├── test2.py
├── pycraft_minetest
├── __init__.py
├── security.py
├── settings.py
├── minecraft-pi-edition-LICENSE.txt
├── event.py
├── entity.py
├── mcpi_protocol_spec.txt
├── vec3.py
├── util.py
├── connection.py
├── blocklist.py
├── minecraft.py
├── nbt.py
└── main.py
├── setup.cfg
├── recipes
├── new.py
├── hello_minetest.py
├── maze.py
├── traps.py
├── stuffed_sphere.py
├── sphere_galaxy.py
├── gold_detector.py
├── magic_cube.py
├── turtle_square_spiral.py
├── mutant_sphere.py
├── turtle_pyramid.py
├── turtle_circles.py
├── turtle_flowers.py
├── clock.py
└── maze1.csv
├── MANIFEST
├── setup.py
├── README.md
├── .gitignore
├── test.py
└── LICENSE
/test2.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
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/pycraft_minetest/__init__.py:
--------------------------------------------------------------------------------
1 | from . main import *
2 |
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/setup.cfg:
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1 | [metadata]
2 | description-file = README.md
3 |
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/recipes/new.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | chat("Hello Minetest!")
4 |
--------------------------------------------------------------------------------
/recipes/hello_minetest.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | chat("Hello Minetest!")
4 |
--------------------------------------------------------------------------------
/pycraft_minetest/security.py:
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1 | AUTHENTICATION_USERNAME=None
2 | AUTHENTICATION_PASSWORD=None
3 |
--------------------------------------------------------------------------------
/recipes/maze.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 |
4 | # Call the "maze" function passing the path to
5 | # the CSV file containing the maze schema
6 | maze("maze1.csv")
7 |
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/recipes/traps.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # FOREVER
4 | while True:
5 | # If you're stepping on a block of diamond...
6 | if over(diamond):
7 | # Then create a lava sphere around you!
8 | sphere(lava, 2)
9 |
--------------------------------------------------------------------------------
/recipes/stuffed_sphere.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # Create a sphere of glass (so you can see through)
4 | sphere(glass, 20, z=25)
5 | # Now create a sphere of lava (but also water or sand could work)
6 | # that will be generated inside the glass sphere
7 | sphere(lava, 19, z=25)
8 |
--------------------------------------------------------------------------------
/recipes/sphere_galaxy.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | for i in range(random.randint(50, 100)):
4 | sphere([wool, random.randint(0, 12)],
5 | random.randint(1, 30),
6 | x=random.randint(-200, 200),
7 | y=random.randint(-200, 200),
8 | z=random.randint(-200, 200))
9 |
--------------------------------------------------------------------------------
/pycraft_minetest/settings.py:
--------------------------------------------------------------------------------
1 | from os import environ
2 |
3 | MINECRAFT_POCKET_EDITION = 0
4 | MINECRAFT_PI = 1
5 | MINECRAFT_DESKTOP = 2
6 |
7 | minecraftType = MINECRAFT_DESKTOP
8 |
9 | try:
10 | minecraftType = int(environ['MINECRAFT_TYPE'])
11 | except:
12 | pass
13 |
14 | isPE = ( minecraftType != MINECRAFT_DESKTOP )
15 |
16 |
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/recipes/gold_detector.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 | import time
3 |
4 | # Forever
5 | while True:
6 | # If there is at least one block of gold
7 | # in a range of (default) 10 units around me...
8 | if near(gold):
9 | # Write it on the game chat
10 | chat("There is gold nearby!")
11 | # Delay
12 | time.sleep(1)
13 |
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/pycraft_minetest/minecraft-pi-edition-LICENSE.txt:
--------------------------------------------------------------------------------
1 | *** The real license isn't finished yet, here's what goes in plain english ***
2 |
3 | You may execute the minecraft-pi binary on a Raspberry Pi or an emulator
4 | You may use any of the source code included in the distribution for any purpose (except evil)
5 |
6 | You may not redistribute any modified binary parts of the distribution
7 |
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/recipes/magic_cube.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 | import time
3 |
4 | (conn, player) = connect_server()
5 |
6 | while True:
7 |
8 | # For each number in a range
9 | for color in range(12):
10 | # Create a cube of wool blocks
11 | # with that number as block-subtype
12 | cube([wool, color], 4, x=-2, y=-5, z=-2)
13 |
14 | # Delay
15 | time.sleep(0.1)
16 |
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/recipes/turtle_square_spiral.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # Instance a Turtle object
4 | uga = Turtle(obsidian)
5 |
6 | # Create a variable for the side of the spiral
7 | side = 1
8 |
9 | while True:
10 | # Move the Turtle forward of "side" steps
11 | uga.forward(side)
12 | # Make the Turtle turn right of 90 (try to change it) degrees
13 | uga.down(90)
14 | # Increment the side variable
15 | side = side + 1
16 |
--------------------------------------------------------------------------------
/MANIFEST:
--------------------------------------------------------------------------------
1 | # file GENERATED by distutils, do NOT edit
2 | setup.cfg
3 | setup.py
4 | pycraft_minetest/__init__.py
5 | pycraft_minetest/blocklist.py
6 | pycraft_minetest/connection.py
7 | pycraft_minetest/entity.py
8 | pycraft_minetest/event.py
9 | pycraft_minetest/main.py
10 | pycraft_minetest/minecraft.py
11 | pycraft_minetest/nbt.py
12 | pycraft_minetest/security.py
13 | pycraft_minetest/settings.py
14 | pycraft_minetest/util.py
15 | pycraft_minetest/vec3.py
16 |
--------------------------------------------------------------------------------
/setup.py:
--------------------------------------------------------------------------------
1 | from distutils.core import setup
2 | setup(
3 | name='pycraft_minetest',
4 | packages=['pycraft_minetest'],
5 | version='0.8',
6 | description='Modified, simplified and improved libraries to code in Python via Minetest.',
7 | author='alenorfo & gmenegoz',
8 | author_email='ale.norfo@gmail.com',
9 | url='https://github.com/sprintingkiwi/pycraft_lib',
10 | download_url='https://github.com/sprintingkiwi/pycraft_lib/tarball/0.6',
11 | keywords=['game', 'development', 'learning', 'education', 'turtle'],
12 | classifiers=[],
13 | )
14 |
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/recipes/mutant_sphere.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # Store player position in a variable
4 | pos = where()
5 | # Write on chat that position (just as a test)
6 | chat(pos)
7 |
8 | # Forever
9 | while True:
10 |
11 | # Sequentially create many spheres with different materials
12 | # but in the same absolute position
13 | sphere(grass, 10, x=pos.x+25, y=pos.y, z=pos.z, absolute=True)
14 | time.sleep(1)
15 |
16 | sphere(gold, 10, x=pos.x+25, y=pos.y, z=pos.z, absolute=True)
17 | time.sleep(1)
18 |
19 | sphere(ice, 10, x=pos.x+25, y=pos.y, z=pos.z, absolute=True)
20 | time.sleep(1)
21 |
--------------------------------------------------------------------------------
/recipes/turtle_pyramid.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # Create a Turtle object
4 | pyr = Turtle(iron)
5 |
6 | # Create a "steps" variable
7 | steps = 10
8 |
9 | # Repeat "half-steps" times
10 | for i in range(int(steps/2)):
11 |
12 | # Repeat 4 times (for 4 sides)
13 | for i in range(4):
14 | # Move the turtle forward "steps" steps
15 | pyr.forward(steps)
16 | # Make the turtle turn right 90 degrees
17 | pyr.right(90)
18 |
19 | # Make the turtle go up by one and inside the square by one,
20 | # each time returning to the original heading
21 | pyr.forward(1)
22 | pyr.right(90)
23 | pyr.forward(1)
24 | pyr.left(90)
25 | pyr.up(90)
26 | pyr.forward(1)
27 | pyr.down(90)
28 |
29 | # Decrease steps by two (one for each end of the sides)
30 | steps = steps - 2
31 |
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/recipes/turtle_circles.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # Create a Turtle object
4 | uga = Turtle([wool, 0])
5 | # Make our Turtle rotate up 90 degrees
6 | uga.up(90)
7 |
8 | # FOREVER
9 | while True:
10 |
11 | # Repeat the following instructions 12 times
12 | # because the wool block has 12 different colors
13 | for color in range(12):
14 |
15 | # Set the block that our Turtle will use to draw - especially the color subtype
16 | uga.penblock([wool, color])
17 |
18 | # Repeat 18 times
19 | for i in range(18):
20 | # Move our Turtle forward
21 | uga.forward(5)
22 | # Make our Turtle turn up of 20 degrees (18 * 20 = 360)
23 | uga.up(20)
24 |
25 | # When a circle is complete, let's rotate other 30 degrees
26 | # so that we are ready to repeat all these steps and draw
27 | # another circle in a different position
28 | uga.up(30)
29 |
--------------------------------------------------------------------------------
/recipes/turtle_flowers.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | # Create a Turtle object
4 | kiki = Turtle([wool, random.randint(1, 12)])
5 | # Set turtle speed
6 | kiki.speed(11)
7 |
8 |
9 | # Define how to make a quarter of a circle
10 | def circle_quarter(steps):
11 | for i in range(90):
12 | kiki.forward(steps)
13 | kiki.right(1)
14 |
15 |
16 | # Define how to make a petal
17 | def petal(size):
18 | circle_quarter(size)
19 | kiki.right(90)
20 | circle_quarter(size)
21 | kiki.right(90)
22 |
23 |
24 | # Define how to make a flower
25 | def flower(size, petals):
26 | for i in range(petals):
27 | petal(size)
28 | kiki.right(360 / petals)
29 |
30 |
31 | # Define how to make many flowers
32 | def flowers(amount):
33 | for i in range(amount):
34 | kiki.penblock([wool, random.randint(1, 12)])
35 | flower(1, random.randint(3, 12))
36 | kiki.penup()
37 | pos = where()
38 | kiki.goto(0, -1, 0)
39 | kiki.pendown()
40 |
41 |
42 | # Generate flowers calling the last function
43 | flowers(10)
44 |
--------------------------------------------------------------------------------
/pycraft_minetest/event.py:
--------------------------------------------------------------------------------
1 | from . vec3 import Vec3
2 |
3 | class BlockEvent:
4 | """An Event related to blocks (e.g. placed, removed, hit)"""
5 | HIT = 0
6 |
7 | def __init__(self, type, x, y, z, face, entityId):
8 | self.type = type
9 | self.pos = Vec3(x, y, z)
10 | self.face = face
11 | self.entityId = entityId
12 |
13 | def __repr__(self):
14 | sType = {
15 | BlockEvent.HIT: "BlockEvent.HIT"
16 | }.get(self.type, "???")
17 |
18 | return "BlockEvent(%s, %d, %d, %d, %d, %d)"%(
19 | sType,self.pos.x,self.pos.y,self.pos.z,self.face,self.entityId);
20 |
21 | @staticmethod
22 | def Hit(x, y, z, face, entityId):
23 | return BlockEvent(BlockEvent.HIT, x, y, z, face, entityId)
24 |
25 | class ChatEvent:
26 | """An Event related to chat (e.g. posts)"""
27 | POST = 0
28 |
29 | def __init__(self, type, entityId, message):
30 | self.type = type
31 | self.entityId = entityId
32 | self.message = message
33 |
34 | def __repr__(self):
35 | sType = {
36 | ChatEvent.POST: "ChatEvent.POST"
37 | }.get(self.type, "???")
38 |
39 | return "ChatEvent(%s, %d, %s)"%(
40 | sType,self.entityId,self.message);
41 |
42 | @staticmethod
43 | def Post(entityId, message):
44 | return ChatEvent(ChatEvent.POST, entityId, message)
45 |
46 |
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/README.md:
--------------------------------------------------------------------------------
1 | # Pycraft library for Minecraft or Minetest
2 |
3 | Repository for the Pypi "pycraft_minetest" Python Package.
4 |
5 | Modified, simplified and improved libraries to code in python via Minecraft/Minetest.
6 |
7 | Based on the terrific idea and the original code of David Whale and Martin O'Hanlon (www.stuffaboutcode.com).
8 |
9 | Alessandro Norfo (ale.norfo@gmail.com) & Giuseppe Menegoz (gmenegoz@gmail.com).
10 |
11 | # Getting Started
12 | ## Install Python
13 | * If you are a beginner, we suggest to install [Thonny](https://thonny.org/), a simple editor that comes bundled with Python 3.
14 |
15 | ## Install Pycraft library
16 | * In Thonny, go to "Tools" menu -> "Manage Packages"
17 | * Now write "pycraft_minetest" in the resarch field
18 | * Clic on the "INSTALL" button
19 |
20 | ## Install the game and the Pycraft mod
21 | * For MINECRAFT follow these [instructions](https://github.com/gmenegoz/pycraft/blob/master/README.md)
22 | * For MINETEST follow these [instructions](https://github.com/sprintingkiwi/pycraft_mod/blob/master/README.md)
23 |
24 | ## Create your Python script and run it
25 | Now that the Pycraft environment is setted up you are ready to explore and play with Python in Minecraft/Minetest.
26 |
27 | You can learn how to use this library looking at the following examples: https://github.com/sprintingkiwi/pycraft_lib/tree/master/recipes
28 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | .idea/
2 |
3 | # Byte-compiled / optimized / DLL files
4 | __pycache__/
5 | *.py[cod]
6 | *$py.class
7 |
8 | # C extensions
9 | *.so
10 |
11 | # Distribution / packaging
12 | .Python
13 | env/
14 | build/
15 | develop-eggs/
16 | dist/
17 | downloads/
18 | eggs/
19 | .eggs/
20 | lib/
21 | lib64/
22 | parts/
23 | sdist/
24 | var/
25 | wheels/
26 | *.egg-info/
27 | .installed.cfg
28 | *.egg
29 |
30 | # PyInstaller
31 | # Usually these files are written by a python script from a template
32 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
33 | *.manifest
34 | *.spec
35 |
36 | # Installer logs
37 | pip-log.txt
38 | pip-delete-this-directory.txt
39 |
40 | # Unit test / coverage reports
41 | htmlcov/
42 | .tox/
43 | .coverage
44 | .coverage.*
45 | .cache
46 | nosetests.xml
47 | coverage.xml
48 | *.cover
49 | .hypothesis/
50 |
51 | # Translations
52 | *.mo
53 | *.pot
54 |
55 | # Django stuff:
56 | *.log
57 | local_settings.py
58 |
59 | # Flask stuff:
60 | instance/
61 | .webassets-cache
62 |
63 | # Scrapy stuff:
64 | .scrapy
65 |
66 | # Sphinx documentation
67 | docs/_build/
68 |
69 | # PyBuilder
70 | target/
71 |
72 | # Jupyter Notebook
73 | .ipynb_checkpoints
74 |
75 | # pyenv
76 | .python-version
77 |
78 | # celery beat schedule file
79 | celerybeat-schedule
80 |
81 | # SageMath parsed files
82 | *.sage.py
83 |
84 | # dotenv
85 | .env
86 |
87 | # virtualenv
88 | .venv
89 | venv/
90 | ENV/
91 |
92 | # Spyder project settings
93 | .spyderproject
94 | .spyproject
95 |
96 | # Rope project settings
97 | .ropeproject
98 |
99 | # mkdocs documentation
100 | /site
101 |
102 | # mypy
103 | .mypy_cache/
104 |
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/pycraft_minetest/entity.py:
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1 | ITEM = "Item"
2 | XPORB = "XPOrb"
3 | LEASHKNOT = "LeashKnot"
4 | PAINTING = "Painting"
5 | ARROW = "Arrow"
6 | SNOWBALL = "Snowball"
7 | FIREBALL = "Fireball"
8 | SMALLFIREBALL = "SmallFireball"
9 | THROWNENDERPEARL = "ThrownEnderpearl"
10 | EYEOFENDERSIGNAL = "EyeOfEnderSignal"
11 | THROWNPOTION = "ThrownPotion"
12 | THROWNEXPBOTTLE = "ThrownExpBottle"
13 | ITEMFRAME = "ItemFrame"
14 | WITHERSKULL = "WitherSkull"
15 | PRIMEDTNT = "PrimedTnt"
16 | FALLINGSAND = "FallingSand"
17 | FIREWORKSROCKETENTITY = "FireworksRocketEntity"
18 | ARMORSTAND = "ArmorStand"
19 | BOAT = "Boat"
20 | MINECARTRIDEABLE = "MinecartRideable"
21 | MINECARTCHEST = "MinecartChest"
22 | MINECARTFURNACE = "MinecartFurnace"
23 | MINECARTTNT = "MinecartTNT"
24 | MINECARTHOPPER = "MinecartHopper"
25 | MINECARTSPAWNER = "MinecartSpawner"
26 | MINECARTCOMMANDBLOCK = "MinecartCommandBlock"
27 | MOB = "Mob"
28 | MONSTER = "Monster"
29 | CREEPER = "Creeper"
30 | SKELETON = "Skeleton"
31 | SPIDER = "Spider"
32 | GIANT = "Giant"
33 | ZOMBIE = "Zombie"
34 | SLIME = "Slime"
35 | GHAST = "Ghast"
36 | PIGZOMBIE = "PigZombie"
37 | ENDERMAN = "Enderman"
38 | CAVESPIDER = "CaveSpider"
39 | SILVERFISH = "Silverfish"
40 | BLAZE = "Blaze"
41 | LAVASLIME = "LavaSlime"
42 | ENDERDRAGON = "EnderDragon"
43 | WITHERBOSS = "WitherBoss"
44 | BAT = "Bat"
45 | WITCH = "Witch"
46 | ENDERMITE = "Endermite"
47 | GUARDIAN = "Guardian"
48 | PIG = "Pig"
49 | SHEEP = "Sheep"
50 | COW = "Cow"
51 | CHICKEN = "Chicken"
52 | SQUID = "Squid"
53 | WOLF = "Wolf"
54 | MUSHROOMCOW = "MushroomCow"
55 | SNOWMAN = "SnowMan"
56 | OZELOT = "Ozelot"
57 | VILLAGERGOLEM = "VillagerGolem"
58 | HORSE = "EntityHorse"
59 | RABBIT = "Rabbit"
60 | VILLAGER = "Villager"
61 | ENDERCRYSTAL = "EnderCrystal"
62 | PLAYER = "(ThePlayer)"
63 |
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/pycraft_minetest/mcpi_protocol_spec.txt:
--------------------------------------------------------------------------------
1 | MCPI-PROTOCOL 0.1
2 |
3 | OVERVIEW
4 | The mcpi-protocol enables an external process (program) to interact with a
5 | running instance of Minecraft Pi Edition.
