├── Build ├── Builder.cfg ├── Builder.exe ├── Builder.pdb ├── Builder.xml ├── Builder64.cfg ├── Compilers │ ├── Doom64 │ │ ├── blam.cfg │ │ ├── blam.exe │ │ ├── common.txt │ │ └── utils.txt │ └── Nodebuilders │ │ ├── D64BSP.cfg │ │ └── D64BSP.exe ├── Configurations │ ├── Doom64.cfg │ └── Includes │ │ ├── Boom_generalized.cfg │ │ ├── Boom_linedefs.cfg │ │ ├── Boom_misc.cfg │ │ ├── Boom_things.cfg │ │ ├── Common.cfg │ │ ├── Doom2_things.cfg │ │ ├── Doom_linedefs.cfg │ │ ├── Doom_misc.cfg │ │ ├── Doom_sectors.cfg │ │ ├── Doom_texturesets.cfg │ │ ├── Doom_things.cfg │ │ ├── Doomsday_misc.cfg │ │ ├── Edge_linedefs.cfg │ │ ├── Edge_sectors.cfg │ │ ├── Edge_things.cfg │ │ ├── Eternity_linedefs.cfg │ │ ├── Eternity_misc.cfg │ │ ├── Eternity_things.cfg │ │ ├── Heretic_linedefs.cfg │ │ ├── Heretic_misc.cfg │ │ ├── Heretic_sectors.cfg │ │ ├── Heretic_texturesets.cfg │ │ ├── Heretic_things.cfg │ │ ├── Hexen_linedefs.cfg │ │ ├── Hexen_misc.cfg │ │ ├── Hexen_sectors.cfg │ │ ├── Hexen_things.cfg │ │ ├── Skulltag_linedefs.cfg │ │ ├── Skulltag_things.cfg │ │ ├── Strife_linedefs.cfg │ │ ├── Strife_misc.cfg │ │ ├── Strife_sectors.cfg │ │ ├── Strife_things.cfg │ │ ├── UDMF_misc.cfg │ │ ├── ZDoom_generalized.cfg │ │ ├── ZDoom_linedefs.cfg │ │ ├── ZDoom_misc.cfg │ │ ├── ZDoom_sectors.cfg │ │ └── ZDoom_things.cfg ├── GPL.txt ├── Plugins │ ├── Builder.exe │ ├── Builder.pdb │ ├── Builder.xml │ ├── BuilderModes.dll │ ├── BuilderModes.pdb │ ├── Sharpzip.dll │ └── TrackBar.dll ├── Refmanual.chm ├── Scintilla.dll ├── Scripting │ └── Doom64_BLAM.cfg ├── Setup │ ├── dotnetfx35setup.exe │ └── slimdx.msi ├── Sharpzip.dll ├── SlimDX.dll ├── Sprites │ ├── Action.png │ ├── Arrow.png │ ├── Light.png │ └── Sound.png └── Trackbar.dll ├── Builder.sln ├── Builder.suo ├── Documents ├── Boom_specs.txt ├── Doom_specs.txt ├── GPL.txt ├── Hexen_specs.txt ├── Scintilla │ ├── Indices.cs │ ├── LexAPDL.cxx │ ├── LexASY.cxx │ ├── LexAU3.cxx │ ├── LexAVE.cxx │ ├── LexAbaqus.cxx │ ├── LexAda.cxx │ ├── LexAsm.cxx │ ├── LexAsn1.cxx │ ├── LexBaan.cxx │ ├── LexBash.cxx │ ├── LexBasic.cxx │ ├── LexBullant.cxx │ ├── LexCLW.cxx │ ├── LexCPP.cxx │ ├── LexCSS.cxx │ ├── LexCaml.cxx │ ├── LexCmake.cxx │ ├── LexConf.cxx │ ├── LexCrontab.cxx │ ├── LexCsound.cxx │ ├── LexD.cxx │ ├── LexEScript.cxx │ ├── LexEiffel.cxx │ ├── LexErlang.cxx │ ├── LexFlagship.cxx │ ├── LexForth.cxx │ ├── LexFortran.cxx │ ├── LexGAP.cxx │ ├── LexGui4Cli.cxx │ ├── LexHTML.cxx │ ├── LexHaskell.cxx │ ├── LexInno.cxx │ ├── LexKix.cxx │ ├── LexLisp.cxx │ ├── LexLout.cxx │ ├── LexLua.cxx │ ├── LexMMIXAL.cxx │ ├── LexMPT.cxx │ ├── LexMSSQL.cxx │ ├── LexMagik.cxx │ ├── LexMatlab.cxx │ ├── LexMetapost.cxx │ ├── LexMySQL.cxx │ ├── LexNsis.cxx │ ├── LexOpal.cxx │ ├── LexOthers.cxx │ ├── LexPB.cxx │ ├── LexPLM.cxx │ ├── LexPOV.cxx │ ├── LexPS.cxx │ ├── LexPascal.cxx │ ├── LexPerl.cxx │ ├── LexPowerShell.cxx │ ├── LexProgress.cxx │ ├── LexPython.cxx │ ├── LexR.cxx │ ├── LexRebol.cxx │ ├── LexRuby.cxx │ ├── LexSQL.cxx │ ├── LexScriptol.cxx │ ├── LexSmalltalk.cxx │ ├── LexSpecman.cxx │ ├── LexSpice.cxx │ ├── LexTADS3.cxx │ ├── LexTCL.cxx │ ├── LexTeX.cxx │ ├── LexVB.cxx │ ├── LexVHDL.cxx │ ├── LexVerilog.cxx │ ├── LexYAML.cxx │ └── ScintillaDoc.html ├── checklist.txt ├── cmdargs.txt ├── compilerinterfaces.txt ├── fielddatatypes.txt ├── sevenzipsharp_patch.zip ├── testparameters.txt ├── udmf11.txt ├── udmf_zdoom.txt └── usdf11.txt ├── Help ├── Contents.hhc ├── Excluded │ └── actions.html ├── Index.hhk ├── Refmanual.hhp ├── a_template.html ├── classiccontrols.html ├── compilerconfigs.html ├── configstructure.html ├── configurations.html ├── default.css ├── e_brightness.html ├── e_curvelinedefs.html ├── e_drawgeometry.html ├── e_editselection.html ├── e_findreplace.html ├── e_linedefs.html ├── e_makesectors.html ├── e_mapanalysis.html ├── e_sectors.html ├── e_things.html ├── e_vertices.html ├── e_visual.html ├── editingmodes.html ├── gameconfigs.html ├── gc_basicsettings.html ├── gc_formatsettings.html ├── gc_resourcesettings.html ├── header.gif ├── introduction.html ├── scriptingconfigs.html ├── scripts.js ├── template.html ├── terminology.html ├── userinterface.html ├── w_customfields.html ├── w_errorsandwarnings.html ├── w_gameconfigurations.html ├── w_gridsetup.html ├── w_imagesbrowser.html ├── w_linedefedit.html ├── w_mainwindow.html ├── w_mainwindow.png ├── w_mapoptions.html ├── w_openmapoptions.html ├── w_preferences.html ├── w_resourceoptions.html ├── w_scripteditor.html ├── w_scripteditor.png ├── w_sectoredit.html ├── w_textureset.html ├── w_thingedit.html ├── w_thingsfilters.html └── w_vertexedit.html ├── MakeRelease.bat ├── Resources ├── BitmapFont │ ├── BitmapFont.vbp │ ├── BitmapFont.vbw │ ├── Form1.frm │ ├── Form1.frx │ └── clsConfiguration.cls ├── CLogo.png ├── Crosshair.png ├── CrosshairBusy.png ├── DB2 logo BIG.gif ├── Failed.png ├── Filter.png ├── Font.bmp ├── Font.cfg ├── Font.cpt ├── Font.png ├── Hourglass.png ├── Hourglass3D.png ├── Icons │ ├── AllTextureSet2.ico │ ├── Blockmap.png │ ├── BrightnessGradient.png │ ├── BrightnessMode.png │ ├── CeilsGradient.png │ ├── Close.png │ ├── ColorPick.png │ ├── Copy.png │ ├── CopyProperties.png │ ├── CurveLines.png │ ├── Cut.png │ ├── DB2.ico │ ├── ErrorLarge.png │ ├── File.ico │ ├── FileLocked.ico │ ├── FileTextureSet.ico │ ├── Filter.png │ ├── Find.png │ ├── FlipSelectionH.png │ ├── FlipSelectionV.png │ ├── FloorsGradient.png │ ├── Folder.ico │ ├── Folder.png │ ├── FolderLocked.ico │ ├── FolderTextureSet.ico │ ├── Grid.png │ ├── Grid2.png │ ├── Grid2_arrowup.png │ ├── Grid3.png │ ├── Grid4.png │ ├── Gunfire.png │ ├── HeightsMode.png │ ├── Help.png │ ├── Image.png │ ├── Keys.ico │ ├── KnownTextureSet.ico │ ├── KnownTextureSet.png │ ├── KnownTextureSet2.ico │ ├── LinesMode.png │ ├── MapAnalysisMode.png │ ├── Monster.png │ ├── Monster2.png │ ├── Monster3.png │ ├── NewMap.png │ ├── NewMap2.png │ ├── NewScript.png │ ├── NewSector.png │ ├── NewSector2.png │ ├── OpenMap.png │ ├── OpenScript.png │ ├── OthersTextureSet.ico │ ├── OthersTextureSet2.ico │ ├── PK3.ico │ ├── PK3Locked.ico │ ├── PK3TextureSet.ico │ ├── Paste.png │ ├── PasteProperties.png │ ├── PasteSpecial.png │ ├── Pencil.png │ ├── Player.png │ ├── Prefab.png │ ├── Prefab2.png │ ├── Properties.png │ ├── Property.png │ ├── PropertyUnknown.png │ ├── Pushpin.png │ ├── Question.png │ ├── Redo.png │ ├── SaveAll.png │ ├── SaveMap.png │ ├── SaveScript.png │ ├── Script.ico │ ├── Script.png │ ├── Script2.ico │ ├── Script2.png │ ├── ScriptCompile.png │ ├── ScriptConstant.png │ ├── ScriptConstant.xpm │ ├── ScriptError.png │ ├── ScriptError.xpm │ ├── ScriptError2.png │ ├── ScriptError3.png │ ├── ScriptHelp.png │ ├── ScriptKeyword.png │ ├── ScriptKeyword.xpm │ ├── ScriptPalette.png │ ├── SectorsMode.png │ ├── Selection.png │ ├── SelectionApply.png │ ├── Status0.png │ ├── Status1.png │ ├── Status10.png │ ├── Status11.png │ ├── Status12.png │ ├── Status2.png │ ├── Switch.png │ ├── Test.png │ ├── Things │ │ ├── thing00.png │ │ ├── thing01.png │ │ ├── thing02.png │ │ ├── thing03.png │ │ ├── thing04.png │ │ ├── thing05.png │ │ ├── thing06.png │ │ ├── thing07.png │ │ ├── thing08.png │ │ ├── thing09.png │ │ ├── thing10.png │ │ ├── thing11.png │ │ ├── thing12.png │ │ ├── thing13.png │ │ ├── thing14.png │ │ ├── thing15.png │ │ ├── thing16.png │ │ ├── thing17.png │ │ ├── thing18.png │ │ └── thing19.png │ ├── ThingsListIcon.png │ ├── ThingsMode.png │ ├── TriangulatorMode.png │ ├── Undo.png │ ├── VerticesMode.png │ ├── ViewBrightness.png │ ├── ViewNormal.png │ ├── ViewSelectionIndex.png │ ├── ViewTextureCeiling.png │ ├── ViewTextureFloor.png │ ├── VisualMode.png │ ├── WAuthor.png │ ├── Warning.png │ ├── WarningLarge.png │ ├── WarningOff.png │ ├── Zoom.png │ ├── Zoom_arrowup.png │ ├── db16x16-32bit.ico │ ├── db16x16-8bit.ico │ ├── db256x256-32bit.ico │ ├── db32x32-32bit.ico │ ├── db32x32-8bit.ico │ ├── db48x48-32bit.ico │ ├── db48x48-8bit.ico │ ├── mergegeometry.png │ ├── mergegeometry2.png │ └── treeview.png ├── MissingTexture.png ├── MissingTexture3D.png ├── Nothing.png ├── Shaders.fxcproj ├── SlimDX.png ├── SlimDX_small.png ├── Splash.cpt ├── Splash2.cpt ├── Splash3.cpt ├── Splash3.png ├── Splash3_small.png ├── Splash3_trans.png ├── ThingArrow.png ├── ThingBox.png ├── ThingCamera.png ├── ThingCircle.png ├── ThingColors.png ├── ThingMask.png ├── ThingTexture1.png ├── ThingTexture2.png ├── ThingTexture3.png ├── ThingTexture4.png ├── ThingTrigger.png ├── UnknownImage.png ├── UnknownTexture3D.png ├── UnknownThing.png ├── White.png ├── base2d.dae ├── mergegeometry.cpt ├── thingicon.cpt └── world3d.dae ├── Setup ├── WizModernImage-IS.bmp ├── WizModernSmallImage-IS.bmp ├── builder2_setup.iss └── disclaimer.txt ├── Source ├── Core │ ├── Actions │ │ ├── Action.cs │ │ ├── ActionAttribute.cs │ │ ├── ActionDelegate.cs │ │ ├── ActionManager.cs │ │ ├── BeginActionAttribute.cs │ │ ├── EndActionAttribute.cs │ │ ├── KeyControl.cs │ │ ├── MouseInput.cs │ │ └── SpecialKeys.cs │ ├── Builder.csproj │ ├── Compilers │ │ ├── AccCompiler.cs │ │ ├── Compiler.cs │ │ ├── CompilerError.cs │ │ ├── MacroCompiler.cs │ │ └── NodesCompiler.cs │ ├── Config │ │ ├── AllTexturesSet.cs │ │ ├── ArgumentInfo.cs │ │ ├── CompilerInfo.cs │ │ ├── ConfigurationInfo.cs │ │ ├── DefinedTextureSet.cs │ │ ├── EnumItem.cs │ │ ├── EnumList.cs │ │ ├── FlagTranslation.cs │ │ ├── GameConfiguration.cs │ │ ├── GeneralizedBit.cs │ │ ├── GeneralizedCategory.cs │ │ ├── GeneralizedOption.cs │ │ ├── IFilledTextureSet.cs │ │ ├── INumberedTitle.cs │ │ ├── LinedefActionCategory.cs │ │ ├── LinedefActionInfo.cs │ │ ├── LinedefActivateInfo.cs │ │ ├── MapLumpInfo.cs │ │ ├── MatchingTextureSet.cs │ │ ├── NodebuilderInfo.cs │ │ ├── PasteOptions.cs │ │ ├── ProgramConfiguration.cs │ │ ├── ResourceTextureSet.cs │ │ ├── ScriptConfiguration.cs │ │ ├── SectorEffectInfo.cs │ │ ├── SkillInfo.cs │ │ ├── TagType.cs │ │ ├── TextureIndexInfo.cs │ │ ├── TextureSet.cs │ │ ├── ThingCategory.cs │ │ ├── ThingTypeInfo.cs │ │ └── UniversalFieldInfo.cs │ ├── Controls │ │ ├── ActionSelectorControl.Designer.cs │ │ ├── ActionSelectorControl.cs │ │ ├── ActionSelectorControl.resx │ │ ├── AngleControl.Designer.cs │ │ ├── AngleControl.cs │ │ ├── AngleControl.resx │ │ ├── ArgumentBox.Designer.cs │ │ ├── ArgumentBox.cs │ │ ├── ArgumentBox.resx │ │ ├── AutoSelectTextbox.cs │ │ ├── ButtonsNumericTextbox.Designer.cs │ │ ├── ButtonsNumericTextbox.cs │ │ ├── ButtonsNumericTextbox.resx │ │ ├── ButtonsNumericTextboxDesigner.cs │ │ ├── CheckboxArrayControl.Designer.cs │ │ ├── CheckboxArrayControl.cs │ │ ├── CheckboxArrayControl.resx │ │ ├── ColorControl.Designer.cs │ │ ├── ColorControl.cs │ │ ├── ColorControl.resx │ │ ├── Docker.cs │ │ ├── DockersControl.Designer.cs │ │ ├── DockersControl.cs │ │ ├── DockersControl.resx │ │ ├── DockersTabsControl.cs │ │ ├── FieldsEditorControl.Designer.cs │ │ ├── FieldsEditorControl.cs │ │ ├── FieldsEditorControl.resx │ │ ├── FieldsEditorRow.cs │ │ ├── FlatSelectorControl.cs │ │ ├── ImageBrowserControl.Designer.cs │ │ ├── ImageBrowserControl.cs │ │ ├── ImageBrowserControl.resx │ │ ├── ImageBrowserItem.cs │ │ ├── ImageSelectorControl.Designer.cs │ │ ├── ImageSelectorControl.cs │ │ ├── ImageSelectorControl.resx │ │ ├── LinedefInfoPanel.Designer.cs │ │ ├── LinedefInfoPanel.cs │ │ ├── LinedefInfoPanel.resx │ │ ├── NumericTextbox.cs │ │ ├── OptimizedListView.cs │ │ ├── PasteOptionsControl.Designer.cs │ │ ├── PasteOptionsControl.cs │ │ ├── PasteOptionsControl.resx │ │ ├── RenderTargetControl.cs │ │ ├── ResourceListEditor.Designer.cs │ │ ├── ResourceListEditor.cs │ │ ├── ResourceListEditor.resx │ │ ├── ResourceListView.cs │ │ ├── ScintillaConstants.cs │ │ ├── ScintillaControl.cs │ │ ├── ScriptDocumentTab.cs │ │ ├── ScriptEditorControl.Designer.cs │ │ ├── ScriptEditorControl.cs │ │ ├── ScriptEditorControl.resx │ │ ├── ScriptEditorPanel.Designer.cs │ │ ├── ScriptEditorPanel.cs │ │ ├── ScriptEditorPanel.resx │ │ ├── ScriptFileDocumentTab.cs │ │ ├── ScriptLumpDocumentTab.cs │ │ ├── SectorInfoPanel.Designer.cs │ │ ├── SectorInfoPanel.cs │ │ ├── SectorInfoPanel.resx │ │ ├── TextureSelectorControl.cs │ │ ├── ThingBrowserControl.Designer.cs │ │ ├── ThingBrowserControl.cs │ │ ├── ThingBrowserControl.resx │ │ ├── ThingInfoPanel.Designer.cs │ │ ├── ThingInfoPanel.cs │ │ ├── ThingInfoPanel.resx │ │ ├── TransparentPanel.cs │ │ ├── VertexInfoPanel.Designer.cs │ │ ├── VertexInfoPanel.cs │ │ └── VertexInfoPanel.resx │ ├── Data │ │ ├── ColorImage.cs │ │ ├── ColormapImage.cs │ │ ├── DataLocation.cs │ │ ├── DataLocationList.cs │ │ ├── DataManager.cs │ │ ├── DataReader.cs │ │ ├── DirectoryReader.cs │ │ ├── FileImage.cs │ │ ├── FlatImage.cs │ │ ├── HighResImage.cs │ │ ├── ImageData.cs │ │ ├── ImageDataFormat.cs │ │ ├── ImageLoadState.cs │ │ ├── PK3FileImage.cs │ │ ├── PK3Reader.cs │ │ ├── PK3StructuredReader.cs │ │ ├── PatchNames.cs │ │ ├── Playpal.cs │ │ ├── PreviewManager.cs │ │ ├── ResourceImage.cs │ │ ├── SimpleTextureImage.cs │ │ ├── SpriteImage.cs │ │ ├── TextureImage.cs │ │ ├── TexturePatch.cs │ │ ├── UnknownImage.cs │ │ └── WADReader.cs │ ├── Editing │ │ ├── ClassicMode.cs │ │ ├── CopyPasteManager.cs │ │ ├── CustomThingsFilter.cs │ │ ├── EditMode.cs │ │ ├── EditModeAttribute.cs │ │ ├── EditModeInfo.cs │ │ ├── EditingManager.cs │ │ ├── GridSetup.cs │ │ ├── NullThingsFilter.cs │ │ ├── ThingsFilter.cs │ │ ├── UndoManager.cs │ │ └── UndoSnapshot.cs │ ├── General │ │ ├── BinaryHeap.cs │ │ ├── CRC.cs │ │ ├── Clock.cs │ │ ├── ErrorItem.cs │ │ ├── ErrorLogger.cs │ │ ├── General.cs │ │ ├── Launcher.cs │ │ ├── MapManager.cs │ │ ├── SavePurpose.cs │ │ └── StepsList.cs │ ├── Geometry │ │ ├── Angle2D.cs │ │ ├── DrawnVertex.cs │ │ ├── EarClipPolygon.cs │ │ ├── EarClipVertex.cs │ │ ├── LabelPositionInfo.cs │ │ ├── Line2D.cs │ │ ├── LinedefAngleSorter.cs │ │ ├── LinedefSide.cs │ │ ├── LinedefsTracePath.cs │ │ ├── Plane.cs │ │ ├── ProjectedFrustum2D.cs │ │ ├── SidedefAngleSorter.cs │ │ ├── SidedefsTracePath.cs │ │ ├── Tools.cs │ │ ├── Triangulation.cs │ │ ├── Vector2D.cs │ │ └── Vector3D.cs │ ├── IO │ │ ├── ClippedStream.cs │ │ ├── Configuration.cs │ │ ├── DeserializerStream.cs │ │ ├── DirectoryFileEntry.cs │ │ ├── DirectoryFilesList.cs │ │ ├── Doom64MapSetIO.cs │ │ ├── DoomColormapReader.cs │ │ ├── DoomFlatReader.cs │ │ ├── DoomMapSetIO.cs │ │ ├── DoomPictureReader.cs │ │ ├── FileImageReader.cs │ │ ├── HexenMapSetIO.cs │ │ ├── IImageReader.cs │ │ ├── IMapSetIO.cs │ │ ├── IReadWriteStream.cs │ │ ├── Lump.cs │ │ ├── MapSetIO.cs │ │ ├── SerializerStream.cs │ │ ├── UniversalCollection.cs │ │ ├── UniversalEntry.cs │ │ ├── UniversalMapSetIO.cs │ │ ├── UniversalParser.cs │ │ ├── UniversalStreamReader.cs │ │ ├── UniversalStreamWriter.cs │ │ ├── UnknownImageReader.cs │ │ └── WAD.cs │ ├── Map │ │ ├── BlockEntry.cs │ │ ├── BlockMap.cs │ │ ├── Lights.cs │ │ ├── Linedef.cs │ │ ├── Macro.cs │ │ ├── MacroData.cs │ │ ├── MapElement.cs │ │ ├── MapElementCollection.cs │ │ ├── MapOptions.cs │ │ ├── MapSet.cs │ │ ├── Sector.cs │ │ ├── SelectableElement.cs │ │ ├── SelectionType.cs │ │ ├── Sidedef.cs │ │ ├── SidedefPart.cs │ │ ├── Thing.cs │ │ ├── UniFields.cs │ │ ├── UniValue.cs │ │ └── Vertex.cs │ ├── Plugins │ │ ├── Plug.cs │ │ ├── Plugin.cs │ │ └── PluginManager.cs │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ └── Resources.resx │ ├── Rendering │ │ ├── ColorCollection.cs │ │ ├── ColorSetting.cs │ │ ├── D3DDevice.cs │ │ ├── D3DShader.cs │ │ ├── Display2DShader.cs │ │ ├── FlatQuad.cs │ │ ├── FlatVertex.cs │ │ ├── ID3DResource.cs │ │ ├── IRenderer2D.cs │ │ ├── IRenderer3D.cs │ │ ├── PixelColor.cs │ │ ├── PixelColorBlock.cs │ │ ├── Plotter.cs │ │ ├── Presentation.cs │ │ ├── RenderLayers.cs │ │ ├── RenderPasses.cs │ │ ├── Renderer.cs │ │ ├── Renderer2D.cs │ │ ├── Renderer3D.cs │ │ ├── ShaderManager.cs │ │ ├── SurfaceBufferSet.cs │ │ ├── SurfaceEntry.cs │ │ ├── SurfaceManager.cs │ │ ├── TextAlignment.cs │ │ ├── TextFont.cs │ │ ├── TextLabel.cs │ │ ├── Things2DShader.cs │ │ ├── ViewMode.cs │ │ ├── World3DShader.cs │ │ └── WorldVertex.cs │ ├── Resources │ │ ├── Actions.cfg │ │ ├── Builder16.png │ │ ├── CLogo.png │ │ ├── Close.png │ │ ├── ColorPick.png │ │ ├── Copy.png │ │ ├── Crosshair.png │ │ ├── CrosshairBusy.png │ │ ├── Cut.png │ │ ├── DB2.ico │ │ ├── ErrorLarge.png │ │ ├── Failed.png │ │ ├── Filter.png │ │ ├── Folder.png │ │ ├── Font.cfg │ │ ├── Font.png │ │ ├── Grid2.png │ │ ├── Grid2_arrowup.png │ │ ├── Grid4.png │ │ ├── Help.png │ │ ├── Hourglass.png │ │ ├── Hourglass3D.png │ │ ├── KnownTextureSet.png │ │ ├── Lexers.cfg │ │ ├── MissingTexture.png │ │ ├── MissingTexture3D.png │ │ ├── Monster2.png │ │ ├── Monster3.png │ │ ├── NewMap.png │ │ ├── NewMap2.png │ │ ├── NewScript.png │ │ ├── Nothing.png │ │ ├── OpenMap.png │ │ ├── OpenScript.png │ │ ├── Paste.png │ │ ├── PasteSpecial.png │ │ ├── Prefab.png │ │ ├── Prefab2.png │ │ ├── Properties.png │ │ ├── Question.png │ │ ├── Redo.png │ │ ├── SaveAll.png │ │ ├── SaveMap.png │ │ ├── SaveScript.png │ │ ├── Script2.png │ │ ├── ScriptCompile.png │ │ ├── ScriptConstant.xpm │ │ ├── ScriptError.xpm │ │ ├── ScriptHelp.png │ │ ├── ScriptKeyword.xpm │ │ ├── ScriptPalette.png │ │ ├── SlimDX_small.png │ │ ├── Splash3_small.png │ │ ├── Splash3_trans.png │ │ ├── Status0.png │ │ ├── Status1.png │ │ ├── Status10.png │ │ ├── Status11.png │ │ ├── Status12.png │ │ ├── Status2.png │ │ ├── Test.png │ │ ├── Thing2D_0.png │ │ ├── Thing2D_1.png │ │ ├── Thing2D_2.png │ │ ├── Thing2D_3.png │ │ ├── ThingBox.png │ │ ├── ThingCamera.png │ │ ├── ThingTrigger.png │ │ ├── UDMF.cfg │ │ ├── Undo.png │ │ ├── UnknownImage.png │ │ ├── UnknownTexture3D.png │ │ ├── UnknownThing.png │ │ ├── ViewBrightness.png │ │ ├── ViewColorCeiling.png │ │ ├── ViewColorFloor.png │ │ ├── ViewColorThing.png │ │ ├── ViewNormal.png │ │ ├── ViewTextureCeiling.png │ │ ├── ViewTextureFloor.png │ │ ├── Warning.png │ │ ├── WarningLarge.png │ │ ├── WarningOff.png │ │ ├── White.png │ │ ├── Zoom.png │ │ ├── Zoom_arrowup.png │ │ ├── display2d.fx │ │ ├── mergegeometry.png │ │ ├── mergegeometry2.png │ │ ├── things2d.fx │ │ ├── treeview.png │ │ └── world3d.fx │ ├── Types │ │ ├── AngleDegreesFloatHandler.cs │ │ ├── AngleDegreesHandler.cs │ │ ├── AngleRadiansHandler.cs │ │ ├── BoolHandler.cs │ │ ├── ColorHandler.cs │ │ ├── EnumBitsHandler.cs │ │ ├── EnumOptionHandler.cs │ │ ├── EnumStringsHandler.cs │ │ ├── FlatHandler.cs │ │ ├── FloatHandler.cs │ │ ├── IntegerHandler.cs │ │ ├── LinedefTagHandler.cs │ │ ├── LinedefTypeHandler.cs │ │ ├── NullHandler.cs │ │ ├── SectorEffectHandler.cs │ │ ├── SectorTagHandler.cs │ │ ├── StringHandler.cs │ │ ├── TextureHandler.cs │ │ ├── ThingTagHandler.cs │ │ ├── TypeHandler.cs │ │ ├── TypeHandlerAttribute.cs │ │ ├── TypesManager.cs │ │ └── UniversalType.cs │ ├── VisualModes │ │ ├── IVisualPickable.cs │ │ ├── VisualBlockEntry.cs │ │ ├── VisualBlockMap.cs │ │ ├── VisualCamera.cs │ │ ├── VisualGeometry.cs │ │ ├── VisualMode.cs │ │ ├── VisualPickResult.cs │ │ ├── VisualSector.cs │ │ └── VisualThing.cs │ ├── Windows │ │ ├── AboutForm.Designer.cs │ │ ├── AboutForm.cs │ │ ├── AboutForm.resx │ │ ├── ActionBrowserForm.Designer.cs │ │ ├── ActionBrowserForm.cs │ │ ├── ActionBrowserForm.resx │ │ ├── AngleForm.Designer.cs │ │ ├── AngleForm.cs │ │ ├── AngleForm.resx │ │ ├── BitFlagsForm.Designer.cs │ │ ├── BitFlagsForm.cs │ │ ├── BitFlagsForm.resx │ │ ├── ConfigForm.Designer.cs │ │ ├── ConfigForm.cs │ │ ├── ConfigForm.resx │ │ ├── CustomFieldsForm.Designer.cs │ │ ├── CustomFieldsForm.cs │ │ ├── CustomFieldsForm.resx │ │ ├── DelayedForm.cs │ │ ├── DelayedForm.resx │ │ ├── EffectBrowserForm.Designer.cs │ │ ├── EffectBrowserForm.cs │ │ ├── EffectBrowserForm.resx │ │ ├── ErrorsForm.Designer.cs │ │ ├── ErrorsForm.cs │ │ ├── ErrorsForm.resx │ │ ├── FindReplaceOptions.cs │ │ ├── FlatBrowserForm.Designer.cs │ │ ├── FlatBrowserForm.cs │ │ ├── FlatBrowserForm.resx │ │ ├── GridSetupForm.Designer.cs │ │ ├── GridSetupForm.cs │ │ ├── GridSetupForm.resx │ │ ├── IMainForm.cs │ │ ├── LinedefEditForm.Designer.cs │ │ ├── LinedefEditForm.cs │ │ ├── LinedefEditForm.resx │ │ ├── MainForm.Designer.cs │ │ ├── MainForm.cs │ │ ├── MainForm.resx │ │ ├── MapOptionsForm.Designer.cs │ │ ├── MapOptionsForm.cs │ │ ├── MapOptionsForm.resx │ │ ├── MessageBeepType.cs │ │ ├── OpenMapOptionsForm.Designer.cs │ │ ├── OpenMapOptionsForm.cs │ │ ├── OpenMapOptionsForm.resx │ │ ├── PasteOptionsForm.Designer.cs │ │ ├── PasteOptionsForm.cs │ │ ├── PasteOptionsForm.resx │ │ ├── PreferencesController.cs │ │ ├── PreferencesForm.Designer.cs │ │ ├── PreferencesForm.cs │ │ ├── PreferencesForm.resx │ │ ├── ResourceOptionsForm.Designer.cs │ │ ├── ResourceOptionsForm.cs │ │ ├── ResourceOptionsForm.resx │ │ ├── ScriptEditorForm.Designer.cs │ │ ├── ScriptEditorForm.cs │ │ ├── ScriptEditorForm.resx │ │ ├── ScriptFindReplaceForm.Designer.cs │ │ ├── ScriptFindReplaceForm.cs │ │ ├── ScriptFindReplaceForm.resx │ │ ├── SectorEditForm.Designer.cs │ │ ├── SectorEditForm.cs │ │ ├── SectorEditForm.resx │ │ ├── StatusInfo.cs │ │ ├── TanColorTable.cs │ │ ├── TextEditForm.Designer.cs │ │ ├── TextEditForm.cs │ │ ├── TextEditForm.resx │ │ ├── TextureBrowserForm.Designer.cs │ │ ├── TextureBrowserForm.cs │ │ ├── TextureBrowserForm.resx │ │ ├── TextureSetForm.Designer.cs │ │ ├── TextureSetForm.cs │ │ ├── TextureSetForm.resx │ │ ├── ThingBrowserForm.Designer.cs │ │ ├── ThingBrowserForm.cs │ │ ├── ThingBrowserForm.resx │ │ ├── ThingEditForm.Designer.cs │ │ ├── ThingEditForm.cs │ │ ├── ThingEditForm.resx │ │ ├── ThingsFiltersForm.Designer.cs │ │ ├── ThingsFiltersForm.cs │ │ ├── ThingsFiltersForm.resx │ │ ├── VertexEditForm.Designer.cs │ │ ├── VertexEditForm.cs │ │ └── VertexEditForm.resx │ ├── ZDoom │ │ ├── ActorStructure.cs │ │ ├── DecorateParser.cs │ │ ├── PatchStructure.cs │ │ ├── StateStructure.cs │ │ ├── TextureStructure.cs │ │ ├── TexturesParser.cs │ │ └── ZDTextParser.cs │ └── obj │ │ └── x86 │ │ └── Debug │ │ ├── Builder.csproj.FileListAbsolute.txt │ │ ├── Builder.csproj.GenerateResource.Cache │ │ ├── Builder.exe │ │ ├── Builder.pdb │ │ ├── CodeImp.DoomBuilder.Controls.ActionSelectorControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.AngleControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ArgumentBox.resources │ │ ├── CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox.resources │ │ ├── CodeImp.DoomBuilder.Controls.CheckboxArrayControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ColorControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.DockersControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.FieldsEditorControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ImageBrowserControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ImageSelectorControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.LinedefInfoPanel.resources │ │ ├── CodeImp.DoomBuilder.Controls.PasteOptionsControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ResourceListEditor.resources │ │ ├── CodeImp.DoomBuilder.Controls.ScriptEditorControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ScriptEditorPanel.resources │ │ ├── CodeImp.DoomBuilder.Controls.SectorInfoPanel.resources │ │ ├── CodeImp.DoomBuilder.Controls.ThingBrowserControl.resources │ │ ├── CodeImp.DoomBuilder.Controls.ThingInfoPanel.resources │ │ ├── CodeImp.DoomBuilder.Controls.VertexInfoPanel.resources │ │ ├── CodeImp.DoomBuilder.Properties.Resources.resources │ │ ├── CodeImp.DoomBuilder.Windows.AboutForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ActionBrowserForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.AngleForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.BitFlagsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ConfigForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.CustomFieldsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.DelayedForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.EffectBrowserForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ErrorsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.FlatBrowserForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.GridSetupForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.LinedefEditForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.MainForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.MapOptionsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.OpenMapOptionsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.PasteOptionsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.PreferencesForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ResourceOptionsForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ScriptEditorForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ScriptFindReplaceForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.SectorEditForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.TextEditForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.TextureBrowserForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.TextureSetForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ThingBrowserForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ThingEditForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.ThingsFiltersForm.resources │ │ ├── CodeImp.DoomBuilder.Windows.VertexEditForm.resources │ │ ├── Refactor │ │ └── Builder.exe │ │ ├── ResolveAssemblyReference.cache │ │ └── TempPE │ │ └── Properties.Resources.Designer.cs.dll └── Plugins │ ├── BuilderModes │ ├── BuilderModes.csproj │ ├── ClassicModes │ │ ├── BaseClassicMode.cs │ │ ├── BlockMapMode.cs │ │ ├── BrightnessMode.cs │ │ ├── CurveLinedefsMode.cs │ │ ├── DragGeometryMode.cs │ │ ├── DragLinedefsMode.cs │ │ ├── DragSectorsMode.cs │ │ ├── DragThingsMode.cs │ │ ├── DragVerticesMode.cs │ │ ├── DrawGeometryMode.cs │ │ ├── EditSelectionMode.cs │ │ ├── ErrorCheckMode.cs │ │ ├── FindReplaceMode.cs │ │ ├── LinedefsMode.cs │ │ ├── MakeSectorMode.cs │ │ ├── SectorsMode.cs │ │ ├── ThingsMode.cs │ │ ├── TriangulatorMode.cs │ │ ├── VerticesMode.cs │ │ ├── WAuthorMode.cs │ │ ├── WAuthorTools.Designer.cs │ │ ├── WAuthorTools.cs │ │ └── WAuthorTools.resx │ ├── ErrorChecks │ │ ├── CheckClosedSectors.cs │ │ ├── CheckLineReferences.cs │ │ ├── CheckMissingTextures.cs │ │ ├── CheckOverlappingLines.cs │ │ ├── CheckStuckedThings.cs │ │ ├── CheckUnknownFlats.cs │ │ ├── CheckUnknownTextures.cs │ │ ├── ErrorChecker.cs │ │ ├── ErrorCheckerAttribute.cs │ │ ├── ErrorResult.cs │ │ ├── ResultLineMissingFront.cs │ │ ├── ResultLineMissingSides.cs │ │ ├── ResultLineNotDoubleSided.cs │ │ ├── ResultLineNotSingleSided.cs │ │ ├── ResultLineOverlapping.cs │ │ ├── ResultNoErrors.cs │ │ ├── ResultSectorUnclosed.cs │ │ ├── ResultStuckedThing.cs │ │ ├── ResultTextureMissing.cs │ │ ├── ResultThingOutside.cs │ │ ├── ResultUnknownFlat.cs │ │ └── ResultUnknownTexture.cs │ ├── FindReplace │ │ ├── FindAnyTextureFlat.cs │ │ ├── FindLinedefNumber.cs │ │ ├── FindLinedefSectorRef.cs │ │ ├── FindLinedefTags.cs │ │ ├── FindLinedefThingRef.cs │ │ ├── FindLinedefTypes.cs │ │ ├── FindReplaceAttribute.cs │ │ ├── FindReplaceObject.cs │ │ ├── FindReplaceType.cs │ │ ├── FindSectorEffect.cs │ │ ├── FindSectorFlat.cs │ │ ├── FindSectorNumber.cs │ │ ├── FindSectorTags.cs │ │ ├── FindSidedefNumber.cs │ │ ├── FindSidedefTexture.cs │ │ ├── FindThingAction.cs │ │ ├── FindThingNumber.cs │ │ ├── FindThingSectorRef.cs │ │ ├── FindThingTag.cs │ │ ├── FindThingThingRef.cs │ │ ├── FindThingType.cs │ │ └── FindVertexNumber.cs │ ├── General │ │ ├── Association.cs │ │ ├── BuilderPlug.cs │ │ ├── CopyStructures.cs │ │ ├── LineLengthLabel.cs │ │ └── UndoGroup.cs │ ├── Interface │ │ ├── CurveLinedefsForm.Designer.cs │ │ ├── CurveLinedefsForm.cs │ │ ├── CurveLinedefsForm.resx │ │ ├── EditSelectionPanel.Designer.cs │ │ ├── EditSelectionPanel.cs │ │ ├── EditSelectionPanel.resx │ │ ├── ErrorCheckForm.Designer.cs │ │ ├── ErrorCheckForm.cs │ │ ├── ErrorCheckForm.resx │ │ ├── FindReplaceForm.Designer.cs │ │ ├── FindReplaceForm.cs │ │ ├── FindReplaceForm.resx │ │ ├── MakeDoorForm.Designer.cs │ │ ├── MakeDoorForm.cs │ │ ├── MakeDoorForm.resx │ │ ├── MenusForm.Designer.cs │ │ ├── MenusForm.cs │ │ ├── MenusForm.resx │ │ ├── PreferencesForm.Designer.cs │ │ ├── PreferencesForm.cs │ │ ├── PreferencesForm.resx │ │ ├── UndoRedoPanel.Designer.cs │ │ ├── UndoRedoPanel.cs │ │ └── UndoRedoPanel.resx │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ └── Resources.resx │ ├── Resources │ │ ├── Actions.cfg │ │ ├── Blockmap.png │ │ ├── BrightnessGradient.png │ │ ├── BrightnessMode.png │ │ ├── CeilsGradient.png │ │ ├── CopyProperties.png │ │ ├── CurveLines.png │ │ ├── FindMode.png │ │ ├── FlipSelectionH.png │ │ ├── FlipSelectionV.png │ │ ├── FloorsGradient.png │ │ ├── HeightsMode.png │ │ ├── LinesMode.png │ │ ├── MapAnalysisMode.png │ │ ├── NewSector2.png │ │ ├── PasteProperties.png │ │ ├── SectorsMode.png │ │ ├── ThingsMode.png │ │ ├── TriangulatorMode.png │ │ ├── VerticesMode.png │ │ ├── ViewSelectionIndex.png │ │ ├── VisualMode.png │ │ ├── WAuthor.png │ │ └── treeview.png │ ├── VisualModes │ │ ├── BaseVisualGeometrySector.cs │ │ ├── BaseVisualGeometrySidedef.cs │ │ ├── BaseVisualMode.cs │ │ ├── BaseVisualSector.cs │ │ ├── BaseVisualThing.cs │ │ ├── IVisualEventReceiver.cs │ │ ├── NullVisualEventReceiver.cs │ │ ├── VisualActionResult.cs │ │ ├── VisualCeiling.cs │ │ ├── VisualFloor.cs │ │ ├── VisualLower.cs │ │ ├── VisualMiddleDouble.cs │ │ ├── VisualMiddleSingle.cs │ │ ├── VisualSidedefParts.cs │ │ └── VisualUpper.cs │ └── obj │ │ └── x86 │ │ └── Debug │ │ ├── BuilderModes.csproj.FileListAbsolute.txt │ │ ├── BuilderModes.csproj.GenerateResource.Cache │ │ ├── BuilderModes.dll │ │ ├── BuilderModes.pdb │ │ ├── CodeImp.DoomBuilder.BuilderModes.CurveLinedefsForm.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.EditSelectionPanel.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.ErrorCheckForm.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.FindReplaceForm.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.Interface.MakeDoorForm.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.MenusForm.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.PreferencesForm.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.Properties.Resources.resources │ │ ├── CodeImp.DoomBuilder.BuilderModes.UndoRedoPanel.resources │ │ └── ResolveAssemblyReference.cache │ ├── CopyPasteSectorProps │ ├── Actions.cfg │ ├── BuilderPlug.cs │ ├── CopyPasteSectorProperties.csproj │ ├── CopyPasteSectorProperties.suo │ ├── CopyPasteSectorProps.txt │ └── Properties │ │ └── AssemblyInfo.cs │ ├── ImageDrawingExample │ ├── Actions.cfg │ ├── BuilderPlug.cs │ ├── ImageDrawingExample.csproj │ ├── ImageExampleMode.cs │ ├── ImageIcon.png │ ├── Properties │ │ └── AssemblyInfo.cs │ └── exampleimage.png │ └── Statistics │ ├── Actions.cfg │ ├── BuilderPlug.cs │ ├── Properties │ └── AssemblyInfo.cs │ ├── Statistics.csproj │ ├── StatisticsForm.Designer.cs │ ├── StatisticsForm.cs │ ├── StatisticsForm.resx │ ├── StatisticsIcon.png │ └── StatisticsMode.cs ├── Tests ├── CopyPaste │ └── copypaste_a.wad ├── Decorate │ ├── DECORATE.txt │ ├── decoratetest.dbs │ ├── decoratetest.wad │ └── testscale.wad ├── Drawing │ ├── AutoCloseFail1.wad │ ├── AutoCloseFail1a.png │ ├── AutoCloseFail1b.png │ ├── VerticalCCAutoCloseOnVertices.dbs │ └── VerticalCCAutoCloseOnVertices.wad ├── ErrorChecking │ ├── overlappinglines_a.wad │ ├── sectornotclosed_a.dbs │ └── sectornotclosed_a.wad ├── Textures │ ├── Medricel │ │ ├── Docs │ │ │ ├── Textures - Bugs.txt │ │ │ └── Textures - Reference.txt │ │ ├── TEXTURES.txt │ │ └── textest.wad │ ├── bkpng2.wad │ ├── brokenpng.wad │ └── pngtest.wad ├── Triangulation │ ├── triangulation.dbs │ ├── triangulation.wad │ ├── triangulation_a.wad │ ├── triangulation_b.wad │ ├── triangulation_c.dbs │ ├── triangulation_c.wad │ ├── triangulation_e.wad │ ├── triangulation_g.dbs │ ├── triangulation_g.wad │ ├── triangulation_k.dbs │ ├── triangulation_k.png │ ├── triangulation_k.wad │ ├── triangulation_m.dbs │ ├── triangulation_m.wad │ ├── triangulation_p.png │ ├── triangulation_p.wad │ ├── triangulation_s.dbs │ ├── triangulation_s.png │ ├── triangulation_s.wad │ ├── triangulation_t.dbs │ ├── triangulation_t.wad │ └── triangulation_w.wad └── UDMF │ ├── udmfexample.dbs │ └── udmfexample.wad └── VersionFromSVN.exe /Build/Builder.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Build/Builder.exe -------------------------------------------------------------------------------- /Build/Builder.pdb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Build/Builder.pdb -------------------------------------------------------------------------------- /Build/Compilers/Doom64/blam.cfg: -------------------------------------------------------------------------------- 1 | 2 | compilers 3 | { 4 | // This defines what files a compiler uses 5 | // The setting named "program" defines what .exe to run 6 | // The "interface" setting defines what interal interface to use for processing and error feedback 7 | // All others are the required files (the setting names do not matter) 8 | doom64_blam 9 | { 10 | interface = "BlamCompiler"; 11 | program = "blam.exe"; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Build/Compilers/Doom64/blam.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Build/Compilers/Doom64/blam.exe -------------------------------------------------------------------------------- /Build/Compilers/Nodebuilders/D64BSP.cfg: -------------------------------------------------------------------------------- 1 | 2 | compilers 3 | { 4 | // This defines what files a compiler uses 5 | // The setting named "program" defines what .exe to run 6 | d64bsp 7 | { 8 | interface = "NodesCompiler"; 9 | program = "D64BSP.exe"; 10 | } 11 | } 12 | 13 | 14 | // Below are configurations for this nodebuilder. If you want to make your own configurations, 15 | // it is recommended to do so in your own file as this file will be updated each release. 16 | 17 | // NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders! 18 | // Recommend to start the key name with the name of the compiler, followed by underscore and a specific name. 19 | 20 | // The "compiler" setting must refer to an existing compiler (such as defined above), but it 21 | // does not have to be a compiler defined in the same configuration file. 22 | 23 | nodebuilders 24 | { 25 | D64BSP_normal 26 | { 27 | title = "D64BSP - Normal"; 28 | compiler = "d64bsp"; 29 | parameters = "%FI -o %FI"; 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Build/Compilers/Nodebuilders/D64BSP.