├── .gitignore ├── LICENSE ├── README.md ├── build.gradle ├── gradle ├── libs.versions.toml └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat ├── lib └── empty ├── settings.gradle └── src └── main ├── java └── mygame │ └── Main.java └── resources ├── Interface └── empty ├── MatDefs └── empty ├── Materials └── empty ├── Models └── empty ├── Scenes └── empty ├── Shaders └── empty ├── Sounds └── empty └── Textures └── empty /.gitignore: -------------------------------------------------------------------------------- 1 | # Ignore Gradle's project-specific cache directory: 2 | /.gradle/ 3 | 4 | # Ignore Gradle's build output directories: 5 | /build/ 6 | 7 | # Ignore IDE-specific directories: 8 | /.idea/ 9 | /.nb-gradle/ 10 | /private/ 11 | 12 | # Ignore native libraries extracted by LWJGL v2: 13 | /*.dll 14 | /*.dylib 15 | /*.so 16 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License 2 | 3 | Copyright (c) 2017, Stephen Gold 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | * Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | * Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | * Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # BasicGame-on-Gradle 2 | 3 | jMonkeyEngine's prototypical `BasicGame` as a Gradle/Java project 4 | 5 | If you want to get started using Gradle with jMonkeyEngine's v3.7.0 SDK (or with 6 | NetBeans 24 IDE) and don't know where to start, use this project as a template. 7 | 8 | Or you could simply fill out a web form: 9 | [the JMonkeyEngine Initializer](https://jmonkeyengine.org/start/). 10 | 11 | ### Clone the BasicGame-on-Gradle repository using Git: 12 | 13 | 1. Open the "Clone Repository" wizard in the IDE, either: 14 | + Menu bar -> "Team" -> "Git" -> "Clone..." or 15 | + Menu bar -> "Team" -> "Remote" -> "Clone..." 16 | 2. For "Repository URL:" specify 17 | "https://github.com/stephengold/BasicGame-on-Gradle.git" (without the quotes). 18 | 3. Clear the "User:" and "Password:" text boxes. 19 | 4. For "Clone into:" specify a writable folder (on a local filesystem) 20 | that doesn't already contain "BasicGame-on-Gradle". 21 | 5. Click on the "Next >" button. 22 | 6. Make sure the "master" remote branch is checked. 23 | 7. Click on the "Next >" button again. 24 | 8. Make sure the Checkout Branch is set to "master*". 25 | 9. Make sure the "Scan for NetBeans Projects after Clone" box is checked. 26 | 10. Click on the "Finish" button. 27 | 11. When the "Clone Completed" dialog appears, 28 | click on the "Open Project" button. 29 | 12. When the "Open Project" dialog reports problems, 30 | click on the "Resolve Problems..." button. 31 | 13. When the "Resolve Project Problems" dialog appears, the only problem should be "Priming Build Required". 32 | Click on the "Resolve..." button. 33 | 14. When "This problem was resolved" appears in the dialog's text box, 34 | click on the "Close" button. 35 | 36 | ### Run the project 37 | 38 | 1. In the "Projects" window of the IDE, 39 | right-click on the "BasicGame-on-Gradle" project to select it. 40 | 2. Select "Run" or "Run Project". 41 | 3. To close the "jMonkeyEngine 3.6.1-stable" window, press the Esc key. 42 | 43 | Assets your game requires can be added to src/main/resources folder. 44 | -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | // Gradle script to build and run the BasicGame-on-Gradle project 2 | 3 | plugins { 4 | id 'application' // to build JVM applications 5 | } 6 | 7 | java { 8 | // select one version of Java for source code: 9 | sourceCompatibility = JavaVersion.VERSION_11 10 | //sourceCompatibility = JavaVersion.VERSION_17 11 | //sourceCompatibility = JavaVersion.VERSION_21 12 | 13 | // select one version of Java for class files: 14 | targetCompatibility = JavaVersion.VERSION_11 15 | //targetCompatibility = JavaVersion.VERSION_17 16 | //targetCompatibility = JavaVersion.VERSION_21 17 | } 18 | 19 | application { 20 | mainClass = 'mygame.Main' 21 | } 22 | 23 | tasks.withType(JavaCompile).configureEach { // Java compile-time options: 24 | options.compilerArgs << '-Xdiags:verbose' 25 | options.compilerArgs << '-Xlint:unchecked' 26 | options.deprecation = true // to provide detailed deprecation warnings 27 | options.encoding = 'UTF-8' 28 | options.release = 11 29 | } 30 | 31 | import org.gradle.nativeplatform.platform.internal.DefaultNativePlatform 32 | Boolean isMacOS = DefaultNativePlatform.currentOperatingSystem.isMacOsX() 33 | Boolean enableNativeAccess = JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_17) 34 | 35 | tasks.withType(JavaExec).configureEach { // Java runtime options: 36 | if (isMacOS) { 37 | jvmArgs '-XstartOnFirstThread' 38 | } 39 | classpath sourceSets.main.runtimeClasspath 40 | enableAssertions = true 41 | if (enableNativeAccess) { 42 | jvmArgs '--enable-native-access=ALL-UNNAMED' // suppress System::load() warning 43 | } 44 | //jvmArgs '-verbose:gc' 45 | //jvmArgs '-Xbatch' 46 | //jvmArgs '-Xms256m', '-Xmx256m' // to enlarge the Java heap 47 | //jvmArgs '-XX:+PrintCompilation' 48 | //jvmArgs '-XX:+UseG1GC', '-XX:MaxGCPauseMillis=10' 49 | } 50 | 51 | configurations.configureEach { 52 | resolutionStrategy.cacheChangingModulesFor 0, 'seconds' // to disable caching of snapshots 53 | } 54 | 55 | dependencies { 56 | // You can read more about how to add dependencies here: 57 | // https://docs.gradle.org/current/userguide/dependency_management.html#declaring-dependencies 58 | 59 | // from mavenCentral (or mavenLocal) repositories: 60 | implementation(libs.jme3.core) 61 | implementation(libs.jme3.desktop) 62 | //implementation(libs.jme3.effects) 63 | //implementation(libs.jme3.networking) 64 | //implementation(libs.jme3.niftygui) 65 | //implementation(libs.jme3.terrain) 66 | //runtimeOnly(libs.jme3.awt.dialogs) // only for JMonkeyEngine v3.6 or later! 67 | 68 | // select one version of LWJGL (from mavenCentral or mavenLocal) 69 | //runtimeOnly(libs.jme3.lwjgl) // LWJGL 2.x 70 | runtimeOnly(libs.jme3.lwjgl3) // LWJGL 3.x 71 | 72 | // BasicGame doesn't use physics. If your game needs physics, select one of: 73 | // 1. Minie 74 | //implementation(libs.minie) 75 | // OR 76 | // 2. jme3-jbullet 77 | //implementation(libs.jme3.jbullet) 78 | // OR 79 | // 3. KK Physics 80 | //implementation(libs.kk.physics) 81 | //runtimeOnly(variantOf(libs.jolt.jni.linux64){ classifier('ReleaseSp') }) 82 | //runtimeOnly(variantOf(libs.jolt.jni.linuxarm32hf){ classifier('ReleaseSp') }) 83 | //runtimeOnly(variantOf(libs.jolt.jni.linuxarm64){ classifier('ReleaseSp') }) 84 | //runtimeOnly(variantOf(libs.jolt.jni.macosx64){ classifier('ReleaseSp') }) 85 | //runtimeOnly(variantOf(libs.jolt.jni.macosxarm64){ classifier('ReleaseSp') }) 86 | //runtimeOnly(variantOf(libs.jolt.jni.windows64){ classifier('ReleaseSp') }) 87 | 88 | // BasicGame doesn't use jme3-jogg nor jme3-plugins 89 | // -- they are included solely to avoid runtime warnings from AssetConfig: 90 | runtimeOnly(libs.jme3.jogg) 91 | runtimeOnly(libs.jme3.plugins) 92 | 93 | // libraries related to the Lemur GUI and Groovy: 94 | //implementation(libs.lemur) 95 | //implementation(libs.lemur.props) 96 | //implementation(libs.lemur.proto) 97 | //runtimeOnly(libs.groovy.jsr223) 98 | 99 | // other add-on libraries: 100 | //implementation(libs.blocks) 101 | //implementation(libs.heart) 102 | //implementation(libs.jmePower) 103 | //implementation(libs.monkeywrench) 104 | //implementation(libs.sim.math) 105 | //implementation(libs.skyControl) 106 | //implementation(libs.wes) 107 | //runtimeOnly(libs.jme3.testdata) 108 | } 109 | 110 | // Register cleanup tasks: 111 | 112 | clean.dependsOn('cleanDLLs', 'cleanDyLibs', 'cleanLogs', 'cleanSOs') 113 | 114 | tasks.register('cleanDLLs', Delete) { // extracted Windows native libraries 115 | delete fileTree(dir: '.', include: '*.dll') 116 | } 117 | tasks.register('cleanDyLibs', Delete) { // extracted macOS native libraries 118 | delete fileTree(dir: '.', include: '*.dylib') 119 | } 120 | tasks.register('cleanLogs', Delete) { // JVM crash logs 121 | delete fileTree(dir: '.', include: 'hs_err_pid*.log') 122 | } 123 | tasks.register('cleanSOs', Delete) { // extracted Linux and Android native libraries 124 | delete fileTree(dir: '.', include: '*.so') 125 | } -------------------------------------------------------------------------------- /gradle/libs.versions.toml: -------------------------------------------------------------------------------- 1 | ## catalog of libraries and plugins used to build and run the BasicGame-on-Gradle project 2 | 3 | ## You can read more about catalogs here: 4 | ## https://docs.gradle.org/current/userguide/platforms.html#sub::toml-dependencies-format 5 | 6 | [versions] 7 | 8 | ## select one version of JMonkeyEngine: 9 | #jme = "3.1.0-stable" 10 | #jme = "3.2.4-stable" 11 | #jme = "3.3.2-stable" 12 | #jme = "3.4.1-stable" 13 | #jme = "3.5.2-stable" 14 | #jme = "3.6.1-stable" 15 | #jme = "3.7.0-stable" 16 | #jme = "3.8.0-stable" 17 | jme = "3.8.1-stable" 18 | #jme = "3.9.0-alpha1" 19 | #jme = "3.9.0-SNAPSHOT" 20 | 21 | jolt-jni = "0.9.5" 22 | 23 | [libraries] 24 | 25 | blocks = "com.github.rvandoosselaer:Blocks:1.7.1" 26 | groovy-jsr223 = "org.codehaus.groovy:groovy-jsr223:3.0.25" 27 | heart = "com.github.stephengold:Heart:9.2.0" 28 | 29 | ## jme3-awt-dialogs is available only for JMonkeyEngine 3.6.0 and later: 30 | jme3-awt-dialogs = { module = "org.jmonkeyengine:jme3-awt-dialogs", version.ref = "jme" } 31 | 32 | jme3-core = { module = "org.jmonkeyengine:jme3-core", version.ref = "jme" } 33 | jme3-desktop = { module = "org.jmonkeyengine:jme3-desktop", version.ref = "jme" } 34 | jme3-effects = { module = "org.jmonkeyengine:jme3-effects", version.ref = "jme" } 35 | jme3-jbullet = { module = "org.jmonkeyengine:jme3-jbullet", version.ref = "jme" } 36 | jme3-jogg = { module = "org.jmonkeyengine:jme3-jogg", version.ref = "jme" } 37 | jme3-lwjgl = { module = "org.jmonkeyengine:jme3-lwjgl", version.ref = "jme" } 38 | jme3-lwjgl3 = { module = "org.jmonkeyengine:jme3-lwjgl3", version.ref = "jme" } 39 | jme3-networking = { module = "org.jmonkeyengine:jme3-networking", version.ref = "jme" } 40 | jme3-niftygui = { module = "org.jmonkeyengine:jme3-niftygui", version.ref = "jme" } 41 | jme3-plugins = { module = "org.jmonkeyengine:jme3-plugins", version.ref = "jme" } 42 | jme3-terrain = { module = "org.jmonkeyengine:jme3-terrain", version.ref = "jme" } 43 | jme3-testdata = { module = "org.jmonkeyengine:jme3-testdata", version.ref = "jme" } 44 | 45 | jmePower = "com.github.stephengold:JmePower:1.1.1" 46 | 47 | jolt-jni-linux64 = { module = "com.github.stephengold:jolt-jni-Linux64", version.ref = "jolt-jni" } 48 | jolt-jni-linuxarm32hf = { module = "com.github.stephengold:jolt-jni-Linux_ARM32hf", version.ref = "jolt-jni" } 49 | jolt-jni-linuxarm64 = { module = "com.github.stephengold:jolt-jni-Linux_ARM64", version.ref = "jolt-jni" } 50 | jolt-jni-macosx64 = { module = "com.github.stephengold:jolt-jni-MacOSX64", version.ref = "jolt-jni" } 51 | jolt-jni-macosxarm64 = { module = "com.github.stephengold:jolt-jni-MacOSX_ARM64", version.ref = "jolt-jni" } 52 | jolt-jni-windows64 = { module = "com.github.stephengold:jolt-jni-Windows64", version.ref = "jolt-jni" } 53 | 54 | kk-physics = "com.github.stephengold:kk-physics:0.3.1" 55 | lemur = "com.simsilica:lemur:1.16.0" 56 | lemur-props = "com.simsilica:lemur-props:1.2.0" 57 | lemur-proto = "com.simsilica:lemur-proto:1.13.0" 58 | minie = "com.github.stephengold:Minie:9.0.1" 59 | monkeywrench = "com.github.stephengold:MonkeyWrench:1.0.0" 60 | sim-math = "com.simsilica:sim-math:1.6.0" 61 | skyControl = "com.github.stephengold:SkyControl:1.1.0" 62 | wes = "com.github.stephengold:Wes:0.8.2" 