├── .gitignore ├── DX9 SDK └── Include │ ├── D2D1.h │ ├── D2D1Helper.h │ ├── D2DBaseTypes.h │ ├── D2Derr.h │ ├── D3D10.h │ ├── D3D10_1.h │ ├── D3D10_1shader.h │ ├── D3D10effect.h │ ├── D3D10shader.h │ ├── D3D11.h │ ├── D3D11SDKLayers.h │ ├── D3D11Shader.h │ ├── D3DCSX.h │ ├── D3DX10.h │ ├── D3DX10core.h │ ├── D3DX10math.h │ ├── D3DX10math.inl │ ├── D3DX10mesh.h │ ├── D3DX10tex.h │ ├── D3DX11.h │ ├── D3DX11async.h │ ├── D3DX11core.h │ ├── D3DX11tex.h │ ├── D3DX_DXGIFormatConvert.inl │ ├── D3Dcommon.h │ ├── D3Dcompiler.h │ ├── DWrite.h │ ├── DXGI.h │ ├── DXGIFormat.h │ ├── DXGIType.h │ ├── Dcommon.h │ ├── DxErr.h │ ├── PIXPlugin.h │ ├── X3DAudio.h │ ├── XAPO.h │ ├── XAPOBase.h │ ├── XAPOFX.h │ ├── XAudio2.h │ ├── XAudio2fx.h │ ├── XDSP.h │ ├── XInput.h │ ├── audiodefs.h │ ├── comdecl.h │ ├── d3d10misc.h │ ├── d3d10sdklayers.h │ ├── d3d9.h │ ├── d3d9caps.h │ ├── d3d9types.h │ ├── d3dx10async.h │ ├── d3dx9.h │ ├── d3dx9anim.h │ ├── d3dx9core.h │ ├── d3dx9effect.h │ ├── d3dx9math.h │ ├── d3dx9math.inl │ ├── d3dx9mesh.h │ ├── d3dx9shader.h │ ├── d3dx9shape.h │ ├── d3dx9tex.h │ ├── d3dx9xof.h │ ├── dinput.h │ ├── dinputd.h │ ├── dsconf.h │ ├── dsetup.h │ ├── dsound.h │ ├── dxdiag.h │ ├── dxfile.h │ ├── dxsdkver.h │ ├── gameux.h │ ├── rmxfguid.h │ ├── rmxftmpl.h │ ├── rpcsal.h │ ├── xact3.h │ ├── xact3d3.h │ ├── xact3wb.h │ ├── xma2defs.h │ ├── xnamath.h │ ├── xnamathconvert.inl │ ├── xnamathmatrix.inl │ ├── xnamathmisc.inl │ └── xnamathvector.inl ├── DllMain.cpp ├── DvlErrLog.txt ├── Gamehooking.hpp ├── Gladiatorcheatz v2.sln ├── Gladiatorcheatz v2.vcxproj ├── Gladiatorcheatz v2.vcxproj.filters ├── Handlers.cpp ├── IfaceMngr.hpp ├── Install.cpp ├── Install.hpp ├── Menu.cpp ├── Menu.hpp ├── NetMngr.cpp ├── NetMngr.hpp ├── Options.cpp ├── Options.hpp ├── README.md ├── SDK.hpp ├── Singleton.hpp ├── Structs.cpp ├── Structs.hpp ├── VFunc.hpp ├── features ├── AimLegit.cpp ├── AimLegit.h ├── AimRage.cpp ├── AimRage.hpp ├── AntiAim.cpp ├── AntiAim.hpp ├── BulletImpact.cpp ├── BulletImpact.hpp ├── Glow.cpp ├── Glow.hpp ├── GrenadePrediction.cpp ├── GrenadePrediction.h ├── HitMarker.cpp ├── HitMarker.hpp ├── LagCompensation.cpp ├── LagCompensation.hpp ├── Miscellaneous.cpp ├── Miscellaneous.hpp ├── PredictionSystem.cpp ├── PredictionSystem.hpp ├── RebuildGameMovement.cpp ├── RebuildGameMovement.hpp ├── Resolver.cpp ├── Resolver.hpp ├── ServerSounds.cpp ├── ServerSounds.hpp ├── Visuals.cpp └── Visuals.hpp ├── helpers ├── Math.cpp ├── Math.hpp ├── Utils.cpp ├── Utils.hpp └── VMTManager.hpp ├── imgui ├── DX9 │ ├── imgui_impl_dx9.cpp │ └── imgui_impl_dx9.h ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_draw.cpp ├── imgui_internal.h ├── stb_rect_pack.h ├── stb_textedit.h └── stb_truetype.h ├── interfaces ├── CClientState.hpp ├── CInput.hpp ├── IAppSystem.hpp ├── IBaseClientDll.hpp ├── IClientEntity.hpp ├── IClientEntityList.hpp ├── IClientMode.hpp ├── IClientNetworkable.hpp ├── IClientRenderable.hpp ├── IClientThinkable.hpp ├── IClientUnknown.hpp ├── ICollideable.hpp ├── IConVar.hpp ├── ICvar.hpp ├── IEngineSound.hpp ├── IEngineTrace.hpp ├── IGameEventmanager.hpp ├── IInputSystem.h ├── ILocalize.hpp ├── IMDLCache.hpp ├── IMaterialSystem.hpp ├── IMoveHelper.hpp ├── IPanel.hpp ├── IPhysics.hpp ├── IPrediction.hpp ├── IRenderView.hpp ├── ISurface.hpp ├── IVDebugOverlay.hpp ├── IVEngineClient.hpp ├── IVModelInfoClient.hpp ├── IVModelRender.hpp ├── IViewRender.hpp ├── IViewRenderBeams.hpp └── memalloc.h ├── math ├── QAngle.hpp ├── VMatrix.cpp ├── VMatrix.hpp ├── Vector.hpp ├── Vector2D.cpp ├── Vector2D.hpp ├── Vector4D.cpp └── Vector4D.hpp └── misc ├── BaseHandle.hpp ├── CUserCmd.hpp ├── ClientClass.hpp ├── Color.cpp ├── Color.hpp ├── Convar.cpp ├── Convar.hpp ├── EHandle.hpp ├── Enums.hpp ├── GlobalVars.hpp ├── IHandleEntity.hpp ├── Recv.hpp ├── Studio.hpp ├── UtlBuffer.cpp ├── UtlBuffer.hpp ├── UtlMemory.hpp ├── UtlString.cpp ├── UtlString.hpp ├── UtlVector.hpp ├── characterset.cpp ├── characterset.hpp ├── checksum_crc.cpp ├── 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