├── .gitattributes ├── .gitignore ├── .vsconfig ├── Assets ├── Plugins.meta ├── Plugins │ ├── Rocks and Boulders 2.meta │ ├── Rocks and Boulders 2 │ │ ├── Rocks.meta │ │ ├── Rocks │ │ │ ├── Prefabs_snow.meta │ │ │ ├── Prefabs_snow │ │ │ │ ├── Rock1A.prefab │ │ │ │ ├── Rock1A.prefab.meta │ │ │ │ ├── Rock1D.prefab │ │ │ │ ├── Rock1D.prefab.meta │ │ │ │ ├── Rock1LOD_grup4.prefab │ │ │ │ ├── Rock1LOD_grup4.prefab.meta │ │ │ │ ├── Rock1LOD_grup5.prefab │ │ │ │ ├── Rock1LOD_grup5.prefab.meta │ │ │ │ ├── Rock2.prefab │ │ │ │ ├── Rock2.prefab.meta │ │ │ │ ├── Rock3.prefab │ │ │ │ ├── Rock3.prefab.meta │ │ │ │ ├── Rock5A.prefab │ │ │ │ ├── Rock5A.prefab.meta │ │ │ │ ├── Rock5B.prefab │ │ │ │ └── Rock5B.prefab.meta │ │ │ ├── Source.meta │ │ │ └── Source │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── Unity 5.meta │ │ │ │ └── Unity 5 │ │ │ │ │ ├── Rock1_snow.mat │ │ │ │ │ ├── Rock1_snow.mat.meta │ │ │ │ │ ├── Rock2_snow.mat │ │ │ │ │ ├── Rock2_snow.mat.meta │ │ │ │ │ ├── Rock3_snow.mat │ │ │ │ │ ├── Rock3_snow.mat.meta │ │ │ │ │ ├── Rock5_snow.mat │ │ │ │ │ └── Rock5_snow.mat.meta │ │ │ │ ├── Models.meta │ │ │ │ ├── Models │ │ │ │ ├── Rock1A.fbx │ │ │ │ ├── Rock1A.fbx.meta │ │ │ │ ├── Rock1B.fbx │ │ │ │ ├── Rock1B.fbx.meta │ │ │ │ ├── Rock1C.fbx │ │ │ │ ├── Rock1C.fbx.meta │ │ │ │ ├── Rock1D.fbx │ │ │ │ ├── Rock1D.fbx.meta │ │ │ │ ├── Rock1E.fbx │ │ │ │ ├── Rock1E.fbx.meta │ │ │ │ ├── Rock2.fbx │ │ │ │ ├── Rock2.fbx.meta │ │ │ │ ├── Rock3.fbx │ │ │ │ ├── Rock3.fbx.meta │ │ │ │ ├── Rock4A.fbx │ │ │ │ ├── Rock4A.fbx.meta │ │ │ │ ├── Rock4B.fbx │ │ │ │ ├── Rock4B.fbx.meta │ │ │ │ ├── Rock5A.fbx │ │ │ │ ├── Rock5A.fbx.meta │ │ │ │ ├── Rock5B.fbx │ │ │ │ ├── Rock5B.fbx.meta │ │ │ │ ├── Rock6A.fbx │ │ │ │ ├── Rock6A.fbx.meta │ │ │ │ ├── Rock6B.fbx │ │ │ │ ├── Rock6B.fbx.meta │ │ │ │ ├── Rock6C.fbx │ │ │ │ ├── Rock6C.fbx.meta │ │ │ │ ├── box.fbx │ │ │ │ └── box.fbx.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ ├── Rock1_ao.png │ │ │ │ ├── Rock1_ao.png.meta │ │ │ │ ├── Rock1_h.png │ │ │ │ ├── Rock1_h.png.meta │ │ │ │ ├── Rock1_ms.png │ │ │ │ ├── Rock1_ms.png.meta │ │ │ │ ├── Rock1_nmp.png │ │ │ │ ├── Rock1_nmp.png.meta │ │ │ │ ├── Rock1_snow.png │ │ │ │ ├── Rock1_snow.png.meta │ │ │ │ ├── Rock2_ao.png │ │ │ │ ├── Rock2_ao.png.meta │ │ │ │ ├── Rock2_h.png │ │ │ │ ├── Rock2_h.png.meta │ │ │ │ ├── Rock2_ms.png │ │ │ │ ├── Rock2_ms.png.meta │ │ │ │ ├── Rock2_nmp.png │ │ │ │ ├── Rock2_nmp.png.meta │ │ │ │ ├── Rock2_snow.png │ │ │ │ ├── Rock2_snow.png.meta │ │ │ │ ├── Rock3_ao.png │ │ │ │ ├── Rock3_ao.png.meta │ │ │ │ ├── Rock3_h.png │ │ │ │ ├── Rock3_h.png.meta │ │ │ │ ├── Rock3_ms.png │ │ │ │ ├── Rock3_ms.png.meta │ │ │ │ ├── Rock3_nmp.png │ │ │ │ ├── Rock3_nmp.png.meta │ │ │ │ ├── Rock3_snow.png │ │ │ │ ├── Rock3_snow.png.meta │ │ │ │ ├── Rock5_ao.png │ │ │ │ ├── Rock5_ao.png.meta │ │ │ │ ├── Rock5_h.png │ │ │ │ ├── Rock5_h.png.meta │ │ │ │ ├── Rock5_ms.png │ │ │ │ ├── Rock5_ms.png.meta │ │ │ │ ├── Rock5_nmp.png │ │ │ │ ├── Rock5_nmp.png.meta │ │ │ │ ├── Rock5_snow.png │ │ │ │ ├── Rock5_snow.png.meta │ │ │ │ ├── Rockdetail1.tif │ │ │ │ ├── Rockdetail1.tif.meta │ │ │ │ ├── Rockdetail10.tif │ │ │ │ ├── Rockdetail10.tif.meta │ │ │ │ ├── Rockdetail10_nmp.tif │ │ │ │ ├── Rockdetail10_nmp.tif.meta │ │ │ │ ├── Rockdetail11.tif │ │ │ │ ├── Rockdetail11.tif.meta │ │ │ │ ├── Rockdetail11_nmp.tif │ │ │ │ ├── Rockdetail11_nmp.tif.meta │ │ │ │ ├── Rockdetail12.tif │ │ │ │ ├── Rockdetail12.tif.meta │ │ │ │ ├── Rockdetail12_nmp.tif │ │ │ │ ├── Rockdetail12_nmp.tif.meta │ │ │ │ ├── Rockdetail1_nmp.tif │ │ │ │ ├── Rockdetail1_nmp.tif.meta │ │ │ │ ├── Rockdetail2.tif │ │ │ │ ├── Rockdetail2.tif.meta │ │ │ │ ├── Rockdetail2_nmp.tif │ │ │ │ ├── Rockdetail2_nmp.tif.meta │ │ │ │ ├── Rockdetail3.tif │ │ │ │ ├── Rockdetail3.tif.meta │ │ │ │ ├── Rockdetail3_nmp.tif │ │ │ │ ├── Rockdetail3_nmp.tif.meta │ │ │ │ ├── Rockdetail4.tif │ │ │ │ ├── Rockdetail4.tif.meta │ │ │ │ ├── Rockdetail4_nmp.tif │ │ │ │ ├── Rockdetail4_nmp.tif.meta │ │ │ │ ├── Rockdetail5.tif │ │ │ │ ├── Rockdetail5.tif.meta │ │ │ │ ├── Rockdetail5_nmp.tif │ │ │ │ ├── Rockdetail5_nmp.tif.meta │ │ │ │ ├── Rockdetail6.tif │ │ │ │ ├── Rockdetail6.tif.meta │ │ │ │ ├── Rockdetail6_nmp.tif │ │ │ │ ├── Rockdetail6_nmp.tif.meta │ │ │ │ ├── Rockdetail7.tif │ │ │ │ ├── Rockdetail7.tif.meta │ │ │ │ ├── Rockdetail7_nmp.tif │ │ │ │ ├── Rockdetail7_nmp.tif.meta │ │ │ │ ├── Rockdetail8.tif │ │ │ │ ├── Rockdetail8.tif.meta │ │ │ │ ├── Rockdetail8_nmp.tif │ │ │ │ ├── Rockdetail8_nmp.tif.meta │ │ │ │ ├── Rockdetail9.tif │ │ │ │ ├── Rockdetail9.tif.meta │ │ │ │ ├── Rockdetail9_nmp.tif │ │ │ │ ├── Rockdetail9_nmp.tif.meta │ │ │ │ ├── neutral.tif │ │ │ │ ├── neutral.tif.meta │ │ │ │ ├── neutral_nmp.tif │ │ │ │ └── neutral_nmp.tif.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── Blend SM2.shader │ │ │ ├── Blend SM2.shader.meta │ │ │ ├── Blend SM3.shader │ │ │ ├── Blend SM3.shader.meta │ │ │ ├── RotateGameObject.cs │ │ │ ├── RotateGameObject.cs.meta │ │ │ ├── shader info.txt │ │ │ └── shader info.txt.meta │ ├── TerrainSampleAssets.meta │ └── TerrainSampleAssets │ │ ├── TerrainLayers.meta │ │ ├── TerrainLayers │ │ ├── Black_Sand_TerrainLayer.terrainlayer │ │ ├── Black_Sand_TerrainLayer.terrainlayer.meta │ │ ├── Rock_TerrainLayer.terrainlayer │ │ ├── Rock_TerrainLayer.terrainlayer.meta │ │ ├── Snow_TerrainLayer.terrainlayer │ │ └── Snow_TerrainLayer.terrainlayer.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── Terrain.meta │ │ └── Terrain │ │ ├── Black_Sand_BaseColor.tif │ │ ├── Black_Sand_BaseColor.tif.meta │ │ ├── Black_Sand_MaskMap.tif │ │ ├── Black_Sand_MaskMap.tif.meta │ │ ├── Black_Sand_Normal.tif │ │ ├── Black_Sand_Normal.tif.meta │ │ ├── Snow_BaseColor.tif │ │ ├── Snow_BaseColor.tif.meta │ │ ├── Snow_MaskMap.tif │ │ ├── Snow_MaskMap.tif.meta │ │ ├── Snow_Normal.tif │ │ └── Snow_Normal.tif.meta ├── Readme.asset ├── Readme.asset.meta ├── Resources.meta ├── Resources │ ├── Materials.meta │ ├── Materials │ │ ├── VolumetricFog.mat │ │ └── VolumetricFog.mat.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── BlitBlend.shader │ │ ├── BlitBlend.shader.meta │ │ ├── BlitCopy.shader │ │ ├── BlitCopy.shader.meta │ │ ├── BlitDepthCopy.shader │ │ ├── BlitDepthCopy.shader.meta │ │ ├── BlitTransparencyDepth.shader │ │ ├── BlitTransparencyDepth.shader.meta │ │ ├── Common.hlsl │ │ ├── Common.hlsl.meta │ │ ├── VolumetricFog.shader │ │ └── VolumetricFog.shader.meta │ ├── Textures.meta │ └── Textures │ │ ├── CloudVolume64.asset │ │ └── CloudVolume64.asset.meta ├── Scenes.meta ├── Scenes │ ├── Mountain.asset │ ├── Mountain.asset.meta │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Settings.meta ├── Settings │ ├── DefaultVolumeProfile.asset │ ├── DefaultVolumeProfile.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Source.meta └── Source │ ├── Extensions.meta │ ├── Extensions │ ├── CameraExtensions.cs │ └── CameraExtensions.cs.meta │ ├── FogVolume.cs │ ├── FogVolume.cs.meta │ ├── Rendering.meta │ └── Rendering │ ├── BufferedRenderTargetReference.cs │ ├── BufferedRenderTargetReference.cs.meta │ ├── CustomRenderPass.cs │ ├── CustomRenderPass.cs.meta │ ├── Mesh.meta │ ├── Mesh │ ├── CustomMesh.cs │ ├── CustomMesh.cs.meta │ ├── CustomVertex.cs │ └── CustomVertex.cs.meta │ ├── RenderTargetReference.cs │ ├── RenderTargetReference.cs.meta │ ├── ShaderIds.cs │ ├── ShaderIds.cs.meta │ ├── VolumetricFog.meta │ └── VolumetricFog │ ├── VolumetricFogFeature.cs │ ├── VolumetricFogFeature.cs.meta │ ├── VolumetricFogPass.cs │ └── VolumetricFogPass.cs.meta ├── LICENSE ├── Media ├── ForestFog.png └── MountainFog.png ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Tracking information for Git LFS 2 | # From: https://robots.thoughtbot.com/how-to-git-with-unity 3 | # 3D models 4 | *.3dm filter=lfs diff=lfs merge=lfs -text 5 | *.3ds filter=lfs