | description: Used in basic reality-bending technology. Unstable. 3 | 4 | research: core-shard 5 | alwaysUnlocked: true 6 | 7 | radioactivity: 1.2 8 | cost: 0.8 9 | color: e3b0eb -------------------------------------------------------------------------------- /content/units/hypnagogia.json: -------------------------------------------------------------------------------- 1 | name: Hypnagogia 2 | description: Fires a shrapnel shooting piercing shell and a barrage of shots at enemies. 3 | 4 | type: flying 5 | flying: true 6 | research: parasomnia 7 | 8 | health: 13700 9 | armor: 15 10 | itemCapacity: 210 11 | speed: 0.9 12 | rotateSpeed: 3 13 | drag: 0.02 14 | accel: 0.04 15 | 16 | commandLimit: 8 17 | 18 | engineOffset: 18 19 | engineSize: 5.5 20 | hitSize: 36 21 | 22 | weapons: [ 23 | { 24 | name: hypnagogia-sh 25 | x: 0 26 | y: 4 27 | top: false 28 | mirror: false 29 | 30 | shootSound: laser 31 | shake: 7 32 | 33 | reload: 320 34 | shootCone: 30 35 | ignoreRotation: true 36 | bullet: { 37 | type: BasicBulletType 38 | damage: 584 39 | hitSize: 21 40 | speed: 1.2 41 | lifetime: 214 42 | pierceCap: 5 43 | pierceBuilding: true 44 | buildingDamageMultiplier: 0.5 45 | 46 | homingPower: 0.01 47 | homingRange: 120 48 | fragBullets: 3 49 | fragBullet: { 50 | type: ShrapnelBulletType 51 | damage: 288 52 | length: 14 53 | width: 23 54 | buildingDamageMultiplier: 0.5 55 | 56 | serrations: 3 57 | 58 | fromColor: 75d5b3 59 | toColor: 65bea9 60 | } 61 | despawnShake: 3 62 | 63 | sprite: dscape-orb 64 | height: 18 65 | width: 18 66 | shrinkY: 0 67 | frontColor: 75d5b3 68 | backColor: 65bea9 69 | 70 | trailEffect: { 71 | type: ParticleEffect 72 | 73 | colorFrom: 75d5b3 74 | colorTo: 75d5b3 75 | 76 | baseLength: 0 77 | length: 12 78 | lifetime: 45 79 | 80 | particles: 3 81 | cone: 360 82 | sizeFrom: 2 83 | } 84 | trailColor: 65bea9 85 | trailChance: 0.1 86 | 87 | shootEffect: { 88 | type: ParticleEffect 89 | 90 | colorFrom: 75d5b3 91 | colorTo: 75d5b3 92 | region: dscape-dream-fx-1 93 | 94 | baseLength: 20 95 | length: 25 96 | lifetime: 210 97 | 98 | particles: 9 99 | cone: 360 100 | sizeFrom: 5 101 | } 102 | smokeEffect: none 103 | 104 | hitEffect: { 105 | type: ParticleEffect 106 | 107 | colorFrom: 75d5b3 108 | colorTo: 75d5b3 109 | region: dscape-dream-fx-1 110 | 111 | baseLength: 0 112 | length: 40 113 | lifetime: 75 114 | 115 | particles: 5 116 | cone: 360 117 | sizeFrom: 3 118 | } 119 | despawnEffect: none 120 | } 121 | } 122 | { 123 | name: hypnagogia-mg 124 | x: 10 125 | y: -11 126 | alternate: true 127 | rotate: true 128 | 129 | shootSound: shootBig 130 | 131 | reload: 14 132 | shots: 2 133 | shotDelay: 6 134 | 135 | shootCone: 12 136 | bullet: { 137 | type: BasicBulletType 138 | damage: 49 139 | speed: 5.4 140 | lifetime: 30 141 | 142 | height: 14 143 | width: 9 144 | smokeEffect: none 145 | } 146 | } 147 | { 148 | name: hypnagogia-mg 149 | x: 16 150 | y: 13 151 | alternate: true 152 | rotate: true 153 | 154 | shootSound: shootBig 155 | 156 | reload: 11 157 | shots: 2 158 | shotDelay: 6 159 | 160 | shootCone: 12 161 | bullet: { 162 | type: BasicBulletType 163 | damage: 49 164 | speed: 5.4 165 | lifetime: 30 166 | 167 | height: 14 168 | width: 9 169 | smokeEffect: none 170 | } 171 | } 172 | { 173 | name: hypnagogia-ms 174 | x: 13 175 | y: 2 176 | alternate: true 177 | rotate: true 