├── .gitignore ├── LICENSE ├── README.md └── unity-constants-generator ├── Assets ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── package.meta └── package │ ├── UnityConstantsGenerator.asmdef │ ├── UnityConstantsGenerator.asmdef.meta │ ├── UnityConstantsGenerator.cs │ ├── UnityConstantsGenerator.cs.meta │ ├── package.json │ └── package.json.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── packages.config /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | demo1_1_Data/ 38 | 39 | # Jetbrains Rider 40 | .idea/ 41 | *.iml 42 | 43 | # Jetbrains Rider Unity integration. Autogenerated by Rider. 44 | **/Assets/Plugins/Editor/JetBrains* 45 | 46 | # OS Related Stuff 47 | desktop.ini 48 | .DS_Store 49 | .DS_Store? 50 | .Spotlight-V100 51 | .Trashes 52 | ehthumbs.db 53 | Thumbs.db 54 | /unity-constants-generator/Assets/Unity Constants 55 | /unity-constants-generator/Assets/Unity Constants.meta 56 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 dogfuntom 4 | Copyright (c) 2019 S. Tarık Çetin 5 | 6 | Permission is hereby granted, free of charge, to any person obtaining a copy 7 | of this software and associated documentation files (the "Software"), to deal 8 | in the Software without restriction, including without limitation the rights 9 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 | copies of the Software, and to permit persons to whom the Software is 11 | furnished to do so, subject to the following conditions: 12 | 13 | The above copyright notice and this permission notice shall be included in all 14 | copies or substantial portions of the Software. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 | SOFTWARE. 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | This repository has UPM support. Use https://github.com/mob-sakai/UpmGitExtension for installing it directly in Unity. 2 | 3 | Original author is [dogfuntom](https://gist.github.com/dogfuntom/00faf9f3598d845b1a5c) 4 | 5 | > There's also my post: 6 | > [Russian](https://habr.com/ru/post/309128/) or 7 | > [Auto-translated into English](https://www.translatetheweb.com/?from=ru&to=en&dl=en&a=https%3A%2F%2Fhabr.com%2Fru%2Fpost%2F309128%2F) 8 | > The post itself is not too helpful (it's faster to understand the code directly than to read a ton of words about it). But the criticism of my approach in comments is interesting and has valid points. 9 | 10 | *https://gist.github.com/dogfuntom/00faf9f3598d845b1a5c#gistcomment-3029375* 11 | 12 | ---- 13 | 14 | # unity-constants-generator 15 | 16 | [Unity CodeDom] Editor-time code generator. Generates constant-declaration-only classes for Tags, Layers, Sorting layers and Input axes. Good for type-safety. 17 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4389cd47136386a4bad6b4f846d3ced5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 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m_GameObject: {fileID: 963194225} 253 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 254 | m_LocalPosition: {x: 0, y: 1, z: -10} 255 | m_LocalScale: {x: 1, y: 1, z: 1} 256 | m_Children: [] 257 | m_Father: {fileID: 0} 258 | m_RootOrder: 0 259 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 260 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2a522b70ebba5542973f20c7c53f73e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package/UnityConstantsGenerator.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UnityConstantsGenerator", 3 | "references": [], 4 | "includePlatforms": [ 5 | "Editor" 6 | ], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": false, 9 | "overrideReferences": false, 10 | "precompiledReferences": [ 11 | "System.CodeDom.dll" 12 | ], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [] 16 | } -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package/UnityConstantsGenerator.