├── LICENSE
├── README.md
├── gui.go
├── sim.cs
└── sim.go
/LICENSE:
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585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # kkdy
2 |
3 | 项目介绍地址: https://www.bilibili.com/video/BV1594y1D7hn
4 |
5 | sim.go 源码
6 |
7 | gui.go 图形化界面
8 |
9 | sim.cs 旧版源码
10 |
--------------------------------------------------------------------------------
/gui.go:
--------------------------------------------------------------------------------
1 | package main
2 |
3 | import (
4 | "fyne.io/fyne/v2"
5 | "fyne.io/fyne/v2/app"
6 | "fyne.io/fyne/v2/data/binding"
7 | "fyne.io/fyne/v2/container"
8 | "fyne.io/fyne/v2/widget"
9 |
10 | //"os"
11 | //"fmt"
12 | "time"
13 | "math"
14 | "runtime"
15 | "sync/atomic"
16 | "strconv"
17 | )
18 |
19 | var log bool = true
20 | var debug bool = false
21 | var times int32 = 2148 // 2148
22 | var step int32 = 10000 // 1000000
23 |
24 | type Random struct{
25 | inext int
26 | inextp int
27 | SeedArray [56]int32
28 | seed int32
29 |
30 | mp int
31 | }
32 | func (random *Random) init( Seed int32 ){
33 | const MBIG int32 = 2147483647;
34 | const MSEED int32 = 161803398;
35 |
36 | const Int32_min int32 = -2147483648;
37 | const Int32_max int32 = 2147483647;
38 |
39 | var mj, mk int32
40 |
41 | mj = MSEED - Seed;
42 | random.SeedArray[55] = mj;
43 | mk = 1;
44 | for i := 1; i < 55; i++ {
45 | ii := (21 * i) % 55;
46 | random.SeedArray[ii] = mk;
47 | mk = mj - mk;
48 | if (mk < 0) { mk = mk + MBIG }
49 | mj = random.SeedArray[ii];
50 | }
51 | for k := 1; k < 5; k++ {
52 | for i := 1; i < 56; i++ {
53 | random.SeedArray[i] = random.SeedArray[i] - random.SeedArray[1 + (i + 30) % 55]
54 | if random.SeedArray[i] < 0 { random.SeedArray[i] = random.SeedArray[i] + MBIG }
55 | }
56 | }
57 | random.inext = 0
58 | random.inextp = 31
59 | random.mp = 0
60 | random.seed = Seed
61 | }
62 | func (random *Random) NextDouble() float64{
63 | const MBIG int32 = 2147483647;
64 |
65 | random.inext = random.inext + 1
66 | random.inextp = random.inextp + 1
67 | if random.inext >= 56 {
68 | random.inext = 1
69 | }
70 | if random.inextp >= 56 {
71 | random.inextp = 1
72 | }
73 | var retVal int32 = random.SeedArray[random.inext] - random.SeedArray[random.inextp]
74 |
75 | if (retVal < 0){
76 | retVal = retVal + MBIG
77 | }
78 |
79 | random.SeedArray[random.inext] = retVal;
80 |
81 | return float64(retVal) * (1.0 / float64(MBIG));
82 | }
83 | func (random *Random) attack (def int, hp int) int {
84 | const prob float64 = 0.20
85 | const kkdyAtk float64 = 446.0
86 |
87 | var normal int = int(math.Round(kkdyAtk))
88 | var cirt int = int(math.Round(kkdyAtk * 1.6))
89 | var skill int = int(math.Round(kkdyAtk * 1.4))
90 | var skill_crit int = int(math.Round(kkdyAtk * 1.6 * 1.4))
91 |
92 | damage := 0
93 | if random.mp == 4 {
94 | if random.NextDouble() > prob {
95 | damage = skill - def;
96 | } else {
97 | damage = skill_crit - def;
98 | }
99 | if hp > damage {
100 | if random.NextDouble() > prob {
101 | damage = damage + skill - def;
102 | } else {
103 | damage = damage + skill_crit - def;
104 | }
105 | }
106 |
107 | } else {
108 | if random.NextDouble() > prob {
109 | damage = normal - def;
110 | } else {
111 | damage = cirt - def;
112 | }
113 | }
114 |
115 | random.mp = random.mp + 1
116 | if random.mp > 4 {
117 | random.mp = 0;
118 | }
119 |
120 | return damage;
121 | }
122 |
123 | const (
124 | def_g int = 0
125 | hp_g int = 1700
126 |
127 | def_s int = 100
128 | hp_s int = 2000
129 |
130 | def_t int = 85
131 | hp_t int = 2000
132 |
133 | def_d int = 250
134 | hp_d int = 2050
135 |
136 | def_l int = 50
137 | hp_l int = 5000
138 |
139 | def_w int = 100
140 | hp_w int = 10000
141 | )
142 | var (
143 | def []int
144 | max_hp []int
145 |
146 | process chan int32
147 | wait chan bool
148 | )
149 |
150 | func print(args ...interface{}){
151 | //fmt.Println(args...)
152 | //fmt.Fprintln(fout,args...)
153 | }
154 |
155 | // 统计
156 | var (
157 | 统计_阶段_1 int32 = 0
158 | 统计_阶段_3 int32 = 0
159 | 统计_死亡_13 int32 = 0
160 | 统计_阶段_4 int32 = 0
161 | 统计_阶段_5_1 int32 = 0
162 | 统计_阶段_5_2 int32 = 0
163 | 统计_阶段_5_1_分支 int32 = 0
164 | 统计_阶段_5_2_分支 int32 = 0
165 | 统计_死亡_18 int32 = 0
166 | 统计_速死_18 int32 = 0
167 | 统计_速死_19 int32 = 0
168 | 统计_死亡_20 int32 = 0
169 | 统计_死亡_21 int32 = 0
170 | 统计_速死_21 int32 = 0
171 | 统计_死亡_22 int32 = 0
172 | 统计_速死_23 int32 = 0
173 | 统计_死亡_23 int32 = 0
174 | 统计_死亡_w int32 = 0
175 | 统计_阶段_w int32 = 0
176 |
177 | 统计_流未死 int32 = 0
178 | 统计_盾未死 int32 = 0
179 |
180 | TODO_T1 int32 = 0
181 | TODO_T2 int32 = 0
182 | TODO_T3 int32 = 0
183 | TODO_T4 int32 = 0
184 |
185 | DONE int32 = 0
186 | )
187 |
188 | // timeline
189 | var (
190 | 阶段_2 [][]int = [][]int{
191 | {7,0,0},
192 | {7,0,0},
193 | {7,0,0},
194 | {7,0,0},
195 | {8,7,0},
196 | {8,7,0},
197 | {8,7,0},
198 | {8,7,0},
199 | {8,7,9},
200 | {7,9,10},
201 | {7,9,10},
202 | {7,9,10},
203 | {7,9,10},
204 | {9,10,0},
205 | {9,10,0},
206 | {9,10,0},
207 | }
208 | 阶段_3 [][]int = [][]int{
209 | {11,0,0},
210 | {11,0,0},
211 | {11,12,0},
212 | {11,13,12},
213 | {11,13,12},
214 | {11,13,12},
215 | {13,11,12},
216 | {11,12,0},
217 | {12,0,0},
218 | {12,0,0},
219 | {12,0,0},
220 | {12,0,0},
221 | {12,0,0},
222 | {12,0,0},
223 | {12,0,0},
224 | {12,0,0},
225 | }
226 | 阶段_4 [][]int = [][]int{
227 | {14,0,0},
228 | {14,0,0},
229 | {14,15,0},
230 | {14,15,0},
231 | {14,15,16},
232 | {14,15,16},
233 | {14,15,16},
234 | {14,15,16},
235 | {15,17,16},
236 | {15,17,16},
237 | {17,16,0},
238 | {17,16,0},
239 | {16,0,0},
240 | {16,0,0},
241 | {16,0,0},
242 | {16,18,0},
243 | {16,18,19},
244 | }
245 | 阶段_5_1_S [][]int = [][]int{
246 | {18,0,0},
247 | {18,0,0},
248 | {18,19,0},
249 | {18,19,0},
250 | {18,19,0},
251 | {19,0,0}, // {19,20,0},
252 | {19,20,21},
253 | {19,20,21},
254 | {19,20,21},
255 | {20,21,0},
256 | {21,0,0},
257 | {21,0,0},
258 | {21,0,0},
259 | }
260 | 阶段_5_1_M [][]int = [][]int{
261 | {22,21, 0, 0},
262 | {22,21,23, 0},
263 | {22,21,23, 0},
264 | {22,21,23,24},
265 | {22,21,23,24},
266 | }
267 | 阶段_5_1_燃烧_不变 [][]int = [][]int{
268 | {22,21},
269 | {22,21,23},
270 | {22,21,23},
271 | {22,21,23,24},
272 | {22,21,24,23},
273 | {22,25,21,24,23},
274 | {22,25,21,24,23},
275 | {22,25,21,24,23},
276 | {22,25,21,24,23},
277 | {22,21,25,24,23},
278 | {22,21,25,24,23},
279 | {21,22,25,24,23},
280 | {22,21,24,25,23},
281 | {22,24,25,26,23},
282 | {24,26,25,23},
283 | {24,26,25,23},
284 | {26,25,23},
285 | {26,25,23},
286 | {26,25,23},
287 | {26,25,23},
288 | {25,23},
289 | {25,27,23},
290 | {27,25,23,28},
291 | {27,25,29,23,28},
292 | {27,25,29,23,28},
293 | {29,25,23,28},
294 | {29,25,23,28},
295 | {29,25,23,28},
296 | {29,25,23,28},
297 | {25,29,23,28},
298 | {25,29,23,28},
299 | {29,23,28},
300 | {29,23,28},
301 | {29,23,28},
302 | {23,28},
303 | {23,28},
304 | {28,30},
305 | {30},
306 | {30},
307 | {30},
308 | {30},
309 | {30},
310 | {30},
311 | {30},
312 | {30},
313 | {30},
314 | {30},
315 | {30},
316 | {30},
317 | {30},
318 | {30},
319 | }
320 | 阶段_5_1_燃烧_变 [][]int = [][]int{
321 | {24,23},
322 | {25,24,23},
323 | {25,24,23},
324 | {25,24,23},
325 | {25,24,23},
326 | {25,24,23},
327 | {25,24,23},
328 | {24,25,23},
329 | {24,25,23},
330 | {24,25,26,23},
331 | {24,26,25,23},
332 | {24,26,25,23},
333 | {26,25,23},
334 | {26,25,23},
335 | {26,25,23},
336 | {26,25,23},
337 | {25,27,23},
338 | {27,25,23},
339 | {27,25,23,28},
340 | {27,25,29,23,28},
341 | {27,25,29,23,28},
342 | {29,25,23,28},
343 | {29,25,23,28},
344 | {29,25,23,28},
345 | {25,29,28,23},
346 | {25,29,28,23},
347 | {29,28,23},
348 | {29,28,23},
349 | {29,28,23},
350 | {28,23},
351 | {28,23},
352 | {28,23},
353 | {23,30},
354 | {30},
355 | {30},
356 | {30},
357 | {30},
358 | {30},
359 | {30},
360 | {30},
361 | {30},
362 | {30},
363 | {30},
364 | }
365 | 阶段_5_1_双持_不变 [][]int = [][]int{
366 | {22,21},
367 | {22,21,23},
368 | {22,21,23},
369 | {22,21,23},
370 | {22,21,23,24},
371 | {22,21,25,23,24},
372 | {22,21,25,23,24},
373 | {22,21,25,23,24},
374 | {22,21,25,23,24},
375 | {22,21,25,23,24},
376 | {22,21,25,23,24},
377 | {21,22,25,23,24},
378 | {22,21,25,24,23},
379 | {22,25,26,24,23},
380 | {26,25,24,23},
381 | {26,25,24,23},
382 | {26,25,24,23},
383 | {26,25,24,23},
384 | {26,25,24,23},
385 | {26,24,25,23},
386 | {24,25,23},
387 | {24,25,27,23},
388 | {24,27,25,23,28},
389 | {24,27,25,29,23,28},
390 | {27,25,29,23,28},
391 | {29,25,23,28},
392 | {29,25,23,28},
393 | {29,25,23,28},
394 | {29,25,23,28},
395 | {25,29,23,28},
396 | {25,29,23,28},
397 | {29,23,28},
398 | {29,23,28},
399 | {29,23,28},
400 | {23,28},
401 | {23,28},
402 | {28,30},
403 | {30},
404 | {30},
405 | {30},
406 | {30},
407 | {30},
408 | {30},
409 | {30},
410 | {30},
411 | {30},
412 | {30},
413 | }
414 | 阶段_5_1_双持_变 [][]int = [][]int{
415 | {24},
416 | {25,24},
417 | {25,24},
418 | {25,24},
419 | {25,24},
420 | {25,24},
421 | {25,24},
422 | {25,24},
423 | {25,24},
424 | {25,26,24},
425 | {26,25,24},
426 | {26,25,24},
427 | {26,25,24},
428 | {26,25,24},
429 | {26,24,25},
430 | {26,24,25},
431 | {24,25,27},
432 | {24,27,25},
433 | {24,27,25,28},
434 | {27,25,29,28},
435 | {27,25,29,28},
436 | {29,25,28},
437 | {29,25,28},
438 | {29,25,28},
439 | {25,29,28},
440 | {25,29,28},
441 | {29,28},
442 | {29,28},
443 | {29,28},
444 | {28},
445 | {28},
446 | {28},
447 | {30},
448 | {30},
449 | {30},
450 | {30},
451 | {30},
452 | {30},
453 | {30},
454 | {30},
455 | {30},
456 | {30},
457 | }
458 | 阶段_5_1_w_不变 [][]int = [][]int{
459 | {22,21,25,24,23},
460 | {22,21,25,24,23},
461 | {22,21,25,24,23},
462 | {22,21,25,24,23},
463 | {22,21,25,24,23},
464 | {22,21,25,24,23},
465 | {22,21,25,24,23},
466 | {22,21,25,24,23},
467 | {22,25,26,24,23},
468 | {26,25,24,23},
469 | {26,25,24,23},
470 | {26,25,24,23},
471 | {26,25,24,23},
472 | {26,25,24,23},
473 | {26,24,25,23},
474 | {24,25,23},
475 | {24,25,27,23},
476 | {24,27,25,23,28},
477 | {24,27,25,29,23,28},
478 | {27,25,29,23,28},
479 | {29,25,23,28},
480 | {29,25,23,28},
481 | {29,25,23,28},
482 | {29,25,23,28},
483 | {29,25,28,23},
484 | {29,25,28,23},
485 | {29,25,23,28},
486 | {29,28,25,23},
487 | {29,28,23,25},
488 | {28,23,25},
489 | {23,28,25},
490 | {28,25,23,30},
491 | {23,25,30},
492 | {30},
493 | {30},
494 | {30},
495 | {30},
496 | {30},
497 | {30},
498 | {30},
499 | {30},
500 | {30},
501 | {30},
502 | }
503 | 阶段_5_1_w_变 [][]int = [][]int{
504 | {25,24,23},
505 | {25,24,23},
506 | {25,24,23},
507 | {25,24,23},
508 | {25,24,23},
509 | {25,24,23},
510 | {25,24,23},
511 | {25,24,23},
512 | {25,26,24,23},
513 | {26,25,24,23},
514 | {26,25,24,23},
515 | {26,25,24,23},
516 | {26,25,24,23},
517 | {26,25,24,23},
518 | {26,24,25,23},
519 | {24,25,23},
520 | {24,25,27,23},
521 | {24,27,25,23,28},
522 | {24,27,25,29,23,28},
523 | {27,25,29,23,28},
524 | {29,25,23,28},
525 | {29,25,23,28},
526 | {29,25,23,28},
527 | {29,25,23,28},
528 | {25,29,28,23},
529 | {25,29,28,23},
530 | {29,28},
531 | {29,28},
532 | {29,28},
533 | {28},
534 | {28},
535 | {28,30},
536 | {30},
537 | {30},
538 | {30},
539 | {30},
540 | {30},
541 | {30},
542 | {30},
543 | {30},
544 | {30},
545 | }
546 | 阶段_5_21速死_w_不变 [][]int = [][]int{{22},{22,23},{22,23},{22,23},{22,23,24},{22,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,26,24,23},{22,25,26,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,24,25,23},{26,24,25,23},{24,25,27,23},{24,27,25,23},{24,27,25,23,28},{27,25,29,23,28},{27,25,29,23,28},{29,25,23,28},{29,25,23,28},{29,25,23,28},{29,25,28,23},{29,25,28,23},{29,25,28,23},{29,28,25,23},{29,28,23,25},{28,23,25},{28,23,25},{28,25,23,30},{23,25,30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30}}
547 | 阶段_5_21速死_w_变 [][]int = [][]int{{22},{22,23},{22,23},{22,23},{22,23,24},{22,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,26,24,23},{22,25,26,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,24,25,23},{26,24,25,23},{24,25,27,23},{24,27,25,23},{24,27,25,23,28},{27,25,29,23,28},{27,25,29,23,28},{29,25,23,28},{29,25,23,28},{29,25,23,28},{25,29,28},{25,29,28},{29,28},{29,28},{29,28},{28},{28},{28,30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30}}
548 | 阶段_5_21速死_燃烧_不变 [][]int = [][]int{
549 | {22},
550 | {22,23},
551 | {22,23},
552 | {22,23},
553 | {22,23,24},
554 | {22,24,23},
555 | {22,25,24,23},
556 | {22,25,24,23},
557 | {22,25,24,23},
558 | {22,25,24,23},
559 | {22,25,24,23},
560 | {22,25,24,23},
561 | {22,24,25,23},
562 | {22,24,25,26,23},
563 | {22,24,25,26,23},
564 | {24,26,25,23},
565 | {24,26,25,23},
566 | {26,25,23},
567 | {26,25,23},
568 | {26,25,23},
569 | {26,25,23},
570 | {25,27,23},
571 | {27,25,23},
572 | {27,25,23,28},
573 | {27,25,29,23,28},
574 | {27,25,29,23,28},
575 | {29,25,23,28},
576 | {29,25,23,28},
577 | {29,25,23,28},
578 | {25,29,23,28},
579 | {25,29,23,28},
580 | {29,28,23},
581 | {29,23,28},
582 | {29,23,28},
583 | {23,28},
584 | {23,28},
585 | {23,28},
586 | {30},
587 | {30},
588 | {30},
589 | {30},
590 | {30},
591 | {30},
592 | {30},
593 | {30},
594 | {30},
595 | {30},
596 | {30},
597 | }
598 | 阶段_5_21速死_燃烧_变 [][]int = [][]int{
599 | {23},
600 | {23},
601 | {23},
602 | {24,23},
603 | {25,24,23},
604 | {25,24,23},
605 | {25,24,23},
606 | {25,24,23},
607 | {25,24,23},
608 | {25,24,23},
609 | {25,24,23},
610 | {24,25,23},
611 | {24,25,26,23},
612 | {24,26,25,23},
613 | {24,26,25,23},
614 | {24,26,25,23},
615 | {26,25,23},
616 | {26,25,23},
617 | {26,25,23},
618 | {25,23},
619 | {25,27,23},
620 | {27,25,23,28},
621 | {27,25,29,23,28},
622 | {27,25,29,23,28},
623 | {29,25,23,28},
624 | {29,25,23,28},
625 | {29,25,23,28},
626 | {29,25,23,28},
627 | {25,29,23,28},
628 | {25,29,23,28},
629 | {29,23,28},
630 | {29,23,28},
631 | {29,23,28},
632 | {23,28},
633 | {23,28},
634 | {28,30},
635 | {30},
636 | {30},
637 | {30},
638 | {30},
639 | {30},
640 | {30},
641 | {30},
642 | {30},
643 | }
644 | 阶段_5_21速死_双持_不变 [][]int = [][]int{
645 | {22},
646 | {22,23},
647 | {22,23},
648 | {22,23},
649 | {22,23,24},
650 | {22,23,24},
651 | {22,25,23,24},
652 | {22,25,23,24},
653 | {22,25,23,24},
654 | {22,25,23,24},
655 | {22,25,23,24},
656 | {22,25,23,24},
657 | {22,25,24,23},
658 | {22,25,24,23},
659 | {22,25,26,24,23},
660 | {26,25,24,23},
661 | {26,25,24,23},
662 | {26,25,24,23},
663 | {26,25,24,23},
664 | {26,24,25,23},
665 | {26,24,25,23},
666 | {24,25,27,23},
667 | {24,27,25,23},
668 | {24,27,25,23,28},
669 | {27,25,29,23,28},
670 | {27,25,29,23,28},
671 | {29,25,23,28},
672 | {29,25,23,28},
673 | {29,25,23,28},
674 | {25,29,23,28},
675 | {25,29,23,28},
676 | {29,23,28},
677 | {29,23,28},
678 | {29,23,28},
679 | {23,28},
680 | {23,28},
681 | {23,28},
682 | {30},
683 | {30},
684 | {30},
685 | {30},
686 | {30},
687 | {30},
688 | {30},
689 | {30},
690 | {30},
691 | {30},
692 | {30},
693 | {30},
694 | }
695 | 阶段_5_21速死_双持_变 [][]int = [][]int{
696 | {24},
697 | {25,24},
698 | {25,24},
699 | {25,24},
700 | {25,24},
701 | {25,24},
702 | {25,24},
703 | {25,24},
704 | {25,24},
705 | {25,26,24},
706 | {26,25,24},
707 | {26,25,24},
708 | {26,25,24},
709 | {26,25,24},
710 | {26,25,24},
711 | {26,24,25},
712 | {24,25},
713 | {24,25,27},
714 | {24,27,25,28},
715 | {24,27,25,29,28},
716 | {27,25,29,28},
717 | {29,25,28},
718 | {29,25,28},
719 | {29,25,28},
720 | {29,25,28},
721 | {25,29,28},
722 | {25,29,28},
723 | {29,28},
724 | {29,28},
725 | {29,28},
726 | {28},
727 | {28},
728 | {28,30},
729 | {30},
730 | {30},
731 | {30},
732 | {30},
733 | {30},
734 | {30},
735 | {30},
736 | {30},
737 | {30},
738 | }
739 | 阶段_5_2_S [][]int = [][]int{ {18,19},{18,19},{19},{19,20},{19,20,21},{19,20,21},{19,20,21},{21},{21},{21},{21} }
740 | 阶段_5_2_M [][]int = [][]int{
741 | {21,22,23},
742 | {22,21,23},
743 | {22,21,23},
744 | {22,21,23,24},
745 | {22,21,24,23},
746 | }
747 | 阶段_5_2_燃烧_不变 [][]int = [][]int{
748 | {21,22,23},
749 | {22,21,23},
750 | {22,21,23},
751 | {22,21,23,24},
752 | {22,21,24,23},
753 | {22,21,25,24,23},
754 | {22,21,25,24,23},
755 | {22,21,25,24,23},
756 | {22,21,25,24,23},
757 | {22,21,25,24,23},
758 | {22,21,25,24,23},
759 | {22,21,25,24,23},
760 | {22,21,24,25,23},
761 | {22,24,25,26,23},
762 | {24,26,25,23},
763 | {24,26,25,23},
764 | {26,25,23},
765 | {26,25,23},
766 | {26,25,23},
767 | {26,25,23},
768 | {25,23},
769 | {27,25,23},
770 | {27,25,23,28},