178 | 179 | shootSound: missile 180 | 181 | reload: 21 182 | shots: 3 183 | 184 | shootCone: 20 185 | inaccuracy: 18 186 | velocityRnd: 0.2 187 | bullet: { 188 | type: BasicBulletType 189 | damage: 24 190 | splashDamage: 72 191 | splashDamageRadius: 33 192 | speed: 4.5 193 | keepVelocity: false 194 | lifetime: 40 195 | 196 | homingPower: 0.08 197 | status: blasted 198 | statusDuration: 60 199 | 200 | weaveScale: 5 201 | weaveMag: 1.5 202 | 203 | sprite: missile 204 | height: 11 205 | width: 10 206 | shrinkY: 0 207 | frontColor: f8ad42 208 | backColor: f68021 209 | 210 | trailEffect: missileTrail 211 | trailColor: f68021 212 | trailChance: 0.2 213 | 214 | smokeEffect: none 215 | 216 | hitEffect: blastExplosion 217 | } 218 | } 219 | ] 220 | 221 | 222 | -------------------------------------------------------------------------------- /content/units/narcolepsy.json: -------------------------------------------------------------------------------- 1 | name: Narcolepsy 2 | description: Fires a laser and a barrage of shots at enemies. 3 | 4 | type: flying 5 | flying: true 6 | research: relapse 7 | 8 | health: 450 9 | armor: 3 10 | itemCapacity: 40 11 | speed: 2.1 12 | rotateSpeed: 8 13 | drag: 0.02 14 | accel: 0.05 15 | 16 | commandLimit: 8 17 | 18 | engineOffset: 10.5 19 | engineSize: 3 20 | hitSize: 28 21 | 22 | weapons: [ 23 | { 24 | name: narcolepsy-mg 25 | x: 7.5 26 | y: -5 27 | alternate: true 28 | rotate: true 29 | 30 | shootSound: shoot 31 | 32 | reload: 7 33 | 34 | shootCone: 12 35 | bullet: { 36 | type: BasicBulletType 37 | damage: 9 38 | speed: 4.5 39 | lifetime: 32 40 | 41 | height: 9 42 | width: 5 43 | 44 | smokeEffect: none 45 | } 46 | } 47 | { 48 | name: narcolepsy-lz 49 | x: 0 50 | y: 5 51 | top: false 52 | mirror: false 53 | 54 | shootSound: laser 55 | shake: 1 56 | 57 | reload: 50 58 | 59 | shootCone: 10 60 | ignoreRotation: true 61 | bullet: { 62 | type: LaserBulletType 63 | damage: 32 64 | length: 164 65 | width: 12 66 | lifetime: 15 67 | buildingDamageMultiplier: 0.5 68 | 69 | colors: [65bea966, 75d5b3ff, 75d5b3ff] 70 | 71 | shootEffect: { 72 | type: ParticleEffect 73 | 74 | colorFrom: 75d5b3 75 | colorTo: 75d5b3 76 | region: dscape-dream-fx-1 77 | 78 | baseLength: 0 79 | length: 20 80 | lifetime: 40 81 | 82 | particles: 6 83 | cone: 45 84 | sizeFrom: 2 85 | } 86 | smokeEffect: none 87 | 88 | hitEffect: { 89 | type: ParticleEffect 90 | 91 | colorFrom: 75d5b3 92 | colorTo: 75d5b3 93 | line: true 94 | 95 | baseLength: 0 96 | length: 30 97 | lifetime: 50 98 | 99 | particles: 3 100 | cone: 45 101 | strokeFrom: 1.5 102 | strokeTo: 1 103 | lenFrom: 4 104 | lenTo: 0 105 | } 106 | despawnEffect: none 107 | } 108 | } 109 | ] 110 | 111 | 112 | -------------------------------------------------------------------------------- /content/units/parasomnia.json: -------------------------------------------------------------------------------- 1 | name: Parasomnia 2 | description: Fires a piercing shell and a barrage of shots at enemies. 