├── .gitignore ├── .travis.yml ├── GPUImageFilter.gif ├── GPUImageFilter.xcodeproj ├── project.pbxproj ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcuserdata │ │ └── sunjinshuai.xcuserdatad │ │ └── UserInterfaceState.xcuserstate └── xcuserdata │ └── sunjinshuai.xcuserdatad │ └── xcschemes │ ├── GPUImageFilter.xcscheme │ └── xcschememanagement.plist ├── GPUImageFilter.xcworkspace ├── contents.xcworkspacedata └── xcuserdata │ └── sunjinshuai.xcuserdatad │ └── UserInterfaceState.xcuserstate ├── GPUImageFilter ├── AppDelegate.h ├── AppDelegate.m ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ ├── Contents.json │ ├── gougou.imageset │ │ ├── Contents.json │ │ └── gougou.png │ └── maomao.imageset │ │ ├── Contents.json │ │ └── maomao.png ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard ├── GPUImageFilter │ ├── AlbumFilterManager.h │ ├── AlbumFilterManager.m │ ├── AlbumFiterModel.h │ ├── AlbumFiterModel.m │ ├── AlbumFiterViewCell.h │ ├── AlbumFiterViewCell.m │ ├── ColorConstant.h │ ├── Constant.h │ └── GPUImageFilters │ │ ├── Filters │ │ ├── GPUImage.InstagramFilter.bundle │ │ │ ├── 1977blowout.png │ │ │ ├── 1977map.png │ │ │ ├── amaroMap.png │ │ │ ├── blackboard1024.png │ │ │ ├── brannanBlowout.png │ │ │ ├── brannanContrast.png │ │ │ ├── brannanLuma.png │ │ │ ├── brannanProcess.png │ │ │ ├── brannanScreen.png │ │ │ ├── earlyBirdCurves.png │ │ │ ├── earlybirdBlowout.png │ │ │ ├── earlybirdMap.png │ │ │ ├── earlybirdOverlayMap.png │ │ │ ├── edgeBurn.png │ │ │ ├── hefeGradientMap.png │ │ │ ├── hefeMap.png │ │ │ ├── hefeMetal.png │ │ │ ├── hefeSoftLight.png │ │ │ ├── hudsonBackground.png │ │ │ ├── hudsonMap.png │ │ │ ├── inkwellMap.png │ │ │ ├── kelvinMap.png │ │ │ ├── lomoMap.png │ │ │ ├── nashvilleMap.png │ │ │ ├── overlayMap.png │ │ │ ├── riseMap.png │ │ │ ├── sierraMap.png │ │ │ ├── sierraVignette.png │ │ │ ├── softLight.png │ │ │ ├── sutroCurves.png │ │ │ ├── sutroEdgeBurn.png │ │ │ ├── sutroMetal.png │ │ │ ├── toasterColorShift.png │ │ │ ├── toasterCurves.png │ │ │ ├── toasterMetal.png │ │ │ ├── toasterOverlayMapWarm.png │ │ │ ├── toasterSoftLight.png │ │ │ ├── valenciaGradientMap.png │ │ │ ├── valenciaMap.png │ │ │ ├── vignetteMap.png │ │ │ ├── waldenMap.png │ │ │ └── xproMap.png │ │ ├── IF1977Filter.h │ │ ├── IF1977Filter.m │ │ ├── IFAmaroFilter.h │ │ ├── IFAmaroFilter.m │ │ ├── IFBrannanFilter.h │ │ ├── IFBrannanFilter.m │ │ ├── IFEarlybirdFilter.h │ │ ├── IFEarlybirdFilter.m │ │ ├── IFHefeFilter.h │ │ ├── IFHefeFilter.m │ │ ├── IFHudsonFilter.h │ │ ├── IFHudsonFilter.m │ │ ├── IFImageFilter.h │ │ ├── IFImageFilter.m │ │ ├── IFInkwellFilter.h │ │ ├── IFInkwellFilter.m │ │ ├── IFLomofiFilter.h │ │ ├── IFLomofiFilter.m │ │ ├── IFLordKelvinFilter.h │ │ ├── IFLordKelvinFilter.m │ │ ├── IFNashvilleFilter.h │ │ ├── IFNashvilleFilter.m │ │ ├── IFNormalFilter.h │ │ ├── IFNormalFilter.m │ │ ├── IFRiseFilter.h │ │ ├── IFRiseFilter.m │ │ ├── IFSierraFilter.h │ │ ├── IFSierraFilter.m │ │ ├── IFSutroFilter.h │ │ ├── IFSutroFilter.m │ │ ├── IFToasterFilter.h │ │ ├── IFToasterFilter.m │ │ ├── IFValenciaFilter.h │ │ ├── IFValenciaFilter.m │ │ ├── IFWaldenFilter.h │ │ ├── IFWaldenFilter.m │ │ ├── IFXproIIFilter.h │ │ ├── IFXproIIFilter.m │ │ └── InstaFilters.h │ │ ├── GPUImageFiveInputFilter.h │ │ ├── GPUImageFiveInputFilter.m │ │ ├── GPUImageFourInputFilter.h │ │ ├── GPUImageFourInputFilter.m │ │ ├── GPUImageSixInputFilter.h │ │ └── GPUImageSixInputFilter.m ├── Info.plist ├── ViewController.h ├── ViewController.m └── main.m ├── GPUImageFilterTests ├── GPUImageFilterTests.m └── Info.plist ├── GPUImageFilterUITests ├── GPUImageFilterUITests.m └── Info.plist ├── Podfile ├── Podfile.lock ├── Pods ├── GPUImage │ ├── License.txt │ ├── README.md │ └── framework │ │ ├── Resources │ │ ├── lookup.png │ │ ├── lookup_amatorka.png │ │ ├── lookup_miss_etikate.png │ │ ├── lookup_soft_elegance_1.png │ │ └── lookup_soft_elegance_2.png │ │ └── Source │ │ ├── GLProgram.h │ │ ├── GLProgram.m │ │ ├── GPUImage.h │ │ ├── GPUImage3x3ConvolutionFilter.h │ │ ├── GPUImage3x3ConvolutionFilter.m │ │ ├── GPUImage3x3TextureSamplingFilter.h │ │ ├── GPUImage3x3TextureSamplingFilter.m │ │ ├── GPUImageAdaptiveThresholdFilter.h │ │ ├── GPUImageAdaptiveThresholdFilter.m │ │ ├── GPUImageAddBlendFilter.h │ │ ├── GPUImageAddBlendFilter.m │ │ ├── GPUImageAlphaBlendFilter.h │ │ ├── GPUImageAlphaBlendFilter.m │ │ ├── GPUImageAmatorkaFilter.h │ │ ├── GPUImageAmatorkaFilter.m │ │ ├── GPUImageAverageColor.h │ │ ├── GPUImageAverageColor.m │ │ ├── GPUImageAverageLuminanceThresholdFilter.h │ │ ├── GPUImageAverageLuminanceThresholdFilter.m │ │ ├── GPUImageBilateralFilter.h │ │ ├── GPUImageBilateralFilter.m │ │ ├── GPUImageBoxBlurFilter.h │ │ ├── GPUImageBoxBlurFilter.m │ │ ├── GPUImageBrightnessFilter.h │ │ ├── GPUImageBrightnessFilter.m │ │ ├── GPUImageBuffer.h │ │ ├── GPUImageBuffer.m │ │ ├── GPUImageBulgeDistortionFilter.h │ │ ├── GPUImageBulgeDistortionFilter.m │ │ ├── GPUImageCGAColorspaceFilter.h │ │ ├── GPUImageCGAColorspaceFilter.m │ │ ├── GPUImageCannyEdgeDetectionFilter.h │ │ ├── GPUImageCannyEdgeDetectionFilter.m │ │ ├── GPUImageChromaKeyBlendFilter.h │ │ ├── GPUImageChromaKeyBlendFilter.m │ │ ├── GPUImageChromaKeyFilter.h │ │ ├── GPUImageChromaKeyFilter.m │ │ ├── GPUImageClosingFilter.h │ │ ├── GPUImageClosingFilter.m │ │ ├── GPUImageColorBlendFilter.h │ │ ├── GPUImageColorBlendFilter.m │ │ ├── GPUImageColorBurnBlendFilter.h │ │ ├── GPUImageColorBurnBlendFilter.m │ │ ├── GPUImageColorDodgeBlendFilter.h │ │ ├── GPUImageColorDodgeBlendFilter.m │ │ ├── GPUImageColorInvertFilter.h │ │ ├── GPUImageColorInvertFilter.m │ │ ├── GPUImageColorMatrixFilter.h │ │ ├── GPUImageColorMatrixFilter.m │ │ ├── GPUImageColorPackingFilter.h │ │ ├── GPUImageColorPackingFilter.m │ │ ├── GPUImageContrastFilter.h │ │ ├── GPUImageContrastFilter.m │ │ ├── GPUImageCropFilter.h │ │ ├── GPUImageCropFilter.m │ │ ├── GPUImageCrosshairGenerator.h │ │ ├── GPUImageCrosshairGenerator.m │ │ ├── GPUImageCrosshatchFilter.h │ │ ├── GPUImageCrosshatchFilter.m │ │ ├── GPUImageDarkenBlendFilter.h │ │ ├── GPUImageDarkenBlendFilter.m │ │ ├── GPUImageDifferenceBlendFilter.h │ │ ├── GPUImageDifferenceBlendFilter.m │ │ ├── GPUImageDilationFilter.h │ │ ├── GPUImageDilationFilter.m │ │ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h │ │ ├── GPUImageDirectionalNonMaximumSuppressionFilter.m │ │ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h │ │ ├── GPUImageDirectionalSobelEdgeDetectionFilter.m │ │ ├── GPUImageDissolveBlendFilter.h │ │ ├── GPUImageDissolveBlendFilter.m │ │ ├── GPUImageDivideBlendFilter.h │ │ ├── GPUImageDivideBlendFilter.m │ │ ├── GPUImageEmbossFilter.h │ │ ├── GPUImageEmbossFilter.m │ │ ├── GPUImageErosionFilter.h │ │ ├── GPUImageErosionFilter.m │ │ ├── GPUImageExclusionBlendFilter.h │ │ ├── GPUImageExclusionBlendFilter.m │ │ ├── GPUImageExposureFilter.h │ │ ├── GPUImageExposureFilter.m │ │ ├── GPUImageFASTCornerDetectionFilter.h │ │ ├── GPUImageFASTCornerDetectionFilter.m │ │ ├── GPUImageFalseColorFilter.h │ │ ├── GPUImageFalseColorFilter.m │ │ ├── GPUImageFilter.h │ │ ├── GPUImageFilter.m │ │ ├── GPUImageFilterGroup.h │ │ ├── GPUImageFilterGroup.m │ │ ├── GPUImageFilterPipeline.h │ │ ├── GPUImageFilterPipeline.m │ │ ├── GPUImageFramebuffer.h │ │ ├── GPUImageFramebuffer.m │ │ ├── GPUImageFramebufferCache.h │ │ ├── GPUImageFramebufferCache.m │ │ ├── GPUImageGammaFilter.h │ │ ├── GPUImageGammaFilter.m │ │ ├── GPUImageGaussianBlurFilter.h │ │ ├── GPUImageGaussianBlurFilter.m │ │ ├── GPUImageGaussianBlurPositionFilter.h │ │ ├── GPUImageGaussianBlurPositionFilter.m │ │ ├── GPUImageGaussianSelectiveBlurFilter.h │ │ ├── GPUImageGaussianSelectiveBlurFilter.m │ │ ├── GPUImageGlassSphereFilter.h │ │ ├── GPUImageGlassSphereFilter.m │ │ ├── GPUImageGrayscaleFilter.h │ │ ├── GPUImageGrayscaleFilter.m │ │ ├── GPUImageHSBFilter.h │ │ ├── GPUImageHSBFilter.m │ │ ├── GPUImageHalftoneFilter.h │ │ ├── GPUImageHalftoneFilter.m │ │ ├── GPUImageHardLightBlendFilter.h │ │ ├── GPUImageHardLightBlendFilter.m │ │ ├── GPUImageHarrisCornerDetectionFilter.h │ │ ├── GPUImageHarrisCornerDetectionFilter.m │ │ ├── GPUImageHazeFilter.h │ │ ├── GPUImageHazeFilter.m │ │ ├── GPUImageHighPassFilter.h │ │ ├── GPUImageHighPassFilter.m │ │ ├── GPUImageHighlightShadowFilter.h │ │ ├── GPUImageHighlightShadowFilter.m │ │ ├── GPUImageHistogramEqualizationFilter.h │ │ ├── GPUImageHistogramEqualizationFilter.m │ │ ├── GPUImageHistogramFilter.h │ │ ├── GPUImageHistogramFilter.m │ │ ├── GPUImageHistogramGenerator.h │ │ ├── GPUImageHistogramGenerator.m │ │ ├── GPUImageHoughTransformLineDetector.h │ │ ├── GPUImageHoughTransformLineDetector.m │ │ ├── GPUImageHueBlendFilter.h │ │ ├── GPUImageHueBlendFilter.m │ │ ├── GPUImageHueFilter.h │ │ ├── GPUImageHueFilter.m │ │ ├── GPUImageJFAVoronoiFilter.h │ │ ├── GPUImageJFAVoronoiFilter.m │ │ ├── GPUImageKuwaharaFilter.h │ │ ├── GPUImageKuwaharaFilter.m │ │ ├── GPUImageKuwaharaRadius3Filter.h │ │ ├── GPUImageKuwaharaRadius3Filter.m │ │ ├── GPUImageLanczosResamplingFilter.h │ │ ├── GPUImageLanczosResamplingFilter.m │ │ ├── GPUImageLaplacianFilter.h │ │ ├── GPUImageLaplacianFilter.m │ │ ├── GPUImageLevelsFilter.h │ │ ├── GPUImageLevelsFilter.m │ │ ├── GPUImageLightenBlendFilter.h │ │ ├── GPUImageLightenBlendFilter.m │ │ ├── GPUImageLineGenerator.h │ │ ├── GPUImageLineGenerator.m │ │ ├── GPUImageLinearBurnBlendFilter.h │ │ ├── GPUImageLinearBurnBlendFilter.m │ │ ├── GPUImageLocalBinaryPatternFilter.h │ │ ├── GPUImageLocalBinaryPatternFilter.m │ │ ├── GPUImageLookupFilter.h │ │ ├── GPUImageLookupFilter.m │ │ ├── GPUImageLowPassFilter.h │ │ ├── GPUImageLowPassFilter.m │ │ ├── GPUImageLuminanceRangeFilter.h │ │ ├── GPUImageLuminanceRangeFilter.m │ │ ├── GPUImageLuminanceThresholdFilter.h │ │ ├── GPUImageLuminanceThresholdFilter.m │ │ ├── GPUImageLuminosity.h │ │ ├── GPUImageLuminosity.m │ │ ├── GPUImageLuminosityBlendFilter.h │ │ ├── GPUImageLuminosityBlendFilter.m │ │ ├── GPUImageMaskFilter.h │ │ ├── GPUImageMaskFilter.m │ │ ├── GPUImageMedianFilter.h │ │ ├── GPUImageMedianFilter.m │ │ ├── GPUImageMissEtikateFilter.h │ │ ├── GPUImageMissEtikateFilter.m │ │ ├── GPUImageMonochromeFilter.h │ │ ├── GPUImageMonochromeFilter.m │ │ ├── GPUImageMosaicFilter.h │ │ ├── GPUImageMosaicFilter.m │ │ ├── GPUImageMotionBlurFilter.h │ │ ├── GPUImageMotionBlurFilter.m │ │ ├── GPUImageMotionDetector.h │ │ ├── GPUImageMotionDetector.m │ │ ├── GPUImageMovie.h │ │ ├── GPUImageMovie.m │ │ ├── GPUImageMovieComposition.h │ │ ├── GPUImageMovieComposition.m │ │ ├── GPUImageMultiplyBlendFilter.h │ │ ├── GPUImageMultiplyBlendFilter.m │ │ ├── GPUImageNobleCornerDetectionFilter.h │ │ ├── GPUImageNobleCornerDetectionFilter.m │ │ ├── GPUImageNonMaximumSuppressionFilter.h │ │ ├── GPUImageNonMaximumSuppressionFilter.m │ │ ├── GPUImageNormalBlendFilter.h │ │ ├── GPUImageNormalBlendFilter.m │ │ ├── GPUImageOpacityFilter.h │ │ ├── GPUImageOpacityFilter.m │ │ ├── GPUImageOpeningFilter.h │ │ ├── GPUImageOpeningFilter.m │ │ ├── GPUImageOutput.h │ │ ├── GPUImageOutput.m │ │ ├── GPUImageOverlayBlendFilter.h │ │ ├── GPUImageOverlayBlendFilter.m │ │ ├── GPUImageParallelCoordinateLineTransformFilter.h │ │ ├── GPUImageParallelCoordinateLineTransformFilter.m │ │ ├── GPUImagePerlinNoiseFilter.h │ │ ├── GPUImagePerlinNoiseFilter.m │ │ ├── GPUImagePinchDistortionFilter.h │ │ ├── GPUImagePinchDistortionFilter.m │ │ ├── GPUImagePixellateFilter.h │ │ ├── GPUImagePixellateFilter.m │ │ ├── GPUImagePixellatePositionFilter.h │ │ ├── GPUImagePixellatePositionFilter.m │ │ ├── GPUImagePoissonBlendFilter.h │ │ ├── GPUImagePoissonBlendFilter.m │ │ ├── GPUImagePolarPixellateFilter.h │ │ ├── GPUImagePolarPixellateFilter.m │ │ ├── GPUImagePolkaDotFilter.h │ │ ├── GPUImagePolkaDotFilter.m │ │ ├── GPUImagePosterizeFilter.h │ │ ├── GPUImagePosterizeFilter.m │ │ ├── GPUImagePrewittEdgeDetectionFilter.h │ │ ├── GPUImagePrewittEdgeDetectionFilter.m │ │ ├── GPUImageRGBClosingFilter.h │ │ ├── GPUImageRGBClosingFilter.m │ │ ├── GPUImageRGBDilationFilter.h │ │ ├── GPUImageRGBDilationFilter.m │ │ ├── GPUImageRGBErosionFilter.h │ │ ├── GPUImageRGBErosionFilter.m │ │ ├── GPUImageRGBFilter.h │ │ ├── GPUImageRGBFilter.m │ │ ├── GPUImageRGBOpeningFilter.h │ │ ├── GPUImageRGBOpeningFilter.m │ │ ├── GPUImageRawDataInput.h │ │ ├── GPUImageRawDataInput.m │ │ ├── GPUImageRawDataOutput.h │ │ ├── GPUImageRawDataOutput.m │ │ ├── GPUImageSaturationBlendFilter.h │ │ ├── GPUImageSaturationBlendFilter.m │ │ ├── GPUImageSaturationFilter.h │ │ ├── GPUImageSaturationFilter.m │ │ ├── GPUImageScreenBlendFilter.h │ │ ├── GPUImageScreenBlendFilter.m │ │ ├── GPUImageSepiaFilter.h │ │ ├── GPUImageSepiaFilter.m │ │ ├── GPUImageSharpenFilter.h │ │ ├── GPUImageSharpenFilter.m │ │ ├── GPUImageShiTomasiFeatureDetectionFilter.h │ │ ├── GPUImageShiTomasiFeatureDetectionFilter.m │ │ ├── GPUImageSingleComponentGaussianBlurFilter.h │ │ ├── GPUImageSingleComponentGaussianBlurFilter.m │ │ ├── GPUImageSketchFilter.h │ │ ├── GPUImageSketchFilter.m │ │ ├── GPUImageSmoothToonFilter.h │ │ ├── GPUImageSmoothToonFilter.m │ │ ├── GPUImageSobelEdgeDetectionFilter.h │ │ ├── GPUImageSobelEdgeDetectionFilter.m │ │ ├── GPUImageSoftEleganceFilter.h │ │ ├── GPUImageSoftEleganceFilter.m │ │ ├── GPUImageSoftLightBlendFilter.h │ │ ├── GPUImageSoftLightBlendFilter.m │ │ ├── GPUImageSolidColorGenerator.h │ │ ├── GPUImageSolidColorGenerator.m │ │ ├── GPUImageSourceOverBlendFilter.h │ │ ├── GPUImageSourceOverBlendFilter.m │ │ ├── GPUImageSphereRefractionFilter.h │ │ ├── GPUImageSphereRefractionFilter.m │ │ ├── GPUImageStillCamera.h │ │ ├── GPUImageStillCamera.m │ │ ├── GPUImageStretchDistortionFilter.h │ │ ├── GPUImageStretchDistortionFilter.m │ │ ├── GPUImageSubtractBlendFilter.h │ │ ├── GPUImageSubtractBlendFilter.m │ │ ├── GPUImageSwirlFilter.h │ │ ├── GPUImageSwirlFilter.m │ │ ├── GPUImageTextureInput.h │ │ ├── GPUImageTextureInput.m │ │ ├── GPUImageTextureOutput.h │ │ ├── GPUImageTextureOutput.m │ │ ├── GPUImageThreeInputFilter.h │ │ ├── GPUImageThreeInputFilter.m │ │ ├── GPUImageThresholdEdgeDetectionFilter.h │ │ ├── GPUImageThresholdEdgeDetectionFilter.m │ │ ├── GPUImageThresholdSketchFilter.h │ │ ├── GPUImageThresholdSketchFilter.m │ │ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h │ │ ├── GPUImageThresholdedNonMaximumSuppressionFilter.m │ │ ├── GPUImageTiltShiftFilter.h │ │ ├── GPUImageTiltShiftFilter.m │ │ ├── GPUImageToneCurveFilter.h │ │ ├── GPUImageToneCurveFilter.m │ │ ├── GPUImageToonFilter.h │ │ ├── GPUImageToonFilter.m │ │ ├── GPUImageTransformFilter.h │ │ ├── GPUImageTransformFilter.m │ │ ├── GPUImageTwoInputCrossTextureSamplingFilter.h │ │ ├── GPUImageTwoInputCrossTextureSamplingFilter.m │ │ ├── GPUImageTwoInputFilter.h │ │ ├── GPUImageTwoInputFilter.m │ │ ├── GPUImageTwoPassFilter.h │ │ ├── GPUImageTwoPassFilter.m │ │ ├── GPUImageTwoPassTextureSamplingFilter.h │ │ ├── GPUImageTwoPassTextureSamplingFilter.m │ │ ├── GPUImageUIElement.h │ │ ├── GPUImageUIElement.m │ │ ├── GPUImageUnsharpMaskFilter.h │ │ ├── GPUImageUnsharpMaskFilter.m │ │ ├── GPUImageVideoCamera.h │ │ ├── GPUImageVideoCamera.m │ │ ├── GPUImageVignetteFilter.h │ │ ├── GPUImageVignetteFilter.m │ │ ├── GPUImageVoronoiConsumerFilter.h │ │ ├── GPUImageVoronoiConsumerFilter.m │ │ ├── GPUImageWeakPixelInclusionFilter.h │ │ ├── GPUImageWeakPixelInclusionFilter.m │ │ ├── GPUImageWhiteBalanceFilter.h │ │ ├── GPUImageWhiteBalanceFilter.m │ │ ├── GPUImageXYDerivativeFilter.h │ │ ├── GPUImageXYDerivativeFilter.m │ │ ├── GPUImageZoomBlurFilter.h │ │ ├── GPUImageZoomBlurFilter.m │ │ ├── GPUImageiOSBlurFilter.h │ │ ├── GPUImageiOSBlurFilter.m │ │ └── iOS │ │ ├── Framework │ │ └── GPUImageFramework.h │ │ ├── GPUImageContext.h │ │ ├── GPUImageContext.m │ │ ├── GPUImageMovieWriter.h │ │ ├── GPUImageMovieWriter.m │ │ ├── GPUImagePicture+TextureSubimage.h │ │ ├── GPUImagePicture+TextureSubimage.m │ │ ├── GPUImagePicture.h │ │ ├── GPUImagePicture.m │ │ ├── GPUImageView.h │ │ └── GPUImageView.m ├── Headers │ ├── Private │ │ ├── GPUImage │ │ │ ├── GLProgram.h │ │ │ ├── GPUImage.h │ │ │ ├── GPUImage3x3ConvolutionFilter.h │ │ │ ├── GPUImage3x3TextureSamplingFilter.h │ │ │ ├── GPUImageAdaptiveThresholdFilter.h │ │ │ ├── GPUImageAddBlendFilter.h │ │ │ ├── GPUImageAlphaBlendFilter.h │ │ │ ├── GPUImageAmatorkaFilter.h │ │ │ ├── GPUImageAverageColor.h │ │ │ ├── GPUImageAverageLuminanceThresholdFilter.h │ │ │ ├── GPUImageBilateralFilter.h │ │ │ ├── GPUImageBoxBlurFilter.h │ │ │ ├── GPUImageBrightnessFilter.h │ │ │ ├── GPUImageBuffer.h │ │ │ ├── GPUImageBulgeDistortionFilter.h │ │ │ ├── GPUImageCGAColorspaceFilter.h │ │ │ ├── GPUImageCannyEdgeDetectionFilter.h │ │ │ ├── GPUImageChromaKeyBlendFilter.h │ │ │ ├── GPUImageChromaKeyFilter.h │ │ │ ├── GPUImageClosingFilter.h │ │ │ ├── GPUImageColorBlendFilter.h │ │ │ ├── GPUImageColorBurnBlendFilter.h │ │ │ ├── GPUImageColorDodgeBlendFilter.h │ │ │ ├── GPUImageColorInvertFilter.h │ │ │ ├── GPUImageColorMatrixFilter.h │ │ │ ├── GPUImageColorPackingFilter.h │ │ │ ├── GPUImageContext.h │ │ │ ├── GPUImageContrastFilter.h │ │ │ ├── GPUImageCropFilter.h │ │ │ ├── GPUImageCrosshairGenerator.h │ │ │ ├── GPUImageCrosshatchFilter.h │ │ │ ├── GPUImageDarkenBlendFilter.h │ │ │ ├── GPUImageDifferenceBlendFilter.h │ │ │ ├── GPUImageDilationFilter.h │ │ │ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h │ │ │ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h │ │ │ ├── GPUImageDissolveBlendFilter.h │ │ │ ├── GPUImageDivideBlendFilter.h │ │ │ ├── GPUImageEmbossFilter.h │ │ │ ├── GPUImageErosionFilter.h │ │ │ ├── GPUImageExclusionBlendFilter.h │ │ │ ├── GPUImageExposureFilter.h │ │ │ ├── GPUImageFASTCornerDetectionFilter.h │ │ │ ├── GPUImageFalseColorFilter.h │ │ │ ├── GPUImageFilter.h │ │ │ ├── GPUImageFilterGroup.h │ │ │ ├── GPUImageFilterPipeline.h │ │ │ ├── GPUImageFramebuffer.h │ │ │ ├── GPUImageFramebufferCache.h │ │ │ ├── GPUImageFramework.h │ │ │ ├── GPUImageGammaFilter.h │ │ │ ├── GPUImageGaussianBlurFilter.h │ │ │ ├── GPUImageGaussianBlurPositionFilter.h │ │ │ ├── GPUImageGaussianSelectiveBlurFilter.h │ │ │ ├── GPUImageGlassSphereFilter.h │ │ │ ├── GPUImageGrayscaleFilter.h │ │ │ ├── GPUImageHSBFilter.h │ │ │ ├── GPUImageHalftoneFilter.h │ │ │ ├── GPUImageHardLightBlendFilter.h │ │ │ ├── GPUImageHarrisCornerDetectionFilter.h │ │ │ ├── GPUImageHazeFilter.h │ │ │ ├── GPUImageHighPassFilter.h │ │ │ ├── GPUImageHighlightShadowFilter.h │ │ │ ├── GPUImageHistogramEqualizationFilter.h │ │ │ ├── GPUImageHistogramFilter.h │ │ │ ├── GPUImageHistogramGenerator.h │ │ │ ├── GPUImageHoughTransformLineDetector.h │ │ │ ├── GPUImageHueBlendFilter.h │ │ │ ├── GPUImageHueFilter.h │ │ │ ├── GPUImageJFAVoronoiFilter.h │ │ │ ├── GPUImageKuwaharaFilter.h │ │ │ ├── GPUImageKuwaharaRadius3Filter.h │ │ │ ├── GPUImageLanczosResamplingFilter.h │ │ │ ├── GPUImageLaplacianFilter.h │ │ │ ├── GPUImageLevelsFilter.h │ │ │ ├── GPUImageLightenBlendFilter.h │ │ │ ├── GPUImageLineGenerator.h │ │ │ ├── GPUImageLinearBurnBlendFilter.h │ │ │ ├── GPUImageLocalBinaryPatternFilter.h │ │ │ ├── GPUImageLookupFilter.h │ │ │ ├── GPUImageLowPassFilter.h │ │ │ ├── GPUImageLuminanceRangeFilter.h │ │ │ ├── GPUImageLuminanceThresholdFilter.h │ │ │ ├── GPUImageLuminosity.h │ │ │ ├── GPUImageLuminosityBlendFilter.h │ │ │ ├── GPUImageMaskFilter.h │ │ │ ├── GPUImageMedianFilter.h │ │ │ ├── GPUImageMissEtikateFilter.h │ │ │ ├── GPUImageMonochromeFilter.h │ │ │ ├── GPUImageMosaicFilter.h │ │ │ ├── GPUImageMotionBlurFilter.h │ │ │ ├── GPUImageMotionDetector.h │ │ │ ├── GPUImageMovie.h │ │ │ ├── GPUImageMovieComposition.h │ │ │ ├── GPUImageMovieWriter.h │ │ │ ├── GPUImageMultiplyBlendFilter.h │ │ │ ├── GPUImageNobleCornerDetectionFilter.h │ │ │ ├── GPUImageNonMaximumSuppressionFilter.h │ │ │ ├── GPUImageNormalBlendFilter.h │ │ │ ├── GPUImageOpacityFilter.h │ │ │ ├── GPUImageOpeningFilter.h │ │ │ ├── GPUImageOutput.h │ │ │ ├── GPUImageOverlayBlendFilter.h │ │ │ ├── GPUImageParallelCoordinateLineTransformFilter.h │ │ │ ├── GPUImagePerlinNoiseFilter.h │ │ │ ├── GPUImagePicture+TextureSubimage.h │ │ │ ├── GPUImagePicture.h │ │ │ ├── GPUImagePinchDistortionFilter.h │ │ │ ├── GPUImagePixellateFilter.h │ │ │ ├── GPUImagePixellatePositionFilter.h │ │ │ ├── GPUImagePoissonBlendFilter.h │ │ │ ├── GPUImagePolarPixellateFilter.h │ │ │ ├── GPUImagePolkaDotFilter.h │ │ │ ├── GPUImagePosterizeFilter.h │ │ │ ├── GPUImagePrewittEdgeDetectionFilter.h │ │ │ ├── GPUImageRGBClosingFilter.h │ │ │ ├── GPUImageRGBDilationFilter.h │ │ │ ├── GPUImageRGBErosionFilter.h │ │ │ ├── GPUImageRGBFilter.h │ │ │ ├── GPUImageRGBOpeningFilter.h │ │ │ ├── GPUImageRawDataInput.h │ │ │ ├── GPUImageRawDataOutput.h │ │ │ ├── GPUImageSaturationBlendFilter.h │ │ │ ├── GPUImageSaturationFilter.h │ │ │ ├── GPUImageScreenBlendFilter.h │ │ │ ├── GPUImageSepiaFilter.h │ │ │ ├── GPUImageSharpenFilter.h │ │ │ ├── GPUImageShiTomasiFeatureDetectionFilter.h │ │ │ ├── GPUImageSingleComponentGaussianBlurFilter.h │ │ │ ├── GPUImageSketchFilter.h │ │ │ ├── GPUImageSmoothToonFilter.h │ │ │ ├── GPUImageSobelEdgeDetectionFilter.h │ │ │ ├── GPUImageSoftEleganceFilter.h │ │ │ ├── GPUImageSoftLightBlendFilter.h │ │ │ ├── GPUImageSolidColorGenerator.h │ │ │ ├── GPUImageSourceOverBlendFilter.h │ │ │ ├── GPUImageSphereRefractionFilter.h │ │ │ ├── GPUImageStillCamera.h │ │ │ ├── GPUImageStretchDistortionFilter.h │ │ │ ├── GPUImageSubtractBlendFilter.h │ │ │ ├── GPUImageSwirlFilter.h │ │ │ ├── GPUImageTextureInput.h │ │ │ ├── GPUImageTextureOutput.h │ │ │ ├── GPUImageThreeInputFilter.h │ │ │ ├── GPUImageThresholdEdgeDetectionFilter.h │ │ │ ├── GPUImageThresholdSketchFilter.h │ │ │ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h │ │ │ ├── GPUImageTiltShiftFilter.h │ │ │ ├── GPUImageToneCurveFilter.h │ │ │ ├── GPUImageToonFilter.h │ │ │ ├── GPUImageTransformFilter.h │ │ │ ├── GPUImageTwoInputCrossTextureSamplingFilter.h │ │ │ ├── GPUImageTwoInputFilter.h │ │ │ ├── GPUImageTwoPassFilter.h │ │ │ ├── GPUImageTwoPassTextureSamplingFilter.h │ │ │ ├── GPUImageUIElement.h │ │ │ ├── GPUImageUnsharpMaskFilter.h │ │ │ ├── GPUImageVideoCamera.h │ │ │ ├── GPUImageView.h │ │ │ ├── GPUImageVignetteFilter.h │ │ │ ├── GPUImageVoronoiConsumerFilter.h │ │ │ ├── GPUImageWeakPixelInclusionFilter.h │ │ │ ├── GPUImageWhiteBalanceFilter.h │ │ │ ├── GPUImageXYDerivativeFilter.h │ │ │ ├── GPUImageZoomBlurFilter.h │ │ │ └── GPUImageiOSBlurFilter.h │ │ └── Masonry │ │ │ ├── MASCompositeConstraint.h │ │ │ ├── MASConstraint+Private.h │ │ │ ├── MASConstraint.h │ │ │ ├── MASConstraintMaker.h │ │ │ ├── MASLayoutConstraint.h │ │ │ ├── MASUtilities.h │ │ │ ├── MASViewAttribute.h │ │ │ ├── MASViewConstraint.h │ │ │ ├── Masonry.h │ │ │ ├── NSArray+MASAdditions.h │ │ │ ├── NSArray+MASShorthandAdditions.h │ │ │ ├── NSLayoutConstraint+MASDebugAdditions.h │ │ │ ├── View+MASAdditions.h │ │ │ ├── View+MASShorthandAdditions.h │ │ │ └── ViewController+MASAdditions.h │ └── Public │ │ ├── GPUImage │ │ ├── GLProgram.h │ │ ├── GPUImage.h │ │ ├── GPUImage3x3ConvolutionFilter.h │ │ ├── GPUImage3x3TextureSamplingFilter.h │ │ ├── GPUImageAdaptiveThresholdFilter.h │ │ ├── GPUImageAddBlendFilter.h │ │ ├── GPUImageAlphaBlendFilter.h │ │ ├── GPUImageAmatorkaFilter.h │ │ ├── GPUImageAverageColor.h │ │ ├── GPUImageAverageLuminanceThresholdFilter.h │ │ ├── GPUImageBilateralFilter.h │ │ ├── GPUImageBoxBlurFilter.h │ │ ├── GPUImageBrightnessFilter.h │ │ ├── GPUImageBuffer.h │ │ ├── GPUImageBulgeDistortionFilter.h │ │ ├── GPUImageCGAColorspaceFilter.h │ │ ├── GPUImageCannyEdgeDetectionFilter.h │ │ ├── GPUImageChromaKeyBlendFilter.h │ │ ├── GPUImageChromaKeyFilter.h │ │ ├── GPUImageClosingFilter.h │ │ ├── GPUImageColorBlendFilter.h │ │ ├── GPUImageColorBurnBlendFilter.h │ │ ├── GPUImageColorDodgeBlendFilter.h │ │ ├── GPUImageColorInvertFilter.h │ │ ├── GPUImageColorMatrixFilter.h │ │ ├── GPUImageColorPackingFilter.h │ │ ├── GPUImageContext.h │ │ ├── GPUImageContrastFilter.h │ │ ├── GPUImageCropFilter.h │ │ ├── GPUImageCrosshairGenerator.h │ │ ├── GPUImageCrosshatchFilter.h │ │ ├── GPUImageDarkenBlendFilter.h │ │ ├── GPUImageDifferenceBlendFilter.h │ │ ├── GPUImageDilationFilter.h │ │ ├── GPUImageDirectionalNonMaximumSuppressionFilter.h │ │ ├── GPUImageDirectionalSobelEdgeDetectionFilter.h │ │ ├── GPUImageDissolveBlendFilter.h │ │ ├── GPUImageDivideBlendFilter.h │ │ ├── GPUImageEmbossFilter.h │ │ ├── GPUImageErosionFilter.h │ │ ├── GPUImageExclusionBlendFilter.h │ │ ├── GPUImageExposureFilter.h │ │ ├── GPUImageFASTCornerDetectionFilter.h │ │ ├── GPUImageFalseColorFilter.h │ │ ├── GPUImageFilter.h │ │ ├── GPUImageFilterGroup.h │ │ ├── GPUImageFilterPipeline.h │ │ ├── GPUImageFramebuffer.h │ │ ├── GPUImageFramebufferCache.h │ │ ├── GPUImageFramework.h │ │ ├── GPUImageGammaFilter.h │ │ ├── GPUImageGaussianBlurFilter.h │ │ ├── GPUImageGaussianBlurPositionFilter.h │ │ ├── GPUImageGaussianSelectiveBlurFilter.h │ │ ├── GPUImageGlassSphereFilter.h │ │ ├── GPUImageGrayscaleFilter.h │ │ ├── GPUImageHSBFilter.h │ │ ├── GPUImageHalftoneFilter.h │ │ ├── GPUImageHardLightBlendFilter.h │ │ ├── GPUImageHarrisCornerDetectionFilter.h │ │ ├── GPUImageHazeFilter.h │ │ ├── GPUImageHighPassFilter.h │ │ ├── GPUImageHighlightShadowFilter.h │ │ ├── GPUImageHistogramEqualizationFilter.h │ │ ├── GPUImageHistogramFilter.h │ │ ├── GPUImageHistogramGenerator.h │ │ ├── GPUImageHoughTransformLineDetector.h │ │ ├── GPUImageHueBlendFilter.h │ │ ├── GPUImageHueFilter.h │ │ ├── GPUImageJFAVoronoiFilter.h │ │ ├── GPUImageKuwaharaFilter.h │ │ ├── GPUImageKuwaharaRadius3Filter.h │ │ ├── GPUImageLanczosResamplingFilter.h │ │ ├── GPUImageLaplacianFilter.h │ │ ├── GPUImageLevelsFilter.h │ │ ├── GPUImageLightenBlendFilter.h │ │ ├── GPUImageLineGenerator.h │ │ ├── GPUImageLinearBurnBlendFilter.h │ │ ├── GPUImageLocalBinaryPatternFilter.h │ │ ├── GPUImageLookupFilter.h │ │ ├── GPUImageLowPassFilter.h │ │ ├── GPUImageLuminanceRangeFilter.h │ │ ├── GPUImageLuminanceThresholdFilter.h │ │ ├── GPUImageLuminosity.h │ │ ├── GPUImageLuminosityBlendFilter.h │ │ ├── GPUImageMaskFilter.h │ │ ├── GPUImageMedianFilter.h │ │ ├── GPUImageMissEtikateFilter.h │ │ ├── GPUImageMonochromeFilter.h │ │ ├── GPUImageMosaicFilter.h │ │ ├── GPUImageMotionBlurFilter.h │ │ ├── GPUImageMotionDetector.h │ │ ├── GPUImageMovie.h │ │ ├── GPUImageMovieComposition.h │ │ ├── GPUImageMovieWriter.h │ │ ├── GPUImageMultiplyBlendFilter.h │ │ ├── GPUImageNobleCornerDetectionFilter.h │ │ ├── GPUImageNonMaximumSuppressionFilter.h │ │ ├── GPUImageNormalBlendFilter.h │ │ ├── GPUImageOpacityFilter.h │ │ ├── GPUImageOpeningFilter.h │ │ ├── GPUImageOutput.h │ │ ├── GPUImageOverlayBlendFilter.h │ │ ├── GPUImageParallelCoordinateLineTransformFilter.h │ │ ├── GPUImagePerlinNoiseFilter.h │ │ ├── GPUImagePicture+TextureSubimage.h │ │ ├── GPUImagePicture.h │ │ ├── GPUImagePinchDistortionFilter.h │ │ ├── GPUImagePixellateFilter.h │ │ ├── GPUImagePixellatePositionFilter.h │ │ ├── GPUImagePoissonBlendFilter.h │ │ ├── GPUImagePolarPixellateFilter.h │ │ ├── GPUImagePolkaDotFilter.h │ │ ├── GPUImagePosterizeFilter.h │ │ ├── GPUImagePrewittEdgeDetectionFilter.h │ │ ├── GPUImageRGBClosingFilter.h │ │ ├── GPUImageRGBDilationFilter.h │ │ ├── GPUImageRGBErosionFilter.h │ │ ├── GPUImageRGBFilter.h │ │ ├── GPUImageRGBOpeningFilter.h │ │ ├── GPUImageRawDataInput.h │ │ ├── GPUImageRawDataOutput.h │ │ ├── GPUImageSaturationBlendFilter.h │ │ ├── GPUImageSaturationFilter.h │ │ ├── GPUImageScreenBlendFilter.h │ │ ├── GPUImageSepiaFilter.h │ │ ├── GPUImageSharpenFilter.h │ │ ├── GPUImageShiTomasiFeatureDetectionFilter.h │ │ ├── GPUImageSingleComponentGaussianBlurFilter.h │ │ ├── GPUImageSketchFilter.h │ │ ├── GPUImageSmoothToonFilter.h │ │ ├── GPUImageSobelEdgeDetectionFilter.h │ │ ├── GPUImageSoftEleganceFilter.h │ │ ├── GPUImageSoftLightBlendFilter.h │ │ ├── GPUImageSolidColorGenerator.h │ │ ├── GPUImageSourceOverBlendFilter.h │ │ ├── GPUImageSphereRefractionFilter.h │ │ ├── GPUImageStillCamera.h │ │ ├── GPUImageStretchDistortionFilter.h │ │ ├── GPUImageSubtractBlendFilter.h │ │ ├── GPUImageSwirlFilter.h │ │ ├── GPUImageTextureInput.h │ │ ├── GPUImageTextureOutput.h │ │ ├── GPUImageThreeInputFilter.h │ │ ├── GPUImageThresholdEdgeDetectionFilter.h │ │ ├── GPUImageThresholdSketchFilter.h │ │ ├── GPUImageThresholdedNonMaximumSuppressionFilter.h │ │ ├── GPUImageTiltShiftFilter.h │ │ ├── GPUImageToneCurveFilter.h │ │ ├── GPUImageToonFilter.h │ │ ├── GPUImageTransformFilter.h │ │ ├── GPUImageTwoInputCrossTextureSamplingFilter.h │ │ ├── GPUImageTwoInputFilter.h │ │ ├── GPUImageTwoPassFilter.h │ │ ├── GPUImageTwoPassTextureSamplingFilter.h │ │ ├── GPUImageUIElement.h │ │ ├── GPUImageUnsharpMaskFilter.h │ │ ├── GPUImageVideoCamera.h │ │ ├── GPUImageView.h │ │ ├── GPUImageVignetteFilter.h │ │ ├── GPUImageVoronoiConsumerFilter.h │ │ ├── GPUImageWeakPixelInclusionFilter.h │ │ ├── GPUImageWhiteBalanceFilter.h │ │ ├── GPUImageXYDerivativeFilter.h │ │ ├── GPUImageZoomBlurFilter.h │ │ └── GPUImageiOSBlurFilter.h │ │ └── Masonry │ │ ├── MASCompositeConstraint.h │ │ ├── MASConstraint+Private.h │ │ ├── MASConstraint.h │ │ ├── MASConstraintMaker.h │ │ ├── MASLayoutConstraint.h │ │ ├── MASUtilities.h │ │ ├── MASViewAttribute.h │ │ ├── MASViewConstraint.h │ │ ├── Masonry.h │ │ ├── NSArray+MASAdditions.h │ │ ├── NSArray+MASShorthandAdditions.h │ │ ├── NSLayoutConstraint+MASDebugAdditions.h │ │ ├── View+MASAdditions.h │ │ ├── View+MASShorthandAdditions.h │ │ └── ViewController+MASAdditions.h ├── Manifest.lock ├── Masonry │ ├── LICENSE │ ├── Masonry │ │ ├── MASCompositeConstraint.h │ │ ├── MASCompositeConstraint.m │ │ ├── MASConstraint+Private.h │ │ ├── MASConstraint.h │ │ ├── MASConstraint.m │ │ ├── MASConstraintMaker.h │ │ ├── MASConstraintMaker.m │ │ ├── MASLayoutConstraint.h │ │ ├── MASLayoutConstraint.m │ │ ├── MASUtilities.h │ │ ├── MASViewAttribute.h │ │ ├── MASViewAttribute.m │ │ ├── MASViewConstraint.h │ │ ├── MASViewConstraint.m │ │ ├── Masonry.h │ │ ├── NSArray+MASAdditions.h │ │ ├── NSArray+MASAdditions.m │ │ ├── NSArray+MASShorthandAdditions.h │ │ ├── NSLayoutConstraint+MASDebugAdditions.h │ │ ├── NSLayoutConstraint+MASDebugAdditions.m │ │ ├── View+MASAdditions.h │ │ ├── View+MASAdditions.m │ │ ├── View+MASShorthandAdditions.h │ │ ├── ViewController+MASAdditions.h │ │ └── ViewController+MASAdditions.m │ └── README.md ├── Pods.xcodeproj │ ├── project.pbxproj │ └── xcuserdata │ │ └── sunjinshuai.xcuserdatad │ │ └── xcschemes │ │ ├── GPUImage.xcscheme │ │ ├── Masonry.xcscheme │ │ ├── Pods-GPUImageFilter.xcscheme │ │ └── xcschememanagement.plist └── Target Support Files │ ├── GPUImage │ ├── GPUImage-dummy.m │ ├── GPUImage-prefix.pch │ └── GPUImage.xcconfig │ ├── Masonry │ ├── Masonry-dummy.m │ ├── Masonry-prefix.pch │ └── Masonry.xcconfig │ └── Pods-GPUImageFilter │ ├── Pods-GPUImageFilter-acknowledgements.markdown │ ├── Pods-GPUImageFilter-acknowledgements.plist │ ├── Pods-GPUImageFilter-dummy.m │ ├── Pods-GPUImageFilter-frameworks.sh │ ├── Pods-GPUImageFilter-resources.sh │ ├── Pods-GPUImageFilter.debug.xcconfig │ └── Pods-GPUImageFilter.release.xcconfig └── README.md /.travis.yml: -------------------------------------------------------------------------------- 1 | osx_image: xcode9 2 | language: objective-c 3 | 4 | before_install: 5 | - gem install xcpretty --no-rdoc --no-ri --no-document --quiet 6 | 7 | after_success: 8 | - sleep 3 9 | -------------------------------------------------------------------------------- /GPUImageFilter.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/GPUImageFilter.gif -------------------------------------------------------------------------------- /GPUImageFilter.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/sunjinshuai.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/GPUImageFilter.xcodeproj/project.xcworkspace/xcuserdata/sunjinshuai.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /GPUImageFilter.xcodeproj/xcuserdata/sunjinshuai.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | GPUImageFilter.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | SuppressBuildableAutocreation 14 | 15 | 323AB2A41E60690A00E2D868 16 | 17 | primary 18 | 19 | 20 | 323AB2BD1E60690A00E2D868 21 | 22 | primary 23 | 24 | 25 | 323AB2C81E60690A00E2D868 26 | 27 | primary 28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /GPUImageFilter.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /GPUImageFilter.xcworkspace/xcuserdata/sunjinshuai.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/GPUImageFilter.xcworkspace/xcuserdata/sunjinshuai.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /GPUImageFilter/AppDelegate.h: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.h 3 | // GPUImageFilter 4 | // 5 | // Created by 孙金帅 on 2017/2/24. 6 | // Copyright © 2017年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface AppDelegate : UIResponder 12 | 13 | @property (strong, nonatomic) UIWindow *window; 14 | 15 | 16 | @end 17 | 18 | -------------------------------------------------------------------------------- /GPUImageFilter/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /GPUImageFilter/Assets.xcassets/gougou.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "scale" : "1x" 6 | }, 7 | { 8 | "idiom" : "universal", 9 | "filename" : "gougou.png", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /GPUImageFilter/Assets.xcassets/gougou.imageset/gougou.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/GPUImageFilter/Assets.xcassets/gougou.imageset/gougou.png -------------------------------------------------------------------------------- /GPUImageFilter/Assets.xcassets/maomao.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "scale" : "1x" 6 | }, 7 | { 8 | "idiom" : "universal", 9 | "filename" : "maomao.png", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /GPUImageFilter/Assets.xcassets/maomao.imageset/maomao.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/GPUImageFilter/Assets.xcassets/maomao.imageset/maomao.png -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/AlbumFilterManager.h: -------------------------------------------------------------------------------- 1 | // 2 | // AlbumFilterManager.h 3 | // GPUImageFilter 4 | // 5 | // Created by sunjinshuai on 2018/2/22. 6 | // Copyright © 2018年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import 10 | #import "Constant.h" 11 | 12 | @interface AlbumFilterManager : NSObject 13 | 14 | + (instancetype)shareManager; 15 | 16 | - (GPUImageColormatrixFilterType)colormatrixFilterTypeByIndex:(NSInteger)index; 17 | - (NSString *)getFilterName:(GPUImageColormatrixFilterType)filterType; 18 | // 滤镜 19 | - (UIImage *)imageByFilteringImage:(UIImage *)inImage 20 | filterType:(GPUImageColormatrixFilterType)filterType; 21 | 22 | - (UIImage *)imageWithImage:(UIImage *)inImage 23 | colorMatrix:(const float *)colorMatrix; 24 | 25 | @end 26 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/AlbumFiterModel.h: -------------------------------------------------------------------------------- 1 | // 2 | // AlbumFiterModel.h 3 | // GPUImageFilter 4 | // 5 | // Created by 孙金帅 on 2017/2/24. 6 | // Copyright © 2017年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface AlbumFiterModel : NSObject 12 | 13 | @property (nonatomic, copy) NSString *thumbnailName; 14 | @property (nonatomic, strong) UIImage *thumbnailImage; 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/AlbumFiterModel.m: -------------------------------------------------------------------------------- 1 | // 2 | // AlbumFiterModel.m 3 | // GPUImageFilter 4 | // 5 | // Created by 孙金帅 on 2017/2/24. 6 | // Copyright © 2017年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import "AlbumFiterModel.h" 10 | 11 | @implementation AlbumFiterModel 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/AlbumFiterViewCell.h: -------------------------------------------------------------------------------- 1 | // 2 | // AlbumFiterViewCell.h 3 | // GPUImageFilter 4 | // 5 | // Created by 孙金帅 on 2017/2/24. 6 | // Copyright © 2017年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import 10 | @class AlbumFiterModel; 11 | 12 | @interface AlbumFiterViewCell : UICollectionViewCell 13 | 14 | @property (nonatomic, strong) AlbumFiterModel *fiter; 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/GPUImage.InstagramFilter.bundle/1977blowout.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/GPUImage.InstagramFilter.bundle/1977blowout.png -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/GPUImage.InstagramFilter.bundle/1977map.png: -------------------------------------------------------------------------------- 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All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IF1977Filter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFAmaroFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFAmaroFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFAmaroFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFBrannanFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFBrannanFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFBrannanFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFEarlybirdFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFEarlybirdFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFEarlybirdFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFHefeFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFHefeFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFHefeFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFHudsonFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFHudsonFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFHudsonFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFImageFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // InstagramFilter.h 3 | // GPUImageFilters 4 | // 5 | // Created by KimDaeWook on 1/12/16. 6 | // Copyright © 2016 KimDaewook. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | #import "GPUImageSixInputFilter.h" 12 | 13 | 14 | @interface IFImageFilter : GPUImageFilterGroup 15 | 16 | +(NSArray*)allFilterClasses; 17 | +(GPUImagePicture*)filterImageNamed:(NSString*)name; 18 | 19 | 20 | - (id)initWithFragmentShaderFromString:(NSString *)fragmentShaderString sources:(NSArray*)sources; 21 | - (id)initWithFragmentShaderFromString:(NSString *)fragmentShaderString; 22 | 23 | - (NSString*)name; 24 | 25 | @end 26 | 27 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFInkwellFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFInkwellFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFInkwellFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFLomofiFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFLomofiFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFLomofiFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFLordKelvinFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFLordKelvinFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFLordKelvinFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFNashvilleFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFNashvilleFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFNashvilleFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFNormalFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFNormalFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFNormalFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFNormalFilter.m: -------------------------------------------------------------------------------- 1 | // 2 | // IFNormalFilter.m 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFNormalFilter.h" 10 | 11 | NSString *const kIFNormalShaderString = SHADER_STRING 12 | ( 13 | precision lowp float; 14 | 15 | varying highp vec2 textureCoordinate; 16 | 17 | uniform sampler2D inputImageTexture; 18 | 19 | void main() 20 | { 21 | 22 | vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb; 23 | 24 | gl_FragColor = vec4(texel, 1.0); 25 | } 26 | ); 27 | 28 | @implementation IFNormalFilter 29 | 30 | - (id)init; 31 | { 32 | if (!(self = [super initWithFragmentShaderFromString:kIFNormalShaderString])) 33 | { 34 | return nil; 35 | } 36 | 37 | return self; 38 | } 39 | 40 | @end 41 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFRiseFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFRiseFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFRiseFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFSierraFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFSierraFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFSierraFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFSutroFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFSutroFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFSutroFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFToasterFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFToasterFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFToasterFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFValenciaFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFValenciaFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFValenciaFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFWaldenFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFWaldenFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFWaldenFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/IFXproIIFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // IFXproIIFilter.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | #import "IFImageFilter.h" 10 | 11 | @interface IFXproIIFilter : IFImageFilter 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/Filters/InstaFilters.h: -------------------------------------------------------------------------------- 1 | // 2 | // InstaFilters.h 3 | // GPUImage-Instagram 4 | // 5 | // Created by Kim Daewook. 6 | // Copyright (c) 2015 Kim Daewook. All rights reserved. 7 | // 8 | 9 | 10 | #import "IFImageFilter.h" 11 | 12 | #import "IFSutroFilter.h" 13 | #import "IFAmaroFilter.h" 14 | #import "IFNormalFilter.h" 15 | #import "IFRiseFilter.h" 16 | #import "IFHudsonFilter.h" 17 | #import "IFXproIIFilter.h" 18 | #import "IFSierraFilter.h" 19 | #import "IFLomofiFilter.h" 20 | #import "IFEarlybirdFilter.h" 21 | #import "IFToasterFilter.h" 22 | #import "IFBrannanFilter.h" 23 | #import "IFInkwellFilter.h" 24 | #import "IFWaldenFilter.h" 25 | #import "IFHefeFilter.h" 26 | #import "IFValenciaFilter.h" 27 | #import "IFNashvilleFilter.h" 28 | #import "IF1977Filter.h" 29 | #import "IFLordKelvinFilter.h" -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/GPUImageFiveInputFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImageFifthInputFilter.h 3 | // FilterDemo 4 | // 5 | // Created by JunfengLi on 15/11/27. 