6 |
7 | The protocol can easily be implemented and used from any programming language
8 | that has network socket support. The mcpi release includes api libraries (with
9 | source) for Python and Java.
10 |
11 | * Tcp-socket, port 4711
12 | * Commands are clear text lines (ASCII, LF terminated)
13 |
14 |
15 | DEFINITIONS
16 | x,y,z -- vector of three integers.
17 | xf,yf,zf -- vector of three floats.
18 | blockTypeId -- integer 0-108. 0 is air.
19 | blockData -- integer 0-15. Block data beyond the type, for example wool color.
20 |
21 | See: http://www.minecraftwiki.net/wiki/Data_values_(Pocket_Edition)
22 |
23 |
24 | COORDINATE SYSTEM
25 | Most coordinates are in the form of a three integer vector (x,y,z) which
26 | address a specific tile in the game world. (0,0,0) is the spawn point sea
27 | level. (X,Z) is the ground plane and Y is towards the sky.
28 |
29 |
30 | COMMANDS
31 | -- World --
32 | world.getBlock(x,y,z) --> blockTypeId
33 |
34 | world.setBlock(x,y,z,blockTypeId)
35 | world.setBlock(x,y,z,blockTypeId,blockData)
36 |
37 | world.setBlocks(x1,y1,z1,x2,y2,z2,blockTypeId)
38 | world.setBlocks(x1,y1,z1,x2,y2,z2,blockTypeId,blockData)
39 |
40 | world.getHeight(x,z) --> Integer
41 |
42 | world.checkpoint.save()
43 | world.checkpoint.restore()
44 |
45 | TODO: skriva ut KEYs
46 | world.setting(KEY,0/1)
47 |
48 | chat.post(message)
49 |
50 | -- Camera --
51 | camera.mode.setNormal()
52 | camera.mode.setThirdPerson()
53 | camera.mode.setFixed()
54 | camera.mode.setPos(x,y,z)
55 |
56 | -- Player --
57 | player.getTile() --> x,y,z
58 | player.setTile(x,y,z)
59 |
60 | player.getPos() --> xf,yf,zf
61 | player.setPos(xf,yf,zf)
62 |
63 | -- Entities --
64 | TBD
65 |
66 |
67 | -- Events --
68 | events.block.hits() --> pos,surface,entityId|pos,surface,entityId|... (pos is x,y,z surface is x,y,z, entityId is int)
69 | events.clear
70 |
--------------------------------------------------------------------------------
/test.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 |
3 | pos = where()
4 | chat(pos)
5 |
6 | # maze("maze1.csv")
7 |
8 | t = turtle(obsidian)
9 | t.forward(10)
10 |
11 | move(3, 10, 5)
12 |
13 | chat(where())
14 |
15 | sphere(ice, y=-20)
16 |
17 | circle([wool, 5], direction="horizontal")
18 |
19 | line(gold, 0, 0, 0, 0, 50, 0)
20 |
21 | block(iron, y=3)
22 |
23 | blocks(wood, x=5, y=6, z=10)
24 |
25 | size = readnumber("tell the size...")
26 |
27 | cube(stone, size)
28 |
29 | text = readstring("say something...")
30 |
31 | chat("I said: " + text)
32 |
33 | pyramid(sandstone)
34 |
35 | polygon(obsidian, 12, 30)
36 |
37 | chat("Hello Minecraft!")
38 |
39 | color = 0
40 |
41 | uga = turtle([wool, color])
42 |
43 | while True:
44 |
45 | for i in range(18):
46 | uga.forward(5)
47 | uga.up(20)
48 | uga.up(30)
49 | color += 1
50 | uga.penblock([wool, color % 12])
51 |
52 |
53 | # GOLD in ICE
54 | # while True:
55 | # if over(ice):
56 | # chat("ice")
57 | # block(gold, y=-1)
58 | # if near(gold):
59 | # chat("gold nearby!")
60 |
61 |
62 | # TURTLE LOOP
63 | # uga = turtle(redstone)
64 | # passi = 2
65 | # while True:
66 | # uga.forward(passi)
67 | # uga.left(90)
68 | # passi = passi + 2
69 |
70 | # uga = turtle(redstone)
71 | # bea = turtle(beacon)
72 | # bea.setposition(0, 1, 0)
73 | # # col = turtle(beacon)
74 | #
75 | # while True:
76 | # uga.forward(1)
77 | # bea.forward(1)
78 |
79 | # uga = turtle(redstone)
80 | # bea = turtle(powered_rail)
81 | # bea.setposition(0, 1, 0)
82 | # # col = turtle(beacon)
83 | #
84 | # while True:
85 | # uga.forward(2)
86 | # bea.forward(1)
87 |
88 |
89 |
90 | # ANIMATE CUBE
91 | # x = pos.x
92 | # y = pos.y
93 | # z = pos.z
94 | # while True:
95 | # cube(ice, 5, x, y, z, absolute=True)
96 | # move(x-5, y+1, z+2, absolute=True)
97 | # time.sleep(0.1)
98 | # cube(air, 5, x, y, z, absolute=True)
99 | # x += 1
100 |
101 |
102 |
--------------------------------------------------------------------------------
/recipes/clock.py:
--------------------------------------------------------------------------------
1 | from pycraft_minetest import *
2 | import datetime
3 |
4 | ov = 0
5 | mv = 0
6 | sv = 0
7 | pos = where()
8 | size = 10
9 | hoursblock = wood
10 | minutesblock = grass
11 | secondsblock = glowstone
12 | circle(gold, size + 2, y=-2, direction="horizontal")
13 | circle(gold, size + 2, y=-1, direction="horizontal")
14 | circle(gold, size + 2, direction="horizontal")
15 |
16 | while True:
17 | now = datetime.datetime.now()
18 | o = now.hour
19 | m = now.minute
20 | s = now.second
21 | if ov != o:
22 | angle_ov = ov * 30
23 | line(air,
24 | pos.x,
25 | pos.y - 2,
26 | pos.z,
27 | pos.x + int(size * math.cos(math.radians(angle_ov))),
28 | pos.y - 2,
29 | pos.z + int(size * math.sin(math.radians(angle_ov))),
30 | absolute=True)
31 | angle_o = o * 30
32 | line(hoursblock,
33 | pos.x,
34 | pos.y - 2,
35 | pos.z,
36 | pos.x + int(size * math.cos(math.radians(angle_o))),
37 | pos.y - 2,
38 | pos.z + int(size * math.sin(math.radians(angle_o))),
39 | absolute=True)
40 | ov = o
41 | if mv != m:
42 | angle_mv = mv * 6
43 | line(air,
44 | pos.x,
45 | pos.y - 1,
46 | pos.z,
47 | pos.x + int(size * math.cos(math.radians(angle_mv))),
48 | pos.y - 1,
49 | pos.z + int(size * math.sin(math.radians(angle_mv))),
50 | absolute=True)
51 | angle_m = m * 6
52 | line(minutesblock,
53 | pos.x,
54 | pos.y - 1,
55 | pos.z,
56 | pos.x + int(size * math.cos(math.radians(angle_m))),
57 | pos.y - 1,
58 | pos.z + int(size * math.sin(math.radians(angle_m))),
59 | absolute=True)
60 | mv = m
61 | if sv != s:
62 | chat(str(o) + " : " + str(m) + " : " + str(s))
63 | angle_sv = sv * 6
64 | line(air,
65 | pos.x,
66 | pos.y,
67 | pos.z,
68 | pos.x + int(size * math.cos(math.radians(angle_sv))),
69 | pos.y,
70 | pos.z + int(size * math.sin(math.radians(angle_sv))),
71 | absolute=True)
72 | angle_s = s * 6
73 | line(secondsblock,
74 | pos.x,
75 | pos.y,
76 | pos.z,
77 | pos.x + int(size * math.cos(math.radians(angle_s))),
78 | pos.y,
79 | pos.z + int(size * math.sin(math.radians(angle_s))),
80 | absolute=True)
81 | sv = s
82 |
--------------------------------------------------------------------------------
/pycraft_minetest/vec3.py:
--------------------------------------------------------------------------------
1 | class Vec3:
2 | def __init__(self, x=0, y=0, z=0):
3 | self.x = x
4 | self.y = y
5 | self.z = z
6 |
7 | def __add__(self, rhs):
8 | c = self.clone()
9 | c += rhs
10 | return c
11 |
12 | def __iadd__(self, rhs):
13 | self.x += rhs.x
14 | self.y += rhs.y
15 | self.z += rhs.z
16 | return self
17 |
18 | def length(self):
19 | return self.lengthSqr ** .5
20 |
21 | def lengthSqr(self):
22 | return self.x * self.x + self.y * self.y + self.z * self.z
23 |
24 | def __mul__(self, k):
25 | c = self.clone()
26 | c *= k
27 | return c
28 |
29 | def __imul__(self, k):
30 | self.x *= k
31 | self.y *= k
32 | self.z *= k
33 | return self
34 |
35 | def clone(self):
36 | return Vec3(self.x, self.y, self.z)
37 |
38 | def __neg__(self):
39 | return Vec3(-self.x, -self.y, -self.z)
40 |
41 | def __sub__(self, rhs):
42 | return self.__add__(-rhs)
43 |
44 | def __isub__(self, rhs):
45 | return self.__iadd__(-rhs)
46 |
47 | def __repr__(self):
48 | return "Vec3(%s,%s,%s)"%(self.x,self.y,self.z)
49 |
50 | def __iter__(self):
51 | return iter((self.x, self.y, self.z))
52 |
53 | def _map(self, func):
54 | self.x = func(self.x)
55 | self.y = func(self.y)
56 | self.z = func(self.z)
57 |
58 | def __cmp__(self, rhs):
59 | dx = self.x - rhs.x
60 | if dx != 0: return dx
61 | dy = self.y - rhs.y
62 | if dy != 0: return dy
63 | dz = self.z - rhs.z
64 | if dz != 0: return dz
65 | return 0
66 |
67 | def iround(self): self._map(lambda v:int(v+0.5))
68 | def ifloor(self): self._map(int)
69 |
70 | def rotateLeft(self): self.x, self.z = self.z, -self.x
71 | def rotateRight(self): self.x, self.z = -self.z, self.x
72 |
73 | def testVec3():
74 | # Note: It's not testing everything
75 |
76 | # 1.1 Test initialization
77 | it = Vec3(1, -2, 3)
78 | assert it.x == 1
79 | assert it.y == -2
80 | assert it.z == 3
81 |
82 | assert it.x != -1
83 | assert it.y != +2
84 | assert it.z != -3
85 |
86 | # 2.1 Test cloning and equality
87 | clone = it.clone()
88 | assert it == clone
89 | it.x += 1
90 | assert it != clone
91 |
92 | # 3.1 Arithmetic
93 | a = Vec3(10, -3, 4)
94 | b = Vec3(-7, 1, 2)
95 | c = a + b
96 | assert c - a == b
97 | assert c - b == a
98 | assert a + a == a * 2
99 |
100 | assert a - a == Vec3(0,0,0)
101 | assert a + (-a) == Vec3(0,0,0)
102 |
103 | # Test repr
104 | e = eval(repr(it))
105 | assert e == it
106 |
107 | if __name__ == "__main__":
108 | testVec3()
109 |
--------------------------------------------------------------------------------
/pycraft_minetest/util.py:
--------------------------------------------------------------------------------
1 | import collections
2 | import math
3 | import copy
4 | from . vec3 import Vec3
5 |
6 | def intFloor(*args):
7 | return [int(math.floor(x)) for x in flatten(args)]
8 |
9 | def flatten(l):
10 | for e in l:
11 | if isinstance(e, collections.abc.Iterable) and not isinstance(e, str):
12 | for ee in flatten(e): yield ee
13 | else: yield e
14 |
15 |
16 | # this is highly optimized to iterables consisting at base level of ints and floats only
17 | def floorFlatten(l):
18 | for e in l:
19 | if isinstance(e, int):
20 | yield str(e)
21 | elif isinstance(e, float):
22 | yield str(int(math.floor(e)))
23 | elif not e is None:
24 | for ee in floorFlatten(e): yield ee
25 |
26 |
27 | def flatten_parameters_to_string(l):
28 | return ",".join(map(str, flatten(l)))
29 |
30 |
31 | # return maximum of 2 values
32 | def MAX(a, b):
33 | if a > b:
34 | return a
35 | else:
36 | return b
37 |
38 |
39 | # return step
40 | def ZSGN(a):
41 | if a < 0:
42 | return -1
43 | elif a > 0:
44 | return 1
45 | elif a == 0:
46 | return 0
47 |
48 |
49 | def getLine(x1, y1, z1, x2, y2, z2):
50 |
51 | # list for vertices
52 | vertices = []
53 |
54 | # if the 2 points are the same, return single vertice
55 | if (x1 == x2 and y1 == y2 and z1 == z2):
56 | vertices.append(Vec3(x1, y1, z1))
57 |
58 | # else get all points in edge
59 | else:
60 |
61 | dx = x2 - x1
62 | dy = y2 - y1
63 | dz = z2 - z1
64 |
65 | ax = abs(dx) << 1
66 | ay = abs(dy) << 1
67 | az = abs(dz) << 1
68 |
69 | sx = ZSGN(dx)
70 | sy = ZSGN(dy)
71 | sz = ZSGN(dz)
72 |
73 | x = x1
74 | y = y1
75 | z = z1
76 |
77 | # x dominant
78 | if (ax >= MAX(ay, az)):
79 | yd = ay - (ax >> 1)
80 | zd = az - (ax >> 1)
81 | loop = True
82 | while(loop):
83 | vertices.append(Vec3(x, y, z))
84 | if (x == x2):
85 | loop = False
86 | if (yd >= 0):
87 | y += sy
88 | yd -= ax
89 | if (zd >= 0):
90 | z += sz
91 | zd -= ax
92 | x += sx
93 | yd += ay
94 | zd += az
95 | # y dominant
96 | elif (ay >= MAX(ax, az)):
97 | xd = ax - (ay >> 1)
98 | zd = az - (ay >> 1)
99 | loop = True
100 | while(loop):
101 | vertices.append(Vec3(x, y, z))
102 | if (y == y2):
103 | loop=False
104 | if (xd >= 0):
105 | x += sx
106 | xd -= ay
107 | if (zd >= 0):
108 | z += sz
109 | zd -= ay
110 | y += sy
111 | xd += ax
112 | zd += az
113 | # z dominant
114 | elif(az >= MAX(ax, ay)):
115 | xd = ax - (az >> 1)
116 | yd = ay - (az >> 1)
117 | loop = True
118 | while(loop):
119 | vertices.append(Vec3(x, y, z))
120 | if (z == z2):
121 | loop=False
122 | if (xd >= 0):
123 | x += sx
124 | xd -= az
125 | if (yd >= 0):
126 | y += sy
127 | yd -= az
128 | z += sz
129 | xd += ax
130 | yd += ay
131 |
132 | return vertices
133 |
134 | #def drawPoint3d(self, x, y, z, blockType, blockData=0):
135 | #self.conn.send("world.setBlock", intFloor(x, y, z, blockType, blockData))
136 |
137 | #def getHeight(self, *args):
138 | #"""Get the height of the world (x,z) => int"""
139 | #return int(self.conn.sendReceive("world.getHeight", intFloor(args)))
140 |
141 |
142 | # def drawVertices(self, vertices, blockType, blockData=0):
143 | # for vertex in vertices:
144 | # conn.send("world.setBlock", intFloor(vertex.x,
145 | # vertex.y,
146 | # vertex.z,
147 | # blockType,
148 | # blockData))
149 |
--------------------------------------------------------------------------------
/pycraft_minetest/connection.py:
--------------------------------------------------------------------------------
1 |
2 | import socket
3 | import select
4 | import sys
5 | import atexit
6 | import os
7 | import platform
8 | import base64
9 | from hashlib import md5
10 | from . util import flatten_parameters_to_string
11 |
12 | """ @author: Aron Nieminen, Mojang AB"""
13 |
14 | class RequestError(Exception):
15 | pass
16 |
17 | class Connection:
18 | """Connection to a Minecraft Pi game"""
19 | RequestFailed = "Fail"
20 |
21 | def __init__(self, address=None, port=None):
22 | self.windows = (platform.system() == "Windows" or platform.system().startswith("CYGWIN_NT"))
23 | if address==None:
24 | try:
25 | address = os.environ['MINECRAFT_API_HOST']
26 | except KeyError:
27 | address = "localhost"
28 | if port==None:
29 | try:
30 | port = int(os.environ['MINECRAFT_API_PORT'])
31 | except KeyError:
32 | port = 4711
33 | if int(sys.version[0]) >= 3:
34 | self.send = self.send_python3
35 | self.send_flat = self.send_flat_python3
36 | self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
37 | self.socket.connect((address, port))
38 | self.readFile = self.socket.makefile("r")
39 | self.lastSent = ""
40 | self.encoding = "cp437" # "utf-8"
41 | if self.windows:
42 | atexit.register(self.close)
43 |
44 | def __del__(self):
45 | if self.windows:
46 | self.close()
47 | try:
48 | atexit.unregister(self.close)
49 | except:
50 | pass
51 |
52 | def close(self):
53 | try:
54 | if self.windows:
55 | # ugly hack to block until all sending is completed
56 | self.sendReceive("world.getBlock",0,0,0)
57 | except:
58 | pass
59 | try:
60 | self.socket.close()
61 | except:
62 | pass
63 |
64 | @staticmethod
65 | def tohex(data):
66 | return "".join((hex(b) for b in data))
67 |
68 | def authenticate(self, username, password):
69 | challenge = self.sendReceive("world.getBlock",0,0,0)
70 | if challenge.startswith("security.challenge "):
71 | salt = challenge[19:].rstrip()
72 | auth = md5(salt+":"+username+":"+password).hexdigest()
73 | self.send("security.authenticate", auth)
74 |
75 | def drain(self):
76 | """Drains the socket of incoming data"""
77 | while True:
78 | readable, _, _ = select.select([self.socket], [], [], 0.0)
79 | if not readable:
80 | break
81 | data = self.socket.recv(1500)
82 | if not data:
83 | self.socket.close()
84 | raise ValueError('Socket got closed')
85 | e = "Drained Data: <%s>\n"%data.strip()
86 | e += "Last Message: <%s>\n"%self.lastSent.strip()
87 | sys.stderr.write(e)
88 |
89 | def send(self, f, *data):
90 | """Sends data. Note that a trailing newline '\n' is added here"""
91 | s = "%s(%s)\n"%(f, flatten_parameters_to_string(data))
92 | self.drain()
93 | self.lastSent = s
94 | self.socket.sendall(s)
95 |
96 | def send_python3(self, f, *data):
97 | """Sends data. Note that a trailing newline '\n' is added here"""
