├── .gitignore ├── .vscode └── launch.json ├── LICENSE ├── README.md ├── dist └── index.html ├── package-lock.json ├── package.json ├── screenshot01.png ├── src └── index.ts ├── tsconfig.json └── webpack.config.js /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | .cache/ 3 | coverage/ 4 | dist/* 5 | !dist/glb 6 | !dist/textures 7 | !dist/index.html 8 | node_modules/ 9 | *.log 10 | 11 | # OS generated files 12 | .DS_Store 13 | .DS_Store? 14 | ._* 15 | .Spotlight-V100 16 | .Trashes 17 | ehthumbs.db 18 | Thumbs.db -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | { 2 | // Use IntelliSense to learn about possible attributes. 3 | // Hover to view descriptions of existing attributes. 4 | // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 5 | "version": "0.2.0", 6 | "configurations": [ 7 | { 8 | "type": "chrome", 9 | "request": "launch", 10 | "name": "Launch Chrome against localhost", 11 | "url": "http://localhost:8080", 12 | "webRoot": "${workspaceFolder}" 13 | } 14 | ] 15 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 tamani-coding 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # threejs-stencil-buffer-example 2 | threejs-stencil-buffer-example 3 | 4 | 5 | Try the [Stackblitz](https://stackblitz.com/github/tamani-coding/threejs-stencil-buffer-example) 6 | 7 | ![Screenshot](https://github.com/tamani-coding/threejs-stencil-buffer-example/blob/main/screenshot01.png?raw=true) 8 | 9 | Use `npm install` and then `npm run start`. 10 | -------------------------------------------------------------------------------- /dist/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | three.js example 7 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "threejs-example", 3 | "version": "1.0.0", 4 | "description": "", 5 | "main": "index.js", 6 | "scripts": { 7 | "start": "npm run build && npm run serve", 8 | "build": "webpack", 9 | "serve": "webpack serve" 10 | }, 11 | "keywords": [], 12 | "author": "", 13 | "license": "ISC", 14 | "devDependencies": { 15 | "npm-run-all": "^4.1.5", 16 | "ts-loader": "^9.4.2", 17 | "typescript": "^4.9.4", 18 | "webpack": "5.75.0", 19 | "webpack-cli": "5.0.1", 20 | "webpack-dev-server": "4.11.1" 21 | }, 22 | "dependencies": { 23 | "@types/three": "^0.146.0", 24 | "dat.gui": "^0.7.9", 25 | "three": "^0.148.0" 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /screenshot01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tamani-coding/threejs-stencil-buffer-example/e321c93848aea9d0210228cc093955ade7b22f6a/screenshot01.png -------------------------------------------------------------------------------- /src/index.ts: -------------------------------------------------------------------------------- 1 | import * as THREE from 'three'; 2 | import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; 3 | import { GUI } from 'dat.gui' 4 | 5 | 6 | const params = { 7 | 8 | plane01: { 9 | 10 | constant: 1, 11 | negated: false, 12 | displayHelper: true 13 | 14 | }, 15 | 16 | stencilMesh: { 17 | z: 0 18 | }, 19 | 20 | }; 21 | 22 | const clock = new THREE.Clock(); 23 | 24 | const scene = new THREE.Scene(); 25 | 26 | const camera = new THREE.PerspectiveCamera(36, window.innerWidth / window.innerHeight, 1, 100); 27 | camera.position.set(4, 5, 4); 28 | 29 | // LIGHTS 30 | scene.add(new THREE.AmbientLight(0xffffff, 0.9)); 31 | 