├── .gitignore ├── Assets ├── CameraCulling.cs ├── CameraCulling.cs.meta ├── Cube.prefab ├── Cube.prefab.meta ├── Cull.compute ├── Cull.compute.meta ├── ExampleScene.unity ├── ExampleScene.unity.meta ├── ObjectGenerator.cs └── ObjectGenerator.cs.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | Library/* 2 | Temp/* 3 | obj/* 4 | *.csproj 5 | *.sln 6 | *.suo 7 | DataSource/* 8 | *.mdb 9 | *.browser 10 | *.map 11 | *.ini 12 | *.resS 13 | *.exe 14 | *.aspx 15 | *.sdf 16 | *.userprefs 17 | .vs/* 18 | *.unityproj 19 | UnityPackageManager/* 20 | -------------------------------------------------------------------------------- /Assets/CameraCulling.cs: -------------------------------------------------------------------------------- 1 | namespace Safari 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using System.Collections; 6 | using System.Collections.Generic; 7 | using UnityEngine; 8 | 9 | public enum Caculation 10 | { 11 | Auto, 12 | ComputeShader, 13 | Script, 14 | } 15 | 16 | [RequireComponent(typeof(Camera))] 17 | public class CameraCulling : MonoBehaviour 18 | { 19 | public new Camera camera; 20 | 21 | [SerializeField] 22 | public ComputeShader cullingComputeShader; 23 | 24 | [SerializeField] 25 | public Renderer[] staticRenderers; 26 | 27 | [NonSerialized] 28 | public int boundCullHash; 29 | 30 | [NonSerialized] 31 | public uint threadSizeX; 32 | 33 | [SerializeField] 34 | public Bounds[] staticRendererBounds; 35 | public ComputeBuffer boundGPUBuffer; 36 | 37 | [NonSerialized] 38 | public int[] cullingResults; 39 | public ComputeBuffer resultGPUBuffer; 40 | 41 | [NonSerialized] 42 | public Plane[] frustomPlanes; 43 | public ComputeBuffer planeGPUBUffer; 44 | 45 | [ContextMenu("Get static renderers")] 46 | private void GetStaticRenderers() 47 | { 48 | staticRenderers = Array.FindAll(FindObjectsOfType(), (renderer) => renderer.gameObject.isStatic); 49 | staticRendererBounds = Array.ConvertAll(staticRenderers, (renderer) => renderer.bounds); 50 | 51 | Debug.Log(staticRendererBounds.Length); 52 | } 53 | 54 | [ContextMenu("Get camera")] 55 | private void GetCamera() 56 | { 57 | camera = GetComponent(); 58 | } 59 | 60 | private void Init() 61 | { 62 | boundCullHash = cullingComputeShader.FindKernel("OverlapFrustomAndBounds"); 63 | 64 | if (boundCullHash < 0) 65 | { 66 | Debug.LogError("CameraCulling.Init >> frustom and bound kernel not exist.."); 67 | } 68 | 69 | uint threadSizeY; 70 | uint threadSizeZ; 71 | 72 | cullingComputeShader.GetKernelThreadGroupSizes(boundCullHash, out threadSizeX, out threadSizeY, out threadSizeZ); 73 | 74 | if (staticRendererBounds == null) 75 | staticRendererBounds = Array.ConvertAll(staticRenderers, (renderer) => renderer.bounds); 76 | 77 | frustomPlanes = new Plane[6]; 78 | planeGPUBUffer = new ComputeBuffer(6, Marshal.SizeOf(typeof(Plane))); 79 | planeGPUBUffer.SetData(frustomPlanes); 80 | 81 | boundGPUBuffer = new ComputeBuffer(staticRenderers.Length, Marshal.SizeOf(typeof(Bounds))); 82 | boundGPUBuffer.SetData(staticRendererBounds); 83 | 84 | if (cullingResults == null) 85 | cullingResults = new int[staticRenderers.Length]; 86 | 87 | resultGPUBuffer = new ComputeBuffer(staticRenderers.Length, Marshal.SizeOf(typeof(uint))); 88 | resultGPUBuffer.SetData(cullingResults); 89 | 90 | cullingComputeShader.SetInt("resultLength", staticRenderers.Length); 91 | 92 | cullingComputeShader.SetBuffer(boundCullHash, "bounds", boundGPUBuffer); 93 | cullingComputeShader.SetBuffer(boundCullHash, "planes", planeGPUBUffer); 94 | cullingComputeShader.SetBuffer(boundCullHash, "results", resultGPUBuffer); 95 | } 96 | 97 | public void Cull() 98 | { 99 | GeometryUtility.CalculateFrustumPlanes(camera, frustomPlanes); 100 | planeGPUBUffer.SetData(frustomPlanes); 101 | 102 | uint length = (uint)staticRenderers.Length; 103 | uint dispatchXLength = length / threadSizeX + (uint)(((int)length % (int)threadSizeX > 0) ? 