├── .github
├── FxPT.png
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── .gitignore
├── LICENSE
├── README.md
└── Types
├── Tests
├── FixedNumberTests.cs
└── FixedTypes.Tests.csproj
├── Types.sln
└── Types
├── Fixed32.cs
└── FixedTypes.csproj
/.github/FxPT.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/stormmuller/fixed-point-types/5ff45cad4022081a58de7a8097f16439ef897634/.github/FxPT.png
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: ''
5 | labels: ''
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Code Snippet to frame the issue
16 | 2. Dotnet version you're using(if issue is not related to library itself)
17 |
18 | **Expected behavior**
19 | Show a clear and concise description of what you expected to happen. As well as what actually happened.
20 |
21 | **Additional context**
22 | Add any other context about the problem here.
23 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: ''
5 | labels: ''
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
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332 | # local console app that is used for sanity testing, no need to be in repo
333 | /Types/ScratchPad
334 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 Storm Muller
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Fixed Point Types
2 |
3 | [](https://ci.appveyor.com/project/stormmuller/fixed-point-types/branch/master)
4 | [](https://codecov.io/gh/stormmuller/fixed-point-types)
5 |
6 | A library created to provide fixed point numeric types for use cases where floating point numbers just won't cut it.
7 |
8 | [Jump straight to usage](#Usage)
9 |
10 |
11 | ## When would you want to use fixed point numbers over floating point numbers?
12 | * Are fixed point numbers faster than floating point numbers?
13 | > Not really, dedicated FPUs in most modern processors actually make floating point operations faster than fixed point operations.
14 | * Are fixed point numbers more precise than floating point numbers?
15 | > No, sometimes fixed point numbers are less precise than floating point numbers. But also this can vary based on the scale the developer chooses.
16 | * Do fixed point numbers have a larger range than floating point numbers?
17 | > Nope, not when using the same amount of bits when storing the fixed point number anyway. This is actually a huge advantage of floating point numbers.
18 | * So why would you want to use fixed point numbers?
19 | > Fixed point numbers are deterministic. This is really useful for things like simulations where results need to be perfectly replicable. I originally created this library to create a game using a deterministic lockstep networking model. But There are many different applications for fixed point numbers.
20 |
21 | ## Usage
22 |
23 | Install the [nuget package](https://www.nuget.org/packages/FixedTypes/)
24 |
25 | OR
26 | Include the `Fixed32.cs`(Or the entire `FixedTypes.csproj`) file in your solution.
27 |
28 | To initialize a new fixed point number:
29 | ```csharp
30 | var someDeterministicNumber = new Fixed32(16); // 0.0
31 | var someDeterministicNumber = new Fixed32(16, 5); // 5.0
32 | ```
33 |
34 | The 16 passed to constructor is the scale of the number. It basically specifies how many bits should be used to store the **characteristic**(bits preceding the point) and how many bits should be used to store the **mantissa**(bits succeeding the point).
35 |
36 | ### :information_source: Tips
37 | * A smaller scale will decrease precision and increase range.
38 | * A larger scale will increase precision and decrease range.
39 | * Scale should be between(and including) 1 and 31
40 | * Operations +, -, *, / etc. should only be done on fixed point numbers of the same scale.
41 |
42 | There is no way to initialize a fixed point number as a fraction(only as a whole number). This is because all numeric literals in C# are floating point numbers, with the exception of integers. If you wanted to initialize a fraction I would suggest dividing the numerator with denominator of the fraction. For example:
43 | ```csharp
44 | var twoAndAHalf = new Fixed32(16, 5) / new Fixed32(16, 2); // 5/2 = 2.5
45 | ```
46 |
47 | ## Contributing
48 |
49 | This project is covered by many tests, if you find a bug please create an issue. If you know how to solve the issue please create a pull request with the solution and a test for the scenario described in the original issue.
