├── .gitattributes ├── .gitignore ├── OceanSimulation.sln ├── OceanSimulation ├── Controls.cpp ├── Controls.h ├── FreeImage.dll ├── FreeImage │ ├── FreeImage.h │ └── FreeImage.lib ├── GLEW │ ├── glew.h │ ├── glew32.lib │ ├── glxew.h │ └── wglew.h ├── GLFW │ ├── glfw3.h │ ├── glfw3.lib │ └── glfw3native.h ├── LoadShader.cpp ├── LoadShader.h ├── Ocean.cpp ├── Ocean.h ├── OceanSimulation.vcxproj ├── OceanSimulation.vcxproj.filters ├── RenderObject.cpp ├── RenderObject.h ├── Terrain.cpp ├── Terrain.h ├── dll │ ├── FreeImage.dll │ ├── glew32.dll │ └── glfw3.dll ├── f_ambient_diffuse_specular.glsl ├── f_input_color.glsl ├── g_normals_visualize.glsl ├── glew32.dll ├── glfw3.dll ├── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_noise.hpp │ │ ├── func_noise.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── glm.cpp │ │ ├── intrinsic_common.hpp │ │ ├── intrinsic_common.inl │ │ ├── intrinsic_exponential.hpp │ │ ├── intrinsic_exponential.inl │ │ ├── intrinsic_geometric.hpp │ │ ├── intrinsic_geometric.inl │ │ ├── intrinsic_integer.hpp │ │ ├── intrinsic_integer.inl │ │ ├── intrinsic_matrix.hpp │ │ ├── intrinsic_matrix.inl │ │ ├── intrinsic_trigonometric.hpp │ │ ├── intrinsic_trigonometric.inl │ │ ├── intrinsic_vector_relational.hpp │ │ ├── intrinsic_vector_relational.inl │ │ ├── precision.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ ├── type_vec4_avx.inl │ │ ├── type_vec4_avx2.inl │ │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ ├── vec1.hpp │ │ └── vec1.inl │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extented_min_max.hpp │ │ ├── extented_min_max.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── multiple.hpp │ │ ├── multiple.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── simd_mat4.hpp │ │ ├── simd_mat4.inl │ │ ├── simd_quat.hpp │ │ ├── simd_quat.inl │ │ ├── simd_vec4.hpp │ │ ├── simd_vec4.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── main.cpp ├── v_ocean.glsl └── v_simple.glsl └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /OceanSimulation.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.40629.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OceanSimulation", "OceanSimulation\OceanSimulation.vcxproj", "{B853E4C4-A4D7-4439-8229-5929240577CB}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Win32 = Debug|Win32 11 | Release|Win32 = Release|Win32 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {B853E4C4-A4D7-4439-8229-5929240577CB}.Debug|Win32.ActiveCfg = Debug|Win32 15 | {B853E4C4-A4D7-4439-8229-5929240577CB}.Debug|Win32.Build.0 = Debug|Win32 16 | {B853E4C4-A4D7-4439-8229-5929240577CB}.Release|Win32.ActiveCfg = Release|Win32 17 | {B853E4C4-A4D7-4439-8229-5929240577CB}.Release|Win32.Build.0 = Release|Win32 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /OceanSimulation/Controls.cpp: -------------------------------------------------------------------------------- 1 | #include "GLFW\glfw3.h" 2 | extern GLFWwindow* window; 3 | extern float window_width; 4 | extern float window_height; 5 | 6 | #include "glm\glm.hpp" 7 | #include "glm\gtc\matrix_transform.hpp" 8 | 9 | using namespace glm; 10 | 11 | #include "controls.h" 12 | 13 | mat4 ViewMatrix; 14 | mat4 ProjectionMatrix; 15 | vec3 position = vec3(-5, 5, 5); 16 | mat4 getViewMatrix() 17 | { 18 | return ViewMatrix; 19 | } 20 | mat4 getProjectionMatrix() 21 | { 22 | return ProjectionMatrix; 23 | } 24 | vec3 getEyePos() 25 | { 26 | return position; 27 | } 28 | 29 | // turn toward -Z 30 | //float horizontalAngle = (5 / 4.0f)*pi(); 31 | float horizontalAngle = pi(); 32 | float verticalAngle = -pi() / 5; 33 | float initialFoV = 45; 34 | 35 | float speed = 10; 36 | float mouseSpeed = 0.005f; 37 | 38 | void computeMatricesFromInputs() 39 | { 40 | static double lastTime = glfwGetTime(); 41 | double currentTime = glfwGetTime(); 42 | float deltaTime = float(currentTime - lastTime); 43 | 44 | double xpos, ypos; 45 | glfwGetCursorPos(window, &xpos, &ypos); 46 | 47 | //reset mouse position for nextframe 48 | glfwSetCursorPos(window, window_width / 2, window_height / 2); 49 | 50 | horizontalAngle += mouseSpeed*float(window_width / 2 - xpos); 51 | verticalAngle += mouseSpeed*float(window_height / 2 - ypos); 52 | 53 | vec3 direction( 54 | cos(verticalAngle) * sin(horizontalAngle) 55 | , sin(verticalAngle) 56 | , cos(verticalAngle) * cos(horizontalAngle) 57 | ); 58 | vec3 right = vec3( 59 | sin(horizontalAngle - pi() / 2) 60 | , 0 61 | , cos(horizontalAngle - pi() / 2) 62 | ); 63 | 64 | vec3 up = cross(right, direction); 65 | 66 | //Moving 67 | if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) 68 | { 69 | position += direction * deltaTime * speed; 70 | } 71 | if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) 72 | { 73 | position -= direction * speed * deltaTime; 74 | } 75 | if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) 76 | { 77 | position += right * speed * deltaTime; 78 | } 79 | if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) 80 | { 81 | position -= right* speed* deltaTime; 82 | } 83 | 84 | // Up and down 85 | if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) 86 | { 87 | position += up * speed * deltaTime; 88 | } 89 | if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) 90 | { 91 | position -= up * speed * deltaTime; 92 | } 93 | 94 | float FoV = initialFoV; 95 | 96 | ProjectionMatrix = perspective( 97 | FoV 98 | , window_width / window_height 99 | , 0.1f 100 | , 1000.0f 101 | ); 102 | 103 | ViewMatrix = lookAt( 104 | position 105 | , position + direction 106 | , up 107 | ); 108 | 109 | lastTime = currentTime; 110 | } -------------------------------------------------------------------------------- /OceanSimulation/Controls.h: -------------------------------------------------------------------------------- 1 | #ifndef CONTROLS_H 2 | #define CONTROLS_H 3 | 4 | void computeMatricesFromInputs(); 5 | glm::mat4 getViewMatrix(); 6 | glm::mat4 getProjectionMatrix(); 7 | glm::vec3 getEyePos(); 8 | 9 | #endif -------------------------------------------------------------------------------- /OceanSimulation/FreeImage.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/FreeImage.dll -------------------------------------------------------------------------------- /OceanSimulation/FreeImage/FreeImage.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/FreeImage/FreeImage.h -------------------------------------------------------------------------------- /OceanSimulation/FreeImage/FreeImage.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/FreeImage/FreeImage.lib -------------------------------------------------------------------------------- /OceanSimulation/GLEW/glew32.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/GLEW/glew32.lib -------------------------------------------------------------------------------- /OceanSimulation/GLFW/glfw3.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/GLFW/glfw3.lib -------------------------------------------------------------------------------- /OceanSimulation/LoadShader.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | #include 5 | #include 6 | #include 7 | using namespace std; 8 | 9 | #include 10 | #include 11 | 12 | #include "GLEW\glew.h" 13 | 14 | #include "LoadShader.h"; 15 | 16 | 17 | 18 | void ShaderGenerator::AddShader(const char* shader_file_path, GLenum shader_type) 19 | { 20 | GLuint ShaderID = glCreateShader(shader_type); 21 | 22 | // Read file 23 | string ShaderCode; 24 | std::ifstream ShaderStream(shader_file_path, ios::in); 25 | if (ShaderStream.is_open()) 26 | { 27 | std::string Line = ""; 28 | 29 | while (getline(ShaderStream, Line)) 30 | { 31 | ShaderCode += "\n" + Line; 32 | } 33 | ShaderStream.close(); 34 | } 35 | 36 | GLint Result = GL_FALSE; 37 | int InfoLogLength; 38 | 39 | printf("Compiling shader : %s\n", shader_file_path); 40 | char const * SourcePointer = ShaderCode.c_str(); 41 | glShaderSource(ShaderID, 1, &SourcePointer, NULL); 42 | glCompileShader(ShaderID); 43 | 44 | // Check Shader 45 | glGetShaderiv(ShaderID, GL_COMPILE_STATUS, &Result); 46 | glGetShaderiv(ShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); 47 | 48 | // Attach Shader 49 | fprintf(stdout, "Attach shader : %s\n", shader_file_path); 50 | glAttachShader(programID, ShaderID); 51 | 52 | shaderObjects.push_back(ShaderID); 53 | } 54 | 55 | GLuint ShaderGenerator::LinkProgram() 56 | { 57 | glLinkProgram(programID); 58 | 59 | GLint Result = GL_FALSE; 60 | int InfoLogLength; 61 | 62 | // Check the program 63 | glGetProgramiv(programID, GL_LINK_STATUS, &Result); 64 | glGetProgramiv(programID, GL_INFO_LOG_LENGTH, &InfoLogLength); 65 | vector ProgramErrorMessage(max(InfoLogLength, int(1))); 66 | glGetProgramInfoLog(programID, InfoLogLength, NULL, &ProgramErrorMessage[0]); 67 | fprintf(stdout, "%s\n", &ProgramErrorMessage[0]); 68 | 69 | for (auto i = shaderObjects.begin(); i != shaderObjects.end(); i++) 70 | { 71 | glDeleteShader(*i); 72 | } 73 | 74 | return programID; 75 | } -------------------------------------------------------------------------------- /OceanSimulation/LoadShader.h: -------------------------------------------------------------------------------- 1 | #ifndef LOADSHADER_H 2 | #define LOADSHADER_H 3 | 4 | class ShaderGenerator 5 | { 6 | private: 7 | GLuint programID; 8 | std::vector shaderObjects; 9 | GLint Result = GL_FALSE; 10 | int InfoLogLength; 11 | 12 | public: 13 | ShaderGenerator() 14 | { 15 | programID = glCreateProgram(); 16 | } 17 | 18 | void AddShader(const char* shader_file_path, GLenum shader_type); 19 | GLuint LinkProgram(); 20 | 21 | }; 22 | 23 | 24 | #endif -------------------------------------------------------------------------------- /OceanSimulation/Ocean.