diff=lfs merge=lfs -text 6 | *.blend filter=lfs diff=lfs merge=lfs -text 7 | *.c4d filter=lfs diff=lfs merge=lfs -text 8 | *.collada filter=lfs diff=lfs merge=lfs -text 9 | *.dae filter=lfs diff=lfs merge=lfs -text 10 | *.dxf filter=lfs diff=lfs merge=lfs -text 11 | *.fbx filter=lfs diff=lfs merge=lfs -text 12 | *.jas filter=lfs diff=lfs merge=lfs -text 13 | *.lws filter=lfs diff=lfs merge=lfs -text 14 | *.lxo filter=lfs diff=lfs merge=lfs -text 15 | *.ma filter=lfs diff=lfs merge=lfs -text 16 | *.max filter=lfs diff=lfs merge=lfs -text 17 | *.mb filter=lfs diff=lfs merge=lfs -text 18 | *.obj filter=lfs diff=lfs merge=lfs -text 19 | *.ply filter=lfs diff=lfs merge=lfs -text 20 | *.skp filter=lfs diff=lfs merge=lfs -text 21 | *.stl filter=lfs diff=lfs merge=lfs -text 22 | *.ztl filter=lfs diff=lfs merge=lfs -text 23 | # Substance 24 | *.spp filter=lfs diff=lfs merge=lfs -text 25 | # SpeedTree 26 | *.spm filter=lfs diff=lfs merge=lfs -text 27 | *.st filter=lfs diff=lfs merge=lfs -text 28 | # Audio 29 | *.aif filter=lfs diff=lfs merge=lfs -text 30 | *.aiff filter=lfs diff=lfs merge=lfs -text 31 | *.it filter=lfs diff=lfs merge=lfs -text 32 | *.mod filter=lfs diff=lfs merge=lfs -text 33 | *.mp3 filter=lfs diff=lfs merge=lfs -text 34 | *.ogg filter=lfs diff=lfs merge=lfs -text 35 | *.s3m filter=lfs diff=lfs merge=lfs -text 36 | *.wav filter=lfs diff=lfs merge=lfs -teixt 37 | *.xm filter=lfs diff=lfs merge=lfs -text 38 | # Fonts 39 | *.otf filter=lfs diff=lfs merge=lfs -text 40 | *.ttf filter=lfs diff=lfs merge=lfs -text 41 | # Images 42 | *.bmp filter=lfs diff=lfs merge=lfs -text 43 | *.exr filter=lfs diff=lfs merge=lfs -text 44 | *.gif filter=lfs diff=lfs merge=lfs -text 45 | *.hdr filter=lfs diff=lfs merge=lfs -text 46 | *.iff filter=lfs diff=lfs merge=lfs -text 47 | *.jpeg filter=lfs diff=lfs merge=lfs -text 48 | *.jpg filter=lfs diff=lfs merge=lfs -text 49 | *.pict filter=lfs diff=lfs merge=lfs -text 50 | *.png filter=lfs diff=lfs merge=lfs -text 51 | *.psd filter=lfs diff=lfs merge=lfs -text 52 | *.tga filter=lfs diff=lfs merge=lfs -text 53 | *.tif filter=lfs diff=lfs merge=lfs -text 54 | *.tiff filter=lfs diff=lfs merge=lfs -text 55 | *.pur filter=lfs diff=lfs merge=lfs -text 56 | # Collapse Unity-generated files on GitHub 57 | *.asset linguist-generated 58 | *.mat linguist-generated 59 | *.meta linguist-generated 60 | *.prefab linguist-generated 61 | *.unity linguist-generated 62 | *.pyxel filter=lfs diff=lfs merge=lfs -text 63 | *.unitypackage 64 | *.anim filter=lfs diff=lfs merge=lfs -text 65 | # Binaries and archives 66 | *.dll 67 | *.lib 68 | *.exe 69 | *.a 70 | *.o 71 | *.zip 72 | *.rar 73 | *.tar.gz 74 | *.sbs 75 | *.xcf filter=lfs diff=lfs merge=lfs -text 76 | # Database 77 | *.db filter=lfs diff=lfs merge=lfs -text 78 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | /[Rr]ecordings/ 13 | /[Uu]ser[Ss]ettings/ 14 | 15 | # Hmmmm 16 | lfs/ 17 | hooks/ 18 | 19 | # Uncomment this line if you wish to ignore the asset store tools plugin 20 | # /[Aa]ssets/AssetStoreTools* 21 | 22 | # Autogenerated Jetbrains Rider plugin 23 | [Aa]ssets/Plugins/Editor/JetBrains* 24 | 25 | # Visual Studio cache directory 26 | .vs/ 27 | 28 | # Gradle cache directory 29 | .gradle/ 30 | 31 | # Autogenerated VS/MD/Consulo solution and project files 32 | ExportedObj/ 33 | .consulo/ 34 | *.csproj 35 | *.unityproj 36 | *.sln 37 | *.suo 38 | *.tmp 39 | *.user 40 | *.userprefsi 41 | *.pidb 42 | *.booproj 43 | *.svd 44 | *.pdb 45 | *.mdb 46 | *.opendb 47 | *.VC.db 48 | 49 | # Unity3D generated meta files 50 | *.pidb.meta 51 | *.pdb.meta 52 | *.mdb.meta 53 | [Aa]ssets/[Aa]ddressableAssetsData/*.xml* 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | 74 | # Build and Debug 75 | /[Bb]in/ 76 | /[Dd]ebug/ 77 | 78 | # Database temp data 79 | *.db-journal 80 | 81 | # Misc 82 | *.blend1 83 | Assets/Plugins/uop-package-mtree 84 | UserSettings/EditorUserSettings.asset 