98 | s = "%s(%s)\n" % (f, flatten_parameters_to_string(data))
99 | self.drain()
100 | self.lastSent = s
101 | self.socket.sendall(s.encode(self.encoding))
102 |
103 | def send_flat(self, f, data):
104 | """Sends data. Note that a trailing newline '\n' is added here"""
105 | s = "%s(%s)\n" % (f, ",".join(data))
106 | self.drain()
107 | self.lastSent = s
108 | self.socket.sendall(s)
109 |
110 | def send_flat_python3(self, f, data):
111 | """Sends data. Note that a trailing newline '\n' is added here"""
112 | s = "%s(%s)\n" % (f, ",".join(data))
113 | self.drain()
114 | self.lastSent = s
115 | self.socket.sendall(s.encode(self.encoding))
116 |
117 | def receive(self):
118 | """Receives data. Note that the trailing newline '\n' is trimmed"""
119 | s = self.readFile.readline().rstrip("\n")
120 | if s == Connection.RequestFailed:
121 | raise RequestError("%s failed" % self.lastSent.strip())
122 | return s
123 |
124 | def sendReceive(self, *data):
125 | """Sends and receive data"""
126 | self.send(*data)
127 | return self.receive()
128 |
129 | def sendReceive_flat(self, f, data):
130 | """Sends and receive data"""
131 | self.send_flat(f, data)
132 | return self.receive()
133 |
--------------------------------------------------------------------------------
/recipes/maze1.csv:
--------------------------------------------------------------------------------
1 | 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
2 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
3 | 1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1
4 | 1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1
5 | 1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1
6 | 1,1,0,1,0,1,1,1,1,2,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1
7 | 1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1
8 | 1,1,1,1,1,1,0,2,0,0,0,1,1,1,1,1,1,1,1,1,1,1,2,2,0,0,2,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1
9 | 1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,2,2,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1
10 | 1,0,1,1,1,1,0,2,2,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1
11 | 1,0,0,0,0,0,0,2,2,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
12 | 1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1
13 | 1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1
14 | 1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1
15 | 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,2,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1
16 | 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1
17 | 1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
18 | 0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
19 | 1,1,1,1,1,1,1,1,1,2,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,2,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1
20 | 1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1
21 | 1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1
22 | 1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1
23 | 1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1
24 | 1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1
25 | 1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1
26 | 1,0,1,1,1,1,0,2,2,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1
27 | 1,0,0,0,0,0,0,2,2,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
28 | 1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1
29 | 1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1
30 | 1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1
31 | 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1
32 | 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1
33 | 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
34 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1
35 | 1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,2,2,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,2,2,1,1,1,1,1,1,0,1,0,1,1,0,1
36 | 1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1
37 | 1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1
38 | 1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1
39 | 1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1
40 | 1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,2,2,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1
41 | 1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,2,2,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1
42 | 1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1
43 | 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
44 | 1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1
45 | 1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1
46 | 1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1
47 | 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1
48 | 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1
49 | 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
50 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
51 | 1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1
52 | 1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1
53 | 1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,1
54 | 1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1
55 | 1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1
56 | 1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1
57 | 1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1
58 | 1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1
59 | 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
60 | 1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1
61 | 1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1
62 | 1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1
63 | 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1
64 | 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1
65 |
--------------------------------------------------------------------------------
/pycraft_minetest/blocklist.py:
--------------------------------------------------------------------------------
1 | from . import settings
2 |
3 | class Block:
4 | """Minecraft PI block description. Can be sent to Minecraft.setBlock/s"""
5 | def __init__(self, id, data=0, nbt=None):
6 | self.id = id
7 | self.data = data
8 | if nbt is not None and len(nbt)==0:
9 | self.nbt = None
10 | else:
11 | self.nbt = nbt
12 |
13 | def __eq__(self, rhs):
14 | try:
15 | return self.id == rhs.id and self.data == rhs.data and self.nbt == rhs.nbt
16 | except:
17 | return self.data == 0 and self.nbt is None and self.id == rhs
18 |
19 | def __ne__(self, rhs):
20 | return not self.__eq__(rhs)
21 |
22 | def __hash__(self):
23 | h = (self.id << 8) + self.data
24 | if self.nbt is not None:
25 | h ^= hash(self.nbt)
26 |
27 | def withData(self, data):
28 | return Block(self.id, data)
29 |
30 | def __iter__(self):
31 | """Allows a Block to be sent whenever id [and data] is needed"""
32 | if self.nbt is not None:
33 | return iter((self.id, self.data, self.nbt))
34 | else:
35 | return iter((self.id, self.data))
36 |
37 | def __repr__(self):
38 | if self.nbt is None:
39 | return "Block(%d, %d)"%(self.id, self.data)
40 | else:
41 | return "Block(%d, %d, %s)"%(self.id, self.data, repr(self.nbt))
42 |
43 |
44 |
45 | AIR = Block(0)
46 | STONE = Block(1)
47 | GRASS = Block(2)
48 | DIRT = Block(3)
49 | COBBLESTONE = Block(4)
50 | WOOD_PLANKS = Block(5)
51 | SAPLING = Block(6)
52 | BEDROCK = Block(7)
53 | WATER_FLOWING = Block(8)
54 | WATER = WATER_FLOWING
55 | WATER_STATIONARY = Block(9)
56 | LAVA_FLOWING = Block(10)
57 | LAVA = LAVA_FLOWING
58 | LAVA_STATIONARY = Block(11)
59 | SAND = Block(12)
60 | GRAVEL = Block(13)
61 | GOLD_ORE = Block(14)
62 | IRON_ORE = Block(15)
63 | COAL_ORE = Block(16)
64 | WOOD = Block(17)
65 | LEAVES = Block(18)
66 | GLASS = Block(20)
67 | LAPIS_LAZULI_ORE = Block(21)
68 | LAPIS_LAZULI_BLOCK = Block(22)
69 | SANDSTONE = Block(24)
70 | BED = Block(26)
71 | COBWEB = Block(30)
72 | GRASS_TALL = Block(31)
73 | WOOL = Block(35)
74 | FLOWER_YELLOW = Block(37)
75 | FLOWER_CYAN = Block(38)
76 | MUSHROOM_BROWN = Block(39)
77 | MUSHROOM_RED = Block(40)
78 | GOLD_BLOCK = Block(41)
79 | IRON_BLOCK = Block(42)
80 | STONE_SLAB_DOUBLE = Block(43)
81 | STONE_SLAB = Block(44)
82 | BRICK_BLOCK = Block(45)
83 | TNT = Block(46)
84 | BOOKSHELF = Block(47)
85 | MOSS_STONE = Block(48)
86 | OBSIDIAN = Block(49)
87 | TORCH = Block(50)
88 | FIRE = Block(51)
89 | STAIRS_WOOD = Block(53)
90 | CHEST = Block(54)
91 | DIAMOND_ORE = Block(56)
92 | DIAMOND_BLOCK = Block(57)
93 | CRAFTING_TABLE = Block(58)
94 | FARMLAND = Block(60)
95 | FURNACE_INACTIVE = Block(61)
96 | FURNACE_ACTIVE = Block(62)
97 | DOOR_WOOD = Block(64)
98 | LADDER = Block(65)
99 | STAIRS_COBBLESTONE = Block(67)
100 | DOOR_IRON = Block(71)
101 | REDSTONE_ORE = Block(73)
102 | STONE_BUTTON = Block(77)
103 | SNOW = Block(78)
104 | ICE = Block(79)
105 | SNOW_BLOCK = Block(80)
106 | CACTUS = Block(81)
107 | CLAY = Block(82)
108 | SUGAR_CANE = Block(83)
109 | FENCE = Block(85)
110 | GLOWSTONE_BLOCK = Block(89)
111 | BEDROCK_INVISIBLE = Block(95)
112 | if settings.isPE:
113 | STAINED_GLASS = WOOL
114 | else:
115 | STAINED_GLASS = Block(95)
116 | STONE_BRICK = Block(98)
117 | GLASS_PANE = Block(102)
118 | MELON = Block(103)
119 | FENCE_GATE = Block(107)
120 | WOOD_BUTTON = Block(143)
121 | REDSTONE_BLOCK = Block(152)
122 | QUARTZ_BLOCK = Block(155)
123 |
124 | if settings.isPE:
125 | HARDENED_CLAY_STAINED = WOOL
126 | else:
127 | HARDENED_CLAY_STAINED = Block(159)
128 |
129 | if settings.isPE:
130 | SEA_LANTERN = Block(246) # glowing obsidian
131 | else:
132 | SEA_LANTERN = Block(169)
133 |
134 | CARPET = Block(171)
135 | COAL_BLOCK = Block(173)
136 |
137 | if settings.isPE:
138 | GLOWING_OBSIDIAN = Block(246)
139 | NETHER_REACTOR_CORE = Block(247)
140 | REDSTONE_LAMP_INACTIVE = OBSIDIAN
141 | REDSTONE_LAMP_ACTIVE = GLOWING_OBSIDIAN
142 | else:
143 | GLOWING_OBSIDIAN = SEA_LANTERN
144 | NETHER_REACTOR_CORE = SEA_LANTERN
145 | REDSTONE_LAMP_INACTIVE = Block(123)
146 | REDSTONE_LAMP_ACTIVE = Block(124)
147 |
148 | SUNFLOWER = Block(175,0)
149 | LILAC = Block(175,1)
150 | DOUBLE_TALLGRASS = Block(175,2)
151 | LARGE_FERN = Block(175,3)
152 | ROSE_BUSH = Block(175,4)
153 | PEONY = Block(175,5)
154 |
155 | WOOL_WHITE = Block(WOOL.id, 0)
156 | WOOL_ORANGE = Block(WOOL.id, 1)
157 | WOOL_MAGENTA = Block(WOOL.id, 2)
158 | WOOL_LIGHT_BLUE = Block(WOOL.id, 3)
159 | WOOL_YELLOW = Block(WOOL.id, 4)
160 | WOOL_LIME = Block(WOOL.id, 5)
161 | WOOL_PINK = Block(WOOL.id, 6)
162 | WOOL_GRAY = Block(WOOL.id, 7)
163 | WOOL_LIGHT_GRAY = Block(WOOL.id, 8)
164 | WOOL_CYAN = Block(WOOL.id, 9)
165 | WOOL_PURPLE = Block(WOOL.id, 10)
166 | WOOL_BLUE = Block(WOOL.id, 11)
167 | WOOL_BROWN = Block(WOOL.id, 12)
168 | WOOL_GREEN = Block(WOOL.id, 13)
169 | WOOL_RED = Block(WOOL.id, 14)
170 | WOOL_BLACK = Block(WOOL.id, 15)
171 |
172 | CARPET_WHITE = Block(CARPET.id, 0)
173 | CARPET_ORANGE = Block(CARPET.id, 1)
174 | CARPET_MAGENTA = Block(CARPET.id, 2)
175 | CARPET_LIGHT_BLUE = Block(CARPET.id, 3)
176 | CARPET_YELLOW = Block(CARPET.id, 4)
177 | CARPET_LIME = Block(CARPET.id, 5)
178 | CARPET_PINK = Block(CARPET.id, 6)
179 | CARPET_GRAY = Block(CARPET.id, 7)
180 | CARPET_LIGHT_GRAY = Block(CARPET.id, 8)
181 | CARPET_CYAN = Block(CARPET.id, 9)
182 | CARPET_PURPLE = Block(CARPET.id, 10)
183 | CARPET_BLUE = Block(CARPET.id, 11)
184 | CARPET_BROWN = Block(CARPET.id, 12)
185 | CARPET_GREEN = Block(CARPET.id, 13)
186 | CARPET_RED = Block(CARPET.id, 14)
187 | CARPET_BLACK = Block(CARPET.id, 15)
188 |
189 | STAINED_GLASS_WHITE = Block(STAINED_GLASS.id, 0)
190 | STAINED_GLASS_ORANGE = Block(STAINED_GLASS.id, 1)
191 | STAINED_GLASS_MAGENTA = Block(STAINED_GLASS.id, 2)
192 | STAINED_GLASS_LIGHT_BLUE = Block(STAINED_GLASS.id, 3)
193 | STAINED_GLASS_YELLOW = Block(STAINED_GLASS.id, 4)
194 | STAINED_GLASS_LIME = Block(STAINED_GLASS.id, 5)
195 | STAINED_GLASS_PINK = Block(STAINED_GLASS.id, 6)
196 | STAINED_GLASS_GRAY = Block(STAINED_GLASS.id, 7)
197 | STAINED_GLASS_LIGHT_GRAY = Block(STAINED_GLASS.id, 8)
198 | STAINED_GLASS_CYAN = Block(STAINED_GLASS.id, 9)
199 | STAINED_GLASS_PURPLE = Block(STAINED_GLASS.id, 10)
200 | STAINED_GLASS_BLUE = Block(STAINED_GLASS.id, 11)
201 | STAINED_GLASS_BROWN = Block(STAINED_GLASS.id, 12)
202 | STAINED_GLASS_GREEN = Block(STAINED_GLASS.id, 13)
203 | STAINED_GLASS_RED = Block(STAINED_GLASS.id, 14)
204 | STAINED_GLASS_BLACK = Block(STAINED_GLASS.id, 15)
205 |
206 | HARDENED_CLAY_STAINED_WHITE = Block(HARDENED_CLAY_STAINED.id, 0)
207 | HARDENED_CLAY_STAINED_ORANGE = Block(HARDENED_CLAY_STAINED.id, 1)
208 | HARDENED_CLAY_STAINED_MAGENTA = Block(HARDENED_CLAY_STAINED.id, 2)
209 | HARDENED_CLAY_STAINED_LIGHT_BLUE = Block(HARDENED_CLAY_STAINED.id, 3)
210 | HARDENED_CLAY_STAINED_YELLOW = Block(HARDENED_CLAY_STAINED.id, 4)
211 | HARDENED_CLAY_STAINED_LIME = Block(HARDENED_CLAY_STAINED.id, 5)
212 | HARDENED_CLAY_STAINED_PINK = Block(HARDENED_CLAY_STAINED.id, 6)
213 | HARDENED_CLAY_STAINED_GRAY = Block(HARDENED_CLAY_STAINED.id, 7)
214 | HARDENED_CLAY_STAINED_LIGHT_GRAY = Block(HARDENED_CLAY_STAINED.id, 8)
215 | HARDENED_CLAY_STAINED_CYAN = Block(HARDENED_CLAY_STAINED.id, 9)
216 | HARDENED_CLAY_STAINED_PURPLE = Block(HARDENED_CLAY_STAINED.id, 10)
217 | HARDENED_CLAY_STAINED_BLUE = Block(HARDENED_CLAY_STAINED.id, 11)
218 | HARDENED_CLAY_STAINED_BROWN = Block(HARDENED_CLAY_STAINED.id, 12)
219 | HARDENED_CLAY_STAINED_GREEN = Block(HARDENED_CLAY_STAINED.id, 13)
220 | HARDENED_CLAY_STAINED_RED = Block(HARDENED_CLAY_STAINED.id, 14)
221 | HARDENED_CLAY_STAINED_BLACK = Block(HARDENED_CLAY_STAINED.id, 15)
222 |
223 | LEAVES_OAK_DECAYABLE = Block(LEAVES.id, 0)
224 | LEAVES_SPRUCE_DECAYABLE = Block(LEAVES.id, 1)
225 | LEAVES_BIRCH_DECAYABLE = Block(LEAVES.id, 2)
226 | LEAVES_JUNGLE_DECAYABLE = Block(LEAVES.id, 3)
227 | LEAVES_OAK_PERMANENT = Block(LEAVES.id, 4)
228 | LEAVES_SPRUCE_PERMANENT = Block(LEAVES.id, 5)
229 | LEAVES_BIRCH_PERMANENT = Block(LEAVES.id, 6)
230 | LEAVES_JUNGLE_PERMANENT = Block(LEAVES.id, 7)
231 | if settings.isPE:
232 | LEAVES_ACACIA_DECAYABLE = Block(161,0)
233 | LEAVES_DARK_OAK_DECAYABLE = Block(161,1)
234 | LEAVES_ACACIA_PERMANENT = Block(161,2)
235 | LEAVES_DARK_OAK_PERMANENT = Block(161,3)
236 | else:
237 | LEAVES_ACACIA_DECAYABLE = LEAVES_OAK_DECAYABLE
238 | LEAVES_DARK_OAK_DECAYABLE = LEAVES_JUNGLE_DECAYABLE
239 | LEAVES_ACACIA_PERMANENT = LEAVES_OAK_PERMANENT
240 | LEAVES_DARK_OAK_PERMANENT = LEAVES_JUNGLE_PERMANENT
241 |
--------------------------------------------------------------------------------
/pycraft_minetest/minecraft.py:
--------------------------------------------------------------------------------
1 | from connection import Connection,RequestError
2 | from vec3 import Vec3
3 | from event import BlockEvent,ChatEvent
4 | from block import Block
5 | import math
6 | from os import environ
7 | from util import flatten,floorFlatten
8 | import security
9 |
10 | """ Minecraft PI low level api v0.1_1
11 |
12 | Note: many methods have the parameter *arg. This solution makes it
13 | simple to allow different types, and variable number of arguments.