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13ecd45f6b6e31a4fafe41850db48887 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package/UnityConstantsGenerator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.CodeDom; 3 | using System.CodeDom.Compiler; 4 | using System.Collections.Generic; 5 | using System.Collections.ObjectModel; 6 | using System.Collections.Specialized; 7 | using System.IO; 8 | using System.Linq; 9 | using System.Reflection; 10 | using System.Text; 11 | using Microsoft.CSharp; 12 | using UnityEditor; 13 | using UnityEditorInternal; 14 | using UnityEngine; 15 | 16 | namespace UnityConstantsGenerator 17 | { 18 | public class UnityConstantsGenerator : EditorWindow 19 | { 20 | private string _namespaceName = @"UnityConstants"; 21 | private string _folderPath = @"Unity Constants"; 22 | private string _axesFileName = @"Axes.cs"; 23 | private string _tagsFileName = @"Tags.cs"; 24 | private string _sortingLayersFileName = @"SortingLayers.cs"; 25 | private string _layersFileName = @"Layers.cs"; 26 | 27 | [MenuItem("Window/Unity Constants Generator")] 28 | private static void CallCreateWindow() 29 | { 30 | // Get existing open window or if none, make a new one: 31 | var window = (UnityConstantsGenerator) GetWindow(typeof(UnityConstantsGenerator)); 32 | window.titleContent.text = "Unity Constants Generator"; 33 | window.Show(); 34 | } 35 | 36 | private void OnGUI() 37 | { 38 | EditorGUILayout.Separator(); 39 | 40 | EditorGUILayout.BeginVertical(EditorStyles.inspectorFullWidthMargins); 41 | 42 | EditorGUILayout.LabelField("Generates as Assets//", EditorStyles.centeredGreyMiniLabel); 43 | 44 | EditorGUILayout.Separator(); 45 | 46 | EditorGUILayout.BeginHorizontal(); 47 | EditorGUILayout.PrefixLabel(@"Namespace"); 48 | _namespaceName = EditorGUILayout.TextField(_namespaceName, EditorStyles.textField); 49 | EditorGUILayout.EndHorizontal(); 50 | EditorGUILayout.BeginHorizontal(); 51 | EditorGUILayout.PrefixLabel(@"Folder Path"); 52 | _folderPath = EditorGUILayout.TextField(_folderPath, EditorStyles.textField); 53 | EditorGUILayout.EndHorizontal(); 54 | 55 | EditorGUILayout.Separator(); 56 | 57 | EditorGUILayout.LabelField("File Names", EditorStyles.boldLabel); 58 | EditorGUILayout.BeginHorizontal(); 59 | EditorGUILayout.PrefixLabel(@"Axes"); 60 | _axesFileName = EditorGUILayout.TextField(_axesFileName, EditorStyles.textField); 61 | EditorGUILayout.EndHorizontal(); 62 | 63 | EditorGUILayout.BeginHorizontal(); 64 | EditorGUILayout.PrefixLabel(@"Tags"); 65 | _tagsFileName = EditorGUILayout.TextField(_tagsFileName, EditorStyles.textField); 66 | EditorGUILayout.EndHorizontal(); 67 | 68 | EditorGUILayout.BeginHorizontal(); 69 | EditorGUILayout.PrefixLabel(@"Sorting Layers"); 70 | _sortingLayersFileName = EditorGUILayout.TextField(_sortingLayersFileName, EditorStyles.textField); 71 | EditorGUILayout.EndHorizontal(); 72 | 73 | EditorGUILayout.BeginHorizontal(); 74 | EditorGUILayout.PrefixLabel(@"Layers"); 75 | _layersFileName = EditorGUILayout.TextField(_layersFileName, EditorStyles.textField); 76 | EditorGUILayout.EndHorizontal(); 77 | 78 | EditorGUILayout.Separator(); 79 | 80 | EditorGUILayout.BeginHorizontal(); 81 | //GUILayout.FlexibleSpace(); 82 | if (GUILayout.Button("Generate All")) 83 | { 84 | try 85 | { 86 | GenerateAndImport(_namespaceName, Path.Combine("Assets", _folderPath, _axesFileName), GetAllAxisNames); 