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | 5 | #include "GLEW\glew.h" 6 | #include "glm\glm.hpp" 7 | 8 | using namespace std; 9 | using namespace glm; 10 | 11 | #include "Ocean.h" 12 | 13 | Ocean::Ocean(int width, int length, GLfloat spacing, int x_instance, int z_instance, float Amplitude, vec2 WaveDir, float WaveLength, float GlobalSteepness, float WaveNumber) 14 | : Terrain(width, length, spacing, x_instance, z_instance) 15 | { 16 | this->Amplitude = Amplitude; 17 | this->WaveDir = normalize(WaveDir); 18 | this->WaveLength = WaveLength; 19 | this->GlobalSteepness = GlobalSteepness; 20 | this->WaveNumber = WaveNumber; 21 | 22 | length_distribution = normal_distribution(WaveLength, 2); 23 | amplitude_distribution = normal_distribution(Amplitude / WaveNumber, .3); 24 | 25 | float radiance = atan2(this->WaveDir.y, this->WaveDir.x) * 180 / PI; 26 | direction_radiance_distribution = normal_distribution(radiance, 20); 27 | 28 | float mainSpeed = sqrt(2 * G * PI / WaveLength); 29 | float mainOmega = 2 * PI / WaveLength; 30 | mainPhase = mainSpeed * mainOmega; 31 | phase_distribution = normal_distribution(mainPhase, 1 ); 32 | 33 | for (int i = 0; i < WaveNumber; i++) 34 | { 35 | randomWave(waves[i]); 36 | } 37 | } 38 | 39 | void Ocean::randomWave(WaveParameter &wave) 40 | { 41 | float direction_radiance_rand = direction_radiance_distribution(generator); 42 | float theta = direction_radiance_rand * PI / 180; 43 | wave.WaveDir.x = cos(theta); 44 | wave.WaveDir.y = sin(theta); 45 | 46 | wave.WaveLength = length_distribution(generator); 47 | wave.KAmpOverLen = amplitude_distribution(generator) / wave.WaveLength; 48 | wave.Speed = sqrt(G * 2 * PI / wave.WaveLength); 49 | wave.Phase = phase_distribution(generator); 50 | 51 | int x = 5; 52 | } -------------------------------------------------------------------------------- /OceanSimulation/Ocean.h: -------------------------------------------------------------------------------- 1 | #ifndef OCEAN_H 2 | #define OCEAN_H 3 | #include 4 | #include "Terrain.h" 5 | 6 | #define MAX_WAVE_NUMBER 50 7 | #define PI 3.1415926535897932384626433832795 8 | #define G 9.80665 9 | struct WaveParameter 10 | { 11 | vec2 WaveDir; 12 | float WaveLength; 13 | float Speed; 14 | 15 | float KAmpOverLen; 16 | float Phase; 17 | float padding1; 18 | float padding2; 19 | }; 20 | class Ocean : public Terrain 21 | { 22 | private: 23 | float mainPhase; 24 | default_random_engine generator; 25 | normal_distribution length_distribution; 26 | normal_distribution amplitude_distribution; 27 | normal_distribution direction_radiance_distribution; 28 | normal_distribution phase_distribution; 29 | 30 | void randomWave(WaveParameter &wave); 31 | 32 | public: 33 | float Amplitude; 34 | vec2 WaveDir; 35 | float WaveLength; 36 | float GlobalSteepness; 37 | float WaveNumber; 38 | 39 | WaveParameter waves[MAX_WAVE_NUMBER]; 40 | Ocean(int width, int length, GLfloat spacing, int x_instance, int z_instance, float Amplitude, vec2 WaveDir, float WaveLength, float GlobalSteepness, float WaveNumber); 41 | }; 42 | #endif -------------------------------------------------------------------------------- /OceanSimulation/RenderObject.h: -------------------------------------------------------------------------------- 1 | #ifndef RENDEROBJECT_H 2 | #define RENDEROBJECT_H 3 | 4 | using namespace std; 5 | using namespace glm; 6 | class RenderObject 7 | { 8 | private: 9 | vector vertices; 10 | vector normals; 11 | vector colors; 12 | vector UVs; 13 | vector indices; 14 | 15 | void SetByArray(GLfloat data [], int length, vector &targetData, GLuint &targetBuffer); 16 | void SetByVector(vector data, vector &targetData, GLuint &targetBuffer); 17 | void SetByVectorVec3(vector data, vector &targetData, GLuint &targetBuffer); 18 | void SetByVectorVec2(vector data, vector &targetData, GLuint &targetBuffer); 19 | 20 | public: 21 | GLuint vertices_buffer; 22 | GLuint normals_buffer; 23 | GLuint colors_buffer; 24 | GLuint UVs_buffer; 25 | GLuint indices_buffer; 26 | 27 | void SetVertex(GLfloat vertices[], int length); 28 | void SetVertex(vector vertices); 29 | void SetVertex(vector vertices); 30 | 31 | void SetNormal(GLfloat normals[], int length); 32 | void SetNormal(vector normals); 33 | void SetNormal(vector normals); 34 | 35 | void SetColor(GLfloat colors [], int length); 36 | void SetColor(vector colors); 37 | void SetColor(vector colors); 38 | 39 | void SetUVs(GLfloat UVs [], int length); 40 | void SetUVs(vector UVs); 41 | void SetUVs(vector UVs); 42 | 43 | void SetIndices(vector indices); 44 | 45 | }; 46 | #endif -------------------------------------------------------------------------------- /OceanSimulation/Terrain.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include "GLEW\glew.h" 4 | #include "glm\glm.hpp" 5 | 6 | using namespace std; 7 | using namespace glm; 8 | 9 | #include "Terrain.h" 10 | 11 | #define INDEX(x, z, x_width) (x+z*x_width) 12 | Terrain::Terrain(int x_width, int z_width, GLfloat spacing, int x_instance, int z_instance) 13 | { 14 | 15 | this->x_width = x_width; 16 | this->z_width = z_width; 17 | this->spacing = spacing; 18 | this->x_instance = x_instance; 19 | this->z_instance = z_instance; 20 | 21 | for (int z = 0; z < z_width; z++) 22 | { 23 | for (int x = 0; x < x_width; x++) 24 | { 25 | vertices.push_back(vec3(x * spacing, 0, z * spacing)); 26 | 27 | UVs.push_back(vec2(z/ (float)z_width, x/ (float)x_width)); 28 | // Filling indices 29 | if (z > 0 && x > 0) 30 | { 31 | // Bottom triangle 32 | indices.push_back(INDEX((x - 1), (z - 1), x_width)); 33 | indices.push_back(INDEX((x - 1), (z - 0), x_width)); 34 | indices.push_back(INDEX((x - 0), (z - 0), x_width)); 35 | 36 | // Top triangle 37 | indices.push_back(INDEX((x - 1), (z - 1), x_width)); 38 | indices.push_back(INDEX((x - 0), (z - 0), x_width)); 39 | indices.push_back(INDEX((x - 0), (z - 1), x_width)); 40 | } 41 | } 42 | } 43 | 44 | float x_space = (x_width - 1) * spacing; 45 | float z_space = (z_width - 1) * spacing; 46 | 47 | for (int z = 0; z < z_instance; z++) 48 | { 49 | int a; 50 | for (int x = 0; x < x_instance; x++) 51 | { 52 | instance_offset.push_back(vec3(x * x_space,0, z * z_space)); 53 | int b; 54 | } 55 | } 56 | } 57 | 58 | int Terrain::GetWidth_X() 59 | { 60 | return x_width; 61 | } 62 | 63 | int Terrain::GetWidth_Z() 64 | { 65 | return z_width; 66 | } 67 | 68 | float Terrain::GetSpacing() 69 | { 70 | return spacing; 71 | } 72 | 73 | int Terrain::GetInstance_X() 74 | { 75 | return x_instance; 76 | } 77 | 78 | int Terrain::GetInstance_Z() 79 | { 80 | return z_instance; 81 | } 82 | 83 | vector Terrain::GetVertices() 84 | { 85 | return vertices; 86 | } 87 | 88 | vector Terrain::GetIndices() 89 | { 90 | return indices; 91 | } 92 | 93 | vector Terrain::GetUVs() 94 | { 95 | return UVs; 96 | } 97 | 98 | vector Terrain::GetInstance_offset() 99 | { 100 | return instance_offset; 101 | } -------------------------------------------------------------------------------- /OceanSimulation/Terrain.h: -------------------------------------------------------------------------------- 1 | #ifndef TERRAIN_H 2 | #define TERRAIN_H 3 | 4 | using namespace std; 5 | using namespace glm; 6 | 7 | class Terrain 8 | { 9 | private: 10 | int x_width; 11 | int z_width; 12 | float spacing; 13 | int x_instance; 14 | int z_instance; 15 | 16 | vector vertices; 17 | vector indices; 18 | vector UVs; 19 | vector instance_offset; 20 | 21 | public: 22 | Terrain(int width, int length, GLfloat spacing, int x_instance, int z_instance); 23 | int GetWidth_X(); 24 | int GetWidth_Z(); 25 | float GetSpacing(); 26 | int GetInstance_X(); 27 | int GetInstance_Z(); 28 | 29 | vector GetVertices(); 30 | vector GetIndices(); 31 | vector GetUVs(); 32 | vector GetInstance_offset(); 33 | }; 34 | #endif 35 | 36 | -------------------------------------------------------------------------------- /OceanSimulation/dll/FreeImage.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/dll/FreeImage.dll -------------------------------------------------------------------------------- /OceanSimulation/dll/glew32.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/dll/glew32.dll -------------------------------------------------------------------------------- /OceanSimulation/dll/glfw3.