├── prefs ├── icons │ ├── bem.png │ ├── dc.png │ ├── dh.png │ ├── ef.png │ ├── exp.png │ ├── eye.png │ ├── ft.png │ ├── hs.png │ ├── imp.png │ ├── mr.png │ ├── psf.png │ ├── psw.png │ ├── qna.png │ ├── qnd.png │ ├── sq1.png │ ├── sq2.png │ ├── sq3.png │ ├── sq4.png │ ├── uv.png │ ├── bakec.png │ ├── baron.png │ ├── bush.png │ ├── expsl.png │ ├── four.png │ ├── frot.png │ ├── group.png │ ├── gtbp.png │ ├── layer.png │ ├── lmuv.png │ ├── lmuvd.png │ ├── mirror.png │ ├── pref.png │ ├── rebind.png │ ├── sepmat.png │ ├── setbp.png │ ├── conform.png │ ├── frotsel.png │ ├── hsdelete.png │ ├── reverse.png │ └── texture.png └── shelves │ ├── shelf_LoLMaya.mel │ └── shelf_LoLMaya_MAPGEO.mel ├── scripts ├── MAPGEOTranslatorOpts.mel ├── ANMTranslatorOpts.mel └── SKNTranslatorOpts.mel ├── .gitignore ├── README.md └── LICENSE /prefs/icons/bem.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/tarngaina/lol_maya/HEAD/prefs/icons/hsdelete.png -------------------------------------------------------------------------------- /prefs/icons/reverse.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tarngaina/lol_maya/HEAD/prefs/icons/reverse.png -------------------------------------------------------------------------------- /prefs/icons/texture.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tarngaina/lol_maya/HEAD/prefs/icons/texture.png -------------------------------------------------------------------------------- /scripts/MAPGEOTranslatorOpts.mel: -------------------------------------------------------------------------------- 1 | global proc int MAPGEOTranslatorOpts (string $parent, string $action, string $initialSettings, string $resultCallback) 2 | { 3 | if ($action == "post") { 4 | setParent $parent; 5 | formLayout form; 6 | checkBox -label "Use Standard Surface material" ssmat; 7 | formLayout -e -attachPosition ssmat left 0 0 -attachPosition ssmat right 0 0 -attachPosition ssmat top 0 0 form; 8 | 9 | string $temp[]; 10 | tokenize($initialSettings, "=", $temp); 11 | if ($temp[1] == "0") 12 | checkBox -edit -value 0 ssmat; 13 | else 14 | checkBox -edit -value 1 ssmat; 15 | return 1; 16 | } 17 | else if ($action == "query") { 18 | string $temp2; 19 | if (`checkBox -q -value ssmat` == 0) 20 | $temp2 = "ssmat=0"; 21 | else 22 | $temp2 = "ssmat=1"; 23 | eval($resultCallback+" \""+$temp2+"\""); 24 | return 1; 25 | } 26 | return 0; 27 | } -------------------------------------------------------------------------------- /scripts/ANMTranslatorOpts.mel: -------------------------------------------------------------------------------- 1 | global proc int ANMTranslatorOpts (string $parent, string $action, string $initialSettings, string $resultCallback) 2 | { 3 | if ($action == "post") { 4 | setParent $parent; 5 | formLayout form; 6 | checkBox -label "Delete existing scene animation before import." delchannel; 7 | formLayout -e -attachPosition delchannel left 0 0 -attachPosition delchannel right 0 0 -attachPosition delchannel top 0 0 form; 8 | 9 | string $temp[]; 10 | tokenize($initialSettings, "=", $temp); 11 | if ($temp[1] == "0") 12 | checkBox -edit -value 0 delchannel; 13 | else 14 | checkBox -edit -value 1 delchannel; 15 | return 1; 16 | } 17 | else if ($action == "query") { 18 | string $temp2; 19 | if (`checkBox -q -value delchannel` == 0) 20 | $temp2 = "delchannel=0"; 21 | else 22 | $temp2 = "delchannel=1"; 23 | eval($resultCallback+" \""+$temp2+"\""); 24 | return 1; 25 | } 26 | return 0; 27 | } -------------------------------------------------------------------------------- /scripts/SKNTranslatorOpts.mel: -------------------------------------------------------------------------------- 1 | global proc int SKNTranslatorOpts (string $parent, string $action, string $initialSettings, string $resultCallback) 2 | { 3 | if ($action == "post") { 4 | setParent $parent; 5 | formLayout form; 6 | checkBox -label "Import skeleton: load SKL in same directory and bind with SKN as skin cluster." skl; 7 | formLayout -e -attachPosition skl left 0 0 -attachPosition skl right 0 0 -attachPosition skl top 0 0 form; 8 | checkBox -label "Import mesh separated by material." sepmat; 9 | formLayout -e -attachPosition sepmat left 0 0 -attachPosition sepmat right 0 0 -attachPosition sepmat top 0 60 form; 10 | 11 | string $options[]; 12 | string $option[]; 13 | tokenize($initialSettings, ";", $options); 14 | for ($index = 0; $index < size($options); $index++) { 15 | tokenize($options[$index], "=", $option); 16 | if ($option[0] == "skl") { 17 | if ($option[1] == "0") 18 | checkBox -edit -value 0 skl; 19 | else 20 | checkBox -edit -value 1 skl; 21 | } 22 | else if ($option[0] == "sepmat") { 23 | if ($option[1] == "0") 24 | checkBox -edit -value 0 sepmat; 25 | else 26 | checkBox -edit -value 1 sepmat; 27 | } 28 | } 29 | return 1; 30 | } 31 | else if ($action == "query") { 32 | string $options; 33 | if (`checkBox -q -value skl` == 0) 34 | $options = "skl=0"; 35 | else 36 | $options = "skl=1"; 37 | 38 | if (`checkBox -q -value sepmat` == 0) 39 | $options = $options + ";sepmat=0"; 40 | else 41 | $options = $options + ";sepmat=1"; 42 | eval($resultCallback+" \""+$options+"\""); 43 | return 1; 44 | } 45 | return 0; 46 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Byte-compiled / optimized / DLL files 2 | __pycache__/ 3 | *.py[cod] 4 | *$py.class 5 | 6 | # C extensions 7 | *.so 8 | 9 | # Distribution / packaging 10 | .Python 11 | build/ 12 | develop-eggs/ 13 | dist/ 14 | downloads/ 15 | eggs/ 16 | .eggs/ 17 | lib/ 18 | lib64/ 19 | parts/ 20 | sdist/ 21 | var/ 22 | wheels/ 23 | pip-wheel-metadata/ 24 | share/python-wheels/ 25 | *.egg-info/ 26 | .installed.cfg 27 | *.egg 28 | MANIFEST 29 | 30 | # PyInstaller 31 | # Usually these files are written by a python script from a template 32 | # before PyInstaller builds the exe, so as to inject date/other infos into it. 33 | *.manifest 34 | *.spec 35 | 36 | # Installer logs 37 | pip-log.txt 38 | pip-delete-this-directory.txt 39 | 40 | # Unit test / coverage reports 41 | htmlcov/ 42 | .tox/ 43 | .nox/ 44 | .coverage 45 | .coverage.* 46 | .cache 47 | nosetests.xml 48 | coverage.xml 49 | *.cover 50 | *.py,cover 51 | .hypothesis/ 52 | .pytest_cache/ 53 | 54 | # Translations 55 | *.mo 56 | *.pot 57 | 58 | # Django stuff: 59 | *.log 60 | local_settings.py 61 | db.sqlite3 62 | db.sqlite3-journal 63 | 64 | # Flask stuff: 65 | instance/ 66 | .webassets-cache 67 | 68 | # Scrapy stuff: 69 | .scrapy 70 | 71 | # Sphinx documentation 72 | docs/_build/ 73 | 74 | # PyBuilder 75 | target/ 76 | 77 | # Jupyter Notebook 78 | .ipynb_checkpoints 79 | 80 | # IPython 81 | profile_default/ 82 | ipython_config.py 83 | 84 | # pyenv 85 | .python-version 86 | 87 | # pipenv 88 | # According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. 89 | # However, in case of collaboration, if having platform-specific dependencies or dependencies 90 | # having no cross-platform support, pipenv may install dependencies that don't work, or not 91 | # install all needed dependencies. 92 | #Pipfile.lock 93 | 94 | # PEP 582; used by e.g. github.com/David-OConnor/pyflow 95 | __pypackages__/ 96 | 97 | # Celery stuff 98 | celerybeat-schedule 99 | celerybeat.pid 100 | 101 | # SageMath parsed files 102 | *.sage.py 103 | 104 | # Environments 105 | .env 106 | .venv 107 | env/ 108 | venv/ 109 | ENV/ 110 | env.bak/ 111 | venv.bak/ 112 | 113 | # Spyder project settings 114 | .spyderproject 115 | .spyproject 116 | 117 | # Rope project settings 118 | .ropeproject 119 | 120 | # mkdocs documentation 121 | /site 122 | 123 | # mypy 124 | .mypy_cache/ 125 | .dmypy.json 126 | dmypy.json 127 | 128 | # Pyre type checker 129 | .pyre/ 130 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | This plugin is moved into [LtMAO.lemon3d](https://github.com/tarngaina/LtMAO?tab=readme-ov-file#lemon3d), this repo no longer get updates. 2 | 3 | # LoL Maya 2023 4 | An attempt to update RiotFileTranslator to Maya 2023. 5 | 6 | ![](https://i.imgur.com/cRpMpYt.gif) 7 | 8 | ### Installation: 9 | 1. [Click here and download latest release.](https://github.com/tarngaina/lol_maya/releases) 10 | 11 | 12 | 2. Extract all `plug-ins`, `prefs` and `scripts` folder to `Documents` \ `maya` \ `2023`. 13 | 14 | ![](https://i.imgur.com/OuXcoD7.png) 15 | 16 | 3. In Maya toolbar, select `Windows` > `Settings/Preferences` > `Plug-in Manager`. 17 | 18 | ![](https://i.imgur.com/fawHenl.png) 19 | 20 | 4. Tick `Load` / `Auto Load` on the plug-in `lol_maya.py`. 21 | 22 | ![](https://i.imgur.com/D0Za7BU.png) 23 | 24 | 25 | ### File translators: 26 | 1. Misc: 27 | - Add fix for read/write file with suffix in name. 28 | - Export base on original file: 29 | - How to: have at least 1 of 2 files below in export location: 30 | - `riot_{name of export file}.EXT` (take priority first) 31 | - `riot.EXT` 32 | - File type support (EXT): 33 | - SKN: For fixing incorrect transparent faces on champions. 34 | - SKL: For fixing bad animation blending of champions that have animation layers. 35 | - SCO, SCB: For fixing incorrect pivot and central point. 36 | - MAPGEO: For fixing map crashed while casting a skill has ground indicator. 37 | - Example: If you want to export modified `yone_base.skl` base on original file, you must have either `riot_yone_base.skl` or `riot.skl` in export location; if you have both of them, `riot_yone_base.skl` will take priority. 38 | 2. SKN: 39 | - SKN data in Maya scene: 40 | - Combined mesh : A single mesh that: 41 | - Materials and UVs assigned on all faces. 42 | - All face normals point inward. 43 | - Bound with joints as a skin cluster and have weight painted on all vertices. 44 | 45 | ![](https://i.imgur.com/P6S36i0.png) 46 | - Group meshes: A group of combined mesh. 47 | 48 | ![](https://i.imgur.com/m1dfCgR.png) 49 | - Read: 50 | - `33 22 11 00`: V0, V1, V2, V4 51 | - SKN import options: 52 | - Import skeleton: load with SKL as skin cluster. 53 | - Material that has duplicated name with another joint will be renamed to full lowercase letters. 54 | - Example: If there is a joint `Fish`, material `Fish` will be renamed to `fish` in scene. 55 | - Import mesh separated by material: load SKN as group meshes separated by materials. 56 | 57 | ![](https://i.imgur.com/HhoFMLu.png) 58 | 59 | - Write: 60 | - To export: 61 | - Combined mesh: select the bound mesh -> use export selection. 62 | - Group meshes: select the group of bound meshes -> use export selection. 63 | - `33 22 11 00`: V1 64 | - Limit vertices: 65535. 65 | - Show/select component on error: 66 | - Vertex: 4+ influences vertex, material shared vertex, non UVs assigned vertex. 67 | - Face: invalid triangulation face, non material assigned face, non UVs assigned face. 68 | 3. SKL: 69 | - SKL data in Maya scene: all joints in scene, it does not matter if ther are bound or not. 70 | - Read: 71 | - `r3d2sklt`: V1, V2 72 | - `C3 4F FD 22`: V0 73 | - Write: 74 | - To export: will be exported with SKN. 75 | - `C3 4F FD 22`: V0 76 | - Limit joints: 256 77 | - New SKL data, no need to update/convert. 78 | 4. ANM: 79 | - ANM data in Maya scene: 80 | - Translate + Rotate + Scale keyframes of all joints in scene from animation start time + 1 to animation end time on Time Slider. 81 | 82 | **Example**: If the animation time range is -5 to 14 like in the below picture, keyframes will be exported from time -4 (-5+1) to 14. 83 | ![](https://i.imgur.com/T44RI0q.png) 84 | - FPS support: 30/60. 85 | - Read: 86 | - `r3d2canm` 87 | - `r3d2anmd`: V3, V4, V5 88 | - To delete existing scene animations before load ANM, change ANM import options to: 89 | 90 | ![](https://i.imgur.com/U168Hkj.png) 91 | 92 | - To ensure importing FPS and animation range from ANM file, change ANM import options to: 93 | 94 | ![](https://i.imgur.com/2hJvlGt.png) 95 | - Write: 96 | - To export: use export all. 97 | - `r3d2anmd`: V4 98 | - Uncompressed, scaling support. 99 | - No need to convert with lol2dae or edit 1E hex. 100 | 5. Static object: 101 | - Static object in Maya scene: 102 | - A single mesh that: 103 | - UVs assigned on all faces. 104 | - All face normals point inward. 105 | - Central point: is translation of mesh's transform. 106 | - Pivot point (SCO only, optional): is translation of an additional joint that bound with mesh. 107 | 108 | ![](https://i.imgur.com/XZFvV3V.png) 109 | - Read: 110 | - SCO 111 | - SCB: `r3d2Mesh`: V1, V2, V3 112 | - Write: 113 | - To export: select the mesh -> use export selection. 114 | - SCO 115 | - SCB: `r3d2Mesh`: V3 116 | - Show/select component on error: 117 | - Face: invalid triangulation face, non UVs assigned face. 118 | - No need to convert with Wooxy. 119 | 120 | 121 | ### Shelf buttons 122 | ![](https://i.imgur.com/w0bxDow.png) 123 | 1. Hover mouse on shelf buttons to read tooltip. 124 | 2. Explain some buttons: 125 | - Namespace buttons: Quickly add/remove a temporary namespace on selected objects. 126 | - Separated mesh button: Separate selected mesh by materials. 127 | - Fix shared vertices button. 128 | - Martin UV helper: move selected UVs to specific corner. 129 | - Update bind pose button: set current pose as bind pose for skin cluster, require: select single joint of the skin cluster. 130 | - Freeze joints buttons: Freeze/bake selected/all joints rotation. 131 | - Mirror joint buttons: work great if joints rotations have been frozen. 132 | - L<->R: mirror rotation of a selected joint startswith `L_` or `R_` to the opposite joint. 133 | - A<->B: mirror rotation of first selected joint to second selected joint. 134 | - 4 influences fix button: prune and force max 4 influences on selected skin cluster. 135 | - Rebind button: Quickly unbind, delete history, rebind selected skin cluster. 136 | 137 | ### MAPGEO 138 | 1. MAPGEO data in Maya scene: 139 | - A group of meshes that: 140 | - Materials and UVs assigned on all faces. 141 | - All face normals point inward. 142 | 143 | ![](https://i.imgur.com/AlmIqQV.png) 144 | 145 | - Material: 146 | - Material names in MAPGEO files or in BIN files are used with `/`, this character can't be used in Maya, so all `/` will be converted to `__` when import, and will be converted back to `/` when export. 147 | - Example: 148 | - In mapgeo or bin: `Maps/KitPieces/Howling_Abyss/Materials/Keep_inst` 149 | - In Maya: `Maps__KitPieces__Howling_Abyss__Materials__Keep_inst` 150 | - Material type that used in Maya for MAPGEO by default is Lambert, however, Standard Surface / Arnold's Standard Surface is more advanced to use when export/import materials data through shelf buttons. 151 | - To import MAPGEO using Standard Surface materials, change MAPGEO import options to: 152 | 153 | ![](https://i.imgur.com/QPUqmYZ.png) 154 | - Layer: 155 | - A map must have 8 layers, equal to 8 `set` in Maya. 156 | 157 | ![](https://i.imgur.com/uxlcYsw.png) 158 | - If an object is assigned to a layer, it will appear on that layer in game. 159 | - An object can be assigned to multiple layers, if it is assigned on all 8 layers, it will appear on all 8 layers. 160 | - Layer in Summoner Rift (SR): 161 | - Layer 1: Base 162 | - Layer 2: Inferno 163 | - Layer 3: Mountain 164 | - Layer 4: Ocean 165 | - Layer 5: Cloud 166 | - Layer 6: Hextech 167 | - Layer 7: Chemtech 168 | - Layer 8: Unknown 169 | - Example in SR: if mesh assigned to `set2` -> that object will appear in layer 2 - Inferno map. 170 | - Layer in Aram / other maps: objects are always assigned to all 8 layers. 171 | 172 | - Bushes: 173 | - Similar to `set` for Layers, a map also must have `setBushes` to indicate which mesh is bush. 174 | 175 | ![](https://i.imgur.com/7Gn8C2v.png) 176 | 177 | - If an object is assigned to `setBushes`, it is bush. (yep) 178 | 179 | - Baron (only SR): 180 | - When importing mapgeo, there is `setBaron` to indicate which mesh belong to Baron area. This `setBaron` is just for better organizing in Maya and do not require when exporting mapgeo. 181 | - However, those meshes must have an extra attribute called `Bucket Hash` and this `Bucket Hash` is the thing that will get imported/exported. 182 | 183 | ![](https://i.imgur.com/ypbAftg.png) 184 | 185 | - `Bucket Hash`: is a FNV1a hash value that can be found in `materials.bin`. When exporting, if your entered value is not a correct hash, the mesh will be exported with default value: 0. 