6 | // Copyright © 2015年 LiJunfeng. All rights reserved. 7 | // 8 | 9 | #import "GPUImageFourInputFilter.h" 10 | 11 | extern NSString *const kGPUImageFiveInputTextureVertexShaderString; 12 | 13 | @interface GPUImageFiveInputFilter : GPUImageFourInputFilter 14 | { 15 | GPUImageFramebuffer *fifthInputFramebuffer; 16 | 17 | GLint filterFifthTextureCoordinateAttribute; 18 | GLint filterInputTextureUniform5; 19 | GPUImageRotationMode inputRotation5; 20 | GLuint filterSourceTexture5; 21 | CMTime fifthFrameTime; 22 | 23 | BOOL hasSetFourthTexture, hasReceivedFifthFrame, fifthFrameWasVideo; 24 | BOOL fifthFrameCheckDisabled; 25 | } 26 | 27 | - (void)disableFifthFrameCheck; 28 | 29 | @end 30 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/GPUImageFourInputFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImageFourInputFilter.h 3 | // FilterDemo 4 | // 5 | // Created by JunfengLi on 15/11/26. 6 | // Copyright © 2015年 LiJunfeng. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | extern NSString *const kGPUImageFourInputTextureVertexShaderString; 12 | 13 | @interface GPUImageFourInputFilter : GPUImageThreeInputFilter 14 | { 15 | GPUImageFramebuffer *fourthInputFramebuffer; 16 | 17 | GLint filterFourthTextureCoordinateAttribute; 18 | GLint filterInputTextureUniform4; 19 | GPUImageRotationMode inputRotation4; 20 | GLuint filterSourceTexture4; 21 | CMTime fourthFrameTime; 22 | 23 | BOOL hasSetThirdTexture, hasReceivedFourthFrame, fourthFrameWasVideo; 24 | BOOL fourthFrameCheckDisabled; 25 | } 26 | 27 | - (void)disableFourthFrameCheck; 28 | 29 | @end 30 | -------------------------------------------------------------------------------- /GPUImageFilter/GPUImageFilter/GPUImageFilters/GPUImageSixInputFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImageSixInputFilter.h 3 | // FilterDemo 4 | // 5 | // Created by JunfengLi on 15/11/27. 6 | // Copyright © 2015年 LiJunfeng. All rights reserved. 7 | // 8 | 9 | #import "GPUImageFiveInputFilter.h" 10 | 11 | extern NSString *const kGPUImageSixInputTextureVertexShaderString; 12 | 13 | @interface GPUImageSixInputFilter : GPUImageFiveInputFilter 14 | { 15 | GPUImageFramebuffer *sixthInputFramebuffer; 16 | 17 | GLint filterSixthTextureCoordinateAttribute; 18 | GLint filterInputTextureUniform6; 19 | GPUImageRotationMode inputRotation6; 20 | GLuint filterSourceTexture6; 21 | CMTime sixthFrameTime; 22 | 23 | BOOL hasSetFifthTexture, hasReceivedSixthFrame, sixthFrameWasVideo; 24 | BOOL sixthFrameCheckDisabled; 25 | } 26 | 27 | - (void)disableSixthFrameCheck; 28 | 29 | @end 30 | -------------------------------------------------------------------------------- /GPUImageFilter/ViewController.h: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.h 3 | // GPUImageFilter 4 | // 5 | // Created by 孙金帅 on 2017/2/24. 6 | // Copyright © 2017年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface ViewController : UIViewController 12 | 13 | 14 | @end 15 | 16 | -------------------------------------------------------------------------------- /GPUImageFilter/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // GPUImageFilter 4 | // 5 | // Created by 孙金帅 on 2017/2/24. 6 | // Copyright © 2017年 孙金帅. All rights reserved. 7 | // 8 | 9 | #import 10 | #import "AppDelegate.h" 11 | 12 | int main(int argc, char * argv[]) { 13 | @autoreleasepool { 14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /GPUImageFilterTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /GPUImageFilterUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /Podfile: -------------------------------------------------------------------------------- 1 | platform :ios, "8.0" 2 | 3 | target 'GPUImageFilter' do 4 | pod 'GPUImage', '~> 0.1.7' 5 | pod 'Masonry', '~> 1.0.2' 6 | end 7 | -------------------------------------------------------------------------------- /Podfile.lock: -------------------------------------------------------------------------------- 1 | PODS: 2 | - GPUImage (0.1.7) 3 | - Masonry (1.0.2) 4 | 5 | DEPENDENCIES: 6 | - GPUImage (~> 0.1.7) 7 | - Masonry (~> 1.0.2) 8 | 9 | SPEC CHECKSUMS: 10 | GPUImage: 733a5f0fab92df9de1c37ba9df520a833ccb406d 11 | Masonry: 7c429b56da9d4ee0bbb3ed77a5ea710d6a5df39e 12 | 13 | PODFILE CHECKSUM: fe1a637d97e04421fccb6285baa6cd4501b60973 14 | 15 | COCOAPODS: 1.2.0 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Resources/lookup.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/Pods/GPUImage/framework/Resources/lookup.png -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Resources/lookup_amatorka.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/Pods/GPUImage/framework/Resources/lookup_amatorka.png -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Resources/lookup_miss_etikate.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/Pods/GPUImage/framework/Resources/lookup_miss_etikate.png -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Resources/lookup_soft_elegance_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/Pods/GPUImage/framework/Resources/lookup_soft_elegance_1.png -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Resources/lookup_soft_elegance_2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sunjinshuai/GPUImageFilter/253adc595bc9c94f04f790c40875072f92030936/Pods/GPUImage/framework/Resources/lookup_soft_elegance_2.png -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImage3x3ConvolutionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | /** Runs a 3x3 convolution kernel against the image 4 | */ 5 | @interface GPUImage3x3ConvolutionFilter : GPUImage3x3TextureSamplingFilter 6 | { 7 | GLint convolutionMatrixUniform; 8 | } 9 | 10 | /** Convolution kernel to run against the image 11 | 12 | The convolution kernel is a 3x3 matrix of values to apply to the pixel and its 8 surrounding pixels. 13 | The matrix is specified in row-major order, with the top left pixel being one.one and the bottom right three.three 14 | If the values in the matrix don't add up to 1.0, the image could be brightened or darkened. 15 | */ 16 | @property(readwrite, nonatomic) GPUMatrix3x3 convolutionKernel; 17 | 18 | @end 19 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImage3x3TextureSamplingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | extern NSString *const kGPUImageNearbyTexelSamplingVertexShaderString; 4 | 5 | @interface GPUImage3x3TextureSamplingFilter : GPUImageFilter 6 | { 7 | GLint texelWidthUniform, texelHeightUniform; 8 | 9 | CGFloat texelWidth, texelHeight; 10 | BOOL hasOverriddenImageSizeFactor; 11 | } 12 | 13 | // The texel width and height determines how far out to sample from this texel. By default, this is the normalized width of a pixel, but this can be overridden for different effects. 14 | @property(readwrite, nonatomic) CGFloat texelWidth; 15 | @property(readwrite, nonatomic) CGFloat texelHeight; 16 | 17 | 18 | @end 19 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageAdaptiveThresholdFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup 4 | 5 | /** A multiplier for the background averaging blur radius in pixels, with a default of 4 6 | */ 7 | @property(readwrite, nonatomic) CGFloat blurRadiusInPixels; 8 | 9 | @end 10 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageAddBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageAlphaBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter 4 | { 5 | GLint mixUniform; 6 | } 7 | 8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level 9 | @property(readwrite, nonatomic) CGFloat mix; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageAmatorkaFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImagePicture; 4 | 5 | /** A photo filter based on Photoshop action by Amatorka 6 | http://amatorka.deviantart.com/art/Amatorka-Action-2-121069631 7 | */ 8 | 9 | // Note: If you want to use this effect you have to add lookup_amatorka.png 10 | // from Resources folder to your application bundle. 11 | 12 | @interface GPUImageAmatorkaFilter : GPUImageFilterGroup 13 | { 14 | GPUImagePicture *lookupImageSource; 15 | } 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageAverageColor.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | extern NSString *const kGPUImageColorAveragingVertexShaderString; 4 | 5 | @interface GPUImageAverageColor : GPUImageFilter 6 | { 7 | GLint texelWidthUniform, texelHeightUniform; 8 | 9 | NSUInteger numberOfStages; 10 | 11 | GLubyte *rawImagePixels; 12 | CGSize finalStageSize; 13 | } 14 | 15 | // This block is called on the completion of color averaging for a frame 16 | @property(nonatomic, copy) void(^colorAverageProcessingFinishedBlock)(CGFloat redComponent, CGFloat greenComponent, CGFloat blueComponent, CGFloat alphaComponent, CMTime frameTime); 17 | 18 | - (void)extractAverageColorAtFrameTime:(CMTime)frameTime; 19 | 20 | @end 21 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageAverageLuminanceThresholdFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup 4 | 5 | // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0. 6 | @property(readwrite, nonatomic) CGFloat thresholdMultiplier; 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageBilateralFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageGaussianBlurFilter.h" 2 | 3 | @interface GPUImageBilateralFilter : GPUImageGaussianBlurFilter 4 | { 5 | CGFloat firstDistanceNormalizationFactorUniform; 6 | CGFloat secondDistanceNormalizationFactorUniform; 7 | } 8 | // A normalization factor for the distance between central color and sample color. 9 | @property(nonatomic, readwrite) CGFloat distanceNormalizationFactor; 10 | @end 11 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageBoxBlurFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageGaussianBlurFilter.h" 2 | 3 | /** A hardware-accelerated box blur of an image 4 | */ 5 | @interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageBrightnessFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageBrightnessFilter : GPUImageFilter 4 | { 5 | GLint brightnessUniform; 6 | } 7 | 8 | // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level 9 | @property(readwrite, nonatomic) CGFloat brightness; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageBuffer.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageBuffer : GPUImageFilter 4 | { 5 | NSMutableArray *bufferedFramebuffers; 6 | } 7 | 8 | @property(readwrite, nonatomic) NSUInteger bufferSize; 9 | 10 | @end 11 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageBulgeDistortionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /// Creates a bulge distortion on the image 4 | @interface GPUImageBulgeDistortionFilter : GPUImageFilter 5 | { 6 | GLint aspectRatioUniform, radiusUniform, centerUniform, scaleUniform; 7 | } 8 | 9 | /// The center about which to apply the distortion, with a default of (0.5, 0.5) 10 | @property(readwrite, nonatomic) CGPoint center; 11 | /// The radius of the distortion, ranging from 0.0 to 1.0, with a default of 0.25 12 | @property(readwrite, nonatomic) CGFloat radius; 13 | /// The amount of distortion to apply, from -1.0 to 1.0, with a default of 0.5 14 | @property(readwrite, nonatomic) CGFloat scale; 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageCGAColorspaceFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageCGAColorspaceFilter : GPUImageFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageClosingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImageErosionFilter; 4 | @class GPUImageDilationFilter; 5 | 6 | // A filter that first performs a dilation on the red channel of an image, followed by an erosion of the same radius. 7 | // This helps to filter out smaller dark elements. 8 | 9 | @interface GPUImageClosingFilter : GPUImageFilterGroup 10 | { 11 | GPUImageErosionFilter *erosionFilter; 12 | GPUImageDilationFilter *dilationFilter; 13 | } 14 | 15 | @property(readwrite, nonatomic) CGFloat verticalTexelSpacing, horizontalTexelSpacing; 16 | 17 | - (id)initWithRadius:(NSUInteger)radius; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageColorBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageColorBurnBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | /** Applies a color burn blend of two images 4 | */ 5 | @interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter 6 | { 7 | } 8 | 9 | @end 10 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageColorDodgeBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | /** Applies a color dodge blend of two images 4 | */ 5 | @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter 6 | { 7 | } 8 | 9 | @end 10 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageColorInvertFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageColorInvertFilter : GPUImageFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageColorMatrixFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Transforms the colors of an image by applying a matrix to them 4 | */ 5 | @interface GPUImageColorMatrixFilter : GPUImageFilter 6 | { 7 | GLint colorMatrixUniform; 8 | GLint intensityUniform; 9 | } 10 | 11 | /** A 4x4 matrix used to transform each color in an image 12 | */ 13 | @property(readwrite, nonatomic) GPUMatrix4x4 colorMatrix; 14 | 15 | /** The degree to which the new transformed color replaces the original color for each pixel 16 | */ 17 | @property(readwrite, nonatomic) CGFloat intensity; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageColorPackingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageColorPackingFilter : GPUImageFilter 4 | { 5 | GLint texelWidthUniform, texelHeightUniform; 6 | 7 | CGFloat texelWidth, texelHeight; 8 | } 9 | 10 | @end 11 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageContrastFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Adjusts the contrast of the image 4 | */ 5 | @interface GPUImageContrastFilter : GPUImageFilter 6 | { 7 | GLint contrastUniform; 8 | } 9 | 10 | /** Contrast ranges from 0.0 to 4.0 (max contrast), with 1.0 as the normal level 11 | */ 12 | @property(readwrite, nonatomic) CGFloat contrast; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageCropFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageCropFilter : GPUImageFilter 4 | { 5 | GLfloat cropTextureCoordinates[8]; 6 | } 7 | 8 | // The crop region is the rectangle within the image to crop. It is normalized to a coordinate space from 0.0 to 1.0, with 0.0, 0.0 being the upper left corner of the image 9 | @property(readwrite, nonatomic) CGRect cropRegion; 10 | 11 | // Initialization and teardown 12 | - (id)initWithCropRegion:(CGRect)newCropRegion; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageCrosshairGenerator.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageCrosshairGenerator : GPUImageFilter 4 | { 5 | GLint crosshairWidthUniform, crosshairColorUniform; 6 | } 7 | 8 | // The width of the displayed crosshairs, in pixels. Currently this only works well for odd widths. The default is 5. 9 | @property(readwrite, nonatomic) CGFloat crosshairWidth; 10 | 11 | // The color of the crosshairs is specified using individual red, green, and blue components (normalized to 1.0). The default is green: (0.0, 1.0, 0.0). 12 | - (void)setCrosshairColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent; 13 | 14 | // Rendering 15 | - (void)renderCrosshairsFromArray:(GLfloat *)crosshairCoordinates count:(NSUInteger)numberOfCrosshairs frameTime:(CMTime)frameTime; 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageCrosshatchFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageCrosshatchFilter : GPUImageFilter 4 | { 5 | GLint crossHatchSpacingUniform, lineWidthUniform; 6 | } 7 | // The fractional width of the image to use as the spacing for the crosshatch. The default is 0.03. 8 | @property(readwrite, nonatomic) CGFloat crossHatchSpacing; 9 | 10 | // A relative width for the crosshatch lines. The default is 0.003. 11 | @property(readwrite, nonatomic) CGFloat lineWidth; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageDarkenBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageDifferenceBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | @interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageDissolveBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter 4 | { 5 | GLint mixUniform; 6 | } 7 | 8 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level 9 | @property(readwrite, nonatomic) CGFloat mix; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageDivideBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageEmbossFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3ConvolutionFilter.h" 2 | 3 | @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter 4 | 5 | // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level 6 | @property(readwrite, nonatomic) CGFloat intensity; 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageErosionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassTextureSamplingFilter.h" 2 | 3 | // For each pixel, this sets it to the minimum value of the red channel in a rectangular neighborhood extending out dilationRadius pixels from the center. 4 | // This extends out dark features, and is most commonly used with black-and-white thresholded images. 5 | 6 | @interface GPUImageErosionFilter : GPUImageTwoPassTextureSamplingFilter 7 | 8 | // Acceptable values for erosionRadius, which sets the distance in pixels to sample out from the center, are 1, 2, 3, and 4. 9 | - (id)initWithRadius:(NSUInteger)erosionRadius; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageExclusionBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageExclusionBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageExposureFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageExposureFilter : GPUImageFilter 4 | { 5 | GLint exposureUniform; 6 | } 7 | 8 | // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level 9 | @property(readwrite, nonatomic) CGFloat exposure; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageFalseColorFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageFalseColorFilter : GPUImageFilter 4 | { 5 | GLint firstColorUniform, secondColorUniform; 6 | } 7 | 8 | // The first and second colors specify what colors replace the dark and light areas of the image, respectively. The defaults are (0.0, 0.0, 0.5) amd (1.0, 0.0, 0.0). 9 | @property(readwrite, nonatomic) GPUVector4 firstColor; 10 | @property(readwrite, nonatomic) GPUVector4 secondColor; 11 | 12 | - (void)setFirstColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent; 13 | - (void)setSecondColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageFilterGroup.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageOutput.h" 2 | #import "GPUImageFilter.h" 3 | 4 | @interface GPUImageFilterGroup : GPUImageOutput 5 | { 6 | NSMutableArray *filters; 7 | BOOL isEndProcessing; 8 | } 9 | 10 | @property(readwrite, nonatomic, strong) GPUImageOutput *terminalFilter; 11 | @property(readwrite, nonatomic, strong) NSArray *initialFilters; 12 | @property(readwrite, nonatomic, strong) GPUImageOutput *inputFilterToIgnoreForUpdates; 13 | 14 | // Filter management 15 | - (void)addFilter:(GPUImageOutput *)newFilter; 16 | - (GPUImageOutput *)filterAtIndex:(NSUInteger)filterIndex; 17 | - (NSUInteger)filterCount; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageFramebufferCache.h: -------------------------------------------------------------------------------- 1 | #import 2 | #import 3 | #import "GPUImageFramebuffer.h" 4 | 5 | @interface GPUImageFramebufferCache : NSObject 6 | 7 | // Framebuffer management 8 | - (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture; 9 | - (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture; 10 | - (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer; 11 | - (void)purgeAllUnassignedFramebuffers; 12 | - (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer; 13 | - (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageGammaFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageGammaFilter : GPUImageFilter 4 | { 5 | GLint gammaUniform; 6 | } 7 | 8 | // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level 9 | @property(readwrite, nonatomic) CGFloat gamma; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageGaussianBlurPositionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassTextureSamplingFilter.h" 2 | 3 | /** A more generalized 9x9 Gaussian blur filter 4 | */ 5 | @interface GPUImageGaussianBlurPositionFilter : GPUImageTwoPassTextureSamplingFilter 6 | { 7 | GLint blurCenterUniform, blurRadiusUniform, aspectRatioUniform; 8 | } 9 | 10 | /** A multiplier for the blur size, ranging from 0.0 on up, with a default of 1.0 11 | */ 12 | @property (readwrite, nonatomic) CGFloat blurSize; 13 | 14 | /** Center for the blur, defaults to 0.5, 0.5 15 | */ 16 | @property (readwrite, nonatomic) CGPoint blurCenter; 17 | 18 | /** Radius for the blur, defaults to 1.0 19 | */ 20 | @property (readwrite, nonatomic) CGFloat blurRadius; 21 | 22 | @end 23 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageGlassSphereFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageSphereRefractionFilter.h" 2 | 3 | @interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageGrayscaleFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | extern NSString *const kGPUImageLuminanceFragmentShaderString; 4 | 5 | /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution) 6 | */ 7 | @interface GPUImageGrayscaleFilter : GPUImageFilter 8 | 9 | @end 10 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHalftoneFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImagePixellateFilter.h" 2 | 3 | @interface GPUImageHalftoneFilter : GPUImagePixellateFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHardLightBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHazeFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /* 4 | * The haze filter can be used to add or remove haze (similar to a UV filter) 5 | * 6 | * @author Alaric Cole 7 | * @creationDate 03/10/12 8 | * 9 | */ 10 | 11 | /** The haze filter can be used to add or remove haze 12 | 13 | This is similar to a UV filter 14 | */ 15 | @interface GPUImageHazeFilter : GPUImageFilter 16 | { 17 | GLint distanceUniform; 18 | GLint slopeUniform; 19 | } 20 | 21 | /** Strength of the color applied. Default 0. Values between -.3 and .3 are best 22 | */ 23 | @property(readwrite, nonatomic) CGFloat distance; 24 | 25 | /** Amount of color change. Default 0. Values between -.3 and .3 are best 26 | */ 27 | @property(readwrite, nonatomic) CGFloat slope; 28 | 29 | @end 30 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHighPassFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | #import "GPUImageLowPassFilter.h" 3 | #import "GPUImageDifferenceBlendFilter.h" 4 | 5 | @interface GPUImageHighPassFilter : GPUImageFilterGroup 6 | { 7 | GPUImageLowPassFilter *lowPassFilter; 8 | GPUImageDifferenceBlendFilter *differenceBlendFilter; 9 | } 10 | 11 | // This controls the degree by which the previous accumulated frames are blended and then subtracted from the current one. This ranges from 0.0 to 1.0, with a default of 0.5. 12 | @property(readwrite, nonatomic) CGFloat filterStrength; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHighlightShadowFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageHighlightShadowFilter : GPUImageFilter 4 | { 5 | GLint shadowsUniform, highlightsUniform; 6 | } 7 | 8 | /** 9 | * 0 - 1, increase to lighten shadows. 10 | * @default 0 11 | */ 12 | @property(readwrite, nonatomic) CGFloat shadows; 13 | 14 | /** 15 | * 0 - 1, decrease to darken highlights. 16 | * @default 1 17 | */ 18 | @property(readwrite, nonatomic) CGFloat highlights; 19 | 20 | @end 21 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHistogramEqualizationFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImageHistogramEqualizationFilter.h 3 | // FilterShowcase 4 | // 5 | // Created by Adam Marcus on 19/08/2014. 6 | // Copyright (c) 2014 Sunset Lake Software LLC. All rights reserved. 7 | // 8 | 9 | #import "GPUImageFilterGroup.h" 10 | #import "GPUImageHistogramFilter.h" 11 | #import "GPUImageRawDataOutput.h" 12 | #import "GPUImageRawDataInput.h" 13 | #import "GPUImageTwoInputFilter.h" 14 | 15 | @interface GPUImageHistogramEqualizationFilter : GPUImageFilterGroup 16 | { 17 | GPUImageHistogramFilter *histogramFilter; 18 | GPUImageRawDataOutput *rawDataOutputFilter; 19 | GPUImageRawDataInput *rawDataInputFilter; 20 | } 21 | 22 | @property(readwrite, nonatomic) NSUInteger downsamplingFactor; 23 | 24 | - (id)initWithHistogramType:(GPUImageHistogramType)newHistogramType; 25 | 26 | @end 27 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHistogramGenerator.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageHistogramGenerator : GPUImageFilter 4 | { 5 | GLint backgroundColorUniform; 6 | } 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHueBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageHueFilter.h: -------------------------------------------------------------------------------- 1 | 2 | #import "GPUImageFilter.h" 3 | 4 | @interface GPUImageHueFilter : GPUImageFilter 5 | { 6 | GLint hueAdjustUniform; 7 | 8 | } 9 | @property (nonatomic, readwrite) CGFloat hue; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageJFAVoronoiFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageJFAVoronoiFilter : GPUImageFilter 4 | { 5 | GLuint secondFilterOutputTexture; 6 | GLuint secondFilterFramebuffer; 7 | 8 | 9 | GLint sampleStepUniform; 10 | GLint sizeUniform; 11 | NSUInteger numPasses; 12 | 13 | } 14 | 15 | @property (nonatomic, readwrite) CGSize sizeInPixels; 16 | 17 | @end -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageKuwaharaFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Kuwahara image abstraction, drawn from the work of Kyprianidis, et. al. in their publication "Anisotropic Kuwahara Filtering on the GPU" within the GPU Pro collection. This produces an oil-painting-like image, but it is extremely computationally expensive, so it can take seconds to render a frame on an iPad 2. This might be best used for still images. 4 | */ 5 | @interface GPUImageKuwaharaFilter : GPUImageFilter 6 | { 7 | GLint radiusUniform; 8 | } 9 | 10 | /// The radius to sample from when creating the brush-stroke effect, with a default of 3. The larger the radius, the slower the filter. 11 | @property(readwrite, nonatomic) NSUInteger radius; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageKuwaharaRadius3Filter.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImageKuwaharaRadius3Filter.h 3 | 4 | #import "GPUImageFilter.h" 5 | 6 | @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLanczosResamplingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassTextureSamplingFilter.h" 2 | 3 | @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter 4 | 5 | @property(readwrite, nonatomic) CGSize originalImageSize; 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLaplacianFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3ConvolutionFilter.h" 2 | 3 | @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLightenBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | /// Blends two images by taking the maximum value of each color component between the images 4 | @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter 5 | { 6 | } 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLineGenerator.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageLineGenerator : GPUImageFilter 4 | { 5 | GLint lineWidthUniform, lineColorUniform; 6 | GLfloat *lineCoordinates; 7 | } 8 | 9 | // The width of the displayed lines, in pixels. The default is 1. 10 | @property(readwrite, nonatomic) CGFloat lineWidth; 11 | 12 | // The color of the lines is specified using individual red, green, and blue components (normalized to 1.0). The default is green: (0.0, 1.0, 0.0). 