771 | {27,25,29,23,28},
772 | {27,25,29,23,28},
773 | {29,25,23,28},
774 | {29,25,23,28},
775 | {29,25,23,28},
776 | {25,29,28,23},
777 | {25,29,28,23},
778 | {29,23,28},
779 | {29,28,23},
780 | {29,28,23},
781 | {28,23},
782 | {23,28},
783 | {28,23},
784 | {30},
785 | {30},
786 | {30},
787 | {30},
788 | {30},
789 | {30},
790 | {30},
791 | {30},
792 | {30},
793 | {30},
794 | {30},
795 | }
796 | 阶段_5_2_燃烧_变 [][]int = [][]int{
797 | {24,23},
798 | {25,24,23},
799 | {25,24,23},
800 | {25,24,23},
801 | {25,24,23},
802 | {25,24,23},
803 | {25,24,23},
804 | {25,24,23},
805 | {24,25,23},
806 | {24,25,26,23},
807 | {24,25,26,23},
808 | {24,26,25,23},
809 | {24,26,25,23},
810 | {26,25,23},
811 | {26,25,23},
812 | {26,25,23},
813 | {26,25,23},
814 | {25,27,23},
815 | {27,25,23},
816 | {27,25,23,28},
817 | {27,25,29,23,28},
818 | {29,25,23,28},
819 | {29,25,23,28},
820 | {29,25,23,28},
821 | {29,25,23,28},
822 | {25,29,28,23},
823 | {25,29,28,23},
824 | {29,23,28},
825 | {29,28,23},
826 | {29,28,23},
827 | {28,23},
828 | {23,28},
829 | {28,23,30},
830 | {30},
831 | {30},
832 | {30},
833 | {30},
834 | {30},
835 | {30},
836 | {30},
837 | {30},
838 | {30},
839 | }
840 | 阶段_5_2_双持_不变 [][]int = [][]int{
841 | {21,22,23},
842 | {22,21,23},
843 | {22,21,23},
844 | {22,21,23,24},
845 | {22,21,23,24},
846 | {22,21,25,23,24},
847 | {22,21,25,23,24},
848 | {22,21,25,23,24},
849 | {22,21,25,23,24},
850 | {22,21,25,23,24},
851 | {22,21,25,23,24},
852 | {22,21,25,24,23},
853 | {22,21,25,24,23},
854 | {22,25,26,24,23},
855 | {26,25,24,23},
856 | {26,25,24,23},
857 | {26,25,24,23},
858 | {26,25,24,23},
859 | {26,25,24,23},
860 | {26,24,25,23},
861 | {24,25,23},
862 | {24,27,25,23},
863 | {24,27,25,23,28},
864 | {27,25,29,23,28},
865 | {27,25,29,23,28},
866 | {29,25,23,28},
867 | {29,25,23,28},
868 | {29,25,23,28},
869 | {25,29,23,28},
870 | {25,29,23,28},
871 | {29,23,28},
872 | {29,23,28},
873 | {29,23,28},
874 | {23,28},
875 | {23,28},
876 | {23,28},
877 | {30},
878 | {30},
879 | {30},
880 | {30},
881 | {30},
882 | {30},
883 | {30},
884 | {30},
885 | {30},
886 | {30},
887 | {30},
888 | {30},
889 | {30},
890 | }
891 | 阶段_5_2_w_不变 [][]int = [][]int{
892 | {22,21,25,24},
893 | {22,21,25,24},
894 | {22,21,25,24},
895 | {22,21,25,24},
896 | {22,21,25,24},
897 | {22,21,25,24},
898 | {22,21,25,24},
899 | {22,21,25,24},
900 | {22,25,26,24},
901 | {26,25,24},
902 | {26,25,24},
903 | {26,25,24},
904 | {26,25,24},
905 | {26,25,24},
906 | {26,24,25},
907 | {24,25},
908 | {24,27,25},
909 | {24,27,25,28},
910 | {27,25,29,28},
911 | {27,25,29,28},
912 | {29,25,28},
913 | {29,25,28},
914 | {29,25,28},
915 | {29,25,28},
916 | {29,25,28},
917 | {29,25,28},
918 | {29,28,25},
919 | {29,28,25},
920 | {28,25},
921 | {28,25},
922 | {28,25},
923 | {23,25,30},
924 | {30},
925 | {30},
926 | {30},
927 | {30},
928 | {30},
929 | {30},
930 | {30},
931 | {30},
932 | {30},
933 | {30},
934 | {30},
935 | {30},
936 | }
937 | 阶段_5_2_w_变 [][]int = [][]int{
938 | {25,24},
939 | {25,24},
940 | {25,24},
941 | {25,24},
942 | {25,24},
943 | {25,24},
944 | {25,24},
945 | {25,24},
946 | {25,26,24},
947 | {26,25,24},
948 | {26,25,24},
949 | {26,25,24},
950 | {26,25,24},
951 | {26,25,24},
952 | {26,24,25},
953 | {24,25},
954 | {24,27,25},
955 | {24,27,25,28},
956 | {27,25,29,28},
957 | {27,25,29,28},
958 | {29,25,28},
959 | {29,25,28},
960 | {29,25,28},
961 | {29,25,28},
962 | {25,29,28},
963 | {29,28},
964 | {29,28},
965 | {29,28},
966 | {28},
967 | {28},
968 | {28},
969 | {30},
970 | {30},
971 | {30},
972 | {30},
973 | {30},
974 | {30},
975 | {30},
976 | {30},
977 | {30},
978 | {30},
979 | {30},
980 | {30},
981 | {30},
982 | }
983 | 阶段_5_23速死 [][]int = [][]int{
984 | {24},
985 | {24},
986 | {25,24},
987 | {25,24},
988 | {25,24},
989 | {25,24},
990 | {25,24},
991 | {25,24},
992 | {25,24},
993 | {24,25},
994 | {24,25,26},
995 | {24,26,25},
996 | {24,26,25},
997 | {26,25},
998 | {26,25},
999 | {26,25},
1000 | {26,25},
1001 | {25},
1002 | {25,27},
1003 | {27,25,28},
1004 | {27,25,29,28},
1005 | {27,25,29,28},
1006 | {29,25,28},
1007 | {29,25,28},
1008 | {29,25,28},
1009 | {29,25,28},
1010 | {25,29,28},
1011 | {25,29,28},
1012 | {29,28},
1013 | {29,28},
1014 | {29,28},
1015 | {28},
1016 | {28},
1017 | {28,30},
1018 | {30},
1019 | {30},
1020 | {30},
1021 | {30},
1022 | {30},
1023 | {30},
1024 | {30},
1025 | {30},
1026 | {30},
1027 | {30},
1028 | }
1029 | )
1030 |
1031 | var running bool = false
1032 | var label_str binding.String
1033 |
1034 | func main() {
1035 | a := app.New()
1036 | w := a.NewWindow("kkdyBenchmark")
1037 |
1038 | w.Resize(fyne.Size{
1039 | Width: 250,
1040 | //Height: 100,
1041 | })
1042 |
1043 | label_str = binding.NewString()
1044 | label_str.Set("")
1045 |
1046 | label := widget.NewLabelWithData(label_str)
1047 |
1048 | button := widget.NewButton("start", func() {
1049 | if running == false {
1050 | running = true
1051 | go sim()
1052 | }
1053 | })
1054 |
1055 | name := widget.NewLabel("made by suulnnka")
1056 |
1057 | vbox := container.NewVBox(label,button,name)
1058 |
1059 | w.SetContent(vbox)
1060 | w.ShowAndRun()
1061 | }
1062 |
1063 | var blockNum int32 = -1
1064 | func show_process() {
1065 | atomic.AddInt32(&blockNum, 1)
1066 | coreNumber := runtime.NumCPU()
1067 | coreStr := "running on " + strconv.Itoa(coreNumber) + " core, "
1068 | label_str.Set(coreStr + strconv.Itoa(int(blockNum)) + "/2148")
1069 | }
1070 |
1071 | func sim() {
1072 |
1073 | //file, fileErr := os.Create("output.txt")
1074 | //if fileErr != nil {
1075 | // fmt.Println(fileErr)
1076 | // return
1077 | //}
1078 | //fout = file
1079 |
1080 | def = []int{0,def_g,def_g,def_g,def_g,def_g,def_g,def_s,def_g,def_g,def_g,def_s,def_d,def_g,def_t,def_g,def_s,def_g,def_g,def_s,def_g,def_s,def_s,def_t,def_s,def_w,def_s,def_g,def_d,def_l,def_t}
1081 | max_hp = []int{0,hp_g,hp_g,hp_g,hp_g,hp_g,hp_g,hp_s,hp_g,hp_g,hp_g,hp_s,hp_d,hp_g,hp_t,hp_g,hp_s,hp_g,hp_g,hp_s,hp_g,hp_s,hp_s,hp_t,hp_s,hp_w,hp_s,hp_g,hp_d,hp_l,hp_t}
1082 |
1083 | startTime := time.Now().Unix()
1084 |
1085 | if debug == false {
1086 | coreNumber := runtime.NumCPU()
1087 | print("cpu core number is",coreNumber)
1088 | process = make(chan int32 ,coreNumber)
1089 | wait = make(chan bool)
1090 |
1091 | show_process()
1092 |
1093 | for i := int32(0) ; i < times ; i ++ {
1094 | var min int32 = i * step
1095 | var max int32 = min + step - 1
1096 | var test_min int64 = int64(i) * int64(step)
1097 | var test_max int64 = int64(i) * int64(step) + int64(step)
1098 | if test_min > 2147483647 {
1099 | min = 2147483647
1100 | }
1101 | if test_max > 2147483647 {
1102 | max = 2147483647
1103 | }
1104 | process <- i
1105 | go run_range(min,max)
1106 | }
1107 |
1108 | for j := 1 ; j <= int(times) ; j ++ {
1109 | <-wait
1110 | }
1111 |
1112 | }else{
1113 | run(44990697) // 被打死
1114 | // run(2124733276) // 吃一个暴击
1115 |
1116 | // run(1079385285) // +2 攻击
1117 | // run(1097943659) // +1 攻击
1118 | // run(1094706438) // +2% 暴率
1119 | // run(1813350023) // +2% 暴率
1120 | // run(1454282831) // +2% 暴率
1121 | // run(1748821225) // +1% 暴率 被打死
1122 |
1123 | }
1124 |
1125 | if log {
1126 | print("统计_阶段_1",统计_阶段_1)
1127 | print("统计_阶段_3",统计_阶段_3)
1128 | print("统计_死亡_13",统计_死亡_13)
1129 | print("统计_阶段_4",统计_阶段_4)
1130 | print("统计_阶段_5_1",统计_阶段_5_1)
1131 | print("统计_阶段_5_2",统计_阶段_5_2)
1132 | print("统计_阶段_5_1_分支",统计_阶段_5_1_分支)
1133 | print("统计_阶段_5_2_分支",统计_阶段_5_2_分支)
1134 | print("统计_死亡_18",统计_死亡_18)
1135 | print("统计_速死_18",统计_速死_18)
1136 | print("统计_速死_19",统计_速死_19)
1137 | print("统计_死亡_20",统计_死亡_20)
1138 | print("统计_死亡_21",统计_死亡_21)
1139 | print("统计_速死_21",统计_速死_21)
1140 | print("统计_死亡_22",统计_死亡_22)
1141 | print("统计_速死_23",统计_速死_23)
1142 | print("统计_死亡_23",统计_死亡_23)
1143 | print("统计_死亡_w",统计_死亡_w)
1144 | print("统计_阶段_w",统计_阶段_w)
1145 | print("统计_流未死",统计_流未死)
1146 | print("统计_盾未死",统计_盾未死)
1147 | print("TODO T1",TODO_T1)
1148 | print("TODO T2",TODO_T2)
1149 | print("TODO T3",TODO_T3)
1150 | print("TODO T4",TODO_T4)
1151 | print("DONE",DONE)
1152 | }
1153 |
1154 | endTime := time.Now().Unix()
1155 | print("共耗时:",endTime - startTime,"秒")
1156 |
1157 | var diff int = int(endTime - startTime)
1158 |
1159 | label_str.Set("done, " + strconv.Itoa( diff ) + " second.")
1160 |
1161 | running = false
1162 | }
1163 |
1164 | func run_range (min,max int32){
1165 | if min == max {
1166 | <-process
1167 | wait <- true
1168 | return
1169 | }
1170 |
1171 | for t := min ; ; t ++ {
1172 | run(t)
1173 |
1174 | if t == max {
1175 | break
1176 | }
1177 | }
1178 |
1179 | if log {
1180 | //if min % 10000000 == 0 {
1181 | print("complete",min,"->",max)
1182 | //}
1183 | }
1184 |
1185 | show_process()
1186 |
1187 | <-process
1188 | wait <- true
1189 | }
1190 | func run(seed int32){
1191 | var rand Random
1192 | rand.init(seed)
1193 |
1194 | var hp [31]int
1195 | copy(hp[:],max_hp[:])
1196 |
1197 | // 阶段 1
1198 | // 1 - 6 狗 狗 狗 狗 狗 狗
1199 | // 三帧索敌的不影响次序
1200 | atomic.AddInt32(&统计_阶段_1, 1)
1201 | for enemy := 1 ; enemy <= 6 ; enemy ++ {
1202 | for hp[enemy] > 0 {
1203 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1204 | }
1205 | }
1206 |
1207 | // 阶段 2
1208 | // 7 - 10 双 狗 狗 狗
1209 | // 三帧索敌的不影响次序
1210 | for i := 0 ; i < len(阶段_2) ; i ++ {
1211 | for j := 0 ; j < 3 ; j ++ {
1212 | enemy := 阶段_2[i][j]
1213 | if hp[enemy] > 0 {
1214 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1215 | break
1216 | }
1217 | }
1218 | }
1219 |
1220 | // 阶段 3
1221 | // 11 - 13 双 狗 盾
1222 | // 三帧索敌的不影响次序
1223 | // 7次攻击以内打死 8狗 且 14次攻击未打死 10 狗
1224 | // 15次攻击打死 10 狗
1225 | // 15次攻击未打死 10 狗 , 不会出现
1226 | atomic.AddInt32(&统计_阶段_3, 1)
1227 | for i := 0 ; i < len(阶段_3) ; i ++ {
1228 | for j := 0 ; j < 3 ; j ++ {
1229 | enemy := 阶段_3[i][j]
1230 | if hp[enemy] > 0 {
1231 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1232 | break
1233 | }
1234 | }
1235 | }
1236 |
1237 | if hp[13] > 0 {
1238 | atomic.AddInt32(&统计_死亡_13, 1)
1239 | return
1240 | }
1241 |
1242 | // 阶段 4
1243 | // 14 - 17 投 狗 双 狗
1244 | atomic.AddInt32(&统计_阶段_4, 1)
1245 | 阶段_4_攻击次数 := 0
1246 |
1247 | for i := 0 ; i < len(阶段_4) ; i ++ {
1248 | select_enemy := -1
1249 | for j := 0 ; j < 3 ; j ++ {
1250 | enemy := 阶段_4[i][j]
1251 | if hp[enemy] > 0 {
1252 | // if enemy == 14 {
1253 | // print(enemy,i,hp[enemy],rand.seed)
1254 | // }
1255 | 阶段_4_攻击次数 = i + 1
1256 | select_enemy = enemy
1257 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1258 | break
1259 | }
1260 | }
1261 | if select_enemy == -1 && 阶段_4_攻击次数 >= 10 {
1262 | // 16及之前怪速死仅影响三帧索敌,对次序无影响
1263 | // >= 10 用于合并情况
1264 | break
1265 | }
1266 | }
1267 |
1268 | // 阶段 5
1269 | // S 18 狗 19 双 20 狗 21 双
1270 | // M 22 双 23 投 24 双
1271 | // L 25 W 26 双 27 狗 28 盾 29 流 30 投
1272 | if 阶段_4_攻击次数 < 15 {
1273 | // 如果四阶段14下及以内解决,状况1
1274 |
1275 | atomic.AddInt32(&统计_阶段_5_1, 1)
1276 |
1277 | // S 18 狗 19 双 20 狗 21 双
1278 | for i := 0 ; i < len(阶段_5_1_S) ; i ++ {
1279 | select_enemy := -1
1280 | for j := 0 ; j < 3 ; j ++ {
1281 | enemy := 阶段_5_1_S[i][j]
1282 | if hp[enemy] > 0 {
1283 | select_enemy = enemy
1284 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1285 | break
1286 | }
1287 | }
1288 | if select_enemy == -1 {
1289 | // 快速死亡判断
1290 | if i == 1 {
1291 | atomic.AddInt32(&统计_速死_18, 1)
1292 | run_dead_18(rand,hp)
1293 | return
1294 | }
1295 | if i == 5 {
1296 | // 根据三帧索敌,有一种情况有可能会出现19速死,其他两种可能性不会出现这种情况
1297 | atomic.AddInt32(&统计_速死_19, 1)
1298 | // 特殊判断三帧索敌中的一种情况
1299 | // run_dead_19(rand,hp)
1300 | atomic.AddInt32(&TODO_T3, 1)
1301 | // 其他两种情况攻击20,可不影响
1302 | hp[20] = hp[20] - rand.attack(def[20],hp[20])
1303 | }
1304 | if i > 9 {
1305 | run_dead_21(rand,hp)
1306 | return
1307 | }
1308 |
1309 | }
1310 | }
1311 |
1312 | if hp[20] > 0 {
1313 | atomic.AddInt32(&统计_死亡_20, 1)
1314 | return
1315 | }
1316 |
1317 | run_part_5_1(rand,hp)
1318 | }else{
1319 | // 如果四阶段17下解决,状况2
1320 |
1321 | atomic.AddInt32(&统计_阶段_5_2, 1)
1322 |
1323 | if hp[19] != max_hp[19] {
1324 | // 如果第16次攻击打死 18 狗
1325 | // 根据三帧索敌,会空闲3帧,原三帧索敌的三种情况变四种
1326 | // 只有最早寻敌的一帧可能会变晚
1327 |
1328 | // 直接跟5_1_18速死轴合并
1329 | atomic.AddInt32(&统计_速死_18, 1)
1330 | //run_dead_18(rand,hp)
1331 | atomic.AddInt32(&TODO_T3, 1)
1332 | //return
1333 | }
1334 |
1335 | for i := 0 ; i < len(阶段_5_2_S) ; i ++ {
1336 | select_enemy := -1
1337 | for j := 0 ; j < len(阶段_5_2_S[i]) ; j ++ {
1338 | enemy := 阶段_5_2_S[i][j]
1339 | if hp[enemy] > 0 {
1340 | select_enemy = enemy
1341 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1342 | break
1343 | }
1344 | }
1345 | if select_enemy == -1 {
1346 | run_dead_21(rand,hp)
1347 | return
1348 | }
1349 | }
1350 | if hp[18] > 0 {
1351 | atomic.AddInt32(&统计_死亡_18, 1)
1352 | return
1353 | }
1354 | if hp[20] > 0 {
1355 | atomic.AddInt32(&统计_死亡_20, 1)
1356 | return
1357 | }
1358 |
1359 | run_part_5_2(rand,hp)
1360 | }
1361 | }
1362 | func run_dead_18(rand Random, hp [31]int){
1363 | // 进入条件
1364 | // 18速死
1365 | // 可能跟5-2可混轴
1366 |
1367 | if hp[19] == max_hp[19] {
1368 | // 来自5-1
1369 | hp[19] = hp[19] - rand.attack(def[19],hp[19])
1370 | }
1371 |
1372 | for i := 0 ; i < len(阶段_5_2_S) ; i ++ {
1373 | select_enemy := -1
1374 | for j := 0 ; j < len(阶段_5_2_S[i]) ; j ++ {
1375 | enemy := 阶段_5_2_S[i][j]
1376 | if hp[enemy] > 0 {
1377 | select_enemy = enemy
1378 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1379 | break
1380 | }
1381 | }
1382 | if select_enemy == -1 {
1383 | run_dead_21(rand,hp)
1384 | return
1385 | }
1386 | }
1387 | if hp[18] > 0 {
1388 | atomic.AddInt32(&统计_死亡_18, 1)
1389 | return
1390 | }
1391 | if hp[20] > 0 {
1392 | atomic.AddInt32(&统计_死亡_20, 1)
1393 | return
1394 | }
1395 |
1396 | run_part_5_2(rand,hp)
1397 | }
1398 | func run_dead_19(rand Random, hp [31]int){
1399 | // 进入条件
1400 | // 19速死
1401 |
1402 | // 只有三帧索敌的这一种情况
1403 | // 可能跟5-1可混轴
1404 |
1405 | atomic.AddInt32(&TODO_T3, 1)
1406 | }
1407 | func run_dead_21(rand Random, hp [31]int){
1408 | // 进入条件
1409 | // 21速死
1410 |
1411 | if hp[20] > 0 {
1412 | atomic.AddInt32(&统计_死亡_20, 1)
1413 | return
1414 | }
1415 |
1416 | atomic.AddInt32(&统计_速死_21, 1)
1417 |
1418 | run_dead_21_w_不变(rand,hp)
1419 | run_dead_21_双持_不变(rand,hp)
1420 | run_dead_21_燃烧_不变(rand,hp)
1421 | run_dead_21_w_变(rand,hp)
1422 | run_dead_21_双持_变(rand,hp)
1423 | run_dead_21_燃烧_变(rand,hp)
1424 | }
1425 |
1426 | // 44990697
1427 | func run_dead_21_w_不变(rand Random, hp [31]int){
1428 | for i := 0 ; i < 6 ; i ++ {
1429 | for j := 0 ; j < len(阶段_5_21速死_w_不变[i]) ; j ++ {
1430 | enemy := 阶段_5_21速死_w_不变[i][j]
1431 | if hp[enemy] > 0 {
1432 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1433 | break
1434 | }
1435 | }
1436 | }
1437 |
1438 | if hp[22] > 0 {
1439 | atomic.AddInt32(&统计_死亡_22, 1)
1440 | return
1441 | }
1442 | if hp[23] > 1000 {
1443 | atomic.AddInt32(&统计_死亡_23, 1)
1444 | return
1445 | }
1446 |
1447 | atomic.AddInt32(&统计_阶段_w, 1)
1448 |
1449 | hp[23] = hp[23] - 1000
1450 | hp[24] = hp[24] - 1000
1451 | hp[25] = hp[25] - 500
1452 |
1453 | for i := 6 ; i < len(阶段_5_21速死_w_不变) ; i ++ {
1454 | for j := 0 ; j < len(阶段_5_21速死_w_不变[i]) ; j ++ {
1455 | enemy := 阶段_5_21速死_w_不变[i][j]
1456 | if hp[enemy] > 0 {
1457 | damage := rand.attack(def[enemy],hp[enemy])
1458 | //print(i,enemy,hp[enemy],damage,hp[enemy] - damage)
1459 | hp[enemy] = hp[enemy] - damage
1460 | break
1461 | }
1462 | }
1463 | }
1464 |
1465 | stat(&rand,&hp)
1466 |
1467 | for i := 24 ; i <= 30 ; i ++ {
1468 | if hp[i] > 0 {
1469 | return
1470 | }
1471 | }
1472 |
1473 | atomic.AddInt32(&DONE, 1)
1474 | print("done",runFuncName(),rand.seed)
1475 | }
1476 |
1477 | func run_part_5_1(rand Random, hp [31]int){
1478 | atomic.AddInt32(&统计_阶段_5_1_分支, 1)
1479 |
1480 | run_part_5_1_双持_不变(rand,hp)
1481 | run_part_5_1_燃烧_不变(rand,hp)
1482 | run_part_5_1_w_不变(rand,hp)
1483 |
1484 | run_part_5_1_双持_变(rand,hp)
1485 | run_part_5_1_燃烧_变(rand,hp)
1486 | run_part_5_1_w_变(rand,hp)
1487 | }
1488 |
1489 | func run_part_5_1_双持_不变(rand Random, hp [31]int){
1490 | // M 22 双 23 投 24 双
1491 |
1492 | for i := 0 ; i < 4 ; i ++ {
1493 | for j := 0 ; j < len(阶段_5_1_双持_不变[i]) ; j ++ {
1494 | enemy := 阶段_5_1_双持_不变[i][j]
1495 | if hp[enemy] > 0 {
1496 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1497 | break
1498 | }
1499 | }
1500 | }
1501 |
1502 | hp[21] = hp[21] - 1000
1503 | hp[22] = hp[22] - 1000
1504 | hp[23] = hp[23] - 1000
1505 | hp[24] = hp[24] - 1000
