├── .github └── workflows │ └── main.yaml ├── .gitignore ├── .gitpod.yml ├── LICENSE ├── README.md ├── dist └── awaken.html ├── package.json ├── src ├── Game.js ├── LichessApi.js ├── Main.js ├── RobotUser.js ├── bots │ ├── AntiPatzerPlayer.js │ ├── PatzerPlayer.js │ ├── RandomPlayer.js │ └── SwarmKingPlayer.js ├── tournament │ ├── Main.js │ ├── PlayOff.js │ └── Tournament.js └── utils │ └── ChessUtils.js ├── test ├── TestAntiPatzerPlayer.js ├── TestChessUtils.js ├── TestIntegration.js ├── TestLichessApi.js ├── TestPatzerPlayer.js ├── TestPlayOff.js ├── TestRandomPlayer.js ├── TestSwarmKingPlayer.js └── TestTournament.js └── yarn.lock /.github/workflows/main.yaml: -------------------------------------------------------------------------------- 1 | # Basic workflow 2 | 3 | name: Coverage 4 | 5 | on: 6 | # Triggers the workflow on push or pull request events but only for the "master" branch 7 | push: 8 | branches: ["master"] 9 | pull_request: 10 | branches: ["master"] 11 | 12 | # Allows you to run this workflow manually from the Actions tab 13 | workflow_dispatch: 14 | 15 | jobs: 16 | build: 17 | runs-on: ubuntu-latest 18 | 19 | steps: 20 | # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it 21 | - uses: actions/checkout@v3 22 | 23 | - name: install dependencies 24 | run: yarn install 25 | 26 | - name: generate coverage 27 | run: | 28 | yarn coverage 29 | echo done 30 | 31 | - name: Upload coverage reports to Codecov 32 | uses: codecov/codecov-action@v3 33 | env: 34 | CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }} 35 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Logs 2 | logs 3 | *.log 4 | npm-debug.log* 5 | yarn-debug.log* 6 | yarn-error.log* 7 | 8 | # Runtime data 9 | pids 10 | *.pid 11 | *.seed 12 | *.pid.lock 13 | 14 | # Directory for instrumented libs generated by jscoverage/JSCover 15 | lib-cov 16 | 17 | # Coverage directory used by tools like istanbul 18 | coverage 19 | 20 | # nyc test coverage 21 | .nyc_output 22 | 23 | # Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files) 24 | .grunt 25 | 26 | # Bower dependency directory (https://bower.io/) 27 | bower_components 28 | 29 | # node-waf configuration 30 | .lock-wscript 31 | 32 | # Compiled binary addons (http://nodejs.org/api/addons.html) 33 | build/Release 34 | 35 | # Dependency directories 36 | node_modules/ 37 | jspm_packages/ 38 | 39 | # Typescript v1 declaration files 40 | typings/ 41 | 42 | # Optional npm cache directory 43 | .npm 44 | 45 | # Optional eslint cache 46 | .eslintcache 47 | 48 | # Optional REPL history 49 | .node_repl_history 50 | 51 | # Output of 'npm pack' 52 | *.tgz 53 | 54 | # Yarn Integrity file 55 | .yarn-integrity 56 | 57 | # dotenv environment variables file 58 | .env 59 | 60 | .theia/ 61 | 62 | api_token.sh -------------------------------------------------------------------------------- /.gitpod.yml: -------------------------------------------------------------------------------- 1 | # This configuration file was automatically generated by Gitpod. 2 | # Please adjust to your needs (see https://www.gitpod.io/docs/introduction/learn-gitpod/gitpod-yaml) 3 | # and commit this file to your remote git repository to share the goodness with others. 4 | 5 | # Learn more from ready-to-use templates: https://www.gitpod.io/docs/introduction/getting-started/quickstart 6 | 7 | tasks: 8 | - init: yarn install && yarn run build 9 | command: yarn install 10 | 11 | 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # bot-o-tron 2 | 3 | [![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=tailuge_bot-o-tron&metric=code_smells)](https://sonarcloud.io/summary/new_code?id=tailuge_bot-o-tron) 4 | [![codecov](https://codecov.io/gh/tailuge/bot-o-tron/branch/master/graph/badge.svg?token=qlSyYVeGdi)](https://codecov.io/gh/tailuge/bot-o-tron) 5 | [![CodeFactor](https://www.codefactor.io/repository/github/tailuge/bot-o-tron/badge)](https://www.codefactor.io/repository/github/tailuge/bot-o-tron) 6 | [![Open in Gitpod](https://img.shields.io/badge/Gitpod-Open%20in%20Gitpod-%230092CF.svg)](https://gitpod.io/#https://github.com/tailuge/bot-o-tron) 7 | 8 | This project creates a simple chess bot using javascript that 9 | connects to [lichess'](https://lichess.org) 10 | bot interface . 11 | This project can be hosted free on cloud providers such as [render.com](https://render.com). 12 | 13 | * Play against this bot unrated now on lichess at [@bot-o-tron](https://lichess.org/@/bot-o-tron) 14 | 15 | ## Setup 16 | 17 | * Get an [API token](https://lichess.org/account/oauth/token) from lichess.org 18 | and add it as an environment variable on your machine or cloud hosting provider. 19 | 20 | ```bash 21 | $ nvm use v18.16.1 22 | $ yarn install 23 | 24 | # Linux 25 | $ export API_TOKEN=xxxxxxxxxx 26 | 27 | # Windows 28 | $ setx API_TOKEN xxxxxxxxxx 29 | ``` 30 | 31 | ## Run 32 | 33 | The project runs as an express node server that connects 34 | to the lichess BOT account using the API_TOKEN 35 | 36 | ```bash 37 | yarn start 38 | ``` 39 | 40 | ## Local unit tests and code coverage 41 | 42 | ```bash 43 | yarn test 44 | ``` 45 | 46 | To implement your chess bot you only need to create one class 47 | that implements the method: 48 | 49 | ```js 50 | getNextMove(moves) { 51 | return uciMove; 52 | } 53 | ``` 54 | 55 | Where moves is a list of moves so far in uci format e.g. `["e2e4", "b8c6", "f2f4"]` 56 | 57 | See [`RandomPlayer`](src/bots/RandomPlayer.js) for minimal implementation 58 | using [chess.js](https://github.com/jhlywa/chess.js/blob/master/README.md) 59 | 60 | ## Free Cloud Hosting 61 | 62 | If you register a free render.com account you can host a BOT like this one 63 | as is - just add your `API_TOKEN` to the environment property configuration. 64 | This code auto deploys and is live at 65 | 66 | [![Deploy to Render](https://render.com/images/deploy-to-render-button.svg)](https://render.com/deploy) 67 | 68 | ## Tournaments 69 | 70 | Compare bots locally in a round-robin tournament 71 | 72 | ```bash 73 | $ yarn tournament 74 | 75 | Results 76 | [ { player: 'AntiPatzerPlayer ', score: 32.5 }, 77 | { player: 'PatzerPlayer ', score: 23 }, 78 | { player: 'RandomPlayer ', score: 22.5 }, 79 | { player: 'SwarmKingPlayer ', score: 18 } ] 80 | ``` 81 | -------------------------------------------------------------------------------- /dist/awaken.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Awaken Bot-O-Tron 6 | 7 | 36 | 37 | 38 |
39 | Waiting for server to start on render.com 40 |
41 |
42 | 43 | https://bot-o-tron.onrender.com/ 45 |
46 |
47 |
