├── .gitignore ├── README.md ├── VR-iOS-Experiment.xcodeproj ├── project.pbxproj └── project.xcworkspace │ └── contents.xcworkspacedata ├── VR-iOS-Experiment ├── AppDelegate.swift ├── Base.lproj │ ├── LaunchScreen.xib │ └── Main.storyboard ├── FireParticles.scnp ├── Images.xcassets │ └── AppIcon.appiconset │ │ └── Contents.json ├── Info.plist ├── ViewController.swift ├── checkerboard_pattern.png └── spark.png ├── VR-iOS-ExperimentTests ├── Info.plist └── VR_iOS_ExperimentTests.swift └── screenshot.png /.gitignore: -------------------------------------------------------------------------------- 1 | ### Xcode ### 2 | build/ 3 | *.pbxuser 4 | !default.pbxuser 5 | *.mode1v3 6 | !default.mode1v3 7 | *.mode2v3 8 | !default.mode2v3 9 | *.perspectivev3 10 | !default.perspectivev3 11 | xcuserdata 12 | *.xccheckout 13 | *.moved-aside 14 | DerivedData 15 | *.xcuserstate 16 | 17 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # VR-iOS-Experiment 2 | 3 | A simple Virtual Reality proof-of-concept app written in Swift for iOS 8. 4 | SceneKit is used to generate a scene containing a bouncing 5 | [Boing Ball](https://en.wikipedia.org/wiki/Amiga) with a flame particle 6 | effect. Two `SCNView` views are used to create a stereoscopic view of the 7 | scene. Core Motion is used to track the user's head movements as they look 8 | around. 9 | 10 | ![Screen Shot](screenshot.png "Screen Shot") 11 | 12 | You'll need some kind of head-mount (maybe 13 | [Google Cardboard](http://en.wikipedia.org/wiki/Google_Cardboard) or 14 | a [Stooksy VR-Spektiv](http://www.stooksy.com/)?) 15 | or a pair of [loupes](https://en.wikipedia.org/wiki/Loupe), and, obviously, 16 | an [iPhone](https://www.apple.com/iphone-6/). 17 | 18 | ### License 19 | 20 | **VR-iOS-Experiment Copyright © 2014 Steven Saunders** 21 | 22 | ``` 23 | This program is free software: you can redistribute it and/or modify 24 | it under the terms of the GNU General Public License as published by 25 | the Free Software Foundation, either version 3 of the License, or 26 | (at your option) any later version. 27 | 28 | This program is distributed in the hope that it will be useful, 29 | but WITHOUT ANY WARRANTY; without even the implied warranty of 30 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 31 | GNU General Public License for more details. 32 | 33 | You should have received a copy of the GNU General Public License 34 | along with this program. If not, see . 35 | ``` 36 | 37 | -------------------------------------------------------------------------------- /VR-iOS-Experiment.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 46; 7 | objects = { 8 | 9 | /* Begin PBXBuildFile section */ 10 | 05ADC3C419DA200700B0EC7A /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 05ADC3C319DA200700B0EC7A /* AppDelegate.swift */; }; 11 | 05ADC3C619DA200700B0EC7A /* ViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 05ADC3C519DA200700B0EC7A /* ViewController.swift */; }; 12 | 05ADC3C919DA200700B0EC7A /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 05ADC3C719DA200700B0EC7A /* Main.storyboard */; }; 13 | 05ADC3CB19DA200700B0EC7A /* Images.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 05ADC3CA19DA200700B0EC7A /* Images.xcassets */; }; 14 | 05ADC3CE19DA200700B0EC7A /* LaunchScreen.xib in Resources */ = {isa = PBXBuildFile; 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451 | 05ADC3E019DA200700B0EC7A /* Build configuration list for PBXNativeTarget "VR-iOS-ExperimentTests" */ = { 452 | isa = XCConfigurationList; 453 | buildConfigurations = ( 454 | 05ADC3E119DA200700B0EC7A /* Debug */, 455 | 05ADC3E219DA200700B0EC7A /* Release */, 456 | ); 457 | defaultConfigurationIsVisible = 0; 458 | defaultConfigurationName = Release; 459 | }; 460 | /* End XCConfigurationList section */ 461 | }; 462 | rootObject = 05ADC3B619DA200700B0EC7A /* Project object */; 463 | } 464 | -------------------------------------------------------------------------------- /VR-iOS-Experiment.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /VR-iOS-Experiment/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // VR-iOS-Experiment 4 | // 5 | // Created by Steven Saunders on 30/09/2014. 6 | // Copyright (c) 2014 Steven Saunders. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /VR-iOS-Experiment/Base.lproj/LaunchScreen.xib: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 25 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /VR-iOS-Experiment/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /VR-iOS-Experiment/FireParticles.scnp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/stevenjs/VR-iOS-Experiment/72a0b16a545d5565fb7a4d890cf21274fa05d1b7/VR-iOS-Experiment/FireParticles.scnp -------------------------------------------------------------------------------- /VR-iOS-Experiment/Images.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | } 33 | ], 34 | "info" : { 35 | "version" : 1, 36 | "author" : "xcode" 37 | } 38 | } -------------------------------------------------------------------------------- /VR-iOS-Experiment/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UIStatusBarHidden 34 | 35 | UISupportedInterfaceOrientations 36 | 37 | UIInterfaceOrientationLandscapeLeft 38 | UIInterfaceOrientationLandscapeRight 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /VR-iOS-Experiment/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // VR-iOS-Experiment 4 | // 5 | // Created by Steven Saunders on 30/09/2014. 6 | // Copyright (c) 2014 Steven Saunders. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SceneKit 11 | import CoreMotion 12 | 13 | func degreesToRadians(_ degrees: Float) -> Float { 14 | return degrees * .pi / 180 15 | } 16 | 17 | func radiansToDegrees(_ radians: Float) -> Float { 18 | return 180 / .pi * radians 19 | } 20 | 21 | class ViewController: UIViewController, SCNSceneRendererDelegate { 22 | 23 | @IBOutlet var leftSceneView : SCNView? 24 | @IBOutlet var rightSceneView : SCNView? 25 | 26 | var motionManager : CMMotionManager? 27 | var cameraRollNode : SCNNode? 28 | var cameraPitchNode : SCNNode? 29 | var cameraYawNode : SCNNode? 30 | 31 | override func viewDidLoad() { 32 | super.viewDidLoad() 33 | 34 | leftSceneView?.backgroundColor = UIColor.black 35 | rightSceneView?.backgroundColor = UIColor.black 36 | 37 | // Create Scene 38 | let scene = SCNScene() 39 | 40 | leftSceneView?.scene = scene 41 | rightSceneView?.scene = scene 42 | 43 | // Create cameras 44 | let leftCamera = SCNCamera() 45 | let rightCamera = SCNCamera() 46 | 47 | let leftCameraNode = SCNNode() 48 | leftCameraNode.camera = leftCamera 49 | leftCameraNode.position = SCNVector3(x: -0.5, y: 0, z: 0) 50 | 51 | let rightCameraNode = SCNNode() 52 | rightCameraNode.camera = rightCamera 53 | rightCameraNode.position = SCNVector3(x: 0.5, y: 0, z: 0) 54 | 55 | let camerasNode = SCNNode() 56 | camerasNode.position = SCNVector3(x: 0, y: 0, z: -3) 57 | camerasNode.addChildNode(leftCameraNode) 58 | camerasNode.addChildNode(rightCameraNode) 59 | 60 | // The user will be holding their device up (i.e. 90 degrees roll from a flat orientation) 61 | // so roll the cameras by -90 degrees to orient the view correctly. 62 | camerasNode.eulerAngles = SCNVector3Make(degreesToRadians(-90), 0, 0) 63 | 64 | cameraRollNode = SCNNode() 65 | cameraRollNode!.addChildNode(camerasNode) 66 | 67 | cameraPitchNode = SCNNode() 68 | cameraPitchNode!.addChildNode(cameraRollNode!) 69 | 70 | cameraYawNode = SCNNode() 71 | cameraYawNode!.addChildNode(cameraPitchNode!) 72 | 73 | scene.rootNode.addChildNode(cameraYawNode!) 74 | 75 | leftSceneView?.pointOfView = leftCameraNode 76 | rightSceneView?.pointOfView = rightCameraNode 77 | 78 | // Ambient Light 79 | let ambientLight = SCNLight() 80 | ambientLight.type = .ambient 81 | ambientLight.color = UIColor(white: 0.1, alpha: 1) 82 | let ambientLightNode = SCNNode() 83 | ambientLightNode.light = ambientLight 84 | scene.rootNode.addChildNode(ambientLightNode) 85 | 86 | // Omni Light 87 | let diffuseLight = SCNLight() 88 | diffuseLight.type = .omni 89 | diffuseLight.color = UIColor(white: 1, alpha: 1) 90 | let diffuseLightNode = SCNNode() 91 | diffuseLightNode.light = diffuseLight 92 | diffuseLightNode.position = SCNVector3(x: -30, y: 30, z: 50) 93 | scene.rootNode.addChildNode(diffuseLightNode) 94 | 95 | // Create Floor 96 | let floor = SCNFloor() 97 | floor.reflectivity = 0.15 98 | let mat = SCNMaterial() 99 | let darkBlue = UIColor(red: 0, green: 0, blue: 0.5, alpha: 1) 100 | mat.diffuse.contents = darkBlue 101 | mat.specular.contents = darkBlue 102 | floor.materials = [mat] 103 | let floorNode = SCNNode(geometry: floor) 104 | floorNode.position = SCNVector3(x: 0, y: -1, z: 0) 105 | scene.rootNode.addChildNode(floorNode) 106 | 107 | // Create boing ball 108 | let boingBall = SCNSphere(radius: 1) 109 | let boingBallNode = SCNNode(geometry: boingBall) 110 | boingBallNode.position = SCNVector3(x: 0, y: 3, z: -7) 111 | scene.rootNode.addChildNode(boingBallNode) 112 | 113 | let material = SCNMaterial() 114 | material.diffuse.contents = UIImage(named: "checkerboard_pattern.png") 115 | material.specular.contents = UIColor.white 116 | material.shininess = 1.0 117 | boingBall.materials = [ material ] 118 | 119 | // Fire Particle System, attached to the boing ball 120 | if let fire = SCNParticleSystem(named: "FireParticles", inDirectory: nil) { 121 | fire.emitterShape = boingBall 122 | boingBallNode.addParticleSystem(fire) 123 | } 124 | 125 | // Make the ball bounce 126 | let animation = CABasicAnimation(keyPath: "position.y") 127 | animation.byValue = -3.05 128 | animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn) 129 | animation.autoreverses = true 130 | animation.repeatCount = Float.infinity 131 | animation.duration = 0.5 132 | 133 | boingBallNode.addAnimation(animation, forKey: "bounce") 134 | 135 | // Make the camera move back and forth 136 | let camera_anim = CABasicAnimation(keyPath: "position.y") 137 | camera_anim.byValue = 12.0 138 | camera_anim.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut) 139 | camera_anim.autoreverses = true 140 | camera_anim.repeatCount = Float.infinity 141 | camera_anim.duration = 2.0 142 | 143 | camerasNode.addAnimation(camera_anim, forKey: "camera_motion") 144 | 145 | // Respond to user head movement 146 | motionManager = CMMotionManager() 147 | motionManager?.deviceMotionUpdateInterval = 1.0 / 60.0 148 | motionManager?.startDeviceMotionUpdates(using: .xArbitraryZVertical) 149 | 150 | leftSceneView?.delegate = self 151 | 152 | leftSceneView?.isPlaying = true 153 | rightSceneView?.isPlaying = true 154 | } 155 | 156 | func renderer(_ aRenderer: SCNSceneRenderer, updateAtTime time: TimeInterval) { 157 | let doCorrect = UIDevice.current.orientation == .landscapeLeft 158 | let rollPitchCorrect: Float = doCorrect ? -1 : 1 159 | let yawCorrect: Float = doCorrect ? .pi : 0 160 | 161 | if let mm = motionManager, let motion = mm.deviceMotion { 162 | let currentAttitude = motion.attitude 163 | 164 | cameraRollNode!.eulerAngles.x = Float(currentAttitude.roll) * rollPitchCorrect 165 | cameraPitchNode!.eulerAngles.z = Float(currentAttitude.pitch) * rollPitchCorrect 166 | cameraYawNode!.eulerAngles.y = Float(currentAttitude.yaw) - yawCorrect 167 | } 168 | } 169 | 170 | override func didReceiveMemoryWarning() { 171 | super.didReceiveMemoryWarning() 172 | // Dispose of any resources that can be recreated. 173 | } 174 | 175 | } 176 | 177 | -------------------------------------------------------------------------------- /VR-iOS-Experiment/checkerboard_pattern.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/stevenjs/VR-iOS-Experiment/72a0b16a545d5565fb7a4d890cf21274fa05d1b7/VR-iOS-Experiment/checkerboard_pattern.png -------------------------------------------------------------------------------- /VR-iOS-Experiment/spark.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/stevenjs/VR-iOS-Experiment/72a0b16a545d5565fb7a4d890cf21274fa05d1b7/VR-iOS-Experiment/spark.png -------------------------------------------------------------------------------- /VR-iOS-ExperimentTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /VR-iOS-ExperimentTests/VR_iOS_ExperimentTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // VR_iOS_ExperimentTests.swift 3 | // VR-iOS-ExperimentTests 4 | // 5 | // Created by Steven Saunders on 30/09/2014. 6 | // Copyright (c) 2014 Steven Saunders. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import XCTest 11 | 12 | class VR_iOS_ExperimentTests: XCTestCase { 13 | 14 | override func setUp() { 15 | super.setUp() 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | } 18 | 19 | override func tearDown() { 20 | // Put teardown code here. This method is called after the invocation of each test method in the class. 21 | super.tearDown() 22 | } 23 | 24 | func testExample() { 25 | // This is an example of a functional test case. 26 | XCTAssert(true, "Pass") 27 | } 28 | 29 | func testPerformanceExample() { 30 | // This is an example of a performance test case. 31 | self.measure() { 32 | // Put the code you want to measure the time of here. 33 | } 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/stevenjs/VR-iOS-Experiment/72a0b16a545d5565fb7a4d890cf21274fa05d1b7/screenshot.png --------------------------------------------------------------------------------