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Build/Compilers/Nodebuilders/D64BSP.exe -------------------------------------------------------------------------------- /Build/Configurations/Includes/Boom_things.cfg: -------------------------------------------------------------------------------- 1 | 2 | boom 3 | { 4 | color = 8; // Grey 5 | arrow = 1; 6 | title = "Boom Items"; 7 | width = 0; 8 | sort = 1; 9 | fixedsize = true; 10 | 11 | 5001 = "Pusher"; 12 | 5002 = "Puller"; 13 | } 14 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Common.cfg: -------------------------------------------------------------------------------- 1 | 2 | // Common settings that are included in most (if not every) game configuration 3 | // These are settings you probably don't have to deal with unless you're making 4 | // something really advanced (or maybe using a game engine not based on Doom) 5 | 6 | 7 | // Simulate Doom brightness levels (turn this off for linear lighting) 8 | doomlightlevels = true; 9 | 10 | 11 | // Thing number for start position in 3D Mode 12 | start3dmode = 32000; 13 | 14 | 15 | // Flat used as sky 16 | skyflatname = "F_SKY1"; 17 | 18 | // Map boundaries. Map objects can only be placed within these boundaries 19 | // WARNING: changing this may mess your map up, so only change it when you 20 | // know what you are doing 21 | leftboundary = -32768; 22 | rightboundary = 32767; 23 | topboundary = 32767; 24 | bottomboundary = -32768; 25 | 26 | 27 | // Maximum length of texture name length in characters (0 for unlimited) 28 | // WARNING: changing this may destroy your WAD file. Only change it when 29 | // you know what you're doing! 30 | maxtexturenamelength = 8; 31 | 32 | 33 | 34 | // Things used by the editor 35 | thingtypes 36 | { 37 | editor 38 | { 39 | color = 15; // White 40 | arrow = 1; 41 | title = "Editor Things"; 42 | width = 16; 43 | sort = 1; 44 | height = 0; 45 | hangs = 0; 46 | blocking = 0; 47 | error = 0; 48 | fixedsize = true; 49 | 50 | 32000 = "Visual Mode camera"; 51 | } 52 | } 53 | 54 | 55 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Doom_sectors.cfg: -------------------------------------------------------------------------------- 1 | 2 | 0 = "Normal"; 3 | 1 = "Light Blinks (randomly)"; 4 | 2 = "Light Blinks (0.5 sec)"; 5 | 3 = "Light Blinks (1 sec)"; 6 | 8 = "Light Glows (1+ sec)"; 7 | 9 = "Very Slow Pulse"; 8 | 11 = "Very Slow Pulse??"; 9 | 12 = "Light Blinks (0.5 sec sync)"; 10 | 13 = "Light Blinks (1 sec sync)"; 11 | 17 = "Light Flickers (randomly)"; 12 | 202 = "Sequence Normal"; 13 | 204 = "Fast Flickering"; 14 | 205 = "Sequence Starter"; 15 | 206 = "Sequence Very Slow"; 16 | 208 = "Fast Bright Flicker (1.5 Seconds)"; 17 | 666 = "Autokill in 141 crusher"; 18 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Doomsday_misc.cfg: -------------------------------------------------------------------------------- 1 | 2 | 3 | // Default sector brightness levels 4 | sectorbrightness 5 | { 6 | 255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136; 7 | 128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0; 8 | } 9 | 10 | 11 | /* 12 | MAP LUMP NAMES 13 | Map lumps are loaded with the map as long as they are right after each other. When the editor 14 | meets a lump which is not defined in this list it will ignore the map if not satisfied. 15 | The order of items defines the order in which lumps will be written to WAD file on save. 16 | To indicate the map header lump, use ~MAP 17 | 18 | Legenda: 19 | required = Lump is required to exist. 20 | blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use) 21 | nodebuild = The nodebuilder generates this lump. 22 | allowempty = The nodebuilder is allowed to leave this lump empty. 23 | script = This lump is a text-based script. Specify the filename of the script configuration to use. 24 | */ 25 | 26 | maplumpnames 27 | { 28 | DEHACKED 29 | { 30 | required = false; 31 | nodebuild = false; 32 | script = "Dehacked.cfg"; 33 | } 34 | 35 | DD_DEFNS 36 | { 37 | required = false; 38 | nodebuild = false; 39 | script = "Doomsday_DED.cfg"; 40 | } 41 | 42 | DD_DIREC 43 | { 44 | required = false; 45 | nodebuild = false; 46 | script = "Text.cfg"; 47 | } 48 | } 49 | 50 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Eternity_misc.cfg: -------------------------------------------------------------------------------- 1 | 2 | // DEFAULT SECTOR BRIGHTNESS LEVELS 3 | sectorbrightness 4 | { 5 | 255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136; 6 | 128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0; 7 | } 8 | 9 | 10 | // LINEDEF FLAGS 11 | linedefflags 12 | { 13 | 1024 = "3dMidTex"; 14 | } 15 | 16 | 17 | // LINEDEF FLAGS 18 | linedefflags_udmf 19 | { 20 | midtex3d = "Walkable middle texture"; 21 | } 22 | 23 | 24 | // Linedef flags UDMF translation table 25 | // This is needed for copy/paste and prefabs to work properly 26 | // When the UDMF field name is prefixed with ! it is inverted 27 | linedefflagstranslation 28 | { 29 | 1024 = "midtex3d"; 30 | } 31 | 32 | 33 | // THING FLAGS 34 | thingflags 35 | { 36 | 128 = "Friendly"; 37 | 512 = "Dormant"; 38 | } 39 | 40 | 41 | // Thing flags UDMF translation table 42 | // This is needed for copy/paste and prefabs to work properly 43 | // When the UDMF field name is prefixed with ! it is inverted 44 | thingflagstranslation 45 | { 46 | 128 = "friend"; 47 | 512 = "dormant"; 48 | } 49 | 50 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Eternity_things.cfg: -------------------------------------------------------------------------------- 1 | 2 | decoration 3 | { 4 | color = 4; // Red 5 | arrow = 0; 6 | title = "Decoration"; 7 | width = 16; 8 | sort = 1; 9 | height = 16; 10 | hangs = 0; 11 | blocking = 0; 12 | 13 | 9027 = "Red Particle Fountain"; 14 | 9028 = "Green Particle Fountain"; 15 | 9029 = "Blue Particle Fountain"; 16 | 9030 = "Yellow Particle Fountain"; 17 | 9031 = "Purple Particle Fountain"; 18 | 9032 = "Black Particle Fountain"; 19 | 9033 = "White Particle Fountain"; 20 | } 21 | 22 | 23 | eternity 24 | { 25 | color = 8; // Grey 26 | arrow = 1; 27 | title = "Eternity"; 28 | width = 10; 29 | height = 20; 30 | sort = 1; 31 | fixedsize = true; 32 | sprite = "internal:arrow"; 33 | 34 | 888 = "Helper Dog"; 35 | 5003 = "Camera Spot for Demo Playback"; 36 | 5005 = "Placeholder Thing"; 37 | 5006 = "Skybox Camera"; 38 | } 39 | 40 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Heretic_misc.cfg: -------------------------------------------------------------------------------- 1 | 2 | // Basic Heretic stuff. 3 | 4 | 5 | skills 6 | { 7 | 1 = "Thou needeth a wet-nurse"; 8 | 2 = "Yellowbellies-r-us"; 9 | 3 = "Bringest them oneth"; 10 | 4 = "Thou art a smite-meister"; 11 | 5 = "Black plague possesses thee"; 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Heretic_sectors.cfg: -------------------------------------------------------------------------------- 1 | 2 | 0 = "Normal"; 3 | 1 = "Light Blinks (randomly)"; 4 | 2 = "Light Blinks (2 Hz)"; 5 | 3 = "Light Blinks (1 Hz)"; 6 | 4 = "Damage -10 or 20% health and Light Blinks (2 Hz)"; 7 | 5 = "Damage -5 or 10% health"; 8 | 7 = "Damage -2 or 5% health"; 9 | 8 = "Light Glows (1+ sec)"; 10 | 9 = "Secret"; 11 | 10 = "Door Close Stay (after 30 sec)"; 12 | 12 = "Light Blinks (1 Hz synchronized)"; 13 | 13 = "Light Blinks (2 Hz synchronized)"; 14 | 14 = "Door Open Close (opens after 5 min)"; 15 | 15 = "Friction"; 16 | 16 = "Damage -10 or 20% health"; 17 | 21 = "Scroll East (slow)"; 18 | 22 = "Scroll East (medium)"; 19 | 23 = "Scroll East (fast)"; 20 | 26 = "Scroll North (slow)"; 21 | 27 = "Scroll North (medium)"; 22 | 28 = "Scroll North (fast)"; 23 | 31 = "Scroll South (slow)"; 24 | 32 = "Scroll South (medium)"; 25 | 33 = "Scroll South (fast)"; 26 | 36 = "Scroll West (slow)"; 27 | 37 = "Scroll West (medium)"; 28 | 38 = "Scroll West (fast)"; 29 | 40 = "Wind East (weak)"; 30 | 41 = "Wind East (medium)"; 31 | 42 = "Wind East (strong)"; 32 | 43 = "Wind North (weak)"; 33 | 44 = "Wind North (medium)"; 34 | 45 = "Wind North (strong)"; 35 | 46 = "Wind South (weak)"; 36 | 47 = "Wind South (medium)"; 37 | 48 = "Wind South (strong)"; 38 | 49 = "Wind West (weak)"; 39 | 50 = "Wind West (medium)"; 40 | 51 = "Wind West (strong)"; 41 | 42 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Hexen_sectors.cfg: -------------------------------------------------------------------------------- 1 | 2 | 0 = "Normal"; 3 | 1 = "Light Phased"; 4 | 2 = "Light Sequence Start"; 5 | 3 = "Light Sequence Special 1"; 6 | 4 = "Light Sequence Special 2"; 7 | 26 = "Stairs Special 1"; 8 | 27 = "Stairs Special 2"; 9 | 198 = "Light Indoor 2"; 10 | 199 = "Light Indoor 1"; 11 | 200 = "Sky 2 (MAPINFO)"; 12 | 201 = "Scroll North (slow)"; 13 | 202 = "Scroll North (medium)"; 14 | 203 = "Scroll North (fast)"; 15 | 204 = "Scroll East (slow)"; 16 | 205 = "Scroll East (medium)"; 17 | 206 = "Scroll East (fast)"; 18 | 207 = "Scroll South (slow)"; 19 | 208 = "Scroll South (medium)"; 20 | 209 = "Scroll South (fast)"; 21 | 210 = "Scroll West (slow)"; 22 | 211 = "Scroll West (medium)"; 23 | 212 = "Scroll West (fast)"; 24 | 213 = "Scroll NorthWest (slow)"; 25 | 214 = "Scroll NorthWest (medium)"; 26 | 215 = "Scroll NorthWest (fast)"; 27 | 216 = "Scroll NorthEast (slow)"; 28 | 217 = "Scroll NorthEast (medium)"; 29 | 218 = "Scroll NorthEast (fast)"; 30 | 219 = "Scroll SouthEast (slow)"; 31 | 220 = "Scroll SouthEast (medium)"; 32 | 221 = "Scroll SouthEast (fast)"; 33 | 222 = "Scroll SouthWest (slow)"; 34 | 223 = "Scroll SouthWest (medium)"; 35 | 224 = "Scroll SouthWest (fast)"; 36 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Skulltag_linedefs.cfg: -------------------------------------------------------------------------------- 1 | 2 | hexen 3 | { 4 | team 5 | { 6 | title = "Team"; 7 | 8 | 152 9 | { 10 | title = "Team Score"; 11 | } 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /Build/Configurations/Includes/Strife_sectors.cfg: -------------------------------------------------------------------------------- 1 | 2 | 18 = "Current Force, tag=dir&magnitude"; 3 | 4 | -------------------------------------------------------------------------------- /Build/Plugins/Builder.exe: -------------------------------------------------------------------------------- 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the game configurations got default texture sets? 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /Documents/fielddatatypes.txt: -------------------------------------------------------------------------------- 1 | 2 | Doom Builder has editing features for different data types of 3 | UDMF fields and standard hexen arguments. This is a list of 4 | all supported data types: 5 | 6 | 0 = integer * 7 | 1 = float 8 | 2 = string 9 | 3 = bool 10 | 4 = linedeftype (integer) * 11 | 5 = sectoreffect (integer) * 12 | 6 = texture (string) 13 | 7 = flat (string) 14 | 8 = angle in degrees (integer) 15 | 9 = angle in radians (float) 16 | 10 = XXRRGGBB color (integer) 17 | 11 = enum option (integer) * 18 | 12 = enum bits (integer) * 19 | 13 = sector tag (integer) * 20 | 14 = thing tag (integer) * 21 | 15 = linedef tag (integer) * 22 | 16 = enum option (string) 23 | 17 = angle in degrees (float) 24 | 25 | - Only types indicates with * are usable for standard hexen args 26 | - When no type is specified, the default type is 0 (integer) 27 | - Enum types (11, 12 and 16) cannot be used in custom UDMF fields 28 | 29 | For enum types 11, 12 and 16 there must be an "enum" field that 30 | either specifies the values or refers to an existing enum set: 31 | 32 | enum 33 | { 34 | 0 = "Yes"; 35 | 1 = "No"; 36 | } 37 | 38 | OR 39 | 40 | enum = "yesno"; 41 | 42 | Type 16 uses case-sensitive strings for values and can only be 43 | used as an option, not as bit flags: 44 | 45 | enum 46 | { 47 | translucent = "Translucent"; 48 | add = "Add"; 49 | } 50 | -------------------------------------------------------------------------------- /Documents/sevenzipsharp_patch.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Documents/sevenzipsharp_patch.zip -------------------------------------------------------------------------------- /Help/Excluded/actions.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | About Actions 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |

About Actions

17 | 18 |
19 |

20 | Every possible user input in Doom Builder is turned in an "action". You can change or assign new controls to these actions in the Preferences Dialog on the Controls tab. Some of these actions are available in all editing modes, which other actions are only available in one or more editing modes. Therefore, you can often re-use the same keys for multiple actions when they are in different editing modes. All the available actions that come with Doom Builder are explained in this part of the Reference Manual. 21 |

22 |
23 | 24 | -------------------------------------------------------------------------------- /Help/Index.hhk: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 13 | -------------------------------------------------------------------------------- /Help/Refmanual.hhp: -------------------------------------------------------------------------------- 1 | [OPTIONS] 2 | Auto Index=Yes 3 | Compatibility=1.1 or later 4 | Compiled file=..\Build\Refmanual.chm 5 | Contents file=Contents.hhc 6 | Default Font=Verdana,10,0 7 | Default Window=default 8 | Default topic=introduction.html 9 | Display compile progress=Yes 10 | Full-text search=Yes 11 | Index file=Index.hhk 12 | Language=0x409 English (United States) 13 | Title=Doom Builder Reference Manual 14 | 15 | [WINDOWS] 16 | default="Doom Builder Reference Manual","Contents.hhc","Index.hhk","introduction.html","introduction.html",,,,,0x2520,300,0x3806,[150,110,1100,800],0x108b0000,,,,,,0 17 | 18 | 19 | [FILES] 20 | introduction.html 21 | header.gif 22 | editingmodes.html 23 | userinterface.html 24 | configurations.html 25 | w_mainwindow.png 26 | w_scripteditor.png 27 | classiccontrols.html 28 | scripts.js 29 | 30 | [INFOTYPES] 31 | 32 | -------------------------------------------------------------------------------- /Help/a_template.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | ACTIONTITLE Action 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |

ACTIONTITLE Action

17 | 18 |
19 |

20 |

Summary

21 | Category:   ACTIONCATEGORY
22 |
23 | ACTIONDESCRIPTION 24 | 25 |

26 |
27 | 28 | -------------------------------------------------------------------------------- /Help/compilerconfigs.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | About Compiler Configurations 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |

About Compiler Configurations

18 | 19 |
20 |

21 | B 22 |

23 |
24 | 25 | -------------------------------------------------------------------------------- /Help/e_mapanalysis.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Map Analysis Mode 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |

Map Analysis Mode

19 | 20 |
21 |

22 | This mode helps finding problems in your map. It shows a small dialog window with the checks you wish to perform. Press F4 in any classic mode to switch to this mode. Select the checks to perform and click the Start Analysis button. The problems that are found are displayed in a list. Click on of the problems to zoom in on the subject and show a description of the problem below the list. For some problems, buttons appear below the description that you can use to quickly fix the problem. 23 |

24 |
25 | 26 | -------------------------------------------------------------------------------- /Help/editingmodes.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | About Editing Modes 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |

About Editing Modes

18 | 19 |
20 |

21 | With Doom Builder, you are always editing in a specific mode which depends on what you want to do and allows you to use the same mouse buttons and key controls for different purposes. You will find yourself switching editing modes all the time, so it is a good thing to remember which keys you have assigned to these modes. 22 |

23 |
24 | 25 | -------------------------------------------------------------------------------- /Help/header.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Help/header.gif -------------------------------------------------------------------------------- /Help/introduction.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Introduction 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |

Introduction

17 | 18 |
19 |

20 | Doom Builder is an advanced, revolutionary map editor for Doom and games based on the Doom engine, such as Heretic, Hexen and Strife. This editor is highly extendible for the different game engines of the Doom community. Doom Builder introduced the 3D editing mode in the Doom community and is still the leading editor for Doom levels today. 21 | 22 |

Reference Manual

23 | This is the Reference Manual for Doom Builder 2. You can use this manual to look up how the editor works and what the specific modes and actions do. This manual is not a beginners tutorial that teaches you how to make maps. 24 |

25 |
26 | 27 | -------------------------------------------------------------------------------- /Help/scriptingconfigs.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | About Scripting Configurations 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |

About Scripting Configurations

18 | 19 |
20 |

21 | B 22 |

23 |
24 | 25 | -------------------------------------------------------------------------------- /Help/scripts.js: -------------------------------------------------------------------------------- 1 | 2 | function autoadjustheight(iframeid) 3 | { 4 | // Find the height of the internal page 5 | var doc_height = document.getElementById(iframeid).contentWindow.document.body.scrollHeight; 6 | 7 | // Change the height of the iframe 8 | document.getElementById(iframeid).height = doc_height; 9 | } 10 | 11 | -------------------------------------------------------------------------------- /Help/template.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Template 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |

Template

17 | 18 |
19 |

20 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque dignissim porttitor nisl. Sed bibendum magna nec quam. Phasellus purus. Nunc rutrum libero nec libero. Fusce iaculis elit sed nibh. Curabitur posuere magna at massa suscipit consequat. Duis ac quam. Ut ante nulla, tincidunt et, tincidunt at, convallis eget, diam. Duis et ligula. Mauris accumsan massa id nunc. Donec sit amet ligula eget odio mattis dictum. Donec mauris nunc, vulputate nec, cursus ac, ullamcorper ornare, neque. 21 |

22 |
23 | 24 | -------------------------------------------------------------------------------- /Help/userinterface.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | About the User Interface 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |

About the User Interface

18 | 19 |
20 |

21 | Doom Builder's user interface exists of one main editing window in which most of the map editing will be done. Doom Builder also has a window for scripting and several built-in dialogs for editing and setting up your preferences and much more. This part of the Reference Manual will help you explain all the buttons and controls on every window. 22 |

23 |
24 | 25 | -------------------------------------------------------------------------------- /Help/w_errorsandwarnings.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Errors and Warnings Window 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |

Errors and Warnings Window

19 | 20 |
21 |

22 | When errors or warnings occur during certain operations these will be reported in this window. If the window does not automatically show, you can find it in the Tools menu or by pressing the default key F11. Click the Copy Selection button to copy the selected errors to the clipboard. Click the Clear button to remove all the errors from the window.
23 |
24 | You can choose to open this window automatically when errors occur after operations such as loading a map by checking the option Show this window when errors occur. 25 |

26 |
27 | 28 | -------------------------------------------------------------------------------- /Help/w_mainwindow.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Help/w_mainwindow.png -------------------------------------------------------------------------------- /Help/w_scripteditor.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Help/w_scripteditor.png -------------------------------------------------------------------------------- /Help/w_vertexedit.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Vertex Properties Window 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |

Vertex Properties Window

18 | 19 |
20 |

21 | This dialog allows you to edit the exact vertex coordinates. When a selection of multiple vertices is made, some fields may appear grayed or empty in case they are different for some of the selected elements. Setting a value in grayed or empty field will apply this to the entire selection. 22 | 23 |

Custom

24 | This tab allows you to edit the custom fields on the vertex. Only available in UDMF format. See Custom Fields Editor for more information. 25 |

26 |
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| 2007-10-19T17:06:49 11 | FXComposer, NVIDIA 12 | 2007-10-19T17:07:14 13 | 14 | 15 | </asset> 16 | <library_effects> 17 | <effect id="Effect" name="display2d"> 18 | <profile_COMMON> 19 | <technique sid="__fxc2_default"> 20 | <constant/> 21 | </technique> 22 | </profile_COMMON> 23 | <extra type="import"> 24 | <technique profile="NVIDIA_FXCOMPOSER"> 25 | <import url="../Source/Resources/display2d.fx" compiler_options="" profile="fx"/> 26 | </technique> 27 | </extra> 28 | </effect> 29 | </library_effects> 30 | </COLLADA> 31 | -------------------------------------------------------------------------------- /Resources/mergegeometry.cpt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Resources/mergegeometry.cpt -------------------------------------------------------------------------------- /Resources/thingicon.cpt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Resources/thingicon.cpt -------------------------------------------------------------------------------- /Resources/world3d.dae: -------------------------------------------------------------------------------- 1 | <?xml version="1.0"?> 2 | <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> 3 | <asset> 4 | <contributor> 5 | <author>Pascal</author> 6 | <authoring_tool>NVIDIA FX Composer 2.0</authoring_tool> 7 | <comments/> 8 | <copyright/> 9 | </contributor> 10 | <created>2008-01-05T13:49:04</created> 11 | <keywords>FXComposer, NVIDIA</keywords> 12 | <modified>2008-01-05T13:49:04</modified> 13 | <subject/> 14 | <title/> 15 | </asset> 16 | <library_effects> 17 | <effect id="Effect" name="world3d"> 18 | <profile_COMMON> 19 | <technique sid="__fxc2_default"> 20 | <constant/> 21 | </technique> 22 | </profile_COMMON> 23 | <extra type="import"> 24 | <technique profile="NVIDIA_FXCOMPOSER"> 25 | <import url="../Source/Resources/world3d.fx" compiler_options="" profile="fx"/> 26 | </technique> 27 | </extra> 28 | </effect> 29 | </library_effects> 30 | </COLLADA> 31 | -------------------------------------------------------------------------------- /Setup/WizModernImage-IS.bmp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Setup/WizModernImage-IS.bmp -------------------------------------------------------------------------------- /Setup/WizModernSmallImage-IS.bmp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Setup/WizModernSmallImage-IS.bmp -------------------------------------------------------------------------------- /Setup/disclaimer.txt: -------------------------------------------------------------------------------- 1 | Disclaimer of warranty: The software and documentation are provided as is without warranty of any kind. To the maximum extent permitted by applicable law, CodeImp further disclaims all warranties, including without limitation any implied warranties of merchantability, fitness for a particular purpose, and noninfringement. The entire risk arising out of the use or performance of the software and documentation remains with you. To the maximum extent permitted by applicable law, in no event shall CodeImp be liable for any consequential, incidental, direct, indirect, special, punitive, or other damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, or other pecuniary loss) arising out of this agreement or the use of or inability to use the product, even if CodeImp has been advised of the possibility of such damages. 2 | -------------------------------------------------------------------------------- /Source/Core/Actions/ActionDelegate.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections.Generic; 21 | using System.ComponentModel; 22 | using System.Drawing; 23 | using System.Text; 24 | 25 | #endregion 26 | 27 | namespace CodeImp.DoomBuilder.Actions 28 | { 29 | internal delegate void ActionDelegate(); 30 | } 31 | -------------------------------------------------------------------------------- /Source/Core/Actions/BeginActionAttribute.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections.Generic; 21 | using System.ComponentModel; 22 | using System.Drawing; 23 | using System.Text; 24 | using System.Reflection; 25 | 26 | #endregion 27 | 28 | namespace CodeImp.DoomBuilder.Actions 29 | { 30 | /// <summary> 31 | /// This binds a method to an action which is then called when the action is started. 32 | /// </summary> 33 | public class BeginActionAttribute : ActionAttribute 34 | { 35 | /// <summary> 36 | /// This binds a method to an action which is then called when the action is started. 37 | /// </summary> 38 | /// <param name="action">The action name as defined in Actions.cfg resource.</param> 39 | public BeginActionAttribute(string action) : base(action) 40 | { 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Source/Core/Actions/EndActionAttribute.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections.Generic; 21 | using System.ComponentModel; 22 | using System.Drawing; 23 | using System.Text; 24 | using System.Reflection; 25 | 26 | #endregion 27 | 28 | namespace CodeImp.DoomBuilder.Actions 29 | { 30 | /// <summary> 31 | /// This binds a method to an action which is then called when the action is stopped. 32 | /// </summary> 33 | public class EndActionAttribute : ActionAttribute 34 | { 35 | /// <summary> 36 | /// This binds a method to an action which is then called when the action is stopped. 37 | /// </summary> 38 | /// <param name="action">The action name as defined in Actions.cfg resource.</param> 39 | public EndActionAttribute(string action) : base(action) 40 | { 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Source/Core/Actions/SpecialKeys.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections.Generic; 21 | using System.ComponentModel; 22 | using System.Drawing; 23 | using System.Text; 24 | 25 | #endregion 26 | 27 | namespace CodeImp.DoomBuilder.Actions 28 | { 29 | public enum SpecialKeys : int 30 | { 31 | MScrollUp = 65530, 32 | MScrollDown = 65531, 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Source/Core/Config/IFilledTextureSet.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using System.Windows.Forms; 29 | using CodeImp.DoomBuilder.Rendering; 30 | 31 | #endregion 32 | 33 | namespace CodeImp.DoomBuilder.Config 34 | { 35 | internal interface IFilledTextureSet 36 | { 37 | // Properties 38 | string Name { get; } 39 | ICollection<ImageData> Textures { get; } 40 | ICollection<ImageData> Flats { get; } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Source/Core/Config/INumberedTitle.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using System.Windows.Forms; 29 | using CodeImp.DoomBuilder.Rendering; 30 | 31 | #endregion 32 | 33 | namespace CodeImp.DoomBuilder.Config 34 | { 35 | public interface INumberedTitle 36 | { 37 | // Properties 38 | int Index { get; } 39 | string Title { get; } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Source/Core/Config/TagType.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using System.Windows.Forms; 29 | 30 | #endregion 31 | 32 | namespace CodeImp.DoomBuilder.Config 33 | { 34 | public enum TagType 35 | { 36 | None = 0, 37 | Sector = 1, 38 | Thing = 2, 39 | Linedef = 3 // Implement this? 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Source/Core/Data/ImageLoadState.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Drawing; 25 | using SlimDX.Direct3D9; 26 | using System.Drawing.Imaging; 27 | using CodeImp.DoomBuilder.Rendering; 28 | using CodeImp.DoomBuilder.IO; 29 | using System.IO; 30 | using System.Windows.Forms; 31 | 32 | #endregion 33 | 34 | namespace CodeImp.DoomBuilder.Data 35 | { 36 | public enum ImageLoadState : int 37 | { 38 | None, 39 | Loading, 40 | Ready, 41 | Unloading 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Source/Core/General/ErrorItem.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Runtime.InteropServices; 25 | using System.Diagnostics; 26 | 27 | #endregion 28 | 29 | namespace CodeImp.DoomBuilder 30 | { 31 | internal struct ErrorItem 32 | { 33 | public ErrorType type; 34 | public string message; 35 | 36 | internal ErrorItem(ErrorType type, string message) 37 | { 38 | this.type = type; 39 | this.message = message; 40 | } 41 | } 42 | 43 | public enum ErrorType 44 | { 45 | /// <summary> 46 | /// This indicates a significant error that may cause problems for the data displayed or editing behaviour. 47 | /// </summary> 48 | Error, 49 | 50 | /// <summary> 51 | /// This indicates a potential problem. 52 | /// </summary> 53 | Warning 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Source/Core/General/SavePurpose.cs: -------------------------------------------------------------------------------- 1 |  2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Diagnostics; 28 | using CodeImp.DoomBuilder.Windows; 29 | using CodeImp.DoomBuilder.IO; 30 | using CodeImp.DoomBuilder.Map; 31 | using CodeImp.DoomBuilder.Editing; 32 | using CodeImp.DoomBuilder.Rendering; 33 | using CodeImp.DoomBuilder.Data; 34 | using CodeImp.DoomBuilder.Actions; 35 | using CodeImp.DoomBuilder.Config; 36 | using CodeImp.DoomBuilder.Plugins; 37 | using CodeImp.DoomBuilder.Compilers; 38 | using CodeImp.DoomBuilder.VisualModes; 39 | 40 | #endregion 41 | 42 | namespace CodeImp.DoomBuilder 43 | { 44 | public enum SavePurpose 45 | { 46 | Normal = 0, 47 | AsNewFile = 1, 48 | IntoFile = 2, 49 | Testing = 3 50 | } 51 | } 52 | 53 | -------------------------------------------------------------------------------- /Source/Core/Geometry/DrawnVertex.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using System.Windows.Forms; 29 | using CodeImp.DoomBuilder.Map; 30 | using System.Reflection; 31 | using CodeImp.DoomBuilder.Plugins; 32 | using CodeImp.DoomBuilder.Editing; 33 | 34 | #endregion 35 | 36 | namespace CodeImp.DoomBuilder.Geometry 37 | { 38 | public struct DrawnVertex 39 | { 40 | public Vector2D pos; 41 | public bool stitch; 42 | public bool stitchline; 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Source/Core/Geometry/LabelPositionInfo.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | 25 | #endregion 26 | 27 | namespace CodeImp.DoomBuilder.Geometry 28 | { 29 | public struct LabelPositionInfo 30 | { 31 | // Members 32 | public Vector2D position; 33 | public float radius; 34 | 35 | // Constructor 36 | public LabelPositionInfo(Vector2D position, float radius) 37 | { 38 | this.position = position; 39 | this.radius = radius; 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Source/Core/Geometry/Vector2D.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Core/Geometry/Vector2D.cs -------------------------------------------------------------------------------- /Source/Core/IO/IImageReader.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.IO; 25 | using CodeImp.DoomBuilder.Map; 26 | using CodeImp.DoomBuilder.Geometry; 27 | using System.Drawing; 28 | using CodeImp.DoomBuilder.Data; 29 | using CodeImp.DoomBuilder.Rendering; 30 | using System.Drawing.Imaging; 31 | 32 | #endregion 33 | 34 | namespace CodeImp.DoomBuilder.IO 35 | { 36 | internal unsafe interface IImageReader 37 | { 38 | // Methods 39 | Bitmap ReadAsBitmap(Stream stream); 40 | Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety); 41 | void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y); 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Source/Core/IO/UniversalCollection.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.IO; 21 | using System.Text; 22 | using System.Globalization; 23 | using System.Collections; 24 | using System.Collections.Specialized; 25 | using System.Collections.Generic; 26 | 27 | #endregion 28 | 29 | namespace CodeImp.DoomBuilder.IO 30 | { 31 | public sealed class UniversalCollection : List<UniversalEntry> 32 | { 33 | // Variables 34 | private string comment; 35 | 36 | // Properties 37 | public string Comment { get { return comment; } set { comment = value; } } 38 | 39 | // Overload 40 | public void Add(string key, object value) 41 | { 42 | base.Add(new UniversalEntry(key, value)); 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Source/Core/Map/SelectionType.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.Geometry; 25 | using CodeImp.DoomBuilder.Rendering; 26 | using SlimDX.Direct3D9; 27 | using System.Drawing; 28 | 29 | #endregion 30 | 31 | namespace CodeImp.DoomBuilder.Map 32 | { 33 | [Flags] 34 | public enum SelectionType 35 | { 36 | None = 0, 37 | Vertices = 1, 38 | Linedefs = 2, 39 | Sectors = 4, 40 | Things = 8, 41 | All = 0x7FFFFFFF, 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Source/Core/Map/SidedefPart.