├── .gitignore
├── Android.mk
├── Common.mak
├── GNUmakefile
├── _clang-format
├── jit
├── ABOUT_THIS_DIR
└── bcsave.lua
├── package
├── common
│ ├── buildlic.txt
│ └── gpl-2.0.txt
├── debug
│ ├── win32
│ │ └── ebacktrace1.dll
│ └── win64
│ │ └── ebacktrace1-64.dll
└── sdk
│ ├── SEHELP.HLP
│ ├── STHELP.HLP
│ ├── m32help.hlp
│ ├── names.h
│ ├── samples
│ ├── _clipshape0.map
│ ├── a.m32
│ ├── aspect.map
│ ├── dump_used_assets.m32
│ ├── m32script_ex.map
│ ├── r_usenewshading.map
│ ├── ror.map
│ ├── splitscr.con
│ ├── spriteclip.txt
│ ├── startpos.m32
│ ├── test_tileoffsets.map
│ ├── tests.m32
│ ├── trueror1.map
│ └── weapons.sample.con
│ └── tiles.cfg
├── platform
├── Apple
│ ├── EDuke32.xcodeproj
│ │ └── project.pbxproj
│ ├── bundles
│ │ ├── EDuke32.app
│ │ │ └── Contents
│ │ │ │ ├── Info.plist
│ │ │ │ ├── PkgInfo
│ │ │ │ └── Resources
│ │ │ │ ├── alternate.icns
│ │ │ │ ├── eduke32.icns
│ │ │ │ ├── game.png
│ │ │ │ └── orange.icns
│ │ └── Mapster32.app
│ │ │ └── Contents
│ │ │ ├── Info.plist
│ │ │ ├── PkgInfo
│ │ │ └── Resources
│ │ │ ├── alternate.icns
│ │ │ ├── build.png
│ │ │ ├── mapster32.icns
│ │ │ └── orange.icns
│ └── iOS
│ │ ├── Images.xcassets
│ │ ├── AppIcon.appiconset
│ │ │ └── Contents.json
│ │ └── LaunchImage.launchimage
│ │ │ └── Contents.json
│ │ ├── Info.plist
│ │ └── en.lproj
│ │ └── InfoPlist.strings
├── Wii
│ ├── apps
│ │ ├── eduke32
│ │ │ └── icon.png
│ │ └── mapster32
│ │ │ └── icon.png
│ ├── eduke32_meta_1.xml
│ ├── eduke32_meta_2.xml
│ ├── include
│ │ ├── SDL
│ │ │ ├── SDL.h
│ │ │ ├── SDL_active.h
│ │ │ ├── SDL_audio.h
│ │ │ ├── SDL_byteorder.h
│ │ │ ├── SDL_cdrom.h
│ │ │ ├── SDL_config.h
│ │ │ ├── SDL_config_dreamcast.h
│ │ │ ├── SDL_config_macos.h
│ │ │ ├── SDL_config_macosx.h
│ │ │ ├── SDL_config_minimal.h
│ │ │ ├── SDL_config_nds.h
│ │ │ ├── SDL_config_os2.h
│ │ │ ├── SDL_config_symbian.h
│ │ │ ├── SDL_config_wii.h
│ │ │ ├── SDL_config_win32.h
│ │ │ ├── SDL_copying.h
│ │ │ ├── SDL_cpuinfo.h
│ │ │ ├── SDL_endian.h
│ │ │ ├── SDL_error.h
│ │ │ ├── SDL_events.h
│ │ │ ├── SDL_getenv.h
│ │ │ ├── SDL_joystick.h
│ │ │ ├── SDL_keyboard.h
│ │ │ ├── SDL_keysym.h
│ │ │ ├── SDL_loadso.h
│ │ │ ├── SDL_main.h
│ │ │ ├── SDL_mixer.h
│ │ │ ├── SDL_mouse.h
│ │ │ ├── SDL_mutex.h
│ │ │ ├── SDL_name.h
│ │ │ ├── SDL_opengl.h
│ │ │ ├── SDL_platform.h
│ │ │ ├── SDL_quit.h
│ │ │ ├── SDL_rwops.h
│ │ │ ├── SDL_stdinc.h
│ │ │ ├── SDL_syswm.h
│ │ │ ├── SDL_thread.h
│ │ │ ├── SDL_timer.h
│ │ │ ├── SDL_types.h
│ │ │ ├── SDL_version.h
│ │ │ ├── SDL_video.h
│ │ │ ├── begin_code.h
│ │ │ └── close_code.h
│ │ └── tremor
│ │ │ ├── config_types.h
│ │ │ ├── ivorbiscodec.h
│ │ │ ├── ivorbisfile.h
│ │ │ ├── ogg.h
│ │ │ └── os_types.h
│ ├── lib
│ │ ├── libSDL.a
│ │ ├── libSDL_mixer.a
│ │ ├── libaesnd_tueidj.a
│ │ └── libvorbisidec.a
│ ├── mapster32_meta_1.xml
│ ├── mapster32_meta_2.xml
│ ├── notes.txt
│ └── xcopy_exclude.txt
├── Windows
│ ├── audiolib.vcxproj
│ ├── audiolib.vcxproj.filters
│ ├── build.vcxproj
│ ├── build.vcxproj.filters
│ ├── eduke32.sln
│ ├── eduke32.vcxproj
│ ├── eduke32.vcxproj.filters
│ ├── enet.vcxproj
│ ├── enet.vcxproj.filters
│ ├── glad.vcxproj
│ ├── glad.vcxproj.filters
│ ├── include
│ │ ├── FLAC
│ │ │ ├── all.h
│ │ │ ├── assert.h
│ │ │ ├── callback.h
│ │ │ ├── export.h
│ │ │ ├── format.h
│ │ │ ├── metadata.h
│ │ │ ├── ordinals.h
│ │ │ ├── stream_decoder.h
│ │ │ └── stream_encoder.h
│ │ ├── SDL2
│ │ │ ├── SDL.h
│ │ │ ├── SDL_assert.h
│ │ │ ├── SDL_atomic.h
│ │ │ ├── SDL_audio.h
│ │ │ ├── SDL_bits.h
│ │ │ ├── SDL_blendmode.h
│ │ │ ├── SDL_clipboard.h
│ │ │ ├── SDL_config.h
│ │ │ ├── SDL_cpuinfo.h
│ │ │ ├── SDL_egl.h
│ │ │ ├── SDL_endian.h
│ │ │ ├── SDL_error.h
│ │ │ ├── SDL_events.h
│ │ │ ├── SDL_filesystem.h
│ │ │ ├── SDL_gamecontroller.h
│ │ │ ├── SDL_gesture.h
│ │ │ ├── SDL_haptic.h
│ │ │ ├── SDL_hints.h
│ │ │ ├── SDL_joystick.h
│ │ │ ├── SDL_keyboard.h
│ │ │ ├── SDL_keycode.h
│ │ │ ├── SDL_loadso.h
│ │ │ ├── SDL_log.h
│ │ │ ├── SDL_main.h
│ │ │ ├── SDL_messagebox.h
│ │ │ ├── SDL_mouse.h
│ │ │ ├── SDL_mutex.h
│ │ │ ├── SDL_name.h
│ │ │ ├── SDL_opengl.h
│ │ │ ├── SDL_opengl_glext.h
│ │ │ ├── SDL_opengles.h
│ │ │ ├── SDL_opengles2.h
│ │ │ ├── SDL_opengles2_gl2.h
│ │ │ ├── SDL_opengles2_gl2ext.h
│ │ │ ├── SDL_opengles2_gl2platform.h
│ │ │ ├── SDL_opengles2_khrplatform.h
│ │ │ ├── SDL_pixels.h
│ │ │ ├── SDL_platform.h
│ │ │ ├── SDL_power.h
│ │ │ ├── SDL_quit.h
│ │ │ ├── SDL_rect.h
│ │ │ ├── SDL_render.h
│ │ │ ├── SDL_revision.h
│ │ │ ├── SDL_rwops.h
│ │ │ ├── SDL_scancode.h
│ │ │ ├── SDL_sensor.h
│ │ │ ├── SDL_shape.h
│ │ │ ├── SDL_stdinc.h
│ │ │ ├── SDL_surface.h
│ │ │ ├── SDL_system.h
│ │ │ ├── SDL_syswm.h
│ │ │ ├── SDL_test.h
│ │ │ ├── SDL_test_assert.h
│ │ │ ├── SDL_test_common.h
│ │ │ ├── SDL_test_compare.h
│ │ │ ├── SDL_test_crc32.h
│ │ │ ├── SDL_test_font.h
│ │ │ ├── SDL_test_fuzzer.h
│ │ │ ├── SDL_test_harness.h
│ │ │ ├── SDL_test_images.h
│ │ │ ├── SDL_test_log.h
│ │ │ ├── SDL_test_md5.h
│ │ │ ├── SDL_test_memory.h
│ │ │ ├── SDL_test_random.h
│ │ │ ├── SDL_thread.h
│ │ │ ├── SDL_timer.h
│ │ │ ├── SDL_touch.h
│ │ │ ├── SDL_types.h
│ │ │ ├── SDL_version.h
│ │ │ ├── SDL_video.h
│ │ │ ├── SDL_vulkan.h
│ │ │ ├── begin_code.h
│ │ │ └── close_code.h
│ │ ├── dx
│ │ │ ├── ddraw.h
│ │ │ ├── dinput.h
│ │ │ ├── dsound.h
│ │ │ └── dx_compat.h
│ │ ├── luajit-2.0
│ │ │ ├── lauxlib.h
│ │ │ ├── lua.h
│ │ │ ├── lua.hpp
│ │ │ ├── luaconf.h
│ │ │ ├── luajit.h
│ │ │ └── lualib.h
│ │ ├── ogg
│ │ │ ├── config_types.h
│ │ │ ├── ogg.h
│ │ │ └── os_types.h
│ │ ├── vorbis
│ │ │ ├── codec.h
│ │ │ └── vorbisfile.h
│ │ └── vpx
│ │ │ ├── vp8.h
│ │ │ ├── vp8dx.h
│ │ │ ├── vpx_codec.h
│ │ │ ├── vpx_decoder.h
│ │ │ ├── vpx_frame_buffer.h
│ │ │ ├── vpx_image.h
│ │ │ └── vpx_integer.h
│ ├── lib
│ │ ├── 32
│ │ │ ├── libFLAC.a
│ │ │ ├── libSDL2.a
│ │ │ ├── libSDL2main.a
│ │ │ ├── libcompat-to-msvc.a
│ │ │ ├── libdsound.a
│ │ │ ├── libdxguid.a
│ │ │ ├── libdxguid_sdl.a
│ │ │ ├── liblpeg.a
│ │ │ ├── libluajit.a
│ │ │ ├── libogg.a
│ │ │ ├── libvorbis.a
│ │ │ ├── libvorbisfile.a
│ │ │ ├── libvpx.a
│ │ │ └── libxmp-lite.a
│ │ ├── 64
│ │ │ ├── libFLAC.a
│ │ │ ├── libSDL2.a
│ │ │ ├── libSDL2main.a
│ │ │ ├── libcompat-to-msvc.a
│ │ │ ├── libdsound.a
│ │ │ ├── libdxguid.a
│ │ │ ├── libdxguid_sdl.a
│ │ │ ├── liblpeg.a
│ │ │ ├── libluajit.a
│ │ │ ├── libogg.a
│ │ │ ├── libvorbis.a
│ │ │ ├── libvorbisfile.a
│ │ │ ├── libvpx.a
│ │ │ └── libxmp-lite.a
│ │ ├── instructions.txt
│ │ └── minipng.dfa
│ ├── libxmp-lite.vcxproj
│ ├── libxmp-lite.vcxproj.filters
│ ├── mact.vcxproj
│ ├── mact.vcxproj.filters
│ ├── mapster32.vcxproj
│ ├── mapster32.vcxproj.filters
│ ├── msvc.mak
│ ├── props
│ │ ├── build_common.props
│ │ ├── build_x64.props
│ │ └── build_x86.props
│ └── src
│ │ ├── _dbg_LOAD_IMAGE.h
│ │ ├── _dbg_common.h
│ │ ├── backtrace.c
│ │ ├── compat-to-msvc
│ │ ├── Makefile
│ │ ├── dll_dependency.S
│ │ ├── dll_math.c
│ │ ├── io_math.c
│ │ └── vsnprintf.c
│ │ └── dxlibs
│ │ ├── Makefile
│ │ ├── d3d8.def
│ │ ├── d3dx8d.def
│ │ ├── d3dxof.def
│ │ ├── ddraw.def
│ │ ├── dinput.c
│ │ ├── dinput.def
│ │ ├── dinput8.def
│ │ ├── dplayx.def
│ │ ├── dpnaddr.def
│ │ ├── dpnet.def
│ │ ├── dpnlobby.def
│ │ ├── dpvoice.def
│ │ ├── dsetup.def
│ │ ├── dsound.def
│ │ ├── dxguid.c
│ │ ├── dxguid_sdl.c
│ │ └── readme.txt
├── osxbuild.sh
└── wiibuild.sh
└── source
├── audiolib
├── gpl-2.0.txt
├── include
│ ├── drivers.h
│ ├── fx_man.h
│ ├── multivoc.h
│ └── music.h
└── src
│ ├── _multivc.h
│ ├── driver_directsound.cpp
│ ├── driver_directsound.h
│ ├── driver_nosound.cpp
│ ├── driver_nosound.h
│ ├── driver_sdl.cpp
│ ├── driver_sdl.h
│ ├── drivers.cpp
│ ├── flac.cpp
│ ├── formats.cpp
│ ├── fx_man.cpp
│ ├── linklist.h
│ ├── mix.cpp
│ ├── mixst.cpp
│ ├── multivoc.cpp
│ ├── pitch.cpp
│ ├── pitch.h
│ ├── vorbis.cpp
│ ├── xa.cpp
│ └── xmp.cpp
├── build
├── Dependencies.mak
├── buildlic.txt
├── doc
│ ├── build.txt
│ ├── build2.txt
│ ├── buildinf.txt
│ └── todo.txt
├── include
│ ├── a.h
│ ├── animvpx.h
│ ├── baselayer.h
│ ├── build.h
│ ├── buildtypes.h
│ ├── cache1d.h
│ ├── clip.h
│ ├── collections.h
│ ├── colmatch.h
│ ├── common.h
│ ├── compat.h
│ ├── crc32.h
│ ├── debugbreak.h
│ ├── dxdidf.h
│ ├── dxtfilter.h
│ ├── dynamicgtk.h
│ ├── editor.h
│ ├── elauxlib.h
│ ├── elua.h
│ ├── fix16.h
│ ├── fix16.hpp
│ ├── fix16_int64.h
│ ├── glbuild.h
│ ├── glsurface.h
│ ├── gtkbits.h
│ ├── gtkpixdata.h
│ ├── gtkpixdata_shim.h
│ ├── hash.h
│ ├── hightile.h
│ ├── jwzgles.h
│ ├── jwzglesI.h
│ ├── klzw.h
│ ├── kplib.h
│ ├── libdivide.h
│ ├── lunatic.h
│ ├── lz4.h
│ ├── m32script.h
│ ├── md4.h
│ ├── mdsprite.h
│ ├── miniz.h
│ ├── miniz_common.h
│ ├── miniz_tdef.h
│ ├── miniz_tinfl.h
│ ├── mmulti.h
│ ├── msvc
│ │ ├── inttypes.h
│ │ └── stdint.h
│ ├── mutex.h
│ ├── osd.h
│ ├── osxbits.h
│ ├── osxmain.h
│ ├── palette.h
│ ├── pngwrite.h
│ ├── polymer.h
│ ├── polymost.h
│ ├── pragmas.h
│ ├── pragmas_arm.h
│ ├── pragmas_ppc.h
│ ├── pragmas_x86_gcc.h
│ ├── pragmas_x86_msvc.h
│ ├── print.h
│ ├── prlights.h
│ ├── rawinput.h
│ ├── renderlayer.h
│ ├── scancodes.h
│ ├── scriptfile.h
│ ├── sdl_inc.h
│ ├── sdlappicon.h
│ ├── sdlayer.h
│ ├── softsurface.h
│ ├── startwin.editor.h
│ ├── texcache.h
│ ├── tilepacker.h
│ ├── tracker.hpp
│ ├── tracker_operator.hpp
│ ├── tracker_operators.hpp
│ ├── wiibits.h
│ ├── winbits.h
│ ├── windows_inc.h
│ ├── winlayer.h
│ └── xxhash.h
└── src
│ ├── 2d.cpp
│ ├── SDLMain.mm
│ ├── a-c.cpp
│ ├── a.masm
│ ├── a.nasm
│ ├── a64.yasm
│ ├── animvpx.cpp
│ ├── baselayer.cpp
│ ├── build.cpp
│ ├── cache1d.cpp
│ ├── clip.cpp
│ ├── colmatch.cpp
│ ├── common.cpp
│ ├── compat.cpp
│ ├── config.cpp
│ ├── crc32.cpp
│ ├── defs.cpp
│ ├── dxtfilter.cpp
│ ├── dynamicgtk.cpp
│ ├── engine.cpp
│ ├── engine_oldmap.h
│ ├── engine_priv.h
│ ├── fix16.c
│ ├── fix16_str.c
│ ├── glbuild.cpp
│ ├── glsurface.cpp
│ ├── gtkbits.cpp
│ ├── hash.cpp
│ ├── hightile.cpp
│ ├── jwzgles.c
│ ├── klzw.cpp
│ ├── kplib.cpp
│ ├── lunatic.cpp
│ ├── lz4.c
│ ├── md4.cpp
│ ├── mdsprite.cpp
│ ├── mhk.cpp
│ ├── mingw_main.cpp
│ ├── miniz.c
│ ├── miniz_tdef.c
│ ├── miniz_tinfl.c
│ ├── mmulti_null.cpp
│ ├── mutex.cpp
│ ├── osd.cpp
│ ├── osxbits.mm
│ ├── palette.cpp
│ ├── pngwrite.cpp
│ ├── polymer.cpp
│ ├── polymost.cpp
│ ├── pragmas.cpp
│ ├── rawinput.cpp
│ ├── rev.cpp
│ ├── screenshot.cpp
│ ├── scriptfile.cpp
│ ├── sdlayer.cpp
│ ├── sdlayer12.cpp
│ ├── sdlkeytrans.cpp
│ ├── smalltextfont.cpp
│ ├── softsurface.cpp
│ ├── startgtk.editor.cpp
│ ├── startosx.editor.mm
│ ├── startwin.editor.cpp
│ ├── texcache.cpp
│ ├── textfont.cpp
│ ├── tilepacker.cpp
│ ├── tiles.cpp
│ ├── voxmodel.cpp
│ ├── wiibits.cpp
│ ├── winbits.cpp
│ ├── winlayer.cpp
│ └── xxhash.c
├── duke3d
├── Dependencies.mak
├── gpl-2.0.txt
├── rsrc
│ ├── build.bmp
│ ├── build_icon.c
│ ├── build_icon.ico
│ ├── buildres.rc
│ ├── eduke32_icon.c
│ ├── eduke32_icon_32px.c
│ ├── eduke32_icon_48px.c
│ ├── game.bmp
│ ├── game_icon.c
│ ├── game_icon.ico
│ ├── gameres.rc
│ ├── manifest.build.xml
│ ├── manifest.game.xml
│ └── source
│ │ ├── EDuke32_logo_21_large.psd
│ │ ├── EDuke32_logo_21_large_blue.psd
│ │ ├── EDuke32_logo_21_large_opaque.psd
│ │ ├── game2.psd
│ │ ├── game3.psd
│ │ └── wii-hbc-icon.xcf
└── src
│ ├── GameListSource.game.h
│ ├── GameListSource.game.mm
│ ├── GrpFile.game.h
│ ├── GrpFile.game.mm
│ ├── _functio.h
│ ├── _midi.h
│ ├── _rts.h
│ ├── actors.cpp
│ ├── actors.h
│ ├── android.h
│ ├── anim.cpp
│ ├── anim.h
│ ├── astub.cpp
│ ├── cheats.cpp
│ ├── cheats.h
│ ├── cmdline.cpp
│ ├── cmdline.h
│ ├── common.cpp
│ ├── common_game.h
│ ├── config.cpp
│ ├── config.h
│ ├── demo.cpp
│ ├── demo.h
│ ├── duke3d.h
│ ├── events_defs.h
│ ├── function.h
│ ├── game.cpp
│ ├── game.h
│ ├── gamedef.cpp
│ ├── gamedef.h
│ ├── gamedefs.h
│ ├── gameexec.cpp
│ ├── gameexec.h
│ ├── gamestructures.cpp
│ ├── gamevars.cpp
│ ├── gamevars.h
│ ├── global.cpp
│ ├── global.h
│ ├── grpscan.cpp
│ ├── grpscan.h
│ ├── in_android.cpp
│ ├── in_android.h
│ ├── input.cpp
│ ├── input.h
│ ├── inv.h
│ ├── keys.h
│ ├── lunatic
│ ├── _defs_editor.lua
│ ├── _defs_game.lua
│ ├── bcarray.lua
│ ├── bcheck.lua
│ ├── bitar.lua
│ ├── con_lang.lua
│ ├── control.lua
│ ├── defs_common.lua
│ ├── dis_x64.lua
│ ├── dis_x86.lua
│ ├── doc
│ │ ├── Makefile
│ │ ├── din_w_collapse.png
│ │ ├── din_w_crushing.png
│ │ ├── din_w_explosive.png
│ │ ├── din_w_toxic.png
│ │ ├── how_to_build_lunatic.txt
│ │ ├── lpeg-lunatic.patch
│ │ ├── lunacon.txt
│ │ ├── lunatic.conf
│ │ ├── lunatic.txt
│ │ └── lunatic_sh.style
│ ├── dump.lua
│ ├── dynsymlist_editor.lds
│ ├── dynsymlist_game.lds
│ ├── engine.lua
│ ├── engine_maptext.lua
│ ├── fs.lua
│ ├── listglobals.sh
│ ├── lunacon.lua
│ ├── lunasave.lua
│ ├── lunatic_editor.cpp
│ ├── lunatic_editor.h
│ ├── lunatic_game.cpp
│ ├── lunatic_game.h
│ ├── m32
│ │ ├── compinside.lua
│ │ └── randwalk.lua
│ ├── profdemo.lua
│ ├── randgen.lua
│ ├── stat.lua
│ ├── strict.lua
│ ├── test.lua
│ ├── test
│ │ ├── animatesprites.con
│ │ ├── checknearwall.con
│ │ ├── damagehplane.lua
│ │ ├── dangling_else.con
│ │ ├── delmusicsfx.lua
│ │ ├── else_brace_if.con
│ │ ├── event_chaining.con
│ │ ├── gamearray.con
│ │ ├── gettimedate.con
│ │ ├── getuserdef.con
│ │ ├── helixspawner.lua
│ │ ├── mapstate.con
│ │ ├── maputil.lua
│ │ ├── nlcf_break.con
│ │ ├── nlcf_return.con
│ │ ├── qgetsysstr.con
│ │ ├── qsubstr.con
│ │ ├── quote_ops.con
│ │ ├── rotfixed_actor.con
│ │ ├── screentext.con
│ │ ├── shadexfog.lua
│ │ ├── sprite_access.con
│ │ ├── sprite_addtv.con
│ │ ├── switch.con
│ │ ├── tables.lua
│ │ ├── test_bitar.lua
│ │ ├── test_dists.lua
│ │ ├── test_geom.lua
│ │ ├── test_rotspr.lua
│ │ ├── thisactor_getzrange.con
│ │ ├── transhacktest.m32
│ │ ├── transhacktest.map
│ │ └── weaponvars.con
│ ├── util
│ │ ├── bigytiles.lua
│ │ ├── build.lua
│ │ ├── cmpart.lua
│ │ ├── colenemy.lua
│ │ ├── findmaps.sh
│ │ ├── foreachmap.lua
│ │ ├── map2text.lua
│ │ ├── mapastats.lua
│ │ ├── mapdiff.sh
│ │ ├── mapstats.lua
│ │ ├── mapypan.lua
│ │ └── plax.lua
│ ├── v.lua
│ └── xmath.lua
│ ├── m32common.cpp
│ ├── m32def.cpp
│ ├── m32def.h
│ ├── m32exec.cpp
│ ├── m32structures.cpp
│ ├── m32vars.cpp
│ ├── macros.h
│ ├── mapster32.h
│ ├── mdump.cpp
│ ├── mdump.h
│ ├── menus.cpp
│ ├── menus.h
│ ├── midi.cpp
│ ├── midi.h
│ ├── mpu401.cpp
│ ├── mpu401.h
│ ├── music.cpp
│ ├── names.h
│ ├── namesdyn.cpp
│ ├── namesdyn.h
│ ├── net.cpp
│ ├── net.h
│ ├── osdcmds.cpp
│ ├── osdcmds.h
│ ├── osdfuncs.cpp
│ ├── osdfuncs.h
│ ├── player.cpp
│ ├── player.h
│ ├── premap.cpp
│ ├── premap.h
│ ├── quotes.h
│ ├── rts.cpp
│ ├── rts.h
│ ├── savegame.cpp
│ ├── savegame.h
│ ├── sbar.cpp
│ ├── sbar.h
│ ├── screens.cpp
│ ├── screens.h
│ ├── screentext.cpp
│ ├── screentext.h
│ ├── sdlmusic.cpp
│ ├── sector.cpp
│ ├── sector.h
│ ├── soundefs.h
│ ├── sounds.cpp
│ ├── sounds.h
│ ├── sounds_common.h
│ ├── sounds_mapster32.cpp
│ ├── sounds_mapster32.h
│ ├── soundsdyn.cpp
│ ├── soundsdyn.h
│ ├── startgtk.game.cpp
│ ├── startosx.game.mm
│ ├── startwin.game.cpp
│ ├── startwin.game.h
│ └── winbits.cpp
├── enet
├── LICENSE
├── include
│ └── enet
│ │ ├── callbacks.h
│ │ ├── enet.h
│ │ ├── list.h
│ │ ├── protocol.h
│ │ ├── time.h
│ │ ├── types.h
│ │ ├── unix.h
│ │ ├── utility.h
│ │ └── win32.h
└── src
│ ├── callbacks.c
│ ├── compress.c
│ ├── host.c
│ ├── list.c
│ ├── packet.c
│ ├── peer.c
│ ├── protocol.c
│ ├── unix.c
│ └── win32.c
├── etcpak
├── AUTHORS.txt
├── LICENSE.txt
├── include
│ └── ProcessRGB.h
└── src
│ ├── Math.hpp
│ ├── ProcessCommon.hpp
│ ├── ProcessRGB.cpp
│ ├── Tables.cpp
│ ├── Tables.hpp
│ ├── Types.hpp
│ └── Vector.hpp
├── glad
├── README.TXT
├── include
│ ├── KHR
│ │ └── khrplatform.h
│ └── glad
│ │ ├── glad.h
│ │ └── glad_wgl.h
└── src
│ ├── glad.c
│ └── glad_wgl.c
├── kenbuild
├── buildlic.txt
├── rsrc
│ ├── build.bmp
│ ├── build.xcf
│ ├── build_icon.c
│ ├── build_icon.icns
│ ├── build_icon.ico
│ ├── build_icon.png
│ ├── build_icon.xcf
│ ├── buildres.rc
│ ├── game.bmp
│ ├── game.xcf
│ ├── game32_icon.c
│ ├── game_icon.c
│ ├── game_icon.ico
│ ├── game_icon.png
│ ├── gameres.rc
│ ├── manifest.build.xml
│ └── manifest.game.xml
└── src
│ ├── StartupWinController.game.mm
│ ├── bstub.cpp
│ ├── common.cpp
│ ├── common_game.h
│ ├── config.cpp
│ ├── game.cpp
│ ├── game.h
│ ├── names.h
│ ├── sound_stub.cpp
│ ├── startgtk.game.cpp
│ ├── startwin.game.cpp
│ └── startwin.game.h
├── libxmp-lite
├── README
├── include
│ └── libxmp-lite
│ │ └── xmp.h
└── src
│ ├── common.c
│ ├── common.h
│ ├── control.c
│ ├── dataio.c
│ ├── effects.c
│ ├── effects.h
│ ├── filter.c
│ ├── format.c
│ ├── format.h
│ ├── hio.c
│ ├── hio.h
│ ├── it.h
│ ├── it_load.c
│ ├── itsex.c
│ ├── lfo.c
│ ├── lfo.h
│ ├── list.h
│ ├── load.c
│ ├── load_helpers.c
│ ├── loader.h
│ ├── mdataio.h
│ ├── memio.c
│ ├── memio.h
│ ├── mix_all.c
│ ├── mixer.c
│ ├── mixer.h
│ ├── mod.h
│ ├── mod_load.c
│ ├── mtm_load.c
│ ├── period.c
│ ├── period.h
│ ├── player.c
│ ├── player.h
│ ├── precomp_lut.h
│ ├── read_event.c
│ ├── s3m.h
│ ├── s3m_load.c
│ ├── sample.c
│ ├── scan.c
│ ├── smix.c
│ ├── virtual.c
│ ├── virtual.h
│ ├── xm.h
│ └── xm_load.c
├── lpeg
├── Dependencies.mak
├── LICENSE.txt
└── src
│ ├── lpcap.c
│ ├── lpcap.h
│ ├── lpcode.c
│ ├── lpcode.h
│ ├── lpprint.c
│ ├── lpprint.h
│ ├── lptree.c
│ ├── lptree.h
│ ├── lptypes.h
│ ├── lpvm.c
│ └── lpvm.h
├── mact
├── gpl-2.0.txt
├── include
│ ├── _control.h
│ ├── animlib.h
│ ├── control.h
│ ├── file_lib.h
│ ├── joystick.h
│ ├── keyboard.h
│ ├── mouse.h
│ └── scriplib.h
└── src
│ ├── _scrplib.h
│ ├── animlib.cpp
│ ├── control.cpp
│ ├── file_lib.cpp
│ ├── joystick.cpp
│ ├── keyboard.cpp
│ └── scriplib.cpp
├── sw
├── Dependencies.mak
├── gpl-2.0.txt
├── rsrc
│ ├── build.bmp
│ ├── buildres.rc
│ ├── game.bmp
│ ├── game_icon.c
│ ├── game_icon.ico
│ ├── game_icon.png
│ ├── game_icon.svg
│ ├── gameres.rc
│ ├── manifest.build.xml
│ └── manifest.game.xml
└── src
│ ├── GameListSource.game.h
│ ├── GameListSource.game.mm
│ ├── GrpFile.game.h