186 | - There is also a shelf button for assign/remove meshes to/from `setBaron` and create `Bucket Hash` attribute on them. 187 | 188 | - Bucket Grid (Important): 189 | - Bucket Grid can only be achieved by exporting base on original MAPGEO file. (aka `riot.mapgeo` method) 190 | - If you export without Bucket Grid, the modified map will crash League or event worse, freeze you computer. 191 | 192 | - Lightmap (Optional): 193 | - 2nd texture & UVs to store light data in, will blend with main texture (diffuse texture) in game. 194 | - Lightmap contains two things: Name and UVs data 195 | 196 | ![](https://i.imgur.com/JLKRvQz.png) 197 | - Name: 198 | - If there is no lightmap: The group name can be whatever it is. 199 | - If there is lightmap: The group name must be lightmap folder path and have `riot_` before it. Example: In Aram, keep this name if you want original lightmap work. 200 | 201 | ![](https://i.imgur.com/kRBTsdf.png) 202 | 203 | - Example Lightmap name in Aram: `ASSETS/Maps/Lightmaps/Maps/MapGeometry/Map12/Base/2.dds` 204 | - UVs data: 2nd UV set of mesh, can be generated by a button on shelf. 205 | - You don't need to have Lightmap if you can bake light straight into main texture, like Riot did with SR. 206 | 2. Read: 207 | - `OEGM`: V5, V6, V7, V9, V11, V12, V13, V14, V15 208 | 3. Write: 209 | - To export: select the group of meshes -> use export selection. 210 | - `OEGM`: V15 211 | - Limit vertices for each mesh: 65535. 212 | - Show/select component on error: 213 | - Vertex: material shared vertex, non UVs assigned vertex. 214 | - Face: invalid triangulation face, non material assigned face, non UVs assigned face. 215 | - Diffuse UVs must be in 1st UV set; if model uses Lightmap, Lightmap UVs must be in 2nd UV set. 216 | - Freeze all meshes's transform before you export for better organized. 217 | 218 | ![](https://i.imgur.com/8eZIWQU.png) 219 | 4. Shelf buttons: 220 | 221 | ![](https://i.imgur.com/s4rEktq.png) 222 | 223 | Explain buttons from left to right: 224 | - Rename path of selected objects with input prefix. 225 | - Rename selected objects with input prefix. 226 | - Toggle on/off all layers on selected mesh. 227 | - Toggle on/off layer 1 - 8 on selected mesh. 228 | - Assigned to / remove from `setBushes` on selected mesh. 229 | - Assigned to / remove from `setBaron` on selected mesh, also create `Bucket Hash` attribute if not existed. 230 | - Select all faces of all meshes that have same assigned material as selected face. 231 | - Set all black emissions weight to 0. 232 | - Fix shared vertices on all meshes in scene. 233 | - Import `materials.py`: 234 | - Read `materials.py` file to import textures. 235 | - `assets` folder must be in same location as `materials.py`. 236 | - Export `materials.json`: export all materials of selected meshes to a json file; all textures will be copied to same export location; if nothing get selected, this button export all materials in scene instead; `materials.json` can be read by `Avatar (made by Killery)` to convert back to `materials.py`. 237 | - Export `materials.py`: export all materials of selected meshes to a py file; all textures will be copied to same export location; if nothing get selected, this button export all materials in scene instead; only diffuse textures will be exported and only export into `default_env` shader. 238 | - Check if materials of selected meshes are not defined in `materials.py`, if nothing get selected, this button will check all materials in scene instead. 239 | - Extra: League shader <-> Maya shader: 240 | - Lambert / Other materials: 241 | - Diffuse Texture -> Color / Transparency 242 | - Standard Surface / Arnold's Standard Surface: 243 | - Diffuse Texture <-> Base 244 | - Glow Texture <-> Base, Glow Color <-> Glow 245 | - Mask Color <-> Coat, Mask Texture <-> Coat Normal 246 | - Emissive Texture <-> Emissive Color <-> Emission 247 | - Generate Lightmap UVs on 2nd UV set of selected objects. 248 | - Delete Lightmap UVs and 2nd UV set of selected objects. 249 | - Bake texture: bake textures with [Arnold](https://arnoldrenderer.com/download/) on selected objects. 250 | 251 | ![](https://i.imgur.com/4bEXne8.png) 252 | 253 | - Output: Location of output baked textures. 254 | - No diffuse: 255 | - On: Bake only light - use 2nd UV set of selected objects and default material `standardSurface1` to bake. 256 | - Off: Bake with diffuse - use 1st UV set of selected objects and their own materials to bake. 257 | - Quality: You will want High quality bake for diffuse and Low quality bake for lightmap. 258 | - Resolution: Resolution of baked textures; integer input, should be 256, 512, 1024,... 259 | 260 | ### External Links: 261 | 262 | - [LeagueFileTranlastor](https://github.com/LoL-Fantome/LeagueFileTranslator) 263 | 264 | - [LeagueToolKit](https://github.com/LoL-Fantome/LeagueToolkit) 265 | 266 | - [LoL2Blender](https://github.com/WorldSEnder/LoL2Blender) 267 | 268 | - [Maya SDK Reference](https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=MAYA_API_REF_cpp_ref_index_html) 269 | 270 | - [Arnold](https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+for+Maya+User+Guide) 271 | 272 | - [Avatar](https://github.com/TheKillerey/Avatar) 273 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /prefs/shelves/shelf_LoLMaya.mel: -------------------------------------------------------------------------------- 1 | global proc shelf_LoLMaya () { 2 | global string $gBuffStr; 3 | global string $gBuffStr0; 4 | global string $gBuffStr1; 5 | 6 | 7 | shelfButton 8 | -enableCommandRepeat 1 9 | -flexibleWidthType 3 10 | -flexibleWidthValue 32 11 | -enable 1 12 | -width 35 13 | -height 34 14 | -manage 1 15 | -visible 1 16 | -preventOverride 0 17 | -annotation "Add the file to the current scene" 18 | -enableBackground 0 19 | -backgroundColor 0 0 0 20 | -highlightColor 0.321569 0.521569 0.65098 21 | -align "center" 22 | -label "Import..." 23 | -labelOffset 0 24 | -rotation 0 25 | -flipX 0 26 | -flipY 0 27 | -useAlpha 1 28 | -font "plainLabelFont" 29 | -overlayLabelColor 0.8 0.8 0.8 30 | -overlayLabelBackColor 0 0 0 0.5 31 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/imp.png" 32 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/imp.png" 33 | -style "iconOnly" 34 | -marginWidth 0 35 | -marginHeight 1 36 | -command "Import" 37 | -sourceType "mel" 38 | -commandRepeatable 1 39 | -flat 1 40 | ; 41 | shelfButton 42 | -enableCommandRepeat 1 43 | -flexibleWidthType 3 44 | -flexibleWidthValue 32 45 | -enable 1 46 | -width 35 47 | -height 34 48 | -manage 1 49 | -visible 1 50 | -preventOverride 0 51 | -annotation "Export entire scene (including contents of all references) into one file" 52 | -enableBackground 0 53 | -backgroundColor 0 0 0 54 | -highlightColor 0.321569 0.521569 0.65098 55 | -align "center" 56 | -label "Export All..." 57 | -labelOffset 0 58 | -rotation 0 59 | -flipX 0 60 | -flipY 0 61 | -useAlpha 1 62 | -font "plainLabelFont" 63 | -overlayLabelColor 0.8 0.8 0.8 64 | -overlayLabelBackColor 0 0 0 0.5 65 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/exp.png" 66 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/exp.png" 67 | -style "iconOnly" 68 | -marginWidth 0 69 | -marginHeight 1 70 | -command "Export" 71 | -sourceType "mel" 72 | -commandRepeatable 1 73 | -flat 1 74 | ; 75 | shelfButton 76 | -enableCommandRepeat 1 77 | -flexibleWidthType 3 78 | -flexibleWidthValue 32 79 | -enable 1 80 | -width 35 81 | -height 34 82 | -manage 1 83 | -visible 1 84 | -preventOverride 0 85 | -annotation "Export selected objects (and related info) to a new file" 86 | -enableBackground 0 87 | -backgroundColor 0 0 0 88 | -highlightColor 0.321569 0.521569 0.65098 89 | -align "center" 90 | -label "Export Selection..." 91 | -labelOffset 0 92 | -rotation 0 93 | -flipX 0 94 | -flipY 0 95 | -useAlpha 1 96 | -font "plainLabelFont" 97 | -overlayLabelColor 0.8 0.8 0.8 98 | -overlayLabelBackColor 0 0 0 0.5 99 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/expsl.png" 100 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/expsl.png" 101 | -style "iconOnly" 102 | -marginWidth 0 103 | -marginHeight 1 104 | -command "ExportSelection" 105 | -sourceType "mel" 106 | -commandRepeatable 1 107 | -flat 1 108 | ; 109 | separator 110 | -enable 1 111 | -width 34 112 | -height 35 113 | -manage 1 114 | -visible 1 115 | -preventOverride 0 116 | -enableBackground 0 117 | -backgroundColor 0 0 0 118 | -highlightColor 0.321569 0.521569 0.65098 119 | -style "shelf" 120 | -horizontal 0 121 | ; 122 | shelfButton 123 | -enableCommandRepeat 1 124 | -flexibleWidthType 3 125 | -flexibleWidthValue 32 126 | -enable 1 127 | -width 35 128 | -height 34 129 | -manage 1 130 | -visible 1 131 | -preventOverride 0 132 | -annotation "Delete all history." 133 | -enableBackground 0 134 | -backgroundColor 0 0 0 135 | -highlightColor 0.321569 0.521569 0.65098 136 | -align "center" 137 | -label "Delete all history" 138 | -labelOffset 0 139 | -rotation 0 140 | -flipX 0 141 | -flipY 0 142 | -useAlpha 1 143 | -font "plainLabelFont" 144 | -overlayLabelColor 0.8 0.8 0.8 145 | -overlayLabelBackColor 0 0 0 0.5 146 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/dh.png" 147 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/dh.png" 148 | -style "iconOnly" 149 | -marginWidth 0 150 | -marginHeight 1 151 | -command "DeleteAllHistory;\nprint \"Deleted all history.\"" 152 | -sourceType "mel" 153 | -commandRepeatable 1 154 | -flat 1 155 | ; 156 | shelfButton 157 | -enableCommandRepeat 1 158 | -flexibleWidthType 3 159 | -flexibleWidthValue 32 160 | -enable 1 161 | -width 35 162 | -height 34 163 | -manage 1 164 | -visible 1 165 | -preventOverride 0 166 | -annotation "Delete all channels" 167 | -enableBackground 0 168 | -backgroundColor 0 0 0 169 | -highlightColor 0.321569 0.521569 0.65098 170 | -align "center" 171 | -label "Delete all channels" 172 | -labelOffset 0 173 | -rotation 0 174 | -flipX 0 175 | -flipY 0 176 | -useAlpha 1 177 | -font "plainLabelFont" 178 | -imageOverlayLabel "Chan" 179 | -overlayLabelColor 0.8 0.8 0.8 180 | -overlayLabelBackColor 0 0 0 1 181 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/dc.png" 182 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/dc.png" 183 | -style "iconOnly" 184 | -marginWidth 0 185 | -marginHeight 1 186 | -command "DeleteAllChannels;\nprint \"Deleted all channels.\"" 187 | -sourceType "mel" 188 | -commandRepeatable 1 189 | -flat 1 190 | ; 191 | separator 192 | -enable 1 193 | -width 34 194 | -height 35 195 | -manage 1 196 | -visible 1 197 | -preventOverride 0 198 | -enableBackground 0 199 | -backgroundColor 0 0 0 200 | -highlightColor 0.321569 0.521569 0.65098 201 | -style "shelf" 202 | -horizontal 0 203 | ; 204 | shelfButton 205 | -enableCommandRepeat 1 206 | -flexibleWidthType 3 207 | -flexibleWidthValue 32 208 | -enable 1 209 | -width 35 210 | -height 34 211 | -manage 1 212 | -visible 1 213 | -preventOverride 0 214 | -annotation "Add a temporary namespace to selected objects." 215 | -enableBackground 0 216 | -backgroundColor 0 0 0 217 | -highlightColor 0.321569 0.521569 0.65098 218 | -align "center" 219 | -label "Add namespace" 220 | -labelOffset 0 221 | -rotation 0 222 | -flipX 0 223 | -flipY 0 224 | -useAlpha 1 225 | -font "plainLabelFont" 226 | -overlayLabelColor 0.8 0.8 0.8 227 | -overlayLabelBackColor 0 0 0 0.5 228 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/qna.png" 229 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/qna.png" 230 | -style "iconOnly" 231 | -marginWidth 0 232 | -marginHeight 1 233 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nselected = cmds.ls(sl = True)\nnodes = []\nfor item in selected:\n nodes.append(item)\n des = cmds.listRelatives(item, ad=True)\n if des:\n nodes += des\nfor node in nodes:\n old = node\n if 'Fake_namespace_' not in old:\n new = 'Fake_namespace_' + old\n try:\n cmds.rename(old, new)\n except:\n pass\n\nMGlobal.displayInfo('Added fake namespace.')" 234 | -sourceType "python" 235 | -commandRepeatable 1 236 | -flat 1 237 | ; 238 | shelfButton 239 | -enableCommandRepeat 1 240 | -flexibleWidthType 3 241 | -flexibleWidthValue 32 242 | -enable 1 243 | -width 35 244 | -height 34 245 | -manage 1 246 | -visible 1 247 | -preventOverride 0 248 | -annotation "Remove temporary namespace on selected objects." 249 | -enableBackground 0 250 | -backgroundColor 0 0 0 251 | -highlightColor 0.321569 0.521569 0.65098 252 | -align "center" 253 | -label "Remove namespace" 254 | -labelOffset 0 255 | -rotation 0 256 | -flipX 0 257 | -flipY 0 258 | -useAlpha 1 259 | -font "plainLabelFont" 260 | -overlayLabelColor 0.8 0.8 0.8 261 | -overlayLabelBackColor 0 0 0 0.5 262 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/qnd.png" 263 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/qnd.png" 264 | -style "iconOnly" 265 | -marginWidth 0 266 | -marginHeight 1 267 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nselected = cmds.ls(sl = True)\nnodes = []\nfor item in selected:\n nodes.append(item)\n des = cmds.listRelatives(item, ad=True)\n if des:\n nodes += des\nfor node in nodes:\n old = node\n if 'Fake_namespace_' in old:\n new = old.replace('Fake_namespace_', '')\n try:\n cmds.rename(old, new)\n except:\n pass\n elif ':' in old:\n new = old.split(':')[1]\n try:\n cmds.rename(old, new)\n except:\n pass\n\nMGlobal.displayInfo('Removed fake namespace.')" 268 | -sourceType "python" 269 | -commandRepeatable 1 270 | -flat 1 271 | ; 272 | shelfButton 273 | -enableCommandRepeat 1 274 | -flexibleWidthType 3 275 | -flexibleWidthValue 32 276 | -enable 1 277 | -width 35 278 | -height 34 279 | -manage 1 280 | -visible 1 281 | -preventOverride 0 282 | -annotation "Group the selected object(s)." 283 | -enableBackground 0 284 | -backgroundColor 0 0 0 285 | -highlightColor 0.321569 0.521569 0.65098 286 | -align "center" 287 | -label "Group" 288 | -labelOffset 0 289 | -rotation 0 290 | -flipX 0 291 | -flipY 0 292 | -useAlpha 1 293 | -font "plainLabelFont" 294 | -imageOverlayLabel "Grp" 295 | -overlayLabelColor 0.8 0.8 0.8 296 | -overlayLabelBackColor 0 0 0 1 297 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/group.png" 298 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/group.png" 299 | -style "iconOnly" 300 | -marginWidth 0 301 | -marginHeight 1 302 | -command "doGroup 0 1 1" 303 | -sourceType "mel" 304 | -commandRepeatable 1 305 | -flat 1 306 | ; 307 | shelfButton 308 | -enableCommandRepeat 1 309 | -flexibleWidthType 3 310 | -flexibleWidthValue 32 311 | -enable 1 312 | -width 35 313 | -height 34 314 | -manage 1 315 | -visible 1 316 | -preventOverride 0 317 | -annotation "Ungroup the selected object(s)." 318 | -enableBackground 0 319 | -backgroundColor 0 0 0 320 | -highlightColor 0.321569 0.521569 0.65098 321 | -align "center" 322 | -label "Ungroup" 323 | -labelOffset 0 324 | -rotation 0 325 | -flipX 0 326 | -flipY 0 327 | -useAlpha 1 328 | -font "plainLabelFont" 329 | -imageOverlayLabel "UnGrp" 330 | -overlayLabelColor 0.8 0.8 0.8 331 | -overlayLabelBackColor 0 0 0 1 332 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/group.png" 333 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/group.png" 334 | -style "iconOnly" 335 | -marginWidth 0 336 | -marginHeight 1 337 | -command "ungroup" 338 | -sourceType "mel" 339 | -commandRepeatable 1 340 | -flat 1 341 | ; 342 | separator 343 | -enable 1 344 | -width 34 345 | -height 35 346 | -manage 1 347 | -visible 1 348 | -preventOverride 0 349 | -enableBackground 0 350 | -backgroundColor 0 0 0 351 | -highlightColor 0.321569 0.521569 0.65098 352 | -style "shelf" 353 | -horizontal 0 354 | ; 355 | shelfButton 356 | -enableCommandRepeat 1 357 | -flexibleWidthType 3 358 | -flexibleWidthValue 32 359 | -enable 1 360 | -width 35 361 | -height 34 362 | -manage 1 363 | -visible 1 364 | -preventOverride 0 365 | -annotation "Display and edit connections in shading networks" 366 | -enableBackground 0 367 | -backgroundColor 0 0 0 368 | -highlightColor 0.321569 0.521569 0.65098 369 | -align "center" 370 | -label "Hypershade" 371 | -labelOffset 0 372 | -rotation 0 373 | -flipX 0 374 | -flipY 0 375 | -useAlpha 1 376 | -font "plainLabelFont" 377 | -overlayLabelColor 0.8 0.8 0.8 378 | -overlayLabelBackColor 0 0 0 0.5 379 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/hs.png" 380 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/hs.png" 381 | -style "iconOnly" 382 | -marginWidth 0 383 | -marginHeight 1 384 | -command "HypershadeWindow" 385 | -sourceType "mel" 386 | -commandRepeatable 1 387 | -flat 1 388 | ; 389 | shelfButton 390 | -enableCommandRepeat 1 391 | -flexibleWidthType 3 392 | -flexibleWidthValue 32 393 | -enable 1 394 | -width 35 395 | -height 34 396 | -manage 1 397 | -visible 1 398 | -preventOverride 0 399 | -annotation "Delete unused node in Hypershade." 