50 |
51 | This library is far from complete and still requires many useful features. So feel free to create a pull request.:v:
52 |
--------------------------------------------------------------------------------
/Types/Tests/FixedNumberTests.cs:
--------------------------------------------------------------------------------
1 | namespace FixedTypes.Tests
2 | {
3 | using NUnit.Framework;
4 | using Types;
5 |
6 | [TestFixture]
7 | public class FixedNumberTests
8 | {
9 | [Test]
10 | public void DefaultsTo0RawValue()
11 | {
12 | var number = new Fixed32(16);
13 |
14 | Assert.AreEqual(0, number.RawValue);
15 | }
16 |
17 | [Test]
18 | public void WholeNumberConstructorAddsWholeNumber()
19 | {
20 | var number = new Fixed32(16, 1);
21 |
22 | Assert.AreEqual(1, number.WholeNumber);
23 | }
24 |
25 | [Test]
26 | public void WholeNumberConstructorDoesNotAddFraction()
27 | {
28 | var number = new Fixed32(16, 1);
29 |
30 | Assert.AreEqual(0, number.Fraction);
31 | }
32 |
33 | [Test]
34 | public void AddsWholeNumbers()
35 | {
36 | var leftHandSide = new Fixed32(16, 2);
37 | var rightHandSide = new Fixed32(16, 3);
38 |
39 | var result = leftHandSide + rightHandSide;
40 |
41 | Assert.AreEqual(5, result.WholeNumber);
42 | Assert.AreEqual(0, result.Fraction);
43 | }
44 |
45 | [Test]
46 | public void SubrtactsWholeNumbers()
47 | {
48 | var leftHandSide = new Fixed32(16, 2);
49 | var rightHandSide = new Fixed32(16, 3);
50 |
51 | var result = leftHandSide - rightHandSide;
52 |
53 | Assert.AreEqual(-1, result.WholeNumber);
54 | Assert.AreEqual(0, result.Fraction);
55 | }
56 |
57 | [Test]
58 | [TestCase(1, 2, 2, 2.5d)]
59 | [TestCase(3, 2, 2, 3.5d)]
60 | [TestCase(-3, 2, 2, 0.5d)]
61 | [TestCase(1, 6, 84, 84.1666666666666667d)]
62 | public void AddsFractionalNumbers(int fractionNumerator, int fractionDenominator, int wholeNumberToAddTo, double expected)
63 | {
64 | var leftHandSide = new Fixed32(16, fractionNumerator) / new Fixed32(16, fractionDenominator);
65 | var rightHandSide = new Fixed32(16, wholeNumberToAddTo);
66 |
67 | var result = leftHandSide + rightHandSide;
68 |
69 | Assert.That((double)result, Is.EqualTo(expected).Within(0.0001));
70 | }
71 |
72 | [Test]
73 | [TestCase(1, 2, 2, -1.5d)]
74 | [TestCase(3, 2, 2, -0.5d)]
75 | [TestCase(-3, 2, 2, -3.5d)]
76 | [TestCase(1, 6, 84, -83.83333333333333d)]
77 | public void SubtractsFractionalNumbers(int fractionNumerator, int fractionDenominator, int wholeNumberToAddTo, double expected)
78 | {
79 | var leftHandSide = new Fixed32(16, fractionNumerator) / new Fixed32(16, fractionDenominator);
80 | var rightHandSide = new Fixed32(16, wholeNumberToAddTo);
81 |
82 | var result = leftHandSide - rightHandSide;
83 |
84 | Assert.That((double)result, Is.EqualTo(expected).Within(0.0001));
85 | }
86 |
87 | [Test]
88 | public void ConvertsToDouble()
89 | {
90 | var leftHandSide = new Fixed32(16, 1);
91 |
92 | Assert.AreEqual(1d, (double)leftHandSide);
93 | }
94 |
95 | [Test]
96 | public void MultipliesWholeNumbers()
97 | {
98 | var leftHandSide = new Fixed32(16, 9);
99 | var rightHandSide = new Fixed32(16, 4);
100 |
101 | var result = leftHandSide * rightHandSide;
102 |
103 | Assert.AreEqual(36, result.WholeNumber);
104 | }
105 |
106 | [Test]
107 | [TestCase(14, 2, 7)]
108 | [TestCase(2, 2, 1)]
109 | [TestCase(-2, 2, -1)]
110 | [TestCase(-14, 2, -7)]
111 | [TestCase(36, 4, 9)]
112 | [TestCase(-36, 4, -9)]
113 | [TestCase(36, -4, -9)]