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/dll/glfw3.dll -------------------------------------------------------------------------------- /OceanSimulation/f_ambient_diffuse_specular.glsl: -------------------------------------------------------------------------------- 1 | #version 420 core 2 | 3 | uniform vec3 LightPosition_worldspace; 4 | uniform vec3 DirectionalLight_direction_worldspace; 5 | 6 | layout(std140, binding = 0) uniform MVP 7 | { 8 | mat4 model; 9 | mat4 view; 10 | mat4 projection; 11 | }; 12 | 13 | in VS_OUT 14 | { 15 | vec3 position_worldspace; 16 | vec3 normal_cameraspace; 17 | vec3 eyeDirection_cameraspace; 18 | vec3 lightDirection_cameraspace; 19 | } fs_in; 20 | 21 | out vec3 color; 22 | 23 | void main() 24 | { 25 | 26 | vec3 MaterialDiffuseColor = vec3(2/255.0, 132/255.0, 130/255.0); 27 | vec3 MaterialAmbientColor = vec3(0.1, 0.1, 0.1) * MaterialDiffuseColor; 28 | vec3 MaterialSpecularColor = vec3(0.1, 0.0, 0.0); 29 | 30 | // Point Light 31 | vec3 LightColor = vec3(1, 1, 1); 32 | float LightPower = 7000; 33 | 34 | float distance_to_light = length(LightPosition_worldspace - fs_in.position_worldspace); 35 | 36 | vec3 n = normalize(fs_in.normal_cameraspace); 37 | 38 | vec3 l = normalize(fs_in.lightDirection_cameraspace); 39 | 40 | float cosTheta = clamp(dot(n,l), 0, 1); 41 | 42 | vec3 E = normalize(fs_in.eyeDirection_cameraspace); 43 | vec3 R = reflect(-l, n); 44 | 45 | float cosAlpha = clamp(dot(E, R), 0, 1); 46 | 47 | color = MaterialAmbientColor 48 | // + MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance_to_light * distance_to_light) 49 | + MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha, 32) / (distance_to_light * distance_to_light); 50 | 51 | // Directional Light 52 | vec3 DirectionalLight_direction_camspace = ( view * model *vec4(DirectionalLight_direction_worldspace, 0)).xyz; 53 | vec3 Di_Light_direction = normalize(-DirectionalLight_direction_camspace); 54 | vec3 Di_Light_color = vec3(1, 1, 1); 55 | float Di_Light_power = 1.8; 56 | 57 | float cosTheta_Di = clamp(dot(n, Di_Light_direction), 0, 1); 58 | 59 | color += MaterialDiffuseColor * Di_Light_color * Di_Light_power * cosTheta_Di; 60 | } 61 | -------------------------------------------------------------------------------- /OceanSimulation/f_input_color.glsl: -------------------------------------------------------------------------------- 1 | #version 420 core 2 | 3 | out vec4 color; 4 | 5 | uniform bool isUseColor; // is use color 6 | 7 | in VS_OUT 8 | { 9 | vec3 color; 10 | vec3 normal; 11 | } fs_in_vs; 12 | 13 | in GS_OUT 14 | { 15 | vec3 color; 16 | } fs_in_gs; 17 | 18 | void main() 19 | { 20 | if(isUseColor) 21 | color = vec4(fs_in_vs.color, 1); 22 | else 23 | color = vec4(fs_in_gs.color, 1); 24 | } 25 | -------------------------------------------------------------------------------- /OceanSimulation/g_normals_visualize.glsl: -------------------------------------------------------------------------------- 1 | #version 420 core 2 | 3 | layout(triangles) in; 4 | layout(line_strip, max_vertices = 6) out; 5 | 6 | in VS_OUT 7 | { 8 | vec3 color; 9 | vec3 normal; 10 | } gs_in[]; 11 | 12 | out GS_OUT 13 | { 14 | vec3 color; 15 | }gs_out; 16 | 17 | void GenerateLine(int index) 18 | { 19 | gl_Position = gl_in[index].gl_Position; 20 | gs_out.color = vec3(1, 0, 0); 21 | EmitVertex(); 22 | 23 | gl_Position = gl_in[index].gl_Position + vec4(gs_in[index].normal, 0) * 1; 24 | gs_out.color = vec3(1, 0, 0); 25 | EmitVertex(); 26 | 27 | EndPrimitive(); 28 | } 29 | 30 | void main() 31 | { 32 | GenerateLine(0); 33 | GenerateLine(1); 34 | GenerateLine(2); 35 | } 36 | -------------------------------------------------------------------------------- /OceanSimulation/glew32.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/glew32.dll -------------------------------------------------------------------------------- /OceanSimulation/glfw3.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/takkasila/OceanSimulation/0cb551a88db4687f1066b03c61e92f9906ba39f9/OceanSimulation/glfw3.dll -------------------------------------------------------------------------------- /OceanSimulation/glm/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | set(NAME glm_dummy) 2 | 3 | file(GLOB ROOT_SOURCE *.cpp) 4 | file(GLOB ROOT_INLINE *.inl) 5 | file(GLOB ROOT_HEADER *.hpp) 6 | file(GLOB ROOT_TEXT ../*.txt) 7 | file(GLOB ROOT_NAT ../util/glm.natvis) 8 | 9 | file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp) 10 | file(GLOB_RECURSE CORE_INLINE ./detail/*.inl) 11 | file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp) 12 | 13 | file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp) 14 | file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl) 15 | file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp) 16 | 17 | file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp) 18 | file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl) 19 | file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp) 20 | 21 | source_group("Text Files" FILES ${ROOT_TEXT}) 22 | source_group("Core Files" FILES ${CORE_SOURCE}) 23 | source_group("Core Files" FILES ${CORE_INLINE}) 24 | source_group("Core Files" FILES ${CORE_HEADER}) 25 | source_group("GTC Files" FILES ${GTC_SOURCE}) 26 | source_group("GTC Files" FILES ${GTC_INLINE}) 27 | source_group("GTC Files" FILES ${GTC_HEADER}) 28 | source_group("GTX Files" FILES ${GTX_SOURCE}) 29 | source_group("GTX Files" FILES ${GTX_INLINE}) 30 | source_group("GTX Files" FILES ${GTX_HEADER}) 31 | 32 | include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..) 33 | 34 | if(GLM_TEST_ENABLE) 35 | add_executable(${NAME} ${ROOT_TEXT} ${ROOT_NAT} 36 | ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} 37 | ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} 38 | ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} 39 | ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}) 40 | endif(GLM_TEST_ENABLE) 41 | 42 | #add_library(glm STATIC glm.cpp) 43 | #add_library(glm_shared SHARED glm.cpp) 44 | -------------------------------------------------------------------------------- /OceanSimulation/glm/common.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/common.hpp 29 | /// @date 2013-12-24 / 2013-12-24 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #pragma once 34 | 35 | #include "detail/func_common.hpp" 36 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/_fixes.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/_fixes.hpp 29 | /// @date 2011-02-21 / 2011-11-22 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #include 34 | 35 | //! Workaround for compatibility with other libraries 36 | #ifdef max 37 | #undef max 38 | #endif 39 | 40 | //! Workaround for compatibility with other libraries 41 | #ifdef min 42 | #undef min 43 | #endif 44 | 45 | //! Workaround for Android 46 | #ifdef isnan 47 | #undef isnan 48 | #endif 49 | 50 | //! Workaround for Android 51 | #ifdef isinf 52 | #undef isinf 53 | #endif 54 | 55 | //! Workaround for Chrone Native Client 56 | #ifdef log2 57 | #undef log2 58 | #endif 59 | 60 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_common.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_common.hpp 25 | /// @date 2009-05-11 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "setup.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | namespace glm{ 38 | namespace detail 39 | { 40 | __m128 sse_abs_ps(__m128 x); 41 | 42 | __m128 sse_sgn_ps(__m128 x); 43 | 44 | //floor 45 | __m128 sse_flr_ps(__m128 v); 46 | 47 | //trunc 48 | __m128 sse_trc_ps(__m128 v); 49 | 50 | //round 51 | __m128 sse_nd_ps(__m128 v); 52 | 53 | //roundEven 54 | __m128 sse_rde_ps(__m128 v); 55 | 56 | __m128 sse_rnd_ps(__m128 x); 57 | 58 | __m128 sse_ceil_ps(__m128 v); 59 | 60 | __m128 sse_frc_ps(__m128 x); 61 | 62 | __m128 sse_mod_ps(__m128 x, __m128 y); 63 | 64 | __m128 sse_modf_ps(__m128 x, __m128i & i); 65 | 66 | //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y) 67 | 68 | //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y) 69 | 70 | __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal); 71 | 72 | __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a); 73 | 74 | __m128 sse_stp_ps(__m128 edge, __m128 x); 75 | 76 | __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x); 77 | 78 | __m128 sse_nan_ps(__m128 x); 79 | 80 | __m128 sse_inf_ps(__m128 x); 81 | 82 | }//namespace detail 83 | }//namespace glm 84 | 85 | #include "intrinsic_common.inl" 86 | 87 | #endif//GLM_ARCH 88 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_exponential.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_exponential.hpp 25 | /// @date 2009-05-11 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "setup.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | namespace glm{ 38 | namespace detail 39 | { 40 | /* 41 | GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x) 42 | { 43 | __m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode 44 | const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load 45 | const static __m128 half = { 0.5,0.5,0.5,0.5 }; 46 | __m128 halfrecip = _mm_mul_ss( half, recip ); 47 | __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) ); 48 | return _mm_mul_ss( halfrecip, threeminus_xrr ); 49 | } 50 | 51 | GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn ) 52 | { 53 | __m128 x = _mm_load_ss(&vIn[0]); 54 | __m128 y = _mm_load_ss(&vIn[1]); 55 | __m128 z = _mm_load_ss(&vIn[2]); 56 | 57 | const __m128 l = // compute x*x + y*y + z*z 58 | _mm_add_ss( 59 | _mm_add_ss( _mm_mul_ss(x,x), 60 | _mm_mul_ss(y,y) 61 | ), 62 | _mm_mul_ss( z, z ) 63 | ); 64 | 65 | 66 | const __m128 rsqt = _mm_rsqrt_nr_ss( l ); 67 | _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) ); 68 | _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) ); 69 | _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) ); 70 | 71 | return _mm_mul_ss( l , rsqt ); 72 | } 73 | */ 74 | }//namespace detail 75 | }//namespace glm 76 | 77 | #endif//GLM_ARCH 78 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_exponential.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_exponential.inl 25 | /// @date 2011-06-15 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_geometric.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_geometric.hpp 25 | /// @date 2009-05-08 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "setup.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | #include "intrinsic_common.hpp" 38 | 39 | namespace glm{ 40 | namespace detail 41 | { 42 | //length 43 | __m128 sse_len_ps(__m128 x); 44 | 45 | //distance 46 | __m128 sse_dst_ps(__m128 p0, __m128 p1); 47 | 48 | //dot 49 | __m128 sse_dot_ps(__m128 v1, __m128 v2); 50 | 51 | // SSE1 52 | __m128 sse_dot_ss(__m128 v1, __m128 v2); 53 | 54 | //cross 55 | __m128 sse_xpd_ps(__m128 v1, __m128 v2); 56 | 57 | //normalize 58 | __m128 sse_nrm_ps(__m128 v); 59 | 60 | //faceforward 61 | __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref); 62 | 63 | //reflect 64 | __m128 sse_rfe_ps(__m128 I, __m128 N); 65 | 66 | //refract 67 | __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta); 68 | 69 | }//namespace detail 70 | }//namespace glm 71 | 72 | #include "intrinsic_geometric.inl" 73 | 74 | #endif//GLM_ARCH 75 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_integer.