400 | -enableBackground 0 401 | -backgroundColor 0 0 0 402 | -highlightColor 0.321569 0.521569 0.65098 403 | -align "center" 404 | -label "Hypershade Delete unused node" 405 | -labelOffset 0 406 | -rotation 0 407 | -flipX 0 408 | -flipY 0 409 | -useAlpha 1 410 | -font "plainLabelFont" 411 | -overlayLabelColor 0.8 0.8 0.8 412 | -overlayLabelBackColor 0 0 0 0.5 413 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/hsdelete.png" 414 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/hsdelete.png" 415 | -style "iconOnly" 416 | -marginWidth 0 417 | -marginHeight 1 418 | -command "MLdeleteUnused;\nprint \"Deleted unused nodeds in hypershade.\"" 419 | -sourceType "mel" 420 | -commandRepeatable 1 421 | -flat 1 422 | ; 423 | shelfButton 424 | -enableCommandRepeat 1 425 | -flexibleWidthType 3 426 | -flexibleWidthValue 32 427 | -enable 1 428 | -width 35 429 | -height 34 430 | -manage 1 431 | -visible 1 432 | -preventOverride 0 433 | -annotation "Separate selected mesh by materials." 434 | -enableBackground 0 435 | -backgroundColor 0 0 0 436 | -highlightColor 0.321569 0.521569 0.65098 437 | -align "center" 438 | -label "Seperate mesh by materials" 439 | -labelOffset 0 440 | -rotation 0 441 | -flipX 0 442 | -flipY 0 443 | -useAlpha 1 444 | -font "plainLabelFont" 445 | -imageOverlayLabel "sepMat" 446 | -overlayLabelColor 0.8 0.8 0.8 447 | -overlayLabelBackColor 0 0 0 1 448 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/sepmat.png" 449 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/sepmat.png" 450 | -style "iconOnly" 451 | -marginWidth 0 452 | -marginHeight 1 453 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ndef getSGsFromShape(shape):\n myShapeNode=cmds.listRelatives(shape, shapes=1, children=1)\n shadingEngines = []\n if cmds.objExists(shape):\n dest=cmds.listConnections(myShapeNode[0], \n source=False, \n plugs=False, \n destination=True, \n type=\"shadingEngine\")\n if len(dest):\n select=cmds.ls(sl=1)\n cmds.select(dest, r=1, ne=1)\n shadingEngines=cmds.ls(sl=1)\n cmds.select(select, r=1)\n return shadingEngines\n\ndef sepMat(object):\n shadingGroups=getSGsFromShape(object)\n ParentName=(\"group_\"+object)\n cmds.group(empty=1, n=ParentName)\n i=0\n while 1:\n if not ( i Top Left\"" 687 | -sourceType "mel" 688 | -commandRepeatable 1 689 | -flat 1 690 | ; 691 | shelfButton 692 | -enableCommandRepeat 1 693 | -flexibleWidthType 3 694 | -flexibleWidthValue 32 695 | -enable 1 696 | -width 35 697 | -height 34 698 | -manage 1 699 | -visible 1 700 | -preventOverride 0 701 | -annotation "Moves selected uv to top right corner and makes it half the size." 702 | -enableBackground 0 703 | -backgroundColor 0 0 0 704 | -highlightColor 0.321569 0.521569 0.65098 705 | -align "center" 706 | -label "UV Top Right" 707 | -labelOffset 0 708 | -rotation 0 709 | -flipX 0 710 | -flipY 0 711 | -useAlpha 1 712 | -font "plainLabelFont" 713 | -overlayLabelColor 0.8 0.8 0.8 714 | -overlayLabelBackColor 0 0 0 0.5 715 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/sq2.png" 716 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/sq2.png" 717 | -style "iconOnly" 718 | -marginWidth 0 719 | -marginHeight 1 720 | -command "polyEditUV -pu 0.5 -pv 0.5 -su 0.5 -sv 0.5;\npolyEditUV -u 0.25 -v 0.25 ;\nprint \"Moved UV -> Top Right\"" 721 | -sourceType "mel" 722 | -commandRepeatable 1 723 | -flat 1 724 | ; 725 | shelfButton 726 | -enableCommandRepeat 1 727 | -flexibleWidthType 3 728 | -flexibleWidthValue 32 729 | -enable 1 730 | -width 35 731 | -height 34 732 | -manage 1 733 | -visible 1 734 | -preventOverride 0 735 | -annotation "Moves selected uv to bottom left corner and makes it half the size." 736 | -enableBackground 0 737 | -backgroundColor 0 0 0 738 | -highlightColor 0.321569 0.521569 0.65098 739 | -align "center" 740 | -label "UV Bottom Left" 741 | -labelOffset 0 742 | -rotation 0 743 | -flipX 0 744 | -flipY 0 745 | -useAlpha 1 746 | -font "plainLabelFont" 747 | -overlayLabelColor 0.8 0.8 0.8 748 | -overlayLabelBackColor 0 0 0 0.5 749 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/sq3.png" 750 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/sq3.png" 751 | -style "iconOnly" 752 | -marginWidth 0 753 | -marginHeight 1 754 | -command "polyEditUV -pu 0.5 -pv 0.5 -su 0.5 -sv 0.5;\npolyEditUV -u -0.25 -v -0.25 ;\nprint \"Moved UV -> Bottom Left\"" 755 | -sourceType "mel" 756 | -commandRepeatable 1 757 | -flat 1 758 | ; 759 | shelfButton 760 | -enableCommandRepeat 1 761 | -flexibleWidthType 3 762 | -flexibleWidthValue 32 763 | -enable 1 764 | -width 35 765 | -height 34 766 | -manage 1 767 | -visible 1 768 | -preventOverride 0 769 | -annotation "Moves selected uv to bottom right corner and makes it half the size." 770 | -enableBackground 0 771 | -backgroundColor 0 0 0 772 | -highlightColor 0.321569 0.521569 0.65098 773 | -align "center" 774 | -label "UV Bottom Right" 775 | -labelOffset 0 776 | -rotation 0 777 | -flipX 0 778 | -flipY 0 779 | -useAlpha 1 780 | -font "plainLabelFont" 781 | -overlayLabelColor 0.8 0.8 0.8 782 | -overlayLabelBackColor 0 0 0 0.5 783 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/sq4.png" 784 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/sq4.png" 785 | -style "iconOnly" 786 | -marginWidth 0 787 | -marginHeight 1 788 | -command "polyEditUV -pu 0.5 -pv 0.5 -su 0.5 -sv 0.5;\npolyEditUV -u 0.25 -v -0.25 ;\nprint \"Moved UV -> Bottom Right\"" 789 | -sourceType "mel" 790 | -commandRepeatable 1 791 | -flat 1 792 | ; 793 | separator 794 | -enable 1 795 | -width 34 796 | -height 35 797 | -manage 1 798 | -visible 1 799 | -preventOverride 0 800 | -enableBackground 0 801 | -backgroundColor 0 0 0 802 | -highlightColor 0.321569 0.521569 0.65098 803 | -style "shelf" 804 | -horizontal 0 805 | ; 806 | shelfButton 807 | -enableCommandRepeat 1 808 | -flexibleWidthType 3 809 | -flexibleWidthValue 32 810 | -enable 1 811 | -width 35 812 | -height 34 813 | -manage 1 814 | -visible 1 815 | -preventOverride 0 816 | -annotation "Go to bind pose." 817 | -enableBackground 0 818 | -backgroundColor 0 0 0 819 | -highlightColor 0.321569 0.521569 0.65098 820 | -align "center" 821 | -label "Go to bindPose" 822 | -labelOffset 0 823 | -rotation 0 824 | -flipX 0 825 | -flipY 0 826 | -useAlpha 1 827 | -font "plainLabelFont" 828 | -overlayLabelColor 0.8 0.8 0.8 829 | -overlayLabelBackColor 0 0 0 0.5 830 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/gtbp.png" 831 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/gtbp.png" 832 | -style "iconOnly" 833 | -marginWidth 0 834 | -marginHeight 1 835 | -command "GoToBindPose;" 836 | -sourceType "mel" 837 | -commandRepeatable 1 838 | -flat 1 839 | ; 840 | shelfButton 841 | -enableCommandRepeat 1 842 | -flexibleWidthType 3 843 | -flexibleWidthValue 32 844 | -enable 1 845 | -width 35 846 | -height 34 847 | -manage 1 848 | -visible 1 849 | -preventOverride 0 850 | -annotation "Set current pose as bind pose." 851 | -enableBackground 0 852 | -backgroundColor 0 0 0 853 | -highlightColor 0.321569 0.521569 0.65098 854 | -align "center" 855 | -label "Set bindPose" 856 | -labelOffset 0 857 | -rotation 0 858 | -flipX 0 859 | -flipY 0 860 | -useAlpha 1 861 | -font "plainLabelFont" 862 | -overlayLabelColor 0.8 0.8 0.8 863 | -overlayLabelBackColor 0 0 0 0.5 864 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/setbp.png" 865 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/setbp.png" 866 | -style "iconOnly" 867 | -marginWidth 0 868 | -marginHeight 1 869 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nbps = cmds.dagPose(q=True, bp=True)\nif bps and len(bps) > 0:\n joints = cmds.dagPose(bps[0], q=True, m=True)\n for j in joints:\n cmds.dagPose(j, rs=True, name=bps[0])\n \nMGlobal.displayInfo('Updated bindpose.')" 870 | -sourceType "python" 871 | -commandRepeatable 1 872 | -flat 1 873 | ; 874 | shelfButton 875 | -enableCommandRepeat 1 876 | -flexibleWidthType 3 877 | -flexibleWidthValue 32 878 | -enable 1 879 | -width 35 880 | -height 34 881 | -manage 1 882 | -visible 1 883 | -preventOverride 0 884 | -annotation "Freeze selected joints rotation." 885 | -enableBackground 0 886 | -backgroundColor 0 0 0 887 | -highlightColor 0.321569 0.521569 0.65098 888 | -align "center" 889 | -label "Freeze selected joints rotation" 890 | -labelOffset 0 891 | -rotation 0 892 | -flipX 0 893 | -flipY 0 894 | -useAlpha 1 895 | -font "plainLabelFont" 896 | -overlayLabelColor 0.8 0.8 0.8 897 | -overlayLabelBackColor 0 0 0 0.5 898 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/frotsel.png" 899 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/frotsel.png" 900 | -style "iconOnly" 901 | -marginWidth 0 902 | -marginHeight 1 903 | -command "from maya.OpenMaya import *\nfrom maya.OpenMayaAnim import *\n\nselections = MSelectionList()\nMGlobal.getActiveSelectionList(selections)\niterator = MItSelectionList(selections, MFn.kJoint)\nwhile not iterator.isDone():\n dagpath = MDagPath()\n iterator.getDagPath(dagpath)\n ik_joint = MFnIkJoint(dagpath)\n rotation = MQuaternion()\n orient = MQuaternion()\n ik_joint.getOrientation(orient)\n ik_joint.getRotation(rotation, MSpace.kTransform)\n orient = rotation * orient\n ik_joint.setOrientation(orient)\n ik_joint.setRotation(orient.identity)\n iterator.next()\n\nMGlobal.displayInfo('Froze selected joints.')" 904 | -sourceType "python" 905 | -commandRepeatable 1 906 | -flat 1 907 | ; 908 | shelfButton 909 | -enableCommandRepeat 1 910 | -flexibleWidthType 3 911 | -flexibleWidthValue 32 912 | -enable 1 913 | -width 35 914 | -height 34 915 | -manage 1 916 | -visible 1 917 | -preventOverride 0 918 | -annotation "Freeze all joint rotations." 919 | -enableBackground 0 920 | -backgroundColor 0 0 0 921 | -highlightColor 0.321569 0.521569 0.65098 922 | -align "center" 923 | -label "Freeze all joints rotation" 924 | -labelOffset 0 925 | -rotation 0 926 | -flipX 0 927 | -flipY 0 928 | -useAlpha 1 929 | -font "plainLabelFont" 930 | -overlayLabelColor 0.8 0.8 0.8 931 | -overlayLabelBackColor 0 0 0 1 932 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/frot.png" 933 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/frot.png" 934 | -style "iconOnly" 935 | -marginWidth 0 936 | -marginHeight 1 937 | -command "from maya.OpenMaya import *\nfrom maya.OpenMayaAnim import *\n\niterator = MItDag(MItDag.kDepthFirst, MFn.kJoint)\nwhile not iterator.isDone():\n dagpath = MDagPath()\n iterator.getPath(dagpath)\n ik_joint = MFnIkJoint(dagpath)\n rotation = MQuaternion()\n orient = MQuaternion()\n ik_joint.getOrientation(orient)\n ik_joint.getRotation(rotation, MSpace.kTransform)\n orient = rotation * orient\n ik_joint.setOrientation(orient)\n ik_joint.setRotation(orient.identity)\n iterator.next()\n\nMGlobal.displayInfo('Froze all joints.')" 938 | -sourceType "python" 939 | -commandRepeatable 1 940 | -flat 1 941 | ; 942 | shelfButton 943 | -enableCommandRepeat 1 944 | -flexibleWidthType 3 945 | -flexibleWidthValue 32 946 | -enable 1 947 | -width 35 948 | -height 34 949 | -manage 1 950 | -visible 1 951 | -preventOverride 0 952 | -annotation "Mirror selected L_ joint rotation to same name R_ joint, or opposite way. (Work better if joints has been frozen)" 953 | -enableBackground 0 954 | -backgroundColor 0 0 0 955 | -highlightColor 0.321569 0.521569 0.65098 956 | -align "center" 957 | -label "Mirror joint" 958 | -labelOffset 0 959 | -rotation 0 960 | -flipX 0 961 | -flipY 0 962 | -useAlpha 1 963 | -font "plainLabelFont" 964 | -imageOverlayLabel "L<->R" 965 | -overlayLabelColor 0.8 0.8 0.8 966 | -overlayLabelBackColor 0 0 0 1 967 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/mirror.png" 968 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/mirror.png" 969 | -style "iconOnly" 970 | -marginWidth 0 971 | -marginHeight 1 972 | -command "\nfrom maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nobjects = cmds.ls(sl = True)\nif not objects:\n raise Exception('No joint selected.')\nprefixs = (('l_', 'r_'), ('L_', 'R_'), ('r_', 'l_'), ('R_', 'L_'))\nfor object in objects:\n l_joint = None\n r_joint = None\n \n for prefix in prefixs:\n if object.startswith(prefix[0]):\n l_joint = object\n r_joint = prefix[1] + object[2:]\n break\n \n lrx = cmds.getAttr(f'{l_joint}.rotateX')\n lry = cmds.getAttr(f'{l_joint}.rotateY')\n lrz = cmds.getAttr(f'{l_joint}.rotateZ')\n cmds.setAttr(f'{r_joint}.rotateX', lrx)\n cmds.setAttr(f'{r_joint}.rotateY', lry)\n cmds.setAttr(f'{r_joint}.rotateZ', lrz)\n\nMGlobal.displayInfo('Mirrored selected joints.')" 973 | -sourceType "python" 974 | -commandRepeatable 1 975 | -flat 1 976 | ; 977 | shelfButton 978 | -enableCommandRepeat 1 979 | -flexibleWidthType 3 980 | -flexibleWidthValue 32 981 | -enable 1 982 | -width 35 983 | -height 34 984 | -manage 1 985 | -visible 1 986 | -preventOverride 0 987 | -annotation "Mirror selected joint A rotation to selected joint B. (Work better if joints has been frozen)" 988 | -enableBackground 0 989 | -backgroundColor 0 0 0 990 | -highlightColor 0.321569 0.521569 0.65098 991 | -align "center" 992 | -label "Mirror joint select" 993 | -labelOffset 0 994 | -rotation 0 995 | -flipX 0 996 | -flipY 0 997 | -useAlpha 1 998 | -font "plainLabelFont" 999 | -imageOverlayLabel "A<->B" 1000 | -overlayLabelColor 0.8 0.8 0.8 1001 | -overlayLabelBackColor 0 0 0 1 1002 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/mirror.png" 1003 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/mirror.png" 1004 | -style "iconOnly" 1005 | -marginWidth 0 1006 | -marginHeight 1 1007 | -command "\nfrom maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nobjects = cmds.ls(sl = True)\nif not objects:\n raise Exception('No joints selected.')\nif len(objects) > 2:\n raise Exception('More than 2 joints selected.')\n\nl_joint = objects[0]\nr_joint = objects[1]\n \nlrx = cmds.getAttr(f'{l_joint}.rotateX')\nlry = cmds.getAttr(f'{l_joint}.rotateY')\nlrz = cmds.getAttr(f'{l_joint}.rotateZ')\ncmds.setAttr(f'{r_joint}.rotateX', lrx)\ncmds.setAttr(f'{r_joint}.rotateY', lry)\ncmds.setAttr(f'{r_joint}.rotateZ', lrz)\n\nMGlobal.displayInfo('Mirrored selected joints.')" 1008 | -sourceType "python" 1009 | -commandRepeatable 1 1010 | -flat 1 1011 | ; 1012 | separator 1013 | -enable 1 1014 | -width 34 1015 | -height 35 1016 | -manage 1 1017 | -visible 1 1018 | -preventOverride 0 1019 | -enableBackground 0 1020 | -backgroundColor 0 0 0 1021 | -highlightColor 0.321569 0.521569 0.65098 1022 | -style "shelf" 1023 | -horizontal 0 1024 | ; 1025 | shelfButton 1026 | -enableCommandRepeat 1 1027 | -flexibleWidthType 3 1028 | -flexibleWidthValue 32 1029 | -enable 1 1030 | -width 35 1031 | -height 34 1032 | -manage 1 1033 | -visible 1 1034 | -preventOverride 0 1035 | -annotation "Open Tool settings + enter paint weight mode." 1036 | -enableBackground 0 1037 | -backgroundColor 0 0 0 1038 | -highlightColor 0.321569 0.521569 0.65098 1039 | -align "center" 1040 | -label "Paint skin weights" 1041 | -labelOffset 0 1042 | -rotation 0 1043 | -flipX 0 1044 | -flipY 0 1045 | -useAlpha 1 1046 | -font "plainLabelFont" 1047 | -overlayLabelColor 0.8 0.8 0.8 1048 | -overlayLabelBackColor 0 0 0 0.5 1049 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/psw.png" 1050 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/psw.png" 1051 | -style "iconOnly" 1052 | -marginWidth 0 1053 | -marginHeight 1 1054 | -command "ToolSettingsWindow;\nArtPaintSkinWeightsTool;" 1055 | -sourceType "mel" 1056 | -commandRepeatable 1 1057 | -flat 1 1058 | ; 1059 | shelfButton 1060 | -enableCommandRepeat 1 1061 | -flexibleWidthType 3 1062 | -flexibleWidthValue 32 1063 | -enable 1 1064 | -width 35 1065 | -height 34 1066 | -manage 1 1067 | -visible 1 1068 | -preventOverride 0 1069 | -annotation "Prune weights to fit max 4 influences on vertices on selected skin cluster." 1070 | -enableBackground 0 1071 | -backgroundColor 0 0 0 1072 | -highlightColor 0.321569 0.521569 0.65098 1073 | -align "center" 1074 | -label "4 Influence fix" 1075 | -labelOffset 0 1076 | -rotation 0 1077 | -flipX 0 1078 | -flipY 0 1079 | -useAlpha 1 1080 | -font "plainLabelFont" 1081 | -overlayLabelColor 0 0 0 1082 | -overlayLabelBackColor 0 0 0 0 1083 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/four.png" 1084 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/four.png" 1085 | -style "iconOnly" 1086 | -marginWidth 0 1087 | -marginHeight 1 1088 | -command "from maya.OpenMaya import *\nfrom maya.OpenMayaAnim import *\n\ncmd = MGlobal.executeCommandStringResult(\n 'confirmDialog -title \"Force max 4 influences\" -message \"Please backup/save scene first because this function might not work as expect. Continue?