14 | The actual magic is a mix of flatten_parameters() and __iter__. Example:
15 | A Cube class could implement __iter__ to work in Minecraft.setBlocks(c, id).
16 |
17 | (Because of this, it's possible to "erase" arguments. CmdPlayer removes
18 | entityId, by injecting [] that flattens to nothing)
19 |
20 | @author: Aron Nieminen, Mojang AB"""
21 |
22 |
23 | #def strFloor(*args):
24 | # return [str(int(math.floor(x))) for x in flatten(args)]
25 |
26 | def fixPipe(s):
27 | return s.replace('|', '|').replace('&','&')
28 |
29 | def stringToBlockWithNBT(s, pipeFix = False):
30 | data = s.split(",")
31 | id = int(data[0])
32 | if len(data) <= 1:
33 | return Block(id)
34 | elif len(data) <= 2:
35 | return Block(id,int(data[1]))
36 | else:
37 | nbt = ','.join(data[2:])
38 | if pipeFix:
39 | nbt = fixPipe(nbt)
40 | return Block(id,int(data[1]),nbt)
41 |
42 | class CmdPositioner:
43 | """Methods for setting and getting positions"""
44 | def __init__(self, connection, packagePrefix):
45 | self.conn = connection
46 | self.pkg = packagePrefix
47 |
48 | def getBlock(self, *args):
49 | """Get block (x,y,z) => id:int"""
50 | return int(self.conn.sendReceive_flat("world.getBlock", floorFlatten(args)))
51 |
52 | def getPitch(self, id):
53 | """Get entity direction (entityId:int) => Vec3"""
54 | s = self.conn.sendReceive(self.pkg + ".getPitch", id)
55 | return float(s)
56 |
57 | def getRotation(self, id):
58 | """Get entity direction (entityId:int) => Vec3"""
59 | s = self.conn.sendReceive(self.pkg + ".getRotation", id)
60 | return float(s)
61 |
62 | def getDirection(self, id):
63 | """Get entity direction (entityId:int) => Vec3"""
64 | s = self.conn.sendReceive(self.pkg + ".getDirection", id)
65 | return Vec3(*map(float, s.split(",")))
66 |
67 | def getPos(self, id):
68 | """Get entity position (entityId:int) => Vec3"""
69 | s = self.conn.sendReceive(self.pkg + ".getPos", id)
70 | return Vec3(*map(float, s.split(",")))
71 |
72 | def setPos(self, id, *args):
73 | """Set entity position (entityId:int, x,y,z)"""
74 | self.conn.send(self.pkg + ".setPos", id, args)
75 |
76 | def setDirection(self, id, *args):
77 | """Set entity pitch (entityId:int, x,y,z)"""
78 | self.conn.send(self.pkg + ".setDirection", id, args)
79 |
80 | def setRotation(self, id, *args):
81 | """Set entity rotation (entityId:int, angle)"""
82 | self.conn.send(self.pkg + ".setRotation", id, args)
83 |
84 | def setPitch(self, id, *args):
85 | """Set entity pitch (entityId:int, angle)"""
86 | self.conn.send(self.pkg + ".setPitch", id, args)
87 |
88 | def getTilePos(self, id, *args):
89 | """Get entity tile position (entityId:int) => Vec3"""
90 | s = self.conn.sendReceive(self.pkg + ".getTile", id)
91 | return Vec3(*map(int, s.split(",")))
92 |
93 | def setTilePos(self, id, *args):
94 | """Set entity tile position (entityId:int) => Vec3"""
95 | self.conn.send(self.pkg + ".setTile", id, floorFlatten(*args))
96 |
97 | def setting(self, setting, status):
98 | """Set a player setting (setting, status). keys: autojump"""
99 | self.conn.send(self.pkg + ".setting", setting, 1 if bool(status) else 0)
100 |
101 |
102 | class CmdEntity(CmdPositioner):
103 | """Methods for entities"""
104 | def __init__(self, connection):
105 | CmdPositioner.__init__(self, connection, "entity")
106 |
107 |
108 | class CmdPlayer(CmdPositioner):
109 | """Methods for the host (Raspberry Pi) player"""
110 | def __init__(self, connection, playerId=()):
111 | CmdPositioner.__init__(self, connection, "player" if playerId==() else "entity")
112 | self.id = playerId
113 | self.conn = connection
114 |
115 | def getDirection(self):
116 | return CmdPositioner.getDirection(self, self.id)
117 | def getPitch(self):
118 | return CmdPositioner.getPitch(self, self.id)
119 | def getRotation(self):
120 | return CmdPositioner.getRotation(self, self.id)
121 | def setPitch(self, *args):
122 | return CmdPositioner.setPitch(self, self.id, args)
123 | def setRotation(self, *args):
124 | return CmdPositioner.setRotation(self, self.id, args)
125 | def setDirection(self, *args):
126 | return CmdPositioner.setDirection(self, self.id, args)
127 | def getRotation(self):
128 | return CmdPositioner.getRotation(self, self.id)
129 | def getPos(self):
130 | return CmdPositioner.getPos(self, self.id)
131 | def setPos(self, *args):
132 | return CmdPositioner.setPos(self, self.id, args)
133 | def getTilePos(self):
134 | return CmdPositioner.getTilePos(self, self.id)
135 | def setTilePos(self, *args):
136 | return CmdPositioner.setTilePos(self, self.id, args)
137 |
138 | class CmdCamera:
139 | def __init__(self, connection):
140 | self.conn = connection
141 |
142 | def setNormal(self, *args):
143 | """Set camera mode to normal Minecraft view ([entityId])"""
144 | self.conn.send("camera.mode.setNormal", args)
145 |
146 | def setFixed(self):
147 | """Set camera mode to fixed view"""
148 | self.conn.send("camera.mode.setFixed")
149 |
150 | def setFollow(self, *args):
151 | """Set camera mode to follow an entity ([entityId])"""
152 | self.conn.send("camera.mode.setFollow", args)
153 |
154 | def setPos(self, *args):
155 | """Set camera entity position (x,y,z)"""
156 | self.conn.send("camera.setPos", args)
157 |
158 |
159 | class CmdEvents:
160 | """Events"""
161 | def __init__(self, connection):
162 | self.conn = connection
163 |
164 | def clearAll(self):
165 | """Clear all old events"""
166 | self.conn.send("events.clear")
167 |
168 | def pollBlockHits(self):
169 | """Only triggered by sword => [BlockEvent]"""
170 | s = self.conn.sendReceive("events.block.hits")
171 | events = [e for e in s.split("|") if e]
172 | return [BlockEvent.Hit(*map(int, e.split(","))) for e in events]
173 |
174 | def pollChatPosts(self):
175 | """Triggered by posts to chat => [ChatEvent]"""
176 | s = self.conn.sendReceive("events.chat.posts")
177 | events = [fixPipe(e) for e in s.split("|") if e]
178 | return [ChatEvent.Post(int(e[:e.find(",")]), e[e.find(",") + 1:]) for e in events]
179 |
180 | class Minecraft:
181 | """The main class to interact with a running instance of Minecraft Pi."""
182 |
183 | def __init__(self, connection=None, autoId=True):
184 | if connection:
185 | self.conn = connection
186 | else:
187 | self.conn = Connection()
188 |
189 | if security.AUTHENTICATION_USERNAME and security.AUTHENTICATION_PASSWORD:
190 | self.conn.authenticate(security.AUTHENTICATION_USERNAME, security.AUTHENTICATION_PASSWORD)
191 |
192 | self.camera = CmdCamera(self.conn)
193 | self.entity = CmdEntity(self.conn)
194 |
195 | self.playerId = None
196 |
197 | if autoId:
198 | try:
199 | self.playerId = int(environ['MINECRAFT_PLAYER_ID'])
200 | self.player = CmdPlayer(self.conn,playerId=self.playerId)
201 | except:
202 | try:
203 | self.playerId = self.getPlayerId(environ['MINECRAFT_PLAYER_NAME'])
204 | self.player = CmdPlayer(self.conn,playerId=self.playerId)
205 | except:
206 | if security.AUTHENTICATION_USERNAME:
207 | try:
208 | self.playerId = self.getPlayerId(security.AUTHENTICATION_USERNAME)
209 | self.player = CmdPlayer(self.conn,playerId=self.playerId)
210 | except:
211 | self.player = CmdPlayer(self.conn)
212 | else:
213 | self.player = CmdPlayer(self.conn)
214 | else:
215 | self.player = CmdPlayer(self.conn)
216 |
217 | self.events = CmdEvents(self.conn)
218 | self.enabledNBT = False
219 |
220 |
221 | def spawnEntity(self, *args):
222 | """Spawn entity (type,x,y,z,tags) and get its id => id:int"""
223 | return int(self.conn.sendReceive("world.spawnEntity", args))
224 |
225 | def removeEntity(self, *args):
226 | """Remove entity (id)"""
227 | self.conn.send("world.removeEntity", args)
228 |
229 | def getBlock(self, *args):
230 | """Get block (x,y,z) => id:int"""
231 | return int(self.conn.sendReceive_flat("world.getBlock", floorFlatten(args)))
232 |
233 | def getBlockWithData(self, *args):
234 | """Get block with data (x,y,z) => Block"""
235 | ans = self.conn.sendReceive_flat("world.getBlockWithData", floorFlatten(args))
236 | return Block(*map(int, ans.split(",")[:2]))
237 |
238 | def getBlockWithNBT(self, *args):
239 | """
240 | Get block with data and nbt (x,y,z) => Block (if no NBT) or (Block,nbt)
241 | For this to work, you first need to do setting("include_nbt_with_data",1)
242 | """
243 | if not self.enabledNBT:
244 | self.setting("include_nbt_with_data",1)
245 | self.enabledNBT = True
246 | try:
247 | ans = self.conn.sendReceive_flat("world.getBlockWithData", floorFlatten(args))
248 | except RequestError:
249 | # retry in case we had a Fail from the setting
250 | ans = self.conn.receive()
251 | else:
252 | ans = self.conn.sendReceive_flat("world.getBlockWithData", floorFlatten(args))
253 | return stringToBlockWithNBT(ans)
254 | """
255 | @TODO
256 | """
257 |
258 | def fallbackGetCuboid(self, getBlock, *args):
259 | (x0,y0,z0,x1,y1,z1) = map(lambda x:int(math.floor(float(x))), flatten(args))
260 | out = []
261 | for y in range(min(y0,y1),max(y0,y1)+1):
262 | for x in range(min(x0,x1),max(x0,x1)+1):
263 | for z in range(min(z0,z1),max(z0,z1)+1):
264 | out.append(getBlock(x,y,z))
265 | return out
266 |
267 | def fallbackGetBlocksWithData(self, *args):
268 | return self.fallbackGetCuboid(self.getBlockWithData, args)
269 |
270 | def fallbackGetBlocks(self, *args):
271 | return self.fallbackGetCuboid(self.getBlock, args)
272 |
273 | def fallbackGetBlocksWithNBT(self, *args):
274 | return self.fallbackGetCuboid(self.getBlockWithNBT, args)
275 |
276 | def getBlocks(self, *args):
277 | """
278 | Get a cuboid of blocks (x0,y0,z0,x1,y1,z1) => [id:int]
279 | Packed with a y-loop, x-loop, z-loop, in this order.