1506 |
1507 | for i := 4 ; i < 5 ; i ++ {
1508 | select_enemy := -1
1509 | for j := 0 ; j < len(阶段_5_1_双持_不变[i]) ; j ++ {
1510 | enemy := 阶段_5_1_双持_不变[i][j]
1511 | if hp[enemy] > 0 {
1512 | select_enemy = enemy
1513 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1514 | break
1515 | }
1516 | }
1517 | if select_enemy == -1 {
1518 | // 没有这种情况
1519 | atomic.AddInt32(&TODO_T4, 1)
1520 | }
1521 | }
1522 |
1523 | if hp[23] > 0 {
1524 | atomic.AddInt32(&统计_死亡_23, 1)
1525 | return
1526 | }
1527 |
1528 | atomic.AddInt32(&统计_阶段_w, 1)
1529 |
1530 | for i := 5 ; i < len(阶段_5_1_双持_不变) ; i ++ {
1531 | for j := 0 ; j < len(阶段_5_1_双持_不变[i]) ; j ++ {
1532 | enemy := 阶段_5_1_双持_不变[i][j]
1533 | if hp[enemy] > 0 {
1534 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1535 | break
1536 | }
1537 | }
1538 | }
1539 |
1540 | stat(&rand,&hp)
1541 |
1542 | for i := 21 ; i <= 30 ; i ++ {
1543 | if hp[i] > 0 {
1544 | return
1545 | }
1546 | }
1547 |
1548 | atomic.AddInt32(&DONE, 1)
1549 | print("done",runFuncName(),rand.seed)
1550 | }
1551 | func run_part_5_1_燃烧_不变(rand Random, hp [31]int){
1552 | // M 22 双 23 投 24 双
1553 |
1554 | for j := 0 ; j < len(阶段_5_1_燃烧_不变[0]) ; j ++ {
1555 | enemy := 阶段_5_1_燃烧_不变[0][j]
1556 | if hp[enemy] > 0 {
1557 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1558 | break
1559 | }
1560 | }
1561 |
1562 | hp[21] = hp[21] - 1000
1563 | hp[22] = hp[22] - 1000
1564 | hp[23] = hp[23] - 1000
1565 |
1566 | for i := 1 ; i < 5 ; i ++ {
1567 | select_enemy := -1
1568 | for j := 0 ; j < len(阶段_5_1_燃烧_不变[i]) ; j ++ {
1569 | enemy := 阶段_5_1_燃烧_不变[i][j]
1570 | if hp[enemy] > 0 {
1571 | select_enemy = enemy
1572 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1573 | break
1574 | }
1575 | }
1576 | if select_enemy == -1 {
1577 | // 没有这种情况
1578 | atomic.AddInt32(&TODO_T4, 1)
1579 | }
1580 | }
1581 |
1582 | if hp[23] > 0 {
1583 | atomic.AddInt32(&统计_死亡_23, 1)
1584 | return
1585 | }
1586 |
1587 | atomic.AddInt32(&统计_阶段_w, 1)
1588 |
1589 | for i := 5 ; i < len(阶段_5_1_燃烧_不变) ; i ++ {
1590 | for j := 0 ; j < len(阶段_5_1_燃烧_不变[i]) ; j ++ {
1591 | enemy := 阶段_5_1_燃烧_不变[i][j]
1592 | if hp[enemy] > 0 {
1593 | damage := rand.attack(def[enemy],hp[enemy])
1594 | //print(i,enemy,hp[enemy],damage,hp[enemy] - damage)
1595 | hp[enemy] = hp[enemy] - damage
1596 | break
1597 | }
1598 | }
1599 | }
1600 |
1601 | stat(&rand,&hp)
1602 |
1603 | for i := 21 ; i <= 30 ; i ++ {
1604 | if hp[i] > 0 {
1605 | return
1606 | }
1607 | }
1608 |
1609 | atomic.AddInt32(&DONE, 1)
1610 | print("done",runFuncName(),rand.seed)
1611 | }
1612 |
1613 | func run_part_5_1_w_不变(rand Random, hp [31]int){
1614 | // M 22 双 23 投 24 双
1615 | for i := 0 ; i < len(阶段_5_1_M) ; i ++ {
1616 | for j := 0 ; j < 4 ; j ++ {
1617 | enemy := 阶段_5_1_M[i][j]
1618 | if hp[enemy] > 0 {
1619 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1620 | break
1621 | }
1622 | }
1623 | }
1624 | if hp[21] > 0 {
1625 | atomic.AddInt32(&统计_死亡_21, 1)
1626 | return
1627 | }
1628 | if hp[22] > 0 {
1629 | atomic.AddInt32(&统计_死亡_22, 1)
1630 | return
1631 | }
1632 | if hp[23] > 1000 {
1633 | atomic.AddInt32(&统计_死亡_23, 1)
1634 | return
1635 | }
1636 |
1637 | hp[23] = hp[23] - 1000
1638 | hp[24] = hp[24] - 1000
1639 | hp[25] = hp[25] - 500
1640 |
1641 | atomic.AddInt32(&统计_阶段_w, 1)
1642 |
1643 | for i := 0 ; i < len(阶段_5_1_w_不变) ; i ++ {
1644 | for j := 0 ; j < len(阶段_5_1_w_不变[i]) ; j ++ {
1645 | enemy := 阶段_5_1_w_不变[i][j]
1646 | if hp[enemy] > 0 {
1647 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1648 | break
1649 | }
1650 | }
1651 | }
1652 |
1653 | stat(&rand,&hp)
1654 |
1655 | for i := 24 ; i <= 30 ; i ++ {
1656 | if hp[i] > 0 {
1657 | return
1658 | }
1659 | }
1660 |
1661 | atomic.AddInt32(&DONE, 1)
1662 | print("done",runFuncName(),rand.seed)
1663 | }
1664 |
1665 | func run_part_5_1_双持_变(rand Random, hp [31]int){
1666 | // 0 - 3
1667 | for i := 0 ; i <= 3 ; i ++ {
1668 | for j := 0 ; j < 3 ; j ++ {
1669 | enemy := 阶段_5_1_双持_不变[i][j]
1670 | if hp[enemy] > 0 {
1671 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1672 | break
1673 | }
1674 | }
1675 | }
1676 |
1677 | if hp[22] > 0 {
1678 | atomic.AddInt32(&统计_死亡_22, 1)
1679 | return
1680 | }
1681 | if hp[23] > 1000 {
1682 | atomic.AddInt32(&统计_死亡_23, 1)
1683 | return
1684 | }
1685 |
1686 | hp[23] = hp[23] - 1000
1687 | hp[24] = hp[24] - 1000
1688 |
1689 | atomic.AddInt32(&统计_阶段_w, 1)
1690 |
1691 | for i := 0 ; i < len(阶段_5_1_双持_变) ; i ++ {
1692 | for j := 0 ; j < len(阶段_5_1_双持_变[i]) ; j ++ {
1693 | enemy := 阶段_5_1_双持_变[i][j]
1694 | if hp[enemy] > 0 {
1695 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1696 | break
1697 | }
1698 | }
1699 | }
1700 |
1701 | stat(&rand,&hp)
1702 |
1703 | for i := 24 ; i <= 30 ; i ++ {
1704 | if hp[i] > 0 {
1705 | return
1706 | }
1707 | }
1708 |
1709 | atomic.AddInt32(&DONE, 1)
1710 | print("done",runFuncName(),rand.seed)
1711 |
1712 | }
1713 | func run_part_5_1_燃烧_变(rand Random, hp [31]int){
1714 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
1715 | if hp[22] < 1000 {
1716 | run_part_5_1_燃烧_变_22(rand,hp,2)
1717 | }
1718 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
1719 | if hp[22] <= 0 {
1720 | return
1721 | }
1722 | if hp[22] < 1000 {
1723 | run_part_5_1_燃烧_变_22(rand,hp,1)
1724 | }
1725 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
1726 | if hp[22] <= 0 {
1727 | return
1728 | }
1729 | if hp[22] < 1000 {
1730 | run_part_5_1_燃烧_变_22(rand,hp,0)
1731 | }
1732 | }
1733 |
1734 | func run_part_5_1_燃烧_变_22(rand Random, hp [31]int, times int){
1735 | hp[22] = hp[22] - 1000
1736 | hp[23] = hp[23] - 1000
1737 | for i := 1 ; i <= times ; i ++ {
1738 | hp[23] = hp[23] - rand.attack(def[23],hp[23])
1739 | }
1740 | if hp[23] > 0 {
1741 | hp[23] = hp[23] - rand.attack(def[23],hp[23])
1742 | }else{
1743 | hp[24] = hp[24] - rand.attack(def[24],hp[24])
1744 | }
1745 | if hp[23] > 0{
1746 | atomic.AddInt32(&统计_死亡_23, 1)
1747 | return
1748 | }
1749 |
1750 | atomic.AddInt32(&统计_阶段_w, 1)
1751 |
1752 | for i := 0 ; i < len(阶段_5_1_燃烧_变) ; i ++ {
1753 | for j := 0 ; j < len(阶段_5_1_燃烧_变[i]) ; j ++ {
1754 | enemy := 阶段_5_1_燃烧_变[i][j]
1755 | if hp[enemy] > 0 {
1756 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1757 | break
1758 | }
1759 | }
1760 | }
1761 |
1762 | stat(&rand,&hp)
1763 |
1764 | for i := 24 ; i <= 30 ; i ++ {
1765 | if hp[i] > 0 {
1766 | return
1767 | }
1768 | }
1769 |
1770 | atomic.AddInt32(&DONE, 1)
1771 | print("done",runFuncName(),rand.seed)
1772 | }
1773 |
1774 | func run_part_5_1_w_变(rand Random, hp [31]int){
1775 | // M 22 双 23 投 24 双
1776 | for i := 0 ; i < len(阶段_5_1_M) ; i ++ {
1777 | for j := 0 ; j < 4 ; j ++ {
1778 | enemy := 阶段_5_1_M[i][j]
1779 | if hp[enemy] > 0 {
1780 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1781 | break
1782 | }
1783 | }
1784 | }
1785 | if hp[21] > 0 {
1786 | atomic.AddInt32(&统计_死亡_21, 1)
1787 | return
1788 | }
1789 | if hp[22] > 0 {
1790 | atomic.AddInt32(&统计_死亡_22, 1)
1791 | return
1792 | }
1793 | if hp[23] > 1000 {
1794 | atomic.AddInt32(&统计_死亡_23, 1)
1795 | return
1796 | }
1797 |
1798 | hp[23] = hp[23] - 1000
1799 | hp[24] = hp[24] - 1000
1800 | hp[25] = hp[25] - 500
1801 |
1802 | atomic.AddInt32(&统计_阶段_w, 1)
1803 |
1804 | for i := 0 ; i < len(阶段_5_1_w_变) ; i ++ {
1805 | for j := 0 ; j < len(阶段_5_1_w_变[i]) ; j ++ {
1806 | enemy := 阶段_5_1_w_变[i][j]
1807 | if hp[enemy] > 0 {
1808 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1809 | break
1810 | }
1811 | }
1812 | }
1813 |
1814 | stat(&rand,&hp)
1815 |
1816 | for i := 24 ; i <= 30 ; i ++ {
1817 | if hp[i] > 0 {
1818 | return
1819 | }
1820 | }
1821 |
1822 | atomic.AddInt32(&DONE, 1)
1823 | print("done",runFuncName(),rand.seed)
1824 | }
1825 |
1826 | func run_part_5_2(rand Random, hp [31]int){
1827 | atomic.AddInt32(&统计_阶段_5_2_分支, 1)
1828 | run_part_5_2_双持_不变(rand,hp)
1829 | run_part_5_2_燃烧_不变(rand,hp)
1830 | run_part_5_2_w_不变(rand,hp)
1831 |
1832 | run_part_5_2_双持_变(rand,hp)
1833 | run_part_5_2_燃烧_变(rand,hp)
1834 | run_part_5_2_w_变(rand,hp)
1835 | }
1836 |
1837 | func run_part_5_2_w_不变(rand Random, hp [31]int){
1838 | // M 22 双 23 投 24 双
1839 | for i := 0 ; i < len(阶段_5_2_M) ; i ++ {
1840 | for j := 0 ; j < len(阶段_5_2_M[i]) ; j ++ {
1841 | enemy := 阶段_5_2_M[i][j]
1842 | if hp[enemy] > 0 {
1843 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1844 | break
1845 | }
1846 | }
1847 | }
1848 | if hp[21] > 0 {
1849 | atomic.AddInt32(&统计_死亡_21, 1)
1850 | return
1851 | }
1852 | if hp[22] > 0 {
1853 | atomic.AddInt32(&统计_死亡_22, 1)
1854 | return
1855 | }
1856 | if hp[23] > 1000 {
1857 | atomic.AddInt32(&统计_死亡_23, 1)
1858 | return
1859 | }
1860 |
1861 | hp[23] = hp[23] - 1000
1862 | hp[24] = hp[24] - 1000
1863 | hp[25] = hp[25] - 500
1864 |
1865 | atomic.AddInt32(&统计_阶段_w, 1)
1866 |
1867 | for i := 0 ; i < len(阶段_5_2_w_不变) ; i ++ {
1868 | for j := 0 ; j < len(阶段_5_2_w_不变[i]) ; j ++ {
1869 | enemy := 阶段_5_2_w_不变[i][j]
1870 | if hp[enemy] > 0 {
1871 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1872 | break
1873 | }
1874 | }
1875 | }
1876 |
1877 | stat(&rand,&hp)
1878 |
1879 | for i := 24 ; i <= 30 ; i ++ {
1880 | if hp[i] > 0 {
1881 | return
1882 | }
1883 | }
1884 |
1885 | atomic.AddInt32(&DONE, 1)
1886 | print("done",runFuncName(),rand.seed)
1887 | }
1888 |
1889 | func run_part_5_2_双持_不变(rand Random, hp [31]int){
1890 | // M 22 双 23 投 24 双
1891 |
1892 | for i := 0 ; i < 3 ; i ++ {
1893 | for j := 0 ; j < len(阶段_5_2_双持_不变[i]) ; j ++ {
1894 | enemy := 阶段_5_2_双持_不变[i][j]
1895 | if hp[enemy] > 0 {
1896 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1897 | break
1898 | }
1899 | }
1900 | }
1901 |
1902 | hp[21] = hp[21] - 1000
1903 | hp[22] = hp[22] - 1000
1904 | hp[23] = hp[23] - 1000
1905 | hp[24] = hp[24] - 1000
1906 |
1907 | for i := 3 ; i < 5 ; i ++ {
1908 | select_enemy := -1
1909 | for j := 0 ; j < len(阶段_5_2_双持_不变[i]) ; j ++ {
1910 | enemy := 阶段_5_2_双持_不变[i][j]
1911 | if hp[enemy] > 0 {
1912 | select_enemy = enemy
1913 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1914 | break
1915 | }
1916 | }
1917 | if select_enemy == -1 {
1918 | // 没有这种情况
1919 | atomic.AddInt32(&TODO_T4, 1)
1920 | }
1921 | }
1922 |
1923 | if hp[23] > 0 {
1924 | atomic.AddInt32(&统计_死亡_23, 1)
1925 | return
1926 | }
1927 |
1928 | atomic.AddInt32(&统计_阶段_w, 1)
1929 |
1930 | for i := 5 ; i < len(阶段_5_2_双持_不变) ; i ++ {
1931 | for j := 0 ; j < len(阶段_5_2_双持_不变[i]) ; j ++ {
1932 | enemy := 阶段_5_2_双持_不变[i][j]
1933 | if hp[enemy] > 0 {
1934 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1935 | break
1936 | }
1937 | }
1938 | }
1939 |
1940 | stat(&rand,&hp)
1941 |
1942 | for i := 21 ; i <= 30 ; i ++ {
1943 | if hp[i] > 0 {
1944 | return
1945 | }
1946 | }
1947 |
1948 | atomic.AddInt32(&DONE, 1)
1949 | print("done",runFuncName(),rand.seed)
1950 | }
1951 | func run_part_5_2_燃烧_不变(rand Random, hp [31]int){
1952 | // M 22 双 23 投 24 双
1953 |
1954 | hp[21] = hp[21] - 1000
1955 | hp[22] = hp[22] - 1000
1956 | hp[23] = hp[23] - 1000
1957 |
1958 | for i := 0 ; i < 5 ; i ++ {
1959 | select_enemy := -1
1960 | for j := 0 ; j < len(阶段_5_2_燃烧_不变[i]) ; j ++ {
1961 | enemy := 阶段_5_2_燃烧_不变[i][j]
1962 | if hp[enemy] > 0 {
1963 | select_enemy = enemy
1964 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1965 | break
1966 | }
1967 | }
1968 | if select_enemy == -1 {
1969 | // 没有这种情况
1970 | atomic.AddInt32(&TODO_T4, 1)
1971 | }
1972 | }
1973 |
1974 | if hp[23] > 0 {
1975 | atomic.AddInt32(&统计_死亡_23, 1)
1976 | return
1977 | }
1978 |
1979 | atomic.AddInt32(&统计_阶段_w, 1)
1980 |
1981 | for i := 5 ; i < len(阶段_5_2_燃烧_不变) ; i ++ {
1982 | for j := 0 ; j < len(阶段_5_2_燃烧_不变[i]) ; j ++ {
1983 | enemy := 阶段_5_2_燃烧_不变[i][j]
1984 | if hp[enemy] > 0 {
1985 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1986 | break
1987 | }
1988 | }
1989 | }
1990 |
1991 | stat(&rand,&hp)
1992 |
1993 | for i := 21 ; i <= 30 ; i ++ {
1994 | if hp[i] > 0 {
1995 | return
1996 | }
1997 | }
1998 |
1999 | atomic.AddInt32(&DONE, 1)
2000 | print("done",runFuncName(),rand.seed)
2001 | }
2002 |
2003 | func run_part_5_2_双持_变(rand Random, hp [31]int){
2004 | // 查无此轴
2005 | return
2006 | }
2007 | func run_part_5_2_燃烧_变(rand Random, hp [31]int){
2008 | for i := 0 ; i <= 2 ; i ++ {
2009 | for j := 0 ; j < len(阶段_5_2_燃烧_不变[i]) ; j ++ {
2010 | enemy := 阶段_5_2_燃烧_不变[i][j]
2011 | if hp[enemy] > 0 {
2012 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2013 | break
2014 | }
2015 | }
2016 | if hp[22] <= 0 {
2017 | return
2018 | }
2019 | if hp[22] <= 1000 {
2020 | run_part_5_2_燃烧_变_22(rand,hp,2 - i)
2021 | }
2022 | }
2023 | }
2024 |
2025 | func run_part_5_2_燃烧_变_22(rand Random, hp [31]int, times int){
2026 |
2027 | hp[21] = hp[21] - 1000
2028 | hp[22] = hp[22] - 1000
2029 | hp[23] = hp[23] - 1000
2030 |
2031 | for i := 0 ; i < times ; i ++ {
2032 | hp[23] = hp[23] - rand.attack(def[23],hp[23])
2033 | }
2034 | if hp[23] > 0 {
2035 | atomic.AddInt32(&统计_死亡_23, 1)
2036 | return
2037 | }
2038 |
2039 | atomic.AddInt32(&统计_阶段_w, 1)
2040 |
2041 | for i := 0 ; i < len(阶段_5_2_燃烧_变) ; i ++ {
2042 | for j := 0 ; j < len(阶段_5_2_燃烧_变[i]) ; j ++ {
2043 | enemy := 阶段_5_2_燃烧_变[i][j]
2044 | if hp[enemy] > 0 {
2045 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2046 | break
2047 | }
2048 | }
2049 | }
2050 |
2051 | stat(&rand,&hp)
2052 |
2053 | for i := 21 ; i <= 30 ; i ++ {
2054 | if hp[i] > 0 {
2055 | return
2056 | }
2057 | }
2058 |
2059 | atomic.AddInt32(&DONE, 1)
2060 | print("done",runFuncName(),rand.seed)
2061 | }
2062 |
2063 | func run_part_5_2_w_变(rand Random, hp [31]int){
2064 | // M 22 双 23 投 24 双
2065 | for i := 0 ; i < len(阶段_5_2_M) ; i ++ {
2066 | for j := 0 ; j < len(阶段_5_2_M[i]) ; j ++ {
2067 | enemy := 阶段_5_2_M[i][j]
2068 | if hp[enemy] > 0 {
2069 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2070 | break
2071 | }
2072 | }
2073 | }
2074 | if hp[21] > 0 {
2075 | atomic.AddInt32(&统计_死亡_21, 1)
2076 | return
2077 | }
2078 | if hp[22] > 0 {
2079 | atomic.AddInt32(&统计_死亡_22, 1)
2080 | return
2081 | }
2082 | if hp[23] > 1000 {
2083 | atomic.AddInt32(&统计_死亡_23, 1)
2084 | return
2085 | }
2086 |
2087 | hp[23] = hp[23] - 1000
2088 | hp[24] = hp[24] - 1000
2089 | hp[25] = hp[25] - 500
2090 |
2091 | atomic.AddInt32(&统计_阶段_w, 1)
2092 |
2093 | for i := 0 ; i < len(阶段_5_2_w_变) ; i ++ {
2094 | for j := 0 ; j < len(阶段_5_2_w_变[i]) ; j ++ {
2095 | enemy := 阶段_5_2_w_变[i][j]
2096 | if hp[enemy] > 0 {
2097 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2098 | break
2099 | }
2100 | }
2101 | }
2102 |
2103 | stat(&rand,&hp)
2104 |
2105 | for i := 21 ; i <= 30 ; i ++ {
2106 | if hp[i] > 0 {
2107 | return
2108 | }
2109 | }
2110 |
2111 | atomic.AddInt32(&DONE, 1)
2112 | print("done",runFuncName(),rand.seed)
2113 | }
2114 |
2115 | func run_dead_21_双持_不变(rand Random, hp [31]int){
2116 | // M 22 双 23 投 24 双
2117 | for i := 0 ; i < 4 ; i ++ {
2118 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2119 | enemy := 阶段_5_21速死_双持_不变[i][j]
2120 | if hp[enemy] > 0 {
2121 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2122 | break
2123 | }
2124 | }
2125 | }
2126 |
2127 | hp[22] = hp[22] - 1000
2128 | hp[23] = hp[23] - 1000
2129 | hp[24] = hp[24] - 1000
2130 |
2131 | for i := 4 ; i < 6 ; i ++ {
2132 | select_enemy := -1
2133 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2134 | enemy := 阶段_5_21速死_双持_不变[i][j]
2135 | if hp[enemy] > 0 {
2136 | select_enemy = enemy
2137 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2138 | break
2139 | }
2140 | }
2141 | if select_enemy == -1 {
2142 | // 没有这种情况
2143 | atomic.AddInt32(&TODO_T4, 1)
2144 | }
2145 | }
2146 |
2147 | if hp[23] > 0 {
2148 | atomic.AddInt32(&统计_死亡_23, 1)
2149 | return
2150 | }
2151 |
2152 | atomic.AddInt32(&统计_阶段_w, 1)
2153 |
2154 | for i := 6 ; i < len(阶段_5_21速死_双持_不变) ; i ++ {
2155 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2156 | enemy := 阶段_5_21速死_双持_不变[i][j]
2157 | if hp[enemy] > 0 {
2158 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2159 | break
2160 | }
2161 | }
2162 | }
2163 |
2164 | stat(&rand,&hp)
2165 |
2166 | for i := 21 ; i <= 30 ; i ++ {
2167 | if hp[i] > 0 {
2168 | return
2169 | }
2170 | }
2171 |
2172 | atomic.AddInt32(&DONE, 1)
2173 | print("done",runFuncName(),rand.seed)
2174 | }
2175 | func run_dead_21_燃烧_不变(rand Random, hp [31]int){
2176 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2177 |