\" -button \"Yes\" -button \"No\" -defaultButton \"Yes\" -cancelButton \"No\"'\n)\nif cmd == 'Yes':\n # get mesh in selections\n selections = MSelectionList()\n MGlobal.getActiveSelectionList(selections)\n iterator = MItSelectionList(selections, MFn.kMesh)\n if iterator.isDone():\n raise Exception(f'Please select a mesh.')\n mesh_dagpath = MDagPath()\n iterator.getDagPath(mesh_dagpath) # get first mesh\n iterator.next()\n if not iterator.isDone():\n raise Exception(\n f'More than 1 mesh selected., combine all meshes if you have mutiple meshes.')\n mesh = MFnMesh(mesh_dagpath)\n mesh_name = mesh.name()\n vertices_num = mesh.numVertices()\n\n # find skin cluster node upstream - bypass history node\n iterator = MItDependencyGraph(\n mesh.object(), MFn.kSkinClusterFilter, MItDependencyGraph.kUpstream)\n if iterator.isDone():\n raise Exception('Failed to find created skin cluster.')\n skin_cluster = MFnSkinCluster(iterator.currentItem())\n skin_cluster_name = skin_cluster.name()\n\n # get weights\n component = MFnSingleIndexedComponent()\n vertex_component = component.create(MFn.kMeshVertComponent)\n weights = MDoubleArray()\n util = MScriptUtil()\n ptr = util.asUintPtr()\n skin_cluster.getWeights(mesh_dagpath, vertex_component, weights, ptr)\n weight_influence_count = util.getUint(ptr)\n\n # fix 4 influence weights\n for i in range(0, vertices_num):\n found_weights = []\n inf_count = 0\n\n for j in range(0, weight_influence_count):\n weight = weights[i * weight_influence_count + j]\n if weight > 0:\n inf_count += 1\n found_weights.append((weight, j))\n\n if inf_count > 4:\n # get sorted weights + influence\n found_weights = sorted(\n found_weights, key=lambda f: f[0], reverse=True)\n\n # 4 highest weights\n high_weights = found_weights[:4]\n # the rest small weights\n low_weights = found_weights[4:]\n\n # sum all low weights and remove them\n low_sum = 0.0\n for weight, influence in low_weights:\n low_sum += weight\n weights[i * weight_influence_count + influence] = 0.0\n\n # distributed low weights to high weights + re calculate weight sum for normalize\n low_sum /= 4\n weight_sum = 0.0\n for weight, influence in high_weights:\n weights[i * weight_influence_count + influence] += low_sum\n\n # set weights back\n MGlobal.executeCommand(f'setAttr {skin_cluster_name}.normalizeWeights 0')\n mask_influence = MIntArray()\n MScriptUtil.createIntArrayFromList(\n list(range(0, weight_influence_count)), mask_influence)\n skin_cluster.setWeights(mesh_dagpath, vertex_component,\n mask_influence, weights, False)\n MGlobal.executeCommand(f'setAttr {skin_cluster_name}.normalizeWeights 1')\n MGlobal.executeCommand(\n f'skinPercent -normalize true {skin_cluster_name} {mesh_name}')\n\n MGlobal.displayInfo('Forced max 4 influences.')\n" 1089 | -sourceType "python" 1090 | -commandRepeatable 1 1091 | -flat 1 1092 | ; 1093 | shelfButton 1094 | -enableCommandRepeat 1 1095 | -flexibleWidthType 3 1096 | -flexibleWidthValue 32 1097 | -enable 1 1098 | -width 35 1099 | -height 34 1100 | -manage 1 1101 | -visible 1 1102 | -preventOverride 0 1103 | -annotation "Unbind, delete history, rebind on a selected skin cluster." 1104 | -enableBackground 0 1105 | -backgroundColor 0 0 0 1106 | -highlightColor 0.321569 0.521569 0.65098 1107 | -align "center" 1108 | -label "Rebind" 1109 | -labelOffset 0 1110 | -rotation 0 1111 | -flipX 0 1112 | -flipY 0 1113 | -useAlpha 1 1114 | -font "plainLabelFont" 1115 | -overlayLabelColor 0.725962 0.725962 0.725962 1116 | -overlayLabelBackColor 0 0 0 0 1117 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/rebind.png" 1118 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/rebind.png" 1119 | -style "iconOnly" 1120 | -marginWidth 0 1121 | -marginHeight 1 1122 | -command "from maya.OpenMaya import *\nfrom maya.OpenMayaAnim import *\n\ncmd = MGlobal.executeCommandStringResult(\n 'confirmDialog -title \"Rebind skinned mesh with same vertex id\" -message \"Please backup/save scene first because this function might not work as expect. Continue?\" -button \"Yes\" -button \"No\" -defaultButton \"Yes\" -cancelButton \"No\"'\n)\nif cmd == 'Yes':\n # get mesh in selections\n selections = MSelectionList()\n MGlobal.getActiveSelectionList(selections)\n iterator = MItSelectionList(selections, MFn.kMesh)\n if iterator.isDone():\n raise Exception(f'Please select a mesh.')\n mesh_dagpath = MDagPath()\n iterator.getDagPath(mesh_dagpath) # get first mesh\n iterator.next()\n if not iterator.isDone():\n raise Exception(\n f'More than 1 mesh selected., combine all meshes if you have mutiple meshes.')\n mesh = MFnMesh(mesh_dagpath)\n mesh_name = mesh.name()\n\n # find skin cluster\n iterator = MItDependencyGraph(\n mesh.object(), MFn.kSkinClusterFilter, MItDependencyGraph.kUpstream)\n if iterator.isDone():\n raise Exception('Failed to find skin cluster.')\n skin_cluster = MFnSkinCluster(iterator.currentItem())\n\n # get weights\n component = MFnSingleIndexedComponent()\n vertex_component = component.create(MFn.kMeshVertComponent)\n weights = MDoubleArray()\n util = MScriptUtil()\n ptr = util.asUintPtr()\n skin_cluster.getWeights(mesh_dagpath, vertex_component, weights, ptr)\n\n # get influence\n influences_dagpath = MDagPathArray()\n skin_cluster.influenceObjects(influences_dagpath)\n influence_count = influences_dagpath.length()\n\n # unbind\n MGlobal.executeCommand(f'skinCluster -e -ubk {mesh_name}')\n MGlobal.executeCommand('DeleteHistory')\n\n # rebind\n selections = MSelectionList()\n selections.add(mesh_dagpath)\n for i in range(0, influence_count):\n selections.add(influences_dagpath[i])\n MGlobal.selectCommand(selections)\n MGlobal.executeCommand(f'skinCluster -mi 4 -tsb -n {mesh_name}_skinCluster')\n\n # get created skincluster\n iterator = MItDependencyGraph(\n mesh.object(), MFn.kSkinClusterFilter, MItDependencyGraph.kUpstream)\n if iterator.isDone():\n raise Exception('Failed to find created skin cluster.')\n skin_cluster = MFnSkinCluster(iterator.currentItem())\n\n # get influences mask (influences indices)\n new_influences_dagpath = MDagPathArray()\n skin_cluster.influenceObjects(new_influences_dagpath)\n mask_influence = MIntArray(influence_count)\n for i in range(0, influence_count):\n for j in range(0, influence_count):\n if new_influences_dagpath[i] == influences_dagpath[j]:\n mask_influence[i] = j\n break\n\n # set weights\n MGlobal.executeCommand(f'setAttr {mesh_name}_skinCluster.normalizeWeights 0')\n skin_cluster.setWeights(mesh_dagpath, vertex_component,\n mask_influence, weights, False)\n MGlobal.executeCommand(f'setAttr {mesh_name}_skinCluster.normalizeWeights 1')\n MGlobal.executeCommand(\n f'skinPercent -normalize true {mesh_name}_skinCluster {mesh_name}')\n\n MGlobal.displayInfo('Rebound.')\n" 1123 | -sourceType "python" 1124 | -commandRepeatable 1 1125 | -flat 1 1126 | ; 1127 | 1128 | } 1129 | -------------------------------------------------------------------------------- /prefs/shelves/shelf_LoLMaya_MAPGEO.mel: -------------------------------------------------------------------------------- 1 | global proc shelf_LoLMaya_MAPGEO () { 2 | global string $gBuffStr; 3 | global string $gBuffStr0; 4 | global string $gBuffStr1; 5 | 6 | 7 | shelfButton 8 | -enableCommandRepeat 1 9 | -flexibleWidthType 3 10 | -flexibleWidthValue 32 11 | -enable 1 12 | -width 35 13 | -height 34 14 | -manage 1 15 | -visible 1 16 | -preventOverride 0 17 | -annotation "Add the file to the current scene" 18 | -enableBackground 0 19 | -backgroundColor 0 0 0 20 | -highlightColor 0.321569 0.521569 0.65098 21 | -align "center" 22 | -label "Import..." 23 | -labelOffset 0 24 | -rotation 0 25 | -flipX 0 26 | -flipY 0 27 | -useAlpha 1 28 | -font "plainLabelFont" 29 | -overlayLabelColor 0.8 0.8 0.8 30 | -overlayLabelBackColor 0 0 0 0.5 31 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/imp.png" 32 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/imp.png" 33 | -style "iconOnly" 34 | -marginWidth 0 35 | -marginHeight 1 36 | -command "Import" 37 | -sourceType "mel" 38 | -commandRepeatable 1 39 | -flat 1 40 | ; 41 | shelfButton 42 | -enableCommandRepeat 1 43 | -flexibleWidthType 3 44 | -flexibleWidthValue 32 45 | -enable 1 46 | -width 35 47 | -height 34 48 | -manage 1 49 | -visible 1 50 | -preventOverride 0 51 | -annotation "Export selected objects (and related info) to a new file" 52 | -enableBackground 0 53 | -backgroundColor 0 0 0 54 | -highlightColor 0.321569 0.521569 0.65098 55 | -align "center" 56 | -label "Export Selection..." 57 | -labelOffset 0 58 | -rotation 0 59 | -flipX 0 60 | -flipY 0 61 | -useAlpha 1 62 | -font "plainLabelFont" 63 | -overlayLabelColor 0.8 0.8 0.8 64 | -overlayLabelBackColor 0 0 0 0.5 65 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/expsl.png" 66 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/expsl.png" 67 | -style "iconOnly" 68 | -marginWidth 0 69 | -marginHeight 1 70 | -command "ExportSelection" 71 | -sourceType "mel" 72 | -commandRepeatable 1 73 | -flat 1 74 | ; 75 | separator 76 | -enable 1 77 | -width 12 78 | -height 35 79 | -manage 1 80 | -visible 1 81 | -preventOverride 0 82 | -enableBackground 0 83 | -backgroundColor 0 0 0 84 | -highlightColor 0.321569 0.521569 0.65098 85 | -style "shelf" 86 | -horizontal 0 87 | ; 88 | shelfButton 89 | -enableCommandRepeat 1 90 | -flexibleWidthType 3 91 | -flexibleWidthValue 32 92 | -enable 1 93 | -width 35 94 | -height 34 95 | -manage 1 96 | -visible 1 97 | -preventOverride 0 98 | -annotation "Delete history on all objects" 99 | -enableBackground 0 100 | -backgroundColor 0 0 0 101 | -highlightColor 0.321569 0.521569 0.65098 102 | -align "center" 103 | -label "History" 104 | -labelOffset 0 105 | -rotation 0 106 | -flipX 0 107 | -flipY 0 108 | -useAlpha 1 109 | -font "plainLabelFont" 110 | -overlayLabelColor 0.8 0.8 0.8 111 | -overlayLabelBackColor 0 0 0 0.5 112 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/dh.png" 113 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/dh.png" 114 | -style "iconOnly" 115 | -marginWidth 0 116 | -marginHeight 1 117 | -command "DeleteAllHistory" 118 | -sourceType "mel" 119 | -commandRepeatable 1 120 | -flat 1 121 | ; 122 | shelfButton 123 | -enableCommandRepeat 1 124 | -flexibleWidthType 3 125 | -flexibleWidthValue 32 126 | -enable 1 127 | -width 35 128 | -height 34 129 | -manage 1 130 | -visible 1 131 | -preventOverride 0 132 | -annotation "Rename selected objects." 133 | -enableBackground 0 134 | -backgroundColor 0 0 0 135 | -highlightColor 0.321569 0.521569 0.65098 136 | -align "center" 137 | -label "Rename Objects" 138 | -labelOffset 0 139 | -rotation 0 140 | -flipX 0 141 | -flipY 0 142 | -useAlpha 1 143 | -font "plainLabelFont" 144 | -overlayLabelColor 0.8 0.8 0.8 145 | -overlayLabelBackColor 0 0 0 0.5 146 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/pref.png" 147 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/pref.png" 148 | -style "iconOnly" 149 | -marginWidth 0 150 | -marginHeight 1 151 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ndef on_textfield(textfield):\n cmds.optionVar(sv=('lolmaya_prefixrename', cmds.textField(textfield, q=True, tx=True)))\n\n\nif cmds.window('PREFIXRENAME', ex=True):\n cmds.deleteUI('PREFIXRENAME')\n\nwindow = cmds.window(\n \"PREFIXRENAME\", \n title = 'Enter prefix:', \n sizeable = False\n)\n\nlayout = cmds.rowLayout (p = window, nc = 2)\ntextfield = cmds.textField(p = layout, w = 500, h = 30)\nold_str = cmds.optionVar(q='lolmaya_prefixrename')\nif old_str:\n cmds.textField(textfield, e=True, it = old_str)\ncmds.textField(textfield, e = True, cc = lambda c: on_textfield(textfield))\ndef apply(*args):\n prefix = cmds.textField(textfield, q = True, tx=True)\n if prefix: \n selected = cmds.ls(sl = True)\n i = 0\n for obj in selected: \n try: \n cmds.rename(obj, f'{prefix}_{i}')\n i += 1\n except:\n pass\n\n MGlobal.displayInfo('Renamed selected objects.')\n\ncmds.textField(textfield, edit = True, ec = apply)\ncmds.button('Apply', p = layout, w = 100, h = 30, c = apply)\n\ncmds.showWindow(window)" 152 | -sourceType "python" 153 | -commandRepeatable 1 154 | -flat 1 155 | ; 156 | shelfButton 157 | -enableCommandRepeat 1 158 | -flexibleWidthType 3 159 | -flexibleWidthValue 32 160 | -enable 1 161 | -width 35 162 | -height 34 163 | -manage 1 164 | -visible 1 165 | -preventOverride 0 166 | -annotation "Rename path of selected objects." 167 | -enableBackground 0 168 | -backgroundColor 0 0 0 169 | -highlightColor 0.321569 0.521569 0.65098 170 | -align "center" 171 | -label "Rename Paths" 172 | -labelOffset 0 173 | -rotation 0 174 | -flipX 0 175 | -flipY 0 176 | -useAlpha 1 177 | -font "plainLabelFont" 178 | -overlayLabelColor 0.8 0.8 0.8 179 | -overlayLabelBackColor 0 0 0 0.5 180 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/mr.png" 181 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/mr.png" 182 | -style "iconOnly" 183 | -marginWidth 0 184 | -marginHeight 1 185 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nif cmds.window('MATRenameWin', ex=True):\n cmds.deleteUI('MATRenameWin')\n\nwindow = cmds.window(\n 'MATRenameWin', \n title = 'Enter prefix:', \n sizeable = False\n)\n\nlayout = cmds.rowLayout (p = window, nc = 2)\ntextfield = cmds.textField(p = layout, w = 500, h = 30)\nold_str = cmds.optionVar(q='lolmaya_matrename')\nif old_str:\n cmds.textField(textfield, e=True, it = old_str)\n\ndef apply(*args):\n path = cmds.textField(textfield, q = True, tx=True)\n if path:\n cmds.optionVar(sv=('lolmaya_matrename', path))\n path = path.replace('\\\\', '/')\n path = path.replace('/', '__')\n if not path.endswith('__'):\n path += '__'\n selected = cmds.ls(sl = True)\n for obj in selected: \n try: \n old = obj\n new = path + old.split('__')[-1]\n cmds.rename(old, new)\n except:\n pass\n\n MGlobal.displayInfo('Renamed selected objects.')\n\ncmds.textField(textfield, edit = True, ec = apply)\ncmds.button('Apply', p = layout, w = 100, h = 30, c = apply)\n\ncmds.showWindow(window)" 186 | -sourceType "python" 187 | -commandRepeatable 1 188 | -flat 1 189 | ; 190 | separator 191 | -enable 1 192 | -width 12 193 | -height 35 194 | -manage 1 195 | -visible 1 196 | -preventOverride 0 197 | -enableBackground 0 198 | -backgroundColor 0 0 0 199 | -highlightColor 0.321569 0.521569 0.65098 200 | -style "shelf" 201 | -horizontal 0 202 | ; 203 | shelfButton 204 | -enableCommandRepeat 1 205 | -flexibleWidthType 3 206 | -flexibleWidthValue 32 207 | -enable 1 208 | -width 35 209 | -height 34 210 | -manage 1 211 | -visible 1 212 | -preventOverride 0 213 | -annotation "Create 8 layers and assign selected object to all layers." 214 | -enableBackground 0 215 | -backgroundColor 0 0 0 216 | -highlightColor 0.321569 0.521569 0.65098 217 | -align "center" 218 | -label "Create 8 layers" 219 | -labelOffset 0 220 | -rotation 0 221 | -flipX 0 222 | -flipY 0 223 | -useAlpha 1 224 | -font "plainLabelFont" 225 | -imageOverlayLabel "ALL" 226 | -overlayLabelColor 0 1 0.2039 227 | -overlayLabelBackColor 0 0 0 1 228 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 229 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 230 | -style "iconOnly" 231 | -marginWidth 0 232 | -marginHeight 1 233 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nfor i in range(1, 9):\n if not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\n else:\n cmds.sets(addElement=f'set{i}')\n\nMGlobal.displayInfo('Created 8 sets.')" 234 | -sourceType "python" 235 | -commandRepeatable 1 236 | -flat 1 237 | ; 238 | shelfButton 239 | -enableCommandRepeat 1 240 | -flexibleWidthType 3 241 | -flexibleWidthValue 32 242 | -enable 1 243 | -width 35 244 | -height 34 245 | -manage 1 246 | -visible 1 247 | -preventOverride 0 248 | -annotation "Remove selected objects from all layers." 