│ ├── GrpFile.game.mm
│ ├── StartupWinController.game.mm
│ ├── _config.h
│ ├── _functio.h
│ ├── _rts.h
│ ├── actor.cpp
│ ├── actor.h
│ ├── ai.cpp
│ ├── ai.h
│ ├── ambient.h
│ ├── anim.cpp
│ ├── anim.h
│ ├── bldscript.cpp
│ ├── border.cpp
│ ├── bots.h
│ ├── break.cpp
│ ├── break.h
│ ├── brooms.cpp
│ ├── bunny.cpp
│ ├── cache.cpp
│ ├── cache.h
│ ├── cheats.cpp
│ ├── colormap.cpp
│ ├── colormap.h
│ ├── common.cpp
│ ├── common_game.h
│ ├── config.cpp
│ ├── config.h
│ ├── conpic.h
│ ├── console.cpp
│ ├── coolg.cpp
│ ├── coolie.cpp
│ ├── copysect.cpp
│ ├── damage.h
│ ├── demo.cpp
│ ├── demo.h
│ ├── digi.h
│ ├── draw.cpp
│ ├── eel.cpp
│ ├── function.h
│ ├── game.cpp
│ ├── game.h
│ ├── gamedefs.h
│ ├── girlninj.cpp
│ ├── goro.cpp
│ ├── grpscan.cpp
│ ├── grpscan.h
│ ├── hornet.cpp
│ ├── interp.cpp
│ ├── interp.h
│ ├── interpsh.cpp
│ ├── inv.cpp
│ ├── inv.h
│ ├── jbhlp.cpp
│ ├── jnames.h
│ ├── jnstub.cpp
│ ├── jplayer.cpp
│ ├── jsector.cpp
│ ├── jsector.h
│ ├── jtags.h
│ ├── jweapon.cpp
│ ├── keys.h
│ ├── lava.cpp
│ ├── light.cpp
│ ├── light.h
│ ├── lists.h
│ ├── mclip.cpp
│ ├── mclip.h
│ ├── mdastr.cpp
│ ├── menus.cpp
│ ├── menus.h
│ ├── mfile.h
│ ├── miscactr.cpp
│ ├── morph.cpp
│ ├── mytypes.h
│ ├── names.h
│ ├── names2.h
│ ├── net.cpp
│ ├── net.h
│ ├── ninja.cpp
│ ├── ninja.h
│ ├── pal.h
│ ├── panel.cpp
│ ├── panel.h
│ ├── parent.h
│ ├── parse.h
│ ├── player.cpp
│ ├── player.h
│ ├── predict.cpp
│ ├── quake.cpp
│ ├── quake.h
│ ├── reserve.h
│ ├── ripper.cpp
│ ├── ripper2.cpp
│ ├── rooms.cpp
│ ├── rotator.cpp
│ ├── rts.cpp
│ ├── rts.h
│ ├── save.cpp
│ ├── saveable.cpp
│ ├── saveable.h
│ ├── savedef.h
│ ├── scrip2.cpp
│ ├── sector.cpp
│ ├── sector.h
│ ├── serp.cpp
│ ├── settings.h
│ ├── setup.cpp
│ ├── skel.cpp
│ ├── skull.cpp
│ ├── slidor.cpp
│ ├── slidor.h
│ ├── sounds.cpp
│ ├── sounds.h
│ ├── spike.cpp
│ ├── sprite.cpp
│ ├── sprite.h
│ ├── stag.h
│ ├── startgtk.game.cpp
│ ├── startwin.game.cpp
│ ├── startwin.game.h
│ ├── sumo.cpp
│ ├── sw_strs.h
│ ├── swconfig.cpp
│ ├── sync.cpp
│ ├── tags.h
│ ├── text.cpp
│ ├── text.h
│ ├── track.cpp
│ ├── track.h
│ ├── trigger.h
│ ├── vator.cpp
│ ├── vis.cpp
│ ├── vis.h
│ ├── wallmove.cpp
│ ├── warp.cpp
│ ├── warp.h
│ ├── weapon.cpp
│ ├── weapon.h
│ ├── zilla.cpp
│ └── zombie.cpp
└── tools
└── src
├── arttool.cpp
├── ase_import.py
├── bin2c.cpp
├── bsuite.cpp
├── cacheinfo.cpp
├── checkdefs.sh
├── compat_tools.cpp
├── enumdisplay.cpp
├── generateicon.cpp
├── getdxdidf.cpp
├── givedepth.cpp
├── highpalookupmaker.py
├── ivfrate.cpp
├── kextract.cpp
├── kgroup.cpp
├── kmd2tool.cpp
├── makesdlkeytrans.cpp
├── map2stl.cpp
├── md2tool.cpp
├── md3_export.py
├── mkpalette.cpp
├── prhighpal.py
├── transpal.cpp
├── unpackssi.cpp
├── vgafont.cpp
├── wad2art.cpp
└── wad2map.cpp
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | obj/
3 |
4 | eduke32
5 | mapster32
6 | voidsw
7 | voidsw-editor
8 | kenbuild
9 | kenbuild-editor
10 | apps/
11 | *.exe
12 | /*.dll
13 | *.dylib
14 | *.so
15 | *.elf
16 | *.dol
17 | *.x86
18 | *.x64
19 | *.ppc
20 | *.app
21 |
22 | *.log
23 | *.cache
24 | *.cfg
25 | textures
26 |
27 | *.manifest
28 | /*.map
29 | /platform/Windows/*.map
30 | *.pdb
31 | .vs/
32 | *.VC.db
33 | *.VC.opendb
34 | *.sym
35 | /*.con
36 | /platform/Windows/*.con
37 | *.memmap
38 | *.sdf
39 | *.suo
40 | *.opensdf
41 | *.vcxproj.user
42 | *.psess
43 | *.vsp
44 | perl.exe.stackdump
45 |
46 | xcuserdata/
47 | project.xcworkspace/
48 | *.dSYM/
49 |
50 | .DS_Store
51 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | AlignAfterOpenBracket: Align
2 | AlignConsecutiveAssignments: true
3 | AlignConsecutiveDeclarations: true
4 | AlignEscapedNewlinesLeft: true
5 | AlignOperands: true
6 | AlignTrailingComments: true
7 | AllowAllParametersOfDeclarationOnNextLine: false
8 | AllowShortCaseLabelsOnASingleLine: false
9 | AllowShortFunctionsOnASingleLine: true
10 | AllowShortIfStatementsOnASingleLine: false
11 | AllowShortLoopsOnASingleLine: false
12 | AlwaysBreakBeforeMultilineStrings: false
13 | AlwaysBreakTemplateDeclarations: false
14 | BinPackArguments: true
15 | BinPackParameters: true
16 | BreakBeforeBinaryOperators: true
17 | BreakBeforeBraces: Allman
18 | BreakBeforeTernaryOperators: true
19 | BreakConstructorInitializersBeforeComma: false
20 | ColumnLimit: 150
21 | ConstructorInitializerAllOnOneLineOrOnePerLine: false
22 | ConstructorInitializerIndentWidth: 0
23 | ContinuationIndentWidth: 0
24 | Cpp11BracedListStyle: false
25 | DerivePointerBinding: false
26 | ExperimentalAutoDetectBinPacking: true
27 | IndentCaseLabels: true
28 | IndentFunctionDeclarationAfterType: true
29 | IndentWidth: 4
30 | KeepEmptyLinesAtTheStartOfBlocks: false
31 | Language: Cpp
32 | MaxEmptyLinesToKeep: 2
33 | NamespaceIndentation: None
34 | PointerAlignment: Right
35 | PointerBindsToType: false
36 | SpaceAfterCStyleCast: false
37 | SpaceBeforeParens: ControlStatements
38 | SpaceInEmptyParentheses: false
39 | SpacesBeforeTrailingComments: 2
40 | SpacesInAngles: false
41 | SpacesInContainerLiterals: false
42 | SpacesInCStyleCastParentheses: false
43 | SpacesInParentheses: false
44 | SpacesInSquareBrackets: false
45 | Standard: Cpp11
46 | TabWidth: 4
47 | UseTab: Never
48 |
--------------------------------------------------------------------------------
/jit/ABOUT_THIS_DIR:
--------------------------------------------------------------------------------
1 | This directory currently resides below eduke32/ because luajit (the stand-alone
2 | LuaJIT interpreter) requires "jit.bcsave" for creating bytecode dumps. However,
3 | there seems to be no way invoke luajit so as to add a directory to its search
4 | path AND create bytecode in one run from a Makefile. Because the build is done
5 | from eduke32/, in this setup, "jit.bcsave" is found since the current working
6 | directory is part of the Lua load path by default.
7 |
--------------------------------------------------------------------------------
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/package/sdk/SEHELP.HLP:
--------------------------------------------------------------------------------
1 | -Sector Effector Help-
2 |
3 | 0 : Rotating Sector
4 | 1 : Pivot Sprite for SE 0
5 | 2 : Earthquake
6 | 3 : Random Lights After Shot Out
7 | 4 : Random Lights
8 | 6 : Subway
9 | 7 : Teleporter
10 | 8 : Up Open Door Lights
11 | 9 : Down Open Door Lights
12 | 10 : Door Auto Close (Hitag = Delay)
13 | 11 : Rotate Sector Door (ST 23)
14 | 12 : Light Switch
15 | 13 : C-9 Explosive
16 | 14 : Subway Car
17 | 15 : Slide Door (ST 25)
18 | 16 : Rotate Reactor Sector
19 | 17 : Elevator Transport (ST 15)
20 | 18 : Incremental Sector Rise/Fall
21 | 19 : Explosion Lowers Ceiling
22 | 20 : Stretch (ST 27)
23 | 21 : Drop Floor (ST 28)
24 | 22 : Teeth Door Prong (ST 29)
25 | 23 : One-Way Teleporter Destination
26 | 24 : Conveyor Belt or Water Current
27 | 25 : Engine Piston
28 | 27 : Demo Camera
29 | 28 : Lightning
30 | 29 : Float (for Waves)
31 | 30 : Two-Way Train (ST 31)
32 | 31 : Floor Rise/Fall
33 | 32 : Ceiling Rise/Fall
34 | 33 : Earthquake Debris
35 | 36 : Projectile Shooter
36 |
--------------------------------------------------------------------------------
/package/sdk/STHELP.HLP:
--------------------------------------------------------------------------------
1 | -Sector Tags Help-
2 |
3 | 1 : Above Water (SE 7)
4 | 2 : Underwater (SE 7)
5 | 9 : Sliding Star Trek Doors
6 | 15 : Elevator Transport (SE 17)
7 | 16 : Elevator Platform Down
8 | 17 : Elevator Platform Up
9 | 18 : Elevator Down
10 | 19 : Elevator Up
11 | 20 : Ceiling Door
12 | 21 : Floor Door
13 | 22 : Splitting Door
14 | 23 : Swinging Door (SE 11)
15 | 25 : Sliding Door (SE 15)
16 | 26 : Splitting Star Trek Door
17 | 27 : Stretch (SE 20)
18 | 28 : Drop Floor (SE 21)
19 | 29 : Teeth Door Prong (SE 22)
20 | 30 : Rotate and Rise Bridge
21 | 31 : Two-Way Train (SE 30)
22 | 10+++ : One-Time Sound
23 | 32767 : Secret Room
24 | 65534 : End Of Level with Message
25 | 65535 : End Of Level
26 |
--------------------------------------------------------------------------------
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleDisplayName
8 | EDuke32
9 | CFBundleExecutable
10 | eduke32
11 | CFBundleGetInfoString
12 | 2.0, Copyright EDuke32 Team
13 | CFBundleIconFile
14 | eduke32.icns
15 | CFBundleIdentifier
16 | $(PRODUCT_BUNDLE_IDENTIFIER)
17 | CFBundleInfoDictionaryVersion
18 | 6.0
19 | CFBundleName
20 | EDuke32
21 | CFBundlePackageType
22 | APPL
23 | CFBundleShortVersionString
24 | 2.0
25 | CFBundleSignature
26 | ED32
27 | CFBundleVersion
28 | 2.0
29 | CGDisableCoalescedUpdates
30 |
31 | CSResourcesFileMapped
32 |
33 | LSApplicationCategoryType
34 | public.app-category.action-games
35 | NSHumanReadableCopyright
36 | Copyright Voidpoint, LLC
37 | NSPrincipalClass
38 | NSApplication
39 |
40 |
41 |
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1 | APPLED32
2 |
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleDisplayName
8 | Mapster32
9 | CFBundleExecutable
10 | mapster32
11 | CFBundleGetInfoString
12 | 2.0, Copyright EDuke32 Team
13 | CFBundleIconFile
14 | mapster32.icns
15 | CFBundleIdentifier
16 | $(PRODUCT_BUNDLE_IDENTIFIER)
17 | CFBundleInfoDictionaryVersion
18 | 6.0
19 | CFBundleName
20 | Mapster32
21 | CFBundlePackageType
22 | APPL
23 | CFBundleShortVersionString
24 | 2.0
25 | CFBundleSignature
26 | MP32
27 | CFBundleVersion
28 | 2.0
29 | CGDisableCoalescedUpdates
30 |
31 | CSResourcesFileMapped
32 |
33 | NSHumanReadableCopyright
34 | Copyright Voidpoint, LLC
35 | NSPrincipalClass
36 | NSApplication
37 |
38 |
39 |
--------------------------------------------------------------------------------
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1 | APPLMP32
2 |
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--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | },
18 | {
19 | "orientation" : "portrait",
20 | "idiom" : "ipad",
21 | "extent" : "full-screen",
22 | "minimum-system-version" : "7.0",
23 | "scale" : "1x"
24 | },
25 | {
26 | "orientation" : "landscape",
27 | "idiom" : "ipad",
28 | "extent" : "full-screen",
29 | "minimum-system-version" : "7.0",
30 | "scale" : "1x"
31 | },
32 | {
33 | "orientation" : "portrait",
34 | "idiom" : "ipad",
35 | "extent" : "full-screen",
36 | "minimum-system-version" : "7.0",
37 | "scale" : "2x"
38 | },
39 | {
40 | "orientation" : "landscape",
41 | "idiom" : "ipad",
42 | "extent" : "full-screen",
43 | "minimum-system-version" : "7.0",
44 | "scale" : "2x"
45 | }
46 | ],
47 | "info" : {
48 | "version" : 1,
49 | "author" : "xcode"
50 | }
51 | }
--------------------------------------------------------------------------------
/platform/Apple/iOS/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleDisplayName
8 | EDuke32
9 | CFBundleExecutable
10 | ${EXECUTABLE_NAME}
11 | CFBundleIcons
12 |
13 | CFBundleIcons~ipad
14 |
15 | CFBundleIdentifier
16 | $(PRODUCT_BUNDLE_IDENTIFIER)
17 | CFBundleInfoDictionaryVersion
18 | 6.0
19 | CFBundleName
20 | EDuke32
21 | CFBundlePackageType
22 | APPL
23 | CFBundleShortVersionString
24 | 1.0
25 | CFBundleSignature
26 | ????
27 | CFBundleVersion
28 | 1.0
29 | LSRequiresIPhoneOS
30 |
31 | UIRequiredDeviceCapabilities
32 |
33 | armv7
34 |
35 | UIRequiresFullScreen
36 |
37 | UIStatusBarHidden
38 |
39 | UIStatusBarStyle
40 | UIStatusBarStyleLightContent
41 | UISupportedInterfaceOrientations
42 |
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 | UISupportedInterfaceOrientations~ipad
47 |
48 | UIInterfaceOrientationLandscapeLeft
49 | UIInterfaceOrientationLandscapeRight
50 |
51 |
52 |
53 |
--------------------------------------------------------------------------------
/platform/Apple/iOS/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
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/platform/Wii/eduke32_meta_1.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | EDuke32 Wii
4 | EDuke32 Team
5 |
--------------------------------------------------------------------------------
/platform/Wii/eduke32_meta_2.xml:
--------------------------------------------------------------------------------
1 | Duke Nukem 3D
2 | EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D--Duke3D for short. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions for homebrew developers and mod creators. EDuke32 is completely free, open source software. EDuke32 is licensed under the GNU GPL and the BUILD license. http://eduke32.com/
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/platform/Wii/include/SDL/SDL_byteorder.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_endian.h"
25 |
--------------------------------------------------------------------------------
/platform/Wii/include/SDL/SDL_copying.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 |
--------------------------------------------------------------------------------
/platform/Wii/include/SDL/SDL_getenv.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_stdinc.h"
25 |
--------------------------------------------------------------------------------
/platform/Wii/include/SDL/SDL_name.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef _SDLname_h_
3 | #define _SDLname_h_
4 |
5 | #if defined(__STDC__) || defined(__cplusplus)
6 | #define NeedFunctionPrototypes 1
7 | #endif
8 |
9 | #define SDL_NAME(X) SDL_##X
10 |
11 | #endif /* _SDLname_h_ */
12 |
--------------------------------------------------------------------------------
/platform/Wii/include/SDL/SDL_types.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_stdinc.h"
25 |
--------------------------------------------------------------------------------
/platform/Wii/include/SDL/close_code.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Library General Public
7 | License as published by the Free Software Foundation; either
8 | version 2 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Library General Public License for more details.
14 |
15 | You should have received a copy of the GNU Library General Public
16 | License along with this library; if not, write to the Free
17 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* This file reverses the effects of begin_code.h and should be included
24 | after you finish any function and structure declarations in your headers
25 | */
26 |
27 | #undef _begin_code_h
28 |
29 | /* Reset structure packing at previous byte alignment */
30 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
31 | #ifdef __BORLANDC__
32 | #pragma nopackwarning
33 | #endif
34 | #if (defined(__MWERKS__) && defined(__MACOS__))
35 | #pragma options align=reset
36 | #pragma enumsalwaysint reset
37 | #else
38 | #pragma pack(pop)
39 | #endif
40 | #endif /* Compiler needs structure packing set */
41 |
42 |
--------------------------------------------------------------------------------
/platform/Wii/include/tremor/config_types.h:
--------------------------------------------------------------------------------
1 | /********************************************************************
2 | * *
3 | * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
4 | * *
5 | * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
6 | * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
7 | * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
8 | * *
9 | * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
10 | * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
11 | * *
12 | ********************************************************************
13 |
14 | function: #ifdef jail to whip a few platforms into the UNIX ideal.
15 |
16 | ********************************************************************/
17 | #ifndef _OS_CVTYPES_H
18 | #define _OS_CVTYPES_H
19 |
20 | typedef long long ogg_int64_t;
21 | typedef int ogg_int32_t;
22 | typedef unsigned int ogg_uint32_t;
23 | typedef short ogg_int16_t;
24 | typedef unsigned short ogg_uint16_t;
25 |
26 | #endif
27 |
--------------------------------------------------------------------------------
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/platform/Wii/mapster32_meta_1.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | Mapster32 Wii
4 | EDuke32 Team
5 |
--------------------------------------------------------------------------------
/platform/Wii/mapster32_meta_2.xml:
--------------------------------------------------------------------------------
1 | BUILD Editor
2 | Mapster32 is the level editor for EDuke32 and the BUILD Engine, featuring additional editing capabilities and scripting extensions for homebrew developers and mod creators. Mapster32 is completely free, open source software. Mapster32 is licensed under the GNU GPL and the BUILD license. http://eduke32.com/
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/platform/Wii/notes.txt:
--------------------------------------------------------------------------------
1 | For details about the modified builds of SDL Wii and libaesnd, see: http://wiki.eduke32.com/wiki/EDuke32_Wii
2 |
--------------------------------------------------------------------------------
/platform/Wii/xcopy_exclude.txt:
--------------------------------------------------------------------------------
1 | .dll
--------------------------------------------------------------------------------
/platform/Windows/glad.vcxproj.filters:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 | Header Files
10 |
11 |
12 | Header Files
13 |
14 |
15 |
16 |
17 | Source Files
18 |
19 |
20 | Source Files
21 |
22 |
23 |
--------------------------------------------------------------------------------
/platform/Windows/include/SDL2/SDL_name.h:
--------------------------------------------------------------------------------
1 | /*
2 | Simple DirectMedia Layer
3 | Copyright (C) 1997-2018 Sam Lantinga
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would be
16 | appreciated but is not required.