2178 | // M 22 双 23 投 24 双
2179 |
2180 | hp[22] = hp[22] - 1000
2181 | hp[23] = hp[23] - 1000
2182 |
2183 | for i := 1 ; i < 6 ; i ++ {
2184 | select_enemy := -1
2185 | for j := 0 ; j < len(阶段_5_21速死_燃烧_不变[i]) ; j ++ {
2186 | enemy := 阶段_5_21速死_燃烧_不变[i][j]
2187 | if hp[enemy] > 0 {
2188 | select_enemy = enemy
2189 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2190 | break
2191 | }
2192 | }
2193 | if select_enemy == -1 {
2194 | // 22 23 早死
2195 | run_dead_23(rand,hp)
2196 | return
2197 | }
2198 | }
2199 |
2200 | if hp[23] > 0 {
2201 | atomic.AddInt32(&统计_死亡_23, 1)
2202 | return
2203 | }
2204 |
2205 | atomic.AddInt32(&统计_阶段_w, 1)
2206 |
2207 | for i := 6 ; i < len(阶段_5_21速死_燃烧_不变) ; i ++ {
2208 | for j := 0 ; j < len(阶段_5_21速死_燃烧_不变[i]) ; j ++ {
2209 | enemy := 阶段_5_21速死_燃烧_不变[i][j]
2210 | if hp[enemy] > 0 {
2211 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2212 | break
2213 | }
2214 | }
2215 | }
2216 |
2217 | stat(&rand,&hp)
2218 |
2219 | for i := 21 ; i <= 30 ; i ++ {
2220 | if hp[i] > 0 {
2221 | return
2222 | }
2223 | }
2224 |
2225 | atomic.AddInt32(&DONE, 1)
2226 | print("done",runFuncName(),rand.seed)
2227 | }
2228 |
2229 | func run_dead_21_双持_变(rand Random, hp [31]int){
2230 |
2231 | for i := 0 ; i < 4 ; i ++ {
2232 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2233 | enemy := 阶段_5_21速死_双持_不变[i][j]
2234 | if hp[enemy] > 0 {
2235 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2236 | break
2237 | }
2238 | }
2239 | }
2240 |
2241 | if hp[23] <= 1000 {
2242 | run_dead_21_双持_变_22(rand,hp,1)
2243 | }
2244 |
2245 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[4]) ; j ++ {
2246 | enemy := 阶段_5_21速死_双持_不变[4][j]
2247 | if hp[enemy] > 0 {
2248 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2249 | break
2250 | }
2251 | }
2252 |
2253 | if hp[23] <= 1000 {
2254 | run_dead_21_双持_变_22(rand,hp,0)
2255 | }
2256 |
2257 | }
2258 |
2259 | func run_dead_21_双持_变_22(rand Random, hp [31]int,times int){
2260 | hp[21] = hp[21] - 1000
2261 | hp[22] = hp[22] - 1000
2262 | hp[23] = hp[23] - 1000
2263 | hp[24] = hp[24] - 1000
2264 |
2265 | atomic.AddInt32(&统计_阶段_w, 1)
2266 |
2267 | for i := 1 - times ; i < len(阶段_5_21速死_双持_变) ; i ++ {
2268 | for j := 0 ; j < len(阶段_5_21速死_双持_变[i]) ; j ++ {
2269 | enemy := 阶段_5_21速死_双持_变[i][j]
2270 | if hp[enemy] > 0 {
2271 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2272 | break
2273 | }
2274 | }
2275 | }
2276 |
2277 | stat(&rand,&hp)
2278 |
2279 | for i := 21 ; i <= 30 ; i ++ {
2280 | if hp[i] > 0 {
2281 | return
2282 | }
2283 | }
2284 |
2285 | atomic.AddInt32(&DONE, 1)
2286 | print("done",runFuncName(),rand.seed)
2287 | }
2288 |
2289 | func run_dead_21_燃烧_变(rand Random, hp [31]int){
2290 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2291 | if hp[22] < 1000 {
2292 | run_dead_21_燃烧_变_22(rand,hp,2)
2293 | }
2294 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2295 | if hp[22] <= 0 {
2296 | return
2297 | }
2298 | if hp[22] < 1000 {
2299 | run_dead_21_燃烧_变_22(rand,hp,1)
2300 | }
2301 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2302 | if hp[22] <= 0 {
2303 | return
2304 | }
2305 | if hp[22] < 1000 {
2306 | run_dead_21_燃烧_变_22(rand,hp,0)
2307 | }
2308 | }
2309 | func run_dead_21_燃烧_变_22(rand Random, hp [31]int, times int){
2310 | hp[21] = hp[21] - 1000
2311 | hp[22] = hp[22] - 1000
2312 | hp[23] = hp[23] - 1000
2313 |
2314 | atomic.AddInt32(&统计_阶段_w, 1)
2315 |
2316 | for i := 2 - times ; i < len(阶段_5_21速死_燃烧_变) ; i ++ {
2317 | for j := 0 ; j < len(阶段_5_21速死_燃烧_变[i]) ; j ++ {
2318 | enemy := 阶段_5_21速死_燃烧_变[i][j]
2319 | if hp[enemy] > 0 {
2320 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2321 | break
2322 | }
2323 | }
2324 | }
2325 |
2326 | stat(&rand,&hp)
2327 |
2328 | for i := 21 ; i <= 30 ; i ++ {
2329 | if hp[i] > 0 {
2330 | return
2331 | }
2332 | }
2333 |
2334 | atomic.AddInt32(&DONE, 1)
2335 | print("done",runFuncName(),rand.seed)
2336 | }
2337 |
2338 | func run_dead_21_w_变(rand Random, hp [31]int){
2339 | for i := 0 ; i < 6 ; i ++ {
2340 | for j := 0 ; j < len(阶段_5_21速死_w_变[i]) ; j ++ {
2341 | enemy := 阶段_5_21速死_w_变[i][j]
2342 | if hp[enemy] > 0 {
2343 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2344 | break
2345 | }
2346 | }
2347 | }
2348 |
2349 | if hp[22] > 0 {
2350 | atomic.AddInt32(&统计_死亡_22, 1)
2351 | return
2352 | }
2353 | if hp[23] > 1000 {
2354 | atomic.AddInt32(&统计_死亡_23, 1)
2355 | return
2356 | }
2357 |
2358 | hp[23] = hp[23] - 1000
2359 | hp[24] = hp[24] - 1000
2360 | hp[25] = hp[25] - 500
2361 |
2362 | atomic.AddInt32(&统计_阶段_w, 1)
2363 |
2364 | for i := 6 ; i < len(阶段_5_21速死_w_变) ; i ++ {
2365 | for j := 0 ; j < len(阶段_5_21速死_w_变[i]) ; j ++ {
2366 | enemy := 阶段_5_21速死_w_变[i][j]
2367 | if hp[enemy] > 0 {
2368 | damage := rand.attack(def[enemy],hp[enemy])
2369 | //print(i,enemy,hp[enemy],damage,hp[enemy] - damage)
2370 | hp[enemy] = hp[enemy] - damage
2371 | break
2372 | }
2373 | }
2374 | }
2375 |
2376 | stat(&rand,&hp)
2377 |
2378 | for i := 24 ; i <= 30 ; i ++ {
2379 | if hp[i] > 0 {
2380 | return
2381 | }
2382 | }
2383 |
2384 | atomic.AddInt32(&DONE, 1)
2385 | print("done",runFuncName(),rand.seed)
2386 | }
2387 |
2388 | func run_dead_23(rand Random, hp [31]int){
2389 |
2390 | atomic.AddInt32(&统计_速死_23, 1)
2391 | atomic.AddInt32(&统计_阶段_w, 1)
2392 |
2393 | for i := 0 ; i < len(阶段_5_23速死) ; i ++ {
2394 | for j := 0 ; j < len(阶段_5_23速死[i]) ; j ++ {
2395 | enemy := 阶段_5_23速死[i][j]
2396 | if hp[enemy] > 0 {
2397 | damage := rand.attack(def[enemy],hp[enemy])
2398 | hp[enemy] = hp[enemy] - damage
2399 | break
2400 | }
2401 | }
2402 | }
2403 |
2404 | stat(&rand,&hp)
2405 |
2406 | for i := 24 ; i <= 30 ; i ++ {
2407 | if hp[i] > 0 {
2408 | return
2409 | }
2410 | }
2411 |
2412 | atomic.AddInt32(&DONE, 1)
2413 | print("done",runFuncName(),rand.seed)
2414 | }
2415 |
2416 | func stat(rand *Random,hp *[31]int){
2417 | //return
2418 | if hp[25] > 0 {
2419 | return
2420 | }
2421 |
2422 | for i := 1 ; i <= 27 ; i ++ {
2423 | if hp[i] > 0 {
2424 | return
2425 | }
2426 | }
2427 |
2428 | atomic.AddInt32(&统计_死亡_w, 1)
2429 |
2430 | if hp[29] > 0 && hp[28] <= 0 {
2431 | atomic.AddInt32(&统计_流未死, 1)
2432 | //print("流未死. seed:",rand.seed,runFuncName3(),"w hp:",hp[25],"流 hp:",hp[29],"盾 hp:",hp[28])
2433 | }
2434 | if hp[28] > 0 && hp[29] <= 0 {
2435 | atomic.AddInt32(&统计_盾未死, 1)
2436 | //print("盾未死. seed:",rand.seed,runFuncName3(),"w hp:",hp[25],"流 hp:",hp[29],"盾 hp:",hp[28])
2437 | }
2438 | }
2439 |
2440 | func runFuncName() string{
2441 | pc := make([]uintptr,1)
2442 | runtime.Callers(2,pc)
2443 | f := runtime.FuncForPC(pc[0])
2444 | return f.Name()
2445 | }
2446 |
2447 | func runFuncName3() string{
2448 | pc := make([]uintptr,1)
2449 | runtime.Callers(3,pc)
2450 | f := runtime.FuncForPC(pc[0])
2451 | return f.Name()
2452 | }
2453 |
--------------------------------------------------------------------------------
/sim.cs:
--------------------------------------------------------------------------------
1 |
2 | using System;
3 | using System.Diagnostics;
4 | using System.Threading.Tasks;
5 |
6 | namespace Suulnnka {
7 |
8 | class Random_count {
9 | const int MBIG = Int32.MaxValue;
10 | const int MSEED = 161803398;
11 |
12 | const int att = 446;
13 | const int att_ = 714;
14 |
15 | const int att_s = 624;
16 | const int att_s_ = 999;
17 |
18 | const double prob = 0.2;
19 |
20 | public int seed;
21 | int mp = 0;
22 |
23 | int inext, inextp;
24 | int[] SeedArray = new int[56];
25 |
26 | public Random_count(int Seed) {
27 | this.seed = Seed;
28 |
29 | int ii;
30 | int mj, mk;
31 |
32 | // Numerical Recipes in C online @ http://www.library.cornell.edu/nr/bookcpdf/c7-1.pdf
33 | mj = MSEED - Math.Abs(Seed);
34 | SeedArray[55] = mj;
35 | mk = 1;
36 | for (int i = 1; i < 55; i++) { // [1, 55] is special (Knuth)
37 | ii = (21 * i) % 55;
38 | SeedArray[ii] = mk;
39 | mk = mj - mk;
40 | if (mk < 0)
41 | mk += MBIG;
42 | mj = SeedArray[ii];
43 | }
44 | for (int k = 1; k < 5; k++) {
45 | for (int i = 1; i < 56; i++) {
46 | SeedArray[i] -= SeedArray[1 + (i + 30) % 55];
47 | if (SeedArray[i] < 0)
48 | SeedArray[i] += MBIG;
49 | }
50 | }
51 | inext = 0;
52 | inextp = 31;
53 | }
54 |
55 | public Random_count(Random_count r) {
56 | seed = r.seed;
57 | mp = r.mp;
58 | inext = r.inext;
59 | inextp = r.inextp;
60 | for (int i = 0; i < SeedArray.Length; i++) {
61 | SeedArray[i] = r.SeedArray[i];
62 | }
63 | }
64 |
65 | public double NextDouble() {
66 | int retVal;
67 |
68 | if (++inext >= 56)
69 | inext = 1;
70 | if (++inextp >= 56)
71 | inextp = 1;
72 |
73 | retVal = SeedArray[inext] - SeedArray[inextp];
74 |
75 | if (retVal < 0)
76 | retVal += MBIG;
77 |
78 | SeedArray[inext] = retVal;
79 |
80 | return retVal * (1.0 / MBIG);
81 | }
82 |
83 | public int attack(int def, int hp) {
84 | bool is_skill = mp == 4;
85 | int d;
86 | if (is_skill) {
87 | if (NextDouble() > prob) {
88 | d = att_s - def;
89 | } else {
90 | d = att_s_ - def;
91 | }
92 |
93 | if (hp > d) {
94 | if (NextDouble() > prob) {
95 | d += att_s - def;
96 | } else {
97 | d += att_s_ - def;
98 | }
99 | }
100 |
101 | } else {
102 | if (NextDouble() > prob) {
103 | d = att - def;
104 | } else {
105 | d = att_ - def;
106 | }
107 | }
108 |
109 | mp++;
110 | if (mp > 4) {
111 | mp = 0;
112 | }
113 | return d;
114 | }
115 |
116 | }
117 |
118 | class Kkdy112 {
119 |
120 | static bool debug = false;
121 |
122 | static void Main() {
123 |
124 | var start = DateTime.Now;
125 |
126 | int l = 0;
127 |
128 | var for_times = 2150;
129 | var for_step = 1000000L;
130 | if (true) {
131 | for_times = 0;
132 | for_step = 1000L;
133 | }
134 |
135 | //*
136 | Parallel.For(0, for_times, i => {
137 | long step = for_step;
138 | long min = i * step;
139 | long max = (i + 1) * step;
140 | if (min < Int32.MinValue)
141 | min = Int32.MinValue;
142 | if (max < Int32.MinValue)
143 | max = Int32.MinValue;
144 | if (min > Int32.MaxValue)
145 | min = Int32.MaxValue;
146 | if (max > Int32.MaxValue)
147 | max = Int32.MaxValue;
148 |
149 | for (int j = (int)min; j < (int)max; j++) {
150 | run(j);
151 | }
152 |
153 | l++;
154 | print(l+"/"+ for_times);
155 | });
156 | //*/
157 |
158 | // run(4050455);
159 |
160 | print((DateTime.Now - start).ToString());
161 | /*
162 | print("漏12狗 " + possible[0]);
163 | print("漏17狗 " + possible[1]);
164 | print("漏16双 " + possible[2]);
165 | print("漏18狗 " + possible[3]);
166 | print("漏19双 " + possible[4]);
167 | print("漏20狗 " + possible[5]);
168 | print("漏21双 " + possible[6]);
169 | print("漏23投 " + possible[7]);
170 |
171 | print("成功 " + possible[99]);
172 |
173 | for (int i = 8; i < 30; i++) {
174 | if (possible[i] > 0) {
175 | print(i + " " + possible[i]);
176 | }
177 | }
178 | */
179 | if (!debug) {
180 | Console.ReadKey();
181 | Console.ReadKey();
182 | }
183 | }
184 |
185 | static void print(string str) {
186 | if (debug) {
187 | Trace.WriteLine(str);
188 | } else {
189 | Console.WriteLine(str);
190 | }
191 | }
192 |
193 | // static int[] possible = new int[100];
194 |
195 | static bool run(int seed) {
196 | var r = new Random_count(seed);
197 |
198 |
199 | // 第一阶段 开局 6 狗
200 | {
201 | for (int i = 1; i <= 6; i++) {
202 | int hp = hp_g;
203 |
204 | while (hp > 0) {
205 | int d = r.attack(def_g,hp);
206 | hp = hp - d;
207 | }
208 | }
209 | }
210 |
211 | // 第二阶段 7-10 双 狗 狗 狗
212 | {
213 | int hp_7 = hp_s;
214 | for (int i = 0; i < 4; i++) {
215 | hp_7 -= r.attack(def_s,hp_7);
216 | if (hp_7 <= 0)
217 | break;
218 | }
219 |
220 | int hp_8 = hp_g;
221 | for (int i = 0; i < 4; i++) {
222 | hp_8 -= r.attack(def_g,hp_8);
223 | if (hp_8 <= 0)
224 | break;
225 | }
226 |
227 | if (hp_7 > 0) {
228 | for (int i = 0; i < 2; i++) {
229 | hp_7 -= r.attack(def_s,hp_7);
230 | if (hp_7 <= 0)
231 | break;
232 | }
233 | }
234 |
235 | int hp_9 = hp_g;
236 | for (int i = 0; i < 4; i++) {
237 | hp_9 -= r.attack(def_g,hp_9);
238 | if (hp_9 <= 0)
239 | break;
240 | }
241 |
242 | int hp_10 = hp_g;
243 | for (int i = 0; i < 4; i++) {
244 | hp_10 -= r.attack(def_g,hp_10);
245 | if (hp_10 <= 0)
246 | break;
247 | }
248 | }
249 |
250 | // 第三阶段 11 - 13 双 狗 盾
251 | {
252 |
253 | // 11 双 4
254 | // 12 狗 3
255 | // 11 双 1
256 |
257 | // 有7下分配到 11,12两怪
258 | int hp_11 = hp_s;
259 | int hp_12 = hp_g;
260 | int hp_13 = hp_d;
261 |
262 | int count_3 = 0;
263 |
264 | while(true) {
265 | hp_11 -= r.attack(def_s,hp_11);
266 | count_3++;
267 | if (hp_11 <= 0)
268 | break;
269 | }
270 |
271 | if (count_3 == 2) {
272 | hp_13 -= r.attack(def_d,hp_13);
273 | count_3++;
274 | }
275 |
276 | while (true) {
277 | hp_12 -= r.attack(def_g,hp_12);
278 | count_3++;
279 | if (hp_12 <= 0)
280 | break;
281 | }
282 |
283 | if (count_3 > 7) {
284 | //possible[0]++;
285 | return false;
286 | }
287 |
288 | // 至少能打8下,13怪必死
289 | for (int i = count_3; i < 15; i++) {
290 | hp_13 -= r.attack(def_d,hp_13);
291 | if (hp_13 <= 0)
292 | break;
293 | }
294 | }
295 |
296 | // 第四阶段 14 - 17 投 狗 双 狗
297 | int count_4 = 0;
298 | {
299 | // 14 投 5
300 | // 15 狗 4
301 | // 16 双 接上面的 8
302 | // 17 狗 到12
303 | // 16 双 到17
304 | int hp_14 = hp_t;
305 | for (int i = 0; i < 5; i++) {
306 | hp_14 -= r.attack(def_t,hp_14);
307 | count_4++;
308 | if (hp_14 <= 0)
309 | break;
310 | }
311 |
312 | int hp_15 = hp_g;
313 | for (int i = 0; i < 4; i++) {
314 | hp_15 -= r.attack(def_g,hp_15);
315 | count_4++;
316 | if (hp_15 <= 0)
317 | break;
318 | }
319 |
320 | // 与上两个怪均分8下攻击
321 | int hp_16 = hp_s;
322 | for (int i = count_4; i < 8; i++) {
323 | hp_16 -= r.attack(def_s,hp_16);
324 | count_4++;
325 | if (hp_16 <= 0)
326 | break;
327 | }
328 |
329 | // 如果上三个怪8下死了,那么就不会漏 17 狗
330 |
331 | int hp_17 = hp_g;
332 | for (int i = count_4; i < 12; i++) {
333 | hp_17 -= r.attack(def_g,hp_17);
334 | count_4++;
335 | if (hp_17 <= 0)
336 | break;
337 | }
338 |
339 | if (hp_17 > 0) {
340 | //possible[1]++;
341 | return false;
342 | }
343 |
344 | // 如果16没死,将获得17次攻击以前(含17)的全部剩余攻击
345 | if (hp_16 > 0) {
346 | for (int i = count_4; i < 17; i++) {
347 | hp_16 -= r.attack(def_s,hp_16);
348 | count_4++;
349 | if (hp_16 <= 0)
350 | break;
351 | }
352 | }
353 | if (hp_16 > 0) {
354 | //possible[2]++;
355 | return false;
356 | }
357 |
358 | }
359 |
360 | // 第五阶段
361 | // 如果四阶段17下解决,状况1,攻击次数正常
362 | // 如果四阶段16下解决,状况1,攻击次数+1
363 | // 如果四阶段15下解决,状况1,攻击次数+2
364 | // 如果四阶段14下及以内解决,状况2
365 | // 如果四阶段13下及以内解决,状况2
366 |
367 | if (count_4 >= 15) {
368 | // 状况 1
369 | // 18 狗 2 3 4
370 | // 19 双 5 5 5
371 | // 20 狗 0 0 0
372 | // 21 双 5 5 5
373 |
374 | return false;
375 |
376 | /*
377 |
378 | int count_5 = count_4 - 15;
379 |
380 | int hp_18 = hp_g;
381 | for (int i = count_5; i < 4; i++) {
382 | hp_18 -= r.attack(def_g);
383 | count_5++;
384 | if (hp_18 <= 0)
385 | break;
386 | }
387 | if (hp_18 > 0) {
388 | //possible[3]++;
389 | return false;
390 | }
391 |
392 | int hp_19 = hp_s;
393 | for (int i = count_5; i < 9; i++) {
394 | hp_19 -= r.attack(def_s);
395 | count_5++;
396 | if (hp_19 <= 0)
397 | break;
398 | }
399 | if (hp_19 > 0) {
400 | //possible[4]++;
401 | return false;
402 | }
403 |
404 | int hp_20 = hp_g;
405 | for (int i = count_5; i < 9; i++) {
406 | hp_20 -= r.attack(def_g);
407 | count_5++;
408 | if (hp_20 <= 0)
409 | break;
410 | }
411 | if (hp_20 > 0) {
412 | //possible[5]++;
413 | return false;
414 | }
415 |
416 | int hp_21 = hp_s;
417 | for (int i = count_5; i < 14; i++) {
418 | hp_21 -= r.attack(def_s);
419 | count_5++;
420 | if (hp_21 <= 0)
421 | break;
422 | }
423 | if (hp_21 > 0) {
424 | //possible[6]++;
425 | return false;
426 | }
427 |
428 | // TODO
429 | return false;
430 |
431 | */
432 |
433 | } else {
434 |
435 | // 状况 2
436 | // 18 狗 4
437 | // 19 双 5
438 | // 20 狗 1
439 | // 21 双 3
440 | int count_5 = 0;
441 | //阶段5-1
442 | {
443 | int hp_18 = hp_g;
444 | for (int i = count_5; i < 4; i++) {
445 | hp_18 -= r.attack(def_g,hp_18);
446 | count_5++;
447 | if (hp_18 <= 0)
448 | break;
449 | }
450 | if (hp_18 > 0) {
451 | //possible[3]++;
452 | return false;
453 | }
454 |
455 | int hp_19 = hp_s;
456 | for (int i = count_5; i < 9; i++) {
457 | hp_19 -= r.attack(def_s,hp_19);
458 | count_5++;
459 | if (hp_19 <= 0)
460 | break;
461 | }
462 | if (hp_19 > 0) {
463 | //possible[4]++;
464 | return false;
465 | }
466 |
467 | if (count_5 <= 5) {
468 | // 另外一种轴 ?