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_integer.hpp 25 | /// @date 2009-05-11 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "glm/glm.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | namespace glm{ 38 | namespace detail 39 | { 40 | __m128i _mm_bit_interleave_si128(__m128i x); 41 | __m128i _mm_bit_interleave_si128(__m128i x, __m128i y); 42 | 43 | }//namespace detail 44 | }//namespace glm 45 | 46 | #include "intrinsic_integer.inl" 47 | 48 | #endif//GLM_ARCH 49 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_matrix.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_common.hpp 25 | /// @date 2009-06-05 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "setup.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | #include "intrinsic_geometric.hpp" 38 | 39 | namespace glm{ 40 | namespace detail 41 | { 42 | void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); 43 | 44 | void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); 45 | 46 | __m128 sse_mul_ps(__m128 m[4], __m128 v); 47 | 48 | __m128 sse_mul_ps(__m128 v, __m128 m[4]); 49 | 50 | void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]); 51 | 52 | void sse_transpose_ps(__m128 const in[4], __m128 out[4]); 53 | 54 | void sse_inverse_ps(__m128 const in[4], __m128 out[4]); 55 | 56 | void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]); 57 | 58 | __m128 sse_det_ps(__m128 const m[4]); 59 | 60 | __m128 sse_slow_det_ps(__m128 const m[4]); 61 | 62 | }//namespace detail 63 | }//namespace glm 64 | 65 | #include "intrinsic_matrix.inl" 66 | 67 | #endif//GLM_ARCH 68 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_trigonometric.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_trigonometric.hpp 25 | /// @date 2009-06-09 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "setup.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | namespace glm{ 38 | namespace detail 39 | { 40 | 41 | }//namespace detail 42 | }//namespace glm 43 | 44 | #include "intrinsic_trigonometric.inl" 45 | 46 | #endif//GLM_ARCH 47 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_trigonometric.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_trigonometric.inl 25 | /// @date 2011-06-15 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/intrinsic_vector_relational.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | /// THE SOFTWARE. 22 | /// 23 | /// @ref core 24 | /// @file glm/detail/intrinsic_vector_relational.hpp 25 | /// @date 2009-06-09 / 2011-06-15 26 | /// @author Christophe Riccio 27 | /////////////////////////////////////////////////////////////////////////////////// 28 | 29 | #pragma once 30 | 31 | #include "setup.hpp" 32 | 33 | #if(!(GLM_ARCH & GLM_ARCH_SSE2)) 34 | # error "SSE2 instructions not supported or enabled" 35 | #else 36 | 37 | namespace glm{ 38 | namespace detail 39 | { 40 | 41 | }//namespace detail 42 | }//namespace glm 43 | 44 | #include "intrinsic_vector_relational.inl" 45 | 46 | #endif//GLM_ARCH 47 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/precision.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/precision.hpp 29 | /// @date 2013-04-01 / 2013-04-01 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #pragma once 34 | 35 | namespace glm 36 | { 37 | enum precision 38 | { 39 | highp, 40 | mediump, 41 | lowp, 42 | defaultp = highp 43 | }; 44 | }//namespace glm 45 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/type_half.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/type_half.hpp 29 | /// @date 2008-08-17 / 2011-09-20 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #pragma once 34 | 35 | #include "setup.hpp" 36 | 37 | namespace glm{ 38 | namespace detail 39 | { 40 | typedef short hdata; 41 | 42 | GLM_FUNC_DECL float toFloat32(hdata value); 43 | GLM_FUNC_DECL hdata toFloat16(float const & value); 44 | 45 | }//namespace detail 46 | }//namespace glm 47 | 48 | #include "type_half.inl" 49 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/type_mat.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/type_mat.inl 29 | /// @date 2011-06-15 / 2011-06-15 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/type_vec.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/type_vec.inl 29 | /// @date 2011-06-15 / 2011-06-15 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/type_vec4_avx.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/type_tvec4_avx.inl 29 | /// @date 2014-12-01 / 2014-12-01 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm{ 34 | namespace detail 35 | { 36 | 37 | }//namespace detail 38 | 39 | 40 | 41 | }//namespace glm 42 | -------------------------------------------------------------------------------- /OceanSimulation/glm/detail/type_vec4_avx2.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/detail/type_tvec4_avx2.inl 29 | /// @date 2014-12-01 / 2014-12-01 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm{ 34 | namespace detail 35 | { 36 | 37 | }//namespace detail 38 | 39 | 40 | 41 | }//namespace glm 42 | -------------------------------------------------------------------------------- /OceanSimulation/glm/exponential.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/exponential.hpp 29 | /// @date 2013-12-24 / 2013-12-24 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #pragma once 34 | 35 | #include "detail/func_exponential.hpp" 36 | -------------------------------------------------------------------------------- /OceanSimulation/glm/geometric.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref core 28 | /// @file glm/geometric.hpp 29 | /// @date 2013-12-24 / 2013-12-24 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #pragma once 34 | 35 | #include "detail/func_geometric.hpp" 36 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtc/integer.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtc_integer 28 | /// @file glm/gtc/integer.inl 29 | /// @date 2014-11-17 / 2014-11-17 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm{ 34 | namespace detail 35 | { 36 | template class vecType> 37 | struct compute_log2 38 | { 39 | GLM_FUNC_QUALIFIER static vecType call(vecType const & vec) 40 | { 41 | //Equivalent to return findMSB(vec); but save one function call in ASM with VC 42 | //return findMSB(vec); 43 | return vecType(detail::compute_findMSB_vec::call(vec)); 44 | } 45 | }; 46 | 47 | # if GLM_HAS_BITSCAN_WINDOWS 48 | template 49 | struct compute_log2 50 | { 51 | GLM_FUNC_QUALIFIER static tvec4 call(tvec4 const & vec) 52 | { 53 | tvec4 Result(glm::uninitialize); 54 | 55 | _BitScanReverse(reinterpret_cast(&Result.x), vec.x); 56 | _BitScanReverse(reinterpret_cast(&Result.y), vec.y); 57 | _BitScanReverse(reinterpret_cast(&Result.z), vec.z); 58 | _BitScanReverse(reinterpret_cast(&Result.w), vec.w); 59 | 60 | return Result; 61 | } 62 | }; 63 | # endif//GLM_HAS_BITSCAN_WINDOWS 64 | 65 | template class vecType, typename genType> 66 | struct compute_mod 67 | { 68 | GLM_FUNC_QUALIFIER static vecType call(vecType const & a, genType const & b) 69 | { 70 | return a % b; 71 | } 72 | }; 73 | }//namespace detail 74 | }//namespace glm 75 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtc/type_precision.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtc_swizzle 28 | /// @file glm/gtc/swizzle.inl 29 | /// @date 2009-06-14 / 2011-06-15 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | 36 | } 37 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtc/vec1.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtc_vec1 28 | /// @file glm/gtc/vec1.inl 29 | /// @date 2013-03-16 / 2013-03-16 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/closest_point.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_closest_point 28 | /// @file glm/gtx/closest_point.hpp 29 | /// @date 2005-12-30 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_closest_point GLM_GTX_closest_point 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Find the point on a straight line which is the closet of a point. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_closest_point extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_closest_point 54 | /// @{ 55 | 56 | /// Find the point on a straight line which is the closet of a point. 57 | /// @see gtx_closest_point 58 | template 59 | GLM_FUNC_DECL tvec3 closestPointOnLine( 60 | tvec3 const & point, 61 | tvec3 const & a, 62 | tvec3 const & b); 63 | 64 | /// 2d lines work as well 65 | template 66 | GLM_FUNC_DECL tvec2 closestPointOnLine( 67 | tvec2 const & point, 68 | tvec2 const & a, 69 | tvec2 const & b); 70 | 71 | /// @} 72 | }// namespace glm 73 | 74 | #include "closest_point.inl" 75 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/closest_point.