3 | 4 | type: flying 5 | flying: true 6 | research: narcolepsy 7 | 8 | health: 4200 9 | armor: 7 10 | itemCapacity: 90 11 | speed: 1.4 12 | rotateSpeed: 4 13 | drag: 0.03 14 | accel: 0.05 15 | 16 | commandLimit: 8 17 | 18 | engineOffset: 10 19 | engineSize: 4 20 | hitSize: 28 21 | 22 | weapons: [ 23 | { 24 | name: parasomnia-sh 25 | x: 0 26 | y: 8 27 | top: false 28 | mirror: false 29 | 30 | shootSound: laser 31 | shake: 3 32 | 33 | reload: 255 34 | shootCone: 30 35 | ignoreRotation: true 36 | bullet: { 37 | type: BasicBulletType 38 | damage: 180 39 | hitSize: 16 40 | speed: 0.8 41 | lifetime: 300 42 | pierceCap: 3 43 | absorbable: false 44 | 45 | homingPower: 0.01 46 | homingRange: 120 47 | lightning: 3 48 | lightningDamage: 22 49 | lightningLength: 4 50 | lightningLengthRand: 7 51 | lightningColor: 75d5b3 52 | 53 | sprite: dscape-orb 54 | height: 14 55 | width: 14 56 | shrinkY: 0 57 | frontColor: 75d5b3 58 | backColor: 65bea9 59 | 60 | trailEffect: artilleryTrail 61 | trailColor: 65bea9 62 | trailChance: 0.1 63 | 64 | shootEffect: { 65 | type: ParticleEffect 66 | 67 | colorFrom: 75d5b3 68 | colorTo: 75d5b3 69 | region: dscape-dream-fx-1 70 | 71 | baseLength: 10 72 | length: 20 73 | lifetime: 120 74 | 75 | particles: 6 76 | cone: 360 77 | sizeFrom: 4 78 | } 79 | smokeEffect: none 80 | 81 | hitEffect: { 82 | type: ParticleEffect 83 | 84 | colorFrom: 75d5b3 85 | colorTo: 75d5b3 86 | 87 | baseLength: 0 88 | length: 40 89 | lifetime: 75 90 | 91 | particles: 3 92 | cone: 360 93 | sizeFrom: 3 94 | } 95 | despawnEffect: none 96 | } 97 | } 98 | { 99 | name: parasomnia-mg 100 | x: 9 101 | y: -8 102 | alternate: true 103 | rotate: true 104 | 105 | shootSound: shootBig 106 | 107 | reload: 8 108 | 109 | shootCone: 12 110 | bullet: { 111 | type: BasicBulletType 112 | damage: 32 113 | speed: 5 114 | lifetime: 32 115 | 116 | height: 12 117 | width: 7 118 | smokeEffect: none 119 | } 120 | } 121 | { 122 | name: parasomnia-ms 123 | x: 0 124 | y: -1.5 125 | mirror: false 126 | rotate: true 127 | 128 | shootSound: missile 129 | 130 | reload: 72 131 | 132 | shootCone: 20 133 | shots: 3 134 | inaccuracy: 12 135 | velocityRnd: 0.2 136 | bullet: { 137 | type: BasicBulletType 138 | damage: 18 139 | splashDamage: 42 140 | splashDamageRadius: 30 141 | speed: 4.2 142 | keepVelocity: false 143 | lifetime: 42 144 | 145 | homingPower: 0.08 146 | status: blasted 147 | statusDuration: 60 148 | 149 | weaveScale: 5 150 | weaveMag: 1.5 151 | 152 | sprite: missile 153 | height: 9 154 | width: 9 155 | shrinkY: 0 156 | frontColor: f8ad42 157 | backColor: f68021 158 | 159 | trailEffect: missileTrail 160 | trailColor: f68021 161 | trailChance: 0.2 162 | 163 | smokeEffect: none 164 | 165 | hitEffect: blastExplosion 166 | } 167 | } 168 | ] 169 | 170 | 171 | -------------------------------------------------------------------------------- /content/units/relapse.json: -------------------------------------------------------------------------------- 1 | name: Relapse 2 | description: Flies towards enemies and self-destructs, dropping a cluster of bombs. 3 | 4 | type: flying 5 | flying: true 6 | circleTarget: true 7 | research: dream-binder 8 | 9 | health: 60 10 | itemCapacity: 20 11 | speed: 3.6 12 | rotateSpeed: 5 13 | drag: 0.015 14 | accel: 0.03 15 | 16 | commandLimit: 4 17 | 18 | engineOffset: 4 19 | engineSize: 2 20 | hitSize: 9 21 | 22 | range: 24 23 | weapons: [ 24 | { 25 | name: relapse-kk 26 | x: 0 27 | y: 0 28 | top: false 29 | mirror: false 30 | 31 | shootSound: explosion 32 | shake: 4 33 | 34 | reload: 75 35 | 36 | shootCone: 120 37 | ignoreRotation: true 38 | bullet: { 39 | type: BasicBulletType 40 | damage: 0 41 | splashDamage: 54 42 | splashDamageRadius: 