17 | 2. Altered source versions must be plainly marked as such, and must not be
18 | misrepresented as being the original software.
19 | 3. This notice may not be removed or altered from any source distribution.
20 | */
21 |
22 | #ifndef SDLname_h_
23 | #define SDLname_h_
24 |
25 | #if defined(__STDC__) || defined(__cplusplus)
26 | #define NeedFunctionPrototypes 1
27 | #endif
28 |
29 | #define SDL_NAME(X) SDL_##X
30 |
31 | #endif /* SDLname_h_ */
32 |
33 | /* vi: set ts=4 sw=4 expandtab: */
34 |
--------------------------------------------------------------------------------
/platform/Windows/include/SDL2/SDL_opengles.h:
--------------------------------------------------------------------------------
1 | /*
2 | Simple DirectMedia Layer
3 | Copyright (C) 1997-2018 Sam Lantinga
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would be
16 | appreciated but is not required.
17 | 2. Altered source versions must be plainly marked as such, and must not be
18 | misrepresented as being the original software.
19 | 3. This notice may not be removed or altered from any source distribution.
20 | */
21 |
22 | /**
23 | * \file SDL_opengles.h
24 | *
25 | * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
26 | */
27 | #include "SDL_config.h"
28 |
29 | #ifdef __IPHONEOS__
30 | #include
31 | #include
32 | #else
33 | #include
34 | #include
35 | #endif
36 |
37 | #ifndef APIENTRY
38 | #define APIENTRY
39 | #endif
40 |
--------------------------------------------------------------------------------
/platform/Windows/include/SDL2/SDL_opengles2_gl2platform.h:
--------------------------------------------------------------------------------
1 | #ifndef __gl2platform_h_
2 | #define __gl2platform_h_
3 |
4 | /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5 |
6 | /*
7 | * This document is licensed under the SGI Free Software B License Version
8 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
9 | */
10 |
11 | /* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
12 | *
13 | * Adopters may modify khrplatform.h and this file to suit their platform.
14 | * You are encouraged to submit all modifications to the Khronos group so that
15 | * they can be included in future versions of this file. Please submit changes
16 | * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
17 | * by filing a bug against product "OpenGL-ES" component "Registry".
18 | */
19 |
20 | /*#include */
21 |
22 | #ifndef GL_APICALL
23 | #define GL_APICALL KHRONOS_APICALL
24 | #endif
25 |
26 | #ifndef GL_APIENTRY
27 | #define GL_APIENTRY KHRONOS_APIENTRY
28 | #endif
29 |
30 | #endif /* __gl2platform_h_ */
31 |
--------------------------------------------------------------------------------
/platform/Windows/include/SDL2/SDL_revision.h:
--------------------------------------------------------------------------------
1 | #define SDL_REVISION "hg-12373:8feb5da6f2fb"
2 | #define SDL_REVISION_NUMBER 12373
3 |
--------------------------------------------------------------------------------
/platform/Windows/include/SDL2/SDL_types.h:
--------------------------------------------------------------------------------
1 | /*
2 | Simple DirectMedia Layer
3 | Copyright (C) 1997-2018 Sam Lantinga
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would be
16 | appreciated but is not required.
17 | 2. Altered source versions must be plainly marked as such, and must not be
18 | misrepresented as being the original software.
19 | 3. This notice may not be removed or altered from any source distribution.
20 | */
21 |
22 | /**
23 | * \file SDL_types.h
24 | *
25 | * \deprecated
26 | */
27 |
28 | /* DEPRECATED */
29 | #include "SDL_stdinc.h"
30 |
--------------------------------------------------------------------------------
/platform/Windows/include/SDL2/close_code.h:
--------------------------------------------------------------------------------
1 | /*
2 | Simple DirectMedia Layer
3 | Copyright (C) 1997-2018 Sam Lantinga
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would be
16 | appreciated but is not required.
17 | 2. Altered source versions must be plainly marked as such, and must not be
18 | misrepresented as being the original software.
19 | 3. This notice may not be removed or altered from any source distribution.
20 | */
21 |
22 | /**
23 | * \file close_code.h
24 | *
25 | * This file reverses the effects of begin_code.h and should be included
26 | * after you finish any function and structure declarations in your headers
27 | */
28 |
29 | #undef _begin_code_h
30 |
31 | /* Reset structure packing at previous byte alignment */
32 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
33 | #ifdef __BORLANDC__
34 | #pragma nopackwarning
35 | #endif
36 | #pragma pack(pop)
37 | #endif /* Compiler needs structure packing set */
38 |
--------------------------------------------------------------------------------
/platform/Windows/include/dx/dx_compat.h:
--------------------------------------------------------------------------------
1 |
2 | // MinGW-w64 headers are deficient.
3 | // Here, account for CINTERFACE because they don't.
4 | #ifdef REFGUID
5 | # undef REFGUID
6 | #endif
7 | #ifdef REFIID
8 | # undef REFIID
9 | #endif
10 | #ifdef REFCLSID
11 | # undef REFCLSID
12 | #endif
13 | #ifdef REFFMTID
14 | # undef REFFMTID
15 | #endif
16 |
17 | // copied from MinGW's
18 | #if defined (__cplusplus) && !defined (CINTERFACE)
19 | # define REFGUID const GUID&
20 | # define REFIID const IID&
21 | # define REFCLSID const CLSID&
22 | # define REFFMTID const FMTID&
23 | #else
24 | # define REFGUID const GUID* const
25 | # define REFIID const IID* const
26 | # define REFCLSID const CLSID* const
27 | # define REFFMTID const FMTID* const
28 | #endif
29 |
--------------------------------------------------------------------------------
/platform/Windows/include/luajit-2.0/lua.hpp:
--------------------------------------------------------------------------------
1 | // C++ wrapper for LuaJIT header files.
2 |
3 | extern "C" {
4 | #include "lua.h"
5 | #include "lauxlib.h"
6 | #include "lualib.h"
7 | #include "luajit.h"
8 | }
9 |
10 |
--------------------------------------------------------------------------------
/platform/Windows/include/luajit-2.0/lualib.h:
--------------------------------------------------------------------------------
1 | /*
2 | ** Standard library header.
3 | ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
4 | */
5 |
6 | #ifndef _LUALIB_H
7 | #define _LUALIB_H
8 |
9 | #include "lua.h"
10 |
11 | #define LUA_FILEHANDLE "FILE*"
12 |
13 | #define LUA_COLIBNAME "coroutine"
14 | #define LUA_MATHLIBNAME "math"
15 | #define LUA_STRLIBNAME "string"
16 | #define LUA_TABLIBNAME "table"
17 | #define LUA_IOLIBNAME "io"
18 | #define LUA_OSLIBNAME "os"
19 | #define LUA_LOADLIBNAME "package"
20 | #define LUA_DBLIBNAME "debug"
21 | #define LUA_BITLIBNAME "bit"
22 | #define LUA_JITLIBNAME "jit"
23 | #define LUA_FFILIBNAME "ffi"
24 |
25 | LUALIB_API int luaopen_base(lua_State *L);
26 | LUALIB_API int luaopen_math(lua_State *L);
27 | LUALIB_API int luaopen_string(lua_State *L);
28 | LUALIB_API int luaopen_table(lua_State *L);
29 | LUALIB_API int luaopen_io(lua_State *L);
30 | LUALIB_API int luaopen_os(lua_State *L);
31 | LUALIB_API int luaopen_package(lua_State *L);
32 | LUALIB_API int luaopen_debug(lua_State *L);
33 | LUALIB_API int luaopen_bit(lua_State *L);
34 | LUALIB_API int luaopen_jit(lua_State *L);
35 | LUALIB_API int luaopen_ffi(lua_State *L);
36 |
37 | LUALIB_API void luaL_openlibs(lua_State *L);
38 |
39 | #ifndef lua_assert
40 | #define lua_assert(x) ((void)0)
41 | #endif
42 |
43 | #endif
44 |
--------------------------------------------------------------------------------
/platform/Windows/include/ogg/config_types.h:
--------------------------------------------------------------------------------
1 | #ifndef __CONFIG_TYPES_H__
2 | #define __CONFIG_TYPES_H__
3 |
4 | /* these are filled in by configure */
5 | #define INCLUDE_INTTYPES_H 1
6 | #define INCLUDE_STDINT_H 1
7 | #define INCLUDE_SYS_TYPES_H 1
8 |
9 | #if INCLUDE_INTTYPES_H
10 | # include
11 | #endif
12 | #if INCLUDE_STDINT_H
13 | # include
14 | #endif
15 | #if INCLUDE_SYS_TYPES_H
16 | # include
17 | #endif
18 |
19 | typedef int16_t ogg_int16_t;
20 | typedef uint16_t ogg_uint16_t;
21 | typedef int32_t ogg_int32_t;
22 | typedef uint32_t ogg_uint32_t;
23 | typedef int64_t ogg_int64_t;
24 |
25 | #endif
26 |
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/platform/Windows/props/build_common.props:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | _CRT_SECURE_NO_WARNINGS;WIN32;RENDERTYPESDL=1;MIXERTYPEWIN=1;SDL_USEFOLDER;SDL_TARGET=2;USE_OPENGL=1;POLYMER=1;STARTUP_WINDOW;USE_LIBVPX;HAVE_VORBIS;HAVE_XMP;%(PreprocessorDefinitions)
9 | ./include;./include/vpx/;./include/sdl2/;../../source/build/include;../../source/mact/include;../../source/audiolib/include;../../source/enet/include;../../source/glad/include;../../source/libxmp-lite/include;../../source/libxmp-lite/include/libxmp-lite
10 | 4996;4244;4018;4267
11 | /J %(AdditionalOptions)
12 |
13 |
14 | Shlwapi.lib;Comctl32.lib;version.lib;Imm32.lib;libogg.a;libvorbis.a;libvorbisfile.a;libxmp-lite.a;libvpx.a;dxguid.lib;dsound.lib;winmm.lib;ws2_32.lib;libSDL2main.a;libSDL2.a;libcompat-to-msvc.a;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;setupapi.lib;%(AdditionalDependencies)
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/platform/Windows/props/build_x64.props:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | NOASM=1;%(PreprocessorDefinitions)
9 |
10 |
11 | .\lib\64\
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/platform/Windows/props/build_x86.props:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | .\lib\32\
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/platform/Windows/src/_dbg_LOAD_IMAGE.h:
--------------------------------------------------------------------------------
1 | /**
2 | * This file has no copyright assigned and is placed in the Public Domain.
3 | * This file is part of the w64 mingw-runtime package.
4 | * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 | */
6 | #ifndef _dbg_LOAD_IMAGE_h
7 | #define _dbg_LOAD_IMAGE_h
8 |
9 | #ifndef WINAPI
10 | #define WINAPI __stdcall
11 | #endif
12 |
13 | #define IMAGEAPI DECLSPEC_IMPORT WINAPI
14 | #define DBHLP_DEPRECIATED __declspec(deprecated)
15 |
16 | #define DBHLPAPI IMAGEAPI
17 |
18 | #ifndef EBACKTRACE_MINGW32
19 |
20 | #define IMAGE_SEPARATION (64*1024)
21 |
22 | typedef struct _LOADED_IMAGE {
23 | PSTR ModuleName;
24 | HANDLE hFile;
25 | PUCHAR MappedAddress;
26 | #ifdef _IMAGEHLP64
27 | PIMAGE_NT_HEADERS64 FileHeader;
28 | #else
29 | PIMAGE_NT_HEADERS32 FileHeader;
30 | #endif
31 | PIMAGE_SECTION_HEADER LastRvaSection;
32 | ULONG NumberOfSections;
33 | PIMAGE_SECTION_HEADER Sections;
34 | ULONG Characteristics;
35 | BOOLEAN fSystemImage;
36 | BOOLEAN fDOSImage;
37 | BOOLEAN fReadOnly;
38 | UCHAR Version;
39 | LIST_ENTRY Links;
40 | ULONG SizeOfImage;
41 | } LOADED_IMAGE,*PLOADED_IMAGE;
42 |
43 | #endif
44 |
45 | #define MAX_SYM_NAME 2000
46 |
47 | typedef struct _MODLOAD_DATA {
48 | DWORD ssize;
49 | DWORD ssig;
50 | PVOID data;
51 | DWORD size;
52 | DWORD flags;
53 | } MODLOAD_DATA,*PMODLOAD_DATA;
54 |
55 | #endif
56 |
--------------------------------------------------------------------------------
/platform/Windows/src/compat-to-msvc/Makefile:
--------------------------------------------------------------------------------
1 |
2 | o=o
3 |
4 | NAME:=libcompat-to-msvc
5 |
6 |
7 | %.$o: %.c
8 | gcc -Wall -Wextra -O3 -c $< -o $@
9 |
10 | %.$o: %.S
11 | gcc -c $< -o $@
12 |
13 | OBJS=dll_math.$o io_math.$o dll_dependency.$o vsnprintf.$o
14 |
15 | .INTERMEDIATE: $(OBJS)
16 |
17 | $(NAME).a: $(OBJS)
18 | ar rc $@ $^
19 | ranlib $@
20 |
21 | clean:
22 | -rm -f *.a *.o
23 |
--------------------------------------------------------------------------------
/platform/Windows/src/compat-to-msvc/io_math.c:
--------------------------------------------------------------------------------
1 | // Some libraries expect these functions, for which Visual Studio (pre-2013) falls down on the job.
2 |
3 | #include
4 | #include
5 |
6 | #ifndef _MSC_VER
7 | # include
8 | int64_t _ftelli64(
9 | FILE *stream
10 | );
11 | int _fseeki64(
12 | FILE *stream,
13 | int64_t offset,
14 | int origin
15 | );
16 | #endif
17 |
18 | int fseeko(FILE *fp, off_t offset, int whence)
19 | {
20 | return _fseeki64(fp, (int64_t)offset, whence);
21 | }
22 | int fseeko64(FILE *fp, off64_t offset, int whence)
23 | {
24 | return _fseeki64(fp, (int64_t)offset, whence);
25 | }
26 |
27 | off_t ftello(FILE *stream)
28 | {
29 | return (off_t)_ftelli64(stream);
30 | }
31 | off64_t ftello64(FILE *stream)
32 | {
33 | return (off64_t)_ftelli64(stream);
34 | }
35 |
36 | long lround(double d)
37 | {
38 | return (long)(d > 0 ? d + 0.5 : ceil(d - 0.5));
39 | }
40 |
--------------------------------------------------------------------------------
/platform/Windows/src/compat-to-msvc/vsnprintf.c:
--------------------------------------------------------------------------------
1 | /**
2 | * This file has no copyright assigned and is placed in the Public Domain.
3 | * This file is part of the mingw-w64 runtime package.
4 | * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 | */
6 | #define __CRT__NO_INLINE
7 | #include
8 | #include
9 |
10 | extern int __cdecl _vsnprintf(char * __restrict__, size_t, const char * __restrict__, va_list);
11 |
12 | int __cdecl __ms_vsnprintf (char * __restrict__ s, size_t n, const char * __restrict__ format, va_list arg)
13 | {
14 | return _vsnprintf(s, n, format, arg);
15 | }
16 | int __cdecl __mingw_vsnprintf (char * __restrict__ s, size_t n, const char * __restrict__ format, va_list arg)
17 | {
18 | return _vsnprintf(s, n, format, arg);
19 | }
20 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/Makefile:
--------------------------------------------------------------------------------
1 | # ensure dinput.h can be found before running
2 |
3 | %.o: %.c
4 | gcc -I../../include -Wall -Wextra -c $< -o $@
5 |
6 | lib%.a: %.def %.o
7 | dlltool -k --output-lib $@ --def $*.def
8 | ar r $@ $*.o
9 | ranlib $@
10 |
11 | lib%.a: %.def
12 | dlltool -k --output-lib $@ --def $<
13 |
14 |
15 |
16 | all : libdsound.a libdxguid.a libdxguid_sdl.a
17 | @ls -l $^
18 |
19 | full : libd3d8.a libd3dx8d.a libd3dxof.a libddraw.a libdinput.a libdinput8.a libdplayx.a \
20 | libdpnaddr.a libdpnet.a libdpnlobby.a libdpvoice.a libdsetup.a \
21 | libdsound.a libdxguid.a libdxguid_sdl.a
22 | @ls -l $^
23 | @echo move the created libraries to the lib dir.
24 | @echo happy coding !!
25 |
26 |
27 |
28 | libdxguid_sdl.a : dxguid_sdl.o
29 | ar -r libdxguid_sdl.a dxguid_sdl.o
30 | ranlib libdxguid_sdl.a
31 |
32 | libdxguid.a : dxguid.o
33 | ar -r libdxguid.a dxguid.o
34 | ranlib libdxguid.a
35 |
36 | libdinput_custom.a : dinput.o
37 | ar r libdinput_custom.a dinput.o
38 | ranlib libdinput_custom.a
39 |
40 | libdinput8.a : dinput8.def dinput.o
41 | dlltool -k --output-lib libdinput8.a --def dinput8.def
42 | ar r libdinput8.a dinput.o
43 | ranlib libdinput8.a
44 |
45 |
46 |
47 | clean:
48 | -rm -f *.a *.o
49 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/d3d8.def:
--------------------------------------------------------------------------------
1 | LIBRARY "d3d8.dll"
2 | EXPORTS
3 | ValidatePixelShader
4 | ValidateVertexShader
5 | Direct3DCreate8@4
6 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/d3dxof.def:
--------------------------------------------------------------------------------
1 | LIBRARY "d3dxof.dll"
2 | EXPORTS
3 | DirectXFileCreate@4
4 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/ddraw.def:
--------------------------------------------------------------------------------
1 | LIBRARY "DDRAW.dll"
2 | EXPORTS
3 | DDGetAttachedSurfaceLcl@12
4 | DDInternalLock@8
5 | DDInternalUnlock@4
6 | DSoundHelp@12
7 | DirectDrawCreate@12
8 | DirectDrawCreateClipper@12
9 | DirectDrawCreateEx@16
10 | DirectDrawEnumerateA@8
11 | DirectDrawEnumerateExA@12
12 | DirectDrawEnumerateExW@12
13 | DirectDrawEnumerateW@8
14 | GetDDSurfaceLocal@12
15 | GetSurfaceFromDC@12
16 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dinput.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dinput.dll"
2 | EXPORTS
3 | DirectInputCreateA@16
4 | DirectInputCreateEx@20
5 | DirectInputCreateW@16
6 |
7 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dinput8.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dinput8.dll"
2 | EXPORTS
3 | DirectInput8Create@20
4 |
5 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dplayx.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dplayx.dll"
2 | EXPORTS
3 | DirectPlayCreate@12
4 | DirectPlayEnumerate@8
5 | DirectPlayEnumerateA@8
6 | DirectPlayEnumerateW@8
7 | DirectPlayLobbyCreateA@20
8 | DirectPlayLobbyCreateW@20
9 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dpnaddr.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dpnaddr.dll"
2 | EXPORTS
3 | DirectPlay8AddressCreate@12
4 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dpnet.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dpnet.dll"
2 | EXPORTS
3 | DirectPlay8Create@12
4 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dpnlobby.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dpnlobby.dll"
2 | EXPORTS
3 | DirectPlay8LobbyCreate@12
4 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dpvoice.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dpvoice.dll"
2 | EXPORTS
3 | DirectPlayVoiceCreate@12
4 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dsetup.def:
--------------------------------------------------------------------------------
1 | LIBRARY "DSETUP.dll"
2 | EXPORTS
3 | DirectXDeviceDriverSetupA@16
4 | DirectXDeviceDriverSetupW@16
5 | DirectXLoadString@12
6 | DirectXRegisterApplicationA@8
7 | DirectXRegisterApplicationW@8
8 | DirectXSetupA@12
9 | DirectXSetupCallback@20
10 | DirectXSetupGetFileVersion@12
11 | DirectXSetupGetVersion@8
12 | DirectXSetupIsEng@0
13 | DirectXSetupIsJapan@0
14 | DirectXSetupIsJapanNec@0
15 | DirectXSetupSetCallback@4
16 | DirectXSetupShowEULA@4
17 | DirectXSetupW@12
18 | DirectXUnRegisterApplication@8
19 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dsound.def:
--------------------------------------------------------------------------------
1 | LIBRARY "dsound.dll"
2 | EXPORTS
3 | DirectSoundCaptureCreate8@12
4 | DirectSoundCaptureCreate@12
5 | DirectSoundCaptureEnumerateA@8
6 | DirectSoundCaptureEnumerateW@8
7 | DirectSoundCreate8@12
8 | DirectSoundCreate@12
9 | DirectSoundCreate
10 | DirectSoundEnumerateA@8
11 | DirectSoundEnumerateW@8
12 | DirectSoundFullDuplexCreate@40
13 | GetDeviceID@8
14 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/dxguid_sdl.c:
--------------------------------------------------------------------------------
1 |
2 | #define DIRECTINPUT_VERSION 0x0700
3 | #include "dx/dinput.h"
4 |
5 | #undef DEFINE_GUID
6 | #define DEFINE_GUID(n,a,b,c,d,e,f,g,h,i,j,k) const GUID n = {a,b,c,{d,e,f,g,h,i,j,k}}
7 |
8 | /* dsound.h */
9 | DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
10 |
--------------------------------------------------------------------------------
/platform/Windows/src/dxlibs/readme.txt:
--------------------------------------------------------------------------------
1 | This minimal DirectX 8.0 SDK is largely based upon work from Paul Gerfen.
2 |
3 | paul@gamecoding.co.uk
4 | www.gamecoding.co.uk
5 |
6 |
7 | from: http://alleg.sourceforge.net/files/dx80_mgw.zip
8 | tweaked for inclusion in EDuke32
9 |
--------------------------------------------------------------------------------
/source/audiolib/include/drivers.h:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (C) 2009 Jonathon Fowler
3 |
4 | This program is free software; you can redistribute it and/or
5 | modify it under the terms of the GNU General Public License
6 | as published by the Free Software Foundation; either version 2
7 | of the License, or (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 |
13 | See the GNU General Public License for more details.
14 |
15 | You should have received a copy of the GNU General Public License
16 | along with this program; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 |
19 | */
20 |
21 | #ifndef DRIVERS_H
22 | #define DRIVERS_H
23 |
24 | #include "inttypes.h"
25 |
26 | typedef enum
27 | {
28 | ASS_NoSound,
29 | #if defined MIXERTYPEWIN
30 | ASS_DirectSound,
31 | #elif defined MIXERTYPESDL
32 | ASS_SDL,
33 | #endif
34 | ASS_NumSoundCards,
35 | } soundcardnames;
36 |
37 | extern int32_t ASS_SoundDriver;
38 |
39 | int32_t SoundDriver_IsSupported(int32_t driver);
40 |
41 | int32_t SoundDriver_GetError(void);
42 | const char *SoundDriver_ErrorString(int32_t ErrorNumber);
43 | int32_t SoundDriver_Init(int32_t *mixrate, int32_t *numchannels, void *initdata);
44 | void SoundDriver_Shutdown(void);
45 | int32_t SoundDriver_BeginPlayback(char *BufferStart, int32_t BufferSize, int32_t NumDivisions, void(*CallBackFunc)(void));
46 | void SoundDriver_StopPlayback(void);
47 | void SoundDriver_Lock(void);
48 | void SoundDriver_Unlock(void);
49 |
50 | #endif
51 |
--------------------------------------------------------------------------------
/source/audiolib/src/driver_directsound.h:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (C) 2009 Jonathon Fowler
3 |
4 | This program is free software; you can redistribute it and/or
5 | modify it under the terms of the GNU General Public License
6 | as published by the Free Software Foundation; either version 2
7 | of the License, or (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 |
13 | See the GNU General Public License for more details.
14 |
15 | You should have received a copy of the GNU General Public License
16 | along with this program; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 |
19 | */
20 |
21 | #include "inttypes.h"
22 |
23 | int32_t DirectSoundDrv_GetError(void);
24 | const char *DirectSoundDrv_ErrorString( int32_t ErrorNumber );
25 | int32_t DirectSoundDrv_PCM_Init(int32_t *mixrate, int32_t *numchannels, void * initdata);
26 | void DirectSoundDrv_PCM_Shutdown(void);
27 | int32_t DirectSoundDrv_PCM_BeginPlayback(char *BufferStart, int32_t BufferSize,
28 | int32_t NumDivisions, void ( *CallBackFunc )( void ) );
29 | void DirectSoundDrv_PCM_StopPlayback(void);
30 | void DirectSoundDrv_PCM_Lock(void);
31 | void DirectSoundDrv_PCM_Unlock(void);
32 |
--------------------------------------------------------------------------------
/source/audiolib/src/driver_nosound.h:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (C) 2009 Jonathon Fowler
3 |
4 | This program is free software; you can redistribute it and/or
5 | modify it under the terms of the GNU General Public License
6 | as published by the Free Software Foundation; either version 2
7 | of the License, or (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 |
13 | See the GNU General Public License for more details.