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | 25 | #endregion 26 | 27 | namespace CodeImp.DoomBuilder.Map 28 | { 29 | public enum SidedefPart 30 | { 31 | None = 0, 32 | Upper = 1, 33 | Middle = 2, 34 | Lower = 3 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Source/Core/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Doom Builder")] 9 | [assembly: AssemblyDescription("Doom, Heretic and Hexen map editor")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("CodeImp")] 12 | [assembly: AssemblyProduct("Doom Builder")] 13 | [assembly: AssemblyCopyright("Copyright © 2007")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("767cd97a-8b1f-42b3-9086-a5ab9cdbe4ab")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | [assembly: AssemblyVersion("2.0.1.0")] 33 | -------------------------------------------------------------------------------- /Source/Core/Rendering/FlatVertex.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Drawing; 28 | using System.ComponentModel; 29 | using CodeImp.DoomBuilder.Map; 30 | using SlimDX.Direct3D9; 31 | using SlimDX; 32 | using CodeImp.DoomBuilder.Geometry; 33 | using System.Drawing.Imaging; 34 | 35 | #endregion 36 | 37 | namespace CodeImp.DoomBuilder.Rendering 38 | { 39 | // FlatVertex 40 | public struct FlatVertex 41 | { 42 | // Vertex format 43 | public static readonly int Stride = 6 * 4; 44 | 45 | // Members 46 | public float x; 47 | public float y; 48 | public float z; 49 | public int c; 50 | public float u; 51 | public float v; 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Source/Core/Rendering/ID3DResource.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Drawing; 28 | using SlimDX.Direct3D9; 29 | using System.ComponentModel; 30 | using CodeImp.DoomBuilder.Geometry; 31 | using SlimDX; 32 | 33 | #endregion 34 | 35 | namespace CodeImp.DoomBuilder.Rendering 36 | { 37 | internal interface ID3DResource 38 | { 39 | // This is used to unload the resouce 40 | void UnloadResource(); 41 | 42 | // This is used to reload the resource 43 | void ReloadResource(); 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Source/Core/Rendering/RenderLayers.cs: -------------------------------------------------------------------------------- 1 | #region ================== Namespaces 2 | 3 | using System; 4 | using System.Collections; 5 | using System.Collections.Generic; 6 | using System.Globalization; 7 | using System.Text; 8 | 9 | #endregion 10 | 11 | namespace CodeImp.DoomBuilder.Rendering 12 | { 13 | internal enum RenderLayers : int 14 | { 15 | None = 0, 16 | Background = 1, 17 | Plotter = 2, 18 | Things = 3, 19 | Overlay = 4, 20 | Surface = 5 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Source/Core/Rendering/RenderPasses.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Drawing; 28 | using System.ComponentModel; 29 | using SlimDX; 30 | using CodeImp.DoomBuilder.Geometry; 31 | using SlimDX.Direct3D9; 32 | using CodeImp.DoomBuilder.Data; 33 | using CodeImp.DoomBuilder.VisualModes; 34 | using CodeImp.DoomBuilder.Map; 35 | 36 | #endregion 37 | 38 | namespace CodeImp.DoomBuilder.Rendering 39 | { 40 | public enum RenderPass : int 41 | { 42 | Solid = 0, 43 | Mask = 1, 44 | Alpha = 2, 45 | Additive = 3 46 | } 47 | } 48 | 49 | -------------------------------------------------------------------------------- /Source/Core/Rendering/ViewMode.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Drawing; 28 | using System.ComponentModel; 29 | using CodeImp.DoomBuilder.Map; 30 | using SlimDX.Direct3D9; 31 | using SlimDX; 32 | using CodeImp.DoomBuilder.Geometry; 33 | using System.Drawing.Imaging; 34 | using CodeImp.DoomBuilder.Data; 35 | using CodeImp.DoomBuilder.Editing; 36 | 37 | #endregion 38 | 39 | namespace CodeImp.DoomBuilder.Rendering 40 | { 41 | public enum ViewMode : int 42 | { 43 | Normal = 0, 44 | //Brightness = 1, 45 | FloorTextures = 1, 46 | CeilingTextures = 2, 47 | FloorColor = 3, // villsa 48 | CeilingColor = 4, // villsa 49 | ThingColor = 5, // villsa 50 | } 51 | } 52 | 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arg2; 24 | arg3; 25 | arg4; 26 | sidefront; 27 | sideback; 28 | } 29 | 30 | sidedef 31 | { 32 | offsetx; 33 | offsety; 34 | texturetop; 35 | texturebottom; 36 | texturemiddle; 37 | sector; 38 | } 39 | 40 | sector 41 | { 42 | heightfloor; 43 | heightceiling; 44 | texturefloor; 45 | textureceiling; 46 | lightlevel; 47 | special; 48 | id; 49 | } 50 | 51 | thing 52 | { 53 | id; 54 | x; 55 | y; 56 | height; 57 | angle; 58 | type; 59 | special; 60 | arg0; 61 | arg1; 62 | arg2; 63 | arg3; 64 | arg4; 65 | } 66 | } 67 | 68 | -------------------------------------------------------------------------------- /Source/Core/Resources/Undo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Core/Resources/Undo.png -------------------------------------------------------------------------------- /Source/Core/Resources/UnknownImage.png: 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/Source/Core/Resources/mergegeometry2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Core/Resources/mergegeometry2.png -------------------------------------------------------------------------------- /Source/Core/Resources/treeview.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Core/Resources/treeview.png -------------------------------------------------------------------------------- /Source/Core/Types/LinedefTagHandler.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using CodeImp.DoomBuilder.Config; 29 | using CodeImp.DoomBuilder.Windows; 30 | using System.Windows.Forms; 31 | 32 | #endregion 33 | 34 | namespace CodeImp.DoomBuilder.Types 35 | { 36 | [TypeHandler(UniversalType.LinedefTag, "Linedef Tag", true)] 37 | internal class LinedefTagHandler : IntegerHandler 38 | { 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Source/Core/Types/SectorTagHandler.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using CodeImp.DoomBuilder.Config; 29 | using CodeImp.DoomBuilder.Windows; 30 | using System.Windows.Forms; 31 | 32 | #endregion 33 | 34 | namespace CodeImp.DoomBuilder.Types 35 | { 36 | [TypeHandler(UniversalType.SectorTag, "Sector Tag", true)] 37 | internal class SectorTagHandler : IntegerHandler 38 | { 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Source/Core/Types/ThingTagHandler.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using CodeImp.DoomBuilder.IO; 25 | using CodeImp.DoomBuilder.Data; 26 | using System.IO; 27 | using System.Diagnostics; 28 | using CodeImp.DoomBuilder.Config; 29 | using CodeImp.DoomBuilder.Windows; 30 | using System.Windows.Forms; 31 | 32 | #endregion 33 | 34 | namespace CodeImp.DoomBuilder.Types 35 | { 36 | [TypeHandler(UniversalType.ThingTag, "Thing Tag", true)] 37 | internal class ThingTagHandler : IntegerHandler 38 | { 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Source/Core/Types/UniversalType.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.IO; 25 | 26 | #endregion 27 | 28 | namespace CodeImp.DoomBuilder.Types 29 | { 30 | public enum UniversalType : int 31 | { 32 | Integer = 0, 33 | Float = 1, 34 | String = 2, 35 | Boolean = 3, 36 | LinedefType = 4, 37 | SectorEffect = 5, 38 | Texture = 6, 39 | Flat = 7, 40 | AngleDegrees = 8, 41 | AngleRadians = 9, 42 | Color = 10, 43 | EnumOption = 11, 44 | EnumBits = 12, 45 | SectorTag = 13, 46 | ThingTag = 14, 47 | LinedefTag = 15, 48 | EnumStrings = 16, 49 | AngleDegreesFloat = 17 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Source/Core/VisualModes/VisualPickResult.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using CodeImp.DoomBuilder.Windows; 28 | using CodeImp.DoomBuilder.IO; 29 | using CodeImp.DoomBuilder.Map; 30 | using CodeImp.DoomBuilder.Rendering; 31 | using CodeImp.DoomBuilder.Actions; 32 | using CodeImp.DoomBuilder.Geometry; 33 | using System.Drawing; 34 | using SlimDX; 35 | using CodeImp.DoomBuilder.Editing; 36 | 37 | #endregion 38 | 39 | namespace CodeImp.DoomBuilder.VisualModes 40 | { 41 | public struct VisualPickResult 42 | { 43 | // Members 44 | public IVisualPickable picked; 45 | public float u_ray; 46 | public Vector3D hitpos; 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Source/Core/Windows/FindReplaceOptions.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Drawing; 28 | using System.ComponentModel; 29 | using CodeImp.DoomBuilder.Map; 30 | using SlimDX.Direct3D9; 31 | using SlimDX; 32 | using CodeImp.DoomBuilder.Geometry; 33 | using System.Drawing.Imaging; 34 | using CodeImp.DoomBuilder.Data; 35 | using CodeImp.DoomBuilder.Editing; 36 | 37 | #endregion 38 | 39 | namespace CodeImp.DoomBuilder.Windows 40 | { 41 | internal struct FindReplaceOptions 42 | { 43 | public string FindText; 44 | public bool CaseSensitive; 45 | public bool WholeWord; 46 | public string ReplaceWith; 47 | } 48 | } 49 | 50 | -------------------------------------------------------------------------------- /Source/Core/Windows/MessageBeepType.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using System.Drawing; 28 | using System.ComponentModel; 29 | using CodeImp.DoomBuilder.Map; 30 | using SlimDX.Direct3D9; 31 | using SlimDX; 32 | using CodeImp.DoomBuilder.Geometry; 33 | using System.Drawing.Imaging; 34 | using CodeImp.DoomBuilder.Data; 35 | using CodeImp.DoomBuilder.Editing; 36 | 37 | #endregion 38 | 39 | namespace CodeImp.DoomBuilder.Windows 40 | { 41 | public enum MessageBeepType : int 42 | { 43 | Default = -1, 44 | Ok = 0x00000000, 45 | Error = 0x00000010, 46 | Question = 0x00000020, 47 | Warning = 0x00000030, 48 | Information = 0x00000040, 49 | } 50 | } 51 | 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System.ComponentModel; 4 | using System.Drawing; 5 | using System.Text; 6 | using System.Windows.Forms; 7 | 8 | namespace CodeImp.DoomBuilder.BuilderModes.Editing 9 | { 10 | public partial class WAuthorTools : Form 11 | { 12 | // Tools 13 | public ContextMenuStrip LinedefPopup { get { return linedefpopup; } } 14 | 15 | // Constructor 16 | public WAuthorTools() 17 | { 18 | InitializeComponent(); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/General/UndoGroup.cs: -------------------------------------------------------------------------------- 1 | 2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using CodeImp.DoomBuilder.Map; 28 | 29 | #endregion 30 | 31 | namespace CodeImp.DoomBuilder.BuilderModes 32 | { 33 | public class UndoGroup 34 | { 35 | public const int None = 0; 36 | public const int FloorHeightChange = 1; 37 | public const int CeilingHeightChange = 2; 38 | public const int SectorBrightnessChange = 3; 39 | public const int TextureOffsetChange = 4; 40 | public const int SectorHeightChange = 5; 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/Interface/EditSelectionPanel.Designer.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/BuilderModes/Interface/EditSelectionPanel.Designer.cs -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Builder Modes")] 9 | [assembly: AssemblyDescription("Doom Builder Editing Modes")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("CodeImp")] 12 | [assembly: AssemblyProduct("Doom Builder")] 13 | [assembly: AssemblyCopyright("Copyright © 2007")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("30d96659-77e7-4921-a52f-a854c1a36b7d")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | [assembly: AssemblyVersion("2.0.1.0")] 33 | -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/Resources/Blockmap.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/BuilderModes/Resources/Blockmap.png -------------------------------------------------------------------------------- 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/Source/Plugins/BuilderModes/Resources/WAuthor.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/BuilderModes/Resources/WAuthor.png -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/Resources/treeview.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/BuilderModes/Resources/treeview.png -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/VisualModes/VisualActionResult.cs: -------------------------------------------------------------------------------- 1 |  2 | #region ================== Copyright (c) 2007 Pascal vd Heiden 3 | 4 | /* 5 | * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com 6 | * This program is released under GNU General Public License 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | */ 14 | 15 | #endregion 16 | 17 | #region ================== Namespaces 18 | 19 | using System; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | using System.Globalization; 23 | using System.Text; 24 | using System.Windows.Forms; 25 | using System.IO; 26 | using System.Reflection; 27 | using CodeImp.DoomBuilder.Windows; 28 | using CodeImp.DoomBuilder.IO; 29 | using CodeImp.DoomBuilder.Map; 30 | using CodeImp.DoomBuilder.Rendering; 31 | using CodeImp.DoomBuilder.Geometry; 32 | using CodeImp.DoomBuilder.Editing; 33 | using CodeImp.DoomBuilder.VisualModes; 34 | 35 | #endregion 36 | 37 | namespace CodeImp.DoomBuilder.BuilderModes 38 | { 39 | public struct VisualActionResult 40 | { 41 | /// <summary> 42 | /// Status description to show after action hasbeen performed. Set to null to show no message. 43 | /// </summary> 44 | public string displaystatus; 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/obj/x86/Debug/BuilderModes.csproj.GenerateResource.Cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/BuilderModes/obj/x86/Debug/BuilderModes.csproj.GenerateResource.Cache -------------------------------------------------------------------------------- /Source/Plugins/BuilderModes/obj/x86/Debug/BuilderModes.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/BuilderModes/obj/x86/Debug/BuilderModes.dll -------------------------------------------------------------------------------- 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8 | === What does it do =========================================================== 9 | This plugin copies the properties (floor/ceiling heights, floor/ceiling 10 | textures, brightness, tag and special effect from a sector and pastes 11 | them to one or more sectors. Unlike the join/merge sector function this 12 | plugin does not change the sector references of the sidedefs. 13 | 14 | 15 | === Usage ===================================================================== 16 | Menu entry: no 17 | Toolbar buttons: no 18 | Hotkeys: yes. There are two new actions in the "Sectors" section of the 19 | controls. They are called "Copy sector properties" and "Paste sector 20 | properties". 21 | 22 | IMPORTANT: you'll have to assign hotkeys to those actions to use the 23 | functionality of this plugin! 24 | 25 | To copy the properties of a sector just highlight the desired sector (hover the 26 | mouse over it) and press the hotkey you assigned to "Copy sector properties". 