469 | // TODO
470 | return false;
471 | }
472 |
473 | int hp_20 = hp_g;
474 | for (int i = count_5; i < 10; i++) {
475 | hp_20 -= r.attack(def_g,hp_20);
476 | count_5++;
477 | if (hp_20 <= 0)
478 | break;
479 | }
480 | if (hp_20 > 0) {
481 | //possible[5]++;
482 | return false;
483 | }
484 |
485 | }
486 |
487 | // 阶段5-2
488 |
489 | // 12下会乱轴
490 |
491 | // 21 打3下
492 | // 22 打3下
493 | // 23 打2下
494 |
495 | var r_pos_2 = new Random_count(r);
496 | var r_pos_3 = new Random_count(r);
497 | var r_pos_4 = new Random_count(r);
498 |
499 |
500 | part_5_2_pos_2(count_5, r_pos_2);
501 | part_5_2_pos_3(count_5, r_pos_3);
502 | part_5_2_pos_4(count_5, r_pos_4);
503 |
504 | return false;
505 | }
506 |
507 | // possible[99]++;
508 | // return false;
509 |
510 | }
511 |
512 | static bool part_5_2_pos_4(int count_5, Random_count r) {
513 |
514 | // 22 双 及 23 投 进入攻击范围时启动装置
515 |
516 | int hp_21 = hp_s;
517 | for (int i = count_5; i < 13; i++) {
518 | hp_21 -= r.attack(def_s, hp_21);
519 | count_5++;
520 | if (hp_21 <= 0)
521 | break;
522 | }
523 |
524 | if (count_5 <= 12) {
525 | // print("???????? TODO");
526 | // 5-2-2 轴 TODO
527 | return false;
528 | }
529 | int hp_22 = hp_s;
530 | for (int i = count_5; i < 14; i++) {
531 | hp_22 -= r.attack(def_s, hp_22);
532 | count_5++;
533 | if (hp_22 <= 0)
534 | break;
535 | }
536 |
537 | hp_22 = hp_22 - 1000;
538 |
539 | if (hp_22 > 0) {
540 | for (int i = count_5; i < 16; i++) {
541 | hp_22 -= r.attack(def_s, hp_22);
542 | count_5++;
543 | if (hp_22 <= 0)
544 | break;
545 | }
546 | }
547 |
548 | if (hp_22 > 0) {
549 | return false;
550 | }
551 |
552 | int hp_23 = hp_t - 1000;
553 | for (int i = count_5; i < 17; i++) {
554 | hp_23 -= r.attack(def_t, hp_23);
555 | count_5++;
556 | if (hp_23 <= 0)
557 | break;
558 | }
559 |
560 | if (hp_23 > 0) {
561 | //possible[7]++;
562 | return false;
563 | }
564 |
565 | int hp_24 = hp_s;
566 | for (int i = count_5; i < 18; i++) {
567 | hp_24 -= r.attack(def_s, hp_24);
568 | count_5++;
569 | if (hp_24 <= 0)
570 | break;
571 | }
572 |
573 | int hp_25 = hp_w;
574 | for (int i = count_5; i < 25; i++) {
575 | hp_25 -= r.attack(def_w, hp_25);
576 | count_5++;
577 | }
578 |
579 | for (int i = count_5; i < 27; i++) {
580 | hp_24 -= r.attack(def_s, hp_24);
581 | count_5++;
582 | if (hp_24 <= 0)
583 | break;
584 | }
585 |
586 | for (int i = count_5; i < 27; i++) {
587 | hp_25 -= r.attack(def_w, hp_25);
588 | count_5++;
589 | }
590 |
591 | int count_last = 0;
592 |
593 | if (hp_24 > 0) {
594 | for (int i = count_last; i < 2; i++) {
595 | hp_24 -= r.attack(def_s, hp_24);
596 | count_last++;
597 | if (hp_24 <= 0)
598 | break;
599 | }
600 | }
601 |
602 | if (hp_24 > 0) {
603 | return false;
604 | }
605 |
606 | int hp_26 = hp_s;
607 | for (int i = count_last; i < 5; i++) {
608 | hp_26 -= r.attack(def_s, hp_26);
609 | count_last++;
610 | if (hp_26 <= 0)
611 | break;
612 | }
613 |
614 | for (int i = count_last; i < 8; i++) {
615 | hp_25 -= r.attack(def_w, hp_25);
616 | count_last++;
617 | if (hp_25 <= 0)
618 | break;
619 | }
620 |
621 | int hp_27 = hp_g;
622 | for (int i = count_last; i < 11; i++) {
623 | hp_27 -= r.attack(def_g, hp_27);
624 | count_last++;
625 | if (hp_27 <= 0)
626 | break;
627 | }
628 |
629 | if (hp_27 > 0) {
630 | //possible[8]++;
631 | return false;
632 | }
633 |
634 | for (int i = count_last; i < 11; i++) {
635 | hp_25 -= r.attack(def_w, hp_25);
636 | count_last++;
637 | if (hp_25 <= 0)
638 | break;
639 | }
640 |
641 | int hp_29 = hp_l;
642 | for (int i = count_last; i < 15; i++) {
643 | hp_29 -= r.attack(def_l, hp_29);
644 | count_last++;
645 | if (hp_29 <= 0)
646 | break;
647 | }
648 |
649 | if (hp_25 > 0) {
650 | for (int i = count_last; i < 17; i++) {
651 | hp_25 -= r.attack(def_w, hp_25);
652 | count_last++;
653 | if (hp_25 <= 0)
654 | break;
655 | }
656 | }
657 |
658 | if (hp_25 <= 0) {
659 | // print("w done. seed:" + r.seed);
660 | }
661 |
662 | if (hp_25 > 0) {
663 | return false;
664 | }
665 |
666 | for (int i = count_last; i < 20; i++) {
667 | hp_29 -= r.attack(def_l, hp_29);
668 | count_last++;
669 | if (hp_29 <= 0)
670 | break;
671 | }
672 |
673 | // print("流 hp:" + hp_29 + ", seed:" + r.seed);
674 |
675 | if (hp_29 > 0) {
676 | return false;
677 | }
678 |
679 | int hp_28 = hp_d;
680 | for (int i = count_last; i < 23; i++) {
681 | hp_28 -= r.attack(def_d, hp_28);
682 | count_last++;
683 | if (hp_28 <= 0)
684 | break;
685 | }
686 |
687 | print("盾 hp:" + hp_28 + ", seed:" + r.seed);
688 |
689 | if (hp_28 > 0) {
690 | return false;
691 | }
692 |
693 | print("all done. seed:" + r.seed);
694 |
695 | return true;
696 | }
697 |
698 | static bool part_5_2_pos_3(int count_5, Random_count r) {
699 |
700 | int hp_21 = hp_s;
701 | for (int i = count_5; i < 13; i++) {
702 | hp_21 -= r.attack(def_s, hp_21);
703 | count_5++;
704 | if (hp_21 <= 0)
705 | break;
706 | }
707 |
708 | if (count_5 <= 12) {
709 | // print("???????? TODO");
710 | // 5-2-2 轴 TODO
711 | return false;
712 | }
713 | int hp_22 = hp_s;
714 | for (int i = count_5; i < 16; i++) {
715 | hp_22 -= r.attack(def_s, hp_22);
716 | count_5++;
717 | if (hp_22 <= 0)
718 | break;
719 | }
720 |
721 | if (hp_22 > 0) {
722 | return false;
723 | }
724 |
725 | if (hp_21 > 0) {
726 | for (int i = count_5; i < 16; i++) {
727 | hp_21 -= r.attack(def_s, hp_21);
728 | count_5++;
729 | if (hp_21 <= 0)
730 | break;
731 | }
732 | }
733 |
734 | int hp_23 = hp_t;
735 | for (int i = count_5; i < 17; i++) {
736 | hp_23 -= r.attack(def_t,hp_23);
737 | count_5++;
738 | if (hp_23 <= 0)
739 | break;
740 | }
741 |
742 | hp_23 = hp_23 - 1000;
743 | if (hp_23 > 0) {
744 | //for (int i = count_5; i < 18; i++) {
745 | hp_23 -= r.attack(def_t,hp_23);
746 | count_5++;
747 | //if (hp_23 <= 0)
748 | //break;
749 | //}
750 | }
751 |
752 | if (hp_23 > 0) {
753 | //possible[7]++;
754 | return false;
755 | }
756 |
757 | int hp_24 = hp_s - 1000;
758 | for (int i = count_5; i < 18; i++) {
759 | hp_24 -= r.attack(def_s,hp_24);
760 | count_5++;
761 | if (hp_24 <= 0)
762 | break;
763 | }
764 |
765 | int hp_25 = hp_w;
766 | for (int i = count_5; i < 27; i++) {
767 | hp_25 -= r.attack(def_w,hp_25);
768 | count_5++;
769 | }
770 |
771 |
772 |
773 | int count_last = 0;
774 |
775 | int hp_26 = hp_s;
776 | for (int i = count_last; i < 5; i++) {
777 | hp_26 -= r.attack(def_s,hp_26);
778 | count_last++;
779 | if (hp_26 <= 0)
780 | break;
781 | }
782 |
783 | for (int i = count_last; i < 5; i++) {
784 | hp_25 -= r.attack(def_w,hp_25);
785 | count_last++;
786 | if (hp_25 <= 0)
787 | break;
788 | }
789 |
790 | if (hp_24 > 0) {
791 | for (int i = count_last; i < 8; i++) {
792 | hp_24 -= r.attack(def_s,hp_24);
793 | count_last++;
794 | if (hp_24 <= 0)
795 | break;
796 | }
797 | }
798 |
799 | for (int i = count_last; i < 8; i++) {
800 | hp_25 -= r.attack(def_w,hp_25);
801 | count_last++;
802 | if (hp_25 <= 0)
803 | break;
804 | }
805 |
806 | int hp_27 = hp_g;
807 | for (int i = count_last; i < 11; i++) {
808 | hp_27 -= r.attack(def_g,hp_27);
809 | count_last++;
810 | if (hp_27 <= 0)
811 | break;
812 | }
813 |
814 | if (hp_27 > 0) {
815 | //possible[8]++;
816 | return false;
817 | }
818 |
819 | for (int i = count_last; i < 11; i++) {
820 | hp_25 -= r.attack(def_w,hp_25);
821 | count_last++;
822 | if (hp_25 <= 0)
823 | break;
824 | }
825 |
826 | int hp_29 = hp_l;
827 | for (int i = count_last; i < 15; i++) {
828 | hp_29 -= r.attack(def_l,hp_29);
829 | count_last++;
830 | if (hp_29 <= 0)
831 | break;
832 | }
833 |
834 | for (int i = count_last; i < 17; i++) {
835 | hp_25 -= r.attack(def_w,hp_25);
836 | count_last++;
837 | if (hp_25 <= 0)
838 | break;
839 | }
840 |
841 | if (hp_25 <= 0) {
842 | // print("w done. seed:" + r.seed);
843 | }
844 |
845 | if (hp_25 > 0) {
846 | return false;
847 | }
848 |
849 | for (int i = count_last; i < 20; i++) {
850 | hp_29 -= r.attack(def_l,hp_29);
851 | count_last++;
852 | if (hp_29 <= 0)
853 | break;
854 | }
855 |
856 | // print("流 hp:"+ hp_29 +", seed:" + r.seed);
857 |
858 | if (hp_29 > 0) {
859 | return false;
860 | }
861 |
862 | int hp_28 = hp_d;
863 | for (int i = count_last; i < 23; i++) {
864 | hp_28 -= r.attack(def_d,hp_28);
865 | count_last++;
866 | if (hp_28 <= 0)
867 | break;
868 | }
869 |
870 | print("盾 hp:" + hp_28 + ", seed:" + r.seed);
871 |
872 | if (hp_28 > 0) {
873 | return false;
874 | }
875 |
876 | print("all done. seed:" + r.seed);
877 |
878 | return true;
879 | }
880 |
881 | static bool part_5_2_pos_2(int count_5, Random_count r) {
882 |
883 | int hp_21 = hp_s;
884 | for (int i = count_5; i < 13; i++) {
885 | hp_21 -= r.attack(def_s,hp_21);
886 | count_5++;
887 | if (hp_21 <= 0)
888 | break;
889 | }
890 |
891 | if (hp_21 <= 0) {
892 | // TODO 又乱轴了
893 | // return false;
894 | }
895 |
896 | if (count_5 <= 12) {
897 | // print("???????? TODO");
898 | // 5-2-2 轴 TODO
899 | return false;
900 | }
901 | int hp_22 = hp_s;
902 | for (int i = count_5; i < 16; i++) {
903 | hp_22 -= r.attack(def_s, hp_22);
904 | count_5++;
905 | if (hp_22 <= 0)
906 | break;
907 | }
908 |
909 | if (hp_22 <= 0) {
910 | // 又乱轴了!!!
911 | // TODO
912 | // return false;
913 | }
914 |
915 | int hp_23 = hp_t;
916 | for (int i = count_5; i < 16; i++) {
917 | hp_23 -= r.attack(def_t, hp_23);
918 | count_5++;
919 | if (hp_23 <= 0)
920 | break;
921 | }
922 |
923 | hp_23 = hp_23 - 1000;
924 | for (int i = count_5; i < 18; i++) {
925 | hp_23 -= r.attack(def_t, hp_23);
926 | count_5++;
927 | if (hp_23 <= 0)
928 | break;
929 | }
930 |
931 | if (hp_23 > 0) {
932 | //possible[7]++;
933 | return false;
934 | }
935 |
936 | //possible[count_5]++;
937 |
938 | int hp_24 = hp_s - 1000;
939 | for (int i = count_5; i < 18; i++) {
940 | hp_24 -= r.attack(def_s, hp_24);
941 | count_5++;
942 | if (hp_24 <= 0)
943 | break;
944 | }
945 |
946 | int hp_25 = hp_w;
947 | for (int i = count_5; i < 27; i++) {
948 | hp_25 -= r.attack(def_w, hp_25);
949 | count_5++;
950 | }
951 |
952 |
953 | // 5-3阶段
954 | // 26 双 5
955 | // 24 双 4
956 | // 27 狗 2
957 | // 29 流 4
958 | // 25 W 2
959 | // 29 流 3
960 | // 28 盾 3
961 | // 30 投 7
962 |
963 |
964 | // 流 W
965 | // 流 流
966 | // 流 流
967 | // 流 流
968 | // W W
969 | // W 流
970 | // 流 流
971 | // 流 流
972 | // 流 流
973 | // 盾 盾
974 | // 盾 盾
975 | // 盾 盾
976 |
977 | // 5-3阶段
978 | // 26 双 4 3
979 | // 25 W 1 1
980 | // 24 双 3 3
981 | // 27 狗 2 1
982 | // 25 W 1 3
983 | // 29 流 3 3
984 | // 25 W 2 1
985 | // 29 流 3 4
986 | // 28 盾 3 3
987 |
988 | var r_bak = new Random_count(r);
989 |
990 | {
991 | //* 标准轴
992 | int count_last = 0;
993 |
994 | int hp_26 = hp_s;
995 | for (int i = count_last; i < 5; i++) {
996 | hp_26 -= r.attack(def_s, hp_26);
997 | count_last++;
998 | if (hp_26 <= 0)
999 | break;
1000 | }
1001 |
1002 | for (int i = count_last; i < 5; i++) {
1003 | hp_25 -= r.attack(def_w, hp_25);
1004 | count_last++;
1005 | if (hp_25 <= 0)
1006 | break;
1007 | }
1008 |
1009 | if (hp_24 > 0) {
1010 | for (int i = count_last; i < 8; i++) {
1011 | hp_24 -= r.attack(def_s, hp_24);
1012 | count_last++;
1013 | if (hp_24 <= 0)
1014 | break;
1015 | }
1016 | } else {
1017 | hp_25 -= r.attack(def_w, hp_25);
1018 | count_last++;
1019 | }
1020 |
1021 |
1022 | int hp_27 = hp_g;
1023 | for (int i = count_last; i < 11; i++) {
1024 | hp_27 -= r.attack(def_g, hp_27);
1025 | count_last++;
1026 | if (hp_27 <= 0)
1027 | break;
1028 | }
1029 |
1030 | if (hp_27 > 0) {
1031 | //possible[8]++;
1032 | return false;
1033 | }
1034 |
1035 | for (int i = count_last; i < 11; i++) {
1036 | hp_25 -= r.attack(def_w, hp_25);
1037 | count_last++;
1038 | if (hp_25 <= 0)
1039 | break;
1040 | }
1041 |
1042 | int hp_29 = hp_l;
1043 | for (int i = count_last; i < 14; i++) {
1044 | hp_29 -= r.attack(def_l, hp_29);
1045 | count_last++;
1046 | if (hp_29 <= 0)
1047 | break;
1048 | }
1049 |
1050 | for (int i = count_last; i < 16; i++) {
1051 | hp_25 -= r.attack(def_w, hp_25);
1052 | count_last++;
1053 | if (hp_25 <= 0)
1054 | break;
1055 | }
1056 |
1057 | if (hp_25 <= 0) {
1058 | // print("w done. seed:" + r.seed);
1059 | }
1060 |
1061 | if (hp_25 > 0) {
1062 | // possible[11]++;
1063 | return false;
1064 | }
1065 |
1066 | for (int i = count_last; i < 19; i++) {
1067 | hp_29 -= r.attack(def_l, hp_29);
1068 | count_last++;
1069 | if (hp_29 <= 0)
1070 | break;
1071 | }
1072 |
1073 | // print("流hp: " + hp_29 + ", seed:"+r.seed);
1074 | if (hp_29 > 0) {
1075 | // possible[9]++;
1076 | return false;
1077 | }
1078 |
1079 | int hp_28 = hp_d;
1080 | for (int i = count_last; i < 22; i++) {
1081 | hp_28 -= r.attack(def_d, hp_28);
1082 | count_last++;
1083 | if (hp_28 <= 0)
1084 | break;
1085 | }
1086 |
1087 | print("盾hp: " + hp_28 + ", seed:" + r.seed);
1088 |
1089 | if (hp_28 > 0) {
1090 | // possible[10]++;
1091 | return false;
1092 | }
1093 |
1094 | print("all done. seed:" + r.seed);
1095 |
1096 | // return true;
1097 |
1098 | //*/
1099 | }
1100 |
1101 | r = r_bak;
1102 | //*
1103 | {
1104 | int count_last = 0;
1105 |
1106 | int hp_26 = hp_s;
1107 | for (int i = count_last; i < 5; i++) {
1108 | hp_26 -= r.attack(def_s, hp_26);
1109 | count_last++;
1110 | if (hp_26 <= 0)
1111 | break;
1112 | }
1113 |
1114 | for (int i = count_last; i < 4; i++) {
1115 | hp_25 -= r.attack(def_w,hp_25);
1116 | count_last++;
1117 | if (hp_25 <= 0)
1118 | break;
1119 | }
1120 |
1121 | if (hp_24 > 0) {
1122 | for (int i = count_last; i < 8; i++) {
1123 | hp_24 -= r.attack(def_s, hp_24);
1124 | count_last++;
1125 | if (hp_24 <= 0)
1126 | break;
1127 | }
1128 | } else {
1129 | hp_25 -= r.attack(def_w, hp_25);
1130 | count_last++;
1131 | }
1132 |
1133 |
1134 | int hp_27 = hp_g;
1135 | for (int i = count_last; i < 11; i++) {
1136 | hp_27 -= r.attack(def_g, hp_27);
1137 | count_last++;
1138 | if (hp_27 <= 0)
1139 | break;
1140 | }
1141 |
1142 | if (hp_27 > 0) {
1143 | //possible[8]++;
1144 | return false;
1145 | }
1146 |
1147 | for (int i = count_last; i < 11; i++) {
1148 | hp_25 -= r.attack(def_w, hp_25);
1149 | count_last++;
1150 | if (hp_25 <= 0)
1151 | break;
1152 | }
1153 |
1154 | int hp_29 = hp_l;
1155 | for (int i = count_last; i < 14; i++) {
1156 | hp_29 -= r.attack(def_l, hp_29);
1157 | count_last++;
1158 | if (hp_29 <= 0)
1159 | break;
1160 | }
1161 |
1162 | for (int i = count_last; i < 15; i++) {
1163 | hp_25 -= r.attack(def_w, hp_25);
1164 | count_last++;
1165 | if (hp_25 <= 0)
1166 | break;
1167 | }
1168 |
1169 | if (hp_25 <= 0) {
1170 | // print("w done. seed:" + r.seed);
1171 | }
1172 |
1173 | if (hp_25 > 0) {
1174 | // possible[11]++;
1175 | return false;
1176 | }
1177 |
1178 | for (int i = count_last; i < 19; i++) {
1179 | hp_29 -= r.attack(def_l, hp_29);
1180 | count_last++;
1181 | if (hp_29 <= 0)
1182 | break;
1183 | }
1184 |
1185 | // print("流hp: " + hp_29 + ", seed:" + r.seed);
1186 | if (hp_29 > 0) {
1187 | // possible[9]++;
1188 | return false;
1189 | }
1190 |
1191 | int hp_28 = hp_d;
1192 | for (int i = count_last; i < 22; i++) {
1193 | hp_28 -= r.attack(def_d, hp_28);
1194 | count_last++;
1195 | if (hp_28 <= 0)
1196 | break;
1197 | }
1198 |
1199 | print("盾hp: " + hp_28 + ", seed:" + r.seed);
1200 |
1201 | if (hp_28 > 0) {
1202 | // possible[10]++;
1203 | return false;
1204 | }
1205 |
1206 | print("all done. seed:" + r.seed);
1207 |
1208 | return true;
1209 | }
1210 | //*/
1211 | }
1212 | }
1213 | }
1214 |
--------------------------------------------------------------------------------
/sim.go:
--------------------------------------------------------------------------------
1 | // GOOS=windows GOARCH=amd64 go build sim.go
2 | // GOOS=darwin GOARCH=arm64 go build sim.go
3 |
4 | package main
5 |
6 | import (
7 | "os"
8 | "fmt"
9 | "time"
10 | "math"
11 | "runtime"
12 | "sync/atomic"
13 | )
14 |
15 | var log bool = true
16 | var debug bool = false
17 | var times int32 = 2148 // 2148
18 | var step int32 = 1000000 // 1000000
19 | var fout *os.File
20 |
21 | type Random struct{
22 | inext int
23 | inextp int
24 | SeedArray [56]int32
25 | seed int32
26 |
27 | mp int
28 | }
29 | func (random *Random) init( Seed int32 ){
30 | const MBIG int32 = 2147483647;
31 | const MSEED int32 = 161803398;
32 |
33 | const Int32_min int32 = -2147483648;
34 | const Int32_max int32 = 2147483647;
35 |
36 | var mj, mk int32
37 |
38 | mj = MSEED - Seed;
39 | random.SeedArray[55] = mj;
40 | mk = 1;
41 | for i := 1; i < 55; i++ {
42 | ii := (21 * i) % 55;
43 | random.SeedArray[ii] = mk;
44 | mk = mj - mk;
45 | if (mk < 0) { mk = mk + MBIG }
46 | mj = random.SeedArray[ii];
47 | }
48 | for k := 1; k < 5; k++ {
49 | for i := 1; i < 56; i++ {
50 | random.SeedArray[i] = random.SeedArray[i] - random.SeedArray[1 + (i + 30) % 55]
51 | if random.SeedArray[i] < 0 { random.SeedArray[i] = random.SeedArray[i] + MBIG }
52 | }
53 | }
54 | random.inext = 0
55 | random.inextp = 21
56 | random.mp = 0
57 | random.seed = Seed
58 | }
59 | func (random *Random) NextDouble() float64{
60 | const MBIG int32 = 2147483647;
61 |
62 | random.inext = random.inext + 1
63 | random.inextp = random.inextp + 1
64 | if random.inext >= 56 {
65 | random.inext = 1
66 | }
67 | if random.inextp >= 56 {
68 | random.inextp = 1
69 | }
70 | var retVal int32 = random.SeedArray[random.inext] - random.SeedArray[random.inextp]
71 |
72 | if (retVal == MBIG) {retVal--}
73 | if (retVal < 0){
74 | retVal = retVal + MBIG
75 | }
76 |
77 | random.SeedArray[random.inext] = retVal;
78 |
79 | return float64(retVal) * (1.0 / float64(MBIG));
80 | }
81 | func (random *Random) attack (def int, hp int) int {
82 | const prob float64 = 0.20
83 | const kkdyAtk float64 = 446.0
84 |
85 | var normal int = int(math.Round(kkdyAtk))
86 | var cirt int = int(math.Round(kkdyAtk * 1.6))
87 | var skill int = int(math.Round(kkdyAtk * 1.4))
88 | var skill_crit int = int(math.Round(kkdyAtk * 1.6 * 1.4))
89 |
90 | damage := 0
91 | if random.mp == 4 {
92 | if random.NextDouble() > prob {
93 | damage = skill - def;
94 | } else {
95 | damage = skill_crit - def;
96 | }
97 | if hp > damage {
98 | if random.NextDouble() > prob {
99 | damage = damage + skill - def;
100 | } else {
101 | damage = damage + skill_crit - def;
102 | }
103 | }
104 |
105 | } else {
106 | if random.NextDouble() > prob {
107 | damage = normal - def;
108 | } else {
109 | damage = cirt - def;
110 | }
111 | }
112 |
113 | random.mp = random.mp + 1
114 | if random.mp > 4 {
115 | random.mp = 0;
116 | }
117 |
118 | return damage;
119 | }
120 |
121 | const (
122 | def_g int = 0
123 | hp_g int = 1700
124 |
125 | def_s int = 100
126 | hp_s int = 2000
127 |
128 | def_t int = 85
129 | hp_t int = 2000
130 |
131 | def_d int = 250
132 | hp_d int = 2050
133 |
134 | def_l int = 50
135 | hp_l int = 5000
136 |
137 | def_w int = 100
138 | hp_w int = 10000
139 | )
140 | var (
141 | def []int
142 | max_hp []int
143 |
144 | process chan int32
145 | wait chan bool
146 | )
147 |
148 | func print(args ...interface{}){
149 | //fmt.Println(args...)
150 | if debug {
151 | fmt.Println(args...)
152 | }else{
153 | fmt.Fprintln(fout,args...)