48 | 49 | 62 | 63 | 64 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "lichess-node-bot", 3 | "version": "1.0.0", 4 | "description": "Lichess bot event and game code example", 5 | "main": "src/Main.js", 6 | "scripts": { 7 | "test": "nyc tap test/*", 8 | "coverage": "nyc --reporter=lcov tap test/*", 9 | "start": "node src/Main.js", 10 | "tournament": "node src/tournament/Main.js", 11 | "build": "echo 'runs directly with node'", 12 | "deps": "npx yarn-check --skip-unused", 13 | "markdownlint": "npx markdownlint-cli2 README.md --fix", 14 | "prettify": "prettier --write --trailing-comma es5 --no-semi {src,test}/**/*.[jt]s dist/*.html" 15 | }, 16 | "keywords": [], 17 | "author": "", 18 | "license": "ISC", 19 | "devDependencies": { 20 | "moxios": "^0.4.0", 21 | "nock": "13.5.4", 22 | "nyc": "^15.1.0", 23 | "sinon": "17.0.1", 24 | "tap": "^16.3.8", 25 | "tape": "5.7.5" 26 | }, 27 | "dependencies": { 28 | "axios": "1.6.8", 29 | "chess.js": "^1.0.0-beta.6", 30 | "express": "4.19.2", 31 | "ndjson": "^2.0.0", 32 | "oboe": "^2.1.5", 33 | "prettier": "3.2.5" 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /src/Game.js: -------------------------------------------------------------------------------- 1 | /** 2 | * Game subscribes to gameId events and handles them posting moves 3 | * generated by player object that must implement two methods: 4 | * 5 | * getNextMove(array of uciMoves) returns uciMove 6 | * getReply(chat event) returns chat message 7 | * 8 | */ 9 | class Game { 10 | /** 11 | * Initialise with interface to lichess. 12 | */ 13 | constructor(api, name, player) { 14 | this.api = api 15 | this.name = name 16 | this.player = player 17 | } 18 | 19 | start(gameId) { 20 | this.gameId = gameId 21 | this.api.streamGame(gameId, (event) => this.handler(event)) 22 | } 23 | 24 | handleChatLine(event) { 25 | if (event.username !== this.name) { 26 | const reply = this.player.getReply(event) 27 | if (reply) { 28 | this.api.chat(this.gameId, event.room, reply) 29 | } 30 | } 31 | } 32 | 33 | handler(event) { 34 | switch (event.type) { 35 | case "chatLine": 36 | this.handleChatLine(event) 37 | break 38 | case "gameFull": 39 | this.colour = this.playingAs(event) 40 | this.playNextMove(event.state.moves) 41 | break 42 | case "gameState": 43 | this.playNextMove(event.moves) 44 | break 45 | default: 46 | console.log("Unhandled game event : " + JSON.stringify(event)) 47 | } 48 | } 49 | 50 | playNextMove(previousMoves) { 51 | const moves = previousMoves === "" ? [] : previousMoves.split(" ") 52 | if (this.isTurn(this.colour, moves)) { 53 | const nextMove = this.player.getNextMove(moves) 54 | if (nextMove) { 55 | console.log(this.name + " as " + this.colour + " to move " + nextMove) 56 | this.api.makeMove(this.gameId, nextMove) 57 | } 58 | } 59 | } 60 | 61 | playingAs(event) { 62 | return event.white.name === this.name ? "white" : "black" 63 | } 64 | 65 | isTurn(colour, moves) { 66 | const parity = moves.length % 2 67 | return colour === "white" ? parity === 0 : parity === 1 68 | } 69 | } 70 | 71 | module.exports = Game 72 | -------------------------------------------------------------------------------- /src/LichessApi.js: -------------------------------------------------------------------------------- 1 | const axios = require("axios") 2 | const oboe = require("oboe") 3 | /** 4 | * Programatic interface to the web API of lichess https://lichess.org/api#tag/Bot 5 | * 6 | */ 7 | class LichessApi { 8 | /** 9 | * Initialise with access token from https://lichess.org/account/oauth/token/create. 10 | */ 11 | constructor(token) { 12 | this.baseURL = "https://lichess.org/" 13 | this.headers = { Authorization: `Bearer ${token}` } 14 | this.axiosConfig = { 15 | baseURL: this.baseURL, 16 | headers: this.headers, 17 | } 18 | } 19 | 20 | acceptChallenge(challengeId) { 21 | return this.post(`api/challenge/${challengeId}/accept`) 22 | } 23 | 24 | declineChallenge(challengeId) { 25 | return this.post(`api/challenge/${challengeId}/decline`) 26 | } 27 | 28 | upgrade() { 29 | return this.post("api/bot/account/upgrade") 30 | } 31 | 32 | accountInfo() { 33 | return this.get("api/account") 34 | } 35 | 36 | makeMove(gameId, move) { 37 | return this.post(`api/bot/game/${gameId}/move/${move}`) 38 | } 39 | 40 | abortGame(gameId) { 41 | return this.post(`api/bot/game/${gameId}/abort`) 42 | } 43 | 44 | resignGame(gameId) { 45 | return this.post(`api/bot/game/${gameId}/resign`) 46 | } 47 | 48 | streamEvents(handler) { 49 | return this.stream("api/stream/event", handler) 50 | } 51 | 52 | streamGame(gameId, handler) { 53 | return this.stream(`api/bot/game/stream/${gameId}`, handler) 54 | } 55 | 56 | chat(gameId, room, text) { 57 | return this.post(`api/bot/game/${gameId}/chat`, { 58 | room, 59 | text, 60 | }) 61 | } 62 | 63 | logAndReturn(data) { 64 | console.log(JSON.stringify(data.data)) 65 | return data 66 | } 67 | 68 | get(URL) { 69 | console.log(`GET ${URL}`) 70 | return axios 71 | .get(URL + "?v=" + Date.now(), this.axiosConfig) 72 | .then(this.logAndReturn) 73 | .catch((err) => console.log(err)) 74 | } 75 | 76 | post(URL, body) { 77 | console.log(`POST ${URL} ` + JSON.stringify(body || {})) 78 | return axios 79 | .post(URL, body || {}, this.axiosConfig) 80 | .then(this.logAndReturn) 81 | .catch((err) => console.log(err.response || err)) 82 | } 83 | 84 | /** 85 | * Connect to stream with handler. 86 | * 87 | * The axios library does not support streams in the browser so use oboe. 88 | */ 89 | stream(URL, handler) { 90 | console.log(`GET ${URL} stream`) 91 | oboe({ 92 | method: "GET", 93 | url: this.baseURL + URL, 94 | headers: this.headers, 95 | }) 96 | .node("!", function (data) { 97 | console.log("STREAM data : " + JSON.stringify(data)) 98 | handler(data) 99 | }) 100 | .fail(function (errorReport) { 101 | console.error(JSON.stringify(errorReport)) 102 | }) 103 | } 104 | } 105 | 106 | module.exports = LichessApi 107 | -------------------------------------------------------------------------------- /src/Main.js: -------------------------------------------------------------------------------- 1 | const LichessApi = require("./LichessApi") 2 | 3 | const RobotUser = require("./RobotUser") 4 | const PatzerPlayer = require("./bots/PatzerPlayer") 5 | 6 | /** 7 | * Start a RobotUser (lichess account defined by API_TOKEN) that listens for challenges 8 | * and spawns games for unrated challenges. A player object must be supplied that can 9 | * produce the next move to play given the previous moves. 10 | * 11 | * Token can be created on BOT accounts at https://lichess.org/account/oauth/token/create 12 | * Put the token in the shell environment with 13 | * 14 | * export API_TOKEN=xxxxxxxxxxxxxx 15 | * yarn install 16 | * yarn start 17 | * 18 | */ 19 | 20 | async function startBot(token, player) { 21 | if (token) { 22 | const robot = new RobotUser(new LichessApi(token), player) 23 | const username = (await robot.start()).data.username 24 | return `${username} on lichess.