63 | 64 | [bundles] 65 | 66 | [plugins] 67 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/stephengold/BasicGame-on-Gradle/918cea5d494d6d786c14a5142b665f7e0ddd22e3/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | distributionBase=GRADLE_USER_HOME 2 | distributionPath=wrapper/dists 3 | distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.2-bin.zip 4 | networkTimeout=10000 5 | validateDistributionUrl=true 6 | zipStoreBase=GRADLE_USER_HOME 7 | zipStorePath=wrapper/dists 8 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | # 4 | # Copyright © 2015-2021 the original authors. 5 | # 6 | # Licensed under the Apache License, Version 2.0 (the "License"); 7 | # you may not use this file except in compliance with the License. 8 | # You may obtain a copy of the License at 9 | # 10 | # https://www.apache.org/licenses/LICENSE-2.0 11 | # 12 | # Unless required by applicable law or agreed to in writing, software 13 | # distributed under the License is distributed on an "AS IS" BASIS, 14 | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 | # See the License for the specific language governing permissions and 16 | # limitations under the License. 17 | # 18 | # SPDX-License-Identifier: Apache-2.0 19 | # 20 | 21 | ############################################################################## 22 | # 23 | # Gradle start up script for POSIX generated by Gradle. 24 | # 25 | # Important for running: 26 | # 27 | # (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is 28 | # noncompliant, but you have some other compliant shell such as ksh or 29 | # bash, then to run this script, type that shell name before the whole 30 | # command line, like: 31 | # 32 | # ksh Gradle 33 | # 34 | # Busybox and similar reduced shells will NOT work, because this script 35 | # requires all of these POSIX shell features: 36 | # * functions; 37 | # * expansions «$var», «${var}», «${var:-default}», «${var+SET}», 38 | # «${var#prefix}», «${var%suffix}», and «$( cmd )»; 39 | # * compound commands having a testable exit status, especially «case»; 40 | # * various built-in commands including «command», «set», and «ulimit». 41 | # 42 | # Important for patching: 43 | # 44 | # (2) This script targets any POSIX shell, so it avoids extensions provided 45 | # by Bash, Ksh, etc; in particular arrays are avoided. 46 | # 47 | # The "traditional" practice of packing multiple parameters into a 48 | # space-separated string is a well documented source of bugs and security 49 | # problems, so this is (mostly) avoided, by progressively accumulating 50 | # options in "$@", and eventually passing that to Java. 51 | # 52 | # Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, 53 | # and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; 54 | # see the in-line comments for details. 55 | # 56 | # There are tweaks for specific operating systems such as AIX, CygWin, 57 | # Darwin, MinGW, and NonStop. 58 | # 59 | # (3) This script is generated from the Groovy template 60 | # https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt 61 | # within the Gradle project. 62 | # 63 | # You can find Gradle at https://github.com/gradle/gradle/. 64 | # 65 | ############################################################################## 66 | 67 | # Attempt to set APP_HOME 68 | 69 | # Resolve links: $0 may be a link 70 | app_path=$0 71 | 72 | # Need this for daisy-chained symlinks. 73 | while 74 | APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path 75 | [ -h "$app_path" ] 76 | do 77 | ls=$( ls -ld "$app_path" ) 78 | link=${ls#*' -> '} 79 | case $link in #( 80 | /*) app_path=$link ;; #( 81 | *) app_path=$APP_HOME$link ;; 82 | esac 83 | done 84 | 85 | # This is normally unused 86 | # shellcheck disable=SC2034 87 | APP_BASE_NAME=${0##*/} 88 | # Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) 89 | APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit 90 | 91 | # Use the maximum available, or set MAX_FD != -1 to use that value. 