87 | GenerateAndImport(_namespaceName, Path.Combine("Assets", _folderPath, _tagsFileName), GetAllTags); 88 | GenerateAndImport(_namespaceName, Path.Combine("Assets", _folderPath, _sortingLayersFileName), GetAllSortingLayers); 89 | GenerateAndImport(_namespaceName, Path.Combine("Assets", _folderPath, _layersFileName), GetAllLayers); 90 | GC.Collect(); 91 | } 92 | catch (Exception ex) 93 | { 94 | Debug.LogException(ex); 95 | } 96 | } 97 | //GUILayout.FlexibleSpace(); 98 | EditorGUILayout.EndHorizontal(); 99 | 100 | EditorGUILayout.EndVertical(); 101 | } 102 | 103 | #region code generation 104 | 105 | private static void GenerateAndImport(string namespaceName, string fullPath, Func> namesProvider) 106 | { 107 | var names = namesProvider(); 108 | if (names.Any()) 109 | { 110 | GenerateNamesCodeFile(namespaceName, fullPath, names); 111 | AssetDatabase.ImportAsset(fullPath, ImportAssetOptions.ForceUpdate); 112 | } 113 | else 114 | Debug.Log($"No names found, skipping generation of {fullPath}"); 115 | } 116 | 117 | private static void GenerateNamesCodeFile(string namespaceName, string fullPath, IEnumerable names) 118 | { 119 | var name = Path.GetFileNameWithoutExtension(fullPath); 120 | var constants = names.ToDictionary(ConvertToValidIdentifier, s => s); 121 | 122 | var code = CreateStringConstantsClass(namespaceName, name, constants); 123 | 124 | Directory.CreateDirectory(Path.GetDirectoryName(fullPath)); 125 | using (var stream = new StreamWriter(fullPath, append: false)) 126 | { 127 | var tw = new IndentedTextWriter(stream); 128 | var codeProvider = new CSharpCodeProvider(); 129 | codeProvider.GenerateCodeFromCompileUnit(code, tw, new CodeGeneratorOptions()); 130 | } 131 | } 132 | 133 | private static CodeCompileUnit CreateStringConstantsClass( 134 | string namespaceName, 135 | string name, 136 | IDictionary constants) 137 | { 138 | var compileUnit = new CodeCompileUnit(); 139 | var @namespace = new CodeNamespace(namespaceName); 140 | 141 | var @class = new CodeTypeDeclaration(name); 142 | 143 | ImitateStaticClass(@class); 144 | 145 | foreach (var pair in constants) 146 | { 147 | var @const = new CodeMemberField( 148 | typeof(string), 149 | pair.Key); 150 | @const.Attributes &= ~MemberAttributes.AccessMask; 151 | @const.Attributes &= ~MemberAttributes.ScopeMask; 152 | @const.Attributes |= MemberAttributes.Public; 153 | @const.Attributes |= MemberAttributes.Const; 154 | 155 | @const.InitExpression = new CodePrimitiveExpression(pair.Value); 156 | @class.Members.Add(@const); 157 | } 158 | 159 | @namespace.Types.Add(@class); 160 | compileUnit.Namespaces.Add(@namespace); 161 | 162 | return compileUnit; 163 | } 164 | 165 | /// 166 | /// Marks class as sealed and adds private constructor to it. 167 | /// 168 | /// 169 | /// It's not possible to create static class using CodeDom. 170 | /// Creating abstract sealed class instead leads to compilation error. 171 | /// This method can be used instead to make pseudo-static class. 172 | /// 173 | private static void ImitateStaticClass(CodeTypeDeclaration type) 174 | { 175 | type.TypeAttributes |= TypeAttributes.Sealed; 176 | 177 | type.Members.Add(new CodeConstructor 178 | { 179 | Attributes = MemberAttributes.Private | MemberAttributes.Final 180 | }); 181 | } 182 | 183 | private static string ConvertToValidIdentifier(string name) 184 | { 185 | var sb = new StringBuilder(name.Length + 1); 186 | 187 | if (!char.IsLetter(name[0])) 188 | sb.Append('_'); 189 | 190 | var makeUpper = false; 191 | foreach (var ch in name) 192 | { 193 | if (char.IsLetterOrDigit(ch)) 