├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── UnityPackageManager └── manifest.json ├── Assets ├── AssetBundles │ ├── AssetBundles │ ├── machop.monster │ ├── squirtle.monster │ ├── AssetBundles.manifest │ ├── AssetBundles.meta │ ├── machop.monster.meta │ ├── squirtle.monster.meta │ ├── AssetBundles.manifest.meta │ ├── machop.monster.manifest.meta │ ├── squirtle.monster.manifest.meta │ ├── machop.monster.manifest │ └── squirtle.monster.manifest ├── Scene.unity.meta ├── AssetBundles.meta ├── EditorScript.meta ├── MonsterScript.meta ├── PrefabbedMonster.meta ├── AnimationControllers.meta ├── AnimationControllers │ ├── MachopController.controller.meta │ ├── MonsterControllerPrototype.controller.meta │ ├── MachopController.controller │ └── MonsterControllerPrototype.controller ├── PrefabbedMonster │ ├── Monster.prefab.meta │ └── Monster.prefab ├── EditorScript │ ├── SaveAssetBundles.cs.meta │ └── SaveAssetBundles.cs ├── MonsterScript │ ├── AssetBundleImporter.cs.meta │ ├── MonsterAnimationController.cs.meta │ ├── MonsterAnimationController.cs │ └── AssetBundleImporter.cs └── Scene.unity ├── .gitignore ├── README.md ├── LICENSE └── .vscode └── settings.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.3.1f1 2 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /Assets/AssetBundles/AssetBundles: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takashiw/RuntimeColladaImporter/HEAD/Assets/AssetBundles/AssetBundles -------------------------------------------------------------------------------- /Assets/AssetBundles/machop.monster: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takashiw/RuntimeColladaImporter/HEAD/Assets/AssetBundles/machop.monster -------------------------------------------------------------------------------- /Assets/AssetBundles/squirtle.monster: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takashiw/RuntimeColladaImporter/HEAD/Assets/AssetBundles/squirtle.monster -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /Assets/AssetBundles/AssetBundles.manifest: -------------------------------------------------------------------------------- 1 | ManifestFileVersion: 0 2 | CRC: 3145636324 3 | AssetBundleManifest: 4 | AssetBundleInfos: 5 | Info_0: 6 | Name: machop.monster 7 | Dependencies: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aeff0d544688c4474a8e4933ad53b6dd 3 | timeCreated: 1520880303 4 | licenseType: Free 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/AssetBundles/AssetBundles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47a52d698ebde4181abc87d14efbb66e 3 | timeCreated: 1522976382 4 | licenseType: Free 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/AssetBundles/machop.monster.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8cac57d3c646542a690c1324c2c2a39b 3 | timeCreated: 1523017746 4 | licenseType: Free 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/AssetBundles/squirtle.monster.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac92bae79f37d4499814ece8cc6fc55a 3 | timeCreated: 1522976382 4 | licenseType: Free 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/AssetBundles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58a559cbb1efb4c44aab862a118a93fc 3 | folderAsset: yes 4 | timeCreated: 1522975122 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/AssetBundles/AssetBundles.manifest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13e1b21466c4c4e15833e831dd5118a5 3 | timeCreated: 1522976382 4 | licenseType: Free 5 | TextScriptImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/EditorScript.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca384cd108f3f41e1b72ca7671522249 3 | folderAsset: yes 4 | timeCreated: 1522974753 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/MonsterScript.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e05d7e19a1e2404a994ab02c70ff186 3 | folderAsset: yes 4 | timeCreated: 1523018664 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/PrefabbedMonster.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af88a935299c64c24ba72572342886a4 3 | folderAsset: yes 4 | timeCreated: 1522975878 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/AnimationControllers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5db9dd3938e2245d3bbf64f87686d7df 3 | folderAsset: yes 4 | timeCreated: 1520872118 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/AssetBundles/machop.monster.manifest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d26494d5e583849e39090d959cd771db 3 | timeCreated: 1523017746 4 | licenseType: Free 5 | TextScriptImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/AssetBundles/squirtle.monster.manifest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6aab00aa14ff24904a3ec43419408525 3 | timeCreated: 1522976382 4 | licenseType: Free 5 | TextScriptImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/AnimationControllers/MachopController.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 379eaefea701642459857612ea00fd10 3 | timeCreated: 1521472247 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 9100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/PrefabbedMonster/Monster.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7cf6ab1fcb61a41d996f85e3f230d2e5 3 | timeCreated: 1523017718 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 100100000 8 | userData: 9 | assetBundleName: machop 10 | assetBundleVariant: monster 11 | -------------------------------------------------------------------------------- /Assets/AnimationControllers/MonsterControllerPrototype.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f05486a35980a4b34963d29c3772be38 3 | timeCreated: 1521472247 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 9100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/EditorScript/SaveAssetBundles.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8daecd4337bae4464836b2e3ddbad7ba 3 | timeCreated: 1522974788 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MonsterScript/AssetBundleImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b71ed550448e74836936b2a863579ebb 3 | timeCreated: 1522977114 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MonsterScript/MonsterAnimationController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b58da568cf9d496b9d0422248e6c838 3 | timeCreated: 1522978188 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/EditorScript/SaveAssetBundles.