├── .gitignore
├── Assets
├── EditorSceneActiveSwitcher.meta
└── EditorSceneActiveSwitcher
│ ├── Editor.meta
│ └── Editor
│ ├── Scripts.meta
│ └── Scripts
│ ├── EditorSceneActiveSwitcher.cs
│ └── EditorSceneActiveSwitcher.cs.meta
├── CHANGELOG.md
├── LICENSE
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── README.md
└── package.json
/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | Assets/AssetStoreTools*
7 |
8 | # Visual Studio cache directory
9 | .vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 | *.opendb
26 |
27 | # Unity3D generated meta files
28 | *.pidb.meta
29 | *.pdb.meta
30 |
31 | # Unity3D Generated File On Crash Reports
32 | sysinfo.txt
33 |
34 | # Builds
35 | *.apk
36 | *.unitypackage
37 |
38 | unity.log
39 |
--------------------------------------------------------------------------------
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/Assets/EditorSceneActiveSwitcher/Editor/Scripts/EditorSceneActiveSwitcher.cs:
--------------------------------------------------------------------------------
1 | #if UNITY_EDITOR
2 | using UnityEngine;
3 | using UnityEngine.SceneManagement;
4 | using UnityEditor;
5 | using UnityEditor.SceneManagement;
6 | using System.Reflection;
7 |
8 | ///
9 | /// Hierarchy上にチェックボックスでシーンのLoad、UnLoad状態を切り替えれる機能
10 | ///
11 | [InitializeOnLoad]
12 | public class EditorSceneSwitcher : Editor {
13 | // チェックボックス表示位置
14 | const float Width = 40f;
15 |
16 | static EditorSceneSwitcher () {
17 | EditorApplication.hierarchyWindowItemOnGUI += DrawComponentToggle;
18 | }
19 |
20 | static void DrawComponentToggle (int instanceID, Rect rect)
21 | {
22 | if(Application.isPlaying) {
23 | return;
24 | }
25 |
26 | if (EditorUtility.InstanceIDToObject(instanceID)) {
27 | return;
28 | }
29 |
30 | // シーンオブジェクト取得
31 | var miGetSceneByHandle = typeof(EditorSceneManager).GetMethod("GetSceneByHandle",BindingFlags.NonPublic | BindingFlags.Static);
32 | Scene s = (Scene)miGetSceneByHandle.Invoke(null, new object[]{instanceID});
33 |
34 | // チェックボックス表示位置
35 | rect.x += rect.width - Width;
36 | rect.width = Width;
37 |
38 | // チェックボックス表示
39 | if (s.isLoaded != GUI.Toggle(rect, s.isLoaded, ""))
40 | {
41 | if(s.isLoaded) {
42 | EditorSceneManager.SaveScene(s);
43 | EditorSceneManager.CloseScene(s, false);
44 | } else {
45 | EditorSceneManager.OpenScene(s.path, OpenSceneMode.Additive);
46 | }
47 | }
48 | }
49 | }
50 | #endif
51 |
--------------------------------------------------------------------------------
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/CHANGELOG.md:
--------------------------------------------------------------------------------
1 | # Change Log
2 |
3 | ## [v1.0.2](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/tree/v1.0.2) (2018-10-25)
4 | [Full Changelog](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/compare/v1.0.1...v1.0.2)
5 |
6 | **Merged pull requests:**
7 |
8 | - Merge pull request \#6 from takupisu/develop [\#7](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/pull/7) ([takupisu](https://github.com/takupisu))
9 | - unity\_release.sh削除(gist管理に移行) [\#6](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/pull/6) ([takupisu](https://github.com/takupisu))
10 |
11 | ## [v1.0.1](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/tree/v1.0.1) (2018-09-15)
12 | [Full Changelog](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/compare/v1.0.0...v1.0.1)
13 |
14 | **Implemented enhancements:**
15 |
16 | - Performance Up [\#5](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/issues/5)
17 |
18 | ## [v1.0.0](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/tree/v1.0.0) (2018-09-14)
19 | [Full Changelog](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/compare/v0.1.0...v1.0.0)
20 |
21 | **Implemented enhancements:**
22 |
23 | - v1.0.0 Release [\#2](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/issues/2)
24 |
25 | **Merged pull requests:**
26 |
27 | - Merge pull request \#3 from takupisu/develop [\#4](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/pull/4) ([takupisu](https://github.com/takupisu))
28 | - Merge [\#3](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/pull/3) ([takupisu](https://github.com/takupisu))
29 |
30 | ## [v0.1.0](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/tree/v0.1.0) (2018-09-14)
31 | **Implemented enhancements:**
32 |
33 | - Release v0.1.0 [\#1](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/issues/1)
34 |
35 |
36 |
37 | \* *This Change Log was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 Takumi Hanzawa
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Packages/manifest.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "com.unity.ads": "2.0.8",
4 | "com.unity.analytics": "2.0.16",
5 | "com.unity.package-manager-ui": "1.9.11",
6 | "com.unity.purchasing": "2.0.3",
7 | "com.unity.textmeshpro": "1.2.4",
8 | "com.unity.modules.ai": "1.0.0",