13 | - (void)setLineColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent; 14 | 15 | // Rendering 16 | - (void)renderLinesFromArray:(GLfloat *)lineSlopeAndIntercepts count:(NSUInteger)numberOfLines frameTime:(CMTime)frameTime; 17 | 18 | @end 19 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLinearBurnBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLocalBinaryPatternFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | @interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLowPassFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | #import "GPUImageBuffer.h" 3 | #import "GPUImageDissolveBlendFilter.h" 4 | 5 | @interface GPUImageLowPassFilter : GPUImageFilterGroup 6 | { 7 | GPUImageBuffer *bufferFilter; 8 | GPUImageDissolveBlendFilter *dissolveBlendFilter; 9 | } 10 | 11 | // This controls the degree by which the previous accumulated frames are blended with the current one. This ranges from 0.0 to 1.0, with a default of 0.5. 12 | @property(readwrite, nonatomic) CGFloat filterStrength; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLuminanceRangeFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageLuminanceRangeFilter : GPUImageFilter 4 | { 5 | GLint rangeReductionUniform; 6 | } 7 | 8 | /** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6. 9 | */ 10 | @property(readwrite, nonatomic) CGFloat rangeReductionFactor; 11 | 12 | @end 13 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLuminanceThresholdFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Pixels with a luminance above the threshold will appear white, and those below will be black 4 | */ 5 | @interface GPUImageLuminanceThresholdFilter : GPUImageFilter 6 | { 7 | GLint thresholdUniform; 8 | } 9 | 10 | /** Anything above this luminance will be white, and anything below black. Ranges from 0.0 to 1.0, with 0.5 as the default 11 | */ 12 | @property(readwrite, nonatomic) CGFloat threshold; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLuminosity.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageAverageColor.h" 2 | 3 | @interface GPUImageLuminosity : GPUImageAverageColor 4 | { 5 | GLProgram *secondFilterProgram; 6 | GLint secondFilterPositionAttribute, secondFilterTextureCoordinateAttribute; 7 | GLint secondFilterInputTextureUniform, secondFilterInputTextureUniform2; 8 | GLint secondFilterTexelWidthUniform, secondFilterTexelHeightUniform; 9 | } 10 | 11 | // This block is called on the completion of color averaging for a frame 12 | @property(nonatomic, copy) void(^luminosityProcessingFinishedBlock)(CGFloat luminosity, CMTime frameTime); 13 | 14 | - (void)extractLuminosityAtFrameTime:(CMTime)frameTime; 15 | - (void)initializeSecondaryAttributes; 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageLuminosityBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMaskFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageMaskFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMedianFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMissEtikateFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImagePicture; 4 | 5 | /** A photo filter based on Photoshop action by Miss Etikate: 6 | http://miss-etikate.deviantart.com/art/Photoshop-Action-15-120151961 7 | */ 8 | 9 | // Note: If you want to use this effect you have to add lookup_miss_etikate.png 10 | // from Resources folder to your application bundle. 11 | 12 | @interface GPUImageMissEtikateFilter : GPUImageFilterGroup 13 | { 14 | GPUImagePicture *lookupImageSource; 15 | } 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMonochromeFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageMonochromeFilter : GPUImageFilter 4 | { 5 | GLint intensityUniform, filterColorUniform; 6 | } 7 | 8 | @property(readwrite, nonatomic) CGFloat intensity; 9 | @property(readwrite, nonatomic) GPUVector4 color; 10 | 11 | - (void)setColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMotionBlurFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageMotionBlurFilter : GPUImageFilter 4 | 5 | /** A multiplier for the blur size, ranging from 0.0 on up, with a default of 1.0 6 | */ 7 | @property (readwrite, nonatomic) CGFloat blurSize; 8 | 9 | /** The angular direction of the blur, in degrees. 0 degrees by default 10 | */ 11 | @property (readwrite, nonatomic) CGFloat blurAngle; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMotionDetector.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | #import "GPUImageLowPassFilter.h" 3 | #import "GPUImageAverageColor.h" 4 | 5 | @interface GPUImageMotionDetector : GPUImageFilterGroup 6 | { 7 | GPUImageLowPassFilter *lowPassFilter; 8 | GPUImageTwoInputFilter *frameComparisonFilter; 9 | GPUImageAverageColor *averageColor; 10 | } 11 | 12 | // This controls the low pass filter strength used to compare the current frame with previous ones to detect motion. This ranges from 0.0 to 1.0, with a default of 0.5. 13 | @property(readwrite, nonatomic) CGFloat lowPassFilterStrength; 14 | 15 | // For every frame, this will feed back the calculated centroid of the motion, as well as a relative intensity. 16 | @property(nonatomic, copy) void(^motionDetectionBlock)(CGPoint motionCentroid, CGFloat motionIntensity, CMTime frameTime); 17 | 18 | @end 19 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMovieComposition.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImageMovieComposition.h 3 | // Givit 4 | // 5 | // Created by Sean Meiners on 2013/01/25. 6 | // 7 | // 8 | 9 | #import "GPUImageMovie.h" 10 | 11 | @interface GPUImageMovieComposition : GPUImageMovie 12 | 13 | @property (readwrite, retain) AVComposition *compositon; 14 | @property (readwrite, retain) AVVideoComposition *videoComposition; 15 | @property (readwrite, retain) AVAudioMix *audioMix; 16 | 17 | - (id)initWithComposition:(AVComposition*)compositon 18 | andVideoComposition:(AVVideoComposition*)videoComposition 19 | andAudioMix:(AVAudioMix*)audioMix; 20 | 21 | @end 22 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageMultiplyBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageNobleCornerDetectionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageHarrisCornerDetectionFilter.h" 2 | 3 | /** Noble corner detector 4 | 5 | This is the Noble variant on the Harris detector, from 6 | Alison Noble, "Descriptions of Image Surfaces", PhD thesis, Department of Engineering Science, Oxford University 1989, p45. 7 | */ 8 | 9 | 10 | @interface GPUImageNobleCornerDetectionFilter : GPUImageHarrisCornerDetectionFilter 11 | 12 | @end 13 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageNonMaximumSuppressionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | @interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageNormalBlendFilter.h: -------------------------------------------------------------------------------- 1 | // Created by Jorge Garcia on 9/5/12. 2 | // 3 | 4 | #import "GPUImageTwoInputFilter.h" 5 | 6 | @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageOpacityFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageOpacityFilter : GPUImageFilter 4 | { 5 | GLint opacityUniform; 6 | } 7 | 8 | // Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting 9 | @property(readwrite, nonatomic) CGFloat opacity; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageOpeningFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImageErosionFilter; 4 | @class GPUImageDilationFilter; 5 | 6 | // A filter that first performs an erosion on the red channel of an image, followed by a dilation of the same radius. 7 | // This helps to filter out smaller bright elements. 8 | 9 | @interface GPUImageOpeningFilter : GPUImageFilterGroup 10 | { 11 | GPUImageErosionFilter *erosionFilter; 12 | GPUImageDilationFilter *dilationFilter; 13 | } 14 | 15 | @property(readwrite, nonatomic) CGFloat verticalTexelSpacing, horizontalTexelSpacing; 16 | 17 | - (id)initWithRadius:(NSUInteger)radius; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageOverlayBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePerlinNoiseFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImagePerlinNoiseFilter : GPUImageFilter 4 | { 5 | GLint scaleUniform, colorStartUniform, colorFinishUniform; 6 | } 7 | 8 | @property (readwrite, nonatomic) GPUVector4 colorStart; 9 | @property (readwrite, nonatomic) GPUVector4 colorFinish; 10 | 11 | @property (readwrite, nonatomic) float scale; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePinchDistortionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Creates a pinch distortion of the image 4 | */ 5 | @interface GPUImagePinchDistortionFilter : GPUImageFilter 6 | { 7 | GLint aspectRatioUniform, radiusUniform, centerUniform, scaleUniform; 8 | } 9 | 10 | /** The center about which to apply the distortion, with a default of (0.5, 0.5) 11 | */ 12 | @property(readwrite, nonatomic) CGPoint center; 13 | /** The radius of the distortion, ranging from 0.0 to 2.0, with a default of 1.0 14 | */ 15 | @property(readwrite, nonatomic) CGFloat radius; 16 | /** The amount of distortion to apply, from -2.0 to 2.0, with a default of 0.5 17 | */ 18 | @property(readwrite, nonatomic) CGFloat scale; 19 | 20 | @end 21 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePixellateFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImagePixellateFilter : GPUImageFilter 4 | { 5 | GLint fractionalWidthOfAPixelUniform, aspectRatioUniform; 6 | } 7 | 8 | // The fractional width of the image to use as a size for the pixels in the resulting image. Values below one pixel width in the source image are ignored. 9 | @property(readwrite, nonatomic) CGFloat fractionalWidthOfAPixel; 10 | 11 | 12 | @end 13 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePixellatePositionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImagePixellatePositionFilter : GPUImageFilter 4 | { 5 | GLint fractionalWidthOfAPixelUniform, aspectRatioUniform, centerUniform, radiusUniform; 6 | } 7 | 8 | // The fractional width of the image to use as a size for the pixels in the resulting image. Values below one pixel width in the source image are ignored. 9 | @property(readwrite, nonatomic) CGFloat fractionalWidthOfAPixel; 10 | 11 | // the center point to start pixelation in texture coordinates, default 0.5, 0.5 12 | @property(readwrite, nonatomic) CGPoint center; 13 | 14 | // the radius (0.0 - 1.0) in which to pixelate, default 1.0 15 | @property(readwrite, nonatomic) CGFloat radius; 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePoissonBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputCrossTextureSamplingFilter.h" 2 | #import "GPUImageFilterGroup.h" 3 | 4 | @interface GPUImagePoissonBlendFilter : GPUImageTwoInputCrossTextureSamplingFilter 5 | { 6 | GLint mixUniform; 7 | 8 | GPUImageFramebuffer *secondOutputFramebuffer; 9 | } 10 | 11 | // Mix ranges from 0.0 (only image 1) to 1.0 (only image 2 gradients), with 1.0 as the normal level 12 | @property(readwrite, nonatomic) CGFloat mix; 13 | 14 | // The number of times to propagate the gradients. 15 | // Crank this up to 100 or even 1000 if you want to get anywhere near convergence. Yes, this will be slow. 16 | @property(readwrite, nonatomic) NSUInteger numIterations; 17 | 18 | @end -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePolarPixellateFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImagePolarPixellateFilter : GPUImageFilter { 4 | GLint centerUniform, pixelSizeUniform; 5 | } 6 | 7 | // The center about which to apply the distortion, with a default of (0.5, 0.5) 8 | @property(readwrite, nonatomic) CGPoint center; 9 | // The amount of distortion to apply, from (-2.0, -2.0) to (2.0, 2.0), with a default of (0.05, 0.05) 10 | @property(readwrite, nonatomic) CGSize pixelSize; 11 | 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePolkaDotFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImagePixellateFilter.h" 2 | 3 | @interface GPUImagePolkaDotFilter : GPUImagePixellateFilter 4 | { 5 | GLint dotScalingUniform; 6 | } 7 | 8 | @property(readwrite, nonatomic) CGFloat dotScaling; 9 | 10 | @end 11 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePosterizeFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** This reduces the color dynamic range into the number of steps specified, leading to a cartoon-like simple shading of the image. 4 | */ 5 | @interface GPUImagePosterizeFilter : GPUImageFilter 6 | { 7 | GLint colorLevelsUniform; 8 | } 9 | 10 | /** The number of color levels to reduce the image space to. This ranges from 1 to 256, with a default of 10. 11 | */ 12 | @property(readwrite, nonatomic) NSUInteger colorLevels; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImagePrewittEdgeDetectionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageSobelEdgeDetectionFilter.h" 2 | 3 | @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageRGBClosingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImageRGBErosionFilter; 4 | @class GPUImageRGBDilationFilter; 5 | 6 | // A filter that first performs a dilation on each color channel of an image, followed by an erosion of the same radius. 7 | // This helps to filter out smaller dark elements. 8 | 9 | @interface GPUImageRGBClosingFilter : GPUImageFilterGroup 10 | { 11 | GPUImageRGBErosionFilter *erosionFilter; 12 | GPUImageRGBDilationFilter *dilationFilter; 13 | } 14 | 15 | - (id)initWithRadius:(NSUInteger)radius; 16 | 17 | 18 | @end 19 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageRGBDilationFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassTextureSamplingFilter.h" 2 | 3 | // For each pixel, this sets it to the maximum value of each color channel in a rectangular neighborhood extending out dilationRadius pixels from the center. 4 | // This extends out brighter colors, and can be used for abstraction of color images. 5 | 6 | @interface GPUImageRGBDilationFilter : GPUImageTwoPassTextureSamplingFilter 7 | 8 | // Acceptable values for dilationRadius, which sets the distance in pixels to sample out from the center, are 1, 2, 3, and 4. 9 | - (id)initWithRadius:(NSUInteger)dilationRadius; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageRGBErosionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassTextureSamplingFilter.h" 2 | 3 | // For each pixel, this sets it to the minimum value of each color channel in a rectangular neighborhood extending out dilationRadius pixels from the center. 