14 |
15 | You should have received a copy of the GNU General Public License
16 | along with this program; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 |
19 | */
20 |
21 |
22 | int32_t NoSoundDrv_GetError(void);
23 | const char *NoSoundDrv_ErrorString( int32_t ErrorNumber );
24 | int32_t NoSoundDrv_PCM_Init(int32_t *mixrate, int32_t *numchannels, void * initdata);
25 | void NoSoundDrv_PCM_Shutdown(void);
26 | int32_t NoSoundDrv_PCM_BeginPlayback(char *BufferStart, int32_t BufferSize,
27 | int32_t NumDivisions, void ( *CallBackFunc )( void ) );
28 | void NoSoundDrv_PCM_StopPlayback(void);
29 | void NoSoundDrv_PCM_Lock(void);
30 | void NoSoundDrv_PCM_Unlock(void);
31 |
--------------------------------------------------------------------------------
/source/audiolib/src/driver_sdl.h:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (C) 2009 Jonathon Fowler
3 |
4 | This program is free software; you can redistribute it and/or
5 | modify it under the terms of the GNU General Public License
6 | as published by the Free Software Foundation; either version 2
7 | of the License, or (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 |
13 | See the GNU General Public License for more details.
14 |
15 | You should have received a copy of the GNU General Public License
16 | along with this program; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 |
19 | */
20 |
21 |
22 | int32_t SDLDrv_GetError(void);
23 | const char *SDLDrv_ErrorString( int32_t ErrorNumber );
24 | int32_t SDLDrv_PCM_Init(int32_t *mixrate, int32_t *numchannels, void * initdata);
25 | void SDLDrv_PCM_Shutdown(void);
26 | int32_t SDLDrv_PCM_BeginPlayback(char *BufferStart, int32_t BufferSize,
27 | int32_t NumDivisions, void ( *CallBackFunc )( void ) );
28 | void SDLDrv_PCM_StopPlayback(void);
29 | void SDLDrv_PCM_Lock(void);
30 | void SDLDrv_PCM_Unlock(void);
31 |
--------------------------------------------------------------------------------
/source/audiolib/src/pitch.h:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (C) 1994-1995 Apogee Software, Ltd.
3 |
4 | This program is free software; you can redistribute it and/or
5 | modify it under the terms of the GNU General Public License
6 | as published by the Free Software Foundation; either version 2
7 | of the License, or (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 |
13 | See the GNU General Public License for more details.
14 |
15 | You should have received a copy of the GNU General Public License
16 | along with this program; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 |
19 | */
20 | /**********************************************************************
21 | module: PITCH.H
22 |
23 | author: James R. Dose
24 | date: June 14, 1994
25 |
26 | Public header for PITCH.C
27 |
28 | (c) Copyright 1994 James R. Dose. All Rights Reserved.
29 | **********************************************************************/
30 |
31 | #ifndef PITCH_H_
32 | #define PITCH_H_
33 |
34 | #include "inttypes.h"
35 |
36 | uint32_t PITCH_GetScale(int pitchoffset);
37 | #endif
38 |
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/source/build/doc/build.txt:
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/source/build/doc/build2.txt:
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/source/build/doc/buildinf.txt:
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/source/build/doc/todo.txt:
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/source/build/include/colmatch.h:
--------------------------------------------------------------------------------
1 |
2 | #include "compat.h"
3 |
4 | #ifdef __cplusplus
5 | extern "C" {
6 | #endif
7 |
8 | extern void initfastcolorlookup_scale(int32_t rscale, int32_t gscale, int32_t bscale);
9 | extern void initfastcolorlookup_palette(uint8_t const * pal) ATTRIBUTE((nonnull(1)));
10 | extern void initfastcolorlookup_gridvectors(void);
11 |
12 | extern int32_t getclosestcol_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol);
13 | extern int32_t getclosestcol_nocache_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol);
14 | extern void getclosestcol_flush(void);
15 |
16 | static FORCE_INLINE int32_t paletteGetClosestColor(int32_t r, int32_t g, int32_t b)
17 | {
18 | return getclosestcol_lim(r, g, b, 255);
19 | }
20 | static FORCE_INLINE int32_t getclosestcol_nocache(int32_t r, int32_t g, int32_t b)
21 | {
22 | return getclosestcol_nocache_lim(r, g, b, 255);
23 | }
24 |
25 | #ifdef __cplusplus
26 | }
27 | #endif
28 |
--------------------------------------------------------------------------------
/source/build/include/crc32.h:
--------------------------------------------------------------------------------
1 | #ifndef crc32_h_
2 | #define crc32_h_
3 |
4 | #include "compat.h"
5 |
6 | #ifdef __cplusplus
7 | extern "C" {
8 | #endif
9 |
10 | #define POLY 0xEDB88320
11 |
12 | #ifdef BITNESS64
13 | extern uint32_t crc32table[8][256];
14 | #else
15 | extern uint32_t crc32table[4][256];
16 | #endif
17 |
18 | extern uint32_t Bcrc32(const void* data, size_t length, uint32_t crc);
19 | extern void initcrc32table(void);
20 |
21 | #ifdef __cplusplus
22 | }
23 | #endif
24 |
25 | #endif
26 |
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/source/build/include/dxtfilter.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef DXTFILTER_H_
3 | #define DXTFILTER_H_
4 |
5 | void dxt_handle_io(int32_t fil, int32_t len, void *midbuf, char *packbuf);
6 | int32_t dedxt_handle_io(int32_t fil, int32_t, void *midbuf, int32_t mbufsiz, char *packbuf, int32_t ispacked);
7 |
8 | int32_t dxtfilter(int32_t fil, const texcachepicture *pict, const char *pic, void *midbuf, char *packbuf, uint32_t miplen);
9 | int32_t dedxtfilter(int32_t fil, const texcachepicture *pict, char *pic, void *midbuf, char *packbuf, int32_t ispacked);
10 |
11 | #endif
12 |
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/source/build/include/elauxlib.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef elauxlib_h_
3 | #define elauxlib_h_
4 |
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 | #ifdef USE_LUAJIT_2_1
10 | # include
11 | #else
12 | # include
13 | #endif
14 |
15 | #ifdef __cplusplus
16 | }
17 | #endif
18 |
19 | #endif
20 |
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/source/build/include/elua.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef elua_h_
3 | #define elua_h_
4 |
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 | #ifdef USE_LUAJIT_2_1
10 | # include
11 | #else
12 | # include
13 | #endif
14 |
15 | #ifdef __cplusplus
16 | }
17 | #endif
18 |
19 | #endif
20 |
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/source/build/include/glsurface.h:
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/source/build/include/gtkbits.h:
--------------------------------------------------------------------------------
1 | #ifndef gtkbits_h_
2 | #define gtkbits_h_
3 |
4 | #ifdef __cplusplus
5 | extern "C" {
6 | #endif
7 |
8 | extern void gtkbuild_init(int32_t *argc, char ***argv);
9 | extern void gtkbuild_exit(int32_t r);
10 | extern int gtkbuild_msgbox(const char *name, const char *msg);
11 | extern int gtkbuild_ynbox(const char *name, const char *msg);
12 |
13 | #ifdef __cplusplus
14 | }
15 | #endif
16 |
17 | #endif
18 |
--------------------------------------------------------------------------------
/source/build/include/gtkpixdata.h:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | #ifdef __cplusplus
4 | extern "C" {
5 | #endif
6 |
7 | typedef struct _EDuke32_GdkPixdata EDuke32_GdkPixdata;
8 | struct _EDuke32_GdkPixdata
9 | {
10 | guint32 magic;
11 | gint32 length;
12 | guint32 pixdata_type;
13 | guint32 rowstride;
14 | guint32 width;
15 | guint32 height;
16 | const char *pixel_data;
17 | };
18 |
19 | extern const EDuke32_GdkPixdata startbanner_pixdata;
20 |
21 | #ifdef __cplusplus
22 | }
23 | #endif
24 |
25 |
--------------------------------------------------------------------------------
/source/build/include/gtkpixdata_shim.h:
--------------------------------------------------------------------------------
1 | #include "gtkpixdata.h"
2 |
3 | #define GdkPixdata EDuke32_GdkPixdata
4 |
5 |
--------------------------------------------------------------------------------
/source/build/include/klzw.h:
--------------------------------------------------------------------------------
1 | // "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
2 | // Ken Silverman's official web site: "http://www.advsys.net/ken"
3 | // See the included license file "BUILDLIC.TXT" for license info.
4 | //
5 | // This file has been modified from Ken Silverman's original release
6 | // by Jonathon Fowler (jf@jonof.id.au)
7 | // by the EDuke32 team (development@voidpoint.com)
8 |
9 | #ifndef klzw_h_
10 | #define klzw_h_
11 |
12 | #include "compat.h"
13 |
14 | #ifdef __cplusplus
15 | extern "C" {
16 | #endif
17 |
18 | // These two follow the argument order of the C functions "read" and "write":
19 | // handle, buffer, length.
20 | typedef int32_t (*klzw_readfunc)(intptr_t, void *, int32_t);
21 | typedef void (*klzw_writefunc)(intptr_t, void const *, int32_t);
22 |
23 | int32_t klzw_read_compressed(void *buffer, bsize_t dasizeof, bsize_t count, intptr_t f, klzw_readfunc readfunc);
24 | void klzw_write_compressed(const void *buffer, bsize_t dasizeof, bsize_t count, intptr_t f, klzw_writefunc writefunc);
25 |
26 | #ifdef __cplusplus
27 | }
28 | #endif
29 |
30 | #endif // klzw_h_
31 |
--------------------------------------------------------------------------------
/source/build/include/lunatic.h:
--------------------------------------------------------------------------------
1 | /* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
2 |
3 | #ifndef ENGINE_LUNATIC_H_
4 | #define ENGINE_LUNATIC_H_
5 |
6 | #include "elua.h"
7 |
8 | typedef struct
9 | {
10 | char *name;
11 | lua_State *L;
12 | } L_State;
13 |
14 |
15 | // -- functions --
16 |
17 | // helpers taking the lua_State directly:
18 | void L_PushDebugTraceback(lua_State *L);
19 | void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr);
20 | int L_HandleError(lua_State *L, int errcode, void (*ErrorPrintFunc)(const char *));
21 |
22 | // Callback on Lua error. must be used immediately or strdup'd.
23 | extern void (*L_ErrorFunc)(const char *str);
24 | // Out-of-memory handler, supposed to terminate the host program.
25 | extern void (*L_OutOfMemFunc)(void);
26 |
27 | int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *));
28 | void L_DestroyState(L_State *estate);
29 | int L_RunOnce(L_State *estate, const char *fn);
30 | int L_RunString(L_State *estate, char const *buf, int size, const char *name);
31 |
32 | static inline int L_IsInitialized(const L_State *estate) { return (estate->L != NULL); }
33 |
34 | #endif
35 |
--------------------------------------------------------------------------------
/source/build/include/md4.h:
--------------------------------------------------------------------------------
1 | /* MD4.H - header file for MD4C.C
2 | Modified from original version published in RFC1320 by
3 | Jonathon Fowler (jf@jonof.id.au)
4 | */
5 |
6 | /* Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
7 | rights reserved.
8 |
9 | License to copy and use this software is granted provided that it
10 | is identified as the "RSA Data Security, Inc. MD4 Message-Digest
11 | Algorithm" in all material mentioning or referencing this software
12 | or this function.
13 |
14 | License is also granted to make and use derivative works provided
15 | that such works are identified as "derived from the RSA Data
16 | Security, Inc. MD4 Message-Digest Algorithm" in all material
17 | mentioning or referencing the derived work.
18 |
19 | RSA Data Security, Inc. makes no representations concerning either
20 | the merchantability of this software or the suitability of this
21 | software for any particular purpose. It is provided "as is"
22 | without express or implied warranty of any kind.
23 |
24 | These notices must be retained in any copies of any part of this
25 | documentation and/or software.
26 | */
27 |
28 | #ifdef __cplusplus
29 | extern "C" {
30 | #endif
31 |
32 | /* MD4 context. */
33 | typedef struct {
34 | unsigned int state[4]; /* state (ABCD) */
35 | unsigned int count[2]; /* number of bits, modulo 2^64 (lsb first) */
36 | unsigned char buffer[64]; /* input buffer */
37 | } MD4_CTX;
38 |
39 | void md4once(const unsigned char *block, unsigned int len, unsigned char digest[16]);
40 | void md4init(MD4_CTX *);
41 | void md4block(MD4_CTX *, const unsigned char *, unsigned int);
42 | void md4finish(unsigned char [16], MD4_CTX *);
43 |
44 | #ifdef __cplusplus
45 | }
46 | #endif
47 |
--------------------------------------------------------------------------------
/source/build/include/mmulti.h:
--------------------------------------------------------------------------------
1 | // "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
2 | // Ken Silverman's official web site: "http://www.advsys.net/ken"
3 | // See the included license file "BUILDLIC.TXT" for license info.
4 | //
5 | // This file has been modified from Ken Silverman's original release
6 | // by Jonathon Fowler (jf@jonof.id.au)
7 | // by the EDuke32 team (development@voidpoint.com)
8 |
9 | #ifndef mmulti_h_
10 | #define mmulti_h_
11 |
12 | #define MAXMULTIPLAYERS 16
13 |
14 | extern int myconnectindex, numplayers;
15 | extern int connecthead, connectpoint2[MAXMULTIPLAYERS];
16 | extern unsigned char syncstate;
17 |
18 | #if 0
19 | int initmultiplayersparms(int argc, char const * const * argv);
20 | int initmultiplayerscycle(void);
21 | void initmultiplayers(int argc, char const * const * argv, unsigned char damultioption, unsigned char dacomrateoption, unsigned char dapriority);
22 | #endif
23 |
24 | void setpackettimeout(int datimeoutcount, int daresendagaincount);
25 | void uninitmultiplayers(void);
26 | void sendlogon(void);
27 | void sendlogoff(void);
28 | int getoutputcirclesize(void);
29 | void setsocket(int newsocket);
30 | void sendpacket(int other, const unsigned char *bufptr, int messleng);
31 | int getpacket(const int *other, const unsigned char *bufptr);
32 | void flushpackets(void);
33 | void genericmultifunction(int other, const unsigned char *bufptr, int messleng, int command);
34 | int isvalidipaddress(const char *st);
35 |
36 | #endif // mmulti_h_
37 |
38 |
--------------------------------------------------------------------------------
/source/build/include/mutex.h:
--------------------------------------------------------------------------------
1 | #ifndef mutex_h_
2 | #define mutex_h_
3 |
4 | /* Mutual exclusion mechanism wrappers for the different platforms */
5 |
6 | #ifdef RENDERTYPEWIN
7 | # include "windows_inc.h"
8 | #else
9 | # define SDL_MAIN_HANDLED
10 | # include "sdl_inc.h"
11 | #endif
12 |
13 | #ifdef __cplusplus
14 | extern "C" {
15 | #endif
16 |
17 | #ifdef RENDERTYPEWIN
18 | typedef HANDLE mutex_t;
19 | #else
20 | /* PK: I don't like pointer typedefs, but SDL_CreateMutex() _returns_ one,
21 | * so we're out of luck with our interface. */
22 | typedef SDL_mutex* mutex_t;
23 | #endif
24 |
25 | extern int32_t mutex_init(mutex_t *mutex);
26 | extern int32_t mutex_lock(mutex_t *mutex);
27 | extern int32_t mutex_unlock(mutex_t *mutex);
28 |
29 |
30 | #ifdef __cplusplus
31 | }
32 | #endif
33 |
34 | #endif
35 |
--------------------------------------------------------------------------------
/source/build/include/osxbits.h:
--------------------------------------------------------------------------------
1 | #ifndef osxbits_h_
2 | #define osxbits_h_
3 | #include
4 |
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 | int osx_msgbox(const char *name, const char *msg);
10 | int osx_ynbox(const char *name, const char *msg);
11 |
12 | char *osx_gethomedir(void);
13 | char *osx_getsupportdir(int32_t local);
14 | char *osx_getappdir(void);
15 | char *osx_getapplicationsdir(int32_t local);
16 |
17 | #ifdef __cplusplus
18 | }
19 | #endif
20 |
21 | #endif
22 |
--------------------------------------------------------------------------------
/source/build/include/osxmain.h:
--------------------------------------------------------------------------------
1 | /* SDLMain.m - main entry point for our Cocoa-ized SDL app
2 | Initial Version: Darrell Walisser
3 | Non-NIB-Code & other changes: Max Horn
4 |
5 | Feel free to customize this file to suit your needs
6 | */
7 |
8 | #import
9 |
10 | @interface SDLMain : NSObject
11 | @end
12 |
--------------------------------------------------------------------------------
/source/build/include/pngwrite.h:
--------------------------------------------------------------------------------
1 | #ifndef __PNGWRITE_H__
2 | #define __PNGWRITE_H__
3 |
4 | #include "miniz.h"
5 |
6 | #define CHUNK_COMPRESSED 1
7 | #define CHUNK_ROW 2
8 |
9 | enum
10 | {
11 | PNG_TRUECOLOR = 2,
12 | PNG_INDEXED = 3,
13 | };
14 |
15 | #pragma pack(push, 1)
16 | typedef struct
17 | {
18 | z_stream *zs;
19 | FILE *file;
20 | uint8_t *pal_data;
21 | uint16_t pal_entries;
22 | uint8_t *text;
23 | uint8_t textlen;
24 | } pngwrite_t;
25 |
26 | typedef struct
27 | {
28 | uint32_t width, height;
29 | uint8_t depth, type, filler[3];
30 | } png_ihdr_t;
31 | #pragma pack(pop)
32 |
33 | void png_set_pal(uint8_t const * data, int numentries);
34 | void png_set_text(char const * keyword, char const * text);
35 | void png_write(FILE * file, uint32_t width, uint32_t height, uint8_t type, uint8_t const * data);
36 |
37 | #endif
38 |
--------------------------------------------------------------------------------
/source/build/include/pragmas_arm.h:
--------------------------------------------------------------------------------
1 | //
2 | // GCC Inline Assembler version (ARM)
3 | //
4 |
5 | #ifndef pragmas_arm_h_
6 | #define pragmas_arm_h_
7 |
8 | // :(
9 |
10 | #endif
11 |
--------------------------------------------------------------------------------
/source/build/include/prlights.h:
--------------------------------------------------------------------------------
1 | // LIGHTS
2 | #ifndef prlight_h_
3 | # define prlight_h_
4 |
5 | #define PR_MAXLIGHTS 1024
6 | #define SHADOW_DEPTH_OFFSET 30
7 | #define PR_MAXLIGHTPRIORITY 6
8 |
9 | typedef struct s_prplanelist {
10 | struct s_prplane* plane;
11 | struct s_prplanelist* n;
12 | } _prplanelist;
13 |
14 | #pragma pack(push,1)
15 | typedef struct s_prlight {
16 | int32_t x, y, z, horiz, range;
17 | int16_t angle, faderadius, radius, sector;
18 | uint8_t color[3], priority;
19 | int8_t minshade, maxshade;
20 | int16_t tilenum;
21 | struct {
22 | int32_t emitshadow : 1;
23 | int32_t negative : 1;
24 | } publicflags;
25 | // internal members
26 | float proj[16];
27 | float transform[16];
28 | float frustum[5 * 4];
29 | int32_t rtindex;
30 | struct {
31 | int32_t active : 1;
32 | int32_t invalidate : 1;
33 | int32_t isinview : 1;
34 | } flags;
35 | uint32_t lightmap;
36 | _prplanelist* planelist;
37 | int32_t planecount;
38 | } _prlight;
39 |
40 | extern _prlight prlights[PR_MAXLIGHTS];
41 | extern int32_t lightcount;
42 | #pragma pack(pop)
43 |
44 | #endif
45 |
--------------------------------------------------------------------------------
/source/build/include/rawinput.h:
--------------------------------------------------------------------------------
1 | #ifndef rawinput_h_
2 | #define rawinput_h_
3 |
4 | #include "compat.h"
5 |
6 | void RI_PollDevices(BOOL loop);
7 | void RI_ProcessMessage(MSG *msg);
8 | BOOL RI_CaptureInput(BOOL grab, HWND target);
9 |
10 | #ifndef VK_LBUTTON
11 | #define VK_LBUTTON 0x01
12 | #endif
13 | #ifndef VK_RBUTTON
14 | #define VK_RBUTTON 0x02
15 | #endif
16 | #ifndef VK_CANCEL
17 | #define VK_CANCEL 0x03
18 | #endif
19 | #ifndef VK_MBUTTON
20 | #define VK_MBUTTON 0x04 /* NOT contiguous with L & RBUTTON */
21 | #endif
22 |
23 | #endif // rawinput_h_
24 |
25 |
--------------------------------------------------------------------------------
/source/build/include/renderlayer.h:
--------------------------------------------------------------------------------
1 |
2 | #ifdef RENDERTYPEWIN
3 | # include "winlayer.h"
4 | #else
5 | # include "sdlayer.h"
6 | #endif
7 |
8 | #undef STARTUP_SETUP_WINDOW
9 |
10 | #ifdef STARTUP_WINDOW
11 | #if defined _WIN32 || defined EDUKE32_OSX || defined HAVE_GTK2
12 | # define STARTUP_SETUP_WINDOW
13 | #endif
14 | #endif
15 |
16 | #undef WM_MSGBOX_WINDOW
17 | #if defined _WIN32 || defined EDUKE32_OSX || defined HAVE_GTK2 || (defined RENDERTYPESDL && SDL_MAJOR_VERSION >= 2)
18 | # define WM_MSGBOX_WINDOW
19 | #endif
20 |
--------------------------------------------------------------------------------
/source/build/include/scriptfile.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef BUILD_SCRIPTFILE_H_
3 | #define BUILD_SCRIPTFILE_H_
4 |
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 | typedef struct {
10 | char *textbuf;
11 | uint32_t textlength;
12 | char *ltextptr; // pointer to start of the last token fetched (use this for line numbers)
13 | char *textptr;
14 | char *eof;
15 | char *filename;
16 | int32_t linenum;
17 | int32_t *lineoffs;
18 | } scriptfile;
19 |
20 | char *scriptfile_gettoken(scriptfile *sf);
21 | int32_t scriptfile_getnumber(scriptfile *sf, int32_t *num);
22 | int32_t scriptfile_getdouble(scriptfile *sf, double *num);
23 | int32_t scriptfile_getstring(scriptfile *sf, char **st);
24 | int scriptfile_getsymbol(scriptfile *sf, int32_t *num);
25 | int32_t scriptfile_getlinum(const scriptfile *sf, const char *ptr);
26 | int32_t scriptfile_getbraces(scriptfile *sf, char **braceend);
27 |
28 | scriptfile *scriptfile_fromfile(const char *fn);
29 | scriptfile *scriptfile_fromstring(const char *string);
30 | void scriptfile_close(scriptfile *sf);
31 | int scriptfile_eof(scriptfile *sf);
32 |
33 | int32_t scriptfile_getsymbolvalue(char const *name, int32_t *val);
34 | int32_t scriptfile_addsymbolvalue(char const *name, int32_t val);
35 | void scriptfile_clearsymbols(void);
36 |
37 | #ifdef __cplusplus
38 | }
39 | #endif
40 |
41 | #endif
42 |
--------------------------------------------------------------------------------
/source/build/include/sdlappicon.h:
--------------------------------------------------------------------------------
1 |
2 | struct sdlappicon {
3 | Sint32 width,height;
4 | Uint8 *pixels;
5 | };
6 |
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/source/build/include/softsurface.h:
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/source/build/include/startwin.editor.h:
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1 | // resource ids
2 | #define WIN_STARTWIN 1000
3 | #define WIN_STARTWINPAGE_CONFIG 2000
4 | #define WIN_STARTWIN_BITMAP 100 // banner bitmap
5 | #define WIN_STARTWIN_TABCTL 101
6 | #define WIN_STARTWIN_CANCEL IDCANCEL
7 | #define WIN_STARTWIN_START IDOK
8 |
9 | #define WIN_STARTWIN_MESSAGES 104 // output list box
10 |
11 | #define RSRC_ICON 100
12 | #define RSRC_BMP 200
13 |
14 | // config page
15 | #define IDCFULLSCREEN 100
16 | #define IDC2DVMODE 101
17 | #define IDC3DVMODE 102
18 | #define IDCALWAYSSHOW 103
19 |
20 |
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/source/build/include/tilepacker.h:
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/source/build/include/tracker_operator.hpp:
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1 |
2 | template
3 | inline TrackedType TRACKER_NAME_::operator TRACKER_OPERATOR_ (__TRACKER_RIGHTHAND_TYPE)
4 | {
5 | bool isNoop = false;
6 |
7 | switch (TRACKER_NOOP_)
8 | {
9 | case TRACKER_NOOP_RIGHTHAND_EQUAL_: isNoop = (this->TrackedValue == __TRACKER_RIGHTHAND); break;
10 | case TRACKER_NOOP_RIGHTHAND_ZERO_: isNoop = (__TRACKER_RIGHTHAND == 0); break;
11 | case TRACKER_NOOP_RIGHTHAND_ONE_: isNoop = (__TRACKER_RIGHTHAND == 1);
12 | fallthrough__;
13 | // case __TRACKER_NEVER:
14 | default:
15 | break;
16 | }
17 |
18 | if (!isNoop)
19 | {
20 | TRACKER_GLOBAL_HOOK_((uintptr_t) & this->TrackedValue);
21 | return this->TrackedValue TRACKER_OPERATOR_ __TRACKER_RIGHTHAND;
22 | }
23 | else return this->TrackedValue;
24 | }
25 |
--------------------------------------------------------------------------------
/source/build/include/wiibits.h:
--------------------------------------------------------------------------------
1 |
2 | #include "compat.h"
3 |
4 | #ifdef __cplusplus
5 | extern "C" {
6 | #endif
7 |
8 | void wii_open(void);
9 | void wii_initgamevideo(void);
10 |
11 | #ifdef __cplusplus
12 | }
13 | #endif
14 |
--------------------------------------------------------------------------------
/source/build/include/winbits.h:
--------------------------------------------------------------------------------
1 | // Windows layer-independent code
2 |
3 | #include "compat.h"
4 |
5 | #define WindowClass "buildapp"
6 |
7 | extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
8 |
9 | extern int64_t win_timerfreq;
10 |
11 | extern char silentvideomodeswitch;
12 |
13 | extern BOOL CheckWinVersion(void);
14 | extern void win_allowtaskswitching(int32_t onf);
15 | extern int32_t win_checkinstance(void);
16 |
17 | #if defined(RENDERTYPEWIN) || SDL_MAJOR_VERSION==1
18 | extern int32_t win_inittimer(void);
19 | extern uint64_t win_getu64ticks(void);
20 | #endif
21 |
22 | extern void win_open(void);
23 | extern void win_init(void);
24 | extern void win_setvideomode(int32_t c);
25 | extern void win_uninit(void);
26 | extern void win_close(void);
27 |
28 | extern void Win_GetOriginalLayoutName(void);
29 | extern void Win_SetKeyboardLayoutUS(int);
30 |
31 | extern void ShowErrorBox(const char *m);
32 |
33 | extern LPTSTR GetWindowsErrorMsg(DWORD code);
34 |
35 | extern int32_t addsearchpath_ProgramFiles(const char *p);
36 |
37 | extern int32_t G_GetVersionFromWebsite(char *buffer);
38 | extern int32_t win_buildargs(char **argvbuf);
--------------------------------------------------------------------------------
/source/build/include/winlayer.h:
--------------------------------------------------------------------------------
1 | // Windows DIB/DirectDraw interface layer for the Build Engine
2 | // Originally by Jonathon Fowler (jf@jonof.id.au)
3 |
4 | #ifndef build_interface_layer_
5 | #define build_interface_layer_ WIN
6 |
7 | #include "windows_inc.h"
8 |
9 | extern uint32_t maxrefreshfreq;
10 |
11 | extern int32_t glusecds;
12 |
13 | extern char di_disabled;
14 | extern char forcegl;
15 |
16 | HWND win_gethwnd(void);
17 | HINSTANCE win_gethinstance(void);
18 |
19 | extern void idle_waitevent_timeout(uint32_t timeout);
20 |
21 | static inline void idle_waitevent(void)
22 | {
23 | idle_waitevent_timeout(100);
24 | }
25 |
26 | static inline void idle(void)
27 | {
28 | idle_waitevent();
29 | }
30 |
31 | #include "baselayer.h"
32 |
33 | #else
34 | #if (build_interface_layer_ != WIN)
35 | #error "Already using the " build_interface_layer_ ". Can't now use Windows."