114 | public void DividesWholeNumbers(int number1, int number2, int expectedResult)
115 | {
116 | var numerator = new Fixed32(16, number1);
117 | var denomenator = new Fixed32(16, number2);
118 |
119 | var result = numerator / denomenator;
120 |
121 | Assert.AreEqual(expectedResult, result.WholeNumber);
122 | }
123 |
124 | [Test]
125 | [TestCase(1, 2, 0.5d)]
126 | [TestCase(-1, 2, -0.5d)]
127 | [TestCase(1, -2, -0.5d)]
128 | [TestCase(-1, -2, 0.5d)]
129 | [TestCase(22, 7, 3.142857142857143d)]
130 | [TestCase(1, 3, 0.333333333333334d)]
131 | public void DividesFractionalNumbers(int number1, int number2, double expectedResult)
132 | {
133 | var numerator = new Fixed32(16, number1);
134 | var denomenator = new Fixed32(16, number2);
135 |
136 | var result = numerator / denomenator;
137 |
138 | Assert.That((double)result, Is.EqualTo(expectedResult).Within(0.0001));
139 | }
140 |
141 | [Test]
142 | [TestCase(-1, 2, 0)]
143 | [TestCase(1, -2, 0)]
144 | [TestCase(22, 7, 3)]
145 | [TestCase(22, -7, -3)]
146 | public void CalculatesWholeNumberCorrectlyWhenNumberIdFraction(int number1, int number2, int expectedResult)
147 | {
148 | var numerator = new Fixed32(16, number1);
149 | var denomenator = new Fixed32(16, number2);
150 |
151 | var result = numerator / denomenator;
152 |
153 | Assert.AreEqual(expectedResult, result.WholeNumber);
154 | }
155 |
156 | [Test]
157 | [TestCase(1, 2, 0)]
158 | [TestCase(-1, 2, 0)]
159 | [TestCase(1, -2, 0)]
160 | [TestCase(-1, -2, 0)]
161 | [TestCase(22, 7, 3)]
162 | [TestCase(22, -7, -3)]
163 | [TestCase(1, 3, 0)]
164 | public void ImplicitIntegerOperatorReturnsWholeNumber(int number1, int number2, int expectedResult)
165 | {
166 | var numerator = new Fixed32(16, number1);
167 | var denomenator = new Fixed32(16, number2);
168 |
169 | var result = numerator / denomenator;
170 | int integerValue = result;
171 |
172 | Assert.AreEqual(result.WholeNumber, integerValue);
173 | Assert.AreEqual(expectedResult, integerValue);
174 | }
175 |
176 | [Test]
177 | [TestCase(1)]
178 | [TestCase(112)]
179 | [TestCase(-1)]
180 | [TestCase(-112)]
181 | [TestCase(1000)]
182 | public void ImplicitFixedOperatorCorrectlyCreatesNumber(int integerToCreateWith)
183 | {
184 | Fixed32 number = integerToCreateWith;
185 |
186 | Assert.AreEqual(integerToCreateWith, number.WholeNumber);
187 | Assert.AreEqual(0, number.Fraction);
188 | }
189 | }
190 | }
191 |
--------------------------------------------------------------------------------
/Types/Tests/FixedTypes.Tests.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netcoreapp2.1
5 | false
6 | full
7 | true
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/Types/Types.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28010.2036
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FixedTypes", "Types\FixedTypes.csproj", "{8B211BE8-C758-46CB-8E93-A276A2959FF6}"
7 | EndProject
8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FixedTypes.Tests", "Tests\FixedTypes.Tests.csproj", "{B603875C-7296-4FD4-8D12-71A572D1833F}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {8B211BE8-C758-46CB-8E93-A276A2959FF6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {8B211BE8-C758-46CB-8E93-A276A2959FF6}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {8B211BE8-C758-46CB-8E93-A276A2959FF6}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {8B211BE8-C758-46CB-8E93-A276A2959FF6}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {B603875C-7296-4FD4-8D12-71A572D1833F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {B603875C-7296-4FD4-8D12-71A572D1833F}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {B603875C-7296-4FD4-8D12-71A572D1833F}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {B603875C-7296-4FD4-8D12-71A572D1833F}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {1D898CCF-A46A-4175-A0B6-864B6B971D68}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/Types/Types/Fixed32.cs:
--------------------------------------------------------------------------------
1 | namespace Types
2 | {
3 | public struct Fixed32
4 | {
5 | public readonly int Scale;
6 | public const int Epsilon = 1;
7 |
8 | private const int FractionMask = 0xffff;
9 | private const int DefaultScale = 16;
10 |
11 | public long RawValue { get; private set; }
12 |
13 | public Fixed32(int scale) : this(scale, 0) { }
14 |
15 | public Fixed32(int scale, int wholeNumber)
16 | {
17 | this.Scale = scale;
18 | this.RawValue = wholeNumber << scale;
19 | }
20 |
21 | public int WholeNumber
22 | {
23 | get
24 | {
25 | return (int)(this.RawValue >> this.Scale) +
26 | (this.RawValue < 0 && this.Fraction != 0 ? 1 : 0);
27 | }
28 | }
29 |
30 | public int Fraction
31 | {
32 | get
33 | {
34 | return (int)(this.RawValue & FractionMask);
35 | }
36 | }
37 |
38 | public static Fixed32 operator +(Fixed32 leftHandSide, Fixed32 rightHandSide)
39 | {
40 | leftHandSide.RawValue += rightHandSide.RawValue;
41 |
42 | return leftHandSide;
43 | }
44 |
45 | public static Fixed32 operator -(Fixed32 leftHandSide, Fixed32 rightHandSide)
46 | {
47 | leftHandSide.RawValue -= rightHandSide.RawValue;
48 |
49 | return leftHandSide;
50 | }
51 |
52 | public static Fixed32 operator *(Fixed32 leftHandSide, Fixed32 rightHandSide)
53 | {
54 | var result = leftHandSide.RawValue * rightHandSide.RawValue;
55 |
56 | leftHandSide.RawValue = result >> leftHandSide.Scale;
57 |
58 | return leftHandSide;
59 | }
60 |
61 | public static Fixed32 operator /(Fixed32 leftHandSide, Fixed32 rightHandSide)
62 | {
63 | var result = (leftHandSide.RawValue << leftHandSide.Scale) / rightHandSide.RawValue;
64 |
65 | leftHandSide.RawValue = result;
66 |
67 | return leftHandSide;
68 | }
69 |
70 | public static explicit operator double(Fixed32 number)
71 | {
72 | return (double)number.RawValue / (1 << number.Scale);
73 | }
74 |
75 | public static implicit operator int(Fixed32 number)
76 | {
77 | return number.WholeNumber;
78 | }
79 |
80 | public static implicit operator Fixed32(int number)
81 | {
82 | return new Fixed32(DefaultScale, number);
83 | }
84 |
85 | public override string ToString()
86 | {
87 | return ((double)this).ToString();
88 | }
89 | }
90 | }
91 |
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/Types/Types/FixedTypes.csproj:
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1 |
2 |
3 |
4 | netstandard2.0
5 | full
6 | 0.0.1
7 | true
8 | false
9 | Storm Muller
10 |
11 | A C# library for fixed point numbers
12 | FixedTypes (c) 2019, Storm Muller All rights reserved
13 | https://github.com/stormmuller/fixed-point-types/
14 | https://raw.githubusercontent.com/stormmuller/fixed-point-types/master/.github/FxPT.png
15 | https://github.com/stormmuller/fixed-point-types/
16 | GIT
17 | Number Unity Fixed-point Lockstep Deterministic
18 | en
19 | MIT
20 |
21 |
22 |
23 |
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