├── .gitignore ├── Assets ├── StaTech.meta └── StaTech │ ├── AnimationValidator.meta │ └── AnimationValidator │ ├── Demo.meta │ ├── Demo │ ├── Demo.unity │ ├── Demo.unity.meta │ ├── DemoController.controller │ ├── DemoController.controller.meta │ ├── dosukoi.anim │ ├── dosukoi.anim.meta │ ├── sample.anim │ └── sample.anim.meta │ ├── Editor.meta │ ├── Editor │ ├── AnimationValidator.cs │ ├── AnimationValidator.cs.meta │ ├── AnimationValidatorView.cs │ └── AnimationValidatorView.cs.meta │ ├── Package.meta │ └── Package │ ├── AnimationValidator_v1.0.0.unitypackage │ └── AnimationValidator_v1.0.0.unitypackage.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | 6 | # Autogenerated VS/MD solution and project files 7 | /*.csproj 8 | /*.unityproj 9 | /*.sln 10 | /*.suo 11 | /*.user 12 | /*.userprefs 13 | /*.pidb 14 | /*.booproj 15 | /.vs/ 16 | 17 | .idea/* 18 | 19 | 20 | #Unity3D Generated File On Crash Reports 21 | sysinfo.txt 22 | 23 | # OS Generated Files 24 | .DS_Store 25 | .DS_Store? 26 | ._* 27 | .Spotlight-V100 28 | .Trashes 29 | #Icon? 30 | ehthumbs.db 31 | Thumbs.db 32 | -------------------------------------------------------------------------------- /Assets/StaTech.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb01d9ba9f5fc8a48ad018ff0cd56af9 3 | folderAsset: yes 4 | timeCreated: 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0 89 | tangentMode: 136 90 | m_PreInfinity: 2 91 | m_PostInfinity: 2 92 | m_RotationOrder: 4 93 | attribute: m_LocalPosition.x 94 | path: 95 | classID: 4 96 | script: {fileID: 0} 97 | - curve: 98 | serializedVersion: 2 99 | m_Curve: 100 | - serializedVersion: 2 101 | time: 0 102 | value: 0 103 | inSlope: 0 104 | outSlope: 0 105 | tangentMode: 136 106 | - serializedVersion: 2 107 | time: 1 108 | value: 0 109 | inSlope: 0 110 | outSlope: 0 111 | tangentMode: 136 112 | m_PreInfinity: 2 113 | m_PostInfinity: 2 114 | m_RotationOrder: 4 115 | attribute: m_LocalPosition.y 116 | path: 117 | classID: 4 118 | script: {fileID: 0} 119 | - curve: 120 | serializedVersion: 2 121 | m_Curve: 122 | - serializedVersion: 2 123 | time: 0 124 | value: 0 125 | inSlope: 0 126 | outSlope: 0 127 | tangentMode: 136 128 | - serializedVersion: 2 129 | time: 1 130 | value: 0 131 | inSlope: 0 132 | outSlope: 0 133 | tangentMode: 136 134 | m_PreInfinity: 2 135 | m_PostInfinity: 2 136 | m_RotationOrder: 4 137 | attribute: m_LocalPosition.z 138 | path: 139 | classID: 4 140 | script: {fileID: 0} 141 | m_EulerEditorCurves: [] 142 | m_HasGenericRootTransform: 1 143 | m_HasMotionFloatCurves: 0 144 | m_GenerateMotionCurves: 0 145 | m_Events: [] 146 | -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Demo/sample.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dcd0931be2c5cab45809066580ebf487 3 | timeCreated: 1524302737 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 7400000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9117919f6e527984394914b0933e1c09 3 | folderAsset: yes 4 | timeCreated: 1524310466 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Editor/AnimationValidator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEditor; 5 | using UnityEditor.Animations; 6 | using UnityEngine; 7 | 8 | namespace StaTech.AnimationValidator 9 | { 10 | public static class AnimationValidator 11 | { 12 | private static Animator _animator; 13 | 14 | private static readonly string[] CurveNames = 15 | { 16 | "m_PositionCurves", 17 | "m_ScaleCurves", 18 | "m_FloatCurves", 19 | "m_PPtrCurves", 20 | "m_EditorCurves", 21 | "m_EulerEditorCurves" 