280 | """
281 | try:
282 | ans = self.conn.sendReceive_flat("world.getBlocks", floorFlatten(args))
283 | return map(int, ans.split(","))
284 | except:
285 | self.getBlocks = self.fallbackGetBlocks
286 | return self.fallbackGetBlocks(*args)
287 |
288 | def getBlocksWithData(self, *args):
289 | """Get a cuboid of blocks (x0,y0,z0,x1,y1,z1) => [Block(id:int, meta:int)]"""
290 | try:
291 | ans = self.conn.sendReceive_flat("world.getBlocksWithData", floorFlatten(args))
292 | return [Block(*map(int, x.split(",")[:2])) for x in ans.split("|")]
293 | except:
294 | self.getBlocksWithData = self.fallbackGetBlocksWithData
295 | return self.fallbackGetBlocksWithData(*args)
296 |
297 | def getBlocksWithNBT(self, *args):
298 | """Get a cuboid of blocks (x0,y0,z0,x1,y1,z1) => [Block(id, meta, nbt)]"""
299 | try:
300 | if not self.enabledNBT:
301 | self.setting("include_nbt_with_data",1)
302 | self.enabledNBT = True
303 | try:
304 | ans = self.conn.sendReceive_flat("world.getBlocksWithData", floorFlatten(args))
305 | except RequestError:
306 | # retry in case we had a Fail from the setting
307 | ans = self.conn.receive()
308 | else:
309 | ans = self.conn.sendReceive_flat("world.getBlocksWithData", floorFlatten(args))
310 | ans = self.conn.sendReceive_flat("world.getBlocksWithData", floorFlatten(args))
311 | return [stringToBlockWithNBT(x, pipeFix = True) for x in ans.split("|")]
312 | except:
313 | self.getBlocksWithNBT = self.fallbackGetBlocksWithNBT
314 | return self.fallbackGetBlocksWithNBT(*args)
315 |
316 | # must have no NBT tags in Block instance
317 | def setBlock(self, *args):
318 | """Set block (x,y,z,id,[data])"""
319 | self.conn.send_flat("world.setBlock", floorFlatten(args))
320 |
321 | def setBlockWithNBT(self, *args):
322 | """Set block (x,y,z,id,data,nbt)"""
323 | data = list(flatten(args))
324 | self.conn.send_flat("world.setBlock", list(floorFlatten(data[:5]))+data[5:])
325 |
326 | # must have no NBT tags in Block instance
327 | def setBlocks(self, *args):
328 | """Set a cuboid of blocks (x0,y0,z0,x1,y1,z1,id,[data])"""
329 | self.conn.send_flat("world.setBlocks", floorFlatten(args))
330 |
331 | def setBlocksWithNBT(self, *args):
332 | """Set a cuboid of blocks (x0,y0,z0,x1,y1,z1,id,data,nbt)"""
333 | data = list(flatten(args))
334 | self.conn.send_flat("world.setBlocks", list(floorFlatten(data[:8]))+data[8:])
335 |
336 | def getHeight(self, *args):
337 | """Get the height of the world (x,z) => int"""
338 | return int(self.conn.sendReceive_flat("world.getHeight", floorFlatten(args)))
339 |
340 | def getPlayerId(self, *args):
341 | """Get the id of the current player"""
342 | a = tuple(flatten(args))
343 | if self.playerId is not None and len(a) == 0:
344 | return self.playerId
345 | else:
346 | return int(self.conn.sendReceive_flat("world.getPlayerId", flatten(args)))
347 |
348 | def getPlayerEntityIds(self):
349 | """Get the entity ids of the connected players => [id:int]"""
350 | ids = self.conn.sendReceive("world.getPlayerIds")
351 | return map(int, ids.split("|"))
352 |
353 | def saveCheckpoint(self):
354 | """Save a checkpoint that can be used for restoring the world"""
355 | self.conn.send("world.checkpoint.save")
356 |
357 | def restoreCheckpoint(self):
358 | """Restore the world state to the checkpoint"""
359 | self.conn.send("world.checkpoint.restore")
360 |
361 | def postToChat(self, msg):
362 | """Post a message to the game chat"""
363 | self.conn.send("chat.post", msg)
364 |
365 | def setting(self, setting, status):
366 | """Set a world setting (setting, status). keys: world_immutable, nametags_visible"""
367 | self.conn.send("world.setting", setting, 1 if bool(status) else 0)
368 |
369 | @staticmethod
370 | def create(address = None, port = None):
371 | return Minecraft(Connection(address, port))
372 |
373 |
374 | if __name__ == "__main__":
375 | mc = Minecraft.create()
376 | mc.postToChat("Hello, Minecraft!")
377 |
--------------------------------------------------------------------------------
/pycraft_minetest/nbt.py:
--------------------------------------------------------------------------------
1 | """
2 | Handle the NBT (Named Binary Tag) data format
3 |
4 | Copyright (c) 2010-2013 Thomas Woolford and contributors
5 |
6 | Permission is hereby granted, free of charge, to any person obtaining a copy
7 | of this software and associated documentation files (the "Software"), to deal
8 | in the Software without restriction, including without limitation the rights
9 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 | copies of the Software, and to permit persons to whom the Software is
11 | furnished to do so, subject to the following conditions:
12 |
13 | The above copyright notice and this permission notice shall be included in
14 | all copies or substantial portions of the Software.
15 |
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 | THE SOFTWARE.
23 | """
24 |
25 | from struct import Struct, error as StructError
26 | from gzip import GzipFile
27 | import zlib
28 | from collections import MutableMapping, MutableSequence, Sequence
29 | import os, io
30 |
31 | try:
32 | unicode
33 | basestring
34 | except NameError:
35 | unicode = str # compatibility for Python 3
36 | basestring = str # compatibility for Python 3
37 |
38 |
39 | TAG_END = 0
40 | TAG_BYTE = 1
41 | TAG_SHORT = 2
42 | TAG_INT = 3
43 | TAG_LONG = 4
44 | TAG_FLOAT = 5
45 | TAG_DOUBLE = 6
46 | TAG_BYTE_ARRAY = 7
47 | TAG_STRING = 8
48 | TAG_LIST = 9
49 | TAG_COMPOUND = 10
50 | TAG_INT_ARRAY = 11
51 |
52 | class MalformedFileError(Exception):
53 | """Exception raised on parse error."""
54 | pass
55 |
56 | class TAG(object):
57 | """TAG, a variable with an intrinsic name."""
58 | id = None
59 |
60 | def __init__(self, value=None, name=None):
61 | self.name = name
62 | self.value = value
63 |
64 | #Parsers and Generators
65 | def _parse_buffer(self, buffer):
66 | raise NotImplementedError(self.__class__.__name__)
67 |
68 | def _render_buffer(self, buffer):
69 | raise NotImplementedError(self.__class__.__name__)
70 |
71 | #Printing and Formatting of tree
72 | def tag_info(self):
73 | """Return Unicode string with class, name and unnested value."""
74 | return self.__class__.__name__ + \
75 | ('(%r)' % self.name if self.name else "") + \
76 | ": " + self.valuestr()
77 | def valuestr(self):
78 | """Return Unicode string of unnested value. For iterators, this returns a summary."""
79 | return unicode(self.value)
80 |
81 | def pretty_tree(self, indent=0):
82 | """Return formated Unicode string of self, where iterable items are recursively listed in detail."""
83 | return ("\t"*indent) + self.tag_info()
84 |
85 | # Python 2 compatibility; Python 3 uses __str__ instead.
86 | def __unicode__(self):
87 | """Return a unicode string with the result in human readable format. Unlike valuestr(), the result is recursive for iterators till at least one level deep."""
88 | return unicode(self.value)
89 |
90 | def __str__(self):
91 | """Return a string (ascii formated for Python 2, unicode for Python 3) with the result in human readable format. Unlike valuestr(), the result is recursive for iterators till at least one level deep."""
92 | return str(self.value)
93 | # Unlike regular iterators, __repr__() is not recursive.
94 | # Use pretty_tree for recursive results.
95 | # iterators should use __repr__ or tag_info for each item, like regular iterators
96 | def __repr__(self):
97 | """Return a string (ascii formated for Python 2, unicode for Python 3) describing the class, name and id for debugging purposes."""
98 | return "<%s(%r) at 0x%x>" % (self.__class__.__name__,self.name,id(self))
99 |
100 | class _TAG_Numeric(TAG):
101 | """_TAG_Numeric, comparable to int with an intrinsic name"""
102 | def __init__(self, value=None, name=None, buffer=None):
103 | super(_TAG_Numeric, self).__init__(value, name)
104 | if buffer:
105 | self._parse_buffer(buffer)
106 |
107 | #Parsers and Generators
108 | def _parse_buffer(self, buffer):
109 | # Note: buffer.read() may raise an IOError, for example if buffer is a corrupt gzip.GzipFile
110 | self.value = self.fmt.unpack(buffer.read(self.fmt.size))[0]
111 |
112 | def _render_buffer(self, buffer):
113 | buffer.write(self.fmt.pack(self.value))
114 |
115 | class _TAG_End(TAG):
116 | id = TAG_END
117 | fmt = Struct(">b")
118 |
119 | def _parse_buffer(self, buffer):
120 | # Note: buffer.read() may raise an IOError, for example if buffer is a corrupt gzip.GzipFile
121 | value = self.fmt.unpack(buffer.read(1))[0]
122 | if value != 0:
123 | raise ValueError("A Tag End must be rendered as '0', not as '%d'." % (value))
124 |
125 | def _render_buffer(self, buffer):
126 | buffer.write(b'\x00')
127 |
128 | #== Value Tags ==#
129 | class TAG_Byte(_TAG_Numeric):
130 | """Represent a single tag storing 1 byte."""
131 | id = TAG_BYTE
132 | fmt = Struct(">b")
133 |
134 | class TAG_Short(_TAG_Numeric):
135 | """Represent a single tag storing 1 short."""
136 | id = TAG_SHORT
137 | fmt = Struct(">h")
138 |
139 | class TAG_Int(_TAG_Numeric):
140 | """Represent a single tag storing 1 int."""
141 | id = TAG_INT
142 | fmt = Struct(">i")
143 | """Struct(">i"), 32-bits integer, big-endian"""
144 |
145 | class TAG_Long(_TAG_Numeric):
146 | """Represent a single tag storing 1 long."""
147 | id = TAG_LONG
148 | fmt = Struct(">q")
149 |
150 | class TAG_Float(_TAG_Numeric):
151 | """Represent a single tag storing 1 IEEE-754 floating point number."""
152 | id = TAG_FLOAT
153 | fmt = Struct(">f")
154 |
155 | class TAG_Double(_TAG_Numeric):
156 | """Represent a single tag storing 1 IEEE-754 double precision floating point number."""
157 | id = TAG_DOUBLE
158 | fmt = Struct(">d")
159 |
160 | class TAG_Byte_Array(TAG, MutableSequence):
161 | """
162 | TAG_Byte_Array, comparable to a collections.UserList with
163 | an intrinsic name whose values must be bytes
164 | """
165 | id = TAG_BYTE_ARRAY
166 | def __init__(self, name=None, buffer=None):
167 | # TODO: add a value parameter as well
168 | super(TAG_Byte_Array, self).__init__(name=name)
169 | if buffer:
170 | self._parse_buffer(buffer)
171 |
172 | #Parsers and Generators
173 | def _parse_buffer(self, buffer):
174 | length = TAG_Int(buffer=buffer)
175 | self.value = bytearray(buffer.read(length.value))
176 |
177 | def _render_buffer(self, buffer):
178 | length = TAG_Int(len(self.value))
179 | length._render_buffer(buffer)
180 | buffer.write(bytes(self.value))
181 |
182 | # Mixin methods
183 | def __len__(self):
184 | return len(self.value)
185 |
186 | def __iter__(self):
187 | return iter(self.value)
188 |
189 | def __contains__(self, item):
190 | return item in self.value
191 |
192 | def __getitem__(self, key):
193 | return self.value[key]
194 |
195 | def __setitem__(self, key, value):
196 | # TODO: check type of value
197 | self.value[key] = value
198 |
199 | def __delitem__(self, key):
200 | del(self.value[key])
201 |
202 | def insert(self, key, value):
203 | # TODO: check type of value, or is this done by self.value already?
204 | self.value.insert(key, value)
205 |
206 | #Printing and Formatting of tree
207 | def valuestr(self):
208 | return "[%i byte(s)]" % len(self.value)
209 |
210 | def __unicode__(self):
211 | return '['+",".join([unicode(x) for x in self.value])+']'
212 | def __str__(self):
213 | return '['+",".join([str(x) for x in self.value])+']'
214 |
215 | class TAG_Int_Array(TAG, MutableSequence):
216 | """
217 | TAG_Int_Array, comparable to a collections.UserList with
218 | an intrinsic name whose values must be integers
219 | """
220 | id = TAG_INT_ARRAY
221 | def __init__(self, name=None, buffer=None):
222 | # TODO: add a value parameter as well
223 | super(TAG_Int_Array, self).__init__(name=name)
224 | if buffer:
225 | self._parse_buffer(buffer)
226 |
227 | def update_fmt(self, length):
228 | """ Adjust struct format description to length given """
229 | self.fmt = Struct(">" + str(length) + "i")
230 |
231 | #Parsers and Generators
232 | def _parse_buffer(self, buffer):
233 | length = TAG_Int(buffer=buffer).value
234 | self.update_fmt(length)
235 | self.value = list(self.fmt.unpack(buffer.read(self.fmt.size)))
236 |
237 | def _render_buffer(self, buffer):
238 | length = len(self.value)
239 | self.update_fmt(length)
240 | TAG_Int(length)._render_buffer(buffer)
241 | buffer.write(self.fmt.pack(*self.value))
242 |
243 | # Mixin methods
244 | def __len__(self):
245 | return len(self.value)
246 |
247 | def __iter__(self):
248 | return iter(self.value)
249 |
250 | def __contains__(self, item):
251 | return item in self.value
252 |
253 | def __getitem__(self, key):
254 | return self.value[key]
255 |
256 | def __setitem__(self, key, value):
257 | self.value[key] = value
258 |
259 | def __delitem__(self, key):
260 | del(self.value[key])
261 |
262 | def insert(self, key, value):
263 | self.value.insert(key, value)
264 |
265 | #Printing and Formatting of tree
266 | def valuestr(self):
267 | return "[%i int(s)]" % len(self.value)
268 |
269 |
270 | class TAG_String(TAG, Sequence):
271 | """
272 | TAG_String, comparable to a collections.UserString with an
273 | intrinsic name
274 | """
275 | id = TAG_STRING
276 | def __init__(self, value=None, name=None, buffer=None):
277 | super(TAG_String, self).__init__(value, name)
278 | if buffer:
279 | self._parse_buffer(buffer)
280 |
281 | #Parsers and Generators
282 | def _parse_buffer(self, buffer):
283 | length = TAG_Short(buffer=buffer)
284 | read = buffer.read(length.value)
285 | if len(read) != length.value:
286 | raise StructError()
287 | self.value = read.decode("utf-8")
288 |
289 | def _render_buffer(self, buffer):
290 | save_val = self.value.encode("utf-8")
291 | length = TAG_Short(len(save_val))
292 | length._render_buffer(buffer)
293 | buffer.write(save_val)
294 |
295 | # Mixin methods
296 | def __len__(self):
297 | return len(self.value)
298 |
299 | def __iter__(self):
300 | return iter(self.value)
301 |
302 | def __contains__(self, item):
303 | return item in self.value
304 |
305 | def __getitem__(self, key):
306 | return self.value[key]
307 |
308 | #Printing and Formatting of tree
309 | def __repr__(self):
310 | return self.value
311 |
312 | #== Collection Tags ==#
313 | class TAG_List(TAG, MutableSequence):
314 | """
315 | TAG_List, comparable to a collections.UserList with an intrinsic name
316 | """
317 | id = TAG_LIST
318 | def __init__(self, type=None, value=None, name=None, buffer=None):
319 | super(TAG_List, self).__init__(value, name)
320 | if type:
321 | self.tagID = type.id
322 | else:
323 | self.tagID = None
324 | self.tags = []
325 | if buffer:
326 | self._parse_buffer(buffer)
327 | if self.tagID == None:
328 | raise ValueError("No type specified for list: %s" % (name))
329 |
330 | #Parsers and Generators
331 | def _parse_buffer(self, buffer):
332 | self.tagID = TAG_Byte(buffer=buffer).value
333 | self.tags = []
334 | length = TAG_Int(buffer=buffer)
335 | for x in range(length.value):
336 | self.tags.append(TAGLIST[self.tagID](buffer=buffer))
337 |
338 | def _render_buffer(self, buffer):
339 | TAG_Byte(self.tagID)._render_buffer(buffer)
340 | length = TAG_Int(len(self.tags))
341 | length._render_buffer(buffer)
342 | for i, tag in enumerate(self.tags):
343 | if tag.id != self.tagID:
344 | raise ValueError("List element %d(%s) has type %d != container type %d" %
345 | (i, tag, tag.id, self.tagID))
346 | tag._render_buffer(buffer)
347 |
348 | # Mixin methods
349 | def __len__(self):
350 | return len(self.tags)
351 |
352 | def __iter__(self):
353 | return iter(self.tags)
354 |
355 | def __contains__(self, item):
356 | return item in self.tags
357 |
358 | def __getitem__(self, key):
359 | return self.tags[key]
360 |
361 | def __setitem__(self, key, value):
362 | self.tags[key] = value
363 |
364 | def __delitem__(self, key):
365 | del(self.tags[key])
366 |
367 | def insert(self, key, value):
368 | self.tags.insert(key, value)
369 |
370 | #Printing and Formatting of tree
371 | def __repr__(self):
372 | return "%i entries of type %s" % (len(self.tags), TAGLIST[self.tagID].__name__)
373 |
374 | #Printing and Formatting of tree
375 | def valuestr(self):
376 | return "[%i %s(s)]" % (len(self.tags), TAGLIST[self.tagID].__name__)
377 | def __unicode__(self):
378 | return "["+", ".join([tag.tag_info() for tag in self.tags])+"]"
379 | def __str__(self):
380 | return "["+", ".join([tag.tag_info() for tag in self.tags])+"]"
381 |
382 | def pretty_tree(self, indent=0):
383 | output = [super(TAG_List, self).pretty_tree(indent)]
384 | if len(self.tags):
385 | output.append(("\t"*indent) + "{")
386 | output.extend([tag.pretty_tree(indent + 1) for tag in self.tags])
387 | output.append(("\t"*indent) + "}")
388 | return '\n'.join(output)
389 |
390 | class TAG_Compound(TAG, MutableMapping):
391 | """
392 | TAG_Compound, comparable to a collections.OrderedDict with an
393 | intrinsic name
394 | """
395 | id = TAG_COMPOUND
396 | def __init__(self, buffer=None, name=None):
397 | # TODO: add a value parameter as well
398 | super(TAG_Compound, self).__init__()
399 | self.tags = []
400 | self.name = ""
401 | if buffer:
402 | self._parse_buffer(buffer)
403 |
404 | #Parsers and Generators
405 | def _parse_buffer(self, buffer):
406 | while True:
407 | type = TAG_Byte(buffer=buffer)
408 | if type.value == TAG_END:
409 | #print("found tag_end")
410 | break
411 | else:
412 | name = TAG_String(buffer=buffer).value
413 | try:
414 | tag = TAGLIST[type.value](buffer=buffer, name=name)
415 | tag.name = name
416 | self.tags.append(tag)
417 | except KeyError:
418 | raise ValueError("Unrecognised tag type")
419 |
420 | def _render_buffer(self, buffer):
421 | for tag in self.tags:
422 | TAG_Byte(tag.id)._render_buffer(buffer)
423 | TAG_String(tag.name)._render_buffer(buffer)
424 | tag._render_buffer(buffer)
425 | buffer.write(b'\x00') #write TAG_END
426 |
427 | # Mixin methods
428 | def __len__(self):
429 | return len(self.tags)
430 |
431 | def __iter__(self):
432 | for key in self.tags:
433 | yield key.name
434 |
435 | def __contains__(self, key):
436 | if isinstance(key, int):
437 | return key <= len(self.tags)
438 | elif isinstance(key, basestring):
439 | for tag in self.tags:
440 | if tag.name == key:
441 | return True
442 | return False
443 | elif isinstance(key, TAG):
444 | return key in self.tags
445 | return False
446 |
447 | def __getitem__(self, key):
448 | if isinstance(key, int):
449 | return self.tags[key]
450 | elif isinstance(key, basestring):
451 | for tag in self.tags:
452 | if tag.name == key:
453 | return tag
454 | else:
455 | raise KeyError("Tag %s does not exist" % key)
456 | else:
457 | raise TypeError("key needs to be either name of tag, or index of tag, not a %s" % type(key).__name__)
458 |
459 | def __setitem__(self, key, value):
460 | assert isinstance(value, TAG), "value must be an nbt.TAG"
461 | if isinstance(key, int):
462 | # Just try it. The proper error will be raised if it doesn't work.