32 | const dirLight = new THREE.DirectionalLight(0xffffff, 1); 33 | dirLight.position.set(5, 10, 7.5); 34 | dirLight.castShadow = true; 35 | dirLight.shadow.camera.right = 2; 36 | dirLight.shadow.camera.left = - 2; 37 | dirLight.shadow.camera.top = 2; 38 | dirLight.shadow.camera.bottom = - 2; 39 | dirLight.shadow.mapSize.width = 1024; 40 | dirLight.shadow.mapSize.height = 1024; 41 | scene.add(dirLight); 42 | 43 | // RENDERER 44 | const renderer = new THREE.WebGLRenderer({ antialias: true }); 45 | renderer.shadowMap.enabled = true; 46 | renderer.setPixelRatio(window.devicePixelRatio); 47 | renderer.setSize(window.innerWidth, window.innerHeight); 48 | renderer.setClearColor(0x453C67); 49 | window.addEventListener('resize', onWindowResize); 50 | document.body.appendChild(renderer.domElement); 51 | 52 | 53 | // CONTROLS 54 | const controls = new OrbitControls(camera, renderer.domElement); 55 | controls.minDistance = 2; 56 | controls.maxDistance = 20; 57 | controls.update(); 58 | 59 | // GUI 60 | const gui = new GUI(); 61 | 62 | // initPlanes(); 63 | initCube(); 64 | animate(); 65 | 66 | function initCube() { 67 | 68 | const addCubeFace = (objectGeom: THREE.BufferGeometry, objectColor: string, 69 | stencilRef: number, planePos: THREE.Vector3, planeRot: THREE.Vector3 ) => { 70 | 71 | // CUBE FACE 72 | const planeGeom = new THREE.PlaneGeometry(); 73 | const stencilMat = new THREE.MeshPhongMaterial({ color: 'white' }); 74 | stencilMat.depthWrite = false; 75 | stencilMat.stencilWrite = true; 76 | stencilMat.stencilRef = stencilRef; 77 | stencilMat.stencilFunc = THREE.AlwaysStencilFunc; 78 | stencilMat.stencilZPass = THREE.ReplaceStencilOp; 79 | const stencilMesh = new THREE.Mesh(planeGeom, stencilMat); 80 | stencilMesh.position.copy(planePos); 81 | stencilMesh.rotation.x = planeRot.x; 82 | stencilMesh.rotation.y = planeRot.y; 83 | stencilMesh.rotation.z = planeRot.z; 84 | stencilMesh.scale.multiplyScalar(0.9); 85 | scene.add(stencilMesh); 86 | 87 | // OBJECT INSIDE CUBE 88 | const objectMat = new THREE.MeshPhongMaterial({ color: objectColor}); 89 | objectMat.stencilWrite = true; 90 | objectMat.stencilRef = stencilRef; 91 | objectMat.stencilFunc = THREE.EqualStencilFunc; 92 | const object = new THREE.Mesh(objectGeom, objectMat); 93 | scene.add(object); 94 | } 95 | 96 | addCubeFace(new THREE.ConeGeometry(0.25, 0.5, 4), 'red', 1, new THREE.Vector3(0,0,0.5), new THREE.Vector3(0,0,0)); 97 | addCubeFace(new THREE.CylinderGeometry(0.15, 0.15, 0.5), 'yellow', 2, new THREE.Vector3(0,0.5,0), new THREE.Vector3(- Math.PI / 2,0,0)); 98 | addCubeFace(new THREE.OctahedronGeometry(0.25), 'green', 3, new THREE.Vector3(0,-0.5,0), new THREE.Vector3( Math.PI / 2,0,0)); 99 | addCubeFace(new THREE.TorusGeometry(0.25, 0.1), 'blue', 4, new THREE.Vector3(0,0,-0.5), new THREE.Vector3( Math.PI,0,0)); 100 | addCubeFace(new THREE.ConeGeometry(0.25, 0.5), 'orange', 5, new THREE.Vector3(-0.5,0,0), new THREE.Vector3( 0, -Math.PI / 2,0)); 101 | addCubeFace(new THREE.BoxGeometry(0.5, 0.5, 0.5), 'brown', 6, new THREE.Vector3(0.5,0,0), new THREE.Vector3( 0, Math.PI / 2,0)); 102 | 103 | const boxBorderMat = new THREE.MeshPhongMaterial({ color: 0x1A120B }); 104 | boxBorderMat.stencilWrite = true; 105 | boxBorderMat.stencilRef = 0; 106 | boxBorderMat.stencilFunc = THREE.EqualStencilFunc; 107 | const