├── src ├── react-app-env.d.ts ├── components │ ├── index.tsx │ ├── end-screen.tsx │ ├── bullet.tsx │ ├── point-wrapper.tsx │ ├── ship.tsx │ └── asteroid.tsx ├── index.tsx ├── game │ ├── utils.ts │ ├── bullet.ts │ ├── asteroid.ts │ ├── ship.ts │ ├── moving-object.ts │ └── index.ts ├── App.css ├── index.css └── App.tsx ├── .gitattributes ├── public ├── favicon.ico ├── screenshot.png ├── manifest.json └── index.html ├── README.md ├── tsconfig.json ├── package.json ├── LICENSE └── .gitignore /src/react-app-env.d.ts: -------------------------------------------------------------------------------- 1 | /// 2 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /public/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/steveruizok/react-motion-asteroids/HEAD/public/favicon.ico -------------------------------------------------------------------------------- /public/screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/steveruizok/react-motion-asteroids/HEAD/public/screenshot.png -------------------------------------------------------------------------------- /src/components/index.tsx: -------------------------------------------------------------------------------- 1 | export { Asteroid } from './asteroid' 2 | export { Ship } from './ship' 3 | export { Bullet } from './bullet' 4 | export { EndScreen } from './end-screen' 5 | -------------------------------------------------------------------------------- /src/index.tsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import ReactDOM from 'react-dom' 3 | import './index.css' 4 | import App from './App' 5 | 6 | ReactDOM.render(, document.getElementById('root')) 7 | -------------------------------------------------------------------------------- /src/game/utils.ts: -------------------------------------------------------------------------------- 1 | export function getOffsetPoint(x = 0, y = 0, angle = 0, length = 0) { 2 | angle = (angle * Math.PI) / 180 // if you're using degrees instead of radians 3 | return [length * Math.cos(angle) + x, length * Math.sin(angle) + y] 4 | } 5 | -------------------------------------------------------------------------------- /src/App.css: -------------------------------------------------------------------------------- 1 | @import url('https://fonts.googleapis.com/css?family=VT323&display=swap'); 2 | 3 | .App { 4 | text-align: center; 5 | } 6 | 7 | a { 8 | font-size: 0.7em; 9 | color: #41ff02; 10 | } 11 | 12 | a::hover { 13 | color: #41ff02; 14 | } 15 | a::visited { 16 | color: #41ff02; 17 | } 18 | -------------------------------------------------------------------------------- /src/components/end-screen.tsx: -------------------------------------------------------------------------------- 1 | import * as React from 'react' 2 | 3 | export const EndScreen: React.FC<{ 4 | onClick: any 5 | }> = ({ onClick }) => { 6 | return ( 7 |
8 |

Game Over

9 | 12 |
13 | ) 14 | } 15 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # react-motion-asteroids 2 | 3 | [![Screenshot](public/screenshot.png)](https://optimistic-williams-d8811f.netlify.com/) 4 | 5 | 👾 [Play the Demo](https://optimistic-williams-d8811f.netlify.com/) 6 | 7 | 👾 Made with React and [Framer Motion](https://www.framer.com/motion/). 