85 | 86 | # GameCI 87 | /[Aa]rtifacts/ 88 | /[Cc]odeCoverage/ 89 | 90 | # Substance Painter 91 | *.spp.painter_lock 92 | *_autosave_*.spp 93 | -------------------------------------------------------------------------------- /.vsconfig: 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[] 49 | spriteSheet: 50 | sprites: [] 51 | outline: [] 52 | spritePackingTag: 53 | userData: 54 | assetBundleName: 55 | assetBundleVariant: 56 | AssetOrigin: 57 | serializedVersion: 1 58 | productId: 6947 59 | packageName: Rock and Boulders 2 60 | packageVersion: 1.2 61 | assetPath: Assets/Plugins/Rocks and Boulders 2/Rocks/Source/Textures/neutral_nmp.tif 62 | uploadId: 228760 63 | -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdbfe955574381a4998135de90b4877d 3 | folderAsset: yes 4 | timeCreated: 1472336053 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/Blend SM2.shader: -------------------------------------------------------------------------------- 1 | Shader "Enviro/BumpedDiffuseOverlaySM2" { 2 | // 3 | // Tomasz Stobierski 2012 4 | // 5 | Properties { 6 | _Color ("Main Color", Color) = (1,1,1,1) 7 | _Opacity ("Color over opacity", Range (0, 1)) = 1 8 | _MainTex ("Color over (RGBA)", 2D) = "white" {} 9 | _BumpMap ("Normalmap over", 2D) = "bump" {} 10 | _MainTex2 ("Color under (RGBA)", 2D) = "white" {} 11 | _BumpMap2 ("Normalmap under", 2D) = "bump" {} 12 | } 13 | 14 | SubShader { 15 | Tags { "RenderType"="Opaque" } 16 | LOD 400 17 | 18 | CGPROGRAM 19 | #pragma surface surf Lambert 20 | #pragma exclude_renderers flash 21 | 22 | sampler2D _MainTex; 23 | sampler2D _BumpMap; 24 | sampler2D _MainTex2; 25 | sampler2D _BumpMap2; 26 | fixed4 _Color; 27 | float _Opacity; 28 | 29 | struct Input { 30 | float2 uv_MainTex; 31 | float2 uv_BumpMap; 32 | float2 uv_MainTex2; 33 | float2 uv_BumpMap2; 34 | }; 35 | 36 | void surf (Input IN, inout SurfaceOutput o) { 37 | float4 tex = tex2D(_MainTex, IN.uv_MainTex); 38 | float4 tex2 = tex2D(_MainTex2, IN.uv_MainTex2); 39 | float4 dest; 40 | _Opacity*=tex.a; 41 | dest.rgb = tex2.rgb<=0.5 ? 2*tex.rgb*tex2.rgb : 1-2*(1-tex.rgb)*(1-tex2.rgb); 42 | dest.rgb = lerp(tex2.rgb, dest.rgb, _Opacity); 43 | dest.rgb *= _Color.rgb; 44 | o.Albedo = dest.rgb; 45 | o.Alpha = tex2.a * _Color.a; 46 | 47 | float4 norm = tex2D(_BumpMap, IN.uv_BumpMap); 48 | float4 norm2 = tex2D(_BumpMap2, IN.uv_BumpMap2); 49 | dest = norm2<=0.5 ? 2*norm*norm2 : 1-2*(1-norm)*(1-norm2); 50 | dest = lerp(norm2, dest, _Opacity); 51 | o.Normal = UnpackNormal(dest); 52 | } 53 | ENDCG 54 | 55 | } 56 | 57 | SubShader { 58 | Tags { "RenderType"="Opaque" } 59 | LOD 400 60 | 61 | CGPROGRAM 62 | #pragma surface surf Lambert 63 | #pragma only_renderers flash 64 | 65 | sampler2D _MainTex; 66 | sampler2D _MainTex2; 67 | fixed4 _Color; 68 | float _Opacity; 69 | 70 | struct Input { 71 | float2 uv_MainTex; 72 | float2 uv_MainTex2; 73 | }; 74 | 75 | void surf (Input IN, inout SurfaceOutput o) { 76 | float4 tex = tex2D(_MainTex, IN.uv_MainTex); 77 | float4 tex2 = tex2D(_MainTex2, IN.uv_MainTex2); 78 | float4 dest; 79 | _Opacity*=tex.a; 80 | dest.rgb = tex2.rgb<=0.5 ? 2*tex.rgb*tex2.rgb : 1-2*(1-tex.rgb)*(1-tex2.rgb); 81 | dest.rgb = lerp(tex2.rgb, dest.rgb, _Opacity); 82 | dest.rgb *= _Color.rgb; 83 | o.Albedo = dest.rgb; 84 | o.Alpha = tex2.a * _Color.a; 85 | } 86 | ENDCG 87 | 88 | } 89 | 90 | FallBack "Bumped Diffuse" 91 | } -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/Blend SM2.