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_closest_point 28 | /// @file glm/gtx/closest_point.inl 29 | /// @date 2005-12-30 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER tvec3 closestPointOnLine 37 | ( 38 | tvec3 const & point, 39 | tvec3 const & a, 40 | tvec3 const & b 41 | ) 42 | { 43 | T LineLength = distance(a, b); 44 | tvec3 Vector = point - a; 45 | tvec3 LineDirection = (b - a) / LineLength; 46 | 47 | // Project Vector to LineDirection to get the distance of point from a 48 | T Distance = dot(Vector, LineDirection); 49 | 50 | if(Distance <= T(0)) return a; 51 | if(Distance >= LineLength) return b; 52 | return a + LineDirection * Distance; 53 | } 54 | 55 | template 56 | GLM_FUNC_QUALIFIER tvec2 closestPointOnLine 57 | ( 58 | tvec2 const & point, 59 | tvec2 const & a, 60 | tvec2 const & b 61 | ) 62 | { 63 | T LineLength = distance(a, b); 64 | tvec2 Vector = point - a; 65 | tvec2 LineDirection = (b - a) / LineLength; 66 | 67 | // Project Vector to LineDirection to get the distance of point from a 68 | T Distance = dot(Vector, LineDirection); 69 | 70 | if(Distance <= T(0)) return a; 71 | if(Distance >= LineLength) return b; 72 | return a + LineDirection * Distance; 73 | } 74 | 75 | }//namespace glm 76 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/common.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_common 28 | /// @file glm/gtx/common.hpp 29 | /// @date 2014-09-08 / 2014-09-08 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtc_half_float (dependence) 34 | /// 35 | /// @defgroup gtx_common GLM_GTX_common 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Provide functions to increase the compatibility with Cg and HLSL languages 39 | /// 40 | /// need to be included to use these functionalities. 41 | /////////////////////////////////////////////////////////////////////////////////// 42 | 43 | #pragma once 44 | 45 | // Dependencies: 46 | #include "../vec2.hpp" 47 | #include "../vec3.hpp" 48 | #include "../vec4.hpp" 49 | #include "../gtc/vec1.hpp" 50 | 51 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 52 | # pragma message("GLM: GLM_GTX_common extension included") 53 | #endif 54 | 55 | namespace glm 56 | { 57 | /// @addtogroup gtx_common 58 | /// @{ 59 | 60 | /// Returns true if x is a denormalized number 61 | /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. 62 | /// This format is less precise but can represent values closer to zero. 63 | /// 64 | /// @tparam genType Floating-point scalar or vector types. 65 | /// 66 | /// @see GLSL isnan man page 67 | /// @see GLSL 4.20.8 specification, section 8.3 Common Functions 68 | template 69 | GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x); 70 | 71 | /// @} 72 | }//namespace glm 73 | 74 | #include "common.inl" 75 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/compatibility.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_compatibility 28 | /// @file glm/gtx/compatibility.inl 29 | /// @date 2007-01-24 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////////////////////// 32 | 33 | #include 34 | 35 | namespace glm 36 | { 37 | // isfinite 38 | template 39 | GLM_FUNC_QUALIFIER bool isfinite( 40 | genType const & x) 41 | { 42 | # if GLM_HAS_CXX11_STL 43 | return std::isfinite(x) != 0; 44 | # elif GLM_COMPILER & GLM_COMPILER_VC 45 | return _finite(x); 46 | # elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID 47 | return _isfinite(x) != 0; 48 | # else 49 | return x >= std::numeric_limits::min() && x <= std::numeric_limits::max(); 50 | # endif 51 | } 52 | 53 | template 54 | GLM_FUNC_QUALIFIER tvec2 isfinite( 55 | tvec2 const & x) 56 | { 57 | return tvec2( 58 | isfinite(x.x), 59 | isfinite(x.y)); 60 | } 61 | 62 | template 63 | GLM_FUNC_QUALIFIER tvec3 isfinite( 64 | tvec3 const & x) 65 | { 66 | return tvec3( 67 | isfinite(x.x), 68 | isfinite(x.y), 69 | isfinite(x.z)); 70 | } 71 | 72 | template 73 | GLM_FUNC_QUALIFIER tvec4 isfinite( 74 | tvec4 const & x) 75 | { 76 | return tvec4( 77 | isfinite(x.x), 78 | isfinite(x.y), 79 | isfinite(x.z), 80 | isfinite(x.w)); 81 | } 82 | 83 | }//namespace glm 84 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/component_wise.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_component_wise 28 | /// @file glm/gtx/component_wise.inl 29 | /// @date 2007-05-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template class vecType> 36 | GLM_FUNC_QUALIFIER T compAdd(vecType const & v) 37 | { 38 | T result(0); 39 | for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) 40 | result += v[i]; 41 | return result; 42 | } 43 | 44 | template class vecType> 45 | GLM_FUNC_QUALIFIER T compMul(vecType const & v) 46 | { 47 | T result(1); 48 | for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) 49 | result *= v[i]; 50 | return result; 51 | } 52 | 53 | template class vecType> 54 | GLM_FUNC_QUALIFIER T compMin(vecType const & v) 55 | { 56 | T result(v[0]); 57 | for(detail::component_count_t i = 1; i < detail::component_count(v); ++i) 58 | result = min(result, v[i]); 59 | return result; 60 | } 61 | 62 | template class vecType> 63 | GLM_FUNC_QUALIFIER T compMax(vecType const & v) 64 | { 65 | T result(v[0]); 66 | for(detail::component_count_t i = 1; i < detail::component_count(v); ++i) 67 | result = max(result, v[i]); 68 | return result; 69 | } 70 | }//namespace glm 71 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/extend.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_extend 28 | /// @file glm/gtx/extend.hpp 29 | /// @date 2006-01-07 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_extend GLM_GTX_extend 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Extend a position from a source to a position at a defined length. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_extend extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_extend 54 | /// @{ 55 | 56 | /// Extends of Length the Origin position using the (Source - Origin) direction. 57 | /// @see gtx_extend 58 | template 59 | GLM_FUNC_DECL genType extend( 60 | genType const & Origin, 61 | genType const & Source, 62 | typename genType::value_type const Length); 63 | 64 | /// @} 65 | }//namespace glm 66 | 67 | #include "extend.inl" 68 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/extend.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_extend 28 | /// @file glm/gtx/extend.inl 29 | /// @date 2006-01-07 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER genType extend 37 | ( 38 | genType const & Origin, 39 | genType const & Source, 40 | genType const & Distance 41 | ) 42 | { 43 | return Origin + (Source - Origin) * Distance; 44 | } 45 | 46 | template 47 | GLM_FUNC_QUALIFIER tvec2 extend 48 | ( 49 | tvec2 const & Origin, 50 | tvec2 const & Source, 51 | T const & Distance 52 | ) 53 | { 54 | return Origin + (Source - Origin) * Distance; 55 | } 56 | 57 | template 58 | GLM_FUNC_QUALIFIER tvec3 extend 59 | ( 60 | tvec3 const & Origin, 61 | tvec3 const & Source, 62 | T const & Distance 63 | ) 64 | { 65 | return Origin + (Source - Origin) * Distance; 66 | } 67 | 68 | template 69 | GLM_FUNC_QUALIFIER tvec4 extend 70 | ( 71 | tvec4 const & Origin, 72 | tvec4 const & Source, 73 | T const & Distance 74 | ) 75 | { 76 | return Origin + (Source - Origin) * Distance; 77 | } 78 | }//namespace glm 79 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/gradient_paint.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_gradient_paint 28 | /// @file glm/gtx/gradient_paint.hpp 29 | /// @date 2009-03-06 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtx_optimum_pow (dependence) 34 | /// 35 | /// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Functions that return the color of procedural gradient for specific coordinates. 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | #include "../gtx/optimum_pow.hpp" 47 | 48 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 | # pragma message("GLM: GLM_GTX_gradient_paint extension included") 50 | #endif 51 | 52 | namespace glm 53 | { 54 | /// @addtogroup gtx_gradient_paint 55 | /// @{ 56 | 57 | /// Return a color from a radial gradient. 58 | /// @see - gtx_gradient_paint 59 | template 60 | GLM_FUNC_DECL T radialGradient( 61 | tvec2 const & Center, 62 | T const & Radius, 63 | tvec2 const & Focal, 64 | tvec2 const & Position); 65 | 66 | /// Return a color from a linear gradient. 67 | /// @see - gtx_gradient_paint 68 | template 69 | GLM_FUNC_DECL T linearGradient( 70 | tvec2 const & Point0, 71 | tvec2 const & Point1, 72 | tvec2 const & Position); 73 | 74 | /// @} 75 | }// namespace glm 76 | 77 | #include "gradient_paint.inl" 78 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/gradient_paint.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_gradient_paint 28 | /// @file glm/gtx/gradient_paint.inl 29 | /// @date 2009-03-06 / 2013-04-09 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER T radialGradient 37 | ( 38 | tvec2 const & Center, 39 | T const & Radius, 40 | tvec2 const & Focal, 41 | tvec2 const & Position 42 | ) 43 | { 44 | tvec2 F = Focal - Center; 45 | tvec2 D = Position - Focal; 46 | T Radius2 = pow2(Radius); 47 | T Fx2 = pow2(F.x); 48 | T Fy2 = pow2(F.y); 49 | 50 | T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); 51 | T Denominator = Radius2 - (Fx2 + Fy2); 52 | return Numerator / Denominator; 53 | } 54 | 55 | template 56 | GLM_FUNC_QUALIFIER T linearGradient 57 | ( 58 | tvec2 const & Point0, 59 | tvec2 const & Point1, 60 | tvec2 const & Position 61 | ) 62 | { 63 | tvec2 Dist = Point1 - Point0; 64 | return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); 65 | } 66 | }//namespace glm 67 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/handed_coordinate_space.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_handed_coordinate_space 28 | /// @file glm/gtx/handed_coordinate_space.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space 35 | /// @ingroup gtx 36 | /// 37 | /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_handed_coordinate_space 54 | /// @{ 55 | 56 | //! Return if a trihedron right handed or not. 57 | //! From GLM_GTX_handed_coordinate_space extension. 58 | template 59 | GLM_FUNC_DECL bool rightHanded( 60 | tvec3 const & tangent, 61 | tvec3 const & binormal, 62 | tvec3 const & normal); 63 | 64 | //! Return if a trihedron left handed or not. 65 | //! From GLM_GTX_handed_coordinate_space extension. 