249 | -enableBackground 0 250 | -backgroundColor 0 0 0 251 | -highlightColor 0.321569 0.521569 0.65098 252 | -align "center" 253 | -label "Remove from all layers" 254 | -labelOffset 0 255 | -rotation 0 256 | -flipX 0 257 | -flipY 0 258 | -useAlpha 1 259 | -font "plainLabelFont" 260 | -imageOverlayLabel "X" 261 | -overlayLabelColor 1 0 0 262 | -overlayLabelBackColor 0 0 0 1 263 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 264 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 265 | -style "iconOnly" 266 | -marginWidth 0 267 | -marginHeight 1 268 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nfor i in range(1, 9):\n if cmds.objExists(f'set{i}'):\n cmds.sets(remove=f'set{i}')\n\nMGlobal.displayInfo('Removed selected from all sets.')" 269 | -sourceType "python" 270 | -commandRepeatable 1 271 | -flat 1 272 | ; 273 | shelfButton 274 | -enableCommandRepeat 1 275 | -flexibleWidthType 3 276 | -flexibleWidthValue 32 277 | -enable 1 278 | -width 35 279 | -height 34 280 | -manage 1 281 | -visible 1 282 | -preventOverride 0 283 | -annotation "Assign/remove selected objects to layer 1." 284 | -enableBackground 0 285 | -backgroundColor 0 0 0 286 | -highlightColor 0.321569 0.521569 0.65098 287 | -align "center" 288 | -label "Layer1" 289 | -labelOffset 0 290 | -rotation 0 291 | -flipX 0 292 | -flipY 0 293 | -useAlpha 1 294 | -font "plainLabelFont" 295 | -imageOverlayLabel "1" 296 | -overlayLabelColor 1 1 1 297 | -overlayLabelBackColor 0 0 0 0.8 298 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 299 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 300 | -style "iconOnly" 301 | -marginWidth 0 302 | -marginHeight 1 303 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 1\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 304 | -sourceType "python" 305 | -commandRepeatable 1 306 | -flat 1 307 | ; 308 | shelfButton 309 | -enableCommandRepeat 1 310 | -flexibleWidthType 3 311 | -flexibleWidthValue 32 312 | -enable 1 313 | -width 35 314 | -height 34 315 | -manage 1 316 | -visible 1 317 | -preventOverride 0 318 | -annotation "Assign/remove selected objects to layer 2." 319 | -enableBackground 0 320 | -backgroundColor 0 0 0 321 | -highlightColor 0.321569 0.521569 0.65098 322 | -align "center" 323 | -label "Layer2" 324 | -labelOffset 0 325 | -rotation 0 326 | -flipX 0 327 | -flipY 0 328 | -useAlpha 1 329 | -font "plainLabelFont" 330 | -imageOverlayLabel "2" 331 | -overlayLabelColor 1 0.145 0 332 | -overlayLabelBackColor 0 0 0 0.8 333 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 334 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 335 | -style "iconOnly" 336 | -marginWidth 0 337 | -marginHeight 1 338 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 2\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 339 | -sourceType "python" 340 | -commandRepeatable 1 341 | -flat 1 342 | ; 343 | shelfButton 344 | -enableCommandRepeat 1 345 | -flexibleWidthType 3 346 | -flexibleWidthValue 32 347 | -enable 1 348 | -width 35 349 | -height 34 350 | -manage 1 351 | -visible 1 352 | -preventOverride 0 353 | -annotation "Assign/remove selected objects to layer 3." 354 | -enableBackground 0 355 | -backgroundColor 0 0 0 356 | -highlightColor 0.321569 0.521569 0.65098 357 | -align "center" 358 | -label "Layer3" 359 | -labelOffset 0 360 | -rotation 0 361 | -flipX 0 362 | -flipY 0 363 | -useAlpha 1 364 | -font "plainLabelFont" 365 | -imageOverlayLabel "3" 366 | -overlayLabelColor 1 0.6313 0 367 | -overlayLabelBackColor 0 0 0 0.8 368 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 369 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 370 | -style "iconOnly" 371 | -marginWidth 0 372 | -marginHeight 1 373 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 3\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 374 | -sourceType "python" 375 | -commandRepeatable 1 376 | -flat 1 377 | ; 378 | shelfButton 379 | -enableCommandRepeat 1 380 | -flexibleWidthType 3 381 | -flexibleWidthValue 32 382 | -enable 1 383 | -width 35 384 | -height 34 385 | -manage 1 386 | -visible 1 387 | -preventOverride 0 388 | -annotation "Assign/remove selected objects to layer 4." 389 | -enableBackground 0 390 | -backgroundColor 0 0 0 391 | -highlightColor 0.321569 0.521569 0.65098 392 | -align "center" 393 | -label "Layer4" 394 | -labelOffset 0 395 | -rotation 0 396 | -flipX 0 397 | -flipY 0 398 | -useAlpha 1 399 | -font "plainLabelFont" 400 | -imageOverlayLabel "4" 401 | -overlayLabelColor 0.0509 0 1 402 | -overlayLabelBackColor 0 0 0 0.8 403 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 404 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 405 | -style "iconOnly" 406 | -marginWidth 0 407 | -marginHeight 1 408 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 4\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 409 | -sourceType "python" 410 | -commandRepeatable 1 411 | -flat 1 412 | ; 413 | shelfButton 414 | -enableCommandRepeat 1 415 | -flexibleWidthType 3 416 | -flexibleWidthValue 32 417 | -enable 1 418 | -width 35 419 | -height 34 420 | -manage 1 421 | -visible 1 422 | -preventOverride 0 423 | -annotation "Assign/remove selected objects to layer 5." 424 | -enableBackground 0 425 | -backgroundColor 0 0 0 426 | -highlightColor 0.321569 0.521569 0.65098 427 | -align "center" 428 | -label "Layer5" 429 | -labelOffset 0 430 | -rotation 0 431 | -flipX 0 432 | -flipY 0 433 | -useAlpha 1 434 | -font "plainLabelFont" 435 | -imageOverlayLabel "5" 436 | -overlayLabelColor 0.6078 1 0.8941 437 | -overlayLabelBackColor 0 0 0 0.8 438 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 439 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 440 | -style "iconOnly" 441 | -marginWidth 0 442 | -marginHeight 1 443 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 5\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 444 | -sourceType "python" 445 | -commandRepeatable 1 446 | -flat 1 447 | ; 448 | shelfButton 449 | -enableCommandRepeat 1 450 | -flexibleWidthType 3 451 | -flexibleWidthValue 32 452 | -enable 1 453 | -width 35 454 | -height 34 455 | -manage 1 456 | -visible 1 457 | -preventOverride 0 458 | -annotation "Assign/remove selected objects to layer 6." 459 | -enableBackground 0 460 | -backgroundColor 0 0 0 461 | -highlightColor 0.321569 0.521569 0.65098 462 | -align "center" 463 | -label "Layer6" 464 | -labelOffset 0 465 | -rotation 0 466 | -flipX 0 467 | -flipY 0 468 | -useAlpha 1 469 | -font "plainLabelFont" 470 | -imageOverlayLabel "6" 471 | -overlayLabelColor 0 0.7647 1 472 | -overlayLabelBackColor 0 0 0 0.8 473 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 474 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 475 | -style "iconOnly" 476 | -marginWidth 0 477 | -marginHeight 1 478 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 6\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 479 | -sourceType "python" 480 | -commandRepeatable 1 481 | -flat 1 482 | ; 483 | shelfButton 484 | -enableCommandRepeat 1 485 | -flexibleWidthType 3 486 | -flexibleWidthValue 32 487 | -enable 1 488 | -width 35 489 | -height 34 490 | -manage 1 491 | -visible 1 492 | -preventOverride 0 493 | -annotation "Assign/remove selected objects to layer 7." 494 | -enableBackground 0 495 | -backgroundColor 0 0 0 496 | -highlightColor 0.321569 0.521569 0.65098 497 | -align "center" 498 | -label "Layer7" 499 | -labelOffset 0 500 | -rotation 0 501 | -flipX 0 502 | -flipY 0 503 | -useAlpha 1 504 | -font "plainLabelFont" 505 | -imageOverlayLabel "7" 506 | -overlayLabelColor 0.3686 1 0 507 | -overlayLabelBackColor 0 0 0 0.8 508 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 509 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 510 | -style "iconOnly" 511 | -marginWidth 0 512 | -marginHeight 1 513 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 7\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 514 | -sourceType "python" 515 | -commandRepeatable 1 516 | -flat 1 517 | ; 518 | shelfButton 519 | -enableCommandRepeat 1 520 | -flexibleWidthType 3 521 | -flexibleWidthValue 32 522 | -enable 1 523 | -width 35 524 | -height 34 525 | -manage 1 526 | -visible 1 527 | -preventOverride 0 528 | -annotation "Assign/remove selected objects to layer 8." 529 | -enableBackground 0 530 | -backgroundColor 0 0 0 531 | -highlightColor 0.321569 0.521569 0.65098 532 | -align "center" 533 | -label "Layer8" 534 | -labelOffset 0 535 | -rotation 0 536 | -flipX 0 537 | -flipY 0 538 | -useAlpha 1 539 | -font "plainLabelFont" 540 | -imageOverlayLabel "8" 541 | -overlayLabelColor 0.441006 0.441006 0.441006 542 | -overlayLabelBackColor 0 0 0 1 543 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 544 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/layer.png" 545 | -style "iconOnly" 546 | -marginWidth 0 547 | -marginHeight 1 548 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ni = 8\nif not cmds.objExists(f'set{i}'):\n cmds.sets(name=f'set{i}')\nelse:\n if cmds.sets(im=f'set{i}'):\n cmds.sets(remove=f'set{i}')\n MGlobal.displayInfo('Removed selected from set{i}.')\n else:\n cmds.sets(addElement=f'set{i}')\n MGlobal.displayInfo('Assigned selected to set{i}.')" 549 | -sourceType "python" 550 | -commandRepeatable 1 551 | -flat 1 552 | ; 553 | separator 554 | -enable 1 555 | -width 12 556 | -height 35 557 | -manage 1 558 | -visible 1 559 | -preventOverride 0 560 | -enableBackground 0 561 | -backgroundColor 0 0 0 562 | -highlightColor 0.321569 0.521569 0.65098 563 | -style "shelf" 564 | -horizontal 0 565 | ; 566 | shelfButton 567 | -enableCommandRepeat 1 568 | -flexibleWidthType 3 569 | -flexibleWidthValue 32 570 | -enable 1 571 | -width 35 572 | -height 34 573 | -manage 1 574 | -visible 1 575 | -preventOverride 0 576 | -annotation "Assign/remove selected objects to setBushes." 577 | -enableBackground 0 578 | -backgroundColor 0 0 0 579 | -highlightColor 0.321569 0.521569 0.65098 580 | -align "center" 581 | -label "setBushes" 582 | -labelOffset 0 583 | -rotation 0 584 | -flipX 0 585 | -flipY 0 586 | -useAlpha 1 587 | -font "plainLabelFont" 588 | -overlayLabelColor 0.8 0.8 0.8 589 | -overlayLabelBackColor 0 0 0 0.5 590 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/bush.png" 591 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/bush.png" 592 | -style "iconOnly" 593 | -marginWidth 0 594 | -marginHeight 1 595 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nif not cmds.objExists(f'setBushes'):\n cmds.sets(name=f'setBushes')\n MGlobal.displayInfo('Created setBushes.')\nelse:\n if cmds.sets(im=f'setBushes'):\n cmds.sets(remove=f'setBushes')\n MGlobal.displayInfo('Removed selected from setBushes.')\n else:\n cmds.sets(addElement=f'setBushes')\n MGlobal.displayInfo('Assigned selected to setBushes.')" 596 | -sourceType "python" 597 | -commandRepeatable 1 598 | -flat 1 599 | ; 600 | shelfButton 601 | -enableCommandRepeat 1 602 | -flexibleWidthType 3 603 | -flexibleWidthValue 32 604 | -enable 1 605 | -width 35 606 | -height 34 607 | -manage 1 608 | -visible 1 609 | -preventOverride 0 610 | -annotation "User Script" 611 | -enableBackground 0 612 | -backgroundColor 0 0 0 613 | -highlightColor 0.321569 0.521569 0.65098 614 | -align "center" 615 | -label "setBaron" 616 | -labelOffset 0 617 | -rotation 0 618 | -flipX 0 619 | -flipY 0 620 | -useAlpha 1 621 | -font "plainLabelFont" 622 | -overlayLabelColor 1 1 1 623 | -overlayLabelBackColor 0 0 0 0.5 624 | -image "C:/Users/tarng/Documents/maya/2024/prefs/icons/baron.png" 625 | -image1 "C:/Users/tarng/Documents/maya/2024/prefs/icons/baron.png" 626 | -style "iconOnly" 627 | -marginWidth 0 628 | -marginHeight 1 629 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nselected = cmds.ls(sl = True)\nif not cmds.objExists(f'setBaron'):\n cmds.sets(name=f'setBaron')\n MGlobal.displayInfo('Created setBaron.')\nelse:\n if cmds.sets(im=f'setBaron'):\n for obj in selected:\n flag = cmds.attributeQuery('buckethash', node=obj, ex=True)\n if not flag:\n cmds.addAttr(longName='buckethash', niceName='Bucket Hash', dataType='string')\n cmds.setAttr(f'{obj}.buckethash', '00000000', type='string')\n cmds.sets(remove=f'setBaron')\n MGlobal.displayInfo('Removed selected from setBushes.')\n else:\n for obj in selected:\n flag = cmds.attributeQuery('buckethash', node=obj, ex=True)\n if not flag:\n cmds.addAttr(longName='buckethash', niceName='Bucket Hash', dataType='string')\n cmds.setAttr(f'{obj}.buckethash', '00000000', type='string')\n cmds.sets(addElement=f'setBaron')\n MGlobal.displayInfo('Assigned selected to setBaron.')" 630 | -sourceType "python" 631 | -commandRepeatable 1 632 | -flat 1 633 | ; 634 | separator 635 | -enable 1 636 | -width 34 637 | -height 35 638 | -manage 1 639 | -visible 1 640 | -preventOverride 0 641 | -enableBackground 0 642 | -backgroundColor 0 0 0 643 | -highlightColor 0.321569 0.521569 0.65098 644 | -style "shelf" 645 | -horizontal 0 646 | ; 647 | shelfButton 648 | -enableCommandRepeat 1 649 | -flexibleWidthType 3 650 | -flexibleWidthValue 32 651 | -enable 1 652 | -width 35 653 | -height 34 654 | -manage 1 655 | -visible 1 656 | -preventOverride 0 657 | -annotation "Display and edit connections in shading networks" 658 | -enableBackground 0 659 | -backgroundColor 0 0 0 660 | -highlightColor 0.321569 0.521569 0.65098 661 | -align "center" 662 | -label "Hypershade" 663 | -labelOffset 0 664 | -rotation 0 665 | -flipX 0 666 | -flipY 0 667 | -useAlpha 1 668 | -font "plainLabelFont" 669 | -overlayLabelColor 0.8 0.8 0.8 670 | -overlayLabelBackColor 0 0 0 0.5 671 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/hs.png" 672 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/hs.png" 673 | -style "iconOnly" 674 | -marginWidth 0 675 | -marginHeight 1 676 | -command "HypershadeWindow" 677 | -sourceType "mel" 678 | -commandRepeatable 1 679 | -flat 1 680 | ; 681 | shelfButton 682 | -enableCommandRepeat 1 683 | -flexibleWidthType 3 684 | -flexibleWidthValue 32 685 | -enable 1 686 | -width 35 687 | -height 34 688 | -manage 1 689 | -visible 1 690 | -preventOverride 0 691 | -annotation "Select all faces that have same material of selected face." 692 | -enableBackground 0 693 | -backgroundColor 0 0 0 694 | -highlightColor 0.321569 0.521569 0.65098 695 | -align "center" 696 | -label "Select Connected material faces" 697 | -labelOffset 0 698 | -rotation 0 699 | -flipX 0 700 | -flipY 0 701 | -useAlpha 1 702 | -font "plainLabelFont" 703 | -imageOverlayLabel "MAT" 704 | -overlayLabelColor 0.8 0.8 0.8 705 | -overlayLabelBackColor 0 0 0 1 706 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/psf.png" 707 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/psf.png" 708 | -style "iconOnly" 709 | -marginWidth 0 710 | -marginHeight 1 711 | -command "from maya.OpenMaya import *\n\nmesh_components=[]\nselections = MSelectionList()\nMGlobal.getActiveSelectionList(selections)\niterator = MItSelectionList(selections)\nwhile not iterator.isDone():\n if iterator.hasComponents():\n component=MObject()\n mesh_dagpath = MDagPath()\n iterator.getDagPath(mesh_dagpath,component)\n mesh_components.append((\n mesh_dagpath,component\n ))\n iterator.next()\n\nres_selections = MSelectionList()\nfor mesh_dagpath,component in mesh_components:\n mesh=MFnMesh(mesh_dagpath)\n # get shader/materials\n shaders = MObjectArray()\n face_shader = MIntArray()\n instance = mesh_dagpath.instanceNumber() if mesh_dagpath.isInstanced() else 0\n mesh.getConnectedShaders(instance, shaders, face_shader)\n shader_count = shaders.length()\n # check no material assigned\n if shader_count < 1:\n continue\n spread_faces=MIntArray()\n face_count=face_shader.length()\n iterator=MItMeshPolygon(mesh_dagpath,component)\n iterator.reset()\n while not iterator.isDone():\n selected_face=iterator.index()\n selected_shader=face_shader[selected_face]\n for i in range(face_count):\n if face_shader[i]==selected_shader:\n if i not in spread_faces:\n spread_faces.append(i)\n iterator.next()\n component2 = MFnSingleIndexedComponent()\n face_component = component2.create(\n MFn.kMeshPolygonComponent)\n component2.addElements(spread_faces)\n res_selections.add(mesh_dagpath, face_component)\n\nMGlobal.selectCommand(res_selections)" 712 | -sourceType "python" 713 | -commandRepeatable 1 714 | -flat 1 715 | ; 716 | shelfButton 717 | -enableCommandRepeat 1 718 | -flexibleWidthType 3 719 | -flexibleWidthValue 32 720 | -enable 1 721 | -width 35 722 | -height 34 723 | -manage 1 724 | -visible 1 725 | -preventOverride 0 726 | -annotation "Set all black emission weight to 0." 