154 | }
155 | }
156 |
157 | // 统计
158 | var (
159 | 统计_阶段_1 int32 = 0
160 | 统计_阶段_3 int32 = 0
161 | 统计_死亡_13 int32 = 0
162 | 统计_阶段_4 int32 = 0
163 | 统计_阶段_5_1 int32 = 0
164 | 统计_阶段_5_2 int32 = 0
165 | 统计_阶段_5_1_分支 int32 = 0
166 | 统计_阶段_5_2_分支 int32 = 0
167 | 统计_死亡_18 int32 = 0
168 | 统计_速死_18 int32 = 0
169 | 统计_速死_19 int32 = 0
170 | 统计_死亡_20 int32 = 0
171 | 统计_死亡_21 int32 = 0
172 | 统计_速死_21 int32 = 0
173 | 统计_死亡_22 int32 = 0
174 | 统计_速死_23 int32 = 0
175 | 统计_死亡_23 int32 = 0
176 | 统计_死亡_w int32 = 0
177 | 统计_阶段_w int32 = 0
178 |
179 | 统计_流未死 int32 = 0
180 | 统计_盾未死 int32 = 0
181 |
182 | TODO_T1 int32 = 0
183 | TODO_T2 int32 = 0
184 | TODO_T3 int32 = 0
185 | TODO_T4 int32 = 0
186 |
187 | DONE int32 = 0
188 | )
189 |
190 | // timeline
191 | var (
192 | 阶段_2 [][]int = [][]int{
193 | {7,0,0},
194 | {7,0,0},
195 | {7,0,0},
196 | {7,0,0},
197 | {8,7,0},
198 | {8,7,0},
199 | {8,7,0},
200 | {8,7,0},
201 | {8,7,9},
202 | {7,9,10},
203 | {7,9,10},
204 | {7,9,10},
205 | {7,9,10},
206 | {9,10,0},
207 | {9,10,0},
208 | {9,10,0},
209 | }
210 | 阶段_3 [][]int = [][]int{
211 | {11,0,0},
212 | {11,0,0},
213 | {11,12,0},
214 | {11,13,12},
215 | {11,13,12},
216 | {11,13,12},
217 | {13,11,12},
218 | {11,12,0},
219 | {12,0,0},
220 | {12,0,0},
221 | {12,0,0},
222 | {12,0,0},
223 | {12,0,0},
224 | {12,0,0},
225 | {12,0,0},
226 | {12,0,0},
227 | }
228 | 阶段_4 [][]int = [][]int{
229 | {14,0,0},
230 | {14,0,0},
231 | {14,15,0},
232 | {14,15,0},
233 | {14,15,16},
234 | {14,15,16},
235 | {14,15,16},
236 | {14,15,16},
237 | {15,17,16},
238 | {15,17,16},
239 | {17,16,0},
240 | {17,16,0},
241 | {16,0,0},
242 | {16,0,0},
243 | {16,0,0},
244 | {16,18,0},
245 | {16,18,19},
246 | }
247 | 阶段_5_1_S [][]int = [][]int{
248 | {18,0,0},
249 | {18,0,0},
250 | {18,19,0},
251 | {18,19,0},
252 | {18,19,0},
253 | {19,0,0}, // {19,20,0},
254 | {19,20,21},
255 | {19,20,21},
256 | {19,20,21},
257 | {20,21,0},
258 | {21,0,0},
259 | {21,0,0},
260 | {21,0,0},
261 | }
262 | 阶段_5_1_M [][]int = [][]int{
263 | {22,21, 0, 0},
264 | {22,21,23, 0},
265 | {22,21,23, 0},
266 | {22,21,23,24},
267 | {22,21,23,24},
268 | }
269 | 阶段_5_1_燃烧_不变 [][]int = [][]int{
270 | {22,21},
271 | {22,21,23},
272 | {22,21,23},
273 | {22,21,23,24},
274 | {22,21,24,23},
275 | {22,25,21,24,23},
276 | {22,25,21,24,23},
277 | {22,25,21,24,23},
278 | {22,25,21,24,23},
279 | {22,21,25,24,23},
280 | {22,21,25,24,23},
281 | {21,22,25,24,23},
282 | {22,21,24,25,23},
283 | {22,24,25,26,23},
284 | {24,26,25,23},
285 | {24,26,25,23},
286 | {26,25,23},
287 | {26,25,23},
288 | {26,25,23},
289 | {26,25,23},
290 | {25,23},
291 | {25,27,23},
292 | {27,25,23,28},
293 | {27,25,29,23,28},
294 | {27,25,29,23,28},
295 | {29,25,23,28},
296 | {29,25,23,28},
297 | {29,25,23,28},
298 | {29,25,23,28},
299 | {25,29,23,28},
300 | {25,29,23,28},
301 | {29,23,28},
302 | {29,23,28},
303 | {29,23,28},
304 | {23,28},
305 | {23,28},
306 | {28,30},
307 | {30},
308 | {30},
309 | {30},
310 | {30},
311 | {30},
312 | {30},
313 | {30},
314 | {30},
315 | {30},
316 | {30},
317 | {30},
318 | {30},
319 | {30},
320 | {30},
321 | }
322 | 阶段_5_1_燃烧_变 [][]int = [][]int{
323 | {24,23},
324 | {25,24,23},
325 | {25,24,23},
326 | {25,24,23},
327 | {25,24,23},
328 | {25,24,23},
329 | {25,24,23},
330 | {24,25,23},
331 | {24,25,23},
332 | {24,25,26,23},
333 | {24,26,25,23},
334 | {24,26,25,23},
335 | {26,25,23},
336 | {26,25,23},
337 | {26,25,23},
338 | {26,25,23},
339 | {25,27,23},
340 | {27,25,23},
341 | {27,25,23,28},
342 | {27,25,29,23,28},
343 | {27,25,29,23,28},
344 | {29,25,23,28},
345 | {29,25,23,28},
346 | {29,25,23,28},
347 | {25,29,28,23},
348 | {25,29,28,23},
349 | {29,28,23},
350 | {29,28,23},
351 | {29,28,23},
352 | {28,23},
353 | {28,23},
354 | {28,23},
355 | {23,30},
356 | {30},
357 | {30},
358 | {30},
359 | {30},
360 | {30},
361 | {30},
362 | {30},
363 | {30},
364 | {30},
365 | {30},
366 | }
367 | 阶段_5_1_双持_不变 [][]int = [][]int{
368 | {22,21},
369 | {22,21,23},
370 | {22,21,23},
371 | {22,21,23},
372 | {22,21,23,24},
373 | {22,21,25,23,24},
374 | {22,21,25,23,24},
375 | {22,21,25,23,24},
376 | {22,21,25,23,24},
377 | {22,21,25,23,24},
378 | {22,21,25,23,24},
379 | {21,22,25,23,24},
380 | {22,21,25,24,23},
381 | {22,25,26,24,23},
382 | {26,25,24,23},
383 | {26,25,24,23},
384 | {26,25,24,23},
385 | {26,25,24,23},
386 | {26,25,24,23},
387 | {26,24,25,23},
388 | {24,25,23},
389 | {24,25,27,23},
390 | {24,27,25,23,28},
391 | {24,27,25,29,23,28},
392 | {27,25,29,23,28},
393 | {29,25,23,28},
394 | {29,25,23,28},
395 | {29,25,23,28},
396 | {29,25,23,28},
397 | {25,29,23,28},
398 | {25,29,23,28},
399 | {29,23,28},
400 | {29,23,28},
401 | {29,23,28},
402 | {23,28},
403 | {23,28},
404 | {28,30},
405 | {30},
406 | {30},
407 | {30},
408 | {30},
409 | {30},
410 | {30},
411 | {30},
412 | {30},
413 | {30},
414 | {30},
415 | }
416 | 阶段_5_1_双持_变 [][]int = [][]int{
417 | {24},
418 | {25,24},
419 | {25,24},
420 | {25,24},
421 | {25,24},
422 | {25,24},
423 | {25,24},
424 | {25,24},
425 | {25,24},
426 | {25,26,24},
427 | {26,25,24},
428 | {26,25,24},
429 | {26,25,24},
430 | {26,25,24},
431 | {26,24,25},
432 | {26,24,25},
433 | {24,25,27},
434 | {24,27,25},
435 | {24,27,25,28},
436 | {27,25,29,28},
437 | {27,25,29,28},
438 | {29,25,28},
439 | {29,25,28},
440 | {29,25,28},
441 | {25,29,28},
442 | {25,29,28},
443 | {29,28},
444 | {29,28},
445 | {29,28},
446 | {28},
447 | {28},
448 | {28},
449 | {30},
450 | {30},
451 | {30},
452 | {30},
453 | {30},
454 | {30},
455 | {30},
456 | {30},
457 | {30},
458 | {30},
459 | }
460 | 阶段_5_1_w_不变 [][]int = [][]int{
461 | {22,21,25,24,23},
462 | {22,21,25,24,23},
463 | {22,21,25,24,23},
464 | {22,21,25,24,23},
465 | {22,21,25,24,23},
466 | {22,21,25,24,23},
467 | {22,21,25,24,23},
468 | {22,21,25,24,23},
469 | {22,25,26,24,23},
470 | {26,25,24,23},
471 | {26,25,24,23},
472 | {26,25,24,23},
473 | {26,25,24,23},
474 | {26,25,24,23},
475 | {26,24,25,23},
476 | {24,25,23},
477 | {24,25,27,23},
478 | {24,27,25,23,28},
479 | {24,27,25,29,23,28},
480 | {27,25,29,23,28},
481 | {29,25,23,28},
482 | {29,25,23,28},
483 | {29,25,23,28},
484 | {29,25,23,28},
485 | {29,25,28,23},
486 | {29,25,28,23},
487 | {29,25,23,28},
488 | {29,28,25,23},
489 | {29,28,23,25},
490 | {28,23,25},
491 | {23,28,25},
492 | {28,25,23,30},
493 | {23,25,30},
494 | {30},
495 | {30},
496 | {30},
497 | {30},
498 | {30},
499 | {30},
500 | {30},
501 | {30},
502 | {30},
503 | {30},
504 | }
505 | 阶段_5_1_w_变 [][]int = [][]int{
506 | {25,24,23},
507 | {25,24,23},
508 | {25,24,23},
509 | {25,24,23},
510 | {25,24,23},
511 | {25,24,23},
512 | {25,24,23},
513 | {25,24,23},
514 | {25,26,24,23},
515 | {26,25,24,23},
516 | {26,25,24,23},
517 | {26,25,24,23},
518 | {26,25,24,23},
519 | {26,25,24,23},
520 | {26,24,25,23},
521 | {24,25,23},
522 | {24,25,27,23},
523 | {24,27,25,23,28},
524 | {24,27,25,29,23,28},
525 | {27,25,29,23,28},
526 | {29,25,23,28},
527 | {29,25,23,28},
528 | {29,25,23,28},
529 | {29,25,23,28},
530 | {25,29,28,23},
531 | {25,29,28,23},
532 | {29,28},
533 | {29,28},
534 | {29,28},
535 | {28},
536 | {28},
537 | {28,30},
538 | {30},
539 | {30},
540 | {30},
541 | {30},
542 | {30},
543 | {30},
544 | {30},
545 | {30},
546 | {30},
547 | }
548 | 阶段_5_21速死_w_不变 [][]int = [][]int{{22},{22,23},{22,23},{22,23},{22,23,24},{22,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,26,24,23},{22,25,26,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,24,25,23},{26,24,25,23},{24,25,27,23},{24,27,25,23},{24,27,25,23,28},{27,25,29,23,28},{27,25,29,23,28},{29,25,23,28},{29,25,23,28},{29,25,23,28},{29,25,28,23},{29,25,28,23},{29,25,28,23},{29,28,25,23},{29,28,23,25},{28,23,25},{28,23,25},{28,25,23,30},{23,25,30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30}}
549 | 阶段_5_21速死_w_变 [][]int = [][]int{{22},{22,23},{22,23},{22,23},{22,23,24},{22,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,24,23},{22,25,26,24,23},{22,25,26,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,25,24,23},{26,24,25,23},{26,24,25,23},{24,25,27,23},{24,27,25,23},{24,27,25,23,28},{27,25,29,23,28},{27,25,29,23,28},{29,25,23,28},{29,25,23,28},{29,25,23,28},{25,29,28},{25,29,28},{29,28},{29,28},{29,28},{28},{28},{28,30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30},{30}}
550 | 阶段_5_21速死_燃烧_不变 [][]int = [][]int{
551 | {22},
552 | {22,23},
553 | {22,23},
554 | {22,23},
555 | {22,23,24},
556 | {22,24,23},
557 | {22,25,24,23},
558 | {22,25,24,23},
559 | {22,25,24,23},
560 | {22,25,24,23},
561 | {22,25,24,23},
562 | {22,25,24,23},
563 | {22,24,25,23},
564 | {22,24,25,26,23},
565 | {22,24,25,26,23},
566 | {24,26,25,23},
567 | {24,26,25,23},
568 | {26,25,23},
569 | {26,25,23},
570 | {26,25,23},
571 | {26,25,23},
572 | {25,27,23},
573 | {27,25,23},
574 | {27,25,23,28},
575 | {27,25,29,23,28},
576 | {27,25,29,23,28},
577 | {29,25,23,28},
578 | {29,25,23,28},
579 | {29,25,23,28},
580 | {25,29,23,28},
581 | {25,29,23,28},
582 | {29,28,23},
583 | {29,23,28},
584 | {29,23,28},
585 | {23,28},
586 | {23,28},
587 | {23,28},
588 | {30},
589 | {30},
590 | {30},
591 | {30},
592 | {30},
593 | {30},
594 | {30},
595 | {30},
596 | {30},
597 | {30},
598 | {30},
599 | }
600 | 阶段_5_21速死_燃烧_变 [][]int = [][]int{
601 | {23},
602 | {23},
603 | {23},
604 | {24,23},
605 | {25,24,23},
606 | {25,24,23},
607 | {25,24,23},
608 | {25,24,23},
609 | {25,24,23},
610 | {25,24,23},
611 | {25,24,23},
612 | {24,25,23},
613 | {24,25,26,23},
614 | {24,26,25,23},
615 | {24,26,25,23},
616 | {24,26,25,23},
617 | {26,25,23},
618 | {26,25,23},
619 | {26,25,23},
620 | {25,23},
621 | {25,27,23},
622 | {27,25,23,28},
623 | {27,25,29,23,28},
624 | {27,25,29,23,28},
625 | {29,25,23,28},
626 | {29,25,23,28},
627 | {29,25,23,28},
628 | {29,25,23,28},
629 | {25,29,23,28},
630 | {25,29,23,28},
631 | {29,23,28},
632 | {29,23,28},
633 | {29,23,28},
634 | {23,28},
635 | {23,28},
636 | {28,30},
637 | {30},
638 | {30},
639 | {30},
640 | {30},
641 | {30},
642 | {30},
643 | {30},
644 | {30},
645 | }
646 | 阶段_5_21速死_双持_不变 [][]int = [][]int{
647 | {22},
648 | {22,23},
649 | {22,23},
650 | {22,23},
651 | {22,23,24},
652 | {22,23,24},
653 | {22,25,23,24},
654 | {22,25,23,24},
655 | {22,25,23,24},
656 | {22,25,23,24},
657 | {22,25,23,24},
658 | {22,25,23,24},
659 | {22,25,24,23},
660 | {22,25,24,23},
661 | {22,25,26,24,23},
662 | {26,25,24,23},
663 | {26,25,24,23},
664 | {26,25,24,23},
665 | {26,25,24,23},
666 | {26,24,25,23},
667 | {26,24,25,23},
668 | {24,25,27,23},
669 | {24,27,25,23},
670 | {24,27,25,23,28},
671 | {27,25,29,23,28},
672 | {27,25,29,23,28},
673 | {29,25,23,28},
674 | {29,25,23,28},
675 | {29,25,23,28},
676 | {25,29,23,28},
677 | {25,29,23,28},
678 | {29,23,28},
679 | {29,23,28},
680 | {29,23,28},
681 | {23,28},
682 | {23,28},
683 | {23,28},
684 | {30},
685 | {30},
686 | {30},
687 | {30},
688 | {30},
689 | {30},
690 | {30},
691 | {30},
692 | {30},
693 | {30},
694 | {30},
695 | {30},
696 | }
697 | 阶段_5_21速死_双持_变 [][]int = [][]int{
698 | {24},
699 | {25,24},
700 | {25,24},
701 | {25,24},
702 | {25,24},
703 | {25,24},
704 | {25,24},
705 | {25,24},
706 | {25,24},
707 | {25,26,24},
708 | {26,25,24},
709 | {26,25,24},
710 | {26,25,24},
711 | {26,25,24},
712 | {26,25,24},
713 | {26,24,25},
714 | {24,25},
715 | {24,25,27},
716 | {24,27,25,28},
717 | {24,27,25,29,28},
718 | {27,25,29,28},
719 | {29,25,28},
720 | {29,25,28},
721 | {29,25,28},
722 | {29,25,28},
723 | {25,29,28},
724 | {25,29,28},
725 | {29,28},
726 | {29,28},
727 | {29,28},
728 | {28},
729 | {28},
730 | {28,30},
731 | {30},
732 | {30},
733 | {30},
734 | {30},
735 | {30},
736 | {30},
737 | {30},
738 | {30},
739 | {30},
740 | }
741 | 阶段_5_2_S [][]int = [][]int{ {18,19},{18,19},{19},{19,20},{19,20,21},{19,20,21},{19,20,21},{21},{21},{21},{21} }
742 | 阶段_5_2_M [][]int = [][]int{
743 | {21,22,23},
744 | {22,21,23},
745 | {22,21,23},
746 | {22,21,23,24},
747 | {22,21,24,23},
748 | }
749 | 阶段_5_2_燃烧_不变 [][]int = [][]int{
750 | {21,22,23},
751 | {22,21,23},
752 | {22,21,23},
753 | {22,21,23,24},
754 | {22,21,24,23},
755 | {22,21,25,24,23},
756 | {22,21,25,24,23},
757 | {22,21,25,24,23},
758 | {22,21,25,24,23},
759 | {22,21,25,24,23},
760 | {22,21,25,24,23},
761 | {22,21,25,24,23},
762 | {22,21,24,25,23},
763 | {22,24,25,26,23},
764 | {24,26,25,23},
765 | {24,26,25,23},
766 | {26,25,23},
767 | {26,25,23},
768 | {26,25,23},
769 | {26,25,23},
770 | {25,23},
771 | {27,25,23},
772 | {27,25,23,28},
773 | {27,25,29,23,28},
774 | {27,25,29,23,28},
775 | {29,25,23,28},
776 | {29,25,23,28},
777 | {29,25,23,28},
778 | {25,29,28,23},
779 | {25,29,28,23},
780 | {29,23,28},
781 | {29,28,23},
782 | {29,28,23},
783 | {28,23},
784 | {23,28},
785 | {28,23},
786 | {30},
787 | {30},
788 | {30},
789 | {30},
790 | {30},
791 | {30},
792 | {30},
793 | {30},
794 | {30},
795 | {30},
796 | {30},
797 | }
798 | 阶段_5_2_燃烧_变 [][]int = [][]int{
799 | {24,23},
800 | {25,24,23},
801 | {25,24,23},
802 | {25,24,23},
803 | {25,24,23},
804 | {25,24,23},
805 | {25,24,23},
806 | {25,24,23},
807 | {24,25,23},
808 | {24,25,26,23},
809 | {24,25,26,23},
810 | {24,26,25,23},
811 | {24,26,25,23},
812 | {26,25,23},
813 | {26,25,23},
814 | {26,25,23},
815 | {26,25,23},
816 | {25,27,23},
817 | {27,25,23},
818 | {27,25,23,28},
819 | {27,25,29,23,28},
820 | {29,25,23,28},
821 | {29,25,23,28},
822 | {29,25,23,28},
823 | {29,25,23,28},
824 | {25,29,28,23},
825 | {25,29,28,23},
826 | {29,23,28},
827 | {29,28,23},
828 | {29,28,23},
829 | {28,23},
830 | {23,28},
831 | {28,23,30},
832 | {30},
833 | {30},
834 | {30},
835 | {30},
836 | {30},
837 | {30},
838 | {30},
839 | {30},
840 | {30},
841 | }
842 | 阶段_5_2_双持_不变 [][]int = [][]int{
843 | {21,22,23},
844 | {22,21,23},
845 | {22,21,23},
846 | {22,21,23,24},
847 | {22,21,23,24},
848 | {22,21,25,23,24},
849 | {22,21,25,23,24},
850 | {22,21,25,23,24},
851 | {22,21,25,23,24},
852 | {22,21,25,23,24},
853 | {22,21,25,23,24},
854 | {22,21,25,24,23},
855 | {22,21,25,24,23},
856 | {22,25,26,24,23},
857 | {26,25,24,23},
858 | {26,25,24,23},
859 | {26,25,24,23},
860 | {26,25,24,23},
861 | {26,25,24,23},
862 | {26,24,25,23},
863 | {24,25,23},
864 | {24,27,25,23},
865 | {24,27,25,23,28},
866 | {27,25,29,23,28},
867 | {27,25,29,23,28},
868 | {29,25,23,28},
869 | {29,25,23,28},
870 | {29,25,23,28},
871 | {25,29,23,28},
872 | {25,29,23,28},
873 | {29,23,28},
874 | {29,23,28},
875 | {29,23,28},
876 | {23,28},
877 | {23,28},
878 | {23,28},
879 | {30},
880 | {30},
881 | {30},
882 | {30},
883 | {30},
884 | {30},
885 | {30},
886 | {30},
887 | {30},
888 | {30},
889 | {30},
890 | {30},
891 | {30},
892 | }
893 | 阶段_5_2_w_不变 [][]int = [][]int{
894 | {22,21,25,24},
895 | {22,21,25,24},
896 | {22,21,25,24},
897 | {22,21,25,24},
898 | {22,21,25,24},
899 | {22,21,25,24},
900 | {22,21,25,24},
901 | {22,21,25,24},
902 | {22,25,26,24},
903 | {26,25,24},
904 | {26,25,24},
905 | {26,25,24},
906 | {26,25,24},
907 | {26,25,24},
908 | {26,24,25},
909 | {24,25},
910 | {24,27,25},
911 | {24,27,25,28},
912 | {27,25,29,28},
913 | {27,25,29,28},
914 | {29,25,28},
915 | {29,25,28},
916 | {29,25,28},
917 | {29,25,28},
918 | {29,25,28},
919 | {29,25,28},
920 | {29,28,25},
921 | {29,28,25},
922 | {28,25},
923 | {28,25},
924 | {28,25},
925 | {23,25,30},
926 | {30},
927 | {30},
928 | {30},
929 | {30},
930 | {30},
931 | {30},
932 | {30},
933 | {30},
934 | {30},
935 | {30},
936 | {30},
937 | {30},
938 | }
939 | 阶段_5_2_w_变 [][]int = [][]int{
940 | {25,24},
941 | {25,24},
942 | {25,24},
943 | {25,24},
944 | {25,24},
945 | {25,24},
946 | {25,24},
947 | {25,24},
948 | {25,26,24},
949 | {26,25,24},
950 | {26,25,24},
951 | {26,25,24},
952 | {26,25,24},
953 | {26,25,24},
954 | {26,24,25},
955 | {24,25},
956 | {24,27,25},
957 | {24,27,25,28},
958 | {27,25,29,28},
959 | {27,25,29,28},
960 | {29,25,28},
961 | {29,25,28},
962 | {29,25,28},
963 | {29,25,28},
964 | {25,29,28},
965 | {29,28},
966 | {29,28},
967 | {29,28},
968 | {28},
969 | {28},
970 | {28},
971 | {30},
972 | {30},
973 | {30},
974 | {30},
975 | {30},
976 | {30},
977 | {30},
978 | {30},
979 | {30},
980 | {30},
981 | {30},
982 | {30},
983 | {30},
984 | }
985 | 阶段_5_23速死 [][]int = [][]int{
986 | {24},
987 | {24},
988 | {25,24},
989 | {25,24},
990 | {25,24},
991 | {25,24},
992 | {25,24},
993 | {25,24},
994 | {25,24},
995 | {24,25},
996 | {24,25,26},
997 | {24,26,25},
998 | {24,26,25},
999 | {26,25},
1000 | {26,25},
1001 | {26,25},
1002 | {26,25},
1003 | {25},
1004 | {25,27},
1005 | {27,25,28},
1006 | {27,25,29,28},
1007 | {27,25,29,28},
1008 | {29,25,28},
1009 | {29,25,28},
1010 | {29,25,28},
1011 | {29,25,28},
1012 | {25,29,28},
1013 | {25,29,28},
1014 | {29,28},
1015 | {29,28},
1016 | {29,28},
1017 | {28},
1018 | {28},
1019 | {28,30},
1020 | {30},
1021 | {30},
1022 | {30},
1023 | {30},
1024 | {30},
1025 | {30},
1026 | {30},
1027 | {30},
1028 | {30},
1029 | {30},
1030 | }
1031 | )
1032 |
1033 | func main(){
1034 | sim()
1035 | }
1036 |
1037 | func sim() {
1038 |
1039 | file, fileErr := os.Create("output.txt")
1040 | if fileErr != nil {
1041 | fmt.Println(fileErr)