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 215b9e3f569971a4f9925317d037e62e 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | AssetOrigin: 9 | serializedVersion: 1 10 | productId: 6947 11 | packageName: Rock and Boulders 2 12 | packageVersion: 1.2 13 | assetPath: Assets/Plugins/Rocks and Boulders 2/Shaders/Blend SM2.shader 14 | uploadId: 228760 15 | -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/Blend SM3.shader: -------------------------------------------------------------------------------- 1 | Shader "Enviro/BumpedDiffuseOverlaySM3" { 2 | // 3 | // Tomasz Stobierski 2012 4 | // 5 | Properties { 6 | _Color ("Main Color", Color) = (1,1,1,1) 7 | _Opacity ("Color over opacity", Range (0, 1)) = 1 8 | _MainTex ("Color over (RGBA)", 2D) = "white" {} 9 | _BumpMap ("Normalmap over", 2D) = "bump" {} 10 | _MainTex2 ("Color under (RGBA)", 2D) = "white" {} 11 | _BumpMap2 ("Normalmap under", 2D) = "bump" {} 12 | } 13 | 14 | SubShader { 15 | Tags { "RenderType"="Opaque" } 16 | LOD 400 17 | 18 | CGPROGRAM 19 | #pragma surface surf Lambert 20 | #pragma target 3.0 21 | 22 | sampler2D _MainTex; 23 | sampler2D _BumpMap; 24 | sampler2D _MainTex2; 25 | sampler2D _BumpMap2; 26 | fixed4 _Color; 27 | float _Opacity; 28 | 29 | struct Input { 30 | float2 uv_MainTex; 31 | float2 uv_BumpMap; 32 | float2 uv_MainTex2; 33 | float2 uv_BumpMap2; 34 | }; 35 | 36 | void surf (Input IN, inout SurfaceOutput o) { 37 | float4 tex = tex2D(_MainTex, IN.uv_MainTex); 38 | float4 tex2 = tex2D(_MainTex2, IN.uv_MainTex2); 39 | float4 dest; 40 | _Opacity*=tex.a; 41 | dest.rgb = tex2.rgb<=0.5 ? 2*tex.rgb*tex2.rgb : 1-2*(1-tex.rgb)*(1-tex2.rgb); 42 | dest.rgb = lerp(tex2.rgb, dest.rgb, _Opacity); 43 | dest.rgb *= _Color.rgb; 44 | o.Albedo = dest.rgb; 45 | o.Alpha = tex2.a * _Color.a; 46 | 47 | float4 norm = tex2D(_BumpMap, IN.uv_BumpMap); 48 | float4 norm2 = tex2D(_BumpMap2, IN.uv_BumpMap2); 49 | dest = norm2<=0.5 ? 2*norm*norm2 : 1-2*(1-norm)*(1-norm2); 50 | dest = lerp(norm2, dest, _Opacity); 51 | o.Normal = UnpackNormal(dest); 52 | } 53 | ENDCG 54 | 55 | } 56 | 57 | FallBack "Bumped Diffuse" 58 | } -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/Blend SM3.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d67ad3fcf65693f4fb110205f1fe4a0e 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | AssetOrigin: 9 | serializedVersion: 1 10 | productId: 6947 11 | packageName: Rock and Boulders 2 12 | packageVersion: 1.2 13 | assetPath: Assets/Plugins/Rocks and Boulders 2/Shaders/Blend SM3.shader 14 | uploadId: 228760 15 | -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/RotateGameObject.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class RotateGameObject : MonoBehaviour { 5 | public float rot_speed_x=0; 6 | public float rot_speed_y=0; 7 | public float rot_speed_z=0; 8 | public bool local=false; 9 | 10 | // Use this for initialization 11 | void Start () { 12 | 13 | } 14 | 15 | // Update is called once per frame 16 | void FixedUpdate () { 17 | if (local) { 18 | transform.RotateAroundLocal(transform.up, Time.fixedDeltaTime*rot_speed_x); 19 | } else { 20 | transform.Rotate(Time.fixedDeltaTime*new Vector3(rot_speed_x,rot_speed_y,rot_speed_z), Space.World); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/RotateGameObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8922ed451d14d75478d2565754f0c719 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | AssetOrigin: 12 | serializedVersion: 1 13 | productId: 6947 14 | packageName: Rock and Boulders 2 15 | packageVersion: 1.2 16 | assetPath: Assets/Plugins/Rocks and Boulders 2/Shaders/RotateGameObject.cs 17 | uploadId: 228760 18 | -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/shader info.txt: -------------------------------------------------------------------------------- 1 | Free desaturate image effect by SixTimesNothing 2 | 3 | Blend SM2 and Blend SM3 shader by Tomasz Stobierski aka tomaszek (use only with assets in this package) 4 | 5 | package looks better with Relief shaders: 6 | http://u3d.as/content/tomasz-stobierski/rtp-relief-terrain-pack/3Jy -------------------------------------------------------------------------------- /Assets/Plugins/Rocks and Boulders 2/Shaders/shader info.