194 | { 195 | sb.Append(makeUpper 196 | ? char.ToUpperInvariant(ch) 197 | : ch); 198 | makeUpper = false; 199 | } 200 | else if (char.IsWhiteSpace(ch)) 201 | { 202 | makeUpper = true; 203 | } 204 | else 205 | { 206 | sb.Append('_'); 207 | } 208 | } 209 | 210 | return sb.ToString(); 211 | } 212 | 213 | #endregion 214 | 215 | #region names providers 216 | 217 | private static IEnumerable GetAllAxisNames() 218 | { 219 | var result = new StringCollection(); 220 | 221 | var serializedObject = 222 | new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]); 223 | var axesProperty = serializedObject.FindProperty("m_Axes"); 224 | 225 | axesProperty.Next(true); 226 | axesProperty.Next(true); 227 | 228 | while (axesProperty.Next(false)) 229 | { 230 | var axis = axesProperty.Copy(); 231 | axis.Next(true); 232 | result.Add(axis.stringValue); 233 | } 234 | 235 | return result.Cast().Distinct(); 236 | } 237 | 238 | private static IEnumerable GetAllTags() 239 | { 240 | return new ReadOnlyCollection(InternalEditorUtility.tags); 241 | } 242 | 243 | private static IEnumerable GetAllSortingLayers() 244 | { 245 | var internalEditorUtilityType = typeof(InternalEditorUtility); 246 | var sortingLayersProperty = 247 | internalEditorUtilityType.GetProperty("sortingLayerNames", 248 | BindingFlags.Static | BindingFlags.NonPublic); 249 | var sortingLayers = (string[]) sortingLayersProperty.GetValue(null, new object[0]); 250 | 251 | return new ReadOnlyCollection(sortingLayers); 252 | } 253 | 254 | private static IEnumerable GetAllLayers() 255 | { 256 | return new ReadOnlyCollection(InternalEditorUtility.layers); 257 | } 258 | 259 | #endregion 260 | } 261 | } 262 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package/UnityConstantsGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d674a1ecd752bf4ea4debbc96cc0149 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": {}, 3 | "description": "[Unity CodeDom] Editor-time code generator. Generates constant-declaration-only classes for Tags, Layers, Sorting layers and Input axes. Good for type-safety.", 4 | "displayName": "Unity Constants Generator", 5 | "name": "com.dogfuntom.unityconstantsgenerator", 6 | "version": "1.1.0" 7 | } -------------------------------------------------------------------------------- /unity-constants-generator/Assets/package/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43f54aedf57f52844af42116e5001417 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity-constants-generator/Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Mon Sep 16 23:13:10 2019 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.package-manager-ui@2.2.0 9 | com.unity.ext.nunit@1.0.0 10 | com.unity.test-framework@1.0.13 11 | com.unity.ide.vscode@1.1.0 12 | com.unity.ide.rider@1.1.0 13 | com.unity.ugui@1.0.0 14 | com.unity.modules.androidjni@1.0.0 15 | The following packages were updated: 16 | com.unity.collab-proxy from version 1.2.9 to 1.2.16 17 | com.unity.textmeshpro from version 2.0.0 to 2.0.1 18 | com.unity.timeline from version 0.0.0-builtin to 1.1.0 19 | -------------------------------------------------------------------------------- /unity-constants-generator/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ext.nunit": "1.0.0", 5 | "com.unity.ide.rider": "1.1.0", 6 | "com.unity.ide.vscode": "1.1.0", 7 | "com.unity.package-manager-ui": "2.2.0", 8 | "com.unity.test-framework": "1.0.13", 9 | "com.unity.textmeshpro": "2.0.1", 10 | "com.unity.timeline": "1.1.0", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | 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