8 | 9 | 👾 Contact [@steveruizok](https://twitter.com/steveruizok) 10 | -------------------------------------------------------------------------------- /public/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "short_name": "React App", 3 | "name": "Create React App Sample", 4 | "icons": [ 5 | { 6 | "src": "favicon.ico", 7 | "sizes": "64x64 32x32 24x24 16x16", 8 | "type": "image/x-icon" 9 | } 10 | ], 11 | "start_url": ".", 12 | "display": "standalone", 13 | "theme_color": "#000000", 14 | "background_color": "#ffffff" 15 | } 16 | -------------------------------------------------------------------------------- /src/index.css: -------------------------------------------------------------------------------- 1 | body { 2 | margin: 0; 3 | font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen', 4 | 'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue', 5 | sans-serif; 6 | -webkit-font-smoothing: antialiased; 7 | -moz-osx-font-smoothing: grayscale; 8 | } 9 | 10 | code { 11 | font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New', 12 | monospace; 13 | } 14 | -------------------------------------------------------------------------------- /tsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | "target": "es5", 4 | "lib": [ 5 | "dom", 6 | "dom.iterable", 7 | "esnext" 8 | ], 9 | "allowJs": true, 10 | "skipLibCheck": true, 11 | "esModuleInterop": true, 12 | "allowSyntheticDefaultImports": true, 13 | "strict": true, 14 | "forceConsistentCasingInFileNames": true, 15 | "module": "esnext", 16 | "moduleResolution": "node", 17 | "resolveJsonModule": true, 18 | "isolatedModules": true, 19 | "noEmit": true, 20 | "jsx": "preserve" 21 | }, 22 | "include": [ 23 | "src" 24 | ] 25 | } 26 | -------------------------------------------------------------------------------- /src/components/bullet.tsx: -------------------------------------------------------------------------------- 1 | import * as React from 'react' 2 | import { MotionValue } from 'framer-motion' 3 | import { PointWrapper } from './point-wrapper' 4 | 5 | export const Bullet: React.FC<{ 6 | x: MotionValue 7 | y: MotionValue 8 | angle: MotionValue 9 | radius: number 10 | }> = ({ x, y, angle, radius }) => { 11 | return ( 12 | 13 |
22 | 23 | ) 24 | } 25 | -------------------------------------------------------------------------------- /src/components/point-wrapper.tsx: -------------------------------------------------------------------------------- 1 | import * as React from 'react' 2 | import { motion, MotionValue } from 'framer-motion' 3 | 4 | export const PointWrapper: React.FC<{ 5 | x: MotionValue 6 | y: MotionValue 7 | angle: MotionValue 8 | initial?: any 9 | exit?: any 10 | }> = ({ x, y, angle, children, ...rest }) => { 11 | return ( 12 | 26 | {children} 27 | 28 | ) 29 | } 30 | -------------------------------------------------------------------------------- /src/game/bullet.ts: -------------------------------------------------------------------------------- 1 | import MovingObject from './moving-object' 2 | import { game } from './index' 3 | 4 | export default class Bullet extends MovingObject { 5 | radius = 2.5 6 | maxVelocity = 12 7 | wraps = false 8 | 9 | constructor(options = {}) { 10 | super(options) 11 | } 12 | 13 | update = () => { 14 | let dead = false 15 | game.asteroids.forEach((asteroid) => { 16 | if (dead) return 17 | if (asteroid.hitTest(this.x.get(), this.y.get())) { 18 | dead = true 19 | game.hits += 1 20 | asteroid.break() 21 | } 22 | }) 23 | if (dead) { 24 | this.remove() 25 | } 26 | } 27 | 28 | remove = () => { 29 | game.shots += 1 30 | game.bullets.delete(this) 31 | // game.setBullets(new Set(game.bullets)) 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /src/components/ship.tsx: -------------------------------------------------------------------------------- 1 | import * as React from 'react' 2 | import { MotionValue } from 'framer-motion' 3 | import { PointWrapper } from './point-wrapper' 4 | 5 | export const Ship: React.FC<{ 6 | x: MotionValue 7 | y: MotionValue 8 | angle: MotionValue 9 | radius: number 10 | }> = ({ x, y, angle, radius }) => { 11 | return ( 12 | 13 | 22 | 32 | 33 | 34 | ) 35 | } 36 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "asteroids", 3 | "version": "0.1.0", 4 | "private": true, 5 | "dependencies": { 6 | "@types/jest": "24.0.16", 7 | "@types/lodash": "^4.14.136", 8 | "@types/node": "12.6.9", 9 | "@types/react": "16.8.24", 10 | "@types/react-dom": "16.8.5", 11 | "framer-motion": "^1.5.0", 12 | "lodash": "^4.17.15", 13 | "mobx": "^5.13.0", 14 | "mobx-react-lite": "^1.4.1", 15 | "react": "^16.8.6", 16 | "react-dom": "^16.8.6", 17 | "react-scripts": "3.0.1", 18 | "typescript": "3.5.3" 19 | }, 20 | "scripts": { 21 | "start": "react-scripts start", 22 | "build": "react-scripts build", 23 | "test": "react-scripts test", 24 | "eject": "react-scripts eject" 25 | }, 26 | "eslintConfig": { 27 | "extends": "react-app" 28 | }, 29 | "browserslist": { 30 | "production": [ 31 | ">0.2%", 32 | "not dead", 33 | "not op_mini all" 34 | ], 35 | "development": [ 36 | "last 1 chrome version", 37 | "last 1 firefox version", 38 | "last 1 safari version" 39 | ] 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Steve 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /src/game/asteroid.ts: -------------------------------------------------------------------------------- 1 | import MovingObject from './moving-object' 2 | import { defaults, random } from 'lodash' 3 | import { game } from './index' 4 | 5 | export default class Asteroid extends MovingObject { 6 | constructor(options = {}) { 7 | super( 8 | defaults(options, { 9 | velocity: random(0.2, 0.5), 10 | angle: random(360), 11 | radius: random(32, 114), 12 | }) 13 | ) 14 | } 15 | 16 | break = () => { 17 | this.remove() 18 | if (this.radius > 32) { 19 | const r = random(0.25, 0.75) 20 | game.asteroids.add(this.getChunk(r)) 21 | game.asteroids.add(this.getChunk(1 - r)) 22 | // game.setAsteroids(new Set(game.asteroids)) 23 | } 24 | } 25 | 26 | getChunk = (size = 0.5) => { 27 | const { radius, velocity } = this 28 | const [x, y] = this.getOffsetPoint( 29 | random(this.radius / 4, this.radius / 2), 30 | Math.random() * 360 31 | ) 32 | return new Asteroid({ 33 | x, 34 | y, 35 | radius: radius * size, 36 | velocity: velocity * 1.5, 37 | }) 38 | } 39 | 40 | update = () => {} 41 | 42 | remove = () => { 43 | game.asteroids.delete(this) 44 | // game.setAsteroids(new Set(game.asteroids)) 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /src/game/ship.ts: -------------------------------------------------------------------------------- 1 | import MovingObject from './moving-object' 2 | import Bullet from './bullet' 3 | import { game } from './index' 4 | 5 | export default class Ship extends MovingObject { 6 | dead = false 7 | friction = 0.08 8 | maxVelocity = 6 9 | 10 | start = () => { 11 | game.inputs.set('w', this.accelerate) 12 | game.inputs.set('a', () => this.turn('left')) 13 | game.inputs.set('d', () => this.turn('right')) 14 | game.presses.set(' ', this.shoot) 15 | } 16 | 17 | update = () => { 18 | if (this.dead) return 19 | game.asteroids.forEach((asteroid) => { 20 | if (this.dead) return 21 | if (asteroid.hitTest(this.x.get(), this.y.get())) { 22 | this.dead = true 23 | asteroid.break() 24 | } 25 | }) 26 | 27 | if (this.dead) { 28 | game.handlePlayerDeath() 29 | } 30 | } 31 | 32 | shoot = () => { 33 | const { angle, velocity, dead } = this 34 | if (dead) return 35 | 36 | const [x, y] = this.getOffsetPoint(this.radius + 3) 37 | 38 | game.bullets.add( 39 | new Bullet({ 40 | x, 41 | y, 42 | angle: angle.get(), 43 | velocity: velocity + 10, 44 | }) 45 | ) 46 | 47 | // game.setBullets(new Set(game.bullets)) 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /src/components/asteroid.tsx: -------------------------------------------------------------------------------- 1 | import * as React from 'react' 2 | import { MotionValue } from 'framer-motion' 3 | import { PointWrapper } from './point-wrapper' 4 | import { range, random } from 'lodash' 5 | 6 | export const Asteroid: React.FC<{ 7 | x: MotionValue 8 | y: MotionValue 9 | angle: MotionValue 10 | radius: number 11 | }> = ({ x, y, angle, radius = 100 }) => { 12 | const path = React.useMemo(() => { 13 | const num = 3 + Math.floor(radius / 3) 14 | const gap = 360 / num 15 | 16 | const points = range(num).map((i) => { 17 | const offset = random(0.82, 1) * radius 18 | const angle = (i * gap * Math.PI) / 180 // degress -> radians 19 | return [ 20 | offset * Math.cos(angle) + radius, 21 | offset * Math.sin(angle) + radius, 22 | ] 23 | }) 24 | 25 | const [ox, oy] = points[0] 26 | 27 | return `M ${ox},${oy} L ${points 28 | .slice(1) 29 | .map((p) => p.join(',')) 30 | .join(' ')} Z` 31 | }, [radius]) 32 | 33 | return ( 34 | 35 | 43 | 44 | 45 | 46 | ) 47 | } 48 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Logs 2 | logs 3 | *.log 4 | npm-debug.log* 5 | yarn-debug.log* 6 | yarn-error.log* 7 | lerna-debug.log* 8 | 9 | # Diagnostic reports (https://nodejs.org/api/report.html) 10 | report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json 11 | 12 | # Runtime data 13 | pids 14 | *.pid 15 | *.seed 16 | *.pid.lock 17 | 18 | # Directory for instrumented libs generated by jscoverage/JSCover 19 | lib-cov 20 | 21 | # Coverage directory used by tools like istanbul 22 | coverage 23 | *.lcov 24 | 25 | # nyc test coverage 26 | .nyc_output 27 | 28 | # Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) 29 | .grunt 30 | 31 | # Bower dependency directory (https://bower.io/) 32 | bower_components 33 | 34 | # node-waf configuration 35 | .lock-wscript 36 | 37 | # Compiled binary addons (https://nodejs.org/api/addons.html) 38 | build/Release 39 | 40 | # Dependency directories 41 | node_modules/ 42 | jspm_packages/ 43 | 44 | # TypeScript v1 declaration files 45 | typings/ 46 | 47 | # TypeScript cache 48 | *.tsbuildinfo 49 | 50 | # Optional npm cache directory 51 | .npm 52 | 53 | # Optional eslint cache 54 | .eslintcache 55 | 56 | # Optional REPL history 57 | .node_repl_history 58 | 59 | # Output of 'npm pack' 60 | *.tgz 61 | 62 | # Yarn Integrity file 63 | .yarn-integrity 64 | 65 | # dotenv environment variables file 66 | .env 67 | .env.test 68 | 69 | # parcel-bundler cache (https://parceljs.org/) 70 | .cache 71 | 72 | # next.js build output 73 | .next 74 | 75 | # nuxt.js build output 76 | .nuxt 77 | 78 | # vuepress build output 79 | .vuepress/dist 80 | 81 | # Serverless directories 82 | .serverless/ 83 | 84 | # FuseBox cache 85 | .fusebox/ 86 | 87 | # DynamoDB Local files 88 | .dynamodb/ 89 | -------------------------------------------------------------------------------- /public/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 12 | 13 | 22 | React App 23 | 24 | 25 | 26 |
27 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /src/App.tsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { motion } from 'framer-motion' 3 | import { range, random } from 'lodash' 4 | import { observer } from 'mobx-react-lite' 5 | 6 | import { screen, game } from './game/index' 7 | import { Ship, Asteroid, Bullet, EndScreen } from './components/index' 8 | import './App.css' 9 | 10 | const App: React.FC = observer(() => { 11 | // Observables 12 | const { asteroids, bullets, lives, accuracy } = game 13 | 14 | // Start Game 15 | React.useEffect(() => { 16 | game.start() 17 | }, []) 18 | 19 | // Generate stars on each life change 20 | const stars = React.useMemo(() => { 21 | return range(100 - lives).map((i) => ( 22 | 32 | )) 33 | }, [lives]) 34 | 35 | return ( 36 |