` 25 | } 26 | } 27 | 28 | async function begin() { 29 | let links = "

Challenge:


" 30 | 31 | links += await startBot(process.env.API_TOKEN, new PatzerPlayer()) 32 | 33 | // wakeup server (not necessary otherwise) 34 | 35 | const express = require("express") 36 | const PORT = process.env.PORT || 5000 37 | 38 | express() 39 | .get("/", (req, res) => res.send(links)) 40 | .listen(PORT, () => console.log(`Wake up server listening on ${PORT}`)) 41 | } 42 | 43 | begin() 44 | -------------------------------------------------------------------------------- /src/RobotUser.js: -------------------------------------------------------------------------------- 1 | const LichessApi = require("./LichessApi") 2 | const Game = require("./Game") 3 | 4 | /** 5 | * RobotUser listens for challenges and spawns Games on accepting. 6 | * 7 | */ 8 | class RobotUser { 9 | /** 10 | * Initialise with access token to lichess and a player algorithm. 11 | */ 12 | constructor(api, player) { 13 | this.api = api 14 | this.player = player 15 | } 16 | 17 | async start() { 18 | this.account = await this.api.accountInfo() 19 | console.log("Playing as " + this.account.data.username) 20 | this.api.streamEvents((event) => this.eventHandler(event)) 21 | return this.account 22 | } 23 | 24 | eventHandler(event) { 25 | switch (event.type) { 26 | case "challenge": 27 | this.handleChallenge(event.challenge) 28 | break 29 | case "gameStart": 30 | this.handleGameStart(event.game.id) 31 | break 32 | default: 33 | console.log("Unhandled event : " + JSON.stringify(event)) 34 | } 35 | } 36 | 37 | handleGameStart(id) { 38 | const game = new Game(this.api, this.account.data.username, this.player) 39 | game.start(id) 40 | } 41 | 42 | async handleChallenge(challenge) { 43 | if (challenge.rated) { 44 | console.log("Declining rated challenge from " + challenge.challenger.id) 45 | const response = await this.api.declineChallenge(challenge.id) 46 | console.log("Declined", response.data || response) 47 | } else { 48 | console.log("Accepting unrated challenge from " + challenge.challenger.id) 49 | const response = await this.api.acceptChallenge(challenge.id) 50 | console.log("Accepted", response.data || response) 51 | } 52 | } 53 | } 54 | 55 | module.exports = RobotUser 56 | -------------------------------------------------------------------------------- /src/bots/AntiPatzerPlayer.js: -------------------------------------------------------------------------------- 1 | const ChessUtils = require("../utils/ChessUtils") 2 | 3 | /** 4 | * Do not play moves that leave opponent with mate in one or checks or captures. 5 | * else random. 6 | * 7 | */ 8 | class AntiPatzerPlayer { 9 | getNextMove(moves) { 10 | const chess = new ChessUtils() 11 | chess.applyMoves(moves) 12 | const legalMoves = chess.legalMoves() 13 | 14 | if (legalMoves.length) { 15 | legalMoves.forEach((m) => { 16 | chess.move(m) 17 | const opponentsMoves = chess.legalMoves() 18 | const opponentsMates = opponentsMoves.filter((move) => 19 | /#/.test(move.san) 20 | ) 21 | const opponentsChecks = opponentsMoves.filter((move) => 22 | /\+/.test(move.san) 23 | ) 24 | const opponentsCaptures = opponentsMoves.filter((move) => 25 | /x/.test(move.san) 26 | ) 27 | m.metric = -opponentsMoves.length 28 | m.metric += -opponentsCaptures.length * 10 29 | m.metric += -opponentsChecks.length * 100 30 | m.metric += -opponentsMates.length * 1000 31 | chess.undo() 32 | }) 33 | 34 | // choose move that maximises metric 35 | return chess.uci(legalMoves.reduce(this.randomMax)) 36 | } 37 | } 38 | 39 | randomMax(a, b) { 40 | return a.metric + Math.random() > b.metric + Math.random() ? a : b 41 | } 42 | 43 | getReply(chat) { 44 | return "AntiPatzerPlayer" 45 | } 46 | } 47 | 48 | module.exports = AntiPatzerPlayer 49 | -------------------------------------------------------------------------------- /src/bots/PatzerPlayer.js: -------------------------------------------------------------------------------- 1 | const ChessUtils = require("../utils/ChessUtils") 2 | 3 | /** 4 | * Pick a random legal move but prefer mates, checks and captures. 5 | */ 6 | class PatzerPlayer { 7 | getNextMove(moves) { 8 | const chess = new ChessUtils() 9 | chess.applyMoves(moves) 10 | const legalMoves = chess.legalMoves() 11 | const forcing = chess.filterForcing(legalMoves) 12 | const captures = legalMoves.filter((move) => /x/.test(move.san)) 13 | 14 | if (forcing.length) { 15 | return chess.pickRandomMove(forcing) 16 | } 17 | 18 | if (captures.length) { 19 | return chess.pickRandomMove(captures) 20 | } 21 | 22 | if (legalMoves.length) { 23 | return chess.pickRandomMove(legalMoves) 24 | } 25 | } 26 | 27 | getReply(chat) { 28 | return "hi" 29 | } 30 | } 31 | 32 | module.exports = PatzerPlayer 33 | -------------------------------------------------------------------------------- /src/bots/RandomPlayer.js: -------------------------------------------------------------------------------- 1 | const ChessUtils = require("../utils/ChessUtils") 2 | 3 | /** 4 | * Pick a random legal move. 5 | */ 6 | class RandomPlayer { 7 | getNextMove(moves) { 8 | const chess = new ChessUtils() 9 | chess.applyMoves(moves) 10 | const legalMoves = chess.legalMoves() 11 | if (legalMoves.length) { 12 | return chess.pickRandomMove(legalMoves) 13 | } 14 | } 15 | 16 | getReply(chat) { 17 | return "hi" 18 | } 19 | } 20 | 21 | module.exports = RandomPlayer 22 | -------------------------------------------------------------------------------- /src/bots/SwarmKingPlayer.js: -------------------------------------------------------------------------------- 1 | const ChessUtils = require("../utils/ChessUtils") 2 | 3 | /** 4 | * Move pieces closer to own king - mate and check if possible. 