463 | self.tags[key] = value
464 | elif isinstance(key, basestring):
465 | value.name = key
466 | for i, tag in enumerate(self.tags):
467 | if tag.name == key:
468 | self.tags[i] = value
469 | return
470 | self.tags.append(value)
471 |
472 | def __delitem__(self, key):
473 | if isinstance(key, int):
474 | del(self.tags[key])
475 | elif isinstance(key, basestring):
476 | self.tags.remove(self.__getitem__(key))
477 | else:
478 | raise ValueError("key needs to be either name of tag, or index of tag")
479 |
480 | def keys(self):
481 | return [tag.name for tag in self.tags]
482 |
483 | def iteritems(self):
484 | for tag in self.tags:
485 | yield (tag.name, tag)
486 |
487 | #Printing and Formatting of tree
488 | def __unicode__(self):
489 | return "{"+", ".join([tag.tag_info() for tag in self.tags])+"}"
490 | def __str__(self):
491 | return "{"+", ".join([tag.tag_info() for tag in self.tags])+"}"
492 |
493 | def valuestr(self):
494 | return '{%i Entries}' % len(self.tags)
495 |
496 | def pretty_tree(self, indent=0):
497 | output = [super(TAG_Compound, self).pretty_tree(indent)]
498 | if len(self.tags):
499 | output.append(("\t"*indent) + "{")
500 | output.extend([tag.pretty_tree(indent + 1) for tag in self.tags])
501 | output.append(("\t"*indent) + "}")
502 | return '\n'.join(output)
503 |
504 |
505 | TAGLIST = {TAG_END: _TAG_End, TAG_BYTE:TAG_Byte, TAG_SHORT:TAG_Short, TAG_INT:TAG_Int, TAG_LONG:TAG_Long, TAG_FLOAT:TAG_Float, TAG_DOUBLE:TAG_Double, TAG_BYTE_ARRAY:TAG_Byte_Array, TAG_STRING:TAG_String, TAG_LIST:TAG_List, TAG_COMPOUND:TAG_Compound, TAG_INT_ARRAY:TAG_Int_Array}
506 |
507 | class NBTFile(TAG_Compound):
508 | """Represent an NBT file object."""
509 | def __init__(self, filename=None, buffer=None, fileobj=None):
510 | """
511 | Create a new NBTFile object.
512 | Specify either a filename, file object or data buffer.
513 | If filename of file object is specified, data should be GZip-compressed.
514 | If a data buffer is specified, it is assumed to be uncompressed.
515 |
516 | If filename is specified, the file is closed after reading and writing.
517 | If file object is specified, the caller is responsible for closing the file.
518 | """
519 | super(NBTFile, self).__init__()
520 | self.filename = filename
521 | self.type = TAG_Byte(self.id)
522 | closefile = True
523 | #make a file object
524 | if filename:
525 | self.filename = filename
526 | self.file = GzipFile(filename, 'rb')
527 | elif buffer:
528 | if hasattr(buffer, 'name'):
529 | self.filename = buffer.name
530 | self.file = buffer
531 | closefile = False
532 | elif fileobj:
533 | if hasattr(fileobj, 'name'):
534 | self.filename = fileobj.name
535 | self.file = GzipFile(fileobj=fileobj)
536 | else:
537 | self.file = None
538 | closefile = False
539 | #parse the file given initially
540 | if self.file:
541 | self.parse_file()
542 | if closefile:
543 | # Note: GzipFile().close() does NOT close the fileobj,
544 | # So we are still responsible for closing that.
545 | try:
546 | self.file.close()
547 | except (AttributeError, IOError):
548 | pass
549 | self.file = None
550 |
551 | def parse_file(self, filename=None, buffer=None, fileobj=None):
552 | """Completely parse a file, extracting all tags."""
553 | if filename:
554 | self.file = GzipFile(filename, 'rb')
555 | elif buffer:
556 | if hasattr(buffer, 'name'):
557 | self.filename = buffer.name
558 | self.file = buffer
559 | elif fileobj:
560 | if hasattr(fileobj, 'name'):
561 | self.filename = fileobj.name
562 | self.file = GzipFile(fileobj=fileobj)
563 | if self.file:
564 | try:
565 | type = TAG_Byte(buffer=self.file)
566 | if type.value == self.id:
567 | name = TAG_String(buffer=self.file).value
568 | self._parse_buffer(self.file)
569 | self.name = name
570 | self.file.close()
571 | else:
572 | raise MalformedFileError("First record is not a Compound Tag")
573 | except StructError as e:
574 | raise MalformedFileError("Partial File Parse: file possibly truncated.")
575 | else:
576 | raise ValueError("NBTFile.parse_file(): Need to specify either a filename or a file object")
577 |
578 | def write_file(self, filename=None, buffer=None, fileobj=None):
579 | """Write this NBT file to a file."""
580 | closefile = True
581 | if buffer:
582 | self.filename = None
583 | self.file = buffer
584 | closefile = False
585 | elif filename:
586 | self.filename = filename
587 | self.file = GzipFile(filename, "wb")
588 | elif fileobj:
589 | self.filename = None
590 | self.file = GzipFile(fileobj=fileobj, mode="wb")
591 | elif self.filename:
592 | self.file = GzipFile(self.filename, "wb")
593 | elif not self.file:
594 | raise ValueError("NBTFile.write_file(): Need to specify either a filename or a file object")
595 | #Render tree to file
596 | TAG_Byte(self.id)._render_buffer(self.file)
597 | TAG_String(self.name)._render_buffer(self.file)
598 | self._render_buffer(self.file)
599 | #make sure the file is complete
600 | try:
601 | self.file.flush()
602 | except (AttributeError, IOError):
603 | pass
604 | if closefile:
605 | try:
606 | self.file.close()
607 | except (AttributeError, IOError):
608 | pass
609 |
610 | def __repr__(self):
611 | """
612 | Return a string (ascii formated for Python 2, unicode
613 | for Python 3) describing the class, name and id for
614 | debugging purposes.
615 | """
616 | if self.filename:
617 | return "<%s(%r) with %s(%r) at 0x%x>" % (self.__class__.__name__, self.filename, \
618 | TAG_Compound.__name__, self.name, id(self))
619 | else:
620 | return "<%s with %s(%r) at 0x%x>" % (self.__class__.__name__, \
621 | TAG_Compound.__name__, self.name, id(self))
622 |
623 | if __name__=="__main__":
624 | print "NBT library"
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
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674 | .
675 |
--------------------------------------------------------------------------------
/pycraft_minetest/main.py:
--------------------------------------------------------------------------------
1 | import time, random, math, os
2 | from . import connection
3 | from . import blocklist as bl
4 | from . util import *
5 | from . event import *
6 |
7 | LIBRARY_VERSION = 0.6
8 |
9 | conn = None
10 | player = None
11 |
12 |
13 | def connect_server(host="localhost", port=4711):
14 | """ This function connect to a server on a specific port and wait until at
15 | least a client is connected.
16 |
17 | Parameters:
18 |
19 | - host (string) ip or domain name of the server
20 | - port (int) port on which the server is waiting for
21 | connection
22 |
23 | Returns:
24 |
25 | A tuple composed of the connection handle and the player id
26 |
27 | Examples:
28 |
29 | > (conn, player) = connect_server()
30 |
31 | connect to localhost:4711 (default server address:port configuration)
32 |
33 | > (conn, player) = connect_server("localhost", 4711)
34 |
35 | Same effect of the pervious example but with explicit parameters
36 | specification
37 |
38 | > (conn, player) = connect_server(port=4712)
39 |
40 | We are connecting on localhost on an alternate port readnumber
41 |
42 | """
43 | # Wait for connection
44 | wait_for_conn = True
45 | while wait_for_conn:
46 | try:
47 | conn = connection.Connection(host, port)
48 | except:
49 | print("Waiting for connection...")
50 | time.sleep(1)
51 | else:
52 | wait_for_conn = False
53 |
54 | # Find the player
55 | # players = mc.getPlayerEntityIds()
56 |
57 | # Wait for at least one player
58 |
59 | wait_for_player = True
60 | while wait_for_player:
61 | try:
62 | ids = conn.sendReceive("world.getPlayerIds")
63 | except:
64 | print("Waiting for a player to connect...")
65 | time.sleep(1)
66 | else:
67 | wait_for_player = False
68 |
69 | players = list(map(int, ids.split("|")))
70 | player = players[0]
71 | return (conn, player)
72 |
73 |
74 | conn, player = connect_server()
75 |
76 | # BLOCKS
77 | air = bl.AIR.id
78 | stone = bl.STONE.id
79 | grass = bl.GRASS.id
80 | dirt = bl.DIRT.id
81 | cobblestone = bl.COBBLESTONE.id
82 | wood_planks = bl.WOOD_PLANKS.id
83 | sapling = bl.SAPLING.id
84 | bedrock = bl.BEDROCK.id
85 | water_flowing = bl.WATER_FLOWING.id
86 | water = bl.WATER.id
87 | water_stationary = bl.WATER_STATIONARY.id
88 | lava_flowing = bl.LAVA_FLOWING.id
89 | lava = bl.LAVA.id
90 | lava_stationary = bl.LAVA_STATIONARY.id
91 | sand = bl.SAND.id
92 | gravel = bl.GRAVEL.id
93 | gold_ore = bl.GOLD_ORE.id
94 | iron_ore = bl.IRON_ORE.id
95 | coal_ore = bl.COAL_ORE.id
96 | wood = bl.WOOD.id
97 | leaves = bl.LEAVES.id
98 | glass = bl.GLASS.id
99 | lapis_lazuli_ore = bl.LAPIS_LAZULI_ORE.id
100 | lapis_lazuli = bl.LAPIS_LAZULI_BLOCK.id
101 | sandstone = bl.SANDSTONE.id
102 | bed = bl.BED.id
103 | cobweb = bl.COBWEB.id
104 | grass_tall = bl.GRASS_TALL.id
105 | wool = bl.WOOL.id
106 | flower_yellow = bl.FLOWER_YELLOW.id
107 | flower_cyan = bl.FLOWER_CYAN.id
108 | mushroom_brown = bl.MUSHROOM_BROWN.id
109 | mushroom_red = bl.MUSHROOM_RED.id
110 | gold = bl.GOLD_BLOCK.id
111 | iron = bl.IRON_BLOCK.id
112 | stone_slab_double = bl.STONE_SLAB_DOUBLE.id
113 | stone_slab = bl.STONE_SLAB.id
114 | brick = bl.BRICK_BLOCK.id
115 | tnt = bl.TNT.id
116 | bookshelf = bl.BOOKSHELF.id
117 | moss_stone = bl.MOSS_STONE.id
118 | obsidian = bl.OBSIDIAN.id
119 | torch = bl.TORCH.id
120 | fire = bl.FIRE.id
121 | stairs_wood = bl.STAIRS_WOOD.id
122 | chest = bl.CHEST.id
123 | diamond_ore = bl.DIAMOND_ORE.id
124 | diamond = bl.DIAMOND_BLOCK.id
125 | crafting_table = bl.CRAFTING_TABLE.id
126 | farmland = bl.FARMLAND.id
127 | furnace_inactive = bl.FURNACE_INACTIVE.id
128 | furnace_active = bl.FURNACE_ACTIVE.id
129 | door_wood = bl.DOOR_WOOD.id
130 | ladder = bl.LADDER.id
131 | stairs_cobblestone = bl.STAIRS_COBBLESTONE.id
132 | door_iron = bl.DOOR_IRON.id
133 | redstone_ore = bl.REDSTONE_ORE.id
134 | ice = bl.ICE.id
135 | snow = bl.SNOW_BLOCK.id
136 | cactus = bl.CACTUS.id
137 | clay = bl.CLAY.id
138 | sugar_cane = bl.SUGAR_CANE.id
139 | fence = bl.FENCE.id
140 | glowstone = bl.GLOWSTONE_BLOCK.id
141 | stone_brick = bl.STONE_BRICK.id
142 | glass_pane = bl.GLASS_PANE.id
143 | melon = bl.MELON.id
144 | fence_gate = bl.FENCE_GATE.id
145 | glowing_obsidian = bl.GLOWING_OBSIDIAN.id
146 | nether_reactor_core = bl.NETHER_REACTOR_CORE.id
147 | #monster_spawner = bl.MONSTER_SPAWNER.id
148 | #standing_sign = bl.STANDING_SIGN_BLOCK.id
149 | #rail = bl.RAIL.id
150 | #lever = bl.LEVER.id
151 | #sponge = bl.SPONGE.id
152 | #pumpkin = bl.PUMPKIN.id
153 | #netherrack = bl.NETHERRACK.id
154 | #soul_sand = bl.SOUL_SAND.id
155 | #jack = bl.JACK.id
156 | #stained_glass = bl.STAINED_GLASS.id
157 | #cobblestone_wall = bl.COBBLESTONE_WALL.id
158 | #prismarine = bl.PRISMARINE.id
159 | #sea_lantern = bl.SEA_LANTERN.id
160 | #hay_bale = bl.HAY_BALE.id
161 | #coal = bl.COAL_BLOCK.id
162 | #magma = bl.MAGMA_BLOCK.id
163 | #redstone = bl.REDSTONE_BLOCK.id
164 | #stained_glass_pane = bl.STAINED_GLASS_PANE.id
165 | #slime = bl.SLIME_BLOCK.id
166 | #carpet = bl.CARPET.id
167 | #redstone_torch = bl.REDSTONE_TORCH.id
168 | #piston = bl.PISTON.id
169 | #sticky_piston = bl.STICKY_PISTON.id
170 | #dispenser = bl.DISPENSER.id
171 | #note = bl.NOTE_BLOCK.id
172 | #stone_pressure_plate = bl.STONE_PRESSURE_PLATE.id
173 | #hopper = bl.HOPPER.id
174 | #dropper = bl.DROPPER.id
175 | #activator_rail = bl.ACTIVATOR_RAIL.id
176 | #powered_rail = bl.POWERED_RAIL.id
177 | #detector_rail = bl.DETECTOR_RAIL.id
178 | #beacon = bl.BEACON.id
179 | #emerald = bl.EMERALD_BLOCK.id
180 | #emerald_ore = bl.EMERALD_ORE.id
181 | #quartz = bl.QUARTZ_BLOCK.id
182 | #barrier = bl.BARRIER.id
183 |
184 |
185 | def getblock(name):
186 | return globals()[name]
187 |
188 |
189 | def chat(text):
190 | conn.send("chat.post", text)
191 |
192 |
193 | def where(target=player):
194 | s = conn.sendReceive("entity" + ".getTile", target)
195 | return Vec3(*map(int, s.split(",")))
196 |
197 |
198 | def move(x=0, y=0, z=0, target=player, absolute=False):
199 | s = conn.sendReceive("entity" + ".getTile", target)
200 | pos = Vec3(*map(int, s.split(",")))
201 | if not absolute:
202 | x += pos.x
203 | y += pos.y
204 | z += pos.z
205 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
206 |
207 |
208 | def goto(x=0, y=0, z=0, target=player):
209 | # s = conn.sendReceive("entity" + ".getTile", target)
210 | # pos = Vec3(*map(int, s.split(",")))
211 | # if not absolute:
212 | # x += pos.x
213 | # y += pos.y
214 | # z += pos.z
215 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
216 |
217 |
218 | def changex(x=0, target=player):
219 | s = conn.sendReceive("entity" + ".getTile", target)
220 | pos = Vec3(*map(int, s.split(",")))
221 | x += pos.x
222 | y = pos.y
223 | z = pos.z
224 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
225 |
226 |
227 | def changey(y=0, target=player):
228 | s = conn.sendReceive("entity" + ".getTile", target)
229 | pos = Vec3(*map(int, s.split(",")))
230 | x = pos.x
231 | y += pos.y
232 | z = pos.z
233 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
234 |
235 |
236 | def changez(z=0, target=player):
237 | s = conn.sendReceive("entity" + ".getTile", target)
238 | pos = Vec3(*map(int, s.split(",")))
239 | x = pos.x
240 | y = pos.y
241 | z += pos.z
242 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
243 |
244 |
245 | def setx(x=0, target=player):
246 | s = conn.sendReceive("entity" + ".getTile", target)
247 | pos = Vec3(*map(int, s.split(",")))
248 | y = pos.y
249 | z = pos.z
250 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
251 |
252 |
253 | def sety(y=0, target=player):
254 | s = conn.sendReceive("entity" + ".getTile", target)
255 | pos = Vec3(*map(int, s.split(",")))
256 | x = pos.x
257 | z = pos.z