51 | 60 | {stars} 61 | {// ship 62 | lives > 0 && ( 63 | 69 | )} 70 | {// bullets 71 | Array.from(bullets).map(({ id, x, y, angle, radius }, i) => ( 72 | 73 | ))} 74 | {// asteroids 75 | Array.from(asteroids).map(({ id, x, y, angle, radius }, i) => ( 76 | 77 | ))} 78 |
79 | {accuracy ? (accuracy * 100).toFixed() + '%' : '100%'} |{' '} 80 | {lives <= 0 ? : lives} 81 |
82 |
83 |
84 | W thrust | A left | D right | SPACE shoot 85 |
86 |
87 | @steveruizok 88 |
89 |
90 | ) 91 | }) 92 | 93 | export default App 94 | -------------------------------------------------------------------------------- /src/game/moving-object.ts: -------------------------------------------------------------------------------- 1 | import { motionValue, MotionValue } from 'framer-motion' 2 | import { getOffsetPoint } from './utils' 3 | import { screen } from './index' 4 | import { uniqueId } from 'lodash' 5 | 6 | export interface MovingObjectOptions { 7 | x?: number 8 | y?: number 9 | velocity?: number 10 | angle?: number 11 | radius?: number 12 | wraps?: boolean 13 | } 14 | 15 | export default class MovingObject { 16 | id = uniqueId() 17 | dead = false 18 | x: MotionValue 19 | y: MotionValue 20 | angle: MotionValue 21 | velocity: number 22 | radius: number 23 | wraps = true 24 | maxVelocity = 10 25 | friction = 0 26 | 27 | constructor(options = {} as MovingObjectOptions) { 28 | const { 29 | x = 0, 30 | y = 0, 31 | angle = 0, 32 | velocity = 0, 33 | radius = 12, 34 | wraps = true, 35 | } = options 36 | 37 | this.x = motionValue(x) 38 | this.y = motionValue(y) 39 | this.angle = motionValue(angle) 40 | this.radius = radius 41 | this.velocity = velocity 42 | this.wraps = wraps 43 | } 44 | 45 | wrap = (x: number, y: number) => { 46 | const { radius: r } = this 47 | const { width, height } = screen 48 | 49 | if (x - r > width) { 50 | x = -r 51 | } 52 | if (x + r < 0) { 53 | x = width + r 54 | } 55 | if (y - r > height) { 56 | y = -r 57 | } 58 | if (y + r < 0) { 59 | y = height + r 60 | } 61 | 62 | return [x, y] 63 | } 64 | 65 | offScreen = (x: number, y: number) => { 66 | const { radius: r } = this 67 | const { width, height } = screen 68 | return x - r > width || x + r < 0 || y - r > height || y + r < 0 69 | } 70 | 71 | getOffsetPoint = (distance: number, angle = this.angle.get()) => { 72 | const { x, y } = this 73 | return getOffsetPoint(x.get(), y.get(), angle, distance) 74 | } 75 | 76 | hitTest = (x: number, y: number) => { 77 | return Math.hypot(this.y.get() - y, this.x.get() - x) < this.radius 78 | } 79 | 80 | turn = (direction: 'left' | 'right') => { 81 | if (direction === 'left') { 82 | this.angle.set(this.angle.get() - 4) 83 | } 84 | if (direction === 'right') { 85 | this.angle.set(this.angle.get() + 4) 86 | } 87 | } 88 | 89 | accelerate = () => { 90 | if (this.velocity < this.maxVelocity) { 91 | this.velocity += 1 92 | } 93 | } 94 | 95 | move = () => { 96 | const { wrap, friction, wraps, x, y, velocity, maxVelocity } = this 97 | let [nx, ny] = this.getOffsetPoint(velocity) 98 | 99 | if (velocity > maxVelocity) { 100 | this.velocity *= 0.98 101 | } 102 | 103 | if (friction) { 104 | this.velocity *= 1 - friction 105 | } 106 | 107 | if (wraps) { 108 | ;[nx, ny] = wrap(nx, ny) 109 | } else { 110 | if (this.offScreen(nx, ny)) { 111 | this.remove() 112 | } 113 | } 114 | 115 | x.set(nx) 116 | y.set(ny) 117 | } 118 | 119 | start = () => {} 120 | update = () => {} 121 | remove = () => {} 122 | 123 | render = () => { 124 | if (this.dead) return 125 | this.move() 126 | this.update() 127 | } 128 | } 129 | -------------------------------------------------------------------------------- /src/game/index.ts: -------------------------------------------------------------------------------- 1 | import { range, random } from 'lodash' 2 | import { decorate, computed, observable } from 'mobx' 3 | 4 | import Ship from './ship' 5 | import Bullet from './bullet' 6 | import Asteroid from './asteroid' 7 | 8 | export const screen = { 9 | width: 600, 10 | height: 400, 11 | } 12 | 13 | export class Game { 14 | constructor() { 15 | window.addEventListener('keypress', this.handleKeyPress) 16 | window.addEventListener('keydown', this.handleKeyDown) 17 | window.addEventListener('keyup', this.handleKeyUp) 18 | 19 | this.ship = new Ship({ 20 | x: screen.width / 2, 21 | y: screen.height / 2, 22 | }) 23 | this.bullets = new Set([]) 24 | this.asteroids = new Set( 25 | range(4).map((i) => { 26 | const [x, y] = this.ship.getOffsetPoint( 27 | random(128, 250, false), 28 | random(360) 29 | ) 30 | return new Asteroid({ x, y }) 31 | }) 32 | ) 33 | } 34 | 35 | /* ------------------------------- User Input ------------------------------- */ 36 | 37 | presses = new Map void>() 38 | inputs = new Map void>() 39 | keyBuffer = new Set([]) 40 | 41 | handleKeyPress = (event: KeyboardEvent) => { 42 | const action = this.presses.get(event.key) 43 | if (action) action() 44 | } 45 | 46 | handleKeyDown = (event: KeyboardEvent) => { 47 | this.keyBuffer.add(event.key) 48 | } 49 | 50 | handleKeyUp = (event: KeyboardEvent) => { 51 | this.keyBuffer.delete(event.key) 52 | } 53 | 54 | handleKey = (key: string) => { 55 | const action = this.inputs.get(key) 56 | if (action) action() 57 | } 58 | 59 | /* ------------------------------- Observables ------------------------------ */ 60 | 61 | lives = 3 62 | 63 | shots = 0 64 | 65 | hits = 0 66 | 67 | ship: Ship 68 | 69 | bullets: Set 70 | 71 | asteroids: Set 72 | 73 | /* ------------------------------- Game Events ------------------------------ */ 74 | 75 | start = () => { 76 | this.ship.start() 77 | this.bullets.forEach((asteroid) => asteroid.start()) 78 | this.asteroids.forEach((asteroid) => asteroid.start()) 79 | 80 | this.loop() 81 | } 82 | 83 | handlePlayerDeath = () => { 84 | this.lives -= 1 85 | if (this.lives >= 0) { 86 | this.resetLevel() 87 | } 88 | } 89 | 90 | restart = () => { 91 | this.lives = 3 92 | this.resetLevel() 93 | } 94 | 95 | resetLevel = () => { 96 | this.bullets = new Set([]) 97 | this.asteroids = new Set( 98 | range(4).map((i) => { 99 | const [x, y] = this.ship.getOffsetPoint( 100 | random(128, 250, false), 101 | random(360) 102 | ) 103 | return new Asteroid({ x, y }) 104 | }) 105 | ) 106 | 107 | this.ship.dead = false 108 | this.ship.x.set(screen.width / 2) 109 | this.ship.y.set(screen.height / 2) 110 | this.ship.velocity = 0 111 | } 112 | 113 | get accuracy() { 114 | return this.hits / this.shots 115 | } 116 | 117 | /* ------------------------------- Main loop ------------------------------ */ 118 | 119 | loop = () => { 120 | this.keyBuffer.forEach(this.handleKey) 121 | 122 | this.ship.render() 123 | this.bullets.forEach((asteroid) => asteroid.render()) 124 | this.asteroids.forEach((asteroid) => asteroid.render()) 125 | 126 | window.requestAnimationFrame(this.loop) 127 | 128 | if (this.asteroids.size <= 0) { 129 | this.resetLevel() 130 | } 131 | } 132 | } 133 | 134 | // Add observables 135 | decorate(Game, { 136 | asteroids: observable, 137 | bullets: observable, 138 | lives: observable, 139 | hits: observable, 140 | shots: observable, 141 | accuracy: computed, 142 | }) 143 | 144 | // Create game 145 | export const game = new Game() 146 | --------------------------------------------------------------------------------