5 | */ 6 | class SwarmKingPlayer { 7 | getNextMove(moves) { 8 | const chess = new ChessUtils() 9 | chess.applyMoves(moves) 10 | let legalMoves = chess.legalMoves() 11 | const forcing = chess.filterForcing(legalMoves) 12 | 13 | if (forcing.length) { 14 | return chess.pickRandomMove(forcing) 15 | } 16 | 17 | legalMoves = this.removeReverseMoves(moves, legalMoves) 18 | 19 | if (legalMoves.length) { 20 | const colour = chess.turn() 21 | 22 | // get distance to king in all successor states 23 | legalMoves.forEach((m) => { 24 | chess.move(m) 25 | const squareOfKing = chess.squareOfOpponentsKing() 26 | m.metric = this.distanceMetric(chess, squareOfKing, colour) 27 | chess.undo() 28 | }) 29 | 30 | // choose move that maximises metric 31 | return chess.uci(legalMoves.reduce(this.randomMax)) 32 | } 33 | } 34 | 35 | randomMax(a, b) { 36 | return a.metric + Math.random() > b.metric + Math.random() ? a : b 37 | } 38 | 39 | removeReverseMoves(previousUciMoves, legalMoves) { 40 | const filtered = legalMoves.filter( 41 | (move) => !previousUciMoves.includes(move.to + move.from) 42 | ) 43 | return filtered.length === 0 ? legalMoves : filtered 44 | } 45 | 46 | /** 47 | * Sum of (16 - manhattan distance to king) for each piece of given colour. 48 | */ 49 | distanceMetric(chess, targetSquare, colour) { 50 | const target = chess.coordinates(targetSquare) 51 | const distances = chess 52 | .squaresOf(colour) 53 | .map( 54 | (square) => 55 | 16 - chess.manhattanDistance(target, chess.coordinates(square)) 56 | ) 57 | return distances.reduce((a, b) => a + b, 0) 58 | } 59 | 60 | getReply(chat) { 61 | return "swarm the king!" 62 | } 63 | } 64 | 65 | module.exports = SwarmKingPlayer 66 | -------------------------------------------------------------------------------- /src/tournament/Main.js: -------------------------------------------------------------------------------- 1 | const Tournament = require("./Tournament") 2 | const PatzerPlayer = require("../bots/PatzerPlayer") 3 | const SwarmKingPlayer = require("../bots/SwarmKingPlayer") 4 | const RandomPlayer = require("../bots/RandomPlayer") 5 | const AntiPatzerPlayer = require("../bots/AntiPatzerPlayer") 6 | 7 | const players = [ 8 | new PatzerPlayer(), 9 | new SwarmKingPlayer(), 10 | new RandomPlayer(), 11 | new AntiPatzerPlayer(), 12 | ] 13 | 14 | /** 15 | * Run tournament and report results to console. 16 | */ 17 | 18 | const tournament = new Tournament(players, 16) 19 | 20 | console.log("Start") 21 | 22 | const rounds = 8 23 | let round = 1 24 | 25 | console.log(players) 26 | 27 | while (round++ <= rounds) { 28 | tournament.playRound() 29 | console.log(tournament.getScores()) 30 | } 31 | 32 | console.log("Results") 33 | console.log(tournament.getRank()) 34 | -------------------------------------------------------------------------------- /src/tournament/PlayOff.js: -------------------------------------------------------------------------------- 1 | const ChessUtils = require("../utils/ChessUtils") 2 | 3 | /** 4 | * Play off two players and capture result after maximum number of moves. 5 | */ 6 | class PlayOff { 7 | constructor(player1, player2, moves = []) { 8 | this.player1 = player1 9 | this.player2 = player2 10 | this.moves = moves 11 | this.result = 0.5 12 | } 13 | 14 | play(max) { 15 | while (this.moves.length < max) { 16 | if ( 17 | !this.makeMove( 18 | this.moves.length % 2 === 0 ? this.player1 : this.player2 19 | ) 20 | ) { 21 | return 22 | } 23 | } 24 | this.adjudicate() 25 | } 26 | 27 | makeMove(player) { 28 | this.moves.push(player.getNextMove(this.moves)) 29 | const chess = new ChessUtils() 30 | chess.applyMoves(this.moves) 31 | if (chess.inCheckmate()) { 32 | this.setScore(player, 1) 33 | return false 34 | } else if (chess.inStalemate()) { 35 | this.setScore(player, 0.5) 36 | return false 37 | } 38 | return true 39 | } 40 | 41 | score(player) { 42 | return player === this.player1 ? this.result : 1 - this.result 43 | } 44 | 45 | setScore(player, value) { 46 | this.result = player === this.player1 ? value : 1 - value 47 | } 48 | 49 | adjudicate() { 50 | const chess = new ChessUtils() 51 | chess.applyMoves(this.moves) 52 | const materialEval = chess.materialEval() 53 | if (Math.abs(materialEval) < 2) { 54 | this.result = 0.5 55 | } else if (materialEval > 0) { 56 | this.result = 1 57 | } else { 58 | this.result = 0 59 | } 60 | } 61 | } 62 | 63 | module.exports = PlayOff 64 | -------------------------------------------------------------------------------- /src/tournament/Tournament.js: -------------------------------------------------------------------------------- 1 | const PlayOff = require("./PlayOff") 2 | 3 | /** 4 | * Play 5 | */ 6 | class Tournament { 7 | constructor(players, maxMoves) { 8 | this.players = players 9 | this.maxMoves = maxMoves 10 | this.scores = players.map((p) => 0) 11 | } 12 | 13 | playRound() { 14 | this.players.forEach((a) => 15 | this.players.forEach((b) => { 16 | if (a !== b) { 17 | const playOff = new PlayOff(a, b) 18 | playOff.play(this.maxMoves) 19 | this.scores[this.players.indexOf(a)] += playOff.score(a) 20 | this.scores[this.players.indexOf(b)] += playOff.score(b) 21 | } 22 | }) 23 | ) 24 | } 25 | 26 | getScores() { 27 | return this.scores 28 | } 29 | 30 | getRank() { 31 | return this.players 32 | .map((p) => ({ player: this.playerName(p), score: this.playerScore(p) })) 33 | .sort((a, b) => a.score < b.score) 34 | } 35 | 36 | playerName(p) { 37 | return p.constructor.name.padEnd(20) 38 | } 39 | 40 | playerScore(p) { 41 | return this.scores[this.players.indexOf(p)] 42 | } 43 | } 44 | 45 | module.exports = Tournament 46 | -------------------------------------------------------------------------------- /src/utils/ChessUtils.js: -------------------------------------------------------------------------------- 1 | const Chess = require("chess.js").Chess 2 | 3 | /** 4 | * Wraps chess.js with useful extras. 5 | */ 6 | class ChessUtils { 7 | constructor( 8 | fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" 9 | ) { 10 | this.chess = new Chess(fen) 11 | // prettier-ignore 12 | this.SQUARES = [ 13 | 'a8', 'b8', 'c8', 'd8', 'e8', 'f8', 'g8', 'h8', 14 | 'a7', 'b7', 'c7', 'd7', 'e7', 'f7', 'g7', 'h7', 15 | 'a6', 'b6', 'c6', 'd6', 'e6', 'f6', 'g6', 'h6', 16 | 'a5', 'b5', 'c5', 'd5', 'e5', 'f5', 'g5', 'h5', 17 | 'a4', 'b4', 'c4', 'd4', 'e4', 'f4', 'g4', 'h4', 18 | 'a3', 'b3', 'c3', 'd3', 'e3', 'f3', 'g3', 'h3', 19 | 'a2', 'b2', 'c2', 'd2', 'e2', 'f2', 'g2', 'h2', 20 | 'a1', 'b1', 'c1', 'd1', 'e1', 'f1', 'g1', 'h1' 21 | ] 22 | } 23 | 24 | reset() { 25 | this.chess.reset() 26 | } 27 | 28 | applyMoves(moves) { 29 | moves.forEach((move) => this.chess.move(move, { sloppy: true })) 30 | } 31 | 32 | /** 33 | * Convert a chess.js move to a uci move 34 | */ 35 | uci(move) { 36 | return move.from + move.to + (move.flags === "p" ? move.piece : "") 37 | } 38 | 39 | /** 40 | * Legal moves from current position. 