boxBorderGeom = new THREE.BoxGeometry(); 108 | scene.add(new THREE.Mesh(boxBorderGeom, boxBorderMat)); 109 | } 110 | 111 | function initPlanes () { 112 | const planeGeom = new THREE.PlaneGeometry(); 113 | 114 | const stencilMat = new THREE.MeshPhongMaterial({ color: 'green' }); 115 | stencilMat.colorWrite = false; 116 | stencilMat.depthWrite = false; 117 | stencilMat.stencilWrite = true; 118 | stencilMat.stencilRef = 1; 119 | stencilMat.stencilFunc = THREE.AlwaysStencilFunc; 120 | // stencilMat.stencilZFail = THREE.ReplaceStencilOp; 121 | // stencilMat.stencilFail = THREE.ReplaceStencilOp; 122 | stencilMat.stencilZPass = THREE.ReplaceStencilOp; 123 | const stencilMesh = new THREE.Mesh(planeGeom, stencilMat); 124 | const stencilHelper = new THREE.BoxHelper(stencilMesh, 'white'); 125 | scene.add(stencilHelper); 126 | scene.add(stencilMesh); 127 | 128 | const blueMat = new THREE.MeshPhongMaterial({ color: 'blue' }); 129 | blueMat.stencilWrite = true; 130 | blueMat.stencilRef = 1; 131 | blueMat.stencilFunc = THREE.NotEqualStencilFunc; 132 | const blueMesh = new THREE.Mesh(planeGeom, blueMat); 133 | blueMesh.position.x = -0.5; 134 | blueMesh.position.y = 0.5; 135 | scene.add(blueMesh); 136 | 137 | const redMat = new THREE.MeshPhongMaterial({ color: 'red' }); 138 | redMat.stencilWrite = true; 139 | redMat.stencilRef = 1; 140 | redMat.stencilFunc = THREE.EqualStencilFunc; 141 | const redMesh = new THREE.Mesh(planeGeom, redMat); 142 | redMesh.position.x = 0.5; 143 | redMesh.position.y = -0.5; 144 | scene.add(redMesh); 145 | 146 | const stencilParams = gui.addFolder('stencilParams'); 147 | stencilParams.add(params.stencilMesh, 'z').min(- 1).max(1).onChange(d => { 148 | stencilMesh.position.z = d 149 | stencilHelper.update(); 150 | }); 151 | stencilParams.open(); 152 | } 153 | 154 | function onWindowResize() { 155 | 156 | camera.aspect = window.innerWidth / window.innerHeight; 157 | camera.updateProjectionMatrix(); 158 | 159 | renderer.setSize(window.innerWidth, window.innerHeight); 160 | 161 | } 162 | 163 | function animate() { 164 | 165 | const delta = clock.getDelta(); 166 | 167 | requestAnimationFrame(animate); 168 | 169 | renderer.render(scene, camera); 170 | 171 | } -------------------------------------------------------------------------------- /tsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | "outDir": "./dist/", 4 | "sourceMap": true, 5 | "noImplicitAny": false, 6 | "module": "CommonJS", 7 | "target": "es5", 8 | "allowJs": true 9 | } 10 | } -------------------------------------------------------------------------------- /webpack.config.js: -------------------------------------------------------------------------------- 1 | const path = require('path'); 2 | 3 | const src = path.resolve(__dirname, 'src'); 4 | const dist = path.resolve(__dirname, 'dist'); 5 | 6 | module.exports = { 7 | mode: 'development', 8 | entry: './src/index.ts', 9 | devtool: 'inline-source-map', 10 | module: { 11 | rules: [ 12 | { 13 | test: /\.tsx?$/, 14 | use: 'ts-loader', 15 | exclude: /node_modules/ 16 | } 17 | ] 18 | }, 19 | resolve: { 20 | extensions: ['.tsx', '.ts', '.js'] 21 | }, 22 | output: { 23 | filename: 'index.js', 24 | path: dist 25 | }, 26 | devServer: { 27 | static: dist, 28 | }, 29 | } --------------------------------------------------------------------------------