9 | "com.unity.modules.animation": "1.0.0",
10 | "com.unity.modules.assetbundle": "1.0.0",
11 | "com.unity.modules.audio": "1.0.0",
12 | "com.unity.modules.cloth": "1.0.0",
13 | "com.unity.modules.director": "1.0.0",
14 | "com.unity.modules.imageconversion": "1.0.0",
15 | "com.unity.modules.imgui": "1.0.0",
16 | "com.unity.modules.jsonserialize": "1.0.0",
17 | "com.unity.modules.particlesystem": "1.0.0",
18 | "com.unity.modules.physics": "1.0.0",
19 | "com.unity.modules.physics2d": "1.0.0",
20 | "com.unity.modules.screencapture": "1.0.0",
21 | "com.unity.modules.terrain": "1.0.0",
22 | "com.unity.modules.terrainphysics": "1.0.0",
23 | "com.unity.modules.tilemap": "1.0.0",
24 | "com.unity.modules.ui": "1.0.0",
25 | "com.unity.modules.uielements": "1.0.0",
26 | "com.unity.modules.umbra": "1.0.0",
27 | "com.unity.modules.unityanalytics": "1.0.0",
28 | "com.unity.modules.unitywebrequest": "1.0.0",
29 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
30 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
31 | "com.unity.modules.unitywebrequesttexture": "1.0.0",
32 | "com.unity.modules.unitywebrequestwww": "1.0.0",
33 | "com.unity.modules.vehicles": "1.0.0",
34 | "com.unity.modules.video": "1.0.0",
35 | "com.unity.modules.vr": "1.0.0",
36 | "com.unity.modules.wind": "1.0.0",
37 | "com.unity.modules.xr": "1.0.0"
38 | }
39 | }
40 |
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10 | m_SleepThreshold: 0.005
11 | m_DefaultContactOffset: 0.01
12 | m_DefaultSolverIterations: 6
13 | m_DefaultSolverVelocityIterations: 1
14 | m_QueriesHitBackfaces: 0
15 | m_QueriesHitTriggers: 1
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18 | m_ClothInterCollisionStiffness: 0
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21 | m_AutoSimulation: 1
22 | m_AutoSyncTransforms: 1
23 | m_ClothInterCollisionSettingsToggle: 0
24 | m_ContactPairsMode: 0
25 | m_BroadphaseType: 0
26 | m_WorldBounds:
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17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp
18 | m_ProjectGenerationRootNamespace:
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/README.md:
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1 | EditorSceneActiveSwitcher-Unity
2 | ===
3 |
4 | Hierarchy上のチェックボックスでシーンのLoad、UnLoad状態を切り替える機能
5 |
6 | It established a check box on the Hierarchy So the scene Load functions, is switching the UnLoad state
7 |
8 | 
9 |
10 | [](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/releases)
11 | [](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/releases)
12 | 
13 | [](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/blob/master/LICENSE.txt)
14 | [](http://makeapullrequest.com)
15 |
16 | << [Description](#Description) | [Demo](#demo) | [Download](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/releases) | [Usage](#usage) >>
17 |
18 | ### What's new? [See changelog ](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/blob/develop/CHANGELOG.md)
19 | ### Do you want to receive notifications for new releases? [Watch this repo ](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/subscription)
20 |
21 |
22 |
23 |
24 | ## Description
25 |
26 | シーンのアクティブ切り替えって頻繁に行う事あるかと思います。
27 | 切り替え方法としては、
28 | 1. Sceneオブジェクト欄の右メニュークリック
29 | 2. メニューの"Unload Scene”をクリッック(or ”Load Sceneをクリック)
30 |
31 | "2"クリックしないといけないですね。めんどくさい!
32 |
33 | そこで、"1"クリックで切り替えが出来るようにエディタ拡張を作りました!
34 |
35 |
36 |
37 |
38 | ## Demo
39 |
40 | 
41 |
42 |
43 |
44 |
45 | ## Usage
46 |
47 | 1. Download unitypackage from [Releases](https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/releases).
48 | 2. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
49 | 
50 | 5. You can change scene "load" or "unload".
51 | 6. Enjoy!
52 |
53 |
54 | ##### Requirement
55 |
56 | * Unity 5.5+ *(included Unity 2018.x)*
57 | * No other SDK are required
58 |
59 |
60 |
61 |
62 | ## License
63 |
64 | * MIT
65 |
66 |
67 |
68 | ## Author
69 |
70 | [Takumi Hanzawa](https://github.com/takupisu)
71 |
72 |
73 |
74 | ## See Also
75 |
76 | * GitHub page : https://github.com/takupisu/EditorSceneActiveSwitcher-Unity
77 | * Releases : https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/releases
78 | * Issue tracker : https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/issues
79 | * Current project : https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/projects/1
80 | * Change log : https://github.com/takupisu/EditorSceneActiveSwitcher-Unity/blob/master/CHANGELOG.md
81 |
82 |
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1 | {
2 | "name": "EditorSceneActiveSwitcher",
3 | "version": "1.0.2",
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6 | "url": "git+https://github.com/takupisu/EditorSceneActiveSwitcher-Unity.git"
7 | },
8 | "src": "Assets/EditorSceneActiveSwitcher",
9 | "license": "MIT"
10 | }
11 |
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