72 43 | speed: 3 44 | lifetime: 10 45 | 46 | instantDisappear: true 47 | killShooter: true 48 | hittable: false 49 | 50 | sprite: clear 51 | 52 | shootEffect: none 53 | smokeEffect: none 54 | 55 | hitEffect: none 56 | despawnEffect: { 57 | type: MultiEffect 58 | effects: [ 59 | { 60 | type: ParticleEffect 61 | 62 | colorFrom: 75d5b3 63 | colorTo: 75d5b3 64 | region: dscape-dream-fx-1 65 | 66 | baseLength: 0 67 | length: 30 68 | lifetime: 90 69 | 70 | particles: 7 71 | cone: 360 72 | sizeFrom: 5 73 | } 74 | { 75 | type: ParticleEffect 76 | 77 | colorFrom: a2a2a2 78 | colorTo: a2a2a2 79 | 80 | baseLength: 0 81 | length: 75 82 | lifetime: 60 83 | 84 | particles: 11 85 | cone: 360 86 | sizeFrom: 3 87 | } 88 | { 89 | type: WaveEffect 90 | 91 | colorFrom: 75d5b3 92 | colorTo: 65bea9 93 | line: true 94 | 95 | sizeFrom: 0 96 | sizeTo: 30 97 | lifetime: 30 98 | 99 | strokeFrom: 4 100 | srokeTo: 0 101 | } 102 | ] 103 | } 104 | } 105 | } 106 | ] 107 | 108 | 109 | -------------------------------------------------------------------------------- /content/units/reminiscence.json: -------------------------------------------------------------------------------- 1 | name: Reminiscence 2 | description: Defends the Memory core from enemies, much stronger than the Gamma unit. Builds structures. 3 | 4 | type: flying 5 | flying: true 6 | controller: BuilderAI 7 | isCounted: false 8 | 9 | health: 110 10 | armor: 4 11 | itemCapacity: 120 12 | speed: 2.75 13 | rotateSpeed: 25 14 | drag: 0.04 15 | accel: 0.15 16 | 17 | commandLimit: 7 18 | buildSpeed: 1.8 19 | mineSpeed: 9.5 20 | mineTier: 5 21 | 22 | engineOffset: 7 23 | buildBeamOffset: 3.5 24 | hitSize: 12 25 | 26 | abilities: [ 27 | { 28 | type: ForceFieldAbility 29 | radius: 24 30 | max: 150 31 | cooldown: 630 32 | } 33 | ] 34 | 35 | weapons: [ 36 | { 37 | name: reminiscence-weapon 38 | x: 0 39 | y: 0 40 | top: false 41 | mirror: false 42 | 43 | shootSound: shoot 44 | soundPitchMin: 1 45 | shootY: 6 46 | shake: 2 47 | 48 | reload: 192 49 | firstShotDelay: 40 50 | shootStatus: slow 51 | shootStatusDuration: 60 52 | 53 | shots: 5 54 | inaccuracy: 24 55 | velocityRnd: 0.6 56 | bullet: { 57 | type: BasicBulletType 58 | damage: 27 59 | hitSize: 12 60 | splashDamage: 24 61 | splashDamageRadius: 45 62 | speed: 1.7 63 | lifetime: 75 64 | buildingDamageMultiplier: 0.02 65 | 66 | collidesTeam: true 67 | healPercent: 1.5 68 | 69 | homingPower: 0.01 70 | fragBullets: 3 71 | fragCone: 360 72 | fragLifeMin: 0.4 73 | fragBullet: { 74 | type: BasicBulletType 75 | damage: 0 76 | splashDamage: 20 77 | splashDamageRadius: 21 78 | speed: 1.2 79 | keepVelocity: false 80 | lifetime: 60 81 | buildingDamageMultiplier: 0.01 82 | 83 | collidesTeam: true 84 | healPercent: 1 85 | 86 | sprite: shell 87 | height: 9 88 | width: 9 89 | shrinkY: 0 90 | frontColor: 75d5b3 91 | backColor: 65bea9 92 | 93 | trailEffect: artilleryTrail 94 | trailColor: 65bea9 95 | trailChance: 0.2 96 | 97 | hitEffect: none 98 | despawnEffect: { 99 | type: MultiEffect 100 | effects: [ 101 | { 102 | type: ParticleEffect 103 | 104 | colorFrom: 75d5b3 105 | colorTo: 75d5b3 106 | line: true 107 | 108 | baseLength: 0 109 | length: 20 110 | lifetime: 20 111 | 112 | particles: 3 113 | cone: 360 114 | strokeFrom: 1 115 | srokeTo: 0 116 | lenFrom: 2 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