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:f975632147d385658031a7f64b9ed9eb57aa4c25c5f652fc302f086e739be6c1 3 | size 34687396 4 | -------------------------------------------------------------------------------- /Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3} 16 | title: URP Empty Template 17 | sections: 18 | - heading: Welcome to the Universal Render Pipeline 19 | text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline. 20 | linkText: 21 | url: 22 | - heading: URP Documentation 23 | text: 24 | linkText: Read more about URP 25 | url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest 26 | - heading: Forums 27 | text: 28 | linkText: Get answers and support 29 | url: https://forum.unity.com/forums/universal-render-pipeline.383/ 30 | - heading: Report bugs 31 | text: 32 | linkText: Submit a report 33 | url: https://unity3d.com/unity/qa/bug-reporting 34 | loadedLayout: 1 35 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8105016687592461f977c054a80ce2f2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 899f63522972f8c4cb23e56b84e36edf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d8339d3f591bbb439aed3ca7694dcc9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/Materials/VolumetricFog.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ee375c9084453ea4db3a0c5394d49aa4 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82e8489f365b9c241a5734f68cee35ca 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/Shaders/BlitBlend.shader: -------------------------------------------------------------------------------- 1 | // Same as BlitCopy but it blends instead of a straight overwrite. 2 | Shader "VertexFragment/BlitBlend" 3 | { 4 | Properties 5 | { 6 | _MainTex ("Main Texture", 2D) = "white" {} 7 | } 8 | 9 | SubShader 10 | { 11 | Tags 12 | { 13 | "RenderPipeline" = "UniversalPipeline" 14 | "LightMode" = "UniversalForwardOnly" 15 | } 16 | 17 | Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha 18 | ZWrite Off 19 | Cull Off 20 | 21 | Pass 22 | { 23 | Name "BlitBlend" 24 | 25 | HLSLPROGRAM 26 | 27 | #pragma vertex VertMain 28 | #pragma fragment FragMain 29 | 30 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 31 | #include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl" 32 | #include "Common.hlsl" 33 | 34 | CBUFFER_START(UnityPerMaterial) 35 | TEXTURE2D(_MainTex); 36 | SAMPLER(sampler_MainTex); 37 | CBUFFER_END 38 | 39 | VertOutput VertMain(Attributes input) 40 | { 41 | VertOutput output = (VertOutput)0; 42 | 43 | output.position = GetFullScreenTriangleVertexPosition(input.vertexID); 44 | output.uv = GetFullScreenTriangleTexCoord(input.vertexID) * _BlitScaleBias.xy + _BlitScaleBias.zw; 45 | 46 | return output; 47 | } 48 | 49 | float4 FragMain(VertOutput input) : SV_Target 50 | { 51 | float4 sourceColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv); 52 | return sourceColor; 53 | } 54 | 55 | ENDHLSL 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /Assets/Resources/Shaders/BlitBlend.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 06fa714e47e3845438e4945088e13cac 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/Shaders/BlitCopy.shader: -------------------------------------------------------------------------------- 1 | // Copies the provided texture onto the target. No blending, no checks, just straight copy overwrite. 2 | Shader "VertexFragment/BlitCopy" 3 | { 4 | Properties 5 | { 6 | // Note: Used to use _MainTex, but the Unity Blitter class uses this name. So changed for compatibility. 