41 | */ 42 | legalMoves() { 43 | return this.chess.moves({ verbose: true }) 44 | } 45 | 46 | fen() { 47 | return this.chess.fen() 48 | } 49 | 50 | move(move) { 51 | this.chess.move(move) 52 | } 53 | 54 | undo() { 55 | this.chess.undo() 56 | } 57 | 58 | turn() { 59 | return this.chess.turn() 60 | } 61 | 62 | squaresOf(colour) { 63 | return this.SQUARES.filter((square) => { 64 | const r = this.chess.get(square) 65 | return r && r.color === colour 66 | }) 67 | } 68 | 69 | squareOfKing() { 70 | return this.squaresOfPiece(this.chess.turn(), "k") 71 | } 72 | 73 | squareOfOpponentsKing() { 74 | return this.squaresOfPiece(this.otherPlayer(this.chess.turn()), "k") 75 | } 76 | 77 | squaresOfPiece(colour, pieceType) { 78 | return this.squaresOf(colour).find( 79 | (square) => this.chess.get(square).type.toLowerCase() === pieceType 80 | ) 81 | } 82 | 83 | coordinates(square) { 84 | return { 85 | x: square.charCodeAt(0) - "a".charCodeAt(0) + 1, 86 | y: Number(square.substring(1, 2)), 87 | } 88 | } 89 | 90 | distance(a, b) { 91 | return Math.max(Math.abs(a.x - b.x), Math.abs(a.y - b.y)) 92 | } 93 | 94 | manhattanDistance(a, b) { 95 | return Math.abs(a.x - b.x) + Math.abs(a.y - b.y) 96 | } 97 | 98 | euclideanDistance(a, b) { 99 | const dx = a.x - b.x 100 | const dy = a.y - b.y 101 | return Math.sqrt(dx * dx + dy * dy) 102 | } 103 | 104 | otherPlayer(colour) { 105 | return colour === "w" ? "b" : "w" 106 | } 107 | 108 | pickRandomMove(moves) { 109 | return this.uci(moves[Math.floor(Math.random() * moves.length)]) 110 | } 111 | 112 | filterForcing(legalMoves) { 113 | const mates = legalMoves.filter((move) => /#/.test(move.san)) 114 | return mates.length 115 | ? mates 116 | : legalMoves.filter((move) => /\+/.test(move.san)) 117 | } 118 | 119 | inCheckmate() { 120 | return this.chess.isCheckmate() 121 | } 122 | 123 | inStalemate() { 124 | return this.chess.isStalemate() 125 | } 126 | 127 | materialEval() { 128 | return this.material("w") - this.material("b") 129 | } 130 | 131 | material(colour) { 132 | const valueOf = { p: 1, n: 3, b: 3, r: 6, q: 9, k: 0 } 133 | return this.squaresOf(colour) 134 | .map((square) => valueOf[this.chess.get(square).type]) 135 | .reduce((a, b) => a + b) 136 | } 137 | } 138 | 139 | module.exports = ChessUtils 140 | -------------------------------------------------------------------------------- /test/TestAntiPatzerPlayer.js: -------------------------------------------------------------------------------- 1 | const tap = require("tap") 2 | const AntiPatzerPlayer = require("../src/bots/AntiPatzerPlayer") 3 | 4 | const player = new AntiPatzerPlayer() 5 | 6 | tap.test("getReply", function (t) { 7 | t.equal(player.getReply({}), "AntiPatzerPlayer", "chat implemented") 8 | t.end() 9 | }) 10 | 11 | tap.test("getNextMove", function (t) { 12 | t.ok(player.getNextMove([]), "uci move played from initial position") 13 | t.notOk( 14 | player.getNextMove([ 15 | "e2e4", 16 | "a7a6", 17 | "f1c4", 18 | "a8a7", 19 | "d1h5", 20 | "a7a8", 21 | "c4f7", 22 | ]), 23 | "no moves available" 24 | ) 25 | t.end() 26 | }) 27 | 28 | tap.test("getNextMove mate blocked", function (t) { 29 | t.match( 30 | player.getNextMove(["e4", "e5", "Bc4", "Na6", "Qf3"]), 31 | /d8f6|g8f6/, 32 | "mate is blocked" 33 | ) 34 | t.end() 35 | }) 36 | -------------------------------------------------------------------------------- /test/TestChessUtils.js: -------------------------------------------------------------------------------- 1 | const tap = require("tap") 2 | const ChessUtils = require("../src/utils/ChessUtils") 3 | const chess = new ChessUtils() 4 | 5 | const a1 = chess.coordinates("a1") 6 | const a8 = chess.coordinates("a8") 7 | const b8 = chess.coordinates("b8") 8 | 9 | const initialPosition = 10 | "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" 11 | 12 | tap.beforeEach(function (_) { 13 | chess.reset() 14 | }) 15 | 16 | tap.test("uci", function (t) { 17 | t.equal(chess.uci({ from: "e2", to: "e4" }), "e2e4", "pawn to e4") 18 | t.equal( 19 | chess.uci({ from: "a7", to: "a8", flags: "p", piece: "q" }), 20 | "a7a8q", 21 | "promote to queen on a8" 22 | ) 23 | t.end() 24 | }) 25 | 26 | tap.test("fen", function (t) { 27 | chess.applyMoves([]) 28 | t.equal(chess.fen(), initialPosition, "no moves gives initial position") 29 | t.end() 30 | }) 31 | 32 | tap.test("legalMoves", function (t) { 33 | t.equal(chess.legalMoves().length, 20, "20 legal moves at start of game") 34 | t.end() 35 | }) 36 | 37 | tap.test("squaresOfColour", function (t) { 38 | t.equal(chess.squaresOf("w").length, 16, "16 white squares") 39 | t.equal(chess.squaresOf("b").length, 16, "16 black squares") 40 | t.end() 41 | }) 42 | 43 | tap.test("squareOfKing", function (t) { 44 | t.equal(chess.squareOfKing(), "e1", "white king on e1") 45 | t.equal(chess.squareOfOpponentsKing(), "e8", "black king on e8") 46 | t.end() 47 | }) 48 | 49 | tap.test("coordinates", function (t) { 50 | t.deepEqual(chess.coordinates("a1"), { x: 1, y: 1 }, "at at 1,1") 51 | t.end() 52 | }) 53 | 54 | tap.test("distance", function (t) { 55 | t.equal(chess.distance(a1, a1), 0, "0 distance same square") 56 | t.equal(chess.distance(a1, a8), 7, "7 distance between a1 a8") 57 | t.equal(chess.distance(a1, b8), 7, "7 distance between a1 b8") 58 | t.end() 59 | }) 60 | 61 | tap.test("manhattanDistance", function (t) { 62 | t.equal(chess.manhattanDistance(a1, a1), 0, "0 manhattanDistance same square") 63 | t.equal( 64 | chess.manhattanDistance(a1, a8), 65 | 7, 66 | "7 manhattanDistance between a1 a8" 67 | ) 68 | t.equal( 69 | chess.manhattanDistance(a1, b8), 70 | 8, 71 | "8 manhattanDistance between a1 a8" 72 | ) 73 | t.end() 74 | }) 75 | 76 | tap.test("euclideanDistance", function (t) { 77 | t.equal(chess.euclideanDistance(a1, a1), 0, "0 euclideanDistance same square") 78 | t.equal( 79 | chess.euclideanDistance(a1, a8), 