92 | MAX_FD=maximum 93 | 94 | warn () { 95 | echo "$*" 96 | } >&2 97 | 98 | die () { 99 | echo 100 | echo "$*" 101 | echo 102 | exit 1 103 | } >&2 104 | 105 | # OS specific support (must be 'true' or 'false'). 106 | cygwin=false 107 | msys=false 108 | darwin=false 109 | nonstop=false 110 | case "$( uname )" in #( 111 | CYGWIN* ) cygwin=true ;; #( 112 | Darwin* ) darwin=true ;; #( 113 | MSYS* | MINGW* ) msys=true ;; #( 114 | NONSTOP* ) nonstop=true ;; 115 | esac 116 | 117 | CLASSPATH="\\\"\\\"" 118 | 119 | 120 | # Determine the Java command to use to start the JVM. 121 | if [ -n "$JAVA_HOME" ] ; then 122 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 123 | # IBM's JDK on AIX uses strange locations for the executables 124 | JAVACMD=$JAVA_HOME/jre/sh/java 125 | else 126 | JAVACMD=$JAVA_HOME/bin/java 127 | fi 128 | if [ ! -x "$JAVACMD" ] ; then 129 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 130 | 131 | Please set the JAVA_HOME variable in your environment to match the 132 | location of your Java installation." 133 | fi 134 | else 135 | JAVACMD=java 136 | if ! command -v java >/dev/null 2>&1 137 | then 138 | die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 139 | 140 | Please set the JAVA_HOME variable in your environment to match the 141 | location of your Java installation." 142 | fi 143 | fi 144 | 145 | # Increase the maximum file descriptors if we can. 146 | if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then 147 | case $MAX_FD in #( 148 | max*) 149 | # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. 150 | # shellcheck disable=SC2039,SC3045 151 | MAX_FD=$( ulimit -H -n ) || 152 | warn "Could not query maximum file descriptor limit" 153 | esac 154 | case $MAX_FD in #( 155 | '' | soft) :;; #( 156 | *) 157 | # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. 158 | # shellcheck disable=SC2039,SC3045 159 | ulimit -n "$MAX_FD" || 160 | warn "Could not set maximum file descriptor limit to $MAX_FD" 161 | esac 162 | fi 163 | 164 | # Collect all arguments for the java command, stacking in reverse order: 165 | # * args from the command line 166 | # * the main class name 167 | # * -classpath 168 | # * -D...appname settings 169 | # * --module-path (only if needed) 170 | # * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. 171 | 172 | # For Cygwin or MSYS, switch paths to Windows format before running java 173 | if "$cygwin" || "$msys" ; then 174 | APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) 175 | CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) 176 | 177 | JAVACMD=$( cygpath --unix "$JAVACMD" ) 178 | 179 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 180 | for arg do 181 | if 182 | case $arg in #( 183 | -*) false ;; # don't mess with options #( 184 | /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath 185 | [ -e "$t" ] ;; #( 186 | *) false ;; 187 | esac 188 | then 189 | arg=$( cygpath --path --ignore --mixed "$arg" ) 190 | fi 191 | # Roll the args list around exactly as many times as the number of 192 | # args, so each arg winds up back in the position where it started, but 193 | # possibly modified. 194 | # 195 | # NB: a `for` loop captures its iteration list before it begins, so 196 | # changing the positional parameters here affects neither the number of 197 | # iterations, nor the values presented in `arg`. 198 | shift # remove old arg 199 | set -- "$@" "$arg" # push replacement arg 200 | done 201 | fi 202 | 203 | 204 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 205 | DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' 206 | 207 | # Collect all arguments for the java command: 208 | # * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, 209 | # and any embedded shellness will be escaped. 