27 | Now you have two ways to paste those properties to other sectors. Either you 28 | highlight a sector and press your "Paste sector properties" hotkey or select 29 | (by clicking) multiple sectors and then press you "Paste sector properties" 30 | hotkey to paste the properties to all of them. -------------------------------------------------------------------------------- /Source/Plugins/CopyPasteSectorProps/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("CopyPasteSectorProperties Plugin")] 9 | [assembly: AssemblyDescription("Doom Builder CopySectorProperties Plugin")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("boris")] 12 | [assembly: AssemblyProduct("Doom Builder Plugin")] 13 | [assembly: AssemblyCopyright("Copyright © 2009")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("cb6d7713-9c4f-4777-92f3-36cb4c452ff6")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | [assembly: AssemblyVersion("1.0.0.0")] 33 | -------------------------------------------------------------------------------- /Source/Plugins/ImageDrawingExample/Actions.cfg: -------------------------------------------------------------------------------- 1 |  2 | // 3 | // This file defines which actions there are, what description they have and 4 | // some behaviour options. The Doom Builder core will bind to these actions 5 | // with delegates (function pointers) where you use the BeginAction and 6 | // EndAction attributes. This file must be named Actions.cfg and must be 7 | // included in the plugin project as "Embedded Resource". 8 | // 9 | 10 | // 11 | // Options: 12 | // 13 | // allowkeys: Allows the user to bind standard keys to this action. 14 | // allowmouse: Allows the user to bind mouse buttons to this action. 15 | // allowscroll: Allows the user to bind the scrollwheel to this action. 16 | // disregardshift: This action will trigger regardless if Shift or Control is used. 17 | // repeat: BeginAction will be called for automatic key repetition. 18 | // default: Default key is only used when the action is loaded for the first 19 | // time and the default key is not used by any other action. 20 | // 21 | // allowkeys and allowmouse are true by default, the others are false by default. 22 | // 23 | 24 | imageexamplemode 25 | { 26 | title = "Image Example"; 27 | category = "tools"; 28 | description = "Switches to the image example mode."; 29 | allowkeys = true; 30 | allowmouse = true; 31 | allowscroll = true; 32 | } 33 | 34 | -------------------------------------------------------------------------------- /Source/Plugins/ImageDrawingExample/ImageIcon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/ImageDrawingExample/ImageIcon.png -------------------------------------------------------------------------------- /Source/Plugins/ImageDrawingExample/exampleimage.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/ImageDrawingExample/exampleimage.png -------------------------------------------------------------------------------- /Source/Plugins/Statistics/Actions.cfg: -------------------------------------------------------------------------------- 1 |  2 | // 3 | // This file defines which actions there are, what description they have and 4 | // some behaviour options. The Doom Builder core will bind to these actions 5 | // with delegates (function pointers) where you use the BeginAction and 6 | // EndAction attributes. This file must be named Actions.cfg and must be 7 | // included in the plugin project as "Embedded Resource". 8 | // 9 | 10 | // 11 | // Options: 12 | // 13 | // allowkeys: Allows the user to bind standard keys to this action. 14 | // allowmouse: Allows the user to bind mouse buttons to this action. 15 | // allowscroll: Allows the user to bind the scrollwheel to this action. 16 | // disregardshift: This action will trigger regardless if Shift or Control is used. 17 | // repeat: BeginAction will be called for automatic key repetition. 18 | // default: Default key is only used when the action is loaded for the first 19 | // time and the default key is not used by any other action. 20 | // 21 | // allowkeys and allowmouse are true by default, the others are false by default. 22 | // 23 | 24 | statisticsmode 25 | { 26 | title = "Statistics"; 27 | category = "tools"; 28 | description = "Switches to the map statistics display."; 29 | allowkeys = true; 30 | allowmouse = true; 31 | allowscroll = true; 32 | } 33 | 34 | -------------------------------------------------------------------------------- /Source/Plugins/Statistics/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Statistics")] 9 | [assembly: AssemblyDescription("Doom Builder Map Statistics")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("CodeImp")] 12 | [assembly: AssemblyProduct("Doom Builder")] 13 | [assembly: AssemblyCopyright("Copyright © 2009")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("cb6d7713-9c4f-4777-92f3-36cb4c452ff6")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | [assembly: AssemblyVersion("2.0.0.0")] 33 | -------------------------------------------------------------------------------- /Source/Plugins/Statistics/StatisticsIcon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Source/Plugins/Statistics/StatisticsIcon.png -------------------------------------------------------------------------------- /Tests/CopyPaste/copypaste_a.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/CopyPaste/copypaste_a.wad -------------------------------------------------------------------------------- /Tests/Decorate/DECORATE.txt: -------------------------------------------------------------------------------- 1 | actor SanyaChainsaw : Weapon 6205 2 | { 3 | //$Category BDIS2_Armory 4 | //$Sprite CSAWA0 5 | Game Doom 6 | SpawnID 32 7 | Weapon.Kickback 0 8 | Weapon.SelectionOrder 2200 9 | Weapon.UpSound "weapons/sawup" 10 | Weapon.ReadySound "weapons/sawidle" 11 | Inventory.PickupMessage "A chainsaw!" 12 | Obituary "%o was mowed over by %k's chainsaw." 13 | +WEAPON.MELEEWEAPON 14 | States 15 | { 16 | Ready: 17 | SAWG AB 4 A_WeaponReady 18 | loop 19 | Deselect: 20 | SAWG A 1 A_Lower 21 | loop 22 | Select: 23 | SAWG A 1 A_Raise 24 | loop 25 | Fire: 26 | SAWG CD 4 A_Saw 27 | SAWG D 0 A_ReFire 28 | goto Ready 29 | Spawn: 30 | CSAW A -1 31 | stop 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Tests/Decorate/decoratetest.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_DoomHexen.cfg"; 3 | strictpatches = 0; 4 | 5 | maps 6 | { 7 | 8 | MAP01 9 | { 10 | 11 | resources 12 | { 13 | 14 | resource0 15 | { 16 | type = 1; 17 | location = "F:\\Projects\\Doom Builder\\Tests\\Decorate"; 18 | option1 = 0; 19 | option2 = 0; 20 | } 21 | 22 | } 23 | 24 | 25 | grid 26 | { 27 | background = ""; 28 | backsource = 0; 29 | backoffsetx = 0; 30 | backoffsety = 0; 31 | backscalex = 100; 32 | backscaley = 100; 33 | gridsize = 32; 34 | } 35 | 36 | } 37 | 38 | } 39 | 40 | -------------------------------------------------------------------------------- /Tests/Decorate/decoratetest.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Decorate/decoratetest.wad -------------------------------------------------------------------------------- /Tests/Decorate/testscale.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Decorate/testscale.wad -------------------------------------------------------------------------------- /Tests/Drawing/AutoCloseFail1.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Drawing/AutoCloseFail1.wad -------------------------------------------------------------------------------- /Tests/Drawing/AutoCloseFail1a.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Drawing/AutoCloseFail1a.png -------------------------------------------------------------------------------- /Tests/Drawing/AutoCloseFail1b.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Drawing/AutoCloseFail1b.png -------------------------------------------------------------------------------- /Tests/Drawing/VerticalCCAutoCloseOnVertices.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | 4 | maps 5 | { 6 | 7 | MAP01 8 | { 9 | 10 | resources 11 | { 12 | } 13 | 14 | 15 | grid 16 | { 17 | background = ""; 18 | backsource = 0; 19 | backoffsetx = 0; 20 | backoffsety = 0; 21 | backscalex = 100; 22 | backscaley = 100; 23 | gridsize = 32; 24 | } 25 | 26 | } 27 | 28 | } 29 | 30 | strictpatches = 0; 31 | -------------------------------------------------------------------------------- /Tests/Drawing/VerticalCCAutoCloseOnVertices.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Drawing/VerticalCCAutoCloseOnVertices.wad -------------------------------------------------------------------------------- /Tests/ErrorChecking/overlappinglines_a.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/ErrorChecking/overlappinglines_a.wad -------------------------------------------------------------------------------- /Tests/ErrorChecking/sectornotclosed_a.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | strictpatches = 0; 4 | 5 | maps 6 | { 7 | 8 | MAP01 9 | { 10 | 11 | resources 12 | { 13 | } 14 | 15 | 16 | grid 17 | { 18 | background = ""; 19 | backsource = 0; 20 | backoffsetx = 0; 21 | backoffsety = 0; 22 | backscalex = 100; 23 | backscaley = 100; 24 | gridsize = 32; 25 | } 26 | 27 | } 28 | 29 | } 30 | 31 | -------------------------------------------------------------------------------- /Tests/ErrorChecking/sectornotclosed_a.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/ErrorChecking/sectornotclosed_a.wad -------------------------------------------------------------------------------- /Tests/Textures/Medricel/textest.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Textures/Medricel/textest.wad -------------------------------------------------------------------------------- /Tests/Textures/bkpng2.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Textures/bkpng2.wad -------------------------------------------------------------------------------- /Tests/Textures/brokenpng.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Textures/brokenpng.wad -------------------------------------------------------------------------------- /Tests/Textures/pngtest.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Textures/pngtest.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | 4 | maps 5 | { 6 | 7 | MAP01 8 | { 9 | 10 | resources 11 | { 12 | } 13 | 14 | } 15 | 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_a.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_a.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_b.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_b.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_c.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | strictpatches = 0; 4 | 5 | maps 6 | { 7 | 8 | MAP01 9 | { 10 | 11 | resources 12 | { 13 | } 14 | 15 | 16 | grid 17 | { 18 | background = ""; 19 | backsource = 0; 20 | backoffsetx = 0; 21 | backoffsety = 0; 22 | backscalex = 100; 23 | backscaley = 100; 24 | gridsize = 1; 25 | } 26 | 27 | } 28 | 29 | } 30 | 31 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_c.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_c.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_e.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_e.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_g.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | 4 | maps 5 | { 6 | 7 | MAP01 8 | { 9 | 10 | resources 11 | { 12 | } 13 | 14 | } 15 | 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_g.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_g.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_k.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_DoomHexen.cfg"; 3 | strictpatches = 0; 4 | 5 | maps 6 | { 7 | 8 | MAP01 9 | { 10 | 11 | fieldtypes 12 | { 13 | 14 | linedef 15 | { 16 | blocking = 3; 17 | } 18 | 19 | } 20 | 21 | 22 | plugins 23 | { 24 | 25 | lighting 26 | { 27 | 28 | lights 29 | { 30 | } 31 | 32 | } 33 | 34 | } 35 | 36 | 37 | resources 38 | { 39 | } 40 | 41 | 42 | grid 43 | { 44 | background = ""; 45 | backsource = 0; 46 | backoffsetx = 0; 47 | backoffsety = 0; 48 | backscalex = 100; 49 | backscaley = 100; 50 | gridsize = 32; 51 | } 52 | 53 | } 54 | 55 | } 56 | 57 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_k.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_k.png -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_k.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_k.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_m.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_DoomHexen.cfg"; 3 | strictpatches = 0; 4 | 5 | maps 6 | { 7 | 8 | SAD01 9 | { 10 | 11 | grid 12 | { 13 | backoffsety = 0; 14 | backoffsetx = 0; 15 | backscalex = 100; 16 | gridsize = 32; 17 | background = ""; 18 | backsource = 0; 19 | backscaley = 100; 20 | } 21 | 22 | 23 | resources 24 | { 25 | } 26 | 27 | } 28 | 29 | } 30 | 31 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_m.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_m.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_p.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_p.png -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_p.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_p.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_s.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | 4 | maps 5 | { 6 | 7 | MAP01 8 | { 9 | 10 | resources 11 | { 12 | } 13 | 14 | } 15 | 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_s.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_s.png -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_s.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_s.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_t.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_Doom.cfg"; 3 | 4 | maps 5 | { 6 | 7 | MAP01 8 | { 9 | 10 | resources 11 | { 12 | } 13 | 14 | } 15 | 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_t.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_t.wad -------------------------------------------------------------------------------- /Tests/Triangulation/triangulation_w.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/Triangulation/triangulation_w.wad -------------------------------------------------------------------------------- /Tests/UDMF/udmfexample.dbs: -------------------------------------------------------------------------------- 1 | type = "Doom Builder Map Settings Configuration"; 2 | gameconfig = "ZDoom_DoomUDMF.cfg"; 3 | 4 | maps 5 | { 6 | 7 | MAP01 8 | { 9 | 10 | resources 11 | { 12 | } 13 | 14 | } 15 | 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Tests/UDMF/udmfexample.wad: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/Tests/UDMF/udmfexample.wad -------------------------------------------------------------------------------- /VersionFromSVN.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/svkaiser/DoomBuilder64/801bb4d5a23d72d33f7f752a7be9746908dd3c18/VersionFromSVN.exe --------------------------------------------------------------------------------