80 | 7, 81 | "7 euclideanDistance between a1 a8" 82 | ) 83 | t.equal( 84 | chess.euclideanDistance(a1, b8), 85 | Math.sqrt(7 * 7 + 1), 86 | "7.071 euclideanDistance between a1 a8" 87 | ) 88 | t.end() 89 | }) 90 | 91 | tap.test("otherPlayer", function (t) { 92 | t.equal(chess.otherPlayer("w"), "b", "w -> b") 93 | t.equal(chess.otherPlayer("b"), "w", "b -> w") 94 | t.end() 95 | }) 96 | 97 | tap.test("material", function (t) { 98 | t.equal(chess.material("w"), chess.material("b"), "material equal at start") 99 | t.end() 100 | }) 101 | 102 | tap.test("materialEval", function (t) { 103 | t.equal(chess.materialEval(), 0, "eval 0 at start") 104 | t.end() 105 | }) 106 | -------------------------------------------------------------------------------- /test/TestIntegration.js: -------------------------------------------------------------------------------- 1 | const tap = require("tap") 2 | const sinon = require("sinon") 3 | 4 | const RobotUser = require("../src/RobotUser") 5 | const RandomPlayer = require("../src/bots/RandomPlayer") 6 | const LichessApi = require("../src/LichessApi") 7 | 8 | const gameId = "gid001" 9 | const challengeId = "cid001" 10 | const token = "api token" 11 | const id = "bot-o-tron" 12 | const name = "bot-o-tron" 13 | const ratedChallenge = { 14 | type: "challenge", 15 | challenge: { 16 | id: challengeId, 17 | challenger: { id: "lovlas" }, 18 | destUser: { id, name }, 19 | variant: { key: "standard", name: "Standard", short: "Std" }, 20 | rated: true, 21 | timeControl: { type: "clock", limit: 300, increment: 25, show: "5+25" }, 22 | color: "random", 23 | }, 24 | } 25 | const unratedChallenge = JSON.parse(JSON.stringify(ratedChallenge)) 26 | unratedChallenge.challenge.rated = false 27 | const gameStart = { type: "gameStart", game: { id: gameId } } 28 | const gameFullWhite = { 29 | type: "gameFull", 30 | id: gameId, 31 | rated: false, 32 | variant: { key: "standard", name: "Standard", short: "Std" }, 33 | clock: { initial: 1200000, increment: 10000 }, 34 | white: { id, name }, 35 | black: { id: "leela", name: "Leela" }, 36 | initialFen: "startpos", 37 | state: { type: "gameState", moves: "" }, 38 | } 39 | const gameFullBlack = JSON.parse(JSON.stringify(gameFullWhite)) 40 | gameFullBlack.white.id = "other" 41 | gameFullBlack.white.name = "Other" 42 | const chatOther = { 43 | type: "chatLine", 44 | username: "Other", 45 | text: "Hello", 46 | room: "player", 47 | } 48 | const chatSelf = { 49 | type: "chatLine", 50 | username: name, 51 | text: "Hello", 52 | room: "player", 53 | } 54 | 55 | /** 56 | * The idea of this test suite is to take the ensemble of classes through a 57 | * login, accept challenge and game play sequence of actions against a mock lichess. 58 | */ 59 | 60 | let robotUser 61 | let lichessApi 62 | let accountInfo 63 | let declineChallenge 64 | let acceptChallenge 65 | let streamEvents 66 | let streamGame 67 | let makeMove 68 | let chat 69 | 70 | tap.beforeEach(function (_) { 71 | lichessApi = new LichessApi(token) 72 | accountInfo = sinon.stub(lichessApi, "accountInfo") 73 | declineChallenge = sinon.stub(lichessApi, "declineChallenge") 74 | acceptChallenge = sinon.stub(lichessApi, "acceptChallenge") 75 | makeMove = sinon.stub(lichessApi, "makeMove") 76 | chat = sinon.stub(lichessApi, "chat") 77 | streamEvents = sinon.stub(lichessApi, "streamEvents") 78 | streamGame = sinon.stub(lichessApi, "streamGame") 79 | 80 | accountInfo.returns({ data: { id: "bot-o-tron", username: "bot-o-tron" } }) 81 | declineChallenge.returns({ data: { ok: true } }) 82 | acceptChallenge.returns({ data: { ok: true } }) 83 | 84 | robotUser = new RobotUser(lichessApi, new RandomPlayer()) 85 | }) 86 | 87 | async function startAndGetEventHandler(t) { 88 | const response = await robotUser.start() 89 | t.equal(response.data.id, "bot-o-tron", "user id returned") 90 | t.ok(accountInfo.calledOnce, "accountInfo called once") 91 | t.ok(streamEvents.calledOnce, "streamEvents called once") 92 | return streamEvents.getCall(0).args[0] 93 | } 94 | 95 | async function startGameAndGetGameHandler(t) { 96 | const eventHandler = await startAndGetEventHandler(t) 97 | eventHandler(gameStart) 98 | t.ok(streamGame.calledOnce, "streamGame called once") 99 | t.equal(streamGame.getCall(0).args[0], gameId) 100 | return streamGame.getCall(0).args[1] 101 | } 102 | 103 | tap.test("decline rated game", async function (t) { 104 | const eventHandler = await startAndGetEventHandler(t) 105 | eventHandler(ratedChallenge) 106 | t.ok(declineChallenge.calledOnce, "declineChallenge called once") 107 | t.equal( 108 | declineChallenge.getCall(0).args[0], 109 | challengeId, 110 | "called with correct challenge id" 111 | ) 112 | t.end() 113 | }) 114 | 115 | tap.test("accept unrated game", async function (t) { 116 | const eventHandler = await startAndGetEventHandler(t) 117 | eventHandler(unratedChallenge) 118 | t.ok(acceptChallenge.calledOnce, "acceptChallenge called once") 119 | t.equal( 120 | acceptChallenge.getCall(0).args[0], 121 | challengeId, 122 | "called with correct challenge id" 123 | ) 124 | t.end() 125 | }) 126 | 127 | tap.test("game start as white", async function (t) { 128 | const gameEventHandler = await startGameAndGetGameHandler(t) 129 | gameEventHandler(gameFullWhite) 130 | t.ok(makeMove.calledOnce, "makeMove called once") 131 | t.end() 132 | }) 133 | 134 | tap.test("game start as black", async function (t) { 135 | const gameEventHandler = await startGameAndGetGameHandler(t) 136 | gameEventHandler(gameFullBlack) 137 | t.ok(makeMove.notCalled, "makeMove notCalled") 138 | gameEventHandler({ type: "gameState", moves: "e2e4" }) 139 | t.ok(makeMove.calledOnce, "makeMove called once") 140 | t.end() 141 | }) 142 | 143 | tap.test("game chat", async function (t) { 144 | const gameEventHandler = await startGameAndGetGameHandler(t) 145 | gameEventHandler(chatSelf) 146 | t.ok(chat.notCalled, "chat not called") 147 | gameEventHandler(chatOther) 148 | t.ok(chat.calledOnce, "chat called once") 149 | t.end() 150 | }) 151 | -------------------------------------------------------------------------------- /test/TestLichessApi.js: -------------------------------------------------------------------------------- 1 | const tap = require("tap") 2 | const moxios = require("moxios") 3 | const nock = require("nock") 4 | const ndjson = require("ndjson") 5 | const LichessApi = require("../src/LichessApi") 6 | 7 | const gameId = "gid001" 8 | const challengeId = "cid001" 9 | const secret = "secret api token" 10 | const accountResponse = { 11 | status: 200, 12 | response: { id: "bot-o-tron", username: "bot-o-tron" }, 13 | } 14 | const okResponse = { status: 200, response: { ok: true } } 15 | const eventResponse = { id: "1", type: "event" } 16 | const gameEventResponse = { id: "2", type: "move" } 17 | 18 | const api = new LichessApi(secret) 19 | 20 | function assertRequest(t, method, pathregexp, response) { 21 | moxios.wait(function () { 22 | let request = moxios.requests.mostRecent() 23 | t.equal(request.config.method, method, "correct method") 24 | t.ok(pathregexp.test(request.config.url), "correct path") 25 | t.equal( 26 | request.headers.Authorization, 27 | "Bearer " + secret, 28 | "credentials are correct" 29 | ) 30 | request.respondWith(response) 31 | }) 32 | } 33 | 34 | tap.beforeEach(function (_) { 35 | moxios.install() 36 | }) 37 | 38 | tap.afterEach(function (_) { 39 | moxios.uninstall() 40 | }) 41 | 42 | tap.test("streamEvents", function (t) { 43 | const serialize = ndjson.stringify() 44 | nock("https://lichess.org").get("/api/stream/event").reply(200, serialize) 45 | 46 | serialize.write(eventResponse) 47 | 48 | api.streamEvents((x) => { 49 | console.log("Callback") 50 | t.ok(true, "callback called") 51 | t.end() 52 | }) 53 | }) 54 | 55 | tap.test("streamEventsEnd", function (t) { 56 | t.end() 57 | }) 58 | 59 | tap.test("streamGame", function (t) { 60 | const serialize = ndjson.stringify() 61 | nock("https://lichess.org") 62 | .get(`/api/bot/game/stream/${gameId}`) 63 | .reply(200, serialize) 64 | serialize.write(gameEventResponse) 65 | api.streamGame(gameId, (x) => { 66 | console.log("Callback") 67 | t.ok(true, "callback called") 68 | t.end() 69 | }) 70 | }) 71 | 72 | tap.test("streamGameEnd", function (t) { 73 | t.end() 74 | }) 75 | 76 | tap.test("acceptChallenge", async function (t) { 77 | assertRequest( 78 | t, 79 | "post", 80 | new RegExp(`api/challenge/${challengeId}/accept`), 81 | okResponse 82 | ) 83 | const response = await api.acceptChallenge(challengeId) 84 | t.equal(response.data.ok, true, "response correct") 85 | t.end() 86 | }) 87 | 88 | tap.test("declineChallenge", async function (t) { 89 | assertRequest( 90 | t, 91 | "post", 92 | new RegExp(`api/challenge/${challengeId}/decline`), 93 | okResponse 94 | ) 95 | const response = await api.declineChallenge(challengeId) 96 | t.equal(response.data.ok, true, "response correct") 97 | t.end() 98 | }) 99 | 100 | tap.test("upgrade", async function (t) { 101 | assertRequest(t, "post", new RegExp("api/bot/account/upgrade"), okResponse) 102 | const response = await api.upgrade() 103 | t.equal(response.data.ok, true, "response correct") 104 | t.end() 105 | }) 106 | 107 | tap.test("accountInfo", async function (t) { 108 | assertRequest(t, "get", new RegExp("api/account"), accountResponse) 109 | const response = await api.accountInfo() 110 | t.equal(response.data.id, "bot-o-tron", "user id returned") 111 | t.end() 112 | }) 113 | 114 | tap.test("makeMove", async function (t) { 115 | const move = "e2e4" 116 | assertRequest( 117 | t, 118 | "post", 119 | new RegExp(`api/bot/game/${gameId}/move/${move}`), 120 | okResponse 121 | ) 122 | const response = await api.makeMove(gameId, move) 123 | t.equal(response.data.ok, true, "response correct") 124 | t.end() 125 | }) 126 | 127 | tap.test("abortGame", async function (t) { 128 | assertRequest( 129 | t, 130 | "post", 131 | new RegExp(`api/bot/game/${gameId}/abort`), 132 | okResponse 133 | ) 134 | const response = await api.abortGame(gameId) 135 | t.equal(response.data.ok, true, "response correct") 136 | t.end() 137 | }) 138 | 139 | tap.test("resignGame", async function (t) { 140 | assertRequest( 141 | t, 142 | "post", 143 | new RegExp(`api/bot/game/${gameId}/resign`), 144 | okResponse 145 | ) 146 | const response = await api.resignGame(gameId) 147 | t.equal(response.data.ok, true, "response correct") 148 | t.end() 149 | }) 150 | 151 | tap.test("chat", async function (t) { 152 | assertRequest( 153 | t, 154 | "post", 155 | new RegExp(`api/bot/game/${gameId}/chat`), 156 | okResponse 157 | ) 158 | const response = await api.chat(gameId, "lobby", "hi") 159 | t.equal(response.data.ok, true, "response correct") 160 | t.end() 161 | }) 162 | -------------------------------------------------------------------------------- /test/TestPatzerPlayer.js: -------------------------------------------------------------------------------- 1 | const test = require("tape") 2 | const PatzerPlayer = require("../src/bots/PatzerPlayer") 3 | 4 | const player = new PatzerPlayer() 5 | 6 | test("getReply", function (t) { 7 | t.equal(player.getReply({}), "hi", "chat says hi") 8 | t.end() 9 | }) 10 | 11 | test("getNextMove", function (t) { 12 | t.ok(player.getNextMove([]), "uci move played from initial position") 13 | t.equal( 14 | player.getNextMove(["e2e4", "a7a6", "f1c4", "a8a7"]), 15 | "c4f7", 16 | "check is played when available" 17 | ) 18 | t.equal( 19 | player.getNextMove(["e2e4", "g8f6", "f2f4"]), 20 | "f6e4", 21 | "capture is played" 22 | ) 23 | t.notOk( 24 | player.getNextMove([ 25 | "e2e4", 26 | "a7a6", 27 | "f1c4", 28 | "a8a7", 29 | "d1h5", 30 | "a7a8", 31 | "c4f7", 32 | ]), 33 | "no moves available" 34 | ) 35 | const mate = player.getNextMove([ 36 | "e2e4", 37 | "a7a6", 38 | "f1c4", 39 | "a8a7", 40 | "d1h5", 41 | "a7a8", 42 | ]) 43 | t.ok(mate === "h5f7" || mate === "c4f7", "mate is played when available") 44 | t.end() 45 | }) 46 | -------------------------------------------------------------------------------- /test/TestPlayOff.js: -------------------------------------------------------------------------------- 1 | const test = require("tape") 2 | 3 | const PlayOff = require("../src/tournament/PlayOff") 4 | const PatzerPlayer = require("../src/bots/PatzerPlayer") 5 | 6 | const player1 = new PatzerPlayer() 