210 | # * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be 211 | # treated as '${Hostname}' itself on the command line. 212 | 213 | set -- \ 214 | "-Dorg.gradle.appname=$APP_BASE_NAME" \ 215 | -classpath "$CLASSPATH" \ 216 | -jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \ 217 | "$@" 218 | 219 | # Stop when "xargs" is not available. 220 | if ! command -v xargs >/dev/null 2>&1 221 | then 222 | die "xargs is not available" 223 | fi 224 | 225 | # Use "xargs" to parse quoted args. 226 | # 227 | # With -n1 it outputs one arg per line, with the quotes and backslashes removed. 228 | # 229 | # In Bash we could simply go: 230 | # 231 | # readarray ARGS < <( xargs -n1 <<<"$var" ) && 232 | # set -- "${ARGS[@]}" "$@" 233 | # 234 | # but POSIX shell has neither arrays nor command substitution, so instead we 235 | # post-process each arg (as a line of input to sed) to backslash-escape any 236 | # character that might be a shell metacharacter, then use eval to reverse 237 | # that process (while maintaining the separation between arguments), and wrap 238 | # the whole thing up as a single "set" statement. 239 | # 240 | # This will of course break if any of these variables contains a newline or 241 | # an unmatched quote. 242 | # 243 | 244 | eval "set -- $( 245 | printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | 246 | xargs -n1 | 247 | sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | 248 | tr '\n' ' ' 249 | )" '"$@"' 250 | 251 | exec "$JAVACMD" "$@" 252 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @rem 2 | @rem Copyright 2015 the original author or authors. 3 | @rem 4 | @rem Licensed under the Apache License, Version 2.0 (the "License"); 5 | @rem you may not use this file except in compliance with the License. 6 | @rem You may obtain a copy of the License at 7 | @rem 8 | @rem https://www.apache.org/licenses/LICENSE-2.0 9 | @rem 10 | @rem Unless required by applicable law or agreed to in writing, software 11 | @rem distributed under the License is distributed on an "AS IS" BASIS, 12 | @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | @rem See the License for the specific language governing permissions and 14 | @rem limitations under the License. 15 | @rem 16 | @rem SPDX-License-Identifier: Apache-2.0 17 | @rem 18 | 19 | @if "%DEBUG%"=="" @echo off 20 | @rem ########################################################################## 21 | @rem 22 | @rem Gradle startup script for Windows 23 | @rem 24 | @rem ########################################################################## 25 | 26 | @rem Set local scope for the variables with windows NT shell 27 | if "%OS%"=="Windows_NT" setlocal 28 | 29 | set DIRNAME=%~dp0 30 | if "%DIRNAME%"=="" set DIRNAME=. 31 | @rem This is normally unused 32 | set APP_BASE_NAME=%~n0 33 | set APP_HOME=%DIRNAME% 34 | 35 | @rem Resolve any "." and ".." in APP_HOME to make it shorter. 36 | for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi 37 | 38 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 39 | set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" 40 | 41 | @rem Find java.exe 42 | if defined JAVA_HOME goto findJavaFromJavaHome 43 | 44 | set JAVA_EXE=java.exe 45 | %JAVA_EXE% -version >NUL 2>&1 46 | if %ERRORLEVEL% equ 0 goto execute 47 | 48 | echo. 1>&2 49 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 50 | echo. 1>&2 51 | echo Please set the JAVA_HOME variable in your environment to match the 1>&2 52 | echo location of your Java installation. 1>&2 53 | 54 | goto fail 55 | 56 | :findJavaFromJavaHome 57 | set JAVA_HOME=%JAVA_HOME:"=% 58 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 59 | 60 | if exist "%JAVA_EXE%" goto execute 61 | 62 | echo. 1>&2 63 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 64 | echo. 1>&2 65 | echo Please set the JAVA_HOME variable in your environment to match the 1>&2 66 | echo location of your Java installation. 