36 | #endif
37 | #endif // build_interface_layer_
38 |
39 |
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/source/build/src/glsurface.cpp:
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/source/build/src/mutex.cpp:
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1 | #include "compat.h"
2 |
3 | #ifdef _WIN32
4 | # define NEED_PROCESS_H
5 | # include "windows_inc.h"
6 | #endif
7 |
8 | #include "mutex.h"
9 |
10 | int32_t mutex_init(mutex_t *mutex)
11 | {
12 | #ifdef RENDERTYPEWIN
13 | *mutex = CreateMutex(0, FALSE, 0);
14 | return (*mutex == 0);
15 | #else
16 | if (mutex)
17 | {
18 | *mutex = SDL_CreateMutex();
19 | if (*mutex != NULL)
20 | return 0;
21 | }
22 | return -1;
23 | #endif
24 | }
25 |
26 | int32_t mutex_lock(mutex_t *mutex)
27 | {
28 | #ifdef RENDERTYPEWIN
29 | return (WaitForSingleObject(*mutex, INFINITE) == WAIT_FAILED);
30 | #else
31 | return SDL_LockMutex(*mutex);
32 | #endif
33 | }
34 |
35 | int32_t mutex_unlock(mutex_t *mutex)
36 | {
37 | #ifdef RENDERTYPEWIN
38 | return (ReleaseMutex(*mutex) == 0);
39 | #else
40 | return SDL_UnlockMutex(*mutex);
41 | #endif
42 | }
43 |
--------------------------------------------------------------------------------
/source/build/src/rev.cpp:
--------------------------------------------------------------------------------
1 | // This file's main purpose is to be recompiled unconditionally so the timestamp gets updated, even for a partial recompile.
2 |
3 | #if !defined REV
4 | # define REV "r(?)"
5 | #endif
6 |
7 | #ifdef __cplusplus
8 | extern "C" {
9 | #endif
10 | const char* s_buildRev = REV;
11 | const char* s_buildTimestamp = __DATE__ " " __TIME__;
12 | #ifdef __cplusplus
13 | }
14 | #endif
15 |
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/source/build/src/softsurface.cpp:
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/source/build/src/tilepacker.cpp:
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/source/duke3d/rsrc/build.bmp:
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/source/duke3d/rsrc/build_icon.c:
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1 | #include "eduke32_icon.c"
2 |
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/source/duke3d/rsrc/build_icon.ico:
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/source/duke3d/rsrc/buildres.rc:
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/source/duke3d/rsrc/eduke32_icon.c:
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1 |
2 | #include "sdl_inc.h"
3 | #include "sdlappicon.h"
4 |
5 | static Uint8 sdlappicon_pixels[] = {
6 | #if defined _WIN32 && SDL_MAJOR_VERSION==1
7 | # include "eduke32_icon_32px.c"
8 | #else
9 | # include "eduke32_icon_48px.c"
10 | #endif
11 | };
12 |
13 | struct sdlappicon sdlappicon = {
14 | #if defined _WIN32 && SDL_MAJOR_VERSION==1
15 | 32,32,
16 | #else
17 | 48,48,
18 | #endif
19 | sdlappicon_pixels
20 | };
21 |
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/source/duke3d/rsrc/game.bmp:
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/source/duke3d/rsrc/game_icon.c:
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1 | #include "eduke32_icon.c"
2 |
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/source/duke3d/rsrc/game_icon.ico:
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/source/duke3d/rsrc/gameres.rc:
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/source/duke3d/rsrc/source/EDuke32_logo_21_large.psd:
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/source/duke3d/rsrc/source/EDuke32_logo_21_large_blue.psd:
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/source/duke3d/rsrc/source/game2.psd:
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/source/duke3d/rsrc/source/game3.psd:
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/source/duke3d/rsrc/source/wii-hbc-icon.xcf:
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/source/duke3d/src/GameListSource.game.h:
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1 | /*
2 | * GameListSource.game.h
3 | * duke3d
4 | *
5 | * Created by Jonathon Fowler on 24/07/09.
6 | * Copyright 2009 __MyCompanyName__. All rights reserved.
7 | *
8 | */
9 |
10 | #import
11 | #import
12 |
13 | @interface GameListSource : NSObject
14 | {
15 | NSMutableArray *list;
16 | }
17 | - (id)init;
18 | - (void)dealloc;
19 | - (GrpFile*)grpAtIndex:(int)index;
20 | - (int)findIndexForGrpname:(NSString*)grpname;
21 | - (id)tableView:(NSTableView *)aTableView
22 | objectValueForTableColumn:(NSTableColumn *)aTableColumn
23 | row:(NSInteger)rowIndex;
24 | - (int)numberOfRowsInTableView:(NSTableView *)aTableView;
25 | @end
26 |
27 |
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/source/duke3d/src/GrpFile.game.h:
--------------------------------------------------------------------------------
1 | /*
2 | * GrpFile.game.h
3 | * duke3d
4 | *
5 | * Created by Jonathon Fowler on 24/07/09.
6 | * Copyright 2009 __MyCompanyName__. All rights reserved.
7 | *
8 | */
9 |
10 | #import
11 |
12 | #include "grpscan.h"
13 |
14 | @interface GrpFile : NSObject
15 | {
16 | NSString *namestring;
17 | NSString *grpnamestring;
18 | grpfile_t const *fg;
19 | }
20 | - (id)initWithGrpfile:(grpfile_t const *)grpfile;
21 | - (void)dealloc;
22 | - (NSString *)name;
23 | - (NSString *)grpname;
24 | - (grpfile_t const *)entryptr;
25 | @end
26 |
27 |
--------------------------------------------------------------------------------
/source/duke3d/src/GrpFile.game.mm:
--------------------------------------------------------------------------------
1 | /*
2 | * GrpFile.game.m
3 | * duke3d
4 | *
5 | * Created by Jonathon Fowler on 24/07/09.
6 | * Copyright 2009 __MyCompanyName__. All rights reserved.
7 | *
8 | */
9 |
10 | #include "GrpFile.game.h"
11 |
12 | @implementation GrpFile
13 | - (id)initWithGrpfile:(grpfile_t const *)grpfile
14 | {
15 | self = [super init];
16 | if (self) {
17 | fg = grpfile;
18 | namestring = [NSString stringWithCString:fg->type->name encoding:NSUTF8StringEncoding];
19 | [namestring retain];
20 | grpnamestring = [NSString stringWithCString:fg->filename encoding:NSUTF8StringEncoding];
21 | [grpnamestring retain];
22 | }
23 | return self;
24 | }
25 | - (void)dealloc
26 | {
27 | [namestring release];
28 | [grpnamestring release];
29 | [super dealloc];
30 | }
31 | - (NSString *)name
32 | {
33 | return namestring;
34 | }
35 | - (NSString *)grpname
36 | {
37 | return grpnamestring;
38 | }
39 | - (grpfile_t const *)entryptr
40 | {
41 | return fg;
42 | }
43 | @end
44 |
--------------------------------------------------------------------------------
/source/duke3d/src/_rts.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #ifndef rts_private__
24 | #define rts_private__
25 |
26 | //===============
27 | // TYPES
28 | //===============
29 |
30 | typedef struct
31 | {
32 | char name[8];
33 | int32_t handle, position, size;
34 | } lumpinfo_t;
35 |
36 | typedef struct
37 | {
38 | char identification[4]; // should be "IWAD"
39 | int32_t numlumps;
40 | int32_t infotableofs;
41 | } wadinfo_t;
42 |
43 | typedef struct
44 | {
45 | int32_t filepos;
46 | int32_t size;
47 | char name[8];
48 | } filelump_t;
49 |
50 | #endif
51 |
--------------------------------------------------------------------------------
/source/duke3d/src/android.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #ifndef android_h_
24 | #define android_h_
25 |
26 | #ifdef __ANDROID__
27 | #include "compat.h"
28 | #include "control.h"
29 | #include "in_android.h"
30 |
31 | //extern int android_sample_rate;
32 |
33 | //extern int android_audio_buffer_size;
34 |
35 |
36 | extern void CONTROL_Android_ClearButton(int32_t whichbutton);
37 | extern void CONTROL_Android_PollDevices(ControlInfo *info);
38 | extern void CONTROL_Android_SetLastWeapon(int w);
39 |
40 | extern void CONTROL_Android_ScrollMap(int32_t *angle,int32_t *x, int32_t *y, uint16_t *zoom );
41 |
42 | #endif
43 |
44 | #endif
45 |
--------------------------------------------------------------------------------
/source/duke3d/src/anim.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #ifndef anim_h_
24 | #define anim_h_
25 |
26 | #include "compat.h"
27 | #include "hash.h"
28 |
29 | typedef struct {
30 | uint16_t frame;
31 | int16_t sound;
32 | } animsound_t;
33 |
34 | typedef struct
35 | {
36 | double frameaspect1, frameaspect2;
37 | uint8_t* animbuf;
38 | animsound_t *sounds;
39 | uint16_t numsounds;
40 | uint8_t framedelay;
41 | uint8_t frameflags;
42 | char animlock;
43 | } dukeanim_t;
44 |
45 | extern dukeanim_t * g_animPtr;
46 | extern hashtable_t h_dukeanim;
47 | extern dukeanim_t * Anim_Find(const char *s);
48 | extern dukeanim_t * Anim_Create(const char *fn);
49 | int32_t Anim_Play(const char *fn);
50 | void Anim_Init(void);
51 |
52 | #endif
53 |
--------------------------------------------------------------------------------
/source/duke3d/src/cmdline.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2016 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #ifndef cmdline_h__
24 | #define cmdline_h__
25 |
26 | #include "compat.h"
27 |
28 | extern void G_CheckCommandLine(int32_t argc, char const * const * argv);
29 | extern void G_ShowParameterHelp(void);
30 | extern void G_ShowDebugHelp(void);
31 |
32 | extern int32_t g_commandSetup;
33 | extern int32_t g_noSetup;
34 | extern int32_t g_noAutoLoad;
35 | extern int32_t g_noSound;
36 | extern int32_t g_noMusic;
37 | extern const char *CommandMap;
38 | extern const char *CommandName;
39 | extern int32_t g_forceWeaponChoice;
40 | extern int32_t g_fakeMultiMode;
41 | #endif // cmdline_h__
42 |
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/source/duke3d/src/lunatic/_defs_editor.lua:
--------------------------------------------------------------------------------
1 | -- INTERNAL
2 | -- definitions of BUILD and game types for the Lunatic Interpreter
3 |
4 | local ffi = require("ffi")
5 | local ffiC = ffi.C
6 |
7 | ffi.cdef[[
8 | enum {
9 | LUNATIC_CLIENT_MAPSTER32 = 0,
10 | LUNATIC_CLIENT_EDUKE32 = 1,
11 |
12 | LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
13 | }
14 | ]]
15 |
16 | --== First, load the definitions common to the game's and editor's Lua interface.
17 | decl = ffi.cdef
18 | local defs_c = require("defs_common")
19 | defs_c.finish_spritetype({})
20 |
21 | defs_c.create_globals(_G)
22 |
23 | -- TODO: provide access to only a subset, restict access to ffiC?
24 | gv = ffiC
25 |
26 | --== Mapster32-specific initialization
27 |
28 | ffi.cdef "char *listsearchpath(int32_t initp);"
29 |
30 | -- Add the search path directories to the Lua load path.
31 | local initp = 1
32 | while (true) do
33 | local sp_c = ffiC.listsearchpath(initp)
34 |
35 | if (sp_c == nil) then
36 | break
37 | end
38 |
39 | local sp = ffi.string(sp_c)
40 | assert(sp:sub(-1)=='/')
41 | package.path = sp..'?.lua;'..package.path
42 |
43 | initp = 0
44 | end
45 |
46 | -- Helper functions
47 | local package = package
48 | local require = require
49 |
50 | function reload(modname)
51 | package.loaded[modname] = nil
52 | return require(modname)
53 | end
54 |
55 | --print('Lua load path: '..package.path)
56 |
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/source/duke3d/src/lunatic/dis_x64.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT x64 disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- This module just exports the 64 bit functions from the combined
8 | -- x86/x64 disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | local require = require
12 |
13 | module(...)
14 |
15 | local dis_x86 = require(_PACKAGE.."dis_x86")
16 |
17 | create = dis_x86.create64
18 | disass = dis_x86.disass64
19 | regname = dis_x86.regname64
20 |
21 |
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/source/duke3d/src/lunatic/doc/Makefile:
--------------------------------------------------------------------------------
1 | FILES=lunatic.html lunacon.html
2 |
3 | # NOTE: the 'source-highlight-args' attribute is not present in the default
4 | # AsciiDoc distribution. It has to be hacked into its
5 | # filters/source/source-highlight-filter.conf like this:
6 | #
7 | # filter="source-highlight -f xhtml -s {language} (...)"
8 | # -->
9 | # filter="source-highlight {source-highlight-args} -f xhtml -s {language} (...)"
10 | %.html: %.txt Makefile lunatic_sh.style
11 | asciidoc -v -a latexmath -a source-highlight-args="--style-file=$(shell pwd)/lunatic_sh.style" $<
12 |
13 | all: $(FILES)
14 |
15 | clean:
16 | rm -f $(FILES)
17 |
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/source/duke3d/src/lunatic/doc/din_w_collapse.png:
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/source/duke3d/src/lunatic/doc/din_w_crushing.png:
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/source/duke3d/src/lunatic/doc/din_w_explosive.png:
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/source/duke3d/src/lunatic/doc/din_w_toxic.png:
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/source/duke3d/src/lunatic/doc/how_to_build_lunatic.txt:
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1 |
2 | Lunatic depends on the following:
3 |
4 | * LuaJIT 2.0.3 or later [http://luajit.org]. It is recommended to get the
5 | latest git HEAD of the 2.0 branch. As of time of writing, LuaJIT 2.1 is
6 | in alpha, and has not been successfully tested with Lunatic.
7 |
8 | * LPeg 0.12 [http://www.inf.puc-rio.br/~roberto/lpeg].
9 |
10 | For Windows, static libraries and headers have been provided.
11 |
12 | See platform/Windows/lib/instructions.txt for information on building.
13 |
14 | Build EDuke32 with the GNU Make invocation "make LUNATIC=1".
15 |
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/source/duke3d/src/lunatic/doc/lunatic.conf:
--------------------------------------------------------------------------------
1 | [replacements]
2 | # Make -- an en dash for good looking minus signs.
3 | --=–
4 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/doc/lunatic_sh.style:
--------------------------------------------------------------------------------
1 | // Custom style file for GNU Source-highlight, derived from its default.style
2 |
3 | bgcolor "white"; // the background color for documents
4 | context gray; // the color for context lines (when specified with line ranges)
5 |
6 | keyword darkblue b; // for language keywords
7 | string "#116611" f; // for strings and chars
8 | specialchar pink f; // for special chars, e.g., \n, \t, \\
9 | comment "#444444" i, noref; // for comments
10 | cbracket red; // for block brackets (e.g. {, })
11 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/listglobals.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | if [ -z "$1" ]; then
4 | # S or G can be used to display SETGLOBALs or GETGLOBALs, respectively
5 | echo "Usage: $0 [S|G] "
6 | exit 1;
7 | fi
8 |
9 | GS=
10 |
11 | if [ "$1" = G ]; then
12 | GS=G
13 | shift
14 | elif [ "$1" = S ]; then
15 | GS=S
16 | shift
17 | fi
18 |
19 | # Lua 5.2 required to parse ::label:: / goto generated by LunaCON.
20 | LUAC=luac
21 |
22 | for f in "$@"; do
23 | if [ ! -f "$f" ]; then
24 | echo "$f: No such file"
25 | exit 2
26 | fi
27 | echo "[$f]"
28 | # Strip LuaJIT specific syntax first. Run luac and extract interesting lines.
29 | sed -r -e "s/[0-9]+U?LL/0/g" "$f" | $LUAC -p -l - | grep "${GS}ETTABUP.*; _ENV " |
30 | # Reformat them.
31 | sed -e 's/.*\[\(.*\)\].*\([SG]ET\)TABUP.*"\(.*\)".*/\1: \2 \3/' |
32 | # Mark where the new module environment starts.
33 | sed -e 's/GET module/& ____________________/'
34 | echo
35 | done
36 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/lunatic_editor.cpp:
--------------------------------------------------------------------------------
1 | /* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
2 |
3 | #ifdef USE_LUAJIT_2_1
4 | # include
5 | #else
6 | # include
7 | #endif
8 |
9 | #include "lunatic_editor.h"
10 |
11 |
12 | int Em_CreateState(L_State *estate)
13 | {
14 | return L_CreateState(estate, "m32", NULL);
15 | }
16 |
17 | void Em_DestroyState(L_State *estate)
18 | {
19 | L_DestroyState(estate);
20 | }
21 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/lunatic_editor.h:
--------------------------------------------------------------------------------
1 | /* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
2 |
3 | #ifndef EDUKE32_LUNATIC_M32_H_
4 | #define EDUKE32_LUNATIC_M32_H_
5 |
6 | #include "lunatic.h"
7 |
8 | #ifdef __cplusplus
9 | extern "C" {
10 | #endif
11 |
12 | int Em_CreateState(L_State *estate);
13 | void Em_DestroyState(L_State *estate);
14 |
15 | #ifdef __cplusplus
16 | }
17 | #endif
18 |
19 | #endif
20 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/strict.lua:
--------------------------------------------------------------------------------
1 | --
2 | -- strict.lua
3 | -- checks uses of undeclared global variables
4 | -- All global variables must be 'declared' through a regular assignment
5 | -- (even assigning nil will do) in a main chunk before being used
6 | -- anywhere or assigned to inside a function.
7 | --
8 |
9 | local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, rawget
10 |
11 | local mt = getmetatable(_G)
12 | if mt == nil then
13 | mt = {}
14 | setmetatable(_G, mt)
15 | end
16 |
17 | mt.__declared = {}
18 |
19 | local function what ()
20 | local d = getinfo(3, "S")
21 | return d and d.what or "C"
22 | end
23 |
24 | mt.__newindex = function (t, n, v)
25 | if not mt.__declared[n] then
26 | local w = what()
27 | if w ~= "main" and w ~= "C" then
28 | error("assign to undeclared variable '"..n.."'", 2)
29 | end
30 | mt.__declared[n] = true
31 | end
32 | rawset(t, n, v)
33 | end
34 |
35 | -- PK: change from original (undeclared-refs in main allowed):
36 | mt.__index = function (t, n)
37 | if not mt.__declared[n] then
38 | local w = what()
39 | if w ~= "main" and w ~= "C" then
40 | error("variable '"..n.."' is not declared", 2)
41 | end
42 | end
43 | return rawget(t, n)
44 | end
45 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/else_brace_if.con:
--------------------------------------------------------------------------------
1 |
2 | actor 1890 1
3 | // The following "else { if" must not be translated to an "elseif".
4 | ifcount 1 nullop else
5 | {
6 | ifvare 0 0
7 | spawn 1
8 | else
9 | spawn 2
10 |
11 | ifvare 1 1
12 | spawn 3
13 | else ifvare 1 2
14 | spawn 4
15 | }
16 | enda
17 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/event_chaining.con:
--------------------------------------------------------------------------------
1 | definequote 125 FIRST
2 | definequote 126 SECOND
3 | definequote 127 THIRD
4 |
5 | onevent EVENT_ENTERLEVEL
6 | echo 125
7 | endevent
8 |
9 | onevent EVENT_ENTERLEVEL
10 | echo 126
11 | break
12 | echo 126
13 | endevent
14 |
15 | onevent EVENT_ENTERLEVEL
16 | echo 127
17 | endevent
18 |
19 | eventloadactor 930 // "police line" ribbon
20 | // make non-destroyable
21 | setactor[THISACTOR].hitag 0
22 | enda
23 |
24 | eventloadactor 2491 // DUKECAR
25 | killit
26 | enda
27 |
28 | /*
29 | Outputs:
30 | ========
31 |
32 | C-CON:
33 | ------
34 | (Since r5097:)
35 | THIRD
36 | SECOND
37 | FIRST
38 | (Before r5097:)
39 | THIRD
40 | SECOND
41 |
42 | LunaCON:
43 | --------
44 | THIRD
45 | SECOND
46 | FIRST
47 |
48 | */
49 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/getuserdef.con:
--------------------------------------------------------------------------------
1 | definegametype 0 46051 Cooperative, not Dukematch
2 |
3 | // NOTE: we need to define the rest anew too (or at least #4), because
4 | // 'definegametype' does "g_numGametypes = idx+1", as opposed to
5 | // "g_numGametypes = max(g_numGametypes, idx+1)".
6 | definegametype 1 46051 Cooperative
7 | definegametype 2 16410 Dukematch (no spawn)
8 | definegametype 3 216088 Team Dukematch
9 | definegametype 4 213018 Team Dukematch (no spawn)
10 |
11 | gamevar temp 0 0
12 |
13 | // Original version by Fox, from
14 | // http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__183890
15 | onevent EVENT_DISPLAYREST
16 | // Notes:
17 | // - index (THISACTOR) is never used.
18 | // - incorrect if screenpeek != myconnectindex, e.g. by pressing [K]:
19 | // - all three are equivalent:
20 | getuserdef[THISACTOR].statusbarscale temp
21 | getuserdef .statusbarscale temp
22 | getuserdef[].statusbarscale temp
23 |
24 | redefinequote 0 %ld
25 | qsprintf 0 0 temp
26 | gametext STARTALPHANUM 10 10 0 0 0 0 0 0 xdim ydim
27 | endevent
28 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/nlcf_break.con:
--------------------------------------------------------------------------------
1 | // NOTE: This file is misnamed, "break" is local control flow, of course.