258 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
259 |
260 |
261 | def setz(z=0, target=player):
262 | s = conn.sendReceive("entity" + ".getTile", target)
263 | pos = Vec3(*map(int, s.split(",")))
264 | x = pos.x
265 | y = pos.y
266 | conn.send("entity" + ".setTile", target, intFloor(x, y, z))
267 |
268 |
269 | def sphere(block, radius=10, x=0, y=0, z=0, absolute=False, hollow=False, target=player):
270 | if block is list:
271 | block_data = block[1]
272 | block = block[0]
273 | else:
274 | block_data = 0
275 | if not absolute:
276 | s = conn.sendReceive("entity" + ".getTile", target)
277 | pos = Vec3(*map(int, s.split(",")))
278 | x += pos.x
279 | y += pos.y
280 | z += pos.z
281 | if not hollow:
282 | for xd in range(radius * -1, radius):
283 | for yd in range(radius * -1, radius):
284 | for zd in range(radius * -1, radius):
285 | if xd ** 2 + yd ** 2 + zd ** 2 < radius ** 2:
286 | conn.send("world.setBlock", intFloor(x + xd, y + yd, z + zd, block, block_data))
287 | else:
288 | for xd in range(radius * -1, radius):
289 | for yd in range(radius * -1, radius):
290 | for zd in range(radius * -1, radius):
291 | if (xd ** 2 + yd ** 2 + zd ** 2 < radius ** 2) and (xd ** 2 + yd ** 2 + zd ** 2 > (radius ** 2 - (radius * 2))):
292 | conn.send("world.setBlock", intFloor(x + xd, y + yd, z + zd, block, block_data))
293 |
294 |
295 | def circle(block,
296 | radius=10,
297 | x=0, y=0, z=0,
298 | direction="vertical",
299 | absolute=False,
300 | target=player):
301 | if block is list:
302 | block_data = block[1]
303 | block = block[0]
304 | else:
305 | block_data = 0
306 | if not absolute:
307 | s = conn.sendReceive("entity" + ".getTile", target)
308 | pos = Vec3(*map(int, s.split(",")))
309 | x += pos.x
310 | y += pos.y
311 | z += pos.z
312 | if direction == "vertical":
313 | f = 1 - radius
314 | ddf_x = 1
315 | ddf_y = -2 * radius
316 | xd = 0
317 | yd = radius
318 | conn.send("world.setBlock", intFloor(x, y + radius, z, block, block_data))
319 | conn.send("world.setBlock", intFloor(x, y - radius, z, block, block_data))
320 | conn.send("world.setBlock", intFloor(x + radius, y, z, block, block_data))
321 | conn.send("world.setBlock", intFloor(x - radius, y, z, block, block_data))
322 | while xd < yd:
323 | if f >= 0:
324 | yd -= 1
325 | ddf_y += 2
326 | f += ddf_y
327 | xd += 1
328 | ddf_x += 2
329 | f += ddf_x
330 | conn.send("world.setBlock", intFloor(x + xd, y + yd, z, block, block_data))
331 | conn.send("world.setBlock", intFloor(x - xd, y + yd, z, block, block_data))
332 | conn.send("world.setBlock", intFloor(x + xd, y - yd, z, block, block_data))
333 | conn.send("world.setBlock", intFloor(x - xd, y - yd, z, block, block_data))
334 | conn.send("world.setBlock", intFloor(x + yd, y + xd, z, block, block_data))
335 | conn.send("world.setBlock", intFloor(x - yd, y + xd, z, block, block_data))
336 | conn.send("world.setBlock", intFloor(x + yd, y - xd, z, block, block_data))
337 | conn.send("world.setBlock", intFloor(x - yd, y - xd, z, block, block_data))
338 | elif direction == "horizontal":
339 | f = 1 - radius
340 | ddf_x = 1
341 | ddf_z = -2 * radius
342 | xd = 0
343 | zd = radius
344 | conn.send("world.setBlock", intFloor(x, y, z + radius, block, block_data))
345 | conn.send("world.setBlock", intFloor(x, y, z - radius, block, block_data))
346 | conn.send("world.setBlock", intFloor(x + radius, y, z, block, block_data))
347 | conn.send("world.setBlock", intFloor(x - radius, y, z, block, block_data))
348 | while xd < zd:
349 | if f >= 0:
350 | zd -= 1
351 | ddf_z += 2
352 | f += ddf_z
353 | xd += 1
354 | ddf_x += 2
355 | f += ddf_x
356 | conn.send("world.setBlock", intFloor(x + xd, y, z + zd, block, block_data))
357 | conn.send("world.setBlock", intFloor(x - xd, y, z + zd, block, block_data))
358 | conn.send("world.setBlock", intFloor(x + xd, y, z - zd, block, block_data))
359 | conn.send("world.setBlock", intFloor(x - xd, y, z - zd, block, block_data))
360 | conn.send("world.setBlock", intFloor(x + zd, y, z + xd, block, block_data))
361 | conn.send("world.setBlock", intFloor(x - zd, y, z + xd, block, block_data))
362 | conn.send("world.setBlock", intFloor(x + zd, y, z - xd, block, block_data))
363 | conn.send("world.setBlock", intFloor(x - zd, y, z - xd, block, block_data))
364 |
365 |
366 | def line(block, x1=0, y1=0, z1=0, x2=0, y2=0, z2=0, absolute=False, target=player):
367 | if block is list:
368 | block_data = block[1]
369 | block = block[0]
370 | else:
371 | block_data = 0
372 | if not absolute:
373 | s = conn.sendReceive("entity" + ".getTile", target)
374 | pos = Vec3(*map(int, s.split(",")))
375 | x1 += pos.x
376 | y1 += pos.y
377 | z1 += pos.z
378 | x2 = pos.x + x2
379 | y2 = pos.y + y2
380 | z2 = pos.z + z2
381 | # List for vertices
382 | vertices = []
383 | # If the 2 points are the same, return single vertice
384 | if x1 == x2 and y1 == y2 and z1 == z2:
385 | vertices.append(Vec3(x1, y1, z1))
386 | # Else get all points in edge
387 | else:
388 | dx = x2 - x1
389 | dy = y2 - y1
390 | dz = z2 - z1
391 | ax = abs(dx) << 1
392 | ay = abs(dy) << 1
393 | az = abs(dz) << 1
394 | sx = ZSGN(dx)
395 | sy = ZSGN(dy)
396 | sz = ZSGN(dz)
397 | x = x1
398 | y = y1
399 | z = z1
400 | # X dominant
401 | if ax >= MAX(ay, az):
402 | yd = ay - (ax >> 1)
403 | zd = az - (ax >> 1)
404 | loop = True
405 | while loop:
406 | vertices.append(Vec3(x, y, z))
407 | if x == x2:
408 | loop = False
409 | if yd >= 0:
410 | y += sy
411 | yd -= ax
412 | if zd >= 0:
413 | z += sz
414 | zd -= ax
415 | x += sx
416 | yd += ay
417 | zd += az
418 | # Y dominant
419 | elif ay >= MAX(ax, az):
420 | xd = ax - (ay >> 1)
421 | zd = az - (ay >> 1)
422 | loop = True
423 | while loop:
424 | vertices.append(Vec3(x, y, z))
425 | if y == y2:
426 | loop = False
427 | if xd >= 0:
428 | x += sx
429 | xd -= ay
430 | if zd >= 0:
431 | z += sz
432 | zd -= ay
433 | y += sy
434 | xd += ax
435 | zd += az
436 | # Z dominant
437 | elif az >= MAX(ax, ay):
438 | xd = ax - (az >> 1)
439 | yd = ay - (az >> 1)
440 | loop = True
441 | while loop:
442 | vertices.append(Vec3(x, y, z))
443 | if z == z2:
444 | loop = False
445 | if xd >= 0:
446 | x += sx
447 | xd -= az
448 | if yd >= 0:
449 | y += sy
450 | yd -= az
451 | z += sz
452 | xd += ax
453 | yd += ay
454 | for vertex in vertices:
455 | conn.send("world.setBlock", intFloor(vertex.x,
456 | vertex.y,
457 | vertex.z,
458 | block,
459 | block_data))
460 |
461 |
462 | def block(block, x=0, y=0, z=0, absolute=False, target=player):
463 | if block is list:
464 | block_data = block[1]
465 | block = block[0]
466 | else:
467 | block_data = 0
468 | if not absolute:
469 | s = conn.sendReceive("entity" + ".getTile", target)
470 | pos = Vec3(*map(int, s.split(",")))
471 | x += pos.x
472 | y += pos.y
473 | z += pos.z
474 | conn.send("world.setBlock", intFloor(x, y, z, block, block_data))
475 |
476 |
477 | def blocks(block, x1=0, y1=0, z1=0, x=0, y=0, z=0, absolute=False, target=player):
478 | if block is list:
479 | block_data = block[1]
480 | block = block[0]
481 | else:
482 | block_data = 0
483 | if not absolute:
484 | s = conn.sendReceive("entity" + ".getTile", target)
485 | pos = Vec3(*map(int, s.split(",")))
486 | x1 += pos.x
487 | y1 += pos.y
488 | z1 += pos.z
489 | x = pos.x + x
490 | y = pos.y + y
491 | z = pos.z + z
492 | conn.send("world.setBlocks", intFloor(x1, y1, z1, x, y, z, block, block_data))
493 |
494 |
495 | def cube(block, side=10, x=0, y=0, z=0, absolute=False, target=player):
496 | if block is list:
497 | block_data = block[1]
498 | block = block[0]
499 | else:
500 | block_data = 0
501 | if not absolute:
502 | s = conn.sendReceive("entity" + ".getTile", target)
503 | pos = Vec3(*map(int, s.split(",")))
504 | x += pos.x
505 | y += pos.y
506 | z += pos.z
507 | conn.send("world.setBlocks", intFloor(x, y, z, x + side - 1, y + side - 1, z + side - 1, block, block_data))
508 |
509 |
510 | def pyramid(block, width=11, x=0, y=0, z=0, absolute=False, target=player):
511 | if block is list:
512 | block_data = block[1]
513 | block = block[0]
514 | else:
515 | block_data = 0
516 | if not absolute:
517 | s = conn.sendReceive("entity" + ".getTile", target)
518 | pos = Vec3(*map(int, s.split(",")))
519 | x += pos.x
520 | y += pos.y
521 | z += pos.z
522 | if width % 2 == 0:
523 | width += 1
524 | if width == 1:
525 | conn.send("world.setBlock", intFloor(x, y, z, block, block_data))
526 | else:
527 | conn.send("world.setBlocks", intFloor(x, y, z, x + width - 1, y, z + width - 1, block, block_data))
528 | pyramid(block, width - 2, x + 1, y + 1, z + 1, absolute=True)
529 |
530 |
531 | def over(block, target=player):
532 | s = conn.sendReceive("entity" + ".getTile", target)
533 | pos = Vec3(*map(int, s.split(",")))
534 | material = int(conn.sendReceive("world.getBlock", intFloor(pos.x, pos.y - 1, pos.z)))
535 | if material == block:
536 | return True
537 | else:
538 | return False
539 |
540 |
541 | def under(target=player):
542 | s = conn.sendReceive("entity" + ".getTile", target)
543 | pos = Vec3(*map(int, s.split(",")))
544 | material = int(conn.sendReceive("world.getBlock", intFloor(pos.x, pos.y - 1, pos.z)))
545 | return material
546 |
547 |
548 | def what(x, y, z, absolute=False, target=player):
549 | if not absolute:
550 | s = conn.sendReceive("entity" + ".getTile", target)
551 | pos = Vec3(*map(int, s.split(",")))
552 | x += pos.x
553 | y += pos.y
554 | z += pos.z
555 | material = int(conn.sendReceive("world.getBlock", intFloor(x, y, z)))
556 | return material
557 |
558 |
559 | def near(block, radius=10, target=player):
560 | s = conn.sendReceive("entity" + ".getTile", target)
561 | pos = Vec3(*map(int, s.split(",")))
562 | blocks = conn.sendReceive("world.getBlocks", intFloor(pos.x - radius,
563 | pos.y - radius,
564 | pos.z - radius,
565 | pos.x + radius,
566 | pos.y + radius,
567 | pos.z + radius))
568 | blocks = map(int, blocks.split(","))
569 | for b in blocks:
570 | if b == block:
571 | return True
572 | return False
573 |
574 |
575 | def readnumber(text=""):
576 | done = False
577 | value = 0
578 | while not done:
579 | try:
580 | value = int(input_from_chat(text))
581 | done = True
582 | except:
583 | chat("Il valore inserito non e' un numero valido")
584 | return value
585 |
586 |
587 | def readstring(text=""):
588 | done = False
589 | value = 0
590 | while not done:
591 | try:
592 | value = input_from_chat(text)
593 | done = True
594 | except:
595 | chat("Il valore inserito non e' valido")
596 | return value
597 |
598 |
599 | def input_from_chat(text):
600 | chat(text)
601 | read_done = False
602 | value = "0"
603 | while not read_done:
604 | s = conn.sendReceive("events.chat.posts")
605 | events = [e for e in s.split("|") if e]
606 | poll = [ChatEvent.Post(int(e[:e.find(",")]), e[e.find(",") + 1:]) for e in events]
607 | for msg in poll:
608 | value = msg.message
609 | read_done = True
610 | break
611 | time.sleep(0.10)
612 | return value
613 |
614 |
615 | def polygon(block, shape=6, side=10, x=0, y=0, z=0, direction="horizontal", absolute=False, target=player):
616 | if direction == "horizontal":
617 | if block is list:
618 | block_data = block[1]
619 | block = block[0]
620 | else:
621 | block_data = 0
622 | if not absolute:
623 | s = conn.sendReceive("entity" + ".getTile", target)
624 | pos = Vec3(*map(int, s.split(",")))
625 | x = x + pos.x
626 | y = y + pos.y
627 | z = z + pos.z
628 | angle = 0
629 | i = shape
630 | side -= 1
631 | startx = x
632 | startz = z
633 | while i > 0:
634 | if i == 1:
635 | targetx = startx
636 | targetz = startz
637 | else:
638 | targetx = int(round(x + side * math.cos(angle), 0))
639 | targetz = int(round(z + side * math.sin(angle), 0))
640 | # Line starts here:
641 | # List for vertices
642 | vertices = []
643 | # If the 2 points are the same, return single vertice
644 | if x == targetx and y == y and z == targetz:
645 | vertices.append(Vec3(x, y, z))
646 | # Else get all points in edge
647 | else:
648 | dx = targetx - x
649 | dy = y - y
650 | dz = targetz - z
651 | ax = abs(dx) << 1
652 | ay = abs(dy) << 1
653 | az = abs(dz) << 1
654 | sx = ZSGN(dx)
655 | sy = ZSGN(dy)
656 | sz = ZSGN(dz)
657 | x = x
658 | y = y
659 | z = z
660 | # X dominant
661 | if ax >= MAX(ay, az):
662 | yd = ay - (ax >> 1)
663 | zd = az - (ax >> 1)
664 | loop = True
665 | while loop:
666 | vertices.append(Vec3(x, y, z))
667 | if x == targetx:
668 | loop = False
669 | if yd >= 0:
670 | y += sy
671 | yd -= ax
672 | if zd >= 0:
673 | z += sz
674 | zd -= ax
675 | x += sx
676 | yd += ay
677 | zd += az
678 | # Y dominant
679 | elif ay >= MAX(ax, az):
680 | xd = ax - (ay >> 1)
681 | zd = az - (ay >> 1)
682 | loop = True
683 | while loop:
684 | vertices.append(Vec3(x, y, z))
685 | if y == y:
686 | loop = False
687 | if xd >= 0:
688 | x += sx
689 | xd -= ay
690 | if zd >= 0:
691 | z += sz
692 | zd -= ay
693 | y += sy
694 | xd += ax
695 | zd += az
696 | # Z dominant
697 | elif az >= MAX(ax, ay):
698 | xd = ax - (az >> 1)
699 | yd = ay - (az >> 1)
700 | loop = True
701 | while loop:
702 | vertices.append(Vec3(x, y, z))
703 | if z == targetz:
704 | loop = False
705 | if xd >= 0:
706 | x += sx
707 | xd -= az
708 | if yd >= 0:
709 | y += sy
710 | yd -= az
711 | z += sz
712 | xd += ax
713 | yd += ay
714 | for vertex in vertices:
715 | conn.send("world.setBlock", intFloor(vertex.x,
716 | vertex.y,
717 | vertex.z,
718 | block,
719 | block_data))
720 | # line(block, x, y, z, targetx, y, targetz)
721 | angle += 2 * math.pi / shape
722 | x = targetx
723 | z = targetz
724 | i -= 1
725 |
726 |
727 | def turtle(penblock, target=player):
728 | chat('Remember that class names should be Capital Letter (Turtle, not turtle)!')