727 | -enableBackground 0 728 | -backgroundColor 0 0 0 729 | -highlightColor 0.321569 0.521569 0.65098 730 | -align "center" 731 | -label "Zero Black Emission" 732 | -labelOffset 0 733 | -rotation 0 734 | -flipX 0 735 | -flipY 0 736 | -useAlpha 1 737 | -font "plainLabelFont" 738 | -overlayLabelColor 0.8 0.8 0.8 739 | -overlayLabelBackColor 0 0 0 0.5 740 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/bem.png" 741 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/bem.png" 742 | -style "iconOnly" 743 | -marginWidth 0 744 | -marginHeight 1 745 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nfor shading_engine in cmds.ls(type='shadingEngine'):\n if cmds.sets(shading_engine, q=True):\n mats = cmds.ls(cmds.listConnections(shading_engine), materials=True)\n for mat in mats:\n if cmds.attributeQuery('emission', node = mat, ex = True) and cmds.attributeQuery('emissionColor', node = mat, ex = True):\n files = cmds.listConnections(f'{mat}.emissionColor', type = 'file')\n if files:\n continue\n weight = cmds.getAttr(f'{mat}.emission')\n color = cmds.getAttr(f'{mat}.emissionColor')[0]\n if weight > 0 and color == (0.0, 0.0, 0.0):\n cmds.setAttr(f'{mat}.emission', 0.0)\n MGlobal.displayInfo(f'Changed {mat}.emission to 0')\nMGlobal.displayInfo('Changed all black emission weight to 0.')\n" 746 | -sourceType "python" 747 | -commandRepeatable 1 748 | -flat 1 749 | ; 750 | shelfButton 751 | -enableCommandRepeat 1 752 | -flexibleWidthType 3 753 | -flexibleWidthValue 32 754 | -enable 1 755 | -width 35 756 | -height 34 757 | -manage 1 758 | -visible 1 759 | -preventOverride 0 760 | -annotation "Fix shared vertices of all meshes in scene." 761 | -enableBackground 0 762 | -backgroundColor 0 0 0 763 | -highlightColor 0.321569 0.521569 0.65098 764 | -align "center" 765 | -label "Fix shared vertices" 766 | -labelOffset 0 767 | -rotation 0 768 | -flipX 0 769 | -flipY 0 770 | -useAlpha 1 771 | -font "plainLabelFont" 772 | -imageOverlayLabel "shared" 773 | -overlayLabelColor 0.8 0.8 0.8 774 | -overlayLabelBackColor 0 0 0 1 775 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/ef.png" 776 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/ef.png" 777 | -style "iconOnly" 778 | -marginWidth 0 779 | -marginHeight 1 780 | -command "\nfrom maya.OpenMaya import *\nfrom maya.OpenMayaAnim import *\n\niterator = MItDag(MItDag.kDepthFirst, MFn.kMesh)\nwhile not iterator.isDone():\n mesh_dagpath = MDagPath()\n iterator.getPath(mesh_dagpath)\n mesh = MFnMesh(mesh_dagpath)\n\n # get shader/materials\n shaders = MObjectArray()\n face_shader = MIntArray()\n instance = mesh_dagpath.instanceNumber() if mesh_dagpath.isInstanced() else 0\n mesh.getConnectedShaders(instance, shaders, face_shader)\n shader_count = shaders.length()\n if shader_count < 1:\n iterator.next()\n continue\n\n # extract all shared vertices first\n face_count = face_shader.length()\n map_faces = []\n for i in range(0, shader_count):\n map_faces.append(MIntArray())\n for i in range(0, face_count):\n map_faces[face_shader[i]].append(i)\n\n for i in range(0, shader_count-1):\n component = MFnSingleIndexedComponent()\n face_component = component.create(\n MFn.kMeshPolygonComponent)\n component.addElements(map_faces[i])\n selections = MSelectionList()\n selections.add(mesh_dagpath, face_component)\n MGlobal.selectCommand(selections)\n MGlobal.executeCommand(\n 'polyChipOff -ch 1 -kft 1 -dup 0 -off 0')\n iterator.next()\nMGlobal.executeCommand('select -cl')\nMGlobal.executeCommand('DeleteAllHistory')\nMGlobal.executeCommand('confirmDialog -message \"Fixed all shared vertices.\" -button \"Ok\" -defaultButton \"Ok\" -cancelButton \"Ok\"')\n" 781 | -sourceType "python" 782 | -commandRepeatable 1 783 | -flat 1 784 | ; 785 | separator 786 | -enable 1 787 | -width 34 788 | -height 35 789 | -manage 1 790 | -visible 1 791 | -preventOverride 0 792 | -enableBackground 0 793 | -backgroundColor 0 0 0 794 | -highlightColor 0.321569 0.521569 0.65098 795 | -style "shelf" 796 | -horizontal 0 797 | ; 798 | shelfButton 799 | -enableCommandRepeat 1 800 | -flexibleWidthType 3 801 | -flexibleWidthValue 32 802 | -enable 1 803 | -width 35 804 | -height 34 805 | -manage 1 806 | -visible 1 807 | -preventOverride 0 808 | -annotation "Read mapgeo.materials.py and import all textures at same location." 809 | -enableBackground 0 810 | -backgroundColor 0 0 0 811 | -highlightColor 0.321569 0.521569 0.65098 812 | -align "center" 813 | -label "Import material" 814 | -labelOffset 0 815 | -rotation 0 816 | -flipX 0 817 | -flipY 0 818 | -useAlpha 1 819 | -font "plainLabelFont" 820 | -imageOverlayLabel "IMPPY" 821 | -overlayLabelColor 0.8 0.8 0.8 822 | -overlayLabelBackColor 0 0 0 1 823 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 824 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 825 | -style "iconOnly" 826 | -marginWidth 0 827 | -marginHeight 1 828 | -command "\nfrom maya import cmds\nfrom maya.OpenMaya import *\nfrom maya.utils import executeDeferred\nimport json\n\nclass RoundingFloat(float):\n __repr__ = staticmethod(lambda x: format(x, '.4f'))\njson.encoder.float = RoundingFloat\n\nclass MAPGEOMaterial():\n def __init__(self):\n self.name = None\n self.base = None\n self.coat = None\n self.coat_normal = None\n self.transmission = None\n self.emission = None\n self.emission_texture = None\n\n\nclass MAPGEOPy():\n def __init__(self):\n self.dirname = None \n self.materials = {}\n\n def read(self, path):\n def SCToFloat(color):\n try:\n r = float(color[0])\n g = float(color[1])\n b = float(color[2])\n return True, (r,g,b)\n except:\n return False, ''\n\n self.dirname = '/'.join(path.split('/')[:-1])\n with open(path, 'r') as f:\n self.path = '/'.join(path.split('/')[:-1])\n lines = f.readlines()\n\n # get material block\n i = 0\n len12345 = len(lines)\n mat_lines = []\n while i < len12345:\n if 'StaticMaterialDef' in lines[i]:\n a = i\n for j in range(a, len12345):\n if lines[j] == ' }\\n':\n b = j\n break\n mat_lines.append((a, b))\n i = b\n i += 1\n\n for a, b in mat_lines:\n material = MAPGEOMaterial()\n\n # parse data \n for i in range(a, b):\n if 'StaticMaterialDef' in lines[i]:\n material.name = lines[i+1].split('=')[1][1:-1].replace('\"', '').replace('/', '__')\n\n # diffuse texture\n if 'DiffuseTexture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n if 'Diffuse_Texture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n \n\n # mask textures \n if 'Mask_Textures' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'BaseColor' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.coat = (float(colors[0]), float(colors[1]), float(colors[2]))\n\n # mask texture with diffuse texture and color\n elif 'Mask_Texture' in lines[i]:\n material.coat_normal = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'Base_Color' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.coat = (float(colors[0]), float(colors[1]), float(colors[2]))\n # glow \n if 'GlowTexture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'Color_Mult' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.transmission = (float(colors[0]), float(colors[1]), float(colors[2]))\n\n # emissive \n if 'Emissive_Texture' in lines[i]:\n material.emission_texture = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n if 'Emissive_Color' in lines[i]:\n colors = lines[i+1].split('=')[1][2:-1].replace(' ', '').split(',')\n res, c = SCToFloat(colors)\n if res:\n material.emission = c\n\n self.materials[material.name] = material\n\n def load(self):\n for submesh_name in self.materials:\n material = self.materials[submesh_name]\n if not cmds.objExists(material.name):\n continue\n MGlobal.displayInfo(f'Loading: {material.name}')\n t = cmds.nodeType(material.name)\n if 'standardsurface' not in t.lower():\n if cmds.attributeQuery('color', node = submesh_name, ex = True):\n texture_path = self.dirname + '/' + material.base\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_file\";'\n f'setAttr {submesh_name}_file.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_p2d\";'\n ))\n\n # connect \n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_p2d.{attribute} {submesh_name}_file.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUV {submesh_name}_file.uv;'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUvFilterSize {submesh_name}_file.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_file.outColor {submesh_name}.color;'\n cmd += f'connectAttr -f {submesh_name}_file.outTransparency {submesh_name}.transparency;'\n MGlobal.executeCommand(cmd) \n else:\n MGlobal.executeCommand(f'setAttr \"{submesh_name}.specular\" 0;')\n if material.base:\n texture_path = self.dirname + '/' + material.base\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_file\";'\n f'setAttr {submesh_name}_file.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_p2d\";'\n ))\n\n # connect \n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_p2d.{attribute} {submesh_name}_file.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUV {submesh_name}_file.uv;'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUvFilterSize {submesh_name}_file.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_file.outColor {submesh_name}.baseColor;'\n MGlobal.executeCommand(cmd)\n if material.coat:\n MGlobal.executeCommand((\n f'setAttr \"{submesh_name}.coat\" 1;'\n f'setAttr \"{submesh_name}.coatColor\" -type double3 {material.coat[0]} {material.coat[1]} {material.coat[2]};'\n ))\n if material.coat_normal:\n texture_path = self.dirname + '/' + material.coat_normal\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_coatfile\";'\n f'setAttr {submesh_name}_coatfile.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_coatp2d\";'\n ))\n\n # connect\n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_coatp2d.{attribute} {submesh_name}_coatfile.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_coatp2d.outUV {submesh_name}_coatfile.uv;'\n cmd += f'connectAttr -f {submesh_name}_coatp2d.outUvFilterSize {submesh_name}_coatfile.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_coatfile.outColor {submesh_name}.coatNormal;'\n MGlobal.executeCommand(cmd)\n if material.transmission:\n MGlobal.executeCommand((\n f'setAttr \"{submesh_name}.transmission\" 1;'\n f'setAttr \"{submesh_name}.transmissionColor\" -type double3 {material.transmission[0]} {material.transmission[1]} {material.transmission[2]};'\n ))\n if material.emission_texture:\n texture_path = self.dirname + '/' + material.emission_texture\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_emissionfile\";'\n f'setAttr {submesh_name}_emissionfile.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_emissionp2d\";'\n ))\n\n # connect\n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_emissionp2d.{attribute} {submesh_name}_emissionfile.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_emissionp2d.outUV {submesh_name}_emissionfile.uv;'\n cmd += f'connectAttr -f {submesh_name}_emissionp2d.outUvFilterSize {submesh_name}_emissionfile.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_emissionfile.outColor {submesh_name}.emissionColor;'\n MGlobal.executeCommand(cmd)\n else:\n if material.emission:\n MGlobal.executeCommand((\n f'setAttr \"{submesh_name}.emission\" 1;'\n f'setAttr \"{submesh_name}.emissionColor\" -type double3 {material.emission[0]} {material.emission[1]} {material.emission[2]};'\n ))\n\n def dump(self):\n meshes=cmds.ls(sl=True,dag=True,s=True)\n if meshes != None and len(meshes)>0:\n scope=cmds.listConnections(meshes, type ='shadingEngine')\n else:\n scope=cmds.ls(type='shadingEngine')\n if scope == None:\n return\n mats = []\n for shading_engine in scope:\n if cmds.sets(shading_engine, q=True):\n mats += cmds.ls(cmds.listConnections(shading_engine), materials=True)\n for material in mats:\n MGlobal.displayInfo(f'Dumping: {material}')\n t = cmds.nodeType(material)\n m = MAPGEOMaterial()\n m.name = material\n if 'standardsurface' not in t.lower():\n if cmds.attributeQuery('color', node = m.name, ex = True):\n colorfiles = cmds.listConnections(f'{m.name}.color', type = 'file')\n if colorfiles:\n m.base = cmds.getAttr(f'{colorfiles[0]}.fileTextureName')\n else:\n \n colorfiles = cmds.listConnections(f'{m.name}.baseColor', type = 'file')\n if colorfiles:\n m.base = cmds.getAttr(f'{colorfiles[0]}.fileTextureName')\n\n if cmds.getAttr(f'{m.name}.transmission') > 0.0:\n m.transmission = cmds.getAttr(f'{m.name}.transmissionColor')[0]\n\n if cmds.getAttr(f'{m.name}.coat') > 0.0:\n m.coat = cmds.getAttr(f'{m.name}.coatColor')[0]\n coatfiles = cmds.listConnections(f'{m.name}.coatNormal', type = 'file')\n if coatfiles:\n m.coat_normal = cmds.getAttr(f'{coatfiles[0]}.fileTextureName')\n\n if cmds.getAttr(f'{m.name}.emission') > 0.0:\n emissionfiles = cmds.listConnections(f'{m.name}.emissionColor', type = 'file')\n if emissionfiles:\n m.emission_texture = cmds.getAttr(f'{emissionfiles[0]}.fileTextureName')\n else:\n m.emission = cmds.getAttr(f'{m.name}.emissionColor')[0]\n\n self.materials[m.name] = m\n\n def write(self, path):\n if cmds.window('CHOOSEMAPGEONAME', ex=True):\n cmds.deleteUI('CHOOSEMAPGEONAME')\n\n window = cmds.window(\n \"CHOOSEMAPGEONAME\", \n title = \"Name of this map:\", \n sizeable = False\n )\n\n layout = cmds.rowLayout (p = window, nc = 2)\n textfield = cmds.textField(p = layout, w = 500, h = 30)\n old_str = cmds.optionVar(q ='lolmaya_mapname')\n if old_str:\n cmds.textField(textfield, e = True, it = old_str)\n\n def ok(*args):\n mapname = cmds.textField(textfield, q = True, tx=True)\n cmds.optionVar(sv=('lolmaya_mapname',mapname)) \n texture_path = f'ASSETS/Maps/KitPieces/{mapname}/textures/'\n real_texture_path = '/'.join(path.split('/')[:-1]) + '/' + texture_path\n cmds.sysFile(real_texture_path, makeDir=True )\n \n if mapname:\n executeDeferred(\"cmds.deleteUI('CHOOSEMAPGEONAME')\")\n matlist = []\n for matname in self.materials:\n dic = {}\n m = self.materials[matname]\n dic['name'] = m.name.replace('__', '/')\n if m.base:\n dic['type'] = 'diffuse'\n texture = m.base.split('/')[-1]\n dic['diffuse_texture'] = texture_path + texture\n cmds.sysFile(m.base, copy=real_texture_path + texture)\n\n if m.coat:\n dic['type'] = 'mask'\n if m.coat_normal:\n texture = m.coat_normal.split('/')[-1]\n dic['mask_texture'] = texture_path + texture\n cmds.sysFile(m.coat_normal, copy=real_texture_path + texture)\n dic['mask_color'] = m.coat\n\n if m.transmission:\n dic['type'] = 'glow'\n dic['glow_color'] = m.transmission\n \n if m.emission_texture or m.emission:\n dic['type'] = 'emissive'\n if m.emission_texture:\n texture = m.emission_texture.split('/')[-1]\n dic['emissive_texture'] = texture_path + texture\n cmds.sysFile(m.emission_texture, copy=real_texture_path + texture)\n else:\n dic['emissive_color'] = m.emission\n \n matlist.append(dic)\n \n with open(path, 'w+') as f:\n json.dump(matlist, f, indent=4)\n else:\n raise Exception('Please enter map name to export materials.')