7 | _BlitTexture ("Blit Texture", 2D) = "black" {} 8 | } 9 | 10 | SubShader 11 | { 12 | Tags 13 | { 14 | "RenderPipeline" = "UniversalPipeline" 15 | } 16 | 17 | ZWrite Off 18 | Cull Off 19 | 20 | Pass 21 | { 22 | Name "BlitCopy" 23 | 24 | HLSLPROGRAM 25 | 26 | #pragma vertex VertMain 27 | #pragma fragment FragMain 28 | 29 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 30 | #include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl" 31 | #include "Common.hlsl" 32 | 33 | // _BlitTexture and sampler_LinearRepeat already defined in Blit.hlsl 34 | 35 | VertOutput VertMain(Attributes input) 36 | { 37 | VertOutput output = (VertOutput)0; 38 | 39 | output.position = GetFullScreenTriangleVertexPosition(input.vertexID); 40 | output.uv = GetFullScreenTriangleTexCoord(input.vertexID) * _BlitScaleBias.xy + _BlitScaleBias.zw; 41 | 42 | return output; 43 | } 44 | 45 | float4 FragMain(VertOutput input) : SV_Target 46 | { 47 | float4 sourceColor = SAMPLE_TEXTURE2D(_BlitTexture, sampler_LinearRepeat, input.uv); 48 | return sourceColor; 49 | } 50 | 51 | ENDHLSL 52 | } 53 | } 54 | } -------------------------------------------------------------------------------- /Assets/Resources/Shaders/BlitCopy.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9bb28f94e140bdb408eddb1504fa654f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/Shaders/BlitDepthCopy.shader: -------------------------------------------------------------------------------- 1 | Shader "VertexFragment/BlitDepthCopy" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Main Texture", 2D) = "white" {} 6 | } 7 | 8 | SubShader 9 | { 10 | Tags 11 | { 12 | "RenderPipeline" 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-------------------------------------------------------------------------------- /Assets/Source.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4276b4060f1a1fc488374a04808a93c9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Source/Extensions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1757cd9907ca4c04b9953060fb3566fb 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Source/Extensions/CameraExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | 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-------------------------------------------------------------------------------- /Assets/Source/Rendering/Mesh/CustomVertex.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace VertexFragment 4 | { 5 | public struct CustomVertex 6 | { 7 | public Vector3 Position; 8 | public Vector3 Normal; 9 | public Vector2 UV; 10 | 11 | public CustomVertex(Vector3 position) 12 | { 13 | Position = position; 14 | Normal = Vector3.zero; 15 | UV = Vector2.zero; 16 | } 17 | 18 | public CustomVertex(Vector3 position, Vector3 normal) 19 | { 20 | Position = position; 21 | Normal = normal; 22 | UV = Vector2.zero; 23 | } 24 | 25 | public CustomVertex(Vector3 position, Vector3 normal, Vector2 uv) 26 | { 27 | Position = position; 28 | Normal = normal; 29 | UV = uv; 30 | } 31 | 32 | public CustomVertex(Vector3 position, Vector2 uv) 33 | { 34 | Position = position; 35 | Normal = Vector3.zero; 36 | UV = uv; 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/Source/Rendering/Mesh/CustomVertex.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70eb0516b6c9d68459dabd8b61b43c7f -------------------------------------------------------------------------------- /Assets/Source/Rendering/RenderTargetReference.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29348477010197c41b4956dc60f90bc7 -------------------------------------------------------------------------------- /Assets/Source/Rendering/ShaderIds.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ffb0c21fbb270624fa979af6acfae85c -------------------------------------------------------------------------------- /Assets/Source/Rendering/VolumetricFog.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54311bbf56dec524fa9c6b663ba9d307 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Source/Rendering/VolumetricFog/VolumetricFogFeature.