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class SaveAssetBundles : EditorWindow { 7 | 8 | [MenuItem("Window/Save Asset Bundles 😍")] 9 | public static void Open() { 10 | BuildPipeline.BuildAssetBundles("Assets/AssetBundles/", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); 11 | AssetDatabase.Refresh(); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 1 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /Assets/AssetBundles/machop.monster.manifest: -------------------------------------------------------------------------------- 1 | ManifestFileVersion: 0 2 | CRC: 599619905 3 | Hashes: 4 | AssetFileHash: 5 | serializedVersion: 2 6 | Hash: e86ca28411c84d1280df45eb415b32e9 7 | TypeTreeHash: 8 | serializedVersion: 2 9 | Hash: 5c15a522b14eca506c1ce16c8129c6f2 10 | HashAppended: 0 11 | ClassTypes: 12 | - Class: 1 13 | Script: {instanceID: 0} 14 | - Class: 4 15 | Script: {instanceID: 0} 16 | - Class: 21 17 | Script: {instanceID: 0} 18 | - Class: 28 19 | Script: {instanceID: 0} 20 | - Class: 43 21 | Script: {instanceID: 0} 22 | - Class: 48 23 | Script: {instanceID: 0} 24 | - Class: 74 25 | Script: {instanceID: 0} 26 | - Class: 90 27 | Script: {instanceID: 0} 28 | - Class: 91 29 | Script: {instanceID: 0} 30 | - Class: 95 31 | Script: {instanceID: 0} 32 | - Class: 137 33 | Script: {instanceID: 0} 34 | Assets: 35 | - Assets/PrefabbedMonster/Monster.prefab 36 | Dependencies: [] 37 | -------------------------------------------------------------------------------- /Assets/AssetBundles/squirtle.monster.manifest: -------------------------------------------------------------------------------- 1 | ManifestFileVersion: 0 2 | CRC: 2004010124 3 | Hashes: 4 | AssetFileHash: 5 | serializedVersion: 2 6 | Hash: 4e9e100ebbc235e15801ad7ebd93508f 7 | TypeTreeHash: 8 | serializedVersion: 2 9 | Hash: 5c15a522b14eca506c1ce16c8129c6f2 10 | HashAppended: 0 11 | ClassTypes: 12 | - Class: 1 13 | Script: {instanceID: 0} 14 | - Class: 4 15 | Script: {instanceID: 0} 16 | - Class: 21 17 | Script: {instanceID: 0} 18 | - Class: 28 19 | Script: {instanceID: 0} 20 | - Class: 43 21 | Script: {instanceID: 0} 22 | - Class: 48 23 | Script: {instanceID: 0} 24 | - Class: 74 25 | Script: {instanceID: 0} 26 | - Class: 90 27 | Script: {instanceID: 0} 28 | - Class: 91 29 | Script: {instanceID: 0} 30 | - Class: 95 31 | Script: {instanceID: 0} 32 | - Class: 137 33 | Script: {instanceID: 0} 34 | Assets: 35 | - Assets/PrefabbedMonster/Monster.prefab 36 | Dependencies: [] 37 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/MonsterScript/MonsterAnimationController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public enum MonsterAnimationStates {Standing, Faint, Hit, Intro, Attack_1} 6 | 7 | public class MonsterAnimationController : MonoBehaviour { 8 | 9 | Animator animator; 10 | 11 | // Update is called once per frame 12 | void Update () { 13 | if(this.animator == null) { 14 | getAnimationController(); 15 | } 16 | } 17 | 18 | void getAnimationController() { 19 | Animator animator = this.GetComponentInChildren(); 20 | this.animator = animator; 21 | } 22 | 23 | public void playMonsterAnimation(MonsterAnimationStates state) { 24 | print("Playing animation for " + state.ToString().ToLower()); 25 | this.animator.SetTrigger(state.ToString().ToLower()); 26 | } 27 | 28 | // UnityEditor test method 29 | public void playMonsterAnimation(string state) { 30 | print("Playing animation for " + state); 31 | this.animator.SetTrigger(state.ToString()); 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # RuntimeColladaImporter 2 | Imports Blender files into Unity during Runtime. 3 | Made for DAUGs 🐶 4 | 5 | ## Using the BlenderRigController 6 | The BlenderRigController uses on fileName in order to locate and load the `.blend` file. With this fileName, it will pull it in as a GameObject. If the `.blend` file is in the same directory as the texture `.tga` files, Unity property places them on the model. Only thing that doesn't get mapped is animations. 7 | 8 | ### Animations from Blender 9 | The script takes all the animations and re-assigns them for what the model contains. The default animations are set for the Machop character, and will not work for any other monster. 10 | These animations are reassigned in the `AnimationController`, which contains the followin states: 11 | - standing (default entry) 12 | - attack_1 13 | - hit 14 | - faint 15 | - intro 16 | 17 | Each state has a corresponding trigger which can be called in order to invoke the animation or the method `playAnimation(string triggerName)` can also be used. Simply call the trigger, and the animation will happen. 18 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Takashi Wickes 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /Assets/MonsterScript/AssetBundleImporter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class AssetBundleImporter : MonoBehaviour { 6 | 7 | // Public variables 8 | public string assetBundleFileName; // File name (example: Machop.monster) 9 | public string assetObjectName; // What the GameObject was named (example: Monster) 10 | 11 | void Start () { 12 | // TODO : Determine filePath for Android aka where Application.persistentDataPath leads to 13 | string filePath = "file://" + Application.persistentDataPath + "/" + this.assetBundleFileName; 14 | print("FilePath is accessing here: " + filePath); 15 | 16 | StartCoroutine(FetchAssetBundle(filePath)); 17 | } 18 | 19 | IEnumerator FetchAssetBundle(string filePath){ 20 | WWW www = new WWW(filePath); 21 | yield return www; 22 | AssetBundle bundle = www.assetBundle; 23 | 24 | if(www.error == null) { 25 | print("Asset bundle was found!"); 26 | GameObject importedAsset = (GameObject)bundle.LoadAsset(this.assetObjectName); 27 | GameObject instantiatedAsset = Instantiate(importedAsset); 28 | instantiatedAsset.transform.parent = this.gameObject.transform; 29 | } else { 30 | print(www.error); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | 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