4 | // This extends out dark features, and can be used for abstraction of color images. 5 | 6 | @interface GPUImageRGBErosionFilter : GPUImageTwoPassTextureSamplingFilter 7 | 8 | // Acceptable values for erosionRadius, which sets the distance in pixels to sample out from the center, are 1, 2, 3, and 4. 9 | - (id)initWithRadius:(NSUInteger)erosionRadius; 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageRGBFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageRGBFilter : GPUImageFilter 4 | { 5 | GLint redUniform; 6 | GLint greenUniform; 7 | GLint blueUniform; 8 | } 9 | 10 | // Normalized values by which each color channel is multiplied. The range is from 0.0 up, with 1.0 as the default. 11 | @property (readwrite, nonatomic) CGFloat red; 12 | @property (readwrite, nonatomic) CGFloat green; 13 | @property (readwrite, nonatomic) CGFloat blue; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageRGBOpeningFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImageRGBErosionFilter; 4 | @class GPUImageRGBDilationFilter; 5 | 6 | // A filter that first performs an erosion on each color channel of an image, followed by a dilation of the same radius. 7 | // This helps to filter out smaller bright elements. 8 | 9 | @interface GPUImageRGBOpeningFilter : GPUImageFilterGroup 10 | { 11 | GPUImageRGBErosionFilter *erosionFilter; 12 | GPUImageRGBDilationFilter *dilationFilter; 13 | } 14 | 15 | - (id)initWithRadius:(NSUInteger)radius; 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSaturationBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSaturationFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Adjusts the saturation of an image 4 | */ 5 | @interface GPUImageSaturationFilter : GPUImageFilter 6 | { 7 | GLint saturationUniform; 8 | } 9 | 10 | /** Saturation ranges from 0.0 (fully desaturated) to 2.0 (max saturation), with 1.0 as the normal level 11 | */ 12 | @property(readwrite, nonatomic) CGFloat saturation; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageScreenBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSepiaFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageColorMatrixFilter.h" 2 | 3 | /// Simple sepia tone filter 4 | @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter 5 | 6 | @end 7 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSepiaFilter.m: -------------------------------------------------------------------------------- 1 | #import "GPUImageSepiaFilter.h" 2 | 3 | @implementation GPUImageSepiaFilter 4 | 5 | - (id)init; 6 | { 7 | if (!(self = [super init])) 8 | { 9 | return nil; 10 | } 11 | 12 | self.intensity = 1.0; 13 | self.colorMatrix = (GPUMatrix4x4){ 14 | {0.3588, 0.7044, 0.1368, 0.0}, 15 | {0.2990, 0.5870, 0.1140, 0.0}, 16 | {0.2392, 0.4696, 0.0912 ,0.0}, 17 | {0,0,0,1.0}, 18 | }; 19 | 20 | return self; 21 | } 22 | 23 | @end 24 | 25 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSharpenFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageSharpenFilter : GPUImageFilter 4 | { 5 | GLint sharpnessUniform; 6 | GLint imageWidthFactorUniform, imageHeightFactorUniform; 7 | } 8 | 9 | // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level 10 | @property(readwrite, nonatomic) CGFloat sharpness; 11 | 12 | @end 13 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageShiTomasiFeatureDetectionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageHarrisCornerDetectionFilter.h" 2 | 3 | /** Shi-Tomasi feature detector 4 | 5 | This is the Shi-Tomasi feature detector, as described in 6 | J. Shi and C. Tomasi. Good features to track. Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 593-600, June 1994. 7 | */ 8 | 9 | @interface GPUImageShiTomasiFeatureDetectionFilter : GPUImageHarrisCornerDetectionFilter 10 | 11 | // Compared to the Harris corner detector, the default sensitivity value for this detector is set to 1.5 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageGaussianBlurFilter.h" 2 | 3 | // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image) 4 | 5 | @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSketchFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageSobelEdgeDetectionFilter.h" 2 | 3 | /** Converts video to look like a sketch. 4 | 5 | This is just the Sobel edge detection filter with the colors inverted. 6 | */ 7 | @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter 8 | { 9 | } 10 | 11 | @end 12 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSobelEdgeDetectionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassFilter.h" 2 | 3 | @interface GPUImageSobelEdgeDetectionFilter : GPUImageTwoPassFilter 4 | { 5 | GLint texelWidthUniform, texelHeightUniform, edgeStrengthUniform; 6 | BOOL hasOverriddenImageSizeFactor; 7 | } 8 | 9 | // The texel width and height factors tweak the appearance of the edges. By default, they match the inverse of the filter size in pixels 10 | @property(readwrite, nonatomic) CGFloat texelWidth; 11 | @property(readwrite, nonatomic) CGFloat texelHeight; 12 | 13 | // The filter strength property affects the dynamic range of the filter. High values can make edges more visible, but can lead to saturation. Default of 1.0. 14 | @property(readwrite, nonatomic) CGFloat edgeStrength; 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSoftEleganceFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImagePicture; 4 | 5 | /** A photo filter based on Soft Elegance Photoshop action 6 | http://h-d-stock.deviantart.com/art/H-D-A-soft-elegance-70107603 7 | */ 8 | 9 | // Note: If you want to use this effect you have to add 10 | // lookup_soft_elegance_1.png and lookup_soft_elegance_2.png 11 | // from Resources folder to your application bundle. 12 | 13 | @interface GPUImageSoftEleganceFilter : GPUImageFilterGroup 14 | { 15 | GPUImagePicture *lookupImageSource1; 16 | GPUImagePicture *lookupImageSource2; 17 | } 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSoftLightBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageSoftLightBlendFilter : GPUImageTwoInputFilter 4 | { 5 | } 6 | 7 | @end 8 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSolidColorGenerator.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | // This outputs an image with a constant color. You need to use -forceProcessingAtSize: in order to set the output image 4 | // dimensions, or this won't work correctly 5 | 6 | 7 | @interface GPUImageSolidColorGenerator : GPUImageFilter 8 | { 9 | GLint colorUniform; 10 | GLint useExistingAlphaUniform; 11 | } 12 | 13 | // This color dictates what the output image will be filled with 14 | @property(readwrite, nonatomic) GPUVector4 color; 15 | @property(readwrite, nonatomic, assign) BOOL useExistingAlpha; // whether to use the alpha of the existing image or not, default is NO 16 | 17 | - (void)setColorRed:(CGFloat)redComponent green:(CGFloat)greenComponent blue:(CGFloat)blueComponent alpha:(CGFloat)alphaComponent; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSourceOverBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSphereRefractionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageSphereRefractionFilter : GPUImageFilter 4 | { 5 | GLint radiusUniform, centerUniform, aspectRatioUniform, refractiveIndexUniform; 6 | } 7 | 8 | /// The center about which to apply the distortion, with a default of (0.5, 0.5) 9 | @property(readwrite, nonatomic) CGPoint center; 10 | /// The radius of the distortion, ranging from 0.0 to 1.0, with a default of 0.25 11 | @property(readwrite, nonatomic) CGFloat radius; 12 | /// The index of refraction for the sphere, with a default of 0.71 13 | @property(readwrite, nonatomic) CGFloat refractiveIndex; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageStretchDistortionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Creates a stretch distortion of the image 4 | */ 5 | @interface GPUImageStretchDistortionFilter : GPUImageFilter { 6 | GLint centerUniform; 7 | } 8 | 9 | /** The center about which to apply the distortion, with a default of (0.5, 0.5) 10 | */ 11 | @property(readwrite, nonatomic) CGPoint center; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSubtractBlendFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageSwirlFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Creates a swirl distortion on the image 4 | */ 5 | @interface GPUImageSwirlFilter : GPUImageFilter 6 | { 7 | GLint radiusUniform, centerUniform, angleUniform; 8 | } 9 | 10 | /// The center about which to apply the distortion, with a default of (0.5, 0.5) 11 | @property(readwrite, nonatomic) CGPoint center; 12 | /// The radius of the distortion, ranging from 0.0 to 1.0, with a default of 0.5 13 | @property(readwrite, nonatomic) CGFloat radius; 14 | /// The amount of distortion to apply, with a minimum of 0.0 and a default of 1.0 15 | @property(readwrite, nonatomic) CGFloat angle; 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageTextureInput.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageOutput.h" 2 | 3 | @interface GPUImageTextureInput : GPUImageOutput 4 | { 5 | CGSize textureSize; 6 | } 7 | 8 | // Initialization and teardown 9 | - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize; 10 | 11 | // Image rendering 12 | - (void)processTextureWithFrameTime:(CMTime)frameTime; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageTextureOutput.h: -------------------------------------------------------------------------------- 1 | #import 2 | #import "GPUImageContext.h" 3 | 4 | @protocol GPUImageTextureOutputDelegate; 5 | 6 | @interface GPUImageTextureOutput : NSObject 7 | { 8 | GPUImageFramebuffer *firstInputFramebuffer; 9 | } 10 | 11 | @property(readwrite, unsafe_unretained, nonatomic) id delegate; 12 | @property(readonly) GLuint texture; 13 | @property(nonatomic) BOOL enabled; 14 | 15 | - (void)doneWithTexture; 16 | 17 | @end 18 | 19 | @protocol GPUImageTextureOutputDelegate 20 | - (void)newFrameReadyFromTextureOutput:(GPUImageTextureOutput *)callbackTextureOutput; 21 | @end 22 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageThreeInputFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | extern NSString *const kGPUImageThreeInputTextureVertexShaderString; 4 | 5 | @interface GPUImageThreeInputFilter : GPUImageTwoInputFilter 6 | { 7 | GPUImageFramebuffer *thirdInputFramebuffer; 8 | 9 | GLint filterThirdTextureCoordinateAttribute; 10 | GLint filterInputTextureUniform3; 11 | GPUImageRotationMode inputRotation3; 12 | GLuint filterSourceTexture3; 13 | CMTime thirdFrameTime; 14 | 15 | BOOL hasSetSecondTexture, hasReceivedThirdFrame, thirdFrameWasVideo; 16 | BOOL thirdFrameCheckDisabled; 17 | } 18 | 19 | - (void)disableThirdFrameCheck; 20 | 21 | @end 22 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageThresholdEdgeDetectionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageSobelEdgeDetectionFilter.h" 2 | 3 | @interface GPUImageThresholdEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter 4 | { 5 | GLint thresholdUniform; 6 | } 7 | 8 | /** Any edge above this threshold will be black, and anything below white. Ranges from 0.0 to 1.0, with 0.8 as the default 9 | */ 10 | @property(readwrite, nonatomic) CGFloat threshold; 11 | 12 | @end 13 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageThresholdSketchFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageThresholdEdgeDetectionFilter.h" 2 | 3 | @interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageThresholdedNonMaximumSuppressionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | @interface GPUImageThresholdedNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter 4 | { 5 | GLint thresholdUniform; 6 | } 7 | 8 | /** Any local maximum above this threshold will be white, and anything below black. Ranges from 0.0 to 1.0, with 0.8 as the default 9 | */ 10 | @property(readwrite, nonatomic) CGFloat threshold; 11 | 12 | - (id)initWithPackedColorspace:(BOOL)inputUsesPackedColorspace; 13 | 14 | @end 15 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageToonFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | /** This uses Sobel edge detection to place a black border around objects, 4 | and then it quantizes the colors present in the image to give a cartoon-like quality to the image. 5 | */ 6 | @interface GPUImageToonFilter : GPUImage3x3TextureSamplingFilter 7 | { 8 | GLint thresholdUniform, quantizationLevelsUniform; 9 | } 10 | 11 | /** The threshold at which to apply the edges, default of 0.2 12 | */ 13 | @property(readwrite, nonatomic) CGFloat threshold; 14 | 15 | /** The levels of quantization for the posterization of colors within the scene, with a default of 10.0 16 | */ 17 | @property(readwrite, nonatomic) CGFloat quantizationLevels; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageTransformFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageTransformFilter : GPUImageFilter 4 | { 5 | GLint transformMatrixUniform, orthographicMatrixUniform; 6 | GPUMatrix4x4 orthographicMatrix; 7 | } 8 | 9 | // You can either set the transform to apply to be a 2-D affine transform or a 3-D transform. The default is the identity transform (the output image is identical to the input). 10 | @property(readwrite, nonatomic) CGAffineTransform affineTransform; 11 | @property(readwrite, nonatomic) CATransform3D transform3D; 12 | 13 | // This applies the transform to the raw frame data if set to YES, the default of NO takes the aspect ratio of the image input into account when rotating 14 | @property(readwrite, nonatomic) BOOL ignoreAspectRatio; 15 | 16 | // sets the anchor point to top left corner 17 | @property(readwrite, nonatomic) BOOL anchorTopLeft; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageTwoInputCrossTextureSamplingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageTwoInputCrossTextureSamplingFilter : GPUImageTwoInputFilter 4 | { 5 | GLint texelWidthUniform, texelHeightUniform; 6 | 7 | CGFloat texelWidth, texelHeight; 8 | BOOL hasOverriddenImageSizeFactor; 9 | } 10 | 11 | // The texel width and height determines how far out to sample from this texel. By default, this is the normalized width of a pixel, but this can be overridden for different effects. 