1 : 0); 104 | 105 | cullingComputeShader.Dispatch(boundCullHash, (int)dispatchXLength, 1, 1); 106 | resultGPUBuffer.GetData(cullingResults); 107 | 108 | /// 1000 내외까지 가능 109 | for (int i = 0; i < staticRenderers.Length; i++) 110 | staticRenderers[i].enabled = cullingResults[i] != 0; 111 | } 112 | 113 | private void Awake() 114 | { 115 | Init(); 116 | 117 | prevPos = camera.transform.position; 118 | prevRot = camera.transform.rotation; 119 | 120 | Cull(); 121 | } 122 | 123 | private Vector3 prevPos; 124 | private Quaternion prevRot; 125 | 126 | private void OnPreCull() 127 | { 128 | if (prevPos != camera.transform.position || prevRot != camera.transform.rotation) 129 | { 130 | prevPos = camera.transform.position; 131 | prevRot = camera.transform.rotation; 132 | 133 | Cull(); 134 | } 135 | } 136 | 137 | public float moveValue = 5f; 138 | 139 | public void Update() 140 | { 141 | Vector3 rotation = Vector3.zero; 142 | 143 | if (Input.GetKey(KeyCode.W)) 144 | rotation.x -= moveValue * Time.deltaTime; 145 | else if (Input.GetKey(KeyCode.S)) 146 | rotation.x += moveValue * Time.deltaTime; 147 | 148 | if (Input.GetKey(KeyCode.A)) 149 | rotation.y -= moveValue * Time.deltaTime; 150 | else if (Input.GetKey(KeyCode.D)) 151 | rotation.y += moveValue * Time.deltaTime; 152 | 153 | transform.Rotate(rotation); 154 | } 155 | } 156 | } -------------------------------------------------------------------------------- /Assets/CameraCulling.cs.meta: -------------------------------------------------------------------------------- 1 | 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-------------------------------------------------------------------------------- /Assets/Cull.compute: -------------------------------------------------------------------------------- 1 | #pragma kernel OverlapFrustomAndBounds 2 | #pragma kernel OverlapFrustomAndSphere 3 | 4 | cbuffer Data 5 | { 6 | int resultLength; 7 | }; 8 | 9 | Buffer planes; 10 | RWBuffer results; 11 | 12 | struct Bounds 13 | { 14 | float3 center; 15 | float3 extent; 16 | }; 17 | 18 | StructuredBuffer bounds; 19 | 20 | [numthreads(64,1,1)] 21 | void OverlapFrustomAndBounds (uint3 id : SV_DispatchThreadID) 22 | { 23 | uint index = id.x; 24 | 25 | if ((uint)resultLength <= index) 26 | return; 27 | 28 | Bounds bound = bounds[index]; 29 | int result = 1; 30 | 31 | [unroll(6)] 32 | for (int planeIndex = 0; planeIndex < 6; planeIndex++) 33 | { 34 | float4 plane = planes[planeIndex]; 35 | 36 | result = result && (dot(bound.center + bound.extent * sign(plane.xyz), plane.xyz) > -plane.w); 37 | } 38 | 39 | results[index] = result; 40 | } 41 | 42 | struct Sphere 43 | { 44 | float3 center; 45 | float distnace; 46 | }; 47 | 48 | StructuredBuffer spheres; 49 | 50 | [numthreads(64, 1, 1)] 51 | void OverlapFrustomAndSphere(uint3 id : SV_DispatchThreadID) 52 | { 53 | uint index = id.x; 54 | 55 | if ((uint)resultLength <= index) 56 | return; 57 | 58 | Sphere sphere = spheres[index]; 59 | int result = 1; 60 | 61 | [unroll(6)] 62 | for (int planeIndex = 0; planeIndex < 6; planeIndex++) 63 | { 64 | float4 plane = planes[planeIndex]; 65 | 66 | //result = result && (dot(bound.center + bound.extent * sign(plane.xyz), plane.xyz) > -plane.w); 67 | } 68 | 69 | results[index] = result; 70 | } 71 | -------------------------------------------------------------------------------- /Assets/Cull.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a853210025bc1043a9132f8d35e5a77 3 | timeCreated: 1518831917 4 | licenseType: Free 5 | ComputeShaderImporter: 6 | externalObjects: {} 7 | currentAPIMask: 262148 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/ExampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2aac206003b9ea34981deddbc56cc851 3 | timeCreated: 1519137743 4 | licenseType: Free 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ObjectGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class ObjectGenerator : MonoBehaviour 6 | { 7 | [SerializeField] 8 | public GameObject source; 9 | 10 | [SerializeField] 11 | public Vector3Int genCount; 12 | 13 | [SerializeField] 14 | public Vector3 gap; 15 | 16 | [ContextMenu("Generate objects")] 17 | public void Generate() 18 | { 19 | Vector3 start = new Vector3(genCount.x * gap.x, genCount.y * gap.y, genCount.z * gap.z) / 2; 20 | 21 | for (int x = 0; x < genCount.x; x++) 22 | { 23 | for (int y = 0; y < genCount.y; y++) 24 | { 25 | for (int z = 0; z < genCount.z; z++) 26 | { 27 | GameObject copied = Instantiate(source); 28 | 29 | copied.name = string.Format("{0},{1},{2}", x, y, z); 30 | copied.transform.position = new Vector3(gap.x * x, gap.y * y, gap.z * z) - start; 31 | 32 | copied.transform.parent = transform; 33 | } 34 | } 35 | } 36 | } 37 | 38 | [ContextMenu("Clear objects")] 39 | public void Clear() 40 | { 41 | while(transform.childCount > 0) 42 | DestroyImmediate(transform.GetChild(0).gameObject); 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Assets/ObjectGenerator.cs.meta: 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Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FrustumCullingExample 2 | 3 | Simple frustum culling example by compute shader --------------------------------------------------------------------------------