1042 | return
1043 | }
1044 | fout = file
1045 |
1046 | def = []int{0,def_g,def_g,def_g,def_g,def_g,def_g,def_s,def_g,def_g,def_g,def_s,def_d,def_g,def_t,def_g,def_s,def_g,def_g,def_s,def_g,def_s,def_s,def_t,def_s,def_w,def_s,def_g,def_d,def_l,def_t}
1047 | max_hp = []int{0,hp_g,hp_g,hp_g,hp_g,hp_g,hp_g,hp_s,hp_g,hp_g,hp_g,hp_s,hp_d,hp_g,hp_t,hp_g,hp_s,hp_g,hp_g,hp_s,hp_g,hp_s,hp_s,hp_t,hp_s,hp_w,hp_s,hp_g,hp_d,hp_l,hp_t}
1048 |
1049 | startTime := time.Now().Unix()
1050 |
1051 | if debug == false {
1052 | coreNumber := runtime.NumCPU()
1053 | print("cpu core number is",coreNumber)
1054 | process = make(chan int32 ,coreNumber)
1055 | wait = make(chan bool)
1056 |
1057 | for i := int32(0) ; i < times ; i ++ {
1058 | var min int32 = i * step
1059 | var max int32 = min + step - 1
1060 | var test_min int64 = int64(i) * int64(step)
1061 | var test_max int64 = int64(i) * int64(step) + int64(step)
1062 | if test_min > 2147483647 {
1063 | min = 2147483647
1064 | }
1065 | if test_max > 2147483647 {
1066 | max = 2147483647
1067 | }
1068 | process <- i
1069 | go run_range(min,max)
1070 | }
1071 |
1072 | for j := 0 ; j < int(times) ; j ++ {
1073 | <-wait
1074 | }
1075 |
1076 | }else{
1077 | // run(44990697) // 被打死
1078 | run(2124733276) // 吃一个暴击
1079 |
1080 | // run(1079385285) // +2 攻击
1081 | // run(1097943659) // +1 攻击
1082 | // run(1094706438) // +2% 暴率
1083 | // run(1813350023) // +2% 暴率
1084 | // run(1454282831) // +2% 暴率
1085 | // run(1748821225) // +1% 暴率 被打死
1086 |
1087 | }
1088 |
1089 | if log {
1090 | print("统计_阶段_1",统计_阶段_1)
1091 | print("统计_阶段_3",统计_阶段_3)
1092 | print("统计_死亡_13",统计_死亡_13)
1093 | print("统计_阶段_4",统计_阶段_4)
1094 | print("统计_阶段_5_1",统计_阶段_5_1)
1095 | print("统计_阶段_5_2",统计_阶段_5_2)
1096 | print("统计_阶段_5_1_分支",统计_阶段_5_1_分支)
1097 | print("统计_阶段_5_2_分支",统计_阶段_5_2_分支)
1098 | print("统计_死亡_18",统计_死亡_18)
1099 | print("统计_速死_18",统计_速死_18)
1100 | print("统计_速死_19",统计_速死_19)
1101 | print("统计_死亡_20",统计_死亡_20)
1102 | print("统计_死亡_21",统计_死亡_21)
1103 | print("统计_速死_21",统计_速死_21)
1104 | print("统计_死亡_22",统计_死亡_22)
1105 | print("统计_速死_23",统计_速死_23)
1106 | print("统计_死亡_23",统计_死亡_23)
1107 | print("统计_死亡_w",统计_死亡_w)
1108 | print("统计_阶段_w",统计_阶段_w)
1109 | print("统计_流未死",统计_流未死)
1110 | print("统计_盾未死",统计_盾未死)
1111 | print("TODO T1",TODO_T1)
1112 | print("TODO T2",TODO_T2)
1113 | print("TODO T3",TODO_T3)
1114 | print("TODO T4",TODO_T4)
1115 | print("DONE",DONE)
1116 |
1117 | endTime := time.Now().Unix()
1118 |
1119 | print("共耗时:",endTime - startTime,"秒")
1120 | }
1121 |
1122 | }
1123 |
1124 | func run_range (min,max int32){
1125 | if min == max {
1126 | <-process
1127 | wait <- true
1128 | return
1129 | }
1130 |
1131 | for t := min ; ; t ++ {
1132 | run(t)
1133 |
1134 | if t == max {
1135 | break
1136 | }
1137 | }
1138 |
1139 | if log {
1140 | //if min % 10000000 == 0 {
1141 | print("complete",min,"->",max)
1142 | //}
1143 | }
1144 |
1145 | <-process
1146 | wait <- true
1147 | }
1148 | func run(seed int32){
1149 | var rand Random
1150 | rand.init(seed)
1151 |
1152 | var hp [31]int
1153 | copy(hp[:],max_hp[:])
1154 |
1155 | // 阶段 1
1156 | // 1 - 6 狗 狗 狗 狗 狗 狗
1157 | // 三帧索敌的不影响次序
1158 | atomic.AddInt32(&统计_阶段_1, 1)
1159 | for enemy := 1 ; enemy <= 6 ; enemy ++ {
1160 | for hp[enemy] > 0 {
1161 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1162 | }
1163 | }
1164 |
1165 | // 阶段 2
1166 | // 7 - 10 双 狗 狗 狗
1167 | // 三帧索敌的不影响次序
1168 | for i := 0 ; i < len(阶段_2) ; i ++ {
1169 | for j := 0 ; j < 3 ; j ++ {
1170 | enemy := 阶段_2[i][j]
1171 | if hp[enemy] > 0 {
1172 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1173 | break
1174 | }
1175 | }
1176 | }
1177 |
1178 | // 阶段 3
1179 | // 11 - 13 双 狗 盾
1180 | // 三帧索敌的不影响次序
1181 | // 7次攻击以内打死 8狗 且 14次攻击未打死 10 狗
1182 | // 15次攻击打死 10 狗
1183 | // 15次攻击未打死 10 狗 , 不会出现
1184 | atomic.AddInt32(&统计_阶段_3, 1)
1185 | for i := 0 ; i < len(阶段_3) ; i ++ {
1186 | for j := 0 ; j < 3 ; j ++ {
1187 | enemy := 阶段_3[i][j]
1188 | if hp[enemy] > 0 {
1189 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1190 | break
1191 | }
1192 | }
1193 | }
1194 |
1195 | if hp[13] > 0 {
1196 | atomic.AddInt32(&统计_死亡_13, 1)
1197 | return
1198 | }
1199 |
1200 | // 阶段 4
1201 | // 14 - 17 投 狗 双 狗
1202 | atomic.AddInt32(&统计_阶段_4, 1)
1203 | 阶段_4_攻击次数 := 0
1204 |
1205 | for i := 0 ; i < len(阶段_4) ; i ++ {
1206 | select_enemy := -1
1207 | for j := 0 ; j < 3 ; j ++ {
1208 | enemy := 阶段_4[i][j]
1209 | if hp[enemy] > 0 {
1210 | // if enemy == 14 {
1211 | // print(enemy,i,hp[enemy],rand.seed)
1212 | // }
1213 | 阶段_4_攻击次数 = i + 1
1214 | select_enemy = enemy
1215 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1216 | break
1217 | }
1218 | }
1219 | if select_enemy == -1 && 阶段_4_攻击次数 >= 10 {
1220 | // 16及之前怪速死仅影响三帧索敌,对次序无影响
1221 | // >= 10 用于合并情况
1222 | break
1223 | }
1224 | }
1225 |
1226 | // 阶段 5
1227 | // S 18 狗 19 双 20 狗 21 双
1228 | // M 22 双 23 投 24 双
1229 | // L 25 W 26 双 27 狗 28 盾 29 流 30 投
1230 | if 阶段_4_攻击次数 < 15 {
1231 | // 如果四阶段14下及以内解决,状况1
1232 |
1233 | atomic.AddInt32(&统计_阶段_5_1, 1)
1234 |
1235 | // S 18 狗 19 双 20 狗 21 双
1236 | for i := 0 ; i < len(阶段_5_1_S) ; i ++ {
1237 | select_enemy := -1
1238 | for j := 0 ; j < 3 ; j ++ {
1239 | enemy := 阶段_5_1_S[i][j]
1240 | if hp[enemy] > 0 {
1241 | select_enemy = enemy
1242 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1243 | break
1244 | }
1245 | }
1246 | if select_enemy == -1 {
1247 | // 快速死亡判断
1248 | if i == 1 {
1249 | atomic.AddInt32(&统计_速死_18, 1)
1250 | run_dead_18(rand,hp)
1251 | return
1252 | }
1253 | if i == 5 {
1254 | // 根据三帧索敌,有一种情况有可能会出现19速死,其他两种可能性不会出现这种情况
1255 | atomic.AddInt32(&统计_速死_19, 1)
1256 | // 特殊判断三帧索敌中的一种情况
1257 | // run_dead_19(rand,hp)
1258 | atomic.AddInt32(&TODO_T3, 1)
1259 | // 其他两种情况攻击20,可不影响
1260 | hp[20] = hp[20] - rand.attack(def[20],hp[20])
1261 | }
1262 | if i > 9 {
1263 | run_dead_21(rand,hp)
1264 | return
1265 | }
1266 |
1267 | }
1268 | }
1269 |
1270 | if hp[20] > 0 {
1271 | atomic.AddInt32(&统计_死亡_20, 1)
1272 | return
1273 | }
1274 |
1275 | run_part_5_1(rand,hp)
1276 | }else{
1277 | // 如果四阶段17下解决,状况2
1278 |
1279 | atomic.AddInt32(&统计_阶段_5_2, 1)
1280 |
1281 | if hp[19] != max_hp[19] {
1282 | // 如果第16次攻击打死 18 狗
1283 | // 根据三帧索敌,会空闲3帧,原三帧索敌的三种情况变四种
1284 | // 只有最早寻敌的一帧可能会变晚
1285 |
1286 | // 直接跟5_1_18速死轴合并
1287 | atomic.AddInt32(&统计_速死_18, 1)
1288 | //run_dead_18(rand,hp)
1289 | atomic.AddInt32(&TODO_T3, 1)
1290 | //return
1291 | }
1292 |
1293 | for i := 0 ; i < len(阶段_5_2_S) ; i ++ {
1294 | select_enemy := -1
1295 | for j := 0 ; j < len(阶段_5_2_S[i]) ; j ++ {
1296 | enemy := 阶段_5_2_S[i][j]
1297 | if hp[enemy] > 0 {
1298 | select_enemy = enemy
1299 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1300 | break
1301 | }
1302 | }
1303 | if select_enemy == -1 {
1304 | run_dead_21(rand,hp)
1305 | return
1306 | }
1307 | }
1308 | if hp[18] > 0 {
1309 | atomic.AddInt32(&统计_死亡_18, 1)
1310 | return
1311 | }
1312 | if hp[20] > 0 {
1313 | atomic.AddInt32(&统计_死亡_20, 1)
1314 | return
1315 | }
1316 |
1317 | run_part_5_2(rand,hp)
1318 | }
1319 | }
1320 | func run_dead_18(rand Random, hp [31]int){
1321 | // 进入条件
1322 | // 18速死
1323 | // 可能跟5-2可混轴
1324 |
1325 | if hp[19] == max_hp[19] {
1326 | // 来自5-1
1327 | hp[19] = hp[19] - rand.attack(def[19],hp[19])
1328 | }
1329 |
1330 | for i := 0 ; i < len(阶段_5_2_S) ; i ++ {
1331 | select_enemy := -1
1332 | for j := 0 ; j < len(阶段_5_2_S[i]) ; j ++ {
1333 | enemy := 阶段_5_2_S[i][j]
1334 | if hp[enemy] > 0 {
1335 | select_enemy = enemy
1336 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1337 | break
1338 | }
1339 | }
1340 | if select_enemy == -1 {
1341 | run_dead_21(rand,hp)
1342 | return
1343 | }
1344 | }
1345 | if hp[18] > 0 {
1346 | atomic.AddInt32(&统计_死亡_18, 1)
1347 | return
1348 | }
1349 | if hp[20] > 0 {
1350 | atomic.AddInt32(&统计_死亡_20, 1)
1351 | return
1352 | }
1353 |
1354 | run_part_5_2(rand,hp)
1355 | }
1356 | func run_dead_19(rand Random, hp [31]int){
1357 | // 进入条件
1358 | // 19速死
1359 |
1360 | // 只有三帧索敌的这一种情况
1361 | // 可能跟5-1可混轴
1362 |
1363 | atomic.AddInt32(&TODO_T3, 1)
1364 | }
1365 | func run_dead_21(rand Random, hp [31]int){
1366 | // 进入条件
1367 | // 21速死
1368 |
1369 | if hp[20] > 0 {
1370 | atomic.AddInt32(&统计_死亡_20, 1)
1371 | return
1372 | }
1373 |
1374 | atomic.AddInt32(&统计_速死_21, 1)
1375 |
1376 | run_dead_21_w_不变(rand,hp)
1377 | run_dead_21_双持_不变(rand,hp)
1378 | run_dead_21_燃烧_不变(rand,hp)
1379 | run_dead_21_w_变(rand,hp)
1380 | run_dead_21_双持_变(rand,hp)
1381 | run_dead_21_燃烧_变(rand,hp)
1382 | }
1383 |
1384 | // 44990697
1385 | func run_dead_21_w_不变(rand Random, hp [31]int){
1386 | for i := 0 ; i < 6 ; i ++ {
1387 | for j := 0 ; j < len(阶段_5_21速死_w_不变[i]) ; j ++ {
1388 | enemy := 阶段_5_21速死_w_不变[i][j]
1389 | if hp[enemy] > 0 {
1390 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1391 | break
1392 | }
1393 | }
1394 | }
1395 |
1396 | if hp[22] > 0 {
1397 | atomic.AddInt32(&统计_死亡_22, 1)
1398 | return
1399 | }
1400 | if hp[23] > 1000 {
1401 | atomic.AddInt32(&统计_死亡_23, 1)
1402 | return
1403 | }
1404 |
1405 | atomic.AddInt32(&统计_阶段_w, 1)
1406 |
1407 | hp[23] = hp[23] - 1000
1408 | hp[24] = hp[24] - 1000
1409 | hp[25] = hp[25] - 500
1410 |
1411 | for i := 6 ; i < len(阶段_5_21速死_w_不变) ; i ++ {
1412 | for j := 0 ; j < len(阶段_5_21速死_w_不变[i]) ; j ++ {
1413 | enemy := 阶段_5_21速死_w_不变[i][j]
1414 | if hp[enemy] > 0 {
1415 | damage := rand.attack(def[enemy],hp[enemy])
1416 | //print(i,enemy,hp[enemy],damage,hp[enemy] - damage)
1417 | hp[enemy] = hp[enemy] - damage
1418 | break
1419 | }
1420 | }
1421 | }
1422 |
1423 | stat(&rand,&hp)
1424 |
1425 | for i := 24 ; i <= 30 ; i ++ {
1426 | if hp[i] > 0 {
1427 | return
1428 | }
1429 | }
1430 |
1431 | atomic.AddInt32(&DONE, 1)
1432 | print("done",runFuncName(),rand.seed)
1433 | }
1434 |
1435 | func run_part_5_1(rand Random, hp [31]int){
1436 | atomic.AddInt32(&统计_阶段_5_1_分支, 1)
1437 |
1438 | run_part_5_1_双持_不变(rand,hp)
1439 | run_part_5_1_燃烧_不变(rand,hp)
1440 | run_part_5_1_w_不变(rand,hp)
1441 |
1442 | run_part_5_1_双持_变(rand,hp)
1443 | run_part_5_1_燃烧_变(rand,hp)
1444 | run_part_5_1_w_变(rand,hp)
1445 | }
1446 |
1447 | func run_part_5_1_双持_不变(rand Random, hp [31]int){
1448 | // M 22 双 23 投 24 双
1449 |
1450 | for i := 0 ; i < 4 ; i ++ {
1451 | for j := 0 ; j < len(阶段_5_1_双持_不变[i]) ; j ++ {
1452 | enemy := 阶段_5_1_双持_不变[i][j]
1453 | if hp[enemy] > 0 {
1454 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1455 | break
1456 | }
1457 | }
1458 | }
1459 |
1460 | hp[21] = hp[21] - 1000
1461 | hp[22] = hp[22] - 1000
1462 | hp[23] = hp[23] - 1000
1463 | hp[24] = hp[24] - 1000
1464 |
1465 | for i := 4 ; i < 5 ; i ++ {
1466 | select_enemy := -1
1467 | for j := 0 ; j < len(阶段_5_1_双持_不变[i]) ; j ++ {
1468 | enemy := 阶段_5_1_双持_不变[i][j]
1469 | if hp[enemy] > 0 {
1470 | select_enemy = enemy
1471 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1472 | break
1473 | }
1474 | }
1475 | if select_enemy == -1 {
1476 | // 没有这种情况
1477 | atomic.AddInt32(&TODO_T4, 1)
1478 | }
1479 | }
1480 |
1481 | if hp[23] > 0 {
1482 | atomic.AddInt32(&统计_死亡_23, 1)
1483 | return
1484 | }
1485 |
1486 | atomic.AddInt32(&统计_阶段_w, 1)
1487 |
1488 | for i := 5 ; i < len(阶段_5_1_双持_不变) ; i ++ {
1489 | for j := 0 ; j < len(阶段_5_1_双持_不变[i]) ; j ++ {
1490 | enemy := 阶段_5_1_双持_不变[i][j]
1491 | if hp[enemy] > 0 {
1492 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1493 | break
1494 | }
1495 | }
1496 | }
1497 |
1498 | stat(&rand,&hp)
1499 |
1500 | for i := 21 ; i <= 30 ; i ++ {
1501 | if hp[i] > 0 {
1502 | return
1503 | }
1504 | }
1505 |
1506 | atomic.AddInt32(&DONE, 1)
1507 | print("done",runFuncName(),rand.seed)
1508 | }
1509 | func run_part_5_1_燃烧_不变(rand Random, hp [31]int){
1510 | // M 22 双 23 投 24 双
1511 |
1512 | for j := 0 ; j < len(阶段_5_1_燃烧_不变[0]) ; j ++ {
1513 | enemy := 阶段_5_1_燃烧_不变[0][j]
1514 | if hp[enemy] > 0 {
1515 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1516 | break
1517 | }
1518 | }
1519 |
1520 | hp[21] = hp[21] - 1000
1521 | hp[22] = hp[22] - 1000
1522 | hp[23] = hp[23] - 1000
1523 |
1524 | for i := 1 ; i < 5 ; i ++ {
1525 | select_enemy := -1
1526 | for j := 0 ; j < len(阶段_5_1_燃烧_不变[i]) ; j ++ {
1527 | enemy := 阶段_5_1_燃烧_不变[i][j]
1528 | if hp[enemy] > 0 {
1529 | select_enemy = enemy
1530 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1531 | break
1532 | }
1533 | }
1534 | if select_enemy == -1 {
1535 | // 没有这种情况
1536 | atomic.AddInt32(&TODO_T4, 1)
1537 | }
1538 | }
1539 |
1540 | if hp[23] > 0 {
1541 | atomic.AddInt32(&统计_死亡_23, 1)
1542 | return
1543 | }
1544 |
1545 | atomic.AddInt32(&统计_阶段_w, 1)
1546 |
1547 | for i := 5 ; i < len(阶段_5_1_燃烧_不变) ; i ++ {
1548 | for j := 0 ; j < len(阶段_5_1_燃烧_不变[i]) ; j ++ {
1549 | if i == 32 {
1550 | // 只吃一个暴击的情况
1551 | // rand.NextDouble()
1552 | }
1553 | enemy := 阶段_5_1_燃烧_不变[i][j]
1554 | if hp[enemy] > 0 {
1555 | damage := rand.attack(def[enemy],hp[enemy])
1556 | //print(i,enemy,hp[enemy],damage,hp[enemy] - damage)
1557 | hp[enemy] = hp[enemy] - damage
1558 | break
1559 | }
1560 | }
1561 | }
1562 |
1563 | stat(&rand,&hp)
1564 |
1565 | for i := 21 ; i <= 30 ; i ++ {
1566 | if hp[i] > 0 {
1567 | return
1568 | }
1569 | }
1570 |
1571 | atomic.AddInt32(&DONE, 1)
1572 | print("done",runFuncName(),rand.seed)
1573 | }
1574 |
1575 | func run_part_5_1_w_不变(rand Random, hp [31]int){
1576 | // M 22 双 23 投 24 双
1577 | for i := 0 ; i < len(阶段_5_1_M) ; i ++ {
1578 | for j := 0 ; j < 4 ; j ++ {
1579 | enemy := 阶段_5_1_M[i][j]
1580 | if hp[enemy] > 0 {
1581 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1582 | break
1583 | }
1584 | }
1585 | }
1586 | if hp[21] > 0 {
1587 | atomic.AddInt32(&统计_死亡_21, 1)
1588 | return
1589 | }
1590 | if hp[22] > 0 {
1591 | atomic.AddInt32(&统计_死亡_22, 1)
1592 | return
1593 | }
1594 | if hp[23] > 1000 {
1595 | atomic.AddInt32(&统计_死亡_23, 1)
1596 | return
1597 | }
1598 |
1599 | hp[23] = hp[23] - 1000
1600 | hp[24] = hp[24] - 1000
1601 | hp[25] = hp[25] - 500
1602 |
1603 | atomic.AddInt32(&统计_阶段_w, 1)
1604 |
1605 | for i := 0 ; i < len(阶段_5_1_w_不变) ; i ++ {
1606 | for j := 0 ; j < len(阶段_5_1_w_不变[i]) ; j ++ {
1607 | enemy := 阶段_5_1_w_不变[i][j]
1608 | if hp[enemy] > 0 {
1609 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1610 | break
1611 | }
1612 | }
1613 | }
1614 |
1615 | stat(&rand,&hp)
1616 |
1617 | for i := 24 ; i <= 30 ; i ++ {
1618 | if hp[i] > 0 {
1619 | return
1620 | }
1621 | }
1622 |
1623 | atomic.AddInt32(&DONE, 1)
1624 | print("done",runFuncName(),rand.seed)
1625 | }
1626 |
1627 | func run_part_5_1_双持_变(rand Random, hp [31]int){
1628 | // 0 - 3
1629 | for i := 0 ; i <= 3 ; i ++ {
1630 | for j := 0 ; j < 3 ; j ++ {
1631 | enemy := 阶段_5_1_双持_不变[i][j]
1632 | if hp[enemy] > 0 {
1633 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1634 | break
1635 | }
1636 | }
1637 | }
1638 |
1639 | if hp[22] > 0 {
1640 | atomic.AddInt32(&统计_死亡_22, 1)
1641 | return
1642 | }
1643 | if hp[23] > 1000 {
1644 | atomic.AddInt32(&统计_死亡_23, 1)
1645 | return
1646 | }
1647 |
1648 | hp[23] = hp[23] - 1000
1649 | hp[24] = hp[24] - 1000
1650 |
1651 | atomic.AddInt32(&统计_阶段_w, 1)
1652 |
1653 | for i := 0 ; i < len(阶段_5_1_双持_变) ; i ++ {
1654 | for j := 0 ; j < len(阶段_5_1_双持_变[i]) ; j ++ {
1655 | enemy := 阶段_5_1_双持_变[i][j]
1656 | if hp[enemy] > 0 {
1657 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1658 | break
1659 | }
1660 | }
1661 | }
1662 |
1663 | stat(&rand,&hp)
1664 |
1665 | for i := 24 ; i <= 30 ; i ++ {
1666 | if hp[i] > 0 {
1667 | return
1668 | }
1669 | }
1670 |
1671 | atomic.AddInt32(&DONE, 1)
1672 | print("done",runFuncName(),rand.seed)
1673 |
1674 | }
1675 | func run_part_5_1_燃烧_变(rand Random, hp [31]int){
1676 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
1677 | if hp[22] < 1000 {
1678 | run_part_5_1_燃烧_变_22(rand,hp,2)
1679 | }
1680 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
1681 | if hp[22] <= 0 {
1682 | return
1683 | }
1684 | if hp[22] < 1000 {
1685 | run_part_5_1_燃烧_变_22(rand,hp,1)
1686 | }
1687 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
1688 | if hp[22] <= 0 {
1689 | return
1690 | }
1691 | if hp[22] < 1000 {
1692 | run_part_5_1_燃烧_变_22(rand,hp,0)
1693 | }
1694 | }
1695 |
1696 | func run_part_5_1_燃烧_变_22(rand Random, hp [31]int, times int){
1697 | hp[22] = hp[22] - 1000
1698 | hp[23] = hp[23] - 1000
1699 | for i := 1 ; i <= times ; i ++ {
1700 | hp[23] = hp[23] - rand.attack(def[23],hp[23])
1701 | }
1702 | if hp[23] > 0 {
1703 | hp[23] = hp[23] - rand.attack(def[23],hp[23])
1704 | }else{
1705 | hp[24] = hp[24] - rand.attack(def[24],hp[24])
1706 | }
1707 | if hp[23] > 0{
1708 | atomic.AddInt32(&统计_死亡_23, 1)
1709 | return
1710 | }
1711 |
1712 | atomic.AddInt32(&统计_阶段_w, 1)
1713 |
1714 | for i := 0 ; i < len(阶段_5_1_燃烧_变) ; i ++ {
1715 | for j := 0 ; j < len(阶段_5_1_燃烧_变[i]) ; j ++ {
1716 | enemy := 阶段_5_1_燃烧_变[i][j]
1717 | if hp[enemy] > 0 {
1718 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1719 | break
1720 | }
1721 | }
1722 | }
1723 |
1724 | stat(&rand,&hp)
1725 |
1726 | for i := 24 ; i <= 30 ; i ++ {
1727 | if hp[i] > 0 {
1728 | return
1729 | }
1730 | }
1731 |
