├── .gitignore ├── Volume 01 Diffuse 漫反射光照 ├── Image │ ├── diffuse1.png │ ├── diffuse2.png │ ├── diffuse3.png │ ├── diffuse4.png │ └── diffuse5.png ├── readme.md ├── simpleDiffusePerFrag.shader └── simpleSpecular.shader ├── Volume 02 Texture 纹理的应用 ├── Image │ └── readmeImage │ │ ├── texture1.png │ │ ├── texture2.png │ │ └── texture3.png ├── MatCap.shader ├── RampTex.shader ├── normalTexture.shader ├── readme.md └── singleTexture.shader ├── Volume 03 Alpha 透明效果 ├── AlphaBlend.shader ├── AlphaT e s t.shader ├── Image │ └── readmeImage │ │ ├── AlphaBlend1.png │ │ ├── AlphaBlend2.png │ │ ├── AlphaBlend3.png │ │ ├── AlphaBlend4.png │ │ └── AlphaBlend5.png └── readme.md ├── Volume 04 ForwardRender渲染路径、阴影 ├── ForwardRendering.shader ├── Image │ └── readmeImage │ │ ├── RenderingPath0.gif │ │ └── RenderingPath2.png └── readme.md ├── Volume 05 CubeMap立方体纹理 ├── FireDistort.shader ├── Fresnel.shader ├── GlassRefraction.shader ├── Image │ └── readmeImage │ │ ├── CubeMap0.png │ │ ├── CubeMap1.png │ │ ├── CubeMap3.png │ │ ├── CubeMap4.png │ │ ├── Fire.gif │ │ └── FireNoDis.gif ├── Mirror.shader ├── Reflection.shader ├── Refraction.shader └── readme.md ├── Volume 06 VertexChange顶点变换 ├── Billboarding.shader ├── BillboardingImageSequenceAnimation.shader ├── GemoVisualNormal.shader ├── Image │ └── readmeImage │ │ ├── 005-Attack03.png │ │ ├── VertexChanged4.png │ │ ├── boom.png │ │ ├── vertexChanged0.png │ │ ├── vertexChanged1.png │ │ ├── vertexChanged2.png │ │ ├── vertexChanged5.png │ │ └── vertexChanged6.png ├── ImageSequenceAnimation.shader └── readme.md ├── Volume 07 SimplePostEffect简单屏幕后处理 ├── Bloom.shader ├── BrightnessSaturationAndContrast.shader ├── EdgeDetection.shader ├── GaussianBlur.shader ├── MotionBlur.shader ├── RadialBlurEffect.shader └── Script │ ├── Bloom.cs │ ├── BrightnessSaturationAndContrast.cs │ ├── EdgeDetection.cs │ ├── GaussianBlur.cs │ ├── MotionBlur.cs │ ├── PostEffectBase.cs │ └── RadialBlurEffect.cs ├── Volume 08 DepthNormalTexture深度和法线纹理的简单应用 ├── DepthOfField.shader ├── FogWithDepthTexture.shader ├── MotionBlurWithDepthTexture.shader ├── NDCtoWorld │ ├── NDCtoWorld0.png │ ├── NDCtoWorld1.png │ ├── NDCtoWorld2.png │ ├── NDCtoWorld3.png │ ├── NDCtoWorld4.png │ ├── NDCtoWorld5.png │ ├── NDCtoWorld6.png │ ├── NDCtoWorld7.png │ ├── NDCtoWorld8.png │ ├── NDCtoWorld9.png │ └── 从NDC坐标转换到世界坐标的数学原理.md ├── ScanLineWithDepth.shader ├── ScanLineWithRebuildWorldPos.shader ├── Script │ ├── DepthOfField.cs │ ├── FogWithDepthTexture.cs │ ├── MotionBlurWithDepthTexture.cs │ ├── ScanLineWithDepthTexture.cs │ ├── ScanLineWithRebuildWorldPos.cs │ └── ShowDepth.cs ├── ShowDepth.shader └── ShowDepthNotLinear.shader ├── Volume 09 EdgeDetection详解边缘检测 ├── BulletTimeStartWithEdgeDetection.shader ├── Script │ └── BulletTimeStartWithEdgeDetection.cs ├── edgeDetectionNormalAdnDepth.shader ├── edgeDetectionNormalAdnDepthWithFlashLight.shader ├── edgeDetectionWithMaskTex.shader └── edgeDetectionWithPostEffect.shader ├── Volume 10 Projector投影仪的原理及简单应用 ├── CustomizeProjector.shader ├── DissloveTextureWithProjector.shader ├── Scripts │ └── CustomizeProjector.cs └── StandardProjector.shader ├── Volume 11 Toon 非真实感渲染 ├── Hatching.shader └── ToonShadering.shader ├── Volume 12 ScreenFade 屏幕转场效果 ├── BreakingScreen.shader └── Scripts │ └── BreakingScreenWithAoNoKiseki.cs ├── Volume 13 PBR 基于物理的渲染 └── CustomPBR.shader ├── readme.md └── readmeImage ├── Volume01逐片元漫反射.png ├── Volume01逐顶点漫反射.png ├── Volume02-法线纹理映射.gif ├── Volume02-渐变纹理.png ├── Volume02-简单纹理映射.png ├── Volume03-透明度测试.png ├── Volume03-透明度混合.png ├── Volume04-多光源照射.png ├── Volume04-阴影的投射.png ├── Volume05-Fire.gif ├── Volume05-与天空盒的反射.png ├── Volume05-玻璃折射.gif ├── Volume07-Bloom.png ├── Volume07-motionBlur.gif ├── Volume07-原图.png ├── Volume07-边缘检测进行描边.png ├── Volume07-高斯模糊.png ├── Volume08-运动模糊.gif ├── Volume08-高度雾.gif ├── Volume09-边缘检测子弹时间.gif ├── Volume09-边缘检测转场.gif ├── projectorDisslove.gif ├── projectorDisslove2.gif ├── 不使用广告版-序列帧.gif ├── 不使用广告版.gif ├── 广告版-序列帧.gif ├── 广告版.gif └── 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