1>&2 67 | 68 | goto fail 69 | 70 | :execute 71 | @rem Setup the command line 72 | 73 | set CLASSPATH= 74 | 75 | 76 | @rem Execute Gradle 77 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* 78 | 79 | :end 80 | @rem End local scope for the variables with windows NT shell 81 | if %ERRORLEVEL% equ 0 goto mainEnd 82 | 83 | :fail 84 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 85 | rem the _cmd.exe /c_ return code! 86 | set EXIT_CODE=%ERRORLEVEL% 87 | if %EXIT_CODE% equ 0 set EXIT_CODE=1 88 | if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% 89 | exit /b %EXIT_CODE% 90 | 91 | :mainEnd 92 | if "%OS%"=="Windows_NT" endlocal 93 | 94 | :omega 95 | -------------------------------------------------------------------------------- /lib/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | // global build settings for the BasicGame-on-Gradle project 2 | 3 | rootProject.name = 'BasicGame-on-Gradle' 4 | 5 | dependencyResolutionManagement { 6 | repositories { 7 | //mavenLocal() // to find libraries installed locally 8 | //flatDir { dirs "${rootProject.projectDir}/lib" } // to find libraries in the project's "lib" directory 9 | mavenCentral() // to find libraries released to the Maven Central repository 10 | maven { url = 'https://jitpack.io' } // to find the Blocks library 11 | //maven { url = 'https://s01.oss.sonatype.org/content/groups/staging' } // to find libraries staged but not yet released 12 | //maven { url = 'https://s01.oss.sonatype.org/content/repositories/snapshots' } // to find public snapshots of libraries 13 | //maven { url = 'https://nifty-gui.sourceforge.net/nifty-maven-repo' } 14 | //google() // to find libraries released to Google's Maven Repository 15 | 16 | // Read more about repositories here: 17 | // https://docs.gradle.org/current/userguide/dependency_management.html#sec:repositories 18 | } 19 | } 20 | 21 | // no subprojects 22 | -------------------------------------------------------------------------------- /src/main/java/mygame/Main.java: -------------------------------------------------------------------------------- 1 | package mygame; 2 | 3 | import com.jme3.app.SimpleApplication; 4 | import com.jme3.material.Material; 5 | import com.jme3.math.ColorRGBA; 6 | import com.jme3.renderer.RenderManager; 7 | import com.jme3.scene.Geometry; 8 | import com.jme3.scene.shape.Box; 9 | 10 | /** 11 | * This is the Main Class of your Game. You should only do initialization here. 12 | * Move your Logic into AppStates or Controls 13 | * @author normenhansen 14 | */ 15 | public class Main extends SimpleApplication { 16 | 17 | public static void main(String[] args) { 18 | Main app = new Main(); 19 | app.start(); 20 | } 21 | 22 | @Override 23 | public void simpleInitApp() { 24 | Box b = new Box(1, 1, 1); 25 | Geometry geom = new Geometry("Box", b); 26 | 27 | Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 28 | mat.setColor("Color", ColorRGBA.Blue); 29 | geom.setMaterial(mat); 30 | 31 | rootNode.attachChild(geom); 32 | } 33 | 34 | @Override 35 | public void simpleUpdate(float tpf) { 36 | //TODO: add update code 37 | } 38 | 39 | @Override 40 | public void simpleRender(RenderManager rm) { 41 | //TODO: add render code 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /src/main/resources/Interface/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/MatDefs/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/Materials/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/Models/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/Scenes/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/Shaders/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/Sounds/empty: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/main/resources/Textures/empty: -------------------------------------------------------------------------------- 1 | 2 | --------------------------------------------------------------------------------