22 | }; 23 | 24 | private static readonly string PathPropName = "path"; 25 | private static readonly string AttributePropName = "attribute"; 26 | 27 | private static List _clipValidations; 28 | 29 | public static List ValidateAnimation() 30 | { 31 | if (Selection.activeGameObject == null) { return null; } 32 | 33 | var selectedTransform = Selection.activeGameObject.transform; 34 | // アニメーションクリップを取り出すAnimator 35 | _animator = selectedTransform.GetComponent (); 36 | 37 | if (_animator == null) 38 | { 39 | // 警告window出す 40 | EditorUtility.DisplayDialog("エラー", "選択したオブジェクトにAnimatorがついていません", "閉じる"); 41 | 42 | return null; 43 | } 44 | 45 | var runTimeAnimatorController = _animator.runtimeAnimatorController; 46 | var animationController = runTimeAnimatorController as AnimatorController; 47 | 48 | if (animationController == null) 49 | { 50 | // 警告window出す 51 | EditorUtility.DisplayDialog("エラー", "AnimatorにAnimationControllerが設定されていません", "閉じる"); 52 | 53 | return null; 54 | } 55 | 56 | if (_clipValidations == null) { 57 | _clipValidations = new List (); 58 | } 59 | else { 60 | _clipValidations.Clear(); 61 | } 62 | 63 | // 全てのレイヤーを取り出す 64 | for (var i = 0; i < animationController.layers.Length; i++) 65 | { 66 | var layer = animationController.layers[i]; 67 | var stateMachine = layer.stateMachine; 68 | // 全てのステートを取り出す 69 | for (var j = 0; j < stateMachine.states.Length; j++) 70 | { 71 | var state = stateMachine.states[j]; 72 | var clip = state.state.motion as AnimationClip; 73 | if (!clip) { continue; } 74 | var validationData = FindLostAnimations(clip, selectedTransform); 75 | _clipValidations.Add(validationData); 76 | } 77 | } 78 | 79 | return _clipValidations; 80 | } 81 | 82 | public static void ExecuteUnitRecovery(GameObject selected, ClipValidationContainer container, 83 | Action onProgressChagned) 84 | { 85 | var childObjectsNames = GetChildObjectNames(selected); 86 | Recovery(container, ref childObjectsNames, onProgressChagned); 87 | EditorUtility.ClearProgressBar(); 88 | } 89 | 90 | public static void ExecuteAllRecovery(GameObject selected, List containers, 91 | Action onProgressChanged) 92 | { 93 | var childObjectsNames = GetChildObjectNames(selected); 94 | var targetCount = containers.Count; 95 | for (var i = 0; i < containers.Count; i++) 96 | { 97 | var container = containers[i]; 98 | Recovery(container, ref childObjectsNames); 99 | if (onProgressChanged != null) { onProgressChanged.Invoke(container.ClipName, (float) i / targetCount); } 100 | } 101 | 102 | AssetDatabase.SaveAssets(); 103 | EditorUtility.ClearProgressBar(); 104 | } 105 | 106 | private static ClipValidationContainer FindLostAnimations(AnimationClip clip, Transform root) 107 | { 108 | var lostAnimations = new List (); 109 | var serializedClip = new SerializedObject(clip); 110 | // clipはいくつかのカーブをもっている 111 | foreach (var curveName in CurveNames) 112 | { 113 | var curves = serializedClip.FindProperty(curveName); 114 | var curveCount = curves.arraySize; 115 | for (var i = 0; i < curveCount; i++) 116 | { 117 | var curve = curves.GetArrayElementAtIndex(i); 118 | var pathProperty = curve.FindPropertyRelative(PathPropName); 119 | var attributeProperty = curve.FindPropertyRelative(AttributePropName); 120 | var attribute = attributeProperty != null ? attributeProperty.stringValue : "Position"; 121 | // ルートの直下からの相対パスが入ってる 122 | var path = pathProperty.stringValue; 123 | var result = root.Find(path); 124 | if (result == null) 125 | { 126 | var lost = new LostProperty 127 | { 128 | ObjectName = GetObjectName(path), 129 | PropPath = path, 130 | AttributeName = attribute, 131 | SerializedProperty = pathProperty, 132 | SerializedClip = serializedClip, 133 | State = FixState.Lost 134 | }; 135 | lostAnimations.Add(lost); 136 | } 137 | } 138 | } 139 | 140 | var clipLost = new ClipValidationContainer(lostAnimations, clip); 141 | 142 | return clipLost; 143 | } 144 | 145 | private static void Recovery(ClipValidationContainer validationContainer, ref List paths, 146 | Action onUnitProgressChanged=null) 147 | { 148 | for (var i = 0; i < validationContainer.LostProperties.Count; i++) 149 | { 150 | var anim = validationContainer.LostProperties[i]; 151 | var pathInHierarchy = paths.Where(path => path.ObjectName == anim.ObjectName).ToList(); 152 | var hierarchyCount = pathInHierarchy.Count; 153 | 154 | if (onUnitProgressChanged != null) { 155 | onUnitProgressChanged.Invoke(anim.ObjectName, (float) i / validationContainer.LostProperties.Count); 156 | } 157 | 158 | if (hierarchyCount == 0) 159 | { 160 | //同名のobjectNameが存在しない 161 | anim.State = FixState.ErrorNoSameName; 162 | continue; 163 | } 164 | 165 | if (hierarchyCount >= 2) 166 | { 167 | // 複数のobjectが存在するから修正出来ない 168 | anim.State = FixState.ErrorDuplicate; 169 | continue; 170 | } 171 | 172 | 173 | // 修復処理 174 | var correctPath = pathInHierarchy.First().RelativePath; 175 | Debug.Log(anim.PropPath + "を" + correctPath + "に修正"); 176 | anim.State = FixState.Fixed; 177 | anim.SerializedProperty.stringValue = correctPath; 178 | anim.SerializedClip.ApplyModifiedProperties(); 179 | } 180 | } 181 | 182 | public static string GetObjectName(string path) 183 | { 184 | if (string.IsNullOrEmpty(path)) { return ""; } 185 | 186 | var separated = path.Split('/'); 187 | 188 | return separated[separated.Length - 1]; 189 | } 190 | 191 | private static List GetChildObjectNames(GameObject root) 192 | { 193 | var children = GetAllObjects(root); 194 | 195 | return children.Select(obj => 196 | { 197 | // なんか進捗とか出す 198 | return new PathModel(obj, root.name); 199 | }).ToList(); 200 | } 201 | 202 | public static List GetAllObjects(GameObject obj) 203 | { 204 | var allChildren = new List (); 205 | GetChildren(obj, ref allChildren); 206 | 207 | return allChildren; 208 | } 209 | 210 | public static void GetChildren(GameObject obj, ref List allChildren) 211 | { 212 | var children = obj.GetComponentInChildren (); 213 | // 子要素がいなければ終了 214 | if (children.childCount == 0) { return; } 215 | foreach (Transform ob in children) 216 | { 217 | allChildren.Add(ob.gameObject); 218 | GetChildren(ob.gameObject, ref allChildren); 219 | } 220 | } 221 | 222 | public static string ParentRelativePath(Transform t, string path, string rootName) 223 | { 224 | var parent = t.parent; 225 | if (parent == null) 226 | { 227 | if (t.name != rootName) { Debug.LogError("不正な階層指定してます" + rootName); } 228 | 229 | return path; 230 | } 231 | 232 | if (parent.name == rootName) { return path; } 233 | path = parent.name + "/" + path; 234 | 235 | return ParentRelativePath(parent, path, rootName); 236 | } 237 | 238 | private class PathModel 239 | { 240 | public readonly string ObjectName; 241 | public readonly string RelativePath; 242 | 243 | public PathModel(GameObject go, string rootName) 244 | { 245 | ObjectName = go.name; 246 | RelativePath = ParentRelativePath(go.transform, ObjectName, rootName); 247 | } 248 | } 249 | } 250 | 251 | public class ClipValidationContainer 252 | { 253 | public ClipValidationContainer(List lostAnims, AnimationClip clip) 254 | { 255 | LostProperties = lostAnims; 256 | ClipName = clip.name; 257 | } 258 | 259 | public string ClipName 260 | { 261 | get; set; 262 | } 263 | 264 | public bool HasNoError 265 | { 266 | get { return LostProperties.Count == 0 || LostProperties.All(p => p.State == FixState.Fixed); } 267 | } 268 | 269 | public List LostProperties 270 | { 271 | get; private set; 272 | } 273 | } 274 | 275 | public class LostProperty 276 | { 277 | public string AttributeName; 278 | 279 | /// 280 | /// オブジェクトの名前 281 | /// 一意である必要がある 282 | /// 283 | public string ObjectName; 284 | 285 | /// 286 | /// アニメーション内のプロパティのパス 287 | /// 288 | public string PropPath; 289 | 290 | public SerializedObject SerializedClip; 291 | 292 | public SerializedProperty SerializedProperty; 293 | 294 | /// 295 | /// 修復済みフラグ 296 | /// 297 | public FixState State; 298 | } 299 | 300 | public enum FixState 301 | { 302 | None, 303 | Lost, 304 | ErrorNoSameName, 305 | ErrorDuplicate, 306 | Fixed 307 | } 308 | } -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Editor/AnimationValidator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d44c737829d86874d922d82403ef21c2 3 | timeCreated: 1523983104 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Editor/AnimationValidatorView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace StaTech.AnimationValidator 6 | { 7 | public class AnimationValidatorView : EditorWindow 8 | { 9 | private Texture2D _successIcon; 10 | private Texture2D SuccessIcon 11 | { 12 | get 13 | { 14 | if (_successIcon == null) 15 | { 16 | _successIcon = GetBuiltInIcon("testpassed.png"); 17 | } 18 | 19 | return _successIcon; 20 | } 21 | } 22 | 23 | private Texture2D _errorIcon; 24 | private Texture2D ErrorIcon 25 | { 26 | get 27 | { 28 | if (_errorIcon == null) 29 | { 30 | _errorIcon = GetBuiltInIcon("testfailed.png"); 31 | } 32 | 33 | return _errorIcon; 34 | } 35 | } 36 | 37 | private const float DetailSpace = 30f; 38 | private const float RightPadding = 30f; 39 | 40 | private static List _clipValidations; 41 | private static GameObject _selectedObject; 42 | private static AnimationValidatorView _window; 43 | private static Vector2 _scrollPos; 44 | 45 | [MenuItem("GameObject/アニメーションクリップ修正", false, -1)] 46 | public static void Open() 47 | { 48 | _clipValidations = AnimationValidator.ValidateAnimation(); 49 | if (_clipValidations == null) 50 | { 51 | return; 52 | } 53 | _window = GetWindow (); 54 | _window.titleContent = new GUIContent("anim修正"); 55 | _selectedObject = Selection.activeGameObject; 56 | } 57 | 58 | private void OnGUI() 59 | { 60 | if (_clipValidations == null || _clipValidations.Count == 0) 61 | { 62 | GUILayout.Label("AnimationClipがありません"); 63 | 64 | return; 65 | } 66 | 67 | _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, true, true); 68 | GUILayout.Label("====================================="); 69 | GUILayout.Label("Animationでmissingになっているものを表示します"); 70 | GUILayout.Label("オブジェクトの名前が他と被っていなれば自動で修正します"); 71 | GUILayout.Label("====================================="); 72 | 73 | if (_clipValidations.Count > 1) 74 | { 75 | foreach (var result in _clipValidations) 76 | { 77 | if (!result.HasNoError) 78 | { 79 | DrawButton("全部まとめて修正", () => 80 | { 81 | AnimationValidator.ExecuteAllRecovery(_selectedObject, _clipValidations, ShowProgress); 82 | _window.Repaint(); 83 | EditorApplication.RepaintAnimationWindow(); 84 | }); 85 | break; 86 | } 87 | } 88 | } 89 | 90 | foreach (var result in _clipValidations) 91 | { 92 | DrawResult(result); 93 | } 94 | DrawButton("閉じる", () => _window.Close()); 95 | EditorGUILayout.EndScrollView(); 96 | } 97 | 98 | private void DrawResult(ClipValidationContainer result) 99 | { 100 | if (result.HasNoError) 101 | { 102 | using (new EditorGUILayout.VerticalScope("box", GUILayout.Width(position.width - RightPadding))) 103 | { 104 | DrawOnSuccess(result); 105 | } 106 | } 107 | else 108 | { 109 | using (new EditorGUILayout.VerticalScope("box", GUILayout.Width(position.width - RightPadding))) 110 | { 111 | DrawOnError(result); 112 | } 113 | } 114 | } 115 | 116 | private void DrawOnSuccess(ClipValidationContainer result) 117 | { 118 | DrawIconAndLabel(SuccessIcon, result.ClipName, "→正常です"); 119 | DrawDetail(result.LostProperties); 120 | } 121 | 122 | private void DrawOnError(ClipValidationContainer result) 123 | { 124 | DrawIconAndLabel(ErrorIcon, result.ClipName); 125 | DrawDetail(result.LostProperties); 126 | DrawButton("自動修正", () => 127 | { 128 | AnimationValidator.ExecuteUnitRecovery(_selectedObject, result, ShowProgress); 129 | _window.Repaint(); 130 | EditorApplication.RepaintAnimationWindow(); 131 | }); 132 | } 133 | 134 | private void ShowProgress(string content, float progress) 135 | { 136 | EditorUtility.DisplayProgressBar("実行中", content, progress); 137 | } 138 | 139 | private void DrawDetail(List Props) 140 | { 141 | using (new GUILayout.VerticalScope()) 142 | { 143 | foreach (var prop in Props) 144 | { 145 | var icon = prop.State == FixState.Fixed ? SuccessIcon : ErrorIcon; 146 | DrawSpaceAndText(DetailSpace, prop.PropPath + " : " + prop.AttributeName, icon, prop.State); 147 | } 148 | } 149 | } 150 | 151 | private void DrawIconAndLabel(Texture image, string content, string detail="") 152 | { 153 | using (new GUILayout.HorizontalScope()) 154 | { 155 | GUILayout.Label(image, GUILayout.Height(18f), GUILayout.Width(20f)); 156 | GUILayout.Label(content); 157 | if (!string.IsNullOrEmpty(detail)) 158 | { 159 | GUIStyle s = new GUIStyle(EditorStyles.label) 160 | { 161 | normal = { textColor = Color.green } 162 | }; 163 | GUILayout.Label(detail, s); 164 | GUILayout.FlexibleSpace(); 165 | } 166 | } 167 | } 168 | 169 | private void DrawSpaceAndText(float space, string content, Texture headIcon, FixState state=FixState.None) 170 | { 171 | using (new GUILayout.HorizontalScope()) 172 | { 173 | GUILayout.Space(space); 174 | if (headIcon) 175 | { 176 | GUILayout.Label(headIcon, GUILayout.Height(18f), GUILayout.Width(20f)); 177 | } 178 | GUILayout.Label(content); 179 | var detail = GetDetail(state); 180 | if (!string.IsNullOrEmpty(detail)) 181 | { 182 | // 黄色文字で足す 183 | var color = GetColor(state); 184 | if (color != Color.white) 185 | { 186 | GUIStyle s = new GUIStyle(EditorStyles.label) 187 | { 188 | normal = { textColor = color } 189 | }; 190 | GUILayout.Label(detail, s); 191 | GUILayout.FlexibleSpace(); 192 | } 193 | } 194 | } 195 | } 196 | 197 | private static Color GetColor(FixState state) 198 | { 199 | switch (state) 200 | { 201 | case FixState.ErrorDuplicate: 202 | case FixState.ErrorNoSameName: 203 | 204 | return Color.yellow; 205 | case FixState.Fixed: 206 | 207 | return Color.green; 208 | default: 209 | 210 | return Color.white; 211 | } 212 | } 213 | 214 | private static string GetDetail(FixState state) 215 | { 216 | switch (state) 217 | { 218 | case FixState.ErrorDuplicate: 219 | 220 | return "→同じ名前のオブジェクトが子階層上に複数あります"; 221 | case FixState.ErrorNoSameName: 222 | 223 | return "→同じ名前のオブジェクトが見つかりませんでした"; 224 | case FixState.Lost: 225 | 226 | return " "; 227 | case