├── .gitignore ├── .gitmodules ├── .vscode └── settings.json ├── LICENSE ├── README.md ├── core ├── cgdisplay.cpp ├── cgdisplay.hpp ├── cgloader.cpp ├── cgloader.hpp ├── cgrawmodel.cpp ├── cgrawmodel.hpp ├── cgrenderer.cpp ├── cgrenderer.hpp ├── cgshader.cpp ├── cgshader.hpp ├── cgstaticshader.cpp ├── cgstaticshader.hpp ├── cgtexture.cpp ├── cgtexture.hpp ├── makefile ├── shaders │ ├── hello.fsh │ ├── hello.vsh │ ├── hello_tex.fsh │ └── hello_tex.vsh ├── tests.cpp ├── tests.gcno └── tests_standalone.cpp ├── linmath.hpp ├── main.cpp ├── main_gl4.cpp ├── makefile ├── res ├── img_alpha.png ├── img_noalpha.png └── tex512.png └── utils ├── glew ├── glew.c ├── glewinfo.c ├── include │ └── GL │ │ ├── eglew.h │ │ ├── glew.h │ │ ├── glxew.h │ │ └── wglew.h └── visualinfo.c ├── glfw3 └── include │ └── GLFW │ ├── glfw3.h │ └── glfw3native.h └── glm ├── CMakeLists.txt ├── common.hpp ├── detail ├── _features.hpp ├── _fixes.hpp ├── _noise.hpp ├── _swizzle.hpp ├── _swizzle_func.hpp ├── _vectorize.hpp ├── dummy.cpp ├── func_common.hpp ├── func_common.inl ├── func_common_simd.inl ├── func_exponential.hpp ├── func_exponential.inl ├── func_exponential_simd.inl ├── func_geometric.hpp ├── func_geometric.inl ├── func_geometric_simd.inl ├── func_integer.hpp ├── func_integer.inl ├── func_integer_simd.inl ├── func_matrix.hpp ├── func_matrix.inl ├── func_matrix_simd.inl ├── func_packing.hpp ├── func_packing.inl ├── func_packing_simd.inl ├── func_trigonometric.hpp ├── func_trigonometric.inl ├── func_trigonometric_simd.inl ├── func_vector_relational.hpp ├── func_vector_relational.inl ├── func_vector_relational_simd.inl ├── glm.cpp ├── precision.hpp ├── setup.hpp ├── type_float.hpp ├── type_gentype.hpp ├── type_gentype.inl ├── type_half.hpp ├── type_half.inl ├── type_int.hpp ├── type_mat.hpp ├── type_mat.inl ├── type_mat2x2.hpp ├── type_mat2x2.inl ├── type_mat2x3.hpp ├── type_mat2x3.inl ├── type_mat2x4.hpp ├── type_mat2x4.inl ├── type_mat3x2.hpp ├── type_mat3x2.inl ├── type_mat3x3.hpp ├── type_mat3x3.inl ├── type_mat3x4.hpp ├── type_mat3x4.inl ├── type_mat4x2.hpp ├── type_mat4x2.inl ├── type_mat4x3.hpp ├── type_mat4x3.inl ├── type_mat4x4.hpp ├── type_mat4x4.inl ├── type_mat4x4_simd.inl ├── type_vec.hpp ├── type_vec.inl ├── type_vec1.hpp ├── type_vec1.inl ├── type_vec2.hpp ├── type_vec2.inl ├── type_vec3.hpp ├── type_vec3.inl ├── type_vec4.hpp ├── type_vec4.inl └── type_vec4_simd.inl ├── exponential.hpp ├── ext.hpp ├── fwd.hpp ├── geometric.hpp ├── glm.hpp ├── gtc ├── bitfield.hpp ├── bitfield.inl ├── color_encoding.inl ├── color_space.hpp ├── color_space.inl ├── constants.hpp ├── constants.inl ├── epsilon.hpp ├── epsilon.inl ├── functions.hpp ├── functions.inl ├── integer.hpp ├── integer.inl ├── matrix_access.hpp ├── matrix_access.inl ├── matrix_integer.hpp ├── matrix_inverse.hpp ├── matrix_inverse.inl ├── matrix_transform.hpp ├── matrix_transform.inl ├── noise.hpp ├── noise.inl ├── packing.hpp ├── packing.inl ├── quaternion.hpp ├── quaternion.inl ├── quaternion_simd.inl ├── random.hpp ├── random.inl ├── reciprocal.hpp ├── reciprocal.inl ├── round.hpp ├── round.inl ├── type_aligned.hpp ├── type_precision.hpp ├── type_precision.inl ├── type_ptr.hpp ├── type_ptr.inl ├── ulp.hpp ├── ulp.inl ├── vec1.hpp └── vec1.inl ├── gtx ├── associated_min_max.hpp ├── associated_min_max.inl ├── bit.hpp ├── bit.inl ├── closest_point.hpp ├── closest_point.inl ├── color_space.hpp ├── color_space.inl ├── color_space_YCoCg.hpp ├── color_space_YCoCg.inl ├── common.hpp ├── common.inl ├── compatibility.hpp ├── compatibility.inl ├── component_wise.hpp ├── component_wise.inl ├── dual_quaternion.hpp ├── dual_quaternion.inl ├── euler_angles.hpp ├── euler_angles.inl ├── extend.hpp ├── extend.inl ├── extended_min_max.hpp ├── extended_min_max.inl ├── fast_exponential.hpp ├── fast_exponential.inl ├── fast_square_root.hpp ├── fast_square_root.inl ├── fast_trigonometry.hpp ├── fast_trigonometry.inl ├── float_notmalize.inl ├── gradient_paint.hpp ├── gradient_paint.inl ├── handed_coordinate_space.hpp ├── handed_coordinate_space.inl ├── hash.hpp ├── hash.inl ├── integer.hpp ├── integer.inl ├── intersect.hpp ├── intersect.inl ├── io.hpp ├── io.inl ├── log_base.hpp ├── log_base.inl ├── matrix_cross_product.hpp ├── matrix_cross_product.inl ├── matrix_decompose.hpp ├── matrix_decompose.inl ├── matrix_interpolation.hpp ├── matrix_interpolation.inl ├── matrix_major_storage.hpp ├── matrix_major_storage.inl ├── matrix_operation.hpp ├── matrix_operation.inl ├── matrix_query.hpp ├── matrix_query.inl ├── matrix_transform_2d.hpp ├── matrix_transform_2d.inl ├── mixed_product.hpp ├── mixed_product.inl ├── norm.hpp ├── norm.inl ├── normal.hpp ├── normal.inl ├── normalize_dot.hpp ├── normalize_dot.inl ├── number_precision.hpp ├── number_precision.inl ├── optimum_pow.hpp ├── optimum_pow.inl ├── orthonormalize.hpp ├── orthonormalize.inl ├── perpendicular.hpp ├── perpendicular.inl ├── polar_coordinates.hpp ├── polar_coordinates.inl ├── projection.hpp ├── projection.inl ├── quaternion.hpp ├── quaternion.inl ├── range.hpp ├── raw_data.hpp ├── raw_data.inl ├── rotate_normalized_axis.hpp ├── rotate_normalized_axis.inl ├── rotate_vector.hpp ├── rotate_vector.inl ├── scalar_multiplication.hpp ├── scalar_relational.hpp ├── scalar_relational.inl ├── simd_mat4.hpp ├── simd_mat4.inl ├── simd_quat.hpp ├── simd_quat.inl ├── simd_vec4.hpp ├── simd_vec4.inl ├── spline.hpp ├── spline.inl ├── std_based_type.hpp ├── std_based_type.inl ├── string_cast.hpp ├── string_cast.inl ├── transform.hpp ├── transform.inl ├── transform2.hpp ├── transform2.inl ├── type_aligned.hpp ├── type_aligned.inl ├── type_trait.hpp ├── type_trait.inl ├── vector_angle.hpp ├── vector_angle.inl ├── vector_query.hpp ├── vector_query.inl ├── wrap.hpp └── wrap.inl ├── integer.hpp ├── mat2x2.hpp ├── mat2x3.hpp ├── mat2x4.hpp ├── mat3x2.hpp ├── mat3x3.hpp ├── mat3x4.hpp ├── mat4x2.hpp ├── mat4x3.hpp ├── mat4x4.hpp ├── matrix.hpp ├── packing.hpp ├── simd ├── common.h ├── exponential.h ├── geometric.h 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