├── .editorconfig ├── .github └── README.md ├── .gitignore ├── CMakeLists.txt ├── COMPILING.txt ├── CiScripts ├── build_cmake.py ├── build_msvc_extra.cmd ├── build_msvc_main.cmd ├── conan_build.py ├── conan_rebuild_artefacts.py ├── conan_rebuild_artefacts_ci.py ├── global.conf └── linux_install.py ├── LICENSE.txt ├── MayaImport.vcxproj ├── MayaImport.vcxproj.filters ├── MayaImport ├── Maya6.0 │ └── maya.h ├── exporter.h ├── maya_main.cpp ├── maya_main.h └── mayaimport.def ├── TheDarkMod.sln ├── ThirdParty ├── 1_export_custom.py ├── 2_build_all.py ├── conanfile.py ├── custom │ ├── blake2 │ │ ├── LICENSE.txt │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ └── src │ │ │ └── CMakeLists.txt │ ├── ffmpeg │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ ├── conanfile.py.original │ │ └── patches │ │ │ ├── 4.2-0001-fix-aom_codec_av1_dx_algo.patch │ │ │ ├── 4.4-0001-fix-aom_codec_av1_dx_algo.patch │ │ │ ├── 4.4-fix-negative-shift-in-assembly.patch │ │ │ ├── 5.0-0001-fix-hwcontext_vulkan.patch │ │ │ ├── 5.1-0001-fix-libsvtav1-compressed_ten_bit_format.patch │ │ │ ├── 5.1-0002-fix-libsvtav1-vbv_bufsize-1.patch │ │ │ └── 5.1-0003-fix-libsvtav1-vbv_bufsize-2.patch │ ├── fltk │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ ├── conanfile.py.original │ │ └── patches │ │ │ ├── 1.3.8-0001-remove-fluid.patch │ │ │ ├── 1.3.8-0002-fix-resources.patch │ │ │ └── 1.3.8-0003-build-static-only-on-static.patch │ ├── libcurl │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ ├── conanfile.py.original │ │ └── lib_Makefile_add.am │ ├── libjpeg │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ ├── conanfile.py.original │ │ └── patches │ │ │ ├── 0001-9e-libjpeg-add-msvc-dll-support.patch │ │ │ ├── 0001-9f-libjpeg-add-msvc-dll-support.patch │ │ │ ├── 0001-libjpeg-add-msvc-dll-support.patch │ │ │ ├── 9f-tdm-boolean-always-unsigned-char.patch │ │ │ └── tdm-boolean-always-unsigned-char.patch │ ├── openal │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ └── patches │ │ │ ├── 1.19.1-0001-aligned-alloc.patch │ │ │ ├── 1.19.1-0002-gcc-10-fnocommon.patch │ │ │ ├── 1.19.1-0003-fix-windows-sdk.patch │ │ │ ├── 1.20.1-0001-fix-windows-sdk.patch │ │ │ ├── 1.21.0-0001-c++14-does-not-have-std-aligned_alloc.patch │ │ │ ├── 1.21.0-0002-fix-windows-sdk.patch │ │ │ ├── 1.21.1-tdm-mxcsr-availability.patch │ │ │ ├── 1.22.2-0001-fix-al-optional-in-if-compile-error.patch │ │ │ ├── 1.22.2-0002-fix-pulseaudio-find-package-vars.patch │ │ │ └── 1.22.2-tdm-mxcsr-availability.patch │ ├── tinyformat │ │ ├── conandata.yml │ │ └── conanfile.py │ ├── tracy │ │ ├── conandata.yml │ │ ├── conanfile.py │ │ └── patches │ │ │ └── 0.10 │ │ │ └── RecreateQueries.patch │ └── xorg │ │ ├── conanfile.py │ │ └── conanfile.py.original ├── packages.yaml ├── profiles │ ├── arch_32 │ ├── arch_64 │ ├── base_linux │ ├── base_windows │ ├── build_debug │ ├── build_debugfast │ ├── build_debugfast.py │ ├── build_release │ ├── os_linux │ └── os_windows ├── readme.md ├── tdm_deploy.py └── use_artefacts.cmake ├── TypeInfo ├── TypeInfoGen.cpp ├── TypeInfoGen.h └── main.cpp ├── appveyor.yml ├── cm ├── CollisionModel.h ├── CollisionModel_contacts.cpp ├── CollisionModel_contents.cpp ├── CollisionModel_debug.cpp ├── CollisionModel_files.cpp ├── CollisionModel_load.cpp ├── CollisionModel_local.h ├── CollisionModel_rotate.cpp ├── CollisionModel_trace.cpp └── CollisionModel_translate.cpp ├── engine.vcxproj ├── engine.vcxproj.filters ├── engine.vcxproj.user ├── framework ├── BuildDefines.h ├── CVarSystem.cpp ├── CVarSystem.h ├── CmdSystem.cpp ├── CmdSystem.h ├── Common.cpp ├── Common.h ├── CompressionParameters.h ├── Compressor.cpp ├── Compressor.h ├── Console.cpp ├── Console.h ├── DeclAF.cpp ├── DeclAF.h ├── DeclEntityDef.cpp ├── DeclEntityDef.h ├── DeclFX.cpp ├── DeclFX.h ├── DeclManager.cpp ├── DeclManager.h ├── DeclParticle.cpp ├── DeclParticle.h ├── DeclSkin.cpp ├── DeclSkin.h ├── DeclSubtitles.cpp ├── DeclSubtitles.h ├── DeclTable.cpp ├── DeclTable.h ├── DemoFile.cpp ├── DemoFile.h ├── EditField.cpp ├── EditField.h ├── EventLoop.cpp ├── EventLoop.h ├── File.cpp ├── File.h ├── FileSystem.cpp ├── FileSystem.h ├── GamepadInput.cpp ├── GamepadInput.h ├── I18N.cpp ├── I18N.h ├── KeyInput.cpp ├── KeyInput.h ├── Licensee.h ├── LoadStack.cpp ├── LoadStack.h ├── Session.cpp ├── Session.h ├── Session_local.h ├── Session_menu.cpp ├── Tracing.cpp ├── Tracing.h ├── TracingEmbeddedSourceCode.cpp ├── UsercmdGen.cpp ├── UsercmdGen.h ├── async │ ├── AsyncClient.cpp │ ├── AsyncClient.h │ ├── AsyncNetwork.cpp │ ├── AsyncNetwork.h │ ├── AsyncServer.cpp │ ├── AsyncServer.h │ ├── MsgChannel.cpp │ ├── MsgChannel.h │ ├── NetworkSystem.cpp │ ├── NetworkSystem.h │ ├── ServerScan.cpp │ └── ServerScan.h └── minizip │ ├── minizip_extra.c │ ├── minizip_extra.h │ ├── minizip_info.txt │ └── minizip_private.h ├── game ├── AF.cpp ├── AF.h ├── AFEntity.cpp ├── AFEntity.h ├── AIComm_Message.cpp ├── AIComm_Message.h ├── AIVehicle.cpp ├── AIVehicle.h ├── AbsenceMarker.cpp ├── AbsenceMarker.h ├── Actor.cpp ├── Actor.h ├── BinaryFrobMover.cpp ├── BinaryFrobMover.h ├── BloodMarker.cpp ├── BloodMarker.h ├── BrittleFracture.cpp ├── BrittleFracture.h ├── ButtonStateTracker.cpp ├── ButtonStateTracker.h ├── Camera.cpp ├── Camera.h ├── DarkModGlobals.cpp ├── DarkModGlobals.h ├── DarkmodAASHidingSpotFinder.cpp ├── DarkmodAASHidingSpotFinder.h ├── DifficultyManager.cpp ├── DifficultyManager.h ├── DifficultySettings.cpp ├── DifficultySettings.h ├── DownloadMenu.cpp ├── DownloadMenu.h ├── Emitter.cpp ├── Emitter.h ├── Entity.cpp ├── Entity.h ├── EntityList.cpp ├── EntityList.h ├── EscapePointEvaluator.cpp ├── EscapePointEvaluator.h ├── EscapePointManager.cpp ├── EscapePointManager.h ├── FX.cpp ├── FX.h ├── Force_Grab.cpp ├── Force_Grab.h ├── FrobButton.cpp ├── FrobButton.h ├── FrobDoor.cpp ├── FrobDoor.h ├── FrobDoorHandle.cpp ├── FrobDoorHandle.h ├── FrobHandle.cpp ├── FrobHandle.h ├── FrobHelper.cpp ├── FrobHelper.h ├── FrobLever.cpp ├── FrobLever.h ├── FrobLock.cpp ├── FrobLock.h ├── FrobLockHandle.cpp ├── FrobLockHandle.h ├── Func_Shooter.cpp ├── Func_Shooter.h ├── Game.h ├── GameEdit.cpp ├── GameEdit.h ├── GamePlayTimer.h ├── Game_local.cpp ├── Game_local.h ├── Game_network.cpp ├── Grabber.cpp ├── Grabber.h ├── HidingSpotSearchCollection.cpp ├── HidingSpotSearchCollection.h ├── Http │ ├── HttpConnection.cpp │ ├── HttpConnection.h │ ├── HttpRequest.cpp │ ├── HttpRequest.h │ ├── MessageTcp.cpp │ └── MessageTcp.h ├── IK.cpp ├── IK.h ├── IniFile.cpp ├── IniFile.h ├── Intersection.cpp ├── Intersection.h ├── Inventory │ ├── Category.cpp │ ├── Category.h │ ├── Cursor.cpp │ ├── Cursor.h │ ├── Inventory.cpp │ ├── Inventory.h │ ├── InventoryItem.cpp │ ├── InventoryItem.h │ ├── LootType.h │ ├── WeaponItem.cpp │ └── WeaponItem.h ├── Item.cpp ├── Item.h ├── Light.cpp ├── Light.h ├── LightController.cpp ├── LightController.h ├── LightEstimateSystem.cpp ├── LightEstimateSystem.h ├── LightGem.cpp ├── LightGem.h ├── Liquid.cpp ├── Liquid.h ├── Listener.cpp ├── Listener.h ├── LodComponent.cpp ├── LodComponent.h ├── MatrixSq.h ├── MeleeWeapon.cpp ├── MeleeWeapon.h ├── Misc.cpp ├── Misc.h ├── Missions │ ├── Download.cpp │ ├── Download.h │ ├── DownloadManager.cpp │ ├── DownloadManager.h │ ├── MissionDB.cpp │ ├── MissionDB.h │ ├── MissionManager.cpp │ ├── MissionManager.h │ ├── ModInfo.cpp │ ├── ModInfo.h │ ├── ModInfoDecl.cpp │ └── ModInfoDecl.h ├── ModMenu.cpp ├── ModMenu.h ├── ModelGenerator.cpp ├── ModelGenerator.h ├── Moveable.cpp ├── Moveable.h ├── Mover.cpp ├── Mover.h ├── MultiStateMover.cpp ├── MultiStateMover.h ├── MultiStateMoverButton.cpp ├── MultiStateMoverButton.h ├── MultiStateMoverPosition.cpp ├── MultiStateMoverPosition.h ├── MultiplayerGame.cpp ├── MultiplayerGame.h ├── Objectives │ ├── BoolParseNode.h │ ├── CampaignStatistics.cpp │ ├── CampaignStatistics.h │ ├── EMissionResult.h │ ├── MissionData.cpp │ ├── MissionData.h │ ├── MissionStatistics.cpp │ ├── MissionStatistics.h │ ├── Objective.cpp │ ├── Objective.h │ ├── ObjectiveComponent.cpp │ ├── ObjectiveComponent.h │ ├── ObjectiveCondition.cpp │ ├── ObjectiveCondition.h │ ├── ObjectiveLocation.cpp │ └── ObjectiveLocation.h ├── OverlaySys.cpp ├── OverlaySys.h ├── PVSToAASMapping.cpp ├── PVSToAASMapping.h ├── PickableLock.cpp ├── PickableLock.h ├── Player.cpp ├── Player.h ├── PlayerIcon.cpp ├── PlayerIcon.h ├── PlayerView.cpp ├── PlayerView.h ├── PositionWithinRangeFinder.cpp ├── PositionWithinRangeFinder.h ├── Projectile.cpp ├── Projectile.h ├── ProjectileResult.cpp ├── ProjectileResult.h ├── Pvs.cpp ├── Pvs.h ├── RawVector.cpp ├── RawVector.h ├── Relations.cpp ├── Relations.h ├── SEED.cpp ├── SEED.h ├── SearchManager.cpp ├── SearchManager.h ├── SecurityCamera.cpp ├── SecurityCamera.h ├── Shop │ ├── LootRuleSet.cpp │ ├── LootRuleSet.h │ ├── Shop.cpp │ ├── Shop.h │ ├── ShopItem.cpp │ └── ShopItem.h ├── SmokeParticles.cpp ├── SmokeParticles.h ├── SndProp.cpp ├── SndProp.h ├── SndPropLoader.cpp ├── SndPropLoader.h ├── Sound.cpp ├── Sound.h ├── StaticMulti.cpp ├── StaticMulti.h ├── StimResponse │ ├── Response.cpp │ ├── Response.h │ ├── ResponseEffect.cpp │ ├── ResponseEffect.h │ ├── Stim.cpp │ ├── Stim.h │ ├── StimResponse.cpp │ ├── StimResponse.h │ ├── StimResponseCollection.cpp │ ├── StimResponseCollection.h │ ├── StimResponseTimer.cpp │ ├── StimResponseTimer.h │ └── StimType.h ├── Target.cpp ├── Target.h ├── TimerManager.cpp ├── TimerManager.h ├── Trigger.cpp ├── Trigger.h ├── Turret.cpp ├── Turret.h ├── UserManager.cpp ├── UserManager.h ├── Weapon.cpp ├── Weapon.h ├── WorldSpawn.cpp ├── WorldSpawn.h ├── ZipLoader │ ├── ZipLoader.cpp │ └── ZipLoader.h ├── ai │ ├── AAS.cpp │ ├── AAS.h │ ├── AAS_debug.cpp │ ├── AAS_local.h │ ├── AAS_pathing.cpp │ ├── AAS_routing.cpp │ ├── AI.cpp │ ├── AI.h │ ├── AI_events.cpp │ ├── AI_pathing.cpp │ ├── AreaManager.cpp │ ├── AreaManager.h │ ├── CommunicationSubsystem.cpp │ ├── CommunicationSubsystem.h │ ├── Conversation │ │ ├── Conversation.cpp │ │ ├── Conversation.h │ │ ├── ConversationCommand.cpp │ │ ├── ConversationCommand.h │ │ ├── ConversationSystem.cpp │ │ └── ConversationSystem.h │ ├── DoorInfo.cpp │ ├── DoorInfo.h │ ├── EAS │ │ ├── ClusterInfo.h │ │ ├── EAS.cpp │ │ ├── EAS.h │ │ ├── ElevatorStationInfo.h │ │ ├── RouteInfo.cpp │ │ ├── RouteInfo.h │ │ ├── RouteNode.cpp │ │ └── RouteNode.h │ ├── Library.h │ ├── Memory.cpp │ ├── Memory.h │ ├── Mind.cpp │ ├── Mind.h │ ├── MoveState.cpp │ ├── MoveState.h │ ├── MovementSubsystem.cpp │ ├── MovementSubsystem.h │ ├── Queue.h │ ├── States │ │ ├── AgitatedSearchingState.cpp │ │ ├── AgitatedSearchingState.h │ │ ├── AgitatedSearchingStateLanternBot.cpp │ │ ├── AgitatedSearchingStateLanternBot.h │ │ ├── AlertIdleState.cpp │ │ ├── AlertIdleState.h │ │ ├── BlindedState.cpp │ │ ├── BlindedState.h │ │ ├── CombatState.cpp │ │ ├── CombatState.h │ │ ├── ConversationState.cpp │ │ ├── ConversationState.h │ │ ├── DeadState.cpp │ │ ├── DeadState.h │ │ ├── EmergeFromCoverState.cpp │ │ ├── EmergeFromCoverState.h │ │ ├── ExamineRopeState.cpp │ │ ├── ExamineRopeState.h │ │ ├── FailedKnockoutState.cpp │ │ ├── FailedKnockoutState.h │ │ ├── FleeDoneState.cpp │ │ ├── FleeDoneState.h │ │ ├── FleeState.cpp │ │ ├── FleeState.h │ │ ├── HitByMoveableState.cpp │ │ ├── HitByMoveableState.h │ │ ├── IdleSleepState.cpp │ │ ├── IdleSleepState.h │ │ ├── IdleState.cpp │ │ ├── IdleState.h │ │ ├── KnockedOutState.cpp │ │ ├── KnockedOutState.h │ │ ├── LostTrackOfEnemyState.cpp │ │ ├── LostTrackOfEnemyState.h │ │ ├── ObservantState.cpp │ │ ├── ObservantState.h │ │ ├── PainState.cpp │ │ ├── PainState.h │ │ ├── PocketPickedState.cpp │ │ ├── PocketPickedState.h │ │ ├── SearchingState.cpp │ │ ├── SearchingState.h │ │ ├── State.cpp │ │ ├── State.h │ │ ├── StayInCoverState.cpp │ │ ├── StayInCoverState.h │ │ ├── SuspiciousState.cpp │ │ ├── SuspiciousState.h │ │ ├── SwitchOnLightState.cpp │ │ ├── SwitchOnLightState.h │ │ ├── TakeCoverState.cpp │ │ ├── TakeCoverState.h │ │ ├── UnreachableTargetState.cpp │ │ └── UnreachableTargetState.h │ ├── Subsystem.cpp │ ├── Subsystem.h │ ├── Tasks │ │ ├── AnimalPatrolTask.cpp │ │ ├── AnimalPatrolTask.h │ │ ├── ChaseEnemyRangedTask.cpp │ │ ├── ChaseEnemyRangedTask.h │ │ ├── ChaseEnemyTask.cpp │ │ ├── ChaseEnemyTask.h │ │ ├── CombatTask.cpp │ │ ├── CombatTask.h │ │ ├── CommWaitTask.cpp │ │ ├── CommWaitTask.h │ │ ├── CommunicationTask.cpp │ │ ├── CommunicationTask.h │ │ ├── FleeTask.cpp │ │ ├── FleeTask.h │ │ ├── FollowActorTask.cpp │ │ ├── FollowActorTask.h │ │ ├── GreetingBarkTask.cpp │ │ ├── GreetingBarkTask.h │ │ ├── GuardSpotTask.cpp │ │ ├── GuardSpotTask.h │ │ ├── HandleDoorTask.cpp │ │ ├── HandleDoorTask.h │ │ ├── HandleElevatorTask.cpp │ │ ├── HandleElevatorTask.h │ │ ├── IdleAnimationTask.cpp │ │ ├── IdleAnimationTask.h │ │ ├── InteractionTask.cpp │ │ ├── InteractionTask.h │ │ ├── InvestigateSpotTask.cpp │ │ ├── InvestigateSpotTask.h │ │ ├── MeleeCombatTask.cpp │ │ ├── MeleeCombatTask.h │ │ ├── MoveToCoverTask.cpp │ │ ├── MoveToCoverTask.h │ │ ├── MoveToPositionTask.cpp │ │ ├── MoveToPositionTask.h │ │ ├── PathAnimTask.cpp │ │ ├── PathAnimTask.h │ │ ├── PathCornerTask.cpp │ │ ├── PathCornerTask.h │ │ ├── PathCycleAnimTask.cpp │ │ ├── PathCycleAnimTask.h │ │ ├── PathHideTask.cpp │ │ ├── PathHideTask.h │ │ ├── PathInteractTask.cpp │ │ ├── PathInteractTask.h │ │ ├── PathLookatTask.cpp │ │ ├── PathLookatTask.h │ │ ├── PathSetMovetypeTask.cpp │ │ ├── PathSetMovetypeTask.h │ │ ├── PathShowTask.cpp │ │ ├── PathShowTask.h │ │ ├── PathSitTask.cpp │ │ ├── PathSitTask.h │ │ ├── PathSleepTask.cpp │ │ ├── PathSleepTask.h │ │ ├── PathTask.cpp │ │ ├── PathTask.h │ │ ├── PathTurnTask.cpp │ │ ├── PathTurnTask.h │ │ ├── PathWaitForTriggerTask.cpp │ │ ├── PathWaitForTriggerTask.h │ │ ├── PathWaitTask.cpp │ │ ├── PathWaitTask.h │ │ ├── PathWakeupTask.cpp │ │ ├── PathWakeupTask.h │ │ ├── PlayAnimationTask.cpp │ │ ├── PlayAnimationTask.h │ │ ├── RandomHeadturnTask.cpp │ │ ├── RandomHeadturnTask.h │ │ ├── RandomTurningTask.cpp │ │ ├── RandomTurningTask.h │ │ ├── RangedCombatTask.cpp │ │ ├── RangedCombatTask.h │ │ ├── RepeatedBarkTask.cpp │ │ ├── RepeatedBarkTask.h │ │ ├── ResolveMovementBlockTask.cpp │ │ ├── ResolveMovementBlockTask.h │ │ ├── ScriptTask.cpp │ │ ├── ScriptTask.h │ │ ├── SingleBarkTask.cpp │ │ ├── SingleBarkTask.h │ │ ├── Task.h │ │ ├── ThrowObjectTask.cpp │ │ ├── ThrowObjectTask.h │ │ ├── WaitTask.cpp │ │ ├── WaitTask.h │ │ ├── WanderInLocationTask.cpp │ │ └── WanderInLocationTask.h │ ├── tdmAASFindEscape.cpp │ └── tdmAASFindEscape.h ├── anim │ ├── Anim.cpp │ ├── Anim.h │ ├── Anim_Blend.cpp │ ├── Anim_Import.cpp │ ├── Anim_Testmodel.cpp │ └── Anim_Testmodel.h ├── darkModLAS.cpp ├── darkModLAS.h ├── darkmodHidingSpotTree.cpp ├── darkmodHidingSpotTree.h ├── declxdata.cpp ├── declxdata.h ├── game.def ├── gamesys │ ├── Automation.cpp │ ├── Automation.h │ ├── Automation_local.h │ ├── Callbacks.cpp │ ├── Class.cpp │ ├── Class.h │ ├── DebugGraph.cpp │ ├── DebugGraph.h │ ├── Event.cpp │ ├── Event.h │ ├── EventArgs.h │ ├── NoGameTypeInfo.h │ ├── SaveGame.cpp │ ├── SaveGame.h │ ├── SysCmds.cpp │ ├── SysCmds.h │ ├── SysCvar.cpp │ ├── SysCvar.h │ ├── TypeInfo.cpp │ ├── TypeInfo.h │ ├── TypeInfo_GenHelper.cpp │ └── TypeInfo_GenHelper.h ├── physics │ ├── Clip.cpp │ ├── Clip.h │ ├── Force.cpp │ ├── Force.h │ ├── Force_Constant.cpp │ ├── Force_Constant.h │ ├── Force_Drag.cpp │ ├── Force_Drag.h │ ├── Force_Field.cpp │ ├── Force_Field.h │ ├── Force_Push.cpp │ ├── Force_Push.h │ ├── Force_Spring.cpp │ ├── Force_Spring.h │ ├── Physics.cpp │ ├── Physics.h │ ├── Physics_AF.cpp │ ├── Physics_AF.h │ ├── Physics_Actor.cpp │ ├── Physics_Actor.h │ ├── Physics_Base.cpp │ ├── Physics_Base.h │ ├── Physics_Liquid.cpp │ ├── Physics_Liquid.h │ ├── Physics_Monster.cpp │ ├── Physics_Monster.h │ ├── Physics_Parametric.cpp │ ├── Physics_Parametric.h │ ├── Physics_Player.cpp │ ├── Physics_Player.h │ ├── Physics_RigidBody.cpp │ ├── Physics_RigidBody.h │ ├── Physics_Static.cpp │ ├── Physics_Static.h │ ├── Physics_StaticMulti.cpp │ ├── Physics_StaticMulti.h │ ├── Push.cpp │ └── Push.h ├── precompiled_game.cpp ├── precompiled_game.h └── script │ ├── Script_Compiler.cpp │ ├── Script_Compiler.h │ ├── Script_Doc_Export.cpp │ ├── Script_Doc_Export.h │ ├── Script_Interpreter.cpp │ ├── Script_Interpreter.h │ ├── Script_Program.cpp │ ├── Script_Program.h │ ├── Script_Thread.cpp │ └── Script_Thread.h ├── gen_svnversion.cmd ├── glprogs ├── HeatHazeWithMaskAndDepth.fs ├── HeatHazeWithMaskAndDepth.vs ├── ambientEnvironment.fs ├── ambientEnvironment.vs ├── bloom_apply.frag.glsl ├── bloom_downsample.frag.glsl ├── bloom_upsample.frag.glsl ├── doublevision.fs ├── doublevision.vs ├── fresnel.fs ├── fresnel.vs ├── fullscreen_tri.vert.glsl ├── gaussian_blur.frag.glsl ├── heatHaze.fs ├── heatHaze.vs ├── heatHazeCommon.glsl ├── heatHazeWithAlphaDepth.fs ├── heatHazeWithAlphaDepth.vs ├── heatHazeWithDepth.fs ├── heatHazeWithDepth.vs ├── heatHazeWithMask.fs ├── heatHazeWithMask.vs ├── heatHazeWithMaskAndBlur.fs ├── heatHazeWithMaskAndBlur.vs ├── heatHaze_v2.fs ├── heatHaze_v2.vs ├── heatHaze_v2.vs.glsl ├── parallaxCubeReflect.fs ├── parallaxCubeReflect.vs ├── renderTools.fs ├── renderTools.vs ├── rotoedge.fs ├── rotoedge.vs ├── ssao.frag.glsl ├── ssao.vert.glsl ├── ssao_blur.frag.glsl ├── ssao_depth.frag.glsl ├── ssao_depthmip.frag.glsl ├── ssao_show.frag.glsl ├── stages │ ├── depth │ │ ├── depth.frag.glsl │ │ └── depth.vert.glsl │ ├── frob │ │ ├── frob.vert.glsl │ │ ├── frob_apply.frag.glsl │ │ ├── frob_extrude.geom.glsl │ │ ├── frob_flat.frag.glsl │ │ ├── frob_highlight.frag.glsl │ │ └── frob_modalpha.frag.glsl │ ├── interaction │ │ ├── interaction.ambient.fs.glsl │ │ ├── interaction.ambient.vs.glsl │ │ ├── interaction.common.fs.glsl │ │ ├── interaction.common.vs.glsl │ │ ├── interaction.shadowmap.fs.glsl │ │ ├── interaction.shadowmap.vs.glsl │ │ ├── interaction.stencil.fs.glsl │ │ └── interaction.stencil.vs.glsl │ ├── light_passes │ │ ├── blend_light.frag.glsl │ │ ├── blend_light.vert.glsl │ │ ├── fog_light.frag.glsl │ │ └── fog_light.vert.glsl │ ├── shadow_map │ │ ├── shadow_map.frag.glsl │ │ └── shadow_map.vert.glsl │ ├── stencil │ │ └── stencil_shadow.vert.glsl │ ├── surface_passes │ │ ├── environment.frag.glsl │ │ ├── environment.vert.glsl │ │ ├── simple_texture.frag.glsl │ │ ├── simple_texture.vert.glsl │ │ ├── soft_particle.frag.glsl │ │ ├── soft_particle.vert.glsl │ │ └── texgen_shared.glsl │ └── tonemap │ │ └── tonemap.frag.glsl ├── tdm_compression.glsl ├── tdm_constants_shared.glsl ├── tdm_dither.glsl ├── tdm_interaction.glsl ├── tdm_lightproject.glsl ├── tdm_parallax.glsl ├── tdm_poissondisk.glsl ├── tdm_querylod.glsl ├── tdm_shadowmaps.glsl ├── tdm_shadowstencilsoft.glsl ├── tdm_shadowstencilsoft_shared.glsl ├── tdm_transform.glsl ├── tdm_utils.glsl ├── testImageCube.fs ├── testImageCube.vs ├── tiled_custom_mipmap.frag.glsl ├── volumetric.vs ├── volumetric_blur.fs ├── volumetric_common.glsl ├── volumetric_compositing.fs └── volumetric_raymarching.fs ├── idlib ├── Allocators.h ├── BitMsg.cpp ├── BitMsg.h ├── CmdArgs.cpp ├── CmdArgs.h ├── Debug.cpp ├── Debug.h ├── Dict.cpp ├── Dict.h ├── Heap.cpp ├── Heap.h ├── Heap_Embedded.cpp ├── Heap_Embedded.h ├── LangDict.cpp ├── LangDict.h ├── Lexer.cpp ├── Lexer.h ├── Lib.cpp ├── Lib.h ├── MapFile.cpp ├── MapFile.h ├── ParallelJobList.cpp ├── ParallelJobList.h ├── ParallelJobList_JobHeaders.h ├── Parser.cpp ├── Parser.h ├── RevisionTracker.cpp ├── RevisionTracker.h ├── StdFilesystem.cpp ├── StdFilesystem.h ├── StdString.cpp ├── StdString.h ├── Str.cpp ├── Str.h ├── Thread.cpp ├── Thread.h ├── Timer.cpp ├── Timer.h ├── Token.cpp ├── Token.h ├── bv │ ├── Bounds.cpp │ ├── Bounds.h │ ├── Box.cpp │ ├── Box.h │ ├── BoxOctree.cpp │ ├── BoxOctree.h │ ├── Bvh.cpp │ ├── Bvh.h │ ├── CircCone.cpp │ ├── CircCone.h │ ├── Frustum.cpp │ ├── Frustum.h │ ├── Sphere.cpp │ └── Sphere.h ├── containers │ ├── BTree.h │ ├── BinHeap.h │ ├── BinSearch.cpp │ ├── BinSearch.h │ ├── BitArray.cpp │ ├── BitArray.h │ ├── DisjointSets.cpp │ ├── DisjointSets.h │ ├── FlexList.h │ ├── HashIndex.cpp │ ├── HashIndex.h │ ├── HashMap.cpp │ ├── HashMap.h │ ├── HashTable.h │ ├── Hierarchy.h │ ├── LinkList.cpp │ ├── LinkList.h │ ├── List.h │ ├── PlaneSet.cpp │ ├── PlaneSet.h │ ├── ProducerConsumerQueue.h │ ├── Queue.h │ ├── Stack.h │ ├── StaticList.h │ ├── StrList.h │ ├── StrPool.cpp │ ├── StrPool.h │ └── VectorSet.h ├── geometry │ ├── DrawVert.cpp │ ├── DrawVert.h │ ├── JointTransform.cpp │ ├── JointTransform.h │ ├── RenderMatrix.cpp │ ├── RenderMatrix.h │ ├── Surface.cpp │ ├── Surface.h │ ├── Surface_Patch.cpp │ ├── Surface_Patch.h │ ├── Surface_Polytope.cpp │ ├── Surface_Polytope.h │ ├── Surface_SweptSpline.cpp │ ├── Surface_SweptSpline.h │ ├── TraceModel.cpp │ ├── TraceModel.h │ ├── Winding.cpp │ ├── Winding.h │ ├── Winding2D.cpp │ ├── Winding2D.h │ └── sys_intrinsics.h ├── hashing │ ├── MD4.cpp │ ├── MD4.h │ ├── MD5.cpp │ ├── MD5.h │ ├── sha256.c │ └── sha256.h ├── math │ ├── Angles.cpp │ ├── Angles.h │ ├── Complex.cpp │ ├── Complex.h │ ├── Curve.h │ ├── Extrapolate.h │ ├── Interpolate.h │ ├── Lcp.cpp │ ├── Lcp.h │ ├── Line.cpp │ ├── Line.h │ ├── Math.cpp │ ├── Math.h │ ├── Matrix.cpp │ ├── Matrix.h │ ├── Ode.cpp │ ├── Ode.h │ ├── Plane.cpp │ ├── Plane.h │ ├── Pluecker.cpp │ ├── Pluecker.h │ ├── PoissonSampling.cpp │ ├── PoissonSampling.h │ ├── Polynomial.cpp │ ├── Polynomial.h │ ├── Quat.cpp │ ├── Quat.h │ ├── Random.h │ ├── Rotation.cpp │ ├── Rotation.h │ ├── Simd.cpp │ ├── Simd.h │ ├── Simd_AVX.cpp │ ├── Simd_AVX.h │ ├── Simd_AVX2.cpp │ ├── Simd_AVX2.h │ ├── Simd_AltiVec.cpp │ ├── Simd_AltiVec.h │ ├── Simd_Generic.cpp │ ├── Simd_Generic.h │ ├── Simd_IdAsm.cpp │ ├── Simd_IdAsm.h │ ├── Simd_SSE.cpp │ ├── Simd_SSE.h │ ├── Simd_SSE2.cpp │ ├── Simd_SSE2.h │ ├── Simd_SSSE3.cpp │ ├── Simd_SSSE3.h │ ├── Vector.cpp │ └── Vector.h ├── precompiled.cpp ├── precompiled.h ├── svnversion.cmake.h ├── svnversion_template.h └── sys │ ├── posix │ └── posix_thread.cpp │ ├── sys_assert.cpp │ ├── sys_assert.h │ ├── sys_defines.h │ ├── sys_includes.h │ ├── sys_threading.h │ ├── sys_types.h │ └── win32 │ └── win_thread.cpp ├── renderer ├── RenderSystem.cpp ├── RenderSystem.h ├── RenderSystem_init.cpp ├── VertexCache.cpp ├── VertexCache.h ├── backend │ ├── FrameBuffer.cpp │ ├── FrameBuffer.h │ ├── FrameBufferManager.cpp │ ├── FrameBufferManager.h │ ├── GLSLProgram.cpp │ ├── GLSLProgram.h │ ├── GLSLProgramManager.cpp │ ├── GLSLProgramManager.h │ ├── GLSLUniforms.cpp │ ├── GLSLUniforms.h │ ├── GpuBuffer.cpp │ ├── GpuBuffer.h │ ├── ImmediateRendering.cpp │ ├── ImmediateRendering.h │ ├── RenderBackend.cpp │ ├── RenderBackend.h │ ├── VertexArrayState.cpp │ ├── VertexArrayState.h │ ├── qgl │ │ ├── glad.c │ │ ├── glad.h │ │ ├── glad_glx.c │ │ ├── glad_glx.h │ │ ├── glad_wgl.c │ │ ├── glad_wgl.h │ │ ├── qgl.cpp │ │ └── qgl.h │ ├── simplex.h │ ├── stages │ │ ├── AmbientOcclusionStage.cpp │ │ ├── AmbientOcclusionStage.h │ │ ├── BloomStage.cpp │ │ ├── BloomStage.h │ │ ├── DepthStage.cpp │ │ ├── DepthStage.h │ │ ├── FrobOutlineStage.cpp │ │ ├── FrobOutlineStage.h │ │ ├── InteractionStage.cpp │ │ ├── InteractionStage.h │ │ ├── LightPassesStage.cpp │ │ ├── LightPassesStage.h │ │ ├── ShadowMapStage.cpp │ │ ├── ShadowMapStage.h │ │ ├── StencilShadowStage.cpp │ │ ├── StencilShadowStage.h │ │ ├── SurfacePassesStage.cpp │ │ ├── SurfacePassesStage.h │ │ ├── TiledCustomMipmapStage.cpp │ │ ├── TiledCustomMipmapStage.h │ │ ├── TonemapStage.cpp │ │ ├── TonemapStage.h │ │ ├── VolumetricStage.cpp │ │ └── VolumetricStage.h │ ├── tr_backend.cpp │ ├── tr_render.cpp │ └── tr_rendertools.cpp ├── frontend │ ├── GuiModel.cpp │ ├── GuiModel.h │ ├── Interaction.cpp │ ├── Interaction.h │ ├── LightQuerySystem.cpp │ ├── LightQuerySystem.h │ ├── RenderEntity.cpp │ ├── RenderWorld.cpp │ ├── RenderWorld.h │ ├── RenderWorld_demo.cpp │ ├── RenderWorld_load.cpp │ ├── RenderWorld_local.h │ ├── RenderWorld_portals.cpp │ ├── tr_deform.cpp │ ├── tr_guisurf.cpp │ ├── tr_light.cpp │ ├── tr_lightrun.cpp │ ├── tr_orderIndexes.cpp │ ├── tr_polytope.cpp │ ├── tr_shadowbounds.cpp │ ├── tr_stencilshadow.cpp │ ├── tr_subview.cpp │ ├── tr_trace.cpp │ ├── tr_trisurf.cpp │ └── tr_turboshadow.cpp ├── resources │ ├── Cinematic.cpp │ ├── Cinematic.h │ ├── CinematicFFMpeg.cpp │ ├── CinematicFFMpeg.h │ ├── CinematicID.cpp │ ├── CinematicID.h │ ├── Image.h │ ├── Image_compress.cpp │ ├── Image_files.cpp │ ├── Image_init.cpp │ ├── Image_load.cpp │ ├── Image_process.cpp │ ├── Image_program.cpp │ ├── Material.cpp │ ├── Material.h │ ├── Model.cpp │ ├── Model.h │ ├── ModelDecal.cpp │ ├── ModelDecal.h │ ├── ModelManager.cpp │ ├── ModelManager.h │ ├── ModelOverlay.cpp │ ├── ModelOverlay.h │ ├── Model_ase.cpp │ ├── Model_ase.h │ ├── Model_beam.cpp │ ├── Model_liquid.cpp │ ├── Model_local.h │ ├── Model_lwo.cpp │ ├── Model_lwo.h │ ├── Model_ma.cpp │ ├── Model_ma.h │ ├── Model_md3.cpp │ ├── Model_md3.h │ ├── Model_md5.cpp │ ├── Model_obj.cpp │ ├── Model_obj.h │ ├── Model_prt.cpp │ ├── Model_sprite.cpp │ ├── ParticleSystem.cpp │ ├── ParticleSystem.h │ ├── ParticleSystem_decl.h │ ├── ParticleSystem_def.h │ └── tr_font.cpp ├── tr_local.h └── tr_main.cpp ├── sound ├── efxlib.h ├── snd_cache.cpp ├── snd_decoder.cpp ├── snd_efxfile.cpp ├── snd_efxpresets.cpp ├── snd_efxpresets.h ├── snd_emitter.cpp ├── snd_local.h ├── snd_shader.cpp ├── snd_system.cpp ├── snd_wavefile.cpp ├── snd_world.cpp └── sound.h ├── sys ├── cmake │ ├── PrecompiledHeader.cmake │ ├── SvnVersion.cmake │ ├── gcc_32bit.cmake │ └── ucm.cmake ├── linux │ ├── casedir.patch │ ├── dedicated.cpp │ ├── glimp.cpp │ ├── input.cpp │ ├── local.h │ ├── main.cpp │ ├── setup │ │ └── binary.conf │ └── test_scheduler.c ├── msvc │ ├── natvis │ │ ├── game.natvis │ │ └── idlib.natvis │ └── properties │ │ ├── AddressSanitizer.props │ │ ├── Common_x64.props │ │ ├── Common_x86.props │ │ ├── _Common.props │ │ ├── _Debug.props │ │ ├── _DebugEditable.props │ │ ├── _DebugFast.props │ │ ├── _DoomDLL.props │ │ ├── _MayaImport.props │ │ ├── _Release.props │ │ └── unused │ │ ├── _Curl.props │ │ ├── _Dedicated.props │ │ ├── _Game.props │ │ ├── _TypeInfo.props │ │ ├── _WithMemoryLog.props │ │ └── _idlib.props ├── osx │ ├── DLL.OSX.txt │ ├── DOOMController.h │ ├── DOOMController.mm │ ├── Doom 3.rsrc │ ├── Doom3.icns │ ├── Doom3.xcodeproj │ │ └── project.pbxproj │ ├── English.lproj │ │ ├── ASLCore.nib │ │ │ ├── classes.nib │ │ │ ├── info.nib │ │ │ └── objects.xib │ │ ├── InfoPlist.strings │ │ ├── Localizable.strings │ │ ├── MainMenu.nib │ │ │ ├── classes.nib │ │ │ ├── info.nib │ │ │ └── objects.nib │ │ └── locversion.plist │ ├── French.lproj │ │ ├── ASLCore.nib │ │ │ ├── classes.nib │ │ │ ├── info.nib │ │ │ └── objects.xib │ │ ├── InfoPlist.strings │ │ ├── Localizable.strings │ │ └── MainMenu.nib │ │ │ ├── classes.nib │ │ │ ├── info.nib │ │ │ └── objects.nib │ ├── Info.plist │ ├── PickMonitor.cpp │ ├── PickMonitor.h │ ├── PreferencesDialog.cpp │ ├── PreferencesDialog.h │ ├── SubProjects │ │ └── curl.xcodeproj │ │ │ └── project.pbxproj │ ├── d3xp.xcodeproj │ │ └── project.pbxproj │ ├── devil.xcodeproj │ │ └── project.pbxproj │ ├── game.xcodeproj │ │ └── project.pbxproj │ ├── idlib.xcodeproj │ │ └── project.pbxproj │ ├── jpeg.xcodeproj │ │ └── project.pbxproj │ ├── macosx_common.h │ ├── macosx_display.h │ ├── macosx_event.mm │ ├── macosx_glimp.h │ ├── macosx_glimp.mm │ ├── macosx_guids.cpp │ ├── macosx_local.h │ ├── macosx_misc.mm │ ├── macosx_sys.h │ ├── macosx_sys.mm │ ├── macosx_timers.h │ ├── macosx_utils.mm │ ├── misc │ │ └── ftoi.patch │ ├── oggVorbis.xcodeproj │ │ └── project.pbxproj │ ├── png.xcodeproj │ │ └── project.pbxproj │ ├── showcursor │ ├── showcursor.c │ ├── version.plist │ └── ziploader.xcodeproj │ │ └── project.pbxproj ├── posix │ ├── platform_linux.cpp │ ├── platform_osx.cpp │ ├── posix_input.cpp │ ├── posix_main.cpp │ ├── posix_net.cpp │ ├── posix_public.h │ ├── posix_signal.cpp │ └── posix_threads.cpp ├── stub │ ├── openal_stub.cpp │ ├── stub_gl.cpp │ ├── sys_stub.cpp │ └── util_stub.cpp ├── sys_cpu.cpp ├── sys_local.cpp ├── sys_local.h ├── sys_padinput.cpp ├── sys_padinput.h ├── sys_public.h └── win32 │ ├── rc │ ├── AFEditor.rc │ ├── AFEditor_resource.h │ ├── Common.rc │ ├── Common_resource.h │ ├── CreateResourceIDs.cpp │ ├── CreateResourceIDs.h │ ├── Debugger.rc │ ├── Debugger_resource.h │ ├── DeclEditor.rc │ ├── DeclEditor_resource.h │ ├── GuiEd.rc │ ├── GuiEd_resource.h │ ├── MaterialEditor.rc │ ├── MaterialEditor_Resource.h │ ├── PDAEditor.rc │ ├── PDAEditor_resource.h │ ├── ParticleEditor.rc │ ├── ParticleEditor_resource.h │ ├── PropTree.rc │ ├── PropTree_resource.h │ ├── Radiant.rc │ ├── Radiant_resource.h │ ├── ScriptEditor.rc │ ├── ScriptEditor_resource.h │ ├── SoundEditor.rc │ ├── SoundEditor_resource.h │ ├── doom.rc │ ├── doom_resource.h │ └── res │ │ ├── BEVEL.BMP │ │ ├── BITMAP2.BMP │ │ ├── BMP00001.BMP │ │ ├── BMP0002.BMP │ │ ├── DEFTEX.WAL │ │ ├── ENDCAP.BMP │ │ ├── GetString.htm │ │ ├── IBEVEL.BMP │ │ ├── IENDCAP.BMP │ │ ├── MEFileToolbar.bmp │ │ ├── MEtoolbar.bmp │ │ ├── MaterialEditor.ico │ │ ├── PropTree.rc2 │ │ ├── Q.BMP │ │ ├── RADIANT3.GIF │ │ ├── Radiant.ico │ │ ├── RadiantDoc.ico │ │ ├── TOOLBAR1.BMP │ │ ├── TOOLBAR2.BMP │ │ ├── Toolbar.bmp │ │ ├── VIEWDEFA.BMP │ │ ├── VIEWOPPO.BMP │ │ ├── bmp00002.bmp │ │ ├── bmp00003.bmp │ │ ├── bmp00004.bmp │ │ ├── bmp00005.bmp │ │ ├── cchsb.bmp │ │ ├── ccrgb.bmp │ │ ├── darkmod.ico │ │ ├── dbg_back.bmp │ │ ├── dbg_breakpoint.ico │ │ ├── dbg_current.ico │ │ ├── dbg_currentline.ico │ │ ├── dbg_empty.ico │ │ ├── dbg_open.bmp │ │ ├── dbg_toolbar.bmp │ │ ├── doom.ico │ │ ├── fpoint.cur │ │ ├── fxed_link.ico │ │ ├── fxed_toolbar.bmp │ │ ├── fxeditor.ico │ │ ├── guied.ico │ │ ├── guied_collapse.ico │ │ ├── guied_expand.ico │ │ ├── guied_hand.cur │ │ ├── guied_nav_visible.ico │ │ ├── guied_nav_visibledisabled.ico │ │ ├── guied_scripts.ico │ │ ├── guied_scripts_white.ico │ │ ├── guied_viewer_toolbar.bmp │ │ ├── icon2.ico │ │ ├── logo_sm3dfx.bmp │ │ ├── matedtree.bmp │ │ ├── me_disabled_icon.ico │ │ ├── me_enabled.ico │ │ ├── me_off_icon.ico │ │ ├── me_on_icon.ico │ │ ├── qe3.ico │ │ ├── shaderbar.bmp │ │ ├── shaderdoc.ico │ │ ├── shaderframe.ico │ │ └── spliter.cur │ ├── win_cpu.cpp │ ├── win_gamma.cpp │ ├── win_glimp.cpp │ ├── win_input.cpp │ ├── win_local.h │ ├── win_main.cpp │ ├── win_net.cpp │ ├── win_shared.cpp │ ├── win_syscon.cpp │ └── win_wndproc.cpp ├── tdm_installer ├── Actions.cpp ├── Actions.h ├── CMakeLists.txt ├── Constants.h ├── GuiFluidAutoGen.cxx ├── GuiFluidAutoGen.fl ├── GuiFluidAutoGen.h ├── GuiGlobal.cpp ├── GuiGlobal.h ├── GuiPageConfirm.cpp ├── GuiPageConfirm.h ├── GuiPageInstall.cpp ├── GuiPageInstall.h ├── GuiPageSettings.cpp ├── GuiPageSettings.h ├── GuiPageVersion.cpp ├── GuiPageVersion.h ├── GuiUtils.cpp ├── GuiUtils.h ├── InstallerConfig.cpp ├── InstallerConfig.h ├── InstallerMain.cpp ├── LeftPanelImage.jpg ├── LogUtils.cpp ├── LogUtils.h ├── OsUtils.cpp ├── OsUtils.h ├── ProgressIndicatorGui.cpp ├── ProgressIndicatorGui.h ├── State.cpp ├── State.h ├── StoredState.cpp ├── StoredState.h ├── WinIcon.ico ├── WinResource.rc ├── tdm_installer.ini └── zipsync │ ├── .editorconfig │ ├── .hgignore │ ├── BLAKE2-conan │ ├── LICENSE.txt │ ├── conandata.yml │ ├── conanfile.py │ └── src │ │ └── CMakeLists.txt │ ├── CMakeLists.txt │ ├── ChecksummedZip.cpp │ ├── ChecksummedZip.h │ ├── CommandLine.cpp │ ├── CommandLine.h │ ├── CommandLineMain.cpp │ ├── Downloader.cpp │ ├── Downloader.h │ ├── Fuzzer.cpp │ ├── Fuzzer.h │ ├── Hash.cpp │ ├── Hash.h │ ├── HttpServer.cpp │ ├── HttpServer.h │ ├── Ini.cpp │ ├── Ini.h │ ├── LICENSE │ ├── LocalCache.cpp │ ├── LocalCache.h │ ├── Logging.cpp │ ├── Logging.h │ ├── Manifest.cpp │ ├── Manifest.h │ ├── Path.cpp │ ├── Path.h │ ├── README.md │ ├── StdFilesystem.cpp │ ├── StdFilesystem.h │ ├── StdString.cpp │ ├── StdString.h │ ├── TestCreator.cpp │ ├── TestCreator.h │ ├── TestsMain.cpp │ ├── Utils.cpp │ ├── Utils.h │ ├── Wildcards.cpp │ ├── Wildcards.h │ ├── ZipSync.cpp │ ├── ZipSync.h │ ├── ZipSync.natvis │ ├── ZipUtils.cpp │ ├── ZipUtils.h │ ├── args-conan │ ├── args.hxx │ └── conanfile.py │ ├── conan_build.bat │ ├── conanfile.py │ ├── export_embedded_recipes.bat │ ├── minizip_extra.c │ ├── minizip_extra.h │ └── minizip_private.h ├── tdm_package ├── CMakeLists.txt ├── CRC.h ├── Constants.h ├── File.cpp ├── File.h ├── LogWriters.h ├── PackageInstructions.h ├── Packager │ ├── Packager.cpp │ ├── Packager.h │ └── PackagerOptions.h ├── Pk4Mappings.h ├── ProgramOptions.h ├── ReleaseManifest.h ├── StdFilesystem.cpp ├── StdFilesystem.h ├── StdFormat.h ├── StdString.cpp ├── StdString.h ├── SvnClient.cpp ├── SvnClient.h ├── ThreadPool.h ├── TraceLog.cpp ├── TraceLog.h ├── Zip │ ├── TdmZip.cpp │ └── TdmZip.h └── tdm_package.cpp ├── tests ├── TestRun.cpp ├── TestRun.h └── testing.h ├── tools ├── Help │ ├── MT_help.htm │ ├── MVH_Controls.htm │ ├── MVH_Issues.htm │ ├── MVH_Misc.htm │ ├── MVH_Mouse.htm │ ├── MVH_Overview.htm │ ├── Tools.hhc │ ├── Tools.hhk │ ├── Tools.hhp │ ├── default.htm │ └── images │ │ ├── FirstAnim.png │ │ ├── OpenAnim.png │ │ ├── OpenMesh.png │ │ ├── Play.png │ │ ├── PrevAnim.png │ │ ├── animloop.png │ │ ├── diffuse.png │ │ ├── lastanim.png │ │ ├── nextanim.png │ │ ├── orgoff.png │ │ ├── reloadtex.png │ │ ├── resetcam.png │ │ ├── showbones.png │ │ ├── shownorms.png │ │ ├── showoverdraw.png │ │ ├── showskel.png │ │ ├── showsurf.png │ │ ├── showtris.png │ │ ├── specular.png │ │ └── stop.png ├── af │ ├── DialogAF.cpp │ ├── DialogAF.h │ ├── DialogAFBody.cpp │ ├── DialogAFBody.h │ ├── DialogAFConstraint.cpp │ ├── DialogAFConstraint.h │ ├── DialogAFConstraintBallAndSocket.cpp │ ├── DialogAFConstraintBallAndSocket.h │ ├── DialogAFConstraintFixed.cpp │ ├── DialogAFConstraintFixed.h │ ├── DialogAFConstraintHinge.cpp │ ├── DialogAFConstraintHinge.h │ ├── DialogAFConstraintSlider.cpp │ ├── DialogAFConstraintSlider.h │ ├── DialogAFConstraintSpring.cpp │ ├── DialogAFConstraintSpring.h │ ├── DialogAFConstraintUniversal.cpp │ ├── DialogAFConstraintUniversal.h │ ├── DialogAFName.cpp │ ├── DialogAFName.h │ ├── DialogAFProperties.cpp │ ├── DialogAFProperties.h │ ├── DialogAFView.cpp │ └── DialogAFView.h ├── comafx │ ├── CDIB.cpp │ ├── CDIB.h │ ├── CPathTreeCtrl.cpp │ ├── CPathTreeCtrl.h │ ├── CSyntaxRichEditCtrl.cpp │ ├── CSyntaxRichEditCtrl.h │ ├── DialogColorPicker.cpp │ ├── DialogColorPicker.h │ ├── DialogGoToLine.cpp │ ├── DialogGoToLine.h │ ├── DialogName.cpp │ ├── DialogName.h │ ├── StdAfx.cpp │ ├── StdAfx.h │ ├── VectorCtl.cpp │ ├── VectorCtl.h │ └── riched20.tlh ├── common │ ├── AlphaPopup.cpp │ ├── ColorButton.cpp │ ├── ColorButton.h │ ├── DialogHelpers.h │ ├── MaskEdit.cpp │ ├── MaskEdit.h │ ├── OpenFileDialog.cpp │ ├── OpenFileDialog.h │ ├── PropTree │ │ ├── PropTree.cpp │ │ ├── PropTree.h │ │ ├── PropTreeInfo.cpp │ │ ├── PropTreeInfo.h │ │ ├── PropTreeItem.cpp │ │ ├── PropTreeItem.h │ │ ├── PropTreeItemButton.cpp │ │ ├── PropTreeItemButton.h │ │ ├── PropTreeItemCheck.cpp │ │ ├── PropTreeItemCheck.h │ │ ├── PropTreeItemColor.cpp │ │ ├── PropTreeItemColor.h │ │ ├── PropTreeItemCombo.cpp │ │ ├── PropTreeItemCombo.h │ │ ├── PropTreeItemEdit.cpp │ │ ├── PropTreeItemEdit.h │ │ ├── PropTreeItemEditButton.cpp │ │ ├── PropTreeItemEditButton.h │ │ ├── PropTreeItemFileEdit.cpp │ │ ├── PropTreeItemFileEdit.h │ │ ├── PropTreeItemStatic.cpp │ │ ├── PropTreeItemStatic.h │ │ ├── PropTreeList.cpp │ │ ├── PropTreeList.h │ │ ├── PropTreeView.cpp │ │ └── PropTreeView.h │ ├── PropertyGrid.cpp │ ├── PropertyGrid.h │ ├── RegistryOptions.cpp │ ├── RegistryOptions.h │ ├── RenderBumpFlatDialog.cpp │ ├── RenderBumpFlatDialog.h │ ├── RollupPanel.cpp │ ├── RollupPanel.h │ ├── SpinButton.cpp │ └── SpinButton.h ├── compilers │ ├── aas │ │ ├── AASBuild.cpp │ │ ├── AASBuild_file.cpp │ │ ├── AASBuild_gravity.cpp │ │ ├── AASBuild_ledge.cpp │ │ ├── AASBuild_local.h │ │ ├── AASBuild_merge.cpp │ │ ├── AASCluster.cpp │ │ ├── AASCluster.h │ │ ├── AASFile.cpp │ │ ├── AASFile.h │ │ ├── AASFileManager.cpp │ │ ├── AASFileManager.h │ │ ├── AASFile_local.h │ │ ├── AASFile_optimize.cpp │ │ ├── AASFile_sample.cpp │ │ ├── AASReach.cpp │ │ ├── AASReach.h │ │ ├── Brush.cpp │ │ ├── Brush.h │ │ ├── BrushBSP.cpp │ │ └── BrushBSP.h │ ├── compiler_common.cpp │ ├── compiler_common.h │ ├── compiler_public.h │ ├── dmap │ │ ├── dmap.cpp │ │ ├── dmap.h │ │ ├── earcut.cpp │ │ ├── earcut.h │ │ ├── facebsp.cpp │ │ ├── gldraw.cpp │ │ ├── glfile.cpp │ │ ├── map.cpp │ │ ├── optimize.cpp │ │ ├── output.cpp │ │ ├── planargraph.cpp │ │ ├── planargraph.h │ │ ├── portals.cpp │ │ ├── shadowopt3.cpp │ │ ├── tjunctionfixer.cpp │ │ ├── tjunctionfixer.h │ │ ├── tritjunction.cpp │ │ ├── tritools.cpp │ │ ├── ubrush.cpp │ │ └── usurface.cpp │ ├── particle │ │ └── ParticleCollisionStatic.cpp │ ├── renderbump │ │ └── renderbump.cpp │ └── roqvq │ │ ├── NSBitmapImageRep.cpp │ │ ├── codec.cpp │ │ ├── codec.h │ │ ├── gdefs.h │ │ ├── quaddefs.h │ │ ├── roq.cpp │ │ ├── roq.h │ │ ├── roq.m │ │ ├── roqParam.cpp │ │ └── roqParam.h ├── decl │ ├── DialogDeclBrowser.cpp │ ├── DialogDeclBrowser.h │ ├── DialogDeclEditor.cpp │ ├── DialogDeclEditor.h │ ├── DialogDeclNew.cpp │ ├── DialogDeclNew.h │ ├── DialogEntityDefEditor.cpp │ └── DialogEntityDefEditor.h ├── edit_public.h ├── edit_stub.cpp ├── guied │ ├── GEApp.cpp │ ├── GEApp.h │ ├── GECheckInDlg.cpp │ ├── GEDeleteModifier.cpp │ ├── GEDeleteModifier.h │ ├── GEHideModifier.cpp │ ├── GEHideModifier.h │ ├── GEInsertModifier.cpp │ ├── GEInsertModifier.h │ ├── GEItemPropsDlg.cpp │ ├── GEItemPropsDlg.h │ ├── GEItemScriptsDlg.cpp │ ├── GEItemScriptsDlg.h │ ├── GEKeyValueModifier.cpp │ ├── GEKeyValueModifier.h │ ├── GEModifier.cpp │ ├── GEModifier.h │ ├── GEModifierGroup.cpp │ ├── GEModifierGroup.h │ ├── GEModifierStack.cpp │ ├── GEModifierStack.h │ ├── GEMoveModifier.cpp │ ├── GEMoveModifier.h │ ├── GENavigator.cpp │ ├── GENavigator.h │ ├── GEOptions.cpp │ ├── GEOptions.h │ ├── GEOptionsDlg.cpp │ ├── GEOptionsDlg.h │ ├── GEProperties.cpp │ ├── GEProperties.h │ ├── GEPropertyPage.cpp │ ├── GEPropertyPage.h │ ├── GESelectionMgr.cpp │ ├── GESelectionMgr.h │ ├── GESizeModifier.cpp │ ├── GESizeModifier.h │ ├── GEStateModifier.cpp │ ├── GEStateModifier.h │ ├── GEStatusBar.cpp │ ├── GEStatusBar.h │ ├── GETransformer.cpp │ ├── GETransformer.h │ ├── GEViewer.cpp │ ├── GEViewer.h │ ├── GEWindowWrapper.cpp │ ├── GEWindowWrapper.h │ ├── GEWindowWrapper_stub.cpp │ ├── GEWorkspace.cpp │ ├── GEWorkspace.h │ ├── GEWorkspaceFile.cpp │ ├── GEZOrderModifier.cpp │ ├── GEZOrderModifier.h │ └── guied.cpp ├── materialeditor │ ├── ConsoleView.cpp │ ├── ConsoleView.h │ ├── FindDialog.cpp │ ├── FindDialog.h │ ├── MEMainFrame.cpp │ ├── MEMainFrame.h │ ├── MEOptions.cpp │ ├── MEOptions.h │ ├── MaterialDef.cpp │ ├── MaterialDef.h │ ├── MaterialDoc.cpp │ ├── MaterialDoc.h │ ├── MaterialDocManager.cpp │ ├── MaterialDocManager.h │ ├── MaterialEditView.cpp │ ├── MaterialEditView.h │ ├── MaterialEditor.cpp │ ├── MaterialEditor.h │ ├── MaterialModifier.cpp │ ├── MaterialModifier.h │ ├── MaterialPreviewPropView.cpp │ ├── MaterialPreviewPropView.h │ ├── MaterialPreviewView.cpp │ ├── MaterialPreviewView.h │ ├── MaterialPropTreeView.cpp │ ├── MaterialPropTreeView.h │ ├── MaterialTreeView.cpp │ ├── MaterialTreeView.h │ ├── MaterialView.cpp │ ├── MaterialView.h │ ├── StageView.cpp │ ├── StageView.h │ ├── ToggleListView.cpp │ └── ToggleListView.h ├── particle │ ├── DialogParticleEditor.cpp │ └── DialogParticleEditor.h ├── radiant │ ├── CSG.CPP │ ├── CamWnd.cpp │ ├── CamWnd.h │ ├── CameraTargetDlg.cpp │ ├── CameraTargetDlg.h │ ├── CapDialog.cpp │ ├── CapDialog.h │ ├── CommandsDlg.cpp │ ├── CommandsDlg.h │ ├── CommentsDlg.cpp │ ├── CommentsDlg.h │ ├── ConsoleDlg.cpp │ ├── ConsoleDlg.h │ ├── CurveDlg.cpp │ ├── CurveDlg.h │ ├── DRAG.CPP │ ├── DialogInfo.cpp │ ├── DialogInfo.h │ ├── DialogTextures.cpp │ ├── DialogTextures.h │ ├── DialogThick.cpp │ ├── DialogThick.h │ ├── DlgCamera.cpp │ ├── DlgCamera.h │ ├── DlgEvent.cpp │ ├── DlgEvent.h │ ├── ECLASS.CPP │ ├── EditViewDlg.cpp │ ├── EditViewDlg.h │ ├── EditorBrush.cpp │ ├── EditorBrush.h │ ├── EditorBrushPrimit.cpp │ ├── EditorEntity.cpp │ ├── EditorEntity.h │ ├── EditorMap.cpp │ ├── EditorMap.h │ ├── EntKeyFindReplace.cpp │ ├── EntKeyFindReplace.h │ ├── EntityDlg.cpp │ ├── EntityDlg.h │ ├── EntityListDlg.cpp │ ├── EntityListDlg.h │ ├── FindTextureDlg.cpp │ ├── FindTextureDlg.h │ ├── GLWidget.cpp │ ├── GLWidget.h │ ├── GetString.cpp │ ├── GetString.h │ ├── InspectorDialog.cpp │ ├── InspectorDialog.h │ ├── LightDlg.cpp │ ├── LightDlg.h │ ├── MRU.CPP │ ├── MRU.H │ ├── MainFrm.cpp │ ├── MainFrm.h │ ├── MapInfo.cpp │ ├── MapInfo.h │ ├── MediaPreviewDlg.cpp │ ├── MediaPreviewDlg.h │ ├── NewProjDlg.cpp │ ├── NewProjDlg.h │ ├── NewTexWnd.cpp │ ├── NewTexWnd.h │ ├── PARSE.CPP │ ├── PARSE.H │ ├── PMESH.CPP │ ├── PMESH.H │ ├── PatchDensityDlg.cpp │ ├── PatchDensityDlg.h │ ├── PatchDialog.cpp │ ├── PatchDialog.h │ ├── PointFile.cpp │ ├── PrefsDlg.cpp │ ├── PrefsDlg.h │ ├── PreviewDlg.cpp │ ├── PreviewDlg.h │ ├── PropertyList.cpp │ ├── PropertyList.h │ ├── QE3.CPP │ ├── QE3.H │ ├── QEDEFS.H │ ├── QERTYPES.H │ ├── Radiant.cpp │ ├── Radiant.h │ ├── RotateDlg.cpp │ ├── RotateDlg.h │ ├── SELECT.CPP │ ├── SELECT.H │ ├── ScaleDialog.cpp │ ├── ScaleDialog.h │ ├── SurfaceDlg.cpp │ ├── SurfaceDlg.h │ ├── TabsDlg.cpp │ ├── TabsDlg.h │ ├── TearoffContainerWindow.cpp │ ├── TearoffContainerWindow.h │ ├── TextureBar.cpp │ ├── TextureBar.h │ ├── Textures.h │ ├── Undo.cpp │ ├── Undo.h │ ├── VERTSEL.CPP │ ├── WIN_DLG.CPP │ ├── WIN_QE3.CPP │ ├── WIN_QE3.RC2 │ ├── WaitDlg.cpp │ ├── WaitDlg.h │ ├── WaveOpen.cpp │ ├── WaveOpen.h │ ├── XYWnd.cpp │ ├── XYWnd.h │ ├── Z.CPP │ ├── Z.H │ ├── ZClip.cpp │ ├── ZClip.h │ ├── ZWnd.cpp │ ├── ZWnd.h │ ├── autocaulk.cpp │ ├── autocaulk.h │ ├── cmdlib.cpp │ ├── cmdlib.h │ ├── splines.cpp │ └── splines.h ├── script │ ├── DialogScriptEditor.cpp │ └── DialogScriptEditor.h └── sound │ ├── DialogSound.cpp │ ├── DialogSound.h │ ├── DialogSoundGroup.cpp │ └── DialogSoundGroup.h └── ui ├── BindWindow.cpp ├── BindWindow.h ├── ChoiceWindow.cpp ├── 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