├── .github └── workflows │ └── build.yaml ├── .gitignore ├── AMBuildScript ├── PackageScript ├── README.md ├── configure.py ├── gamedata └── left4fix.sig.txt ├── scripting ├── left4fix.inc └── left4fix_test.sp ├── src ├── AMBuilder ├── CDetour │ └── detourhelpers.h ├── Makefile ├── codepatch │ ├── autopatch.h │ ├── icodepatch.h │ ├── patchinfo │ │ ├── score_code_linux.txt │ │ ├── score_code_win32.txt │ │ └── tiebreak.txt │ ├── patchmanager.cpp │ ├── patchmanager.h │ ├── score_code.h │ ├── score_code_basic.h │ ├── score_code_linux.cpp │ ├── score_code_win32.cpp │ ├── tiebreak.cpp │ ├── tiebreak.h │ ├── warp_max_players.cpp │ └── warp_max_players.h ├── detours │ ├── auto_forward.h │ ├── detour.cpp │ ├── detour.h │ ├── detour_call.cpp │ ├── detour_call.h │ ├── detour_function.cpp │ ├── detour_function.h │ ├── detour_template.h │ ├── on_get_completion_by_character.cpp │ ├── on_get_completion_by_character.h │ ├── on_recompute_versus_completion.cpp │ ├── on_recompute_versus_completion.h │ ├── on_revived_by_defib.cpp │ ├── on_revived_by_defib.h │ ├── on_warp_ghost_call_get_player.cpp │ └── on_warp_ghost_call_get_player.h ├── event_player_death.hpp ├── event_round_start.hpp ├── extension.cpp ├── extension.h ├── msvc10 │ ├── sdk.sln │ ├── sdk.vcxproj │ └── sdk.vcxproj.filters ├── natives.cpp ├── routine.cpp ├── routine.h ├── sdk │ ├── common │ │ └── netmessages.h │ ├── engine │ │ ├── changeframelist.h │ │ ├── clientframe.h │ │ ├── demo.h │ │ ├── demofile.h │ │ ├── hltvdemo.h │ │ ├── networkstringtable.h │ │ ├── networkstringtableitem.h │ │ └── packed_entity.h │ ├── public │ │ ├── engine │ │ │ └── inetsupport.h │ │ └── tier1 │ │ │ └── mempool.h │ ├── smsdk_config.h │ ├── smsdk_ext.cpp │ └── smsdk_ext.h ├── util.cpp ├── util.h └── wrappers.h └── wiki ├── left4fix_01.jpg ├── left4fix_02.jpg ├── left4fix_03.jpg ├── logo.jpg ├── score_storage_1.png └── score_storage_2.png /.github/workflows/build.yaml: 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