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.Universal; 3 | 4 | namespace VertexFragment 5 | { 6 | public sealed class VolumetricFogFeature : ScriptableRendererFeature 7 | { 8 | public VolumetricFogSettings Settings = new VolumetricFogSettings(); 9 | private VolumetricFogPass Pass; 10 | 11 | public override void Create() 12 | { 13 | Pass = new VolumetricFogPass(Settings); 14 | } 15 | 16 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 17 | { 18 | if (renderingData.cameraData.camera != Camera.main) 19 | { 20 | return; 21 | } 22 | 23 | renderer.EnqueuePass(Pass); 24 | } 25 | 26 | [System.Serializable] 27 | public sealed class VolumetricFogSettings 28 | { 29 | public RenderPassEvent Event = RenderPassEvent.BeforeRenderingPostProcessing; 30 | public Material VolumetricFogMaterial; 31 | public bool InstantiateMaterial; 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Assets/Source/Rendering/VolumetricFog/VolumetricFogFeature.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70f7019dd2edd7a4685108cd368f345f -------------------------------------------------------------------------------- /Assets/Source/Rendering/VolumetricFog/VolumetricFogPass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3361f2bbcdecf5459e12afa1e9948c0 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2024 Steven Sell 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Media/ForestFog.png: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:ceade6c3c206d230f2538c4c566e621a7316b49fbfb01a6f8281f0a40b4e24f7 3 | size 1098058 4 | -------------------------------------------------------------------------------- /Media/MountainFog.png: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:17afa8161c2917aab01973008d8231f54a131d6c4702c0dc857126e0183831a6 3 | size 735870 4 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.visualstudio": "2.0.22", 4 | "com.unity.render-pipelines.universal": "16.0.5", 5 | "com.unity.ugui": "2.0.0", 6 | "com.unity.modules.accessibility": "1.0.0", 7 | "com.unity.modules.ai": "1.0.0", 8 | "com.unity.modules.androidjni": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | "com.unity.modules.imgui": "1.0.0", 16 | "com.unity.modules.jsonserialize": "1.0.0", 17 | "com.unity.modules.particlesystem": "1.0.0", 18 | "com.unity.modules.physics": "1.0.0", 19 | "com.unity.modules.physics2d": "1.0.0", 20 | "com.unity.modules.screencapture": "1.0.0", 21 | "com.unity.modules.terrain": "1.0.0", 22 | "com.unity.modules.terrainphysics": "1.0.0", 23 | "com.unity.modules.tilemap": "1.0.0", 24 | "com.unity.modules.ui": "1.0.0", 25 | "com.unity.modules.uielements": "1.0.0", 26 | "com.unity.modules.umbra": "1.0.0", 27 | "com.unity.modules.unityanalytics": "1.0.0", 28 | "com.unity.modules.unitywebrequest": "1.0.0", 29 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 30 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 31 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 32 | "com.unity.modules.unitywebrequestwww": "1.0.0", 33 | "com.unity.modules.vehicles": "1.0.0", 34 | "com.unity.modules.video": "1.0.0", 35 | "com.unity.modules.vr": "1.0.0", 36 | "com.unity.modules.wind": "1.0.0", 37 | "com.unity.modules.xr": "1.0.0" 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Volumetric Fog - Unity URP 2 | 3 | ![](Media/MountainFog.png) 4 | 5 | This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the custom render pass: 6 | 7 | * [Rendering Volumetric Fog Using Custom URP Render Pass](httpS://www.vertexfragment.com/ramblings/urp-volumetric-fog/) 8 | 9 | This demo was written against Unity v2023.2.1f1 and _may_ see updates in the future. 10 | 11 | # Third-Party Assets 12 | 13 | ![](Media/ForestFog.png) 14 | 15 | This demo makes use of the following free third-party assets: 16 | 17 | * [Terrain Sample Asset Pack](https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808) 18 | * [Rock and Boulders 2](https://assetstore.unity.com/packages/3d/props/exterior/rock-and-boulders-2-6947) 19 | 20 | I would be remiss to not mention that the [Procedural Terrain Painter](https://assetstore.unity.com/packages/tools/terrain/procedural-terrain-painter-188357) asset, though not present in the repository, was used to paint the mountain. 21 | --------------------------------------------------------------------------------