2 |
3 | state teststate_break
4 | ifvare 1 1
5 | {
6 | redefinequote 114 BEFORE
7 | echo 114
8 |
9 | break
10 |
11 | redefinequote 114 AFTER
12 | echo 114
13 | }
14 |
15 | redefinequote 114 STILL LIVE INNER
16 | echo 114
17 | ends
18 |
19 | definequote 499 ===
20 | definequote 500 MAXSPRITES: %d
21 | definequote 501 MAXSTATUS: %d
22 | definequote 502 MAX_WEAPONS: %d
23 |
24 | // XXX: EVENT_INIT not reached with LunaCON
25 | onevent EVENT_ENTERLEVEL
26 | state teststate_break
27 |
28 | redefinequote 114 STILL LIVE OUTER
29 | echo 114
30 |
31 | qsprintf 499 /*<-*/ 500 MAXSPRITES
32 | echo 499
33 | qsprintf 499 /*<-*/ 501 MAXSTATUS
34 | echo 499
35 | qsprintf 499 /*<-*/ 502 MAX_WEAPONS
36 | echo 499
37 | endevent
38 |
39 | // Test number parsing
40 | gamevar MINUS_ONE -1 0
41 | gamevar INT32_MIN 0x80000000 0
42 | gamevar INT32_MIN_ -0x80000000 0
43 | gamevar INT32_MINh 0x80000000h 0
44 | gamevar INT32_MIN_h -0x80000000h 0
45 |
46 | gamevar INT32_MIN_P1 0x80000001 0
47 | gamevar INT32_MIN_P1h 0x80000001h 0
48 | //gamevar INT32_MAX_ -0x80000001 0 // error
49 |
50 | gamevar INT32_MAX 0x7fffffff 0
51 | gamevar INT32_MAXh 0x7fffffffh 0
52 |
53 | // 9 digits? truncate it, but only because there's an F there.
54 | gamevar SOMEHEX 0xFFEFC0001 0
55 |
56 | // This one throws an error:
57 | //gamevar BADHEX 0xBFEFC0001 0
58 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/nlcf_return.con:
--------------------------------------------------------------------------------
1 | definequote 125 SPAWNED HEAVYHBOMB
2 | definequote 126 RAN EVENT_EGS
3 | definequote 127 RAN TEST STATE
4 |
5 | state teststate1
6 | return
7 | quote 127
8 | ends
9 |
10 | onevent EVENT_EGS
11 | ifactor HEAVYHBOMB
12 | {
13 | state teststate1 // after teststate1's return, return from EVENT_EGS!
14 | quote 126
15 | }
16 | endevent
17 |
18 | onevent EVENT_FIRE
19 | // the concrete actor is irrelevant, only placeholder
20 | spawn HEAVYHBOMB // --> EVENT_EGS
21 | quote 125
22 | endevent
23 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/rotfixed_actor.con:
--------------------------------------------------------------------------------
1 | // Use as root file, not as additional CON module.
2 |
3 | // Test dynamic tile remapping.
4 | dynamicremap
5 | // Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
6 | // This must be before the original DUKECAR definition, because label
7 | // redefinitions are ignored in CON.
8 | // XXX: Does MASKWALL2's code get executed, too?
9 | define DUKECAR 913
10 |
11 | include GAME.CON
12 | // NOTE:
13 | // DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
14 |
15 | gamevar LOGO_FLAGS 6399 0 // 255+2048+4096, test "no E4 intro", "no E1 bonus" bits
16 |
17 | useractor 4 58 1 NO NO 0
18 | // usertype 4 is "rotation-fixed actor"
19 | // tile 58 is the space suit
20 |
21 | state killme
22 | enda
23 |
24 | // Test useractor type "enemy"
25 | define CYCLOIDHEAD 490
26 | // Will have a flat-sprite-on-floor shadow and be an autoaim target.
27 | useractor 1 CYCLOIDHEAD 10
28 | ifpdistl 1024 tip
29 | state killme
30 | enda
31 |
32 | onevent EVENT_JUMP
33 | mail 2
34 | money 5
35 | paper 3
36 | endevent
37 |
38 | // Speed up sector effects a little 8-)
39 | gamevar ra_temp 0 0
40 | eventloadactor GPSPEED
41 | getactor[THISACTOR].lotag ra_temp
42 | mulvar ra_temp 4
43 | setactor[THISACTOR].lotag ra_temp
44 | enda
45 |
46 | gamevar ii 0 0
47 | onevent EVENT_PROCESSINPUT
48 | setvar ii 0
49 | whilevarvarn ii MAXSPRITES
50 | {
51 | ifvare sprite[ii].picnum 58 // space suit
52 | ssp ii CLIPMASK0
53 |
54 | addvar ii 1
55 | }
56 | endevent
57 |
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/source/duke3d/src/lunatic/test/sprite_addtv.con:
--------------------------------------------------------------------------------
1 |
2 | gamevar tmp 0 0
3 | gamevar cs 0 0
4 |
5 | state setup_animatesprites
6 | getactor[THISACTOR].mdflags tmp
7 | orvar tmp 16
8 | setactor[THISACTOR].mdflags tmp
9 | ends
10 |
11 | onevent EVENT_EGS
12 | state setup_animatesprites
13 | endevent
14 |
15 | onevent EVENT_LOADACTOR
16 | state setup_animatesprites
17 | endevent
18 |
19 | // Assuming a PALETTE.DAT with e.g.:
20 | // blend 0: 50/50 alpha
21 | // blend 1: factor 1.0 additive
22 | //
23 | // See discussion starting from
24 | // http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__213408
25 | onevent EVENT_ANIMATESPRITES
26 | getactor[THISACTOR].cstat cs
27 | ifvarand cs 2 ifvarand cs 512
28 | setactor[THISACTOR].blend 1
29 | else
30 | setactor[THISACTOR].blend 0
31 | endevent
32 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/thisactor_getzrange.con:
--------------------------------------------------------------------------------
1 | // This CON module provides 'state thisactor_getzrange', reimplementing
2 | // VM_GetZRange() from the C source. This routine obtains actor[].ceilingz and
3 | // actor[].floorz for the current actor (THISACTOR), using getzrange() with the
4 | // initial z position displaced by -256.
5 | //
6 | // Original author: Helixhorned.
7 |
8 |
9 | // In
10 | gamevar tagz_x 0 0
11 | gamevar tagz_y 0 0
12 | gamevar tagz_z 0 0
13 | gamevar tagz_sectnum 0 0
14 |
15 | // Temp
16 | gamevar tagz_cstat 0 0
17 |
18 | // Out
19 | gamevar tagz_ceilz 0 0
20 | gamevar tagz_ceilhit 0 0
21 | gamevar tagz_florz 0 0
22 | gamevar tagz_florhit 0 0
23 |
24 | // ZOFFSET in the EDuke32 source.
25 | define TAGZ_ZOFFSET 256
26 | // In the EDuke32 source, the passed to VM_GetZRange().
27 | define TAGZ_WALLDIST 127
28 |
29 | // Updates the current actor's actor[].floorz and actor[].ceilngz members in
30 | // the same way A_GetZRange() does.
31 | state thisactor_getzrange
32 | setvarvar tagz_x sprite[THISACTOR].x
33 | setvarvar tagz_y sprite[THISACTOR].y
34 | setvarvar tagz_z sprite[THISACTOR].z, subvar tagz_z TAGZ_ZOFFSET
35 | setvarvar tagz_sectnum sprite[THISACTOR].sectnum
36 |
37 | // Back up and clear cstat.
38 | setvarvar tagz_cstat sprite[THISACTOR].cstat
39 | setactor[THISACTOR].cstat 0
40 |
41 | getzrange tagz_x tagz_y tagz_z tagz_sectnum
42 | /*out:*/ tagz_ceilz tagz_ceilhit tagz_florz tagz_florhit
43 | /*in:*/ TAGZ_WALLDIST CLIPMASK0
44 |
45 | // Restore cstat.
46 | setactor[THISACTOR].cstat tagz_cstat
47 |
48 | // Set actor[] members for the current actor.
49 | setactor[THISACTOR].htceilingz tagz_ceilz
50 | setactor[THISACTOR].htfloorz tagz_florz
51 | ends
52 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/test/transhacktest.m32:
--------------------------------------------------------------------------------
1 |
2 | onevent EVENT_DRAW3DSCREEN
3 | rotatesprite 40 80 131072 0 2523 0 0 330 windowx1 windowy1 windowx2 windowy2
4 | rotatesprite 280 80 131072 0 2523 0 0 522 windowx1 windowy1 windowx2 windowy2
5 | endevent
6 |
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/source/duke3d/src/lunatic/test/transhacktest.map:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/duke3d/src/lunatic/test/transhacktest.map
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/source/duke3d/src/lunatic/util/bigytiles.lua:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env luajit
2 |
3 | if (arg[1]==nil) then
4 | print("Usage: "..arg[0].." ../path/to/*.ART")
5 | return 1
6 | end
7 |
8 | B = require "build"
9 |
10 | tile = B.loadarts(arg)
11 |
12 | for i=0,B.MAX.TILES-1 do
13 | if (tile.sizy[i] > 256) then
14 | print(i..": "..tile.sizy[i])
15 | end
16 | end
17 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/util/findmaps.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 |
3 | ok=yes
4 | if [ -z "$1" ]; then
5 | ok=
6 | fi
7 | if [ -z "$2" ]; then
8 | ok=
9 | fi
10 |
11 | if [ -z "$ok" ]; then
12 | echo "Usage: $0 "
13 | exit 1
14 | fi
15 |
16 | LOPT=-L
17 | idx=$(expr match `uname -s` '[mM][iI][nN][gG][wW]')
18 | if [ "$idx" != 0 ]; then
19 | LOPT=
20 | fi
21 |
22 | FN="$1"
23 | ARG="$2"
24 |
25 | idx=$(expr match "$ARG" '.*lua$')
26 | if [ "$idx" == 0 ]; then
27 | ARG="-e$ARG"
28 | find $LOPT "$FN" -iname '*.map' -print0 | xargs -0 ./foreachmap.lua "$ARG"
29 | else
30 | shift
31 | # So that you can e.g. do
32 | # ./findmaps.sh ~/.eduke32 ./colenemy.lua -u
33 | find $LOPT "$FN" -iname '*.map' -print0 | xargs -0 ./foreachmap.lua "$@"
34 | fi
35 |
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/source/duke3d/src/lunatic/util/mapastats.lua:
--------------------------------------------------------------------------------
1 |
2 | -- Print out some aggregate statistics for passed BUILD maps,
3 | -- foreachmap module.
4 |
5 | local string = require "string"
6 | local math = require "math"
7 |
8 | local print = print
9 | local type = type
10 |
11 | local stat = require "stat"
12 |
13 |
14 | module(...)
15 |
16 |
17 | local function printf(fmt, ...)
18 | print(string.format(fmt, ...))
19 | end
20 |
21 | local sumnumsectors = 0
22 | local sumnumwalls = 0
23 |
24 | local s = stat.new()
25 |
26 | function success(map, fn)
27 | local ns = map.numsectors
28 | local nw = map.numwalls
29 |
30 | s:add(nw/ns)
31 |
32 | sumnumsectors = sumnumsectors+ns
33 | sumnumwalls = sumnumwalls+nw
34 | end
35 |
36 | function finish()
37 | res = s:getstats()
38 |
39 | printf("%d maps\n", res.n)
40 | printf("total sectors: %d", sumnumsectors)
41 | printf("total walls: %d", sumnumwalls)
42 | printf("total walls / total sectors: %.02f", sumnumwalls/sumnumsectors)
43 | printf("")
44 | printf("Walls/sector")
45 | print(res)
46 | end
47 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/util/mapdiff.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | DIFF="git diff -U2 --no-index --color-words"
4 | CMD="/usr/bin/env luajit ./map2text.lua"
5 |
6 | opt=""
7 |
8 | # Name of the 'tempfile' or 'mktemp' command (or full path).
9 | tempfile_cmd=tempfile
10 |
11 | tempfile_path=`which "$tempfile_cmd"`
12 | if [ -z "$tempfile_path" ]; then
13 | echo "Error: tempfile_cmd ($tempfile_cmd) must be the name of existing 'tempfile' or 'mktemp' executable."
14 | exit 1
15 | fi
16 |
17 | if [ "$1" = "-c" -o "$1" = "-C" ]; then
18 | opt="$1"
19 | shift
20 | fi
21 |
22 | if [ -z "$1" -o -z "$2" ]; then
23 | echo "Usage: ./mapdiff.sh [-c] "
24 | exit 1
25 | fi
26 |
27 | tf1=`"$tempfile_cmd"`
28 | if [ -z "$tf1" ]; then
29 | echo Failed creating temp file
30 | exit 2
31 | fi
32 |
33 | tf2=`"$tempfile_cmd"`
34 | if [ -z "$tf2" ]; then
35 | rm "$tf1"
36 | echo Failed creating temp file
37 | exit 2
38 | fi
39 |
40 | $CMD $opt "$1" > "$tf1"
41 | $CMD $opt "$2" > "$tf2"
42 |
43 | $DIFF "$tf1" "$tf2"
44 |
45 | rm "$tf1"
46 | rm "$tf2"
47 |
--------------------------------------------------------------------------------
/source/duke3d/src/lunatic/util/mapstats.lua:
--------------------------------------------------------------------------------
1 |
2 | -- Print out some statistics for a BUILD map,
3 | -- foreachmap module.
4 |
5 | local string = require "string"
6 | local print = print
7 |
8 | module(...)
9 |
10 |
11 | local function printf(fmt, ...)
12 | print(string.format(fmt, ...))
13 | end
14 |
15 |
16 | function success(map, fn)
17 | printf("--- %s:", fn)
18 |
19 | printf(" version: %d", map.version)
20 | printf(" numsectors: %d\n numwalls: %d\n numsprites: %d",
21 | map.numsectors, map.numwalls, map.numsprites)
22 | printf(" walls/sector: %.02f\n sprites/sector: %.02f",
23 | map.numwalls/map.numsectors, map.numsprites/map.numsectors)
24 | printf("")
25 | end
26 |
--------------------------------------------------------------------------------
/source/duke3d/src/mdump.h:
--------------------------------------------------------------------------------
1 |
2 | #define NEED_DBGHELP_H
3 | #define NEED_MMSYSTEM_H
4 | #include "windows_inc.h"
5 |
6 | // based on dbghelp.h
7 | typedef BOOL (WINAPI *MINIDUMPWRITEDUMP)(HANDLE hProcess, DWORD dwPid, HANDLE hFile, MINIDUMP_TYPE DumpType,
8 | CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
9 | CONST PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
10 | CONST PMINIDUMP_CALLBACK_INFORMATION CallbackParam
11 | );
12 |
13 | class MiniDumper
14 | {
15 | private:
16 | static LPCSTR m_szAppName;
17 |
18 | static LONG WINAPI TopLevelFilter( struct _EXCEPTION_POINTERS *pExceptionInfo );
19 |
20 | public:
21 | MiniDumper( LPCSTR szAppName );
22 | };
23 |
--------------------------------------------------------------------------------
/source/duke3d/src/osdcmds.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #ifndef osdcmds_h_
24 | #define osdcmds_h_
25 |
26 | #ifdef __cplusplus
27 | extern "C" {
28 | #endif
29 |
30 | struct osdcmd_cheatsinfo {
31 | int32_t cheatnum; // -1 = none, else = see DoCheats()
32 | int32_t volume,level;
33 | };
34 |
35 | extern struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
36 |
37 | int32_t registerosdcommands(void);
38 | void onvideomodechange(int32_t newmode);
39 |
40 | extern float r_ambientlight,r_ambientlightrecip;
41 |
42 | extern const char *const ConsoleButtons[];
43 |
44 | extern uint32_t cl_cheatmask;
45 |
46 | #ifdef __cplusplus
47 | }
48 | #endif
49 |
50 | #endif // osdcmds_h_
51 |
52 |
--------------------------------------------------------------------------------
/source/duke3d/src/osdfuncs.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal);
24 | void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t shade, int32_t pal);
25 | void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress);
26 | int32_t GAME_getcolumnwidth(int32_t w);
27 | int32_t GAME_getrowheight(int32_t h);
28 | void GAME_onshowosd(int32_t shown);
29 | void GAME_clearbackground(int32_t numcols, int32_t numrows);
30 |
31 | extern int osdhightile;
32 | extern int osdshown;
33 | extern float osdscale, osdrscale;
34 |
--------------------------------------------------------------------------------
/source/duke3d/src/rts.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | //***************************************************************************
24 | //
25 | // RTS.H
26 | //
27 | //***************************************************************************
28 |
29 | #ifndef rts_public_
30 | #define rts_public_
31 |
32 | extern char rts_lumplockbyte[11];
33 |
34 | /* Files with a .rts extension are idlink files with multiple lumps */
35 | void RTS_Init(const char *filename);
36 |
37 | int32_t RTS_IsInitialized(void);
38 |
39 | /* Returns the buffer size needed to load the given lump */
40 | int32_t RTS_SoundLength(int32_t lump);
41 |
42 | void *RTS_GetSound(int32_t lump);
43 |
44 | #endif
45 |
--------------------------------------------------------------------------------
/source/duke3d/src/sbar.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2016 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #pragma once
24 |
25 | extern int32_t althud_flashing;
26 | extern int32_t althud_numberpal;
27 | extern int32_t althud_numbertile;
28 | extern int32_t althud_shadows;
29 |
30 | static FORCE_INLINE int32_t sbarsc(int32_t sc)
31 | {
32 | return scale(sc, ud.statusbarscale, 100);
33 | }
34 |
35 | int32_t sbarx16(int32_t x);
36 | int32_t sbary16(int32_t y);
37 | void G_DrawInventory(const DukePlayer_t *p);
38 | void G_DrawStatusBar(int32_t snum);
39 |
--------------------------------------------------------------------------------
/source/duke3d/src/screens.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2016 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | extern void G_DisplayExtraScreens(void);
24 | extern void G_DisplayLogo(void);
25 | extern void G_DoOrderScreen(void);
26 |
27 | static inline int G_LastMapInfoIndex(void)
28 | {
29 | Bassert(ud.last_level >= 1); // NOTE: last_level is 1-based
30 | return ud.volume_number*MAXLEVELS + ud.last_level-1;
31 | }
32 |
33 | #ifdef DEBUGGINGAIDS
34 | typedef struct {
35 | uint32_t lastgtic;
36 | uint32_t lastnumins, numins;
37 | int32_t numonscreen;
38 | } sprstat_t;
39 |
40 | extern sprstat_t g_spriteStat;
41 | #endif
42 |
43 | extern int32_t dr_yxaspect, dr_viewingrange;
44 | extern int32_t g_noLogoAnim, g_noLogo;
45 |
46 | extern void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e);
47 |
--------------------------------------------------------------------------------
/source/duke3d/src/sounds_common.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2013 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | #ifndef EDUKE32_SOUNDS_COMMON_H
24 | #define EDUKE32_SOUNDS_COMMON_H
25 |
26 | // Sound flags
27 | enum {
28 | SF_LOOP = 1,
29 | SF_MSFX = 2,
30 | SF_TALK = 4,
31 | SF_ADULT = 8,
32 | SF_GLOBAL = 16,
33 | SF_ONEINST_INTERNAL = 32,
34 |
35 | SF_DTAG = 128,
36 | };
37 |
38 | #endif
39 |
--------------------------------------------------------------------------------
/source/duke3d/src/startwin.game.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2010 EDuke32 developers and contributors
4 |
5 | This file is part of EDuke32.
6 |
7 | EDuke32 is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License version 2
9 | as published by the Free Software Foundation.
10 |
11 | This program is distributed in the hope that it will be useful,
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 |
15 | See the GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with this program; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 | */
21 | //-------------------------------------------------------------------------
22 |
23 | // resource ids
24 | #define WIN_STARTWIN 1000
25 | #define WIN_STARTWINPAGE_CONFIG 2000
26 | #define WIN_STARTWIN_BITMAP 100 // banner bitmap
27 | #define WIN_STARTWIN_TABCTL 101
28 | #define WIN_STARTWIN_CANCEL IDCANCEL
29 | #define WIN_STARTWIN_START IDOK
30 |
31 | #define WIN_STARTWIN_MESSAGES 104 // output list box
32 |
33 | #define RSRC_ICON 100
34 | #define RSRC_BMP 200
35 |
36 | // config page
37 | #define IDCFULLSCREEN 100
38 | #define IDCVMODE 101
39 | #define IDCSOUNDDRV 102
40 | #define IDCMIDIDEV 103
41 | #define IDCCDADEV 104
42 | #define IDCALWAYSSHOW 105
43 | #define IDCDATA 106
44 | #define IDCGAMEDIR 107
45 | #define IDCPOLYMER 108
46 | #define IDCAUTOLOAD 109
47 | #define IDCINPUT 110
48 |
--------------------------------------------------------------------------------
/source/enet/LICENSE:
--------------------------------------------------------------------------------
1 | Copyright (c) 2002-2011 Lee Salzman
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4 |
5 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6 |
7 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
8 |
--------------------------------------------------------------------------------
/source/enet/include/enet/callbacks.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file callbacks.h
3 | @brief ENet callbacks
4 | */
5 | #ifndef __ENET_CALLBACKS_H__
6 | #define __ENET_CALLBACKS_H__
7 |
8 | #include
9 |
10 | typedef struct _ENetCallbacks
11 | {
12 | void * (ENET_CALLBACK * malloc) (size_t size);
13 | void (ENET_CALLBACK * free) (void * memory);
14 | void (ENET_CALLBACK * no_memory) (void);
15 | } ENetCallbacks;
16 |
17 | /** @defgroup callbacks ENet internal callbacks
18 | @{
19 | @ingroup private
20 | */
21 | extern void * enet_malloc (size_t);
22 | extern void enet_free (void *);
23 |
24 | /** @} */
25 |
26 | #endif /* __ENET_CALLBACKS_H__ */
27 |
28 |
--------------------------------------------------------------------------------
/source/enet/include/enet/list.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file list.h
3 | @brief ENet list management
4 | */
5 | #ifndef __ENET_LIST_H__
6 | #define __ENET_LIST_H__
7 |
8 | #include
9 |
10 | typedef struct _ENetListNode
11 | {
12 | struct _ENetListNode * next;
13 | struct _ENetListNode * previous;
14 | } ENetListNode;
15 |
16 | typedef ENetListNode * ENetListIterator;
17 |
18 | typedef struct _ENetList
19 | {
20 | ENetListNode sentinel;
21 | } ENetList;
22 |
23 | extern void enet_list_clear (ENetList *);
24 |
25 | extern ENetListIterator enet_list_insert (ENetListIterator, void *);
26 | extern void * enet_list_remove (ENetListIterator);
27 | extern ENetListIterator enet_list_move (ENetListIterator, void *, void *);
28 |
29 | extern size_t enet_list_size (ENetList *);
30 |
31 | #define enet_list_begin(list) ((list) -> sentinel.next)
32 | #define enet_list_end(list) (& (list) -> sentinel)
33 |
34 | #define enet_list_empty(list) (enet_list_begin (list) == enet_list_end (list))
35 |
36 | #define enet_list_next(iterator) ((iterator) -> next)
37 | #define enet_list_previous(iterator) ((iterator) -> previous)
38 |
39 | #define enet_list_front(list) ((void *) (list) -> sentinel.next)
40 | #define enet_list_back(list) ((void *) (list) -> sentinel.previous)
41 |
42 | #endif /* __ENET_LIST_H__ */
43 |
44 |
--------------------------------------------------------------------------------
/source/enet/include/enet/time.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file time.h
3 | @brief ENet time constants and macros
4 | */
5 | #ifndef __ENET_TIME_H__
6 | #define __ENET_TIME_H__
7 |
8 | #define ENET_TIME_OVERFLOW 86400000
9 |
10 | #define ENET_TIME_LESS(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW)
11 | #define ENET_TIME_GREATER(a, b) ((b) - (a) >= ENET_TIME_OVERFLOW)
12 | #define ENET_TIME_LESS_EQUAL(a, b) (! ENET_TIME_GREATER (a, b))
13 | #define ENET_TIME_GREATER_EQUAL(a, b) (! ENET_TIME_LESS (a, b))
14 |
15 | #define ENET_TIME_DIFFERENCE(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW ? (b) - (a) : (a) - (b))
16 |
17 | #endif /* __ENET_TIME_H__ */
18 |
19 |
--------------------------------------------------------------------------------
/source/enet/include/enet/types.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file types.h
3 | @brief type definitions for ENet
4 | */
5 | #ifndef __ENET_TYPES_H__
6 | #define __ENET_TYPES_H__
7 |
8 | typedef unsigned char enet_uint8; /**< unsigned 8-bit type */
9 | typedef unsigned short enet_uint16; /**< unsigned 16-bit type */
10 | typedef unsigned int enet_uint32; /**< unsigned 32-bit type */
11 |
12 | #endif /* __ENET_TYPES_H__ */
13 |
14 |
--------------------------------------------------------------------------------
/source/enet/include/enet/unix.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file unix.h
3 | @brief ENet Unix header
4 | */
5 | #ifndef __ENET_UNIX_H__
6 | #define __ENET_UNIX_H__
7 |
8 | #include
9 | #include
10 | #include
11 | #if defined(GEKKO)
12 | # include
13 | #else
14 | #include
15 | #include
16 | #endif
17 | #include
18 |
19 | #ifdef MSG_MAXIOVLEN
20 | #define ENET_BUFFER_MAXIMUM MSG_MAXIOVLEN
21 | #endif
22 |
23 | typedef int ENetSocket;
24 |
25 | #define ENET_SOCKET_NULL -1
26 |
27 | #define ENET_HOST_TO_NET_16(value) (htons (value)) /**< macro that converts host to net byte-order of a 16-bit value */
28 | #define ENET_HOST_TO_NET_32(value) (htonl (value)) /**< macro that converts host to net byte-order of a 32-bit value */
29 |
30 | #define ENET_NET_TO_HOST_16(value) (ntohs (value)) /**< macro that converts net to host byte-order of a 16-bit value */
31 | #define ENET_NET_TO_HOST_32(value) (ntohl (value)) /**< macro that converts net to host byte-order of a 32-bit value */
32 |
33 | typedef struct
34 | {
35 | void * data;
36 | size_t dataLength;
37 | } ENetBuffer;
38 |
39 | #define ENET_CALLBACK
40 |
41 | #define ENET_API extern
42 |
43 | typedef fd_set ENetSocketSet;
44 |
45 | #define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
46 | #define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
47 | #define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset))
48 | #define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
49 |
50 | #endif /* __ENET_UNIX_H__ */
51 |
52 |
--------------------------------------------------------------------------------
/source/enet/include/enet/utility.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file utility.h
3 | @brief ENet utility header
4 | */
5 | #ifndef __ENET_UTILITY_H__
6 | #define __ENET_UTILITY_H__
7 |
8 | #define ENET_MAX(x, y) ((x) > (y) ? (x) : (y))
9 | #define ENET_MIN(x, y) ((x) < (y) ? (x) : (y))
10 |
11 | #endif /* __ENET_UTILITY_H__ */
12 |
13 |
--------------------------------------------------------------------------------
/source/enet/include/enet/win32.h:
--------------------------------------------------------------------------------
1 | /**
2 | @file win32.h
3 | @brief ENet Win32 header
4 | */
5 | #ifndef __ENET_WIN32_H__
6 | #define __ENET_WIN32_H__
7 |
8 | #ifdef _MSC_VER
9 | #ifdef ENET_BUILDING_LIB
10 | #pragma warning (disable: 4267) // size_t to int conversion
11 | #pragma warning (disable: 4244) // 64bit to 32bit int
12 | #pragma warning (disable: 4018) // signed/unsigned mismatch
13 | #pragma warning (disable: 4146) // unary minus operator applied to unsigned type
14 | #endif
15 | #endif
16 |
17 | #include
18 | #include
19 |
20 | typedef SOCKET ENetSocket;
21 |
22 | #define ENET_SOCKET_NULL INVALID_SOCKET
23 |
24 | #define ENET_HOST_TO_NET_16(value) (htons (value))
25 | #define ENET_HOST_TO_NET_32(value) (htonl (value))
26 |
27 | #define ENET_NET_TO_HOST_16(value) (ntohs (value))
28 | #define ENET_NET_TO_HOST_32(value) (ntohl (value))
29 |
30 | typedef struct
31 | {
32 | size_t dataLength;
33 | void * data;
34 | } ENetBuffer;
35 |
36 | #define ENET_CALLBACK __cdecl
37 |
38 | #ifdef ENET_DLL
39 | #ifdef ENET_BUILDING_LIB
40 | #define ENET_API __declspec( dllexport )
41 | #else
42 | #define ENET_API __declspec( dllimport )
43 | #endif /* ENET_BUILDING_LIB */
44 | #else /* !ENET_DLL */
45 | #define ENET_API extern
46 | #endif /* ENET_DLL */
47 |
48 | typedef fd_set ENetSocketSet;
49 |
50 | #define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
51 | #define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
52 | #define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset))
53 | #define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
54 |
55 | #endif /* __ENET_WIN32_H__ */
56 |
57 |
58 |
--------------------------------------------------------------------------------
/source/enet/src/callbacks.c:
--------------------------------------------------------------------------------
1 | /**
2 | @file callbacks.c
3 | @brief ENet callback functions
4 | */
5 | #define ENET_BUILDING_LIB 1
6 | #include "enet/enet.h"
7 |
8 | static ENetCallbacks callbacks = { malloc, free, abort };
9 |
10 | int
11 | enet_initialize_with_callbacks (ENetVersion version, const ENetCallbacks * inits)
12 | {
13 | if (version < ENET_VERSION_CREATE (1, 3, 0))
14 | return -1;
15 |
16 | if (inits -> malloc != NULL || inits -> free != NULL)
17 | {
18 | if (inits -> malloc == NULL || inits -> free == NULL)
19 | return -1;
20 |
21 | callbacks.malloc = inits -> malloc;
22 | callbacks.free = inits -> free;
23 | }
24 |
25 | if (inits -> no_memory != NULL)
26 | callbacks.no_memory = inits -> no_memory;
27 |
28 | return enet_initialize ();
29 | }
30 |
31 | ENetVersion
32 | enet_linked_version (void)
33 | {
34 | return ENET_VERSION;
35 | }
36 |
37 | void *
38 | enet_malloc (size_t size)
39 | {
40 | void * memory = callbacks.malloc (size);
41 |
42 | if (memory == NULL)
43 | callbacks.no_memory ();
44 |
45 | return memory;
46 | }
47 |
48 | void
49 | enet_free (void * memory)
50 | {
51 | callbacks.free (memory);
52 | }
53 |
54 |
--------------------------------------------------------------------------------
/source/etcpak/AUTHORS.txt:
--------------------------------------------------------------------------------
1 | Bartosz Taudul
2 | Daniel Jungmann
3 |
--------------------------------------------------------------------------------
/source/etcpak/LICENSE.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2013, Bartosz Taudul
2 | All rights reserved.