FixState.Fixed: 228 | 229 | return "→Animationのパスを変更しました"; 230 | 231 | default: 232 | 233 | return ""; 234 | } 235 | } 236 | 237 | private void DrawButton(string buttonName, System.Action callback=null) 238 | { 239 | if (GUILayout.Button(buttonName, GUILayout.Width(200f))) 240 | { 241 | if (callback != null) 242 | { 243 | callback.Invoke(); 244 | } 245 | } 246 | } 247 | 248 | private void OnDestroy() 249 | { 250 | if (_clipValidations != null) 251 | { 252 | _clipValidations.Clear(); 253 | _clipValidations = null; 254 | } 255 | } 256 | 257 | private static Texture2D GetBuiltInIcon(string name) 258 | { 259 | System.Reflection.MethodInfo mi = typeof(EditorGUIUtility).GetMethod("IconContent", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public, null, new System.Type[] { typeof(string) }, null); 260 | if (mi == null) { mi = typeof(EditorGUIUtility).GetMethod("IconContent", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic, null, new System.Type[] { typeof(string) }, null); } 261 | 262 | return (Texture2D) ((GUIContent) mi.Invoke(null, new object[] { name })).image; 263 | } 264 | } 265 | } -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Editor/AnimationValidatorView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f37417dd83a19b64ba497a3247d7d0b7 3 | timeCreated: 1524310971 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Package.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bfc393ccb5a074242969c5412dba973a 3 | folderAsset: yes 4 | timeCreated: 1524593804 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Package/AnimationValidator_v1.0.0.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sukedon/AnimationValidator/f6fa0ab7c05a965bc856d2be17eb0a57c085e1cf/Assets/StaTech/AnimationValidator/Package/AnimationValidator_v1.0.0.unitypackage -------------------------------------------------------------------------------- /Assets/StaTech/AnimationValidator/Package/AnimationValidator_v1.0.0.unitypackage.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6a297bfdceda894c9399e9d131bea29 3 | timeCreated: 1524593830 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 sukedon 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- 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188 | WebGL: 3 189 | WiiU: 5 190 | Windows Store Apps: 5 191 | XboxOne: 5 192 | iPhone: 2 193 | tvOS: 2 194 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 1 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AnimationValidator 2 | 3 | ## Overview 4 | Hierarchy上でのオブジェクトの階層を変えたことによって起きるAnimationのmissingを修正します 5 | 6 | ## Demo 7 | ![result](https://github.com/kyorosuke/AnimationValidator/blob/feature/media/demo_1.gif) 8 | 9 | ## Requirements 10 | Unity 2017.3.1p4以上なら動くはず 11 | それ以下の動作検証はしてないです 12 | 13 | ## How To Use 14 | Now書いてりんぐ 15 | 16 | ## Installation 17 | このレポジトリをpullするか、 18 | https://github.com/kyorosuke/AnimationValidator/raw/master/Assets/StaTech/AnimationValidator/Package/AnimationValidator_v1.0.0.unitypackage 19 | を任意のプロジェクト内にインポートしてください 20 | 21 | ## Contribution 22 | プルリクくだしあ 23 | 24 | Fork it ( https://github.com/kyorosuke/AnimationValidator/fork ) 25 | Create your feature branch (git checkout -b my-new-feature) 26 | Commit your changes (git commit -am 'Add some feature') 27 | Push to the branch (git push origin my-new-feature) 28 | Create new Pull Request 29 | 30 | 31 | ## LICENSE 32 | 33 | [MIT Licene](https://github.com/kyorosuke/AnimationValidator/blob/master/LICENSE) 34 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------