\n\n cmds.textField(textfield, edit = True, cc = ok)\n cmds.button('OK', p = layout, w = 100, h = 30, c = ok)\n cmds.showWindow(window)\n\n\ndef read():\n result = cmds.fileDialog2(\n ds = 2, fm = 1,\n ff = 'Material PY(*.py)',\n cap = 'Import material PY file',\n okc = 'Import'\n )\n if result:\n py_path = result[0]\n mgpy = MAPGEOPy()\n mgpy.read(py_path)\n mgpy.load()\n\ndef write():\n result = cmds.fileDialog2(\n ds = 2, fm = 0,\n ff = 'Material JSON(*.json)',\n cap = 'Export material JSON file',\n okc = 'Export'\n )\n if result:\n json_path = result[0]\n mgpy = MAPGEOPy()\n mgpy.dump()\n mgpy.write(json_path)\n\nread()\n" 829 | -sourceType "python" 830 | -commandRepeatable 1 831 | -flat 1 832 | ; 833 | shelfButton 834 | -enableCommandRepeat 1 835 | -flexibleWidthType 3 836 | -flexibleWidthValue 32 837 | -enable 1 838 | -width 35 839 | -height 34 840 | -manage 1 841 | -visible 1 842 | -preventOverride 0 843 | -annotation "Export all materials in scene to a JSON file, then you can convert it to league shader with Avatar made by Killery. " 844 | -enableBackground 0 845 | -backgroundColor 0 0 0 846 | -highlightColor 0.321569 0.521569 0.65098 847 | -align "center" 848 | -label "Export material" 849 | -labelOffset 0 850 | -rotation 0 851 | -flipX 0 852 | -flipY 0 853 | -useAlpha 1 854 | -font "plainLabelFont" 855 | -imageOverlayLabel "EXPJS" 856 | -overlayLabelColor 0.8 0.8 0.8 857 | -overlayLabelBackColor 0 0 0 1 858 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 859 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 860 | -style "iconOnly" 861 | -marginWidth 0 862 | -marginHeight 1 863 | -command "\nfrom maya import cmds\nfrom maya.OpenMaya import *\nfrom maya.utils import executeDeferred\nimport json\n\nclass RoundingFloat(float):\n __repr__ = staticmethod(lambda x: format(x, '.4f'))\njson.encoder.float = RoundingFloat\n\nclass MAPGEOMaterial():\n def __init__(self):\n self.name = None\n self.base = None\n self.coat = None\n self.coat_normal = None\n self.transmission = None\n self.emission = None\n self.emission_texture = None\n\n\nclass MAPGEOPy():\n def __init__(self):\n self.dirname = None \n self.materials = {}\n\n def read(self, path):\n def SCToFloat(color):\n try:\n r = float(color[0])\n g = float(color[1])\n b = float(color[2])\n return True, (r,g,b)\n except:\n return False, ''\n\n self.dirname = '/'.join(path.split('/')[:-1])\n with open(path, 'r') as f:\n self.path = '/'.join(path.split('/')[:-1])\n lines = f.readlines()\n\n # get material block\n i = 0\n len12345 = len(lines)\n mat_lines = []\n while i < len12345:\n if 'StaticMaterialDef' in lines[i]:\n a = i\n for j in range(a, len12345):\n if lines[j] == ' }\\n':\n b = j\n break\n mat_lines.append((a, b))\n i = b\n i += 1\n\n for a, b in mat_lines:\n material = MAPGEOMaterial()\n\n # parse data \n for i in range(a, b):\n if 'StaticMaterialDef' in lines[i]:\n material.name = lines[i+1].split('=')[1][1:-1].replace('\"', '').replace('/', '__')\n\n # diffuse texture\n if 'DiffuseTexture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n if 'Diffuse_Texture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n \n\n # mask textures \n if 'Mask_Textures' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'BaseColor' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.coat = (float(colors[0]), float(colors[1]), float(colors[2]))\n\n # mask texture with diffuse texture and color\n elif 'Mask_Texture' in lines[i]:\n material.coat_normal = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'Base_Color' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.coat = (float(colors[0]), float(colors[1]), float(colors[2]))\n # glow \n if 'GlowTexture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'Color_Mult' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.transmission = (float(colors[0]), float(colors[1]), float(colors[2]))\n\n # emissive \n if 'Emissive_Texture' in lines[i]:\n material.emission_texture = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n if 'Emissive_Color' in lines[i]:\n colors = lines[i+1].split('=')[1][2:-1].replace(' ', '').split(',')\n res, c = SCToFloat(colors)\n if res:\n material.emission = c\n\n self.materials[material.name] = material\n\n def load(self):\n for submesh_name in self.materials:\n material = self.materials[submesh_name]\n if not cmds.objExists(material.name):\n continue\n MGlobal.displayInfo(f'Loading: {material.name}')\n t = cmds.nodeType(material.name)\n if 'standardsurface' not in t.lower():\n if cmds.attributeQuery('color', node = submesh_name, ex = True):\n texture_path = self.dirname + '/' + material.base\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_file\";'\n f'setAttr {submesh_name}_file.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_p2d\";'\n ))\n\n # connect \n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_p2d.{attribute} {submesh_name}_file.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUV {submesh_name}_file.uv;'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUvFilterSize {submesh_name}_file.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_file.outColor {submesh_name}.color;'\n cmd += f'connectAttr -f {submesh_name}_file.outTransparency {submesh_name}.transparency;'\n MGlobal.executeCommand(cmd) \n else:\n MGlobal.executeCommand(f'setAttr \"{submesh_name}.specular\" 0;')\n if material.base:\n texture_path = self.dirname + '/' + material.base\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_file\";'\n f'setAttr {submesh_name}_file.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_p2d\";'\n ))\n\n # connect \n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_p2d.{attribute} {submesh_name}_file.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUV {submesh_name}_file.uv;'\n cmd += f'connectAttr -f {submesh_name}_p2d.outUvFilterSize {submesh_name}_file.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_file.outColor {submesh_name}.baseColor;'\n MGlobal.executeCommand(cmd)\n if material.coat:\n MGlobal.executeCommand((\n f'setAttr \"{submesh_name}.coat\" 1;'\n f'setAttr \"{submesh_name}.coatColor\" -type double3 {material.coat[0]} {material.coat[1]} {material.coat[2]};'\n ))\n if material.coat_normal:\n texture_path = self.dirname + '/' + material.coat_normal\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_coatfile\";'\n f'setAttr {submesh_name}_coatfile.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_coatp2d\";'\n ))\n\n # connect\n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_coatp2d.{attribute} {submesh_name}_coatfile.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_coatp2d.outUV {submesh_name}_coatfile.uv;'\n cmd += f'connectAttr -f {submesh_name}_coatp2d.outUvFilterSize {submesh_name}_coatfile.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_coatfile.outColor {submesh_name}.coatNormal;'\n MGlobal.executeCommand(cmd)\n if material.transmission:\n MGlobal.executeCommand((\n f'setAttr \"{submesh_name}.transmission\" 1;'\n f'setAttr \"{submesh_name}.transmissionColor\" -type double3 {material.transmission[0]} {material.transmission[1]} {material.transmission[2]};'\n ))\n if material.emission_texture:\n texture_path = self.dirname + '/' + material.emission_texture\n\n # create file + p2d node\n MGlobal.executeCommand((\n f'shadingNode -asTexture -isColorManaged file -name \"{submesh_name}_emissionfile\";'\n f'setAttr {submesh_name}_emissionfile.fileTextureName -type \"string\" \"{texture_path}\";'\n f'shadingNode -asUtility place2dTexture -name \"{submesh_name}_emissionp2d\";'\n ))\n\n # connect\n cmd = ''\n attributes = [\n 'coverage',\n 'translateFrame',\n 'rotateFrame',\n 'mirrorU',\n 'mirrorV',\n 'stagger',\n 'wrapU',\n 'wrapV',\n 'repeatUV',\n 'offset',\n 'rotateUV',\n 'noiseUV',\n 'vertexUvOne',\n 'vertexUvTwo',\n 'vertexUvThree',\n 'vertexCameraOne'\n ]\n for attribute in attributes:\n cmd += f'connectAttr -f {submesh_name}_emissionp2d.{attribute} {submesh_name}_emissionfile.{attribute};'\n cmd += f'connectAttr -f {submesh_name}_emissionp2d.outUV {submesh_name}_emissionfile.uv;'\n cmd += f'connectAttr -f {submesh_name}_emissionp2d.outUvFilterSize {submesh_name}_emissionfile.uvFilterSize;'\n cmd += f'connectAttr -f {submesh_name}_emissionfile.outColor {submesh_name}.emissionColor;'\n MGlobal.executeCommand(cmd)\n else:\n if material.emission:\n MGlobal.executeCommand((\n f'setAttr \"{submesh_name}.emission\" 1;'\n f'setAttr \"{submesh_name}.emissionColor\" -type double3 {material.emission[0]} {material.emission[1]} {material.emission[2]};'\n ))\n\n def dump(self):\n meshes=cmds.ls(sl=True,dag=True,s=True)\n if meshes != None and len(meshes)>0:\n scope=cmds.listConnections(meshes, type ='shadingEngine')\n else:\n scope=cmds.ls(type='shadingEngine')\n if scope == None:\n return\n mats = []\n for shading_engine in scope:\n if cmds.sets(shading_engine, q=True):\n mats += cmds.ls(cmds.listConnections(shading_engine), materials=True)\n for material in mats:\n MGlobal.displayInfo(f'Dumping: {material}')\n t = cmds.nodeType(material)\n m = MAPGEOMaterial()\n m.name = material\n if 'standardsurface' not in t.lower():\n if cmds.attributeQuery('color', node = m.name, ex = True):\n colorfiles = cmds.listConnections(f'{m.name}.color', type = 'file')\n if colorfiles:\n m.base = cmds.getAttr(f'{colorfiles[0]}.fileTextureName')\n else:\n \n colorfiles = cmds.listConnections(f'{m.name}.baseColor', type = 'file')\n if colorfiles:\n m.base = cmds.getAttr(f'{colorfiles[0]}.fileTextureName')\n\n if cmds.getAttr(f'{m.name}.transmission') > 0.0:\n m.transmission = cmds.getAttr(f'{m.name}.transmissionColor')[0]\n\n if cmds.getAttr(f'{m.name}.coat') > 0.0:\n m.coat = cmds.getAttr(f'{m.name}.coatColor')[0]\n coatfiles = cmds.listConnections(f'{m.name}.coatNormal', type = 'file')\n if coatfiles:\n m.coat_normal = cmds.getAttr(f'{coatfiles[0]}.fileTextureName')\n\n if cmds.getAttr(f'{m.name}.emission') > 0.0:\n emissionfiles = cmds.listConnections(f'{m.name}.emissionColor', type = 'file')\n if emissionfiles:\n m.emission_texture = cmds.getAttr(f'{emissionfiles[0]}.fileTextureName')\n else:\n m.emission = cmds.getAttr(f'{m.name}.emissionColor')[0]\n\n self.materials[m.name] = m\n\n def write(self, path):\n if cmds.window('CHOOSEMAPGEONAME', ex=True):\n cmds.deleteUI('CHOOSEMAPGEONAME')\n\n window = cmds.window(\n \"CHOOSEMAPGEONAME\", \n title = \"Name of this map:\", \n sizeable = False\n )\n\n layout = cmds.rowLayout (p = window, nc = 2)\n textfield = cmds.textField(p = layout, w = 500, h = 30)\n old_str = cmds.optionVar(q ='lolmaya_mapname')\n if old_str:\n cmds.textField(textfield, e = True, it = old_str)\n\n def ok(*args):\n mapname = cmds.textField(textfield, q = True, tx=True)\n cmds.optionVar(sv=('lolmaya_mapname',mapname)) \n texture_path = f'ASSETS/Maps/KitPieces/{mapname}/textures/'\n real_texture_path = '/'.join(path.split('/')[:-1]) + '/' + texture_path\n cmds.sysFile(real_texture_path, makeDir=True )\n \n if mapname:\n executeDeferred(\"cmds.deleteUI('CHOOSEMAPGEONAME')\")\n matlist = []\n for matname in self.materials:\n dic = {}\n m = self.materials[matname]\n dic['name'] = m.name.replace('__', '/')\n if m.base:\n dic['type'] = 'diffuse'\n texture = m.base.split('/')[-1]\n dic['diffuse_texture'] = texture_path + texture\n cmds.sysFile(m.base, copy=real_texture_path + texture)\n\n if m.coat:\n dic['type'] = 'mask'\n if m.coat_normal:\n texture = m.coat_normal.split('/')[-1]\n dic['mask_texture'] = texture_path + texture\n cmds.sysFile(m.coat_normal, copy=real_texture_path + texture)\n dic['mask_color'] = m.coat\n\n if m.transmission:\n dic['type'] = 'glow'\n dic['glow_color'] = m.transmission\n \n if m.emission_texture or m.emission:\n dic['type'] = 'emissive'\n if m.emission_texture:\n texture = m.emission_texture.split('/')[-1]\n dic['emissive_texture'] = texture_path + texture\n cmds.sysFile(m.emission_texture, copy=real_texture_path + texture)\n else:\n dic['emissive_color'] = m.emission\n \n matlist.append(dic)\n \n with open(path, 'w+') as f:\n json.dump(matlist, f, indent=4)\n else:\n raise Exception('Please enter map name to export materials.')\n\n cmds.textField(textfield, edit = True, cc = ok)\n cmds.button('OK', p = layout, w = 100, h = 30, c = ok)\n cmds.showWindow(window)\n\n\ndef read():\n result = cmds.fileDialog2(\n ds = 2, fm = 1,\n ff = 'Material PY(*.py)',\n cap = 'Import material PY file',\n okc = 'Import'\n )\n if result:\n py_path = result[0]\n mgpy = MAPGEOPy()\n mgpy.read(py_path)\n mgpy.load()\n\ndef write():\n result = cmds.fileDialog2(\n ds = 2, fm = 0,\n ff = 'Material JSON(*.json)',\n cap = 'Export material JSON file',\n okc = 'Export'\n )\n if result:\n json_path = result[0]\n mgpy = MAPGEOPy()\n mgpy.dump()\n mgpy.write(json_path)\n\nwrite()\n" 864 | -sourceType "python" 865 | -commandRepeatable 1 866 | -flat 1 867 | ; 868 | shelfButton 869 | -enableCommandRepeat 1 870 | -flexibleWidthType 3 871 | -flexibleWidthValue 32 872 | -enable 1 873 | -width 35 874 | -height 34 875 | -manage 1 876 | -visible 1 877 | -preventOverride 0 878 | -annotation "Export all materials in scene to a PY file, then you can add it to original materials.py. (ONLY diffuse)" 879 | -enableBackground 0 880 | -backgroundColor 0 0 0 881 | -highlightColor 0.321569 0.521569 0.65098 882 | -align "center" 883 | -label "Export material (py)" 884 | -labelOffset 0 885 | -rotation 0 886 | -flipX 0 887 | -flipY 0 888 | -useAlpha 1 889 | -font "plainLabelFont" 890 | -imageOverlayLabel "EXPPY" 891 | -overlayLabelColor 0.8 0.8 0.8 892 | -overlayLabelBackColor 0 0 0 1 893 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 894 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 895 | -style "iconOnly" 896 | -marginWidth 0 897 | -marginHeight 1 898 | -command "\nfrom maya import cmds\nfrom maya.OpenMaya import *\nfrom maya.utils import executeDeferred\n\n\nsr_defmat = \"\"\"\n\"custom_material\" = StaticMaterialDef {\n name: string = \"custom_material\"\n type: u32 = 0\n defaultTechnique: string = \"normal\"\n samplerValues: list2[embed] = {\n StaticMaterialShaderSamplerDef {\n samplerName: string = \"DiffuseTexture\"\n textureName: string = \"custom_texture\"\n addressU: u32 = 1\n }\n }\n switches: list2[embed] = {\n StaticMaterialSwitchDef {\n name: string = \"MASK_FX_IN_MAP_CENTER\"\n on: bool = false\n }\n }\n shaderMacros: map[string,string] = {\n \"NO_BAKED_LIGHTING\" = \"1\"\n \"DISABLE_DEPTH_FOG\" = \"1\"\n \"PREMULTIPLIED_ALPHA\" = \"1\"\n }\n techniques: list[embed] = {\n StaticMaterialTechniqueDef {\n name: string = \"normal\"\n passes: list[embed] = {\n StaticMaterialPassDef {\n shader: link = \"Shaders/StaticMesh/SRX_Blend_Master\"\n cullEnable: bool = false\n }\n }\n }\n }\n childTechniques: list[embed] = {\n StaticMaterialChildTechniqueDef {\n name: string = \"env_transition\"\n parentName: string = \"normal\"\n shaderMacros: map[string,string] = {\n \"ENV_TRANSITION\" = \"1\"\n }\n }\n }\n}\"\"\"\n\n\nclass MAPGEOMaterial():\n def __init__(self):\n self.name = None\n self.base = None\n self.coat = None\n self.coat_normal = None\n self.transmission = None\n self.emission = None\n self.emission_texture = None\n\n\nclass MAPGEOPy():\n def __init__(self):\n self.dirname = None\n self.materials = {}\n\n def dump(self):\n meshes=cmds.ls(sl=True,dag=True,s=True)\n if meshes != None and len(meshes)>0:\n scope=cmds.listConnections(meshes, type ='shadingEngine')\n else:\n scope=cmds.ls(type='shadingEngine')\n if scope == None:\n return\n mats = []\n for shading_engine in scope:\n if cmds.sets(shading_engine, q=True):\n mats += cmds.ls(cmds.listConnections(shading_engine),\n materials=True)\n for material in mats:\n MGlobal.displayInfo(f'Dumping: {material}')\n t = cmds.nodeType(material)\n m = MAPGEOMaterial()\n m.name = material\n if 'standardsurface' not in t.lower():\n if cmds.attributeQuery('color', node=m.name, ex=True):\n colorfiles = cmds.listConnections(\n f'{m.name}.color', type='file')\n if colorfiles:\n m.base = cmds.getAttr(\n f'{colorfiles[0]}.fileTextureName')\n else:\n\n colorfiles = cmds.listConnections(\n f'{m.name}.baseColor', type='file')\n if colorfiles:\n m.base = cmds.getAttr(f'{colorfiles[0]}.fileTextureName')\n\n if cmds.getAttr(f'{m.name}.transmission') > 0.0:\n m.transmission = cmds.getAttr(\n f'{m.name}.transmissionColor')[0]\n\n if cmds.getAttr(f'{m.name}.coat') > 0.0:\n m.coat = cmds.getAttr(f'{m.name}.coatColor')[0]\n coatfiles = cmds.listConnections(\n f'{m.name}.coatNormal', type='file')\n if coatfiles:\n m.coat_normal = cmds.getAttr(\n f'{coatfiles[0]}.fileTextureName')\n\n if cmds.getAttr(f'{m.name}.emission') > 0.0:\n emissionfiles = cmds.listConnections(\n f'{m.name}.emissionColor', type='file')\n if emissionfiles:\n m.emission_texture = cmds.getAttr(\n f'{emissionfiles[0]}.fileTextureName')\n else:\n m.emission = cmds.getAttr(f'{m.name}.emissionColor')[0]\n\n self.materials[m.name] = m\n\n def write(self, path):\n if cmds.window('CHOOSEMAPGEONAME', ex=True):\n cmds.deleteUI('CHOOSEMAPGEONAME')\n\n window = cmds.window(\n \"CHOOSEMAPGEONAME\",\n title=\"Name of this map:\",\n sizeable=False\n )\n\n layout = cmds.rowLayout(p=window, nc=2)\n textfield = cmds.textField(p=layout, w=500, h=30)\n old_str = cmds.optionVar(q='lolmaya_mapname')\n if old_str:\n cmds.textField(textfield, e=True, it=old_str)\n\n def ok(*args):\n mapname = cmds.textField(textfield, q=True, tx=True)\n cmds.optionVar(sv=('lolmaya_mapname', mapname))\n texture_path = f'ASSETS/Maps/KitPieces/{mapname}/textures/'\n real_texture_path = '/'.join(path.split('/')\n [:-1]) + '/' + texture_path\n cmds.sysFile(real_texture_path, makeDir=True)\n\n if mapname:\n executeDeferred(\"cmds.deleteUI('CHOOSEMAPGEONAME')\")\n matlist = []\n for matname in self.materials:\n dic = {}\n m = self.materials[matname]\n dic['name'] = m.name.replace('__', '/')\n if m.base:\n dic['type'] = 'diffuse'\n texture = m.base.split('/')[-1]\n dic['diffuse_texture'] = texture_path + texture\n cmds.sysFile(m.base, copy=real_texture_path + texture)\n\n if m.coat:\n dic['type'] = 'mask'\n if m.coat_normal:\n texture = m.coat_normal.split('/')[-1]\n dic['mask_texture'] = texture_path + texture\n cmds.sysFile(\n m.coat_normal, copy=real_texture_path + texture)\n dic['mask_color'] = m.coat\n\n if m.transmission:\n dic['type'] = 'glow'\n dic['glow_color'] = m.transmission\n\n if m.emission_texture or m.emission:\n dic['type'] = 'emissive'\n if m.emission_texture:\n texture = m.emission_texture.split('/')[-1]\n dic['emissive_texture'] = texture_path + texture\n cmds.sysFile(m.emission_texture,\n copy=real_texture_path + texture)\n else:\n dic['emissive_color'] = m.emission\n\n matlist.append(dic)\n\n with open(path, 'w+') as f:\n for dic in matlist:\n if 'diffuse_texture' in dic:\n f.write(\n sr_defmat.replace(\n 'custom_material', dic['name']\n ).replace(\n 'custom_texture', dic['diffuse_texture']\n )\n )\n\n else:\n raise Exception('Please enter map name to export materials.')