3 |
4 | Redistribution and use in source and binary forms, with or without
5 | modification, are permitted provided that the following conditions are met:
6 | * Redistributions of source code must retain the above copyright
7 | notice, this list of conditions and the following disclaimer.
8 | * Redistributions in binary form must reproduce the above copyright
9 | notice, this list of conditions and the following disclaimer in the
10 | documentation and/or other materials provided with the distribution.
11 | * Neither the name of the nor the
12 | names of its contributors may be used to endorse or promote products
13 | derived from this software without specific prior written permission.
14 |
15 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
16 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 | DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
19 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 |
--------------------------------------------------------------------------------
/source/etcpak/include/ProcessRGB.h:
--------------------------------------------------------------------------------
1 | #ifndef PROCESSRGB_H_
2 | #define PROCESSRGB_H_
3 |
4 | #if !defined __cplusplus || __cplusplus < 201103L
5 | # include
6 | #else
7 | # include
8 | #endif
9 |
10 | #ifdef __cplusplus
11 | extern "C" {
12 | #endif
13 |
14 | uint64_t ProcessRGB( const uint8_t * src );
15 | uint64_t ProcessRGB_ETC2( const uint8_t * src );
16 |
17 | #ifdef __cplusplus
18 | }
19 | #endif
20 |
21 | #endif
22 |
--------------------------------------------------------------------------------
/source/etcpak/src/ProcessCommon.hpp:
--------------------------------------------------------------------------------
1 | #ifndef PROCESSCOMMON_HPP__
2 | #define PROCESSCOMMON_HPP__
3 |
4 | #include
5 | #include
6 |
7 | #include "Types.hpp"
8 |
9 | template
10 | static size_t GetLeastError( const T* err, size_t num )
11 | {
12 | size_t idx = 0;
13 | for( size_t i=1; i> 24 ) |
27 | ( ( d & 0x000000FF00000000 ) << 24 ) |
28 | ( ( d & 0x00FF000000000000 ) >> 8 ) |
29 | ( ( d & 0x0000FF0000000000 ) << 8 );
30 | }
31 |
32 | template
33 | static uint64 EncodeSelectors( uint64 d, const T terr[2][8], const S tsel[16][8], const uint32* id )
34 | {
35 | size_t tidx[2];
36 | tidx[0] = GetLeastError( terr[0], 8 );
37 | tidx[1] = GetLeastError( terr[1], 8 );
38 |
39 | d |= tidx[0] << 26;
40 | d |= tidx[1] << 29;
41 | for( int i=0; i<16; i++ )
42 | {
43 | uint64 t = tsel[i][tidx[id[i]%2]];
44 | d |= ( t & 0x1 ) << ( i + 32 );
45 | d |= ( t & 0x2 ) << ( i + 47 );
46 | }
47 |
48 | return d;
49 | }
50 |
51 | #endif
52 |
--------------------------------------------------------------------------------
/source/etcpak/src/Tables.hpp:
--------------------------------------------------------------------------------
1 | #ifndef TABLES_HPP__
2 | #define TABLES_HPP__
3 |
4 | #include "Types.hpp"
5 |
6 | extern const int32 g_table[8][4];
7 | extern const int64 g_table256[8][4];
8 |
9 | extern const uint32 g_id[4][16];
10 |
11 | extern const uint32 g_avg2[16];
12 |
13 | extern const uint32 g_flags[64];
14 |
15 | #endif
16 |
--------------------------------------------------------------------------------
/source/etcpak/src/Types.hpp:
--------------------------------------------------------------------------------
1 | #ifndef DARKRL__TYPES_HPP__
2 | #define DARKRL__TYPES_HPP__
3 |
4 | #if __cplusplus < 201103L
5 | # include
6 | #else
7 | # include
8 | #endif
9 |
10 | typedef int8_t int8;
11 | typedef uint8_t uint8;
12 | typedef int16_t int16;
13 | typedef uint16_t uint16;
14 | typedef int32_t int32;
15 | typedef uint32_t uint32;
16 | typedef int64_t int64;
17 | typedef uint64_t uint64;
18 |
19 | typedef unsigned int uint;
20 |
21 | #endif
22 |
--------------------------------------------------------------------------------
/source/glad/README.TXT:
--------------------------------------------------------------------------------
1 | Generated with GLAD (GL/GLES/EGL/GLX/WGL Loader-Generator):
2 | GL: http://glad.dav1d.de/#profile=compatibility&api=gl%3D2.0&api=gles1%3D1.0&api=gles2%3D2.0&api=glsc2%3Dnone&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_sync&extensions=GL_ARB_texture_rectangle&extensions=GL_EXT_fog_coord&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_fog_distance&extensions=GL_NV_multisample_filter_hint&extensions=GL_SGIS_fog_function&extensions=GL_SGIX_fog_offset&language=c&specification=gl&loader=on
3 | WGL: http://glad.dav1d.de/#specification=wgl&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control&language=c&loader=on
4 |
--------------------------------------------------------------------------------
/source/kenbuild/rsrc/build.bmp:
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/source/kenbuild/rsrc/build_icon.icns:
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/source/kenbuild/rsrc/build_icon.ico:
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/source/kenbuild/rsrc/build_icon.png:
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/source/kenbuild/rsrc/build_icon.xcf:
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/source/kenbuild/rsrc/game.bmp:
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https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/kenbuild/rsrc/game.bmp
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/source/kenbuild/rsrc/game.xcf:
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/source/kenbuild/rsrc/game_icon.ico:
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/source/kenbuild/rsrc/game_icon.png:
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/source/kenbuild/rsrc/manifest.build.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | true
6 |
7 |
8 |
14 | Mapster32 for KenBuild
15 |
16 |
17 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
--------------------------------------------------------------------------------
/source/kenbuild/rsrc/manifest.game.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | true
6 |
7 |
8 |
14 | KenBuild
15 |
16 |
17 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
--------------------------------------------------------------------------------
/source/kenbuild/src/common.cpp:
--------------------------------------------------------------------------------
1 |
2 | #include "compat.h"
3 | #include "build.h"
4 |
5 | #include "names.h"
6 | #include "common_game.h"
7 |
8 | static const char *defaultgrpfilename = "stuff.dat";
9 | static const char *defaultdeffilename = "kenbuild.def";
10 |
11 | const char *G_DefaultGrpFile(void)
12 | {
13 | return defaultgrpfilename;
14 | }
15 | const char *G_GrpFile(void)
16 | {
17 | return defaultgrpfilename;
18 | }
19 |
20 | const char *G_DefaultDefFile(void)
21 | {
22 | return defaultdeffilename;
23 | }
24 | const char *G_DefFile(void)
25 | {
26 | return defaultdeffilename;
27 | }
28 |
29 | void Ken_InitMultiPsky(void)
30 | {
31 | // default
32 | psky_t * const defaultsky = E_DefinePsky(DEFAULTPSKY);
33 | defaultsky->lognumtiles = 1;
34 | defaultsky->horizfrac = 65536;
35 |
36 | // DAYSKY
37 | psky_t * const daysky = E_DefinePsky(DAYSKY);
38 | daysky->lognumtiles = 1;
39 | daysky->horizfrac = 65536;
40 |
41 | // NIGHTSKY
42 | psky_t * const nightsky = E_DefinePsky(NIGHTSKY);
43 | nightsky->lognumtiles = 3;
44 | nightsky->horizfrac = 65536;
45 | }
46 |
--------------------------------------------------------------------------------
/source/kenbuild/src/common_game.h:
--------------------------------------------------------------------------------
1 |
2 | #include "compat.h"
3 |
4 | extern const char *G_DefaultGrpFile(void);
5 | extern const char *G_GrpFile(void);
6 |
7 | extern void Ken_InitMultiPsky(void);
8 |
--------------------------------------------------------------------------------
/source/kenbuild/src/names.h:
--------------------------------------------------------------------------------
1 | //Be careful when changing this file - it is parsed by Editart and Build.
2 | #define SWITCH1ON 15
3 | #define SLIME 34
4 | #define BACKGROUND 37
5 | #define KENPICTURE 48
6 | #define BUILDDISK 49
7 | #define SWITCH2ON 66
8 | #define SWITCH2OFF 69
9 | #define ALPHABET 73
10 | #define NO 74
11 | #define DEMOSIGN 75
12 | #define COIN 76
13 | #define COINSTACK 77
14 | #define GIFTBOX 78
15 | #define DIAMONDS 79
16 | #define EVILALGRAVE 83
17 | #define STATUSBAR 87
18 | #define DAYSKY 89
19 | #define WATERFOUNTAIN 90
20 | #define USEWATERFOUNTAIN 91
21 | #define NIGHTSKY 93
22 | #define BULLET 98
23 | #define BOMB 100
24 | #define CANNON 101
25 | #define GUNONBOTTOM 102
26 | #define BOMBEMITTER 103
27 | #define EXPLOSION 105
28 | #define SPLASH 106
29 | #define BROWNMONSTER 110
30 | #define SKELETON 113
31 | #define AL 114
32 | #define EVILAL 115
33 | #define PLAYER 120
34 | #define SWITCH3OFF 146
35 | #define SWITCH3ON 147
36 | #define AIRPLANE 148
37 | #define SPIRAL 149
38 | #define COMPASS 150
39 | #define FOOTPRINT 156
40 | #define STATUSBARFILL8 160
41 | #define STATUSBARFILL4 161
42 | #define BOUNCYMAT 162
43 | #define MIRROR 165
44 | #define FLOORMIRROR 166
45 | #define GRABBER 167
46 | #define GRABCANNON 168
47 | #define MISSILE 169
48 | #define LAUNCHER 171
49 | #define MIRRORLABEL 4000
50 |
--------------------------------------------------------------------------------
/source/kenbuild/src/sound_stub.cpp:
--------------------------------------------------------------------------------
1 |
2 | #include "compat.h"
3 |
4 | void initsb(char dadigistat, char damusistat, int dasamplerate, char danumspeakers, char dabytespersample, char daintspersec, char daquality)
5 | {
6 | UNREFERENCED_PARAMETER(dadigistat);
7 | UNREFERENCED_PARAMETER(damusistat);
8 | UNREFERENCED_PARAMETER(dasamplerate);
9 | UNREFERENCED_PARAMETER(danumspeakers);
10 | UNREFERENCED_PARAMETER(dabytespersample);
11 | UNREFERENCED_PARAMETER(daintspersec);
12 | UNREFERENCED_PARAMETER(daquality);
13 | }
14 |
15 | void uninitsb(void)
16 | {
17 | }
18 |
19 | void setears(int daposx, int daposy, int daxvect, int dayvect)
20 | {
21 | UNREFERENCED_PARAMETER(daposx);
22 | UNREFERENCED_PARAMETER(daposy);
23 | UNREFERENCED_PARAMETER(daxvect);
24 | UNREFERENCED_PARAMETER(dayvect);
25 | }
26 |
27 | void wsayfollow(char const *dafilename, int dafreq, int davol, int *daxplc, int *dayplc, char followstat)
28 | {
29 | UNREFERENCED_PARAMETER(dafilename);
30 | UNREFERENCED_PARAMETER(dafreq);
31 | UNREFERENCED_PARAMETER(davol);
32 | UNREFERENCED_PARAMETER(daxplc);
33 | UNREFERENCED_PARAMETER(dayplc);
34 | UNREFERENCED_PARAMETER(followstat);
35 | }
36 |
37 | void wsay(char const *dafilename, int dafreq, int volume1, int volume2)
38 | {
39 | UNREFERENCED_PARAMETER(dafilename);
40 | UNREFERENCED_PARAMETER(dafreq);
41 | UNREFERENCED_PARAMETER(volume1);
42 | UNREFERENCED_PARAMETER(volume2);
43 | }
44 |
45 | void loadwaves(void)
46 | {
47 | }
48 |
49 | void loadsong(char const *filename)
50 | {
51 | UNREFERENCED_PARAMETER(filename);
52 | }
53 |
54 | void musicon(void)
55 | {
56 | }
57 |
58 | void musicoff(void)
59 | {
60 | }
61 |
62 | void refreshaudio(void)
63 | {
64 | }
65 |
--------------------------------------------------------------------------------
/source/kenbuild/src/startwin.game.h:
--------------------------------------------------------------------------------
1 | // resource ids
2 | #define WIN_STARTWIN 1000
3 | #define WIN_STARTWINPAGE_CONFIG 2000
4 | #define WIN_STARTWIN_BITMAP 100 // banner bitmap
5 | #define WIN_STARTWIN_TABCTL 101
6 | #define WIN_STARTWIN_CANCEL IDCANCEL
7 | #define WIN_STARTWIN_START IDOK
8 |
9 | #define WIN_STARTWIN_MESSAGES 104 // output list box
10 |
11 | #define RSRC_ICON 100
12 | #define RSRC_BMP 200
13 |
14 | // config page
15 | #define IDCFULLSCREEN 100
16 | #define IDC3DVMODE 101
17 | #define IDCALWAYSSHOW 102
18 |
--------------------------------------------------------------------------------
/source/libxmp-lite/src/format.h:
--------------------------------------------------------------------------------
1 | #ifndef LIBXMP_FORMAT_H
2 | #define LIBXMP_FORMAT_H
3 |
4 | #include
5 | #include "common.h"
6 | #include "hio.h"
7 |
8 | struct format_loader {
9 | const char *name;
10 | int (*const test)(HIO_HANDLE *, char *, const int);
11 | int (*const loader)(struct module_data *, HIO_HANDLE *, const int);
12 | };
13 |
14 | const char **format_list(void);
15 |
16 | #ifndef LIBXMP_CORE_PLAYER
17 |
18 | #define NUM_FORMATS 52
19 | #define NUM_PW_FORMATS 43
20 |
21 | int pw_test_format(HIO_HANDLE *, char *, const int, struct xmp_test_info *);
22 | #endif
23 |
24 | #endif
25 |
26 |
--------------------------------------------------------------------------------
/source/libxmp-lite/src/hio.h:
--------------------------------------------------------------------------------
1 | #ifndef XMP_HIO_H
2 | #define XMP_HIO_H
3 |
4 | #ifdef EDUKE32_DISABLED
5 | #include
6 | #include
7 | #endif
8 | #include
9 | #include "memio.h"
10 |
11 | #define HIO_HANDLE_TYPE(x) ((x)->type)
12 |
13 | typedef struct {
14 | #ifdef EDUKE32_DISABLED
15 | #define HIO_HANDLE_TYPE_FILE 0
16 | #endif
17 | #define HIO_HANDLE_TYPE_MEMORY 1
18 | int type;
19 | long size;
20 | union {
21 | #ifdef EDUKE32_DISABLED
22 | FILE *file;
23 | #endif
24 | MFILE *mem;
25 | } handle;
26 | int error;
27 | } HIO_HANDLE;
28 |
29 | int8 hio_read8s (HIO_HANDLE *);
30 | uint8 hio_read8 (HIO_HANDLE *);
31 | uint16 hio_read16l (HIO_HANDLE *);
32 | uint16 hio_read16b (HIO_HANDLE *);
33 | uint32 hio_read24l (HIO_HANDLE *);
34 | uint32 hio_read24b (HIO_HANDLE *);
35 | uint32 hio_read32l (HIO_HANDLE *);
36 | uint32 hio_read32b (HIO_HANDLE *);
37 | size_t hio_read (void *, size_t, size_t, HIO_HANDLE *);
38 | int hio_seek (HIO_HANDLE *, long, int);
39 | long hio_tell (HIO_HANDLE *);
40 | int hio_eof (HIO_HANDLE *);
41 | int hio_error (HIO_HANDLE *);
42 | #ifdef EDUKE32_DISABLED
43 | HIO_HANDLE *hio_open (const void *, const char *);
44 | #endif
45 | HIO_HANDLE *hio_open_mem (const void *, long);
46 | #ifdef EDUKE32_DISABLED
47 | HIO_HANDLE *hio_open_file (FILE *);
48 | #endif
49 | int hio_close (HIO_HANDLE *);
50 | long hio_size (HIO_HANDLE *);
51 |
52 | #endif
53 |
--------------------------------------------------------------------------------
/source/libxmp-lite/src/lfo.h:
--------------------------------------------------------------------------------
1 | #ifndef LIBXMP_LFO_H
2 | #define LIBXMP_LFO_H
3 |
4 | #include "common.h"
5 |
6 | struct lfo {
7 | int type;
8 | int rate;
9 | int depth;
10 | int phase;
11 | };
12 |
13 | int libxmp_lfo_get(struct context_data *, struct lfo *, int);
14 | void libxmp_lfo_update(struct lfo *);
15 | void libxmp_lfo_set_phase(struct lfo *, int);
16 | void libxmp_lfo_set_depth(struct lfo *, int);
17 | void libxmp_lfo_set_rate(struct lfo *, int);
18 | void libxmp_lfo_set_waveform(struct lfo *, int);
19 |
20 | #endif
21 |
--------------------------------------------------------------------------------
/source/libxmp-lite/src/memio.h:
--------------------------------------------------------------------------------
1 | #ifndef LIBXMP_MEMIO_H
2 | #define LIBXMP_MEMIO_H
3 |
4 | #include
5 |
6 | typedef struct {
7 | const unsigned char *start;
8 | ptrdiff_t pos;
9 | ptrdiff_t size;
10 | } MFILE;
11 |
12 | #ifdef __cplusplus
13 | extern "C" {
14 | #endif
15 |
16 | MFILE *mopen(const void *, long);
17 | int mgetc(MFILE *stream);
18 | size_t mread(void *, size_t, size_t, MFILE *);
19 | int mseek(MFILE *, long, int);
20 | long mtell(MFILE *);
21 | int mclose(MFILE *);
22 | int meof(MFILE *);
23 | #ifndef LIBXMP_CORE_PLAYER
24 | int mstat(MFILE *, struct stat *);
25 | #endif
26 |
27 | #ifdef __cplusplus
28 | }
29 | #endif
30 |
31 | #endif
32 |
--------------------------------------------------------------------------------
/source/libxmp-lite/src/period.h:
--------------------------------------------------------------------------------
1 | #ifndef LIBXMP_PERIOD_H
2 | #define LIBXMP_PERIOD_H
3 |
4 | #define PERIOD_BASE 13696.0 /* C0 period */
5 |
6 | /* Macros for period conversion */
7 | #define NOTE_B0 11
8 | #define NOTE_Bb0 (NOTE_B0 + 1)
9 | #define MAX_NOTE (NOTE_B0 * 8)
10 | #define MAX_PERIOD 0x1c56
11 | #define MIN_PERIOD_A 0x0071
12 | #define MAX_PERIOD_A 0x0358
13 | #define MIN_PERIOD_L 0x0000
14 | #define MAX_PERIOD_L 0x1e00
15 | #define MIN_NOTE_MOD 48
16 | #define MAX_NOTE_MOD 83
17 |
18 | double libxmp_note_to_period (struct context_data *, int, int, double);
19 | double libxmp_note_to_period_mix (int, int);
20 | int libxmp_period_to_note (int);
21 | int libxmp_period_to_bend (struct context_data *, double, int, double);
22 | void libxmp_c2spd_to_note (int, int *, int *);
23 |
24 | #endif /* LIBXMP_PERIOD_H */
25 |
--------------------------------------------------------------------------------
/source/libxmp-lite/src/virtual.h:
--------------------------------------------------------------------------------
1 | #ifndef LIBXMP_VIRTUAL_H
2 | #define LIBXMP_VIRTUAL_H
3 |
4 | #include "common.h"
5 |
6 | #define VIRT_ACTION_CUT XMP_INST_NNA_CUT
7 | #define VIRT_ACTION_CONT XMP_INST_NNA_CONT
8 | #define VIRT_ACTION_OFF XMP_INST_NNA_OFF
9 | #define VIRT_ACTION_FADE XMP_INST_NNA_FADE
10 |
11 | #define VIRT_ACTIVE 0x100
12 | #define VIRT_INVALID -1
13 |
14 | int libxmp_virt_on (struct context_data *, int);
15 | void libxmp_virt_off (struct context_data *);
16 | int libxmp_virt_mute (struct context_data *, int, int);
17 | int libxmp_virt_setpatch (struct context_data *, int, int, int, int,
18 | int, int, int);
19 | int libxmp_virt_cvt8bit (void);
20 | void libxmp_virt_setnote (struct context_data *, int, int);
21 | void libxmp_virt_setsmp (struct context_data *, int, int);
22 | void libxmp_virt_setnna (struct context_data *, int, int);
23 | void libxmp_virt_pastnote (struct context_data *, int, int);
24 | void libxmp_virt_setvol (struct context_data *, int, int);
25 | void libxmp_virt_voicepos (struct context_data *, int, double);
26 | double libxmp_virt_getvoicepos (struct context_data *, int);
27 | void libxmp_virt_setperiod (struct context_data *, int, double);
28 | void libxmp_virt_setpan (struct context_data *, int, int);
29 | void libxmp_virt_seteffect (struct context_data *, int, int, int);
30 | int libxmp_virt_cstat (struct context_data *, int);
31 | int libxmp_virt_mapchannel (struct context_data *, int);
32 | void libxmp_virt_resetchannel(struct context_data *, int);
33 | void libxmp_virt_resetvoice (struct context_data *, int, int);
34 | void libxmp_virt_reset (struct context_data *);
35 | void libxmp_virt_release (struct context_data *, int, int);
36 | int libxmp_virt_getroot (struct context_data *, int);
37 |
38 | #endif /* LIBXMP_VIRTUAL_H */
39 |
--------------------------------------------------------------------------------
/source/lpeg/Dependencies.mak:
--------------------------------------------------------------------------------
1 |
2 | $(lpeg_obj)/lpcap.$o: $(addprefix $(lpeg_src)/,lpcap.c lpcap.h lptypes.h)
3 | $(lpeg_obj)/lpcode.$o: $(addprefix $(lpeg_src)/,lpcode.c lptypes.h lpcode.h lptree.h lpvm.h lpcap.h)
4 | $(lpeg_obj)/lpprint.$o: $(addprefix $(lpeg_src)/,lpprint.c lptypes.h lpprint.h lptree.h lpvm.h lpcap.h)
5 | $(lpeg_obj)/lptree.$o: $(addprefix $(lpeg_src)/,lptree.c lptypes.h lpcap.h lpcode.h lptree.h lpvm.h lpprint.h)
6 | $(lpeg_obj)/lpvm.$o: $(addprefix $(lpeg_src)/,lpvm.c lpcap.h lptypes.h lpvm.h lpprint.h lptree.h)
7 |
--------------------------------------------------------------------------------
/source/lpeg/LICENSE.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/lpeg/LICENSE.txt
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/source/lpeg/src/lpcode.h:
--------------------------------------------------------------------------------
1 | /*
2 | ** $Id: lpcode.h,v 1.8 2016/09/15 17:46:13 roberto Exp $
3 | */
4 |
5 | #if !defined(lpcode_h)
6 | #define lpcode_h
7 |
8 | #include "elua.h"
9 |
10 | #include "lptypes.h"
11 | #include "lptree.h"
12 | #include "lpvm.h"
13 |
14 | int tocharset (TTree *tree, Charset *cs);
15 | int checkaux (TTree *tree, int pred);
16 | int fixedlen (TTree *tree);
17 | int hascaptures (TTree *tree);
18 | int lp_gc (lua_State *L);
19 | Instruction *compile (lua_State *L, Pattern *p);
20 | void realloccode (lua_State *L, Pattern *p, int nsize);
21 | int sizei (const Instruction *i);
22 |
23 |
24 | #define PEnullable 0
25 | #define PEnofail 1
26 |
27 | /*
28 | ** nofail(t) implies that 't' cannot fail with any input
29 | */
30 | #define nofail(t) checkaux(t, PEnofail)