66 | template 67 | GLM_FUNC_DECL bool leftHanded( 68 | tvec3 const & tangent, 69 | tvec3 const & binormal, 70 | tvec3 const & normal); 71 | 72 | /// @} 73 | }// namespace glm 74 | 75 | #include "handed_coordinate_space.inl" 76 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/handed_coordinate_space.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_handed_coordinate_space 28 | /// @file glm/gtx/handed_coordinate_space.inl 29 | /// @date 2005-12-21 / 2009-02-19 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER bool rightHanded 37 | ( 38 | tvec3 const & tangent, 39 | tvec3 const & binormal, 40 | tvec3 const & normal 41 | ) 42 | { 43 | return dot(cross(normal, tangent), binormal) > T(0); 44 | } 45 | 46 | template 47 | GLM_FUNC_QUALIFIER bool leftHanded 48 | ( 49 | tvec3 const & tangent, 50 | tvec3 const & binormal, 51 | tvec3 const & normal 52 | ) 53 | { 54 | return dot(cross(normal, tangent), binormal) < T(0); 55 | } 56 | }//namespace glm 57 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/log_base.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_log_base 28 | /// @file glm/gtx/log_base.hpp 29 | /// @date 2008-10-24 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_log_base GLM_GTX_log_base 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Logarithm for any base. base can be a vector or a scalar. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_log_base extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_log_base 54 | /// @{ 55 | 56 | //! Logarithm for any base. 57 | //! From GLM_GTX_log_base. 58 | template 59 | GLM_FUNC_DECL genType log( 60 | genType x, 61 | genType base); 62 | 63 | //! Logarithm for any base. 64 | //! From GLM_GTX_log_base. 65 | template class vecType> 66 | GLM_FUNC_DECL vecType sign( 67 | vecType const & x, 68 | vecType const & base); 69 | 70 | /// @} 71 | }//namespace glm 72 | 73 | #include "log_base.inl" 74 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/log_base.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_log_base 28 | /// @file glm/gtx/log_base.inl 29 | /// @date 2008-10-24 / 2014-11-25 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER genType log(genType const & x, genType const & base) 37 | { 38 | assert(x != genType(0)); 39 | return glm::log(x) / glm::log(base); 40 | } 41 | 42 | template class vecType> 43 | GLM_FUNC_QUALIFIER vecType log(vecType const & x, vecType const & base) 44 | { 45 | return glm::log(x) / glm::log(base); 46 | } 47 | }//namespace glm 48 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/matrix_cross_product.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_matrix_cross_product 28 | /// @file glm/gtx/matrix_cross_product.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtx_extented_min_max (dependence) 34 | /// 35 | /// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Build cross product matrices 39 | /// 40 | /// need to be included to use these functionalities. 41 | /////////////////////////////////////////////////////////////////////////////////// 42 | 43 | #pragma once 44 | 45 | // Dependency: 46 | #include "../glm.hpp" 47 | 48 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 | # pragma message("GLM: GLM_GTX_matrix_cross_product extension included") 50 | #endif 51 | 52 | namespace glm 53 | { 54 | /// @addtogroup gtx_matrix_cross_product 55 | /// @{ 56 | 57 | //! Build a cross product matrix. 58 | //! From GLM_GTX_matrix_cross_product extension. 59 | template 60 | GLM_FUNC_DECL tmat3x3 matrixCross3( 61 | tvec3 const & x); 62 | 63 | //! Build a cross product matrix. 64 | //! From GLM_GTX_matrix_cross_product extension. 65 | template 66 | GLM_FUNC_DECL tmat4x4 matrixCross4( 67 | tvec3 const & x); 68 | 69 | /// @} 70 | }//namespace glm 71 | 72 | #include "matrix_cross_product.inl" 73 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/matrix_cross_product.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_matrix_cross_product 28 | /// @file glm/gtx/matrix_cross_product.inl 29 | /// @date 2005-12-21 / 2005-12-21 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER tmat3x3 matrixCross3 37 | ( 38 | tvec3 const & x 39 | ) 40 | { 41 | tmat3x3 Result(T(0)); 42 | Result[0][1] = x.z; 43 | Result[1][0] = -x.z; 44 | Result[0][2] = -x.y; 45 | Result[2][0] = x.y; 46 | Result[1][2] = x.x; 47 | Result[2][1] = -x.x; 48 | return Result; 49 | } 50 | 51 | template 52 | GLM_FUNC_QUALIFIER tmat4x4 matrixCross4 53 | ( 54 | tvec3 const & x 55 | ) 56 | { 57 | tmat4x4 Result(T(0)); 58 | Result[0][1] = x.z; 59 | Result[1][0] = -x.z; 60 | Result[0][2] = -x.y; 61 | Result[2][0] = x.y; 62 | Result[1][2] = x.x; 63 | Result[2][1] = -x.x; 64 | return Result; 65 | } 66 | 67 | }//namespace glm 68 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/matrix_decompose.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_matrix_decompose 28 | /// @file glm/gtx/matrix_decompose.hpp 29 | /// @date 2014-08-29 / 2014-08-29 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Decomposes a model matrix to translations, rotation and scale components 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependencies 45 | #include "../mat4x4.hpp" 46 | #include "../vec3.hpp" 47 | #include "../vec4.hpp" 48 | #include "../gtc/quaternion.hpp" 49 | #include "../gtc/matrix_transform.hpp" 50 | 51 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 52 | # pragma message("GLM: GLM_GTX_matrix_decompose extension included") 53 | #endif 54 | 55 | namespace glm 56 | { 57 | /// @addtogroup gtx_matrix_decompose 58 | /// @{ 59 | 60 | /// Decomposes a model matrix to translations, rotation and scale components 61 | /// @see gtx_matrix_decompose 62 | template 63 | GLM_FUNC_DECL bool decompose( 64 | tmat4x4 const & modelMatrix, 65 | tvec3 & scale, tquat & orientation, tvec3 & translation, tvec3 & skew, tvec4 & perspective); 66 | 67 | /// @} 68 | }//namespace glm 69 | 70 | #include "matrix_decompose.inl" 71 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/mixed_product.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_mixed_product 28 | /// @file glm/gtx/mixed_product.hpp 29 | /// @date 2007-04-03 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_mixed_product GLM_GTX_mixed_producte 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Mixed product of 3 vectors. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_mixed_product extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_mixed_product 54 | /// @{ 55 | 56 | /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) 57 | template 58 | GLM_FUNC_DECL T mixedProduct( 59 | tvec3 const & v1, 60 | tvec3 const & v2, 61 | tvec3 const & v3); 62 | 63 | /// @} 64 | }// namespace glm 65 | 66 | #include "mixed_product.inl" 67 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/mixed_product.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_mixed_product 28 | /// @file glm/gtx/mixed_product.inl 29 | /// @date 2007-04-03 / 2008-09-17 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER T mixedProduct 37 | ( 38 | tvec3 const & v1, 39 | tvec3 const & v2, 40 | tvec3 const & v3 41 | ) 42 | { 43 | return dot(cross(v1, v2), v3); 44 | } 45 | }//namespace glm 46 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/multiple.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_multiple 28 | /// @file glm/gtx/multiple.inl 29 | /// @date 2009-10-26 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | ////////////////////// 36 | // higherMultiple 37 | 38 | template 39 | GLM_FUNC_QUALIFIER genType higherMultiple(genType Source, genType Multiple) 40 | { 41 | return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); 42 | } 43 | 44 | template class vecType> 45 | GLM_FUNC_QUALIFIER vecType higherMultiple(vecType const & Source, vecType const & Multiple) 46 | { 47 | return detail::functor2::call(higherMultiple, Source, Multiple); 48 | } 49 | 50 | ////////////////////// 51 | // lowerMultiple 52 | 53 | template 54 | GLM_FUNC_QUALIFIER genType lowerMultiple(genType Source, genType Multiple) 55 | { 56 | return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); 57 | } 58 | 59 | template class vecType> 60 | GLM_FUNC_QUALIFIER vecType lowerMultiple(vecType const & Source, vecType const & Multiple) 61 | { 62 | return detail::functor2::call(lowerMultiple, Source, Multiple); 63 | } 64 | }//namespace glm 65 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/normal.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_normal 28 | /// @file glm/gtx/normal.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtx_extented_min_max (dependence) 34 | /// 35 | /// @defgroup gtx_normal GLM_GTX_normal 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Compute the normal of a triangle. 39 | /// 40 | /// need to be included to use these functionalities. 41 | /////////////////////////////////////////////////////////////////////////////////// 42 | 43 | #pragma once 44 | 45 | // Dependency: 46 | #include "../glm.hpp" 47 | 48 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 | # pragma message("GLM: GLM_GTX_normal extension included") 50 | #endif 51 | 52 | namespace glm 53 | { 54 | /// @addtogroup gtx_normal 55 | /// @{ 56 | 57 | //! Computes triangle normal from triangle points. 58 | //! From GLM_GTX_normal extension. 59 | template 60 | GLM_FUNC_DECL tvec3 triangleNormal( 61 | tvec3 const & p1, 62 | tvec3 const & p2, 63 | tvec3 const & p3); 64 | 65 | /// @} 66 | }//namespace glm 67 | 68 | #include "normal.inl" 69 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/normal.