729 | return Turtle(penblock, target)
730 |
731 |
732 | def maze(csvpath, base=grass, wall=gold, obstacle=lava, target=player):
733 | # open maze csv
734 | f = open(csvpath, "r")
735 | # find player position
736 | s = conn.sendReceive("entity" + ".getTile", target)
737 | pos = Vec3(*map(int, s.split(",")))
738 | # define z start coordinate
739 | z = pos.z+1
740 | # for each line of the csv...
741 | for line in f.readlines():
742 | data = line.split(",")
743 | # restart from the original x at every loop cycle
744 | x = pos.x+1
745 | # for each cell in the list...
746 | for cell in data:
747 | if cell == "0":
748 | selectedblock = air
749 | elif cell == "2":
750 | selectedblock = obstacle
751 | else:
752 | selectedblock = wall
753 | # set the selected block
754 | conn.send("world.setBlock", intFloor(x, pos.y, z, selectedblock))
755 | conn.send("world.setBlock", intFloor(x, pos.y+1, z, selectedblock))
756 | # build the floor
757 | conn.send("world.setBlock", intFloor(x, pos.y-1, z, base))
758 | # move on the x axis
759 | x = x + 1
760 | # move on the z axis
761 | z = z + 1
762 |
763 |
764 | #class chatListener:
765 | #
766 | #
767 | #def __init__(self):
768 | #self.start()
769 | #
770 | #def start(self) :
771 | #self.run = True
772 | #self.thread = threading.Thread(target=self.listen)
773 | #self.thread.start()
774 | #
775 | #def listen(self) :
776 | #while self.run:
777 | #for msg in mc.events.pollChatPosts():
778 | #mc.postToChat(msg.message)
779 | #time.sleep(0.10)
780 | #
781 | #def exit(self) :
782 | #self.run = False
783 | #
784 | #chatl = chatListener()
785 |
786 |
787 | # TURTLE CLASS
788 | class Turtle:
789 |
790 | SPEEDTIMES = {0: 0,
791 | 12: 0.001,
792 | 11: 0.01,
793 | 10: 0.1,
794 | 9: 0.2,
795 | 8: 0.3,
796 | 7: 0.4,
797 | 6: 0.5,
798 | 5: 0.6,
799 | 4: 0.7,
800 | 3: 0.8,
801 | 2: 0.9,
802 | 1: 1}
803 |
804 | def __init__(self, penblock, target=player):
805 | # Player
806 | self.player = player
807 | # Start position
808 | s = conn.sendReceive("entity" + ".getTile", target)
809 | self.startposition = Vec3(*map(int, s.split(",")))
810 | # Set turtle position
811 | self.position = Vec3(*map(int, s.split(",")))
812 | # Set turtle angles
813 | self.heading = 0
814 | self.verticalheading = 0
815 | # Set pen down
816 | self._pendown = True
817 | # Set pen bl to black wool
818 | self._penblock = bl.Block(bl.WOOL.id, 15)
819 | # Flying to true
820 | self.flying = True
821 | # Set speed
822 | self.turtlespeed = 6
823 | # Create turtle
824 | self.showturtle = True
825 | # Set turtle block
826 | self.turtleblock = bl.Block(bl.DIAMOND_BLOCK.id)
827 | # Draw turtle
828 | self.draw_turtle(int(self.position.x), int(self.position.y), int(self.position.y))
829 | # Previous vertical heading
830 | self.previous = 0
831 | # Last turtle
832 | self.last_drawn_turtle = Vec3(0, 0, 0)
833 | # Pen block
834 | self.penblock(penblock)
835 | # Speed
836 | self.speed(10)
837 |
838 | def forward(self, distance):
839 | # Get end of line
840 | x, y, z = self.find_point_on_sphere(self.position.x,
841 | self.position.y,
842 | self.position.z,
843 | self.heading,
844 | self.verticalheading,
845 | distance)
846 | # Move turtle forward
847 | self.move_turtle(x, y, z)
848 |
849 | def backward(self, distance):
850 | # Get end of line
851 | x, y, z = self.find_point_on_sphere(self.position.x,
852 | self.position.y,
853 | self.position.z,
854 | self.heading,
855 | self.verticalheading - 180,
856 | distance)
857 | # Move turtle forward
858 | self.move_turtle(x, y, z)
859 |
860 | def move_turtle(self, x, y, z):
861 | # Get blocks between current position and next
862 | target_x, target_y, target_z = int(x), int(y), int(z)
863 | # If walking, set target Y to be height of world
864 | if self.flying is False:
865 | target_y = int(conn.sendReceive(target_x, target_z))
866 | current_x, current_y, current_z = int(self.position.x), int(self.position.y), int(self.position.z)
867 | # Clear the turtle
868 | if self.showturtle:
869 | self.clear_turtle(self.last_drawn_turtle.x, self.last_drawn_turtle.y, self.last_drawn_turtle.z)
870 | # If speed is 0 and flying, just draw the line, else animate it
871 | if self.turtlespeed == 0 and self.flying:
872 | # Draw the line
873 | if self._pendown:
874 | line(self._penblock.id, current_x, current_y - 1, current_z, target_x, target_y - 1, target_z)
875 | else:
876 | blocks_between = getLine(current_x, current_y, current_z, target_x, target_y, target_z)
877 | if 215 < self.verticalheading < 315:
878 | self.previous = -1
879 | for block_between in blocks_between:
880 | # If walking update the y, to be the height of the world
881 | if self.flying is False:
882 | block_between.y = int(conn.sendReceive(block_between.x, block_between.z))
883 | # Draw the turtle
884 | if self.showturtle:
885 | self.draw_turtle(block_between.x, block_between.y - 2, block_between.z)
886 | # Draw the pen
887 | if self._pendown:
888 | conn.send("world.setBlock", intFloor(block_between.x,
889 | block_between.y - 1,
890 | block_between.z,
891 | self._penblock.id,
892 | self._penblock.data))
893 | # Wait
894 | time.sleep(self.SPEEDTIMES[self.turtlespeed])
895 | # Clear the turtle
896 | if self.showturtle:
897 | self.clear_turtle(block_between.x, block_between.y - 2, block_between.z)
898 | # Update turtle's position to be the target
899 | self.position.x, self.position.y, self.position.z = x, y, z
900 | # Draw turtle
901 | if self.showturtle:
902 | self.draw_turtle(target_x, target_y - 2, target_z)
903 | elif 45 < self.verticalheading < 135:
904 | self.previous = 1
905 | for block_between in blocks_between:
906 | # If walking update the y, to be the height of the world
907 | if self.flying is False:
908 | block_between.y = int(conn.sendReceive(block_between.x, block_between.z))
909 | # Draw the turtle
910 | if self.showturtle:
911 | self.draw_turtle(block_between.x, block_between.y, block_between.z)
912 | # Draw the pen
913 | if self._pendown:
914 | conn.send("world.setBlock", intFloor(block_between.x,
915 | block_between.y - 1,
916 | block_between.z,
917 | self._penblock.id,
918 | self._penblock.data))
919 | # Wait
920 | time.sleep(self.SPEEDTIMES[self.turtlespeed])
921 | # Clear the turtle
922 | if self.showturtle:
923 | self.clear_turtle(block_between.x, block_between.y, block_between.z)
924 | # Update turtle's position to be the target
925 | self.position.x, self.position.y, self.position.z = x, y, z
926 | # Draw turtle
927 | if self.showturtle:
928 | self.draw_turtle(target_x, target_y, target_z)
929 | else:
930 | if self.previous == -1:
931 | for block_between in blocks_between:
932 | # If walking update the y, to be the height of the world
933 | if self.flying is False:
934 | block_between.y = int(conn.sendReceive(block_between.x, block_between.z))
935 | # Draw the turtle
936 | if self.showturtle:
937 | self.draw_turtle(block_between.x, block_between.y - 2, block_between.z)
938 | if self._pendown:
939 | conn.send("world.setBlock", intFloor(block_between.x,
940 | block_between.y - 1,
941 | block_between.z,
942 | self._penblock.id,
943 | self._penblock.data))
944 | time.sleep(self.SPEEDTIMES[self.turtlespeed])
945 | if self.showturtle:
946 | self.clear_turtle(block_between.x, block_between.y - 2, block_between.z)
947 | # Update turtle's position to be the target
948 | self.position.x, self.position.y, self.position.z = x, y, z
949 | # Draw turtle
950 | if self.showturtle:
951 | self.draw_turtle(target_x, target_y - 2, target_z)
952 | else:
953 | for block_between in blocks_between:
954 | # If walking update the y, to be the height of the world
955 | if self.flying is False:
956 | block_between.y = int(conn.sendReceive(block_between.x, block_between.z))
957 | # Draw the turtle
958 | if self.showturtle:
959 | self.draw_turtle(block_between.x, block_between.y, block_between.z)
960 | if self._pendown:
961 | conn.send("world.setBlock", intFloor(block_between.x,
962 | block_between.y - 1,
963 | block_between.z,
964 | self._penblock.id,
965 | self._penblock.data))
966 | time.sleep(self.SPEEDTIMES[self.turtlespeed])
967 | if self.showturtle:
968 | self.clear_turtle(block_between.x, block_between.y, block_between.z)
969 | # Update turtle's position to be the target
970 | self.position.x, self.position.y, self.position.z = x, y, z
971 | # Draw turtle
972 | if self.showturtle:
973 | self.draw_turtle(target_x, target_y, target_z)
974 | self.previous = 0
975 |
976 | def right(self, angle):
977 | # Rotate turtle angle to the right
978 | self.heading = self.heading + angle
979 | if self.heading > 360:
980 | self.heading = self.heading - 360
981 |
982 | def left(self, angle):
983 | # Rotate turtle angle to the left
984 | self.heading = self.heading - angle
985 | if self.heading < 0:
986 | self.heading = self.heading + 360
987 |
988 | def up(self, angle):
989 | # Rotate turtle angle up
990 | self.verticalheading = self.verticalheading + angle
991 | if self.verticalheading > 360:
992 | self.verticalheading = self.verticalheading - 360
993 | # Turn flying on
994 | if self.flying is False:
995 | self.flying = True
996 |
997 | def down(self, angle):
998 | # Rotate turtle angle down
999 | self.verticalheading = self.verticalheading - angle
1000 | if self.verticalheading < 0:
1001 | self.verticalheading = self.verticalheading + 360
1002 | # Turn flying on
1003 | if self.flying is False:
1004 | self.flying = True
1005 |
1006 | def goto(self, x=0, y=0, z=0, absolute=True):
1007 | if not absolute:
1008 | pos = where(player)
1009 | # Clear the turtle
1010 | if self.showturtle:
1011 | self.clear_turtle(self.position.x,
1012 | self.position.y,
1013 | self.position.z)
1014 | # Update the position
1015 | self.position.x = pos.x + x
1016 | self.position.y = pos.y + y
1017 | self.position.z = pos.z + z
1018 | # Draw the turtle
1019 | if self.showturtle:
1020 | self.draw_turtle(self.position.x,
1021 | self.position.y,
1022 | self.position.z)
1023 | else:
1024 | # Clear the turtle
1025 | if self.showturtle:
1026 | self.clear_turtle(self.position.x,
1027 | self.position.y,
1028 | self.position.z)
1029 | # Update the position
1030 | self.position.x = x
1031 | self.position.y = y
1032 | self.position.z = z
1033 | # Draw the turtle
1034 | if self.showturtle:
1035 | self.draw_turtle(self.position.x,
1036 | self.position.y,
1037 | self.position.z)
1038 |
1039 | def setposition(self, x=0, y=0, z=0, absolute=False):
1040 | self.goto(x, y, z, absolute)
1041 |
1042 | def move(self, x=0, y=0, z=0, absolute=False):
1043 | self.goto(x, y, z, absolute)
1044 |
1045 | def setx(self, x):
1046 | self.goto(x, self.position.y, self.position.z)
1047 |
1048 | def sety(self, y):
1049 | self.goto(self.position.x, y, self.position.z)
1050 |
1051 | def setz(self, z):
1052 | self.goto(self.position.x, self.position.y, z)
1053 |
1054 | def changex(self, x):
1055 | self.move(x, 0, 0)
1056 |
1057 | def changey(self, y):
1058 | self.move(0, y, 0)
1059 |
1060 | def changez(self, z):
1061 | self.move(0, 0, z)
1062 |
1063 | def setheading(self, angle):
1064 | self.heading = angle
1065 |
1066 | def setverticalheading(self, angle):
1067 | self.verticalheading = angle
1068 | # Turn flying on
1069 | if self.flying is False:
1070 | self.flying = True
1071 |
1072 | def gohome(self):
1073 | self.goto(self.startposition.x,
1074 | self.startposition.y,
1075 | self.startposition.z)
1076 |
1077 | def pendown(self):
1078 | self._pendown = True
1079 |
1080 | def penup(self):
1081 | self._pendown = False
1082 |
1083 | def isdown(self):
1084 | return self.pendown
1085 |
1086 | def fly(self):
1087 | self.flying = True
1088 |
1089 | def walk(self):
1090 | self.flying = False
1091 | self.verticalheading = 0
1092 |
1093 | def penblock(self, blockId, blockData=0):
1094 | self._penblock = bl.Block(blockId, blockData)
1095 |
1096 | def speed(self, turtlespeed):
1097 | self.turtlespeed = turtlespeed
1098 |
1099 | def draw_turtle(self, x, y, z):
1100 | # Draw turtle
1101 | conn.send("world.setBlock", intFloor(x, y, z, self.turtleblock.id, self.turtleblock.data))
1102 | self.last_drawn_turtle = Vec3(x, y, z)
1103 |
1104 | def clear_turtle(self, x, y, z):
1105 | # Clear turtle
1106 | conn.send("world.setBlock", intFloor(x, y, z, bl.AIR.id))
1107 |
1108 | def find_target_block(self, turtle_x, turtle_y, turtle_z, heading, verticalheading, distance):
1109 | x, y, z = self.find_point_on_sphere(turtle_x, turtle_y, turtle_z, heading, verticalheading, distance)
1110 | x = int(round(x, 0))
1111 | y = int(round(y, 0))
1112 | z = int(round(z, 0))
1113 | return x, y, z
1114 |
1115 | def find_point_on_sphere(self, cx, cy, cz, horizontal_angle, vertical_angle, radius):
1116 | x = cx + (radius * (math.cos(math.radians(vertical_angle)) * math.cos(math.radians(horizontal_angle))))
1117 | y = cy + (radius * (math.sin(math.radians(vertical_angle))))
1118 | z = cz + (radius * (math.cos(math.radians(vertical_angle)) * math.sin(math.radians(horizontal_angle))))
1119 | return x, y, z
1120 |
1121 | def round_xyz(self, x, y, z):
1122 | return int(round(x, 0)), int(round(y, 0)), int(round(z, 0))
1123 |
1124 | def round_vec3(self, position):
1125 | return Vec3(int(position.x), int(position.y), int(position.z))
1126 |
1127 |
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