1732 | atomic.AddInt32(&DONE, 1)
1733 | print("done",runFuncName(),rand.seed)
1734 | }
1735 |
1736 | func run_part_5_1_w_变(rand Random, hp [31]int){
1737 | // M 22 双 23 投 24 双
1738 | for i := 0 ; i < len(阶段_5_1_M) ; i ++ {
1739 | for j := 0 ; j < 4 ; j ++ {
1740 | enemy := 阶段_5_1_M[i][j]
1741 | if hp[enemy] > 0 {
1742 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1743 | break
1744 | }
1745 | }
1746 | }
1747 | if hp[21] > 0 {
1748 | atomic.AddInt32(&统计_死亡_21, 1)
1749 | return
1750 | }
1751 | if hp[22] > 0 {
1752 | atomic.AddInt32(&统计_死亡_22, 1)
1753 | return
1754 | }
1755 | if hp[23] > 1000 {
1756 | atomic.AddInt32(&统计_死亡_23, 1)
1757 | return
1758 | }
1759 |
1760 | hp[23] = hp[23] - 1000
1761 | hp[24] = hp[24] - 1000
1762 | hp[25] = hp[25] - 500
1763 |
1764 | atomic.AddInt32(&统计_阶段_w, 1)
1765 |
1766 | for i := 0 ; i < len(阶段_5_1_w_变) ; i ++ {
1767 | for j := 0 ; j < len(阶段_5_1_w_变[i]) ; j ++ {
1768 | enemy := 阶段_5_1_w_变[i][j]
1769 | if hp[enemy] > 0 {
1770 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1771 | break
1772 | }
1773 | }
1774 | }
1775 |
1776 | stat(&rand,&hp)
1777 |
1778 | for i := 24 ; i <= 30 ; i ++ {
1779 | if hp[i] > 0 {
1780 | return
1781 | }
1782 | }
1783 |
1784 | atomic.AddInt32(&DONE, 1)
1785 | print("done",runFuncName(),rand.seed)
1786 | }
1787 |
1788 | func run_part_5_2(rand Random, hp [31]int){
1789 | atomic.AddInt32(&统计_阶段_5_2_分支, 1)
1790 | run_part_5_2_双持_不变(rand,hp)
1791 | run_part_5_2_燃烧_不变(rand,hp)
1792 | run_part_5_2_w_不变(rand,hp)
1793 |
1794 | run_part_5_2_双持_变(rand,hp)
1795 | run_part_5_2_燃烧_变(rand,hp)
1796 | run_part_5_2_w_变(rand,hp)
1797 | }
1798 |
1799 | func run_part_5_2_w_不变(rand Random, hp [31]int){
1800 | // M 22 双 23 投 24 双
1801 | for i := 0 ; i < len(阶段_5_2_M) ; i ++ {
1802 | for j := 0 ; j < len(阶段_5_2_M[i]) ; j ++ {
1803 | enemy := 阶段_5_2_M[i][j]
1804 | if hp[enemy] > 0 {
1805 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1806 | break
1807 | }
1808 | }
1809 | }
1810 | if hp[21] > 0 {
1811 | atomic.AddInt32(&统计_死亡_21, 1)
1812 | return
1813 | }
1814 | if hp[22] > 0 {
1815 | atomic.AddInt32(&统计_死亡_22, 1)
1816 | return
1817 | }
1818 | if hp[23] > 1000 {
1819 | atomic.AddInt32(&统计_死亡_23, 1)
1820 | return
1821 | }
1822 |
1823 | hp[23] = hp[23] - 1000
1824 | hp[24] = hp[24] - 1000
1825 | hp[25] = hp[25] - 500
1826 |
1827 | atomic.AddInt32(&统计_阶段_w, 1)
1828 |
1829 | for i := 0 ; i < len(阶段_5_2_w_不变) ; i ++ {
1830 | for j := 0 ; j < len(阶段_5_2_w_不变[i]) ; j ++ {
1831 | enemy := 阶段_5_2_w_不变[i][j]
1832 | if hp[enemy] > 0 {
1833 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1834 | break
1835 | }
1836 | }
1837 | }
1838 |
1839 | stat(&rand,&hp)
1840 |
1841 | for i := 24 ; i <= 30 ; i ++ {
1842 | if hp[i] > 0 {
1843 | return
1844 | }
1845 | }
1846 |
1847 | atomic.AddInt32(&DONE, 1)
1848 | print("done",runFuncName(),rand.seed)
1849 | }
1850 |
1851 | func run_part_5_2_双持_不变(rand Random, hp [31]int){
1852 | // M 22 双 23 投 24 双
1853 |
1854 | for i := 0 ; i < 3 ; i ++ {
1855 | for j := 0 ; j < len(阶段_5_2_双持_不变[i]) ; j ++ {
1856 | enemy := 阶段_5_2_双持_不变[i][j]
1857 | if hp[enemy] > 0 {
1858 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1859 | break
1860 | }
1861 | }
1862 | }
1863 |
1864 | hp[21] = hp[21] - 1000
1865 | hp[22] = hp[22] - 1000
1866 | hp[23] = hp[23] - 1000
1867 | hp[24] = hp[24] - 1000
1868 |
1869 | for i := 3 ; i < 5 ; i ++ {
1870 | select_enemy := -1
1871 | for j := 0 ; j < len(阶段_5_2_双持_不变[i]) ; j ++ {
1872 | enemy := 阶段_5_2_双持_不变[i][j]
1873 | if hp[enemy] > 0 {
1874 | select_enemy = enemy
1875 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1876 | break
1877 | }
1878 | }
1879 | if select_enemy == -1 {
1880 | // 没有这种情况
1881 | atomic.AddInt32(&TODO_T4, 1)
1882 | }
1883 | }
1884 |
1885 | if hp[23] > 0 {
1886 | atomic.AddInt32(&统计_死亡_23, 1)
1887 | return
1888 | }
1889 |
1890 | atomic.AddInt32(&统计_阶段_w, 1)
1891 |
1892 | for i := 5 ; i < len(阶段_5_2_双持_不变) ; i ++ {
1893 | for j := 0 ; j < len(阶段_5_2_双持_不变[i]) ; j ++ {
1894 | enemy := 阶段_5_2_双持_不变[i][j]
1895 | if hp[enemy] > 0 {
1896 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1897 | break
1898 | }
1899 | }
1900 | }
1901 |
1902 | stat(&rand,&hp)
1903 |
1904 | for i := 21 ; i <= 30 ; i ++ {
1905 | if hp[i] > 0 {
1906 | return
1907 | }
1908 | }
1909 |
1910 | atomic.AddInt32(&DONE, 1)
1911 | print("done",runFuncName(),rand.seed)
1912 | }
1913 | func run_part_5_2_燃烧_不变(rand Random, hp [31]int){
1914 | // M 22 双 23 投 24 双
1915 |
1916 | hp[21] = hp[21] - 1000
1917 | hp[22] = hp[22] - 1000
1918 | hp[23] = hp[23] - 1000
1919 |
1920 | for i := 0 ; i < 5 ; i ++ {
1921 | select_enemy := -1
1922 | for j := 0 ; j < len(阶段_5_2_燃烧_不变[i]) ; j ++ {
1923 | enemy := 阶段_5_2_燃烧_不变[i][j]
1924 | if hp[enemy] > 0 {
1925 | select_enemy = enemy
1926 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1927 | break
1928 | }
1929 | }
1930 | if select_enemy == -1 {
1931 | // 没有这种情况
1932 | atomic.AddInt32(&TODO_T4, 1)
1933 | }
1934 | }
1935 |
1936 | if hp[23] > 0 {
1937 | atomic.AddInt32(&统计_死亡_23, 1)
1938 | return
1939 | }
1940 |
1941 | atomic.AddInt32(&统计_阶段_w, 1)
1942 |
1943 | for i := 5 ; i < len(阶段_5_2_燃烧_不变) ; i ++ {
1944 | for j := 0 ; j < len(阶段_5_2_燃烧_不变[i]) ; j ++ {
1945 | enemy := 阶段_5_2_燃烧_不变[i][j]
1946 | if hp[enemy] > 0 {
1947 | damage := rand.attack(def[enemy],hp[enemy])
1948 | //print(enemy,damage,hp[enemy],hp[enemy]-damage)
1949 | hp[enemy] = hp[enemy] - damage
1950 | break
1951 | }
1952 | }
1953 | }
1954 |
1955 | stat(&rand,&hp)
1956 |
1957 | for i := 21 ; i <= 30 ; i ++ {
1958 | if hp[i] > 0 {
1959 | return
1960 | }
1961 | }
1962 |
1963 | atomic.AddInt32(&DONE, 1)
1964 | print("done",runFuncName(),rand.seed)
1965 | }
1966 |
1967 | func run_part_5_2_双持_变(rand Random, hp [31]int){
1968 | // 查无此轴
1969 | return
1970 | }
1971 | func run_part_5_2_燃烧_变(rand Random, hp [31]int){
1972 | for i := 0 ; i <= 2 ; i ++ {
1973 | for j := 0 ; j < len(阶段_5_2_燃烧_不变[i]) ; j ++ {
1974 | enemy := 阶段_5_2_燃烧_不变[i][j]
1975 | if hp[enemy] > 0 {
1976 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
1977 | break
1978 | }
1979 | }
1980 | if hp[22] <= 0 {
1981 | return
1982 | }
1983 | if hp[22] <= 1000 {
1984 | run_part_5_2_燃烧_变_22(rand,hp,2 - i)
1985 | }
1986 | }
1987 | }
1988 |
1989 | func run_part_5_2_燃烧_变_22(rand Random, hp [31]int, times int){
1990 |
1991 | hp[21] = hp[21] - 1000
1992 | hp[22] = hp[22] - 1000
1993 | hp[23] = hp[23] - 1000
1994 |
1995 | for i := 0 ; i < times ; i ++ {
1996 | hp[23] = hp[23] - rand.attack(def[23],hp[23])
1997 | }
1998 | if hp[23] > 0 {
1999 | atomic.AddInt32(&统计_死亡_23, 1)
2000 | return
2001 | }
2002 |
2003 | atomic.AddInt32(&统计_阶段_w, 1)
2004 |
2005 | for i := 0 ; i < len(阶段_5_2_燃烧_变) ; i ++ {
2006 | for j := 0 ; j < len(阶段_5_2_燃烧_变[i]) ; j ++ {
2007 | enemy := 阶段_5_2_燃烧_变[i][j]
2008 | if hp[enemy] > 0 {
2009 | damage := rand.attack(def[enemy],hp[enemy])
2010 | //print(enemy,damage,hp[enemy],hp[enemy]-damage)
2011 | hp[enemy] = hp[enemy] - damage
2012 | break
2013 | }
2014 | }
2015 | }
2016 |
2017 | stat(&rand,&hp)
2018 |
2019 | for i := 21 ; i <= 30 ; i ++ {
2020 | if hp[i] > 0 {
2021 | return
2022 | }
2023 | }
2024 |
2025 | atomic.AddInt32(&DONE, 1)
2026 | print("done",runFuncName(),rand.seed)
2027 | }
2028 |
2029 | func run_part_5_2_w_变(rand Random, hp [31]int){
2030 | // M 22 双 23 投 24 双
2031 | for i := 0 ; i < len(阶段_5_2_M) ; i ++ {
2032 | for j := 0 ; j < len(阶段_5_2_M[i]) ; j ++ {
2033 | enemy := 阶段_5_2_M[i][j]
2034 | if hp[enemy] > 0 {
2035 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2036 | break
2037 | }
2038 | }
2039 | }
2040 | if hp[21] > 0 {
2041 | atomic.AddInt32(&统计_死亡_21, 1)
2042 | return
2043 | }
2044 | if hp[22] > 0 {
2045 | atomic.AddInt32(&统计_死亡_22, 1)
2046 | return
2047 | }
2048 | if hp[23] > 1000 {
2049 | atomic.AddInt32(&统计_死亡_23, 1)
2050 | return
2051 | }
2052 |
2053 | hp[23] = hp[23] - 1000
2054 | hp[24] = hp[24] - 1000
2055 | hp[25] = hp[25] - 500
2056 |
2057 | atomic.AddInt32(&统计_阶段_w, 1)
2058 |
2059 | for i := 0 ; i < len(阶段_5_2_w_变) ; i ++ {
2060 | for j := 0 ; j < len(阶段_5_2_w_变[i]) ; j ++ {
2061 | enemy := 阶段_5_2_w_变[i][j]
2062 | if hp[enemy] > 0 {
2063 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2064 | break
2065 | }
2066 | }
2067 | }
2068 |
2069 | stat(&rand,&hp)
2070 |
2071 | for i := 21 ; i <= 30 ; i ++ {
2072 | if hp[i] > 0 {
2073 | return
2074 | }
2075 | }
2076 |
2077 | atomic.AddInt32(&DONE, 1)
2078 | print("done",runFuncName(),rand.seed)
2079 | }
2080 |
2081 | func run_dead_21_双持_不变(rand Random, hp [31]int){
2082 | // M 22 双 23 投 24 双
2083 | for i := 0 ; i < 4 ; i ++ {
2084 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2085 | enemy := 阶段_5_21速死_双持_不变[i][j]
2086 | if hp[enemy] > 0 {
2087 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2088 | break
2089 | }
2090 | }
2091 | }
2092 |
2093 | hp[22] = hp[22] - 1000
2094 | hp[23] = hp[23] - 1000
2095 | hp[24] = hp[24] - 1000
2096 |
2097 | for i := 4 ; i < 6 ; i ++ {
2098 | select_enemy := -1
2099 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2100 | enemy := 阶段_5_21速死_双持_不变[i][j]
2101 | if hp[enemy] > 0 {
2102 | select_enemy = enemy
2103 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2104 | break
2105 | }
2106 | }
2107 | if select_enemy == -1 {
2108 | // 没有这种情况
2109 | atomic.AddInt32(&TODO_T4, 1)
2110 | }
2111 | }
2112 |
2113 | if hp[23] > 0 {
2114 | atomic.AddInt32(&统计_死亡_23, 1)
2115 | return
2116 | }
2117 |
2118 | atomic.AddInt32(&统计_阶段_w, 1)
2119 |
2120 | for i := 6 ; i < len(阶段_5_21速死_双持_不变) ; i ++ {
2121 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2122 | enemy := 阶段_5_21速死_双持_不变[i][j]
2123 | if hp[enemy] > 0 {
2124 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2125 | break
2126 | }
2127 | }
2128 | }
2129 |
2130 | stat(&rand,&hp)
2131 |
2132 | for i := 21 ; i <= 30 ; i ++ {
2133 | if hp[i] > 0 {
2134 | return
2135 | }
2136 | }
2137 |
2138 | atomic.AddInt32(&DONE, 1)
2139 | print("done",runFuncName(),rand.seed)
2140 | }
2141 | func run_dead_21_燃烧_不变(rand Random, hp [31]int){
2142 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2143 |
2144 | // M 22 双 23 投 24 双
2145 |
2146 | hp[22] = hp[22] - 1000
2147 | hp[23] = hp[23] - 1000
2148 |
2149 | for i := 1 ; i < 6 ; i ++ {
2150 | select_enemy := -1
2151 | for j := 0 ; j < len(阶段_5_21速死_燃烧_不变[i]) ; j ++ {
2152 | enemy := 阶段_5_21速死_燃烧_不变[i][j]
2153 | if hp[enemy] > 0 {
2154 | select_enemy = enemy
2155 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2156 | break
2157 | }
2158 | }
2159 | if select_enemy == -1 {
2160 | // 22 23 早死
2161 | run_dead_23(rand,hp)
2162 | return
2163 | }
2164 | }
2165 |
2166 | if hp[23] > 0 {
2167 | atomic.AddInt32(&统计_死亡_23, 1)
2168 | return
2169 | }
2170 |
2171 | atomic.AddInt32(&统计_阶段_w, 1)
2172 |
2173 | for i := 6 ; i < len(阶段_5_21速死_燃烧_不变) ; i ++ {
2174 | for j := 0 ; j < len(阶段_5_21速死_燃烧_不变[i]) ; j ++ {
2175 | enemy := 阶段_5_21速死_燃烧_不变[i][j]
2176 | if hp[enemy] > 0 {
2177 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2178 | break
2179 | }
2180 | }
2181 | }
2182 |
2183 | stat(&rand,&hp)
2184 |
2185 | for i := 21 ; i <= 30 ; i ++ {
2186 | if hp[i] > 0 {
2187 | return
2188 | }
2189 | }
2190 |
2191 | atomic.AddInt32(&DONE, 1)
2192 | print("done",runFuncName(),rand.seed)
2193 | }
2194 |
2195 | func run_dead_21_双持_变(rand Random, hp [31]int){
2196 |
2197 | for i := 0 ; i < 4 ; i ++ {
2198 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[i]) ; j ++ {
2199 | enemy := 阶段_5_21速死_双持_不变[i][j]
2200 | if hp[enemy] > 0 {
2201 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2202 | break
2203 | }
2204 | }
2205 | }
2206 |
2207 | if hp[23] <= 1000 {
2208 | run_dead_21_双持_变_22(rand,hp,1)
2209 | }
2210 |
2211 | for j := 0 ; j < len(阶段_5_21速死_双持_不变[4]) ; j ++ {
2212 | enemy := 阶段_5_21速死_双持_不变[4][j]
2213 | if hp[enemy] > 0 {
2214 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2215 | break
2216 | }
2217 | }
2218 |
2219 | if hp[23] <= 1000 {
2220 | run_dead_21_双持_变_22(rand,hp,0)
2221 | }
2222 |
2223 | }
2224 |
2225 | func run_dead_21_双持_变_22(rand Random, hp [31]int,times int){
2226 | hp[21] = hp[21] - 1000
2227 | hp[22] = hp[22] - 1000
2228 | hp[23] = hp[23] - 1000
2229 | hp[24] = hp[24] - 1000
2230 |
2231 | atomic.AddInt32(&统计_阶段_w, 1)
2232 |
2233 | for i := 1 - times ; i < len(阶段_5_21速死_双持_变) ; i ++ {
2234 | for j := 0 ; j < len(阶段_5_21速死_双持_变[i]) ; j ++ {
2235 | enemy := 阶段_5_21速死_双持_变[i][j]
2236 | if hp[enemy] > 0 {
2237 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2238 | break
2239 | }
2240 | }
2241 | }
2242 |
2243 | stat(&rand,&hp)
2244 |
2245 | for i := 21 ; i <= 30 ; i ++ {
2246 | if hp[i] > 0 {
2247 | return
2248 | }
2249 | }
2250 |
2251 | atomic.AddInt32(&DONE, 1)
2252 | print("done",runFuncName(),rand.seed)
2253 | }
2254 |
2255 | func run_dead_21_燃烧_变(rand Random, hp [31]int){
2256 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2257 | if hp[22] < 1000 {
2258 | run_dead_21_燃烧_变_22(rand,hp,2)
2259 | }
2260 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2261 | if hp[22] <= 0 {
2262 | return
2263 | }
2264 | if hp[22] < 1000 {
2265 | run_dead_21_燃烧_变_22(rand,hp,1)
2266 | }
2267 | hp[22] = hp[22] - rand.attack(def[22],hp[22])
2268 | if hp[22] <= 0 {
2269 | return
2270 | }
2271 | if hp[22] < 1000 {
2272 | run_dead_21_燃烧_变_22(rand,hp,0)
2273 | }
2274 | }
2275 | func run_dead_21_燃烧_变_22(rand Random, hp [31]int, times int){
2276 | hp[21] = hp[21] - 1000
2277 | hp[22] = hp[22] - 1000
2278 | hp[23] = hp[23] - 1000
2279 |
2280 | atomic.AddInt32(&统计_阶段_w, 1)
2281 |
2282 | for i := 2 - times ; i < len(阶段_5_21速死_燃烧_变) ; i ++ {
2283 | for j := 0 ; j < len(阶段_5_21速死_燃烧_变[i]) ; j ++ {
2284 | enemy := 阶段_5_21速死_燃烧_变[i][j]
2285 | if hp[enemy] > 0 {
2286 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2287 | break
2288 | }
2289 | }
2290 | }
2291 |
2292 | stat(&rand,&hp)
2293 |
2294 | for i := 21 ; i <= 30 ; i ++ {
2295 | if hp[i] > 0 {
2296 | return
2297 | }
2298 | }
2299 |
2300 | atomic.AddInt32(&DONE, 1)
2301 | print("done",runFuncName(),rand.seed)
2302 | }
2303 |
2304 | func run_dead_21_w_变(rand Random, hp [31]int){
2305 | for i := 0 ; i < 6 ; i ++ {
2306 | for j := 0 ; j < len(阶段_5_21速死_w_变[i]) ; j ++ {
2307 | enemy := 阶段_5_21速死_w_变[i][j]
2308 | if hp[enemy] > 0 {
2309 | hp[enemy] = hp[enemy] - rand.attack(def[enemy],hp[enemy])
2310 | break
2311 | }
2312 | }
2313 | }
2314 |
2315 | if hp[22] > 0 {
2316 | atomic.AddInt32(&统计_死亡_22, 1)
2317 | return
2318 | }
2319 | if hp[23] > 1000 {
2320 | atomic.AddInt32(&统计_死亡_23, 1)
2321 | return
2322 | }
2323 |
2324 | hp[23] = hp[23] - 1000
2325 | hp[24] = hp[24] - 1000
2326 | hp[25] = hp[25] - 500
2327 |
2328 | atomic.AddInt32(&统计_阶段_w, 1)
2329 |
2330 | for i := 6 ; i < len(阶段_5_21速死_w_变) ; i ++ {
2331 | for j := 0 ; j < len(阶段_5_21速死_w_变[i]) ; j ++ {
2332 | enemy := 阶段_5_21速死_w_变[i][j]
2333 | if hp[enemy] > 0 {
2334 | damage := rand.attack(def[enemy],hp[enemy])
2335 | //print(i,enemy,hp[enemy],damage,hp[enemy] - damage)
2336 | hp[enemy] = hp[enemy] - damage
2337 | break
2338 | }
2339 | }
2340 | }
2341 |
2342 | stat(&rand,&hp)
2343 |
2344 | for i := 24 ; i <= 30 ; i ++ {
2345 | if hp[i] > 0 {
2346 | return
2347 | }
2348 | }
2349 |
2350 | atomic.AddInt32(&DONE, 1)
2351 | print("done",runFuncName(),rand.seed)
2352 | }
2353 |
2354 | func run_dead_23(rand Random, hp [31]int){
2355 |
2356 | atomic.AddInt32(&统计_速死_23, 1)
2357 | atomic.AddInt32(&统计_阶段_w, 1)
2358 |
2359 | for i := 0 ; i < len(阶段_5_23速死) ; i ++ {
2360 | for j := 0 ; j < len(阶段_5_23速死[i]) ; j ++ {
2361 | enemy := 阶段_5_23速死[i][j]
2362 | if hp[enemy] > 0 {
2363 | damage := rand.attack(def[enemy],hp[enemy])
2364 | hp[enemy] = hp[enemy] - damage
2365 | break
2366 | }
2367 | }
2368 | }
2369 |
2370 | stat(&rand,&hp)
2371 |
2372 | for i := 24 ; i <= 30 ; i ++ {
2373 | if hp[i] > 0 {
2374 | return
2375 | }
2376 | }
2377 |
2378 | atomic.AddInt32(&DONE, 1)
2379 | print("done",runFuncName(),rand.seed)
2380 | }
2381 |
2382 | func stat(rand *Random,hp *[31]int){
2383 | //return
2384 | if hp[25] > 0 {
2385 | return
2386 | }
2387 |
2388 | for i := 1 ; i <= 27 ; i ++ {
2389 | if hp[i] > 0 {
2390 | return
2391 | }
2392 | }
2393 |
2394 | atomic.AddInt32(&统计_死亡_w, 1)
2395 |
2396 | if hp[29] > 0 && hp[28] <= 0 {
2397 | atomic.AddInt32(&统计_流未死, 1)
2398 | //print("流未死. seed:",rand.seed,runFuncName3(),"w hp:",hp[25],"流 hp:",hp[29],"盾 hp:",hp[28])
2399 | }
2400 | if hp[28] > 0 && hp[29] <= 0 {
2401 | atomic.AddInt32(&统计_盾未死, 1)
2402 | //print("盾未死. seed:",rand.seed,runFuncName3(),"w hp:",hp[25],"流 hp:",hp[29],"盾 hp:",hp[28])
2403 | }
2404 | }
2405 |
2406 | func runFuncName() string{
2407 | pc := make([]uintptr,1)
2408 | runtime.Callers(2,pc)
2409 | f := runtime.FuncForPC(pc[0])
2410 | return f.Name()
2411 | }
2412 |
2413 | func runFuncName3() string{
2414 | pc := make([]uintptr,1)
2415 | runtime.Callers(3,pc)
2416 | f := runtime.FuncForPC(pc[0])
2417 | return f.Name()
2418 | }
--------------------------------------------------------------------------------