\n\n cmds.textField(textfield, edit=True, cc=ok)\n cmds.button('OK', p=layout, w=100, h=30, c=ok)\n cmds.showWindow(window)\n\n\ndef write():\n result = cmds.fileDialog2(\n ds=2, fm=0,\n ff='Material PY(*.py)',\n cap='Export material py file',\n okc='Export'\n )\n if result:\n py_path = result[0]\n mgpy = MAPGEOPy()\n mgpy.dump()\n mgpy.write(py_path)\n\n\nwrite()\n" 899 | -sourceType "python" 900 | -commandRepeatable 1 901 | -flat 1 902 | ; 903 | shelfButton 904 | -enableCommandRepeat 1 905 | -flexibleWidthType 3 906 | -flexibleWidthValue 32 907 | -enable 1 908 | -width 35 909 | -height 34 910 | -manage 1 911 | -visible 1 912 | -preventOverride 0 913 | -annotation "Check if scene material is not definied (missing) in materials.py" 914 | -enableBackground 0 915 | -backgroundColor 0 0 0 916 | -highlightColor 0.321569 0.521569 0.65098 917 | -align "center" 918 | -label "Check missing material defined" 919 | -labelOffset 0 920 | -rotation 0 921 | -flipX 0 922 | -flipY 0 923 | -useAlpha 1 924 | -font "plainLabelFont" 925 | -imageOverlayLabel "CHECK" 926 | -overlayLabelColor 0.8 0.8 0.8 927 | -overlayLabelBackColor 0 0 0 1 928 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 929 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/texture.png" 930 | -style "iconOnly" 931 | -marginWidth 0 932 | -marginHeight 1 933 | -command "\nfrom maya import cmds\nfrom maya.OpenMaya import *\nfrom maya.utils import executeDeferred\nimport json\n\nclass RoundingFloat(float):\n __repr__ = staticmethod(lambda x: format(x, '.4f'))\njson.encoder.float = RoundingFloat\n\nclass MAPGEOMaterial():\n def __init__(self):\n self.name = None\n self.base = None\n self.coat = None\n self.coat_normal = None\n self.transmission = None\n self.emission = None\n self.emission_texture = None\n\n\nclass MAPGEOPy():\n def __init__(self):\n self.dirname = None \n self.materials = {}\n\n def read(self, path):\n def SCToFloat(color):\n try:\n r = float(color[0])\n g = float(color[1])\n b = float(color[2])\n return True, (r,g,b)\n except:\n return False, ''\n\n self.dirname = '/'.join(path.split('/')[:-1])\n with open(path, 'r') as f:\n self.path = '/'.join(path.split('/')[:-1])\n lines = f.readlines()\n\n # get material block\n i = 0\n len12345 = len(lines)\n mat_lines = []\n while i < len12345:\n if 'StaticMaterialDef' in lines[i]:\n a = i\n for j in range(a, len12345):\n if lines[j] == ' }\\n':\n b = j\n break\n mat_lines.append((a, b))\n i = b\n i += 1\n\n for a, b in mat_lines:\n material = MAPGEOMaterial()\n\n # parse data \n for i in range(a, b):\n if 'StaticMaterialDef' in lines[i]:\n material.name = lines[i+1].split('=')[1][1:-1].replace('\"', '').replace('/', '__')\n\n # diffuse texture\n if 'DiffuseTexture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n if 'Diffuse_Texture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n \n\n # mask textures \n if 'Mask_Textures' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'BaseColor' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.coat = (float(colors[0]), float(colors[1]), float(colors[2]))\n\n # mask texture with diffuse texture and color\n elif 'Mask_Texture' in lines[i]:\n material.coat_normal = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'Base_Color' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.coat = (float(colors[0]), float(colors[1]), float(colors[2]))\n # glow \n if 'GlowTexture' in lines[i]:\n material.base = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n for j in range(i+2, b):\n if 'Color_Mult' in lines[j]:\n colors = lines[j+1].split('=')[1][2:-1].replace(' ', '').split(',')\n material.transmission = (float(colors[0]), float(colors[1]), float(colors[2]))\n\n # emissive \n if 'Emissive_Texture' in lines[i]:\n material.emission_texture = lines[i + 1].split('=')[1][1:].replace('\"', '')[:-1]\n if 'Emissive_Color' in lines[i]:\n colors = lines[i+1].split('=')[1][2:-1].replace(' ', '').split(',')\n res, c = SCToFloat(colors)\n if res:\n material.emission = c\n\n self.materials[material.name] = material\n\n def load(self):\n meshes=cmds.ls(sl=True,dag=True,s=True)\n if meshes != None and len(meshes)>0:\n scope=cmds.listConnections(meshes, type ='shadingEngine')\n else:\n scope=cmds.ls(type='shadingEngine')\n if scope == None:\n return\n mats = []\n for shading_engine in scope:\n if cmds.sets(shading_engine, q=True):\n mats += cmds.ls(cmds.listConnections(shading_engine), materials=True)\n missing_mats=[]\n for material in mats:\n if material not in self.materials:\n if material not in missing_mats:\n missing_mats.append(material)\n\n missing_mats_count=len(missing_mats)\n if missing_mats_count>0:\n missing_mats_str='\\n'.join(missing_mats)\n MGlobal.displayInfo(\n f'Found {missing_mats_count} selected scene materials that are not defined in materials.py:\\n{missing_mats_str}'\n )\n else:\n MGlobal.displayInfo('All selected scene materials are defined in materials.py')\n\ndef read():\n result = cmds.fileDialog2(\n ds = 2, fm = 1,\n ff = 'Material PY(*.py)',\n cap = 'Import material PY file',\n okc = 'Import'\n )\n if result:\n py_path = result[0]\n mgpy = MAPGEOPy()\n mgpy.read(py_path)\n mgpy.load()\n\nread()\n" 934 | -sourceType "python" 935 | -commandRepeatable 1 936 | -flat 1 937 | ; 938 | separator 939 | -enable 1 940 | -width 34 941 | -height 35 942 | -manage 1 943 | -visible 1 944 | -preventOverride 0 945 | -enableBackground 0 946 | -backgroundColor 0 0 0 947 | -highlightColor 0.321569 0.521569 0.65098 948 | -style "shelf" 949 | -horizontal 0 950 | ; 951 | shelfButton 952 | -enableCommandRepeat 1 953 | -flexibleWidthType 3 954 | -flexibleWidthValue 32 955 | -enable 1 956 | -width 35 957 | -height 34 958 | -manage 1 959 | -visible 1 960 | -preventOverride 0 961 | -annotation "Generated lightmap UV on 2nd UV set of selected objects. (Overwrite if existed)" 962 | -enableBackground 0 963 | -backgroundColor 0 0 0 964 | -highlightColor 0.321569 0.521569 0.65098 965 | -align "center" 966 | -label "Generate lightmap UV" 967 | -labelOffset 0 968 | -rotation 0 969 | -flipX 0 970 | -flipY 0 971 | -useAlpha 1 972 | -font "plainLabelFont" 973 | -overlayLabelColor 0.8 0.8 0.8 974 | -overlayLabelBackColor 0 0 0 0.5 975 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/lmuv.png" 976 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/lmuv.png" 977 | -style "iconOnly" 978 | -marginWidth 0 979 | -marginHeight 1 980 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ndef on_textfield(textfield):\n cmds.optionVar(sv=('lolmaya_lightmapuv', cmds.textField(textfield, q=True, tx=True)))\n\n\nif cmds.window('LIGHTMAPUV', ex=True):\n cmds.deleteUI('LIGHTMAPUV')\n\nwindow = cmds.window(\n \"LIGHTMAPUV\", \n title = 'Name of lightmap UV set:', \n sizeable = False\n)\n\nlayout = cmds.rowLayout (p = window, nc = 2)\ntextfield = cmds.textField(p = layout, w = 500, h = 30)\nold_str = cmds.optionVar(q='lolmaya_lightmapuv')\nif old_str:\n cmds.textField(textfield, e=True, it = old_str)\ncmds.textField(textfield, e = True, cc = lambda c: on_textfield(textfield))\ndef apply(*args):\n lightmap = cmds.textField(textfield, q = True, tx=True)\n if lightmap:\n \n # create second uv set and name it\n selected = cmds.ls(sl = True)\n for obj in selected: \n uv_sets = cmds.polyUVSet(obj, query=True, allUVSets=True)\n if len(uv_sets) > 1:\n if uv_sets[1] != lightmap:\n cmds.polyUVSet(obj, rename=True, newUVSet=lightmap, uvSet=uv_sets[1])\n else:\n cmds.polyUVSet(obj, create=True, uvSet=lightmap)\n cmds.polyUVSet(obj, copy=True, nuv=lightmap, uvSet=uv_sets[0])\n \n # layout the second uv set\n cmds.polyMultiLayoutUV(\n selected,\n lm=1, sc=1, rbf=2, fr=1, ps=0.2, l=2, gu=1, gv=1, psc=0, su=1, sv=1, ou=0, ov=0,\n uvs=lightmap\n )\n \n MGlobal.displayInfo('Generated 2nd UV set for lightmap.')\n\ncmds.textField(textfield, edit = True, ec = apply)\ncmds.button('Apply', p = layout, w = 100, h = 30, c = apply)\n\ncmds.showWindow(window)" 981 | -sourceType "python" 982 | -commandRepeatable 1 983 | -flat 1 984 | ; 985 | shelfButton 986 | -enableCommandRepeat 1 987 | -flexibleWidthType 3 988 | -flexibleWidthValue 32 989 | -enable 1 990 | -width 35 991 | -height 34 992 | -manage 1 993 | -visible 1 994 | -preventOverride 0 995 | -annotation "Delete 2nd UV set of setlected meshes." 996 | -enableBackground 0 997 | -backgroundColor 0 0 0 998 | -highlightColor 0.321569 0.521569 0.65098 999 | -align "center" 1000 | -label "Delete lightmap UV" 1001 | -labelOffset 0 1002 | -rotation 0 1003 | -flipX 0 1004 | -flipY 0 1005 | -useAlpha 1 1006 | -font "plainLabelFont" 1007 | -overlayLabelColor 0.8 0.8 0.8 1008 | -overlayLabelBackColor 0 0 0 0.5 1009 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/lmuvd.png" 1010 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/lmuvd.png" 1011 | -style "iconOnly" 1012 | -marginWidth 0 1013 | -marginHeight 1 1014 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\nselected = cmds.ls(sl = True)\nfor obj in selected: \n uv_sets = cmds.polyUVSet(obj, query=True, allUVSets=True)\n if len(uv_sets) > 1:\n cmds.polyUVSet(obj, delete=True, uvSet=uv_sets[1])\nMGlobal.displayInfo('Deleted 2nd UV set of selected of selected objects.')\n" 1015 | -sourceType "python" 1016 | -commandRepeatable 1 1017 | -flat 1 1018 | ; 1019 | shelfButton 1020 | -enableCommandRepeat 1 1021 | -flexibleWidthType 3 1022 | -flexibleWidthValue 32 1023 | -enable 1 1024 | -width 35 1025 | -height 34 1026 | -manage 1 1027 | -visible 1 1028 | -preventOverride 0 1029 | -annotation "Bake texture with arnold" 1030 | -enableBackground 0 1031 | -backgroundColor 0 0 0 1032 | -highlightColor 0.321569 0.521569 0.65098 1033 | -align "center" 1034 | -label "Bake Texture (Arnold)" 1035 | -labelOffset 0 1036 | -rotation 0 1037 | -flipX 0 1038 | -flipY 0 1039 | -useAlpha 1 1040 | -font "plainLabelFont" 1041 | -overlayLabelColor 0.8 0.8 0.8 1042 | -overlayLabelBackColor 0 0 0 0.5 1043 | -image "C:/Users/tarng/Documents/maya/2023/prefs/icons/bakec.png" 1044 | -image1 "C:/Users/tarng/Documents/maya/2023/prefs/icons/bakec.png" 1045 | -style "iconOnly" 1046 | -marginWidth 0 1047 | -marginHeight 1 1048 | -command "from maya import cmds\nfrom maya.OpenMaya import MGlobal\n\ndef on_toggle(checkbox):\n cmds.optionVar(sv=('lolmaya_bakediffuse', cmds.checkBox(checkbox, q=True, v=True)))\n\ndef on_optmenu(optmenu):\n cmds.optionVar(sv=('lolmaya_bakequality', cmds.optionMenu(optmenu, q=True, v=True)))\n\ndef on_textfield(textfield):\n cmds.optionVar(sv=('lolmaya_bakeres', cmds.textField(textfield, q=True, tx=True)))\n\ndef on_bakepath(bakepath):\n cmds.optionVar(sv=('lolmaya_bakepath', cmds.textField(bakepath, q=True, tx=True)))\n\ndef browse_bakepath(bakepath):\n result = cmds.fileDialog2(\n ds = 2, fm = 3,\n cap = 'Output location for baked textures',\n okc = 'Select'\n )[0]\n cmds.textField(bakepath, e = True, tx=result)\n cmds.optionVar(sv=('lolmaya_bakepath', cmds.textField(bakepath, q=True, tx=True)))\n\ndef bake(bakepath, checkbox, optmenu, textfield):\n output = cmds.textField(bakepath, q=True, tx=True)\n nodiffuse = cmds.checkBox(checkbox, q=True, v=True)\n quality = cmds.optionMenu(optmenu, q=True, v=True)\n aa = 2\n if quality == 'Medium':\n aa = 4\n elif quality == 'High':\n aa = 8\n elif quality == 'Very High':\n aa = 16\n res = cmds.textField(textfield, q=True, tx=True)\n try:\n res = int(res)\n except:\n raise Exception('Bad resolution input, should be integer: 512, 1024, 2048,...')\n\n selected = cmds.ls(sl = True)\n if not selected:\n raise Exception('Nothing selected.')\n\n if nodiffuse:\n if not cmds.objExists('standardSurface1'):\n cmds.shadingNode('standardSurface', asShader=True, name='standardSurface1')\n \n # map objects by lightmap\n map_obj = {}\n for obj in selected:\n uv_sets = cmds.polyUVSet(obj, query=True, allUVSets=True)\n if not uv_sets:\n raise Exception(f'{obj} doesnt have any UV data or not a mesh.')\n if len(uv_sets) < 2:\n raise Exception(f'{obj} doesnt have 2nd UV set.')\n if uv_sets[1] not in map_obj:\n map_obj[uv_sets[1]] = []\n map_obj[uv_sets[1]].append(obj)\n \n for lightmap in map_obj:\n cmds.select(cl = True)\n \n # hide original\n cmds.hide(map_obj[lightmap])\n\n # create a combined mesh\n dupes = cmds.duplicate(map_obj[lightmap])\n if len(dupes) > 1:\n temp_mesh = cmds.polyUnite(\n dupes,\n ch=1,\n mergeUVSets=1,\n centerPivot=True,\n name=f'm_{lightmap}'\n )[0]\n cmds.DeleteAllHistory()\n else:\n temp_mesh = f'm_{lightmap}'\n cmds.rename(dupes[0], temp_mesh)\n cmds.polyUVSet(temp_mesh, rename=True, newUVSet='t_'+lightmap, uvSet=lightmap)\n cmds.sets(temp_mesh, e=True, forceElement='initialShadingGroup')\n\n # bake\n cmds.arnoldRenderToTexture(\n temp_mesh,\n shader='standardSurface1', uv_set='t_'+lightmap,\n folder=output, resolution=res, aa_samples=aa, filter='gaussian', filter_width=2.0,\n extend_edges=False, u_start=0.0, v_start=0.0, u_scale=1.0, v_scale=1.0\n )\n\n # show original again\n cmds.showHidden(map_obj[lightmap])\n\n # delete combined mesh and rename baked texture\n if output.endswith('/'):\n output = output[:-1]\n cmds.delete(temp_mesh)\n cmds.sysFile(output + f'/{temp_mesh}Shape.exr', rename=output + '/' + lightmap + '.exr')\n\n else:\n # bake\n cmds.arnoldRenderToTexture(\n folder=output, resolution=res, aa_samples=aa, filter='gaussian', filter_width=2.0,\n extend_edges=False, u_start=0.0, v_start=0.0, u_scale=1.0, v_scale=1.0\n )\n \n MGlobal.displayInfo('Textures baked at ' + output)\n cmds.select(selected)\n \n \n\ndef GUI():\n if cmds.window('BAKELIGHT', ex=True):\n cmds.deleteUI('BAKELIGHT')\n window = cmds.window(\n \"BAKELIGHT\", \n title = 'Texture Baking', \n sizeable = False\n )\n cmds.columnLayout()\n\n cmds.rowLayout(nc = 3)\n cmds.text(label = 'Output:', h = 30)\n\n bakepath = cmds.textField(w = 500, h = 30)\n old_path = cmds.optionVar(q='lolmaya_bakepath')\n if old_path:\n cmds.textField(bakepath, e=True, it = old_path)\n cmds.textField(bakepath, e = True, cc = lambda c: on_bakepath(bakepath))\n cmds.button('Browse', h = 30, c = lambda c: browse_bakepath(bakepath))\n \n\n cmds.setParent('..')\n cmds.rowLayout(nc = 2)\n\n checkbox = cmds.checkBox(label = 'No diffuse', h = 30, w = 200, v = True)\n old_toggle = cmds.optionVar(q='lolmaya_bakediffuse')\n if old_toggle != None:\n cmds.checkBox(checkbox, e = True, v = (old_toggle == 'True'))\n cmds.checkBox(checkbox, e = True, cc = lambda c: on_toggle(checkbox))\n \n optmenu = cmds.optionMenu(label='Quality:', h = 30)\n cmds.menuItem(label='Low')\n cmds.menuItem(label='Medium')\n cmds.menuItem(label='High')\n cmds.menuItem(label='Very High')\n cmds.optionMenu(optmenu, e = True, v = 'Medium')\n old_quality = cmds.optionVar(q='lolmaya_bakequality')\n if old_quality:\n cmds.optionMenu(optmenu, e = True, v = old_quality)\n cmds.optionMenu(optmenu, e = True, cc = lambda c: on_optmenu(optmenu))\n\n cmds.setParent('..')\n cmds.rowLayout(nc = 4)\n cmds.text(label = 'Resolution:', h = 30, w = 80)\n textfield = cmds.textField(w = 80, h = 30)\n old_res = cmds.optionVar(q='lolmaya_bakeres')\n if old_res:\n cmds.textField(textfield, e = True, it = old_res)\n else:\n cmds.textField(textfield, e = True, it = '1024')\n cmds.textField(textfield, e = True, cc = lambda c: on_textfield(textfield))\n\n cmds.text(label = '', w = 300)\n\n cmds.button(\n 'Bake', w = 100, h = 30, align = 'right',\n c = lambda x: bake(bakepath, checkbox, optmenu, textfield)\n )\n cmds.showWindow(window)\n\nGUI()" 1049 | -sourceType "python" 1050 | -commandRepeatable 1 1051 | -flat 1 1052 | ; 1053 | 1054 | } 1055 | --------------------------------------------------------------------------------