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_normal 28 | /// @file glm/gtx/normal.inl 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER tvec3 triangleNormal 37 | ( 38 | tvec3 const & p1, 39 | tvec3 const & p2, 40 | tvec3 const & p3 41 | ) 42 | { 43 | return normalize(cross(p1 - p2, p1 - p3)); 44 | } 45 | }//namespace glm 46 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/normalize_dot.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_normalize_dot 28 | /// @file glm/gtx/normalize_dot.hpp 29 | /// @date 2007-09-28 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtx_fast_square_root (dependence) 34 | /// 35 | /// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Dot product of vectors that need to be normalize with a single square root. 39 | /// 40 | /// need to be included to use these functionalities. 41 | /////////////////////////////////////////////////////////////////////////////////// 42 | 43 | #pragma once 44 | 45 | // Dependency: 46 | #include "../gtx/fast_square_root.hpp" 47 | 48 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 | # pragma message("GLM: GLM_GTX_normalize_dot extension included") 50 | #endif 51 | 52 | namespace glm 53 | { 54 | /// @addtogroup gtx_normalize_dot 55 | /// @{ 56 | 57 | /// Normalize parameters and returns the dot product of x and y. 58 | /// It's faster that dot(normalize(x), normalize(y)). 59 | /// 60 | /// @see gtx_normalize_dot extension. 61 | template class vecType> 62 | GLM_FUNC_DECL T normalizeDot(vecType const & x, vecType const & y); 63 | 64 | /// Normalize parameters and returns the dot product of x and y. 65 | /// Faster that dot(fastNormalize(x), fastNormalize(y)). 66 | /// 67 | /// @see gtx_normalize_dot extension. 68 | template class vecType> 69 | GLM_FUNC_DECL T fastNormalizeDot(vecType const & x, vecType const & y); 70 | 71 | /// @} 72 | }//namespace glm 73 | 74 | #include "normalize_dot.inl" 75 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/normalize_dot.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_normalize_dot 28 | /// @file glm/gtx/normalize_dot.inl 29 | /// @date 2007-09-28 / 2008-10-07 30 | /// @author Christophe Riccio 31 | ////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template class vecType> 36 | GLM_FUNC_QUALIFIER T normalizeDot(vecType const & x, vecType const & y) 37 | { 38 | return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); 39 | } 40 | 41 | template class vecType> 42 | GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType const & x, vecType const & y) 43 | { 44 | return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); 45 | } 46 | }//namespace glm 47 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/number_precision.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_number_precision 28 | /// @file glm/gtx/number_precision.inl 29 | /// @date 2007-05-10 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | 36 | } 37 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/optimum_pow.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_optimum_pow 28 | /// @file glm/gtx/optimum_pow.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Integer exponentiation of power functions. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_optimum_pow extension included") 49 | #endif 50 | 51 | namespace glm{ 52 | namespace gtx 53 | { 54 | /// @addtogroup gtx_optimum_pow 55 | /// @{ 56 | 57 | /// Returns x raised to the power of 2. 58 | /// 59 | /// @see gtx_optimum_pow 60 | template 61 | GLM_FUNC_DECL genType pow2(genType const & x); 62 | 63 | /// Returns x raised to the power of 3. 64 | /// 65 | /// @see gtx_optimum_pow 66 | template 67 | GLM_FUNC_DECL genType pow3(genType const & x); 68 | 69 | /// Returns x raised to the power of 4. 70 | /// 71 | /// @see gtx_optimum_pow 72 | template 73 | GLM_FUNC_DECL genType pow4(genType const & x); 74 | 75 | /// @} 76 | }//namespace gtx 77 | }//namespace glm 78 | 79 | #include "optimum_pow.inl" 80 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/optimum_pow.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_optimum_pow 28 | /// @file glm/gtx/optimum_pow.inl 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER genType pow2(genType const & x) 37 | { 38 | return x * x; 39 | } 40 | 41 | template 42 | GLM_FUNC_QUALIFIER genType pow3(genType const & x) 43 | { 44 | return x * x * x; 45 | } 46 | 47 | template 48 | GLM_FUNC_QUALIFIER genType pow4(genType const & x) 49 | { 50 | return (x * x) * (x * x); 51 | } 52 | }//namespace glm 53 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/orthonormalize.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_orthonormalize 28 | /// @file glm/gtx/orthonormalize.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtx_extented_min_max (dependence) 34 | /// 35 | /// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Orthonormalize matrices. 39 | /// 40 | /// need to be included to use these functionalities. 41 | /////////////////////////////////////////////////////////////////////////////////// 42 | 43 | #pragma once 44 | 45 | // Dependency: 46 | #include "../vec3.hpp" 47 | #include "../mat3x3.hpp" 48 | #include "../geometric.hpp" 49 | 50 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 51 | # pragma message("GLM: GLM_GTX_orthonormalize extension included") 52 | #endif 53 | 54 | namespace glm 55 | { 56 | /// @addtogroup gtx_orthonormalize 57 | /// @{ 58 | 59 | /// Returns the orthonormalized matrix of m. 60 | /// 61 | /// @see gtx_orthonormalize 62 | template 63 | GLM_FUNC_DECL tmat3x3 orthonormalize(tmat3x3 const & m); 64 | 65 | /// Orthonormalizes x according y. 66 | /// 67 | /// @see gtx_orthonormalize 68 | template 69 | GLM_FUNC_DECL tvec3 orthonormalize(tvec3 const & x, tvec3 const & y); 70 | 71 | /// @} 72 | }//namespace glm 73 | 74 | #include "orthonormalize.inl" 75 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/orthonormalize.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_orthonormalize 28 | /// @file glm/gtx/orthonormalize.inl 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER tmat3x3 orthonormalize(tmat3x3 const & m) 37 | { 38 | tmat3x3 r = m; 39 | 40 | r[0] = normalize(r[0]); 41 | 42 | T d0 = dot(r[0], r[1]); 43 | r[1] -= r[0] * d0; 44 | r[1] = normalize(r[1]); 45 | 46 | T d1 = dot(r[1], r[2]); 47 | d0 = dot(r[0], r[2]); 48 | r[2] -= r[0] * d0 + r[1] * d1; 49 | r[2] = normalize(r[2]); 50 | 51 | return r; 52 | } 53 | 54 | template 55 | GLM_FUNC_QUALIFIER tvec3 orthonormalize(tvec3 const & x, tvec3 const & y) 56 | { 57 | return normalize(x - y * dot(y, x)); 58 | } 59 | }//namespace glm 60 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/perpendicular.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_perpendicular 28 | /// @file glm/gtx/perpendicular.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtx_projection (dependence) 34 | /// 35 | /// @defgroup gtx_perpendicular GLM_GTX_perpendicular 36 | /// @ingroup gtx 37 | /// 38 | /// @brief Perpendicular of a vector from other one 39 | /// 40 | /// need to be included to use these functionalities. 41 | /////////////////////////////////////////////////////////////////////////////////// 42 | 43 | #pragma once 44 | 45 | // Dependency: 46 | #include "../glm.hpp" 47 | #include "../gtx/projection.hpp" 48 | 49 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 50 | # pragma message("GLM: GLM_GTX_perpendicular extension included") 51 | #endif 52 | 53 | namespace glm 54 | { 55 | /// @addtogroup gtx_perpendicular 56 | /// @{ 57 | 58 | //! Projects x a perpendicular axis of Normal. 59 | //! From GLM_GTX_perpendicular extension. 60 | template 61 | GLM_FUNC_DECL vecType perp( 62 | vecType const & x, 63 | vecType const & Normal); 64 | 65 | /// @} 66 | }//namespace glm 67 | 68 | #include "perpendicular.inl" 69 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/perpendicular.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_perpendicular 28 | /// @file glm/gtx/perpendicular.inl 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER vecType perp 37 | ( 38 | vecType const & x, 39 | vecType const & Normal 40 | ) 41 | { 42 | return x - proj(x, Normal); 43 | } 44 | }//namespace glm 45 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/polar_coordinates.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_polar_coordinates 28 | /// @file glm/gtx/polar_coordinates.hpp 29 | /// @date 2007-03-06 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Conversion from Euclidean space to polar space and revert. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_polar_coordinates extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_polar_coordinates 54 | /// @{ 55 | 56 | /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. 57 | /// 58 | /// @see gtx_polar_coordinates 59 | template 60 | GLM_FUNC_DECL tvec3 polar( 61 | tvec3 const & euclidean); 62 | 63 | /// Convert Polar to Euclidean coordinates. 64 | /// 65 | /// @see gtx_polar_coordinates 66 | template 67 | GLM_FUNC_DECL tvec3 euclidean( 68 | tvec2 const & polar); 69 | 70 | /// @} 71 | }//namespace glm 72 | 73 | #include "polar_coordinates.inl" 74 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/polar_coordinates.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_polar_coordinates 28 | /// @file glm/gtx/polar_coordinates.inl 29 | /// @date 2007-03-06 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER tvec3 polar 37 | ( 38 | tvec3 const & euclidean 39 | ) 40 | { 41 | T const Length(length(euclidean)); 42 | tvec3 const tmp(euclidean / Length); 43 | T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); 44 | 45 | return tvec3( 46 | atan(xz_dist, tmp.y), // latitude 47 | atan(tmp.x, tmp.z), // longitude 48 | xz_dist); // xz distance 49 | } 50 | 51 | template 52 | GLM_FUNC_QUALIFIER tvec3 euclidean 53 | ( 54 | tvec2 const & polar 55 | ) 56 | { 57 | T const latitude(polar.x); 58 | T const longitude(polar.y); 59 | 60 | return tvec3( 61 | cos(latitude) * sin(longitude), 62 | sin(latitude), 63 | cos(latitude) * cos(longitude)); 64 | } 65 | 66 | }//namespace glm 67 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/projection.