31 |
32 | /*
33 | ** (not nullable(t)) implies 't' cannot match without consuming
34 | ** something
35 | */
36 | #define nullable(t) checkaux(t, PEnullable)
37 |
38 |
39 |
40 | #endif
41 |
--------------------------------------------------------------------------------
/source/lpeg/src/lpprint.h:
--------------------------------------------------------------------------------
1 | /*
2 | ** $Id: lpprint.h,v 1.2 2015/06/12 18:18:08 roberto Exp $
3 | */
4 |
5 |
6 | #if !defined(lpprint_h)
7 | #define lpprint_h
8 |
9 |
10 | #include "lptree.h"
11 | #include "lpvm.h"
12 |
13 |
14 | #if defined(LPEG_DEBUG)
15 |
16 | void printpatt (Instruction *p, int n);
17 | void printtree (TTree *tree, int ident);
18 | void printktable (lua_State *L, int idx);
19 | void printcharset (const byte *st);
20 | void printcaplist (Capture *cap, Capture *limit);
21 | void printinst (const Instruction *op, const Instruction *p);
22 |
23 | #else
24 |
25 | #define printktable(L,idx) \
26 | luaL_error(L, "function only implemented in debug mode")
27 | #define printtree(tree,i) \
28 | luaL_error(L, "function only implemented in debug mode")
29 | #define printpatt(p,n) \
30 | luaL_error(L, "function only implemented in debug mode")
31 |
32 | #endif
33 |
34 |
35 | #endif
36 |
37 |
--------------------------------------------------------------------------------
/source/mact/include/joystick.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef __joystick_h
3 | #define __joystick_h
4 |
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 | #if defined(GEKKO)
10 | #define WII_A 0x00000001
11 | #define WII_B 0x00000002
12 | #define WII_1 0x00000004
13 | #define WII_2 0x00000008
14 | #define WII_MINUS 0x00000010
15 | #define WII_PLUS 0x00000020
16 | #define WII_HOME 0x00000040
17 | #define WII_Z 0x00000080
18 | #define WII_C 0x00000100
19 | #define WII_X 0x00000200
20 | #define WII_Y 0x00000400
21 | #define WII_FULL_L 0x00000800
22 | #define WII_FULL_R 0x00001000
23 | #define WII_ZL 0x00002000
24 | #define WII_ZR 0x00004000
25 | #define WII_DPAD_UP 0x00008000
26 | #define WII_DPAD_RIGHT 0x00010000
27 | #define WII_DPAD_DOWN 0x00020000
28 | #define WII_DPAD_LEFT 0x00040000
29 | #endif
30 |
31 | #define HAT_CENTERED 0x00
32 | #define HAT_UP 0x01
33 | #define HAT_RIGHT 0x02
34 | #define HAT_DOWN 0x04
35 | #define HAT_LEFT 0x08
36 | #define HAT_RIGHTUP (HAT_RIGHT|HAT_UP)
37 | #define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN)
38 | #define HAT_LEFTUP (HAT_LEFT|HAT_UP)
39 | #define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN)
40 |
41 | int32_t JOYSTICK_GetButtons( void );
42 | int32_t JOYSTICK_ClearButton( int32_t b );
43 | void JOYSTICK_ClearAllButtons( void );
44 |
45 | int32_t JOYSTICK_GetHat( int32_t h );
46 | void JOYSTICK_ClearHat( int32_t h );
47 | void JOYSTICK_ClearAllHats( void );
48 |
49 | int32_t JOYSTICK_GetAxis( int32_t a );
50 | void JOYSTICK_ClearAxis( int32_t a );
51 | void JOYSTICK_ClearAllAxes( void );
52 |
53 | #ifdef __cplusplus
54 | }
55 | #endif
56 | #endif /* __joystick_h */
57 |
--------------------------------------------------------------------------------
/source/sw/rsrc/build.bmp:
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/source/sw/rsrc/game.bmp:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/sw/rsrc/game.bmp
--------------------------------------------------------------------------------
/source/sw/rsrc/game_icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/sw/rsrc/game_icon.ico
--------------------------------------------------------------------------------
/source/sw/rsrc/game_icon.png:
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https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/sw/rsrc/game_icon.png
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/source/sw/rsrc/manifest.build.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | true
6 |
7 |
8 |
14 | Mapster32 for VoidSW
15 |
16 |
17 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
--------------------------------------------------------------------------------
/source/sw/rsrc/manifest.game.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | true
6 |
7 |
8 |
14 | VoidSW
15 |
16 |
17 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
--------------------------------------------------------------------------------
/source/sw/src/GameListSource.game.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2013 Jonathon Fowler
4 |
5 | This file is part of JFShadowWarrior
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 | */
22 | //-------------------------------------------------------------------------
23 |
24 | @interface GameListSource : NSObject
25 | {
26 | NSMutableArray *list;
27 | }
28 | - (id)init;
29 | - (void)dealloc;
30 | - (GrpFile *)grpAtIndex:(int)index;
31 | - (int)findIndexForGrpname:(NSString *)grpname;
32 | - (id)tableView:(NSTableView *)aTableView
33 | objectValueForTableColumn:(NSTableColumn *)aTableColumn
34 | row:(NSInteger)rowIndex;
35 | - (int)numberOfRowsInTableView:(NSTableView *)aTableView;
36 | @end
37 |
38 |
--------------------------------------------------------------------------------
/source/sw/src/GrpFile.game.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2013 Jonathon Fowler
4 |
5 | This file is part of JFShadowWarrior
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 | */
22 | //-------------------------------------------------------------------------
23 |
24 |
25 | #import
26 |
27 | #include "grpscan.h"
28 |
29 | @interface GrpFile : NSObject
30 | {
31 | NSString *name;
32 | struct grpfile *fg;
33 | }
34 | - (id)initWithGrpfile:(struct grpfile *)grpfile andName:(NSString *)aName;
35 | - (void)dealloc;
36 | - (NSString *)name;
37 | - (NSString *)grpname;
38 | - (struct grpfile *)entryptr;
39 | @end
40 |
41 |
--------------------------------------------------------------------------------
/source/sw/src/GrpFile.game.mm:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2013 Jonathon Fowler
4 |
5 | This file is part of JFShadowWarrior
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 | */
22 | //-------------------------------------------------------------------------
23 |
24 | #include "GrpFile.game.h"
25 |
26 | @implementation GrpFile
27 | - (id)initWithGrpfile:(struct grpfile *)grpfile andName:(NSString*)aName
28 | {
29 | self = [super init];
30 | if (self) {
31 | fg = grpfile;
32 | name = aName;
33 | [aName retain];
34 | }
35 | return self;
36 | }
37 | - (void)dealloc
38 | {
39 | [name release];
40 | [super dealloc];
41 | }
42 | - (NSString *)name
43 | {
44 | return name;
45 | }
46 | - (NSString *)grpname
47 | {
48 | return [NSString stringWithUTF8String:(fg->name)];
49 | }
50 | - (struct grpfile *)entryptr
51 | {
52 | return fg;
53 | }
54 | @end
55 |
--------------------------------------------------------------------------------
/source/sw/src/_config.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #ifndef config_private_
28 | #define config_private_
29 |
30 | //#define SETUPFILENAME "SW.CFG"
31 |
32 | #endif
33 |
34 |
35 |
--------------------------------------------------------------------------------
/source/sw/src/actor.h:
--------------------------------------------------------------------------------
1 | int DoBeginJump(short SpriteNum);
2 | int DoJump(short SpriteNum);
3 | int DoBeginFall(short SpriteNum);
4 | int DoFall(short SpriteNum);
5 | void KeepActorOnFloor(short SpriteNum);
6 | int DoActorSlide(short SpriteNum);
7 | int DoActorSectorDamage(short SpriteNum);
8 | int DoScaleSprite(short SpriteNum);
9 |
--------------------------------------------------------------------------------
/source/sw/src/anim.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #define ANIM_INTRO 0
28 | #define ANIM_SERP 1
29 | #define ANIM_SUMO 2
30 | #define ANIM_ZILLA 3
31 |
32 | unsigned char *LoadAnm(short anim_num);
33 | void playanm(short anim_num);
34 |
--------------------------------------------------------------------------------
/source/sw/src/cache.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #define CACHE_NONE 0 // don't use this - this is for ken
28 | #define CACHE_LOCK_MAX 255
29 | #define CACHE_LOCK_START 200
30 | #define CACHE_UNLOCK_START 1
31 | #define CACHE_UNLOCK_MAX 199
32 |
33 | #define CACHE_SOUND_PRECACHE 0
34 | #define CACHE_SOUND_PLAY 1
35 |
36 | void SetupPreCache(void);
37 | void PreCacheRange(short start_pic, short end_pic);
38 | void DoTheCache(void);
39 | void precache(void);
40 |
41 |
--------------------------------------------------------------------------------
/source/sw/src/colormap.h:
--------------------------------------------------------------------------------
1 | void MapColors(short num,COLOR_MAP cm,short create);
2 | void InitPalette(void);
3 | void SetPaletteToVESA(unsigned char *pal);
4 | void set_pal(unsigned char *pal);
5 | void GetPaletteFromVESA(unsigned char *pal);
6 | void InitPalette(void);
7 |
--------------------------------------------------------------------------------
/source/sw/src/common.cpp:
--------------------------------------------------------------------------------
1 |
2 | #include "build.h"
3 |
4 | #include "common_game.h"
5 |
6 | static const char *defaultgrpfilename = "sw.grp";
7 | static const char *defaultdeffilename = "sw.def";
8 |
9 | // g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
10 | char *g_grpNamePtr = NULL;
11 |
12 | void clearGrpNamePtr(void)
13 | {
14 | Bfree(g_grpNamePtr);
15 | // g_grpNamePtr assumed to be assigned to right after
16 | }
17 |
18 | const char *G_DefaultGrpFile(void)
19 | {
20 | return defaultgrpfilename;
21 | }
22 | const char *G_GrpFile(void)
23 | {
24 | if (g_grpNamePtr == NULL)
25 | return G_DefaultGrpFile();
26 | else
27 | return g_grpNamePtr;
28 | }
29 |
30 | const char *G_DefaultDefFile(void)
31 | {
32 | return defaultdeffilename;
33 | }
34 | const char *G_DefFile(void)
35 | {
36 | if (g_defNamePtr == NULL)
37 | return G_DefaultDefFile();
38 | else
39 | return g_defNamePtr;
40 | }
41 |
42 |
43 | void SW_InitMultiPsky(void)
44 | {
45 | // default
46 | psky_t * const defaultsky = E_DefinePsky(DEFAULTPSKY);
47 | defaultsky->lognumtiles = 1;
48 | defaultsky->horizfrac = 8192;
49 | }
50 |
--------------------------------------------------------------------------------
/source/sw/src/common_game.h:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/sw/src/common_game.h
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/source/sw/src/grpscan.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 2007 Jonathon Fowler
4 |
5 | This file is part of JFShadowWarrior
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 | */
22 | //-------------------------------------------------------------------------
23 |
24 | #ifndef grpscan_h__
25 | #define grpscan_h__
26 |
27 | // List of internally-known GRP files
28 | #define numgrpfiles 3
29 | struct grpfile
30 | {
31 | const char *name;
32 | int crcval;
33 | int size;
34 | struct grpfile *next;
35 | } grpfiles[numgrpfiles], *foundgrps;
36 |
37 | int ScanGroups(void);
38 | void FreeGroups(void);
39 |
40 | #endif
41 |
--------------------------------------------------------------------------------
/source/sw/src/jnames.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | // My pic names file
28 |
29 | #ifndef JNAMES_H
30 | #define JNAMES_H
31 |
32 | #define MIRROR 340
33 | #define FLOORMIRROR 341
34 | #define CAMSPRITE 3830
35 |
36 |
37 | #endif
38 |
--------------------------------------------------------------------------------
/source/sw/src/mclip.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #define RECT_CLIP 1
28 |
29 | int MultiClipMove(PLAYERp pp, int z, int floor_dist);
30 | short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist);
31 | int testquadinsect(int *point_num, vec2_t const * q, short sectnum);
32 | int RectClipMove(PLAYERp pp, int *qx, int *qy);
33 | int testpointinquad(int x, int y, int *qx, int *qy);
34 | //short RectClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist, int *qx, int *qy);
35 | short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy);
36 |
--------------------------------------------------------------------------------
/source/sw/src/mfile.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #include "compat.h"
28 | #include "cache1d.h"
29 |
30 | typedef BFILE* MFILE_WRITE;
31 | typedef int32_t MFILE_READ;
32 | #define MREAD(ptr, size, num,handle) kdfread((ptr),(size),(num),(handle))
33 | #define MWRITE(ptr, size, num,handle) dfwrite((ptr),(size),(num),(handle))
34 | #define MOPEN_WRITE(name) Bfopen(name,"wb")
35 | #define MOPEN_READ(name) kopen4load(name,0)
36 | #define MCLOSE_WRITE(handle) Bfclose(handle)
37 | #define MCLOSE_READ(handle) kclose(handle)
38 | #define MOPEN_WRITE_ERR 0
39 | #define MOPEN_READ_ERR -1
40 |
--------------------------------------------------------------------------------
/source/sw/src/ninja.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #ifndef NINJA_H
28 | #define NINJA_H
29 |
30 | #define NINJA_NORMAL_SPEED 60
31 | #define NINJA_RUN_AWAY_SPEED 130
32 | #define NINJA_FIND_PLAYER_SPEED 100
33 | #define NINJA_CRAWL_SPEED 50
34 | #define NINJA_SWIM_SPEED 50
35 |
36 | void InitPlayerSprite(PLAYERp pp);
37 | void InitAllPlayerSprites(void);
38 | void PlayerPanelSetup(void);
39 | void PlayerDeathReset(PLAYERp pp);
40 | void SpawnPlayerUnderSprite(PLAYERp pp);
41 |
42 | #endif
43 |
--------------------------------------------------------------------------------
/source/sw/src/quake.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | void DoQuakeMatch(short match);
28 | void ProcessQuakeOn(void);
29 | void ProcessQuakeSpot(void);
30 | void QuakeViewChange(PLAYERp pp, int *z_diff, int *x_diff, int *y_diff, short *ang_diff);
31 | void DoQuake(PLAYERp pp);
32 | SWBOOL SetQuake(PLAYERp pp, short tics, short amt);
33 | int SetExpQuake(int16_t Weapon);
34 | int SetGunQuake(int16_t SpriteNum);
35 | int SetPlayerQuake(PLAYERp mpp);
36 | int SetNuclearQuake(int16_t Weapon);
37 | int SetSumoQuake(int16_t SpriteNum);
38 | int SetSumoFartQuake(int16_t SpriteNum);
39 |
40 |
--------------------------------------------------------------------------------
/source/sw/src/savedef.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #define SAVE_VALIDATE FALSE
28 |
--------------------------------------------------------------------------------
/source/sw/src/slidor.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | #ifndef SLIDOR_PUBLIC_
28 | #define SLIDOR_PUBLIC_
29 |
30 | short DoSlidorMatch(PLAYERp pp, short match, SWBOOL);
31 | SWBOOL TestSlidorMatchActive(short match);
32 | void InterpSectorSprites(short sectnum, SWBOOL state);
33 |
34 | typedef void INTERP_FUNC (int *);
35 | typedef INTERP_FUNC *INTERP_FUNCp;
36 |
37 | void SetSlidorActive(short SpriteNum);
38 | void DoSlidorInterp(short, INTERP_FUNCp);
39 |
40 | #endif
41 |
--------------------------------------------------------------------------------
/source/sw/src/startwin.game.h:
--------------------------------------------------------------------------------
1 | // resource ids
2 | #define WIN_STARTWIN 1000
3 | #define WIN_STARTWINPAGE_CONFIG 2000
4 | #define WIN_STARTWINPAGE_GAME 3000
5 | #define WIN_STARTWIN_BITMAP 100 // banner bitmap
6 | #define WIN_STARTWIN_TABCTL 101
7 | #define WIN_STARTWIN_CANCEL IDCANCEL
8 | #define WIN_STARTWIN_START IDOK
9 |
10 | #define WIN_STARTWIN_MESSAGES 104 // output list box
11 |
12 | #define RSRC_ICON 100
13 | #define RSRC_BMP 200
14 |
15 | // config page
16 | #define IDCFULLSCREEN 100
17 | #define IDCVMODE 101
18 | #define IDCSOUNDQUAL 102
19 | #define IDCINPUTMOUSE 105
20 | #define IDCINPUTJOY 106
21 | #define IDCALWAYSSHOW 107
22 |
23 | // game page
24 | #define IDGDATA 100
25 |
26 |
--------------------------------------------------------------------------------
/source/sw/src/track.h:
--------------------------------------------------------------------------------
1 | int ActorFollowTrack(short SpriteNum,short locktics);
2 | void ActorLeaveTrack(short SpriteNum);
3 | void RefreshPoints(SECTOR_OBJECTp sop,int nx,int ny,SWBOOL dynamic);
4 | void TrackSetup(void);
5 | void PlaceSectorObject(SECTOR_OBJECTp sop,short newang,int newx,int newy);
6 | void PlaceSectorObjectsOnTracks(void);
7 | void PlaceActorsOnTracks(void);
8 | void SetupSectorObject(short sectnum,short tag);
9 | void PostSetupSectorObject(void);
10 | void VehicleSetSmoke(SECTOR_OBJECTp sop,ANIMATORp animator);
11 | void CollapseSectorObject(SECTOR_OBJECTp sop,int nx,int ny);
12 | void KillSectorObjectSprites(SECTOR_OBJECTp sop);
13 | void MoveSectorObjects(SECTOR_OBJECTp sop,short locktics);
14 |
--------------------------------------------------------------------------------
/source/sw/src/trigger.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | enum TriggerType {TRIGGER_TYPE_REMOTE_SO};
28 |
--------------------------------------------------------------------------------
/source/sw/src/vis.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | void ProcessVisOn(void);
28 | void VisViewChange(PLAYERp pp, int *vis);
29 | int SpawnVis(short Parent, short sectnum, int x, int y, int z, int amt);
30 |
--------------------------------------------------------------------------------
/source/sw/src/warp.h:
--------------------------------------------------------------------------------
1 | //-------------------------------------------------------------------------
2 | /*
3 | Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 |
5 | This file is part of Shadow Warrior version 1.2
6 |
7 | Shadow Warrior is free software; you can redistribute it and/or
8 | modify it under the terms of the GNU General Public License
9 | as published by the Free Software Foundation; either version 2
10 | of the License, or (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 |
16 | See the GNU General Public License for more details.
17 |
18 | You should have received a copy of the GNU General Public License
19 | along with this program; if not, write to the Free Software
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 |
22 | Original Source: 1997 - Frank Maddin and Jim Norwood
23 | Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 | */
25 | //-------------------------------------------------------------------------
26 |
27 | SWBOOL WarpPlaneSectorInfo(short sectnum, SPRITEp *sp_ceiling, SPRITEp *sp_floor);
28 | SPRITEp WarpPlane(int32_t* x, int32_t* y, int32_t* z, int16_t* sectnum);
29 | SPRITEp WarpToArea(SPRITEp sp_from, int32_t* x, int32_t* y, int32_t* z, int16_t* sectnum);
30 | SWBOOL WarpSectorInfo(short sectnum, SPRITEp *sp_warp);
31 | SPRITEp Warp(int32_t* x, int32_t* y, int32_t* z, int16_t* sectnum);
32 |
--------------------------------------------------------------------------------
/source/tools/src/bin2c.cpp:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/svn2github/eduke32/9c375e864a39b39ebb19b456b78fc3e84c44e0a1/source/tools/src/bin2c.cpp
--------------------------------------------------------------------------------
/source/tools/src/compat_tools.cpp:
--------------------------------------------------------------------------------
1 | // Compatibility declarations for the tools to avoid linking to the entire engine.
2 |
3 | #include "compat.h"
4 |
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 | //
10 | // initprintf() -- prints a string
11 | //
12 | void initprintf(const char *f, ...)
13 | {
14 | va_list va;
15 | char buf[2048];
16 |
17 | va_start(va, f);
18 | Bvsnprintf(buf, sizeof(buf), f, va);
19 | va_end(va);
20 | }
21 |
22 | int initputs (const char * str) { return puts(str); }
23 |
24 | int16_t editstatus = 1;
25 |
26 | #ifdef __cplusplus
27 | }
28 | #endif
29 |
--------------------------------------------------------------------------------
/source/tools/src/makesdlkeytrans.cpp:
--------------------------------------------------------------------------------
1 | // gcc b.c -Lc:/mingw32/lib -lmingw32 -lSDLmain -lSDL
2 |
3 | #include "compat.h"
4 | #include "sdl_inc.h"
5 |
6 | #include "sdlkeytrans.cpp"
7 |
8 | #undef main
9 |
10 | int main(void)
11 | {
12 | unsigned int i;
13 |
14 | buildkeytranslationtable();
15 |
16 | for (i = 0; i < sizeof(keytranslation); i++) {
17 | if (i>0) printf(", ");
18 | if (i%8 == 7) printf("\n");
19 | printf("%d", keytranslation[i]);
20 | }
21 |
22 | return 0;
23 | }
24 |
25 |
--------------------------------------------------------------------------------