12 | @property(readwrite, nonatomic) CGFloat texelWidth; 13 | @property(readwrite, nonatomic) CGFloat texelHeight; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageTwoInputFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | extern NSString *const kGPUImageTwoInputTextureVertexShaderString; 4 | 5 | @interface GPUImageTwoInputFilter : GPUImageFilter 6 | { 7 | GPUImageFramebuffer *secondInputFramebuffer; 8 | 9 | GLint filterSecondTextureCoordinateAttribute; 10 | GLint filterInputTextureUniform2; 11 | GPUImageRotationMode inputRotation2; 12 | CMTime firstFrameTime, secondFrameTime; 13 | 14 | BOOL hasSetFirstTexture, hasReceivedFirstFrame, hasReceivedSecondFrame, firstFrameWasVideo, secondFrameWasVideo; 15 | BOOL firstFrameCheckDisabled, secondFrameCheckDisabled; 16 | } 17 | 18 | - (void)disableFirstFrameCheck; 19 | - (void)disableSecondFrameCheck; 20 | 21 | @end 22 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageTwoPassTextureSamplingFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoPassFilter.h" 2 | 3 | @interface GPUImageTwoPassTextureSamplingFilter : GPUImageTwoPassFilter 4 | { 5 | GLint verticalPassTexelWidthOffsetUniform, verticalPassTexelHeightOffsetUniform, horizontalPassTexelWidthOffsetUniform, horizontalPassTexelHeightOffsetUniform; 6 | GLfloat verticalPassTexelWidthOffset, verticalPassTexelHeightOffset, horizontalPassTexelWidthOffset, horizontalPassTexelHeightOffset; 7 | CGFloat _verticalTexelSpacing, _horizontalTexelSpacing; 8 | } 9 | 10 | // This sets the spacing between texels (in pixels) when sampling for the first. By default, this is 1.0 11 | @property(readwrite, nonatomic) CGFloat verticalTexelSpacing, horizontalTexelSpacing; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageUIElement.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageOutput.h" 2 | 3 | @interface GPUImageUIElement : GPUImageOutput 4 | 5 | // Initialization and teardown 6 | - (id)initWithView:(UIView *)inputView; 7 | - (id)initWithLayer:(CALayer *)inputLayer; 8 | 9 | // Layer management 10 | - (CGSize)layerSizeInPixels; 11 | - (void)update; 12 | - (void)updateUsingCurrentTime; 13 | - (void)updateWithTimestamp:(CMTime)frameTime; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageUnsharpMaskFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilterGroup.h" 2 | 3 | @class GPUImageGaussianBlurFilter; 4 | 5 | @interface GPUImageUnsharpMaskFilter : GPUImageFilterGroup 6 | { 7 | GPUImageGaussianBlurFilter *blurFilter; 8 | GPUImageFilter *unsharpMaskFilter; 9 | } 10 | // The blur radius of the underlying Gaussian blur. The default is 4.0. 11 | @property (readwrite, nonatomic) CGFloat blurRadiusInPixels; 12 | 13 | // The strength of the sharpening, from 0.0 on up, with a default of 1.0 14 | @property(readwrite, nonatomic) CGFloat intensity; 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageVignetteFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | /** Performs a vignetting effect, fading out the image at the edges 4 | */ 5 | @interface GPUImageVignetteFilter : GPUImageFilter 6 | { 7 | GLint vignetteCenterUniform, vignetteColorUniform, vignetteStartUniform, vignetteEndUniform; 8 | } 9 | 10 | // the center for the vignette in tex coords (defaults to 0.5, 0.5) 11 | @property (nonatomic, readwrite) CGPoint vignetteCenter; 12 | 13 | // The color to use for the Vignette (defaults to black) 14 | @property (nonatomic, readwrite) GPUVector3 vignetteColor; 15 | 16 | // The normalized distance from the center where the vignette effect starts. Default of 0.5. 17 | @property (nonatomic, readwrite) CGFloat vignetteStart; 18 | 19 | // The normalized distance from the center where the vignette effect ends. Default of 0.75. 20 | @property (nonatomic, readwrite) CGFloat vignetteEnd; 21 | 22 | @end 23 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageVoronoiConsumerFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageTwoInputFilter.h" 2 | 3 | @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter 4 | { 5 | GLint sizeUniform; 6 | } 7 | 8 | @property (nonatomic, readwrite) CGSize sizeInPixels; 9 | 10 | @end 11 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageWeakPixelInclusionFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImage3x3TextureSamplingFilter.h" 2 | 3 | @interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageWhiteBalanceFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | /** 3 | * Created by Alaric Cole 4 | * Allows adjustment of color temperature in terms of what an image was effectively shot in. This means higher Kelvin values will warm the image, while lower values will cool it. 5 | 6 | */ 7 | @interface GPUImageWhiteBalanceFilter : GPUImageFilter 8 | { 9 | GLint temperatureUniform, tintUniform; 10 | } 11 | //choose color temperature, in degrees Kelvin 12 | @property(readwrite, nonatomic) CGFloat temperature; 13 | 14 | //adjust tint to compensate 15 | @property(readwrite, nonatomic) CGFloat tint; 16 | 17 | @end 18 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageXYDerivativeFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageSobelEdgeDetectionFilter.h" 2 | 3 | @interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter 4 | 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/GPUImageZoomBlurFilter.h: -------------------------------------------------------------------------------- 1 | #import "GPUImageFilter.h" 2 | 3 | @interface GPUImageZoomBlurFilter : GPUImageFilter 4 | 5 | /** A multiplier for the blur size, ranging from 0.0 on up, with a default of 1.0 6 | */ 7 | @property (readwrite, nonatomic) CGFloat blurSize; 8 | 9 | /** The normalized center of the blur. (0.5, 0.5) by default 10 | */ 11 | @property (readwrite, nonatomic) CGPoint blurCenter; 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/GPUImage/framework/Source/iOS/GPUImagePicture+TextureSubimage.h: -------------------------------------------------------------------------------- 1 | // 2 | // GPUImagePicture+TextureSubimage.h 3 | // GPUImage 4 | // 5 | // Created by Jack Wu on 2014-05-28. 6 | // Copyright (c) 2014 Brad Larson. All rights reserved. 7 | // 8 | 9 | #import "GPUImagePicture.h" 10 | 11 | @interface GPUImagePicture (TextureSubimage) 12 | 13 | - (void)replaceTextureWithSubimage:(UIImage*)subimage; 14 | - (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource; 15 | 16 | - (void)replaceTextureWithSubimage:(UIImage*)subimage inRect:(CGRect)subRect; 17 | - (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource inRect:(CGRect)subRect; 18 | 19 | @end 20 | -------------------------------------------------------------------------------- /Pods/Headers/Private/GPUImage/GLProgram.h: -------------------------------------------------------------------------------- 1 | ../../../GPUImage/framework/Source/GLProgram.h -------------------------------------------------------------------------------- /Pods/Headers/Private/GPUImage/GPUImage.h: -------------------------------------------------------------------------------- 1 | ../../../GPUImage/framework/Source/GPUImage.h 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-------------------------------------------------------------------------------- /Pods/Manifest.lock: -------------------------------------------------------------------------------- 1 | PODS: 2 | - GPUImage (0.1.7) 3 | - Masonry (1.0.2) 4 | 5 | DEPENDENCIES: 6 | - GPUImage (~> 0.1.7) 7 | - Masonry (~> 1.0.2) 8 | 9 | SPEC CHECKSUMS: 10 | GPUImage: 733a5f0fab92df9de1c37ba9df520a833ccb406d 11 | Masonry: 7c429b56da9d4ee0bbb3ed77a5ea710d6a5df39e 12 | 13 | PODFILE CHECKSUM: fe1a637d97e04421fccb6285baa6cd4501b60973 14 | 15 | COCOAPODS: 1.2.0 16 | -------------------------------------------------------------------------------- /Pods/Masonry/Masonry/MASCompositeConstraint.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASCompositeConstraint.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 21/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASConstraint.h" 10 | #import "MASUtilities.h" 11 | 12 | /** 13 | * A group of MASConstraint objects 14 | */ 15 | @interface MASCompositeConstraint : MASConstraint 16 | 17 | /** 18 | * Creates a composite with a predefined array of children 19 | * 20 | * @param children child MASConstraints 21 | * 22 | * @return a composite constraint 23 | */ 24 | - (id)initWithChildren:(NSArray *)children; 25 | 26 | @end 27 | -------------------------------------------------------------------------------- /Pods/Masonry/Masonry/MASLayoutConstraint.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASLayoutConstraint.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | 11 | /** 12 | * When you are debugging or printing the constraints attached to a view this subclass 13 | * makes it easier to identify which constraints have been created via Masonry 14 | */ 15 | @interface MASLayoutConstraint : NSLayoutConstraint 16 | 17 | /** 18 | * a key to associate with this constraint 19 | */ 20 | @property (nonatomic, strong) id mas_key; 21 | 22 | @end 23 | -------------------------------------------------------------------------------- /Pods/Masonry/Masonry/MASLayoutConstraint.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASLayoutConstraint.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "MASLayoutConstraint.h" 10 | 11 | @implementation MASLayoutConstraint 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /Pods/Masonry/Masonry/NSLayoutConstraint+MASDebugAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // NSLayoutConstraint+MASDebugAdditions.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | 11 | /** 12 | * makes debug and log output of NSLayoutConstraints more readable 13 | */ 14 | @interface NSLayoutConstraint (MASDebugAdditions) 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /Pods/Target Support Files/GPUImage/GPUImage-dummy.m: -------------------------------------------------------------------------------- 1 | #import 2 | @interface PodsDummy_GPUImage : NSObject 3 | @end 4 | @implementation PodsDummy_GPUImage 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/Target Support Files/GPUImage/GPUImage-prefix.pch: -------------------------------------------------------------------------------- 1 | #ifdef __OBJC__ 2 | #import 3 | #else 4 | #ifndef FOUNDATION_EXPORT 5 | #if defined(__cplusplus) 6 | #define FOUNDATION_EXPORT extern "C" 7 | #else 8 | #define FOUNDATION_EXPORT extern 9 | #endif 10 | #endif 11 | #endif 12 | 13 | -------------------------------------------------------------------------------- /Pods/Target Support Files/GPUImage/GPUImage.xcconfig: -------------------------------------------------------------------------------- 1 | CLANG_MODULES_AUTOLINK = YES 2 | CONFIGURATION_BUILD_DIR = $PODS_CONFIGURATION_BUILD_DIR/GPUImage 3 | GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1 4 | HEADER_SEARCH_PATHS = "${PODS_ROOT}/Headers/Private" "${PODS_ROOT}/Headers/Private/GPUImage" "${PODS_ROOT}/Headers/Public" "${PODS_ROOT}/Headers/Public/GPUImage" "${PODS_ROOT}/Headers/Public/Masonry" 5 | OTHER_LDFLAGS = -framework "AVFoundation" -framework "CoreMedia" -framework "OpenGLES" -framework "QuartzCore" 6 | PODS_BUILD_DIR = $BUILD_DIR 7 | PODS_CONFIGURATION_BUILD_DIR = $PODS_BUILD_DIR/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 8 | PODS_ROOT = ${SRCROOT} 9 | PODS_TARGET_SRCROOT = ${PODS_ROOT}/GPUImage 10 | PRODUCT_BUNDLE_IDENTIFIER = org.cocoapods.${PRODUCT_NAME:rfc1034identifier} 11 | SKIP_INSTALL = YES 12 | -------------------------------------------------------------------------------- /Pods/Target Support Files/Masonry/Masonry-dummy.m: -------------------------------------------------------------------------------- 1 | #import 2 | @interface PodsDummy_Masonry : NSObject 3 | @end 4 | @implementation PodsDummy_Masonry 5 | @end 6 | -------------------------------------------------------------------------------- /Pods/Target Support Files/Masonry/Masonry-prefix.pch: -------------------------------------------------------------------------------- 1 | #ifdef __OBJC__ 2 | #import 3 | #else 4 | #ifndef FOUNDATION_EXPORT 5 | #if defined(__cplusplus) 6 | #define FOUNDATION_EXPORT extern "C" 7 | #else 8 | #define FOUNDATION_EXPORT extern 9 | #endif 10 | #endif 11 | #endif 12 | 13 | -------------------------------------------------------------------------------- /Pods/Target Support Files/Masonry/Masonry.xcconfig: -------------------------------------------------------------------------------- 1 | CONFIGURATION_BUILD_DIR = $PODS_CONFIGURATION_BUILD_DIR/Masonry 2 | GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1 3 | HEADER_SEARCH_PATHS = "${PODS_ROOT}/Headers/Private" "${PODS_ROOT}/Headers/Private/Masonry" "${PODS_ROOT}/Headers/Public" "${PODS_ROOT}/Headers/Public/GPUImage" "${PODS_ROOT}/Headers/Public/Masonry" 4 | OTHER_LDFLAGS = -framework "Foundation" -framework "UIKit" 5 | PODS_BUILD_DIR = $BUILD_DIR 6 | PODS_CONFIGURATION_BUILD_DIR = $PODS_BUILD_DIR/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 7 | PODS_ROOT = ${SRCROOT} 8 | PODS_TARGET_SRCROOT = ${PODS_ROOT}/Masonry 9 | PRODUCT_BUNDLE_IDENTIFIER = org.cocoapods.${PRODUCT_NAME:rfc1034identifier} 10 | SKIP_INSTALL = YES 11 | -------------------------------------------------------------------------------- /Pods/Target Support Files/Pods-GPUImageFilter/Pods-GPUImageFilter-dummy.m: -------------------------------------------------------------------------------- 1 | #import 2 | @interface PodsDummy_Pods_GPUImageFilter : NSObject 3 | @end 4 | @implementation PodsDummy_Pods_GPUImageFilter 5 | @end 6 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GPUImageFilter 2 | 3 |

4 | 5 | 6 | 7 | 8 |

9 | 10 | 目前在项目中用到了滤镜处理,借助了GPUImage,感觉还行就把我的思路和制作过程写下来给大家分享一下。 11 | 代码非常简单,通俗易懂。 12 | 13 | ![效果图](https://github.com/sunjinshuai/GPUImageFilter/blob/master/GPUImageFilter.gif) 14 | 15 | --------------------------------------------------------------------------------