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_projection 28 | /// @file glm/gtx/projection.hpp 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_projection GLM_GTX_projection 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Projection of a vector to other one 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../geometric.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_projection extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_projection 54 | /// @{ 55 | 56 | /// Projects x on Normal. 57 | /// 58 | /// @see gtx_projection 59 | template 60 | GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal); 61 | 62 | /// @} 63 | }//namespace glm 64 | 65 | #include "projection.inl" 66 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/projection.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_projection 28 | /// @file glm/gtx/projection.inl 29 | /// @date 2005-12-21 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER vecType proj(vecType const & x, vecType const & Normal) 37 | { 38 | return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; 39 | } 40 | }//namespace glm 41 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/raw_data.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_raw_data 28 | /// @file glm/gtx/raw_data.hpp 29 | /// @date 2008-11-19 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_raw_data GLM_GTX_raw_data 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Projection of a vector to other one 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependencies 45 | #include "../detail/setup.hpp" 46 | #include "../detail/type_int.hpp" 47 | 48 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 | # pragma message("GLM: GLM_GTX_raw_data extension included") 50 | #endif 51 | 52 | namespace glm 53 | { 54 | /// @addtogroup gtx_raw_data 55 | /// @{ 56 | 57 | //! Type for byte numbers. 58 | //! From GLM_GTX_raw_data extension. 59 | typedef detail::uint8 byte; 60 | 61 | //! Type for word numbers. 62 | //! From GLM_GTX_raw_data extension. 63 | typedef detail::uint16 word; 64 | 65 | //! Type for dword numbers. 66 | //! From GLM_GTX_raw_data extension. 67 | typedef detail::uint32 dword; 68 | 69 | //! Type for qword numbers. 70 | //! From GLM_GTX_raw_data extension. 71 | typedef detail::uint64 qword; 72 | 73 | /// @} 74 | }// namespace glm 75 | 76 | #include "raw_data.inl" 77 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/raw_data.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_raw_data 28 | /// @file glm/gtx/raw_data.inl 29 | /// @date 2008-11-19 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/scalar_relational.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_scalar_relational 28 | /// @file glm/gtx/scalar_relational.hpp 29 | /// @date 2013-02-04 / 2013-02-04 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Extend a position from a source to a position at a defined length. 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | 47 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 48 | # pragma message("GLM: GLM_GTX_extend extension included") 49 | #endif 50 | 51 | namespace glm 52 | { 53 | /// @addtogroup gtx_scalar_relational 54 | /// @{ 55 | 56 | 57 | 58 | /// @} 59 | }//namespace glm 60 | 61 | #include "scalar_relational.inl" 62 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/scalar_relational.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_scalar_relational 28 | /// @file glm/gtx/scalar_relational.inl 29 | /// @date 2013-02-04 / 2013-02-04 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | template 36 | GLM_FUNC_QUALIFIER bool lessThan 37 | ( 38 | T const & x, 39 | T const & y 40 | ) 41 | { 42 | return x < y; 43 | } 44 | 45 | template 46 | GLM_FUNC_QUALIFIER bool lessThanEqual 47 | ( 48 | T const & x, 49 | T const & y 50 | ) 51 | { 52 | return x <= y; 53 | } 54 | 55 | template 56 | GLM_FUNC_QUALIFIER bool greaterThan 57 | ( 58 | T const & x, 59 | T const & y 60 | ) 61 | { 62 | return x > y; 63 | } 64 | 65 | template 66 | GLM_FUNC_QUALIFIER bool greaterThanEqual 67 | ( 68 | T const & x, 69 | T const & y 70 | ) 71 | { 72 | return x >= y; 73 | } 74 | 75 | template 76 | GLM_FUNC_QUALIFIER bool equal 77 | ( 78 | T const & x, 79 | T const & y 80 | ) 81 | { 82 | return x == y; 83 | } 84 | 85 | template 86 | GLM_FUNC_QUALIFIER bool notEqual 87 | ( 88 | T const & x, 89 | T const & y 90 | ) 91 | { 92 | return x != y; 93 | } 94 | 95 | GLM_FUNC_QUALIFIER bool any 96 | ( 97 | bool const & x 98 | ) 99 | { 100 | return x; 101 | } 102 | 103 | GLM_FUNC_QUALIFIER bool all 104 | ( 105 | bool const & x 106 | ) 107 | { 108 | return x; 109 | } 110 | 111 | GLM_FUNC_QUALIFIER bool not_ 112 | ( 113 | bool const & x 114 | ) 115 | { 116 | return !x; 117 | } 118 | }//namespace glm 119 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/spline.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_spline 28 | /// @file glm/gtx/spline.hpp 29 | /// @date 2007-01-25 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// 34 | /// @defgroup gtx_spline GLM_GTX_spline 35 | /// @ingroup gtx 36 | /// 37 | /// @brief Spline functions 38 | /// 39 | /// need to be included to use these functionalities. 40 | /////////////////////////////////////////////////////////////////////////////////// 41 | 42 | #pragma once 43 | 44 | // Dependency: 45 | #include "../glm.hpp" 46 | #include "../gtx/optimum_pow.hpp" 47 | 48 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 | # pragma message("GLM: GLM_GTX_spline extension included") 50 | #endif 51 | 52 | namespace glm 53 | { 54 | /// @addtogroup gtx_spline 55 | /// @{ 56 | 57 | /// Return a point from a catmull rom curve. 58 | /// @see gtx_spline extension. 59 | template 60 | GLM_FUNC_DECL genType catmullRom( 61 | genType const & v1, 62 | genType const & v2, 63 | genType const & v3, 64 | genType const & v4, 65 | typename genType::value_type const & s); 66 | 67 | /// Return a point from a hermite curve. 68 | /// @see gtx_spline extension. 69 | template 70 | GLM_FUNC_DECL genType hermite( 71 | genType const & v1, 72 | genType const & t1, 73 | genType const & v2, 74 | genType const & t2, 75 | typename genType::value_type const & s); 76 | 77 | /// Return a point from a cubic curve. 78 | /// @see gtx_spline extension. 79 | template 80 | GLM_FUNC_DECL genType cubic( 81 | genType const & v1, 82 | genType const & v2, 83 | genType const & v3, 84 | genType const & v4, 85 | typename genType::value_type const & s); 86 | 87 | /// @} 88 | }//namespace glm 89 | 90 | #include "spline.inl" 91 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/std_based_type.inl: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_std_based_type 28 | /// @file glm/gtx/std_based_type.inl 29 | /// @date 2008-06-08 / 2011-06-07 30 | /// @author Christophe Riccio 31 | /////////////////////////////////////////////////////////////////////////////////// 32 | 33 | namespace glm 34 | { 35 | 36 | } 37 | -------------------------------------------------------------------------------- /OceanSimulation/glm/gtx/string_cast.hpp: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////////////// 2 | /// OpenGL Mathematics (glm.g-truc.net) 3 | /// 4 | /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 | /// of this software and associated documentation files (the "Software"), to deal 7 | /// in the Software without restriction, including without limitation the rights 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | /// copies of the Software, and to permit persons to whom the Software is 10 | /// furnished to do so, subject to the following conditions: 11 | /// 12 | /// The above copyright notice and this permission notice shall be included in 13 | /// all copies or substantial portions of the Software. 14 | /// 15 | /// Restrictions: 16 | /// By making use of the Software for military purposes, you choose to make 17 | /// a Bunny unhappy. 18 | /// 19 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 | /// THE SOFTWARE. 26 | /// 27 | /// @ref gtx_string_cast 28 | /// @file glm/gtx/string_cast.hpp 29 | /// @date 2008-04-26 / 2014-05-10 30 | /// @author Christophe Riccio 31 | /// 32 | /// @see core (dependence) 33 | /// @see gtc_half_float (dependence) 34 | /// @see gtx_integer (dependence) 35 | /// @see gtx_quaternion (dependence) 36 | /// 37 | /// @defgroup gtx_string_cast GLM_GTX_string_cast 38 | /// @ingroup gtx 39 | /// 40 | /// @brief Setup strings for GLM type values 41 | /// 42 | /// need to be included to use these functionalities. 43 | /// This extension is not supported with CUDA 44 | /////////////////////////////////////////////////////////////////////////////////// 45 | 46 | #pragma once 47 | 48 | // Dependency: 49 | #include "../glm.hpp" 50 | #include "../gtc/type_precision.hpp" 51 | #include 52 | 53 | #if(GLM_COMPILER & GLM_COMPILER_CUDA) 54 | # error "GLM_GTX_string_cast is not supported on CUDA compiler" 55 | #endif 56 | 57 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 58 | # pragma message("GLM: GLM_GTX_string_cast extension included") 59 | #endif 60 | 61 | namespace glm 62 | { 63 | /// @addtogroup gtx_string_cast 64 | /// @{ 65 | 66 | /// Create a string from a GLM vector or matrix typed variable. 67 | /// @see gtx_string_cast extension. 68 | template