7 | const player2 = new PatzerPlayer() 8 | 9 | test("playOff draw", function (t) { 10 | const playOff = new PlayOff(player1, player2) 11 | t.equal(playOff.score(player1), 0.5, "score starts at 0.5") 12 | t.equal(playOff.score(player2), 0.5, "score starts at 0.5") 13 | playOff.play(2) 14 | t.equal(playOff.score(player1), 0.5, "draw after 1 move each") 15 | t.equal(playOff.score(player2), 0.5, "draw after 1 move each") 16 | t.end() 17 | }) 18 | 19 | test("playOff white win", function (t) { 20 | const playOff = new PlayOff(player1, player2, [ 21 | "e2e4", 22 | "a7a6", 23 | "f1c4", 24 | "a8a7", 25 | "d1h5", 26 | "a7a8", 27 | ]) 28 | playOff.play(8) 29 | t.equal(playOff.score(player1), 1, "white win checkmate") 30 | t.equal(playOff.score(player2), 0, "black loss checkmate") 31 | t.end() 32 | }) 33 | 34 | test("playOff black win", function (t) { 35 | const playOff = new PlayOff( 36 | player1, 37 | player2, 38 | "e4 e5 Na3 Qh4 b3 Bc5 Bc4".split(" ") 39 | ) 40 | playOff.play(9) 41 | t.equal(playOff.score(player1), 0, "white lose checkmate") 42 | t.equal(playOff.score(player2), 1, "black win checkmate") 43 | t.end() 44 | }) 45 | 46 | const stalemate = 47 | "e3 a5 Qh5 Ra6 Qxa5 h5 h4 Rah6 Qxc7 f6 Qxd7+ Kf7 Qxb7 Qd3 Qxb8 Qh7 Qxc8".split( 48 | " " 49 | ) 50 | 51 | test("playOff white stalemate", function (t) { 52 | const playOff = new PlayOff( 53 | { 54 | getNextMove() { 55 | return "Qe6" 56 | }, 57 | }, 58 | { 59 | getNextMove() { 60 | return "Kg6" 61 | }, 62 | }, 63 | stalemate 64 | ) 65 | playOff.play(20) 66 | t.equal(playOff.score(player1), 0.5, "white played stalemate") 67 | t.end() 68 | }) 69 | 70 | test("adjudicate for black", function (t) { 71 | const playOff = new PlayOff(player1, player2, "e4 Nf6 Qh5 Nxh5".split(" ")) 72 | playOff.adjudicate() 73 | t.equal(playOff.score(player1), 0, "white down a queen") 74 | t.equal(playOff.score(player2), 1, "black up a queen") 75 | t.end() 76 | }) 77 | 78 | test("adjudicate for white", function (t) { 79 | const playOff = new PlayOff(player1, player2, "d3 Nh6 Bxh6".split(" ")) 80 | playOff.adjudicate() 81 | t.equal(playOff.score(player1), 1, "white up a knight") 82 | t.equal(playOff.score(player2), 0, "black down a knight") 83 | t.end() 84 | }) 85 | -------------------------------------------------------------------------------- /test/TestRandomPlayer.js: -------------------------------------------------------------------------------- 1 | const test = require("tape") 2 | const RandomPlayer = require("../src/bots/RandomPlayer") 3 | 4 | const player = new RandomPlayer() 5 | 6 | test("getReply", function (t) { 7 | t.equal(player.getReply({}), "hi", "says hi") 8 | t.end() 9 | }) 10 | 11 | test("getNextMove", function (t) { 12 | t.ok(player.getNextMove([]), "move played from initial position") 13 | t.notOk( 14 | player.getNextMove([ 15 | "e2e4", 16 | "a7a6", 17 | "f1c4", 18 | "a8a7", 19 | "d1h5", 20 | "a7a8", 21 | "c4f7", 22 | ]), 23 | "no moves available" 24 | ) 25 | t.end() 26 | }) 27 | -------------------------------------------------------------------------------- /test/TestSwarmKingPlayer.js: -------------------------------------------------------------------------------- 1 | const test = require("tape") 2 | const SwarmKingPlayer = require("../src/bots/SwarmKingPlayer") 3 | const ChessUtils = require("../src/utils/ChessUtils") 4 | 5 | const player = new SwarmKingPlayer() 6 | const chess = new ChessUtils() 7 | 8 | test("getReply", function (t) { 9 | t.equal(player.getReply({}), "swarm the king!", "chat says swarm the king!") 10 | t.end() 11 | }) 12 | 13 | test("getNextMove", function (t) { 14 | const mate = player.getNextMove([ 15 | "e2e4", 16 | "a7a6", 17 | "f1c4", 18 | "a8a7", 19 | "d1h5", 20 | "a7a8", 21 | ]) 22 | t.ok(mate === "h5f7" || mate === "c4f7", "mate is played when available") 23 | t.equal( 24 | player.getNextMove(["e2e4", "a7a6", "f1c4", "a8a7"]), 25 | "c4f7", 26 | "check is played when available" 27 | ) 28 | t.ok(player.getNextMove([]), "a move is played when available") 29 | t.notOk( 30 | player.getNextMove([ 31 | "e2e4", 32 | "a7a6", 33 | "f1c4", 34 | "a8a7", 35 | "d1h5", 36 | "a7a8", 37 | "c4f7", 38 | ]), 39 | "no moves available" 40 | ) 41 | t.end() 42 | }) 43 | 44 | test("distanceMetric", function (t) { 45 | chess.reset() 46 | const colour = chess.turn() 47 | const opponentsKingSquare = chess.squareOfOpponentsKing() 48 | t.equals( 49 | player.distanceMetric(chess, opponentsKingSquare, colour), 50 | 120, 51 | "distance to king metric is 120" 52 | ) 53 | chess.applyMoves(["e2e4"]) 54 | t.equals( 55 | player.distanceMetric(chess, opponentsKingSquare, colour), 56 | 122, 57 | "distance to king metric is 122" 58 | ) 59 | chess.applyMoves(["a7a6"]) 60 | t.equals( 61 | player.distanceMetric(chess, opponentsKingSquare, colour), 62 | 122, 63 | "distance to king invariant to opponents move" 64 | ) 65 | t.end() 66 | }) 67 | 68 | test("removeReverseMoves", function (t) { 69 | chess.reset() 70 | chess.applyMoves(["g1f3", "a7a6"]) 71 | const legalMoves = chess.legalMoves() 72 | const noReverse = player.removeReverseMoves(["g1f3", "a7a6"], legalMoves) 73 | t.equals(noReverse.length, legalMoves.length - 1, "reverse move removed") 74 | t.end() 75 | }) 76 | -------------------------------------------------------------------------------- /test/TestTournament.js: -------------------------------------------------------------------------------- 1 | const test = require("tape") 2 | 3 | const Tournament = require("../src/tournament/Tournament") 4 | const RandomPlayer = require("../src/bots/RandomPlayer") 5 | 6 | const player1 = new RandomPlayer() 7 | const player2 = new RandomPlayer() 8 | 9 | test("Tournament starts at zero", function (t) { 10 | const tournament = new Tournament([player1, player2], 2) 11 | t.deepEqual(tournament.getScores(), [0, 0], "scores starts at [0,0]") 12 | tournament.playRound() 13 | t.deepEqual( 14 | tournament.getScores(), 15 | [1, 1], 16 | "scores after 2 rounds of draws is [1,1]" 17 | ) 18 | t.equal(tournament.getRank().length, 2, "two players ranked") 19 | t.end() 20 | }) 21 | --------------------------------------------------------------------------------